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561. [Suggestion]: Character rename for PLEX - in Player Features and Ideas Discussion [original thread]
This service should only ever be made available to people who buy a character from the bazar and even then I'm pretty sceptical... There's too much scope for people to escape their reputations.
- by Swiftstrike1 - at 2013.12.02 10:20:00
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562. [Suggestion]: Industrial portal generation for Rorquals! - in Player Features and Ideas Discussion [original thread]
An alternative solution to "projecting industrial power" might be this: 1) Make the rorqual SMA so it can only take mining ships (barges/exhumers/ventures) 2) Increase the capacity of the rorqual SMA so it can hold 20+ mining barges and/or exhum...
- by Swiftstrike1 - at 2013.12.02 09:59:00
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563. Automatic standings for war targets - in Player Features and Ideas Discussion [original thread]
Do you mean "add to watch list" automatically? Cos there's already an automatic red colour tag, not to mention the blinky red background colour.
- by Swiftstrike1 - at 2013.12.01 02:22:00
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564. Phoenix, New Role? - in Player Features and Ideas Discussion [original thread]
Phoenix is fine at shooting things in siege/triage mode and at shooting structures. Some might argue its the best at those jobs due to the immense range of citadel cruise missiles. If you want to shoot at moving objects, fly a different ship.
- by Swiftstrike1 - at 2013.11.29 23:57:00
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565. "Leave Fleet" button - in Player Features and Ideas Discussion [original thread]
The leave fleet button closes the fleet window when it quits your current fleet. I propose a simple change. Instead, it should keep the fleet window open (if it is open when you leave fleet) and navigate to the fleet finder tab. Why? When I dro...
- by Swiftstrike1 - at 2013.11.29 20:45:00
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566. T2 Venture - Finally a gas harvesting hull! - in Player Features and Ideas Discussion [original thread]
Scuzzy Logic wrote: We're talking about making a T2 venture here. The entire point is to IMPROVE upon this design and cash in upon the fact no ship can use the 5 T2 GCHs having gas cloud harvesting at V grants you. Any ship with 5 turret hard...
- by Swiftstrike1 - at 2013.11.28 12:39:00
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567. T2 Venture - Finally a gas harvesting hull! - in Player Features and Ideas Discussion [original thread]
Perhaps I misunderstood, but here's what I gathered from your opening sentences: "The venture is a perfect gas harvesting ship, therefore we need a T2 version designed specifically for gas harvesting". Seems almost as though you're asking CCP to...
- by Swiftstrike1 - at 2013.11.27 18:18:00
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568. Comets - in Player Features and Ideas Discussion [original thread]
And then you'll never have to return to k-space again...
- by Swiftstrike1 - at 2013.11.22 03:18:00
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569. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
2nd idea: if a market transaction fails due to margin trading shenanigans, the guilty party cannot place new orders at that station until they have paid a fine to the corporation that owns the station.
- by Swiftstrike1 - at 2013.11.21 17:29:00
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570. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Give every character a market rating like on eBay. Expressed as a percentage, it would go down every time one of their orders failed to complete for whatever reason. Players could then make the choice as to whether or not they want to accept a buy...
- by Swiftstrike1 - at 2013.11.21 17:22:00
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571. New character selection screen - characters should not change places on the screen - in Player Features and Ideas Discussion [original thread]
Agreed, stop moving them around!
- by Swiftstrike1 - at 2013.11.20 21:00:00
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572. [New module] Remote Warp Core De-stabilizer - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: What's stopping pilots from offlining WCS? Just brainstorming this. Since you can't have scram and this module fitted at the same time. Absolutely nothing. Emergent gameplay at its finest :) Siern Scottsman wrote: so y...
- by Swiftstrike1 - at 2013.11.20 10:59:00
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573. [New module] Remote Warp Core De-stabilizer - in Player Features and Ideas Discussion [original thread]
Nobody who wants their ship to be combat capable puts warp core stabs on there. Stabs are used when people want their ships to be GTFO capable. The penalties should be to sig radius and agility rather than lock range and scan res, but that's a who...
- by Swiftstrike1 - at 2013.11.20 10:18:00
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574. [New module] Remote Warp Core De-stabilizer - in Player Features and Ideas Discussion [original thread]
Focused warp disruption script can catch anything, but can only be used by HICs. This module could be used by any ship, but only catch ones with WCS. Swings and roundabouts.
- by Swiftstrike1 - at 2013.11.20 09:59:00
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575. [New module] Remote Warp Core De-stabilizer - in Player Features and Ideas Discussion [original thread]
Specialised warp jamming module. Reverses the polarity of any warp core stabilizers fitted to the target ship, turning them into "warp core de-stabilizers". Instead of increasing warp strength, those modules will now decrease warp strength thus pr...
- by Swiftstrike1 - at 2013.11.20 09:52:00
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576. Symmetry in ship weapon appearance - in Player Features and Ideas Discussion [original thread]
Hammar Wolf wrote: I am moderately interested in my ship not looking like it competes in the special olympics. That's really quite offensive. Feel free to suggest symmetric hardpoints, but don't be rude about it please.
- by Swiftstrike1 - at 2013.11.19 19:57:00
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577. Market Purchase History Tab - in Player Features and Ideas Discussion [original thread]
Qweasdy wrote: Try checking the transactions tab in your wallet. It's not the same thing. It's not to see what you have been buying, but for the convenience of buying it again. Perhaps it should be a "favourites" tab instead of a "history" tab...
- by Swiftstrike1 - at 2013.11.19 19:53:00
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578. Market Purchase History Tab - in Player Features and Ideas Discussion [original thread]
It would be very convenient to have a tab right next to the "quickbar" that held a list of the last 20 items you purchased. Left clicking on an item in the list would bring up the market details page for that item.
- by Swiftstrike1 - at 2013.11.19 19:45:00
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579. [New Skill] Pos Gunner Signature Analysis - in Player Features and Ideas Discussion [original thread]
Starbase defence management is one of those skills I've only ever been able to make use of 1 or 2 times. It was so very fun to shoot tengus from 400km away though... Edit: forgot to contribute to the thread. A skill to enhance the tracking of P...
- by Swiftstrike1 - at 2013.11.18 00:20:00
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580. Faction War Donating LP - in Player Features and Ideas Discussion [original thread]
I agree that there is no incentive to donate LP. I would suggest a personal bonus to LP rewards as incentive. A 1% bonus on all LP rewards per 1,000 LP you donated with a cap at 10% bonus. The bonus should expire once you have received the same ...
- by Swiftstrike1 - at 2013.11.17 15:37:00
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