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3981. Give me a top hat. - in Player Features and Ideas Discussion [original thread]
Can i have a beer hat? http://ecx.images-amazon.com/images/I/81JBN4hWfLL._SL1500_.jpg
- by Rowells - at 2014.02.13 22:35:00
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3982. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Bobsled Nutcase Motsu wrote: Rowells wrote: The point isn't how often its updated, it's how you get it. I could be in branch collecting intel on systems in catch, without moving a single ship, activating a single scan or doing anything else ...
- by Rowells - at 2014.02.13 22:33:00
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3983. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Justin Cody wrote: Rowells wrote: Mournful Conciousness wrote: You'd also have to remove jump metrics from the map when the local IFF modules are not in place. I would be much happier to remove local if some of the statistics gained fro...
- by Rowells - at 2014.02.13 22:17:00
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3984. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: You'd also have to remove jump metrics from the map when the local IFF modules are not in place. I would be much happier to remove local if some of the statistics gained from the star map were removed. It seems si...
- by Rowells - at 2014.02.13 22:08:00
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3985. DUST and Sov warfare - in Player Features and Ideas Discussion [original thread]
It's been a while since I've played Dust (RIP PS3 2010-2013) and I really did enjoy the gameplay, but I felt it lacked the proper tie-in to the EVE universe that it was marketed as having. Don't get me wrong, I like orbital strikes as much as the ...
- by Rowells - at 2014.02.13 20:44:00
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3986. DUST and Sov warfare - in Player Features and Ideas Discussion [original thread]
Ok, so the attackers have al these cool things, what will the defenders have? When it comes to the defenders, the installation owner will be the primary supplier of materials, vehicles, and clones for the Dust contractors. Like the attackers, th...
- by Rowells - at 2014.02.13 20:44:00
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3987. "Undo" button for scan probes - in Player Features and Ideas Discussion [original thread]
I understand Maximus' reasoning. If there could, instead be an improvement to the interface so these mistakes are less because of a crowded screen and weird angles I would be ok with that as well. And if it helps maybe the undo button would only w...
- by Rowells - at 2014.02.13 20:05:00
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3988. Jump bridges and route planning - in Player Features and Ideas Discussion [original thread]
For a lot of 0.0 players residing in alliance space, jump bridges are a very useful tool for getting around. However if you wish to use them, you have to navigate yourself manually. I would like to see a possible option to allow jump bridges to be...
- by Rowells - at 2014.02.13 02:54:00
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3989. Why not remodel all the pirate hulls along with the re-balanced? - in Player Features and Ideas Discussion [original thread]
rebalancing is simpler when you just change some stats in the code. A new model requires multiple people from the art department working to ensure it looks right (on a completely new model) in the game.
- by Rowells - at 2014.02.12 23:33:00
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3990. "Undo" button for scan probes - in Player Features and Ideas Discussion [original thread]
Ever tried to move your probes and accidentally clicked on the wrong apot and instead of moving the probes to the left a little, they are now dozens of AU above where you wanted them? It's not much of a big deal to move them back really but it doe...
- by Rowells - at 2014.02.12 22:01:00
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3991. Missile synchronized fire skill - How to make missiles more relevan... - in Player Features and Ideas Discussion [original thread]
when a massive amount of damage comes in before more than 1 cycle of reps can be applied (unless you messed up bad the timing of missile hits aren't going to be massively spread apart) I consider that alpha. Sadly, this mechanic would just trade d...
- by Rowells - at 2014.02.12 01:21:00
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3992. Missile synchronized fire skill - How to make missiles more relevan... - in Player Features and Ideas Discussion [original thread]
when a massive amount of damage comes in before more than 1 cycle of reps can be applied (unless you messed up bad the timing of missile hits aren't going to be massively spread apart) I consider that alpha. Sadly, this mechanic would just trade d...
- by Rowells - at 2014.02.12 01:19:00
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3993. Bastion Module Problem - in Player Features and Ideas Discussion [original thread]
I think this is reasonable. If you DC and the bastion module is active you won't warp out at all. Assuming you can survuve the rats, your ship is still sitting there until the rat aggro timer runs out (which is unlikely since the rats dont stop). ...
- by Rowells - at 2014.02.11 23:52:00
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3994. Capitals and force projection - in Player Features and Ideas Discussion [original thread]
If i'm reading this right, it's almost like a cooldown timer that works based on how much the capital is jumping/sieging, correct?
- by Rowells - at 2014.02.11 22:19:00
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3995. Ability to disable local chat. - in Player Features and Ideas Discussion [original thread]
Notorious Fellon wrote: Anthar Thebess wrote: Please add check box that will remove the "chat part" of a local. I know i can scale it down - still this is simple fix - and many people will be glad because of this. (this can be applied to all...
- by Rowells - at 2014.02.10 14:12:00
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3996. Spicing up the Watchlist - in Player Features and Ideas Discussion [original thread]
maybe have a preset icon/color tag depending on their shiptype too?you can change it on your own accord of course
- by Rowells - at 2014.02.02 17:25:00
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3997. T2 Transport ships - in Player Features and Ideas Discussion [original thread]
Marcus Trial wrote: You're already able to bridge transport ships around. The keyword is black ops battleships. As for blockade runners, they already have improved warp core strength, no need for nullification there. You wanna get past a camped...
- by Rowells - at 2014.02.01 16:22:00
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3998. Mining Foreman Link Boosts Survey Scanners - in Player Features and Ideas Discussion [original thread]
I'm in agreement with the man above but I would like to see the survey scanning system overhauled to be more informative so that the orca pilot can more effectively manage all his cronies.
- by Rowells - at 2014.01.22 01:49:00
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3999. PLEX for Power - in Player Features and Ideas Discussion [original thread]
Qweasdy wrote: Rowells wrote: I (in my completely ignorant opinion) think that the focus for now should be on reducing load by changing how the server works, like with "Brain in a box" and other coding problems. if we just keep increasing se...
- by Rowells - at 2014.01.20 05:46:00
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4000. PLEX for Power - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Dude... that's what "Brain in a Box" does . It's supposed to reduce server load by moving certain databases of information (like character skills) to a different server... and the server we play on merely sends a query. ...
- by Rowells - at 2014.01.20 05:37:00
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