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121. "ugh..can I get a little help with this mission" - in Player Features and Ideas Discussion [original thread]
Agents hire players to do missions, not the other way round.
- by Swiftstrike1 - at 2014.08.29 06:34:00
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122. CCP: Why can't I view my time left? - in Player Features and Ideas Discussion [original thread]
I had this problem too. It annoyed me so much that I cancelled my subscription and went PLEX only so that I could see the countdown.
- by Swiftstrike1 - at 2014.08.29 06:31:00
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123. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Delete everybody's custom overview profiles \o/
- by Swiftstrike1 - at 2014.08.29 06:28:00
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124. FW Employment History - in Player Features and Ideas Discussion [original thread]
Pilots have a record of their Corporation membership history. Corporations have a record of their Alliance membership history. Pilots, Corporations and Alliances should have a record of their Militia membership history. The following is a mockup ...
- by Swiftstrike1 - at 2014.08.27 00:19:00
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125. Drone control range damping - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: the problem with drones is the ability too use drone assist too get around this sort of thing ... as well as drones aggressive setting allowing them too shoot anyone aggressing them without the need for a lock or long enough...
- by Swiftstrike1 - at 2014.08.25 12:34:00
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126. Drone control range damping - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Swiftstrike1 wrote: Those 3 modules cost 165 CPU to fit. If someone wants control range badly enough to gimp everything else about their ship, I say let them. I don't simply want the return of dominix doctrine, and t...
- by Swiftstrike1 - at 2014.08.25 09:12:00
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127. Drone control range damping - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: No, it's a total win against drones and you already can shoot them down. Is this ATXII inspired, cause this is the 3rd or 4th anti drone thread in regards to range and tracking today, not that we haven't seen hundreds bef...
- by Swiftstrike1 - at 2014.08.25 08:41:00
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128. Drone control range damping - in Player Features and Ideas Discussion [original thread]
The latest innovation from the Empires in their struggles against the nefarious Guristas pirates! Remote Drone Control Range Dampener I -20% to target ship's drone control range
Optimal within 30km
Falloff within 60km
Remote Drone Contr...
- by Swiftstrike1 - at 2014.08.25 07:58:00
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129. [IDEA] Mining escalations sites - in Player Features and Ideas Discussion [original thread]
Combat escalations are balanced by the fact that they spawn in lowsec and nullsec sometimes, even when you start the chain in hisec. How would you "balance" these mining escalations, assuming that you would be against them spawning outside of hisec.
- by Swiftstrike1 - at 2014.08.19 17:10:00
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130. Change 'Jump to first DEV post' to 'Jump to NEXT DEV pos... - in Player Features and Ideas Discussion [original thread]
What would be genuinely useful and does not already exist would be a "Jump to Latest Dev Post" button.
- by Swiftstrike1 - at 2014.08.19 17:03:00
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131. [Suggestion] Early Tutorial Mission: Scripted Gank/Podding by NPC? - in Player Features and Ideas Discussion [original thread]
There is already a mission where the player loses his or her ship. It is then explained in the debrief that while NPCs will never target your capsule, other capsuleers will. EDIT: thats how I remember it at least... it's been a while
- by Swiftstrike1 - at 2014.08.18 14:22:00
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132. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
Auduin Samson wrote: Basically, a demo charge would be a missile with incredible amounts of damage, but a very low speed and incredibly and/or unrealistically slow explosion velocity. It could still be used as an anti-capital weapon even wit...
- by Swiftstrike1 - at 2014.08.18 14:17:00
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133. Visual effect for DC - in Player Features and Ideas Discussion [original thread]
Came here expecting some sort of visual effect for players being offline, but still in space. Found damage controls instead. Very disappointing. I would approve of all the lights on your ship going out when you disconnect or log out with timers.
- by Swiftstrike1 - at 2014.08.16 23:24:00
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134. Stealth bomber rebalance - in Player Features and Ideas Discussion [original thread]
Bombers are not OP (except when they are IS Boxed). You are proposing to undo the best thing that happened to cloaking since it was introduced. I am absolutely 100% opposed to that. I would however support a small decrease to MJD activation ti...
- by Swiftstrike1 - at 2014.08.15 11:24:00
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135. Remote Trade Option - in Player Features and Ideas Discussion [original thread]
I will admit that I had not considered contract history. I still say that this would be much nicer than the contracts system though :P
- by Swiftstrike1 - at 2014.08.15 08:43:00
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136. Remote Trade Option - in Player Features and Ideas Discussion [original thread]
Paranoid Loyd wrote: 6 clicks is not a clickfest Have you ever tried contracting containers? 1 extra click for every container, plus a noticeable delay as the server checks to see what (if anything) is inside the container. It is very far fro...
- by Swiftstrike1 - at 2014.08.15 00:30:00
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137. Less clicking please. - in Player Features and Ideas Discussion [original thread]
What you really ought to do for maximum ISK per effort is sort your loot by meta level and take out all the meta 4 stuff for selling. Melt the rest down for scrap. It's not foolproof, but it's better than selling 500 stacks of stuff.
- by Swiftstrike1 - at 2014.08.14 23:13:00
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138. Remote Trade Option - in Player Features and Ideas Discussion [original thread]
Situation I have a particular asset that I want to exchange between 2 characters that both belong to me. These characters are not in the same location therefore... Problem My only way of doing this is to run the clickfest gauntlet that is th...
- by Swiftstrike1 - at 2014.08.14 23:09:00
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139. Account-wide training queue - in Player Features and Ideas Discussion [original thread]
+1 for managing all skill queues from each character on the account. There should be a dropdown menu on the skill queue window to allow you to select a character and quickly/easily add a skill to the queue from character B to begin immediately a...
- by Swiftstrike1 - at 2014.08.14 13:18:00
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140. Cynosural Field Generator Rebalance Idea - in Player Features and Ideas Discussion [original thread]
I have a counter proposal: If more than 1 cynosural field is active within 100km of each other, they should interfere with each other and neither side can jump to them. They would still last 10 minutes though. That's the price for escalating, see...
- by Swiftstrike1 - at 2014.08.13 18:20:00
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