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161. Mobile d-scan inhibitor - small tweak - in Player Features and Ideas Discussion [original thread]
Right now, if you try to dscan while within 30km of one of these deployables you get a tactical notification to say "dscan is being disrupted" or something along those lines. The dscanner itself does not update, meaning that whatever results you h...
- by Swiftstrike1 - at 2014.08.09 11:54:00
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162. [IDEA] Vertical Channel Tabs - in Player Features and Ideas Discussion [original thread]
Great idea +1
- by Swiftstrike1 - at 2014.08.09 11:42:00
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163. PI and Routing - in Player Features and Ideas Discussion [original thread]
+1 for any idea that improves the PI interface
- by Swiftstrike1 - at 2014.08.07 23:08:00
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164. Add drone control range to fitting window - in Player Features and Ideas Discussion [original thread]
+1
- by Swiftstrike1 - at 2014.08.07 21:47:00
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165. How to fix Carriers/Nullsec - in Player Features and Ideas Discussion [original thread]
Attention Travellers Please do not feed the troll as it will only encourage further troll posting.
- by Swiftstrike1 - at 2014.08.07 18:04:00
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166. [Idea] MMJD subsytem for Strategic Cruisers - in Player Features and Ideas Discussion [original thread]
The medium Micro Jump Drive is very cool, but its restricted to combat BCs and Deep Space Transports. I'd like to see it used more widely, hence I suggest a new T3 propulsion subsystem that allows T3 cruisers to fit these badboys. It would provi...
- by Swiftstrike1 - at 2014.08.07 17:48:00
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167. Possible Stagnation/ Popularity Fix - in Player Features and Ideas Discussion [original thread]
RAIN Arthie wrote: Swiftstrike1 wrote: I also enjoy games with a strong storyline. In EVE I get to write my own story. My friends that I play with write theirs. Our stories intertwine and lead us places we didn't expect. We meet new people, ...
- by Swiftstrike1 - at 2014.08.06 18:04:00
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168. Targeting, Sensors and ECM Overhaul - in Player Features and Ideas Discussion [original thread]
I admit that these changes are ambitious, but I didn't use the word "overhaul" for nothing! I strongly believe that (if implemented well) a system like this, where every ship's sensor systems are strongly interconnected, will be: fun
reali...
- by Swiftstrike1 - at 2014.08.06 17:00:00
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169. Possible Stagnation/ Popularity Fix - in Player Features and Ideas Discussion [original thread]
I also enjoy games with a strong storyline. In EVE I get to write my own story. My friends that I play with write theirs. Our stories intertwine and lead us places we didn't expect. We meet new people, do new things. EVE's storyline is constantly ...
- by Swiftstrike1 - at 2014.08.06 16:50:00
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170. Targeting, Sensors and ECM Overhaul - in Player Features and Ideas Discussion [original thread]
Jessica Danikov wrote: you could almost change it to work like capacitor- lock too many targets, you start running out of 'sensor' and start dropping targets. ECM would then be like a neut effect, reducing your ability to maintain locks rather...
- by Swiftstrike1 - at 2014.08.06 00:23:00
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171. Targeting, Sensors and ECM Overhaul - in Player Features and Ideas Discussion [original thread]
Thanks for the feedback. Balancing something like this will always be tricky. At the end of the day I would like to see sensor strength become an important consideration in every ship, almost on the same level as DPS, speed and EHP. As for the ...
- by Swiftstrike1 - at 2014.08.05 21:12:00
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172. Targeting, Sensors and ECM Overhaul - in Player Features and Ideas Discussion [original thread]
Targeting, Sensors and ECM Overhaul Aims 1.Create interdependencies between the 5 Targeting attributes: Maximum Targeting Range, Sensor Strength, Scan Resolution, Signature Radius and Max Locked Targets. 2.Enable new strategies and tactics ba...
- by Swiftstrike1 - at 2014.08.05 20:43:00
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173. Targeting, Sensors and ECM Overhaul - in Player Features and Ideas Discussion [original thread]
I can safely say that I have never seen any proposals that go as far as this one... The forum text editing capabilities were not up to scratch for this one so you'll find the full proposal here (it's a PDF on Dropbox).
- by Swiftstrike1 - at 2014.08.05 01:49:00
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174. T2 Algos/Corax/Dragoon/Talwar - in Player Features and Ideas Discussion [original thread]
In Brief The T2 version of these destroyers would/should be a cross between interdictors and stealth bombers. Explanation EDIT: forgot to add the all important does not have covert cloak capability .
They have a "mine layer" ...
- by Swiftstrike1 - at 2014.08.04 23:27:00
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175. Give the Muninn a sail! - in Player Features and Ideas Discussion [original thread]
+1
- by Swiftstrike1 - at 2014.08.03 18:43:00
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176. Missions: Freeing Slaves - in Player Features and Ideas Discussion [original thread]
I approve of an option to free the slaves. I'm not so keen on enslaving New Eden's janitors though.
- by Swiftstrike1 - at 2014.08.03 18:41:00
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177. Points for future development - in Player Features and Ideas Discussion [original thread]
CAPS LOCK -- cruise control for cool
- by Swiftstrike1 - at 2014.08.02 10:05:00
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178. Making cynosural field generator visible on a ship hull - in Player Features and Ideas Discussion [original thread]
We already have a mobile deployable cyno-inhibitor. I think we need a ship module that can do the same thing. It would operate in the same way, except that it would be targeted. That means that you'd have to activate it before the cyno was lit...
- by Swiftstrike1 - at 2014.08.02 10:03:00
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179. Scripted TSB as a Dronebreaker - in Player Features and Ideas Discussion [original thread]
Petrified wrote: Actually, it might be easier to modify Sensor dampers to apply a range limiting effect on drone control just as tracking disruptors were modified to impact missiles. Since when do tracking disruptors have an impact on missil...
- by Swiftstrike1 - at 2014.08.01 08:42:00
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180. SatNav "No Destination" Error - in Player Features and Ideas Discussion [original thread]
Just a small change... When your navigation options make it impossible to plot a route to your current destination, the error "No Destination" is returned. Please change it to something more accurate (or at the very least make the client stop ly...
- by Swiftstrike1 - at 2014.07.31 08:05:00
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