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Gunstar Zero
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Posted - 2004.12.20 03:51:00 -
[31]
I've been playing with this general setup:
5 x Heavy Missile Launcher (Malkuth if you need them, to save CPU) (Wep Upgrades is your friend) 2 x Medium Nosferatu II or 2 x 125mm Railguns II (150s fit, but I prefer the tracking on the 125s)
1 x Large Clarity Ward Booster (Cheap, effective and low CPU) 1 x Large Shield Extender II 1 x 10MN MWD 1 x Thermal Hardner 1 x EM Hardener
4 x PDU II
you get just under 6000 Shields, with good dmg output, frigate defence (from nos or small guns) and with BattleCruiser to lvl4, you have ~ 60 resist in all types. You also have your mwd for a bit of speed.
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Gunstar Zero
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Posted - 2004.12.20 03:51:00 -
[32]
I've been playing with this general setup:
5 x Heavy Missile Launcher (Malkuth if you need them, to save CPU) (Wep Upgrades is your friend) 2 x Medium Nosferatu II or 2 x 125mm Railguns II (150s fit, but I prefer the tracking on the 125s)
1 x Large Clarity Ward Booster (Cheap, effective and low CPU) 1 x Large Shield Extender II 1 x 10MN MWD 1 x Thermal Hardner 1 x EM Hardener
4 x PDU II
you get just under 6000 Shields, with good dmg output, frigate defence (from nos or small guns) and with BattleCruiser to lvl4, you have ~ 60 resist in all types. You also have your mwd for a bit of speed.
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Elixier
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Posted - 2004.12.20 09:32:00 -
[33]
Edited by: Elixier on 20/12/2004 09:32:24 Here is a blaster set-up that i use for lvl3 missions:
Hi: 4x Neutron blasters (named=better) 3x named Heavy Missile launcher Med: 1x 10mn AB (for deadspace missions. 10mn mwd otherwise) 1x Medium Shield Booster T2 2x Shield Hardeners (depending on target) 1x Stasis Web Low: 2x Tracking enhancer 1x Magnetic Field stabalizer 1x Reactor control Unit
I have to replace 1 of the Tracking Enhancers for a second RCU if i put Mwd in.
Elixier's Kills |

Elixier
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Posted - 2004.12.20 09:32:00 -
[34]
Edited by: Elixier on 20/12/2004 09:32:24 Here is a blaster set-up that i use for lvl3 missions:
Hi: 4x Neutron blasters (named=better) 3x named Heavy Missile launcher Med: 1x 10mn AB (for deadspace missions. 10mn mwd otherwise) 1x Medium Shield Booster T2 2x Shield Hardeners (depending on target) 1x Stasis Web Low: 2x Tracking enhancer 1x Magnetic Field stabalizer 1x Reactor control Unit
I have to replace 1 of the Tracking Enhancers for a second RCU if i put Mwd in.
Elixier's Kills |

Armi Tage
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Posted - 2004.12.20 10:04:00 -
[35]
5 Heavy launchers 2 150 or 125mm Rails (Small)
Med Shield Booster 10MN AB Large Shield Extender Passive Shield Hardener (EM) Med Cap Battery
3 Ballistic Controls 1 PDU
I have Named items that may be needed to fit the whole thing, but i have crappy skills With 4K Shield HP and some resistances to all and 2K Cap i can tank everything the yhave thrown at me so far (Still have to get Pirate Extravaganza with Bloods again)
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Armi Tage
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Posted - 2004.12.20 10:04:00 -
[36]
5 Heavy launchers 2 150 or 125mm Rails (Small)
Med Shield Booster 10MN AB Large Shield Extender Passive Shield Hardener (EM) Med Cap Battery
3 Ballistic Controls 1 PDU
I have Named items that may be needed to fit the whole thing, but i have crappy skills With 4K Shield HP and some resistances to all and 2K Cap i can tank everything the yhave thrown at me so far (Still have to get Pirate Extravaganza with Bloods again)
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Ardbeg
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Posted - 2004.12.21 16:42:00 -
[37]
Great for some of the harder Deadspace L3 missions.
High's 2x 250mm Proto Gauss with either antimatter or iridium 5x Arbalist Heavy's with 2x EM, 1x Thermal, 2x Kinetic missiles.
Medium's 1x T2 Large Shield Booster 1x Shield Amp 1x Thermal Hardner 1x Kinetic Hardner 1x T2 10mn AB
Low's 3x T2 PDU's 1x BCS
Works very well for me, only trouble been its a bit slow.
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Ardbeg
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Posted - 2004.12.21 16:42:00 -
[38]
Great for some of the harder Deadspace L3 missions.
High's 2x 250mm Proto Gauss with either antimatter or iridium 5x Arbalist Heavy's with 2x EM, 1x Thermal, 2x Kinetic missiles.
Medium's 1x T2 Large Shield Booster 1x Shield Amp 1x Thermal Hardner 1x Kinetic Hardner 1x T2 10mn AB
Low's 3x T2 PDU's 1x BCS
Works very well for me, only trouble been its a bit slow.
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Ace Garpy
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Posted - 2004.12.21 16:57:00 -
[39]
HI 2 x 250mm Rails 4 x Heavy Lanuchers 1 x Rocket Launcher (Used for defenders for faster ROF.. Often I interchange this with a heavy depending on my targets)
MED 2 x Medium Shield Extenders II 2 x Deflectors (Usually EM 32.5% and Kin 32.5% depending on enemy) 1 x AB10
LOW Power Diag x 2 Overdrive I Range Sensor (Increases range by 18% for that extra sniper shot)
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Ace Garpy
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Posted - 2004.12.21 16:57:00 -
[40]
HI 2 x 250mm Rails 4 x Heavy Lanuchers 1 x Rocket Launcher (Used for defenders for faster ROF.. Often I interchange this with a heavy depending on my targets)
MED 2 x Medium Shield Extenders II 2 x Deflectors (Usually EM 32.5% and Kin 32.5% depending on enemy) 1 x AB10
LOW Power Diag x 2 Overdrive I Range Sensor (Increases range by 18% for that extra sniper shot)
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MachineMk2
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Posted - 2004.12.21 17:08:00 -
[41]
Edited by: MachineMk2 on 21/12/2004 17:08:50 My setup is just like Ardbeg's except I drop the shield amp and add another hardener. You can really resist a TON of damage. Generally, I have a Kinetic, EM, and a Thermal. I'll swap the kinetic out depending the threat though.
There is no level 3 mission that a Ferox cannot do, and do well. :D Okay, 'Silence the Informant' can have a few interesting moments depending on how many Devastator and Violator drones are at the the first warp-in point.
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MachineMk2
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Posted - 2004.12.21 17:08:00 -
[42]
Edited by: MachineMk2 on 21/12/2004 17:08:50 My setup is just like Ardbeg's except I drop the shield amp and add another hardener. You can really resist a TON of damage. Generally, I have a Kinetic, EM, and a Thermal. I'll swap the kinetic out depending the threat though.
There is no level 3 mission that a Ferox cannot do, and do well. :D Okay, 'Silence the Informant' can have a few interesting moments depending on how many Devastator and Violator drones are at the the first warp-in point.
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Liam Fremen
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Posted - 2005.01.05 12:25:00 -
[43]
Edited by: Liam Fremen on 05/01/2005 12:34:08 Edited by: Liam Fremen on 05/01/2005 12:26:47
I have readed a few of them... tons of things around for keep the cap up and shieldtanking totaly active with 2 hardeners...
Personaly i do this:
Hight 5x heavy launcher 2x med nosferatu
Med 3x active hardeners kin/ther/em 1 med booster 1 ab's
Low 4 balistic control
Very hight damage output, u got 2.700+ shield with very hight resist, and it at least, when they are far is not a problem, u tank, when shield go at 60% u use a bit of booster and it come back up, obviously u can't run it forever, but what's the point on it?
When u get for exemple the 160k thorax on u at 3km or anything else, u use both nosferatu and the booster last longer.
I make them in no time, and zero risk.
Well actualy i have more fun doing them in blackbird, btw ferox is very damn good in lvl3 miss.
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Psssdoff
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Posted - 2005.01.05 14:52:00 -
[44]
Edited by: Psssdoff on 10/01/2005 20:24:35 i used to use a caracal for lvl 3 missions with ease.
i actually stopped doing missions when i got my ferox, cause i got bored, they were too bloody easy with it.
hell i've taken down executor (500k BS rat) spawns in 0.0 with it ------------------------------------------------
.,i,,
Gesundheit is now recruiting. check out our Forums |

Torvar Hassat
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Posted - 2005.01.05 15:21:00 -
[45]
Here's a setup I'm trying and it's not working out. Could use some tips.
HIGH: 1 malkuth heavy 1 xr-3200 heavy 1 plain heavy launcher 4 200mm rails
MED: 1 Large Shield Booster 1 10mn mwd II
That's all I have and my grid is almost GONE! Let's start with the basics, what do you folks recommend for hybrids? I know I'll probably get half a dozen answers but whatever seems the most sensible I'll try. My gunnery is high whereas I only have heavy missiles at 3. Thanks.
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Psssdoff
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Posted - 2005.01.05 16:57:00 -
[46]
Originally by: Torvar Hassat Here's a setup I'm trying and it's not working out. Could use some tips.
HIGH: 1 malkuth heavy 1 xr-3200 heavy 1 plain heavy launcher 4 200mm rails
MED: 1 Large Shield Booster 1 10mn mwd II
That's all I have and my grid is almost GONE! Let's start with the basics, what do you folks recommend for hybrids? I know I'll probably get half a dozen answers but whatever seems the most sensible I'll try. My gunnery is high whereas I only have heavy missiles at 3. Thanks.
if you can't fit anything else, maybe it's time for you to check into some engineering and electronics skills, get that powergrid upgraded and the cpu usage for guns lowered....(weapon upgrades lvl 5 etc.) ------------------------------------------------
.,i,,
Gesundheit is now recruiting. check out our Forums |

Torvar Hassat
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Posted - 2005.01.05 18:03:00 -
[47]
Edited by: Torvar Hassat on 05/01/2005 23:49:30 Edited by: Torvar Hassat on 05/01/2005 18:17:29 I have engineering 5 and electronics 4. I'll try and get weapon upgrades to the top. In the meantime, whats a good medium and high layout that leans more toward gunnery? Are 200mm rails enough?
RE-EDIT: Here's my current setup. For high slots I have 4 heavy missile launchers, 1 rocket launcher for drones and close up frigates, plus 2 railguns with a range of 53k. In medium I have a cap recharger I, a large shield booster, and three hardeners. For low I have 3 ballistic controls and a cap power relay. Anything I'm missing or am I good to go for missions?
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Eternal Light
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Posted - 2005.01.06 02:02:00 -
[48]
hight : 5 heavy launcher named (1 em damage 4 kinetic) 2 250mm proto (thorium= 42 km optimal range bc lvl4)
med : 1 ab 10mn II 2 hardener named (em thermal) 1 amplifier 32.5% kinetic (all shield resistance 66%) 1 shield booster II
slow : 3 PDU 1 balistic control
easy to use this fit to lvl3 mission ! 
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Minerva IV
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Posted - 2005.01.11 03:35:00 -
[49]
Edited by: Minerva IV on 11/01/2005 03:38:24 My Ferox set up for lvl 3 missions:
5 x hev Named missile launchers (xr-3200) 2 x E50 Prototype Enery Drain
1 x Large Shield extender II 1 x C5-L Large Shield Booster 2 x Shield Hardners (dependent on mission) 1 x 10mn Afterburner (think this will become tech II soon)
2 x Balistic control 1 x cpu 1 x powergrid
(need to upgrade skills so can remove the powergrid and cpu from low's then will be more balistic controls)
Edit: the only lvl three mission i have any trouble with is Pirate Extravaganza (and then only the last (required) lvl) and have only done this one once.
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Merv DeGriff
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Posted - 2005.01.11 09:42:00 -
[50]
Well here is my 2 ISK for the Ferox. ( I love mine! ) If you have good skill in BC (+ range and + resist) it can be set up as a brutal medium range railgun platform that uses missles to strike what evades it's mighty guns. Although ponderous, it has a resilient and flexible aproach to combat.
High 4x 250mm rails (can fit T2 soonÖ!) -- Urainium Medium Hybrid Charges 3x Heavy launchers -- Scourge, Havoc, or Thunderbolt as needed for target.
Medium Med. Shield Booster II Shield boost amplifier ( I want a T2 for this dammit! ) Pasive T2 EM hardener Passive T2 Thermal hardener Med Shield Extender (will drop for another hardener soonÖ)
Low RCU I (damn PG will replace with a PDU once I have engy V) Magnetic Stabilizer (+dmg +RoF) Tracking Mod. (Widens engagement envelope) Balistic Tracking Mod. or WCS (depends on envrioment)
Drones Vespas or other 100m^3 drone.
Now... the basic idea here was to achieve the following: 1) Good Railgun damage at range with a wide effitive combat envelope as ships of this class can seldom dictate range. 2) Good base resists. 3) Engery Eficiency to sustain capacitor usage.
This ship gets +10% optimal on medium hybrids per level. That's why the ammo choice for starters. 20 base damage vs. antimatter's 26 for half the range penalty.(sic) This bonus, the sharp shooter skill, and a quality instrument allows engagements at 45km and beyond with mearly tech 1 armaments, dependant on skills. The missle systems offer close ranged flexibility when combined with the drones, and aditional power for those targets that need quick elimination.
The other reasoning for the ammunition choice, -25% cap. usage, leads to the above: eficient tanking. In it's current configuration the ferox boosts it's shields at a 2:1 raito for shield HP versus capacitor drain. This combined with the hardeners stretches the capacitor as far as it will go when tanking.
I'll leave the usage and such to your fertile imagination.
(This sucker and the Raptor are my favorites, can't wait for the raptor's 2nd slot and bonus.)
--------------------- Storm'd at with shot and shell, Boldy they rode and well, Into the jaws of death, Into the mouth of Hell.
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Ihsan Shade
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Posted - 2005.01.17 18:52:00 -
[51]
Do any of you guys know any good pvp setup ? ? ?
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sharpscg
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Posted - 2005.01.19 20:22:00 -
[52]
well, since ferox is somehow a EW ship, i would fit some jammers and stuff like that for pvp...but i havent been in a that kind of situation yet :)) i'm still doing missions with it(lvl 3) because its more chalengable then flying a raven on a lvl 3 mission...even those funny mordus goons cant do anything against a good fitted ferox...so it would be something like this:
Hi-slots: 5x"Malkuth" Heavy Missile Launcher(EM/THE/EXP/THE/EXP) 2xMedium Nosferatu(named ones) Med-slots: 1xLarge Clarity Ward Shield Booster 1xLarge Shield Extender(named) 3xShield Hardeners Lo-slots: 1xBallistic Control System 3xPower Diagnostic System II
this is the type of setup i used on lvl 3 missions(and i have done them A LOT :) ) and its prooved to be a good setup for them...still with low skill points u cant do much with any setup for this ship...note that i have Battlecruisers LVL 4, Heavy Missiles LVL 4, Missile Launcher Operation LVL 5, lots of Engineering and Electronics to lvl 4 etc...still if u want a quick and swift finish of lvl 3 missions, i suggest u buy urself a raven :))))
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Bleakheart
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Posted - 2005.01.19 22:13:00 -
[53]
Currently experimenting with a different setup, but this last NPC type worked really well.
Hi - 4x 250 Prototype Gauss 3x Arbalest heavy launchers
Mid - 2x Med shield extender II's 2x Shield recharger II's 1x Named tracking mod or 10 mn AB II
Low - 4x PDU II's
For a strictly an NPC setup, this worked really well, tons of shields and a nice recharge rate to match a single medium booster II without the cap hit. Doesn't do so well if Angels come in too close, but that's something 5 Hammerheads and 3 Widowmakers every few seconds deal with nicely. :D
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Loka
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Posted - 2005.01.20 08:43:00 -
[54]
atm iam using this
2xarbalest heavy, 3x xr-3200 heavys, 2x heavy pulse Laser large CL-5, AMP, 2xhardener, large Shieldextender II 4x PDU I
Iam reading that lot of ppl using Ferox as a gun boat. Iam thinking to give it a try and have a look, which will perform better for Missions. _____________________________________ Dead or Alive
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Planateer
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Posted - 2005.01.20 16:06:00 -
[55]
Lo all,
I would like to know if somebody has a setup for an EW ferox. Would you plz post youre setup so i can try it out
greets planateer |

Capt Tryton
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Posted - 2005.01.23 21:59:00 -
[56]
Edited by: Capt Tryton on 23/01/2005 22:07:13 Edited by: Capt Tryton on 23/01/2005 22:03:39 I like this boat for the level 3 agnet missions and use a few veriations this ones my fav:
High 5 Malkuth Launchers (I use every missle type) 2 Heavy autofocal Pule Masers (Raido and Ultrviolet or Multifreq Crystals) Med 3 shield hardners (EM, Heat and Balistic) 1 med T2 shield booster 1 Cap recharger T2 Low 3 Power Diagnostic T2 1 Warp core Staiblizer 1 ballistic control
Very good set up dont think Ive ever been in trouble in a lev 3 mission with this set up.
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Shinshi Casoyako
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Posted - 2005.01.24 19:10:00 -
[57]
The only missions I got trouble with is the mordus (need to warp out 2 to 7 times depanding on waves) and the violator drone in Silence the informant. I havent tweaked it yet so it could be much better, but than again why am I reading this thread ;).
Hi: 5 Malkuth Heavies (5x scourge missiles) 2 250 scouts (uranium charges) Med Large shield booster (named not faction) Large shield extander (named not faction) Large capicator battery (named not faction) Shieldboost amplifier 10 nm afterburner Low 5 pdu 1
I use my scouts at ~40 km on frigs and the scourge missiles to take out frigs form 50 km. After that I just tank out the cruisers. The mordus come with to many cruisers to sit it out and the violator drone just takes to much damage. For the rest I dont have a problem. Every mission is on time accept the Mordus, silent the informant and the sabotaged mission. Seriously Have I Not Said How I Can Assist Some One You Are Killing Online? |

Polaris Lumine
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Posted - 2005.01.25 22:54:00 -
[58]
5 x heavy ML 2 x Dual 150mm Rails
2 x Large Shield Extender II's 1 x Named Thermal Passive Hardener 1 x Named rat specific active Hardener (EM or Kin typically for me) 1 x Med C5-L Shield Overload (rarely, if ever, used)
4 x Shield Power Relays
This results in a shield hp of around 6400 with a recharge rate of 370 secs (skills dependent)
Warp in at 15km and have a bloody good laugh while the rats try and get your shields down (including deadspace missions), while giving them a good slap. You might lose the first quarter of your shield quickly but that's about as far as it gets. Never struggled once with this set up on any level 3 mission at all.
-- Polaris Lumine
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T'ien Fang
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Posted - 2005.01.26 00:35:00 -
[59]
This isn't Ferox setup, but if you're looking to do lvl 3 agent missions cheaply, there's no reason to risk an expensive BC if you don't have to. I solo lvl 3 missions all the time in my Caracal, and I don't have uber skills (no relevant skills beyond 4) or use expensive named equipment (in fact, I purposefully keep all stock items on the thing, just in case some rat gets the drop on me someday - super cheap to replace :).
hi: 5 x heavy launchers (scourges)
med: 1 x T2 10MN afterburner 1 x med shield booster 1 x active EM shield hardener 1 x whatever; I like a shield boost amp
low: 1 x co-processor 1 x ballistic control system
Warp in at 60k and watch the rats pop. The only mission I haven't been able to solo on this is "Silence the Informant" since they drop you right in the middle of a bunch of heavy drones that I can't outrun with my burner, and that I can't take down fast enough to be comfortable. But any other time the med shield booster and EM hardener will keep you alive long enough for your T2 burner to get you out to a comfy 60k range, even if they happen to start you off in the middle of a 100k cruiser spawn.
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j0sephine
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Posted - 2005.01.26 00:46:00 -
[60]
"The only missions I got trouble with is the mordus (need to warp out 2 to 7 times depanding on waves) and the violator drone in Silence the informant."
Is that lvl.3 mordu legion? You can do that easily in one sitting...
(mission setup)
Hi: 5x heavy launcher, 2x 125mm rail (guns mostly for show and frigates) Mid: large shield booster, 2x therm hardener, 2x kinetic hardener Lo: 3x power diag, 1x ballistic control
warp in, activate the hardeners and simply keep shooting; when the shield goes below half let the shield booster work on it a little. You shouldn't drop below 1/3rd cap that way. ^^
For regular missions remove one hardener of each type and put 10mn afterburner and shield booster amplifier instead.
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