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1. Review of Tempest - in Player Features and Ideas Discussion [original thread]
I must admit for my preferred use (super-BC) a tempest with a 7/6/6 layout could do okay - 1 less neut, but a better tank or tackle. Of course, I haven't flown minmatar much yet so I can't speak from any experience there. It also doesn't really a...
- by Verlokiraptor - at 2010.06.21 03:47:00
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2. Droppable subsystems. - in Player Features and Ideas Discussion [original thread]
Originally by: Clone 514 Bad idea. How much on average is the salvage worth from T3 wreck? I don't have a clue... And as for the prices comment, more supply will generally reduce prices of both hulls and subs equally, this would reduc...
- by Verlokiraptor - at 2009.10.18 12:34:00
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3. Droppable subsystems. - in Player Features and Ideas Discussion [original thread]
Name says it all. Subsystems are somewhere between rigs and modules in a sense: they can be swapped around like modules, but give only passive bonuses and do not drop when the ship is destroyed like rigs. Proposal: Make subsystems drop when the t...
- by Verlokiraptor - at 2009.10.18 07:35:00
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4. Retrobonuses for T1 frigs and cruisers - in Player Features and Ideas Discussion [original thread]
Main downside is that it's power creep that favours high skill players and that's not the greatest thing. New players are far enough behind old players anyway, not sure it's really necessary.
- by Verlokiraptor - at 2009.10.18 06:10:00
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5. Fix the myrmidon and eos - in Player Features and Ideas Discussion [original thread]
Out of all battlecruisers, the myrm has the smallest damage increase over the comparable cruiser: vexor = 75MB + 5 effective turrets, myrm = 75MB + 6 effective turrets. I like the idea of 4 turrets and 125MB myself, and wouldn't complain about a l...
- by Verlokiraptor - at 2009.10.18 05:55:00
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6. Lagrange Points: Providing Capitals with more Nav Options - in Player Features and Ideas Discussion [original thread]
I like this idea, cyno alts being a necessity has always bugged me. I think it could scale a little: The more massive the objects creating the Lagrange point, the faster the start-up time. With the lower limit being 1 minute, scaling all the way u...
- by Verlokiraptor - at 2009.09.24 05:22:00
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7. Quick, easy way to make warping more "exciting" - in Player Features and Ideas Discussion [original thread]
There are a few problems: The aforementioned session change (if you can warp to another gate within 30 seconds, you won't be able to jump through anyway) Increased vulnerability to loading lag (You now have at least 5 seconds to load grid before y...
- by Verlokiraptor - at 2009.09.22 12:53:00
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8. Stealth Fighter - in Player Features and Ideas Discussion [original thread]
I vote for tech 2 frigate hunting cloaky destroyer. Moves at up to 2k/s cloaked, has at most 6 mids/lows combined (damage/sig tank). 7 weapons with rate of fire drop and a fair bit of alpha.
- by Verlokiraptor - at 2009.09.05 03:55:00
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9. Resist Boost Rigs Balancing - in Player Features and Ideas Discussion [original thread]
Wow... now that I look at it, it's really quite silly. For that kind of build cost I'd expect maybe 10% to all resists.
- by Verlokiraptor - at 2009.09.04 12:33:00
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10. Free slaves, prisoners of the angel cartel, and lost tourists - in Player Features and Ideas Discussion [original thread]
I know that ages ago, when loyalty points were redeemed through random offers instead of a store, gallente agent would often offer to free some slaves you might have in return for your loyalty points. Presumably that's long gone, though. I would ...
- by Verlokiraptor - at 2009.09.04 12:25:00
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11. Siege Battleships (TII) with design Ideas (pictures) ! - in Player Features and Ideas Discussion [original thread]
I absolutely support the idea of having ships in game that look so ridiculously badass. But if you only get one, plus a couple of other weapons, it would need siege-module like bonuses (or a siege module) to be worthwhile. Plus in a fleet fight, ...
- by Verlokiraptor - at 2009.09.04 10:31:00
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12. NOT Wormhole Colonisation - New *Unlinked* 0.0 - in Player Features and Ideas Discussion [original thread]
I would kinda like to see a separate galaxy that was similar to k-space, whether it has hisec or not (although why concord would want to go there is questionable). It would definitely make more sense to start off entirely void of stations/jump gat...
- by Verlokiraptor - at 2009.09.03 13:07:00
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13. Logistics Frigate - in Player Features and Ideas Discussion [original thread]
Maybe PVPers who basically overload everything to 99% already? Imagine a support ship that lets you permanently overheat, if it manages not to pop :P Could be balanced... could be way overpowered though.
- by Verlokiraptor - at 2009.09.03 09:47:00
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14. Battle-Recorder & Battle-Player + Eve O's in-game fight record tool - in Player Features and Ideas Discussion [original thread]
Absolutely awesome idea. Do it. It would also be nice to have a "high quality render out" function (all settings to max, doesn't need amazing framerate for this), although I imagine the graphics quality could still be limited by video card memory...
- by Verlokiraptor - at 2009.08.31 11:08:00
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15. Give the scorp 125 Dronebay and bandwidth! - in Player Features and Ideas Discussion [original thread]
I support this if and only if it transfers over to the rattlesnake. Or even if it affects the rattlesnake but not the scorpion. As you've clearly realised anyway the reason it doesn't have 125Mb/s is because Caldari completely fail at drones.
- by Verlokiraptor - at 2009.08.21 13:06:00
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16. New hulls - in Player Features and Ideas Discussion [original thread]
I would support the addition of: Ewar battlecruiser (depending on balance, not a fan of ECMs implementation anyhow.) second destroyer hull that does something interesting. For cruisers and battleships I don't see too many gaps really.
- by Verlokiraptor - at 2009.08.16 11:02:00
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17. Improve Motherships: Remote Smartbomb - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Makes more sense for titans. Not DD'ing the whole grid but instead project a damage sphere like the mothership's remote ECM. Motherships on the other hand could carry heavy bombers as titan and capital killers....
- by Verlokiraptor - at 2009.08.13 02:19:00
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18. symmetrical ships ?? - in Player Features and Ideas Discussion [original thread]
Some symmetrical ships look good, some look bad. Same goes for asymmetrical. However, I think basically every ship should have some noticeable asymmetry, even if it's just a texture change on one side.
- by Verlokiraptor - at 2009.08.09 11:11:00
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19. [WTT] PLEX for 100% bonus to training speed - in Player Features and Ideas Discussion [original thread]
Also the character market is a limited resource: There are only so many characters with X skillpoints and it takes time to make more. Heck, the same goes for implants.
- by Verlokiraptor - at 2009.08.03 11:13:00
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20. Drone Implants - in Player Features and Ideas Discussion [original thread]
I agree with having drone implants, but some of these numbers are definitely too high. An ishtar with sentries can already get a 117km optimal and control range with 404 dps, that would make it 436dps at 150km. With gardes you're seeing 580dps at ...
- by Verlokiraptor - at 2009.08.01 08:38:00
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