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Thread Statistics | Show CCP posts - 13 post(s) |

nasty1
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Posted - 2009.07.15 14:52:00 -
[301]
I have a problem and my psychotherapist can't help me
On an unrelated subject, OMFG your real test lead, I mean you can type, I thought all ccp employees were Polish chimpanzees and the escaped monkeys in England were going to join your ranks to combat the lag problem, I'm going to have to totally rethink my thoughts
So according to you test,
" but quite a lot of new server logging. This way, we figured, if the code changes didn't correct the problem then the logging would tell us why "
You can actually tell when we lag out, the main reason why you didn't give compensation is because you couldn't get any error on your side, now you have your logs eh.
So now you're going to need a different excuse for not paying out compensation, hmm I may have couple suggestions
1. swine flu has hit and we are unwell at this time and therefore cannot check your logs before they automatically get deleted
2. I didn't write that, it was them chimpanzees from England pressing the keys
3. We are far too busy eating pasties, walking around in circles, reading tea leaves etc etc
anyway enough of that, what it comes down to is you can read your logs if we say we have lost our ship because of lag now, of course we would need to apply the fix so you get the logs
it will be interesting to see what excuse you come up with, I do hate to state the obvious and I am extremely happy that you have responded, it definitely shows you are committed to combating this exploit ( lag ) and it is an exploit, if I get 30 fleet members together and set them on a gate I would kill 22.5% more ships because of the lag therefore I'm using lag to exploit the situation
me thinking you're going to need some extra hands there at ccp Central to cope with the lag compensation, there was a TV advertisement about tea that used monkeys, I'm sure some of them are unemployed at the moment
I am totally joking about the monkeys references btw
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Aurora Nyx
Caldari Federal Defence Union
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Posted - 2009.07.15 17:40:00 -
[302]
Originally by: CCP Hypnotic An update for the fine pilots of Factional Warfare.
Thanks to your efforts and feedback the experimental fix has been a great success. I know what you're thinking, "Success?!?! But it doesn't work for me, or my friend Randy. It' only seems to work for Billy over there! We all hate Billy now." That is true. It does not work for everyone all the time. This is somewhat expected. It is "experimental" after all. I'm not a programmer, just a lowly tester, but I can try to explain this fix a bit in my own language.
We've been working very hard for a long while now to nail down what exactly is causing excessive FW lag and desyncs. As explained in a previous post, it's very difficult to do our normal fix-test-fix-test-again process on our internal test servers due to lower then TQ concurrent user numbers. This is why we put together this experiment and asked you all to help us out. Included in the code you activate by editing your prefs.ini file are not only a fix to the most likely bit to be causing problems, but quite a lot of new server logging. This way, we figured, if the code changes didn't correct the problem then the logging would tell us why.
And that is what's been happening. Obviously not everyone is having good luck when trying out the fix. But some are. This tells me that the problem has more than one cause (as we thought it might), but that we're moving in the right direction. Because of your feedback and the additional log information you've all generated we are now evaluating an additional code change in house, to be released very soon. There's no guarantee this is the Silver Bullet for this issue. In fact, this issue probably doesn't have a Silver Bullet. More like a 100 round extended clip of full metal jacketed rounds, sprayed at the target in full auto mode while screaming our loudest and scariest Viking war cry.
I know you all want an excellent FW experience at 100% and you want it right now. So do we. We'll get there. You've got a team of people here at CCP working towards that goal, and because of your help we now count you as part of that team.
Welcome to The Team, now get back to work!
-CCP Hypnotic -EVE Test Lead
Thankyou. Half of our complaint has been about the lack of communication, this post is a step towards fixing that. As for the tests needed, i'm sure you won't find many FW pilots that won't jump at the chance to act as guinea pigs to solve our issues.
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Steve Celeste
Caldari Overdogs
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Posted - 2009.07.15 21:41:00 -
[303]
My first major battle since i applied the fix, 70 vs. 60 with capitals on the field in Tama.
I had all my effects on except camera shake ofc to try and taunt the lag/desync monster...
NO lag at all, thank you very much CCP, awesome job.
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Therran Promitz
Caldari
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Posted - 2009.07.19 00:29:00 -
[304]
I have Vista, but i can't find prefs.ini at all ___________________ Show me how it ends |

AlgisLT
Gallente
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Posted - 2009.07.20 08:04:00 -
[305]
Originally by: Therran Promitz I have Vista, but i can't find prefs.ini at all
You should find it here, if you installed EVE to default location:
C:\Users\Your_PC_User_Name\AppData\Local\CCP\EVE\c_program_files_ccp_eve_tranquility\settings
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Aurora Nyx
Caldari Caldari Provisions
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Posted - 2009.07.21 16:17:00 -
[306]
A big thankyou from me. I activated the code as soon as you posted, and i've been using it ever since. In the days of using the code I have engaged in a dozen 20v20 or more, including 2 Capital drop-fests and some pirate action, and had nothing more than a second or two's worth of module lag at the worst times, other than that it's an amazing transformation for me, FW engagements are now fun.
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CCP Navigator
C C P

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Posted - 2009.07.31 11:37:00 -
[307]
Hello Capsuleers,
CCP Tanis is arranging some important tests on Singularity to test Factional Warfare improvements and fleet battles. Full details can be found here.
Navigator Senior Community Representative CCP Hf, EVE Online
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Ankhesentapemkah
Gallente Aliastra
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Posted - 2009.07.31 12:01:00 -
[308]
Count me in! ---
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Aurora Nyx
Caldari Caldari Provisions
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Posted - 2009.07.31 12:35:00 -
[309]
I'll be there.
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Feral Lady
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Posted - 2009.08.01 00:23:00 -
[310]
A nice big Clad vs Mint fleet fight in Egg today and another day of "entering in space" rather than playing in space. Yes playing on one server is still frustrating at time in low sec FW EVE empire. I didnt get on one kill, wasnt able to lock anything. So what that I have a 2009 uber game computer with Vista.
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SoC Darkord
Minmatar Silentium Mortalitas Mortal Destruction
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Posted - 2009.08.01 15:42:00 -
[311]
Originally by: Feral Lady with Vista.
Found your problem,
CCP, will this fix help those not in the militia, but that fight them alot? Militia lag already got me one carrier :/
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licht dark
Amarr
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Posted - 2009.08.02 22:23:00 -
[312]
fix is not working for windows 7.
in a large ficht i lagt out ****.
gut not even close the client.
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Warg Matar
Minmatar Thukk U
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Posted - 2009.08.02 22:58:00 -
[313]
Tried it today after a 50ish vs 50 fight where I got the lag and lost every bit of control over the ui after about 3-4min. Next fight was closer to 60 vs 60 and experienced zero lag or odd problems. Think it's the first time... neat :)
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Bryan Walsh
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Posted - 2009.08.06 17:50:00 -
[314]
I reinstalled my client after accidental patching my TQ installation with SISI. I reapplied the fix, but I found that its not working for me? What the? Is the patch a self-diagnostic that analysis client side statistics and generate the required fixes? If so can anyone please mail me their prefs.ini command lines so I can refer. Help needed thank you all 
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Ankhesentapemkah
Gallente Aliastra
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Posted - 2009.08.06 18:39:00 -
[315]
Horrible lag with both the sequencer thingie enabled and disabled.
XP 64 bit here. ---
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Zverofaust
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Posted - 2009.08.09 19:29:00 -
[316]
Didn't work at all. If anything it seemed worse.
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ibanez0r
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Posted - 2009.08.10 05:45:00 -
[317]
" We cant recreate this on our test servers " Is that because its a client side problem, maybe you guys can try recreating it on your clients :)
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ibanez0r
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Posted - 2009.08.10 06:45:00 -
[318]
Edited by: ibanez0r on 10/08/2009 06:50:32 Edited by: ibanez0r on 10/08/2009 06:45:38 I hope this helps solve the issue:
When client begins to desync, such as when ur often trying to warp your pod out of ground zero, ive noticed keypresses (not enter or sending text) just regular key presses in local will infact bring client back to life, guys its allmost like youve missed an application.processmessages somewhere within a loop, and then by pressing keys, this in effect brings this application.processmessages back into the loop of commands that is happening whilst client is totally desyncing. To me it seems like theres a really nasty client side bug, or simply, badly written code. Isnt that plain and simple common sence?
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Nareg Maxence
Gallente
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Posted - 2009.08.10 07:22:00 -
[319]
ibanez0r, you might benefit from reading the pages efter page 1 of this thread.
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Droog 1
Black Rise Inbreds
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Posted - 2009.08.10 17:28:00 -
[320]
Ksequencer instructions have the file name for the Tranquility folder. The testing is on Sisi.
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Trebor DeCaldar
Caldari
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Posted - 2009.08.10 18:17:00 -
[321]
Been gone for about a month now, is the FW lag still bad?
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Saint VII
Minmatar Tribal Liberation Force
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Posted - 2009.08.10 20:47:00 -
[322]
Originally by: Trebor DeCaldar Been gone for about a month now, is the FW lag still bad?
Yes. But there is an experimental fix which improves the problem for some people. You could be among the lucky! :D
No great scoundrel is ever uninteresting. |
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