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541. Plex for a Remap - in Player Features and Ideas Discussion [original thread]
No thank you. Eve already has enough "pay to win" from being able to buy plex and sell them for ISK. We don't need this.
- by Swiftstrike1 - at 2013.12.10 18:37:00
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542. Black Ops random wormhole generator - in Player Features and Ideas Discussion [original thread]
People already in wormholes would abuse this to find a shortcut back to highsec for selling their loot.
- by Swiftstrike1 - at 2013.12.10 16:37:00
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543. The dominix - in Player Features and Ideas Discussion [original thread]
Sentry domi fleets are extremely vulnerable to bombers and/or smartbombers. All it takes is a good warp in and 1 sacrificial lamb to wipe out hundreds of sentry drones. The domi can only field 3 sets, 2 if you reserve some space for light drones. ...
- by Swiftstrike1 - at 2013.12.10 15:56:00
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544. Surrender or Die! (destructible stations) - in Player Features and Ideas Discussion [original thread]
By warning them in advance of pending changes to game mechanics and advising them to gtfo if they dont want to risk their assets. You talk like thousands of people don't get screwed every day in Eve.
- by Swiftstrike1 - at 2013.12.08 13:21:00
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545. Request for Balance in Market PVP - in Player Features and Ideas Discussion [original thread]
+1 for the proposed changes. As for "people with no life will abuse the changes"... go right ahead. If you are prepared to sink that much time into a video game then you deserve a distinct advantage. If the New Eden economy tanks as a result, al...
- by Swiftstrike1 - at 2013.12.05 13:58:00
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546. CCP: Heavy Missiles Need Love Too! - in Player Features and Ideas Discussion [original thread]
Heavy missiles definitely need a slight buff. Don't think HAMs do though. When HMs were nerfed, it was explained that the purpose of the nerf was to bring them in line with other long range medium weapon platforms. That was fine. The problem is t...
- by Swiftstrike1 - at 2013.12.04 11:28:00
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547. EVE online card game - in Player Features and Ideas Discussion [original thread]
What kind or card game did you have in mind? Top Trumps? Magic the Gathering style? Eve Poker? It's certainly an interesting concept. I'd love to play a card game over the screen in my captain's quarters and bet ISK on the outcome. Hell, card gam...
- by Swiftstrike1 - at 2013.12.04 03:07:00
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548. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: instead of cloaking it will receive a bonus to remote armor repair amount CCP Rise wrote: Role bonuses: 50% bonus to remote repair amount Please confirm if the role bonus is to all remote reps or just to remote armour r...
- by Swiftstrike1 - at 2013.12.03 17:03:00
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549. Surrender or Die! (destructible stations) - in Player Features and Ideas Discussion [original thread]
I clearly stated that the choice of making the station destructible would belong to the defenders. I'm not suggesting that any large alliance should be able to go around destroying everyone else's stations. What I said was that defenders should ...
- by Swiftstrike1 - at 2013.12.03 10:00:00
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550. Remove cloak with new stealth mods? - in Player Features and Ideas Discussion [original thread]
As far as I know, those modules have been on the database for a long time and nobody is even considering removing cloaking devices. The 'stealth' modules as you described them were envisaged as a direct counter to target painters, but never introd...
- by Swiftstrike1 - at 2013.12.02 16:47:00
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551. Surrender or Die! (destructible stations) - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: There are a lot of problems that should be solved before making player owned outposts (partially)destructable: assets, docked/logged off players in station, contracts and items on market, jump clones etc... What sh...
- by Swiftstrike1 - at 2013.12.02 16:17:00
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552. Give Mining barges a utility high slot. - in Player Features and Ideas Discussion [original thread]
Zvaarian the Red wrote: Swiftstrike1 wrote: There's nothing to stop you dropping a strip miner to gain your utility high slot. (except on the procurer and skiff ofc, which only have 1 slot to begin with) Other than the huge loss in mining...
- by Swiftstrike1 - at 2013.12.02 13:09:00
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553. Give Mining barges a utility high slot. - in Player Features and Ideas Discussion [original thread]
There's nothing to stop you dropping a strip miner to gain your utility high slot. (except on the procurer and skiff ofc, which only have 1 slot to begin with)
- by Swiftstrike1 - at 2013.12.02 13:00:00
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554. Surrender or Die! (destructible stations) - in Player Features and Ideas Discussion [original thread]
A simple change to player owned stations that would reintroduce the possibility of destroying stations. Surrendering the station would always be an option, but defenders could instead choose to fight to the death and deny the enemy their prize. ...
- by Swiftstrike1 - at 2013.12.02 11:27:00
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555. Null-Sec Sov Based On Customs Offices? - in Player Features and Ideas Discussion [original thread]
My personal take on Sov is that in order to lay claim to a system you need only "plant a flag" and draw some lines on a map. Anyone else can do the same to contest your sovereignty. A contested system does not give sov bonuses to anybody. The wa...
- by Swiftstrike1 - at 2013.12.02 11:13:00
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556. Strip fitting also empties cargo - in Player Features and Ideas Discussion [original thread]
+1
- by Swiftstrike1 - at 2013.12.02 11:07:00
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557. Manufacturing changes and so more stuff - in Player Features and Ideas Discussion [original thread]
Jint Hikaru wrote: sorry but most of this is just I stopped after reading something about a battleship requiring 13 million units of megacyte to build, but only 2000 trit.
- by Swiftstrike1 - at 2013.12.02 11:04:00
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558. Tech 3 Revamp - in Player Features and Ideas Discussion [original thread]
I would like to see rig slots removed from T3 cruisers because it will increase their versatility. That said, every single subsystem needs rebalancing. Every. Single. One. EDIT: Some people are bound to think "omg what an idiot, removing rig slot...
- by Swiftstrike1 - at 2013.12.02 10:50:00
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559. Modify the Caldari bonuses for T2 ships - in Player Features and Ideas Discussion [original thread]
The secret to a good balance patch is making sure the Devs are all in the zone when programming any changes.
- by Swiftstrike1 - at 2013.12.02 10:45:00
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560. Faction War: Only Faction Warriors allowed in plexes - in Player Features and Ideas Discussion [original thread]
http://www.quickmeme.com/p/3vptt6
- by Swiftstrike1 - at 2013.12.02 10:38:00
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