| Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 |
101. apocs and crystals - in Missions & Complexes [original thread]
geesh th is was hard. did the easiest lvl 4 i could find 2 30k rats, 3 45k and 6 90k rats. ended up running out after killing 2/3 of them. spent sooo much time looking ok its this range, what crystal again,oh what color is it. spend more time sw...
- by fras - at 2005.05.04 17:13:00
|
102. apocs and crystals - in Missions & Complexes [original thread]
both my other chars r both in ravens. this char i just purchased recently and hes amarr. im doing lvl 2 atm cause ive never really used amarr and dont wanna get caught with my shorts down for example doing my mission started taking damage, activa...
- by fras - at 2005.05.03 00:48:00
|
103. apocs and crystals - in Missions & Complexes [original thread]
my question. just started my new alt on lvl 4 misions. got all 3 chars in diff factions. this is my first 1 using a apoc anyway tried it on a lvl 2 to get feel of it when targeting rats they move in/out range so darn much the megapulses seem to ...
- by fras - at 2005.05.02 22:17:00
|
104. Am I for You - in Alliance and Corporation Recruitment Center [original thread]
I legally bought this new clone here because my old clone was not responding in any way. It must have been frozen way too long. Anyways, so now I have this new clone with some rather nice gunnery talents and need a corp to teach me the mastery art...
- by fras - at 2005.04.15 01:55:00
|
105. Benefits of medium turrets on bs - in Ships and Modules [original thread]
I use heavy pulse II on my NPC raven. They hit approaching frigs and kill cruisers at any range or speed. I used to use dual 250 proto's and the pulse are infinately more useful. I've seen lots of pvp ravens with both medium and small turrets of a...
- by fras - at 2005.03.30 09:16:00
|
106. Caracal Setups - in Ships and Modules [original thread]
Originally by: Honking Walrus Hey Guys, Noob question here. How can you get 5 launchers on a cara when there are only 3 launcher hardports and 2 turret ports? It has 5 launcher, 2 turret & 5 high slots. So any mix within those boundrie...
- by fras - at 2005.03.30 09:05:00
|
107. Apoc for Lvl4 missions - in Ships and Modules [original thread]
Originally by: Dirtball I prefer the apoc for lvl 4 missions. Sure you have to rely on torps to take out some of the close range cruisers and frigs. In the 2nd level of serpentis extravaganza there is one point where there are 4 Executors...
- by fras - at 2005.03.29 15:44:00
|
108. Apoc for Lvl4 missions - in Ships and Modules [original thread]
the problem isn't the BS sized targets it's the cruisers and frigates. There's that many of them the drones, launchers and pitiful hits you'll get from the megapulse it'll take forever for them to die. Raven will most likely do the same mission 5...
- by fras - at 2005.03.29 13:16:00
|
109. Beams on Amarr cruisers - in Ships and Modules [original thread]
Originally by: Darkwolf Originally by: Nyxus THE APOC NEEDS TO FIT MORE TURRETS BECSAUSE IT LACKS ANY DAMAGE OR ROF BONUS . Conveniently forgotten fact by those who whine constantly. It's only by adding extra turrets that an apoc...
- by fras - at 2005.03.29 12:35:00
|
110. Sniper Apoc Suggestions - in Ships and Modules [original thread]
Edited by: fras on 29/03/2005 09:03:55 do tachyons really hit out to 150k? Last time I tried I seem to remember a modulated tachyon with 3 tracking computers having an optimal of about 115k with radio.
- by fras - at 2005.03.29 09:03:00
|
111. Price of named launchers - in Market Discussions [original thread]
or go to the highway and check market history, they're all worth a reasonable amount due to the lack of T2 launchers etc. All but the best named guns are worth pap nowadays.
- by fras - at 2005.03.24 16:28:00
|
112. CanŠt hit jack... - in Ships and Modules [original thread]
Turn on transversal velocity on your scanner, watch the battleship you're trying to kill and match it's direction(do not go straight at it), try and get that number as low as possible. There isn't an npc battleship in the game I can't kill with me...
- by fras - at 2005.03.24 16:12:00
|
113. The Anti-Raven setups...besides another Raven - in Ships and Modules [original thread]
Any gunship fitted with 2x medium smartbomb II or better.
- by fras - at 2005.03.24 16:04:00
|
114. technical question with shield booster/armor repairer - in Ships and Modules [original thread]
The problem is cap recharge. If you fit for both shield and armour i'm sure you could get a reasonable looking tank for both, but there'd be no cap to run either. A cap injector would be an answer, but if I was shield tanking I'd rather use lows ...
- by fras - at 2005.03.22 16:22:00
|
115. Apoc with Projectiles - in Ships and Modules [original thread]
actually I think you only need 1 damage mod, mini BS lvl 5 gives a 50% DOT bonus(rof and damage together). 2x extra guns = about 25% 1x damage mod = about 24% I think anyway, that's how basic maths works in my mind
- by fras - at 2005.03.22 16:10:00
|
116. What happenend to t2 guns? - in Ships and Modules [original thread]
The only T2 guns that had a tracking boost over T1 was the small arties and they still have this last time I checked..
- by fras - at 2005.03.22 10:23:00
|
117. PC - domination crystal tag / wts same - in Sell Orders [original thread]
usually worth a few mil, similar or a bit more than the bounty of the npc you killed. Not in high demand but when people do want them they'll pay as they're a requirement for cashing in LP at some stage. I sold 3 on escrow not that long back.
- by fras - at 2005.03.21 14:46:00
|
118. new thing to worrie about for level 4 damsel in distress missions... - in Missions & Complexes [original thread]
kinetic is probably the most popular damage on this mission as just about every rat except Zor deals it. That's followed by explosive then Thermal(Zor) and least of all EM. I run mid slots of em, therm, kin, expl, amp + SB with 5 PDU's in low. If...
- by fras - at 2005.03.19 16:17:00
|
119. How to use a small energy transfer array II? - in Ships and Modules [original thread]
I really can't think of a half decent use for one - apart from anything else it's got a 4.5km range. useless module.
- by fras - at 2005.03.15 22:43:00
|
120. Evaluation on the EW & Propulsion changes - in Ships and Modules [original thread]
That's strange then, as the faint scramblers have always been kinda the 'best' and most expensive due to their rarity and lowest cpu usage. Also i didn't think it would matter as both a fleeting progressive scrambler and a faint epsilon scrambler...
- by fras - at 2005.03.14 19:35:00
|
| Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 |
| First page | Previous page | Next page | Last page |