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Malkev
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Posted - 2005.07.22 05:25:00 -
[121]
Edited by: Malkev on 22/07/2005 05:27:19 Figure I'll post mine as well, since I have had no problems with it.
High Slots 4 x 250mm Compressed Coils 2 x Malkuth Heavy Launchers
Medium Slots 1 x 10mn AB II 1 x Optical Tracking Computer 1 x Fixed Parrallel Link-Capacitor 1 x Medium Shield Extender II 1 x Viscoelastic EM Ward
Low Slots 2 x Reactor Control Units 1 x Power Diagnostic System 1 x Magnetic Field Stabilizer II
I use Uranium, optimal with the Tracking Computer on is 29km. Shields total HP is 4293. Resistances; EM 36%, KN 44%, EXP 62%, THM 24%. Capacitor recharges pretty quickly too.
I likes it.
Malkev.
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Jongo Fett
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Posted - 2005.07.22 22:57:00 -
[122]
Edited by: Jongo Fett on 22/07/2005 22:57:30 I use This setup on my ferox
Highs
2 heavy launchers 1 (Scourge Missles) 2 Assult Launchers 1 (bloodclaws) 2 250mm Carbide railguns 1 With Iridium Ammo 1 Duel 150mm Railgun 1 with Antimatter
Mids
1 Large Shield Extender 1 1 Medium Shield Booster 1 1 Sensor Booster 1 1 Shield Amp 1 10mn AB 1
Lows 2 Reactor Control Units 1 2 Nanofibres ( soon to be replaced with something)
This setup handles most things easily can get shoot rats from bout 45k away 
Also carry 2 Hammerhead and 2 Valk Drones with me
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Shadowsword
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Posted - 2005.07.22 23:18:00 -
[123]
Edited by: Shadowsword on 22/07/2005 23:18:37
Originally by: ElDiablo Setup ftw imo PVP:
5x Arb. Heavies 2x Med Nos
1x 10MN MWD 1x 20K Scram 1x 10K Web 2x T2 Cap Recharge
1x T2 Medium Armor Rep 1x T2 Small Armor Rep 2x Armor Hardeners
I've had a lot of fun using this setup. People get surprised when the realize I'm not shield tanking, and then they usually end up running or dieing.
5 launchers without any damage mod means very little damage for a ship of that size. And the idea of armor tanking it (sure, they're surprised), is simply a waste, because: - You don't use it's shield resist bonus - With the new skill and T2 stuff shield tanking become more cap-efficient than armor tanking, in addition of giving more HP/second.
Any other decent HAC or BC pilot will make you suffer.
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Slithereen
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Posted - 2005.07.23 05:04:00 -
[124]
This is my current setup for deadspace L3 missions. This one can literally sleep through Angel Extravaganza.
5 Heavy Launchers, currently 3 Arbalest and 2 XR3200. Hoping to get more Arbalest.
2 150mm Rails (Scout, my better ones went to my inties and assaults).
1 Large T2 shield booster 1 Large named shield Extender 1 Annointed EM Ward (can be changed to another hardener depending on the faction rat you expect to face in a mission) 1 Dithigonal thermal hardener 1 YS-8 AB (ABs only work in Deadspace).
4 named PDUs (mix of Local, Type D and Mark 1s).
A bunch of scout drones in the bay.
Mission running favors tanking layouts. This one is particularly strong and even in low end L4 missions it can hold pretty well. Built right, a Ferox tanks better than a Raven.
Please note I also got a head full of skill implants that also boost shield HP and recharge among other things, and I have invested heavily in the new missile skills. I am hitting targets with heavy missiles as far as 60km. From a distance, with NPC frigs and inties MWDing towards you, I could extract as much as over 180dmg against frigates until the frigates reach orbit around me. Then the drones and the small rails do their job.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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j0sephine
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Posted - 2005.07.23 05:28:00 -
[125]
Oh well, one more for Jesus...
(not exactly optimal, but i don't really have patience to sit through missions so it's for quick work :/
high: 4x heavy launcher, 1x assault launcher, 2x medium nosferatu mid: 2x cap recharger, 2x active shield hardener, 1x shield booster low: 1x power diag, 3x bcu
add 5 medium drones in the drone bay.
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Dworek
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Posted - 2005.07.23 09:56:00 -
[126]
I use High: 5x'Scout' 250m's (Iron and Anti Matter) 2xAssult Launchers(one named) Med 2xShield Hardeners(depends on mission i guees) Named Med shield booster Med Boost Amp I Cap Recharger I(or ABII, again depends on enemies) Low 3xPDS I's 1xDamage mod I(cant rember name)
Im having some trouble with lvl 3 missions though. But usually i manage if i can keep the rats at range. If anyone can offer me any advice i'd be happy.
__________________________ http://moal.deviantart.com |

Jannos Creed
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Posted - 2005.07.24 17:43:00 -
[127]
5 XR3200 2 200mm rails
FS-9 Large Regolith Med Shield booster II 2 Active Harders (type depending) 10mn AB II
4 PDS II's
5 Hammerhead drones
2 100 (120m3) cans in cargo for the extra space
can do any lvl 3 mission so far, and pick up all my cans with lots of time to spare to earn the bonus reward.
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Dogs Huntin
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Posted - 2005.08.07 18:00:00 -
[128]
Here we go" HIGH- 4 Heavy launchers 1 250 rail 1 med nos 1 med. blaster
Mids- 3 hardeners 1 med shield tech2 1 20k disruptor
Low- 3 pdu 1 relay
U will be pleased
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Dura'Lorth
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Posted - 2005.08.07 18:07:00 -
[129]
Dont Bring Up Dead Threads
Necromancy is BAD as many people have said
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Bottled Brain
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Posted - 2005.08.07 19:35:00 -
[130]
Edited by: Bottled Brain on 07/08/2005 19:44:36 It¦s a sticky of the ship setups thread. So please take your forum police powers elsewhere.
Thanks.
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Arctura
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Posted - 2005.08.09 13:50:00 -
[131]
ESPECIALLY after a patch like cold war, which makes some setups less viable.
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Ryalle
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Posted - 2005.08.13 02:53:00 -
[132]
Quote:
Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level
i'm seeing a lot of missiles setup on this thread, can i ask why??
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Contrail
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Posted - 2005.08.14 04:34:00 -
[133]
High: 5X Advanced 'limos' heavies 2x 150mm 'Scout' rails
Med: 2x named active hardners (vary depending on rat) 1x T2 10MN AB 1x T2 Large shield extender 1x T2 shield recharger (15% faster shield recharge rate)
Low: 3x T2 PDU's 1X BCU
With this set up I have yet to need a shield booster at all. Shield recharges faster than the shields take the dmg with BC at lvl3 and the 2 hardners going. Shields are at 6123hps with a 553 sec recharge rate.
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Hoshi
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Posted - 2005.08.14 05:58:00 -
[134]
Originally by: Contrail High: 5X Advanced 'limos' heavies 2x 150mm 'Scout' rails
Med: 2x named active hardners (vary depending on rat) 1x T2 10MN AB 1x T2 Large shield extender 1x T2 shield recharger (15% faster shield recharge rate)
Low: 3x T2 PDU's 1X BCU
With this set up I have yet to need a shield booster at all. Shield recharges faster than the shields take the dmg with BC at lvl3 and the 2 hardners going. Shields are at 6123hps with a 553 sec recharge rate.
That would give you 28 hp/sec peek recharge rate, about half of the peak recharge of a standard boost setup (med booster II + boost amp + normal shield recharge). Not bad as your's is going 23/7 while the recharge of a boost setup is very temporary.
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j0sephine
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Posted - 2005.08.14 13:09:00 -
[135]
"i'm seeing a lot of missiles setup on this thread, can i ask why??"
Less fitting requirement, no cap drain, potential of doing more damage than 250 mm rail to targets past 35-40 km, and better tracking at close ranges. Altogether makes alternative viable enough some people prefer it...
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Contrail
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Posted - 2005.08.14 14:10:00 -
[136]
Quote: That would give you 28 hp/sec peek recharge rate, about half of the peak recharge of a standard boost setup (med booster II + boost amp + normal shield recharge). Not bad as your's is going 23/7 while the recharge of a boost setup is very temporary.
Yes it runs 24/7 with no extra cap needed and also requires only 1 med slot while a boost + boost amp reqires 2 slots, 
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Hoshi
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Posted - 2005.08.14 17:34:00 -
[137]
Originally by: Contrail
Yes it runs 24/7 with no extra cap needed and also requires only 1 med slot while a boost + boost amp reqires 2 slots, 
Well to be correct so does yours, extender + recharger. Both active and passive tanks has their advantages and disadvantages but low slot usage it not one of them for either :)
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Contrail
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Posted - 2005.08.14 18:38:00 -
[138]
Edited by: Contrail on 14/08/2005 18:41:38
Quote: Well to be correct so does yours, extender + recharger. Both active and passive tanks has their advantages and disadvantages but low slot usage it not one of them for either :)
Well to be honest, I'd use the extender no matter what. 2100 extra hps are a lot to get through when you are resisting the dmg done to the shield by 60-75%. I used the extender and the booster alone for quite a while until I relised that I hardly needed to hit the booster. So I put in the recharger and now I dont have to worry about it at all. The recharger replaces the hps I was using cap to replace before.
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Emperor Muhaddib
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Posted - 2005.08.20 16:02:00 -
[139]
5 x heavy ML ( I use Malkuth at moment ) 2 x 150mm prototype I gauss gunn
1 x Large Shield Extender II's 1 x med Shield Extender II's 1 x Named Thermal Passive Hardener 1 x Named rat specific active Hardener (Therm or Kin typically for me) 1 x 10 Mn AB 4 x Local power plant manager's: reaction shield power relay I
This results in a shield hp of around 6528 with a recharge rate of 307,20 secs (skills dependent)
I never have trubble in lvl3 missions whit this combo so good luck trying it oute ........
------------- PFA2 Forever MINE OR DIE!!! |

Emperor Muhaddib
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Posted - 2005.08.20 16:09:00 -
[140]
Originally by: Mad Ahab
Originally by: Clatters
Originally by: Polaris Lumine 5 x heavy ML 2 x Dual 150mm Rails
2 x Large Shield Extender II's 1 x Named Thermal Passive Hardener 1 x Named rat specific active Hardener (EM or Kin typically for me) 1 x Med C5-L Shield Overload (rarely, if ever, used)
4 x Shield Power Relays
This results in a shield hp of around 6400 with a recharge rate of 370 secs (skills dependent)
Warp in at 15km and have a bloody good laugh while the rats try and get your shields down (including deadspace missions), while giving them a good slap. You might lose the first quarter of your shield quickly but that's about as far as it gets. Never struggled once with this set up on any level 3 mission at all.
How did you manage to fit everything?
After fitting the tank in, i can only fit 3 heavies and 1 dual 150, i have engineering rank 4 and shield upgrades at rank 4, are there any other skills that free up a lot of grid?
I can fit the above configuration but I also have Engineering 5 and Electronics 5. The extra 25% you your CPU and Powergrid are probably the key. try using Malkuth heavy Launchers as they use less CPU than the standards. Also, if you don't have it get weapon upgrades up to 4 as well. Also Energy grid upgrades to 4 wouldn't hurt either.
um after patch u cant use 2 x Large Shield Extender II's they use more power. Before patch i used this combo until patch,but after i had to switch one Large Shield Extender II whit a Medium Shield Extender II ------------- PFA2 Forever MINE OR DIE!!! |

Karrihn
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Posted - 2005.09.07 17:21:00 -
[141]
I'm still working on getting a good lvl 3 agent but heres my setup. I'm going from memory but it will be close.
Highs: 3 250mm scouts (thorium charges) 2 Heavy Launchers (Scourge or Thunderbolts) 2 Named Assault launchers (the red missles, whtever they are called)
Mediums: 1 T2 Medium Shield Booster (I have seen many with large, I'm gonna try that soon) 1 Boost amplifier 3 Cap rechargers *I think thats all the slots for medium*
Lows: 1 ballistic stabilizer 1 Gyro Stabilizer 1 RCU 2 Cap recharger thingys (forgot the name)
7 light drones of various kinds.
This setup allows me to handle the deadspace missions that drop me in the middle of the swarm. The assault launchers and drones rip up close up rats, The heavys can do long range and close. the 250mm's can handle long and medium range depending on ammo type. The assault launchers are almost-medium to short range. and they do much more damage than the heavy launchers close up for some reason.
I can run the shield booster indefinatley. Since missles apparently don't require cap (I don't see any drain from them). this setup could run non stop with booster/missles. Or for a really long time with Booster/missles/rails.
Its slower than a turd on the sidewalk, but all the cans pile up nearby :)
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krilliante
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Posted - 2005.09.07 22:21:00 -
[142]
I had a ferox set up as follows doing angel missions did most the tough ones exravaganza/modrus/silence the informant etc then i ran into either a bug or well dunno lol anyway the set up 3 250 compressed rails/ 4 assault launchers named large extender/med tech 2 sb/act em hard/shield booster/afterburner 4 pdus the prob i am having is the scrambling/webbing frigs the 30k bounty ones takes forever to kill em even with 4 assaults and 4 drones on em...although the drones when the frig has closed seem to be chasing the rat rather than hitting it have bc at lvl 4 decent shiedl skills all to 3 at least same with cap and fitting skills the reason for the assaults was the damn scrambling/webbing frigs in the first place the heavys i had were doing crap dammage anyone have any ideas how i can impove my next set up especially againt those 30k bounty frigs that scrable and warp?
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Hoshi
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Posted - 2005.09.08 00:16:00 -
[143]
Originally by: krilliante I had a ferox set up as follows doing angel missions did most the tough ones exravaganza/modrus/silence the informant etc then i ran into either a bug or well dunno lol anyway the set up 3 250 compressed rails/ 4 assault launchers named large extender/med tech 2 sb/act em hard/shield booster/afterburner 4 pdus the prob i am having is the scrambling/webbing frigs the 30k bounty ones takes forever to kill em even with 4 assaults and 4 drones on em...although the drones when the frig has closed seem to be chasing the rat rather than hitting it have bc at lvl 4 decent shiedl skills all to 3 at least same with cap and fitting skills the reason for the assaults was the damn scrambling/webbing frigs in the first place the heavys i had were doing crap dammage anyone have any ideas how i can impove my next set up especially againt those 30k bounty frigs that scrable and warp?
Go with 5x250 (or if you have problem with the fitting 200mm) + 2x assault and then add a good web. I use a 90% web, cost about 5-6m but but it's worth it. A note about webs, a 90% web will half the speed compared to a 80%, the higher you get the more each % is worth.
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krilliante
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Posted - 2005.09.08 00:55:00 -
[144]
so with the webber fitted the 200/250 rails should hit the 30k frigs? and also missing a mid slot what tank would you fit? webber/tech2 med sb/act em hard/act therm hard/ab?
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Hoshi
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Posted - 2005.09.08 01:49:00 -
[145]
Yes it should be no problem, if they travel at 500m/s before web they will suddenly tarvel at 50m/s, slow enough for you to reduce transversal to almost 0. While many of the frigs can reach speeds upto 2-3km/s they almost always slow down when they start orbiting you. Only thing I have ever had a problem killing with this where spider drone IIs.
As for the rest of the mid slots, depends on what you are fighting, booster + 2 hardeneres (kin/therm) + ab or amp for guristas, or booster + 3 hardeners (em/kin/therm) for angels for example. Enough PDUs in low to fit your guns and than fill out with MFSs.
If you have the money get a gistii a-type small shield booster, costs around 50-55m, boosts like a med II but with less cap cost than a small, you can keep boosting almost forever with it.
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Gortaak
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Posted - 2005.09.18 20:28:00 -
[146]
i have a similar setup for my Ferox doing missions, i have low skills so i have to set it up like this, but it works well 5x 250mm Compressed rails, all with AM charges ( so i can keep the same distance) 2x Standard Heavy Launchers, wiht Havoc Missles,gonna put thunder bolts in one(gonna switch to the xr 3200 soon) 1x 10MN AB 1x named medium shield hardener(the one just below tech 2 i belive) 1x Webber (good for teh frigs when you get in close) 1x Cap recharger 4x Power Diag sys (cause of low skills so i can equip all them bastard rails)
this set up tends to kill frigs in one volley of 4 rails, from a distance of 24km, and i can effictly hit targets up to like 3km at the shortest and like 36km at the longest, works pretty good if you have low skills :D
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Swindloxx
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Posted - 2005.09.19 09:05:00 -
[147]
Originally by: Galfrey My setup:
Hi: 5 x Malkuth Heavies 2 x 150mm rails
Med: 2 x Large Shield extender II 2 x Active Hardeners (rat specific - usually thermal/kinetic) 1 x 10 mn AB II
Lo: 4 x PDU 1 (II would be better!)
5 x hammerheads in the drone bay
I get over 9000 hp shields and over 40 hp per sec natural recharge and use no cap for it apart from the hardeners. I can run the AB II forever if need be and still use all weapons.
Very nice for L3 missions but you do need electronics/engineering 5 and most shield/power/upgrade skills level 4 or so to fit it.
Enjoy!
I really like your setup. What kind of missiles are you using?
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elFarto
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Posted - 2005.09.19 09:32:00 -
[148]
Originally by: Ryalle
Quote:
Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level
i'm seeing a lot of missiles setup on this thread, can i ask why??
Because, as a rail platform, the Ferox truely sucks. It just can't put out enough damage.
Plus by fitting launchers instead, it leaves you with alot of spare grid.
Regards elFarto
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Hoshi
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Posted - 2005.09.19 11:42:00 -
[149]
Originally by: elFarto Edited by: elFarto on 19/09/2005 09:44:15
Originally by: Ryalle
i'm seeing a lot of missiles setup on this thread, can i ask why??
Because, as a rail platform, the Ferox truely sucks. It just can't put out enough damage.
A rail ferox with no skills (using skills will only make the rail advantage higher as they add more to gun damage then to missile damage, surgical strike 3%/level, warhead upgrades 2%/level etc) will do 20% more dps than a missile ferox if using anti matter, equal dps with thorium.
Only way for a missile ferox to outdamage a rail ferox is to use it's fitting advantage to fill out the lowslots with ballistic controlls (where the rail user would have to use PDUs to fit his guns).
The advantage from a missile ferox is not damage but fitting, you can fit a much better tank.
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Ghoest
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Posted - 2005.09.19 12:25:00 -
[150]
Im running
High 3 Heavy launchers(named) 2 Assult launchers(sometimes I use 5 assults)(named) 2 150 rails(named)
Med 2 Large Shield extenders 2 Active hardeners 1 Small T2 shield booster
Low 3 PDS 1 BCU
I run all the shield booster all the time. Its more effiecient than a medium booster and with 2 large shield extenders as a buffer it works out great.
Damege is ho-hum of course, but its a good tank.
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