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221. Typhoon - possible missile bonus? - in Ships and Modules [original thread]
Edited by: fras on 13/01/2005 13:07:58 why do people think the Typhoon is that good at armour tanking? Just because it has 7 low slots doesn't make it so. equal lowest cap excluding caldari it has second lowest grid equal lowest armour I wou...
- by fras - at 2005.01.13 13:07:00
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222. Typhoon - possible missile bonus? - in Ships and Modules [original thread]
Anything other than the optimal bonus would help. A launcher rof bonus might be too much (although not compared to the damage an arma can dish out), but something like an armour rep bonus would be nice. I also think it would be a good idea to co...
- by fras - at 2005.01.13 10:27:00
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223. Megapulse Changes. - in Ships and Modules [original thread]
Originally by: Bobbeh This is a thread for those of you that want megapulse changes. I donĘt want to see anyone posting that doesnĘt want them changed. Whats the point in a discussion where you block off one side of the arguement. I co...
- by fras - at 2005.01.13 09:23:00
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224. XL cap batteries.. are the even in the game? - in Ships and Modules [original thread]
Originally by: Imhotep Khem ccp realized that the bigger cap batteries are pretty useless. They probably wont introduce the xl till they get a solution. cap recharger is just better and easier to fit. if you find a setup on a cruiser o...
- by fras - at 2005.01.12 16:08:00
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225. XL cap batteries.. are the even in the game? - in Ships and Modules [original thread]
no XL's in game so BS's are stuffed on that side of things, you get more benefit from a recharger than a L cap battery.
- by fras - at 2005.01.12 14:54:00
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226. Silly suggestion - in Ships and Modules [original thread]
Originally by: Muad 'dib it will never be implemented tho, due to the rare modules ppl are paying good isk for etc. imagine if 10% dmg mods were availble to all at a decent price! every man and his dog would have a Raven-From-Hell u co...
- by fras - at 2005.01.10 16:08:00
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227. best ~70mill BS - in Ships and Modules [original thread]
go for the one you think looks coolest
- by fras - at 2005.01.10 15:57:00
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228. Silly suggestion - in Ships and Modules [original thread]
i think it's a good idea. the simplest idea's are often the best!
- by fras - at 2005.01.10 15:53:00
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229. Favourite ship ! have your say ! - in Ships and Modules [original thread]
arbitrator, long time since i've flown one but it's nice getting kills in an underdog ship plus it helps that it's sexiest looking ship in game
- by fras - at 2005.01.10 15:11:00
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230. BoB's stance on the CA breakup ? - in Corporation, Alliance and Organization Discussions [original thread]
this thread is oozing testosterone
- by fras - at 2005.01.07 16:06:00
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231. EW vs NPCs: clarification - in Ships and Modules [original thread]
have a look on eve-db, all info regarding sensor strength and amount of cap is on there for every npc. I tried ecm vs npc once, it worked but they just ran then warped off before i could kill them.
- by fras - at 2005.01.07 14:39:00
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232. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
Honestly though, I can't comment on you lot but at least 90% of fights I have are 20k or below (scramble range) at which point missile flight time becomes almost mute. Long range turrets arn't very popular are they?
- by fras - at 2005.01.07 11:42:00
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233. The way to balance Gallente with Caldari... - in Ships and Modules [original thread]
mega needs a small cpu boost & an mwd bonus like the thorax (& that new faction mega). Switch it with the tracking bonus and boost the base tracking speed of blasters to compensate. an extra mid slot is too much imho.
- by fras - at 2005.01.06 12:23:00
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234. Curse Alliance rumours - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: kessah Edited by: kessah on 06/01/2005 08:56:51 I and my GW breatheren shall never let GW fall into the hands of our enemies or have single corp's and ceo's become so powerful in eve they dictate are path. It shall be th...
- by fras - at 2005.01.06 09:59:00
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235. lost my destroyer ......to a taranis..! - in Ships and Modules [original thread]
Edited by: fras on 05/01/2005 12:08:43 You'd be hard pushed to take on a well setup taranis in a straight slug fest with a cormorant, particuarly considering your start range. I'd take any of the other 3 destroyers over the Caldari one for thi...
- by fras - at 2005.01.05 12:08:00
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236. Tech II megapulse benefits - in Ships and Modules [original thread]
I'm at this cross roads myself, go specialization or something else. To be honest though there's not a huge deal of choice even for a relatively low SP player like myself. When you've got good engineering, mechanics, navigation etc and u can fly t...
- by fras - at 2005.01.04 11:55:00
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237. Tech II megapulse benefits - in Ships and Modules [original thread]
Edited by: fras on 04/01/2005 11:55:44 double post
- by fras - at 2005.01.04 11:55:00
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238. Snipergeddon! - in Ships and Modules [original thread]
Originally by: Riddari I'm curious, a UA industries snipergeddon was shooting at 150km range.. what could he have fitted to get hits at that range? low slot and mid slot mix of tracking enhancers and sensor boosters? Or maybe support s...
- by fras - at 2005.01.04 10:36:00
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239. Celestial Apocalypse retracts its Alliance Empire wars. - in Corporation, Alliance and Organization Discussions [original thread]
yeah respect to the alliances, I not been that active recently but the fights I was involved in were fun with no smack and even some friendly banter in local. GL to all in 05
- by fras - at 2005.01.02 17:01:00
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240. What does a Minmatar EW specialist sing? - in EVE General Discussion [original thread]
thx for clearing that up. An additional suggestion for fixes would be doubling the amount of ammo each gun holds. The 800 in particular has dubious worth over a dual 650 in an extended fight - particularly considering the up-coming HP increases. ...
- by fras - at 2004.12.24 13:02:00
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