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Thread Statistics | Show CCP posts - 13 post(s) |
Aurora Nyx
Caldari Shadows Of The Federation
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Posted - 2009.05.02 13:13:00 -
[1]
Having found that i can't access the archived news story that CCP put on Eve-O main page (a week or so before Apoc launch), and discovering that quite a few posts on the subject have also vapourised, i would like to ask for an official follow-up on the FW investigation, as it appears that yet again we've been forgotten.
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Monkey Saturday
Fear Inc
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Posted - 2009.05.02 13:16:00 -
[2]
Is faction warfare still alive and kicking? Huh. I think ccp are quietly forgetting about that whole little ordeal. --------
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Graelyn
Amarr Deus Imperiosus Acies
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Posted - 2009.05.02 14:24:00 -
[3]
On the Amarr/Matari side, most of us have noticed a huge improvement.
Not having the same luck on the Fed front I assume?
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Ankhesentapemkah
Gallente Ammatar Free Corps
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Posted - 2009.05.02 14:40:00 -
[4]
It's somewhat better as far as I know, but the issue is far from resolved as it still randomly desynchs people and such...
I tried to raise this through the CSM but the rest of them voted the issue down.
I'm sure that if you vote for Erik Finnegan he'll raise it again, as he covers the FW side of the game too. ---
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TraininVain
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Posted - 2009.05.02 14:44:00 -
[5]
On thursday we had significant lag and desync.
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Aurora Nyx
Caldari Shadows Of The Federation
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Posted - 2009.05.02 14:55:00 -
[6]
Originally by: Ankhesentapemkah It's somewhat better as far as I know, but the issue is far from resolved as it still randomly desynchs people and such...
I tried to raise this through the CSM but the rest of them voted the issue down.
I'm sure that if you vote for Erik Finnegan he'll raise it again, as he covers the FW side of the game too.
The CSM is a joke. We, myself included, voted for you last time so that FW would have a voice. The issue the overwhelming majority of FW pilots wanted sorting was the lag, and it didn't even make it onto a CCP list from the CSM, therefor advertising for FW votes is in pretty bad taste imo.
The lag is as bad as it ever was, there has been no noticeable imporvements in the Caldari/Gallente pipeline. CCP please give us a follow-up.
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Another Forum'Alt
Gallente Center for Advanced Studies
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Posted - 2009.05.02 14:56:00 -
[7]
is FW still going? BECAUSE OF FALCON. Guide to forum posting |
Sapporo Ichiban
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Posted - 2009.05.02 15:27:00 -
[8]
yes and sometime this year would be nice ...
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Aurora Nyx
Caldari Shadows Of The Federation
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Posted - 2009.05.03 22:54:00 -
[9]
Bump for a response from CCP
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Sapporo Ichiban
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Posted - 2009.05.04 08:53:00 -
[10]
bump
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Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.05.04 08:57:00 -
[11]
Edited by: Dirk Magnum on 04/05/2009 08:57:24 All the FW systems I hang out around in Verge seem pretty smooth. Even when there's gangs in the plexes the systems run pretty nicely. But a few months ago it could get pretty gnarly at times.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.05.04 09:07:00 -
[12]
Edited by: Astria Tiphareth on 04/05/2009 09:07:38 The observed lag & desyncs only appear to happen when you're on the same grid as the problem. People can idly fly by in the same system and notice nothing, yet others are desyncing at a nearby gate battle.
It's getting pretty silly. The moment either Amarr or Matari commits more than about 30 people to a fleet, the resulting battle is so fraught with server problems that it's pot luck what happens. There was a battle on Saturday night in Kamela with about 150 participants - I think more than half had to log off and log back on to clear the desyncs. Just suddenly started 'Entering space' over and over and over in the middle of the fight...
Other times, you get such marvelous lag, observed by numerous players at the same time, that ships that should have appeared out of a gate seconds ago only became visible and selectable by the time they're warping off. Other people are saying 'well I could see them, it was sat aligning for a good few seconds'. Everyone else is busy wondering what their client is doing.
Fleet fights in 0.0 of thousands of participants feasible? So why can't a simple 100-200 person fleet engagement work in low-sec? Lag is part of the MMO experience - people can cope with that much - but these wild claims of huge fights possible leave a sour taste when something the tenth of that just doesn't work at all. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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YORK CRAFT
Caldari KRAFTWERK
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Posted - 2009.05.04 09:54:00 -
[13]
Yes Aurora, agree. - I demand clarification from CCP !
Problem is NOT solved, and communication of status is minimum. It seems, the issue got lost in a black CCP hole.
Maybe by intend, after immense Playerbase efforts and ship losses in fleetfights to submit tons of Logs CCP was once asking for.
(btw, still missing you on our [State]side, Aurora)
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Vaal Erit
Science and Trade Institute
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Posted - 2009.05.04 10:10:00 -
[14]
FW blobfests (well over 100 in local) not performing well in the worst nodes available to TQ (which are given to low sec where FW is located)
I for one am not very shocked.
Originally by: CCP Whisper So you're going to have to do some actual thinking with regards to hull components and their capabilities instead of copying some cookie-cutter setup. Cry some more.
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.04 11:42:00 -
[15]
ive noticed a slight improvment when figting FW fleets in low sec, but still not even remotly close to being good enough.
still ppl getting session changes through entire fights etc. the low sec nodes are plain and simply a freaking joke. i know ppl had massive desyncs after a 15 vs 15 fight the other day
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Veebora
Caldari
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Posted - 2009.05.04 11:57:00 -
[16]
Unhappily we are still getting "freezing" lag in 60+ ships fight.
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Sapporo Ichiban
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Posted - 2009.05.04 12:09:00 -
[17]
Originally by: Vaal Erit FW blobfests (well over 100 in local) not performing well in the worst nodes available to TQ (which are given to low sec where FW is located)
I for one am not very shocked.
it would have to be a pretty crappy node for it to lag out on a 20 vs 20
with over a 100 in local you might aswell log off . entering space for 20 mins and then watching your ship go from 100% to pod in one second
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5higsy
Neo Spartans Laconian Syndicate
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Posted - 2009.05.04 12:20:00 -
[18]
CCP should give a few named fw systems permanent nodes for themselves.
Then the fw blobs would fight in those systems specifically. Not exactly a fix but a few systems that worked would be nice
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EliteSlave
Minmatar Macabre Votum Morsus Mihi
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Posted - 2009.05.04 12:55:00 -
[19]
till you realise that CSM means absolutely nothing, only then will you be at peace with yourself.
Ask yourself this question, Exactly what has come about thanks to the CSM?
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.05.04 13:32:00 -
[20]
Edited by: Astria Tiphareth on 04/05/2009 13:32:48
Originally by: Vaal Erit I for one am not very shocked.
It's not a matter of being shocked. It's a matter of a desire for CCP to do something about it. Factional Warfare has been incredibly successful in getting players who have never PvPed before into doing it, and yet it's consigned to the rubbish heap.
By comparison, 0.0 mechanics are in dire need of an overhaul and are entirely unattractive to many as shown by the number of 'refugees from POS warfare' that we get in low-sec, and yet they continue to have all the hardware heaped on them. Do I begrudge them good performance? No. Do I feel that we in low-sec should at least receive some capability and attention? Hell yes.
Can nobody realise that the impression that Factional Warfare gives of PvP is critical to whether people continue to pursue it both there and elsewhere? Or do we really want all those new players to be put off and go back into high-sec, never to return? ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Winterblink
Body Count Inc. Against ALL Authorities
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Posted - 2009.05.04 13:35:00 -
[21]
Originally by: EliteSlave till you realise that CSM means absolutely nothing, only then will you be at peace with yourself.
Ask yourself this question, Exactly what has come about thanks to the CSM?
More than you probably realize. :) Also it's hard to gauge a particular CSM's contributions since a) the results might not show themselves in game for a long time after, and b) CCP doesn't directly attribute specific updates to the game back to the CSM in any meaningful way.
I mean there's plenty of wasted time and effort there, but that's the same with any elected body.
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Sapporo Ichiban
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Posted - 2009.05.04 14:29:00 -
[22]
Originally by: Winterblink
Myself, whether it's 0.0 or FW, I'd rather see CCP take their time and make the right changes to things rather than rush it because someone on a forum told them to.
providing stable server nodes to several thousands of players is a no-brainer for me . This lag isn't a recent problem either , so this isnt called " taking their time " anymore , it's now called " ignoring the problem "
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5pinDizzy
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Posted - 2009.05.04 15:27:00 -
[23]
Edited by: 5pinDizzy on 04/05/2009 15:29:25
I can't count the amount of times I lost a ship to desync when playing faction war.
But it's loads, probably every 4/5 losses.
If I read Erik Finnegan say himself somewhere that he'll raise the issue then I'll vote for him.
As you say it's never really lag it's always desyncing, if you sit and stare at the screen you'll be there all night as it'll never fix itself and you'll probably die server side as you have no control so it's always best to keep logging off and back in again where you'll gain control again for what should be at least ten seconds or so.
if you disagree with me then you should probably post a response and stop reading my signature. |
Nareg Maxence
Gallente
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Posted - 2009.05.04 16:05:00 -
[24]
CCP asked for logserver outputs from people experiencing desyncs. I seem to remember a few months back it was stated by a dev in the game development forum, that too few logs were provided and from those that came in, they weren't able to pinpoint any particular issues, other than 'desync? meh..'.
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OJH
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Posted - 2009.05.04 16:08:00 -
[25]
Gall/Caldari militia had several "Create lag on purpose" events after they asked.
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.05.04 16:36:00 -
[26]
This is not a problem with load on the node This is not a problem with load on the node This is not a problem with load on the node (yes, this bears repeating)
A 50 vs. 50 pirate fleet battle is no problem in these systems, only a 50 vs. 50 FW fleet fight is a problem.
Obviously, there is a bug in the FW code. The only major area where FW code concerning fights differs from non-FW fights is how standing and sec loss is determined. I have also noticed that if I do not shoot anything, I never have much problems with lag, but as soon as I shoot or destroy a hostile, the desync-type lag might hit me. Not always, but odds increase as numbers increase. ____
The Illusion of Freedom | The Truth about Slavery |
5pinDizzy
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Posted - 2009.05.04 16:39:00 -
[27]
So how many logserver desyncs would be enough exactly?
If they can't find a problem with 100, what difference is 1000 going to make?
if you disagree with me then you should probably post a response and stop reading my signature. |
Nareg Maxence
Gallente
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Posted - 2009.05.04 16:41:00 -
[28]
Originally by: OJH Gall/Caldari militia had several "Create lag on purpose" events after they asked.
That's fine, but if the problem is on the client and not on the server, all you get is 'our logs show nothing'. Players need to file bug reports with logserver outputs.
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Nareg Maxence
Gallente
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Posted - 2009.05.04 16:44:00 -
[29]
Originally by: 5pinDizzy So how many logserver desyncs would be enough exactly?
If they can't find a problem with 100, what difference is 1000 going to make?
It may make a big difference. If there is some statistical variance in how this bug manifests itself, then 100 reports may be way to small a sample to get an idea as to what is going on.
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Sapporo Ichiban
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Posted - 2009.05.04 18:11:00 -
[30]
Originally by: Merdaneth This is not a problem with load on the node This is not a problem with load on the node This is not a problem with load on the node (yes, this bears repeating)
A 50 vs. 50 pirate fleet battle is no problem in these systems, only a 50 vs. 50 FW fleet fight is a problem.
Obviously, there is a bug in the FW code. The only major area where FW code concerning fights differs from non-FW fights is how standing and sec loss is determined. I have also noticed that if I do not shoot anything, I never have much problems with lag, but as soon as I shoot or destroy a hostile, the desync-type lag might hit me. Not always, but odds increase as numbers increase.
FW vs. pirates causes the same amount of lag
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