| Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 |
141. How to succesfully create a corporation and keep member numbers up? - in Corporation, Alliance and Organization Discussions [original thread]
Forget the recruitment channel. Get out there, choose an area - do what you do, be friendly and recruit the friends you make. I like pvp & the only pvp corps I would join are the ones I know and have seen in action. If you're good and don't smack...
- by fras - at 2005.03.07 14:21:00
|
142. Laser Nerf: Bye Bye Apoc, Zealot, Sacrilege, Prophecy, Punisher etc - in Ships and Modules [original thread]
Originally by: Meridius Originally by: Altai Saker This change really FUBARS small and medium guns... Large need to be changed badly yes, but the smalls and mediums are fine... by reducing the range on the small guns you need to ...
- by fras - at 2005.03.07 11:36:00
|
143. Vengeance - weak? - in Ships and Modules [original thread]
It doesn't tank all that badly with a small rep and 2 hardners, the cap bonus just means u don't need cap relays and the missile point with a rocket launcher & defenders is really good for anything that uses launchers up to heavies. It is low on ...
- by fras - at 2005.03.05 18:31:00
|
144. Electronic & Propulsion Warfare - in Ships and Modules [original thread]
Edited by: fras on 05/03/2005 17:59:17 I don't wanna whine in any way, just a bit of feedback. using the old strength 2, now strength 5 scramblers i've had many many non WCS ships warp out on me - more than i actually scramble. This simply j...
- by fras - at 2005.03.05 17:59:00
|
145. small lasers, with the impending nerf - in Ships and Modules [original thread]
Edited by: fras on 05/03/2005 16:34:07 A neutron II with iron ammo and skills can hit out to nearly 7km. After the changes a medium pulse 2 with radio can hit out to about 12. So for an extra 5km range the pulse has over 30% less damage, 1 da...
- by fras - at 2005.03.05 16:24:00
|
146. small lasers, with the impending nerf - in Ships and Modules [original thread]
Edited by: fras on 05/03/2005 13:43:16 Originally by: Ithildin Gah! Could you guys stick on topic!? This is about Medium PULSE Laser after the "nerf" (which is actually a rebalance, but people dislike their stuff getting pulled down t...
- by fras - at 2005.03.05 13:36:00
|
147. small lasers, with the impending nerf - in Ships and Modules [original thread]
WITH ship bonus' figured in there was nothing wrong with medium pulses before. I agree with a megapulse nerf but nerfing every amarr ship in game because of 1 gun is wrong. The best suggestion i've heard is removing the ROF bonus on the Arma, t...
- by fras - at 2005.03.05 09:13:00
|
148. Laser Nerf: Bye Bye Apoc, Zealot, Sacrilege, Prophecy, Punisher etc - in Ships and Modules [original thread]
Originally by: Kaeten Amarr still kickass, take alook on the test server, all i see are apocs and armageddons is that a joke?
- by fras - at 2005.03.04 21:16:00
|
149. Laser Nerf: Bye Bye Apoc, Zealot, Sacrilege, Prophecy, Punisher etc - in Ships and Modules [original thread]
Edited by: fras on 04/03/2005 14:03:00 A crusader can fit a full rack of dual light beam II's ok for added range, of course they have less tracking than DLP but i've not tested them in pvp since the new Crusader tracking bonus. They could work...
- by fras - at 2005.03.04 13:55:00
|
150. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
I had no idea dual pulses were being changed too. I went on the test server last night and my previous 14km+ range on dual light pulse II with radios has been dropped to 10km.
- by fras - at 2005.03.04 12:01:00
|
151. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
imho the entire pulse range should be lowered in damage to offset their versatility in range, that's it. Lowering pulse range just makes it look more like a blaster or autocannon. Similar guns = similar combat across race' which doesn't make for e...
- by fras - at 2005.03.03 21:47:00
|
152. Catalyst (Destroyer) Loadout Question - in Ships and Modules [original thread]
Edited by: fras on 23/02/2005 18:50:31 7x 125 rails, 1x 75 gatling rail scramble, web micro aux, 400mm plate, damage mod You can fit and use blasters effectively, destroyers are slow but quite a few frigs will come to you. 8x electron mwd, w...
- by fras - at 2005.02.23 18:47:00
|
153. Battlecruiser agility - doesn't seem right - in Ships and Modules [original thread]
there's something wrong with those stats somewhere, a prophecy seems to turn and accelerate worse than some BS.
- by fras - at 2005.02.23 00:13:00
|
154. Imperium down NORAD pos - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: fras on 19/02/2005 18:47:47 Congrats! 15 hrs tho, I'd have called it a day after 15 mins
- by fras - at 2005.02.19 18:47:00
|
155. Nosferatu Balance Idea - in Ships and Modules [original thread]
What MIstress Saki said.
- by fras - at 2005.02.16 15:24:00
|
156. Nosferatu Balance Idea - in Ships and Modules [original thread]
nanako2, ur talking about real life, real size & alot of technology that's made up - of which u have no idea how it works. This is a game that needs balance.
- by fras - at 2005.02.16 14:01:00
|
157. Nosferatu Balance Idea - in Ships and Modules [original thread]
Edited by: fras on 16/02/2005 13:56:20 Originally by: Nomeshta Do you want warp scramblers and webifiers to work on sig. radius too? Gee, that wont overpower interceptors/frigs anymore will it? Frigates should not be able to use a...
- by fras - at 2005.02.16 13:50:00
|
158. Nosferatu Balance Idea - in Ships and Modules [original thread]
I agree with the poster, NOS are overpowered vs smaller targets. Everything else works on a sig radius basis(except missiles but my guess is that will change soon), why should NOS be any different? If an idea like this went through a BS pilot st...
- by fras - at 2005.02.16 09:20:00
|
159. Retribution vs Enyo? - in Ships and Modules [original thread]
I think a retribution could work in pvp - scramblers are over-rated in small ship combat. Loads of ships I've killed have either had enough stabs to warp out or i've had no scrambler on them.. fit a 20k scrambler in the mid slot, or probably best...
- by fras - at 2005.02.16 09:05:00
|
160. EW is ruined (or I don't get it). - in Ships and Modules [original thread]
there must be something wrong with the coding cuz this sucks. Even if 5 multi's do break lock say 1 in 5 wont that mean the enemy will be able to re-lock almost straight away when the next cycle goes through and fails? Or am i missing something?
- by fras - at 2005.02.16 08:54:00
|
| Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 |
| First page | Previous page | Next page | Last page |