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141. Cloaky Campers!! They need an achilles heel! - in Player Features and Ideas Discussion [original thread]
Aivlis Eldelbar wrote: If you want to see other people's thoughts on this, use the search function, this topic has been done to death and caused so many bad ideas and trolling that I doubt we'll see any changes to cloaking and detection in the ...
- by Swiftstrike1 - at 2014.08.13 15:07:00
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142. Some Cyno Jammed Low sec systems - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: What you are looking for is incursion lowsec systems. Basically this.
- by Swiftstrike1 - at 2014.08.13 10:52:00
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143. Adding hull repair bonuses to pre-existing Logi ships. - in Player Features and Ideas Discussion [original thread]
General Guardian wrote: Don't bulkheads make the ship just as slow as plates? Nope - they were changed to have a cargo capacity penalty instead of a velocity penalty
- by Swiftstrike1 - at 2014.08.13 08:51:00
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144. GUI Scaling for the Visually Impared - in Player Features and Ideas Discussion [original thread]
While I sympathise with your problems I feel I should point out the following: UI scaling is available from 90% to 110% through the ESC menu
The font size of text in chat boxes can be enlarged by clicking on the "A+" icon in the top left (m...
- by Swiftstrike1 - at 2014.08.12 19:34:00
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145. Remaps for PLEX - in Player Features and Ideas Discussion [original thread]
Nope, I don't like it.
- by Swiftstrike1 - at 2014.08.11 20:44:00
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146. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
+1 for cheaper Nestors
- by Swiftstrike1 - at 2014.08.11 16:46:00
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147. Bubble painter? - in Player Features and Ideas Discussion [original thread]
Just make it a target painting bomb. Fire one at ze blob before the main bomb run. Improves the effectiveness of the bombing run at the cost of giving prior warning to ze blob.
- by Swiftstrike1 - at 2014.08.11 14:23:00
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148. [Suggestion] Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
I would like to see the black ops ships changed to give Titan-esqe boosts that only apply to covert ships.
- by Swiftstrike1 - at 2014.08.10 22:53:00
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149. Improve Ransoming: Incapacitated Ships - in Player Features and Ideas Discussion [original thread]
I dont like it. If you want to ransom people, bring a falcon.
- by Swiftstrike1 - at 2014.08.10 22:16:00
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150. [Compuserve Blob] and how to break the Null-sec stalemate... - in Player Features and Ideas Discussion [original thread]
Do you know the sad truth about why 0.0 is so stagnant today? It's because wars are expensive and ginormous wars (such as CFC vs the rest) are very expensive. This leads to: It's not worth spending all that money on a war you might not even wi...
- by Swiftstrike1 - at 2014.08.10 09:32:00
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151. Ice processing oversight? Stront return penalty for large stacks? - in Player Features and Ideas Discussion [original thread]
Every new release has a Feedback thread associated with it too. It should go there or in a support ticket. Screenshots help too.
- by Swiftstrike1 - at 2014.08.10 09:13:00
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152. Remove Medical Clones - in Player Features and Ideas Discussion [original thread]
Agreed. This is not a fun game mechanic. +1
- by Swiftstrike1 - at 2014.08.10 08:57:00
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153. Fitting Management Improvements - in Player Features and Ideas Discussion [original thread]
In a recent expansion (I can't remember which one it was) CCP improved the Fitting Management system by adding in icons for all the modules, drones, rigs, etc... and sorting them into High, Medium, Low, Rig, Drones, Charges, Subsystems. Here's an ...
- by Swiftstrike1 - at 2014.08.09 18:59:00
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154. BETTER FASTER STRONGER missions!!! well not really stronger. - in Player Features and Ideas Discussion [original thread]
I suspect it was simply not envisaged in the original design. Several years down the line, "legacy code" is undoubtedly a significant roadblock. It's a good idea though. +1
- by Swiftstrike1 - at 2014.08.09 18:06:00
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155. Interdiction SHIELD SHIP - in Player Features and Ideas Discussion [original thread]
The ability to provide buffs only to ships that are within a certain distance of the buffing ship... sounds a lot like the on-grid links problem. Chances are this is not currently possible. Neat Idea though. Reminds me of Supreme Commander.
- by Swiftstrike1 - at 2014.08.09 18:02:00
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156. SPAM Control - in Player Features and Ideas Discussion [original thread]
This would be so open to abuse it might as well be wearing a string vest and drinking lager from a can.
- by Swiftstrike1 - at 2014.08.09 17:59:00
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157. Stop having ships automatically "straighten" at warp end..... - in Player Features and Ideas Discussion [original thread]
If your velocity is zero, the direction you are facing has no effect on anything except MJD mechanics. Having said that, the automatic "straightening up" is a relic from before MJDs existed. It was never a problem before because it never had an e...
- by Swiftstrike1 - at 2014.08.09 17:57:00
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158. Playboards! - in Player Features and Ideas Discussion [original thread]
CCP have an internal metric for things like this. It's called "time until *****". I'll give you 3 guesses what it means :P EDIT: stupid CCP... ***** is a clinical word for a part of the male anatomy, not a curse word or anything like that.
- by Swiftstrike1 - at 2014.08.09 13:26:00
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159. Mobile d-scan inhibitor - small tweak - in Player Features and Ideas Discussion [original thread]
What I want from this change is to increase the importance of situational awareness. There should be no hand-holding error messages or game mechanics to tell you that your Dscan is being manipulated by a mobile scan inhibitor. If you don't notice...
- by Swiftstrike1 - at 2014.08.09 13:23:00
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160. jump clones - in Player Features and Ideas Discussion [original thread]
Abel Kugisa wrote: While I was on the toilet a few minutes ago I had a genius idea. I refuse to read any further.
- by Swiftstrike1 - at 2014.08.09 12:13:00
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