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Author |
Thread Statistics | Show CCP posts - 69 post(s) |

Alticus C Bear
University of Caille Gallente Federation
51
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Posted - 2012.06.13 09:42:00 -
[601] - Quote
I do not dispute the reduced cycle time and cap usage increase trade off as a skill.
Look at repair systems, total reduction in repair duration of 25% this has an associated cap cost but it is useful.
If a mod requires a 50% reduction in cycle time then this doubles the cap cost. This suggests there is an issue with the original cycle time and cap cost. I support the skill but would like to see the cap cost adjusted to a sort of half-way house where the mod ultimately uses less cap than it does now but with a higher cap cost than the existing amount at level 5 due to the increased power of the mod. This mod at level five is broken for frigates and probably cruisers, you could perhaps use it on something like a cap boosting repping myrm, and anything battleship and above.
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Lallante
Blue Republic RvB - BLUE Republic
47
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Posted - 2012.06.13 09:43:00 -
[602] - Quote
Xorv wrote:CCP Goliath wrote:Five-0
GÇó Rollback of lowering the reward for vanguard sites by 10% I hope that's only for Low and Null sec Incursions. CCP should be aware that High Sec Incursions represent a serious flaw in EVE's risk vs reward balance and as such should be at the receiving end of further nerfs not rollbacks on old ones.
Eve doesnt have risk vs reward balance. It was killed when high-sec level 4s were introduced and has been periodically shat on from a height ever since. |

Lallante
Blue Republic RvB - BLUE Republic
47
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Posted - 2012.06.13 09:44:00 -
[603] - Quote
Alticus C Bear wrote:I do not dispute the reduced cycle time and cap usage increase trade off as a skill.
Look at repair systems, total reduction in repair duration of 25% this has an associated cap cost but it is useful.
If a mod requires a 50% reduction in cycle time then this doubles the cap cost. This suggests there is an issue with the original cycle time and cap cost. I support the skill but would like to see the cap cost adjusted to a sort of half-way house where the mod ultimately uses less cap than it does now but with a higher cap cost than the existing amount at level 5 due to the increased power of the mod. This mod at level five is broken for frigates and probably cruisers, you could perhaps use it on something like a cap boosting repping myrm, and anything battleship and above.
that's a pretty reasonable argument. |

Xander Blackwell
House Aratus Fatal Ascension
2
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Posted - 2012.06.13 09:58:00 -
[604] - Quote
I do not agree with the removal of the wardec mechanics.... thats pretty much what it is. You are making INEFFECTIVE the new stuff due to a bug (the **** of goons). You could have had a set cap on number of allies or anything else. But I feel that removing the mechanic is a bit harsh. Doesnt effect me as I live in null and my alt is NPC for hauling... but I hate to see care bear space made safer.
Please fix this issue without removing the mechanic. |

Nomistrav
High Flyers RED.OverLord
37
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Posted - 2012.06.13 10:23:00 -
[605] - Quote
Yanno, I didn't know nations had to pay the United Nations in order to participate in wars. Clearly I have been mistaken and this is all influenced by real world example. Read the first few pages of this thread and the only thing I got out of it was this:
A handful of people giving feedback about the new changes to the war-dec system.
Goonswarm members making a few underhanded remarks that have absolutely nothing to do with the discussion, as seen here: "Nice to see that you remain delusional enough to think we'd pay you 5b isk per ally to end a war though."
CCP adamantly defending their views and then suddenly dropping out of the discussion except to round up conspiracy theory posts and remove them (Save for Punkturis, who is cool enough not to get involved).
I'm not entirely sure how any of this is beneficial, and just from reading I'm starting to agree that these changes seem to be geared toward the larger alliances. Which, makes sense because if you have hundreds/thousands of people all clamoring about the same non-sense, it's only expected that they have the majority vote when it comes to a particular issue at hand. If five people say Denny's, and one person says Waffle House, where the hell are we going to wind up..?
I'm not taking sides. I will say that this -does- seem a bit rushed and that these changes haven't even been out for more than three weeks and we're already changing ****? Took years to figure out how to make Gallente usable but all of a sudden we care enough to make "fixes" three weeks in?
Just saying..
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Paul Clancy
Korpu no Byakko Tower of Dark Alliance
8
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Posted - 2012.06.13 10:23:00 -
[606] - Quote
CCP Punkturis or anyone else from Super Friends, may you pretty please give the info update about Micro Jump Drive?
Thanks, and hope for reply |
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CCP Paradox
297

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Posted - 2012.06.13 10:26:00 -
[607] - Quote
Paul, we have posted in your thread you created! https://forums.eveonline.com/default.aspx?g=posts&t=119503 CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Paul Clancy
Korpu no Byakko Tower of Dark Alliance
8
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Posted - 2012.06.13 10:32:00 -
[608] - Quote
oh, really. Sincerely thanks! |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
29
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Posted - 2012.06.13 10:42:00 -
[609] - Quote
Brunaburh wrote:LtCol Laurentius wrote:Brunaburh wrote:LtCol Laurentius wrote:Highsec entities a forced into wars without the diplo tools nullsec entities take for granted. Since when do Hisec entities not have the ability to use chat, Skype, voice communications and negotiating skills? Since when could any highsec entity just jump into a war and fire on enemies without beeing part of the wardec? you are correct - it's a 24 hour notice to start a war, right? So it takes 24 hours. However, the argument you are trying to make is answered by "in nullsec" - because CONCORD.
The argument I AM making is that the diplomatic flexibility and tools available to nullsec entities to handle a hostile situation is severly restricted in highsec because of the wardec mechanic. War is unfair. Fine. But the artificial caps on how to handle a war situation in highsec means that the ally system is a really good addition to the game. Sure, unlimited allies are dumb. But just one free ally is equally moronic, given the fragmented nature of highsec organisation. CCP just have to nerf the ally system enough to make Mercs a viable solution, which is achieved when QUALITY instead of numbers becomes important. That threshold is reached with a parity situation. |

Nomistrav
High Flyers RED.OverLord
37
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Posted - 2012.06.13 10:47:00 -
[610] - Quote
LtCol Laurentius wrote:Brunaburh wrote:LtCol Laurentius wrote:Brunaburh wrote:LtCol Laurentius wrote:Highsec entities a forced into wars without the diplo tools nullsec entities take for granted. Since when do Hisec entities not have the ability to use chat, Skype, voice communications and negotiating skills? Since when could any highsec entity just jump into a war and fire on enemies without beeing part of the wardec? you are correct - it's a 24 hour notice to start a war, right? So it takes 24 hours. However, the argument you are trying to make is answered by "in nullsec" - because CONCORD. The argument I AM making is that the diplomatic flexibility and tools available to nullsec entities to handle a hostile situation is severly restricted in highsec because of the wardec mechanic. War is unfair. Fine. But the artificial caps on how to handle a war situation in highsec means that the ally system is a really good addition to the game. Sure, unlimited allies are dumb. But just one free ally is equally moronic, given the fragmented nature of highsec organisation. CCP just have to nerf the ally system enough to make Mercs a viable solution, which is achieved when QUALITY instead of numbers becomes important. That threshold is reached with a parity situation.
So make allies / mercenaries two separate entities when it comes to wars... Because.. They are..
Set a cap on how many allies you can have, but make mercenaries unlimited; and paid accordingly based on the standards of the war (members of aggressors/defenders and their allies) and based on how many mercenaries are participating.. |
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Quingar
Yacht Club.
2
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Posted - 2012.06.13 10:49:00 -
[611] - Quote
Hmm CCP I do not understand. Why are you going to change that war decs mechanics. I read somewhere that you are nearly happy with the new war dec mechanics. And now you are going to change them again because some ****** nerd jerk Mittens and his pubies whined that they can not use their 9000 advantage against ally with 100 ppl. And because the CEO of that 100 ally was smart enough and called for help, you are now going to punish defenders right?
I am with Jade's thinking that big allinces should count with the possibility that defenders number could rise.
Whout about hearing voices from players this time crap? What about some win win scenario for all. Right now there is only win for Goons with the upcoming chages for war decs.
Btw I think CCP you said something that you support and will support things like Jita Burn, Hulkageddon. So what about this new war against Goons, which is rising? |

Zag Dakka
Imperial Academy Amarr Empire
0
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Posted - 2012.06.13 10:55:00 -
[612] - Quote
CCP Goliath wrote:Guys, before this goes on any further, kindly take off the hats and get real - we do not develop with one corp or alliance in mind...
Your actions indicate otherwise and as your CEO says it is actions that count not words...
Time for disclosure about how many Devs are in which major Alliances - not names just a headcount because as it stands there is a growing credibility gap.
Zag |
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CCP Goliath
C C P C C P Alliance
576

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Posted - 2012.06.13 11:01:00 -
[613] - Quote
Nomistrav wrote: CCP adamantly defending their views and then suddenly dropping out of the discussion except to round up conspiracy theory posts and remove them (Save for Punkturis, who is cool enough not to get involved).
Sorry for going for a couple of beers then sleeping  CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
576

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Posted - 2012.06.13 11:04:00 -
[614] - Quote
Zag Dakka wrote:CCP Goliath wrote:Guys, before this goes on any further, kindly take off the hats and get real - we do not develop with one corp or alliance in mind... Your actions indicate otherwise and as your CEO says it is actions that count not words... Time for disclosure about how many Devs are in which major Alliances - not names just a headcount because as it stands there is a growing credibility gap. Zag
[email protected]
If you think there's a fairness issue, or some shady behaviour, or just want to request the above, these guys will check it out. I don't want this post replied to and I will delete any following discussion of IA or where developers play EVE. Back on topic. CCP Goliath | QA Director | @CCP_Goliath |
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Nomistrav
High Flyers RED.OverLord
37
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Posted - 2012.06.13 11:07:00 -
[615] - Quote
CCP Goliath wrote:Nomistrav wrote: CCP adamantly defending their views and then suddenly dropping out of the discussion except to round up conspiracy theory posts and remove them (Save for Punkturis, who is cool enough not to get involved).
Sorry for going for a couple of beers then sleeping 
Not really an issue; just you guys never addressed the issues that were still at hand =P
Dev thoughts on making allies/mercenaries two separate entities? |

Alia Gon'die
Aliastra Gallente Federation
96
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Posted - 2012.06.13 11:17:00 -
[616] - Quote
Nomistrav wrote:CCP Goliath wrote:Nomistrav wrote: CCP adamantly defending their views and then suddenly dropping out of the discussion except to round up conspiracy theory posts and remove them (Save for Punkturis, who is cool enough not to get involved).
Sorry for going for a couple of beers then sleeping  Not really an issue; just you guys never addressed the issues that were still at hand =P Dev thoughts on making allies/mercenaries two separate entities?
It's hard for the developers to remember that they're supposed to be robots for you. Self-appointed forums hallway monitor |
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CCP Goliath
C C P C C P Alliance
576

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Posted - 2012.06.13 11:18:00 -
[617] - Quote
Nomistrav wrote:CCP Goliath wrote:Nomistrav wrote: CCP adamantly defending their views and then suddenly dropping out of the discussion except to round up conspiracy theory posts and remove them (Save for Punkturis, who is cool enough not to get involved).
Sorry for going for a couple of beers then sleeping  Not really an issue; just you guys never addressed the issues that were still at hand =P Dev thoughts on making allies/mercenaries two separate entities?
The only reason I don't comment on feature suggestions is that I am not on a team so don't get involved in design. Though hilariously over the last 3 days I have been confused for being the head mission designer, a module balancer, and CEO usurper. I'm none of those things  CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
576

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Posted - 2012.06.13 11:19:00 -
[618] - Quote
LtCol Laurentius wrote:CCP Goliath wrote:Zag Dakka wrote:CCP Goliath wrote:Guys, before this goes on any further, kindly take off the hats and get real - we do not develop with one corp or alliance in mind... Your actions indicate otherwise and as your CEO says it is actions that count not words... Time for disclosure about how many Devs are in which major Alliances - not names just a headcount because as it stands there is a growing credibility gap. Zag [email protected]If you think there's a fairness issue, or some shady behaviour, or just want to request the above, these guys will check it out. I don't want this post replied to and I will delete any following discussion of IA or where developers play EVE. Back on topic. Listen Golitah, forget the conspiracy theorists. It is an unfortunate but not unexpected byproduct of the gameworld you have created. In a game where polittics means what it does in EVE, its is unavoidable that such accusations will arise with every descision you make. So just deal with it, HTFU and ignore them. I'd be much more interessted in som serious DEV communication on the real issues. Sure, I understand you want to fix the merc marketplace, and I support that. But the proposed solution seems to treat a bleeding with an amputation.
See my post just above. My primary role in this thread is to point devs to good posts, facilitate an open but constructive discussion and keep my own awareness of the state of Sisi high. CCP Goliath | QA Director | @CCP_Goliath |
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Nomistrav
High Flyers RED.OverLord
37
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Posted - 2012.06.13 11:43:00 -
[619] - Quote
Alia Gon'die wrote:Nomistrav wrote:CCP Goliath wrote:Nomistrav wrote: CCP adamantly defending their views and then suddenly dropping out of the discussion except to round up conspiracy theory posts and remove them (Save for Punkturis, who is cool enough not to get involved).
Sorry for going for a couple of beers then sleeping  Not really an issue; just you guys never addressed the issues that were still at hand =P Dev thoughts on making allies/mercenaries two separate entities? It's hard for the developers to remember that they're supposed to be robots for you.
It's hard for players not to immediately jump the guy who mentions it.
I used to be part of a game development team. No matter what you do, the human element is always persistent. People are bias, they show favoritism; it's human nature. However, one thing that can be predicted is that no matter what we at least -noted- the issue. |

Khanh'rhh
Sudden Buggery
1326
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Posted - 2012.06.13 11:48:00 -
[620] - Quote
Nomistrav wrote:just from reading I'm starting to agree that these changes seem to be geared toward the larger alliances. Explain how?
A neat conspiracy theory doesn't a fact make.
Large alliances generally do NOT wardec. When they do, they will be less affected by small corps dogpiling the wardec than literally anyone else. It's small corps getting dogpiled that this change aims to stop. That Jade's "shoot goons for free!" manifesto suffers from this change is not a driving factor. The client has a map browser that shows sov - use it to go shoot them for free all day every day, they'll welcome it.
You need to think through the logic of that statement because as it stands, there is only ONE alliance that would benefit in ONE persons opinion and that person is trying to make you basically think what I quoted you saying here.
GSF themselves have said they WANT everyone in highsec to be shootable, so all this hand wangling that they've had CCP change the game to suit the opposite of their stated aims is ridiculous.
Simply, show me a single post, anywhere, at any time, where a single member of a "large alliance" has asked for this change because it benefits them ... or otherwise complained the Inferno system hurts their goals. In fact, simpler, try to find a member of a "large alliance" posting about the Inferno changes without mention about how well it is working FOR them currently.
You can't, all these statements that it's "what they wanted" are coming solely from the words of one person with a very very very long standing grudge with the "large alliance" he is trying to slander by whipping a gamechange mechanic into something it's not.
Please, stop it. It is complete lunacy.
I don't think the 1.1 changes are the *final* solution to wardecs in EvE, and that is what we should be discussing and not fabricating interest groups that don't exist. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |
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Erik Finnegan
Polytechnique Gallenteenne
68
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Posted - 2012.06.13 12:03:00 -
[621] - Quote
I totally think that a wardec should be allowed to backlash in the way Inferno 1.0 allows it : mutual war and allies on the side of each party.
You could thus call the wardec challenge that "team superfriends" will prevail ! |

Rrama Ratamnim
Phoenix Evolved Part Duo
50
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Posted - 2012.06.13 12:04:00 -
[622] - Quote
lol why would goons or any large alliance care the f*ck about wardecs? There almost 24/7 wardec'd anyway, thats what alt-corps are for, hauling our **** to lowsec and nullsec to get it to where it needs to go and bypassing wardecs... The majority of nullsec could give a rats a$$ about the wardec system. |

Saint Akcent
The Investment Bankers Guild
0
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Posted - 2012.06.13 12:10:00 -
[623] - Quote
CCP Goliath wrote:
GÇó Ally contracts have fixed length of two weeks GÇó Allies can not be part of mutual wars GÇô defender cannot hire allies into mutual wars and existing ally contracts are cancelled (with a 24 hour grace period) GÇó Cap on War Dec cost GÇô it will never have a base price of more than 500 mill regardless of corp/alliance membership (still affected by the number of wars you have declared) GÇó Added cost for hiring multiple allies for a war GÇô hiring more than one ally now incur a cost that goes to CONCORD. The cost rises exponentially the more allies are hired into the same war.
^^^ All this really dont need if get agressor ability to surrender mutual war at automatically calculated price based lets say.... at difference btw agressor and defender members count. 9000 wardecs 100. 100 makes war mutual. Surrender cost = 50mil + mod(9000-100)*1mil isk = 8950mil to defender wallet :) everyone happy |

Eref Ataru
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.06.13 12:46:00 -
[624] - Quote
I believe that Mercs, and Small corp pile-ons can exist side by side. The examples given have been far too specific, i.e. only 1 scenario heavily looked in to, Merc's should be hired, to accomplish a specific task, Destroy this Pos, inflict this much damage to this corp, but Merc's shouldnt be looking at getting into long scale warfare. Thats not the role of a Merc.
It has been mentioned that when the CSM voted on this they voted in favour of changes, but that it wasnt unanimous, I would love to see how each CSM voted, and what the options were, to be sure that my CSM rep is representing the views of its constituency as elected to do.
If CCP arent concerned with creating a "Fair" fight, why do they Rebalance ships/modules etc? Is it because they see that these are overpowered and therefore arent working as intended? But a stupidly unbalanced wardec of 9000 vs 100, with a cost of 50 Million vs 500 Million is working as intended? The answer to the 10:1 isnt Merc's, as much as you want it to be. Its player created content, "you want to fight me?, ok let me just see if I can get a few friends, to even the odds" as what happened in this case.
The fact is the Wardec change, actually prohibits combat and ship losses. If a corp gets wardeced and the odds are so heavily stacked they have no chance of winning, they simply will stay docked.
If CCP put themselves in the situation of Jade, what would they of done as CEO of a corp which is facing insurmountable odds, would you have dared to undock, cower in the face of adversity? Jade decided to do the opposite, actively encourage conflict get as many people as they could to help them, and this is apparently the system not working as intended. |

Khanh'rhh
Sudden Buggery
1326
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Posted - 2012.06.13 12:48:00 -
[625] - Quote
Something interesting happened today, I was surprised by a carebear. These are the words of a small 4man corp who were wardecced by Goonswarm for writing terrible posts about Mittens on a blog. Regarding the 1.1 changes, of course:
Mabrick wrote:Now, before you get yourself all worked up because CCP is favoring Goonswarm again, think it through. They NEED to make these changes. That little mutual war-dec dog-pile loop-hole isn't just usable to exact revenge on Goonswarm (or Test.) It can be used against every mercenary corporation that ever wanted to make a living from being mercenaries. And though you may find it odd for a carebear to say, they deserve the right to earn a living too. Frankly, mercenaries are some of the hardest working people I know. Dog-piling them because you don't like their chosen profession is no better than The Mittani sending out Death Squads because he doesn't like bad press from a high-sec carebear.
So CCP has to draw a line and the system has to be the same for everyone. There cannot be two separate war declaration systems - one for Goon size "aggressors" and one for everyone else.
This guy has managed to look beyond "how does this affect me?" and looked at the game as a larger whole. A lot of people in this thread could learn from this example. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Jade Constantine
Jericho Fraction The Star Fraction
2115
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Posted - 2012.06.13 13:44:00 -
[626] - Quote
Khanh'rhh wrote: "... So CCP has to draw a line and the system has to be the same for everyone. There cannot be two separate war declaration systems - one for Goon size "aggressors" and one for everyone else." ->This guy has managed to look beyond "how does this affect me?" and looked at the game as a larger whole. A lot of people in this thread could learn from this example.
Problem is he (like you Khanh'rhh) are still not really seeing the point here. This is not (and never has) been about making two seperate war declaration systems. Its about a single declaration and ally system that scales appropriately, allows attackers and defenders a competitive playing field and works for any size of war from the tiniest 20vs20 up to the 9000 vs 100 (+38 ally) dogpile.
The simple solution I have proposed (defender allies are billed for only when the defensive coalition grows larger than the attacker) resolves the issue. Nobody thus far has been able to tell us convincingly why this is a bad idea.
Soundwave's attempt was "eve isn't fair, wardecs are not supposed to be balanced." But that cuts both ways. If Eve isn't fair and wardecs are not supposed to be balanced then WHY can't the defender sometimes turn the table on the attacker and bring a huge boatload of allies into the war and gain the advantage for a change? If there is no automatic right to fairness and balance then why are things being altered to ensure that only the Attacker gets protected in the new system.
The sad reality is that to Soundwaves vision wardecs ARE BALANCED, (they just happen to be balanced to advantage a large alliance attacker only.)
This argument has gone on and on because nobody is really providing meaningful critique of the proposed solution from the other side.
We've had it confirmed that the CSM was universally opposed to this wardec change. Alekseyev Karrde says it does absolutely nothing for the merc profession. The only people here defending are a subset of those people in the camp that are benefited by it (large alliances involved) or Soundwave on the grounds that "eve is neither fair nor balanced."
What I'd like really is for somebody to stand up and say "okay this is my idea, I was the one who pushed for it and this is why."
Because currently we're reading that the CSM disowns it. General player feedback is negative. Nobody (not even you Khan'hrrn) believes it will help the merc profession.
So who the heck is driving this change and will they please stop.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Lyron-Baktos
Selective Pressure Rote Kapelle
230
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Posted - 2012.06.13 13:47:00 -
[627] - Quote
Will the updated lighting make the Amarr ships look better? like this thread if you answer so I'll know to come back and check On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
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CCP Goliath
C C P C C P Alliance
586

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Posted - 2012.06.13 13:50:00 -
[628] - Quote
Lyron-Baktos wrote:Will the updated lighting make the Amarr ships look better? like this thread if you answer so I'll know to come back and check 
Developers don't "like" posts as a rule. Subscribe to the thread or keep an eye on "Dev Posts" CCP Goliath | QA Director | @CCP_Goliath |
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Khanh'rhh
Sudden Buggery
1327
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Posted - 2012.06.13 13:57:00 -
[629] - Quote
Jade Constantine wrote:Its about a single declaration and ally system that scales appropriately, allows attackers and defenders a competitive playing field No, that is what YOU want it to be about. CCP and the CSM have stated they do not want that to be the aim, you have. The changes are to stop the current problems NOT fix the ones you are talking about. This has been explained to you over and over and you willfully ignore these posts.
It's now 25 pages of you using whatever ammunition you can imagine/create to try to push your agenda and has absolutely nothing to do with the wardec system.
Quote:The simple solution I have proposed (defender allies are billed for only when the defensive coalition grows larger than the attacker) resolves the issue It resolves the issue which only exists in your head. Other things that fix the issue: you can stop thinking about it.
Quote:Nobody thus far has been able to tell us convincingly why this is a bad idea Yes, Soundwave did. He explicitly stated that the aim of your system is incongruous with the actual aim of wardecs. Tough break and all.
Quote:If Eve isn't fair and wardecs are not supposed to be balanced then WHY can't the defender sometimes turn the table on the attacker and bring a huge boatload of allies into the war and gain the advantage for a change? Because, lets face it, the attacker and defender here are GSF and you. Your reasoning doesn't extend beyond the "9000 vs 100" example and so is completely irrelevant to wardecs as a whole.
Quote:So who the heck is driving this change and will they please stop CCP, because a LOT of people have said that the dogpile system is completely breaking the merc trade.
You can very well say that 1.1 isn't the perfect solution, but that doesn't mean that 1.0 should stay.
Your solution doesn't work for small groups (the ones actually in the merc trade) but does ~just happen~ to work for you. Yet you still seem to think anyone will see it as anything other than pushing an agenda. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Kelduum Revaan
EVE University Ivy League
1830
|
Posted - 2012.06.13 14:10:00 -
[630] - Quote
Sorry, just had to comment...
(<-- Please note the CSM tag here.)
Jade Constantine wrote:We've had it confirmed that the CSM was universally opposed to this wardec change. . .
I am not opposed to this change, therefore the CSM can not be "universally opposed" to it.
Please, either try harder with the misinformation, or please, just give up Jade.
There are people much better at making stuff up and blowing things out of all proportion than you are, and you're just looking like an amateur. Kelduum Revaan CEO, EVE University |
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