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581. Fleet Broadcast Settings - in Player Features and Ideas Discussion [original thread]
Would be a nice addition. Would be even better as part of a complete overhaul of the fleet UI.
- by Swiftstrike1 - at 2013.11.17 15:28:00
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582. Dear CCP - in Player Features and Ideas Discussion [original thread]
The act of playing football involves running around and getting some exercise. Are you suggesting that companies who sell the footballs are responsible for any injuries sustained while playing the game? Your last post came across as angry and I ...
- by Swiftstrike1 - at 2013.11.14 16:09:00
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583. Asteroids: Homes / Factories / Excarvation Sites - in Player Features and Ideas Discussion [original thread]
Only if I can install a new sun roof in your asteroid home using my trusty mining laser
- by Swiftstrike1 - at 2013.11.14 00:58:00
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584. [Feature Request] Jump to NEXT dev post - in Player Features and Ideas Discussion [original thread]
We already have this. Click on the 'Dev' banner on the dev avatar to jump to the next Dev post.
- by Swiftstrike1 - at 2013.11.13 16:09:00
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585. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Jump portal hijacker. Any ship that uses a jump bridge, titan bridge or cynosural field to jump into a system is re-directed to land on the jump portal hijacker instead. When online, a beacon appears in the OV just like a cyno. Has no effect on co...
- by Swiftstrike1 - at 2013.11.13 13:52:00
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586. 'Alliance' column in the overview - in Player Features and Ideas Discussion [original thread]
Suggestion for a small tweak - if a pilot is not in an alliance, then display Corp ticker in the alliance column instead of leaving it blank.
- by Swiftstrike1 - at 2013.11.12 15:32:00
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587. Feature Request: Police Bribery! - in Player Features and Ideas Discussion [original thread]
No thanks. If you want to spend ISK to avoid concord retribution just hire another player to carry out the gank for you.
- by Swiftstrike1 - at 2013.11.10 16:56:00
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588. 'Drag n Drop' drone assist - in Player Features and Ideas Discussion [original thread]
Exactly what it says in the title. Make it possible to drag "drones in space" onto a fleet member in the watch list for quick and easy drone assist.
- by Swiftstrike1 - at 2013.11.10 16:13:00
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589. Display Align Time in Fitting Window - in Player Features and Ideas Discussion [original thread]
The fitting window tells me almost everything I could want to know about my ship, but one thing that's missing is align time. Align time is the time in seconds required to get into warp from stationary. It would be great to see it on the fitting w...
- by Swiftstrike1 - at 2013.11.10 14:23:00
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590. No comms for explorers - in Player Features and Ideas Discussion [original thread]
This is a really bad idea. No matter how realistic or immersive it may be, it's terrible game design.
- by Swiftstrike1 - at 2013.11.09 19:47:00
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591. Broadcasting in fleets - in Player Features and Ideas Discussion [original thread]
Commandment number 1: Thou shalt not build walls in the sandbox. If you don't want your squaddies giving target broadcasts, tell them not to do it. If they still do it anyway, kick them from fleet.
- by Swiftstrike1 - at 2013.11.08 17:16:00
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592. Glass cannon t4 bs XL turrents - in Player Features and Ideas Discussion [original thread]
Subcaps with dreadnought DPS are a bad idea. The classic comment that needs to be mentioned here is: Anything that can be used by small corporations/alliances, can be abused by large corporations/alliances
- by Swiftstrike1 - at 2013.11.07 10:47:00
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593. T2 Bombs - in Player Features and Ideas Discussion [original thread]
+1
- by Swiftstrike1 - at 2013.11.05 10:49:00
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594. Faction Warfare: System Control directly through PvP - in Player Features and Ideas Discussion [original thread]
Sura Sadiva wrote: Do you realize that in this way if no enemy shows up you will never be able to capture a system? A militia get the warzone control and then simply do not show, never engage. So, to defend a system sovreignity people should be...
- by Swiftstrike1 - at 2013.11.04 11:37:00
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595. Faction Warfare: System Control directly through PvP - in Player Features and Ideas Discussion [original thread]
Baali Tekitsu wrote: Can be rigged as hell. Setup 10 FW alts in the opposing milita and kill them in unfitted t1 frigs in novice plexes. Yea seems legit. I have no doubt that some very determined people would do exactly that, but I'm confiden...
- by Swiftstrike1 - at 2013.11.04 11:11:00
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596. Faction Warfare: System Control directly through PvP - in Player Features and Ideas Discussion [original thread]
Background info The way to capture a system in faction warfare is to amass enough "victory points" for your faction in that system to make it "vulnerable" and then bash the iHub. The defending faction can reduce the attackers' victory points by ...
- by Swiftstrike1 - at 2013.11.04 08:58:00
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597. Proper beards for veterans. - in Player Features and Ideas Discussion [original thread]
Hilarious cosmetic change. The only problem I can see this causing is trouble identifying the real Gandalf. Will the real Slim Wizard please stand up?
- by Swiftstrike1 - at 2013.11.04 08:13:00
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598. Solution for getting rid of stabbed & cloaked FW farmers!!! - in Player Features and Ideas Discussion [original thread]
The Sinister wrote: Sollis Vynneve wrote: need to make it so cloaks and stabs dont work inside plexes. You cant do that. What if i want to ambush a plexer in my rapier? I will need my cloak dont you think? otherwhise he will never come ...
- by Swiftstrike1 - at 2013.10.24 16:55:00
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599. [Rubicon] Renaming some autocannons to actually be called autocannons - in Player Features and Ideas Discussion [original thread]
I saw this mentioned elsewhere recently so I'll bring it up here since it seems reasonable... Any chance Large weapons with the naming convention "Dual Medium Weaopn" will be changed to use Medium sized ammunition instead of Large ammunition?
- by Swiftstrike1 - at 2013.10.24 09:20:00
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600. [Idea] Medical Clones 2.0 - in Player Features and Ideas Discussion [original thread]
If skill point loss is a mechanic that players and/or devs would want to preserve, then I have a contingency plan for that too: Implants can be installed without upgrading the clone, but each implant beyond the current clone grade introduces an ...
- by Swiftstrike1 - at 2013.10.22 22:02:00
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