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Thread Statistics | Show CCP posts - 13 post(s) |
Nareg Maxence
Gallente
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Posted - 2009.06.11 20:18:00 -
[151]
Originally by: Allen Ramses The problem IS the cause. Laggy FW battles are a by-product of that problem, which is insufficient network allocation.
CCP, hire this person!!!!
Originally by: CCP RyanD Status remains the same: Actively being investigated by engineering and virtual world operations. As soon as we have a specific resolution we will update the community.
RyanD
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Arban Staz
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Posted - 2009.06.11 22:03:00 -
[152]
I guess smarter people than me have already considered this, but has anyone seen FW-style lag in battles where neither side was using Eve voice?
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.06.11 23:06:00 -
[153]
There is nothing to consider. EVE voice runs on a different process, and is not handled by the TQ cluster (AFAIK). ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |
ollobrains
THORN Syndicate Mostly Harmless
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Posted - 2009.06.12 02:43:00 -
[154]
eve voice only lags up if u have poor bandwidth issues
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Aurora Nyx
Caldari Federal Defence Union
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Posted - 2009.06.12 07:58:00 -
[155]
Originally by: Nareg Maxence
Originally by: Dark Ooz Edited by: Dark Ooz on 11/06/2009 18:37:01 Hmmm. Been in fleet battles every day over the past week, and it's just lagtastic. Completely unplayable, whether it's 30v30 or 50v50. What's up with this, CCP?
Were you recording the session on logserver? Did you file a bugreport? No?
Not sure why you have a problem with people trying to point out how bad CCP's response and attitude is. A big FYI here..... we had a MASS logserver event WITH CCP co-operation on the night. Half of our logservers crashed in the lag. There were still many, many sucessful logs taken and handed in. Since that event (which was quite a few months ago now), our pilots are STILL posting logserver files, reporting lag bugs, getting ships replaced on a REGULAR basis, and STILL we have nothing more than a "We're on it", which for a problem that makes the game unplayable as it was intended, is nothing short of laughable. CCP need to tell us what the hell is going on, FW has been in existence for over 1 year now with this terrible performance.
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Nareg Maxence
Gallente
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Posted - 2009.06.12 08:56:00 -
[156]
Originally by: Aurora Nyx Not sure why you have a problem with people trying to point out how bad CCP's response and attitude is. A big FYI here..... we had a MASS logserver event WITH CCP co-operation on the night. Half of our logservers crashed in the lag. There were still many, many sucessful logs taken and handed in. Since that event (which was quite a few months ago now), our pilots are STILL posting logserver files, reporting lag bugs, getting ships replaced on a REGULAR basis, and STILL we have nothing more than a "We're on it", which for a problem that makes the game unplayable as it was intended, is nothing short of laughable. CCP need to tell us what the hell is going on, FW has been in existence for over 1 year now with this terrible performance.
My problem, is with people asking the same damn question over and over again, like a mindless parot repeating itself, when they already know the answer, because CCP RyanD stated it not two weeks ago in this very thread.
Let me quote it for you once more.
Originally by: CCP RyanD Status remains the same: Actively being investigated by engineering and virtual world operations. As soon as we have a specific resolution we will update the community.
RyanD
Let me translate it for you:
Response = Eureka!!! No response = Still don't know what's causing it, sorry.
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BattleStar Crusader
Amarr Absinthe Brothers Consortium
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Posted - 2009.06.12 09:22:00 -
[157]
You are right that when they post a response it will be the answer we are looking for (LAG GONE) but for the last 8 months **** all has been done about it and **** all has been said about it by ccp. They got rid of it before why not again. They have ****ed up alot of peoples game time and ****ed off alot of people. CCP ****ING FIX THE ****ING PROBLEM.
its getting absolutley ridiculouse now
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Nareg Maxence
Gallente
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Posted - 2009.06.12 09:37:00 -
[158]
Originally by: BattleStar Crusader They got rid of it before why not again.
Strange. When was this exactly? As far as I know, FW fans have been complaining about this since the inception.
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M0rning5tar
Slacker Industries The Boat Violencing Initiative
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Posted - 2009.06.12 10:04:00 -
[159]
Originally by: Eggars An update on the progress of the investigation would be appreciated.
Bumping this. |
Aurora Nyx
Caldari Federal Defence Union
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Posted - 2009.06.12 17:00:00 -
[160]
Originally by: Nareg Maxence
Originally by: Aurora Nyx Not sure why you have a problem with people trying to point out how bad CCP's response and attitude is. A big FYI here..... we had a MASS logserver event WITH CCP co-operation on the night. Half of our logservers crashed in the lag. There were still many, many sucessful logs taken and handed in. Since that event (which was quite a few months ago now), our pilots are STILL posting logserver files, reporting lag bugs, getting ships replaced on a REGULAR basis, and STILL we have nothing more than a "We're on it", which for a problem that makes the game unplayable as it was intended, is nothing short of laughable. CCP need to tell us what the hell is going on, FW has been in existence for over 1 year now with this terrible performance.
My problem, is with people asking the same damn question over and over again, like a mindless parot repeating itself, when they already know the answer, because CCP RyanD stated it not two weeks ago in this very thread.
Let me quote it for you once more.
Originally by: CCP RyanD Status remains the same: Actively being investigated by engineering and virtual world operations. As soon as we have a specific resolution we will update the community.
RyanD
Let me translate it for you:
Response = Eureka!!! No response = Still don't know what's causing it, sorry.
Don't like it ? Don't read the thread. It's your right to ignore this thread completely. Of course, the more you reply here, the bigger the thread gets, and the more times it goes to the top, which serves the rest of us just fine. So keep bumping for us :)
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.06.12 19:50:00 -
[161]
Originally by: CCP Valar Around 3 weeks ago we replaced the other half of our sol servers. The new servers have 3.3 GHz Wolfdale CPUs and 16 GB of RAM and replace our old 2.8 GHz AMDs that have 4 GB of RAM. With this upgrade we were able to start running all of our cluster on 64-bit processes, but we had to run 32-bit processes on machines that had 4 GB RAM due to the RAM usage overhead of 64-bit processes.
Well, this rules out the geriatric nodes that may have been hosting FW areas. Performance was no different two months ago than it is now. One variable is officially gone.
So, CCP, when are you going to check out the network efficiency? Perhaps removing about half of the proxy blades was not such a good idea? Perhaps your StacklessIO ****ed up your packet scheduling (please tell me you have at least some form of packet scheduling)? If what I know about StacklessIO is true, it was developed in-house, and has had little (if any) testing outside of EVE. ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |
Nephilim Xeno
Caldari Pimebeka Mining Corp
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Posted - 2009.06.12 21:18:00 -
[162]
somehow i dont really belive its an issue with the cpu/memory of the server allocated to systems
because when you relog back into the lag fight its comepletly lag free for you for a little while
everytime i relogged when i had entering space and all this crap i could target without delay and also active mods with almost zero delay. but as soon as you start fighting again you desync right away
it's more like the packets that keep your client up to date with the current situation get dropped somewhere
was there a change of the queuing mechanisms of routers or anything like that?
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Arban Staz
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Posted - 2009.06.12 21:24:00 -
[163]
Originally by: Allen Ramses There is nothing to consider. EVE voice runs on a different process, and is not handled by the TQ cluster (AFAIK).
Maybe, but when someone in my fleet talks in EV, they go to the top of the member list in fleet chat so there is some kind of link at least. Does the voice server tell the TQ cluster which tells my client, or does the voice server tell my client direct? Does the client do any kind of packet shaping, with a preference for voice over data?
Also, lets remember that the problem isn't something obvious, or it would have been found and fixed by now. Something that shouldn't be causing lag, is. And its only causing it for FW fleet battles. And most FW fleets use EV, while most 0.0 and pirate fleets use TS or Vent.
Or is it time to crawl back under my rock?
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Zitala
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Posted - 2009.06.12 22:42:00 -
[164]
Originally by: Allen Ramses
So, CCP, when are you going to check out the network efficiency? Perhaps removing about half of the proxy blades was not such a good idea? Perhaps your StacklessIO ****ed up your packet scheduling (please tell me you have at least some form of packet scheduling)?
You know, come to think of it, these problems actually seem a lot like a preemptive scheduler being swamped by a multitude of context switches. I don't know much about EVE's architecture, but if stackless I/O works in a similiar fashion...
Judging from former accounts the first kill would appear to trigger a high priority job displacing whatever the (I/O-)scheduler is busy with at that particular time (maybe including jobs of it's own priority, thus leading to them displacing each other time and again?). Result: poor thing is so busy it never gets around to send the "low priority" stuff like UI feedback.
This would also be in line with
Originally by: Nephilim Xeno
everytime i relogged when i had entering space and all this crap i could target without delay and also active mods with almost zero delay. but as soon as you start fighting again you desync right away
because it's perfectly fine outside the combat bubble, but as soon as you reenter (and get the thrashing scheduler back) your information feed dies again.
The really interesting part is that it doesn't seem to affect large 0.0 alliances duking it out. Two questions to the more experienced players:
1. does the same thing happen with large battles in highsec wardecs? 2. what about large pirate fleets clashing?
(This is highly speculative, but since according to one poster in this thread it happens in 0.0-FW-fights as well, the first game mechanism coming to mind would be wardecs. I doubt the large 0.0-alliances bother with them and from my little experience with highsec wars, they tend to be smaller, thus probably not exposing the bug.)
Meh, I'm probably dead wrong anyway.
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Nephilim Xeno
Caldari Pimebeka Mining Corp
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Posted - 2009.06.12 23:40:00 -
[165]
Edited by: Nephilim Xeno on 12/06/2009 23:40:39 in one battle i reloged while being scramed, so no "leaving the fight bubble"
and even then it was almost lag free after relog until i started to shoot again and 30 sec later it was a complete desync againt until the next relog
i also reported another strange thing already which was the fact that i could recall my drones when i got the "entering space" messages
and recalling the drones worked like there was no lag at all
i gave the recall command and the status changed quickly from fighting to returing and a few seconds later the drones where in my drone bay so i could relog without loosing them
all this happened while everything else module or targeting related was completly desynced and non responsive for minutes
i found this very odd |
Richard Third
Gallente Wrath of Fenris
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Posted - 2009.06.13 00:56:00 -
[166]
well i think it's an engineering problem. The packets come through about 30 seconds too late. Don't know what the problem is, but the engineer who wrote that code is probably long gone, or wrote it for the wrong hardware, or had the code maintained by an intern or something. |
Richard Third
Gallente Wrath of Fenris
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Posted - 2009.06.13 01:03:00 -
[167]
Eve hits it's fifth birthday, her gift to us: LAG. |
Aurora Nyx
Caldari Federal Defence Union
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Posted - 2009.06.13 09:46:00 -
[168]
Originally by: Richard Third Eve hits it's fifth birthday, her gift to us: LAG.
Did she keep the receipt ? Cos i'd really like to take the lag back to the store and swap it for some socks or something useful. |
Nephilim Xeno
Caldari Pimebeka Mining Corp
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Posted - 2009.06.13 16:22:00 -
[169]
another day without any info from ccp !
i would at least like to know if the cause of lag as been found |
M0rning5tar
Slacker Industries The Boat Violencing Initiative
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Posted - 2009.06.13 20:17:00 -
[170]
Originally by: Nephilim Xeno another day without any info from ccp !
i would at least like to know if the cause of lag as been found
The second after CCP released FW, every single action has demonstrated time and again: they don't give a flying ****. Sov meaningless, lag making 20 on 20's almost impossible - and it's taken it's toll on all 4 of the militia's #'s. Why bother staying in such a buggy incomplete format?
Don't get me wrong, I'm not saying **** FW. I'm saying **** CCP for sitting on their asses and not telling us a damn thing (much less acknowledging the problem.)
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Nephilim Xeno
Caldari Pimebeka Mining Corp
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Posted - 2009.06.13 21:35:00 -
[171]
Originally by: M0rning5tar
Why bother staying in such a buggy incomplete format?
because 0.0 sucks even more and there are not many alternatives left
but it really feels like ccp has completly abandoned FW, because every change they made since empyrean age just made FW worse
one of biggest issue was the introduction of solo speedtanking in plexes
before that people were at least forces to bring 2 ships to a plex, one for speedtanking and another one to run the timer
that usually ended up in small plexing fleets where you could get small fights over plexes
but atm its possible to speedtank any sized plex with a single t1 frig
and that means no more fights, because if you enter the plex the speedtanker just warps off and goes to the next plex to speedtank
all that makes more people join the big fleets on order to get a fight at all which brings us to the next big change ccp made to FW, they made it laggy!
you can STILL have fun in FW but no where near as much fun as it was in the beginning
FW definatly needs an overhaul and fixing this lag is the most importand issue atm |
qanatas
Minmatar Cadre Assault Force
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Posted - 2009.06.13 22:55:00 -
[172]
This is totally ruining what could be very fun. 20 x 20 cruiser / bc fights etc, but you get lagged out and desynced. |
BattleStar Crusader
Amarr Absinthe Brothers Consortium
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Posted - 2009.06.13 23:11:00 -
[173]
As every one knew CCP have not been informative and again have ignored the customer cry for help. :( *sigh* and they were doing so well
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Aurora Nyx
Caldari Federal Defence Union
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Posted - 2009.06.14 17:05:00 -
[174]
Hello to our Minmatar/Amaarian brothers in their corner of FW. Having flown Minmatar for 3 weeks recently i can say without prejudice that they suffer exact same issues we do, and i mean exact same. The ocurrance of problems is almost predictable to the second. |
Kuluskitur
Tribal Liberation Force
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Posted - 2009.06.14 17:20:00 -
[175]
Originally by: Nephilim Xeno one of biggest issue was the introduction of solo speedtanking in plexes
before that people were at least forces to bring 2 ships to a plex, one for speedtanking and another one to run the timer
that usually ended up in small plexing fleets where you could get small fights over plexes
but atm its possible to speedtank any sized plex with a single t1 frig
For extra fun, the solo speedtanking only works on Gallente and Amarr plexes, while it's impossible on Minmatar and Caldari plexes. The NPCs are severely disbalanced. |
Chris Fierce
Caldari NoD Imperium
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Posted - 2009.06.14 21:33:00 -
[176]
Originally by: CCP RyanD Status remains the same: Actively being investigated by engineering and virtual world operations. As soon as we have a specific resolution we will update the community.
RyanD
The fix is simple, put everything back to how it was pre Quantum Rise ---------------------------
I gashmoygadied her gaflavity with my googus and won a Hookbill. |
Merdaneth
Amarr PIE Inc.
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Posted - 2009.06.14 22:27:00 -
[177]
Originally by: Kuluskitur
For extra fun, the solo speedtanking only works on Gallente and Amarr plexes, while it's impossible on Minmatar and Caldari plexes. The NPCs are severely disbalanced.
For double extra fun, today I contested Amamake, without actually finishing the timer. At times it simply keeps running after as you warp out. ____
The Illusion of Freedom | The Truth about Slavery |
M0rning5tar
Slacker Industries The Boat Violencing Initiative
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Posted - 2009.06.15 05:01:00 -
[178]
Originally by: Merdaneth
Originally by: Kuluskitur
For extra fun, the solo speedtanking only works on Gallente and Amarr plexes, while it's impossible on Minmatar and Caldari plexes. The NPCs are severely disbalanced.
For double extra fun, today I contested Amamake, without actually finishing the timer. At times it simply keeps running after as you warp out.
This is a hilarious bug and kudos for pointing it out... but to be honest, I don't give a crap if the plex's are bugged. Plexing is only there to generate fights for non RP'ers imho and the thing is is there to generate is impossible to enjoy as a simple 20 on 20 generates insanely unplayable lag in popular amarr/minmatar systems like amamake, kourmonen, etc.
I'm an 04 player and I know how to minimize client side lag properly - it isn't my computer or the dozens and dozens of people that have reported this problem.
Fix it, acknowledge it, SAY SOMETHING ABOUT IT for ****s sake CCP.
Or just stay quiet and watch FW continue to die it's slow quiet death. |
Nephilim Xeno
Caldari Pimebeka Mining Corp
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Posted - 2009.06.15 23:11:00 -
[179]
another day, another lag battle and ccp still does not care at all !
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Meridius Dex
Amarr Gunship Diplomacy
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Posted - 2009.06.16 04:12:00 -
[180]
Originally by: Nephilim Xeno
Originally by: M0rning5tar
Why bother staying in such a buggy incomplete format?
because 0.0 sucks even more and there are not many alternatives left
^^^ OMG THIS!!
Seriously, I've been in a 0.0 alliance and hated all the bubbles, fleet blobs and POS warfare (talk about a poor excuse for a video game experience).
I had a blast from the time I joined FW nearly a year ago and remember how great it was then. But without any incentives, along with the other crippling problems detailed herein, I've seen it slowly wither and fade.
And I agree there certainly is something to the assertion that CCP panicked when they saw how many people got a taste of FW and preferred it over their precious null. Awfully odd how absolutely nothing has been done to correct a single problem with FW, yet all the devs (and now our ultra-crappy new CSM) can talk about is f---ing 0.0.
Well, if this dies I'm sure I'll not be the only one looking somewhere else for my gaming entertainment. -- Meridius Dex Visit the Gunship Forums --
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