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61. Option to disable corp friendly fire. - in Player Features and Ideas Discussion [original thread]
Why is there so much concern about the removal of friendly fire? You will still be able to shoot anybody you like in hisec, but you will have to accept the consequences of breaking the law (i.e. Concord). You will still be able to infiltrate ...
- by Swiftstrike1 - at 2015.01.16 21:59:37
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62. Leaving the field without your drones. A non-automated solution. - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: they try to scoop when you initiate warp. No they don't. This is only true for emergency warps i.e. when you log out in space or are disconnected. When you initiate a normal warp, there is no automatic drone recall command.
- by Swiftstrike1 - at 2015.01.16 21:51:03
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63. The ability to close FW plexes - in Player Features and Ideas Discussion [original thread]
Neutrals should just be happy that FW Plexes provide fights and get on with it.
- by Swiftstrike1 - at 2014.12.31 17:23:57
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64. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
This would be a great springboard for an ECM overhaul .... Conveniently enough, that link leads to a forum thread on exactly that topic! I have requested that it be unlocked due to it being suitably topical at the moment, but have so far not re...
- by Swiftstrike1 - at 2014.12.26 19:47:07
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65. Where's the BS class remote shield ship. - in Player Features and Ideas Discussion [original thread]
It's called a Logisnake. They don't have any bonuses, but they are bastards to kill
- by Swiftstrike1 - at 2014.12.26 19:40:50
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66. [Feature Request] auto-spin ship hangar - in Player Features and Ideas Discussion [original thread]
Gonna go ahead and give this a shameless bump seeing as how it's been quite a popular idea so far
- by Swiftstrike1 - at 2014.12.26 12:57:42
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67. Sensor Redundancy - in Player Features and Ideas Discussion [original thread]
Nice idea in principle, but the problem is that current game mechanics won't allow it. I am referring to stacking penalties. They apply to offensive modules in the same way they apply to local bonuses. ECM does not have a stacking penalty becaus...
- by Swiftstrike1 - at 2014.12.24 12:43:55
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68. [Feature Request] auto-spin ship hangar - in Player Features and Ideas Discussion [original thread]
In many a game there is a fine tradition of having the camera slowly rotate around the player character after X minutes of inactivity. I feel like this would be a nice addition to the ship hangar, given that EVE's ships are works of art and consta...
- by Swiftstrike1 - at 2014.12.23 15:10:56
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69. Turret rebalance - unique features - in Player Features and Ideas Discussion [original thread]
This is a massive wall of text. I recommend bullet points for the main points to make it more readable.
- by Swiftstrike1 - at 2014.12.23 12:59:41
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70. Suspender terms - in Player Features and Ideas Discussion [original thread]
I think this option should be hugely expanded. It should be possible to demand exchange of structure ownership and ISK tributes etc... Example Alliance A offers the following terms of surrender to Alliance B: Alliance A will not declare war ...
- by Swiftstrike1 - at 2014.12.21 12:18:56
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71. ECM fix - in Player Features and Ideas Discussion [original thread]
It's situations like this where I like to tell people to read my signature! Also, I'll include this link just in case I change my signature in the future
- by Swiftstrike1 - at 2014.12.21 11:17:59
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72. Big Useless Ship : Titan - in Player Features and Ideas Discussion [original thread]
Id Tamta wrote: please dont explain to me why titans are not solo ship. Which i think ridiciolus Actually I saw a solo titan in action last week. I was fighting some people on a station undock and they brought out a triage carrier. Some rand...
- by Swiftstrike1 - at 2014.12.19 03:38:52
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73. NPC Zombies! (Halloween 2015) - in Player Features and Ideas Discussion [original thread]
This is a suggestion for an "interactive" NPC faction. What do I mean by interactive? The number and strength of NPCs to spawn in a region would be directly proportional to the number of capsuleers podded in that region recently! wrote: What ...
- by Swiftstrike1 - at 2014.12.03 15:35:04
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74. Sticky:[Rhea] The Confessor - in Player Features and Ideas Discussion [original thread]
These sound like excellent fun. Looking forward to it!
- by Swiftstrike1 - at 2014.11.27 19:25:19
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75. Sticky:[Rhea] Small Beam Lasers - in Player Features and Ideas Discussion [original thread]
I look forward to these changes. #L4Z0RZ-4RE-F0REV3R
- by Swiftstrike1 - at 2014.11.27 19:02:07
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76. [Feature Request] Split Stack Functionality - in Player Features and Ideas Discussion [original thread]
This is a simple request to increase QOL in certain circumstances. The "split stack" function currently splits the stack of items into two parts: the number specified and the rest. It would benefit hugely from an alternative option: "Split int...
- by Swiftstrike1 - at 2014.11.23 12:19:15
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77. New (high-slot) Ewar: Capacitor Overload Destabilizer - in Player Features and Ideas Discussion [original thread]
Here's the problem with this idea: everything in EVE has a hard counter. This wouldn't. It would therefore be horribly unbalanced.
- by Swiftstrike1 - at 2014.11.14 16:19:48
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78. Fix Geckos - in Player Features and Ideas Discussion [original thread]
Eli Stan wrote: Two Geckos shooting a target every 4 seconds for 60 seconds means 480 shots total. I don't really care about balancing geckos, but I had to step up and point out your terrible maths. 4 second ROF means that each gecko fires ...
- by Swiftstrike1 - at 2014.11.12 17:53:27
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79. Parking break - in Player Features and Ideas Discussion [original thread]
Manually set your speed to the lowest value you can by clicking on the speedo, then stop your ship. If you do accidentally start moving again, it will be at a very low speed instead of you maximum velocity.
- by Swiftstrike1 - at 2014.11.07 19:07:41
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80. Flagged for solo - in Player Features and Ideas Discussion [original thread]
Remiel Pollard wrote: I understand the nature of EVE better than most. Based on what I just read, I don't think that's true.
- by Swiftstrike1 - at 2014.11.06 18:42:58
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