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Thread Statistics | Show CCP posts - 13 post(s) |

Aurora Nyx
Caldari Tribal Liberation Force
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Posted - 2009.05.13 13:36:00 -
[91]
Originally by: Reptzo Not to say you guys (ccp) aren't trying, but your information flow sucks.
It seems like every other month, a big thread is made about FW lag, and the devs say that they are aware, and are working fixing it. What ever became of the test fights? and other stuff that you guys did? It is all well and good to say you are working on it, but the hard fact is that we want to see something, or hear something specific. Perception is reality! We don't see or hear anything from you guys other than "we are working on it". Maybe the reason these threads keep getting started is due to lack of communication?
Just my thoughts, done venting, not meant to be a flame.
This.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.05.13 13:56:00 -
[92]
Edited by: Jowen Datloran on 13/05/2009 13:56:29
Originally by: Reptzo
Just my thoughts, done venting, not meant to be a flame.
When somebody vents thermal exhaust it is bound to be a flame  ---------------- Mr. Science & Trade Institute
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Ratchman
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Posted - 2009.05.13 14:12:00 -
[93]
Originally by: Solbright Sounds like very little of what is being reported here is lag. Of the very few descriptions there is talk of displays freezing and log servers crashing. These are both client side bugs and nothing to do with lag at all.
I recommend you try Factional Warfare. As many, many people have stated, they are able to do exactly the same thing in 0.0 without any of the problems, as I am. This problem was much less noticeable beforehand, with the exact same hardware and software configuration.
Create an alt and join one of the militias and give it a go. You'll be surprised at the difference.
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Ratchman
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Posted - 2009.05.13 14:14:00 -
[94]
Originally by: ArmyOfMe well we just had two fleets of about about 20 each jump into each other in low sec, (no fw, just outlaws on both sides). started out great, without any lag at all. 2min into the fight my mods all of a sudden refuses to activate and i cant target anything anymore. a few min later i start getting entering system over and over again, so its not just for fw this lags happen
It may well be more to do with lowsec than actual factional warfare, which could suggest that it may be about aggression calculations, or something similar. Do you get the same problem in nullsec?
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Ratchman
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Posted - 2009.05.13 14:30:00 -
[95]
Originally by: CCP RyanD Please don't "daily bump". As we already stated we are aware that users are having problems and we're actively looking into the root cause. As soon as more info comes available, we'll communicate it. Both the Virtual Worlds Operations team, and the Core Engineering team have been alerted to this situation, there is an extensive bug report on file and there are plans for diagnostic tests for SiSi in the works.
FW is an important part of the EVE experience and we want it to work well as much as you do. We're on it.
RyanD
I can appreciate this can be a difficult problem to identify, but I hope that it will be prioritised now that the expansion is largely out of the way. I know that the factional warfare population is not as great as the nullsec one, but if this game mechanic is to pull people away from highsec, it will have to resolve a couple of issues, and chief among these is the lag.
Factional Warfare has excellent potential, and could easily grow into a much more integral part of the game, but as it stands, it doesn't quite get to the target of enticing people into PvP. Many who try do tend revert back to highsec, which is a shame.
It may be useful arranging a fleet fight between the Gallente and Caldari at some point, much like we did quite a few months back in OMS, with everyone running logserver, and CCP monitoring the situation in their ships. Maybe we could do this on a regular basis, as so to provide regular data for the code-monkeys. |

Aurora Nyx
Caldari Tribal Liberation Force
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Posted - 2009.05.14 17:46:00 -
[96]
Originally by: Ratchman
Originally by: Solbright Sounds like very little of what is being reported here is lag. Of the very few descriptions there is talk of displays freezing and log servers crashing. These are both client side bugs and nothing to do with lag at all.
I recommend you try Factional Warfare. As many, many people have stated, they are able to do exactly the same thing in 0.0 without any of the problems, as I am. This problem was much less noticeable beforehand, with the exact same hardware and software configuration.
Create an alt and join one of the militias and give it a go. You'll be surprised at the difference.
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Bablu Hassan
Minmatar State Protectorate
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Posted - 2009.05.14 18:32:00 -
[97]
Official response from CCP Bablu Hassan (no im not an employee and no I'm not impersonating anyone specific. /end legal small print):
"Dear players. Thank you for your previous enjoyment of pvp in black rise. However, it is no longer our new pet so we have decided to move our servers from the FW regions and give them to our new(er) pets and pets we alliance slave's love: Wormholes and Delve"
Just give us our feckkin servers back and we'll stop whining.
You guys make PLENTY of money...
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Aurora Nyx
Caldari Tribal Liberation Force
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Posted - 2009.05.15 13:32:00 -
[98]
Originally by: Bablu Hassan Official response from CCP Bablu Hassan (no im not an employee and no I'm not impersonating anyone specific. /end legal small print):
"Dear players. Thank you for your previous enjoyment of pvp in black rise. However, it is no longer our new pet so we have decided to move our servers from the FW regions and give them to our new(er) pets and pets we alliance slave's love: Wormholes and Delve"
Just give us our feckkin servers back and we'll stop whining.
You guys make PLENTY of money...
Well said. Also, i would like to see some official comment other than "we're working on it, please don't annoy us."
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Aurora Nyx
Caldari Tribal Liberation Force
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Posted - 2009.05.16 18:21:00 -
[99]
Originally by: Ratchman It may be useful arranging a fleet fight between the Gallente and Caldari at some point, much like we did quite a few months back in OMS, with everyone running logserver, and CCP monitoring the situation in their ships. Maybe we could do this on a regular basis, as so to provide regular data for the code-monkeys.
Not sure this would be that useful, if you remember at least half of us crashed our logservers with the lag.
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Ratchman
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Posted - 2009.05.18 10:46:00 -
[100]
Originally by: Aurora Nyx
Originally by: Ratchman It may be useful arranging a fleet fight between the Gallente and Caldari at some point, much like we did quite a few months back in OMS, with everyone running logserver, and CCP monitoring the situation in their ships. Maybe we could do this on a regular basis, as so to provide regular data for the code-monkeys.
Not sure this would be that useful, if you remember at least half of us crashed our logservers with the lag.
Unfortunately, yes, the lag does have a tendancy to crash the logserver, but it is the only form of proof we can actually provide CCP. But if we don't do it, CCP won't know that there's a problem.
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Willian Lewis
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Posted - 2009.05.18 10:54:00 -
[101]
Yesterday, during a medium sized fight, my overview started to duplicate everything.
Started off just doubling up, the quadrupling and seemed to stop at 8 of everything on overview.
Then I started getting this odd 'Entering space' message repeating.
Brackets off helped a lot, but I still DC'ed two times
No idea if this has been reported before, just wanted to mention it incase it was helpful.
lolz
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Rachel Silverside
Caldari K Directorate
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Posted - 2009.05.18 11:18:00 -
[102]
i just dont fight anymore mainly cause i suck but the times i did/do participate lag is gay plus d/c -------------------- i play momorpugers |

Zaerlorth Maelkor
The Maverick Navy Atlas Alliance
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Posted - 2009.05.18 12:11:00 -
[103]
Originally by: Willian Lewis Yesterday, during a medium sized fight, my overview started to duplicate everything.
Started off just doubling up, the quadrupling and seemed to stop at 8 of everything on overview.
Then I started getting this odd 'Entering space' message repeating.
Brackets off helped a lot, but I still DC'ed two times
No idea if this has been reported before, just wanted to mention it incase it was helpful.
---- BUG REPORT --- ==================================================
I should really get a sig. |

Willian Lewis
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Posted - 2009.05.18 15:55:00 -
[104]
Originally by: Zaerlorth Maelkor
---- BUG REPORT ---
Ok, i have the time, will get it officially repoted lolz
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Aurora Nyx
Caldari Tribal Liberation Force
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Posted - 2009.05.21 17:56:00 -
[105]
Originally by: Willian Lewis
Originally by: Zaerlorth Maelkor
---- BUG REPORT ---
Ok, i have the time, will get it officially repoted
"Working as intended", lol.
Anyone feel like adding to the stories of lag, or you think CCP have their hands full with fixing the jumps that freeze our clients ?
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Krystal Vernet
Minmatar Midnight Captains
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Posted - 2009.05.21 18:15:00 -
[106]
Originally by: Jowen Datloran Edited by: Jowen Datloran on 13/05/2009 13:56:29
Originally by: Reptzo
Just my thoughts, done venting, not meant to be a flame.
When somebody vents thermal exhaust it is bound to be a flame 
This made me laugh out loud. Or well, laugh in my usual silent, wheezing manner. >_>
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Aurora Nyx
Caldari Tribal Liberation Force
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Posted - 2009.05.23 18:07:00 -
[107]
Wow. Over 3 weeks since i started this thread and STILL nothing other than "we're working on it", which is all we've heard for almost 1 year now :)
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Rilwar
BlackStar Industrial
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Posted - 2009.05.23 20:09:00 -
[108]
Up

Mitnal was here. |

Kat Bandeis
Caldari Deep Core Mining Inc.
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Posted - 2009.05.23 20:31:00 -
[109]
Originally by: Aurora Nyx Not sure this would be that useful, if you remember at least half of us crashed our logservers with the lag.
Curious what you'd like to hear. Do you want each of the devs to write for you a detailed report of how they're doing the testing, what steps they're taking, post an update every time they make a change to code on their dev boxes (not Sisi), results of those test, etc? Waste more time on documentation for YOU than actually working on the problem? Is that what you want?
Yeah, I'm a software developer, and sometime you guys just need to chill out and wait. Two CCP devs have said it's being worked on, and you being able to view their development efforts statistically won't "fix" it any sooner.
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Ankhesentapemkah
Gallente Ammatar Free Corps
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Posted - 2009.05.23 22:43:00 -
[110]
Originally by: Aurora Nyx Wow. Over 3 weeks since i started this thread and STILL nothing other than "we're working on it", which is all we've heard for almost 1 year now :)
That's all we ever hear if it has anything to do with Factional Warfare, I'm affraid.  ---
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5pinDizzy
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Posted - 2009.05.23 23:14:00 -
[111]
Do they still want us to make logservers if we go out and fight in faction war?
I was in a faction war fight the other day and I remember in pretty good detail the way it lagged.
----------------------------------------------
There was around 30 of us fighting on the gate, I mean including the enemy;
- Game was running completely smooth fps wise.
- Everything responding fine for the first 30 odd seconds of the fight.
- Massive module lag followed, mods were activating, but they were taking at least 20 seconds to activate, I swapped my ammo type and told to to fire again at someone at long range, nothing happens then around 15 seconds later guns magically instantly change to the ammo type I loaded and show to be already firing.
- In this it seemed like I was keeping reasonable control of my ship, I honestly can't remember if it was obeying my flightpath instructions straightaway, but they were being followed eventually.
- I was getting capacitor empty voice calls when my capacitor on screen still showed at being 50% full.
- Everything I click gives me a message about it already being activated, despite not showing to be activated.
- Eve voice never lagged and everything I saw everyone else doing was shown properly and in real time, I saw ships blow up on screen the same time as the fc said they were dead etc... only my controls from my own perspective suffered lag ******ation.
- As soon as the fight was fully over, controls went from massive lag to magically instantly responding again straight away.
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Ankhesentapemkah
Gallente Ammatar Free Corps
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Posted - 2009.05.25 00:48:00 -
[112]
Originally by: CCP RyanD Please don't "daily bump".
Please fix the problem. ---
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Aurora Nyx
Caldari Tribal Liberation Force
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Posted - 2009.05.25 16:43:00 -
[113]
Minmitar hold a gate, 30 in total. Amarr jump in to us. We would have the advantage you may say, afterall we are already on grid, the Amarr have to load AND deal with things like uncloaking. 20 of our fleet die without playing much part in the battle. Lag. Thanks CCP, this is just 1 more day in a week filled with lag battles in anything over a 10v10. |

Ankhesentapemkah
Gallente Ammatar Free Corps
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Posted - 2009.05.26 14:48:00 -
[114]
Originally by: Aurora Nyx Minmitar hold a gate, 30 in total. Amarr jump in to us. We would have the advantage you may say, afterall we are already on grid, the Amarr have to load AND deal with things like uncloaking. 20 of our fleet die without playing much part in the battle. Lag. Thanks CCP, this is just 1 more day in a week filled with lag battles in anything over a 10v10.
That is quite crazy and a perfect example of why this issue must be fixed right away. I can imagine that led to a lot of frustration. ---
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Kuluskitur
Tribal Liberation Force
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Posted - 2009.05.26 18:32:00 -
[115]
Fix the lag already, why does 0.0 get all the juice while we can't even have 30 people in a brawl?
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Ankhesentapemkah
Gallente The Aduro Protocol
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Posted - 2009.05.29 18:01:00 -
[116]
Originally by: CCP Wrangler We're looking into this situation and we'll update you as soon as we can.
So, where is the update? ---
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qanatas
Minmatar Cadre Assault Force
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Posted - 2009.05.31 22:58:00 -
[117]
Is this still being looked into ? Any updates ? Anything involving a somewhat large battle with battleships, and the client completely lags out, even to the point where you're completely desyncing with the server...
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Aurora Nyx
Caldari Federal Defence Union
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Posted - 2009.06.01 06:17:00 -
[118]
Originally by: CCP Wrangler We're looking into this situation and we'll update you as soon as we can.
Almost 1 month since you wrote this, Wrangler.....
..... and thats why this thread keeps going.
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CCP RyanD
Caldari C C P

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Posted - 2009.06.01 06:31:00 -
[119]
Status remains the same: Actively being investigated by engineering and virtual world operations. As soon as we have a specific resolution we will update the community.
RyanD
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Qinoly
Gallente Remember Redemption
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Posted - 2009.06.03 02:46:00 -
[120]
Originally by: Kuluskitur Fix the lag already, why does 0.0 get all the juice while we can't even have 30 people in a brawl?
Solution for you : Take these 30 ppl to 0.0 and fight there. Problem solved Wrangler :) _________________________________________________ Shattered Crystal 60 Days Eve-Online GTC |
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