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sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.03.10 00:39:00 -
[181]
Originally by: NightmareX Edited by: NightmareX on 10/03/2009 00:33:12
Originally by: sophisticatedlimabean
Originally by: NightmareX exaggerated rant
/ignore exaggerating emo troll.
Want to get reported again?.
Answer me the question over here or STFU.
Report all you like pal, the last i checked i do not have 658084854068409 alts and have no interest in discussing this topic with somebody who does not have the ability to understand it and resorts to such exaggerated and emo comments when he cannot counter my points.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.03.10 00:44:00 -
[182]
Edited by: sophisticatedlimabean on 10/03/2009 00:54:23
Originally by: Koloch
Originally by: sophisticatedlimabean
I could hardly claim they were poor and in need of help then use them as my ship of choice now could i?...anyway losses are of less importance than dmg done and effectiveness in gang relative to other ships of the same class..
Yes, I guess that could be true, but I would have expected you to atleast have some failed attempts at using blaster ships in general. I know quite a few players that have a lot of kills/losses using blaster ships. I would take their opinion on how the ships fair in tq combat over someone that doesn't use them at all.
I have used them in the past and tested/tried them post nerf, and i know i have lost some so if you wanna look back im sure you will find some.
Remember losing a ship is not how you define if it is useless or not, all that defines is if you got unlucky or called primary.......the test of a ship is how it performs in combat and how effective it is within your gangs peramiters/abilities, and as such using it a few times will show how relatively effective it is, losing it or not is mostly unimportant in regards to that as you could have had a blob drop on you or even just simply screwed up (good ships die when you do that as well as poor ones).
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.03.10 00:46:00 -
[183]
Edited by: NightmareX on 10/03/2009 00:55:59
Originally by: Liang Nuren
Originally by: NightmareX If you can prove me that Blasters are crap, while they work pretty good for me atm, then i will forgive you and say that i'm a sisi noob and that i really sucks.
You're a sisi noob that really sucks. Hi Nightmare :)
But if you're curious, my assumption is that most people in this game suck at it. You can make virtually anything work for you if you're *good* at PVP. There are dangerous ships, and then there are people that make anything dangerous.
Being in the second category does not mean that everything you touch is perfectly balanced. :)
-Liang
Now that's a face i haven't seen in ages lol .
Well yeah. your right about the PVP things. I have used ages to find out how every BS'es in EVE works, and then used all kind of setups on them. And i have been using years of years to find out how every battleships works.
Or the only BS'es (Marauders) i can't use yet is Golem and Paladin.
I have tested every of the Amarr BS'es including the Navy Apoc on sisi to. So i know how they are. I found them good on what i used them for, but i found out in the end that Amarr BS'es was the wrong race for me to train for. Or to specialize in. Because it was not good for my play style.
So i trained Minmatar and Gallente. I started to train Caldari in my noob days though.
And now today, i'm VERY VERY skilled in using every Minmatar and Gallente ships from frigs up to Marauders. And even when i don't have a huge amount of kills (around 600 in total), i still know how to use pretty much every BS'es in EVE 100% right.
As EVE is today, you have to use your brain, and i'm good at using my brain. Doing e-peen on how many kills you have in EVE and then say omg hahahah nooooob, i have more kills than you so i must be better than you is a joke tbh . It doesn't prove at all how good you are.
I know some players who have over 6k kills in just 1 year. Because he sit in a carrier or a battleship with smartbombs and kill frigs and shuttles all day long.
Can he say hah, i have over 6k kills in 1 year, i must be better than you in PVP?. Nah he can't.
EDIT: sophisticatedlimabean, answer my question or STFU. Or are you proving that you don't know ****?.
If you really mean that Blasters are crap, then for god sake explain to me why they are crap, and please give a very detailed reason why they sucks to. Not just go and whine like a ******ed noobcake.
Check out my new flash web page: Dark Paradise |

Aylara
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Posted - 2009.03.10 00:57:00 -
[184]
Yes, stay away from the Diemost, stick with the Vaga, is one of the best ships in EVE. If you really want to try blasters, don't fly anything under BS, or you'll be toasted most of the time, unless you're in an big bl... i mean fleet.
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vostok
Minmatar Shadow of xXDEATHXx
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Posted - 2009.03.10 01:42:00 -
[185]
Edited by: vostok on 10/03/2009 01:43:08
I tire of your fail....
Originally by: NightmareX
And now today, i'm VERY VERY skilled in using every Minmatar and Gallente ships from frigs up to Marauders. And even when i don't have a huge amount of kills (around 600 in total), i still know how to use pretty much every BS'es in EVE 100% right.
Now, the way gang combat works, the chances are in any medium sized engagements that you will have to switch between targets and these may likely be at different ranges. Every other class of BS can either fight easily at all these ranges or can adjust quickly to. Now that used to be fine because the megathron did significantly more damage than any other battleship once it got in range, but the res nerf along with the torp buff have left blaster dps surprisingly similar to its longer range counterparts with none of the benefits. That coupled with the web nerf makes ships harder to keep in the right range not to mention unless both are stationary you will lose a lot of dps to tracking.
Also, if you know how to fly every BS perfectly, do you know when not to fly them? I want to see battleships back in gang combat personally, but at the moment they just don't cut it unless you're spider tanking.
Originally by: NightmareX
As EVE is today, you have to use your brain, and i'm good at using my brain. Doing e-peen on how many kills you have in EVE and then say omg hahahah nooooob, i have more kills than you so i must be better than you is a joke tbh . It doesn't prove at all how good you are.
I know some players who have over 6k kills in just 1 year. Because he sit in a carrier or a battleship with smartbombs and kill frigs and shuttles all day long.
Can he say hah, i have over 6k kills in 1 year, i must be better than you in PVP because i have 2500 more kills than you?. Nah he can't.
And yet I would trust the words of somebody who has 6000 kills in a *real* pvp ship (mostly gang ships or perhaps a logistics style carrier) any day over somebody who ****s about on sisi thinking its a good place to test.
Combat does not happen like it does on sisi, exceptions maybe being people testing formations for alliance tournies, but then that's nothing like TQ pvp either. So stop swanning around here like you're so righteous when you seem to know very little on the subjects.
Originally by: NightmareX
EDIT: sophisticatedlimabean, answer my question or STFU. Or are you proving that you don't know ****?.
If you really mean that Blasters are crap, then for god sake explain to me why they are crap, and please give a very detailed reason why they sucks to. Not just go and whine like a ******ed noobcake.
All of the reasons have been answered in many many threads, hell I have answered some key points here. I'm not going to do the number crunches because I have done them many many times before and so have many other people.
Oh and lastly, I promise you, it's you who looks like the noobcake, so please just stop posting. - Adaptation is not an excuse for lack of ballance! -
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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.03.10 19:30:00 -
[186]
I don't really care what you guys here say. Until you get me to believe that Blasters are crap, then i will not listen to any of the epic whines here. It's waste of energy to listen to fail players who use the weapons totally wrong.
When the Blasters works pretty good for me, like they have done for me the last 2-3 years, then i guess the weapons are good. Or are they still crap for me only because someone say they are crap?.
I wont listen to noobs or whatever when they then cry like an idiot because they fail to use the weapon right and to use the ships with the Blasters in the right situations.
So instead of whining here, then show me why Blasters sucks by giving me fraps, logs from a fight, pictures etc, you get it. Instead of whine without giving any evidence.
Check out my new flash web page: Dark Paradise |

Megan Maynard
Minmatar Out of Order Tenth Legion
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Posted - 2009.03.10 19:41:00 -
[187]
I wonder if he's ever say....tried rails?
I wasn't a huge fan of arty's for a long time because of the fitting, once i got that figured out I loved the range. Stop, hammer time. |

vostok
Minmatar Shadow of xXDEATHXx
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Posted - 2009.03.11 06:02:00 -
[188]
Originally by: Megan Maynard I wonder if he's ever say....tried rails?
I wasn't a huge fan of arty's for a long time because of the fitting, once i got that figured out I loved the range.
I do love the range, on my alt's 47km megapulse lasers, and unlike rails and arty, they can actually deal damage.
I also like the range on torps since its the perfect range for gang combat with javelins going out to 40km.
The fact is, while blasters do still deal marginally more damage than torps and pulse, but getting into the range and then manipulating the ship so you can track your target is just too much compared to ships that can function at 2 or 3 times the range and lay down most of the dps.
The raven especially with its 2 utility highslots and its lack of need of cap. The only way a megathron can match a raven is with slaves and a massive hp buffer, which not everybody wants to pay for on TQ for something that is likely to be ganked.
Here's some food for thought:
Raven: 2 heavy neut which can run for around 3 min 948 dps from torps at aprox. 28km range 93k EHP 96 DPS passive tank at max regen and ofc a mwd
Throw in 5 whatever drones, probably ECM and you end up with something, imo more useful than a megathron.
It doesn't have the same EHP and it's not tackling but the invul's can be overloaded for more EHP and all of its damage is going to be applied where it's needed until the ship is dead since its weapons are capless and not fussy about range.
I honestly have a hard time seeing many situations where a megathron is preferable to this. After all, before drones, the raven does more raw dps, it'd be hard to say which can apply the most dps since that depends largely on the target, but still...
Its not about blasters being ok on test server, its about them being balanced in the real game, and as it stands I would say somebody using blasters starts with a disadvantage.
Also, the rokh is arguably a better blaster ship than the megathron or hyperion. Lets just say I've never seen a blaster boat eat through the EHP of a rokh before the rokh has eaten the gallente ship. - Adaptation is not an excuse for lack of ballance! -
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.03.11 10:59:00 -
[189]
Edited by: marakor on 11/03/2009 11:07:10
Originally by: vostok
Originally by: Megan Maynard I wonder if he's ever say....tried rails?
I wasn't a huge fan of arty's for a long time because of the fitting, once i got that figured out I loved the range.
I do love the range, on my alt's 47km megapulse lasers, and unlike rails and arty, they can actually deal damage.
I also like the range on torps since its the perfect range for gang combat with javelins going out to 40km.
The fact is, while blasters do still deal marginally more damage than torps and pulse, but getting into the range and then manipulating the ship so you can track your target is just too much compared to ships that can function at 2 or 3 times the range and lay down most of the dps.
Yup 800ms takes you a while to get into range and a bucket tonne of time (if ever) when there is multiple targets around.
Blasters however should not be given more range, they should how ever do more dmg in the ranges they already do.
Oh and nightmare x you are wrong, using modules that are not regularly used on TQ and doing almost all of your pvp on sissi makes your ideas and results worthless on TQ, and your skills at TQ pvp lacking as there's lots of things on TQ that can and do happen that never happen in a controlled environment like sissi.
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Traderboz
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Posted - 2009.03.11 11:33:00 -
[190]
This thread entertains. Reminds me of NightmareX arguing with people about how badass the tempest is on SiSi in the old Minmatar/projectiles thread.
Keep it up guys. 
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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.03.11 22:49:00 -
[191]
Edited by: NightmareX on 11/03/2009 22:55:21
Originally by: marakor Oh and nightmare x you are wrong, using modules that are not regularly used on TQ and doing almost all of your pvp on sissi makes your ideas and results worthless on TQ, and your skills at TQ pvp lacking as there's lots of things on TQ that can and do happen that never happen in a controlled environment like sissi.
Where i'am wrong?. I'm wrong that Blasters works pretty good for me?.
Well they can't exactly be crap when they are fine for me.
Or did you mean that i use modules that isn't common on TQ?. Well, t2 rigs are used by some though. But i can to some point agree that implants like Slaves are more rare. Heck, i can even get a LG Slave set to 500 mill isk now. It's not that much.
So i have nothing to be afraid of . And as long they work for me, then why should i listen to the epic noob whines here?.
Oh fyi. I have tested out a Megathron many times on TQ to.
The thing when i test out a Megathron on sisi, then i will see how it will perform when targets are webbed, also how good i can hit them while they are webbed and not webbed etc. Then i can see how much damage i can take on them.
Tests like that will not be ANY different from what it is on TQ. Because the damage (except for damage implants) and tracking + the web is 100% the same on Sisi and TQ.
Originally by: Traderboz This thread entertains. Reminds me of NightmareX arguing with people about how badass the tempest is on SiSi in the old Minmatar/projectiles thread.
Keep it up guys. 
Don't forget that the Tempest is the main ship i use on TQ now. I have used it as main BS for over 3 years now and i have used it in all from 1 vs 1 to 10 vs 10 to 50 vs 50 and 400 vs 400 etc. So i have used the ship in every possible ways you can use it for on TQ.
I even use it to npc in to lol. It works pretty good with the setup i use on the Tempest.
But hey, Tempest still owns in small scale PVP .
Check out my new flash web page: Dark Paradise |

vostok
Minmatar Shadow of xXDEATHXx
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Posted - 2009.03.11 22:54:00 -
[192]
Originally by: NightmareX
Tests like that will not be ANY different from what it is on TQ. Because the damage (except for damage implants) and tracking + the web is 100% the same on Sisi and TQ.
Your denial amuses me. The fact is, it wont affect you, because you don't really play eve, you play sisi.
And the irony of calling the people who actually fight on TQ noobs...
/me walks off laughing to himself - Adaptation is not an excuse for lack of ballance! -
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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.03.11 22:57:00 -
[193]
Originally by: vostok
Originally by: NightmareX
Tests like that will not be ANY different from what it is on TQ. Because the damage (except for damage implants) and tracking + the web is 100% the same on Sisi and TQ.
Your denial amuses me. The fact is, it wont affect you, because you don't really play eve, you play sisi.
And the irony of calling the people who actually fight on TQ noobs...
/me walks off laughing to himself
Did you even read what i did say there?.
If you did, why did you reply with that?.
Is it because the damage (without implants), the tracking, web strenght is different on TQ than it is on TQ?.
Check out my new flash web page: Dark Paradise |

Liang Nuren
No Salvation Blackguard Coalition
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Posted - 2009.03.11 23:02:00 -
[194]
Originally by: NightmareX
Did you even read what i did say there?.
If you did, why did you reply with that?.
Is it because the damage (without implants), the tracking, web strenght is different on TQ than it is on Sisi?.
It's because of the fact that even if the modules are the same on tq and sisi that *people* fly differently there. I know I fly *alot* differently on sisi than TQ.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

NightmareX
Celtic Anarchy Force Of Evil
|
Posted - 2009.03.11 23:05:00 -
[195]
Edited by: NightmareX on 11/03/2009 23:06:32
Originally by: Liang Nuren
Originally by: NightmareX
Did you even read what i did say there?.
If you did, why did you reply with that?.
Is it because the damage (without implants), the tracking, web strenght is different on TQ than it is on Sisi?.
It's because of the fact that even if the modules are the same on tq and sisi that *people* fly differently there. I know I fly *alot* differently on sisi than TQ.
-Liang
Yeah. But finding out how every BS'es and Marauders can hit the different types of ship classes is a good thing to know.
There is tons of other ways i'm testing out the ships in to.
Because if i do that and get a picture of how every BS'es is, then it's much much easier for me later when i'm gonna do PVP on TQ, because then i know exactly what kind of ship i better use after what kind of PVP we are gonna do.
Check out my new flash web page: Dark Paradise |

Liang Nuren
No Salvation Blackguard Coalition
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Posted - 2009.03.11 23:10:00 -
[196]
Originally by: NightmareX
Yeah. But finding out how every BS'es and Marauders can hit the different types of ship classes is a good thing to know.
There is tons of other ways i'm testing out the ships in to.
Because if i do that and get a picture of how every BS'es is, then it's much much easier for me later when i'm gonna do PVP on TQ, because then i know exactly what kind of ship i better use after what kind of PVP we are gonna do.
What I'm saying doesn't contradict what you just said. What I'm saying contradicts that you're in a good position to tell everyone they're noobs and don't know how to play the game because *YOU* aren't affected by this problem on sisi.
Because *EVERYONE* flies differently on sisi, you won't and CAN'T have the full range of experiences that people face EVERY DAY on live.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.03.11 23:15:00 -
[197]
Edited by: NightmareX on 11/03/2009 23:16:58
Originally by: Liang Nuren
Originally by: NightmareX
Yeah. But finding out how every BS'es and Marauders can hit the different types of ship classes is a good thing to know.
There is tons of other ways i'm testing out the ships in to.
Because if i do that and get a picture of how every BS'es is, then it's much much easier for me later when i'm gonna do PVP on TQ, because then i know exactly what kind of ship i better use after what kind of PVP we are gonna do.
What I'm saying doesn't contradict what you just said. What I'm saying contradicts that you're in a good position to tell everyone they're noobs and don't know how to play the game because *YOU* aren't affected by this problem on sisi.
Because *EVERYONE* flies differently on sisi, you won't and CAN'T have the full range of experiences that people face EVERY DAY on live.
-Liang
That's true.
But i'll guess i'm lucky. Because all of the testing i have been doing on sisi have helped me alot on TQ when it's about PVP and that. Also when it's about what kind of ship and setups i should use when i know what we are going to do etc.
And the Tempest for example. It performs 100% the same (with the implants and rigs i currently have) on TQ as it does on Sisi with the same implants and rigs as i have on TQ for me, no matter what i do with the ship.
Check out my new flash web page: Dark Paradise |

Liang Nuren
No Salvation Blackguard Coalition
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Posted - 2009.03.11 23:22:00 -
[198]
Originally by: NightmareX
I'll agree to that in some points.
But i'll guess i'm lucky. Because all of the testing i have been doing on sisi have helped me alot on TQ when it's about PVP and that. Also when it's about what kind of ship and setup i should use when i know what we are going to do etc.
That's why i do all of those tests on Sisi, to set a picture of what kind of ship and setup i should use after what kind of PVP we are going to do. And after what kind of ship types we are going up against.
And the Tempest for example. It performs 100% the same (with the implants and rigs i currently have) on TQ as it does on Sisi with the same implants and rigs as i have on TQ for me, no matter what i do with the ship.
No one's saying it isn't helpful - they're saying it isn't authoritative. If you want to say something's fine... use experience FROM TQ and they will listen. Using experience FROM SISI marks you as 'noob' - rightly or wrongly.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.03.11 23:57:00 -
[199]
Originally by: Liang Nuren
Originally by: NightmareX
I'll agree to that in some points.
But i'll guess i'm lucky. Because all of the testing i have been doing on sisi have helped me alot on TQ when it's about PVP and that. Also when it's about what kind of ship and setup i should use when i know what we are going to do etc.
That's why i do all of those tests on Sisi, to set a picture of what kind of ship and setup i should use after what kind of PVP we are going to do. And after what kind of ship types we are going up against.
And the Tempest for example. It performs 100% the same (with the implants and rigs i currently have) on TQ as it does on Sisi with the same implants and rigs as i have on TQ for me, no matter what i do with the ship.
No one's saying it isn't helpful - they're saying it isn't authoritative. If you want to say something's fine... use experience FROM TQ and they will listen. Using experience FROM SISI marks you as 'noob' - rightly or wrongly.
-Liang
If you want to get combat experience, you should get the experience from TQ ofc.
But for finding out how every BS'es works, then Sisi is a good place to find that out.
I'm not saying Sisi is better than TQ to find that out. I'm just saying that Sisi is a good way to find out about that.
Check out my new flash web page: Dark Paradise |

Liang Nuren
No Salvation Blackguard Coalition
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Posted - 2009.03.12 00:05:00 -
[200]
Originally by: NightmareX
If you want to get combat experience, you should get the experience from TQ ofc.
But for finding out how every BS'es works, then Sisi is a good place to find that out.
I'm not saying Sisi is better than TQ to find that out. I'm just saying that Sisi is a good way to find out about that.
I know what you're saying... but there's alot of people that are saying that what you see *on sisi* doesn't line up with what they see *on tq*. And TQ *DOES* take precedence. So if you want to refute them... use TQ to do so.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

vostok
Minmatar Shadow of xXDEATHXx
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Posted - 2009.03.12 00:56:00 -
[201]
Originally by: NightmareX
Did you even read what i did say there?.
If you did, why did you reply with that?.
Is it because the damage (without implants), the tracking, web strenght is different on TQ than it is on Sisi?.
I don't care if i play some more mins more on Sisi than i do on TQ atm. When i test out ships and everything on sisi, then i take one ship like a Megathron and then tests out how good i can hit a cruiser orbiting me at 5 km webbed for example. And then i take another BS like Tempest and do the same to see how good i can hit him with the Tempest.
And things like that is something i like to find out about. I'm not the person who just go on sisi to PVP in FFA and think i can do PVP by doing that.
That's why i said earlier that i know how every BS'es and Marauders (except for Golem and Paladin) works 100%. Because i test them out in every possible ways.
Yes I read what you said but your blatant denial of what really happens in TQ is brilliant.
So on test server when was the last time you set a gate camp with bubbles to try and catch people coming through, did you find that your megathron was out of range for half of the targets? Did you find your dps terrible because you had to leave your drones behind earlier or did you try to wait for your drones to return and get killed because of it?
The fact is, all of the situations you create on sisi will be nothing like what they will be like on TQ, hell people don't even use smartbombs on sisi for fear of podding people.
Testing on sisi is like the people who thought they could model epidemics on the plague that was spread in wow, and they failed because in real life people don't purposefully contract it and then run to crowded areas with the sole intention of spreading the plague because they're not really going to die.
And cruisers orbiting at 5km... WTF, the only time that's going to happen is when you meet a pilgrim and then you will have TD on and then you really wont be hitting anything at all. And did you bother comparing that to a raven using javelin torps when the cruiser has no cap...
IMO to make sisi testing worthwhile and useful you need a fairly good idea of what you're going to be doing with it on TQ and what you are likely to meet in a pvp situation. You obviously have neither.
Fact of the matter is, you have wasted too much of your time for you to be able to admit it was all worthless. People have shown you countless examples and all you come back with is your trollish comments about how it wont affect you and you think blasters are ok. You might as well walk around Poland telling the locals you think ****** was right. Do you even know why I think blasters are broken?!
TBH, I find you pretty pathetic. - Adaptation is not an excuse for lack of ballance! -
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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.03.12 01:09:00 -
[202]
Edited by: NightmareX on 12/03/2009 01:17:43
Originally by: vostok Yes I read what you said but your blatant denial of what really happens in TQ is brilliant.
So on test server when was the last time you set a gate camp with bubbles to try and catch people coming through, did you find that your megathron was out of range for half of the targets? Did you find your dps terrible because you had to leave your drones behind earlier or did you try to wait for your drones to return and get killed because of it?
The fact is, all of the situations you create on sisi will be nothing like what they will be like on TQ, hell people don't even use smartbombs on sisi for fear of podding people.
Testing on sisi is like the people who thought they could model epidemics on the plague that was spread in wow, and they failed because in real life people don't purposefully contract it and then run to crowded areas with the sole intention of spreading the plague because they're not really going to die.
And cruisers orbiting at 5km... WTF, the only time that's going to happen is when you meet a pilgrim and then you will have TD on and then you really wont be hitting anything at all. And did you bother comparing that to a raven using javelin torps when the cruiser has no cap...
IMO to make sisi testing worthwhile and useful you need a fairly good idea of what you're going to be doing with it on TQ and what you are likely to meet in a pvp situation. You obviously have neither.
Fact of the matter is, you have wasted too much of your time for you to be able to admit it was all worthless. People have shown you countless examples and all you come back with is your trollish comments about how it wont affect you and you think blasters are ok. You might as well walk around Poland telling the locals you think ****** was right. Do you even know why I think blasters are broken?!
TBH, I find you pretty pathetic.
Doing PVP to get experience is one thing. I agree that getting experience from PVP you need to do it on TQ.
But, this isn't about PVP experience. It's about testing a battleship in different tasks and then get some results. And then take another battleship and do the same and then get results.
Then i compare those 2 results, to see what Battleship that actually does most damage for example to a Hurricane for example.
And then does another test with the same 2 battleships as i used on earlier test to see who have the best hit quality on a cruiser orbiting you at 2.5 km while webbed.
Those are just some few examples on what im doing on Sisi.
And so on on many many more tests. Those tests are NOT to get any pvp experience, it's about finding out how the different ships are, how they work and how they can perform in different tasks.
Warping into FFA 1 and then just shoot all you see doesn't have anything to do with those tests i do sometimes on Sisi.
I hope you understand now what i'm talking about.
Check out my new flash web page: Dark Paradise |

Liang Nuren
No Salvation Blackguard Coalition
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Posted - 2009.03.12 01:15:00 -
[203]
Originally by: NightmareX
Doing PVP to get experience is one thing. I agree that getting experience from PVP you need to do it on TQ.
But, this isn't about PVP experience. It's about testing a battleship in different tasks and then get some results. And then take another battleship and do the same and then get results.
Then i compare those 2 results, to see what Battleship that actually does most damage for example to a Hurricane for example.
And then does another test with the same 2 battleships as i used on earlier test to see who have the best hit quality on a cruiser orbiting you at 2.5 km while webbed.
Those are just some few examples on what im doing on Sisi.
And so on on many many more tests. Those tests are NOT to get any pvp experience, it's about finding out how the different ships are, how they work and how they can perform in different tasks.
Warping into FFA 1 and then just shoot all you see doesn't have anything to do with those tests i do sometimes on Sisi.
I hope you understand now what i'm talking about.
We know what you're talking about - but we're saying that the experience and tests you do on Sisi don't actually have anything to do with "reality" on TQ. You admit that they're not for "combat experience" - but I'd argue they're better for gaining combat experience and confidence than learning the finer points of how to use a ship (and arguing whether said ship/weapons system is balanced).
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.03.12 01:25:00 -
[204]
Edited by: NightmareX on 12/03/2009 01:26:16
Originally by: Liang Nuren We know what you're talking about - but we're saying that the experience and tests you do on Sisi don't actually have anything to do with "reality" on TQ. You admit that they're not for "combat experience" - but I'd argue they're better for gaining combat experience and confidence than learning the finer points of how to use a ship (and arguing whether said ship/weapons system is balanced).
-Liang
It will still be easier to choose out a ship if you know what kind of fight your going up to when you know some of those stats from those tests.
It only makes the decision easier to choose the right things to a fight. It does that for me.
Ofc, we cannot say 100% that those tests will be like it is on TQ, but it still gives me an idea or a picture of what to use.
It works for me though. I have never (after i started to test all kinds of ships on Sisi) choosed the wrong ship to a fight.
Ofc i have to choose after what skills i have.
Check out my new flash web page: Dark Paradise |

prodalt
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Posted - 2009.03.12 01:29:00 -
[205]
Originally by: Liang Nuren
I know what you're saying... but there's alot of people that are saying that what you see *on sisi* doesn't line up with what they see *on tq*. And TQ *DOES* take precedence. So if you want to refute them... use TQ to do so.
-Liang
They're both anecdotal and spurious accounts
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vostok
Minmatar Shadow of xXDEATHXx
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Posted - 2009.03.12 01:52:00 -
[206]
Originally by: NightmareX
Doing PVP to get experience is one thing. I agree that getting experience from PVP you need to do it on TQ.
But, this isn't about PVP experience. It's about testing a battleship in different tasks and then get some results. And then take another battleship and do the same and then get results.
Then i compare those 2 results, to see what Battleship that actually does most damage for example to a Hurricane for example.
And then does another test with the same 2 battleships as i used on earlier test to see who have the best hit quality on a cruiser orbiting you at 2.5 km while webbed.
Those are just some few examples on what im doing on Sisi.
And so on on many many more tests. Those tests are NOT to get any pvp experience, it's about finding out how the different ships are, how they work and how they can perform in different tasks.
Warping into FFA 1 and then just shoot all you see doesn't have anything to do with those tests i do sometimes on Sisi.
I hope you understand now what i'm talking about.
Ok, that's a fairly different tone.
But it's not specifically the damage of blasters that bothers me, once you are in blaster range they do fairly good dps... but the extra dps they deal compared to say megapulse and torps just isn't worth getting into range for.
You will definitely be running a booster reliant mwd to be able to move a BS for blasters, and you have to run that mwd when other ships can just concentrate on dps from a distance, oh and the whole fact that there's no real (defenders really are useless) way to scramble missiles like there is TD for turrets.
Also, I just noticed, Null ammo, compared to T1 antimatter increases the optimal +falloff by 58% on a megathron with neutron blasters and deals about 92% of the raw damage of antimatter.
Scorch deals 92% of the damage of T1 multifrequncy and on an armageddon with megapulse, increases the optimal +falloff by around 120%.
They have the same negative modifier to tracking the main difference is that scorch only increases the optimal range, which is somewhat more useful than falloff in most situations.
Way to balance CCP!  - Adaptation is not an excuse for lack of ballance! -
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.03.12 08:50:00 -
[207]
Originally by: NightmareX
It will still be easier to choose out a ship if you know what kind of fight your going up to when you know some of those stats from those tests.
It only makes the decision easier to choose the right things to a fight. It does that for me.
Ofc, we cannot say 100% that those tests will be like it is on TQ, but it still gives me an idea or a picture of what to use.
It works for me though. I have never (after i started to test all kinds of ships on Sisi) choosed the wrong ship to a fight on TQ.
Here is your problem in a nutshell.
On sissi you can type in local things like "1 v 1 BS fight" or other scenarios that you wanna play and you can be sitting in whatever ship you feel like to do that in.
On TQ you maybe on a roam or even camping a gate where the individual stats of your ship and its capabilities in a 1 v 1 situation and irrelevant.
You maybe in a gang fight where the ppl you are fighting have support coming, when you play on sissi do you login alts and have them scouting neighboring systems for in coming hostile support?.
You fight in your perfect optimal and structure your combat to beat the other side but because you are on sissi you do not need to run a second scout account and watch for incoming blobs or stay aligned until the second they appear so you can warp off and reposition.
These are just a FEW of the things a TQ pvper must deal with to be successful.
In short after reading your posts about how you think combat is and how you fit yopur ships i think that you are far from the experienced and knowledgeable pvper you think you are, you are little more than a mathematician who has figured out that in a controlled area X beats Y and are hiding on sissi cos you do not find TQ easy enough for you as there are no rules or regulations that limit what you may need to face and deal with on the main server.
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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.03.12 09:27:00 -
[208]
Originally by: marakor
Originally by: NightmareX
It will still be easier to choose out a ship if you know what kind of fight your going up to when you know some of those stats from those tests.
It only makes the decision easier to choose the right things to a fight. It does that for me.
Ofc, we cannot say 100% that those tests will be like it is on TQ, but it still gives me an idea or a picture of what to use.
It works for me though. I have never (after i started to test all kinds of ships on Sisi) choosed the wrong ship to a fight on TQ.
Here is your problem in a nutshell.
On sissi you can type in local things like "1 v 1 BS fight" or other scenarios that you wanna play and you can be sitting in whatever ship you feel like to do that in.
On TQ you maybe on a roam or even camping a gate where the individual stats of your ship and its capabilities in a 1 v 1 situation and irrelevant.
You maybe in a gang fight where the ppl you are fighting have support coming, when you play on sissi do you login alts and have them scouting neighboring systems for in coming hostile support?.
You fight in your perfect optimal and structure your combat to beat the other side but because you are on sissi you do not need to run a second scout account and watch for incoming blobs or stay aligned until the second they appear so you can warp off and reposition.
These are just a FEW of the things a TQ pvper must deal with to be successful.
In short after reading your posts about how you think combat is and how you fit yopur ships i think that you are far from the experienced and knowledgeable pvper you think you are, you are little more than a mathematician who has figured out that in a controlled area X beats Y and are hiding on sissi cos you do not find TQ easy enough for you as there are no rules or regulations that limit what you may need to face and deal with on the main server.
Do you want more cheese with your whine?.
I have given the exact explanation on what i'm doing on sisi And it have nothing to do with PVP experience.
It have with finding out about the ships it self.
Finding out about the ships and having PVP experience is 2 totally different things.
The stats of how your ships is might not be usefull for you, but for me, it's very usefull, simply because it works.
If the stats and results i get from sisi help me with alot of things on TQ, then what's the problem?.
It's not about what you think Sisi does to you, it's about what it does to me.
Check out my new flash web page: Dark Paradise |

MenanceWhite
Amarr SniggWaffe
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Posted - 2009.03.12 09:44:00 -
[209]
Just how much is all the baawwwing and internet fight on the last 1-2 pages relevant with blasters?
Gallente cruisers are still good solo, however their blaster BS does'nt have much practical application on "regular" combat situations where they're more effective than other BS in dealing damage. (maybe station camping?)
I think that minnie/gallente crosstrain is pretty ok since one part covers what the other is bad at. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Cohkka
Celestial Apocalypse
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Posted - 2009.03.12 09:47:00 -
[210]
How did this thread turn from "Blasters don't cut it" to "no, no you're all wrong I'm the only one right, Sisi IS the place where pros test their shipz, rly!" Why don't you have a nice coup of STFU Nightmare? Every thread that remotely touches the topic of Blasters/ACs got you in arguing about the same topic over and over again... completly missing the topic and the known facts. You don't care about even testing standards, your points won't be considered, end of story.
Don't speak english, just F5, F5, F5... |
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