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Thread Statistics | Show CCP posts - 13 post(s) |

Furb Killer
Gallente
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Posted - 2009.07.06 21:09:00 -
[271]
If there were 500 people in local and a warp to a planet resulted you ended up at the correct planet and not desynced to another planet (or other system/galaxy), it must have worked ;)
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Arban Staz
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Posted - 2009.07.06 21:11:00 -
[272]

Eve hangs on startup with 100% CPU use when I set ksequence=1. Remove the new setting and it starts normally. This is on a MacBook Pro, 2.16GHz, MacOS X 10.5.7. Eve is set to start up in windowed mode (I haven't been able to run fullscreen since Apoc was released, but that has never bothered me).
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Zyck
Dark-Rising
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Posted - 2009.07.06 21:19:00 -
[273]
I did the fix and got no lag at all today in Taff.
Between Minmatar + allies and hostiles, local was up over 400 and I had no lag.
I got a small amount of lag when NC hot dropped in probably around 70 cap ships but nothing game breaking.
Either I got really lucky, or great fix.
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Jasmine Chen
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Posted - 2009.07.06 21:19:00 -
[274]
I applied fix and performance improved dramatically. This was the biggest fleet fight I've ever been in (ZOMG) and although there were some sticky moments with slow response, it was far better than I would expect with.. 500 in Taff local? or more (I personally saw 460, heard reports of over 500)
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BacardiDesire
Caldari The 8th Order
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Posted - 2009.07.06 21:57:00 -
[275]
posting in future ''thank you ccp'' thread
no lag here whatsoever, only a little module lag MIGHT THIS BE THE EPIC FIX?? all i want is some cake. |

Lt Pizi
Gallente Dark-Rising
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Posted - 2009.07.06 22:20:00 -
[276]
Thank you CCP i got "Entering Space 9 out of 10 fights with 30 vs 30
and with the fix there was a HUGE fight today it was fantastic , small modul lag but thats aceptable D-R is recruiting
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Kaliba Mort
Minmatar Dark-Rising
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Posted - 2009.07.06 22:44:00 -
[277]
Before applying the fix, I got desynced warping out of a fight, though I did end up in the correct place. Somewhat "laggy" before applying the fix.
I then applied the fix and it was a little better. Didn't desync again, though opportunity for fighting was diminished after local went up to 500 people. 
One problem I've noticed, mwd would not turn off (flashy red) for multiple cycles. I had the mwd bonus but cap wasn't used during that time. So there was some module desync there with the fix too, but it corrected itself.
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Snake O'Donell
Gallente Dark-Rising
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Posted - 2009.07.06 22:59:00 -
[278]
Had a great fight in Taff today. No lag expect for the occasional module lag, and graphical lag. Whatever you did CCP, it worked. Took you 8 months to do it but whatever.
I also like that the dev stopped by Taff local today. Glad you go the word. Question though, was the node reinforced or not?
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Sophie Starsparrow
Minmatar Cwn Annwn Clan
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Posted - 2009.07.07 00:35:00 -
[279]
Mac version of the fix killed eve for me and I had to go back and delete it :(
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Lissome Elan
Gunship Diplomacy
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Posted - 2009.07.07 02:47:00 -
[280]
Eve does not launch with the fix under mac, running a 15" Intel Core 2 Duo.
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Kamikazee Joe
Minmatar Dark-Rising
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Posted - 2009.07.07 03:01:00 -
[281]
Originally by: Zyck I did the fix and got no lag at all today in Taff.
Between Minmatar + allies and hostiles, local was up over 400 and I had no lag.
I got a small amount of lag when NC hot dropped in probably around 70 cap ships but nothing game breaking.
Either I got really lucky, or great fix.
+1!!! Was the best large fleet battle in terms of lag i've ever been in. Even when my ship was destroyed at the station battle i managed to see my shields go down, then my armor a bit more slowly, then my stucture melt, as opposed to the usual "omg i'm in my pod" suddenly lol. Like Zyke mention it wasn't until we were all at our pos and NC dropped their cap fleet and deployed approximately eleventy billion fighters that it got a little laggy, but even then we were all still able to warp in a timely fashion. Good job CCP, made it a lot more fun then usual, i hope ur on to something.
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Aurora Nyx
Caldari Federal Defence Union
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Posted - 2009.07.07 11:41:00 -
[282]
Yeah, Taff last night, module lag was all that most users with the activated code got, myself included. That may have been good luck on my part, as CCP pointed out the lag doesnt manifest itself evenly. Also i think we broke local.... low-sec isn't supposed to to have 400 people in it, let alone 70-odd cap ships, lol. Will be nice to see how the code handles a 30-30 in the Nourv/Villore pipeline, but atm i have to say it's looking promising. Potentially a 'thankyou' coming up 
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CCP Hypnotic

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Posted - 2009.07.07 15:44:00 -
[283]
Thanks guys for the great feedback. Keep it coming, we read it all, and are continuing to work on narrowing this issue down. With your help we've made more progress in two days then we could have in six months on the test server. I'd love to hear from more of you, spread the word.
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Droog 1
Black Rise Inbreds
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Posted - 2009.07.07 16:28:00 -
[284]
Edited by: Droog 1 on 07/07/2009 16:29:29 Copy and pasted from here . Details on how to run the Logserver.
Logserver
1. Before launching EVE, go to your EVE folder, and open logserver.exe. 2. When logserver is open, either go to the file tab and select ônew workspaceö, or simply press ctrl + w. 3. Start EVE with logserver running in the background. Addition to point 3: If logserver is taking up too much ram, go to the tools tab and select ôserver modeö. This will decrease the ram usage. 4. If you run into massive lag/desync/your cat catches fire*, go to the log server after the fight, select the file tab and then "save workspace" (or ctrl + s).
Sending CCP the logs
1. Submit a bugreport. 2. Fill out the report as well as you can. In the description field, feel free to write which system the fight was in, and at what time. Please also include that the report should go to Mindstar or Soundwave.* Is this still the place to send them 3. Last but not least, click on "attach a screenshot or file" in the bottom of the page, and upload your logs. Then click "submit bug report".
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Nephilim Xeno
Caldari Pimebeka Mining Corp
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Posted - 2009.07.08 01:52:00 -
[285]
did not really have a chance to test it in big long battle after taff but from what i noticed and heared from others the amount of desyncs has decreased
looks promising so far
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5pinDizzy
Amarr Ministry of War
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Posted - 2009.07.08 01:56:00 -
[286]
Originally by: Nephilim Xeno did not really have a chance to test it in big long battle after taff but from what i noticed and heared from others the amount of desyncs has decreased
looks promising so far
I got the impression you didn't like my at Taff, attacked me everytime, out of dozens of militia. 
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George Mccloud
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Posted - 2009.07.08 07:58:00 -
[287]
Edited by: George Mccloud on 08/07/2009 07:57:48 I tested this lag fix in a fight which I'm guessing was around 40-50 people. No lag at all, I heared from a few people who did not apply the fix that they had quite a lot of lag. thanks CCP .
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.07.08 10:14:00 -
[288]
Quote:
+1!!! Was the best large fleet battle in terms of lag i've ever been in. Even when my ship was destroyed at the station battle i managed to see my shields go down, then my armor a bit more slowly, then my stucture melt, as opposed to the usual "omg i'm in my pod" suddenly lol
Ah, you are just seeing what I have since Jan 2009 when we started at Villore and just in 20v20. No surprise I always whined about desync, see how ***** it is to play like that?
Quote: I got the impression you didn't like my at Taff, attacked me everytime, out of dozens of militia.
In case you did not notice, we are not the regular low sec corp. Along with the possibility of 0.0 alike battles comes the 0.0 NBSI feature, where you get podded on sight unless you are blue.
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Rashmika Clavain
Gallente Revelation Space
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Posted - 2009.07.08 15:12:00 -
[289]
just curious... what does it change? I suppose this extra line of code calls or triggers something server side?
Is it anything to do with faction/corp standing calculations and the militia when initiating combat? Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |

Toscaria
Amarr Gunship Diplomacy
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Posted - 2009.07.08 16:30:00 -
[290]
Edited by: Toscaria on 08/07/2009 16:35:31 I also took part in a battle yesterday with around 40 people and got no lag or desync at all. Others who did not apply the patch complained that they were lagging out, and after the fight were quick to ask for the link to the hotfix. :)
As a note, I took part in the Taff battle -- at the time I had not yet applied the patch -- and found myself unable to do anything due to the "Entering Space" glitch. So I can confirm that the Taff battle was indeed lagging at least some clients who did not have the fix enabled.
CCP, if this ends up working out universally, you have a big thank you coming your way from a lot of happy players.
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qanatas
Minmatar Tribal Core
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Posted - 2009.07.09 20:59:00 -
[291]
There was an engagement on the auga -> dal gate, around 20:35. It seems the fix works for some and not for others.
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CCP Atlas

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Posted - 2009.07.09 21:08:00 -
[292]
Thanks all for trying this out for us. It is very much appreciated and helps us pin down the problems.
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Eggars
Absinthe Brothers Consortium
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Posted - 2009.07.09 21:20:00 -
[293]
Just had a large engagement in Auga, about forty on each side, and had no real noticable lag.
Thanks very much for the fix. 
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Frank Monkey
Gallente Stevie Sparkle and the SuperSonic Love Commandoes
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Posted - 2009.07.09 21:42:00 -
[294]
Yip I was there in Auga at the Dal gate.
No lag that I could see.
Minmi just got creamed because of bad leadership, no change there then...
Don't believe anything to the contrary.
Frank

Please resize your sig to a maximum of 400 x 120 and a file size no greater than 24000 bytes - Mitnal |

Raven Six
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Posted - 2009.07.09 21:54:00 -
[295]
Regarding the fight in Auga: I desynced after 10 seconds tops (like almost always when engaging in battles of this size).
I didn't apply the hotfix though. Will do it now and report back if it helps. Since I basically never had a big fight in FW without desync, it would be a very strong indication that the hotfix is helping.
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Chebri
Minmatar Dark-Rising
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Posted - 2009.07.09 21:59:00 -
[296]
Taff fight:
While at the POS I had desynch so bad that I could not target the other ships let alone fire. I closed the client and relogged to try to clear it.
When I logged back in I was directed to warp to a station for more fighting. Again I was desynched. I have a screen shot of when my ship turned into a pod at 20:13 yet the insurance evemail and kill log both show the ship died at 20:09. There is a four minute desynch.
I have all effects off. I have sound off. I have graphics set to a minimum. I tried the prefs.ini fix posted in the forums and it made no difference. I had the fix in the file at the POS but had removed it before the station fight. Both fights had the same result.
Faction Warfare is unplayable. This is rediculous.
----
Quote: Out beyond ideas of right-doing and wrong-doing, there is a field. I'll meet you there. ~Rumi
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Chebri
Minmatar Dark-Rising
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Posted - 2009.07.09 22:03:00 -
[297]
Faction warfare battle at the Kourmonen gate in Kamela.
The desynch was so bad that I was unable to select items in the overview. I could not target other ships and I could not select a gate to warp to.
The combat log times do not match the chat times nor do they match the game logs.
The caracal loss is recorded at 06:26 in the combat log. The pod loss is recorded at 06:28 in the combat log. Damage notifications I saw on screen (and have screen shots of) do not appear anywhere in the game logs. After my pod loss, the station would not load. I had to end task on EVE and log back in.
2009.07.07 06:26 So you died? Well you have a Clone Grade Xi at Amamake VI - Moon 8 - Pator Tech School station. Enjoy your afterlife.
2-minute difference here.
2009.07.07 06:28:00
Victim: Chebri Corp: Dark-Rising Alliance: NONE Faction: Minmatar Republic Destroyed: Capsule System: Kamela Security: 0.4 Damage Taken: 397
Involved parties:
Name: Verx Interis (laid the final blow) Security: -1.3 Corp: SkyNet. Alliance: NONE Faction: Amarr Empire Ship: Malediction Weapon: Caldari Navy Flameburst Light Missile Damage Done: 397
2009.07.07 06:26:00
Victim: Chebri Corp: Dark-Rising Alliance: NONE Faction: Minmatar Republic Destroyed: Caracal System: Kamela Security: 0.4 Damage Taken: 3168
Involved parties:
Name: Veshta Yoshida (laid the final blow) Security: 4.6 Corp: PIE Inc. Alliance: NONE Faction: Amarr Empire Ship: Zealot Weapon: Heavy Pulse Laser II Damage Done: 3168
Destroyed items:
Target Painter I Scourge Fury Heavy Missile, Qty: 2797 (Cargo) Sensor Booster I Heavy Missile Launcher II, Qty: 4 10MN Afterburner I Scourge Fury Heavy Missile, Qty: 111
Dropped items:
Partial Weapon Navigation Sensor Booster I Hydra F.O.F. Heavy Missile I, Qty: 1000 (Cargo) Warrior II, Qty: 2 (Drone Bay) Ballistic Control System II, Qty: 2 Heavy Missile Launcher II Scourge Fury Heavy Missile, Qty: 74
[ 2009.07.07 06:22:23 ] EVE System > Channel changed to Kamela Local Channel [ 2009.07.07 06:26:59 ] EVE System > Channel changed to Amamake Local Channel
The 'fix' posted on the forums does not work (as I mentioned in a previous petition).
Faction Warfare is not playable. ----
Quote: Out beyond ideas of right-doing and wrong-doing, there is a field. I'll meet you there. ~Rumi
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tdrain
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Posted - 2009.07.10 22:42:00 -
[298]
Hardware: New MacBook 13" Core 2 Duo
Result after the prefs change:
Eve never boots to login screen. The process must be Force Quit to exit.
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nasty1
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Posted - 2009.07.12 02:28:00 -
[299]
jumping into war targets in my cov ops ship with fix, 29 wts, laged out and lost my ship, couldn't activate cloakAnd it wasn't just module lag,if there wasn't any lag I wouldn't have lost my ship
lag = exploit
I will still keep the fix on and have heard several fleet members say it doesn't work
So jumping into our own fleet doesn't cause lag but jumping into the enemy fleet causes lag
you can sit watching a enemy blob and lag does not subside so if you have code that is constantly checking ( looping ) what happens differently when a fleet member jumps in to our own fleet and a fleet member jumps into an enemy fleet
I have no more time to finish this loveletter so in theory I want to make love to your leg
>> Nasty <<
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CCP Hypnotic

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Posted - 2009.07.13 12:08:00 -
[300]
An update for the fine pilots of Factional Warfare.
Thanks to your efforts and feedback the experimental fix has been a great success. I know what you're thinking, "Success?!?! But it doesn't work for me, or my friend Randy. It' only seems to work for Billy over there! We all hate Billy now." That is true. It does not work for everyone all the time. This is somewhat expected. It is "experimental" after all. I'm not a programmer, just a lowly tester, but I can try to explain this fix a bit in my own language.
We've been working very hard for a long while now to nail down what exactly is causing excessive FW lag and desyncs. As explained in a previous post, it's very difficult to do our normal fix-test-fix-test-again process on our internal test servers due to lower then TQ concurrent user numbers. This is why we put together this experiment and asked you all to help us out. Included in the code you activate by editing your prefs.ini file are not only a fix to the most likely bit to be causing problems, but quite a lot of new server logging. This way, we figured, if the code changes didn't correct the problem then the logging would tell us why.
And that is what's been happening. Obviously not everyone is having good luck when trying out the fix. But some are. This tells me that the problem has more than one cause (as we thought it might), but that we're moving in the right direction. Because of your feedback and the additional log information you've all generated we are now evaluating an additional code change in house, to be released very soon. There's no guarantee this is the Silver Bullet for this issue. In fact, this issue probably doesn't have a Silver Bullet. More like a 100 round extended clip of full metal jacketed rounds, sprayed at the target in full auto mode while screaming our loudest and scariest Viking war cry.
I know you all want an excellent FW experience at 100% and you want it right now. So do we. We'll get there. You've got a team of people here at CCP working towards that goal, and because of your help we now count you as part of that team.
Welcome to The Team, now get back to work!
-CCP Hypnotic -EVE Test Lead
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