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Author |
Thread Statistics | Show CCP posts - 54 post(s) |

Ghazu
38
|
Posted - 2012.08.21 07:21:00 -
[1201] - Quote
Vincent Athena wrote:Flamespar wrote:Is there something multi-avatar related on SiSi at the moment? Only in that Dust is on Sisi. Apparently there is something called the Event Horizon Lounge the dust players enter. In there are other avatars and even an NPC in it that looks like an Eve avatar that is wearing the same top-outer my avatar has.
Are you trolling or they're finished the server updates since shutting down SiSi on Aug. 17th |

Pipa Porto
821
|
Posted - 2012.08.21 07:42:00 -
[1202] - Quote
Jim Luc wrote:I believe the Incarna engine IS the Unreal Engine, albeit modified. It would be pretty cool if they were able to port the Dust engine into Eve for Walking/Fighting in Stations.
Using an off the shelf game engine for Incarna would have been smart, not Fearless! EvE: Everyone vs Everyone
-RubyPorto |

nartela
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.08.21 08:33:00 -
[1203] - Quote
lmao certainly made me laugh ekscalybur, eves expansions have always been as wet as a warthogs backside though. they release expansions twice a year but most of them lack content or are catered to one part of the player base. |

Ishtanchuk Fazmarai
598
|
Posted - 2012.08.21 13:47:00 -
[1204] - Quote
Caldari Phantom wrote: Many good arguments both for and against wis here. I just want to set up my little tobacco shop down by the exhaust pipes. All the way down, under the ship deck.
Maybe sell some boosters on the side? On ocation i would even stop by the casino on the top floor. This would be awesome sauce imo. Too bad it will probably never happen..
I would not serve you any boosters unless you gave me some cookies from the NPC marketplace.
Or maybe you could get a better contract (a private contract) in exhcange for something you could do as an avatar.
Players could ask little errands form other players -or big tasks, face to face. Privately.
Noobs could earn their first ISK dealing with veteran playrs in shops. Or paying to attend private lessons in corporate schoolrooms.
You know, "barbies emoting each other" as the Goontrolls use to parrot in this thread... "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |

Vincent Athena
V.I.C.E. Comic Mischief
940
|
Posted - 2012.08.21 13:54:00 -
[1205] - Quote
Ghazu wrote:Vincent Athena wrote:Flamespar wrote:Is there something multi-avatar related on SiSi at the moment? Only in that Dust is on Sisi. Apparently there is something called the Event Horizon Lounge the dust players enter. In there are other avatars and even an NPC in it that looks like an Eve avatar that is wearing the same top-outer my avatar has. Are you trolling or they've finished the server updates since shutting down SiSi on Aug. 17th They are not done, but according to the Eve-online status monitor site, Sisi has been up with over 1000 players on it. I can only assume they are Dust players as we cannot get on it. Most likely some are Devs on the Eve side seeing what happens when Dust and Eve share one server with a linked database, and fixing issues.
I do not know how the Even Horizon Lounge fits in. On the You-tube video you can see an Eve like avatar for an NPC, a window looking at a planet, and a room that contains the game Slay. The video was showing "how to get your Dust code" so its not clear from it if once you get your code if you can ever return to the lounge. But if you cannot you are locked out of the game Slay, which supposedly if you win you get a free drop suit. That makes me think there is a way to get back there.
Once you are in Dust there is some sort of staging room that your team forms up in before starting a fight. That's in a station, so it is multiple avatars walking in station, although all in armor. http://vincentoneve.wordpress.com/ |

Ghazu
38
|
Posted - 2012.08.21 13:57:00 -
[1206] - Quote
Ishtanchuk Fazmarai wrote:Caldari Phantom wrote: Many good arguments both for and against wis here. I just want to set up my little tobacco shop down by the exhaust pipes. All the way down, under the ship deck.
Maybe sell some boosters on the side? On ocation i would even stop by the casino on the top floor. This would be awesome sauce imo. Too bad it will probably never happen..
I would not serve you any boosters unless you gave me some cookies from the NPC marketplace. Or maybe you could get a better contract (a private contract) in exhcange for something you could do as an avatar. Players could ask little errands form other players -or big tasks, face to face. Privately. Noobs could earn their first ISK dealing with veteran playrs in shops. Or paying to attend private lessons in corporate schoolrooms. You know, "barbies emoting each other" as the Goontrolls use to parrot in this thread...
Private contracts. You got to try harder than "hey lets do the same old crap, but with avatars" Oh and you know how we teach classes to our newbies? We take them out on a fleets, how would this "corporate schoolroom" work? You play converted youtube videos on the pretend-tv?
It is what it is, bunch of dudes emoting each other.
|

oldbutfeelingyoung
Perkone Caldari State
675
|
Posted - 2012.08.21 15:28:00 -
[1207] - Quote
Ekscalybur wrote:oldbutfeelingyoung wrote:Antisocial Malkavian wrote:Antisocial Malkavian wrote: there were enough that didhnt want it it cut into ccp so they had to fire 20% of the company.... thats significant
Quote:
tell me exactly what negative effect WIS had ,other then disappointment about content
Cause yeah none of the ignoring FiS for as long as they did to focus on noncombat beta walking engine for WoD had ANYTHING to do with that right? Take off the rose colored glasses bud Well CCP redeemed themselves with crubicle or i am i wrong with that? in under 6 months But come on ,come with a good reason WIS is negative for EvE and come with a reason about WIS itself this time Here's a good argument against WiS. Look at my sig. When I quit playing in Eve, they were talking about the new Walking in Stations stuff. That was 4 friggin years ago....... swallow that bit, 4 years ago. Walking in Stations was the bit they were bragging about for the expansion that was to be released shortly after I quit playing. I come back and WiS is a room and a walkway. A room and a walkway. That's it. Many games get conceptualized, developed and release in that amount of time. In the same amount of time, we got a room. I did an entire stint in the US Army during my hiatus, and this is what we have.
that is not an argument against WIS ,it is just a statement about the fact that for now we only have that 1 room
So what would be a real negative affect to EvE .
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Ghazu
38
|
Posted - 2012.08.21 15:55:00 -
[1208] - Quote
Vincent Athena wrote:Ghazu wrote:Vincent Athena wrote:Flamespar wrote:Is there something multi-avatar related on SiSi at the moment? Only in that Dust is on Sisi. Apparently there is something called the Event Horizon Lounge the dust players enter. In there are other avatars and even an NPC in it that looks like an Eve avatar that is wearing the same top-outer my avatar has. Are you trolling or they've finished the server updates since shutting down SiSi on Aug. 17th They are not done, but according to the Eve-online status monitor site, Sisi has been up with over 1000 players on it. I can only assume they are Dust players as we cannot get on it. Most likely some are Devs on the Eve side seeing what happens when Dust and Eve share one server with a linked database, and fixing issues. I do not know how the Even Horizon Lounge fits in. On the You-tube video you can see an Eve like avatar for an NPC, a window looking at a planet, and a room that contains the game Slay. The video was showing "how to get your Dust code" so its not clear from it if once you get your code if you can ever return to the lounge. But if you cannot you are locked out of the game Slay, which supposedly if you win you get a free drop suit. That makes me think there is a way to get back there. Once you are in Dust there is some sort of staging room that your team forms up in before starting a fight. That's in a station, so it is multiple avatars walking in station, on Sisi, right now.
We will all see, in "a couple of days". |

Vincent Athena
V.I.C.E. Comic Mischief
940
|
Posted - 2012.08.21 16:43:00 -
[1209] - Quote
Spaceships are not needed for a spaceship game either. When I was at CalTech we had multi-player spaceship combat games which were all text. No graphics of ships, no textures, no engine trails, and so on. Just tables of numbers.
Graphics of spaceships are not needed for space combat. We can do with just windows of text. But the game is far better with those graphics.
In the same way, avatars are not needed for personal interaction between players. We could do with just windows of text. But I think the game would be far better with those graphics.
Edit: In a couple of days when we get Sisi back I'd be stunned if the door is anything but locked. I see it being open as a possibility, but quite unlikely. http://vincentoneve.wordpress.com/ |

Ghazu
38
|
Posted - 2012.08.21 16:46:00 -
[1210] - Quote
Vincent Athena wrote:Spaceships are not needed for a spaceship game either. When I was at CalTech we had multi-player spaceship combat games which were all text. No graphics of ships, no textures, no engine trails, and so on. Just tables of numbers.
Graphics of spaceships are not needed for space combat. We can do with just windows of text. But the game is far better with those graphics.
In the same way, avatars are not needed for personal interaction between players. We could do with just windows of text. But I think the game would be far better with those graphics.
The vision of EVE ie, look at all the promo videos, what's in them? Gameplay, ships blowing up, and recently soldiers shooting guns, hell, even some animated market charts. Dudes hanging out emoting each other? Not so much. |

Pipa Porto
822
|
Posted - 2012.08.21 16:52:00 -
[1211] - Quote
Vincent Athena wrote:Spaceships are not needed for a spaceship game either. When I was at CalTech we had multi-player spaceship combat games which were all text. No graphics of ships, no textures, no engine trails, and so on. Just tables of numbers.
Graphics of spaceships are not needed for space combat. We can do with just windows of text. But the game is far better with those graphics.
In the same way, avatars are not needed for personal interaction between players. We could do with just windows of text. But I think the game would be far better with those graphics.
Have you seen the way most experienced PvP pilots allocate screen real-estate? EVE's not called spreadsheets in space just for its industry.
Anyway, if you'd like to be able to interact with other players personally, there's an app for that.
Unless somehow everything starts working great together in FIS land, CCP's resources are better spent improving the game than adding an entirely separate game that has no new consequential gameplay available*.
The stuff Team Avatar has hinted at with exploration and avatar PvP is cool. That's a worthwhile investment because it brings new, consequential gameplay to the table. The emote room concept people keep pushing for here is a waste of resources that could be better used on FIS or Team Avatar's dungeons.
*Diplomacy and general Talking to other people is better done through OOG resources or Text. Both have the massive advantage of no travel time. EvE: Everyone vs Everyone
-RubyPorto |

Soulpirate
Bedrock Industrial
199
|
Posted - 2012.08.21 21:52:00 -
[1212] - Quote
Vincent Athena wrote:Edit: In a couple of days when we get Sisi back I'd be stunned if the door is anything but locked. I see it being open as a possibility, but quite unlikely.
If they aren't going to unlock the door, they should remove it. Put a wall there, a shower, a meat locker for frozen corpses, anything but a door that only serves as a reminder of an expansion that was released and never expanded upon. |

Soulpirate
Bedrock Industrial
199
|
Posted - 2012.08.21 21:54:00 -
[1213] - Quote
Pipa Porto wrote:The emote room concept people keep pushing for here is a waste of resources that could be better used on FIS or Team Avatar's dungeons. That is your opinion, and it is my opinion that your opinion is in the minority. |

Gevlin
SMANews.net SpaceMonkey's Alliance
188
|
Posted - 2012.08.21 23:39:00 -
[1214] - Quote
I thought Wis was an opportunity for players to play in a smaller pond, a tighter community.
Being able to modify items to make them individual and unique, ie angry Scott'sman cargo hold expander costs less hull loss but does cost CPU and powe grid.
Being able to restrict the buying and selling to those who are allowed through the front door
Provide an area the Says "me" with having a large group and while me off the map in 30 seconds, It's my bar/store/game parlor
A place I can showcase an e sports, an allow me an in game mechanic to be a bookie
I like the idea of in game mini games for pink slips
The above list is content focusing on local industry, and socialization But there is a cost, Taxes, taxes, Rent, taxes - the main sink here is taxes The high sec portion were only legal activities can happen
For combat aggressive wis lets start with lowsec type of establishments
There are guards in the station, people are allowed to carry weapons, players use dust clones while operating in station Rent is cheap, but your systems can be hacked, You can sell illegal goods but people can pick your pocket , or stab your for you goods You can bust into an establishment that is red to but you will have to bribe, trick or kill the bouncer or automated guard system Strippers and theft can happen There will be additional expensess to protect your self of pay the authorities to On the other way while you do unellical activities You can only use what you bring, but beware as what you bring can be mugged off of you You can make large buildings with heavy security to protect a vault or lab that can makes you a steady income, but there is a risk or a team to sneak into a station and infiltrated you mega building to stea your profits
There is a sink here - death and destroyed items
With the introduction the new Wis the opportunity for exploration and missions also become an option
Some day I will have the internet and be able to play again. |

Flamespar
Woof Club
443
|
Posted - 2012.08.22 06:44:00 -
[1215] - Quote
Firstly the Avatar environment with Slay and Dust codes is on the PS3 homespace. It is not on or connected to SiSi.
Secondly, I am thinking that we won't be seeing station environments until EVE and Dust require shared social spaces. As much as the haters can whine about "OMG EMOTE SECOND LIFE GTFO" Incarna is still going to happen, more out of necessity than anything else.
As for what we will be doing in those station environments .. who knows. Just give me a gun and a bottle of whiskey and I'll be fine.
I can post on a forum, therefore I represent everyone. |

Too-Boku
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.22 06:48:00 -
[1216] - Quote
ALL I WANNA KNOW IS:
WHEN CAN I /DANCE???
 |

Pipa Porto
822
|
Posted - 2012.08.22 07:36:00 -
[1217] - Quote
Too-Boku wrote:ALL I WANNA KNOW IS: WHEN CAN I /DANCE??? 
You can /Dance if you want to. You can /Leave your Friends behind. Cause your friends don't /Dance And if they don't /Dance, Well they're No friends of mine. EvE: Everyone vs Everyone
-RubyPorto |

JeanMichel Bizarre
Dreddit Test Alliance Please Ignore
43
|
Posted - 2012.08.22 08:11:00 -
[1218] - Quote
CCP Bayesian wrote:
This is still en-route and I'm currently trying to unclog the pipes that are holding the dev blog up. It's been delayed for so long now I'm going to update the pictures on it to something that's more representative of the current state of things!
You're correct though the gameplay we've been prototyping is based around cooperative gameplay in a hazardous environment. You'd be cooperating both in space and in the structure you were all walking around in though and there would still be the potential for conflict with other people in the structures you are exploring.
We're pretty excited about what we've come up with internally.
This sounds so fantastic I'm having a glorious stiffy. omniscient omnipotent omnipresent without judgement |

Vincent Athena
V.I.C.E. Comic Mischief
942
|
Posted - 2012.08.22 13:20:00 -
[1219] - Quote
JeanMichel Bizarre wrote:CCP Bayesian wrote:
This is still en-route and I'm currently trying to unclog the pipes that are holding the dev blog up. It's been delayed for so long now I'm going to update the pictures on it to something that's more representative of the current state of things!
You're correct though the gameplay we've been prototyping is based around cooperative gameplay in a hazardous environment. You'd be cooperating both in space and in the structure you were all walking around in though and there would still be the potential for conflict with other people in the structures you are exploring.
We're pretty excited about what we've come up with internally.
This sounds so fantastic I'm having a glorious stiffy. Er... you need to read all the dev posts. That blog got canned. http://vincentoneve.wordpress.com/ |

Lilliana Stelles
Mindstar Technology Executive Outcomes
588
|
Posted - 2012.08.22 13:37:00 -
[1220] - Quote
Ghazu wrote:Vincent Athena wrote:Flamespar wrote:Is there something multi-avatar related on SiSi at the moment? Only in that Dust is on Sisi. Apparently there is something called the Event Horizon Lounge the dust players enter. In there are other avatars and even an NPC in it that looks like an Eve avatar that is wearing the same top-outer my avatar has. Are you trolling or they've finished the server updates since shutting down SiSi on Aug. 17th
Sisi only went down for a day. (The 17th). It's being tested with only dust players for the time being.
It might benefit you to actually read the dust forums.
To clear things up: Event Horizon is on PS home. It's unrelated to EVE and DUST universes. It uses the PS home avatar system.
DUST does have it's own WiS and CQ, which are currently on SiSi, but we don't know how visible it will be to Eve players, if at all.
Incarna from 2009. 3 Years later and what we have doesn't look half as good as this.http://www.youtube.com/watch?v=n41s1Iox18A |

Ghazu
39
|
Posted - 2012.08.22 13:47:00 -
[1221] - Quote
Lilliana Stelles wrote:Ghazu wrote:Vincent Athena wrote:Flamespar wrote:Is there something multi-avatar related on SiSi at the moment? Only in that Dust is on Sisi. Apparently there is something called the Event Horizon Lounge the dust players enter. In there are other avatars and even an NPC in it that looks like an Eve avatar that is wearing the same top-outer my avatar has. Are you trolling or they've finished the server updates since shutting down SiSi on Aug. 17th Sisi only went down for a day. (The 17th). It's being tested with only dust players for the time being. It might benefit you to actually read the dust forums. To clear things up: Event Horizon is on PS home. It's unrelated to EVE and DUST universes. It uses the PS home avatar system. DUST does have it's own WiS and CQ, which are currently on SiSi, but we don't know how visible it will be to Eve players, if at all.
That's what I though according to http://community.eveonline.com/news/newsFromEve.asp?newsTitle=dust-514-moving-to-singularity and I think SiSi is still down (incompatible release, inaccessible in any case). |

Vincent Athena
V.I.C.E. Comic Mischief
942
|
Posted - 2012.08.22 14:38:00 -
[1222] - Quote
Its inaccessible for us. But if you look at http://eve-offline.net/?server=singularity you can see up to 2000 players have been on it. CCP Goliath just posted that it will be again accessible to Eve players on Monday. That's when we see what eve-dust interaction features have been turned on. http://vincentoneve.wordpress.com/ |

James 315
Caldari Provisions Caldari State
2453
|
Posted - 2012.08.22 18:31:00 -
[1223] - Quote
Can't wait to see console players find out about what EVE is like. They'll fit right in! 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of one man's quest to bring civilization to highsec by bumping miners out of range. |

Flamespar
Woof Club
443
|
Posted - 2012.08.23 04:00:00 -
[1224] - Quote
Anyone notice the screenshots of building interiors on the Dust514 website? It got me thinking that it would make a lot of sense for CCP to reuse these art assets in EVE as it would both ease the burden on the art department (since these assets have been done by the Dust team) and it also makes sense since when we are in stations we will be in the same environment anyway. I can post on a forum, therefore I represent everyone. |

Ishtanchuk Fazmarai
606
|
Posted - 2012.08.23 06:58:00 -
[1225] - Quote
Flamespar wrote:Anyone notice the screenshots of building interiors on the Dust514 website? It got me thinking that it would make a lot of sense for CCP to reuse these art assets in EVE as it would both ease the burden on the art department (since these assets have been done by the Dust team) and it also makes sense since when we are in stations we will be in the same environment anyway.
It's not that easy. Albeit they could import the geometry, the tough work is with texture, lighting and effects, and all those are related to the engine and can't be exported from DUST to EVE or vice versa.
Actually, one of the moot points with having en engine for DUST and another for EVE is that building the same stuff in both games would require 180% of the work of building it for only one of them. It's not like doing everything twice, but almost.
In a sense, EVE is too good for its own good, as if EVE used DUST's off-the-shelve engine, developing WiS for EVE would be quite faster and easier. Put bluntly, you need top notch dvelopers to make EVE, whereas the industry is full of people who can do a great work with standard engines, for a fraction of the cost, and in places like Shanghai. Standing on the shoulder of giants it's easier than being a giant yourself. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |

Flamespar
Woof Club
443
|
Posted - 2012.08.23 09:06:00 -
[1226] - Quote
Ishtanchuk Fazmarai wrote:Flamespar wrote:Anyone notice the screenshots of building interiors on the Dust514 website? It got me thinking that it would make a lot of sense for CCP to reuse these art assets in EVE as it would both ease the burden on the art department (since these assets have been done by the Dust team) and it also makes sense since when we are in stations we will be in the same environment anyway. It's not that easy. Albeit they could import the geometry, the tough work is with texture, lighting and effects, and all those are related to the engine and can't be exported from DUST to EVE or vice versa. Actually, one of the moot points with having en engine for DUST and another for EVE is that building the same stuff in both games would require 180% of the work of building it for only one of them. It's not like doing everything twice, but almost. In a sense, EVE is too good for its own good, as if EVE used DUST's off-the-shelve engine, developing WiS for EVE would be quite faster and easier. Put bluntly, you need top notch dvelopers to make EVE, whereas the industry is full of people who can do a great work with standard engines, for a fraction of the cost, and in places like Shanghai. Standing on the shoulder of giants it's easier than being a giant yourself.
I don't think you know what your talking about. I can post on a forum, therefore I represent everyone. |

Soulpirate
Bedrock Industrial
199
|
Posted - 2012.08.23 15:35:00 -
[1227] - Quote
Ishtanchuk Fazmarai wrote:It's not that easy. Albeit they could import the geometry, the tough work is with texture, lighting and effects, and all those are related to the engine and can't be exported from DUST to EVE or vice versa.
Actually, one of the moot points with having en engine for DUST and another for EVE is that building the same stuff in both games would require 180% of the work of building it for only one of them. It's not like doing everything twice, but almost.
In a sense, EVE is too good for its own good, as if EVE used DUST's off-the-shelve engine, developing WiS for EVE would be quite faster and easier. Put bluntly, you need top notch dvelopers to make EVE, whereas the industry is full of people who can do a great work with standard engines, for a fraction of the cost, and in places like Shanghai. Standing on the shoulder of giants it's easier than being a giant yourself.
I can't imagine it's as hard as you think.
You feed the two engines the art work and geometry, and they render it all both in their own way. They won't look exactly the same, but that shouldn't matter, as long as the network is providing the same info about who/what is where, the engines will do their job for either platform. Kinda like how you have multiple web browsers accessing the same web pages. |

Vincent Athena
V.I.C.E.
945
|
Posted - 2012.08.23 15:53:00 -
[1228] - Quote
"You feed the two engines the art work and geometry..."
That could be quite easy, or it could be a nightmare. The way the geometry is described might be totally incompatible between the two graphics engines, or quite compatible, or anything in between.
There is an NPC eve-like avatar in the event horizon lounge, one that wears the same top-outer as my avatar wears. So it is possible to migrate art assets from eve to PS3, but was that a one time really difficult dev hack, or was it easy?
I sure hope its easy, as it increases the chance that we get some sort of WiS sooner rather than later. http://vincentoneve.wordpress.com/ |

Ghazu
41
|
Posted - 2012.08.23 16:12:00 -
[1229] - Quote
Vincent Athena wrote:"You feed the two engines the art work and geometry..."
That could be quite easy, or it could be a nightmare. The way the geometry is described might be totally incompatible between the two graphics engines, or quite compatible, or anything in between.
There is an NPC eve-like avatar in the event horizon lounge, one that wears the same top-outer as my avatar wears. So it is possible to migrate art assets from eve to PS3, but was that a one time really difficult dev hack, or was it easy?
I sure hope its easy, as it increases the chance that we get some sort of WiS sooner rather than later.
But look at that guy, the npc, he looks ghetto as hell, I think the whole ps home avatar/environment look cheesy and crap, anything less than CQ-quality is unacceptable, and this is coming from a wis detractor. |

Vincent Athena
V.I.C.E.
945
|
Posted - 2012.08.23 16:23:00 -
[1230] - Quote
Aye, PS3 is not CCP's carbon. I was just showing that some sort of migration of art assets has already happened. We just do not know what was done to make it happen. I could see the worst case being an artist totally rebuilt the asset from scratch, making it look the same. Best case is the art assets are copied over and then rendered with the different engine as best it can do. I assume if an eve avatar and a dust avatar met in a room, PS3 folks would see a low quality eve avatar, and we would see a high quality dust avatar.
Do Dust players do avatar creation like we do? Do they ever see their avatar without the armor on? http://vincentoneve.wordpress.com/ |
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