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81. New T2 Recon Cruisers - in Player Features and Ideas Discussion [original thread]
Existing recons have plenty of room to fit a covert ops cloak and an expanded probe launcher if you don't fit any ewar modules. Swings and roundabouts, space friend. You cannot have a cheap, covert, high DPS, combat-probing T2 cruiser :P
- by Swiftstrike1 - at 2014.11.06 00:16:52
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82. Fleet Advert Interface Improvement - in Player Features and Ideas Discussion [original thread]
Everyone knows that EVE is a social game. The core of social interaction in EVE is the fleet. Without fleets, none of EVE's high level content would be possible. Why then is the interface for creating a fleet advert so limited and obtuse? I be...
- by Swiftstrike1 - at 2014.10.29 23:48:07
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83. Return Shuttles to prominence with 100% jump fatigue reduction - in Player Features and Ideas Discussion [original thread]
Great idea for a role bonus to shuttles. I also can't wait to see fleets of 200 shuttles swarming around a titan :)
- by Swiftstrike1 - at 2014.10.29 20:25:34
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84. Ingame Browser getting updated. - in Player Features and Ideas Discussion [original thread]
Dear CCP... the argument in favour of removing the IGB seems to be: "why should we waste development time on our own browser when 3rd party solutions exist?" There are 3rd party games as well. Should we play those instead of EVE? Then you would...
- by Swiftstrike1 - at 2014.10.22 16:38:37
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85. Unlock All Targets Except ... - in Player Features and Ideas Discussion [original thread]
I posted something similar a while back so you've got my vote! :D
- by Swiftstrike1 - at 2014.10.22 11:02:13
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86. Yanking implants upon being pod scrammed - in Player Features and Ideas Discussion [original thread]
This comes up again and again. I will make the point that I always make: Yanking out the implants makes your pod less valuable, which reduces bounty payouts. As there is absolutely no way to counter this, it constitutes unbalanced gameplay. Tha...
- by Swiftstrike1 - at 2014.10.20 20:27:19
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87. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
My suggestion for HIC buff is to make the scripted point into a scram. First time I used my HIC, I honestly couldn't believe that this expensive T2 cruiser with a skill intensive speciality module that also makes you immune to reps couldn't catc...
- by Swiftstrike1 - at 2014.10.16 18:44:00
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88. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Cloaked ships will once again decloak each other if they come within 2km.
This (obviously) affects all cloaky ships, not just bombers. It was considered by every player I know to the best thing to ever happen to the cloak...
- by Swiftstrike1 - at 2014.10.16 18:21:00
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89. Sticky:[Phoebe] Lowsec Doomsdays - in Player Features and Ideas Discussion [original thread]
I think supercaps are ridiculously difficult to kill without bubbles. Can we consider replacing their warp disruption immunity with a +100 warp strength role bonus instead?
- by Swiftstrike1 - at 2014.10.09 22:28:00
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90. Sticky:[Phoebe] Change to Interdictor Bubble and Station Mechanics - in Player Features and Ideas Discussion [original thread]
Did you consider "interdiction sphere launcher cannot be activated within arbitrary distance of stations"? I'd be interested to know why an entirely new mechanic was chosen over something with precedence.
- by Swiftstrike1 - at 2014.10.09 22:25:00
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91. Prevent carriers from becoming invincible in lowsec [next expansion] - in Player Features and Ideas Discussion [original thread]
cynomakinggirl wrote: How about: jump through the stargate -> activate jump drive -> safety. First - you need cap to activate a jump drive. Cap does not regenerate instantly when you jump a gate Second - you cannot activate anything (in...
- by Swiftstrike1 - at 2014.10.04 14:36:00
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92. Docking SuperCaps - in Player Features and Ideas Discussion [original thread]
Varesk wrote: Since CCP is making them subcaps by nerfing the jump drives in to the ground, We should be able to dock these fine ships of nerfdom. it will allow us to use the characters for other things while waiting for the Cool down timer to ...
- by Swiftstrike1 - at 2014.10.03 16:34:00
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93. Feature Request: Click link to join mailing list - in Player Features and Ideas Discussion [original thread]
Toriessian wrote: Just drag/drop the mailing list to the channel from the mailing list section in mail. TDF does it on their MOTD for fittings too I think. Their fittings are all in mailing lists. This is exactly the feature I am requesting. ...
- by Swiftstrike1 - at 2014.10.02 18:08:00
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94. Feature Request: Click link to join mailing list - in Player Features and Ideas Discussion [original thread]
Click link to join mailing list This feature request should not impact gameplay at all. It is merely a convenience oriented quality of life improvement in the same vein as 'click link to join chat channel'. Before and After Example Before ...
- by Swiftstrike1 - at 2014.10.02 17:43:00
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95. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Roll back Tranquility to EVE alpha state one day every year so that players can fully appreciate just how much work has gone into this game over the last 15ish years of development.
- by Swiftstrike1 - at 2014.10.01 10:42:00
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96. Give all ships jump drives, scrap gates - in Player Features and Ideas Discussion [original thread]
Stargates provide crucial choke points where players interact. Without them, there would be no need for a player to ever come face to face with another player.
- by Swiftstrike1 - at 2014.10.01 07:10:00
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97. Option to disable "incursion local" - in Player Features and Ideas Discussion [original thread]
Would love this.
- by Swiftstrike1 - at 2014.10.01 06:33:00
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98. Fit to Active Ship ---> How many? - in Player Features and Ideas Discussion [original thread]
This is a simple feature request. Problem When fitting multiple copies of the same module to a ship, one must repeatedly drag and drop or right click and select "fit to active ship". It's inefficient and irritating. Solution When you drag a...
- by Swiftstrike1 - at 2014.09.27 19:14:00
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99. Lock Overheat State through gate jump - in Player Features and Ideas Discussion [original thread]
Nimrodion wrote: I know that the option to lock the Overload state in place for all mods exists already, but in the middle of a battle, while managing heat, we can't be expected to go through a drop down menu to re-enable manual Overload manage...
- by Swiftstrike1 - at 2014.09.27 18:26:00
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100. Kill Indicators on side of ship - in Player Features and Ideas Discussion [original thread]
The people who care about this feature would abuse it by repeatedly killing an alt in a rookie ship. The people who don't care about this feature... don't care. I don't see this being useful.
- by Swiftstrike1 - at 2014.09.24 19:56:00
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