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261. Macro Mining / Distress Beacon - in Player Features and Ideas Discussion [original thread]
A nice idea, however I can see that being abused heavily :( 4 Step guide to free loot: Step 1: "Yes, would love to have a PvP fight" Step 2: Oh no, I'm losing, screw honor, PANIC BUTTON Step 3: Wow, Concord are fast, awsome seeing those ships in ...
- by swoj - at 2006.03.08 17:45:00
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262. improved graphic engine - in Player Features and Ideas Discussion [original thread]
Originally by: Princess Morenta While I personally would love to see X3 style graphics in EVE - it simply isnt feasible at this time... I mean imagine the lag of a fleet battle with 300 players PLUS drones all duking it out in X3 style gl...
- by swoj - at 2006.03.03 17:50:00
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263. Graviton Physics and other Adv Science skills - in Skill Discussions [original thread]
Edited by: swoj on 01/03/2006 18:13:26 I think there are markets for them, however I think the skills are sold by specific corporations/empires Possible that the skill you are looking for is not sold by any corp in your region. there are cer...
- by swoj - at 2006.03.01 18:13:00
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264. 6 month break from Eve - what to do with my isk? - in EVE General Discussion [original thread]
Aren't there more T2 ammo BPOs coming from agents still? That would bring the BPO price down over all. T1 BPOs are probably a safe investment, they shouldn't sell for less than the seeded market value, so worst case you wouldn't lose anything. Fi...
- by swoj - at 2006.02.25 16:19:00
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265. Instas - Removal Imminent? - in Issues, Workarounds & Localization [original thread]
I agree that safe spots should not be removed, so I do think that the DeadSpace style effect around gates would be the best option (probably justifiable in background story for implementation - warps fields created by the gate prevent warping too ...
- by swoj - at 2006.02.12 20:04:00
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266. Instas - Removal Imminent? - in Issues, Workarounds & Localization [original thread]
I would see any change to the BM system as being only able to BM a physical object and not an empty spot in space. Though I guess that would eliminate the whole 'Safe Spot' idea, which I think was intended functionality. alternatively BMs could st...
- by swoj - at 2006.02.10 16:24:00
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267. 64bit issues - in Issues, Workarounds & Localization [original thread]
Originally by: FatBalls Well, I built my 64bit water colled slammin pci express with two thats right count them 2 nx7800gtx video cards and until I make sure and te4st this for a few weeks for leaks im using a 3200 amd 64bit processor. The...
- by swoj - at 2006.02.02 17:59:00
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268. please stop auto escrow loading - in Player Features and Ideas Discussion [original thread]
Agreed, an ability to search (even if basic just to load the page) rather than just load the last view would great
- by swoj - at 2006.01.31 11:33:00
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269. :O I'm a racist!!! - in Skill Discussions [original thread]
I created Caldari when I started, didn't really know much about the game. However when I created an Alt I went Ammar, for the simple reason that it was the lowest Charisma that I could get! Gave me a fairly balanced character, though perception wa...
- by swoj - at 2006.01.16 16:42:00
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270. L2 Techno Secrets is no fun anymore :( - in EVE General Discussion [original thread]
Techno Secrets wasn't all that hard at lvl2 before the update (and I couldn't try lvl 3 at the time since I didn't the required standing), did it with minimal hassle in a Harpy. I'm sure the settings for the lvl 2 and lvl 3 versions could be set ...
- by swoj - at 2006.01.13 14:46:00
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271. Caldari Merlin Setup - in Ships and Modules [original thread]
limited space and grid/cpu make tanking difficult on frigs, however a shield booster and 2 active hardeners (suitable to the type of RATs you'll be fighting) should fit on if I remember correctly.
- by swoj - at 2006.01.03 21:23:00
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272. Tractor Beam on SiSi - in Ships and Modules [original thread]
Originally by: Niki Silver Ermm - If you are within 15k of a can in an industrial (loot scooper) chances are you can fly to the can faster then you can lock it to use this thing. Might be the case, however you'll now be able to colle...
- by swoj - at 2005.12.03 13:52:00
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273. CCP Lack of Communication in recent Server Problems - in Issues, Workarounds & Localization [original thread]
Edited by: swoj on 09/11/2005 09:33:56 I think a Sticky Announce that can be seen at the top of all forum areas would be useful. I spent a while last night trying to find out what the problem was only to see threads disappearing, just addin...
- by swoj - at 2005.11.09 09:33:00
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274. EVE Server, Jita and 4s. Will update on server status if possible - in EVE General Discussion [original thread]
Might be a good idea to put a stick in the Known Issues section... won't most people go there first when they can't connect?
- by swoj - at 2005.11.09 00:08:00
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275. harpy in 4/10 guristas complex ,enough? or not? - in Missions & Complexes [original thread]
Don't think there are any 3/10 Gurista complexes just now. I've spent some time looking and not found anything.
- by swoj - at 2005.10.19 17:45:00
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276. Autopilot/Route setting issues - inaccessible systems - in Issues, Workarounds & Localization [original thread]
That fixed the problem, I unchecked the "Avoid podkill zones" box and the route showed up. When I checked the box again, the route still remained. Thanks again!
- by swoj - at 2005.10.11 00:06:00
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277. Autopilot/Route setting issues - inaccessible systems - in Issues, Workarounds & Localization [original thread]
not sure why Jita and Kisogo would be listed as either unsafe or as pod kill zones, however I'll check those settings out and see if it makes any difference. Thanks.
- by swoj - at 2005.10.09 16:07:00
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278. Autopilot/Route setting issues - inaccessible systems - in Issues, Workarounds & Localization [original thread]
After downloading the last patch I've had a few issues with the waypoint system setting routes for the autopilot. (been on holiday, otherwise would have reported it sooner) When setting routes, many systems seem to get treated as if they do not h...
- by swoj - at 2005.10.07 20:30:00
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279. An Hour of Downtime PLUS 2 Hours (and Counting) - WTF is going on? - in Issues, Workarounds & Localization [original thread]
Edited by: swoj on 11/09/2005 14:31:00 The explaination is given in the game client when you try to connect "Cluster startup problems. Still working on getting it up, sorry for the inconvenience" Instead of looking at it as a morning screwed ...
- by swoj - at 2005.09.11 14:30:00
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280. Tactical Environments - in Player Features and Ideas Discussion [original thread]
I skipped a couple of pages while reading this however there have been some great ideas so far I like the nebula idea, good possibilities there: - Unstable gases could cause random damage. If you fire your weeapon, gas may explode causing damag...
- by swoj - at 2005.09.09 17:46:00
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