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101. The "Make a wish"-Thread, ship edition - in Player Features and Ideas Discussion [original thread]
A caldari T1 ewar ship that has optimal range bonus to target painting instead of ECM. It would gel really well with railguns and long range missile platforms.
- by Swiftstrike1 - at 2014.09.22 18:13:00
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102. Merchant Navy - in Player Features and Ideas Discussion [original thread]
This idea comes from having just used the new EVE Probe tool. While watching one of the scenes in the graphics testing tool, I noticed what appeared to be an Ark (Jump Freighter) firing missiles. I understand that this is just a graphical effect a...
- by Swiftstrike1 - at 2014.09.19 16:45:00
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103. Sticky:[Oceanus] Interdictor Updates - in Player Features and Ideas Discussion [original thread]
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- by Swiftstrike1 - at 2014.09.18 16:58:00
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104. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
Sovereignty, in it's current form, should be removed from the game entirely. Players should not have to pay a sov bill to Concord to control zero security space They should not have to "hold sov" to build or anchor structures
Structure ...
- by Swiftstrike1 - at 2014.09.12 00:11:00
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105. List of What We Want For New Clothing Ideas - in Player Features and Ideas Discussion [original thread]
I would rather have new and/or improved spaceships than some clothes for the avatar that I never see due to WIS being aborted.
- by Swiftstrike1 - at 2014.09.11 15:17:00
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106. Whatever happened with station walking? - in Player Features and Ideas Discussion [original thread]
If I want to walk around a space station, I go and play some Mass Effect. People don't play EVE for 'walking in stations'. EVE is for epicly huge space battles, empire building and generally large scale stuff.
- by Swiftstrike1 - at 2014.09.10 08:59:00
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107. Incursion Mom Popping Solution - in Player Features and Ideas Discussion [original thread]
Personally I hate moving from one incursion to the next. It often takes more than an hour to move 'all the things' , then some douchebag closes it down just because their rivals have arrived. It's hardly deserving of a change in game mechanics ...
- by Swiftstrike1 - at 2014.09.10 07:48:00
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108. Ship and Module Synergy - in Player Features and Ideas Discussion [original thread]
Disclaimer This must have come up before, but I can't find any recent topics on this subject so I figured I'd start a new one. Proposal When ships and modules of shared origin are used together, they receive a slight performance buff and/or fitti...
- by Swiftstrike1 - at 2014.09.06 17:40:00
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109. The Future of Loyalty Points - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: LP for medical clones. Added to OP. Thanks, that one didn't occur to me.
- by Swiftstrike1 - at 2014.09.04 10:35:00
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110. The Future of Loyalty Points - in Player Features and Ideas Discussion [original thread]
Loyalty points or "LP" are given out as rewards for completing missions, capturing faction warfare complexes and driving back Sansha's Nation's incursions. They are supposed to give you access to special ships, modules, ammo, equipment, etc... tha...
- by Swiftstrike1 - at 2014.09.03 12:02:00
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111. Implant Removal Surgery - in Player Features and Ideas Discussion [original thread]
HandelsPharmi wrote: I do NOT like your idea at all. Why not?
- by Swiftstrike1 - at 2014.09.02 15:21:00
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112. Implant Removal Surgery - in Player Features and Ideas Discussion [original thread]
Don't worry! This is not another "let me salvage corpses" thread. Please read the idea properly before posting some well rehearsed comment about choices having consequences. You have an expensive implant in your clone that you want to swap ou...
- by Swiftstrike1 - at 2014.09.02 14:28:00
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113. Part 1 of Making Caps worth the investment: Tech 3 Drones - in Player Features and Ideas Discussion [original thread]
Savageminion wrote: Lets get this idea out there because carriers dying to anything less than carrier is stupid. Post your loss mail. Also, I completely disagree with the above statement. I think that cap ships should be incredibly vulnerable...
- by Swiftstrike1 - at 2014.09.02 13:38:00
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114. Increase sensor force and lock speed of all pirate faction ships - in Player Features and Ideas Discussion [original thread]
Darth Vader wrote: The sensor force is strong with this one... I'm sorry. It had to be done. I'll let myself out.
- by Swiftstrike1 - at 2014.09.02 11:23:00
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115. Make FW areas hostile to un-allied players - in Player Features and Ideas Discussion [original thread]
Your OP makes it clear that you do not understand FW game mechanics. Warzone control depends on (A) the number of systems controlled and (B) the upgrade level of those systems. Those two factors can only be changed by militia pilots. Neutrals ha...
- by Swiftstrike1 - at 2014.09.02 11:01:00
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116. [Oceanus] Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: It is long overdue for a Ballistic Enhancer for missiles. Even drones now have low-slot enhancements, yet missile ships are continually relegated to utilizing rigs for improving missile ballistic damage application. I'...
- by Swiftstrike1 - at 2014.09.02 09:28:00
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117. Overview Filter: Pilot *NOT* in Fleet - in Player Features and Ideas Discussion [original thread]
It would be very convenient to have a new overview state filter: "Pilot not in fleet" This would make it simple to set up an overview tab that shows people in your fleet, but nobody else. As a sometimes-logi pilot, I know for a fact that this wou...
- by Swiftstrike1 - at 2014.09.01 00:13:00
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118. Industry Missions - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: partially researched BPCs : AKA trash
datacores : Because the price of these haven't been driven into the ground enough, apparently.
RAMs : Probably the only reward that might give these missions some small purp...
- by Swiftstrike1 - at 2014.08.29 15:54:00
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119. More Overview Options (Show/Hide >type< Brackets) - in Player Features and Ideas Discussion [original thread]
You can set up all the custom overviews you want, but everyone occasionally finds themselves in the situation where they want to modify their bracket profile in the middle of a fight because something isn't quite right. Examples Show/Hide fle...
- by Swiftstrike1 - at 2014.08.29 15:13:00
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120. Industry Missions - in Player Features and Ideas Discussion [original thread]
Intro The title basically says it all - I propose a set of missions where the objective is to manufacture, research or invent something. Why? For the same reasons we have "kill the NPC", "mine the stuff" and "move the thing from here to there...
- by Swiftstrike1 - at 2014.08.29 07:01:00
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