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Menderia
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Posted - 2004.12.19 14:24:00 -
[1]
Is it possible to use the Ferox for level 3 missions? Could I get a suggestion for setup? Thx...
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Menderia
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Posted - 2004.12.19 14:24:00 -
[2]
Is it possible to use the Ferox for level 3 missions? Could I get a suggestion for setup? Thx...
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magickangaroo
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Posted - 2004.12.19 14:32:00 -
[3]
yeah its a goodun too
5 250, 2 heavy lauchers.
tracking comp, two shield hardeners for the type that ur going aginst, medium shield booster two (could use a large but medium does fine for me) and an offline 100 mn ab which i switch on after to pick up the cans
two power diag and 2 mag field stabs two
i like it :D
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magickangaroo
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Posted - 2004.12.19 14:32:00 -
[4]
yeah its a goodun too
5 250, 2 heavy lauchers.
tracking comp, two shield hardeners for the type that ur going aginst, medium shield booster two (could use a large but medium does fine for me) and an offline 100 mn ab which i switch on after to pick up the cans
two power diag and 2 mag field stabs two
i like it :D
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BigJim Beef
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Posted - 2004.12.19 15:07:00 -
[5]
Wroks very well imo...
5 Launchers (i use EM, Therm, Kin, Kin, Exp in that order) 2 250 rails
10mn ab Large shield booster 3 hardeners
3 power diags 1 overdrive
Lowslots are interchangable, i like power diags since they help with cap, and running the hardeners you can semi passive shield tank with the shiled bonuses they give.
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BigJim Beef
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Posted - 2004.12.19 15:07:00 -
[6]
Wroks very well imo...
5 Launchers (i use EM, Therm, Kin, Kin, Exp in that order) 2 250 rails
10mn ab Large shield booster 3 hardeners
3 power diags 1 overdrive
Lowslots are interchangable, i like power diags since they help with cap, and running the hardeners you can semi passive shield tank with the shiled bonuses they give.
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Menderia
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Posted - 2004.12.19 15:17:00 -
[7]
this is what i ended up with...
high: 5 x 250 (AM and iridium) 2 x heavy launcher (widow)
mid: 2 shield hardners 1 medium II 1 shield booster 1 tracking comp
low: 2 mag stab II 2 power diag
And again.. how do i know what rat does what damage? Could someone direct me to a post about it?
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Menderia
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Posted - 2004.12.19 15:17:00 -
[8]
this is what i ended up with...
high: 5 x 250 (AM and iridium) 2 x heavy launcher (widow)
mid: 2 shield hardners 1 medium II 1 shield booster 1 tracking comp
low: 2 mag stab II 2 power diag
And again.. how do i know what rat does what damage? Could someone direct me to a post about it?
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Tatsue Nuko
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Posted - 2004.12.19 15:24:00 -
[9]
My Ferox is set up like this:
Highslots 5x 250mm Compressed Coil (with AM, Iron and Lead ammos) 2x Arbalest Rocket
Medslots 1x 10MN AB II 1x Med Shield Booster II 2x Hardeners (EM and Therm, too lazy to switch between missions) 1x X5 Prototype Web
Lowslots 3x Magnetic Field Stab II 1x PDU II
Optimal ranges Antimatter: 22km Lead: 44km Iron: 71km
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Tatsue Nuko
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Posted - 2004.12.19 15:24:00 -
[10]
My Ferox is set up like this:
Highslots 5x 250mm Compressed Coil (with AM, Iron and Lead ammos) 2x Arbalest Rocket
Medslots 1x 10MN AB II 1x Med Shield Booster II 2x Hardeners (EM and Therm, too lazy to switch between missions) 1x X5 Prototype Web
Lowslots 3x Magnetic Field Stab II 1x PDU II
Optimal ranges Antimatter: 22km Lead: 44km Iron: 71km
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Menderia
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Posted - 2004.12.19 16:08:00 -
[11]
how do I counter thoose pesky ceptors? With AM my optimal is 17km... and I dont get enough speed running away to open range, even with a 100mb AB :S
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Menderia
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Posted - 2004.12.19 16:08:00 -
[12]
how do I counter thoose pesky ceptors? With AM my optimal is 17km... and I dont get enough speed running away to open range, even with a 100mb AB :S
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BigJim Beef
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Posted - 2004.12.19 16:15:00 -
[13]
Originally by: Menderia how do I counter thoose pesky ceptors? With AM my optimal is 17km... and I dont get enough speed running away to open range, even with a 100mb AB :S
Right now, heavy missiles are your friend ... or use Lead and snipe from farther out.
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BigJim Beef
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Posted - 2004.12.19 16:15:00 -
[14]
Originally by: Menderia how do I counter thoose pesky ceptors? With AM my optimal is 17km... and I dont get enough speed running away to open range, even with a 100mb AB :S
Right now, heavy missiles are your friend ... or use Lead and snipe from farther out.
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Menderia
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Posted - 2004.12.19 16:57:00 -
[15]
I bow to my widow maker right now :0)
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Menderia
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Posted - 2004.12.19 16:57:00 -
[16]
I bow to my widow maker right now :0)
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Cindy Goodwill
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Posted - 2004.12.19 18:03:00 -
[17]
Edited by: Cindy Goodwill on 19/12/2004 18:03:18 ferox is very doable for level 3 missions. Even though i have 16M skillpoints, i only have Battlecruiser 1, Medium Hybrid 3 and Heavy Missiles 3 I used these 2 setups:
High: 2x Medium Nosferatu 5x Heavy Launcher
Med: 1x Large Shield Booster II 1x 10MN Afterburner 1x Fleeting Web 2x Hardner
Low: 4x PDU II for durability 3x Ballistic Constrol / 1x PDU II for short missions
This setup is pretty nice, has a VERY nice cap and can kill everything without having to worry about tracking. Damage output is a little less than that of the Railox but it gets the job done.
(unofficial) Railox: High: 2x Heavy Launcher 5x 250MM Railgun
Med: 1x Large Shield Booster II 1x 10MN Afterburner 1x Fleeting Web 2x Hardner
Low: 1x RCU 3x PDU II
This setup performs extremely well, and if you have Battlecruiser skill at a nice level, you can get excellent antimatter hits at even 25-30KM. But the shortrange tracking comes to mind, where we now have only 2 launchers to deal with the fast orbit frigates. also the cap is dry within no time, forcing me to warp out sometimes on longer missions (Blockade, Mordu's)
If you try any of these setups, give me some feedback please  ----------------------------------------------- Watch my leet everchanging dynamic signature \o/ http://www.games-on.nl/~cu2moro/evesigphp/icon.php?blaat=.GIF |

Cindy Goodwill
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Posted - 2004.12.19 18:03:00 -
[18]
Edited by: Cindy Goodwill on 19/12/2004 18:03:18 ferox is very doable for level 3 missions. Even though i have 16M skillpoints, i only have Battlecruiser 1, Medium Hybrid 3 and Heavy Missiles 3 I used these 2 setups:
High: 2x Medium Nosferatu 5x Heavy Launcher
Med: 1x Large Shield Booster II 1x 10MN Afterburner 1x Fleeting Web 2x Hardner
Low: 4x PDU II for durability 3x Ballistic Constrol / 1x PDU II for short missions
This setup is pretty nice, has a VERY nice cap and can kill everything without having to worry about tracking. Damage output is a little less than that of the Railox but it gets the job done.
(unofficial) Railox: High: 2x Heavy Launcher 5x 250MM Railgun
Med: 1x Large Shield Booster II 1x 10MN Afterburner 1x Fleeting Web 2x Hardner
Low: 1x RCU 3x PDU II
This setup performs extremely well, and if you have Battlecruiser skill at a nice level, you can get excellent antimatter hits at even 25-30KM. But the shortrange tracking comes to mind, where we now have only 2 launchers to deal with the fast orbit frigates. also the cap is dry within no time, forcing me to warp out sometimes on longer missions (Blockade, Mordu's)
If you try any of these setups, give me some feedback please  ----------------------------------------------- Watch my leet everchanging dynamic signature \o/ http://www.games-on.nl/~cu2moro/evesigphp/icon.php?blaat=.GIF |

Menderia
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Posted - 2004.12.19 18:51:00 -
[19]
Thanks for the tips Cindy!
Ive tried the railox and the only setback I get from it is just the major cap drain and things that closes way to fast.. But two launchers and two wasps can take care of that :)
Gonna try the missle version to!
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Menderia
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Posted - 2004.12.19 18:51:00 -
[20]
Thanks for the tips Cindy!
Ive tried the railox and the only setback I get from it is just the major cap drain and things that closes way to fast.. But two launchers and two wasps can take care of that :)
Gonna try the missle version to!
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Menderia
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Posted - 2004.12.19 18:56:00 -
[21]
I find myself klicking F5 over and over just to read your signature :0)
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Menderia
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Posted - 2004.12.19 18:56:00 -
[22]
I find myself klicking F5 over and over just to read your signature :0)
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zat evad
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Posted - 2004.12.19 19:21:00 -
[23]
Your sig is superb. all honour and credit
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zat evad
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Posted - 2004.12.19 19:21:00 -
[24]
Your sig is superb. all honour and credit
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Dust Puppy
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Posted - 2004.12.19 20:25:00 -
[25]
Originally by: Menderia I find myself klicking F5 over and over just to read your signature :0)
God damn it now I'm doing it 
I got a similar setup as those above but I tend to use 4 rails and 3 launchers. Launchers are pretty handy to take out small targets and not all that bad at taking down the big ones. __________ Capacitor research |

Dust Puppy
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Posted - 2004.12.19 20:25:00 -
[26]
Originally by: Menderia I find myself klicking F5 over and over just to read your signature :0)
God damn it now I'm doing it 
I got a similar setup as those above but I tend to use 4 rails and 3 launchers. Launchers are pretty handy to take out small targets and not all that bad at taking down the big ones. __________ Capacitor research |

Menderia
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Posted - 2004.12.19 21:03:00 -
[27]
Originally by: Dust Puppy
Originally by: Menderia I find myself klicking F5 over and over just to read your signature :0)
God damn it now I'm doing it 
I got a similar setup as those above but I tend to use 4 rails and 3 launchers. Launchers are pretty handy to take out small targets and not all that bad at taking down the big ones.
Found myself doing just that config change to. 4 rails 3 launchers was a good combo.
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Menderia
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Posted - 2004.12.19 21:03:00 -
[28]
Originally by: Dust Puppy
Originally by: Menderia I find myself klicking F5 over and over just to read your signature :0)
God damn it now I'm doing it 
I got a similar setup as those above but I tend to use 4 rails and 3 launchers. Launchers are pretty handy to take out small targets and not all that bad at taking down the big ones.
Found myself doing just that config change to. 4 rails 3 launchers was a good combo.
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Slithereen
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Posted - 2004.12.20 03:11:00 -
[29]
I depend on my Ferox for the most difficult L3 missions. For lighter missions I use other shps so i don't waste my missile ammo.
My setup used to be like this.
5 named launchers (Limos or XR3200) 2 named 250 rails (Proto or Compressed)
1 large named shield booster one shield amp 2 named hardeners which I change depending on missions one oversized AB (LIf) now changed to one YS-8 burner.
four PDUs
Heavy missiles don't cost much relative to hybrid M ammo these days.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Slithereen
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Posted - 2004.12.20 03:11:00 -
[30]
I depend on my Ferox for the most difficult L3 missions. For lighter missions I use other shps so i don't waste my missile ammo.
My setup used to be like this.
5 named launchers (Limos or XR3200) 2 named 250 rails (Proto or Compressed)
1 large named shield booster one shield amp 2 named hardeners which I change depending on missions one oversized AB (LIf) now changed to one YS-8 burner.
four PDUs
Heavy missiles don't cost much relative to hybrid M ammo these days.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Gunstar Zero
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Posted - 2004.12.20 03:51:00 -
[31]
I've been playing with this general setup:
5 x Heavy Missile Launcher (Malkuth if you need them, to save CPU) (Wep Upgrades is your friend) 2 x Medium Nosferatu II or 2 x 125mm Railguns II (150s fit, but I prefer the tracking on the 125s)
1 x Large Clarity Ward Booster (Cheap, effective and low CPU) 1 x Large Shield Extender II 1 x 10MN MWD 1 x Thermal Hardner 1 x EM Hardener
4 x PDU II
you get just under 6000 Shields, with good dmg output, frigate defence (from nos or small guns) and with BattleCruiser to lvl4, you have ~ 60 resist in all types. You also have your mwd for a bit of speed.
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Gunstar Zero
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Posted - 2004.12.20 03:51:00 -
[32]
I've been playing with this general setup:
5 x Heavy Missile Launcher (Malkuth if you need them, to save CPU) (Wep Upgrades is your friend) 2 x Medium Nosferatu II or 2 x 125mm Railguns II (150s fit, but I prefer the tracking on the 125s)
1 x Large Clarity Ward Booster (Cheap, effective and low CPU) 1 x Large Shield Extender II 1 x 10MN MWD 1 x Thermal Hardner 1 x EM Hardener
4 x PDU II
you get just under 6000 Shields, with good dmg output, frigate defence (from nos or small guns) and with BattleCruiser to lvl4, you have ~ 60 resist in all types. You also have your mwd for a bit of speed.
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Elixier
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Posted - 2004.12.20 09:32:00 -
[33]
Edited by: Elixier on 20/12/2004 09:32:24 Here is a blaster set-up that i use for lvl3 missions:
Hi: 4x Neutron blasters (named=better) 3x named Heavy Missile launcher Med: 1x 10mn AB (for deadspace missions. 10mn mwd otherwise) 1x Medium Shield Booster T2 2x Shield Hardeners (depending on target) 1x Stasis Web Low: 2x Tracking enhancer 1x Magnetic Field stabalizer 1x Reactor control Unit
I have to replace 1 of the Tracking Enhancers for a second RCU if i put Mwd in.
Elixier's Kills |

Elixier
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Posted - 2004.12.20 09:32:00 -
[34]
Edited by: Elixier on 20/12/2004 09:32:24 Here is a blaster set-up that i use for lvl3 missions:
Hi: 4x Neutron blasters (named=better) 3x named Heavy Missile launcher Med: 1x 10mn AB (for deadspace missions. 10mn mwd otherwise) 1x Medium Shield Booster T2 2x Shield Hardeners (depending on target) 1x Stasis Web Low: 2x Tracking enhancer 1x Magnetic Field stabalizer 1x Reactor control Unit
I have to replace 1 of the Tracking Enhancers for a second RCU if i put Mwd in.
Elixier's Kills |

Armi Tage
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Posted - 2004.12.20 10:04:00 -
[35]
5 Heavy launchers 2 150 or 125mm Rails (Small)
Med Shield Booster 10MN AB Large Shield Extender Passive Shield Hardener (EM) Med Cap Battery
3 Ballistic Controls 1 PDU
I have Named items that may be needed to fit the whole thing, but i have crappy skills With 4K Shield HP and some resistances to all and 2K Cap i can tank everything the yhave thrown at me so far (Still have to get Pirate Extravaganza with Bloods again)
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Armi Tage
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Posted - 2004.12.20 10:04:00 -
[36]
5 Heavy launchers 2 150 or 125mm Rails (Small)
Med Shield Booster 10MN AB Large Shield Extender Passive Shield Hardener (EM) Med Cap Battery
3 Ballistic Controls 1 PDU
I have Named items that may be needed to fit the whole thing, but i have crappy skills With 4K Shield HP and some resistances to all and 2K Cap i can tank everything the yhave thrown at me so far (Still have to get Pirate Extravaganza with Bloods again)
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Ardbeg
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Posted - 2004.12.21 16:42:00 -
[37]
Great for some of the harder Deadspace L3 missions.
High's 2x 250mm Proto Gauss with either antimatter or iridium 5x Arbalist Heavy's with 2x EM, 1x Thermal, 2x Kinetic missiles.
Medium's 1x T2 Large Shield Booster 1x Shield Amp 1x Thermal Hardner 1x Kinetic Hardner 1x T2 10mn AB
Low's 3x T2 PDU's 1x BCS
Works very well for me, only trouble been its a bit slow.
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Ardbeg
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Posted - 2004.12.21 16:42:00 -
[38]
Great for some of the harder Deadspace L3 missions.
High's 2x 250mm Proto Gauss with either antimatter or iridium 5x Arbalist Heavy's with 2x EM, 1x Thermal, 2x Kinetic missiles.
Medium's 1x T2 Large Shield Booster 1x Shield Amp 1x Thermal Hardner 1x Kinetic Hardner 1x T2 10mn AB
Low's 3x T2 PDU's 1x BCS
Works very well for me, only trouble been its a bit slow.
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Ace Garpy
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Posted - 2004.12.21 16:57:00 -
[39]
HI 2 x 250mm Rails 4 x Heavy Lanuchers 1 x Rocket Launcher (Used for defenders for faster ROF.. Often I interchange this with a heavy depending on my targets)
MED 2 x Medium Shield Extenders II 2 x Deflectors (Usually EM 32.5% and Kin 32.5% depending on enemy) 1 x AB10
LOW Power Diag x 2 Overdrive I Range Sensor (Increases range by 18% for that extra sniper shot)
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Ace Garpy
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Posted - 2004.12.21 16:57:00 -
[40]
HI 2 x 250mm Rails 4 x Heavy Lanuchers 1 x Rocket Launcher (Used for defenders for faster ROF.. Often I interchange this with a heavy depending on my targets)
MED 2 x Medium Shield Extenders II 2 x Deflectors (Usually EM 32.5% and Kin 32.5% depending on enemy) 1 x AB10
LOW Power Diag x 2 Overdrive I Range Sensor (Increases range by 18% for that extra sniper shot)
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MachineMk2
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Posted - 2004.12.21 17:08:00 -
[41]
Edited by: MachineMk2 on 21/12/2004 17:08:50 My setup is just like Ardbeg's except I drop the shield amp and add another hardener. You can really resist a TON of damage. Generally, I have a Kinetic, EM, and a Thermal. I'll swap the kinetic out depending the threat though.
There is no level 3 mission that a Ferox cannot do, and do well. :D Okay, 'Silence the Informant' can have a few interesting moments depending on how many Devastator and Violator drones are at the the first warp-in point.
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MachineMk2
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Posted - 2004.12.21 17:08:00 -
[42]
Edited by: MachineMk2 on 21/12/2004 17:08:50 My setup is just like Ardbeg's except I drop the shield amp and add another hardener. You can really resist a TON of damage. Generally, I have a Kinetic, EM, and a Thermal. I'll swap the kinetic out depending the threat though.
There is no level 3 mission that a Ferox cannot do, and do well. :D Okay, 'Silence the Informant' can have a few interesting moments depending on how many Devastator and Violator drones are at the the first warp-in point.
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Liam Fremen
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Posted - 2005.01.05 12:25:00 -
[43]
Edited by: Liam Fremen on 05/01/2005 12:34:08 Edited by: Liam Fremen on 05/01/2005 12:26:47
I have readed a few of them... tons of things around for keep the cap up and shieldtanking totaly active with 2 hardeners...
Personaly i do this:
Hight 5x heavy launcher 2x med nosferatu
Med 3x active hardeners kin/ther/em 1 med booster 1 ab's
Low 4 balistic control
Very hight damage output, u got 2.700+ shield with very hight resist, and it at least, when they are far is not a problem, u tank, when shield go at 60% u use a bit of booster and it come back up, obviously u can't run it forever, but what's the point on it?
When u get for exemple the 160k thorax on u at 3km or anything else, u use both nosferatu and the booster last longer.
I make them in no time, and zero risk.
Well actualy i have more fun doing them in blackbird, btw ferox is very damn good in lvl3 miss.
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Psssdoff
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Posted - 2005.01.05 14:52:00 -
[44]
Edited by: Psssdoff on 10/01/2005 20:24:35 i used to use a caracal for lvl 3 missions with ease.
i actually stopped doing missions when i got my ferox, cause i got bored, they were too bloody easy with it.
hell i've taken down executor (500k BS rat) spawns in 0.0 with it ------------------------------------------------
.,i,,
Gesundheit is now recruiting. check out our Forums |

Torvar Hassat
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Posted - 2005.01.05 15:21:00 -
[45]
Here's a setup I'm trying and it's not working out. Could use some tips.
HIGH: 1 malkuth heavy 1 xr-3200 heavy 1 plain heavy launcher 4 200mm rails
MED: 1 Large Shield Booster 1 10mn mwd II
That's all I have and my grid is almost GONE! Let's start with the basics, what do you folks recommend for hybrids? I know I'll probably get half a dozen answers but whatever seems the most sensible I'll try. My gunnery is high whereas I only have heavy missiles at 3. Thanks.
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Psssdoff
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Posted - 2005.01.05 16:57:00 -
[46]
Originally by: Torvar Hassat Here's a setup I'm trying and it's not working out. Could use some tips.
HIGH: 1 malkuth heavy 1 xr-3200 heavy 1 plain heavy launcher 4 200mm rails
MED: 1 Large Shield Booster 1 10mn mwd II
That's all I have and my grid is almost GONE! Let's start with the basics, what do you folks recommend for hybrids? I know I'll probably get half a dozen answers but whatever seems the most sensible I'll try. My gunnery is high whereas I only have heavy missiles at 3. Thanks.
if you can't fit anything else, maybe it's time for you to check into some engineering and electronics skills, get that powergrid upgraded and the cpu usage for guns lowered....(weapon upgrades lvl 5 etc.) ------------------------------------------------
.,i,,
Gesundheit is now recruiting. check out our Forums |

Torvar Hassat
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Posted - 2005.01.05 18:03:00 -
[47]
Edited by: Torvar Hassat on 05/01/2005 23:49:30 Edited by: Torvar Hassat on 05/01/2005 18:17:29 I have engineering 5 and electronics 4. I'll try and get weapon upgrades to the top. In the meantime, whats a good medium and high layout that leans more toward gunnery? Are 200mm rails enough?
RE-EDIT: Here's my current setup. For high slots I have 4 heavy missile launchers, 1 rocket launcher for drones and close up frigates, plus 2 railguns with a range of 53k. In medium I have a cap recharger I, a large shield booster, and three hardeners. For low I have 3 ballistic controls and a cap power relay. Anything I'm missing or am I good to go for missions?
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Eternal Light
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Posted - 2005.01.06 02:02:00 -
[48]
hight : 5 heavy launcher named (1 em damage 4 kinetic) 2 250mm proto (thorium= 42 km optimal range bc lvl4)
med : 1 ab 10mn II 2 hardener named (em thermal) 1 amplifier 32.5% kinetic (all shield resistance 66%) 1 shield booster II
slow : 3 PDU 1 balistic control
easy to use this fit to lvl3 mission ! 
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Minerva IV
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Posted - 2005.01.11 03:35:00 -
[49]
Edited by: Minerva IV on 11/01/2005 03:38:24 My Ferox set up for lvl 3 missions:
5 x hev Named missile launchers (xr-3200) 2 x E50 Prototype Enery Drain
1 x Large Shield extender II 1 x C5-L Large Shield Booster 2 x Shield Hardners (dependent on mission) 1 x 10mn Afterburner (think this will become tech II soon)
2 x Balistic control 1 x cpu 1 x powergrid
(need to upgrade skills so can remove the powergrid and cpu from low's then will be more balistic controls)
Edit: the only lvl three mission i have any trouble with is Pirate Extravaganza (and then only the last (required) lvl) and have only done this one once.
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Merv DeGriff
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Posted - 2005.01.11 09:42:00 -
[50]
Well here is my 2 ISK for the Ferox. ( I love mine! ) If you have good skill in BC (+ range and + resist) it can be set up as a brutal medium range railgun platform that uses missles to strike what evades it's mighty guns. Although ponderous, it has a resilient and flexible aproach to combat.
High 4x 250mm rails (can fit T2 soonÖ!) -- Urainium Medium Hybrid Charges 3x Heavy launchers -- Scourge, Havoc, or Thunderbolt as needed for target.
Medium Med. Shield Booster II Shield boost amplifier ( I want a T2 for this dammit! ) Pasive T2 EM hardener Passive T2 Thermal hardener Med Shield Extender (will drop for another hardener soonÖ)
Low RCU I (damn PG will replace with a PDU once I have engy V) Magnetic Stabilizer (+dmg +RoF) Tracking Mod. (Widens engagement envelope) Balistic Tracking Mod. or WCS (depends on envrioment)
Drones Vespas or other 100m^3 drone.
Now... the basic idea here was to achieve the following: 1) Good Railgun damage at range with a wide effitive combat envelope as ships of this class can seldom dictate range. 2) Good base resists. 3) Engery Eficiency to sustain capacitor usage.
This ship gets +10% optimal on medium hybrids per level. That's why the ammo choice for starters. 20 base damage vs. antimatter's 26 for half the range penalty.(sic) This bonus, the sharp shooter skill, and a quality instrument allows engagements at 45km and beyond with mearly tech 1 armaments, dependant on skills. The missle systems offer close ranged flexibility when combined with the drones, and aditional power for those targets that need quick elimination.
The other reasoning for the ammunition choice, -25% cap. usage, leads to the above: eficient tanking. In it's current configuration the ferox boosts it's shields at a 2:1 raito for shield HP versus capacitor drain. This combined with the hardeners stretches the capacitor as far as it will go when tanking.
I'll leave the usage and such to your fertile imagination.
(This sucker and the Raptor are my favorites, can't wait for the raptor's 2nd slot and bonus.)
--------------------- Storm'd at with shot and shell, Boldy they rode and well, Into the jaws of death, Into the mouth of Hell.
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Ihsan Shade
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Posted - 2005.01.17 18:52:00 -
[51]
Do any of you guys know any good pvp setup ? ? ?
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sharpscg
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Posted - 2005.01.19 20:22:00 -
[52]
well, since ferox is somehow a EW ship, i would fit some jammers and stuff like that for pvp...but i havent been in a that kind of situation yet :)) i'm still doing missions with it(lvl 3) because its more chalengable then flying a raven on a lvl 3 mission...even those funny mordus goons cant do anything against a good fitted ferox...so it would be something like this:
Hi-slots: 5x"Malkuth" Heavy Missile Launcher(EM/THE/EXP/THE/EXP) 2xMedium Nosferatu(named ones) Med-slots: 1xLarge Clarity Ward Shield Booster 1xLarge Shield Extender(named) 3xShield Hardeners Lo-slots: 1xBallistic Control System 3xPower Diagnostic System II
this is the type of setup i used on lvl 3 missions(and i have done them A LOT :) ) and its prooved to be a good setup for them...still with low skill points u cant do much with any setup for this ship...note that i have Battlecruisers LVL 4, Heavy Missiles LVL 4, Missile Launcher Operation LVL 5, lots of Engineering and Electronics to lvl 4 etc...still if u want a quick and swift finish of lvl 3 missions, i suggest u buy urself a raven :))))
|

Bleakheart
|
Posted - 2005.01.19 22:13:00 -
[53]
Currently experimenting with a different setup, but this last NPC type worked really well.
Hi - 4x 250 Prototype Gauss 3x Arbalest heavy launchers
Mid - 2x Med shield extender II's 2x Shield recharger II's 1x Named tracking mod or 10 mn AB II
Low - 4x PDU II's
For a strictly an NPC setup, this worked really well, tons of shields and a nice recharge rate to match a single medium booster II without the cap hit. Doesn't do so well if Angels come in too close, but that's something 5 Hammerheads and 3 Widowmakers every few seconds deal with nicely. :D
|

Loka
|
Posted - 2005.01.20 08:43:00 -
[54]
atm iam using this
2xarbalest heavy, 3x xr-3200 heavys, 2x heavy pulse Laser large CL-5, AMP, 2xhardener, large Shieldextender II 4x PDU I
Iam reading that lot of ppl using Ferox as a gun boat. Iam thinking to give it a try and have a look, which will perform better for Missions. _____________________________________ Dead or Alive
|

Planateer
|
Posted - 2005.01.20 16:06:00 -
[55]
Lo all,
I would like to know if somebody has a setup for an EW ferox. Would you plz post youre setup so i can try it out
greets planateer |

Capt Tryton
|
Posted - 2005.01.23 21:59:00 -
[56]
Edited by: Capt Tryton on 23/01/2005 22:07:13 Edited by: Capt Tryton on 23/01/2005 22:03:39 I like this boat for the level 3 agnet missions and use a few veriations this ones my fav:
High 5 Malkuth Launchers (I use every missle type) 2 Heavy autofocal Pule Masers (Raido and Ultrviolet or Multifreq Crystals) Med 3 shield hardners (EM, Heat and Balistic) 1 med T2 shield booster 1 Cap recharger T2 Low 3 Power Diagnostic T2 1 Warp core Staiblizer 1 ballistic control
Very good set up dont think Ive ever been in trouble in a lev 3 mission with this set up.
|

Shinshi Casoyako
|
Posted - 2005.01.24 19:10:00 -
[57]
The only missions I got trouble with is the mordus (need to warp out 2 to 7 times depanding on waves) and the violator drone in Silence the informant. I havent tweaked it yet so it could be much better, but than again why am I reading this thread ;).
Hi: 5 Malkuth Heavies (5x scourge missiles) 2 250 scouts (uranium charges) Med Large shield booster (named not faction) Large shield extander (named not faction) Large capicator battery (named not faction) Shieldboost amplifier 10 nm afterburner Low 5 pdu 1
I use my scouts at ~40 km on frigs and the scourge missiles to take out frigs form 50 km. After that I just tank out the cruisers. The mordus come with to many cruisers to sit it out and the violator drone just takes to much damage. For the rest I dont have a problem. Every mission is on time accept the Mordus, silent the informant and the sabotaged mission. Seriously Have I Not Said How I Can Assist Some One You Are Killing Online? |

Polaris Lumine
|
Posted - 2005.01.25 22:54:00 -
[58]
5 x heavy ML 2 x Dual 150mm Rails
2 x Large Shield Extender II's 1 x Named Thermal Passive Hardener 1 x Named rat specific active Hardener (EM or Kin typically for me) 1 x Med C5-L Shield Overload (rarely, if ever, used)
4 x Shield Power Relays
This results in a shield hp of around 6400 with a recharge rate of 370 secs (skills dependent)
Warp in at 15km and have a bloody good laugh while the rats try and get your shields down (including deadspace missions), while giving them a good slap. You might lose the first quarter of your shield quickly but that's about as far as it gets. Never struggled once with this set up on any level 3 mission at all.
-- Polaris Lumine
|

T'ien Fang
|
Posted - 2005.01.26 00:35:00 -
[59]
This isn't Ferox setup, but if you're looking to do lvl 3 agent missions cheaply, there's no reason to risk an expensive BC if you don't have to. I solo lvl 3 missions all the time in my Caracal, and I don't have uber skills (no relevant skills beyond 4) or use expensive named equipment (in fact, I purposefully keep all stock items on the thing, just in case some rat gets the drop on me someday - super cheap to replace :).
hi: 5 x heavy launchers (scourges)
med: 1 x T2 10MN afterburner 1 x med shield booster 1 x active EM shield hardener 1 x whatever; I like a shield boost amp
low: 1 x co-processor 1 x ballistic control system
Warp in at 60k and watch the rats pop. The only mission I haven't been able to solo on this is "Silence the Informant" since they drop you right in the middle of a bunch of heavy drones that I can't outrun with my burner, and that I can't take down fast enough to be comfortable. But any other time the med shield booster and EM hardener will keep you alive long enough for your T2 burner to get you out to a comfy 60k range, even if they happen to start you off in the middle of a 100k cruiser spawn.
|

j0sephine
|
Posted - 2005.01.26 00:46:00 -
[60]
"The only missions I got trouble with is the mordus (need to warp out 2 to 7 times depanding on waves) and the violator drone in Silence the informant."
Is that lvl.3 mordu legion? You can do that easily in one sitting...
(mission setup)
Hi: 5x heavy launcher, 2x 125mm rail (guns mostly for show and frigates) Mid: large shield booster, 2x therm hardener, 2x kinetic hardener Lo: 3x power diag, 1x ballistic control
warp in, activate the hardeners and simply keep shooting; when the shield goes below half let the shield booster work on it a little. You shouldn't drop below 1/3rd cap that way. ^^
For regular missions remove one hardener of each type and put 10mn afterburner and shield booster amplifier instead.
|

NIKNAK
|
Posted - 2005.01.26 07:50:00 -
[61]
Edited by: NIKNAK on 26/01/2005 07:50:56 I am using this setup atm...
H: 5 Adv Limo's 2 Med Nosf
M: 1 Large Shield Booster II 1 Shield Amp or 1 EM Passive Shield Amp II 1 EM Passive Shield Amp II 1 Kinetic Passive Shield Amp II 1 Thermal Passive Shield Amp II
L: 3 Shield Power Relay 1's 1 Balistic Control
with 1 em, 1 kin, 1 therm amp's i get EM-50%, KIN-70%, EXP-68%, THERMAL-60%. with a second EM amp I get EM-61% am hoping this will work for lvl 3 mission's....
|

Ghazchull Thraka
|
Posted - 2005.02.15 11:48:00 -
[62]
im a crazy misile spamer ehhehe and wiht lotsa power dianogstic sytems i can fit
hi 1 cruise and 4 heavys or 5 havies cant remebr whcih lol ultimate for lvl 2 misons
hmmm to be or not sudenly a jugenaught torpedo flies thru the widow anhilitng shakespere to the delight of the crowd |

DJTheBaron
|
Posted - 2005.02.15 11:52:00 -
[63]
the ferox for lv3 missions is overkill, a carcal or a harpy can do every single one of them solo __________________________________________________
Scum, your all scum. |

Richard Soren
|
Posted - 2005.02.15 13:34:00 -
[64]
Edited by: Richard Soren on 15/02/2005 13:34:57 My setup:
Hi: 5 named heavy Launchers 2 250 named rail
Med: 1 Shield Boost Amplifier 1 Med Shield booster II 1 Large Shield extender II 1 AB 10 1 EM Kin Amplifier
Low: 1 Overdrive Injector 2 PDU 1 Ballistic Control
Has decent speed(200-420 with AB), very hard damage output and with over 5000 shield and a boost rate of about 200% you have qite a lot time until your tanking is broken. (117 shield for 60 energy/3 sek). I like it, but a little bit slow anyway. Amplifier over hardener, as the % bonus decline the higher your skill in BC. And it saves cap for tanking.
|

PhaeOne
|
Posted - 2005.02.15 21:27:00 -
[65]
Originally by: Polaris Lumine 5 x heavy ML 2 x Dual 150mm Rails
2 x Large Shield Extender II's 1 x Named Thermal Passive Hardener 1 x Named rat specific active Hardener (EM or Kin typically for me) 1 x Med C5-L Shield Overload (rarely, if ever, used)
4 x Shield Power Relays
This results in a shield hp of around 6400 with a recharge rate of 370 secs (skills dependent)
Warp in at 15km and have a bloody good laugh while the rats try and get your shields down (including deadspace missions), while giving them a good slap. You might lose the first quarter of your shield quickly but that's about as far as it gets. Never struggled once with this set up on any level 3 mission at all.
Hey,
I just bought a Ferox and used your above setup.. I love it :P 6360 shield, and a recharge rate of 348 seconds...
thanks a lot!
Credendo Vides |

Lagkills
|
Posted - 2005.02.17 18:00:00 -
[66]
I used my Ferox to do tons of lvl 3 missions. So here's my 2 ISK.
Hi: 2x Medium Nosferatu 5x Heavy Missile Launcher (2x EM, 3x Kinetic)
Med: Large Shield Booster II Named 17.5% Cap Recharger Fleeting Webber Shield Hardeners
Low: 3x PDS I 1x BCU I
Drones of your choice. I prefer a mixture that does EM and Thermal damage.
This setup has survived quite a few cruiser spawns thanks to the damage/rof mod on launchers. Even tho the cap drainage on shield booster is quite large, the nos's should help you out. Webber is there to stop intys while drones & launchers take them out fast. Lvl 3 missions are quite easy on this one ^^
|

Antiseptic
|
Posted - 2005.02.27 13:23:00 -
[67]
Um since someone earlier requested a Ew ferox , Heres one but i havent used this setup yet so it might suck
High Slots : 5x heavys launchers fitted with Kinetic and Emp , Med Slots : 3x mutispectral , 1x Cap recharger ll ( tech ll if you can afford it ) and 1x Xlarge Shield booster ll , or Medium shield booster ll , tech two ofcourse low slots : 4x power diagnostics , tech 2 like agin if you can afford it. Ok with this setup it will probably drain your cap fast but just give it a try , oh yeah its for pvp / ew 
|

Ellandrian D'Amerathe
|
Posted - 2005.02.28 22:26:00 -
[68]
The NPC setup I'm currently using and am pretty happy with is:
Highs:
5 Named Launchers (XR-3200 ? something like that) 2 200mm Scouts
Mids
Large sheild booster II Boost Amp 2 NPC appropriate hardners 10mn AB2
Lows:
2 BCU 1 PDU 1 CPU
It almost (within a few points) fits without the CPU, few more days of training and I can drop the CPU in favor of a second PDU. Cap goes pretty quick with the booster running continuously, but I've rarely had to leave it on on level 3 missions except when things go bad and I'm warping out anyway, usually just turn it on for a couple of pulses when shields are getting a bit low then turn it off again
|

FireFoxx80
|
Posted - 2005.03.08 19:57:00 -
[69]
Originally by: Polaris Lumine 5 x heavy ML 2 x Dual 150mm Rails
2 x Large Shield Extender II's 1 x Named Thermal Passive Hardener 1 x Named rat specific active Hardener (EM or Kin typically for me) 1 x Med C5-L Shield Overload (rarely, if ever, used)
4 x Shield Power Relays
This results in a shield hp of around 6400 with a recharge rate of 370 secs (skills dependent)
Warp in at 15km and have a bloody good laugh while the rats try and get your shields down (including deadspace missions), while giving them a good slap. You might lose the first quarter of your shield quickly but that's about as far as it gets. Never struggled once with this set up on any level 3 mission at all.
Used a variation of this setup and it's safe as ****. Though I have replaced the Dual 150's with Small Lasers to give extra space for loot and they have slightly better tracking.
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
|

Ademaro Imre
|
Posted - 2005.03.24 17:35:00 -
[70]
With this setup that you guys seems to like (only concentrated on later posts being that patches may have altered effectiveness of earlier posts) - what are your battlecruiser skill lvl's that make these setup's effective. My character has low perception and willpower - lvl 5 is a 42 day train from lvl 2 - whereas lvl 4 is just 7 days for me.
|

Brahma Creed
|
Posted - 2005.03.29 09:08:00 -
[71]
I have very low skills, under 1 million at the moment infact but I can do every lvl3 mission (including the extravaganza) with this setup;
High 5 * Heavy Launchers (from memory 1 Arb, 3 Limos, 1 Malk) 2 * 250mm Carbide Railguns
Med 1 * EM Hardner 1 * Therm Hardner (named) 1 * 32.5 Kin Resister thingy 1 * Medium Shield Booster II 1 * 10mnAB
Low 4 * Power Diagnostic Unit 1
One thing which I have found that makes a huge difference, take the time to get your battlecruiser skill up. I have mine up to lvl4, getting 5% extra shield resistances each lvl does make a really big difference.
|

Clearly Forgivin
|
Posted - 2005.03.29 11:29:00 -
[72]
4 250 proto 3 heavy arby 10mn II med booster II named thermal, kenetic/em (depending) recharger II mag field II tracking enhancer II pds II balistic control
the missile and rail complement nicely, three launchers are way better for pesky frig intys and what not, best set at 35-40k range (thorium rounds work great), have never met a lvl 3 mission i couldn't sleep through
|

Jukka
|
Posted - 2005.03.31 16:43:00 -
[73]
Currently I use
5*named 250's with am 2*named heavy launchers
10MN Tech 2 AB Medium Tech 2 shield booster Thermal named hardener kinetic named hardener
3 Tech 2 PDS's 1 Tech 2 damage mod
|

Sn00pd0gg
|
Posted - 2005.04.03 13:28:00 -
[74]
God damn it, there is so many setups here! im looking to roam 0.4 and below, can any1 suggest an unstoppable ferox setup plz!!
|

Grulo
|
Posted - 2005.04.03 18:06:00 -
[75]
Originally by: Sn00pd0gg God damn it, there is so many setups here! im looking to roam 0.4 and below, can any1 suggest an unstoppable ferox setup plz!!
Every setup posted here can handle spawns from 0.4 >
|

Question2
|
Posted - 2005.04.03 18:50:00 -
[76]
I want to know how you do silence the informant in a cruiser.....tried it with a caracal.....30 seconds later i was forced to warp out as the devastators at the warp in point raped my shields in no time at all.Merc commanders tank and do TONS OF DAMAGE,em/thermal specifically,which caldari ships are weakest.I had to warp 3 times out in 2nd stage ffs.Hell even the 110k mordus rat is easier to kill than a merc commander.
Heres what i use :
5x heavy launchers 2x 250mm guns(mainly used to shoot the occasional frig at long range,the damage these 2 guns put out is near-nil)
T2 med shield booster(there is NO need for a large shield bosoter or T2 large shield booster on a level 3 mission running ferox,nothing is going to hurt you THAT much,except mercs in silence the informant,and that doesnt matter as you cant run the T2 med shield booster long enough cap wise to run out of shield)
10MN T2 AB(if you dont want to spend a year and a half docking or getting to acceleration gates,use this)
3 passive hardeners.Active hardeners need higher skills,that i dont have.I probably will switch to 2 active hardeners with a shield boost amplifier when i can.Obviously tank the appropriate resists.
3x BCUs,1 PDU.The 4th BCU IMHO will do nearly nothing,better to have more shield,faster shield recharge and faster cap recharge than 5 more missle damage or something.
|

FireFoxx80
|
Posted - 2005.04.04 08:49:00 -
[77]
Another setu I am now on, now my sjills are better:
5x 'Scout' 200mm Rails I (Thorium) 2x 'Malkuth' Assault Launcher I (Defender/Bloodclaw)
1x 10MN AB I 1x Passive Kinetic I 1x Passive Thermal I 1x Passive Explosive I 1x Medium Shield Extender I
2x PDU I 1x Tracking/Range Enhancer I 1x Damage/ROF Enhancer I
5x Vespa Drones
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
|

ElDiablo
|
Posted - 2005.04.04 14:11:00 -
[78]
Setup ftw imo PVP:
5x Arb. Heavies 2x Med Nos
1x 10MN MWD 1x 20K Scram 1x 10K Web 2x T2 Cap Recharge
1x T2 Medium Armor Rep 1x T2 Small Armor Rep 2x Armor Hardeners
I've had a lot of fun using this setup. People get surprised when the realize I'm not shield tanking, and then they usually end up running or dieing.
NPC/Mission Level 3 setup:
2x 250 Protos 5x Named Heavy
1x T2 10MN Afterburner 1x Shield Booster T2 2x Hardeners 1x Tracking Computer 2, or Cap Recharge T2
2x Ballistic Control 2x Cap Power Relays
Works for me
|

The Raptor
|
Posted - 2005.04.05 07:08:00 -
[79]
Hello ppl.
My mission setup for my ferox is:
Hi: 5 x Arbalest Hvy Missiles, 2 x 200mm prototype rails Med: 1 x T2 Medium Shield Booster, 1 x T2 Large Shield Extender, 2 named hardeners (depending on enemy damage), 1 x T2 Cap Recharger Low: 1 x Ballistic Control system, 3 x T2 Power Diagnostic Systems
I can run the booster almost indefinately and I can solo absolutely all lvl 3 missions in this setup. Only thing I cannot solo is the bonus level (750k raven rat) in extravaganza. If he gets to ~50% shields I can take him down though, while tanking the whole rest of the complex stage in the meanwhile. In any lvl3 whatsoever I never got myself below 50% shield with this setup.
Ah btw, it also swaps any 4/10 complex clean easily :>
|

Vilserx
|
Posted - 2005.04.05 08:46:00 -
[80]
Originally by: Question2 I want to know how you do silence the informant in a cruiser.....tried it with a caracal.....30 seconds later i was forced to warp out as the devastators at the warp in point raped my shields in no time at all.Merc commanders tank and do TONS OF DAMAGE,em/thermal specifically,which caldari ships are weakest.I had to warp 3 times out in 2nd stage ffs.Hell even the 110k mordus rat is easier to kill than a merc commander.
Heres what i use :
5x heavy launchers 2x 250mm guns(mainly used to shoot the occasional frig at long range,the damage these 2 guns put out is near-nil)
T2 med shield booster(there is NO need for a large shield bosoter or T2 large shield booster on a level 3 mission running ferox,nothing is going to hurt you THAT much,except mercs in silence the informant,and that doesnt matter as you cant run the T2 med shield booster long enough cap wise to run out of shield)
10MN T2 AB
3 passive hardeners.Active hardeners need higher skills,that i dont have.I probably will switch to 2 active hardeners with a shield boost amplifier when i can.Obviously tank the appropriate resists.
3x BCUs,1 PDU.The 4th BCU IMHO will do nearly nothing,better to have more shield,faster shield recharge and faster cap recharge than 5 more missle damage or something.
Right, this is my setup:
5 Heavy Launchers 2 150mm Railguns
1 Large Shield Extender II 1 Active Thermal Hardener 1 Active EM Hardener 1 Passive Kinetic Hardener 1 Medium Shield Booster II
3 PDU Is 1 Ballistic Control
On the second stage of that mission the AB is useless - the Merc Commanders will travel twice as fast as you anyway and also the webifier completely nulls it. It's a far better idea to just use it as another 'tank' slot.
Basically, you warp (on top of commanders unfortunately) and you take out the webifier with one or two launchers and your guns (it will get within range quickly).
Get ready to turn and warp out once it's dead.
With your shield tank you shouldn't go below about 30% shield (at least, I didn't) as the Medium Booster and the hardeners can go running a very long time before you run out of Cap (the PDUs help). ---------------------------
VSX EVE Design |

jamesw
|
Posted - 2005.04.07 00:19:00 -
[81]
I am interested to know if any of the above setups can handle a low-end 0.0 NPC bs spawn (say 1 x 500k + frigs). Has anyone tried it before? -- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
|

Jonsemann
|
Posted - 2005.04.17 11:28:00 -
[82]
Originally by: Menderia this is what i ended up with...
high: 5 x 250 (AM and iridium) 2 x heavy launcher (widow)
mid: 2 shield hardners 1 medium II 1 shield booster 1 tracking comp
low: 2 mag stab II 2 power diag
And again.. how do i know what rat does what damage? Could someone direct me to a post about it?
get rid of those Rails, thye dont hit ****! id rather put some Heavy launchers and Med nossies in! --------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
|

Xantana Zen
|
Posted - 2005.04.19 09:17:00 -
[83]
Why not use capacitor power relay 2 in ur low slots insteed of PDU? u dont need shield boost bonus when u use for example medium shield booster 2...
With 3-4 capacitor power relays u can easily infinit shield tank with ur booster and u dont need to worry if the enemy's gets to close with ur Launcher Ferox. 
I Have abo****ly no problem with even the hardest deadspace missions...
|

Writhe
|
Posted - 2005.04.22 12:44:00 -
[84]
Im flying a Ferox, only 1.3m skill points, so I know you all can take this and expand on it.
I do all level 3 missions, Extravaganza's, Silence the Informant, everything solo, no problem.
5 Malkuth Heavy Launchers (I use Malkuth for less cpu, you can fit better)
med- 2 hardeners large shield booster II shield boost amplifier 15% Cap Recharger I
low- BCU, 3x PDU I
All the gear is quite inexpensive, shield booster aside, and works amazingly together.
|

Kal Atraides
|
Posted - 2005.04.22 13:32:00 -
[85]
Originally by: Menderia this is what i ended up with... And again.. how do i know what rat does what damage? Could someone direct me to a post about it?
The EVE-I Object Explorer has all the various types of Rats. Under Entities/Pirate drones. Tells you the damages AND more importently the Shield and Armour resistances. Right now your useing 1 missile for all types however if your smart about it you`ll look up the weakest shield resist and armour resist and taylor your attacks.
For Example i fight Serps with my raven i load my 1st 2 shots with EMP Torps to batter shields down. followed a few seconds after with 4 Thermal torps. And also stagger your shots so your hitting 1 at a time regularly. not 5 in one hit. I find that more effective on bigger ships u cant kill in 1 volly
>currently training to level 5: Mad Scotsman Manuvering / Rank 8 /
|

Kal Atraides
|
Posted - 2005.04.22 13:34:00 -
[86]
Originally by: Xantana Zen Why not use capacitor power relay 2 in ur low slots insteed of PDU? u dont need shield boost bonus when u use for example medium shield booster 2...
With 3-4 capacitor power relays u can easily infinit shield tank with ur booster and u dont need to worry if the enemy's gets to close with ur Launcher Ferox. 
I Have abo****ly no problem with even the hardest deadspace missions...
Cap power relays nerf the shields way to much for a ferox. a Propper shield tanked ferox with some PDUII's will handle Level 4 missions. True you have to run away and recharge alot but its doable
>currently training to level 5: Mad Scotsman Manuvering / Rank 8 /
|

sven dar
|
Posted - 2005.04.22 13:35:00 -
[87]
Edited by: sven dar on 22/04/2005 13:35:35 well clearly if i can do level 4's(with a friend for the firepower) in a ferox then i guess u can do level 3's
my setup 5 250 rails AM 2 arbelest missile launchers
mids: large tech II SB amp 3 hardners
lows 2 mag stabs 2 tracking enhancers
i can tank 1 BS and 5 cruisers forever in this
EDIT: spelling
|

Jukka
|
Posted - 2005.05.01 11:01:00 -
[88]
Hi, I took Polaris Lumine's idea with 2 Large Shield Extenders and changed it a little
Basically on my ferox with my skills I have
5 X Malkuth Heavy Launchers
1 X Tech 2 Medium Shield Booster 2 X Tech 2 Large Shield Extenders 2 X Named Thermal/Kinetic Shield Hardener
4 X Tech 2 Power Diagnostic Systems
I get the following stats:
Capacitor of 2431 and recharge of 280 seconds
This also gives me a shield capacity of 8294 and recharge of 509 seconds.
|

Beatlebug
|
Posted - 2005.05.03 09:01:00 -
[89]
anyone see a flaw:
Hi: 1 cruise launcher 4 heavy launchers(named) 1 small SB 1 250mm
Med:1 large shield booster 1 booster amp 1 cap recharger 1 active hardener 1 passive hardener
Low:4 reactor controls
working on energy grid upgrades 5 for reactor controlIIs to drop a reactor control for a power diagnostic and change the small smart bomb and 250 to 2 200mm
let me know if you see a flaw
BB
|

FireFoxx80
|
Posted - 2005.05.03 12:02:00 -
[90]
Originally by: Beatlebug anyone see a flaw:
Hi: 1 cruise launcher 4 heavy launchers(named) 1 small SB 1 250mm
Med:1 large shield booster 1 booster amp 1 cap recharger 1 active hardener 1 passive hardener
Low:4 reactor controls
working on energy grid upgrades 5 for reactor controlIIs to drop a reactor control for a power diagnostic and change the small smart bomb and 250 to 2 200mm
let me know if you see a flaw
BB
Nice one on the cruise launcher, but the rest is quite a mix.
- SB AFAIK will destroy your own missiles and drones. Best to leave it off.
- 250mm while nice, is a little crap on it's own.
- IMHO, i am not sure of the numbers... try:
1 Cruise 1 Assault 3 Heavy 2 200mm
- Mediums, if you can, go all-passive or all-active. No use un sitting the middle-ground.
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
|

FireFoxx80
|
Posted - 2005.05.03 12:29:00 -
[91]
Gah, you made me fire up the ship fitting tool and try this out:
High: 1x Cruise Launcher 2x Heavy Launchers 2x Assault Launchers 2x Small Beam Laser
Medium: 10MN AB II Shield Recharger II 3x Active Omni Hardener (anyone know if these stack?)
Low: 1x Reactor Control Unit 3x Ballistic Control Unit
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
|

Linavin
|
Posted - 2005.05.03 13:53:00 -
[92]
Yes the omni's stack, but also get the penalty as ususal. I'd say you should replace them with 3 active hardners ---
Originally by: Wrangler Please repost when you've fixed your capslock.
|

Beatlebug
|
Posted - 2005.05.03 18:12:00 -
[93]
ok, here the latest:
1 cruise 4 heavy 2 med beam lasers
large booster booster amp 2 passive hardiners(must have no power grid named wont fit) cap charger I
4 reactor controls
ready to rumble
BB
|

CrowBar1
|
Posted - 2005.05.14 07:28:00 -
[94]
hi slots
5 heavy launcher's (3 with thunderbolt's and 2 with havoc)
mid slots
2 kenetic hardners 2 thermal hardners 1 medium cl-15 shield booster
low slots
3 power diagnostic units 1 ballistic controll unit
with that setup i can tank a raven shooting juggernauts
|

Xiana Zen
|
Posted - 2005.05.17 09:37:00 -
[95]
those who uses 2 large shield exp t2 why dont u use 1 large shield t2 and a shield boost amplifier?
Takes alot less cpu and power..
Member of Babylon5 Consortium.
|

Xiana Zen
|
Posted - 2005.05.17 09:39:00 -
[96]
oh..thought that i incresed shield with 30%..not boost..me wrong sry
Member of Babylon5 Consortium.
|

Kerrminator
|
Posted - 2005.05.23 11:25:00 -
[97]
HI - 5 HEAVY LAUNCHERS(NAMED) 2 SMALL NOS
MED- 2X LARGE SHIELD EXTENDER 2'S, 3X 50% HARDNERS(EM,KIN,THERM)
LO - 4 SHIELD POWER RELAY 1'S , usually always go for widowmakers and a mixture of drones and have no problem on lvl 3 missions at all
|

Fenrig
|
Posted - 2005.05.23 14:15:00 -
[98]
My Set-up:
Hi Slots: 4x 250 Tech II Rails(AM & IRD), 3x XR-3200 Heavy Missile Launchers Mid Slots: Large Tech II Shield booster, Shield Amp, 2x Tech II Cap Recharger, Large Peroxide Capacitor Power Cell Low Slots: 3 Recator Control Units II, Magnetic Field Stabilizer II
Never was a big fan of missile's, guns are more inline with my need of an instant gratification damage...
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Lysender
|
Posted - 2005.05.23 14:51:00 -
[99]
There's only one mission that I couldn't do in a battlecruiser. Infact I lost my Ferox yesterday to it. I can't remember off hand which one it was. Some merc mission. But normally I can run every mod forever while gunning down my enemies. But 99.9% of my skills maxed out.
I've found that the Caldari Navy has some decent level of difficulty in their agent missions.
|

Xiana Zen
|
Posted - 2005.05.27 10:46:00 -
[100]
I have figured out that most of the posted setups miss a good Cap recharge.
I have found a very good setup with low cap recharge. I you use this setup plz post some feedback of how it works.
High: 5 Malkuth heavies 2 Medium Dimishing Med: 1 Large Shield Booster t2 1 Shield boost Amplifier (which gives you a total of 320 boost from your shield booster) 3 Shield resistance (Em,thermal,kinetic, depends on what enemys Low: 1 Capacitator Power Relay 1 Capacitator Flux Coil 2 PDU
Even if I only have 1.5 mils skill points I get a Cap Recharge of 172sec. This works exellent and with lvl 3 Extra Vargazza and Silence the Info = No Problemo!
Try it out and post how it works for you.
Member of Babylon5 Consortium.
|

Linavin
|
Posted - 2005.05.27 14:38:00 -
[101]
Your flux coil reduces your overall cap and the power relay decreases shield boosting (what your using your cap to do) dump those for PDUs and/or damage mods ---
Originally by: Wrangler Please repost when you've fixed your capslock.
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Xiana Zen
|
Posted - 2005.05.28 09:23:00 -
[102]
If I do I ruin my whole cap, and the only cap relay and flux coil makes so much better cap recharge and the fewer total cap + like 20 less shield boosting doesn't matter. With the shield boost amplifier I get a shield boost from my large shield booster |

Embattle
|
Posted - 2005.06.06 22:53:00 -
[103]
Personally I've gone for the following:
High 5x'Arbalest' Heavy Launcher 2x250mm Prototype Rail
Mid 1xLarge C5-L Shield Booster 1xShield Boost AMP 1xAfterburner/Microwarpdrive 2xShield Hardeners
Low 4xPDU 2s
|

Zaxor
|
Posted - 2005.06.07 16:48:00 -
[104]
After scrolling through the rest of the setups I thought I'd post mine.
Hi: 4x 250 named rails (Proto if you can afford them) 2x Heavy named (XR3200 all I can afford atm) 1x Arbalest Assault launcher (defenders/light missiles)
Mid: 1x Afterburner II 1x Large Shield Booster II 1x Webber 1x Passive Hardener (rat specific) 1x Active Hardener (rat specific)
Low: 2x PDU II (not needed for grid, but the shield and recharge bonuses are very nice) 2x Magnetic Stabilizer II
This is designed to fix the one problem I had been having with the Railox - namely the problem of getting reamed by intercepters. For intercepters, swap defenders for light missiles and you have 3 missiles hitting the inties, no matter how fast so long as you have the webber running.
I consider a missile slot for the assault launcher GREAT defense with defenders- you never have to stop to reload like the rocket launchers and there are too many missions where you see waves of missiles hitting you to absorb them with shield boosting.
This setup can run forever firing all weapons and with its one active hardener running with occasional shield boosting.
I really can't ask for too much more from this ship aside from me finishing up my skills to get the top shield/resistance bonuses.
|

Kain Raksha
|
Posted - 2005.06.15 15:42:00 -
[105]
i use my ferox as a shield tanker, it can can tank another brutix with all named / some t2 guns, long enough to nos its cap dry, also gr8 for npc missions, but with guns and not nos :
Hi: 5 x xr2000 missie bay 2 x diminishing nosferatu Med: 3 x hardeners, photon, heat and ballistic 1 x med shield extender 1 x med shild booster Low: 2 x ballistic controls 1 x cpu enhancer 1 x pdu
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Azeal Reece
|
Posted - 2005.06.15 15:50:00 -
[106]
Originally by: Ardbeg Great for some of the harder Deadspace L3 missions.
High's 2x 250mm Proto Gauss with either antimatter or iridium 5x Arbalist Heavy's with 2x EM, 1x Thermal, 2x Kinetic missiles.
Medium's 1x T2 Large Shield Booster 1x Shield Amp 1x Thermal Hardner 1x Kinetic Hardner 1x T2 10mn AB
Low's 3x T2 PDU's 1x BCS
Works very well for me, only trouble been its a bit slow.
My exact setup, jus i use 1 extra hardener as oppose to the boost amp :S, DG 40% passive ones 4tw 
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3BEP
|
Posted - 2005.06.20 17:59:00 -
[107]
My favourite setup:
Hi: 5 Dual 150mm (Prototype) 2 Heavy Launchers (XR-3200)
Med: AB tech 2 Med SB tech 2 Web (named) 2 Large Shield Ext. tech 2
Low: PDS/Nanofibers
|

Korono
|
Posted - 2005.06.20 20:58:00 -
[108]
Edited by: Korono on 20/06/2005 20:58:38 Edited by: Korono on 20/06/2005 20:58:22 This works well for me Hi: 5x 250mm Prototype Rail Guns, 2x SV-2000 Assault Launchers Mid: 1x T2 Med Shield Booster, 1x T2 Cap recharger, 3x Hardeners(usually 1 EM, 1 Kinetic, and 1 Thermal but can swap out as I see fit) Low: 3x Mag Field Stab II, 1x PDU
It can run 2 of the hardeners and guns forever, and boost shield whenever you need to.
|

Hakzuzu
|
Posted - 2005.06.24 19:51:00 -
[109]
Edited by: Hakzuzu on 24/06/2005 19:52:41 Okay, here is my set-up that has worked wonders...I can easily shield tank every lvl3 mission out there. My record is 1 hour 20 minutes solo for Angel Extravaganza...
Highs: 5 x heavy missile launchers (using 1 arbalest and 4 xr-1000 2 x 200mm rails (1 scout and 1 proto)
Mids: 1 x large shield booster II 1 x large shield extender 2 x shield hardners (kinetic and thermal) * will add an EM for angel extravaganza missions 1 x 10mn ab (will take out for angel extravaganza missions)
Lows: 1 x co-processor II 2 x pdu II 1 x ballistic control
Drones: 4 medium and 2 light
As I have said, I have had absolutely no problems on lvl 3 missions using this set-up.
If anyone has any suggestions, please feel free to let me know :)
H
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Draec Sjet
|
Posted - 2005.07.11 17:42:00 -
[110]
how would you set up a ferox post-cold war patch? missiles now suck and i can't see them improving much due to the skills being so incremental, and my railguns now seem to miss at their optimal range, but hit sometimes over their optimal range?!
|

Stuart85
|
Posted - 2005.07.11 18:35:00 -
[111]
Originally by: Draec Sjet how would you set up a ferox post-cold war patch? missiles now suck and i can't see them improving much due to the skills being so incremental, and my railguns now seem to miss at their optimal range, but hit sometimes over their optimal range?!
Huh? I used to use railguns pre-patch but now I've switched back to missiles! Once you have trained all the new skills your missiles should be a hell of a lot faster, able to hit at a much longer range, do more damage to above-frigate sized ships and you'll be able to get more into the air at any one time.
Correct me if I'm wrong, (I have only just got back to the game from a long break) but it seems to me that for a heavy missile user the new skills are fantastic.
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Draec Sjet
|
Posted - 2005.07.11 19:01:00 -
[112]
that's great i'm sure, but i'm doing level 2 missions in it. i'm only fighting frigs and the odd cruiser. doing as much damage to frigs is all i have...
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smaster
|
Posted - 2005.07.13 11:16:00 -
[113]
why fit a afterburner? you cna put some extra hardeners on it or something else that makes your shield or ship stronger afterburner is just to have speed well its just not importand :)
but very very god fittings :P
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smaster
|
Posted - 2005.07.13 11:19:00 -
[114]
High 5x Heavy Launcher 1x250mm Prototype Rail medium nosferatu
Mid 1xLarge Shield Booster (meaby named) 3xShield hardeners ( difference types) 1xcap recharger
Low 4xPDU 2s
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elFarto
|
Posted - 2005.07.13 12:41:00 -
[115]
Edited by: elFarto on 13/07/2005 12:41:30
Originally by: smaster why fit a afterburner?
Because the ferox is as fast as a dead mule.
Regards elFarto
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Mad Ahab
|
Posted - 2005.07.13 14:11:00 -
[116]
Well I suppose since I can run extravaganza and silence in this setup I'll post it.
Hi Power
4x 'Malkuth' Heavy Launchers 1x 'Limos' Compact Assault Launcher (Flameburst) 2x Small 'Knave' Energy Drain
Mid Power
1x T2 Medium Shield Booster 1x Cap Recharger 1 1x Shield Boost Amplifier 1 2x T2 Large Shield Extenders
Low Power
4x Power Diagnostic System 1
Drones
1 Ogre 1 Wasp (Or Praetor depending on the rat)
This Gives me over 9000 shields with decent shield recharge. I get about the same amount as a Large shield booster with the natural recharge and the booster combined and never run out of cap. The energy drain works well on close flying frigates. The drones are important with the new missile changes and you need a launcher capable of launching light missiles or you will end up getting hit hard by the fast moving small ships. I haven't even had my armor scratched with this setup yet. This is with 6 mil skill points so some of you could probably squeeze Med Energy vamps with a Large shield booster. I haven't tried that yet but I want to.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
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Clatters
|
Posted - 2005.07.18 23:09:00 -
[117]
Originally by: Polaris Lumine 5 x heavy ML 2 x Dual 150mm Rails
2 x Large Shield Extender II's 1 x Named Thermal Passive Hardener 1 x Named rat specific active Hardener (EM or Kin typically for me) 1 x Med C5-L Shield Overload (rarely, if ever, used)
4 x Shield Power Relays
This results in a shield hp of around 6400 with a recharge rate of 370 secs (skills dependent)
Warp in at 15km and have a bloody good laugh while the rats try and get your shields down (including deadspace missions), while giving them a good slap. You might lose the first quarter of your shield quickly but that's about as far as it gets. Never struggled once with this set up on any level 3 mission at all.
How did you manage to fit everything?
After fitting the tank in, i can only fit 3 heavies and 1 dual 150, i have engineering rank 4 and shield upgrades at rank 4, are there any other skills that free up a lot of grid?
|

Michaela Kel'Dragon
|
Posted - 2005.07.19 01:42:00 -
[118]
You did check the date of his post did you not? "Posted - 2005.01.25 22:54:00 ", aka a few patches ago.
|

FireMonk
|
Posted - 2005.07.19 12:05:00 -
[119]
Edited by: FireMonk on 19/07/2005 12:05:56 Can u suggest any improvements to my ferox set-up?
Hi - 4 x 250mm Compressed (uranium used) 2 x Named heavies (Thunderbolts and widowmakers used) 1 x Named rocket launcher (defenders)
Med - tech2 shield booster fs-9 Regolith shield extender med 10mn ab braced multispectral shield matrix (shield booster) Named cap rechared (fixed parallel.....)
Low - 3 x PDU Gauss field enhancer
plz try not to be too harsh :P
|

Mad Ahab
|
Posted - 2005.07.19 17:47:00 -
[120]
Originally by: Clatters
Originally by: Polaris Lumine 5 x heavy ML 2 x Dual 150mm Rails
2 x Large Shield Extender II's 1 x Named Thermal Passive Hardener 1 x Named rat specific active Hardener (EM or Kin typically for me) 1 x Med C5-L Shield Overload (rarely, if ever, used)
4 x Shield Power Relays
This results in a shield hp of around 6400 with a recharge rate of 370 secs (skills dependent)
Warp in at 15km and have a bloody good laugh while the rats try and get your shields down (including deadspace missions), while giving them a good slap. You might lose the first quarter of your shield quickly but that's about as far as it gets. Never struggled once with this set up on any level 3 mission at all.
How did you manage to fit everything?
After fitting the tank in, i can only fit 3 heavies and 1 dual 150, i have engineering rank 4 and shield upgrades at rank 4, are there any other skills that free up a lot of grid?
I can fit the above configuration but I also have Engineering 5 and Electronics 5. The extra 25% you your CPU and Powergrid are probably the key. try using Malkuth heavy Launchers as they use less CPU than the standards. Also, if you don't have it get weapon upgrades up to 4 as well. Also Energy grid upgrades to 4 wouldn't hurt either.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
|

Malkev
|
Posted - 2005.07.22 05:25:00 -
[121]
Edited by: Malkev on 22/07/2005 05:27:19 Figure I'll post mine as well, since I have had no problems with it.
High Slots 4 x 250mm Compressed Coils 2 x Malkuth Heavy Launchers
Medium Slots 1 x 10mn AB II 1 x Optical Tracking Computer 1 x Fixed Parrallel Link-Capacitor 1 x Medium Shield Extender II 1 x Viscoelastic EM Ward
Low Slots 2 x Reactor Control Units 1 x Power Diagnostic System 1 x Magnetic Field Stabilizer II
I use Uranium, optimal with the Tracking Computer on is 29km. Shields total HP is 4293. Resistances; EM 36%, KN 44%, EXP 62%, THM 24%. Capacitor recharges pretty quickly too.
I likes it.
Malkev.
|

Jongo Fett
|
Posted - 2005.07.22 22:57:00 -
[122]
Edited by: Jongo Fett on 22/07/2005 22:57:30 I use This setup on my ferox
Highs
2 heavy launchers 1 (Scourge Missles) 2 Assult Launchers 1 (bloodclaws) 2 250mm Carbide railguns 1 With Iridium Ammo 1 Duel 150mm Railgun 1 with Antimatter
Mids
1 Large Shield Extender 1 1 Medium Shield Booster 1 1 Sensor Booster 1 1 Shield Amp 1 10mn AB 1
Lows 2 Reactor Control Units 1 2 Nanofibres ( soon to be replaced with something)
This setup handles most things easily can get shoot rats from bout 45k away 
Also carry 2 Hammerhead and 2 Valk Drones with me
|

Shadowsword
|
Posted - 2005.07.22 23:18:00 -
[123]
Edited by: Shadowsword on 22/07/2005 23:18:37
Originally by: ElDiablo Setup ftw imo PVP:
5x Arb. Heavies 2x Med Nos
1x 10MN MWD 1x 20K Scram 1x 10K Web 2x T2 Cap Recharge
1x T2 Medium Armor Rep 1x T2 Small Armor Rep 2x Armor Hardeners
I've had a lot of fun using this setup. People get surprised when the realize I'm not shield tanking, and then they usually end up running or dieing.
5 launchers without any damage mod means very little damage for a ship of that size. And the idea of armor tanking it (sure, they're surprised), is simply a waste, because: - You don't use it's shield resist bonus - With the new skill and T2 stuff shield tanking become more cap-efficient than armor tanking, in addition of giving more HP/second.
Any other decent HAC or BC pilot will make you suffer.
|

Slithereen
|
Posted - 2005.07.23 05:04:00 -
[124]
This is my current setup for deadspace L3 missions. This one can literally sleep through Angel Extravaganza.
5 Heavy Launchers, currently 3 Arbalest and 2 XR3200. Hoping to get more Arbalest.
2 150mm Rails (Scout, my better ones went to my inties and assaults).
1 Large T2 shield booster 1 Large named shield Extender 1 Annointed EM Ward (can be changed to another hardener depending on the faction rat you expect to face in a mission) 1 Dithigonal thermal hardener 1 YS-8 AB (ABs only work in Deadspace).
4 named PDUs (mix of Local, Type D and Mark 1s).
A bunch of scout drones in the bay.
Mission running favors tanking layouts. This one is particularly strong and even in low end L4 missions it can hold pretty well. Built right, a Ferox tanks better than a Raven.
Please note I also got a head full of skill implants that also boost shield HP and recharge among other things, and I have invested heavily in the new missile skills. I am hitting targets with heavy missiles as far as 60km. From a distance, with NPC frigs and inties MWDing towards you, I could extract as much as over 180dmg against frigates until the frigates reach orbit around me. Then the drones and the small rails do their job.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
|

j0sephine
|
Posted - 2005.07.23 05:28:00 -
[125]
Oh well, one more for Jesus...
(not exactly optimal, but i don't really have patience to sit through missions so it's for quick work :/
high: 4x heavy launcher, 1x assault launcher, 2x medium nosferatu mid: 2x cap recharger, 2x active shield hardener, 1x shield booster low: 1x power diag, 3x bcu
add 5 medium drones in the drone bay.
|

Dworek
|
Posted - 2005.07.23 09:56:00 -
[126]
I use High: 5x'Scout' 250m's (Iron and Anti Matter) 2xAssult Launchers(one named) Med 2xShield Hardeners(depends on mission i guees) Named Med shield booster Med Boost Amp I Cap Recharger I(or ABII, again depends on enemies) Low 3xPDS I's 1xDamage mod I(cant rember name)
Im having some trouble with lvl 3 missions though. But usually i manage if i can keep the rats at range. If anyone can offer me any advice i'd be happy.
__________________________ http://moal.deviantart.com |

Jannos Creed
|
Posted - 2005.07.24 17:43:00 -
[127]
5 XR3200 2 200mm rails
FS-9 Large Regolith Med Shield booster II 2 Active Harders (type depending) 10mn AB II
4 PDS II's
5 Hammerhead drones
2 100 (120m3) cans in cargo for the extra space
can do any lvl 3 mission so far, and pick up all my cans with lots of time to spare to earn the bonus reward.
|

Dogs Huntin
|
Posted - 2005.08.07 18:00:00 -
[128]
Here we go" HIGH- 4 Heavy launchers 1 250 rail 1 med nos 1 med. blaster
Mids- 3 hardeners 1 med shield tech2 1 20k disruptor
Low- 3 pdu 1 relay
U will be pleased
|

Dura'Lorth
|
Posted - 2005.08.07 18:07:00 -
[129]
Dont Bring Up Dead Threads
Necromancy is BAD as many people have said
|

Bottled Brain
|
Posted - 2005.08.07 19:35:00 -
[130]
Edited by: Bottled Brain on 07/08/2005 19:44:36 It¦s a sticky of the ship setups thread. So please take your forum police powers elsewhere.
Thanks.
|

Arctura
|
Posted - 2005.08.09 13:50:00 -
[131]
ESPECIALLY after a patch like cold war, which makes some setups less viable.
|

Ryalle
|
Posted - 2005.08.13 02:53:00 -
[132]
Quote:
Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level
i'm seeing a lot of missiles setup on this thread, can i ask why??
|

Contrail
|
Posted - 2005.08.14 04:34:00 -
[133]
High: 5X Advanced 'limos' heavies 2x 150mm 'Scout' rails
Med: 2x named active hardners (vary depending on rat) 1x T2 10MN AB 1x T2 Large shield extender 1x T2 shield recharger (15% faster shield recharge rate)
Low: 3x T2 PDU's 1X BCU
With this set up I have yet to need a shield booster at all. Shield recharges faster than the shields take the dmg with BC at lvl3 and the 2 hardners going. Shields are at 6123hps with a 553 sec recharge rate.
|

Hoshi
|
Posted - 2005.08.14 05:58:00 -
[134]
Originally by: Contrail High: 5X Advanced 'limos' heavies 2x 150mm 'Scout' rails
Med: 2x named active hardners (vary depending on rat) 1x T2 10MN AB 1x T2 Large shield extender 1x T2 shield recharger (15% faster shield recharge rate)
Low: 3x T2 PDU's 1X BCU
With this set up I have yet to need a shield booster at all. Shield recharges faster than the shields take the dmg with BC at lvl3 and the 2 hardners going. Shields are at 6123hps with a 553 sec recharge rate.
That would give you 28 hp/sec peek recharge rate, about half of the peak recharge of a standard boost setup (med booster II + boost amp + normal shield recharge). Not bad as your's is going 23/7 while the recharge of a boost setup is very temporary.
|

j0sephine
|
Posted - 2005.08.14 13:09:00 -
[135]
"i'm seeing a lot of missiles setup on this thread, can i ask why??"
Less fitting requirement, no cap drain, potential of doing more damage than 250 mm rail to targets past 35-40 km, and better tracking at close ranges. Altogether makes alternative viable enough some people prefer it...
|

Contrail
|
Posted - 2005.08.14 14:10:00 -
[136]
Quote: That would give you 28 hp/sec peek recharge rate, about half of the peak recharge of a standard boost setup (med booster II + boost amp + normal shield recharge). Not bad as your's is going 23/7 while the recharge of a boost setup is very temporary.
Yes it runs 24/7 with no extra cap needed and also requires only 1 med slot while a boost + boost amp reqires 2 slots, 
|

Hoshi
|
Posted - 2005.08.14 17:34:00 -
[137]
Originally by: Contrail
Yes it runs 24/7 with no extra cap needed and also requires only 1 med slot while a boost + boost amp reqires 2 slots, 
Well to be correct so does yours, extender + recharger. Both active and passive tanks has their advantages and disadvantages but low slot usage it not one of them for either :)
|

Contrail
|
Posted - 2005.08.14 18:38:00 -
[138]
Edited by: Contrail on 14/08/2005 18:41:38
Quote: Well to be correct so does yours, extender + recharger. Both active and passive tanks has their advantages and disadvantages but low slot usage it not one of them for either :)
Well to be honest, I'd use the extender no matter what. 2100 extra hps are a lot to get through when you are resisting the dmg done to the shield by 60-75%. I used the extender and the booster alone for quite a while until I relised that I hardly needed to hit the booster. So I put in the recharger and now I dont have to worry about it at all. The recharger replaces the hps I was using cap to replace before.
|

Emperor Muhaddib
|
Posted - 2005.08.20 16:02:00 -
[139]
5 x heavy ML ( I use Malkuth at moment ) 2 x 150mm prototype I gauss gunn
1 x Large Shield Extender II's 1 x med Shield Extender II's 1 x Named Thermal Passive Hardener 1 x Named rat specific active Hardener (Therm or Kin typically for me) 1 x 10 Mn AB 4 x Local power plant manager's: reaction shield power relay I
This results in a shield hp of around 6528 with a recharge rate of 307,20 secs (skills dependent)
I never have trubble in lvl3 missions whit this combo so good luck trying it oute ........
------------- PFA2 Forever MINE OR DIE!!! |

Emperor Muhaddib
|
Posted - 2005.08.20 16:09:00 -
[140]
Originally by: Mad Ahab
Originally by: Clatters
Originally by: Polaris Lumine 5 x heavy ML 2 x Dual 150mm Rails
2 x Large Shield Extender II's 1 x Named Thermal Passive Hardener 1 x Named rat specific active Hardener (EM or Kin typically for me) 1 x Med C5-L Shield Overload (rarely, if ever, used)
4 x Shield Power Relays
This results in a shield hp of around 6400 with a recharge rate of 370 secs (skills dependent)
Warp in at 15km and have a bloody good laugh while the rats try and get your shields down (including deadspace missions), while giving them a good slap. You might lose the first quarter of your shield quickly but that's about as far as it gets. Never struggled once with this set up on any level 3 mission at all.
How did you manage to fit everything?
After fitting the tank in, i can only fit 3 heavies and 1 dual 150, i have engineering rank 4 and shield upgrades at rank 4, are there any other skills that free up a lot of grid?
I can fit the above configuration but I also have Engineering 5 and Electronics 5. The extra 25% you your CPU and Powergrid are probably the key. try using Malkuth heavy Launchers as they use less CPU than the standards. Also, if you don't have it get weapon upgrades up to 4 as well. Also Energy grid upgrades to 4 wouldn't hurt either.
um after patch u cant use 2 x Large Shield Extender II's they use more power. Before patch i used this combo until patch,but after i had to switch one Large Shield Extender II whit a Medium Shield Extender II ------------- PFA2 Forever MINE OR DIE!!! |

Karrihn
|
Posted - 2005.09.07 17:21:00 -
[141]
I'm still working on getting a good lvl 3 agent but heres my setup. I'm going from memory but it will be close.
Highs: 3 250mm scouts (thorium charges) 2 Heavy Launchers (Scourge or Thunderbolts) 2 Named Assault launchers (the red missles, whtever they are called)
Mediums: 1 T2 Medium Shield Booster (I have seen many with large, I'm gonna try that soon) 1 Boost amplifier 3 Cap rechargers *I think thats all the slots for medium*
Lows: 1 ballistic stabilizer 1 Gyro Stabilizer 1 RCU 2 Cap recharger thingys (forgot the name)
7 light drones of various kinds.
This setup allows me to handle the deadspace missions that drop me in the middle of the swarm. The assault launchers and drones rip up close up rats, The heavys can do long range and close. the 250mm's can handle long and medium range depending on ammo type. The assault launchers are almost-medium to short range. and they do much more damage than the heavy launchers close up for some reason.
I can run the shield booster indefinatley. Since missles apparently don't require cap (I don't see any drain from them). this setup could run non stop with booster/missles. Or for a really long time with Booster/missles/rails.
Its slower than a turd on the sidewalk, but all the cans pile up nearby :)
|

krilliante
|
Posted - 2005.09.07 22:21:00 -
[142]
I had a ferox set up as follows doing angel missions did most the tough ones exravaganza/modrus/silence the informant etc then i ran into either a bug or well dunno lol anyway the set up 3 250 compressed rails/ 4 assault launchers named large extender/med tech 2 sb/act em hard/shield booster/afterburner 4 pdus the prob i am having is the scrambling/webbing frigs the 30k bounty ones takes forever to kill em even with 4 assaults and 4 drones on em...although the drones when the frig has closed seem to be chasing the rat rather than hitting it have bc at lvl 4 decent shiedl skills all to 3 at least same with cap and fitting skills the reason for the assaults was the damn scrambling/webbing frigs in the first place the heavys i had were doing crap dammage anyone have any ideas how i can impove my next set up especially againt those 30k bounty frigs that scrable and warp?
|

Hoshi
|
Posted - 2005.09.08 00:16:00 -
[143]
Originally by: krilliante I had a ferox set up as follows doing angel missions did most the tough ones exravaganza/modrus/silence the informant etc then i ran into either a bug or well dunno lol anyway the set up 3 250 compressed rails/ 4 assault launchers named large extender/med tech 2 sb/act em hard/shield booster/afterburner 4 pdus the prob i am having is the scrambling/webbing frigs the 30k bounty ones takes forever to kill em even with 4 assaults and 4 drones on em...although the drones when the frig has closed seem to be chasing the rat rather than hitting it have bc at lvl 4 decent shiedl skills all to 3 at least same with cap and fitting skills the reason for the assaults was the damn scrambling/webbing frigs in the first place the heavys i had were doing crap dammage anyone have any ideas how i can impove my next set up especially againt those 30k bounty frigs that scrable and warp?
Go with 5x250 (or if you have problem with the fitting 200mm) + 2x assault and then add a good web. I use a 90% web, cost about 5-6m but but it's worth it. A note about webs, a 90% web will half the speed compared to a 80%, the higher you get the more each % is worth.
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krilliante
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Posted - 2005.09.08 00:55:00 -
[144]
so with the webber fitted the 200/250 rails should hit the 30k frigs? and also missing a mid slot what tank would you fit? webber/tech2 med sb/act em hard/act therm hard/ab?
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Hoshi
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Posted - 2005.09.08 01:49:00 -
[145]
Yes it should be no problem, if they travel at 500m/s before web they will suddenly tarvel at 50m/s, slow enough for you to reduce transversal to almost 0. While many of the frigs can reach speeds upto 2-3km/s they almost always slow down when they start orbiting you. Only thing I have ever had a problem killing with this where spider drone IIs.
As for the rest of the mid slots, depends on what you are fighting, booster + 2 hardeneres (kin/therm) + ab or amp for guristas, or booster + 3 hardeners (em/kin/therm) for angels for example. Enough PDUs in low to fit your guns and than fill out with MFSs.
If you have the money get a gistii a-type small shield booster, costs around 50-55m, boosts like a med II but with less cap cost than a small, you can keep boosting almost forever with it.
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Gortaak
|
Posted - 2005.09.18 20:28:00 -
[146]
i have a similar setup for my Ferox doing missions, i have low skills so i have to set it up like this, but it works well 5x 250mm Compressed rails, all with AM charges ( so i can keep the same distance) 2x Standard Heavy Launchers, wiht Havoc Missles,gonna put thunder bolts in one(gonna switch to the xr 3200 soon) 1x 10MN AB 1x named medium shield hardener(the one just below tech 2 i belive) 1x Webber (good for teh frigs when you get in close) 1x Cap recharger 4x Power Diag sys (cause of low skills so i can equip all them bastard rails)
this set up tends to kill frigs in one volley of 4 rails, from a distance of 24km, and i can effictly hit targets up to like 3km at the shortest and like 36km at the longest, works pretty good if you have low skills :D
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Swindloxx
|
Posted - 2005.09.19 09:05:00 -
[147]
Originally by: Galfrey My setup:
Hi: 5 x Malkuth Heavies 2 x 150mm rails
Med: 2 x Large Shield extender II 2 x Active Hardeners (rat specific - usually thermal/kinetic) 1 x 10 mn AB II
Lo: 4 x PDU 1 (II would be better!)
5 x hammerheads in the drone bay
I get over 9000 hp shields and over 40 hp per sec natural recharge and use no cap for it apart from the hardeners. I can run the AB II forever if need be and still use all weapons.
Very nice for L3 missions but you do need electronics/engineering 5 and most shield/power/upgrade skills level 4 or so to fit it.
Enjoy!
I really like your setup. What kind of missiles are you using?
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elFarto
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Posted - 2005.09.19 09:32:00 -
[148]
Originally by: Ryalle
Quote:
Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level
i'm seeing a lot of missiles setup on this thread, can i ask why??
Because, as a rail platform, the Ferox truely sucks. It just can't put out enough damage.
Plus by fitting launchers instead, it leaves you with alot of spare grid.
Regards elFarto
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Hoshi
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Posted - 2005.09.19 11:42:00 -
[149]
Originally by: elFarto Edited by: elFarto on 19/09/2005 09:44:15
Originally by: Ryalle
i'm seeing a lot of missiles setup on this thread, can i ask why??
Because, as a rail platform, the Ferox truely sucks. It just can't put out enough damage.
A rail ferox with no skills (using skills will only make the rail advantage higher as they add more to gun damage then to missile damage, surgical strike 3%/level, warhead upgrades 2%/level etc) will do 20% more dps than a missile ferox if using anti matter, equal dps with thorium.
Only way for a missile ferox to outdamage a rail ferox is to use it's fitting advantage to fill out the lowslots with ballistic controlls (where the rail user would have to use PDUs to fit his guns).
The advantage from a missile ferox is not damage but fitting, you can fit a much better tank.
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Ghoest
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Posted - 2005.09.19 12:25:00 -
[150]
Im running
High 3 Heavy launchers(named) 2 Assult launchers(sometimes I use 5 assults)(named) 2 150 rails(named)
Med 2 Large Shield extenders 2 Active hardeners 1 Small T2 shield booster
Low 3 PDS 1 BCU
I run all the shield booster all the time. Its more effiecient than a medium booster and with 2 large shield extenders as a buffer it works out great.
Damege is ho-hum of course, but its a good tank.
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elFarto
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Posted - 2005.09.19 12:35:00 -
[151]
Originally by: Hoshi
Originally by: elFarto
Because, as a rail platform, the Ferox truely sucks. It just can't put out enough damage.
A rail ferox with no skills (using skills will only make the rail advantage higher as they add more to gun damage then to missile damage, surgical strike 3%/level, warhead upgrades 2%/level etc) will do 20% more dps than a missile ferox if using anti matter, equal dps with thorium.
Only way for a missile ferox to outdamage a rail ferox is to use it's fitting advantage to fill out the lowslots with ballistic controlls (where the rail user would have to use PDUs to fit his guns).
The advantage from a missile ferox is not damage but fitting, you can fit a much better tank.
I fitted out a railgun ferox over the weekend, and I must say I wasn't impressed by it. Either it's because I was using iridium (in 5 250mm's) or that I only have 338,426 sp in gunnery (I have 482,733 sp in missiles, and 5.4mil in total).
But yes, using missiles allows for a much better tank, with 5 250mm rails fitted, I had used 95% of the grid.
Just noticed I don't have Surgical Strike, so that may be it.
Regards elFarto
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Justice Bringer
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Posted - 2005.09.19 13:21:00 -
[152]
Originally by: Hoshi
Originally by: krilliante I had a ferox set up as follows doing angel missions did most the tough ones exravaganza/modrus/silence the informant etc then i ran into either a bug or well dunno lol anyway the set up 3 250 compressed rails/ 4 assault launchers named large extender/med tech 2 sb/act em hard/shield booster/afterburner 4 pdus the prob i am having is the scrambling/webbing frigs the 30k bounty ones takes forever to kill em even with 4 assaults and 4 drones on em...although the drones when the frig has closed seem to be chasing the rat rather than hitting it have bc at lvl 4 decent shiedl skills all to 3 at least same with cap and fitting skills the reason for the assaults was the damn scrambling/webbing frigs in the first place the heavys i had were doing crap dammage anyone have any ideas how i can impove my next set up especially againt those 30k bounty frigs that scrable and warp?
Go with 5x250 (or if you have problem with the fitting 200mm) + 2x assault and then add a good web. I use a 90% web, cost about 5-6m but but it's worth it. A note about webs, a 90% web will half the speed compared to a 80%, the higher you get the more each % is worth.
For rails I use my Brutix, as it's far more deadly with the bonus (I have all major gunnery skills at lvl 4/5) and that then leaves me to use the Ferox as a missile boat.
High: 5 x Arbalest + 2 x 250 Med: AB II, Med Bosster II, EM, Thermal/Kinietic, Target Painter Lo: 4 x BCU
Does all lvl 3 missions, except for spy stash. Got warp scrambbled and it was adios muchachos. Had to use my Brutix with my webber, and target painter to finish that mission. (Note to self: Always take out the warp scrambler before the webber )
If you want a rail platform, then the Brutix is much better, and with the increased power grid it will get from the MKII project fitting 7 x 250 won't be much of a problem using max skills and a couple of pduII.
As for the Ferox I lost, well I had a spare one sitting in my hangar and the money came in handy. I'll use it to kit out my Ishtar in 3 days time.

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Contrail
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Posted - 2005.09.19 15:42:00 -
[153]
I've tweaked my set up since I last posted in this thread and have yet to have any worries about the spy stash mission or any other lvl3 mission with this set up. Havent gone below 50% shields, if that, with this setup. And the only mission that brought me down to 50% was spy stash.
High: 5x limos heavy lanchers 2x 150mm Scout rails Med: 2x Active hardners (rat specific) 1x T2 10Mn AB 1x T2 Large Shield extender 1x T2 Small shield booster Low: 3x t2 PDU 1x BCU
With this set up you can run the small booster and the 2 hardners the indefintely. If the need arises to harden vs 3 dmg types you can sub out the AB for a 3rd hardner and run that also indefintely. The 2 150's and a drone bay of 5 mixed med drones takes care of the frigs. With the small t2 booster givin you 30hps every 2 sec and the ferox's natural resists coupled with the hardners you will be hard pressed to find a way to get your shields below 50% in a lvl 3 mission. Woudl not advise sitting in front of those sentries in spy stash too long though.  Still leaves ample time to take care of them though.
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krilliante
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Posted - 2005.09.19 21:58:00 -
[154]
This is my take on the ferrox/ lvl 3 kill missions
Tried the 5 heavys 2 150mm rails to start with meds large shield exp/shield amp/shield booster/2 act hardeners lows 4 pds Is total crap heavys doing crap dammage took an age to kill anything
Next 5 arby assaults 250 rail 150 rail 2 large named shield expanders/shield booster II/2 act hardeners 4 pds Is
really tough tank can take all lvl 3s including spy stash/black market hub and modrus without running or warping...can smack down those crappy webbing frigs pretty fast even when they close and orbit
cons....slow to kill bigger cruisers /relativly low firepower
have done 6 weeks of lvl 3 s with the above set up without probs....
Current set up i am trying atm 4 250 comp coil 250s 3 arby assaults large shield exp shield boost II 3 act hardeners 4 pds IIs
looks promising so far :P
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Contrail
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Posted - 2005.09.19 22:09:00 -
[155]
Edited by: Contrail on 19/09/2005 22:11:23 Edited by: Contrail on 19/09/2005 22:10:54
Quote: This is my take on the ferrox/ lvl 3 kill missions
Tried the 5 heavys 2 150mm rails to start with meds large shield exp/shield amp/shield booster/2 act hardeners lows 4 pds Is
total crap heavys doing crap dammage took an age to kill anything
Next
Each to there own I guess but with all the missles skills at least at lvl 3 you should (and I do) see some decent damage. If the lancher set up was so awful you would not see about 85% of the set ups here using heavies. But I'd like to also try the rails and lancher combo but I'm hard pressed to give up the Large T2 extender and the grid is too tight otherwise with the rails, least atm.
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krilliante
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Posted - 2005.09.19 22:49:00 -
[156]
Yup found the 5 heavies sucked big time to start with then after some training(mainly for the assaults)...all new skills to lvl 3 tried it again was better but not much .... I can kinda understand the real bad damm against frigs but what gets me is even after training the new skills...was getting hits(using the correct damm type for the rats) on Cruisers of 120/45/65 etc the odd decent hit mixed in with a lot of unexplainable crap hits...btw hitting on the same cruisers consistently with light missiles(again using the correct damm type) of 65 or so have a rate of fire with assaults of 8.2 secs 14.5 on heavys....... I would really like to try the 5 250 rails as well but for that would have to drop the large shield extender and i like the 6000 plus shields with 60/80 resist to all
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Contrail
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Posted - 2005.09.19 23:03:00 -
[157]
I usually hit anywhere from 120 to 180 with heavies, with a firing rate of just over 12 sec.
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Viscount Prawn
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Posted - 2005.09.19 23:26:00 -
[158]
I'm thinking of a 5x heavy launcher, 2x medium NOS setup for my ferox. Would a target painter be a good idea in one of the med slots, or would it not make enough of a difference against intys and other fast frigates?
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Viscount Prawn
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Posted - 2005.09.20 00:21:00 -
[159]
Never mind, I just tried, and the answer is no, it would not be a good idea. Now I just need the grid and CPU for a shield extender and I'll be good...
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Dimitri Forgroth
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Posted - 2005.09.21 23:59:00 -
[160]
Been flying on the test server for a laugh:
5 arbies, med nos, modal ion blaster 2 large shield extender, med booster, em + thermal hardeners 4 PDS II
Rock Solid i must say, probably going to use it on TQ for NPCing.
Will run the booster + hardeners for a looong time, maybe forever. With booster running, and at ~30% shield, your regen will be about 65-70/sec total, with resistances 50%+. Bit slow, no tackle gear, but has beaten a lot of pvp battlecruisers, so its solid enough.
Originally by: DrunkenOne Ahhh yes the ECM Apoc, very deadly.
Oh wait... wtf...
DPS Sheet |

Siete
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Posted - 2005.09.23 11:08:00 -
[161]
With this setup i was able to hold my own against a Scorpion!!!
Hi slots: 5 Heavy Launchers(EMP, Kenetic, HavocX3) Med 'Notos' Smartbomb
Med Slots: 10Mn AB Large Shield Booster II 2x Boost Amplifier Cap Recharger
Low Slots: 2x Cap Relay 2x Balistic Control
*The Balistic controls can be changed with other cap recharging modules, still works great! Have Fun 
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Kraters
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Posted - 2005.09.23 11:45:00 -
[162]
Must have been one confused scorp pilot 
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Naughty Boy
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Posted - 2005.09.23 11:50:00 -
[163]
Originally by: Kraters Must have been one confused scorp pilot 
I'm pretty sure that this damage output can be tanked with a punisher 
Sincerly Yours, The Naughty Boy. ---
Originally by: theRaptor Its even funnier when half the forum is crying for damage mod nerfs and the other half for plate nerfs. 
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MWEI
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Posted - 2005.09.24 00:04:00 -
[164]
Edited by: MWEI on 24/09/2005 00:05:05 Its pretty easy to do lv3 missions with ferox the problem is, it takes WAY too long. Im looking for a way to fit my ferox so I can finish Gurista extravaganza in under 3 hours. So far I have come up with this
5x "malk heavy launcher" (no need tow waste cash for tiny benifit) 2x 125mm prototype for those annoying time consuming webing frigates 1 large shield booster 2 hardners 1 10mn AB 1 web (finish the frigates much faster)
3 ballisic control 1 pdu
I figure it should be able to finish lv3 pretty fast with plenty of tank, my old setup with rails and drones takes way too long for my liking.
Any suggestions for a fast mission setup?
btw, whos idea was it that you cant use MWD in deadspace?
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Logan DeForte
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Posted - 2005.09.29 15:56:00 -
[165]
My Setup: Handles all the Lev 3 stuff:
2 Malkuth Assault, 3 Malkuth Heavies 2 250 Scouts
Med Extender Med Booster II Boost Amp 2 Eace specific Passive Hardners
Local Powerplant Tracking Mod, Damage Mod, Balistic Control
4 Hobgoblin drones (soon to be able to use heavy drones)
The only missions I struggle with are drone missions, for them I use my Cara setup with 5 assault launchers and some tricks.
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markol
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Posted - 2005.09.29 17:46:00 -
[166]
I use this:
5x T2 250mm, 2x heavy/assault 1x M T2, 1x amp, 1x web/10 MN T2 AB, 2x active hardeners 4x PDU T2 5x med drones
This is one expensive boat to fly and to lose. Costs well over 60m to fit all this. By the way, everything fits, with room to spare.
I have not done any of the hard missions so far. I just got the spy stash mission yesterday and have not tried it. I hope I dont get pwned. But other than that, this setup takes out any and all targets I have seen so far. Warp into spot at 40, lock all frigs, and they go down in a single volley from the guns. Cruisers take a little longer, but not by much.
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Keiler
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Posted - 2005.10.05 01:27:00 -
[167]
I have a nice fitting for someone who actually just started flying ferox. Started using this setting after round about 1 month of playing. Still using it since I'm training basic learnings lvl5.
High: 5 x XR-3200 / Advanced "Limos" Heavy Missile Bay 2 x 150mm Prototype I Gauss Gun
Med: 1 x Med Shield Booster II 3 x hardeners 1 x Large Shield Extender
Low: 1 x Ballistic Control 2 x Mark I Generator Refitting: Diagnostic System 1 x Quantum Co Processor
3 x VESPA Drones
The hardeners are always different for different NPCs (Yes, I'm using 3 hardeners against guiristas, 2 x Thermal and 1 EM). The Rails get Antimatter ammo... perfect against EVERY frig/drone below 14km + the Vespas! Heavy Missiles are individually fitted (e.g. 4xHavoc, 1xEM for Guiristas or 4xWiddow 1xEM against Angels).
When skills get better the CPU will leave for something else ;)!
I can fly every LVL3 mission (my agent has q17,system is 0.6, 1900LPs max) with this setup. No problems with Angel Extra or Guiristas Extra! Don't even have to warp out inbetween.
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Drakhis
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Posted - 2005.10.05 02:40:00 -
[168]
Edited by: Drakhis on 05/10/2005 02:43:21 my ferox was (before it blew up in a fleet battle)
High Slots 2x 250mm Prototype Railguns (Loaded with Tungsten Charges) 5x 'Malkuth' Heavy Launchers (from left ti right EM,EM,Exp,Exp,Thermal
Med Slots 2x EM Shield Amplifiers (32.5%) 1x Thermal Amplifier (32.5%) 1x Kinetic Amplifier (32.5%) 1x Explosion Amplfier (32.5%)
Low Slots 1x Signal Booster 3x Tracking programs
Cant remember exact names of said items cause well ive sinse deleted that killmail but it worked pretty well was getting perfects from about 50-60km away with the 250mm Railguns took on rats in 0.0 with this including BS rats just takes some time is all depending on what your fighting might switch around the amplifiers
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Hakzuzu
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Posted - 2005.10.05 05:15:00 -
[169]
The ferox is by far the best battle cruiser in the game. It can handle every lvl3 mission thrown at it.
Highs: 5xheavy missile launchers (try to get arbs) 2x250mm rails (try to get proto's)
Mids: 1xmedium shield booster (named) 3xhardner (named or tech II) (for angel missions) or 2xhardner & 1 painter/ab 1xlarge shield extender (named or tech II)
Lows: 4xpdu (tech II if possible) or 3xpdu & 1 bcu
mix of drones
H
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VaderDSL
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Posted - 2005.10.05 07:19:00 -
[170]
ATM all I use is a Ferox, have been messing with setups (still not perfect) but I use
4 X Advanced Limos Heavies 1 X Arbalest Heavy 2 X Proto 150mm railguns w/ AM/Iridium
1 X Tech 2 Large Shield Booster 3 X Named Hardeners EM/Kin/Thrm 1 X Named Webber
2 X BCU 2 X Tech 2 Power Diagnostic Systems
Seems to work well on all the lvl 3's so far however I have not done Spy Stash or Extrav etc.
I'm going to try the 2 Large shield expanders
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Ashalka Shaneilla
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Posted - 2005.10.05 09:09:00 -
[171]
I have done 2 missions of lvl 3 so far, but I had lots of trouble with them. One was Silence the informant, which is a tough one as I understood. The other was one with sansha's for a 73k reward, can't remember the name of the mission but it seemed easy: kill some rats and return within 2 hours.
The Silence mission wouldn't let me kill more then 2 drones before I took armor damage. My setup was horrible: 3 x limos heavy launchers 2 x arbalest light launchers 1 x 250mm scout railgun Iron/AM 1 x med nos
1 x Large shield booster 1 x Kinetic hard. 1 x Thermal hard. 1 x 10mn ab. 1 x Cap recharger 15%
2 x ballistic control 2 x T2 PDS
I then changed my setup to: 3 x limos heavy 2 x Xr-2000 heavy 1 x dual scout 150mm iron/am 1 x med nos
1 x named med booster 1 x large shield extender 1 x em hard 1 x thermal hard 1 x 10mn ab
2 x T2 PDS 2 x T1 PDS Then I did the 2nd mission which seemed easy from the description, but wasn't at all. I did better, but not near enough. My cap was gone too fast and I had to use my booster nearly all the time.
Now I'm going to try:
3 x Limos heavy 2 x Xr-2000 heavy 2 x med nos
1 x T2 Med booster 1 x EM hard. 1 x Thermal hard. 1 x large extender 1 x T2 cap recharger
3 x T2 PDS 1 x cap power relay (20% cap recharge -10% cap max).
Hopefully this setup will work better, or the missions get easier :) I also had BC skill at one, now at three. Most shieldskills at lvl IV, some at lvl 3. Missile skills at lvl 3-4.
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Loka
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Posted - 2005.10.05 09:35:00 -
[172]
Edited by: Loka on 05/10/2005 09:37:40 -> Shield: 7705 <- and boosting around 87 shield/s, but damn slow. :) So kill with this and pick up the cans with another but fast vessel. Destroyers have good cargo and can be very fast ;)
Damn high resistances included heheh. 7,7k shield, resistances like a HAC should be enough to do your mission. I doubt anything in a lvl 3 mission can kill this tank
[High Power Slots] 5x 'Malkuth' Heavy Missile Launcher I 2x 250mm Railgun II
[Medium Power Slots] Magnetic Scattering Amplifier II Kinetic Deflection Amplifier II Heat Dissipation Amplifier II 2x Large Shield Extender II
[Low Power Slots] 4x Shield Power Relay II <- are they available? sorry havent checked
If the stuff is available to you and you can use it, you will be impressed. _________________________ WANTED Dead or Alive
 |

Ashalka Shaneilla
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Posted - 2005.10.05 11:26:00 -
[173]
I will be able to use the T2 shield mods in about 2 days. Yes they are available, but I probably can't fit everything with the powergrid available with the 4x-10%=-40% max powergrid.
A standard ferox has 925powergrid. With my skills and the 3PDS I have about 2k powergrid. Take 40% off that and I'm just above 1k. The 2 T2 large extenders alone will take 2x440powergrid...I'll never have enough for the heavy launchers.
But how do you deal with the 4x35%=140% loss of cap recharging? I'm worried about not having fast enough cap recharge to keep on going..
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Justice Bringer
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Posted - 2005.10.05 11:48:00 -
[174]
Originally by: Ashalka Shaneilla I will be able to use the T2 shield mods in about 2 days. Yes they are available, but I probably can't fit everything with the powergrid available with the 4x-10%=-40% max powergrid.
A standard ferox has 925powergrid. With my skills and the 3PDS I have about 2k powergrid. Take 40% off that and I'm just above 1k. The 2 T2 large extenders alone will take 2x440powergrid...I'll never have enough for the heavy launchers.
But how do you deal with the 4x35%=140% loss of cap recharging? I'm worried about not having fast enough cap recharge to keep on going..
Your initial setup was horrible as you said. You must decide what weapons to fit and use all of the same type for maximum effect. If you use the Ferox as a missile boat as I do, then perhaps once your skills are ok you could try the following:
High: 5 x Limos/Malkuth (Arbalest if you can afford them), 2 x 200/Dual 150s use lead ammo to save cap
Med: Medium Booster II(when you have the skills) EM Hardner, Med extender, AB II, Target Painter/Cap Recharger/Cap Booster with 200s/400s
Lo: To tank go with 4 x pdu I/II. For damage 4 x BCU Drone: 10 Warriors/5 Valkyries
To save grid go for the dual 150s as they only use 80 grid. This frees up grid for other items, and they are only really needed to agro the rats since your missiles are the main waepons.
If you want better tanking drop the med extender and fit another hardner, Kinetic or Thermal. Also drop the guns altogether and fit 2 x Med nos to help with your cap.
I prefer to use the target painter since the missile change as this helps increase the damage the missiles do.
There are so many different setups that you can try and you'll just have to try what your skills will allow for.
If you want good cap recharge then at some point get Energy Systems Operations to lvl 5, and also get the new Shield Compensation skill. Any little place where you can save cap will improve your durability and help you in battle.
I think the ultimate tank in a Ferox would be something like this:
High: 5 x Arbalest/Tech II + 2 Med Nos II Med: Med Booster II, Shield Boost Amp, EM, Thermal, L/M Extender II Lo: 4 x PDU II
You will be very slow in that setup, but you will last a long time if you have all the right skills at lvl 4 or higher.
Hope this helps (message me in game for more ideas if you like )
Justice 
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elFarto
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Posted - 2005.10.05 11:49:00 -
[175]
Here's my current Ferox setup:
5 Heavy Launchers (2em and 3 expl) 2 Medium Beams (microwave)
2 T2 Large Shield Extenders 3 50% Active Hardeners (em, thermal, kinetic)
2 T2 PDU's 2 Shield Power Relays
3 Drones (that's all I can control)
This gives me about 9k shields, with a passive recharge of 50hp/s. With Battlecruiser lvl4 and the hardeners running the weakest resistance is EM at 60%.
Personally I don't change hardeners or missile type between missions.
I don't have any problems with level 3 missions.
Regards elFarto
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Elfaen Ethenwe
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Posted - 2005.10.05 12:40:00 -
[176]
i use...
5 named launchers, x's i think 2 e50 nos
3 hardners f90 large shield extendor large tech 2 shield booster
5 pdu II's
Gives me almost 7k shield with very good resists.
I can drop the extendor and fit tech II hardners and put an amp, but i find that the the lower shield and highejr % are worse at tanking for missions.
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Justice Bringer
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Posted - 2005.10.05 12:45:00 -
[177]
Originally by: El**** Ethenwe i use...
5 named launchers, x's i think 2 e50 nos
3 hardners f90 large shield extendor large tech 2 shield booster
5 pdu II's
You do mean 4 x pdu II don't you, only 4 lo slots on a Ferox .
Hehehe, i made a similar typo on another thread, and it seems to be spreading 
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Loka
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Posted - 2005.10.05 13:18:00 -
[178]
Edited by: Loka on 05/10/2005 13:19:56 Edited by: Loka on 05/10/2005 13:18:09
Originally by: Ashalka Shaneilla I will be able to use the T2 shield mods in about 2 days. Yes they are available, but I probably can't fit everything with the powergrid available with the 4x-10%=-40% max powergrid.
A standard ferox has 925powergrid. With my skills and the 3PDS I have about 2k powergrid. Take 40% off that and I'm just above 1k. The 2 T2 large extenders alone will take 2x440powergrid...I'll never have enough for the heavy launchers.
But how do you deal with the 4x35%=140% loss of cap recharging? I'm worried about not having fast enough cap recharge to keep on going..
Let me answer your questions.
You missunderstood the description of the Shield Power Relay. It has the same powergridboost like the Reactor Control Unit I. So its not a -10% decrease of your PG, but a +10% increase of your powergrid. So you will end up with 1692 PG.
For your concearning about your cap. You dont need cap, only for your 2x 250mm II. With my skills, i have 2k cap and a recharge rate of 1327 sec. Sounds crazy it is ;)
But the only 2 modules, the 250mm II, that will consume your capp will only use 2,5 cap/s, while you will recharger more than 3 cap/s. This was calculated with the formula:
"mcp = (mc * 0.63) / (ct / 5)
mcp = max cap recharge per s mc = max capacitor and ct = recharge time"
which i wrote down from a post somewhere. Its pretty accurate from my expirience.
Your cap will never ran out. you will be able to shoot and tank nonstop. Only if someone would start drain your cap, you would have to stop shooting with 2x250mm II wich arent your mainweapons ;) _________________________ WANTED Dead or Alive
 |

jorrel1
|
Posted - 2005.10.05 13:43:00 -
[179]
ya ferox is great ship im workin on gettin 1 now |

VaderDSL
|
Posted - 2005.10.05 14:05:00 -
[180]
Just fitted 2 Large Tech 2 shield expanders and got my shields up to 10,485 hit points then 3 hardeners or 2 hardeners and a webber (not sure what will be best atm)
4 X Tech 2 Power Diags also :) ran out of CPU to fit any BCU's
|

Sixday
|
Posted - 2005.10.05 14:08:00 -
[181]
Originally by: Loka While shields will be able to tank around 290 dps(unhardened). If this isnt impressive for a cruiser i dont know what is.
And i have really crap shieldskills. My friend with maxed shieldskills, which has more shields and better recharge rate from start, calculated 336dps
sorry for the question, but somebody can explain this for a newbie? what does it mean dps? thanks.
|

VaderDSL
|
Posted - 2005.10.05 14:19:00 -
[182]
Originally by: Sixday
Originally by: Loka While shields will be able to tank around 290 dps(unhardened). If this isnt impressive for a cruiser i dont know what is.
And i have really crap shieldskills. My friend with maxed shieldskills, which has more shields and better recharge rate from start, calculated 336dps
sorry for the question, but somebody can explain this for a newbie? what does it mean dps? thanks.
Damage Per Second = DPS - means that in this case with no resistance to damage types the poster can absorb 290 points of damage i.e. can take it and repair it naturally or with boosters per second
|

Loka
|
Posted - 2005.10.05 14:48:00 -
[183]
Originally by: VaderDSL Just fitted 2 Large Tech 2 shield expanders and got my shields up to 10,485 hit points then 3 hardeners or 2 hardeners and a webber (not sure what will be best atm)
4 X Tech 2 Power Diags also :) ran out of CPU to fit any BCU's
10,5k shields, crazy. I tried Shield Hardeners first, but found out, that my cap will be dry in few min and decided to downgrade to passive hardeners. The loss of resistance is very small, compared with the ability to run it infinite. _________________________ WANTED Dead or Alive
 |

Loka
|
Posted - 2005.10.05 14:58:00 -
[184]
Edited by: Loka on 05/10/2005 14:58:48
Originally by: VaderDSL
Originally by: Sixday
Originally by: Loka While shields will be able to tank around 290 dps(unhardened). If this isnt impressive for a cruiser i dont know what is.
And i have really crap shieldskills. My friend with maxed shieldskills, which has more shields and better recharge rate from start, calculated 336dps
sorry for the question, but somebody can explain this for a newbie? what does it mean dps? thanks.
Damage Per Second = DPS - means that in this case with no resistance to damage types the poster can absorb 290 points of damage i.e. can take it and repair it naturally or with boosters per second
For comparison, the 250mm I gun with antimatter fitted has a base dmg mod of 2,75 and a ROF of 6,38. The mediumsized antimatter charge will do 24 dmg. So (2,75/6,38)*24 = 10,3 damage per second.
So you would never get a single hit on armors, if less then 28* 250mm I Railguns would shoot at you, all loaded with Antimatter Shells.
Ofc in real they will do more dmg, due to ship- and skillbonus. This is just an excample. Fit a weapon of choice at any ship you have and then calculate the DPS of your weapon. Multiply it with the amount of guns you have fitted and then you will have a feeling how much ~300 dps are ;) _________________________ WANTED Dead or Alive
 |

Ashalka Shaneilla
|
Posted - 2005.10.07 08:58:00 -
[185]
Ehhh... I was looking last night, but I can't find any Shield Power Relay II in the market in Lonetrek.. Aren't they in game? Or just not near enough?
What do I use for replacement? A plain Shield Power Relay?
Shield power relay = -35 cap recharge rate bonus 20% shield recharge rate bonus
Shield Power Relay II = -35 cap recharge rate bonus 27,5% shield recharge rate bonus -10% powegrid bonus.
Will I need that 10% powergrid bonus to fit everything? Or can I just go for the cap and shield recharge bonuses?
|

Loka
|
Posted - 2005.10.07 09:01:00 -
[186]
you need the PG - boost. Or you wont be able to fit all this stuff. _________________________ WANTED Dead or Alive
 |

Ashalka Shaneilla
|
Posted - 2005.10.07 12:08:00 -
[187]
Thanks, I'll keep looking for them tech 2 Shield power relays. I hope they're ingame.
And in the mean while I'll just be a bit less efficient by using the powegrid booster mods that I DO find in game ;) No cap recharge or shield recharge bonus I guess.
Thanks Loka.
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CB LoKi
|
Posted - 2005.10.07 12:36:00 -
[188]
If you want a giggle try this:
5x 150mm Rail II 2x Assault Launcher 2x Hardners 3x Large Shield Extender II 4x Shield Relay II
Sooooo much shield it sickens me....
I am a perfectly normal human worm baby, so if you stinky monkeys want to die, go for a booster setup.
Try before you flame!
|

hundurinn
|
Posted - 2005.10.07 14:45:00 -
[189]
Edited by: hundurinn on 07/10/2005 14:46:44 I'm currently fit with
High - 4 x 250mm Compressed(Uranium, Iridium), 2 Heavy Launhcers(Havoc, Widowmaker) Med - Shield Booster I, AB 10nm, 2 shield hardeners, cap recharger Low - Magnetic Vortex, 3 pds I
I can handle 4 cruisers with no problem but interceptors are another matter. 3 interceptors tear right through my shield. When the interceptors are on me my guns can't hit them. What can I do to handle them?
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Elbekar Yemdril
|
Posted - 2005.10.07 15:17:00 -
[190]
Originally by: hundurinn What can I do to handle them?
You can try to replace your heavy launchers with assault launchers (standard missiles should do better damage against smaller targets) and don't forget to use some drones (up to 5 medium on a Ferox).
|

Kraters
|
Posted - 2005.10.10 09:24:00 -
[191]
Here is a kinda off the wall sugestion for anyone on level 2 agents and own a ferox. I know what your thinking, a ferox in a level 2 agent mission? Yes.. OVER kill is an understatement. But, I keep my ferox in my hanger for the level 2 rogue drone missions ( there are 2 of them ). And here is my setup ( and reasoning behind using the ferox for these 2 missions ).
HIGH: 1x Arby Heavy Missle Launcher 2x e50 Medium Nos 4x Named Medium SMARTBOMBS
MED: 1x Named Medium Shield Booster 1x Shield Amp 1x Active Thermal Hardner 1x Medium Cap Battery 1x Cap Recharger
LOW: 4x PDU2
The above setup is made better by tech2. The med slots you can play around with. Keep in mind, you must be able to tank every single drone in the complex at the same time.
Apon warp in, target 1 drone from every group. No matter the range, pull them in towrds you with your heavy launcher ( or railgun ). As soon as the first drone is in range, tag it with your nos. Engage your hardner, soon enough you will have a hand full of drones whacking you. Engage your shield booster, your tank should be at about 50% ( with constant booster ) by the time all the drones are in orbit at 1km from your ferox. Now the next part is simple. Engage your 4x Medium Smartbombs of drone doom. two cycles from your smarties should be enough to pop every single drone around you. Well that was fun, you just completed your drone mission in about 5 minutes. And the real reward is being able to loot every single can and not having to move an inch, they are all within loot range!!! Those alloys melt down prety good. If you want somthing fun to do, I sugest trying this. I know I get a kick out of it.
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Sikakuhc
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Posted - 2005.10.11 06:08:00 -
[192]
*High* 5x Advanced Limos 2x e50 Prototype Vampire
*Medium* 2 x Kinetic Hardeners 1 x Thermal Hardener 1 x m51 Iterative Shield Regenerator 1 x Large Azeotropic Ward Salubrity
*Low* 4 x Power Diagnostic System's
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FoRGyL
|
Posted - 2005.10.11 07:02:00 -
[193]
Overkill settings on Guaristas Aka Safe Hi: 4 Compressed 150 mm (crappy dmg but almsot always hit) 3 Arby Heavy L
Med: 1 LargeShield Extender TII 3 Hardners (Kin,Thermal) 1 LArge Shield Booster
Low: A named BCU 1 Tracking Comp 2 Pdu TII
Drone Bay: Vespas
Leaves 0,8 Cpu btw 
Done some selected Lv4's in that .(had to fit more Dmg on the end though)
-out- ********************************************************* Pay or don't!
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Jorodag
|
Posted - 2005.10.12 11:43:00 -
[194]
what setup is the best for tanking with a Ferox? :
1: HS: 4* 'Malkuth' Heavy,1* 'Malkuth' Rocket (defender), 2* med Nos MS : 2* Large shield Expender t2, 2* Harden, 1AB 10mn t2 LS : 4* PDU
2: HS: 4* 'Malkuth' Heavy,1* 'Malkuth' Rocket (defender), 2* Dual 150mm Prototype I MS : 1* Large shield Expender t2, 1* Large shield booster t2, 2* Harden, 1AB 10mn t2 LS : 4* PDU
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VaderDSL
|
Posted - 2005.10.12 11:56:00 -
[195]
Edited by: VaderDSL on 12/10/2005 12:01:34 I myself find resistances better than shield HP's for tanking, I use the following for guristas mission:
High
5 X Heavy Launchers (1 X Arbalest // 4 X Advanced Limos) - soon to be T2 Launchers 2 X 150mm Railguns (2 X 150mm Prototypes)
Mid
1 X T2 Large Shield Booster 2 X T2 Active Shield Hardeners (Kinetic + Thermal) 1 X T2 Passive Thermal Shield Hardener 1 X Webifier (For Taking out Frigates)
Low
3 X T2 Power Diagnostic Systems 1 X Ballistic Control Unit
I can tank the Guristas lvl 3 Extravaganza missions without any worries, I can take on 9 cruisers (mix of Nullifier, Silencers, Terrorists, Anhililators) and about half a dozen frigates also without much of a problem, I can also tank two Sentry Gun II's and two Guristas Heavy Missile Turrets (their widowmakers do 99 damage every half a minute or so)
For easier misions I replace a T2 PDS for a BCU and remove the Webifier and fit a T2 10mn Afterburner.
When the new shield skills come out I'll probably stick a named Damage Control mod in a low slot, and use three T2 passive hardeners - depending if the active hardeners get a resistance bonus or not.
Either way - I will have better resistances when the new skills come out. Might even go for Battlecruiser lvl 5 also - I have all my Engineering skills at lvl 5 now anyhow so I might as well maximise my shield tanking ability.
IMO you have to have either Light Missiles or 150mm Railguns on your ferox to cope with lvl 3 missions - combine the 150mm Railguns with 8-10 Light Drones and you can take out webbing frigates very quickly which is what you want to be able to tank the bigger stuff. Especially on missions such as Spy Stash where you jump in and two very fast Pith Eliminators web you immediately - you need them taken out quickly which is where a Webifier, 2 X 150mm Railguns and 8 Light Drones come in very useful - allows you the use of the remaining 5 Heavy Launchers to start taking out the bigger cruisers/sentry guns.
The only downside to a Ferox is slightly low DPS and lack of agility/speed - but damn you can tank in this ship :)
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Emperor Muhaddib
|
Posted - 2005.10.12 16:27:00 -
[196]
Edited by: Emperor Muhaddib on 20/08/2005 16:12:37 5 x heavy ML ( I use Malkuth at moment i normaly use scruge but as i get the other one's as loot i loade upp whit them ) 2 x 150mm prototype I gauss gunn ( I use smal hydbrid for frig's i normaly use antimater amo )
1 x Large Shield Extender II's 1 x med Shield Extender II's 1 x Named Thermal Passive Hardener 1 x Named rat specific active Hardener (Therm or Kin typically for me) 1 x 10 Mn AB
4 x Local power plant manager's: reaction shield power relay I
This results in a shield hp of around 6528 with a recharge rate of 307,20 secs (skills dependent)
In the damage compartment regarding the missil i get steady 120-->192 damage a missil depending on its shield , armor or hull i am pounding .i seldom use my missils agains frigs sins the damage suck bigg .
But my 150mm prototype I gauss gunn can handle the frigs whit ease , but the web's can be hard just whit my rails so drones coms in hand agains them .
my shield seldom gos under 70% but can go down to as mutch as 20% on the hardest lvl 3 missions befor start going upp again. i have never lost a BC after using this combo
I also have 4 light drones and 3 medium drones whit me at all time,i can only use 7 drones
I never have trubble in lvl3 missions whit this combo so good luck trying it oute ........
------------- PFA2 Forever MINE OR DIE!!! |

Jorodag
|
Posted - 2005.10.13 07:10:00 -
[197]
k Thanks, I'm going to try this :
HIGH-SLOTS : ~~~~~~~~~~~~ 5 X 'Malkuth' Heavy Missile Launcher I 2 X 150mm Prototype I Gauss Gun
MED-SLOTS : ~~~~~~~~~~~ 2 X Large Shield Extender II 1 X 10MN Afterburner I 1 X Heat Dissipation Amplifier I 1 X Active Hardener
LOW-SLOTS : ~~~~~~~~~~~ 4 X Power Diagnostic System I
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alphawolf2929
|
Posted - 2005.10.13 07:38:00 -
[198]
i do lev 3s in a rupture 
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NATMav
|
Posted - 2005.10.14 11:43:00 -
[199]
I'm working on a setup to tank a specific spawn that frequents our regular mining system for when our APOC isn't around:
1 x Guristas Mortifier (Moa w/ Bloodclaws) 2 x Guristas Terrorist (Osprey w/ Bloodclaws)
This is what I've been testing against smaller rats so far:
Hi's: 3 x NOS (to keep them aggro'd so they don't warp to my miners) 2 x ? (Miner II's would be nice)
Mid's: 1 x Large named shield booster (T2 when able) 2 x Large extenders 1 x Thermal resist 1 x Recharger
Low's: 2 x RCU 1 x CPR 1 x Shield flux coil
I've tested it up to 40 dps so far, which it handled easily without any boosting. I'd like to get some input on how to make it better though. I don't see much mention of the Flux Coils anywhere....are they worth fitting, or should I pad my cap recharge more?
Founder and CEO TribalWar, Inc. http://www.tribalwar.com |

Tecro Masheta
|
Posted - 2005.10.14 13:45:00 -
[200]
Has anybody actually read the description of the Fearox ?
High: 2 x 250 Compressed Coil Guns (if U have ISK the Prototype) 2 x Arbalest Assault Launchers 2 x Heavy (Advanced) launchers (if U have ISK the Arbalests) 1 x Medium Proton Smartie
Medium: 1 x 10mn Afterburner T2 1 x Thermal Shield Hardener (or Med Shield Booster T2) 1 x ECM Jammer (the 7.2 version) 1 x Target Painter T2 1 x Signal Amplifier
Low: 1 x Magnetic Vortex Stabilizer 1 1 x Fourier Tracking Enhancer 2 x Reactor Control Unit 1 (or mayby just one but T2)
Iron/Antimatter Ammo, Thermal Missiles and Hammerheads.
The most important thing in this ship are the pilot's skills, U'll need some more than let's say a ship that uses guns only and no missiles or EW.For example U'll be using only two guns and their loaded with iron charges so U will need some extra damage output unless U want to poke and tickle the enemy to death, same thing with missiles.
Range and electrotoys are r friend on this one and the shield makes U wonder what the armor is for (dead weight).
Your combat range is 100km, lockdown, paintjob and M82's . They start heading towards you, at 60 km 2 heavy's, at 30 2 light missiles, within 20km Hammerheads and the last ones the smartbomb.
Tecro Masheta EW Specialist, Center of Advanced Technologies
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ZEU5
|
Posted - 2005.10.14 16:09:00 -
[201]
TARGET PAINTER! I don't know how to stress this enough. Most of these setups listed that use heavy launchers don't have them. Even with Target Painting 1 and a target painter you can kill the lvl 3 inties relatively quickly with heavy missles.
|

nugpot
|
Posted - 2005.10.18 00:41:00 -
[202]
My Ferox Setup
Lows: 4 x PDS T2 Meds: 2 x Shield Recharger T2, Large Shield Extender T2, Medium Shield Booster T2, 1MN MWD High: 2 x Heavy ML; 2 Standard ML T2; 1 Small Ghoul; 1 Dual Carbide 150; 1 250 Scout
Shields are 6910 with good recharge. Power load is 75% - 1045/1408. CPU is 96% 547/570. Cap is 1710 which runs the rarely runs dry.
Only have to warp out once or twice on some of the L3s.
As funds and skills increase, my intent is to run all T2.
|

GavTheMighty
|
Posted - 2005.10.18 19:37:00 -
[203]
Edited by: GavTheMighty on 18/10/2005 19:37:25 Edited by: GavTheMighty on 18/10/2005 19:37:07 I have just gotten into my Ferox here is my Setup tell me anyways to improve it please:
2x Named Nos 5x Heavy Limos
1x Named AB 1x Passive Em Hardner 1x Passive Therm Hardner 1x Shield Boost Amp 1x Large Shield Booster II
2x PDU II 2x Balistic control
Was Finding the damage a little lacking but my skills are pretty lame at the mo so I need a few weeks to get my skills decent for this ship.

|

Youlla
|
Posted - 2005.10.18 20:47:00 -
[204]
Here's my setup (I posted it in another similar thread). I have around 3.4mil SP
Hi: 5x250mm Prototype Gauss, 2xSV-2000 Assault Bay
Med: 1xMed Shield Booster II, 1x10MN AB II, 2xActive Hardeners, 1x Med Shield Extender II
Low: 4xPDU II
4xMed Drones (will be 5 once I get the skill)
I can tank pretty much all the level 3 missions. I'm still scared of Black Market Hub and Silence The Informant can give some trouble.
|

Caddy Masters
|
Posted - 2005.10.21 20:43:00 -
[205]
After all the tips I got out of the forum here so far, here is my Ferox Setup for lvl 3 command agent (Ferox is a bit overpowered for them , but that's just my impression). I just needed a ship that makes my miner's life easy:
High: 5 x XR-3200, different missile types 2 x Medium Nosferatu I
Med: Large Shield Booster II Shield Boost Amplifier I Heat Dissipation Field I Ballistic Deflection Field I for Angels: 'Anointed' EM Ward, otherwise: TargetPainter Low: 4 x PDU II
Drones: 10 Light Scoutdrones, different types, but all T1
This setup uses 569 of 593 CPU, and 1019 of 1405 Grid (ok, I waste a bit of it, on the other hand i have enough room to switch to t2 stuff). I don't need to warp out, mostly I even don't need the the shield booster. Will see if it works on Black Market Hub, too as it is the first time I do it in a Ferox in a second, but i am optimistic 
|

Kairg
|
Posted - 2005.10.22 23:51:00 -
[206]
Here is my setup:
High 3x 'Malkuth' heavy missile 2x 250mm Prototype Gauss 2x 150mm Compressed Coil
Medium 1x Large shield extender II 1x Medium shield extender II 1x Medium shield booster II 2x Shield resistance amplifiers (em + kinetic)
Low 4x Power Diagnostic Units II
I am having problems with black market hub though, shields are gone within minutes on the first stage.
|

nugpot
|
Posted - 2005.10.23 21:50:00 -
[207]
Originally by: Kairg
I am having problems with black market hub though, shields are gone within minutes on the first stage.
I did too that's why the sm mls.
|

B0rn2KiLL
|
Posted - 2005.10.23 21:52:00 -
[208]
7 pages.. woooo *eats popcorn* --- When It Absolutely Positively Has To Be Desotroyed. |

Banirr
|
Posted - 2005.10.25 06:43:00 -
[209]
Ok this is my setup for level 3 mission , I have low SP (2M). I've made "The Spy Stash" Yesterday without Warp out.
HS : 2* XR-3200 Heavy, 3* Limos Assault, 2* 150mm Carbide MS : 1* AB,2* Large shield extender t2, 1* Passive Hardener, 1Á Active Hardener LS : 3* PDU t2, 1* Shield Power Relay
9K Shield, correct recharge rate, in "the Spy Stash" shield never go below 40%.
|

vanBuskirk
|
Posted - 2005.10.25 08:52:00 -
[210]
Edited by: vanBuskirk on 25/10/2005 08:53:13 Very skill-heavy setup, but:
High: 250 rail x3, heavy launcher x4
Mid: em, kinetic and thermal hardeners, med shield booster II, large cap battery
Low: 3xPDU, 1 ballistic
For the guns, load with AM or plutonium and keep some iridium in the hold. When you come into a new room, let rip with everything on the stuff close to you; when you have killed them switch to long range ammo and you shouldn't get hit at all after that.
I've done BM Hub with this setup without warping out. The trick is the large battery; it means you can autorepeat the booster just long enough, even on the hardest missions.
In my opinion the tech II booster is essential, though I suppose faction or officer stuff would probably be better. But I'm cheap, and don't want to put modules on the ship worth twice the cost of the ship!
Don't forget a bay full of drones for the little stuff, of course.
Bookmark the loot, and come back in a fast hauler; I use a Sigil with 5 nanofibres and an AB, which does just under 800 m/s and manoeuvres like a frigate. ---------------------------------------------- "Violence is the last resort of the incompetent". ---------------------------------------------- |

Captain Merkin
|
Posted - 2005.10.28 09:55:00 -
[211]
This ship is a pleasure to fly!
Picked mine up yesterday and fitted it with 4 warp stabs and 10mn mwd to get it home through war contested areas!
Got attacked a few times at gates and had to dock at one stage as there were a few too many war targets in local!
Once I got it home spent ages fitting it out with some gear and I must say this ship is a pleasure to fly went ratting and took less that 1/8 shield damage from groups of cruiser rats..
I was fighting at 5 - 15km to avoid having to run and pick up loot (the thing is a tub)
Looking forward to skilling up a while and finding somewhere quiet to go and test it out fully..
thanks for all the fitting tips!
|

Emperor Muhaddib
|
Posted - 2005.10.29 12:58:00 -
[212]
Edited by: Emperor Muhaddib on 29/10/2005 12:59:19 Edited by: Emperor Muhaddib on 20/08/2005 16:12:37 In Hig:
5 x heavy ML ( I use Malkuth at moment i normaly use scruge but as i get the other one's as loot i loade upp whit them ) 2 x 150mm prototype I gauss gunn ( I use smal hydbrid for frig's i normaly use antimater amo )
In Med:
1 x Large Shield Extender II's 1 x med Shield Extender II's 1 x Named Thermal Passive Hardener 1 x Named rat specific active Hardener (Therm or Kin typically for me) 1 x 10 Mn AB
In Low:
4 x Local power plant manager's: reaction shield power relay I
This results in a shield hp of around 6528 with a recharge rate of 307,20 secs (skills dependent)
In the damage compartment regarding the missil i get steady 120-->192 damage a missil depending on its shield , armor or hull i am pounding .i seldom use my missils agains frigs sins the damage suck bigg .
But my 150mm prototype I gauss gunn can handle the frigs whit ease , but the web's can be hard just whit my rails so drones coms in hand agains them .
my shield seldom gos under 70% but can go down to as mutch as 20% on the hardest lvl 3 missions befor start going upp again. i have never lost a BC after using this combo
I also have 4 light drones and 3 medium drones whit me at all time,i can only use 7 drones
I never have trubble in lvl3 missions whit this combo so good luck trying it oute ........
I have tryd a new combo giving me more shield here it is :
In Hig:
5 x heavy ML ( I use Malkuth at moment i normaly use scruge but as i get the other one's as loot i loade upp whit them ) 2 x 150mm prototype I gauss gunn ( I use smal hydbrid for frig's i normaly use antimater amo )
In Med:
2 x Large Shield Extender II's 1 x named target painter 1 x Named rat specific active Hardener (Therm or Kin typically for me) 1 x 10 Mn AB
In Low:
3 x Power Diagnostic System II 1 x damag mod
this new combo will dropp my recharg from 307sec -->litle over 550sec butt will bost my shield from 6528--->9300. I have one more PDS II i can put in then my rechar will dropp anoter 45sec and shild will go upp to 9772 shield i havent tryd it so mutch yett,butt i have done the angel and gurista exstravagansa whit it whit no hassel. i consider the black market mission as hardest in lvl3 mission and that one i havent tryd whit this combo.
have funn trying it oute..... all this combos are skild dependend so if u cant fitt the II use I instead :)
------------- PFA2 Forever MINE OR DIE!!! |

Kairg
|
Posted - 2005.10.29 22:54:00 -
[213]
Ok I have modified my setup slightly:
High 3x 250mm Prototype gauss 2x Malkuth Heavy missiles 2x 150mm Compressed coil
Medium 1x Large shield extender II 1x Medium shield extender II 2x Cap recharger I (would be tech II but they are 18 mil!) 1x Medium shield booster II
Low 4x Power Diagnostic System II
Because of the cap rechargers, I can keep the shield booster on forever, giving 63 hp/s shield recharge. I can just about tank Black market hub without warping out even once.
|

Jarran Amordivino
|
Posted - 2005.10.29 23:09:00 -
[214]
Edited by: Jarran Amordivino on 29/10/2005 23:11:44 my final Ferox setup:
H: 5 x Arbalest Heavy, 2 small lasers (or anything that will fit. not important really) M: small Gisti A-type booster, boost amp, 2 x Large Extender II, 10MN ABII L: 4 x PDS II 4 Hammerhead drones does all the lvl 3's solo, without warping out. (for Black Market Hub, just be careful not to have 5 Merc Commanders at once)
run the booster & AB all day with no cap drain =)
|

Pardack
|
Posted - 2005.10.30 00:05:00 -
[215]
I've been doing L2 missions for the longest time. Today, after *I* felt I was ready, I tried my first couple of L3 missions in my Ferox ("finally" as a friend said...I'm now sorry I didn't try L3s earlier :P). I am making the switch from mostly T1 to T2 equip and working on skills ATM to fit it all.
I'm looking for a critique of my setup from experienced, post-patch, T2 missile and shield setup users. I've been working on specializing in missiles and shields so any advice toward that end would be appreciated.
Currently I'm using: HI - 2x125MM Prototype Rails, 5x'Malkuth' Heavies** MED - Clarity Med Booster*, 2x Azeotropic Expanders*, 2 Rat Specific Hardeners LOW - 4x PDU Is**
*T2 "Soon" ** - Have skills and equip, just need to make the trip to pick em up :)
Does this sound like a good all-around setup for L3s in a Ferox? As noted I can fit the T2 Launchers and T2 PDUs now, just need to do it :P Having only done a few L3s (and no "hard" ones (according to this post) yet, advice for Missile Spamming/Shield Tanking specialists like me would be very much appreciated!
Any weaknesses seen for any specific mission? EM seems to be a hole for Angel missions, but I figured swapping in am EM hardener for a Thermal/Kinetic hardener should do the trick...Experience always counts for more than numbers tho :)
Thanks - Pardack
|

Andouus La
|
Posted - 2005.11.11 10:14:00 -
[216]
Originally by: ZEU5 TARGET PAINTER! I don't know how to stress this enough. Most of these setups listed that use heavy launchers don't have them. Even with Target Painting 1 and a target painter you can kill the lvl 3 inties relatively quickly with heavy missles.
Well this is true, a good pve setup woul include a target painter.
High slots
5 lauchers 2 double 150 mm prototypes rails
Mid slots
1 ab t2 1 shield booster medium t2 1 sheild booster amplifyer 1 shield extender 1 passive ardenner em resistance array
Low slots
1 balistic control 1 tracking computer 1 magnetic field stabilizer 1 t2 power diagnostic
The problem is that if you want to use a target painter your short 1 mid slot. So to use the target painter you would have to ditch the shield booster amplifyer and switch for a large cl-5 shield booster.
Mid slots
Mid slots
1 ab t2 1 shield booster large cl-5 emergency 1 shield extender 1 passive ardenner em resistance array 1 target painter
In the drone bay 5 medium Vespas are good to have or 2 ogres heavy drones.
For a pvp setup you could ditch the 2 medium rails, swap them for 2 heavy nosferatuh, keep de 5 vespas but with the upcoming patch the drone bay will halved to 25 m3 and with the specs on drones especially resistance and dammage I would go with one heavy Ogre. I you go other wise you will loose drone bay content with medium drones or you use 2 medium vespas and 1 small hornet, but I am skeptical of the real utility of a small drone on a battlecruiser.
On a pvp setup since you ditch the rails, you can get rid of the tracking computer and magnetic field in low slots and fill the low slots with 1 balistic control and 3 power diagnostics. You could also ditch de the afterbuner and replace it with a shield booster amplifyer.
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Karrihn
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Posted - 2005.11.11 15:42:00 -
[217]
Originally by: GavTheMighty Edited by: GavTheMighty on 18/10/2005 19:37:25 Edited by: GavTheMighty on 18/10/2005 19:37:07 I have just gotten into my Ferox here is my Setup tell me anyways to improve it please:
2x Named Nos 5x Heavy Limos
1x Named AB 1x Passive Em Hardner 1x Passive Therm Hardner 1x Shield Boost Amp 1x Large Shield Booster II
2x PDU II 2x Balistic control
Was Finding the damage a little lacking but my skills are pretty lame at the mo so I need a few weeks to get my skills decent for this ship.

try this setup (if you have the skills) HIGHS: 5 XR-2000 heavy launchers 2 small beam lasers thunderbolts/scourge/whatever is appropriate for your targets
MEDS: 1 Large T2 shield extender, 2 active hardners(EM/THERM for angels etc) or (THERM/KIN for gurista) 1 T2 shield recharger OR Sensor booster OR target painter OR AB
LOWS:2 T2 PDU's 2 Shield relays.
AND as many drones as you can carry/use
your mileage may vary with this setup as my engineering skills are all lvl 4-5.
I just used this setup with the optional AB in a medium slot on a Blackmarket hub mission. I purposefully(sp?) agressed the elite fighters/commanders etc at ~14Km. and was able to dispatch them with a minimum 43% shields left. Then Imediately Agressesed the next group without allowing my shields to recharge and finished them off with 60% shields remaining. The Ferrox is obvoiusly purpose-built for passive shield tanking.
NON-hardened setup:
HIGH: Same as above MEDS: 2 T2 large extenders, 1 T2 AB, 1T2 shield recharger LOWS: 2 PDU II's 2 shield relays This works well for all LVL 3 missions where absorbing EM damage NOT a requirement. This setup is also not inspiring for the black market hub mission.
My recomendation for passive tanks: at 30% shields line up to ANY object you can warp to and recall your drones. At 25% shields leave any drones not recovered and hit the warp to button. you should be back at 100% by the time you warp back in. The Destruction of your ship is usually preceeded by the thought,"I think I will try somthing a little different this time...." |

Kairg
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Posted - 2005.11.11 16:00:00 -
[218]
I have a very similar setup to above.
High 3 x Heavy launchers 2 x 250mm rails 2 x 150mm rails
Medium 1 x Large shield extender II 1 x Medium shield extender II 2 x Active hardeners (usually thermal + kinetic) 1 x Shield recharger II
Low 2 x PDU II 2 x Shield power relays
Seems to work, haven't tested it much.
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Gaelron
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Posted - 2005.11.11 21:32:00 -
[219]
If anyone actually reads all this way for a ferox setup hopefully they realize most of the people here are full of crap....there are some REALLY good setups here though so be careful what you learn from this 7 page alt-fest.
Here is my current setup...
3 250mm rails (carbide cause they are cheap) 2 150mm rails (for frigs they work good) 1 assult launcher (cause i didnt have the grid for another heavy) 1 Heavy (named but not expensive)
Large named booster (the expensive one!) Large t2 extender 80-ish% webber (didnt want to pay to much but probably should have this thing rocks) 2 hardeners (or an AB and 1 hardener)
2 PDU 1 RCU 1 mag stab
My rails hitting with thorium (normal ammo i use) for about 70 every 6 secs (yes the damage looks less than the 5 heavy damage but counting that the turrets get critical hits it kills faster for me)
Be careful with passive tanks because some missions have had my tank (5900 shields and BC4) in armor in seconds and large boosters take more micro-management to keep your cap up but are more efficient than medium t2.
Here as soon as I can fit it, I am going to try a 4/3 or 5/2 250mm rail/assualt setup.
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Andouus La
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Posted - 2005.11.12 05:30:00 -
[220]
Originally by: Gaelron If anyone actually reads all this way for a ferox setup hopefully they realize most of the people here are full of crap....there are some REALLY good setups here though so be careful what you learn from this 7 page alt-fest..
You can use lauchers on the ferox or go with the rail bonuses.
For someone who did'nt skilled his gunnerys the laucher setup is good to get to lvl 3 missions while skilling the gunnery.
No definite setup is better, all depens on skills and what your wallet can affort. Generaly speacking, if you setup is correct either rails or lauchers for the hardest lvl 3 missions then your good to go.
Has of pvp... experience is the best and this means blowing a few ships so the best recommendation for new pilot is to tryout fits ont cruisers before blowing up more costly ships like a battlecruiser.
As you gain experience in pve and pvp you can tag along your corpmates on more delicate operation and perfect skills vs ship setup and alignment in combat operations.
The advantage of a missile setup in pvp for a ferox is that you shoot and forget. For the rails well this need to take in consideration your optimal range etc...
So before going in more complicate combat knowledge is to have in depth knowledge with a rail setup on a Moa cruiser then experience gained can be further expanded on a ferox setup. Same logic applyes to a laucher setup going from the caracal to the ferox.
Personnel experience and trials and errors are keys to to a successful mission run and pvp combat with a ferox.
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skitszo
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Posted - 2005.11.12 05:50:00 -
[221]
haven't looked thru all these posts... i'm sure there's a passive tank set up....but here's mine...
5 arba assualt launchers, 2 150 proto rails 2 named shield chargers,1 named AB, 2 T2 shield extenders 4 shield relays
max engineering energy skills with level 4 shield engineering skills = enough energy regen for 5 to 10 minutes of continuoues AB operation. and the BC level 4 shield resists = a very nice tank. took out the 250k Bship npc with 50% shields left.
the assualts may look weak but it takes out the inty's and elites rather well and don't need energy. lol
only draw back is looting.... loot while you kill to save time.
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fertigo
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Posted - 2005.11.12 11:42:00 -
[222]
I used this setup all the time and I never had any problems in any lvl 3 mission. 5x Arbalest Heavy Launcher 1x Heavy Nos T2 1x Large T2 Booster 1x Named EM Hardener 1x Named Therm Hardener 1x Large Shield Extender T2 1x Target Painter T2 4x PDU T2
The Painter is still very usefull to do more Damage on Cruiser.
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Death Bringer69
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Posted - 2005.11.15 09:06:00 -
[223]
I've just tested this setup in war situation and it works so nasty i'm now gonna continue to do the rest of the training levels for the ferox.
I've gone with the approach of damage over time, and trying to get under the targets falloff as quickly as possible.
High Slots 5 x Heavy Neutron Blasters ( Damage mod 4.25% over 4 secs x 5 ) 2 x Malkuth Rocket Launchers ( rate of fire 3 sec - change ur ammo per target)
Medium Slots 2 x EMP 37.5% AMPS 1 x Thermal 37.5% AMPS 1 x Warp scram - 7.5km Strength 2 1 x MWD
Low Slots 2 x Power Diagnosti Systems T2 1 x Nanofiber Internal Structure makes u 15% ligter hence 15% more acceleration when using the MWD. 1 x Warp Core Stabilizer
DRONES I currently use 4 scout and 3 mediums.
With this setup your notice theres no shield booster. This is true but when your that much damage up close you won't have to worry about it. However this setup is designed to PVP with one other target if you get ganked you an still run.
Currently due to Shield AMPS my attributes look like this
EMP 62% Kinetic 49% Explosive 66% Thermal 58%
The key is to charge at your target straight away but only do so at a 40km range or closer other wize your cap will run out.
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Linia
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Posted - 2005.11.15 09:14:00 -
[224]
Ferox is the ship I do ALL my lvl 3s in, it tanks like a BEAST 
This is my SUPERIOR tanked setup! (no big skills needed)
Higslots: 5 Heavy Launcher (named if you got)
Mediumslots: (now comes the magic) 2 Large Shield Extender II (yes t2) 2 or 3 50% active hardeners. 0 or 1 10mn Afterburner II or a Shield Recharger
Lowslots: 2 Power Diagnosticsystem II 2 Shield Power Relay (named that use 0cpu/0grid)
This setup gives you like 8000 shield and rechargerate that makes you recharge like 50-55 shield pr sec.
No shield booster needed, juts turn on hardeners and go up against everything, and win :)
Then ofcourse 4 med or 8 small drones to take care of annoying webbers/scrambler frigs.
All lvl 3s done :)
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Hohenfels
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Posted - 2005.11.22 15:34:00 -
[225]
got some sort of snipe-ox myself and love it to bits n pieces.
5x 250mm T2 (AM - good hits in 36km, opening fire from 49km) 2x SV-2000 Assault Launcher (em/exp light missiles - training for T2)
1x Med Shieldbooster T2 3x Tracking Comp T2 1x Photon Scattering Field T2
1x PDU T2 3x Mag Stabs T2
5x Vespa I (training for T2 ;))
nice to see wreckings in the 400s at just below 40km :)
really nice ship, every L3 mission far too easy (mercenaries can be a pita though). only problem is it's speed, but when you get a fast indy or some expanded cruiser for the loot everything is fine and dandy.
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Justice Bringer
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Posted - 2005.11.22 16:42:00 -
[226]
My current setup is as follows:
High: 5 x Arbalest Heavy, 2 x Heavy Pulse lasers (multi frequency and ultraviolet) I use these so no ammo is needed, so carry more missiles
Med: Large shield booster II, Ditigonal Thermal, Anointed EM, Shield Boost Amp, Target Painter II
Low: 2 x BCU, 2 x pdu II
Drones: 10 x warrior (I can use all 10 at once)
I can do all lvl 3, and with modifications I can be good fire support in lvl 4s.
Swap out the pulses for 2 med nos II, and maybe drop the large booster for a med II. Also fit an extender or a 2nd hardner for EM or Thermal resists in place of the target painter.
With the new missile skills mostly at lvl 4 (warhead upgrades lvl 2 atm) my range is around 60 - 70 km with 2 x bcu. For ultimate tank obviously drop the bcu and fit 4 x pdu II.
For maximum damage and range fit 4 x bcu and a sensor booster and you'll be approaching 100km + 
Ferox is so flexible and great fun to fly.
Justice 
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vanBuskirk
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Posted - 2005.11.23 00:59:00 -
[227]
Edited by: vanBuskirk on 23/11/2005 01:04:55 Sorry, double post. ---------------------------------------------- "Violence is the last resort of the incompetent". ---------------------------------------------- |

Malthros Zenobia
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Posted - 2005.11.23 02:23:00 -
[228]
Originally by: Menderia how do I counter thoose pesky ceptors? With AM my optimal is 17km... and I dont get enough speed running away to open range, even with a 100mb AB :S
A web seemed to solve that problem for my Harpy. Firat time I ran into webber npcs though, I didn't have one, and it hurt.  ------------------------------------ Your Civilian Gatling Railgun perfectly strikes Choke Slam [CAIN], wrecking for 6.0 damage. |

Feriluce
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Posted - 2005.11.27 16:46:00 -
[229]
Edited by: Feriluce on 27/11/2005 16:48:02 I'm quite new with only 1.1 mill SP and too little Isk, so no T2 stuff.
Hi: 5x malkuth launchers
Mid: 1x large named SB, 2x active hardeners (ratspecific or em/therm for uncertain stuff), 1x amp and 1x named large extender
low: 4x PDU I
With this setup I get a shield of 5243 hp with 622 s recharge time.
This is not meant for Solo missions, but rather for missions or 0.0 ratting in groups, where it will act as tank.I can tank 750k BS's with ease if I get at least a cruiser as damage support, cause it cant break the tanks of the NPC BS's on its own.
You might be able to fit some guns in the last 2 medslots with more skills.
comments plz :-) 
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Antaire Valiar
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Posted - 2005.11.30 17:33:00 -
[230]
Im trying to figure out how I can make my Ferox better for Lvl 2 and 3 missions. I initially designed it to be a shield tanker (if not a low level one) so here is what I have now:
Hi 5 Malkuth Heavies 2 Med Nos
Med 1 Lg Shield Booster 1 Med Shield Booster 2 Hardeners (Depending on target) 1 Shield Boost Amp
Low 3 PDU I 1 Co-Processor I
I swapped out the boost amp for a webbifier to hang the frigs, but what else can I do? I dont have many gunnery skills trained up because I have been in missile boats since I graduated from my Bantam a long time ago. Kessie, Caracal and now my Ferox that is actually decent with guns. Im planning on dropping the Nos for 2 Dual 150 Scouts. What else can I do to more effectively solo on level 2 and 3 missions?
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Knoppaz
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Posted - 2005.11.30 18:26:00 -
[231]
A Ferox for level2s? 
Anyway, I'm also using a passive setup right now, which works really great, but it leaves me no room for a scrambler or webber (well, it would, but I kinda feel bad if the shield recharge drops below 50hp/sec).
Active setups are too cap hungry (at least if they have to give the same recharge as a passive setup) and are vulnerable to Nos/Neuts so I don't feel very comfortable with those.
My kingdom for another medslot 
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Antaire Valiar
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Posted - 2005.12.02 01:33:00 -
[232]
Im not having problems with Lvl 2's, but I lost my Caracal on a gang lvl4 mission so I decided to upgrade now instead of waiting. I just want to be able to run lvl2 missions efficiently and do lvl 3's solo
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Iberi
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Posted - 2005.12.09 13:19:00 -
[233]
So, there is one common question how to fit Ferox for Lvl3 mission for nub.
Example, I have 1kk main skill(learnings yet another kk ) and begins lvl3 missions having not very good stanfings with agents corp.
How to fit Ferox GENERALLY? Of course T2 items rather out of luck - no money and too much risk. Equipment cannot be insured. Max I could afford named T1 items.
Now by positions High slot 5xheavy launchers? 2xrail or what? Med slots best AB? shield booster? hardener by mission? cap booster/battery/amp? cap booster/battery/amp? Low slot 4xPDU?
Which modifications and for what I will need? For example, how to manage frigates?
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qvacky
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Posted - 2005.12.09 13:55:00 -
[234]
i've had no problems running lvl 3s using the following: -5x heavies (either malkuth or limos) -2x 125mm (scout/proto) -1x large booster (c5L) -1x 10MN AB I/II -1x target painter I/II -2x mission spec hardeners -4x PDS -4/5 med drones
heavies slaughter the cruisers, drones and 125mm's take the frigates. Only things that need to be changed occasionally are swapping the painter for another hardener, which seemed to let me tank near on anything. If moving quickly isn't required then the AB can also be swapped out, either for an extender or another hardener.
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Abvrasious
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Posted - 2005.12.09 15:18:00 -
[235]
For NPC I use 4x 250mm named rails, and 3x assault launchers for the friggies that get right up on you and your rails can't touch. With 3x assault and 4+ drones, friggies won't stand a chance. And the heavies don't do much damage against the friggies, which is what I use 3x assaults. Also, Kinetic and Thermal Hardeners. ------------- Awaiting Destiny
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voguemeister
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Posted - 2005.12.10 12:43:00 -
[236]
Edited by: voguemeister on 10/12/2005 12:45:37 I have tried a few setups on my ferox for lvl3's and this is what iv come up with, done all my lvl3's solo without a problem with it. high: 5 malkuth heavie launchers, 2 t2 medium nos med: 1 t2 large shield booster, 2 mission specific active hardners (personally i use 3 but 2 does the job) cap recharger, target painter. low: 2 t2 pdu, 2 balistic control. 3x med drones(at the mo my drone skills are low soon ill have it up to 5)
useing a ferox for lvl2 missions is just over kill, and believe it or not iv actually lost one doing a currior lvl2 mission. went through low spec space and jumped into the middle of a gurristas fleet worthy of lvl4 gurristas extrav missions. so id advise against it.
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Mimio
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Posted - 2005.12.10 22:25:00 -
[237]
Just few hours ago using setup 5xheavy + 2x150mm AB, SB, 2x hardeners,target painter 4xPDS(PDU) hsd been destroyed in a mission 3 lvl The Spy Stash. Two Pithi eliminators scrambled me and in 3 minutes Ferox had been destroyed. Of course I did few mistakes (eliminators should be destroyed first). But 150mm rails do not hit eliminators at all. At all.
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qvacky
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Posted - 2005.12.12 00:59:00 -
[238]
Originally by: Mimio Just few hours ago using setup 5xheavy + 2x150mm AB, SB, 2x hardeners,target painter 4xPDS(PDU) hsd been destroyed in a mission 3 lvl The Spy Stash. Two Pithi eliminators scrambled me and in 3 minutes Ferox had been destroyed. Of course I did few mistakes (eliminators should be destroyed first). But 150mm rails do not hit eliminators at all. At all.
which is why you should have used 125s instead of the 150s, and dropped the AB for another hardener. you're not going anywhere anyway, since both of those web you. you can always refit after they're dead if you want to collect loot. a web in place of the painter isn't the worst idea on this mission either, since the eliminators are always in web range.
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BABARR
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Posted - 2005.12.12 01:55:00 -
[239]
My PVE setup on ferox :
Hight : 5xHeavy launcher, 2x medium beam laser
Medium : 1xAB , 1xShield recharger , 2xHardener, 1xLarge shield extander
Low : 1xBallistic control, 1xShield flux coil, 2xShield power relay.
And Medium drone in the drone bay :)
It's a passive tank, who regen near 40hp/seconde for EVER. The cap regen is enought for the hardener and the gun. I use medium beam laser cause they got the BEST tracking speed (Very good against inty), and dont use ammo (nice for mission), and of course, you can change the cristal in 2 seconde. It's the best fit i have find for the lvl3 mission, i never need to warpout.
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Cade Morrigan
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Posted - 2005.12.12 03:59:00 -
[240]
Ugh, how many times does this L3 setup have to be posted :)
High : 5xHeavy, 2x150mm rails Mids: 2xLarge Shield Extender, 2x Hardeners, 1xWEBBER (so you can shoot the frigs) Lows: As many Power Diagnostics as you can fit, might need one CPU enhancer depending on skills
My Ferox has 8667 shield points with this setup and doesn't drop below 50% shields soloing any L3.
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Mimio
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Posted - 2005.12.13 22:54:00 -
[241]
hmm, passive shield tank looks very promising.
One question having in The Spy Stash two intys, later pack of frigs, later light sentry guns and cruisers what the order of the fire? - web + 2 150mm rail on inty - heavy missile on frig or on sentry gun or on cruisers?
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Cade Morrigan
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Posted - 2005.12.14 01:22:00 -
[242]
You can use Heavies against the frigates with some success as they close on you because some will have MWD which blow up their signatures. If you see your Heavies doing jack for damage, switch them to firing at Cruisers or sentry guns if the guns if they are type II guns. Use the webber and small guns and your drones on the webbers/orbiters.
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GC13
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Posted - 2005.12.14 02:44:00 -
[243]
Edited by: GC13 on 14/12/2005 02:45:03 I'm curious to see how everybody thinks this would do (post-RMR). Any specific problems? If so, on what missions? EDIT: Level three missions, of course.
5x Heavy Missiles 2x Medium Nos
1x Medium Shield Booster 1x Shield Boost Amplifier 3x Mission-specific resistance amplifiers (passive)
2x BCS 2x PDS
On missions where webber frigates would be dangerous, remove a resistance amplifier for a webifier. Use 4x light drones (up it to five eventually) to take care of frigates, and drain the suckers with the nosferatus so they can feed my shield booster (which is, happily enough, the only thing that needs cap).
Oh, and thanks in advance for ripping my setup to shreds. 
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Karrihn
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Posted - 2005.12.22 16:54:00 -
[244]
Originally by: GC13 Edited by: GC13 on 14/12/2005 02:45:03 I'm curious to see how everybody thinks this would do (post-RMR). Any specific problems? If so, on what missions? EDIT: Level three missions, of course.
5x Heavy Missiles 2x Medium Nos
1x Medium Shield Booster 1x Shield Boost Amplifier 3x Mission-specific resistance amplifiers (passive)
2x BCS 2x PDS
On missions where webber frigates would be dangerous, remove a resistance amplifier for a webifier. Use 4x light drones (up it to five eventually) to take care of frigates, and drain the suckers with the nosferatus so they can feed my shield booster (which is, happily enough, the only thing that needs cap).
Oh, and thanks in advance for ripping my setup to shreds. 
Depending on your skills this is what I use: HIGHS--- 5 - XR-2000 Heavy launchers (any missle type will work, some better than others) 2 - 250mm prototype gauss guns (antimatter,tungsten)
MEDS--- 3 - Tech 2 Large shield extenders 2 - Tech 1 (or t2 if you have skills) Invuln, active hardners
LOWS--- 2 - Tech 2 Power Diagnostic Units 2 - Shield Power Relays
DRONES--- for lvl 3's don't really need them but pick whatever you want. ---------------------------------------- for lvl 3 missions doesn't matter if they jam, web or scramble you. eventually you wil get to shoot, if you prefer train up F.O.F and sit back and relax.
I took this setup on a solo lvl4 silence the informant and it ended badly. Although you end up with plenty of shields and high resists, it will not tank the damage from the three NPC Ravens long enough to eliminate the scramblers. consider it a free 60 mill isk lesson.
If you want to travel faster you can drop one extender and fit an Afterburner and one PDU and fit a nanofiber. If you do you will need to actively manage your CAP by not using the AB all the time.
The Destruction of your ship is usually preceeded by the thought,"I think I will try somthing a little different this time...." |

Orion Shurtak
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Posted - 2005.12.28 12:08:00 -
[245]
Here is my setup for level 3 missions. You need some good skills to fit everything and it's an expensive setup, but I haven't come across any level 3 I can't do including those in post-rmr.
Hi - 4 Heavy launcher II's & 3x250MM II's (Antimatter) Mid - Med Booster II, 2 Hardners (based on npc), Webber or shield Amp (Depends), Tracking comp II Lo - 2xmag stab II's, BCU (named), PDU II or CPU II (Depends on mid slot setup)
You can exchange the II's for named, but wont have the same success. Good luck  -------------------------------------------------- You wouldn't shoot an old man would you? |

Hugh Ruka
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Posted - 2005.12.28 12:25:00 -
[246]
my ferox post RMR:
5x heavy launcher t2, 2x frig rail (125 or 150mm) 10mn ab t1, web, invul field, 2x large shield extender t2 2xpds, dcu, bcs
9.5k shields, about 8.6 rof on launchers (spec at 3). 4 volley any cruiser (5 at most). 60km range (locking range capped). no drones ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well ... |

Trion Kadeshi
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Posted - 2005.12.29 19:51:00 -
[247]
Edited by: Trion Kadeshi on 29/12/2005 19:52:33 Well, I'm now using this setup for level 3 missions:
3x 250 rails 4x assault launchers
2/3x hardeners 1x webber 1x shield booster 1x ECCM (for pesky guristas jammers, you only need 2 hardeners against the guristas)
1x armor repairer 1x PDU (not needed for powergrid, but v. handy for the bonuses to shield and cap recharge) 1x magnetic stabiliser 1x tracking enhancer
5 x light drones
I think this is a very versatile setup. you can take on any lvl 3 class npc from intys up to tanking cruisers. Those assault launchers can bring the pain to cruisers as well as frigates inside of 35k, they might not pack the punch of heavies but remember the rate of fire is much better. The big plus to this setup is that it frees up powergrid - I can have my shield booster, armour repairer and an AB if I want to, all without needing PDUs or reactor controls.
The downside is you lose out on long range firepower, but I can tank enough so that that isn't a problem. Caldari Independent Navy Reserve |

Terrapin
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Posted - 2005.12.29 20:21:00 -
[248]
My setup for lvl 3 missions:
hi: 5x heavy missile launcher T2 2x 250mm rail T2
mid: 1x named web 1x named target painter 1x large shield booster T2 1x large shield extender T2 1x invuln. field T2
lo: 2x pdu T2 1x magn.field stab T2 1x bcu
No problems on any missions as of yet. |

Cade Morrigan
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Posted - 2005.12.29 21:08:00 -
[249]
You peeps putting Heavy launchers and 250mm rails on your ships, how are you killing the really tough frigs like the Mercenary Wingman? Even webbed those 250mm rails aren't going to hit a frig inside 10km are they? My 4 light drones weren't enough, but my drone skills suck.
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Taerenius
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Posted - 2005.12.29 21:20:00 -
[250]
My question is why does everyone need 150mm rails?
I am using 4x250mm and 3x limos heavy launchers. Between the 3 launchers and 2 medium drones/1 light drone, plus a webifier, how is that not enough to take out close range frigates? My caracal is the ship I use most often and it can take out frigates from 1000m with heavies just fine, WITHOUT a webifier (I typically use a target painter though). Why would the Ferox have any problems with that setup?
Is there something I'm missing about Heavies against close range frigates? Sure the missiles typically do less damage up close but frigates have less hp anyway so they still go down in 2-3 volleys.
So, please let me know if 4x250mm (uranium) and 3x heavy launcher (with widowmaker) plus a webifier and 3 drones would still work on level 3 missions. I haven't done a L3 in my ferox yet but I fail to see how it would lose with that setup (especially with 2 hardeners and a large booster).
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Fusaiyuki
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Posted - 2005.12.29 22:37:00 -
[251]
Edited by: Fusaiyuki on 29/12/2005 22:38:55 Easy.
High: 5x named heavy launcher 2x Medium nos (for an extra-strong tank)
Medium: 1x AB 1x Medium booster (II if possible) 1x Booster amplifier 2x Hardeners (therm/kin or therm/EM)
Low: 3x PDS II, 1x Ballistic control
Heavy missiles take out any cruisers very quickly. For tanking you keep the hardeners on constantly, and use the booster to top up the shield if it begins to getlow. While the booster is off, the cap recharges ready for another spurt (the nos's are helpful here). 4 or 5 mediumm drones (Hammerhead are best) used to take out any frigates. Now, you need some better drone skills since you can only use 2, but with good skills they're as effective as before. Widowmakers are missiles of choice, they do good damage for shields are armour, and I run a lot of Serp missions. The PDS IIs really help. Anyway, now it ambles through L3 missions and smashes anything that gets in the way (my heavies hit at ~70km).
Combining an extenders with a booster is a bad idea, the extra hp doesn't actually help at all, it just acts as a slightly bigger buffer. Unless you wnat a passive recharging tank, it's much better to use what hp you have effectively. Oh, and large boosters may boost more, but they use up way too much cap. It's better to have a more gradual medium booster (amplified).
Fifteen blows to the back of your head // Fifteen blows to your mind |

Halada
|
Posted - 2005.12.30 00:19:00 -
[252]
Originally by: Fusaiyuki Edited by: Fusaiyuki on 29/12/2005 22:38:55 Easy.
High: 5x named heavy launcher 2x Medium nos (for an extra-strong tank)
Medium: 1x AB 1x Medium booster (II if possible) 1x Booster amplifier 2x Hardeners (therm/kin or therm/EM)
Low: 3x PDS II, 1x Ballistic control
Heavy missiles take out any cruisers very quickly. For tanking you keep the hardeners on constantly, and use the booster to top up the shield if it begins to getlow. While the booster is off, the cap recharges ready for another spurt (the nos's are helpful here). 4 or 5 mediumm drones (Hammerhead are best) used to take out any frigates. Now, you need some better drone skills since you can only use 2, but with good skills they're as effective as before. Widowmakers are missiles of choice, they do good damage for shields are armour, and I run a lot of Serp missions. The PDS IIs really help. Anyway, now it ambles through L3 missions and smashes anything that gets in the way (my heavies hit at ~70km).
Combining an extenders with a booster is a bad idea, the extra hp doesn't actually help at all, it just acts as a slightly bigger buffer. Unless you wnat a passive recharging tank, it's much better to use what hp you have effectively. Oh, and large boosters may boost more, but they use up way too much cap. It's better to have a more gradual medium booster (amplified).
I use a very similar setup and it's awesome. I haven't tried the new RMR missions though, so a heads up would help. I however use therm/kin 90% of the time.
I used to carry two medium boosters II, then 1 large II. I came back to 1 medium II and added a booster amplifier, which works better imho.
|

Halada
|
Posted - 2005.12.30 00:34:00 -
[253]
the ballistic control system is imho not needed and an extra PDUII would serve you better... launchers do not require any cap, and in case you run out, use the nos...
|

Jainna Pryde
|
Posted - 2006.01.06 21:33:00 -
[254]
My fitting for Ferox:
main gun array: 2x250mm 'Scout' Railgun ammo Uranium (34km atm) pin-point defense: 2xmedium beam laser I with Ultraviolet S missile battery array: 3x heavy missile launchers (several types of heavy missiles and defenders at disposal if needed) equipment: 1x10MN AB 1xlarge shield booster I 2xlarge shield extender I 1xshield amplifier EM 1xnanofiber internal structure I 3xpower diagnostic units I
I'm currently looking to replace some of the systems with tech II as soon as i get the skills needed and I want to replace one of the PDUs with a BCU. Works fine for me and i got no problems with lvl 3 missions at the moment.
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Rimme Ettakar
|
Posted - 2006.01.07 03:09:00 -
[255]
Originally by: Halada
Originally by: Fusaiyuki Edited by: Fusaiyuki on 29/12/2005 22:38:55 Easy.
High: 5x named heavy launcher 2x Medium nos (for an extra-strong tank)
Medium: 1x AB 1x Medium booster (II if possible) 1x Booster amplifier 2x Hardeners (therm/kin or therm/EM)
Low: 3x PDS II, 1x Ballistic control
Combining an extenders with a booster is a bad idea, the extra hp doesn't actually help at all, it just acts as a slightly bigger buffer. Unless you wnat a passive recharging tank, it's much better to use what hp you have effectively. Oh, and large boosters may boost more, but they use up way too much cap. It's better to have a more gradual medium booster (amplified).
I use a very similar setup and it's awesome. I haven't tried the new RMR missions though, so a heads up would help. I however use therm/kin 90% of the time.
I used to carry two medium boosters II, then 1 large II. I came back to 1 medium II and added a booster amplifier, which works better imho.
I've put in a Large Booster II, Large Shield Extender II, Target Painter (PWNT) - using heavies, the Target Painter makes a huge difference - and for RMR in Low i put in a gravimetric sensor (sacrificing a slot of PDU, which the Ferox doesn't really need) when boxing with the Guristas. Don't need the AB really for Ferox, it's a slow beast *anyway* and accelerates only slightly faster than a snail.
RE
|

Double TaP
|
Posted - 2006.01.08 07:21:00 -
[256]
npc/ mission running ferox:
5 tech 2 heavy launchers, 2 nos.
3 Large Shield Extender IIs, 2 active hardeners (can swich one of the extenders out for a targer painter pending on the mission. I have good missile skills and with the bcu and nos i dont have a hard time killing frigs at all. but whatever floats your boat)
2 bcu, 2 pdu IIs. Or 3 pdu, 1 bcu, etc.
will have 12-14k shields with this setup. This setup is slightly skill intensive, so if you can use t2 launchers, malkuths or limos are fine. also named extenders are good. this is just optimal. if you get a hold of bcu IIs that would be nice as well, but the setup is already tight on cpu. you decide
|

Drogarn Langlay
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Posted - 2006.01.09 01:05:00 -
[257]
My Ferox Fitting:
Battlecruiser lvl 3 and bad Gunnery skills i have 650k SP in Gunnery!!
5x 250mm Railguns (Antimatter, Iridium and Tungsten) 2x Assault Launcher (Bloodclaw for Guristas, Flameburst for Serpentis and Bloodraider, Sabretooth for Sanshas and Piranha for Angels)
1x Large T2 Shield Booster 1x Tracking Computer T2, Shield Boost Amplifier or Target Painter T2 as one pleases! 3x Hardener
2x Magnetic Field Stabilizer T2 or 1x Magnetic Field Stabilizer and 1x Signal Amplifier 2x Power Diagnostic or you have low skills 1x Power Diagnostics and 1x Reactor Control Unit
For Guristas 2x Ballistic Deflection T2, 1x Heat Dissipation T2 you have 88,9% Kinetic Resis with BC lvl 3 nice Tank Guristas have no Chance 
For Angels, Sanshas and Bloodraider 2x Invulnerabiltiys Field T2, 1x Photon Scattering T2! I have 74% EM Resi and Explosive 79%, Kinetic ca. 68% and Thermal ca. 62% Angels, Sanhas and Bloodraider is not a Problem!
For Serpentis use Gurista Fitting thats Optimal for this NPCs!
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Ctair Pilru
|
Posted - 2006.01.10 02:27:00 -
[258]
Is it viable to use a Ferox as a miner? Post fittings here.. ---------------
|

BuzzBuz
|
Posted - 2006.01.10 05:33:00 -
[259]
Originally by: Ctair Pilru Is it viable to use a Ferox as a miner? Post fittings here..
Use an Osprey and, if mining on your own, put your Ferox in a SS for fast retrieval in case of ore thieves/so called "macro hunters". -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ...One mans rubbish is another mans treasure... |

Kanatach
|
Posted - 2006.01.10 08:13:00 -
[260]
Edited by: Kanatach on 10/01/2006 08:13:33
Originally by: Kilwen Edited by: Kilwen on 10/01/2006 08:11:35 I swear im the only one that uses mt ferox as a railgun platform
I do to! w00t! :-) -- Kanatach
"Teamwork is essential; it gives the enemy other people to shoot at." - Murphy
"Experience enables you to recognize a mistake when you make it again." - Franklin P. Jones |

Justice Bringer
|
Posted - 2006.01.10 12:40:00 -
[261]
Originally by: Kanatach Edited by: Kanatach on 10/01/2006 08:13:33
Originally by: Kilwen Edited by: Kilwen on 10/01/2006 08:11:35 I swear im the only one that uses mt ferox as a railgun platform
I do to! w00t! :-)
Using your Ferox as a rail boat, while it may seem a good idea initially, actually leaves you in a position less able to tank as long as a Ferox used as a missile boat.
Railguns use cap, missiles don't, so all my cap will be used for running my shield booster. So my missile boat will be able to stay in a fight a lot longer than a Railox, and no matter how close the rats get, i'll always get the same damage output, where rails will miss once enemies get close, unless you fit blasters.
If i want rails, then there's nothing better for me than my Brutix, currently running 6 x named neutrons 
Justice 
|

Ctair Pilru
|
Posted - 2006.01.11 03:07:00 -
[262]
Originally by: BuzzBuz
Use an Osprey and, if mining on your own, put your Ferox in a SS for fast retrieval in case of ore thieves/so called "macro hunters".
Appriciate the answer, I thought I would be flamed tbh.
Yeah, I figured the +20% yield per cruiser level was much more desirable  ---------------
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Greyshadow
|
Posted - 2006.01.11 14:19:00 -
[263]
Edited by: Greyshadow on 11/01/2006 14:19:52
Ok been doing lvl3 missions in my ferox and can solo them now with the following setup:
High 3 x Heavies (named) 2 x Assault (named) 2 x Med nos
Med 3 x Invulnerability field 2 x Large Extender II
Low 1 x Warp Stab 1 x FB5 2 x PDU
That allows you to tank and with good skills in your cap department your cap should be completely fine for well over 10 mins, nos is there just incase, could even be replaced if you want more damage output. The FB5 helps with the resistance and I personally find it very handy.
"Now you see me, now you don't!" |

Cade Morrigan
|
Posted - 2006.01.11 15:36:00 -
[264]
Originally by: Greyshadow High 3 x Heavies (named), 2 x Assault (named), 2 x Med nos Med 3 x Invulnerability field, 2 x Large Extender II Low 1 x Warp Stab, 1 x FB5, 2 x PDU
There is no reason to get so fancy with the Nos and the Invuln fields, you should just fit shield hardeners and save yourself the cap. That way you will never need the nos and can use those high slots for dealing damage. The 5xHeavy launcher + 2xrail builds with passive shield tanks are going to outdamage your build and be just as durable, while never having any risk of running out of cap. For missions with NPCs dealing a wide variety of damage, 2xHardeners and 1xInvuln works very well.
|

Greyshadow
|
Posted - 2006.01.11 16:24:00 -
[265]
I'll have a try of that but I've discovered I don't need the nos really have good skills in the cap department but I'll try what you say. Cheers
"Now you see me, now you don't!" |

Youlla
|
Posted - 2006.01.11 16:35:00 -
[266]
I do level 3's in my Ferox. Only one I really have trouble with is Black Market Hub. I use this setup:
Hi: 5x250mm IIs (used to be Prototype), 2xSV-2000 Assaults Mids: 10MN AB II, Med Shield Boost II, 2xSpecific Hardeners, 1xMed Shield Extender II Lows: 4xPDU IIs.
Sometimes I swap the AB for a 3rd Hardener if needed.
Works really well against NPCs, but I got caught in a 0.4 system by a player rat the other day and he took me out in that setup. (I've mostly replaced everything now). It didn't help that all the enemies in the complex I was in aggroed me during the fight though.
Was also my first PVP fight.
|

Greyshadow
|
Posted - 2006.01.11 17:31:00 -
[267]
Originally by: Cade Morrigan
Originally by: Greyshadow High 3 x Heavies (named), 2 x Assault (named), 2 x Med nos Med 3 x Invulnerability field, 2 x Large Extender II Low 1 x Warp Stab, 1 x FB5, 2 x PDU
There is no reason to get so fancy with the Nos and the Invuln fields, you should just fit shield hardeners and save yourself the cap. That way you will never need the nos and can use those high slots for dealing damage. The 5xHeavy launcher + 2xrail builds with passive shield tanks are going to outdamage your build and be just as durable, while never having any risk of running out of cap. For missions with NPCs dealing a wide variety of damage, 2xHardeners and 1xInvuln works very well.
Well tried your setup, theres not alot different need to check the cap drain though.
Mine: EM = 56.7% Ex = 82.6% Kin = 74% The = 65.3%
Your: EM = 66.3% Ex = 74.2% Kin = 61.3% The = 73%
What would you say was better?
"Now you see me, now you don't!" |

Erris Veloce
|
Posted - 2006.01.11 17:42:00 -
[268]
did the ferox drone bay get nerfed or what?
I can only hold 5 light drones.
I see people with 8 lights etc.
what gives?
|

Miko Kiyan
|
Posted - 2006.01.11 18:10:00 -
[269]
Originally by: Erris Veloce did the ferox drone bay get nerfed or what?
I can only hold 5 light drones.
I see people with 8 lights etc.
what gives?
With the drone changes, the Ferox's bay went from 50 m3 to 25 m3. Thing is, though, that 5 light drones post-RMR will out-damage 5 medium drone pre-RMR so long as you've trained at least one level of Drone Interfacing--light drones *now* do 7.5 damage and medium drones *used* to do 8 damage. With multiple levels of that and Combat Drone Operation, 5 light drones now do considerably more damage than 5 medium drones before.
Anyhow, here's current Ferox setup. I keep tweaking it, but this is what makes me happy these days:
HI 5x Heavy Launcher (best you can fit) 2x Medium Beam Laser II w/XRay S (I was using Medium Pulse IIs w/Scorch S, but tech II crystals die out pretty fast)
MED 1x 10MN AB (For combat, you don't *normally* need to even move in a Ferox, but I pick up cans as I'm killing and I don't like coming back in another ship to loot) 1x Medium Shield Booster II 2x Invulnerability Field II 1x Large Shield Extender II
LOW 1x Internal Force Field Array (11.5% shield resistances--best damage control aside from tech II, which no one has the BPO for as far as I know. At least, I've never seen any for sale) 2x or 3x Power Diagnostic System II 1x Local Hull Mod Nanofiber Internal Structure (if I'm not using a 3rd PDS and because I like speed/agility)
DRONES 5x Hobgoblin I (II eventually)
With my skills, I can run the Invul Fields and AB forever and sit at about 73% cap. When not running the AB, I can run the Invul Fields and the medium booster II, not forever, but for a damned long time, and certainly longer than you'll need to in any level 3 mission, so long as you're doing it right.
Now, granted, my damage output isn't that great, but I don't try to finish missions super-fast. I honestly don't think one or two BCSs make that much of a difference on a Ferox.
|

qztknmqmz
|
Posted - 2006.01.11 19:31:00 -
[270]
Edited by: qztknmqmz on 11/01/2006 19:35:22 Edited by: qztknmqmz on 11/01/2006 19:34:16
Originally by: Miko Kiyan
Now, granted, my damage output isn't that great, but I don't try to finish missions super-fast. I honestly don't think one or two BCSs make that much of a difference on a Ferox.
Download and use the ship fitting tool. You'll be surprised at the difference 3 x BCS 2 will make.
Your setup is cap heavy and would look better like this:
mids 2 x invuln fields 3 x large shield extender 2
lows Great damage 3 x bcs 2 1 x shield power relay
or
low damage, uber tank 3 x shield power relay 1 x pdu 2
Ship fitting tool. Worth the effort.
|

Miko Kiyan
|
Posted - 2006.01.11 20:09:00 -
[271]
Originally by: qztknmqmz Your setup is cap heavy and would look better like this:
mids 2 x invuln fields 3 x large shield extender 2
lows Great damage 3 x bcs 2 1 x shield power relay
or
low damage, uber tank 3 x shield power relay 1 x pdu 2
Ship fitting tool. Worth the effort.
It definitely is cap-heavy, and most times I don't even use 25% what's available. However, I like to be on the safe side, especially since, after the most recent patch, I've been getting new (to me) missions, so I don't know what to expect.
Your set up is definitely good, but wouldn't work for me, because I never fly without an AB, and I usually fit the nano. Reason being is that I always pick up all loot (and some of these missions have a ton of it), because it's my only source of minerals and I hate the thought of that one can I don't check out having a Local Hull Mod expander or the like. Picking up loot at 180 m/sec just doesn't do it for me, and I don't like docking and coming back in another ship.
As far as damage output vs. tanking, the question is whether it's better to kill the enemy faster while possibly worrying about your defense, as opposed to killing them slower but not even flinching at their damage output. There's no definite answer to that question since it's all situational. Myself, I nearly always go heavy on defense, in this game and most others. Probably has something to do with me as a person. :)
|

Taerenius
|
Posted - 2006.01.11 20:28:00 -
[272]
Anyone have an opinion on using 2 shield recharger II's on a ferox instead of a shield booster + shield boost amplifier? I don't have the math done but how would the shield recharge rate of the following 3 setups compare to each other:
Large shield booster II, shield boost amplifier I
large shield extender II, shield recharger II
shield recharger II, shield recharger II
If the LSE + shield recharger, or the 2 shield recharger setups could be as viable for shield repair as a shield booster + amplifier, then it seems to me that a ton of capacitor can be saved using that setup.
|

Kelhund
|
Posted - 2006.01.11 20:48:00 -
[273]
on my Ferox I use a T2 shield recharger, large named expander, therm and kin hardeners and a gravimetric ECM. Could tank a BS spawn in 0.0 easy, and was working great against 2 PVP inties too, till they locked me down and killed me after about 10 minutes
Oh well, just means I"ll have to keep tweaking, but thats a good passive setup to run.
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Taerenius
|
Posted - 2006.01.11 20:51:00 -
[274]
What about a large shield booster II, shield boost amplifier, and in a low slot a shield power relay II? That could replace my RCU since it gives +10% pg, plus it gives a 35% cap regen bonus at the expensive of 27.5% shield regen. Seems to me that with that cap regen bonus i could leave a large shield booster II running for a looooooong time.
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Cade Morrigan
|
Posted - 2006.01.11 21:11:00 -
[275]
Originally by: Greyshadow Well tried your setup, theres not alot different need to check the cap drain though.
Mine: EM = 56.7% Ex = 82.6% Kin = 74% The = 65.3%
Your: EM = 66.3% Ex = 74.2% Kin = 61.3% The = 73%
What would you say was better?
Your resists should be tailored to who you are fighting. I put on a thermal and a kinetic hardenerr when i fight guristas, EM and Expl not being important. When fighting Mercenary commanders and WIngmen i put on EM and Thermal, etc. Check out www.evegeek.com, they have a link in the sidebar telling you which damage is dealt by each npc.
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Ctair Pilru
|
Posted - 2006.01.11 23:46:00 -
[276]
Whats the minimum SP you guys recommend I have before buying my Ferox? Any skills needed besides the obvious ones? (I already know I need the ones that the fittings require :P ) ---------------
|

Gummi75
|
Posted - 2006.01.16 04:56:00 -
[277]
High 3x 250mm rail 2x assault launser 2 hevy launcer
Med 1x Large Shield boost II 3x Hardeners 1x 10mn Afterburner II
Low 2x PDU II (adjust as skills need) 1x BCU 1x Mag stab
|

Justice Bringer
|
Posted - 2006.01.16 05:37:00 -
[278]
Originally by: Youlla I do level 3's in my Ferox. Only one I really have trouble with is Black Market Hub. I use this setup:
Hi: 5x250mm IIs (used to be Prototype), 2xSV-2000 Assaults Mids: 10MN AB II, Med Shield Boost II, 2xSpecific Hardeners, 1xMed Shield Extender II Lows: 4xPDU IIs.
Sometimes I swap the AB for a 3rd Hardener if needed.
Works really well against NPCs, but I got caught in a 0.4 system by a player rat the other day and he took me out in that setup. (I've mostly replaced everything now). It didn't help that all the enemies in the complex I was in aggroed me during the fight though.
Was also my first PVP fight.
Sorry to hear you got attacked.
Missiles provide better protection and damage on a Ferox and since they use 0 cap also make it more durable .
If you solo in low sec then I'd suggest that missiles, including FOF, are better.
My setup:
High: 5 x Arb Heavy, 2 x med nos II
Med: AB II, Lrg Booster II, amp, EM, target painter II
Low: 2 x bcu, 2 x pds II
Drones: 5 x warrior
With my skills I can tank all lvl 3 missions including Spy Stash, Black Market, Extravaganza, Portal to War, and Mordus Headhunter.
All my cap is for my booster and with the amp I get good use from my cap.
As I said before, for rails I use my Brutix, missiles in my Ferox.
Justice 
|

Ivan Ark
|
Posted - 2006.01.16 21:56:00 -
[279]
I have seen quite a few posts regarding passive tank setups. I'm new to Eve and have a couple questions regarding these setups.
First let me post my current Ferox setup.
Hi-Slots 3xHeavies 2xAssault 2x150 rails
Mid-Slots 3xLarge Extenders 1xMedium Booster 1xCap Recharger
Low-Slots 2xPDU 2xBCS
I'm trying to create a passive tank and I am unsure what the best setup for my slots would be. While I like this setup, I'm not quite sure it is efficient for what I am trying to accomplish.
I've seen a lot of passive tank setups that use extenders + 2x dmg specific "hardeners". As a passive tank should those actually be hardeners or amplifiers? Are shield power relays efficient on a passive tank or are they better suited for an active shield tank? Am I better off dropping the 2 assaults for heavies? Do I remove the 2 rails add use nos on a passive setup or is that mainly to help on an active shield tank?
Lot of questions I know. Thanks for the help ;>
|

Porter Hadlend
|
Posted - 2006.01.16 23:21:00 -
[280]
I'll be honest with you. It seemed great to me at first, passively tanking, being cap independant.
The longer I tried it, the less practical it turned out to be for my own ends. Now I have no doubt that it does work, and you definately can take a punch, but for me I found the versitility of an active tank is more effective for me, not to mention much nastier if I end up in a PvP scenario. -------------- Porter Hadlend
Round 2. |

Ory'hara
|
Posted - 2006.01.17 01:25:00 -
[281]
I think that the passive-shield setup is the best one to possibly use for missions. If you're like me, and regularly have lag, then a passive setup's value is doubled.
Here's what I use for level 3 missions. This setup can easily tank all level 3s. The only mission I've had to warp out on with this setup is part 3 of 'technological secrets'.
Highs: 5 * Heavy launchers 2 * Light laser turrets (no ammo to carry)
Meds: 1 * 10 MN AB 2 4 * Large shield extender 2
Low: 2 * Ballistic Control System 2 * Shield Power Relay.
With my current (average) skills, that gives me 13253 shields with 544 recharge time. It can absorb an amazing amount of damage both in total, and continuously, with no cap usage.
|

Ory'hara
|
Posted - 2006.01.17 02:06:00 -
[282]
Originally by: Ivan Ark First let me post my current Ferox setup.
This setup seems like a 'semi-passive' setup - Not good for much, I'm afraid.
Originally by: Ivan Ark I've seen a lot of passive tank setups that use extenders + 2x dmg specific "hardeners". As a passive tank should those actually be hardeners or amplifiers? Should I drop the cap charger and med booster for 2xhardeners or amplifiers?
I guess it depends on how strict a definition of 'passive' you decide to go. A strict 'passive' setup does not use any cap to work, so passive hardeners are out. Personally, I don't think that hardeners or amplifiers 'work' in a passive setup.
Take Kinetic Damage. A 50% hardener will increase your resistance by about 20%. This means that you can absorb 20% more 'hits'. However, using a large shield extender 2 in that slot will increase your total shielding by more than 20%, thus allowing your to take more than 20% worth of 'hits', and increases your shield recharge rate to boot.
The only hardener I'd consider using would be an EM hardener, if I know that I'll be facing large amounts of EM damage.
Originally by: Ivan Ark Are shield power relays efficient on a passive tank or are they better suited for an active shield tank?
Shield Power Relays are only for passive setups. Using them for an active setup is madness, as they totally trash your cap recharging ability. They work great for passive setups.
Originally by: Ivan Ark Am I better off dropping the 2 assaults for heavies?
Depends on your missile skills. If your missile skills aren't hot, then assaults will probably help you better for level 3 missions. Once you get 'Guided Missile Precision' and 'Target Navigation Precision' up a few notches, you can discard the assaults.
Originally by: Ivan Ark Do I remove the 2 rails add use nos on a passive setup or is that mainly to help on an active shield tank?
NOS's are more for active setups, but can work fine for passive setups. A more evil combination is to use a NOS and an energy neutraliser. The NOS can feed the neutraliser, and the neutraliser will brutalise an opponent's cap.
|

Hubbins
|
Posted - 2006.01.17 05:16:00 -
[283]
Here is my setup. Might not be the best but it works for me.
5*Heavy 1 1*Dual 150 carbine 1*Med Nos "knave"
1*large booster 1 1*boost amp 1 1*10MN AB 1 2*named hardeners (EM,Therm)
3*PDU 1 1*BC 1
|

Ivan Ark
|
Posted - 2006.01.17 05:39:00 -
[284]
Thanks for the help. That cleared up quite a few questions I have.
|

voguemeister
|
Posted - 2006.01.17 20:49:00 -
[285]
Edited by: voguemeister on 17/01/2006 20:50:11 Edited by: voguemeister on 17/01/2006 20:49:45 After taking much advice from this forum and many tests of them i believe i have found a ace tanking setup for lvl3 missions.
High: 5x t2 Heavy launchers, 2x t2 150 Rails Med: 1x t2 large shield booster, 2x t2 large shield extender, 2x mission specific hardners. Low: 1x t2 PDU, 1x t2 BCU, 1x Nanoelectrical co-processor l, 1x wcs
Very expensive setup but i have 9125 shield hit points and dont get under 50%, even when i dont fire back to get the rats close so i dont have to go far for loot I also may change the wcs for another bcu (if i have the cpu) for more damage although im hitting for an avarage of 190.
Pleas give your opinions on this setup
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Alerce
|
Posted - 2006.01.17 22:30:00 -
[286]
Well still having fun with my railgun ferox, then again, got a lot of fitting and rail skills. Anyway, i am barely ever tanking with it really. With a lot of skills, your cap is really no problem at all anymore.
Personally i find the missile ferox the best choice for people, that dont want to put a lot of skills in railguns or/and dont have that many fitting skills yet to be efficient enough.
PS: anyone got a damage log parser still? lost mine and cant find good one back.
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Erythron
|
Posted - 2006.01.17 23:41:00 -
[287]
I've tried looking all over, but I can't figure out what a PDU is... any help?
|

Kaylana Syi
|
Posted - 2006.01.18 00:09:00 -
[288]
Originally by: Erythron I've tried looking all over, but I can't figure out what a PDU is... any help?
Power Diagnostic Unit
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.01.18 00:09:00 -
[289]
5 Heavy Launchers, 2 x small laser beam IIs
AB, Large Shield Booster II, Target Painter, 2 Invuln Fields
3 PDU IIs, 1 Ballistic
5 small drones
Originally by: "Oveur" I don't react to threats any better than you do
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Effingood
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Posted - 2006.01.19 15:06:00 -
[290]
Edited by: Effingood on 19/01/2006 15:06:59 The now dated log analyser can be found at http://eve.mondespersistants.com/index.php?page=articles&idart=40 or just g**gle for eve combat log analyser (yes its with an 's' )
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Medger
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Posted - 2006.01.19 18:21:00 -
[291]
Originally by: Miko Kiyan
DRONES 5x Hobgoblin I (II eventually)
Why Hobgoblins? I'm a drone newb. Also, I see the skills for race specific drones but none of them seem race specific. Are the racial ones rare?
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Arakasai
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Posted - 2006.01.19 18:24:00 -
[292]
I Passive Tank select Level 4 missions with corp mates in my Ferox. Usually there are 3 of us in Battle Cruisers. My setup is somewhat flexible depending on the mission but this is the most used setup lately.
High ---- 5x SX2000 Heavy Missile Launchers 2x 350mm Prototype Railguns
Medium ------ 3x Shield Extender II 2x Active Hardener II (rat specific or Invul)
Low --- 2x PDU II 2x BCU II
This gives me just over 13500 shield strength. I have played around with adding an additional Extender vs the Active Hardener and I believe that the Active Hardeners are more useful. I should really do the math however :) Since I am Caldari this usually means Gurista ... Active Kinetic Hardener II and Active Thermal Hardener II.
If I cannot sustain the damage long enough to whittle down the crowd, or there are sentry III guns (Vengance for example) then I will switch out my low slots to Shield Relay I to up my passive regen from about 60/s to 90/s. That usually does the trick.
I played around with NOS a little and found it to be ineffective so I have switched back to railguns.
I think I will go play with Quickfit and do some math regarding that additional Shield Extender or perhaps two :)
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Nanners
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Posted - 2006.01.20 10:39:00 -
[293]
Edited by: Nanners on 20/01/2006 10:41:34 Edited by: Nanners on 20/01/2006 10:39:35
Originally by: Medger
Originally by: Miko Kiyan
DRONES 5x Hobgoblin I (II eventually)
Why Hobgoblins? I'm a drone newb. Also, I see the skills for race specific drones but none of them seem race specific. Are the racial ones rare?
They have the highest damage multiplier and more HP than Warriors--Hobgoblins and Warriors are the only two I ever use. Assuming Combat Drone Operation and Drone Interfacing effect drones' damage multiplier instead of just the base damage (can't tell until they let us see our drones' skill-modified info), like Surgical Strike does for guns, these skills give Hobgoblins just that much more damage over drones with with lower damage multipliers. However, they do thermal damage, so they might not always be the best depending on what you're fighting, but I figure it mostly evens out for the reasons I mentioned above.
Warriors, on the other hand, are good because they're faster (the fastest), so they tend to get hit less if they do get attacked, but so long as you can avoid the bug where your drones travel at 10 m/sec, make sure your targets are already aggroed on you, and exercise good control over your drones as soon as they kill something, they shouldn't get attacked at all. This doesn't always work out, of course.
As far as the race-specific drone skills, those are used for tech II drones.
Edit: Nanners is Miko's alt.
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Terrapin
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Posted - 2006.01.20 10:42:00 -
[294]
Originally by: Kaylana Syi
Originally by: Erythron I've tried looking all over, but I can't figure out what a PDU is... any help?
Power Diagnostic Unit
It's called a power diagnostic system now, but it used to be called a power diagnostic unit, that's why people still refer to it as a PDU. |

Halada
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Posted - 2006.01.22 11:11:00 -
[295]
Originally by: Arakasai Edited by: Arakasai on 19/01/2006 20:58:36 I Passive Tank select Level 4 missions with corp mates in my Ferox. Usually there are 3 of us in Battle Cruisers. My setup is somewhat flexible depending on the mission but this is the most used setup lately.
High ---- 5x SX2000 Heavy Missile Launchers 2x 250mm Prototype Railguns
Medium ------ 3x Shield Extender II 2x Active Hardener II (rat specific or Invul)
Low --- 2x PDU II 2x BCU II
This gives me just over 13500 shield strength. I have played around with adding an additional Extender vs the Active Hardener and I believe that the Active Hardeners are more useful. I should really do the math however :) Since I am Caldari this usually means Gurista ... Active Kinetic Hardener II and Active Thermal Hardener II.
If I cannot sustain the damage long enough to whittle down the crowd, or there are sentry III guns (Vengance for example) then I will switch out my low slots to Shield Relay I to up my passive regen from about 60/s to 90/s. That usually does the trick.
I played around with NOS a little and found it to be ineffective so I have switched back to railguns.
I think I will go play with Quickfit and do some math regarding that additional Shield Extender or perhaps two :)
This is the setup for the win ! I replaced a PDU to a Internal Force Field Array which gives an extra 15% to shields ...
I also make sig for ISK. Contact me in game! |

Halada
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Posted - 2006.01.22 22:41:00 -
[296]
Something isn't right here...
with 3xextender II I get 9425 shield... using 2xpower relays I I get a 512sec recharge rate, so 18.4p/s .... so how do you get 90/s recharge rate???
I also make sig for ISK. Contact me in game! |

Miko Kiyan
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Posted - 2006.01.22 23:40:00 -
[297]
Originally by: Halada Something isn't right here...
with 3xextender II I get 9425 shield... using 2xpower relays I I get a 512sec recharge rate, so 18.4p/s .... so how do you get 90/s recharge rate???
Your recharge rate, both for shields AND cap, is curved. When you're at max cap/shields or very low cap/shields, your recharge rate is relatively low. The sweet spot is somewhere around 40%. Just hover your pointer over your shields when they're pretty low and you'll see. Ever notice how you can hang at, say, 40% shields for a LONG time compared to how long it took you to GET to 40% shields?
Knowing this is really good if you use a shield booster (I know you don't, but anyway) because it saves you a lot of cap. When I was a newbie, I always tried to keep my shields at 90% or so and I'd run out of cap. Letting them get to the sweet spot and keeping them there allows you to tank a LOT longer.
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Halada
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Posted - 2006.01.23 00:01:00 -
[298]
so how can you know which kind of recharge rate youll get???
I also make sig for ISK. Contact me in game! |

Halada
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Posted - 2006.01.23 00:43:00 -
[299]
Originally by: Arakasai Edited by: Arakasai on 19/01/2006 20:58:36 I Passive Tank select Level 4 missions with corp mates in my Ferox. Usually there are 3 of us in Battle Cruisers. My setup is somewhat flexible depending on the mission but this is the most used setup lately.
High ---- 5x SX2000 Heavy Missile Launchers 2x 250mm Prototype Railguns
Medium ------ 3x Shield Extender II 2x Active Hardener II (rat specific or Invul)
Low --- 2x PDU II 2x BCU II
This gives me just over 13500 shield strength. I have played around with adding an additional Extender vs the Active Hardener and I believe that the Active Hardeners are more useful. I should really do the math however :) Since I am Caldari this usually means Gurista ... Active Kinetic Hardener II and Active Thermal Hardener II.
If I cannot sustain the damage long enough to whittle down the crowd, or there are sentry III guns (Vengance for example) then I will switch out my low slots to Shield Relay I to up my passive regen from about 60/s to 90/s. That usually does the trick.
I played around with NOS a little and found it to be ineffective so I have switched back to railguns.
I think I will go play with Quickfit and do some math regarding that additional Shield Extender or perhaps two :)
How did you get 13500 Shield HP ???
I also make sig for ISK. Contact me in game! |

Hugh Ruka
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Posted - 2006.01.23 01:53:00 -
[300]
Originally by: Halada Something isn't right here...
with 3xextender II I get 9425 shield... using 2xpower relays I I get a 512sec recharge rate, so 18.4p/s .... so how do you get 90/s recharge rate???
I have about 9700 shields with 2 extenders and one 3% implant. However, your shield recharge is not linear. The peaks is (hp/recharge rate)*2.4 this is at about 32-35% shields. So your peak recharge is 44.16. ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well ... |

Arakasai
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Posted - 2006.01.23 19:00:00 -
[301]
Edited by: Arakasai on 23/01/2006 19:04:01 Factors: Shield Management: 5 3% Shield HP implant
Base Shield Ferox Base Shields: 3150 Shield Management 5: 3906.25 Implant: 4023.438 First PDU: 4224.61 Second PDU: 4435.84
Shield Extenders Shield Extender II: 2100 Shield Management 5: 2625 Implant 2703.75 First PDU: 2838.938 Second PDU: 2980.884
Base Shield + 3x Shield Extender II 4435.84 + 3 x 2980.884 = 13378.49
Peak Recharge in this configuration: 53.27/s
As often as not, I'll toss in another PDU as well when I am worried about tanking the damage or move to 3x Shield Relay, 1xPDU. Then the numbers change a little bit.
The Shield HP floats between 11500 to 13500 ish and the recharge rate climbs to as high as late 90/s ish.
I will also pull a Shield Extender II and toss in an AB where I need speed over tanking ability (e.g. Drone missions or elite frigate missions). This swapping of configuration is for level 4 missions. For level 3 missions I can pretty much run the following setup with no changes:
Medium ------ 2x Active Hardener II 2x Extender II 1x AB II
Low --- 2x BCU 2x PDU
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Brackun
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Posted - 2006.02.02 08:47:00 -
[302]
Edited by: Brackun on 02/02/2006 08:48:16 I'm assuming you need Shield Upgrades lvl 5 and Advanced Weapon Upgrades lvl 4 to fit those 3 large extender II's?
Edit: You don't actually mention what size extenders you're using, but now I see they're probably actually mediums, whoops =)
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Amarrrrr
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Posted - 2006.02.02 13:45:00 -
[303]
Edited by: Amarrrrr on 02/02/2006 13:50:31 Shield Extender II: 2100, those are large ones.
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Arakasai
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Posted - 2006.02.02 20:01:00 -
[304]
Edited by: Arakasai on 02/02/2006 20:03:26 Large Shield Extender Tech II
Required Skills: Shield Upgrades IV
And no, I have Weapon Upgrade IV with no advanced Weapon Upgrade skill currently.
You do not generally have a powergrid issue with a missile boat. It just requires a certain number of PDUs which ultimately assist in the passive tank by increasing the shield HP and decreasing the Shield regen time. Not as good as other mods but still quite benefical.
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Brackun
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Posted - 2006.02.03 14:09:00 -
[305]
Do you have Shield Operation 5 aswell?
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Arakasai
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Posted - 2006.02.03 17:08:00 -
[306]
Currently only 4. In all honesty, most of my appropriate skills are at 4. I am current concentrating on getting my Navigation skills up to 4. Then I will move to getting my cap related skills to 4. Then on to getting my higher level missiles skills to 4.
5 is something I consider a lot before I move to it. Basically because you can generally a skill from 1 to 4 for the same that it costs to take a single skill from 4 to 5 :)
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ShyGon
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Posted - 2006.03.25 14:43:00 -
[307]
it seems T2 parts are a must, eh?
I am using the ebst T1 parts I can afford, but especially Massive Attack stages 3+4 bring me down superquickly 
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Thayder
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Posted - 2006.04.25 23:55:00 -
[308]
I have read through this very lengthy thread and i have afew things to say.
This may ruffle some feathers but why the 2x and 3x hardeners, a hardener increases your overall shield tank by 1/4 of its percent, even assuming you take only that damage type it still isnt worth it. A second large extender will increase your defenses by around 50%. Not to mention that extenders essentially give you a free damage recharge per second boost of the same ammount. Yes indeed with other modules supporting it...cap usage...boosters..blah blah, we all know the arguments. Im just saying that if it comes down to another resistance module or another extender, please run the numbers.
Okay im off my soap box. My setup flies through L3 missions, but they were cake in my moa too so dont get too excited.
5x Heavy Missiles 2x Med Nos
2x Large Extender 1x Med Boost II (or better if you can fit it) 1x Invuln 1x 10M AB
3x PDU 1x Ballistics control
Light drones
Insert named and tech II as your budget can afford. This setup allows you to be such a cap *****. Running all active modules at once takes a very long time to run dry, and as long as your nos targets arent dry you never will be. Its a well rounded setup, designed to go against anything. I love passive hardeners and ecm but they just didnt have a place here. Let the frigs come to you, nos and drone em while you long rage bombard anything larger. Keep at range if you wish or charge those pesky spam kings and nos em for a while.
I have been thinking that a properly setup Ferox, with skills, may work out well with 5x blasters, nos, web, ecm burst, and a microwarp drive could proove quite effective- and a pvp shocker. The problem is there is no decent way to get the speed up there, the best solution I have is excellent pertinent skills, little tanking (lots of powergrid, thus the ecm and web), 100M AB and injectors. Tech II blasters and a wep upg a must really, hard core offense. It would be worth looking into...
Oh one last thing about those nos: they use less ship resurces than rails-means better modules can be fit. That was the original reason I started using them at all.
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Cade Morrigan
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Posted - 2006.04.26 00:06:00 -
[309]
Originally by: Thayder I have read through this very lengthy thread and i have afew things to say.
Congrats on wasting so much time on reading such old posts :)
Quote: Oh one last thing about those nos: they use less ship resurces than rails-means better modules can be fit. That was the original reason I started using them at all.
If you mounted Nos so as to "use less ship resources" you might as well just leave the slots empty. Nos are just about as useful for L3 missions as empty high slots would be.
-= Save the Gila! Fix its grid and cpu! =-
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Janey T'gahl
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Posted - 2006.04.28 13:21:00 -
[310]
Edited by: Janey T''gahl on 28/04/2006 13:22:59 Edited by: Janey T''gahl on 28/04/2006 13:21:48 Sorry for posting in an old topic, but I've got a question for you all. Is it worth sacrificing an 10mn AB for another Cap recharger? Already got one, here's my current setup. Bare in mind that I'm new to Eve :P
Hi-slots:
2x 250mm Compressed Coil Gun I (AM and Iridium) 5x XR-3200 Heavy Missile Bay (Havoc, Scourge, Widowmaker)
Med-slots: 1x Medium Shield Booster I 1x Shield Boost Amplifier I 1x Large Shield Extender I 1x Cap recharger 1x Well, pondering wether to mount a 1mn AB or another Cap Recharger here, or maybe another shield extender? Plix help! :P
Lo-slots:
4x PDS (PDU) I
Don't have skill enough to get any T2 atm, but I'm working on it.
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Balid
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Posted - 2006.05.24 12:30:00 -
[311]
Hi
Im using 5x malkuth heavy launchers with no guns atm 3x hardeners and 2x large shield extenders 3x PDU 1's and 1 BCS
I keep getting totally ruined by the lvl 3 missions, i have about 850,000 skill points, waht am i doing worng? should i go back to lvl 2 missions and get some higher skills?
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Thayder
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Posted - 2006.05.25 21:05:00 -
[312]
Make sure youre using the right type of hardeners for the target, and dump a hardener for a shield boost. Whats the point in having cap if you dont use it eh? Oh, also using the right type of missile damage (almost always gonna be kin) will help alot. Thats about how many skill points that help me fight as well...those pesky learning and mining skills suck up alot of time.
Well the ol ferox is becoming quite amusing in 0.0 as of late. You should see the looks on peoples faces when you have good maneuvering skills, an ss-nano and some wcs in the lows. Oh and for mission running or pvp its great fun to have repair drones. They wont help you as much as t2 drones, and the repairers will always be in scooping range. PvPers hate it when they have to relock your drones. hehe.
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Aladari Selhura
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Posted - 2006.08.10 17:24:00 -
[313]
Mine curent setup for lvl 3 missions HI slots 5 Arbalest heavy launchers 2 tractor beams MED slots 2 large shield extenders II one passive shield hardener (rat specific primary damage) 2 active shield hardeners (rat specific prim/sec damage) LOW slots PDU II x1 BCU x2 of any kind, but curently running 2 pandemoniums ( more expencive tthen ship ) Internal force field aray I Had no issues on neither missions, cap is stable, shields ten to get on harder missions to 50%-60% down, but then regeneration kicks in and holds there, damage output is nuff good to take out even 300k+ rat in "Iportant storyline missions" , and holds it's own superbly even when faced with 4 to 6 120-150k cruisers and their frigate escorts. But add some drones for those pimped frighs, and always take out possible warpscram frigs, just to be on safe side 
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Borasao
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Posted - 2006.08.10 17:45:00 -
[314]
I've run a few different setups:
MissileRox: 5x Heavies, 2x Heavy Neutron Blasters RailRox: 5x 250mm Rails, 2x Assault Launchers
The mids are two types: 2xLSE2, 3x Active Hardners (usually 1xinvuln, and 2x specific per mission) The other is: 3xLSE2, 1xinvuln, 1xSmall shield booster2
The lows are always: 4xPDU
The passive tank gives about 42/s peak with good resists (usually equating to around 200dps tanked with no problem). The active one is about 90/s peak, since you can run the small booster forever, but lower resists. On the MissileRox, the blasters are loaded with thorium and are used to take out frigates (faster tracking than 150mm rails) and with BC3 and thorium, the optimal+falloff is about 11k, iirc. I've experimented with the passive setup with this replacing one of the hardeners with a webber. I can do every L3 mission I've ever gotten without warping out with the passive tank. I haven't tried the active one in many missions because I just heard about that setup recently and I've been running L4s (in a Raven) for a couple months now so no desire to go back to L3s really.
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Apprehension
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Posted - 2006.09.05 09:27:00 -
[315]
I`m thinking about ferox setup just need few more skills for it. HIGH 5x Heavy Limos ( T2 When i get skills) 2x Med Nos
MID 3x T2 Shield Extenders 2x Inv Fields (T2 when i get skills)
LOW 1x BCUII 3x PDSII
Drones : Hobgoblins
Such setup should give me a nice shield hp + recharge rate. Cap shouldnt be a problem too. Also one question in terms of guns I`m total newb and I was thinking about puting 2 guns to take down frigs fast. Tho I have no idea which ones do best against frigs.
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kill0rbunny
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Posted - 2006.09.18 07:28:00 -
[316]
Edited by: kill0rbunny on 18/09/2006 07:29:09 My Setup:
5 Named Missile Launchers 2 Small Tractor Beams 4 Large Shield Extenders II 1 Invulnerability Field 4 Shield Power Relays 5 Hobgoblin Drones
I get a Shield Recharge Rate of over 70 with normal skills. I can solo any Level 3 Mission afk. Nearly too easy to do. Stage Aggression in Angel Extra is a Joke.
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CaptainOkuna
New Generetion New Eve Order
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Posted - 2006.09.18 16:35:00 -
[317]
Edited by: CaptainOkuna on 18/09/2006 16:45:42 Setup 1 (where I started L3's with): 5 x Best 'Named' Heavy Launchers 2 x Small Tractor Beams (lotta moving about in L3 missions) 2 x Rat Specific Active Hardeners + 2 Large Shield Extenders 1 x M51 Regen thing that boosts shield recharge rate at the expense of shield capacity 2 x BCU & 2 x Shield Flux things
Didnt have a problem with anything but still had to warp in and out more than I wanted to especially on the 4th stage of a 5 stage regenerative mission in deadspace.
Now presently waiting for my raven skills to complete so re-jigged the setup to the following (have only had to warp out once since I made the changes). This more closely matches my chosen Raven setup (compiled from Forums) which I wanted to try ouot on the ferox 1st.
Setup 2:
5 x Best 'Named' Heavy Launchers + 2 Tractors 2 x T2 Rat Specific Active Hardeners 1 x Large Shield Booster II & Shield Boost Amp I 1 x Large Shield Extender (Insert Low here, will edit when i get home from work as I cant remember!!)
As "setup 2" no longer has the shield fluxes or the M51 thing (and the negative total shield they give) the single Large Shield Extender II gives me the approximately same total shield HP as the 2 Large Shield Extender I's in setup 1 (6.5k vs 6.3k). Obviously the shield regen is slower - BUT I have the Large Shield Booster II with the shield Boost Amp. I usually flick this on when the shield gets below 25% up to 60% or so and the cancel it so as to allow the capacitor to recharge.
I cant give u exact statistics on how often I would have to warp using setup 1 but as setup 2 has the option of increasing the shield hp w/out docking at a station or warping away to lick your wounds you can stay in the fight a LOT longer.
One other ferox tip - dont rely on Autopilot to get you out as it'll take forever and a day. First of all get the skill 'Evasive Maneuvering'to get your ship agilty up a bit. BUT MOST IMPORTANT: manually setup your exit trajectory by selecting a celestial object and clicking just underneath it until your ship starts to head in that general direction. Then when you need to leave the arena you can click 'warp to' on the celestial body that you are pointed at and you will warp in less than a second (literally).
Hope that helps. Please dont flame me!
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Kaptan Klutz
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Posted - 2006.11.01 05:42:00 -
[318]
I was planning this tank setup:
Highs: 5 Heavy XR-2000 Launchers (2 highs to play with, tractor beams for agent missions, guns for max damage) Meds: 3x Tech II Large Sheild extenders 2x Invunrability Fields Lows: 2x Tech II BCUs and 2x Shield Power relays
I figure this should net about 10k shield points and some decent resistances with Battlecruisers trained to lvl. 4. Any suggestions to it or does this sound like a decent tank?
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TonicNRG
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Posted - 2006.11.12 19:01:00 -
[319]
Hey, I just got my first Ferox (insured) cause I can't STAND the Caracal, this is my current setup for ratting. I'm open to critiques :D
High: 5x 'malkuth' Heavy Missile Med: 1x med C5-l SB 2x Hardener [mission specific] (explosion damp) 1x 10MN AB 1x Shield Boost Amp (30%) Low: 4x Ballistic CS 1
I appreciate any help with my beta setup. Thanks~! :D
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Suz1
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Posted - 2007.01.14 22:15:00 -
[320]
High: 5x Heavy Missle Launcher 2x Salvager I
Mid: 1x 10MN AB II 4x Large Shield Extender II
Low: 1x Ballistic control II 3x Shield Power Relay
18k shields w/ peak charge rate over 70, leaves me with nothing to fear, and I can salvage in a reasonable amount of time without needing another ship (usually).
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Majin82
Caldari g guild
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Posted - 2007.01.15 07:23:00 -
[321]
The Ferox is only good to be Cannon Fodder now! Drake is the way of the future.
If they fix the Ferox and give it a full set of turrets, instead of the 50/50 split it has now I'll consider it worth using over my Drake.
DRAKE FTW ------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Joseph Porta
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Posted - 2007.07.10 14:57:00 -
[322]
As a noobie i have to ask. What is a PDU? Is it a Power diagnostic unit it stands for? But that would be wrong since it's called Power Diagnostic System in the game :)
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Radamant Nemes
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Posted - 2007.08.31 11:58:00 -
[323]
It used to be a Unit, it was changed to a System somewhere. Everybody is still calling it a PDU.
(stealing images instead of making an original sig should be illegal!) |
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