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1. Increase Blood Raiders standing - in Missions & Complexes [original thread]
Edited by: j0sephine on 16/01/2007 20:09:04 "(Hopefully, I am not certain how it stacks with Deplomacy.)" Sadly as per Papa Smurf's guide it doesn't. The system just picks whichever of social skills gives you the best benefit when speaki...
- by j0sephine - at 2007.01.16 20:10:00
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2. 0.0 belt hunting: what NPC's do you think give best loot? - in Missions & Complexes [original thread]
"Blood Raiders. Named Nos, Neuts and Reps = big ISK." Sadly, no; best named repairers go for 200-300 k nowadays, best named cap drainers may score few millions but the market is overloaded as well... neutralizers are rarely in demand since t...
- by j0sephine - at 2007.01.01 04:30:00
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3. Bring back Capital ships into level 4 missions - in Missions & Complexes [original thread]
"They are not narrow minded enough to force people to do PvP and to force them to have human interaction whenever one plays, making people wait for enough human players to come online for ops in order to have some fun and success. (..) I never u...
- by j0sephine - at 2006.12.31 19:29:00
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4. I dont want to fly a RAVEN in missions - in Missions & Complexes [original thread]
"I have been flying a RAVEN in 0.0 ratting for about 3 months now, and I really want a change. I am sick of launching tons of missiles into space waiting forever for them to hit and just plain ass flying real slow. So, if you could chose between...
- by j0sephine - at 2006.12.31 07:28:00
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5. How do I raise my standings with the Guristas - in Missions & Complexes [original thread]
"Will lowering my standing with caldari state improve my standing with guristas? If so, I could always griev some players in empire space until I have high enough standing." Not sure if they actually work this way, but there's only one real way...
- by j0sephine - at 2006.03.17 16:43:00
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6. How do I raise my standings with the Guristas - in Missions & Complexes [original thread]
Criminal Connections skill, and possibly doing missions for the linked factions? I.e. doing 'important' missions for other pirate factions should raise standings with Guristas since they are linked... also failing missions for Caldari and su...
- by j0sephine - at 2006.03.17 15:18:00
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7. Proposed complex and mission NPC changes discussion thread - in Missions & Complexes [original thread]
"is the change out on sisi ?" " A part of Sisi's server hardware is currently used for the closed china alpha test. Therefore, Sisi is unavailable anyway. As soon as Sisi comes back, the correct patches will be uploaded. "
- by j0sephine - at 2006.03.17 15:01:00
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8. Proposed complex and mission NPC changes discussion thread - in Missions & Complexes [original thread]
Edited by: j0sephine on 13/03/2006 16:28:26 "And lsat time I looked destroyers were tougher than frigd and Battlecruisers were tougher than cruisers." Looking is not enough; try to actually kill them and you will discover destroyers die mu...
- by j0sephine - at 2006.03.13 16:28:00
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9. COSMOS - in Missions & Complexes [original thread]
From the link in this section's information sticky: Cosmos Primer (it's not complete, but covers the basics of Caldari COSMOS constellation... the others work in similar manner, i guess ^^;;
- by j0sephine - at 2006.03.09 01:58:00
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10. Worlds Collide = LOL - in Missions & Complexes [original thread]
"Actually I love the mission the way it is, respawning battleships, high bounty Battleships in abundance, took away 32mil in bounty alone from this mission today by doing both the gurista and serpentis sides, and took out the 1mil battleships in ...
- by j0sephine - at 2006.03.09 01:40:00
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11. Proposed complex and mission NPC changes discussion thread - in Missions & Complexes [original thread]
"* Much of the Frigate opponents in higher level complexes, level 4 and above, have been replaced with Destroyers, but will also be noticed in lower level complexes when going deeper into the complexes. * The same goes for Cruisers which will be...
- by j0sephine - at 2006.03.08 21:10:00
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12. COSMOS LVL 3: Ancient Weaponry (3 of 4) - in Missions & Complexes [original thread]
"Now this is a Level III mission...and I dont have an elite cruiser... w/o the ferox is it realistic to think a Caracal or Moa could take it?" I see Caracals running all over the place in Cosmos constellation, including the site in question, so...
- by j0sephine - at 2006.03.07 21:53:00
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13. Cosmos: Troubles with Outlaws (2 of 5) ... item drop rates :/ - in Missions & Complexes [original thread]
mission objective: collect and bring 3 units of Miners, from the contested Lai Dai Refinery in Airmia. Miners appear to *sometimes* drop from Guristas Maniac cruisers, which spawn in the Contested Plagioclase Field deadspace pocket. There's 2 of...
- by j0sephine - at 2006.03.07 19:07:00
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14. NPC Database now online - in Missions & Complexes [original thread]
Edited by: j0sephine on 15/01/2006 00:06:49 Whoa, that was fast =) odd bit though, i remember people complaining about Kyoukans shield boosting to the point of annoyance, and think i remember seeing the shield boost effect on them for that...
- by j0sephine - at 2006.01.15 00:05:00
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15. NPC Database now online - in Missions & Complexes [original thread]
Edited by: j0sephine on 14/01/2006 20:17:43 Bookmarked ;o stickeh please, for the sheer coolness factor \o/ edit : any chance to include the shield boosting/armour repair stats for the NPCs in there, too? ^^;;
- by j0sephine - at 2006.01.14 20:15:00
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16. CCP, let's be reasonable. - in Missions & Complexes [original thread]
"Ok the trick with this mission is to destroy the enemy ships fast enough. When you warp in for the first time you will not see all those ships that are in your screenshot, they spawn after a while. (..) I will look at increasing the spawn tim...
- by j0sephine - at 2006.01.14 04:16:00
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17. Guristas Kyokans (frigates) - in Missions & Complexes [original thread]
"It sounds stupid, but use 5 Light Drones (..)" No, it doesn't sound stupid at all. Light drones are for taking out small targets, they got boosted for that while heavier drones got weakened against small ships. And 5 medium + 5 light drones i...
- by j0sephine - at 2006.01.07 02:06:00
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18. Respect the fleet stabber! - in Missions & Complexes [original thread]
"We had interceptor NPCs mwd to us, orbit and web and when we damaged their shields enough, they mwd'd out of range. A freakin' proper tackler! :D" ... running when the shield gets hurt some? That's not "proper tackler", that's a wimp :s
- by j0sephine - at 2006.01.02 03:20:00
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19. CCP - Please give us visual notification for warp scrambling - in Missions & Complexes [original thread]
"In a swarm if you don't turn off turret effects, you can't move so much in many instances." Turrets (gunfire, ctrl+alt+shift+t) and effects (webbing, scrambling, ctrl+alt+shift+e) are two different sub-systems. You can disable the turret drawi...
- by j0sephine - at 2005.12.27 06:21:00
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20. postRMR level 3 agent missions; a little overkill ccp.. - in Missions & Complexes [original thread]
"Funny thing too, because the message displayed when I fail a lock is "My skill only allow 0 target to be locked" special npc ecm that change your targeting ability to 0?" No, 'tis regular message when you are target jammed with ECM ^^;;
- by j0sephine - at 2005.12.17 07:10:00
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