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The Djego
Minmatar merovinger inc
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Posted - 2009.03.09 14:08:00 -
[91]
Edited by: The Djego on 09/03/2009 14:09:10
Originally by: Dethuss
This TBH, blasters are still fine and gallente have far more options for viable ships then most other races, Brutix still puts a hurt with a decent tank, so you have to MWD into range, in a gang pick secondary and start putting a hurt on him.
A Brutix that hurts, isnŠt tanked, it is shield buffered(Neutron fitted with 3 MFS).  A tanked Brutix does about 530 DPS(with my Skills), at 1.5km, ending up scrambled and fare of this range the DPS is just a joke(also the Tank is good if you use Rigs and Overheating, it is prety meh without rigs).
Originally by: Dethuss
Vexor is amazing tbh for a t1 cruiser 1600 plate med blaster thorax will solo most ships it comes across myrm is still somewhat decent although you should probably just fly the brutix Ishtar is amazing Phobos is a great ship
Vexor, Myrm and Ishtar are Drone Ships. Phobos is a HIC(that is general much easier to remove than a Broadsword/Onyx because it only has a strong Buffer or strong active Tank not both).
You can easy outrange a Thorax within Web Range easy if you have a Scrambler. A 1600mm Thorax is quite bad when it comes to slow down after the MWD Cycle that gets you in range making it very unlikely you end up where you want against Cruisers(1.5km)/Frigs(5km) what will kill you in many cases. 
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.03.09 14:16:00 -
[92]
Originally by: heslookinatu
Originally by: marakor
Originally by: Dethuss
Explain how brutix and thorax are bad in gang work? I seem to see tons of pilots doing fine in them. Also what race has better gang ships then gallente while still being able to solo somewhat well (protip Its not amarr)
Amarr have a few ships that can solo very well actually (did you forget the CURSE as its considered one of if not the best solo ship in the game) but then as stated already solo is not only rare but also more about target selection anyway, and amarr also have plenty of the very best gang ships as well as a sniper that can hit at maximum range.
So we have for amarr:
Solo = CURSE (the best solo ship in game imho).
Sniping = Apocalypse (maximum range sniper only the rokh can touch).
Gang = Take your pick (Amarr have the best gang ships in virtually every class/size the game offers).
But hey caldari have the falcon....for now.
Pro tip stop posting.
So the point your getting at is basically train amarr?
Its what i am doing, and for those who complain about FOTM chasing i say its better than whining and i have finished training gallente pvp ships/skills as well as the caldari rail ships anyway so i may as welll do summat.
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Ig Neus
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Posted - 2009.03.09 14:26:00 -
[93]
Originally by: marakor Edited by: marakor on 09/03/2009 13:21:45
I find it interesting that all the ppl who post on here with claims that blasters are fine go on to give examples that are mostly drone ships like the Vexor, Myrm, Domi, Ishtar ect....
The phobos is ok but its a HIC and not much different in ability than other the races HICS. The thorax and its big brother the brutix like other ships used for solo work seem good because the pilots using them pick and choose their targets as do all solo pvpers no matter what ship they choose to use. But in gang combat the thorax and brutix are both death traps due to their lacks.
Of course anyone who does solo pvp picks his targets. This is true for the Pilgrim (that is a better soloer than a Curse) as well. The interesting fact however is that a Plated (1600mm) Thorax with Medium Electrons will probably beat any other T1 Cruiser, especially when you factor the 5 medium ECM Drones. That means that a Thorax does not "seem good" but that it IS good.
Also, Brutix is currently the most useful Tier 1 Battlecruiser. It is cheap and is easy to fit for over 45k EHP and over 700 DPS, without even rigging it. Gank setups (with Neutrons) will do more damage than many Battleships.
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vostok
Minmatar Shadow of xXDEATHXx
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Posted - 2009.03.09 14:37:00 -
[94]
Originally by: Koloch Edited by: Koloch on 09/03/2009 01:27:49
Originally by: sophisticatedlimabean
Are you another liar or do you just hear voices?.
Show me in this thread where i asked you or anybody else for that matter to show me "when" gallente were overpowered....looks like you are the stupid one and not only that but a stupid liar as well.
Originally by: sophisticatedlimabean
..you seem to think that gallente have been/were top dogs in BS pvp for years, so maybe you need a education in how races, ships and systems compare now and in the past.
Originally by: sophisticatedlimabean
You have no idea about the past if you think gallente ruled it for years...
You deny that Gallente were overpowered. It's implied that you want proof for this overpowered phase in Gallente's history re: When?
Looks like you are the fool.
I would say gallente were overpowered when an eos and an arazu/lachesis could take down a gang of 5 anythings. Well not capital obviously, but I know of a time when a carrier had all of its drones killed by those 2 ships and as I remember they just kept it pinned until their friends turned up.
But all of that changed when damps were crippled, making the arazu/lachesis useless, then the warfare link affecting damps was nerfed, which was in turn a nerf to the eos which lost 2 turrets and 2 heavy drones making it deal the same damage as other fleet command ships at about a 1/10th of the range with much less useful bonuses. (if you want to argue about this then yes I will agree that an all ecm gang will find it useful but that hardly makes it a useful ship).
The megathron also used to be quite good when people still used WCS before the nerf and then before hics, because it was worth using 2 point scrams and the damage they did was still good because ravens did 33% less damage but at a much longer range, and the armour res nerf hadn't come in.
T2 ammo also helped drive a few more nails into the coffin, giving javelin and scorch ammo letting the torps and pulse deal a large chunk of their damage up towards the 40km bracket while blasters get nul letting them do less damage than torps or pulse at the ranges where they would be using T1 or faction ammo.
Then of course the most recent nerf is the web nerf, meaning blasters can't track anything in their optimal range, which isn't such an issue for amarr who will generally be fighting at longer ranges since they don't have to mwd at their targets like nutters and ofc torps don't need to track.
Obviously this isn't a timeline, the nerfs didn't happen in this order, but I think we can all agree that it's been a damned long time since gallente were top dog in eve. - Adaptation is not an excuse for lack of ballance! -
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sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.03.09 14:39:00 -
[95]
Originally by: Ig Neus The interesting fact however is that a Plated (1600mm) Thorax with Medium Electrons will probably beat any other T1 Cruiser, especially when you factor the 5 medium ECM Drones. That means that a Thorax does not "seem good" but that it IS good.
No it seems good when you post it like that, but then you realize 1 v 1 TECH 1 cruiser pvp is summat that you would be lucky to find if you were on sissi in FD- and spamming local asking for it, let alone on TQ.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

Ig Neus
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Posted - 2009.03.09 14:45:00 -
[96]
Originally by: sophisticatedlimabean
No it seems good when you post it like that, but then you realize 1 v 1 TECH 1 cruiser pvp is summat that you would be lucky to find if you were on sissi in FD- and spamming local asking for it, let alone on TQ.
Indeed, 1v1 Tech 1 Cruiser PvP is not too common. What about T2 Frigate 1v1s? This is more common, right? Have any Assault Frigates to fight my Ishkur (before you start the blah blah Drone thing, the biggest part of its damage are the blasters) or any Interceptors to try my Taranis?
Also, in Thorax/Brutix are great in small Gangs as well. Especially since their biggest problem (Range) gets solved if you have a T1 Rifter Tackling that you can warp on while he holds target down. Can you seriously tell that you would pick an Amarr T1 Cruiser over Thorax for a Frig/Cruiser gang?
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Tzar'rim
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Posted - 2009.03.09 14:45:00 -
[97]
So, while a 1600 plate thorax with ECMs is VERY good, you state that it's crap because you never run into another solo cruiser... In other words, all cruisers are crap because they never get any targets.
Self-proclaimed idiot
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Delnas Sapphire
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Posted - 2009.03.09 14:47:00 -
[98]
Originally by: Ig Neus
Originally by: sophisticatedlimabean
No it seems good when you post it like that, but then you realize 1 v 1 TECH 1 cruiser pvp is summat that you would be lucky to find if you were on sissi in FD- and spamming local asking for it, let alone on TQ.
Indeed, 1v1 Tech 1 Cruiser PvP is not too common. What about T2 Frigate 1v1s? This is more common, right? Have any Assault Frigates to fight my Ishkur (before you start the blah blah Drone thing, the biggest part of its damage are the blasters) or any Interceptors to try my Taranis?
Also, in Thorax/Brutix are great in small Gangs as well. Especially since their biggest problem (Range) gets solved if you have a T1 Rifter Tackling that you can warp on while he holds target down. Can you seriously tell that you would pick an Amarr T1 Cruiser over Thorax for a Frig/Cruiser gang?
I think his point is you are 100% better off in a matar or amarr ship at this point.
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Tzar'rim
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Posted - 2009.03.09 14:47:00 -
[99]
Originally by: Ig Neus
Originally by: sophisticatedlimabean
No it seems good when you post it like that, but then you realize 1 v 1 TECH 1 cruiser pvp is summat that you would be lucky to find if you were on sissi in FD- and spamming local asking for it, let alone on TQ.
Indeed, 1v1 Tech 1 Cruiser PvP is not too common. What about T2 Frigate 1v1s? This is more common, right? Have any Assault Frigates to fight my Ishkur (before you start the blah blah Drone thing, the biggest part of its damage are the blasters) or any Interceptors to try my Taranis?
Also, in Thorax/Brutix are great in small Gangs as well. Especially since their biggest problem (Range) gets solved if you have a T1 Rifter Tackling that you can warp on while he holds target down. Can you seriously tell that you would pick an Amarr T1 Cruiser over Thorax for a Frig/Cruiser gang?
Give me a small gang of 5 1600 thoraxes with 50 ECM drones, lets see what you CAN'T take on.
Self-proclaimed idiot
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.03.09 14:54:00 -
[100]
After reading this thread I have decided to train medium blaster spec.
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.03.09 14:59:00 -
[101]
Originally by: Tzar'rim
Originally by: Ig Neus
Originally by: sophisticatedlimabean
No it seems good when you post it like that, but then you realize 1 v 1 TECH 1 cruiser pvp is summat that you would be lucky to find if you were on sissi in FD- and spamming local asking for it, let alone on TQ.
Indeed, 1v1 Tech 1 Cruiser PvP is not too common. What about T2 Frigate 1v1s? This is more common, right? Have any Assault Frigates to fight my Ishkur (before you start the blah blah Drone thing, the biggest part of its damage are the blasters) or any Interceptors to try my Taranis?
Also, in Thorax/Brutix are great in small Gangs as well. Especially since their biggest problem (Range) gets solved if you have a T1 Rifter Tackling that you can warp on while he holds target down. Can you seriously tell that you would pick an Amarr T1 Cruiser over Thorax for a Frig/Cruiser gang?
Give me a small gang of 5 1600 thoraxes with 50 ECM drones, lets see what you CAN'T take on.
WTB 100mbit Thorax x 5
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Delnas Sapphire
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Posted - 2009.03.09 14:59:00 -
[102]
Originally by: Malcanis After reading this thread I have decided to train medium blaster spec.
How did you get that out of this thread 
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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.03.09 15:27:00 -
[103]
Edited by: NightmareX on 09/03/2009 15:35:52
Originally by: Malcanis After reading this thread I have decided to train medium blaster spec.
, that's how you do it when someone whines about Blasters.
LOL, the crying and whining because someone is a total noob with Blasters is just amazing.
I have every of the Blaster Spec skills at level 4.
I also have 18.1 mill SP in Gunnery only in Projectile and Blaster skills. Rest of the skills like Sharpshooter, Rapid Firing etc is at level 5, so i for sure have the skills to use those weapons .
And i have never had any problems with Blasters after the web nerf. So i'll guess i can say that Blasters is fine.
And don't come with but, but, but, but.......Blasters sucks because they are yadda yadda yadda.
Blasters don't sucks because one guy use Blasters wrong and don't have the skills for it. Everyone have different play styles. And for my play style, Blasters are PERFECTLY fine. Just use Blasters in the right PVP situations and you will see what they are good at . It's simple.
So they can't still suck then for me, can they?. Or do they still sucks for me because someone sucks at using Blasters right and then goes eeeeeeeemmmmmmmoooooooooo raaaaaaaaaage on the forum and cry like a baby here that Blasters sucks?, when in fact it's them self who are the failure.
Anyways. Going for Minmatar is a good choice. I'm pretty specializated in Minmatar ships from frigs and up to Marauders. So i can say that if your going for solo / small scale PVP, then Minmatar is the way to go, if you want to have ALOT of fun.
When i say fun, it doesn't mean they are the best. Well they might be best at something. But i rather use something that are very fun to use than using the ships or weapons that are FOTM.
The worst thing you ever can do is to listen to the FOTM noobs / bears or the EFT warriors. Just believe me when i say it.
Check out my new flash web page: Dark Paradise |

Jofridur
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Posted - 2009.03.09 15:31:00 -
[104]
Sounds like you want Minmatar ships but the FOTM is tempting...
Train both, you probably have most of the skills you need already.
Minmatar Frigate 5 Minmatar Cruiser 5 Amarr Frigate 5 Amarr Cruiser 5
Small Laser/Projectiles Medium Laser/Projectiles
Add a dash of Shield skills if you don't have any.
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Absalom Marathon
The Athiest Syndicate
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Posted - 2009.03.09 15:37:00 -
[105]
Edited by: Absalom Marathon on 09/03/2009 15:37:45
Quote: A Brutix with Ions, a 800mm plate, 2 MFS, a DCU, an EANM, the typical Medium setup and 3 Trimarks gets 51.650 EHP and 752 DPS with Void. I'd say that this hurts and that 51.650 is not paper thin.
No. Please no. Seriously, this is not eft, we're talking 'real' eve. Putting 60+mil worth of rigs on a t1 BC is absurd for all but like, 2% of pvpers. I like the brutix, so not arguing there, but having more than like 10mil of rigs on it is crazy.
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Cohkka
Celestial Apocalypse
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Posted - 2009.03.09 15:37:00 -
[106]
Originally by: Dethuss
This TBH, blasters are still fine and gallente have far more options for viable ships then most other races, Brutix still puts a hurt with a decent tank, so you have to MWD into range, in a gang pick secondary and start putting a hurt on him.
If you were in my gang I'd shoot your ass for such a comment.
Don't speak english, just F5, F5, F5... |

NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.03.09 15:42:00 -
[107]
Edited by: NightmareX on 09/03/2009 15:45:55
Originally by: Cohkka
Originally by: Dethuss
This TBH, blasters are still fine and gallente have far more options for viable ships then most other races, Brutix still puts a hurt with a decent tank, so you have to MWD into range, in a gang pick secondary and start putting a hurt on him.
If you were in my gang I'd shoot your ass for such a comment.
About the secondary target there, i agree with you there Cohkka.
The only way i would aggro a secondary target while shooting the primary is only if i have a ships with ECM or Remote Sensor Damps.
Shoot the primary and jam / damp the secondary or others except for the primary.
Originally by: Absalom Marathon Putting 60+mil worth of rigs on a t1 BC is absurd for all but like, 2% of pvpers. I like the brutix, so not arguing there, but having more than like 10mil of rigs on it is crazy.
Heh.
I use to put rigs on my Tempest that is worth like 50-60 mill isk .
Check out my new flash web page: Dark Paradise |

Ig Neus
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Posted - 2009.03.09 15:45:00 -
[108]
Originally by: Absalom Marathon Edited by: Absalom Marathon on 09/03/2009 15:37:45
Quote: A Brutix with Ions, a 800mm plate, 2 MFS, a DCU, an EANM, the typical Medium setup and 3 Trimarks gets 51.650 EHP and 752 DPS with Void. I'd say that this hurts and that 51.650 is not paper thin.
No. Please no. Seriously, this is not eft, we're talking 'real' eve. Putting 60+mil worth of rigs on a t1 BC is absurd for all but like, 2% of pvpers. I like the brutix, so not arguing there, but having more than like 10mil of rigs on it is crazy.
Oh, I generally agree with you. I prefer to fly cheap as well, even if 60 milions are not a big deal (can make that much in half a day missioning with my alt).
Anyway in the same post you quoted I posted that as well (was talking about Brutix of course) :
Quote: It is cheap and is easy to fit for over 45k EHP and over 700 DPS, without even rigging it. Gank setups (with Neutrons) will do more damage than many Battleships.
Just could not resist giving some numbers for an expensive fitting as well.
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sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.03.09 15:55:00 -
[109]
Originally by: marakor So we have for amarr:
Solo = CURSE/PILGRIM (the best solo ship/s in game imho).
Sniping = Apocalypse (maximum range sniper only the rokh can touch).
Gang = Take your pick (Amarr have the best gang ships in virtually every class/size the game offers).
This tbh.
PPL say that gallente/blasters should have a niche but it seems to me that amarr have the best ship for virtually every niche in the game.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.03.09 15:59:00 -
[110]
Edited by: NightmareX on 09/03/2009 16:05:07
Originally by: sophisticatedlimabean
Originally by: marakor So we have for amarr:
Solo = CURSE/PILGRIM (the best solo ship/s in game imho).
Sniping = Apocalypse (maximum range sniper only the rokh can touch).
Gang = Take your pick (Amarr have the best gang ships in virtually every class/size the game offers).
This tbh.
PPL say that gallente/blasters should have a niche but it seems to me that amarr have the best ship for virtually every niche in the game.
Yes that's YOUR opinion.
It doesn't mean that Amarr is best, at all, only because someone just say that those Amarr ships are very good, because those Amarr ships is good for someone because of their play style.
And because of that, Amarr can be as much crap as Gallente. I know Gallente is crap at something, and it's the same with the rest of the races.
The races we can use is not meant to be best at everything.
The only non playable race for us i can think of that might be best at absolutely everything is Jove .
Check out my new flash web page: Dark Paradise |

Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.03.09 16:00:00 -
[111]
Originally by: Delnas Sapphire
Originally by: Malcanis After reading this thread I have decided to train medium blaster spec.
How did you get that out of this thread 
3rd beer
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Ig Neus
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Posted - 2009.03.09 16:12:00 -
[112]
Originally by: sophisticatedlimabean
Originally by: marakor So we have for amarr:
Solo = CURSE/PILGRIM (the best solo ship/s in game imho).
Sniping = Apocalypse (maximum range sniper only the rokh can touch).
Gang = Take your pick (Amarr have the best gang ships in virtually every class/size the game offers).
This tbh.
PPL say that gallente/blasters should have a niche but it seems to me that amarr have the best ship for virtually every niche in the game.
I agree that Pilgrim/Curse is a nice solo ship and that Apocalypse (and other 2 Amarr BS) are great at their roles. In fact I think everybody agrees on that. I really disagree with the statement that Amarr have the best gang ships in every class/size the game offers however.
They have great Battleships and their Recons are good for Solo. That's all. I am not going to bother explaining why the following ships are at least as good as their amarr equivelant for gangs, hope you can understand it :
Frigate : Rifter AF : Ishkur/Jaguar/Harpy Interceptor : Taranis (for Damage) or Stilleto (for Tackling) Cruiser : Thorax/Vexor/Rupture Recon : Falcon BC : Hurricane/Myrmidon/Brutix (Drake as well if you want a super tanked BC)
Note that I am just including the first ships that come to my mind and that I also prefer Vagabond and Ishtar to Amarr HACs but I understand that people may disagree here.
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Smokeyblood
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Posted - 2009.03.09 19:14:00 -
[113]
Originally by: NightmareX Edited by: NightmareX on 09/03/2009 16:05:07
Originally by: sophisticatedlimabean
Originally by: marakor So we have for amarr:
Solo = CURSE/PILGRIM (the best solo ship/s in game imho).
Sniping = Apocalypse (maximum range sniper only the rokh can touch).
Gang = Take your pick (Amarr have the best gang ships in virtually every class/size the game offers).
This tbh.
PPL say that gallente/blasters should have a niche but it seems to me that amarr have the best ship for virtually every niche in the game.
Yes that's YOUR opinion.
It doesn't mean that Amarr is best, at all, only because someone just say that those Amarr ships are very good, because those Amarr ships is good for someone because of their play style.
And because of that, Amarr can be as much crap as Gallente. I know Gallente is crap at something, and it's the same with the rest of the races.
The races we can use is not meant to be best at everything.
The only non playable race for us i can think of that might be best at absolutely everything is Jove .
So which gallente blaster ships do you regularly take on gangs that are effective? What ships do you solo in that are effective?
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sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.03.09 19:30:00 -
[114]
Originally by: Smokeyblood
So which gallente blaster ships do you regularly take on gangs that are effective? What ships do you solo in that are effective?
He doesn't he mostly plays on sissi with either pimped standard ships (T2 rigs + HG implants minimum) or equally pimped marauders ect ect. Although he does occasionally fully pimp out a ship with officer/faction mods as well.
His main 1 v 1 BF area BS is a ECMPEST i believe , with the standard T2 fit although HG implants + T2 rigs are standard fit as well....100isk per module makes sissi warriors brave. While unfortunately making them totally unrealistic for practical purposes or for a understanding of pvp on TQ.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

Smokeyblood
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Posted - 2009.03.09 19:32:00 -
[115]
Originally by: sophisticatedlimabean
Originally by: Smokeyblood
So which gallente blaster ships do you regularly take on gangs that are effective? What ships do you solo in that are effective?
He doesn't he mostly plays on sissi with either pimped standard ships (T2 rigs + HG implants minimum) or equally pimped marauders ect ect. Although he does occasionally fully pimp out a ship with officer/faction mods as well.
His main 1 v 1 BF area BS is a ECMPEST i believe , with the standard T2 fit although HG implants + T2 rigs are standard fit as well....100isk per module makes sissi warriors brave. While unfortunately making them totally unrealistic for practical purposes or for a understanding of pvp on TQ.
This is kinda what i was thinking that he had unrealistic impressions of blasters as while they are not completely broken yet, are outclassed by minnie and amarr ships in almost every category except for interceptor.
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Fistme
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Posted - 2009.03.09 20:38:00 -
[116]
Blasters are good for 1v1, lasers are better for everything else. Guess how often people 1v1 .
So to reply to the OP before I get myself off topic I suggest you train for the zealot and later try and skill up to the geddon and apoc. Geddon is king of RR med range fleet battles, Apoc is king of long range fleet battles! The Zealot is a great ship for roaming hac gangs and is very effective with both pulse and beams!
Now for the Blaster Whine! (you all knew it was coming)
Now I think most people that are at least mildly objective about the current state of PVP understand that Blasters could be much better in their point blank role to add a little diversity to small and medium sized gangs that are currently dominated by the RR, high EHP, long range DPS of the Amarr ships.
What I propose is to increase the dps of medium and large blasters by 5-7% while also increase the amount of cap they use(oh noes! a trade off!). I do not think that any adjustment to small blasters is needed as the ships they are commonly fitted to are doing amazingly well, if not too well! A scaled buff to blasters across the entire lineup would most certainly make these ships (taranis, ishkur) far too potent.
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Arlekina
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Posted - 2009.03.09 20:45:00 -
[117]
For everyone claiming blasters are good, please link your latest real kills with a blaster ship. lets see if you have a clue. |

NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.03.09 20:47:00 -
[118]
Edited by: NightmareX on 09/03/2009 20:56:31
Originally by: sophisticatedlimabean
Originally by: Smokeyblood
So which gallente blaster ships do you regularly take on gangs that are effective? What ships do you solo in that are effective?
He doesn't he mostly plays on sissi with either pimped standard ships (T2 rigs + HG implants minimum) or equally pimped marauders ect ect. Although he does occasionally fully pimp out a ship with officer/faction mods as well.
His main 1 v 1 BF area BS is a ECMPEST i believe , with the standard T2 fit although HG implants + T2 rigs are standard fit as well....100isk per module makes sissi warriors brave. While unfortunately making them totally unrealistic for practical purposes or for a understanding of pvp on TQ.
OMG, each items on sisi cost 100 isk, omg?.
Like that have anything to say?. It's a reason it's a TEST SERVER. It's because we can test out everything on sisi that are on market to 100 isk. Sisi is not to grind missions everytime just to get isk to buy some things to test out.
And no, the only ship i have that is pimped out is a Megathron Navy Issue, should we say omg to that to?. OMG a Navy BS have a faction / officer / deadspace modules. WHAT THE HELL IS THAT ?. I have that Navy Mega on TQ to.
But you probably don't know it though. But i have been fighting everything in a Megathron there. All from 1 vs 1 to 1 vs 5, 10 vs 10, 10 vs 5 etc. And we have been fighting all kinds of ships with all kinds of tactics.
And why doesn't i have a problem with Blasters after all of that?.
I don't think it will be any difference on TQ either. Because since i have tried everything a Megathron can do on sisi, i don't believe there is some new ways to fight on TQ than i have tried on Sisi.
But heh, your just think omg it's sisi, so nothing can be true there, rite?.
And again, about the rigs. The only difference by using T2 rigs on Sisi is that your ship will last a little longer, or do a little more damage, but hey, when everyone else on Sisi is using T2 rigs and HG Slave / Crystal sets, then why shouldn't i do it then?.
I hope you get this. 95% of the players in EVE on TQ are using t1 rigs. I'll do it my self on TQ.
And then take it this way. Ok, lets say everyone was using t1 rigs on Sisi to. It would still be the same if everyone was using T2 rigs, simply because using T2 rigs would be the same if CCP for exaple just gave 5% extra HP to all ships on Sisi.
It wouldn't be any different. But you get my point yeah?. Or are you to dumb to understand that.
I REALLY hope you understand it. Because if you don't, then how you understand how Blasters work then?, if you cannot see the difference by using t1 and t2 rigs / Slave & Crystal set on sisi.
I don't know how many times i have told you this. But i think i'm gonna ask the same question as another in this topic asked about. But do you still have memory problems, problems to remember things?.
But i wont tell you this one more time, because your just whining your ass of anyways.
Check out my new flash web page: Dark Paradise |

Arlekina
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Posted - 2009.03.09 20:57:00 -
[119]
Originally by: NightmareX Edited by: NightmareX on 09/03/2009 20:50:46
Originally by: sophisticatedlimabean
Originally by: Smokeyblood
So which gallente blaster ships do you regularly take on gangs that are effective? What ships do you solo in that are effective?
He doesn't he mostly plays on sissi with either pimped standard ships (T2 rigs + HG implants minimum) or equally pimped marauders ect ect. Although he does occasionally fully pimp out a ship with officer/faction mods as well.
His main 1 v 1 BF area BS is a ECMPEST i believe , with the standard T2 fit although HG implants + T2 rigs are standard fit as well....100isk per module makes sissi warriors brave. While unfortunately making them totally unrealistic for practical purposes or for a understanding of pvp on TQ.
But you probably don't know it though. But i have been fighting everything in a Megathron there. All from 1 vs 1 to 1 vs 5, 10 vs 10, 10 vs 5 etc. And we have been fighting all kinds of ships with all kinds of tactics.
And why doesn't i have a problem with Blasters after all of that?.
I don't think it will be any difference on TQ either. Because since i have tried everything a Megathron can do on sisi, i don't believe there is some new ways to fight on TQ than i have tried on Sisi.
So you got no TQ killmails with blasters? Lets see them. BTW TQ =/= Sisi.
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sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.03.09 21:11:00 -
[120]
Edited by: sophisticatedlimabean on 09/03/2009 21:12:12
Originally by: NightmareX
Like that have anything to say?. It's a reason it's a TEST SERVER. It's because we can test out everything on sisi that are on market to 100 isk. Sisi is not to grind missions everytime just to get isk to buy some things to test out.
You do not test on sissi you play on sissi cos its cheaper and easier as there are rules and BF areas ect. Oh and you have been using virtually the same ECMPEST fit for god knows how long now......
......just how much more "testing" can it need before its ready for TQ...  
Originally by: NightmareX I REALLY hope you understand it. Because if you don't, then how you understand how Blasters work then?, if you cannot see the difference by using t1 and t2 rigs / Slave & Crystal set on sisi.
It wouldn't be any different. But you get my point yeah?. Or are you to dumb to understand that.
Using T2 rigs and HG implants on sissi makes any data taken useless for TQ as ppl do not generally use T2 rigs and HG implants on TQ.
And if you cannot see how using T2 Armour rigs and slaves ect would effect your results when fighting CAP dependent ships then it is you who are dumb beyond belief. Let alone how speed rigs and all the other T2 rig and implant items ppl hardly ever use would effect what ever results you get.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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