Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
1. "Relevant Skills" tab for Show Info Window - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: I find the market to be the best place to find out what skills do what. THIS is the problem! When the best tool for learning about our game is a market browser that was never intended for that purpose, it is clear to me ...
- by Swiftstrike1 - at 2016.09.17 12:42:09
|
2. "Relevant Skills" tab for Show Info Window - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: and the skills that are both required to learn and are used to improve? Put them in both sections - they don't have to be mutually exclusive! Scipio Artelius wrote: On the second suggestion, this is where ship master...
- by Swiftstrike1 - at 2016.09.11 12:34:50
|
3. "Relevant Skills" tab for Show Info Window - in Player Features and Ideas Discussion [original thread]
When we look at the information available for a ship or module, there is a tab that tells us what skills we need to learn before we can use it. Proposal Rename "Requirements" tab to "Relevant Skills".
Split the contents of that tab into ...
- by Swiftstrike1 - at 2016.09.10 21:02:35
|
4. Kill rights are totally broken - in Player Features and Ideas Discussion [original thread]
I reckon kill rights should not expire after 1 kill. They should expire only after the "criminal" has had the same ISK value destroyed as the "crime" that created the kill right in the first place. Or after the standard 30 day time limit, whatever...
- by Swiftstrike1 - at 2016.07.27 06:06:46
|
5. "Strip" button in the fitting window should empty Cargo an... - in Player Features and Ideas Discussion [original thread]
Reposting an idea from this thread because the original was locked and I couldn't post in it. When you strip a ship fitting, the contents of the drone bay and the cargo bay don't get removed. This often leads to you getting that annoying "Could...
- by Swiftstrike1 - at 2016.07.27 05:58:33
|
6. Multi Sell: Configuration Options - in Player Features and Ideas Discussion [original thread]
I respectfully disagree with your opinion. There is no skill in cranking a handle until the number at the end of the line reads 5% (for example). Anyone can set a number, but not everybody can determine what the number should be in order to maxi...
- by Swiftstrike1 - at 2016.03.07 18:27:27
|
7. Multi Sell: Configuration Options - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: No. You want to play the market instead of taking the easy way out? Then play the market. Iain Cariaba wrote: No. Maximizing your isk/hr ratio takes at least some effort. So by that logic: The autopilot should be re...
- by Swiftstrike1 - at 2016.03.06 23:35:47
|
8. Multi Sell: Configuration Options - in Player Features and Ideas Discussion [original thread]
Problem: The default sell value in multi sell window is the highest available buy order, but this is often much less than the items for sale are actually worth. It takes a very long time to manually adjust all the various lines in a large collecti...
- by Swiftstrike1 - at 2016.03.06 00:58:34
|
9. Planets and "Sort by Name" - in Player Features and Ideas Discussion [original thread]
This is a tiny little insignificant part of EVE that irritates me every time I see it. While it's not very important, I'm sure I'm not the only one who gets annoyed and I speak for all those affected when I say: When I sort planets (or other numb...
- by Swiftstrike1 - at 2016.02.24 00:26:21
|
10. Overview Freeze Panes - in Player Features and Ideas Discussion [original thread]
[Festive bump goes here] Quite a lot of people would actually find this really useful if anyone in Iceland is reading :)
- by Swiftstrike1 - at 2015.12.25 20:53:13
|
11. Overview Freeze Panes - in Player Features and Ideas Discussion [original thread]
Are there any obvious drawbacks or negatives that I have completely missed?
- by Swiftstrike1 - at 2015.12.18 22:06:38
|
12. Overview Freeze Panes - in Player Features and Ideas Discussion [original thread]
The following is a small quality of life improvement request: It would be wonderfully useful to be able to assign certain types of overview objects to Freeze Panes . For those who don't know, a Freeze Pane is a line on a spreadsheet that does ...
- by Swiftstrike1 - at 2015.12.17 18:00:58
|
13. Announcement:The Great Split of our time: Features and Ideas Discussion... - in Player Features and Ideas Discussion [original thread]
Nice one. Should improve things around here
- by Swiftstrike1 - at 2015.12.10 17:44:18
|
14. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
This is by far the most meaningful and best part of the changes. +1,000,000 On a side note, do (scripted) Warp Disruption Field Generators ...
- by Swiftstrike1 - at 2015.11.05 16:43:49
|
15. CCP Please Consider Making FW Plex Fights More Balanced - in Player Features and Ideas Discussion [original thread]
Nyalnara wrote: Neutrals will soon get a suspect timer on entering plexes, which make them fair game.
Faction frigates are fine in novice. Worm was a bit too powerful but it's going to be nerfed.
[...] T3 dessies are indeed too power...
- by Swiftstrike1 - at 2015.11.03 08:41:08
|
16. Discussion - Rorqual - in Player Features and Ideas Discussion [original thread]
Unique "superweapon" for the Rorqual to promote active on-grid role ---> Molten Mineral Transducer A "superweapon" that would be fired at an asteroid in order to melt it and induce a phase change in the minerals within. Ore mined from target...
- by Swiftstrike1 - at 2015.10.31 11:59:10
|
17. Multiple Docking Ports - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Why if you don't have a timer and your not screamed you will be tethered. And if you do/are you can't dock anyway all this does is male me have to easiest time slow boating 50-100km or warping out and back The undock po...
- by Swiftstrike1 - at 2015.10.28 22:45:34
|
18. Multiple Docking Ports - in Player Features and Ideas Discussion [original thread]
Now that it has been announced we are going to have multiple undocks on citadels, with different sizes of undocks for different classes of spaceship to boot... Can we please have specific docking points?? What do I mean? I mean "docking beaco...
- by Swiftstrike1 - at 2015.10.28 17:54:20
|
19. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: I'm going to unpin the other structures threads and link them all here as we are running out of space in this forum subsection. Thank you!
- by Swiftstrike1 - at 2015.10.28 17:39:12
|
20. [Carrier Rebalance] Discussion. - in Player Features and Ideas Discussion [original thread]
I hope you're aware that fighters are cruiser sized? Therefore anti-fighter fighters are not only going to be excellent at dealing with other fighters, but also cruiser+ sized subcaps.
- by Swiftstrike1 - at 2015.10.27 17:39:54
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |