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521. Mouse Wheel functionality - in Player Features and Ideas Discussion [original thread]
Please add some options to the escape menu to change the sensitivity of the mouse wheel and invert the mouse wheel zoom function.
- by Swiftstrike1 - at 2013.12.24 13:43:00
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522. Focused Shield Hardener - in Player Features and Ideas Discussion [original thread]
To mare wrote: can i have a Ancillary warp core stabilizer as well? I chuckled :)
- by Swiftstrike1 - at 2013.12.24 13:36:00
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523. A FEW IDEAS - in Player Features and Ideas Discussion [original thread]
The solution to the neutral RR problem is so simple, I don't know why CCP haven't implemented it. In lowsec, going suspect causes gate guns and station guns to shoot at you. It should do the same in Hisec. In lowsec, warping off grid and then co...
- by Swiftstrike1 - at 2013.12.24 00:13:00
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524. Set destination button - in Player Features and Ideas Discussion [original thread]
A very simple request: please include a "Set Destination" button on the information window for solar systems. Existing buttons include: save location
show on map
sovereignty
I'm not sure why anybody would ever want to save the location...
- by Swiftstrike1 - at 2013.12.23 23:47:00
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525. FW added role. - in Player Features and Ideas Discussion [original thread]
Players that commit crimes can already be freely engaged by anybody, in any-sec. Your suggestion is redundant.
- by Swiftstrike1 - at 2013.12.23 05:35:00
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526. Empire Space and Faction Warfare - in Player Features and Ideas Discussion [original thread]
Forcing all players outside of player corporations to be enrolled in Faction Warfare is a bad idea. All PvP in eve is "opt in" with the notable exception of High Security ganking. The default state for new players is "opt out" because everyone i...
- by Swiftstrike1 - at 2013.12.22 22:21:00
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527. Titan interstellar role expansion - in Player Features and Ideas Discussion [original thread]
It sounds very exciting, but quite honestly I don't see any advantage in deploying a "station titan" when one can simply use a regular station. The risks would outweigh the reward by so much that it would never happen.
- by Swiftstrike1 - at 2013.12.21 19:13:00
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528. [Change] Laser T2 crystal icons - in Player Features and Ideas Discussion [original thread]
I also find this irritating. For me, it's telling the difference between Multifrequency and Gleam crystals in beam lasers. The simplest solution would be to add a little 'T2' icon to the corner of all the T2 ammos. +1
- by Swiftstrike1 - at 2013.12.18 20:06:00
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529. Crimewatch - Suspect / Limited engagement changes - in Player Features and Ideas Discussion [original thread]
You are mistaken. In the scenario you outlined in your previous post, player C would have a weapons timer which he or she inherited from player A and would therefore be unable to dock. The current system is not perfect, but works so much better t...
- by Swiftstrike1 - at 2013.12.17 12:01:00
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530. Character sheet -> pilot license - in Player Features and Ideas Discussion [original thread]
Do eeeeeeet!
- by Swiftstrike1 - at 2013.12.17 01:06:00
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531. Podding penalty for shooting suspects - in Player Features and Ideas Discussion [original thread]
This mechanic is a necessary part of preventing Faction Warfare from being farmed. It exists to stop players from hopping between 2 opposing factions as their fortunes change in the endless faction war.
- by Swiftstrike1 - at 2013.12.16 20:48:00
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532. Built in Micro Jump Drive on Freighters - in Player Features and Ideas Discussion [original thread]
Freighters are just fine as they are.
- by Swiftstrike1 - at 2013.12.15 20:59:00
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533. Snow Bombs - in Player Features and Ideas Discussion [original thread]
YES! +9,000
- by Swiftstrike1 - at 2013.12.14 18:45:00
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534. Cmon CCP Lets do this? - in Player Features and Ideas Discussion [original thread]
There are very few games that don't meet your definition of "anti-social".
- by Swiftstrike1 - at 2013.12.14 18:34:00
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535. Cmon CCP Lets do this? - in Player Features and Ideas Discussion [original thread]
Infinity Ziona wrote: people come for the social interaction. Its one of the main things missing from EVE, which is basically a very anti-social game You must be playing the game wrong. Success is Eve is more dependent on social interaction w...
- by Swiftstrike1 - at 2013.12.14 17:13:00
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536. Killer Snowballs! - in Player Features and Ideas Discussion [original thread]
I don't want snowballs to do any damage, but I do want them to show up as primary weapon on kill mails when used in PvP. Spread the festive cheer! \o/
- by Swiftstrike1 - at 2013.12.12 22:28:00
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537. Equilibrium of Mankind (Caldari/Amarr) - in Player Features and Ideas Discussion [original thread]
We already have a Caldari/Amarr faction spaceship line. (Sanshas)
- by Swiftstrike1 - at 2013.12.12 20:19:00
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538. Individual Tax Rates - in Player Features and Ideas Discussion [original thread]
Why should everyone in a corp pay the same amount of tax? Some players contribute far more than others and deserve to pay less or be exempt, while others routinely ignore advice and/or instructions and deserve to be penalised. CEOs should be able...
- by Swiftstrike1 - at 2013.12.12 20:02:00
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539. CCP if you're still trying to figure out how to solve local. Please read this. - in Player Features and Ideas Discussion [original thread]
I don't think the D-scan should ever provide as much information as combat probes. That's my 2 cents.
- by Swiftstrike1 - at 2013.12.11 00:46:00
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540. Freighter Warp Speeds - in Player Features and Ideas Discussion [original thread]
I'd be in favour of all ship classes having some variation in warp speeds. Why shouldn't some cruisers be faster than others?
- by Swiftstrike1 - at 2013.12.10 19:12:00
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