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41. With this much emphasis on smaller engagement, address targeting - in Player Features and Ideas Discussion [original thread]
I can't say for certain because I don't know who you work for or even your nationality, but talking about the limitations of real world military radar systems on a public internet forum is probably not OK, m'kay? Additionally, making something m...
- by Swiftstrike1 - at 2015.03.08 01:50:27
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42. Wrecks and Salvage 2.0 - in Player Features and Ideas Discussion [original thread]
I have never understood why wrecks can be destroyed at all, let alone so easily. If you think about it for a moment, "destroying" a spaceship simply means doing enough damage to make it inoperable. At that point it becomes a wreck. The wreck how...
- by Swiftstrike1 - at 2015.03.08 01:40:42
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43. Entosis hull restrictions - in Player Features and Ideas Discussion [original thread]
Arla Sarain wrote: Instead of panicking and doing some kneejerk reaction change wait and see if people find enough counters with what he have. They're called damps. Plz Mr. Interceptor, tell me more about your 250km lock range...
- by Swiftstrike1 - at 2015.03.05 20:38:32
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44. Persistent names for jump clones - in Player Features and Ideas Discussion [original thread]
+1
- by Swiftstrike1 - at 2015.03.04 18:11:26
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45. Black Holes: Perma-TiDi - in Player Features and Ideas Discussion [original thread]
Nobody would ever farm in them ever again. Hellz no!
- by Swiftstrike1 - at 2015.03.02 17:55:53
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46. Idea to wardecs and highsec - in Player Features and Ideas Discussion [original thread]
Arden Elenduil wrote: -1 Wars have already been nerfed into oblivion and are (still) way too easy to avoid. They need a buff, not "yet another nerf" This is very true! I feel the problem is that corps are a 'one size fits all' type deal. No ...
- by Swiftstrike1 - at 2015.03.01 11:29:32
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47. Sticky:[Scylla] Medium Railguns - in Player Features and Ideas Discussion [original thread]
Was that really all the way back in 2013?? Wow... I feel old. I thought medium railguns were in a pretty good place as is. Can you explain or give numbers to support this nerf?
- by Swiftstrike1 - at 2015.02.27 12:02:48
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48. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Good start!
- by Swiftstrike1 - at 2015.02.27 11:58:49
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49. a mathematical solution to N+1 structure grind on offence - in Player Features and Ideas Discussion [original thread]
This is a foolish idea. Would you ever propose that the resistances of a ship increase with the number of people shooting it? No, of course you wouldn't. That would break PvP. So why would you suggest the same thing for structures?
- by Swiftstrike1 - at 2015.02.26 10:10:15
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50. this may sound nit picky - in Player Features and Ideas Discussion [original thread]
Are you suggesting that only Caldari towers should be able to take little blue pills?? But how will the other 3 races get it up?! Joking aside, +1
- by Swiftstrike1 - at 2015.02.25 23:49:33
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51. T2 Titan (Flagship) - in Player Features and Ideas Discussion [original thread]
Is this "Flagship" thread meant to coincide with the release of the Homeworld Remastered Collection today? The concept of 1 ship that is bigger and better than any other will simply never hold true in EVE... unless CCP award a 1 of a kind pirate T...
- by Swiftstrike1 - at 2015.02.25 15:23:51
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52. Realistic Moons!!! - in Player Features and Ideas Discussion [original thread]
The art team has better things to be getting on with! (Like designing D3s and destructible stargate/station wrecks)
- by Swiftstrike1 - at 2015.02.24 12:06:41
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53. Address no-force field POS cynos (aka; the "Garage Door Cyno&qu... - in Player Features and Ideas Discussion [original thread]
An alternative, somewhat blunter, solution would be to simply have the force field activate automatically with no password when the tower comes online. Corp members would have access by default to prevent the tower owner getting bounced. This wo...
- by Swiftstrike1 - at 2015.02.20 01:17:52
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54. Links getting weapon timer. - in Player Features and Ideas Discussion [original thread]
My personal opinion is that Gang Links should be removed entirely in their current form and replaced with targeted buff modules just like remote sebos and remote tracking computers.... but this sounds like a decent band-aid for the current state ...
- by Swiftstrike1 - at 2015.02.14 02:12:40
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55. Watch List- Require an Approval for Watch List Requests - in Player Features and Ideas Discussion [original thread]
I think this is an excellent idea. The watchlist should be repurposed as a Friends List that requires mutual consent from both parties. +1
- by Swiftstrike1 - at 2015.02.14 02:06:32
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56. Interdiction re-wind - in Player Features and Ideas Discussion [original thread]
Bubbles work well as they are. Except when they are used to kill me... in which circumstances they should be nerfed. That is all
- by Swiftstrike1 - at 2015.02.14 02:01:30
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57. Variable stats for ships with active ship building game - in Player Features and Ideas Discussion [original thread]
+1 for more customisation. I always wanted the invention system to work something like this instead of its existing form. You play some mini-game and your score determines the stats of your T2 blueprint. That blueprint would be a BPO, not a BPC ...
- by Swiftstrike1 - at 2015.02.13 22:07:06
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58. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
I would like to see MJDs changed to actually behave like (micro) jump drives. i.e. when you activate one you get a list of cynos to choose from, but their range is limited to your current solar system. This would certainly make MJDs more offens...
- by Swiftstrike1 - at 2015.01.29 13:13:47
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59. Reinforced Bulkheads I - in Player Features and Ideas Discussion [original thread]
This is a suggestion for a minor tweak to the stats of the 'Reinforced Bulkheads I' module. Every other variation of the Reinforced Bulkhead module has a volume of 5 m3, but 'Reinforced Bulkheads I' has a volume of 25 m3. Unless there is a good r...
- by Swiftstrike1 - at 2015.01.22 15:59:02
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60. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
Suitonia wrote: I propose to add the following mechanic to Heavy Missiles; Heavy Missiles gain %bonus damage+Application based on the time they have spent in the air, the longer the flight time, the more powerful Heavy Missiles become. Goo...
- by Swiftstrike1 - at 2015.01.20 19:44:14
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