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Thread Statistics | Show CCP posts - 13 post(s) |
Toscaria
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Posted - 2009.06.16 05:26:00 -
[181]
Originally by: Eggars An update on the progress of the investigation would be appreciated.
This. Oh and Bump. Oh and transparency would be nice, too.
CCP, you need to understand that we would stop complaining all the time if you would tell us SOMETHING about the problem and what you're doing about it.
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CCP Wrangler
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Posted - 2009.06.16 05:46:00 -
[182]
We have been testing this on Singularity and we have some leads, currently we're in the process of looking into the data we've gathered and following up on the aforementioned leads. |
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.06.16 06:10:00 -
[183]
Originally by: CCP Wrangler We have been testing this on Singularity and we have some leads, currently we're in the process of looking into the data we've gathered and following up on the aforementioned leads.
*Facepalm*
Fine. I'm done trying to get ANY information out of CCP. |
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CCP Wrangler
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Posted - 2009.06.16 06:24:00 -
[184]
Originally by: Allen Ramses *Facepalm*
Fine. I'm done trying to get ANY information out of CCP.
Any problem like this must be reported, reproduced/tested, solution found, solution tested, solution implemented (roughly). Right now we're in the reproduced/tested phase, hopefully moving towards solution found phase. That's the best way I can explain it and that's the information that exists right now.
Wrangler Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid. |
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Reptzo
Channel 4 News Team
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Posted - 2009.06.16 06:25:00 -
[185]
Edited by: Reptzo on 16/06/2009 06:26:04 Wow, so I wrote something mean and evil, and you had responded appropriately in the time it took me to write it. So, thank you and sry.
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M0rning5tar
Slacker Industries The Boat Violencing Initiative
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Posted - 2009.06.16 06:43:00 -
[186]
Originally by: CCP Wrangler We have been testing this on Singularity and we have some leads, currently we're in the process of looking into the data we've gathered and following up on the aforementioned leads.
This isn't much - and you don't tell us anything really concrete (like what those leads are) but honestly, thanks for at least acknowledging you are looking into the problem.
For all it's flaws, eve is a great game (still) and I appreciate you confirming that you folks have been working on it.
That said, can we get any hints?
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Bloody Rabbit
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Posted - 2009.06.16 07:32:00 -
[187]
Originally by: M0rning5tar
Originally by: CCP Wrangler We have been testing this on Singularity and we have some leads, currently we're in the process of looking into the data we've gathered and following up on the aforementioned leads.
This isn't much - and you don't tell us anything really concrete (like what those leads are) but honestly, thanks for at least acknowledging you are looking into the problem.
How much do you know about coding?
Ok now ask yourself this, how much do you know about the code building CCP has been doing to the back end of their systems for the better part of 7 years?
I would hope that CCP wouldn't post what is going on, just that they are trying to fix it. Its not like you ask your doctor to talk to you as a medical person so don't expect that from CCP to talk to you as if you are a programmer who knows their custom system.
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qanatas
Minmatar Cadre Assault Force
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Posted - 2009.06.16 07:49:00 -
[188]
Originally by: M0rning5tar
Originally by: CCP Wrangler We have been testing this on Singularity and we have some leads, currently we're in the process of looking into the data we've gathered and following up on the aforementioned leads.
This isn't much - and you don't tell us anything really concrete (like what those leads are) but honestly, thanks for at least acknowledging you are looking into the problem.
We got a bit more than this, apparently they're really working on it, reproduced it and got some leads.
The somewhat curious software engineers amongst us might be wondering what those leads are, but I can understand the devs arent going to write an expose of 10pages about what those leads might be :).
Anyway, I am glad we finally got some feedback, thx !
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Nareg Maxence
Gallente
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Posted - 2009.06.16 08:01:00 -
[189]
CCP, do you still need logserver reports from TQ or are they not helpful? |
Rashmika Clavain
Gallente Revelation Space
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Posted - 2009.06.16 08:40:00 -
[190]
Originally by: CCP Wrangler We have been testing this on Singularity and we have some leads, currently we're in the process of looking into the data we've gathered and following up on the aforementioned leads.
That's looking positive then. Chaisng down bugs is a pain but I am glad you're getting somewhere with it.
Do you still want log server reports from low sec fleet battles? Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |
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Aurora Nyx
Caldari Federal Defence Union
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Posted - 2009.06.16 10:05:00 -
[191]
Originally by: CCP Wrangler
Originally by: Allen Ramses *Facepalm*
Fine. I'm done trying to get ANY information out of CCP.
Any problem like this must be reported, reproduced/tested, solution found, solution tested, solution implemented (roughly). Right now we're in the reproduced/tested phase, hopefully moving towards solution found phase. That's the best way I can explain it and that's the information that exists right now.
I started this thread to highlight the lack of action. I have made sure this thread hasn't died to highlight CCP's lack of reporting back to us.
Essentially, i am grateful that you are "still on it", however, you are no further down the line with a solution than you were 6-8 months ago. Thanks for showing you actually read these forums, but please, give a swift kick to those who need it, before FW and assorted 0.0 systems implode and people leave the game in numbers. |
Nephilim Xeno
Caldari Pimebeka Mining Corp
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Posted - 2009.06.16 11:11:00 -
[192]
reproducing it should be no problem, i am sure a lot of milita members would offer their help to reproduce it on either the test server or TQ, aslong as it helps fixing it faster and bringing fun battles back to FW !
but at least we finally got some response |
Nareg Maxence
Gallente
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Posted - 2009.06.16 11:18:00 -
[193]
Originally by: Nephilim Xeno reproducing it should be no problem, i am sure a lot of milita members would offer their help to reproduce it on either the test server or TQ, aslong as it helps fixing it faster and bringing fun battles back to FW !
but at least we finally got some response
We already know that we can reproduce it. It already has been reproduced, as CCP had previously acknowledged in this thread.
Nothing new has been added today!
I guess you fell asleep reading the thread or something. |
Serpents smile
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Posted - 2009.06.16 11:33:00 -
[194]
Originally by: Nareg Maxence I guess you fell asleep reading the thread or something.
You're today's sarcasm cookie winner!
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Nephilim Xeno
Caldari Pimebeka Mining Corp
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Posted - 2009.06.16 12:24:00 -
[195]
but still would like to know what ccp did when the lag vanished for a few weeks after apo just to come back even worse than before
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Ratchman
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Posted - 2009.06.16 13:57:00 -
[196]
Originally by: Nephilim Xeno but still would like to know what ccp did when the lag vanished for a few weeks after apo just to come back even worse than before
That may be more down to player behaviour than anything. For a few weeks after the patch was released, everyone and their spacedog was in a wormhole. I didn't see any fleet action for ages, so I guess there was little chance for the bug to happen.
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Ratchman
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Posted - 2009.06.16 14:17:00 -
[197]
Originally by: qanatas The somewhat curious software engineers amongst us might be wondering what those leads are, but I can understand the devs arent going to write an expose of 10pages about what those leads might be :).
I don't think anybody expects a wall of text, but a few metrics would be nice, if nothing else. Perhaps "x bugreports filed" or "x number of solutions attempted without success". It might not sound overley encouraging, but those ticking numbers would at least remind people that the problem was being worked on.
Some people have mentioned that this may be down to secstatus calculations and the prioritising of processes, which is why the drones could be active as normal while the desynch is in full flow. Maybe it is time to rethink how to calculate secstatus, de-prioritising it until after the main battle information has been processed (being difficult to track due to the heat of the action). If this causes problems with the pirates, then maybe the security penalty for shooting anyone lower than 0.0, but higher than -5 could be removed, thus allowing open season on any pirate. I don't know how feasible that would be, and I'm sure someone will shoot me down in flames, but it's something to think about.
Also, if CCP are worried about 0.0 losing out to FW, why not start working towards incorporating the two concepts? Stretch the FW territory out into 0.0, and allow the introduction of super capitals into the mix. Perhaps this would be a way for CCP to get alliances involved too.
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Nephilim Xeno
Caldari Pimebeka Mining Corp
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Posted - 2009.06.16 21:22:00 -
[198]
Originally by: Ratchman
Originally by: Nephilim Xeno but still would like to know what ccp did when the lag vanished for a few weeks after apo just to come back even worse than before
That may be more down to player behaviour than anything. For a few weeks after the patch was released, everyone and their spacedog was in a wormhole. I didn't see any fleet action for ages, so I guess there was little chance for the bug to happen.
not really we still had quite big fleets (40 vs 40 and bigger) without any desyncs and almost no module lag for a while
atm you even have massive desyncs with 20 vs 20
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Ankhesentapemkah
Gallente State Protectorate
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Posted - 2009.06.17 13:52:00 -
[199]
Originally by: CCP Wrangler Any problem like this must be reported, reproduced/tested, solution found, solution tested, solution implemented (roughly). Right now we're in the reproduced/tested phase, hopefully moving towards solution found phase. That's the best way I can explain it and that's the information that exists right now.
Wrangler, the reason why the community is so upset is because this has been going for 8 months now. Back in January CCP launched a massive test effort in which many FW players participated. Then there was a comment that they had enough data and that the solution would be implemented "Right after Apocrypha". Now CCP seems to be back at the data gathering stage, so no surprise people are asking questions here wondering what the heck CCP has been doing the past 5 months if they weren't in the solution phase. Have we been deceived back in January or what? I don't think the players want more vague promises, as we've already had a lot of those since november.
I would like to see some concrete answers and proper communication here, make a devblog about it or something, the players would be a lot more content if they get an insight in what's REALLY going on behind the screens. Right now it's far too much black-boxing. |
Raimo
Gallente Wrath of Fenris
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Posted - 2009.06.17 15:45:00 -
[200]
This is a serious issue, I'm glad to hear that it's being worked on but tbh I am very reluctant to believe it will actually get a fix until CCP has something more concrete to show. TBH a dev blog about their progress (or lack thereof) just about now would be pretty awesome. |
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Droog 1
Black Rise Inbreds
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Posted - 2009.06.17 16:05:00 -
[201]
Originally by: Ankhesentapemkah
Originally by: CCP Wrangler Any problem like this must be reported, reproduced/tested, solution found, solution tested, solution implemented (roughly). Right now we're in the reproduced/tested phase, hopefully moving towards solution found phase. That's the best way I can explain it and that's the information that exists right now.
Wrangler, the reason why the community is so upset is because this has been going for 8 months now. Back in January CCP launched a massive test effort in which many FW players participated. Then there was a comment that they had enough data and that the solution would be implemented "Right after Apocrypha". Now CCP seems to be back at the data gathering stage, so no surprise people are asking questions here wondering what the heck CCP has been doing the past 5 months if they weren't in the solution phase.
well said. |
Sahaquiel Faust
Gallente Mixed Metaphor
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Posted - 2009.06.17 18:22:00 -
[202]
Mixed Metaphor quit FW in part because of the lag issues and in part because of the imbalanced game mechanics and the disparity this creates between the Gallente and Caldari militias, and would require CCP to address both problems before it considered returning |
M0rning5tar
Slacker Industries The Boat Violencing Initiative
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Posted - 2009.06.17 22:26:00 -
[203]
Originally by: Ankhesentapemkah
Originally by: CCP Wrangler Any problem like this must be reported, reproduced/tested, solution found, solution tested, solution implemented (roughly). Right now we're in the reproduced/tested phase, hopefully moving towards solution found phase. That's the best way I can explain it and that's the information that exists right now.
Wrangler, the reason why the community is so upset is because this has been going for 8 months now. Back in January CCP launched a massive test effort in which many FW players participated. Then there was a comment that they had enough data and that the solution would be implemented "Right after Apocrypha". Now CCP seems to be back at the data gathering stage, so no surprise people are asking questions here wondering what the heck CCP has been doing the past 5 months if they weren't in the solution phase. Have we been deceived back in January or what? I don't think the players want more vague promises, as we've already had a lot of those since november.
I would like to see some concrete answers and proper communication here, make a devblog about it or something, the players would be a lot more content if they get an insight in what's REALLY going on behind the screens. Right now it's far too much black-boxing.
I want to have sex with this post. |
Nephilim Xeno
Caldari Pimebeka Mining Corp
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Posted - 2009.06.18 22:11:00 -
[204]
another 20 vs 20 fight completly desynced and lagged -.-
also i heared from people that are active in non FW low sec that bigger fights there have far less lag than the fights in FW low sec
can anyone confirm that 20 vs 20 fights in non FW low sec works better?
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Ratchman
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Posted - 2009.06.19 08:39:00 -
[205]
Originally by: Nephilim Xeno another 20 vs 20 fight completly desynced and lagged -.-
also i heared from people that are active in non FW low sec that bigger fights there have far less lag than the fights in FW low sec
can anyone confirm that 20 vs 20 fights in non FW low sec works better?
Yes, they do. However, I believe the desynchs can occur if a pirate fleet attacks a militia fleet.
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Nephilim Xeno
Caldari Pimebeka Mining Corp
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Posted - 2009.06.19 09:05:00 -
[206]
then it cant be that hard to find the problem if we can limit in on FW related code...
some people already said that it might be related to FW standing calculations
and i also think there is a high possibility that thats the cause
just wonder if the person in charge of fixing it is even reading this thread
maybe he would have already found the problem if he did! |
Kane Starkiller
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Posted - 2009.06.19 14:44:00 -
[207]
Giving this my support and bump. I did FW for about a month before the crippling lag ****ed me right off. That and having to run missions once a week to help pay for it kinda suck.
But seriously, how long does it take to fix a problem that has been going on for months??
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Aurora Nyx
Caldari Federal Defence Union
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Posted - 2009.06.19 14:48:00 -
[208]
Originally by: Kane Starkiller Giving this my support and bump. I did FW for about a month before the crippling lag ****ed me right off. That and having to run missions once a week to help pay for it kinda suck.
But seriously, how long does it take to fix a problem that has been going on for months??
Thanks dude. And as far as paying for ships goes.... fly T1, some ships can actually make you money through insurance
Also, i believe it's very nearly 2 months since i started this thread, and still we have nothing. /smuglook
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Ortos
Federal Defence Union
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Posted - 2009.06.19 16:15:00 -
[209]
this issue should have been fixed a long time ago. get it done |
Nephilim Xeno
Caldari Pimebeka Mining Corp
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Posted - 2009.06.21 00:21:00 -
[210]
Originally by: Ortos this issue should have been fixed a long time ago. get it done
indeed
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