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21. More Broadcast Options - in Player Features and Ideas Discussion [original thread]
A variety of simple messages can be communicated in broadcast form: Shoot this target
Warp to this
I need reps!
etc...
However the list of things you *can* broadcast is several items short of the list of things people often *want* ...
- by Swiftstrike1 - at 2015.10.21 22:20:03
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22. "Underloading" - in Player Features and Ideas Discussion [original thread]
How to "underload"... Cycle the module once.
pause
Cycle the module again.
Most people simply refer to it as capacitor management.
- by Swiftstrike1 - at 2015.10.18 20:47:08
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23. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Brawling Griffin. I don't know what to think about this...
- by Swiftstrike1 - at 2015.10.16 19:19:59
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24. [Suggestion] Security Status Decay - in Player Features and Ideas Discussion [original thread]
Reputation is a significant part of EVE. When you encounter another player you haven't met before, one of the first things you discover about them is their security status. It is the first indication of what kind of player they might be. +5.0 sec ...
- by Swiftstrike1 - at 2015.09.22 23:03:43
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25. [ IDEA ] a station chat channel - in Player Features and Ideas Discussion [original thread]
This would be a very powerful free intel tool. A comparison to the local list would quickly tell you who is docked and who is not. A simple online tool could make that comparison in a matter of milliseconds from a Copy + Paste of both lists, even ...
- by Swiftstrike1 - at 2015.09.20 00:17:05
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26. CCP before you nerf the Ishtar any further, Please read my proposal - in Player Features and Ideas Discussion [original thread]
I've always felt that the problem with the ishtar is the engagement range. They should have simply removed the drone control range bonus.
- by Swiftstrike1 - at 2015.08.09 16:10:19
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27. We want your SOV little things! - in Player Features and Ideas Discussion [original thread]
Maybe I'm imaging this, but I'm sure there used to be a "Sovereignty" button on the info window for solar systems. It was extremely convenient for quickly checking who owns systems in FW space and I'd like to see it return! Either that or a Sov...
- by Swiftstrike1 - at 2015.08.09 12:20:58
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28. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: That mechanic isn't changing. The combined entity that flies through space has 8x the HP of one missile, but whenever it loses 1/8 of its HP it loses 1/8 of its damage. Missile grouping was implemented quite well back in the d...
- by Swiftstrike1 - at 2015.06.23 18:38:08
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29. "Green boxing" when a logi is repping you! - in Player Features and Ideas Discussion [original thread]
+1. Would extend this to any form of remote assistance, not just reps.
- by Swiftstrike1 - at 2015.06.03 19:47:00
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30. Make Armor Plates Visible in-Space - in Player Features and Ideas Discussion [original thread]
This is a simple suggestion to add some armor plating to ship models in space if they have armor plates fitted. Why? For all the same reasons that we have visible turrets/launchers and module effects. A visible indication of how a ship might be ...
- by Swiftstrike1 - at 2015.04.15 22:22:26
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31. Make Null Sec Moons Destructible - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: This is not Star Wars. We do not have Death Stars. However moon mining at POS's should go utterly. And be replaced by a more active/at risk form of gathering of moon materials I have long since lost the thread, but I sugg...
- by Swiftstrike1 - at 2015.04.12 23:41:29
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32. In regard of the 10MN Svipul issue - in Player Features and Ideas Discussion [original thread]
Murkelost wrote: I think that it would be a bad thing to reduce the powergrid at all or to much because then you would not be able to have a decent fit anymore. ^^That's why they call it a nerf!
- by Swiftstrike1 - at 2015.04.11 09:35:29
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33. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: We don't need structure grinding to make a comeback. Even if you bring Structures down to 0% resistances they still have a massive amount of EHP and it's impractical to kill them without either a massive sub-cap blob or ...
- by Swiftstrike1 - at 2015.04.04 13:44:53
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34. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
I get that you want the emphasis to be on the fight, not on the capture mechanic itself... but using the Entosis module seems to make you so incredibly vulnerable that you can't realistically consider using it until the fight is over! This reduc...
- by Swiftstrike1 - at 2015.04.04 01:54:39
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35. Rorqual's future? - in Player Features and Ideas Discussion [original thread]
The Rorqual has been useless for a long time now. Fortunately, CCP have announced their intentions to rebalance capital ships. The Rorqual is a Capital Industrial Ship so I assume it will be included in this. If not... RIP Rorqual.
- by Swiftstrike1 - at 2015.03.29 00:23:22
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36. Animated Brackets - in Player Features and Ideas Discussion [original thread]
joecuster wrote: o7 to performance 0/10 carebear spotted Thank you for your input, but please note that I have already addressed performance issues in the OP. As I'm sure you are aware, brackets can be turned off completely with just 2 clicks...
- by Swiftstrike1 - at 2015.03.24 22:19:14
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37. Animated Brackets - in Player Features and Ideas Discussion [original thread]
It has been known for a long time, but was brought up again during the artwork presentation at Fanfest that both players and devs dislike the way in which ship models simply disappear and get replaced by wreck models when a ship is destroyed. It w...
- by Swiftstrike1 - at 2015.03.24 19:17:11
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38. Movable route and system info - in Player Features and Ideas Discussion [original thread]
First of all, I think this is the first time the forum search functionality has actually found what I was looking for! +1 for "drag and drop" system and route info. I would settle for even being able to select which corner of the screen it sits...
- by Swiftstrike1 - at 2015.03.22 00:51:32
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39. [Shuttles] Give names to the Empire Shuttles - in Player Features and Ideas Discussion [original thread]
I always name my shuttle "Legion". It makes smartbombers think twice
- by Swiftstrike1 - at 2015.03.11 17:10:19
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40. Fix the Industry Index - in Player Features and Ideas Discussion [original thread]
Supported. If building things doesn't count as industrial activity, then why should killing NPCs count as military activity? The industrial index is definitely broken as is, but I think the game would be better served by removing it entirely. CCP...
- by Swiftstrike1 - at 2015.03.08 02:09:00
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