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Thread Statistics | Show CCP posts - 13 post(s) |
FOl2TY8
Garoun Investment Bank
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Posted - 2009.06.29 19:55:00 -
[241]
Originally by: Lt Mooncat http://img241.imageshack.us/img241/4229/fffffffffffff.jpg
FW.
Yeah that was good times... I think. ---------- This post brought to you by the worst PVP'er in Eve |
qanatas
Minmatar Tribal Core
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Posted - 2009.06.29 20:45:00 -
[242]
Originally by: CCP Ytterbium
Originally by: Ankhesentapemkah Factional Warfare [...] more tangible benefits.
Action stations, action stations, dev blog incoming. I repeat, dev blog incoming, set condition one throughout the ship. This is not a drill.
PS: Just let us time to finish it first, so can't say when it is going to be ready
Ah that's good news ! Looking forward to that :).
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london
Gallente Dark-Rising
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Posted - 2009.06.29 21:49:00 -
[243]
Originally by: Nicklaus Klaus'nik
so they fixed NPC turrets.. how about players' ships and Light Electron Blaster IIs. You know what I'm talking about. Invisible turrets. And I care not about Dev Post. I only care about Dev Fix. Years in the making guys. Cmon. I know FW is a low priority to you, it's obvious, but you could at last give us a reach around.
The reach around was promised long ago. :(
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Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.06.30 00:05:00 -
[244]
bamp for no justice
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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Aurora Nyx
Caldari Federal Defence Union
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Posted - 2009.06.30 06:33:00 -
[245]
Originally by: CCP Ytterbium Action stations, action stations, dev blog incoming. I repeat, dev blog incoming, set condition one throughout the ship. This is not a drill.
PS: Just let us time to finish it first, so can't say when it is going to be ready [:p
/me crosses fingers
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igil
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Posted - 2009.07.01 05:05:00 -
[246]
http://www.eveonline.com/devblog.asp?a=blog&bid=672
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Furb Killer
Gallente
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Posted - 2009.07.01 07:11:00 -
[247]
So this means they have no clue what is causing it (how hard can it be? There shouldnt be that much code active for FW in low sec)
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Aurora Nyx
Caldari Federal Defence Union
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Posted - 2009.07.02 09:49:00 -
[248]
May 2nd 2009 - This thread was started. July 2nd 2009 (Today) - Are the Devs responsible getting any closer ?
Feel free to release a devblog, post a comment, or just say 'Hi' to commemorate 2 months of this thread.
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Ankhesentapemkah
Gallente State Protectorate
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Posted - 2009.07.02 11:05:00 -
[249]
Well, at least they seem to have finally dedicated a swathe of resources to the problem, judging from the devblog (see link a few posts above mine).
That and FW getting some reward for the pew-pew part of it! I think CCP is back on track. ---
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Sylar Darkayen
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Posted - 2009.07.02 11:13:00 -
[250]
Originally by: Merdaneth This is not a problem with load on the node This is not a problem with load on the node This is not a problem with load on the node (yes, this bears repeating)
A 50 vs. 50 pirate fleet battle is no problem in these systems, only a 50 vs. 50 FW fleet fight is a problem.
Obviously, there is a bug in the FW code. The only major area where FW code concerning fights differs from non-FW fights is how standing and sec loss is determined. I have also noticed that if I do not shoot anything, I never have much problems with lag, but as soon as I shoot or destroy a hostile, the desync-type lag might hit me. Not always, but odds increase as numbers increase.
I extremely highly doubt that the fact your in a militia is causing the lag. In the end, it's nothing different than a 50 vs. 50 fight anywhere. Null-sec, low-sec, high-sec. Most likely it all leads to the same method call. Except for the fact that standings get calculated differently, for which I find it extremely hard to believe that this is causing lag.
You are so convinced it is not a problem with the load on a node. Please show me evidence.
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qanatas
Minmatar Tribal Core
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Posted - 2009.07.02 20:17:00 -
[251]
Edited by: qanatas on 02/07/2009 20:17:20
Originally by: Sylar Darkayen I extremely highly doubt that the fact your in a militia is causing the lag. In the end, it's nothing different than a 50 vs. 50 fight anywhere. Null-sec, low-sec, high-sec. Most likely it all leads to the same method call. Except for the fact that standings get calculated differently, for which I find it extremely hard to believe that this is causing lag.
Yes it is FW lag. Can't even do 15vs15 and you desync. And it's not your regular module lag. You totally desync with the server. One moment, you're fine, next moment you hear the insurance email sound.
Then you wake up in your clone and the screen says you're still taking damage. Sounds like fun huh ?
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Ratchman
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Posted - 2009.07.03 08:23:00 -
[252]
I'm kind of hoping that the new loyalty points will be divided up between all those people on the kill mail, thus encouraging small-scale battles and solo PvP. This would help bring the scale down, where lag is less likely to happen, but it still doesn't resolve the main issue.
If it is indeed things like the security status checks that slow this down, perhaps Concord can declare open season on all pirates (for the militia), which should help cut down a little on the calculations needed. There are far too many pirates in the FW areas anyway, so giving the factions the ability to open fire on them freely would help slightly.
If CCP truly have no idea what is causing the lag, they should now be trying a number of different options (say like the one I posited above) and see if they have any effect at all. If they don't, they can always revert the change after. This is better than sifting through thousands of logs with no idea. At least they would be doing some empirical research, and we could see something going on, even if it doesn't immediately work.
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Aurora Nyx
Caldari Federal Defence Union
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Posted - 2009.07.05 21:31:00 -
[253]
Originally by: Ratchman I'm kind of hoping that the new loyalty points will be divided up between all those people on the kill mail, thus encouraging small-scale battles and solo PvP. This would help bring the scale down, where lag is less likely to happen, but it still doesn't resolve the main issue.
If it is indeed things like the security status checks that slow this down, perhaps Concord can declare open season on all pirates (for the militia), which should help cut down a little on the calculations needed. There are far too many pirates in the FW areas anyway, so giving the factions the ability to open fire on them freely would help slightly.
If CCP truly have no idea what is causing the lag, they should now be trying a number of different options (say like the one I posited above) and see if they have any effect at all. If they don't, they can always revert the change after. This is better than sifting through thousands of logs with no idea. At least they would be doing some empirical research, and we could see something going on, even if it doesn't immediately work.
Some nice ideas there Ratch, although CCP seem to want to forget about this again.
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Simone denAdel
Gallente Federal Defence Union
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Posted - 2009.07.05 21:54:00 -
[254]
Originally by: Sylar Darkayen
I extremely highly doubt that the fact your in a militia is causing the lag. In the end, it's nothing different than a 50 vs. 50 fight anywhere. Null-sec, low-sec, high-sec. Most likely it all leads to the same method call. Except for the fact that standings get calculated differently, for which I find it extremely hard to believe that this is causing lag.
You are so convinced it is not a problem with the load on a node. Please show me evidence.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1002943
Originally by: CCP Soundwave
Originally by: gordon cain Does this involve gun lag in fleet fight also? Or only when Faction warfare is around?
G
We're trying to work out an isolated issue related to Faction Warfare, so only that for now.
Also, DevBlog on Apoc 1.5:
"Factional Warfare improvements...
We have been closely monitoring reports on lag in Factional Warfare, analyzing the network behaviour, player behaviour and scrutinizing code. The reported lag does not always occur and is elusive to track down and resolve. We currently have engineers allocated to the resolution of the problem, working tightly with the quality assurance department and our bughunters."
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Aurora Nyx
Caldari Federal Defence Union
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Posted - 2009.07.06 11:07:00 -
[255]
Originally by: Simone denAdel
Also, DevBlog on Apoc 1.5:
"Factional Warfare improvements...
We have been closely monitoring reports on lag in Factional Warfare, analyzing the network behaviour, player behaviour and scrutinizing code. The reported lag does not always occur and is elusive to track down and resolve. We currently have engineers allocated to the resolution of the problem, working tightly with the quality assurance department and our bughunters."
This has been the official response since October 2008.
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CCP Wrangler
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Posted - 2009.07.06 13:13:00 -
[256]
An experimental fix for the lag experienced by some Factional Warfare pilots has been released. This is not the final fix, only an effort to root out the underlying issue. Because this scenario is virtually impossible to reproduce on our test servers we’re asking for your help. The change to the EVE code is not active by default. To activate the new code you’ll need to add a line to one of the EVE settings files called prefs.ini. To do that you can…
- Use Windows Explorer to search for the file “prefs.ini”. Make sure to enable searching in system folders and hidden folders. Once found open the file and add the line “ksequencer=1” to the end. Save and close the file. EVE will now use the updated code when it is next run. If you’re using a Mac then use the Finder to search for this file.
- Or you could use Windows Explorer to navigate to ..\Users\<username>\AppData\Local\CCP\EVE\c_program_files_ccp_eve_tranquility\settings in Windows Vista, ..\Documents and Settings\<username>\Local Settings\Application Data\CCP\EVE\c_program_files_ccp_eve_tranquility\settings in Windows XP (Might be slightly different depending on your installation). You will need to have show hidden files and folders turned on to be able to do this. In that directory edit the prefs.ini file as in option A.
Once that line is added to the file you will be running on the new experimental code. Without that EVE Factional Warfare should be the same as always. Of course, if you experience problems you can simply remove that line and go back to normal. Either way, please provide feedback on your experiences with Factional Warfare lag in this thread after applying the experimental fix. If all goes well we should be able to develop, test and deploy a final fix very shortly. We’re eager to hear from you and to get this issue resolved as soon as possible.
Wrangler Senior Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid. |
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Maria Kalista
Amarr Emerald Forest Securities
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Posted - 2009.07.06 13:35:00 -
[257]
Edited by: Maria Kalista on 06/07/2009 13:42:29 Edited by: Maria Kalista on 06/07/2009 13:41:00
Originally by: CCP Wrangler If youÆre using a Mac then use the Finder to search for this file.
(cough) That doesn't work. Hint: next time ask Monseigneur Casqade.
Mac zealots the prefs.ini file is located here: /Users/<username>/Library/Preferences/EVE Online Preferences/p_drive/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_eve_tranquility/settings
Edit: or under Finder press shift + apple key + g (without the +'s) then paste in: ~/Library/Preferences/EVE Online Preferences/p_drive/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_eve_tranquility/settings/
Originally by: Jacharian This sounds like a bad idea. I'm in.
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CCP Wrangler
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Posted - 2009.07.06 14:30:00 -
[258]
Thanks, we've clarified the instructions.
Wrangler Senior Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid. |
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Zyck
Dark-Rising
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Posted - 2009.07.06 14:42:00 -
[259]
Edited by: Zyck on 06/07/2009 14:43:10 Wrangler I think your fix needs a sticky and its own thread, no one's going to see it here.
Edit: And when I put the line into the vista "run" box it comes up with an error saying that path doesn't exist :/
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Maria Kalista
Amarr Emerald Forest Securities
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Posted - 2009.07.06 14:47:00 -
[260]
Originally by: Zyck Edited by: Zyck on 06/07/2009 14:43:10 Wrangler I think your fix needs a sticky and its own thread, no one's going to see it here.
Edit: And when I put the line into the vista "run" box it comes up with an error saying that path doesn't exist :/
Second that and: Heck its even worth a big news item.
Originally by: Jacharian This sounds like a bad idea. I'm in.
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CCP Hypnotic
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Posted - 2009.07.06 14:47:00 -
[261]
Originally by: Zyck And when I put the line into the vista "run" box it comes up with an error saying that path doesn't exist :/
If you installed EVE into a different directory from the default then that text you pasted will not be correct. The "c_program_files_ccp_eve_tranquility" part is probably not right for your specific installation. Just paste "%LOCALAPPDATA%\CCP\EVE\" (without quotes) and navigate manually from there.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.07.06 14:56:00 -
[262]
NEEDS GLUE.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 5JUL09 |
Aurora Nyx
Caldari Federal Defence Union
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Posted - 2009.07.06 17:29:00 -
[263]
Wrangler and co.... I'm crossing my fingers, toes, legs, arms, and ********* in hope of even a 20% reduction in lag.
But 1 thing i will say before i try......... thankyou for at least giving us something to go on.
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Zyck
Dark-Rising
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Posted - 2009.07.06 18:06:00 -
[264]
Edited by: Zyck on 06/07/2009 18:06:46
Originally by: CCP Hypnotic
Originally by: Zyck And when I put the line into the vista "run" box it comes up with an error saying that path doesn't exist :/
If you installed EVE into a different directory from the default then that text you pasted will not be correct. The "c_program_files_ccp_eve_tranquility" part is probably not right for your specific installation. Just paste "%LOCALAPPDATA%\CCP\EVE\" (without quotes) and navigate manually from there.
Thanks, that worked.
Crossing my fingers that this works, going to be a major fight today in taff.
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Furb Killer
Gallente
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Posted - 2009.07.06 18:43:00 -
[265]
Looking forward to hear from the guys in taff if it works.
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igil
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Posted - 2009.07.06 20:11:00 -
[266]
Edited by: igil on 06/07/2009 20:17:08 Windows Vista Run command is not locating this string. I've tried locating it manually without any success.
Edit: I did install to the default directory.
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Furb Killer
Gallente
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Posted - 2009.07.06 20:51:00 -
[267]
Are you sure you are copying the correct part? So without the quotation marks?
For manually locating, for me it directed to: C:\Users\[user name]\AppData\Local\CCP\EVE\c_program_files_ccp_eve_tranquility\settings
(also all under vista)
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DonSailieri
Dark-Rising
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Posted - 2009.07.06 20:52:00 -
[268]
works reasonably well - could do better tho. at least it prevented utter desync for me.
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igil
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Posted - 2009.07.06 20:55:00 -
[269]
I did get it to work. For Vista 64bit users, you need to remember that EVE is installed in "Program Files(x86)".
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Dongo Lars
Dark-Rising
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Posted - 2009.07.06 21:04:00 -
[270]
Desync wasnt that bad for me with the fix this time. Especially smaller skirmishes were no-problem. Later on got quite bad though... Maybe it had something to do with 500 people in local though
Needs more testing, so far looking promising
Carpe Diem ! |
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