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Thread Statistics | Show CCP posts - 13 post(s) |

Ulin Majere
Shadows Of The Federation
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Posted - 2009.05.07 11:59:00 -
[61]
Caldari State * 5,157 pilots enrolled Gallente Federation * 3,076 pilots enrolled Minmatar Republic * 2,908 pilots enrolled Amarr Empire * 2,579 pilots enrolled
And they are ALL wanting an answer!
What would we have to do to really get one? Everyone make a noob FW toon, fly to jita and just keep a noob ship battle outside 4-4 for a week while also targeting neuts so they are pulled into the massive desync as awell?
(yes I know the Navy would get involved but you would have a few second before they blow you up and it's only a noob ship, plenty more once you dock up heh.)
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.05.07 12:07:00 -
[62]
Quote:
I can't count the amount of times I lost a ship to desync when playing faction war.
But it's loads, probably every 4/5 losses
And the sad part, if you petition it is that they you that "logs say nothing went wrong" and close it.
Before Apocrypha I'd get massive grid lag, desyncs and so on with as small as 30 v 30 fights (despite the 75 FPS). After, the issues are a bit less intrusive but in exchange the voice chat dies so hard for 30% of the fleet all the time that we had to call it quits and use Teamspeak even in fleets.
The fun part is that in our roaming 0.0 gangs I get exactly Z E R O lag and desyncs, as I return in low sec I am greeted with a ******ed "Traffic advisory". Hell, yeah, traffic advisory with 15 people in local, 14 of which is us just passing thru that system to go elsewhere.
How can it be POSSIBLE that 15 people cause traffic advisory? Do FW low sec servers still use i80386 SX CPUs and 16 bit MS Access "database"? Is this just players crappy computers, when you get a public traffic advisory just by travelling thru a system?
Quote:
CCP asked for logserver outputs from people experiencing desyncs. I seem to remember a few months back it was stated by a dev in the game development forum, that too few logs were provided and from those that came in, they weren't able to pinpoint any particular issues, other than 'desync? meh..'.
The logserver has also a neat attitude at crashing itself during the lag. It helps so much to keep a resource hog perma running till it's the time for it to serve a purpose and then it dies doing it...
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Yakia TovilToba
Halliburton Inc.
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Posted - 2009.05.07 12:30:00 -
[63]
Originally by: Ulin Majere Caldari State * 5,157 pilots enrolled Gallente Federation * 3,076 pilots enrolled Minmatar Republic * 2,908 pilots enrolled Amarr Empire * 2,579 pilots enrolled
And they are ALL wanting an answer!
Yes but they are not imporant. Class B or C players, wannabe-pvp-carebears, that are not worth CCP's attention and time. EVE is about 0.0 alliances, the rest is periphery.
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Usha Majere
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Posted - 2009.05.07 12:36:00 -
[64]
Edited by: Usha Majere on 07/05/2009 12:37:23
Originally by: Yakia TovilToba
Originally by: Ulin Majere Caldari State * 5,157 pilots enrolled Gallente Federation * 3,076 pilots enrolled Minmatar Republic * 2,908 pilots enrolled Amarr Empire * 2,579 pilots enrolled
And they are ALL wanting an answer!
Yes but they are not imporant. Class B or C players, wannabe-pvp-carebears, that are not worth CCP's attention and time. EVE is about 0.0 alliances, the rest is periphery.
Says someone not in a 0.0 alliance. Or can't post with their main
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Slave 2739FKZ
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Posted - 2009.05.07 12:44:00 -
[65]
You know what "irony" means?
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Threv Echandari
Caldari K Directorate
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Posted - 2009.05.07 14:36:00 -
[66]
Originally by: CCP Wrangler We're looking into this situation and we'll update you as soon as we can.
OK egg on my face...I guess saying Candyman 3 times did it.. I also retract my Stealth Bomber Comment (based on others reports I'm just sore at losing cruise missiles ) ---------------------------------------- Happiness is a Wet Pod
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Lee Dalton
THE FINAL STAND
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Posted - 2009.05.07 15:43:00 -
[67]
Bump. *** You're only as good as your last fight. |

Aurora Nyx
Caldari Shadows Of The Federation
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Posted - 2009.05.08 07:21:00 -
[68]
Daily bump for more info from the devs.
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Usha Majere
Shadows Of The Federation
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Posted - 2009.05.08 09:39:00 -
[69]
Originally by: Aurora Nyx Daily *BURP!* for more info from the devs.
Fixed it for you.
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Naradius
DEATHFUNK Atlas Alliance
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Posted - 2009.05.08 10:49:00 -
[70]
Originally by: Usha Majere ...http://www.youtube.com/watch?v=A5Jaqz1JAZo (Cassius Rex, us old timers still remember you and love you!)
I can confirm that Cass is still gracing Eve and it's pilots with his deep dulcet tones and fending off admirers (mostly male ones, come to think of it )...
Back to topic...generally FW needs some more love - this is obvious. For those of us that were press ganged into MicroFunks by Funk, we probably have followed the path that was intended by CCP and grown and moved from FW into some pretty intense 0.0 warfare...not to mention, us driving Funk to drink. This still doesn't take away from the inherent problems FW still has for those that don't want to follow that path:
1. The present lag issues - I can't ever remember bad lag in FW when it first started, and there were more members then. 2. Very few, if any goals i.e. no consequence of losing or gaining sov. 3. Isk sink - a system to pay militia members needs to be implemented. By definition Militias get paid...the isk could be generated by setting a tax rate in NPC corps to pay Militia during times of war.
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Solbright
Advanced Security And Asset Protection
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Posted - 2009.05.08 11:31:00 -
[71]
Sounds like very little of what is being reported here is lag. Of the very few descriptions there is talk of displays freezing and log servers crashing. These are both client side bugs and nothing to do with lag at all.
----- The Eve Client - A Love Story - The single biggest fix CCP ever did to Eve. Keep it up! |

ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.08 21:23:00 -
[72]
well we just had two fleets of about about 20 each jump into each other in low sec, (no fw, just outlaws on both sides). started out great, without any lag at all. 2min into the fight my mods all of a sudden refuses to activate and i cant target anything anymore. a few min later i start getting entering system over and over again, so its not just for fw this lags happen
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crockett EXE
Minmatar Mutineers
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Posted - 2009.05.08 21:33:00 -
[73]
Originally by: Astria Tiphareth Edited by: Astria Tiphareth on 04/05/2009 09:07:38 The observed lag & desyncs only appear to happen when you're on the same grid as the problem. People can idly fly by in the same system and notice nothing, yet others are desyncing at a nearby gate battle.
It's getting pretty silly. The moment either Amarr or Matari commits more than about 30 people to a fleet, the resulting battle is so fraught with server problems that it's pot luck what happens. There was a battle on Saturday night in Kamela with about 150 participants - I think more than half had to log off and log back on to clear the desyncs. Just suddenly started 'Entering space' over and over and over in the middle of the fight...
Other times, you get such marvelous lag, observed by numerous players at the same time, that ships that should have appeared out of a gate seconds ago only became visible and selectable by the time they're warping off. Other people are saying 'well I could see them, it was sat aligning for a good few seconds'. Everyone else is busy wondering what their client is doing.
Fleet fights in 0.0 of thousands of participants feasible? So why can't a simple 100-200 person fleet engagement work in low-sec? Lag is part of the MMO experience - people can cope with that much - but these wild claims of huge fights possible leave a sour taste when something the tenth of that just doesn't work at all.
I was in these fights on Sat and unfortunately I don't think I'll take part in them again unless the lag/desync issues are fixed. I had guys targeted still whom had been killed 30 seconds before hand. Also I would tell my drones to return to drone bay and they would still show in space a min later.
Not to mention the constant "entering space" deal that wouldn't stop with out logging off. This was with "maybe" 150 people in the fight and the lag/desync was unplayable. I have no clue how they can do these big battles out in 0.0 space if we have these problems in low sec with just 100 or so.
Large gang fights, I don't have much problem with.. I've been in 30 man fleets and fought other fleets of close to the same size with very little issues., but I do have to dumb down my game graphics to get no frame rate lag.
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Weight What
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Posted - 2009.05.08 23:20:00 -
[74]
Originally by: Magic Dragonrider Tao Ball Two armies face each other on the field. A light snow falls. Make all possible haste.
-----------------------------------------------
Annonymous, trading as "Weight What". |

Captain Tavius
Picon Fleet New Eden Research
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Posted - 2009.05.09 00:14:00 -
[75]
Originally by: Weight What
Originally by: Magic Dragonrider Tao Ball Two armies face each other on the field. A light snow falls. Make all possible haste.
There you are!
Flames inbound?
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Aurora Nyx
Caldari Shadows Of The Federation
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Posted - 2009.05.09 10:48:00 -
[76]
Daily bump, still waiting for more information.
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Lady Lothrein
Minmatar Shadows Of The Federation
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Posted - 2009.05.10 10:49:00 -
[77]
So CCP - why not just tell the truth and admit you think FW was a mistake and close it?
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Donatien de'Sade
Ars Notoria
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Posted - 2009.05.10 11:03:00 -
[78]
Edited by: Donatien de''Sade on 10/05/2009 11:02:56
Originally by: Lady Lothrein So CCP - why not just tell the truth and admit you think FW was a mistake and close it?
This tbh. You created it, you nerfed it and decided to ignore it...classic CCP
Was good fun in the beginning.
In the beginning the universe was created. This has made a lot of people very angry and has been widely regarded as a bad move |

Booby Trap
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Posted - 2009.05.10 11:13:00 -
[79]
Lag should not be a problem anymore because there is no large scale fighting going on. |

Sapporo Ichiban
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Posted - 2009.05.10 11:26:00 -
[80]
Originally by: Booby Trap Lag should not be a problem anymore because there is no large scale fighting going on.
it's the other way around and define large scale . if two 20 man fleets run into eachother , there's gonna be lag
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Wolfie276
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Posted - 2009.05.10 11:53:00 -
[81]
it should be fixed...im not a FW guy myself (it looks cool, but all the lag makes me reconsider), but many of ur players are actually FW ppl...think of it
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Crazy Tasty
Beyond Divinity Inc
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Posted - 2009.05.10 14:23:00 -
[82]
Just my 2 cents, but we've noticed this same stuff since we moved near Tama. Tama itself seems fine, maybe its on a different node, but surrounding systems can become unplayable when fighting FW in them, even when only medium size gangs are in play. Its especially bad if you don't hold the grid first also. ------ // This is by design. When a ship jumps through a gate, it clears all aggression. // - BH ******** Pew on gate, if it gets hot, jump through and Ctrl-Q. Game mechanic endorsed by CCP. |

Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.05.10 17:33:00 -
[83]
Edited by: Astria Tiphareth on 10/05/2009 17:33:01
Originally by: Astria Tiphareth A simple 'we're still looking into it, don't worry' wouldn't hurt.
Originally by: CCP Wrangler We're looking into this situation and we'll update you as soon as we can.
Ok that's just scary 
More seriously, thanks and the continued effort is appreciated. Are you needing more input from FW members, or is it just a case of being patient & bughunting to find the problem? ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Aurora Nyx
Caldari Shadows Of The Federation
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Posted - 2009.05.10 18:01:00 -
[84]
My daily bump, waiting for more info.
Also, i would like to thank the non-FW players that share the area with us for adding that they also lag horribly, Yarrrr!
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Aurora Nyx
Caldari Shadows Of The Federation
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Posted - 2009.05.11 17:41:00 -
[85]
Daily bump. I really don't want FW to be forgotten (again).
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Sapporo Ichiban
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Posted - 2009.05.12 11:26:00 -
[86]
bump
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.12 12:13:00 -
[87]
Edited by: ArmyOfMe on 12/05/2009 12:14:13
Originally by: Sapporo Ichiban bump
you can bump all you want, but the truth still remains that the only two things ccp cares about are the players in 0,0 and their alt accounts and carebears in high sec.
they dont give a rats ass about anything that has to do with low sec and thats pretty much been going on the last 4 years
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Sapporo Ichiban
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Posted - 2009.05.12 20:25:00 -
[88]
then I'll keep bumping till they do
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CCP RyanD
Caldari C C P

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Posted - 2009.05.12 20:48:00 -
[89]
Originally by: Aurora Nyx Daily bump. I really don't want FW to be forgotten (again).
Please don't "daily bump". As we already stated we are aware that users are having problems and we're actively looking into the root cause. As soon as more info comes available, we'll communicate it. Both the Virtual Worlds Operations team, and the Core Engineering team have been alerted to this situation, there is an extensive bug report on file and there are plans for diagnostic tests for SiSi in the works.
FW is an important part of the EVE experience and we want it to work well as much as you do. We're on it.
RyanD
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Reptzo
Channel 4 News Team
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Posted - 2009.05.12 21:10:00 -
[90]
Not to say you guys (ccp) aren't trying, but your information flow sucks.
It seems like every other month, a big thread is made about FW lag, and the devs say that they are aware, and are working fixing it. What ever became of the test fights? and other stuff that you guys did? It is all well and good to say you are working on it, but the hard fact is that we want to see something, or hear something specific. Perception is reality! We don't see or hear anything from you guys other than "we are working on it". Maybe the reason these threads keep getting started is due to lack of communication?
Just my thoughts, done venting, not meant to be a flame.
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