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Thread Statistics | Show CCP posts - 41 post(s) |
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CCP Fallout

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Posted - 2011.04.06 18:56:00 -
[1]
EVE Online: Incursion 1.4 has been deployed. This patch includes the new DED complexes, additional character customization options, multiple Little Things from the Team BFF and many other highly anticipated features you can read about on the Incursion website. Please check the patch notes for full details of this release.
When reporting issues, please specify which client you are using (Mac or PC). This thread is for reporting issues only; for general feedback please use the Feedback thread.
Known Issue New Character Creator/Recustomizer Some players may experience a client crash when using the new character creator.
Workaround: Some users are occasionally experiencing a client crash when entering the character creator for re-customization. A fix for this will be deployed tomorrow. In the meantime, people that are experiencing this issue are advised to uncheck the "Physically simulated cloth and hair" option in the ESC menu ? Display & Graphics before entering the character re-customization.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Salpun
Gallente Paramount Commerce
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Posted - 2011.04.06 19:03:00 -
[2]
There was an unexpected error while retrieving update status: Got this on the patch down load error pop up
Unable to download file evepremiumpatch237081-246350.exe from the server. Error: [Errno socket error] [Errno 11001] getaddrinfo failed: 'thread::getaddrinfo failed with error 11001: No such host is known.\r\n'
Do you want to go to support page?
Win 7 64 bit
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Felo Maxun
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Posted - 2011.04.06 19:04:00 -
[3]
Currently the link to the forums on the eve gate webpage returns an error
link address : https://forums.eveonline.com/
error : connection timed out
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CCP Fallout

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Posted - 2011.04.06 19:12:00 -
[4]
Originally by: Felo Maxun Currently the link to the forums on the eve gate webpage returns an error
link address : https://forums.eveonline.com/
error : connection timed out
They are not enabled yet.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Templar Mark
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Posted - 2011.04.06 19:12:00 -
[5]
Edited by: Templar Mark on 06/04/2011 19:12:55 If I deactivate my mining laser I still need to wait till the cycle is done befor I can activate them again
bug or feature? |

El'Niaga
Minmatar Republic Military School
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Posted - 2011.04.06 19:13:00 -
[6]
I pressed Re-Customization and nothing happened.
It gave a message that you will have to recreate your character first in the character creator. I said okay and well nothing happened.....
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Felo Maxun
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Posted - 2011.04.06 19:14:00 -
[7]
Originally by: CCP Fallout
Originally by: Felo Maxun Currently the link to the forums on the eve gate webpage returns an error
link address : https://forums.eveonline.com/
error : connection timed out
They are not enabled yet.
Ok, no problem, Might be worth sticking a text file on the end of that link saying "soon" or something in future. just to make the distinction between bug n feature.
Great work on the patch btw
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Eteindre Shandrate
Amarr Luna Decrescentia Celeris
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Posted - 2011.04.06 19:24:00 -
[8]
I pressed Re-Customization and nothing happened.
It gave a message that you will have to recreate your character first in the character creator. I said okay and well nothing happened.....
Quote: Quoted without quote tags 
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Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
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Posted - 2011.04.06 19:33:00 -
[9]
stand alone patcher seriously sucks (im guessing its some default Microsoft thingie). Patch is 700mb, but to apply it you need >1.4GB of free space on C drive. It first copies itself to C/temp and then extracts itself in the same location. Not the most efficient way of doing it to say the least :(
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Nikk ZelR
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Posted - 2011.04.06 19:33:00 -
[10]
Strip miners won't stop after clicking the module on UI. Only stop at the end of the cycle.
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Xavier Enlace
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Posted - 2011.04.06 19:33:00 -
[11]
Quote: There was an unexpected error while retrieving update status:
Unable to download file evepremiumpatch237081-246350.exe from the server. Error: [Errno socket error] [Errno 11001] getaddrinfo failed: 'thread::getaddrinfo failed with error 11001: Host desconocido.\r\n'
Do you want to go to support page?
win 7 64 bit why do I have this problem?
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JJ Mika
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Posted - 2011.04.06 19:34:00 -
[12]
Originally by: El'Niaga I pressed Re-Customization and nothing happened.
It gave a message that you will have to recreate your character first in the character creator. I said okay and well nothing happened.....
If you read the message correctly - you will see that you need to recreate it at the screen selection (and not in-game)
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Korasen Abora Sayara
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Posted - 2011.04.06 19:37:00 -
[13]
Display of tuck options with pants/boots seem to be messed up, taking on odd shapes (e.g. the leg turning into a cone just above the boots as well as the boots themselves taking on the shape of the leg itself depending on the setting). It looks painful either way. 
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JJ Mika
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Posted - 2011.04.06 19:37:00 -
[14]
I cant use contract search, my character in Essence got a 0 contracts found and my character in Jita got a <<search not started>>
it was working very well before patch....
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Juan Sezole
Taishi Combine Saints Amongst Sinners
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Posted - 2011.04.06 19:38:00 -
[15]
Originally by: Nikk ZelR Strip miners won't stop after clicking the module on UI. Only stop at the end of the cycle.
Yup Full cycle time nerf implimented or pure bad luck bug?
CCP input would be appreciatted
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.06 19:38:00 -
[16]
Asset window is still constrained to a minimum width that is far wider than it needs to be (and far wider than it was before Incursion 1.2.
My bug report (107713) is flagged as "Fixed in 2011 R1", but that's either not this build or it's simply not true ù the bug remains. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Zuest
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Posted - 2011.04.06 19:39:00 -
[17]
Like someone else said my mining cycle don,t deactavate if i stop it before full cycle
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Suicide Funtime
Seppuku Unlimited Disciples of Crom
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Posted - 2011.04.06 19:41:00 -
[18]
Edited by: Suicide Funtime on 06/04/2011 19:42:35
Originally by: JJ Mika
Originally by: El'Niaga I pressed Re-Customization and nothing happened.
It gave a message that you will have to recreate your character first in the character creator. I said okay and well nothing happened.....
If you read the message correctly - you will see that you need to recreate it at the screen selection (and not in-game)
And how exactly do I do that? There is no option at the character select screen for recustomization or recreation.
Not-So-Ninja-Edit - apparently, logging out and back in allows the in-station service to work.../shrugs
________________________________________________
Fear My Rifters of Doom! |

Salpun
Gallente Paramount Commerce
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Posted - 2011.04.06 19:44:00 -
[19]
Its in the station UI. log in
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Veilag
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Posted - 2011.04.06 19:46:00 -
[20]
Originally by: Zuest Like someone else said my mining cycle don,t deactavate if i stop it before full cycle
this sux.
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.04.06 19:47:00 -
[21]
Originally by: JJ Mika
Originally by: El'Niaga I pressed Re-Customization and nothing happened.
It gave a message that you will have to recreate your character first in the character creator. I said okay and well nothing happened.....
If you read the message correctly - you will see that you need to recreate it at the screen selection (and not in-game)
Don't get any such option on two accounts, third one works okay.
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JR HAWK
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Posted - 2011.04.06 19:47:00 -
[22]
tryed to download and got this message from my client:
[b][b][i][i]There was an unexpected error while retrieving update status:
Unable to download file evepremiumpatch237081-246350.exe from the server. Error: [Errno socket error] [Errno 11002] getaddrinfo failed: 'thread::getaddrinfo failed with error 11002: Este geralmente \xe9 um erro tempor\xe1rio durante a resolu\xe7\xe3o do nome do host e significa que o servidor local n\xe3o recebeu uma resposta de um servidor autorizado.\r\n'
Do you want to go to support page?
Went to support page and tried to patch manually an got this:
Oops! Google Chrome could not find cdn1.eveonline.com
Im running Win 7 64 bit
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JJ Mika
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Posted - 2011.04.06 19:47:00 -
[23]
Originally by: Suicide Funtime Edited by: Suicide Funtime on 06/04/2011 19:42:35
Originally by: JJ Mika
Originally by: El'Niaga I pressed Re-Customization and nothing happened.
It gave a message that you will have to recreate your character first in the character creator. I said okay and well nothing happened.....
If you read the message correctly - you will see that you need to recreate it at the screen selection (and not in-game)
And how exactly do I do that? There is no option at the character select screen for recustomization or recreation.
Not-So-Ninja-Edit - apparently, logging out and back in allows the in-station service to work.../shrugs
When i log i got a msg saying my char has been flagged to recustomization - answer yes or no (i said no AND I DIDNT CLICK ON DONT SHOW THIS MSG AGAIN so i will be able to do it later)
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.04.06 19:49:00 -
[24]
Originally by: JJ Mika
Originally by: El'Niaga I pressed Re-Customization and nothing happened.
It gave a message that you will have to recreate your character first in the character creator. I said okay and well nothing happened.....
If you read the message correctly - you will see that you need to recreate it at the screen selection (and not in-game)
Don't get any such option on two accounts, third one works okay.
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Victoria Q
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Posted - 2011.04.06 19:51:00 -
[25]
[There was an unexpected error while retrieving update status:
Unable to download file evepremiumpatch237081-246350.exe from the server. Error: [Errno socket error] [Errno 11002] getaddrinfo failed: 'thread::getaddrinfo failed with error 11002: This is usually a temporary error during hostname resolution and means that the local server did not receive a response from an authoritative server.\r\n'
Do you want to go to support page?]
This is the error message I get when I try to download the patch from the log on screen. Also when I try to download the patch or the full version from the website I get "Internet Explorer cannot display the webpage". I get the same errors from both of my computers. One is using IE9 and the other is IE8. Both computers are running on Windows 7 64bit. Please help with this asap. Thank you.
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Jaden Soniel
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Posted - 2011.04.06 19:51:00 -
[26]
I had the same problem with my boots than what someone else wrote a few post higher and also after switching the top a few times it started to mess up like these:
that small leg icon thing was the circle that appaers when it is loading (the leg kept rotating while it was loading) also when i escaped this window the station graphics was messed up as well, fortunatly a client restart solved this problem I'm using a pc client
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NovusXII
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Posted - 2011.04.06 19:55:00 -
[27]
Edited by: NovusXII on 06/04/2011 19:55:51 character creator STILL freezes at 100% load, stuck with shadow character. have tried all work arounds and was hoping 1.4 would fix. game works excellent but this character creator is nothing but problems for people with low end pc's...
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Diego Balboa
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Posted - 2011.04.06 19:56:00 -
[28]
Strip miners don't stop, mine even continued to cycle after I jumped into a different system
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Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
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Posted - 2011.04.06 19:56:00 -
[29]
dropping a group of modules/loot into a station with ~400 items still lags like crap, basically its like - select items in ship cargo with a shift - drag - drop - 2-3 seconds of lag with 100% cpu spike
- select freshly dropped items - click repackage - 2-3 seconds of lag with 100% cpu spike
This only started after you did "inventory optimizations" few hotfixes ago
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Samo Zuo
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Posted - 2011.04.06 19:57:00 -
[30]
Edited by: Samo Zuo on 06/04/2011 20:03:59 When I undock or jump through gate everything disappears I have cinema view and cannot do anything even esc does not work. Have to actually kill eve process. 
System - Windows XP
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Mamba Lev
BricK sQuAD.
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Posted - 2011.04.06 20:00:00 -
[31]
All portraits on this account have gone, no option at log in to customize not that i want that. I want my old portrait as it was without more pointless ****ing about on stuff that has no bearing on the spaceships. The station option says i have to do it at log in first of which there is no option. Your dumb asses are pathetic, your QA is a joke.
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Kambiri Zoltana
the united Negative Ten.
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Posted - 2011.04.06 20:02:00 -
[32]
When opening the saved ship fittings, the box where it asks me to safe it on the server from now on? I press Ok but nothing happens.
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nesdaq
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Posted - 2011.04.06 20:05:00 -
[33]
loading game takes way longer
seems eve will be only running on 2 cpu's instead the 4 i have(quadcore). cpu use stays capped @ ~51% nogo for multiboxer 
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Korasen Abora Sayara
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Posted - 2011.04.06 20:07:00 -
[34]
Edited by: Korasen Abora Sayara on 06/04/2011 20:08:44 In Portrait mode, when I attempt to adjust the angle of the head of a character, the entire body moves along with it around the screen. I'm not sure if it's by design or a bug, but I do find it rather annoying: when I'm trying to 'tweak' a character, I also end up having to reposition a character as well each time I do this. 
Rotating the body position (bringing a shoulder to the back or front) also slightly changes the position of the head, once again increasing the chance repositioning is needed.
Originally by: nesdaq loading game takes way longer
I've noticed this as well. In addition, when I log out to log onto another character, the screen remains black for a noticably longer period of time before I'm presented with a login screen again.
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Zumasderr
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Posted - 2011.04.06 20:07:00 -
[35]
How about the infinite dps against a POS bug?
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Pantorus Necraliss
Minmatar Giza'Msafara
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Posted - 2011.04.06 20:09:00 -
[36]
After re-custom, my mates didn't see any of my changes and I didn't see theirs.
Cleared the cache, and at restart have my old potrait back. - Giza'Msafara recrute, entrez dans une corporation au background solide. |

Samuel Apoc
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Posted - 2011.04.06 20:09:00 -
[37]
Why does my screen blink so violently when I start 1.4? The Incursion splash screen appears, then the whole screen blinks violently, as if Eve were testing my graphics. I don't like that at all.
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.04.06 20:14:00 -
[38]
For those not getting the recreation option:
ESC Reset Settings Left hand Column Reset Recustumization (or something like that) Click it
Then it will let you change.
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Zorkin
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Posted - 2011.04.06 20:14:00 -
[39]
This patch broke strip miners. Can not stop until cycle is complete. Even warping away doesn't stop cycle.
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Lolmer
Amarr Merciless Reckoning
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Posted - 2011.04.06 20:14:00 -
[40]
Cannot view the Win a PC with NVIDIA, EVGA and MAINGEAR link from the front page, just get this:
Quote:
No news available for this section
When clicking the Forums link from EvE Gate, I get this error:
Quote:
Error 118 (net::ERR_CONNECTION_TIMED_OUT): The operation timed out.
The EvE Gate Calendar does not list the 1.4 deployment.
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Sellendis
Caldari The Ares project
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Posted - 2011.04.06 20:15:00 -
[41]
Edited by: Sellendis on 06/04/2011 20:15:20 Funny, i get my old char portrait. I check the char sheet and old one again. Clicking on the portrait now enlarges to the new one....
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.04.06 20:16:00 -
[42]
Edited by: El''Niaga on 06/04/2011 20:16:18 Stupid double post
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CCP Fallout

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Posted - 2011.04.06 20:18:00 -
[43]
Originally by: Templar Mark Edited by: Templar Mark on 06/04/2011 19:12:55 If I deactivate my mining laser I still need to wait till the cycle is done befor I can activate them again
bug or feature?
We're aware of this issue. Thanks for reporting it, and to everyone participating in this thread :)
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Steijn
Minmatar Quay Industries
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Posted - 2011.04.06 20:18:00 -
[44]
cant view saved fittings.
open fitting screen. press browse and tick the ones you want to save press ok close fitting screen reopen fitting screen and get the same box asking which you want to save rinse and repeat.
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Vedrea
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Posted - 2011.04.06 20:18:00 -
[45]
My ships no longer bob about in station - keep thinking the game has crashed. Can this be sorted please?
(and yes, I have Load Station Environment set to on. I've tried switching the setting off/on)
Had the same problem as above with the character creator losing my changes after a cache reset. Re-customising with the in-station option seems to have saved it.
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Zumasderr
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Posted - 2011.04.06 20:18:00 -
[46]
Hey CCP please check any pvp activity on a grid near to a POS. I hear modules can be activated repeatedly just by pressing the appropriate button constantly and the damage is dealt everytime. Rollbacktime?
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CCP Fallout

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Posted - 2011.04.06 20:20:00 -
[47]
Originally by: El'Niaga I pressed Re-Customization and nothing happened.
It gave a message that you will have to recreate your character first in the character creator. I said okay and well nothing happened.....
Did you get any message? Any sort of you need this kind of thing?
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Eddie Bumba
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Posted - 2011.04.06 20:22:00 -
[48]
Here is the Mac repair tool if anyone had a problem: http://cdn1.eveonline.com/client_repair/316/EveRepairTool.tgz
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Vertana
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Posted - 2011.04.06 20:24:00 -
[49]
Strip miner does not stop, I have to wiat for the cicle to finish.
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.04.06 20:26:00 -
[50]
Originally by: CCP Fallout
Originally by: El'Niaga I pressed Re-Customization and nothing happened.
It gave a message that you will have to recreate your character first in the character creator. I said okay and well nothing happened.....
Did you get any message? Any sort of you need this kind of thing?
No but I did figure out the problem.
See page 2 for what to do as a workaround
(I'll put here)
1. ESC 2. Reset Settings 3. Recustimize Character 4. Click button next to it.
Leave game Log back in It will now give you the option.
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Don Pellegrino
Pod Liberation Authority
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Posted - 2011.04.06 20:28:00 -
[51]
NPC's now scan the Orca's corp hangar for contraband.
It has never been that way before and it is going to ruin the whole highsec smuggling profession if that bug isn't fixed. ____________________________________________
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CCP Fallout

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Posted - 2011.04.06 20:29:00 -
[52]
Originally by: Lolmer Cannot view the Win a PC with NVIDIA, EVGA and MAINGEAR link from the front page, just get this:
Quote:
No news available for this section
When clicking the Forums link from EvE Gate, I get this error:
Quote:
Error 118 (net::ERR_CONNECTION_TIMED_OUT): The operation timed out.
The EvE Gate Calendar does not list the 1.4 deployment.
We've temporarily removed the news item from publication while we work on the contest in Facebook (this indicates that you're receiving a cached copy, by the way). Regarding the EVE Gate error, I've reported that to Team Occam's Razor, and I plumb forgot to update the EVE Gate calendar with the deployment information. Thank you for the heiny kick :)
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Juil
Gallente Phoenix Industries Pty. Ltd.
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Posted - 2011.04.06 20:30:00 -
[53]
Portrates are storing with new data in server but images are not being generated for forums or in game use. - Juil Phoenix Industries
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CCP Fallout

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Posted - 2011.04.06 20:32:00 -
[54]
Originally by: Juil Portrates are storing with new data in server but images are not being generated for forums or in game use.
This takes a few hours to update.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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fatherted1989
Red Horizon Inc
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Posted - 2011.04.06 20:35:00 -
[55]
win XP sp3 ATI 4850 e7200
initialising the client = splash screen followed by 2-5seconds of epilepsy-inducing flashing, then runs normally also dropped about 20-25 fps all-round (docked, undocked, empty grid/full grid etc)
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Juil
Gallente Phoenix Industries Pty. Ltd.
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Posted - 2011.04.06 20:36:00 -
[56]
Originally by: CCP Fallout
Originally by: Juil Portrates are storing with new data in server but images are not being generated for forums or in game use.
This takes a few hours to update.
You may want to make that CLEAR to people who think there is a massive bug because they have recustomised and things aren't appearing changed to people. Or when they log out and back in their old picture appears suddenly rather then the new one at first etc. ie a news post or actually telling people in the patch notes properly. - Juil Phoenix Industries
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Pai Suree
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Posted - 2011.04.06 20:36:00 -
[57]
Getting truly exciting color combinations in the character customization menu. Unfortunately, none of the intended ones. Though I would love to have a character with the skin shine but no actual skin color (giving an effect of a body carefully sculpted out of seamless black marble), the ability to wear hot red tops with particolored leggings that looks like ragged strips of flesh are not really my style. Since I am guessing that the portrait would capture what is supposed to be there and not what is displaying, no mods for me until the next patch.

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Sinq Arnolles
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Posted - 2011.04.06 20:37:00 -
[58]
So one of my characters portraits just got rendered by the server and the quality looks considerably lower.
I viewed it in my browser and the quality is considerably worse than the client one. Well the lighting is better on the server render but the texture quality is horrible.. specifically on the shirts textures and parts where the skin joins the shirt looks very stretched and the hair looks extremely jagged.
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Marcus Gord
Caldari Preta Light Industries Naraka.
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Posted - 2011.04.06 20:38:00 -
[59]
I just had my Orca's corp hangar scanned by customs and my contraband taken from me. It wasn't this way yesterday.... ------
CEO|PRETA Light Industries
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Wiccan999
Minmatar Starwinders Mortal Destruction
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Posted - 2011.04.06 20:38:00 -
[60]
Everytime I unduck or jump a gate , the autopilot just resets, also gives me jita as avoidance system , when i change the settings they are not saved <----You would come to me walking, but you WILL crawl back |
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CCP Fallout

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Posted - 2011.04.06 20:39:00 -
[61]
For those of you who are experiencing a flashing splash screen, have you updated your video drivers?
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Salpun
Gallente Paramount Commerce
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Posted - 2011.04.06 20:40:00 -
[62]
Are the updates being down load thrue the same sites as the live feed for FF? If so then i got band width throttling happaning from that site because when I just updated sisi I got a higher down load rate. odd.
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JR HAWK
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Posted - 2011.04.06 20:44:00 -
[63]
what about ppl that cant download the patch any news CCP? for what i saw its not just me
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Saul Caris
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Posted - 2011.04.06 20:44:00 -
[64]
Edited by: Saul Caris on 06/04/2011 20:44:56
Originally by: CCP Fallout For those of you who are experiencing a flashing splash screen, have you updated your video drivers?
I have the horrendous flash, but not limited to the splash screen, applies in game too. I'm on the latest Catalyst 11.3 which gave me no problems before. This specifically began after using the in-station recustomizer. I also was told to recreate my character before it would allow me to recustomize, then the client crashed, then the flickering started.
I also get massive motion blur when spinning a ship in hangar now. The game's unplayable.
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CCP Bella Bee

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Posted - 2011.04.06 20:47:00 -
[65]
Originally by: Vedrea
...
Had the same problem as above with the character creator losing my changes after a cache reset. Re-customising with the in-station option seems to have saved it.
When you customize your character, a temporary portrait is created and stored in your local cache while the server processes the rendering for the image server. When the server-rendered portrait is ready it will replace the temporary one. If you clear your cache in the meantime, you will get the old portrait from the image server. As soon as it's done rendering you will get the new one, and also as you've seen if you again customize your character you will get a new temporary client-rendered image while the server processes the new one.
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CCP Mindstar

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Posted - 2011.04.06 20:49:00 -
[66]
Originally by: Sinq Arnolles So one of my characters portraits just got rendered by the server and the quality looks considerably lower.
I viewed it in my browser and the quality is considerably worse than the client one. Well the lighting is better on the server render but the texture quality is horrible.. specifically on the shirts textures and parts where the skin joins the shirt looks very stretched and the hair looks extremely jagged.
Which character is it? Can you link me to the image?
Thanks Mindstar -- |
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omega1
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Posted - 2011.04.06 20:49:00 -
[67]
Got a Problem with Factory jobs it not shows the plugged in machariel in jobs anymore
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CCP Fallout

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Posted - 2011.04.06 20:49:00 -
[68]
@Saul, does restarting the client not help?
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Tiliam
Caldari
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Posted - 2011.04.06 20:50:00 -
[69]
Edited by: Tiliam on 06/04/2011 20:54:04 Edited by: Tiliam on 06/04/2011 20:52:14 I'm getting really bad flashing in-game since the update. There seems to be a horizontal "band" about 100pixels high across my screen which is flickering really badly when in game. When rotating my ship it seems like one set of frames is rendered 5-10 frames after it should be. So every other frame is behind where it should be.
I'm in a crossfire setup with a HD5970 on the latest catalyst drivers and the latest crossfire application profiles. Game was fine before the update.
Also I can seem to fix the horizontal band by changing the preset interval to immediate but there is still flickering and stuttering when moving anything in the 3d-space. Changing the preset interval to one, two, three and four brings the band back.
**edit**
restarting the client doesn't help - still get the band and flickering on the login screen, character selection screen and in-game.
I'm also seeing the game being very taxing when launching - one of my cores goes to 100% usage and stays there for a while before the game loads - this never used to happen as I'm at 4ghz and running off a raided SSD array so there shouldn't be any bottlenecks causing extended loading times and excessive resource usage when launching (it didn't happen before 1.4)
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Jon Sinmarr
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Posted - 2011.04.06 20:50:00 -
[70]
If I deactivate my mining laser I still need to wait till the cycle is done before I can activate them again. I hope this is a bug 
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3rr0rc0d3
Amarr The Wyld Hunt The G0dfathers
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Posted - 2011.04.06 20:51:00 -
[71]
PC Client, Vista x64 Ultimate
* CC is somewhat slower in loading times. * Tuck options of bottom/shoes is bugged, option 2 shows the result of what option 1 should be. Option 1 shows a cone-shaped leg above the boot. * Moving the character to the top of the window and adjusting the head position makes the character flicker.
Other than that, everything seems to work as intended for me. ______________________ This is my sig. There are many like it, but this one is mine! |

Vedrea
|
Posted - 2011.04.06 20:52:00 -
[72]
Originally by: CCP Bella Bee
Originally by: Vedrea
...
Had the same problem as above with the character creator losing my changes after a cache reset. Re-customising with the in-station option seems to have saved it.
When you customize your character, a temporary portrait is created and stored in your local cache while the server processes the rendering for the image server. When the server-rendered portrait is ready it will replace the temporary one. If you clear your cache in the meantime, you will get the old portrait from the image server. As soon as it's done rendering you will get the new one, and also as you've seen if you again customize your character you will get a new temporary client-rendered image while the server processes the new one.
Thanks, I understand that now. And the ship bobbing? It's seriously making me feel ill looking at a static ship. Like I've just walked off a boat after a long time sailing.
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Grey Stormshadow
Starwreck Industries
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Posted - 2011.04.06 20:52:00 -
[73]
Bug/feature malfunction:
If "load station enviroment" is disabled from game settings, character doesnt appear to screen when entering character customization thru station icon.
Temp fix:
Enable "load station enviroment" from game options.
------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |

Cresalle
|
Posted - 2011.04.06 20:55:00 -
[74]
Hoping it's a bug that pod's are named incorrectly now as "[PLAYER]S KAPSEL" as opposed to "[Player]'s Capsule".
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Juil
Gallente Phoenix Industries Pty. Ltd.
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Posted - 2011.04.06 20:57:00 -
[75]
intresting i've noticed so far every one with the 'flicker' is reporting on a ATI card.. any nvidia cards having the issue? (Gt 420m with no issues here).. it's just i noticed a lot of CCC 11.x being mentioned. - Juil Phoenix Industries
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CCP Punkturis

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Posted - 2011.04.06 20:57:00 -
[76]
Originally by: Tippia Asset window is still constrained to a minimum width that is far wider than it needs to be (and far wider than it was before Incursion 1.2.
My bug report (107713) is flagged as "Fixed in 2011 R1", but that's either not this build or it's simply not true ù the bug remains.
In Incursion 1.3 we added some functionality to the search tab in the assets window and that's why the minimum width was increased.
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Money Man1966 Hamalia
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Posted - 2011.04.06 21:02:00 -
[77]
Originally by: Juil intresting i've noticed so far every one with the 'flicker' is reporting on a ATI card.. any nvidia cards having the issue? (Gt 420m with no issues here).. it's just i noticed a lot of CCC 11.x being mentioned.
running an nvida quad card np
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The Truckdriver
Minmatar
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Posted - 2011.04.06 21:02:00 -
[78]
I have a problem I cannot save fittings to the server, could it be that I have stuff like concord swat battleship in it and a polaris frigate with fittings?
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Shad0wsFury
Habitual Euthanasia Pandemic Legion
|
Posted - 2011.04.06 21:03:00 -
[79]
Apparently customs is able to scan into corporate hangers in ships such as orcas now. This feature was unannounced and has cost me 850 million isk already, and nearly cost me my orca on top of it. Please fix this bug ASAP. Thanks. Please re-size your signature to the maximum file size of 24000 bytes. Zymurgist |

Tippia
Sunshine and Lollipops
|
Posted - 2011.04.06 21:04:00 -
[80]
Originally by: CCP Punkturis
Originally by: Tippia Asset window is still constrained to a minimum width that is far wider than it needs to be (and far wider than it was before Incursion 1.2.
My bug report (107713) is flagged as "Fixed in 2011 R1", but that's either not this build or it's simply not true ù the bug remains.
In Incursion 1.3 we added some functionality to the search tab in the assets window and that's why the minimum width was increased.
Ok. And Blehà 
The problem is that it's now one of those unruly windows that can't really be stacked with anything else and which, for all other purposes than searching, is much larger than it needs to be. Would it be at all possible to move the fields around in the future (or even let them auto-flow/arrange themselves) to just require the same minimum width asà wellà pretty much everything else (e.g. People & Places, which is a good candidate for stacking the Asset window with)?
It used to be such a handy navigation tool to find where you're based; now it's just a screen real-estate hogà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
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Posted - 2011.04.06 21:06:00 -
[81]
Alt-tab seems to be bugged. Switching back and forth between my Jita alt and when I go to him it's like the whole station needs to load again and I get a black screen.
Chat seems to overlap more than it used to and you used to be able to fix it my switching between portraits/no portraits and that doesn't work like it used to.
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|

CCP Punkturis

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Posted - 2011.04.06 21:08:00 -
[82]
Originally by: Tippia
Originally by: CCP Punkturis
Originally by: Tippia Asset window is still constrained to a minimum width that is far wider than it needs to be (and far wider than it was before Incursion 1.2.
My bug report (107713) is flagged as "Fixed in 2011 R1", but that's either not this build or it's simply not true ù the bug remains.
In Incursion 1.3 we added some functionality to the search tab in the assets window and that's why the minimum width was increased.
Ok. And Blehà 
The problem is that it's now one of those unruly windows that can't really be stacked with anything else and which, for all other purposes than searching, is much larger than it needs to be. Would it be at all possible to move the fields around in the future (or even let them auto-flow/arrange themselves) to just require the same minimum width asà wellà pretty much everything else (e.g. People & Places, which is a good candidate for stacking the Asset window with)?
It used to be such a handy navigation tool to find where you're based; now it's just a screen real-estate hogà
I'll look into this 
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Saul Caris
|
Posted - 2011.04.06 21:09:00 -
[83]
Edited by: Saul Caris on 06/04/2011 21:10:02
Originally by: CCP Fallout @Saul, does restarting the client not help?
Nope, I've tried leaving the client off for a little while, just relogged and the flicker is still there. Tiliam's description of the problem further up the page describes it quite well. I'm on a crossfire setup with two 5770's, but I'm not actively using crossfire - I usually run with just a single card.
I'm using the latest Cat 11.3, so can't update any further! 
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Kobian Westlink
|
Posted - 2011.04.06 21:09:00 -
[84]
Minor issue but worth sorting out as there's already too many clicks needed to do most tasks:
- When transfering money to a third party via the corporation wallet screen - the transfer window appears behind the wallet window rather than on top.
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Ione Quin
|
Posted - 2011.04.06 21:09:00 -
[85]
I cannot be certain the patch is the cause, because I have not actively played Eve for a while and in the meantime installed new Nvidia drivers.
However, Nvidia 3D Vision does not work for me anymore, at all. Even in 3D mode the game only renders a single image. Before it worked fairly well with some issues (mouse rendering at screendept etc). Switching between fullscreen and windowed mode doesnt help and neither does disabling my 2nd non-3d monitor.
Windows 7 64bit Geforce 460 GTX Driver version 266.58
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Grey Stormshadow
Starwreck Industries
|
Posted - 2011.04.06 21:10:00 -
[86]
Originally by: Juil intresting i've noticed so far every one with the 'flicker' is reporting on a ATI card.. any nvidia cards having the issue? (Gt 420m with no issues here).. it's just i noticed a lot of CCC 11.x being mentioned.
Got same flickering on startup with radeon hd 2600pro and catalyst 10.10 drivers. Doesn't really matter anything because the flickering ends when client enters login screen...
The flickering kinda reminds me from amiga 500 powerpacker decompress effect :) ------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |

i5L4NDOF5T4BiLiTY
Gallente Bacno Ltd.
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Posted - 2011.04.06 21:11:00 -
[87]
Originally by: Juil intresting i've noticed so far every one with the 'flicker' is reporting on a ATI card.. any nvidia cards having the issue? (Gt 420m with no issues here).. it's just i noticed a lot of CCC 11.x being mentioned.
2 x 5770 Crossfire CAT 11.3 running fine. o7
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CCP Fallout

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Posted - 2011.04.06 21:11:00 -
[88]
For those of you experiencing issues with flickering screens, please file a technical petition if your video card drivers are current. Be sure to include all relevant information about your hardware, as well as your client video settings.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Sellendis
Caldari The Ares project
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Posted - 2011.04.06 21:13:00 -
[89]
Originally by: Saul Caris Edited by: Saul Caris on 06/04/2011 21:10:02
Originally by: CCP Fallout @Saul, does restarting the client not help?
Nope, I've tried leaving the client off for a little while, just relogged and the flicker is still there. Tiliam's description of the problem further up the page describes it quite well. I'm on a crossfire setup with two 5770's, but I'm not actively using crossfire - I usually run with just a single card.
I'm using the latest Cat 11.3, so can't update any further! 
Funny, i run 5770 on 11.2 drivers, windows 7 x64 and 4gb ram. No problems at all. Single card, but still.
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Carmen Estacado
Caldari
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Posted - 2011.04.06 21:14:00 -
[90]
The "Tuck 1" option for the trousers results in 1 inch wide calves, almost as if the mesh snaps to the bone (see attached image). Tuck 2 looks alright. The problem is independent of texture quality and cloth simulation settings settings.
http://img576.imageshack.us/i/tuck1.png/
Also, the biography data loss from syncing between EVE-gate and the EVE-client that I reported months ago still isn't fixed.
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Mullethead
Northstar Cabal R.A.G.E
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Posted - 2011.04.06 21:17:00 -
[91]
Originally by: Charlotte Yakamoto -------------------------------------------------------------------------------- The storing of fittings on the server does not work for me on this character. I get a popup asking me what fittings I wish to store on the server. Pressing the OK button however doesn't do anything, no matter if I have no fittings selected, all of them, or just a random selection. Also, emptying my fittings folder does not help, neither does clearing my cache.
It works perfectly fine on another account using the same client however. --------------------------------------------------------------------------------
I have exactly the same problem. Tried clearing the cache to no avail....open to ideas CCP
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Rogue1004
Caldari SiN Corp Majesta Empire
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Posted - 2011.04.06 21:18:00 -
[92]
Eve patch installer/repair tool seems to be bugged, got a error message the same as previously mentioned in this forum, when tried to patch again, got the same error message.
Now downloading a new client, no eve for me this evening as am in the UK and we still use snails to send our messages aparently....
Chief Executive Officer - Black Knight Buccaneers. |
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CCP Fallout

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Posted - 2011.04.06 21:18:00 -
[93]
Originally by: Carmen Estacado The "Tuck 1" option for the trousers results in 1 inch wide calves, almost as if the mesh snaps to the bone (see attached image).
http://img576.imageshack.us/i/tuck1.png/
Got hungry. Sorry :/
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Dead Azrael
Com-Star SOLARIS - SYNDICATE
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Posted - 2011.04.06 21:20:00 -
[94]
If you jump with active module (e.g. Damage Control) trough a stargate, the the activation timers are still running on the other side of the gate.
If you activate this module again(during "old" activation timers is running), then the activation timers will not be resettet. The are finishing the cycle and then the module looks like deactivated, but it's active.
Bug report is already created...
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Firvain
Doom Guard Wildly Inappropriate.
|
Posted - 2011.04.06 21:21:00 -
[95]
Edited by: Firvain on 06/04/2011 21:26:40 Edited by: Firvain on 06/04/2011 21:22:38 I got this issue since the patch. 2 towers where reinforced yesterday.
Tower 1 came out at 17:50. That was an hour befor DT. Upon loggign in we saw the tower was bugged: http://usny.co.uk/uploads/files/temp/2011.04.06.19.07.44.jpg . As you can see, no shields and well weird message.
Tower2 came out at 22:40. Upon lookign at that tower it looked same, not reinforced, but offline/bugged. I then onlined shields again, but hey that didnt work out as planned: http://usny.co.uk/uploads/files/temp/2011.04.06.19.38.45.jpg . That is my shiney rifter(http://wialliance.killmail.org/?a=kill_detail&kll_id=9316783) exploding while beeing inside the pos shields. http://usny.co.uk/uploads/files/temp/2011.04.06.19.39.03.jpg Here you can see me in a pod in the pos shields beeing targeted. And shot and killed coz I already got the clone message. Look at this one: http://usny.co.uk/uploads/files/temp/2011.04.06.19.41.49.jpg Drones in my pos woot!
So I warped to the first tower in my cloaky hualer and dropped stront in the tower because it was showing at 60% shields. But well that didnt do much good: http://wialliance.killmail.org/?a=kill_detail&kll_id=9316573
Those same bad peoples then went to the next tower and started shooting that. Which shoudl have still been way in reinforced, hell they even managed to knock out mods inside the tower: http://wialliance.killmail.org/?a=kill_detail&kll_id=9316777 . Not sure but if a tower is susposed to be reinforced I dont believe you shoudl be able to shoot it or kill mods that are inside the shield. We managed to scare the bad people away, and put some holes ina few of them, befor they could blow up teh second tower.
So yeah, something aint right here. Now I am stuck with a pos that cant do crap and is sitting at 49% struct
ninja edit: fail links are fail edit2: more fail links
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kkawabangor
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Posted - 2011.04.06 21:22:00 -
[96]
NPC Sensor Jamming:
I am currently doing the mission Mordus Folly 2/2 which spawns two jamming cruiser.
I am completely jammed by only 1 (!) of them sitting in my sleipnir fitted with an active ECCM - Ladar II and a Ladar Backup Array II.
Thats not working as intended, right ?

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Athena Daniels
Minmatar Proxima Fleet Systems
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Posted - 2011.04.06 21:27:00 -
[97]
Edited by: Athena Daniels on 06/04/2011 21:30:20 Starting 1 client in windowed mode, refresh rate is set to interval default. CTRL+F tells me I'm running 60fps. All's good so far. Starting my 2nd client, using the same settings. Now the window that is in front runs at HALF of 60 = 30fps. The only way to get my 60fps back is to minimize the other window, which makes dual boxing incredibly clumsy. Pre-1.4 I could simply click the wanted window/client on the taskbar to bring it to focus and it would run at 60fps.
Same issue when running in fixed window mode.
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Vedrea
|
Posted - 2011.04.06 21:28:00 -
[98]
System Scanning screen - probe trails when warping/returning bugged about 25% of the time - animation for the moving probe goes way too fast and loops repeatedly.
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Stalking Mantis
Caldari Wolfsbrigade
|
Posted - 2011.04.06 21:29:00 -
[99]
I was downloading the patch and when it reached completed doawnload during the install part my computer went blue screen error on me. It restarted now when i start my eve client i get the below eror window:
The Procedure entry point PySacklessIoDispatchEvents could not be located in the dynamic link library python27.dll
Whats up? ----------
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Brycesv1
Caldari Elko Bail Bonds Lonely Maple Conglomeration
|
Posted - 2011.04.06 21:30:00 -
[100]
so CCP took forever to release a bunch of insubstantial updates and "fixes". then in the end... they broke it worse than before... does this seem a little ass-backwards to anyone else? QA department needs to be replaced -_-
------------------------------------------------- There once was a man from Nantucket. Who tried to build a good ship but said "**** it". He grabbed his glue and his duct tape too. And thats why th |
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Arushia
Nova Labs New Eden Research.
|
Posted - 2011.04.06 21:32:00 -
[101]
Originally by: Mullethead Originally by: Charlotte Yakamoto -------------------------------------------------------------------------------- The storing of fittings on the server does not work for me on this character. I get a popup asking me what fittings I wish to store on the server. Pressing the OK button however doesn't do anything, no matter if I have no fittings selected, all of them, or just a random selection. Also, emptying my fittings folder does not help, neither does clearing my cache. --------------------------------------------------------------------------------
Likewise. As there is no way to skip this broken upload fittings screen, I can no longer access any saved fittings.
New Eden Research, where your research gets done! |

Catari Taga
Centre Of Attention Middle of Nowhere
|
Posted - 2011.04.06 21:33:00 -
[102]
My overview gets sorted randomly after each jump. --
|

Samuel Apoc
|
Posted - 2011.04.06 21:47:00 -
[103]
Originally by: CCP Fallout For those of you who are experiencing a flashing splash screen, have you updated your video drivers?
Running the latest nvidia drivers: 266.58
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EnilToor
|
Posted - 2011.04.06 21:49:00 -
[104]
Incursion, "Incurring more failed attempts at patching that we have ever before!"
Welcome to 1.4 days of madness following by more patches of the same :D
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Kali Ope
|
Posted - 2011.04.06 21:53:00 -
[105]
Client crashes when I try to re-customise the character (Wind 7 - 64 bit). Also you may want to have a look on the 'no cycle time' weapons and lots of bugged POS'es - they are picking up like flies ... just a thought.
KO
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Venge Daveed
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Posted - 2011.04.06 21:54:00 -
[106]
Mac update broken. Trying Mac repair tool posted earlier. After downloading "update" it proceeded to make it part of the way before a "File modified" error appeared. Tried again. Same error. Downloaded update straight from site. Same error. Guess if the repair tool fails I'll try downloading the entire client.
|

Devin Ogan
|
Posted - 2011.04.06 21:57:00 -
[107]
Edited by: Devin Ogan on 06/04/2011 21:57:58
Originally by: Vedrea
Originally by: CCP Bella Bee
Originally by: Vedrea
...
Had the same problem as above with the character creator losing my changes after a cache reset. Re-customising with the in-station option seems to have saved it.
When you customize your character, a temporary portrait is created and stored in your local cache while the server processes the rendering for the image server. When the server-rendered portrait is ready it will replace the temporary one. If you clear your cache in the meantime, you will get the old portrait from the image server. As soon as it's done rendering you will get the new one, and also as you've seen if you again customize your character you will get a new temporary client-rendered image while the server processes the new one.
Thanks, I understand that now. And the ship bobbing? It's seriously making me feel ill looking at a static ship. Like I've just walked off a boat after a long time sailing.
Yeah the no bobbing thing. Whats the deal with this? I assume it's a bug as there's nothing in the patch notes. I too am feeling queasy looking at a static image. |

Bomberlocks
Minmatar CTRL-Q
|
Posted - 2011.04.06 21:58:00 -
[108]
Confirming that activated mods are still running on jumping through a gate and immediately uncloaking.
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ISquishWorms
|
Posted - 2011.04.06 21:59:00 -
[109]
Edited by: ISquishWorms on 06/04/2011 22:00:24
Originally by: Saul Caris Edited by: Saul Caris on 06/04/2011 20:44:56
Originally by: CCP Fallout For those of you who are experiencing a flashing splash screen, have you updated your video drivers?
I have the horrendous flash, but not limited to the splash screen, applies in game too. I'm on the latest Catalyst 11.3 which gave me no problems before. This specifically began after using the in-station recustomizer. I also was told to recreate my character before it would allow me to recustomize, then the client crashed, then the flickering started.
I also get massive motion blur when spinning a ship in hangar now. The game's unplayable.
I flash too and I am not talking about the kind that involves a long black coat and dark corners.
System : Windows XP Pro (SP3) Graphics Card: 6800 GT/XT (Old I know but supposedly still supported at the moment) Drivers : Latest available for this card updated 2 weeks ago (NVidia Driver Version 6.14.12.6658 07/01/2011)
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Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.04.06 22:00:00 -
[110]
Edited by: Linda Shadowborn on 06/04/2011 22:01:57
Originally by: CCP Mindstar
Originally by: Sinq Arnolles So one of my characters portraits just got rendered by the server and the quality looks considerably lower.
I viewed it in my browser and the quality is considerably worse than the client one. Well the lighting is better on the server render but the texture quality is horrible.. specifically on the shirts textures and parts where the skin joins the shirt looks very stretched and the hair looks extremely jagged.
Which character is it? Can you link me to the image?
Thanks Mindstar
I got similar problem piccy the little pics looks HORRIBLE now. so low quality i can see pixles for crying out loud.
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shinson20022
Gallente
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Posted - 2011.04.06 22:01:00 -
[111]
Got a error when installing, have to use repair feature. If that doesn't work i'll have to re-download the entire client.
Gosh ccp,, is it that hard to create a viable update system that doesn't screw up every single time.
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CopperCoyote
|
Posted - 2011.04.06 22:03:00 -
[112]
Quote: Mining Lasers Mining lasers that have been deactivated need to wait until the cycle is done before they can be reactivated. Workaround: None at this time, however, we are aware that this is an issue.
In addition to needing to wait for the full cycle to end the percentage of the way through the cycle that you end the laser is what gets transported to your hold.
For ease of demonstration imagine a laser mines 1000 m¦ per cycle. If it is ended at 50% 500 m¦ is put into your hold immediately, but at the end of the cycle the remaining 500 m¦ is lost. Furthermore if you end the laser at a percentage that would pop the asteroid you get the remaining ore from the asteroid and EVE plays the message that the asteroid has been mined out, but your lasers still continue to the end of the cycle.
As mentioned prior the cycles still continue through warp even if ended and after jumping through a gate (like the DCU apparently)
If its pertinent I'm running on an XP computer that is rickety and old.
I would please like to know if the cycle continuing to the end of the duration was meant to be implemented or if it is accidental. "Issue" does not tell me which one it is for sure, but I hope it means its accidental
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Boris Kartoffel
|
Posted - 2011.04.06 22:05:00 -
[113]
Originally by: Samo Zuo Edited by: Samo Zuo on 06/04/2011 20:03:59 When I undock or jump through gate everything disappears I have cinema view and cannot do anything even esc does not work. Have to actually kill eve process. 
System - Windows XP
I'm using Ubuntu Linux and Wine and I have similar problem. Only difference is that for me it happens when jumping or docking. Undocking works fine.
Makes Eve practically unplayable for me. Travelling any distance requires as many client restarts as there are jumps 
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Xeovar Stoner
C0VEN HOLDING COMPANY C0VEN
|
Posted - 2011.04.06 22:08:00 -
[114]
Autopilot navigation went crazy. Setting shortest route from 0SUF-3 to 1-NJLK yielded 40+ jumps instead of 7. Workaround: switch AP mode from shortest to prefer null-sec/lo-sec.
Also experienced dc and hards remaining active after jump. -- "Learning is not compulsory... neither is survival. "
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Dead Azrael
Com-Star SOLARIS - SYNDICATE
|
Posted - 2011.04.06 22:11:00 -
[115]
Originally by: Xeovar Stoner
Also experienced dc and hards remaining active after jump.
They are not really active... check it in the fitting screen. The activation timers are running. but the module is not active.
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Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
|
Posted - 2011.04.06 22:13:00 -
[116]
Originally by: Don Pellegrino NPC's now scan the Orca's corp hangar for contraband.
It has never been that way before and it is going to ruin the whole highsec smuggling profession if that bug isn't fixed.
loving this change already, as a matter of a fact all the bugs this patch (re)introduced just stopped mattering to me :) I hope cargo scanners can also see corp hangar :)
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Venge Dahveed
|
Posted - 2011.04.06 22:16:00 -
[117]
Originally by: Venge Daveed Mac update broken. Trying Mac repair tool posted earlier. After downloading "update" it proceeded to make it part of the way before a "File modified" error appeared. Tried again. Same error. Downloaded update straight from site. Same error. Guess if the repair tool fails I'll try downloading the entire client.
Ok .... After MAC repair tool EVE is a big black empty screen. Guess I'll try rebooting before downloading the entire client.
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Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
|
Posted - 2011.04.06 22:17:00 -
[118]
Originally by: Juil intresting i've noticed so far every one with the 'flicker' is reporting on a ATI card.. any nvidia cards having the issue? (Gt 420m with no issues here).. it's just i noticed a lot of CCC 11.x being mentioned.
I predicted that, its a silent ATI nerf. You need Nvidia, preferably two cards (one for physX).
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Gripen
|
Posted - 2011.04.06 22:20:00 -
[119]
"showFitting" IGB function doesn't work (don't show anything). Used to work fine just yesterday.
|

Bluesgogo
|
Posted - 2011.04.06 22:21:00 -
[120]
Having also bad Flickering when i start the client.
ATI x1650...newest drivers installed..
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Celestis VanBuuren
|
Posted - 2011.04.06 22:23:00 -
[121]
does this mean another extended downtime? seriously, im in the australian timezone and im getting really sick of coming home from work at 6pm to find an extended DT about to happen, which lasts for the rest of the night.
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Alsyth
Night Warder
|
Posted - 2011.04.06 22:24:00 -
[122]
I think it's fun, but is it working as intended ?
http://csm.alsyth.fr/alsyth_avatar.jpg
* Please refrain from posting images - Fallout
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slickdog
|
Posted - 2011.04.06 22:26:00 -
[123]
this sucks... Today's patch changed the aggression timer mechanics. CCP changed it back to the way it was 2-3 years ago :(. Now your alt will get aggression to EVERY ALLIANCE that your main is at war with even if they are not in system. I will change the test accordingly.
So i guess ccp has introduced a new thing - alliance aggression.
Before patch: http://www.youtube.com/watch?v=CrZqcHJA9Mc
Today: http://www.youtube.com/watch?v=xM5tHXf-MKg
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Mashie Saldana
Minmatar Veto Corp
|
Posted - 2011.04.06 22:27:00 -
[124]
The client doesn't remember the old pose during re-customization.
|

Samuel Apoc
|
Posted - 2011.04.06 22:27:00 -
[125]
Originally by: ISquishWorms Graphics Card: 6800 GT/XT (Old I know but supposedly still supported at the moment) Drivers : Latest available for this card updated 2 weeks ago (NVidia Driver Version 6.14.12.6658 07/01/2011)
The last 5 digits are the driver version: 266.58. I am running the same version. Bad flicker! Was perfectly fine before this patch.
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Mattias Kerensky
Minmatar The Flying Tigers United Front Alliance
|
Posted - 2011.04.06 22:30:00 -
[126]
Originally by: Arushia
Originally by: Mullethead Originally by: Charlotte Yakamoto -------------------------------------------------------------------------------- The storing of fittings on the server does not work for me on this character. I get a popup asking me what fittings I wish to store on the server. Pressing the OK button however doesn't do anything, no matter if I have no fittings selected, all of them, or just a random selection. Also, emptying my fittings folder does not help, neither does clearing my cache. --------------------------------------------------------------------------------
Likewise. As there is no way to skip this broken upload fittings screen, I can no longer access any saved fittings.
Same here, this is incredibly annoying.
|

Imuran
The first genesis BricK sQuAD.
|
Posted - 2011.04.06 22:30:00 -
[127]
Remote manufacturing STILL locks up getting quote
|

Swynet
|
Posted - 2011.04.06 22:30:00 -
[128]
Originally by: Rasz Lin
Originally by: Juil intresting i've noticed so far every one with the 'flicker' is reporting on a ATI card.. any nvidia cards having the issue? (Gt 420m with no issues here).. it's just i noticed a lot of CCC 11.x being mentioned.
I predicted that, its a silent ATI nerf. You need Nvidia, preferably two cards (one for physX).
I buyed and kept for a little more than a year end expensive stuff from Ati and since the first day until I throw that **** by the window I had tons of issues with: drivers installation, drivers not working, card overheating, CCC adn more and more.
I'm back to my old dear nVidia and all I can say now is don't know anymore I have a graphic card since I have no issues with, absolytely nothing, and cost me less than half price of the other one... (graphics too are now really awesome)
________________________________________________
Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
|

Don Pellegrino
Pod Liberation Authority
|
Posted - 2011.04.06 22:30:00 -
[129]
- Tattoo opacity works when taking the picture, but the server rendered image still picks the default opacity.
About the flickering issue, I used to have that problem when launching the Sisi client but it seems like the current TQ build doesn't have this problem (in my case). GeForce 9600M GS. ____________________________________________
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DarthNefarius
|
Posted - 2011.04.06 22:33:00 -
[130]
WTF? I FINALLY got in a fleet & now a down time?!?!?!?! arrrrggggg
|
|

Venge Daveed
|
Posted - 2011.04.06 22:34:00 -
[131]
Originally by: Venge Dahveed
Originally by: Venge Daveed Mac update broken. Trying Mac repair tool posted earlier. After downloading "update" it proceeded to make it part of the way before a "File modified" error appeared. Tried again. Same error. Downloaded update straight from site. Same error. Guess if the repair tool fails I'll try downloading the entire client.
Ok .... After MAC repair tool EVE is a big black empty screen. Guess I'll try rebooting before downloading the entire client.
Update: Ok. After rebooting it worked fine. Well, "fine" may be a bit of a stretch, but at least the client started.
|

kkawabangor
|
Posted - 2011.04.06 22:35:00 -
[132]
Now my EVE client completely freezes when I try to shut it down. Opening taskmanager and killing the process helps.
Win 7 64bit Ati 5770 +latest drivers
|
|

CCP Mindstar

|
Posted - 2011.04.06 22:37:00 -
[133]
Originally by: Linda Shadowborn Edited by: Linda Shadowborn on 06/04/2011 22:10:09 Edited by: Linda Shadowborn on 06/04/2011 22:01:57
Originally by: CCP Mindstar
Originally by: Sinq Arnolles So one of my characters portraits just got rendered by the server and the quality looks considerably lower.
I viewed it in my browser and the quality is considerably worse than the client one. Well the lighting is better on the server render but the texture quality is horrible.. specifically on the shirts textures and parts where the skin joins the shirt looks very stretched and the hair looks extremely jagged.
Which character is it? Can you link me to the image?
Thanks Mindstar
I got similar problem piccy the little pics looks HORRIBLE now. so low quality i can see pixles for crying out loud.
Just made a comparison pic with one image that looks normal (Naween) but poor shadowborn looks like a monster comparison
The tiny 32x32 certainly looks much better on the image server itself than in the picture you linked. Also the character info sized image looks fine too.
I would suggest try clearing the cache on your client and see if that helps... -- |
|

Rainus Max
Fusion Enterprises Ltd Morsus Mihi
|
Posted - 2011.04.06 22:38:00 -
[134]
Apparently you failed in renaming our station:
"DBT-GB III - DBT-GB III - DBT-GB III - DBT-GB III - DBT FUSEN Core"
|

Angerstone
|
Posted - 2011.04.06 22:39:00 -
[135]
- Client login Screen > New Patch, clicked to auto-patch. Got 20 seconds into the download and pop-up screen declared a corrupted client. - Closed the pop-up and did an Eve Repair - many missing blocks, repaired. - Repeated the first process, corrupt client came up instantly at login screen. - Closed the pop-up and did an Eve Repair - 2 seconds and repaired. - Once again corrupt client came up instantly at login screen. - Closed the pop-up and did an Eve Repair - 2 seconds and repaired. - Manually downloaded latest patch (+700MB). - 3 seconds into unfinished manual patching it declared the client was already up to date. - Once again corrupt client came up instantly at login screen. - Closed the pop-up and did an Eve Repair - 2 seconds and repaired. - Once again corrupt client came up instantly at login screen. - Uninstalled the Eve client.
|

Arkady Sadik
Minmatar Electus Matari
|
Posted - 2011.04.06 22:39:00 -
[136]
S&I window, jobs tab, now has a "date filter" which by default filters until today... I want, by default, to see every job I have. When I change the date to 2020.01.01, it gets reset to today when I open the window again. :-(
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Solitudo Servantes
|
Posted - 2011.04.06 22:40:00 -
[137]
Edited by: Solitudo Servantes on 06/04/2011 22:41:45
Just to join the crowd of players, regarding screen flickering or blinking when starting eve. Have that problem too.
Nvidia Geforce 240GT, 266.58 drivers, windows 7, 64bit.
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Josephine Blackpearl
|
Posted - 2011.04.06 22:40:00 -
[138]
Edited by: Josephine Blackpearl on 06/04/2011 22:44:16 Painful flickering screen on startup of client.
win 7/64 bit ATI Mobility Radeon HD 4650
|

Wightpants IV
Gallente British Legion NE CEDE MALIS.
|
Posted - 2011.04.06 22:42:00 -
[139]
Originally by: Tippia Asset window is still constrained to a minimum width that is far wider than it needs to be (and far wider than it was before Incursion 1.2.
My bug report (107713) is flagged as "Fixed in 2011 R1", but that's either not this build or it's simply not true ù the bug remains.
Yep, I'm still troubled by this. Workaround is to select 'Station' tab, whilst docked, and then you can reduce it. But still a PITA and you have to be docked. ------------------------------------------------------------------ The legacy of Wightpants will one day rise up from out of the poo!
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Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
|
Posted - 2011.04.06 22:42:00 -
[140]
Edited by: Neutrino Sunset on 06/04/2011 22:45:52 Edited by: Neutrino Sunset on 06/04/2011 22:43:11 We have the same issues with a bugged POS. Haven't collated all the info yet but we logged in to find the POS offline with 4 days of fuel in it. The ultimate result is a half a dozen guys killed and podded, loads of ships and stuff in space destroyed, and the POS itself killed by 2 arty Mach's and a Nightmare in less than 30 minutes o.0
2011.04.06 21:55:00
Corp: Bene Gesserit ChapterHouse Alliance: Sanctuary Pact Faction: Unknown Destroyed: Gallente Control Tower Small Moon: Unknown System: U3K-4A Security: -0.8 Damage Taken: 7769838
Involved parties:
Name: Zhoul Security: 4.1 Corp: The Scope Alliance: NONE Faction: NONE Ship: Machariel Weapon: Machariel Damage Done: 3871363
Name: Octa (laid the final blow) Security: 3.0 Corp: Deep Core Mining Inc. Alliance: NONE Faction: NONE Ship: Machariel Weapon: 1400mm Howitzer Artillery II Damage Done: 3352712
Name: Sateda OmniaVincit Security: 3.0 Corp: Aliastra Alliance: NONE Faction: NONE Ship: Nightmare Weapon: Nightmare Damage Done: 545763
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|

Ethan Blacknova
Gallente Ghost Festival Naraka.
|
Posted - 2011.04.06 22:43:00 -
[141]
Just posting to confirm that the mining bug not only hits stripminers, but also hits Miner I's and Cu Vapor mining lasers.
Mining lasers cannot be fully stopped until cycle ends.
Posible workaround: Run Miners in manual (i.e. do not autorepeat) mode, should prevent overrun.
|

Lolmer
Amarr Merciless Reckoning
|
Posted - 2011.04.06 22:44:00 -
[142]
EvE Gate - Inbox and EvE Gate - Calendar say:
Quote:
Feature Temporarily Unavailable This feature is not available during game downtime.
What downtime? TQ says it's up, no announced downtime anywhere I can find.
|

JJ Mika
|
Posted - 2011.04.06 22:48:00 -
[143]
Originally by: Lolmer EvE Gate - Inbox and EvE Gate - Calendar say:
Quote:
Feature Temporarily Unavailable This feature is not available during game downtime.
What downtime? TQ says it's up, no announced downtime anywhere I can find.
They shut it down 2-3 minutes ago !!!
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Kirith Vespira
|
Posted - 2011.04.06 22:49:00 -
[144]
I have zero desire to recreate my avatars YET AGAIN. Any way to ignore this part?
|

PersePolis Aladin
|
Posted - 2011.04.06 22:49:00 -
[145]
Originally by: Juil intresting i've noticed so far every one with the 'flicker' is reporting on a ATI card.. any nvidia cards having the issue? (Gt 420m with no issues here).. it's just i noticed a lot of CCC 11.x being mentioned.
running Win 7 64, ATI HD 5870, CAT 11.2, no 'flicker' issue
|

Ancyker
Test Alliance Please Ignore
|
Posted - 2011.04.06 22:50:00 -
[146]
Originally by: slickdog this sucks... Today's patch changed the aggression timer mechanics. CCP changed it back to the way it was 2-3 years ago :(. Now your alt will get aggression to EVERY ALLIANCE that your main is at war with even if they are not in system. I will change the test accordingly.
So i guess ccp has introduced a new thing - alliance aggression.
Before patch: http://www.youtube.com/watch?v=CrZqcHJA9Mc
Today: http://www.youtube.com/watch?v=xM5tHXf-MKg
This has to be the coolest/best change in this update.
|

Linda Shadowborn
Gallente Dark Steel Industries
|
Posted - 2011.04.06 22:52:00 -
[147]
Originally by: Kirith Vespira I have zero desire to recreate my avatars YET AGAIN. Any way to ignore this part?
You dont have to, i just hit ok, and done. It returns you to the exact same spot where you left off, so tilt of head and light and all.
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|

CCP Fallout

|
Posted - 2011.04.06 22:53:00 -
[148]
Originally by: Kirith Vespira I have zero desire to recreate my avatars YET AGAIN. Any way to ignore this part?
Hit the checkbox in the popup window. If ever you wish to re-enable this, you may do so via the ESC menu.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
|

Baulath
|
Posted - 2011.04.06 22:53:00 -
[149]
Not seen a fail patch this bad for awhile! Some congratulations are in order hehe! These things happen though. Good luck sorting it out CCP... We still love you.
|

Modeaus
|
Posted - 2011.04.06 22:54:00 -
[150]
+Flickering screen issue+
I had this with my Crossfire Ati HD4870s on Win7.
Cause: Not a clue. Happens sometimes after big patches and occasionally happens when I have multiple clients open in full screen and close one.
Solution (for me):
Go to "C:\Users\[UserName*]\AppData\Local\CCP\EVE\[Current installation**]\settings"
Rename "prefs.ini" to something like "_prefs.ini" or "prefs.ini.old" (You can delete it but it something screws up you can't put it back.
Eve should make you a new file on login.
This solves the issue for me but if it doesn't work for you rename the whole current installation directory. This will WIPE YOUR IN GAME SETTINGS and the game will treat you as a newly installed user and re-create the directory with default settings.
* Your windows user name ** For me it's "g_games_steam_steamapps_common_eve_online_tranquility" as I have the steam version.
Hope this helps someone.
|
|

Linda Shadowborn
Gallente Dark Steel Industries
|
Posted - 2011.04.06 22:54:00 -
[151]
Originally by: CCP Mindstar I would suggest try clearing the cache on your client and see if that helps...
huh, paint me pink and put an apple in my mouth :) why didnt i think of that.. can i blame it on a blonde hair day? yes that worked. Sorry for the trouble.
*slinks off embarrassed*
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Mashie Saldana
Minmatar Veto Corp
|
Posted - 2011.04.06 22:55:00 -
[152]
The server rendered tattoos use different opacity settings compared to the client.
Local render Server render
The opacity slider is at about 33%.
Also, the beard stubble is looking much better locally as well.
|

Midori Amiiko
Gallente NerdHerd Intrepid Crossing
|
Posted - 2011.04.06 23:00:00 -
[153]
Originally by: Don Pellegrino NPC's now scan the Orca's corp hangar for contraband.
It has never been that way before and it is going to ruin the whole highsec smuggling profession if that bug isn't fixed.
Inappropriate content removed - Fallout
Smuggling is a dynamic business. You have to change with the times.
"I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way." John Paul Jones |

Baulath
|
Posted - 2011.04.06 23:02:00 -
[154]
Now that is a stupid mistake... Do they even test these days?!
|

Eclorc
|
Posted - 2011.04.06 23:06:00 -
[155]
Used the manual patch download again this time around. Cleared chache from client first, ran patcher - worked first time!
Thank-you for fixing the patcher/checksummer/whatever broke last time. This patch ran flawlessly.
Now I really hope that the mining-laser-cycle not completing gets fixed real fast, because the ability to cycle-steal from bots is an effective weapon to fight back against them. /me doesn't like this bot-buff mining cycle change!
|

Dedo 93
Caldari Anquietas Protectorate
|
Posted - 2011.04.06 23:07:00 -
[156]
Originally by: Mashie Saldana The server rendered tattoos use different opacity settings compared to the client.
Local render Server render
The opacity slider is at about 33%.
Also, the beard stubble is looking much better locally as well.
Server one seems to have more AA... it's.. blended :D I think is better, like for hairs and clothes, but not for tatoos and bread. DeDo93 |

Jared Tobin
Bloodstone Industries B.S.I.
|
Posted - 2011.04.06 23:09:00 -
[157]
- Skill training times INCREASED, not naturally decreased when compared to time before DT and time after DT+Upgrade. (??)
- WAY TOO MUCH "lag time" to UNDOCK, meanwhile your ship is already showing to others outside a station (open target scenario).
- Status of people not updating properly (out of fleet, but still purple; people online but shown as "offline" red; etc)
- Dragging an item from Deliveries into a cargohold is not giving the option to split the stack if "not enough space" is detected/calculated. Not even with use of the SHIFT KEY. All containers must be open and items must be manually dragged into the container's window's space.
- REPLY ALL to a posting in a Mailing List only send your response to the first person in the recipients section, even though the line has "To: [character individual], [ML]". Thus response never goes to mailing list.
- Hitting END sets your cursor to the beginning of a newline in mail composer. Using cursor left key puts you 2 characters to previous line. Unable to touch end line character.
And now: "PRE-1.4 FILED" BUG REPORTS TESTED IN 1.4 (for the short time 1.4 was "functioning" today)...
- STILL: ALL MAIL written/received between Feb 21 UTC DT through Feb 23¦s UTC DT are not being remembered as being read and replied to. (BUG REPORT #108058 "Attached to a defect" UNFIXED)
- STILL: In CEO/Corp Interface> HOME > "EDIT DETAILS": AUTOLINKING is not working. Highlight is interpretted by text composer as appears to be 10 ASCII characters "to the right" of highlighted text intended to be autolinked. ERROR HAS BEEN OCCURING SINCE INCURSIONS 1.0.0: confirmed by GM Renril (BUG REPORT #108061 unanswered)
- STILL: "Window amnesia": Game is not remembering where windows are or how they have been resized. Same with ASSETS window, which has width limitation. (BUG REPORT #108069 unanswered)
- STILL: While in game, all OTHER people¦s portraits in chat windows appear smooth (anti-aliased), except my own. (BUG REPORT #108064 unanswered)
- STILL: The "DELETE" key can cause odd "re-ordering of lines" in a mail composition, esp when hit on a blank line. (BUG REPORT #108074 "Attached to a defect" UNFIXED)
[then eve server went down at 22:16 UTC before further testing could occur.]
......
And will someone EITHER KILL THE AUTO-DROPPING INTO CONTAINERS ability -OR- at least make that action work ONLY WITH A MODIFER being held such as: ALT+Drag to drop items into a container. With windows not opening correctly, one loses "screen real estate" quickly with overlapping and trying to move items/ships around is becoming a hatefully redundant task (or artful skill, like moving a ship into your ships window but you have to drop it on the window header bar, not in the window itself, because it thinks you want to magically cram a freighter into a BC... |

Mike deVoid
Spiritus Draconis
|
Posted - 2011.04.06 23:11:00 -
[158]
Originally by: Arushia
Originally by: Mullethead Originally by: Charlotte Yakamoto -------------------------------------------------------------------------------- The storing of fittings on the server does not work for me on this character. I get a popup asking me what fittings I wish to store on the server. Pressing the OK button however doesn't do anything, no matter if I have no fittings selected, all of them, or just a random selection. Also, emptying my fittings folder does not help, neither does clearing my cache. --------------------------------------------------------------------------------
Likewise. As there is no way to skip this broken upload fittings screen, I can no longer access any saved fittings.
|

Jenifer WolfWard
School of Applied Knowledge
|
Posted - 2011.04.06 23:12:00 -
[159]
Industry is borked as the newly added builds don't show up, and inventions on another account don't even show up to be delivered. Worst patch since the boot.ini event.
|

Lolmer
Amarr Merciless Reckoning
|
Posted - 2011.04.06 23:14:00 -
[160]
Edited by: Lolmer on 06/04/2011 23:14:50 When I open my Fittings -> Browse window, I am told I can move up to 50 of my fittings to the server (the rest will remain on my harddrive). So I pick 44 out of my 83 stored fittings and press "OK", but nothing happens. The window stays up, no status change, no progress bar...are they being copied? Is one invalid (I didn't select the awesomely fit Capsule nor Cattle ;))? Are 44 too many to copy at once?
If I hit Cancel the window closes, and I click Browse again and I get the same prompt, with 0/83 selected. :(
|
|

Mashie Saldana
Minmatar Veto Corp
|
Posted - 2011.04.06 23:16:00 -
[161]
Originally by: Dedo 93
Originally by: Mashie Saldana The server rendered tattoos use different opacity settings compared to the client.
Local render Server render
The opacity slider is at about 33%.
Also, the beard stubble is looking much better locally as well.
Server one seems to have more AA... it's.. blended :D I think is better, like for hairs and clothes, but not for tatoos and bread.
Well, locally rendered portrait = the portrait that ends up in the cache folder once you hit the camera button, it is always without AA applied.
This is how the character is rendered on screen with everything maxed.
|

Lolmer
Amarr Merciless Reckoning
|
Posted - 2011.04.06 23:30:00 -
[162]
Originally by: kkawabangor NPC Sensor Jamming:
I am currently doing the mission Mordus Folly 2/2 which spawns two jamming cruiser.
I am completely jammed by only 1 (!) of them sitting in my sleipnir fitted with an active ECCM - Ladar II and a Ladar Backup Array II.
Thats not working as intended, right ?

CCP, any follow-up on this? Can anyone else confirm as I don't feel like experimenting with my own ships. ;)
|

Mara Kell
Steel Beasts Sev3rance
|
Posted - 2011.04.06 23:39:00 -
[163]
Annoying flickering with most recent ATI drivers here too... why is it that lately eve requires new ATI drivers every single patch to work?
Btw. i still have annoying weird colors on "ALT TAB" from last big patch also still left with latest drivers.. Bug report is saying not filtered for month now...
|

Juggalo Stazz
|
Posted - 2011.04.06 23:42:00 -
[164]
The only issue I seem to have is in the Character creator. My model is very detailed, looks great but, seems to be allot more laggy than before. When i first did my picture it was very smooth. This time it seemed to take 5+ seconds for each change to take effect. This includes all changes from hair color to face shaping, eye chances ect. I currently run a single ATI HD5770 and had no issues before. Just throwing this out there to let the devs know. All in all, I feel they did a great job deploying this patch. There is alot of code in it that these guys work very hard on to make the game better for us, so it is expected that there might be a few issues. That is just the nature of computer programming, no ones computers are the same. Great job Dev team. Keep it up
|

Natalia Kovac
Minmatar Stimulus Rote Kapelle
|
Posted - 2011.04.06 23:46:00 -
[165]
CCP I can't get any kills, fix your broken game.
|

Darjeedis
|
Posted - 2011.04.06 23:57:00 -
[166]
Edited by: Darjeedis on 07/04/2011 00:05:09 I have three client installs; The first client I attempted to update went smoothly, The second failed with an access denied error ( ran as admin to fix ) That client then broke and I am unable to log in with that client, The third client I updated ran successfully but is having the same issue as the second.
The second and third installations issue:
Whenever I log in or just after authenticating the log in window goes away in a flash. The log in noise is made and it stays idle on the splash screen.
Has anyone encountered this yet?
~~~~ I just wanted to say CCP I do get a kick out of reading these issues threads. Every patch it's just full of hilarity and since joining a year ago I have yet to experience an issue free update. I feel that this ragged, rough and seemingly untested feeling is part of what makes the EVE community so much fun. Whether it's Auto-piloting freighters jumping into low-sec or pods with modules ( I <3 U )
|

MissBehaving
Caldari The Resident Haunting Narwhals Ate My Duck
|
Posted - 2011.04.07 00:03:00 -
[167]
I wouldnt bother anymore unless your avatars broken they wont even respond ... to hell with the towers. D.I.L.L.I.G.A.F. |

Messidor
|
Posted - 2011.04.07 00:04:00 -
[168]
Character renders in eve gate sometimes do not show the tattoos. It showed on my minmatar, but not my gallente or amarr.
|

Mark Grahme
|
Posted - 2011.04.07 00:07:00 -
[169]
Strip miners are screwed, turn it off and it keeps going till the cycle is through, and since it has such a long timer, there is nothing you can do but wait till it's finished then start it again. Fix it for tomorrow with 1.4.1?
|

Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
|
Posted - 2011.04.07 00:07:00 -
[170]
sun is flickering for me, Nvidia looks like shaders are broken not only for ATI
|
|

Juggalo Stazz
|
Posted - 2011.04.07 00:07:00 -
[171]
Originally by: Natalia Kovac CCP I can't get any kills, fix your broken game.
Maybe you just need to fix your ability? Operator error maybe? JK, some of my pvp corp mates are having issues as well.
|

Edwin Rothbard
Interstellar Arbitrage
|
Posted - 2011.04.07 00:18:00 -
[172]
bugs i've seen in the first 30 minutes of being logged in: 1) saving 'notes' with ampersands (&) adds an extra 'amp;' text to the file when saving the file. Opening and closing the file repeatedly causes an additional 'amp;' to be added to the file each time. 2) bios with ampersands (&) add an extra 'amp;' to the bio each time the character sheet is closed. 3) contracts once again default to 'auction' instead of 'item exchange' 4) selecting an additional item on step 2/4 of an item exchange causes ALL items that were highlighted when first creating the contract to be deselected. 5) all research jobs i created prior to DT disappeared. the bpos did not return to my hangar. I can see the jobs listed in the slots, but the jobs do not appear in the S&I window.
|

Iyanah
Minmatar Tuikoax
|
Posted - 2011.04.07 00:20:00 -
[173]
When using the new contract search feature, running an initial search works fine, however, when trying to search for a second time, for completely different items, the search results do not update (searching for blueprints, and then finished ships, for example, does not update the search results to display the ships, only the blueprints remain).
Closing and re-opening the search window clears the existing results, but does not allow you to run another search. ========================================== that's no moon... oh, wait, yes it is, the space station's out the other window. |

Lolmer
Amarr Merciless Reckoning
|
Posted - 2011.04.07 00:32:00 -
[174]
Originally by: Iyanah When using the new contract search feature, running an initial search works fine, however, when trying to search for a second time, for completely different items, the search results do not update (searching for blueprints, and then finished ships, for example, does not update the search results to display the ships, only the blueprints remain).
Closing and re-opening the search window clears the existing results, but does not allow you to run another search.
I just did the following searches without re-opening my Contract window (Want to Sell only): (Search term) (Category) Vindicator (Ship) Gila (Ship) Gila Blueprint (Blueprint) EMP M (Charge) EMP (Blueprint Copy)
All updated the search results appropriately.
|

Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
|
Posted - 2011.04.07 00:36:00 -
[175]
new contract search is cached server side, old one was immediate and bypassed caching. If you create contract and immediatelly look for it you wont find it :(
|

Samuel Apoc
|
Posted - 2011.04.07 00:41:00 -
[176]
Science & Industry panel -> Jobs. For some reason the 'TO DATE' field is now filled in with the current date and this filters out jobs you might want to see.
|

COMM4NDER
Amarr
|
Posted - 2011.04.07 00:43:00 -
[177]
Getting massive screen artefacts when doing fleet on Incursion's. When doing HQ I get strange lazerish colors across my screen. They seem to have one point of origin in space when looking around. This seem to increase with time. But will disappear when leaving the site. Turning of effects do not work.
This is extremely annoying! No it is not some lazor from Amarrian ship. This happens on all my tested drivers from ATI (11.x) The Game |

Aessoroz
Nohbdy.
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Posted - 2011.04.07 00:48:00 -
[178]
Edited by: Aessoroz on 07/04/2011 00:48:29 Edited by: Aessoroz on 07/04/2011 00:48:12 The on demand wormhole spawning exploit still works, just spawn 16 :P So much as being marked as fixed in Incursion 1.02....3 freaking bug reports later. The bug hunters need to be removed/replaced.
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Samuel Apoc
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Posted - 2011.04.07 00:58:00 -
[179]
Edited by: Samuel Apoc on 07/04/2011 00:58:59
Originally by: Jenifer WolfWard Industry is borked as the newly added builds don't show up, and inventions on another account don't even show up to be delivered. Worst patch since the boot.ini event.
You have to clear the 'TO DATE' field and then press 'Get Jobs' again. For some reason they filled in that field with today's date and that borks the list.
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Andrev Nox
SOMER Blink Cognitive Development
|
Posted - 2011.04.07 01:17:00 -
[180]
Originally by: Marcus Gord I just had my Orca's corp hangar scanned by customs and my contraband taken from me. It wasn't this way yesterday....
Could we please get a c/d on whether this was an intentional change or a bug?
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Mitchum DuFinn
Gallente WABCO
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Posted - 2011.04.07 01:20:00 -
[181]
Fix/workaround for the strip miner and ice harvester,,,
Go into a station and remove the modules, repackage them and then remount them on your barge. They'll work normally until you shut them off again.
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Second4ry
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Posted - 2011.04.07 01:28:00 -
[182]
Originally by: Kugu [ 2011.04.06 22:26:00 ] (combat) <color=0xffbbbb00>Your group of 800mm Heavy 'Scout' Repeating Artillery I is well aimed at Amarr Control Tower, inflicting 1567.4 damage. [ 2011.04.06 22:26:01 ] (combat) <color=0xffbbbb00>Your group of 800mm Heavy 'Scout' Repeating Artillery I lightly hits Amarr Control Tower, doing 1111.9 damage. [ 2011.04.06 22:26:02 ] (combat) <color=0xffbbbb00>Your group of 800mm Heavy 'Scout' Repeating Artillery I hits Amarr Control Tower, doing 1262.8 damage. [ 2011.04.06 22:26:02 ] (combat) <color=0xffbbbb00>Your group of 800mm Heavy 'Scout' Repeating Artillery I barely scratches Amarr Control Tower, causing 215.8 damage. [ 2011.04.06 22:26:03 ] (combat) <color=0xffbbbb00>Your group of 800mm Heavy 'Scout' Repeating Artillery I barely scratches Amarr Control Tower, causing 153.2 damage. [ 2011.04.06 22:26:04 ] (combat) <color=0xffbbbb00>Your group of 800mm Heavy 'Scout' Repeating Artillery I barely scratches Amarr Control Tower, causing 724.7 damage.
Check timestamp of each volley. Me & 300 other dudes melted a tower in about 30 seconds. Lol @ ccp.
POSes be a melting. Can has whole server Armageddon mode until rollback plz?
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Magnus Witchspace
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Posted - 2011.04.07 01:35:00 -
[183]
I sure hope 1.4.1 fixes the strip miner problem. No deactivation until end of cycle? You what? Don't think I could stand mining like that for more than about 3 seconds. My finely tuned, expertly timed, elegant dance through an asteroid field is completely screwed by this newly introduced bug.
If it aint fixed in 1.4.1, I may have to lower myself to PVPing tonight.
Or if this is an intended feature, then CCP is a complete and utter bull**** munching company. ;)
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Zaknussem
Deep Core Mining Inc.
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Posted - 2011.04.07 01:40:00 -
[184]
Originally by: Solitudo Servantes Edited by: Solitudo Servantes on 06/04/2011 22:41:45
Just to join the crowd of players, regarding screen flickering or blinking when starting eve. Have that problem too.
Same problem here. Nvidia GeForce 240GT, 196.21 drivers, Windows XP SP3.
And I updated my drivers 2 days ago. |

Reonetii
Gallente
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Posted - 2011.04.07 01:45:00 -
[185]
Originally by: Zaknussem
Originally by: Solitudo Servantes Edited by: Solitudo Servantes on 06/04/2011 22:41:45
Just to join the crowd of players, regarding screen flickering or blinking when starting eve. Have that problem too.
Same problem here. Nvidia GeForce 240GT, 196.21 drivers, Windows XP SP3.
And I updated my drivers 2 days ago.
What are you using to update the nvidia drivers? Windows update? They are miles behind the ball. Using Nvidia's own driver selection process on their site you should be up to 266.58 by now for your current driver
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darklegionca
Caldari Lonetrek Trade and Industries B.S.I.
|
Posted - 2011.04.07 01:52:00 -
[186]
autopilot is broken all the info on how many jumps and the lil blocks that used to be there yesterday are now gone please fix now Signature removed for not being EVE related. Zymurgist |

WolfSchwarzMond
Gallente Martyr's Vengence Test Alliance Please Ignore
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Posted - 2011.04.07 01:55:00 -
[187]
Originally by: Templar Mark Edited by: Templar Mark on 06/04/2011 19:12:55 If I deactivate my mining laser I still need to wait till the cycle is done befor I can activate them again
bug or feature?
I can verify this. Please fix it. Please resize your signature, as per the Forum Rules. Maximum height 120 pixels, maximum width 400 pixels, maximum file size 24,000 bytes. Shadow. |

Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
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Posted - 2011.04.07 02:04:00 -
[188]
http://img685.imageshack.us/img685/4209/drones.jpg
my gila can have 30 drones in space :P
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Blue Morgen
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Posted - 2011.04.07 02:06:00 -
[189]
Originally by: CCP Mindstar
Originally by: Sinq Arnolles So one of my characters portraits just got rendered by the server and the quality looks considerably lower.
I viewed it in my browser and the quality is considerably worse than the client one. Well the lighting is better on the server render but the texture quality is horrible.. specifically on the shirts textures and parts where the skin joins the shirt looks very stretched and the hair looks extremely jagged.
Which character is it? Can you link me to the image?
Thanks Mindstar
I can see the texture is much worse on the server side render. Aliasing isn't so bad on the server image though. Server: http://image.eveonline.com/Character/884399433_512.jpg Client: http://dl.dropbox.com/u/5273861/884399433_512.jpg
You can see the shirt is way worse on the server render. This was reported back in the server vs client render thread before the character creator was even on TQ though so I don't expect it to change anytime soon.
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Deiphobus Deimos
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Posted - 2011.04.07 02:13:00 -
[190]
Originally by: Magnus Witchspace I sure hope 1.4.1 fixes the strip miner problem. No deactivation until end of cycle? You what? Don't think I could stand mining like that for more than about 3 seconds. My finely tuned, expertly timed, elegant dance through an asteroid field is completely screwed by this newly introduced bug.
If it aint fixed in 1.4.1, I may have to lower myself to PVPing tonight.
Or if this is an intended feature, then CCP is a complete and utter bull**** munching company. ;)
Just want to report the strip miner problem too.
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Sonya Rayner
Fairlight Corp Rooks and Kings
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Posted - 2011.04.07 02:27:00 -
[191]
Edited by: Sonya Rayner on 07/04/2011 02:27:54 Now, i log in, happily recreate one of my alt characters (as a test), wait a few minutes untill the server refreshes the image, and when it finally does, i go all WTF: Linkage (i recreated it from the pre-login popup).
Also other character has some troubles as well: * Server image * Client image
Notice the extra eyebrows on the server image as well a missing tattoo (it may be missing because i've set the opacity for it at a minimum, yet the problem is that image is unsynced between the client and server).
Also, the low-res textures problem, that has been reported a lot of times already.
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Arthur Frayn
Deep Core Mining Inc.
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Posted - 2011.04.07 02:28:00 -
[192]
Edited by: Arthur Frayn on 07/04/2011 02:29:48
-- Eventus stultorum magister. |

Lord Mollem
Gallente Northstar Cabal R.A.G.E
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Posted - 2011.04.07 02:31:00 -
[193]
This sucks sooo bad.
My internet connection kept disconnecting throughout the download. It took almost 4 hours to download with disconnects about every 3 or 4 minutes.
When it went to install, it said the file was broken. It then downloaded a repair tool. It then repaired the files and began installing. I was thinking WOW, CCP has an awesome installer! The installer began installing, but then failed at the end. It then attempted to re-downoaded the repair tool. However, I lost connection again during the download of the repair tool and this caused the application to just exit without any notification or error.
When I attempt to start eve, it tells me to run repair.exe in the game directory, but there isn't any such file.
Now the eve client is completely hosed and it appears I'll now have to attempt a multi gigabyte download...
Good grief.
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Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
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Posted - 2011.04.07 02:32:00 -
[194]
Targeting broken Kestrel targeted me, I warted 200km away, Overview still shows Kestrel targeting me .. from 200km away.
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Lord Mollem
Gallente Northstar Cabal R.A.G.E
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Posted - 2011.04.07 02:42:00 -
[195]
OK, Perhaps they DO have an awesome install, just bugged out when the repair tool failed to fully download.
I have since downloaded the repair.exe file. It then updated itself. It's now repairing the install.... Looks good so far. :)
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Petra Katell
Pator Tech School
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Posted - 2011.04.07 02:44:00 -
[196]
The char creator is *insanely* slow, whereas (same system) it was pretty responsive before.
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Major Makoto
Section Nien
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Posted - 2011.04.07 03:03:00 -
[197]
Got mid way through autopatching and patcher crashed,giving me the 'Eve-Autopatcher has encountered a problem' etc etc. So,reopened the client thinking it would ask if I would like to download the new build,but client wouldnt open resulting in a message saying that 7 files in the bin/lib folders were corrupt/modified and to run repair tool. Ran the repair tool,it updated some missing blocks (none which seemed to be from the bin/lib folders however) Repair complete,reopen the client for it only to tell me that the same 7 files are corrupt and need to run repair tool. Run repair tool and it immediately closes stating that there is an 'invalid argument'. Client will not open at all (keeps saying those 7 files are corrupt) Repair tool will not run (Keeps giving the invalid argument error)
Don't have the gig to download a full client until the 28th (I only get 12gig a month =\ ) |

Lolmer
Amarr Merciless Reckoning
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Posted - 2011.04.07 03:19:00 -
[198]
Edited by: Lolmer on 07/04/2011 03:21:53 Edited by: Lolmer on 07/04/2011 03:20:49
Originally by: Major Makoto Got mid way through autopatching and patcher crashed,giving me the 'Eve-Autopatcher has encountered a problem' etc etc. So,reopened the client thinking it would ask if I would like to download the new build,but client wouldnt open resulting in a message saying that 7 files in the bin/lib folders were corrupt/modified and to run repair tool. Ran the repair tool,it updated some missing blocks (none which seemed to be from the bin/lib folders however) Repair complete,reopen the client for it only to tell me that the same 7 files are corrupt and need to run repair tool. Run repair tool and it immediately closes stating that there is an 'invalid argument'. Client will not open at all (keeps saying those 7 files are corrupt) Repair tool will not run (Keeps giving the invalid argument error)
Don't have the gig to download a full client until the 28th (I only get 12gig a month =\ )
Try moving those seven files elsewhere (outside of the EVE folder, as backups "just in case") and run the repair tool again.
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Kalzin Maya
Amarr Lonely Maple Construction Group
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Posted - 2011.04.07 03:33:00 -
[199]
Formed a fleet with an alt. The creator's loot-logging marked as enabled. The alt's was marked as disabled null |

Kiresian Rayvenclaw
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Posted - 2011.04.07 03:34:00 -
[200]
I also have an issue with my new tattoo not displaying after server made image it is on my local desktop machine, switched to laptop and no tattoo. It was the third from the end going from left to right if I'm not mistaken.
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Shinzhi Xadi
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Posted - 2011.04.07 03:51:00 -
[201]
Edited by: Shinzhi Xadi on 07/04/2011 03:52:25 Just wanted to report the crazy flickering when starting eve.
Using Nvidia 9800GT-1gb on XP sp3 32bit and have tried 3 driver versions, it flickers on all of them.
Tried these: 258.96 266.58 270.51 (beta version for XP) |

Edwin Rothbard
Interstellar Arbitrage
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Posted - 2011.04.07 04:14:00 -
[202]
Edited by: Edwin Rothbard on 07/04/2011 04:21:50
Originally by: Edwin Rothbard bugs i've seen in the first 30 minutes of being logged in: 1) saving 'notes' with ampersands (&) adds an extra 'amp;' text to the file when saving the file. Opening and closing the file repeatedly causes an additional 'amp;' to be added to the file each time. 2) bios with ampersands (&) add an extra 'amp;' to the bio each time the character sheet is closed. 3) contracts once again default to 'auction' instead of 'item exchange' 4) selecting an additional item on step 2/4 of an item exchange causes ALL items that were highlighted when first creating the contract to be deselected. 5) all research jobs i created prior to DT disappeared. the bpos did not return to my hangar. I can see the jobs listed in the slots, but the jobs do not appear in the S&I window.
6) if someone assigns an item exchange to you for 0 isk (which is often the case when you send items to/from your alts) the item exchange will not appear if you have your "Contract Type" filter set to "Exclude Want To Buy." Giving someone items via contract for zero isk isn't "WTB."
7) doing a contract search with the following parms item type: blank location: all regions contract type: exclude want to buy item category: blueprint original item group: all exclude multiple items: unchecked exact type match: unchecked price: both ranges left blank availability: public high: checked low: checked zero: unchecked issuer: blank
should return only blueprint originals price descending. Instead it returns all item types price descending. In otherwords setting "item category" to either "All" or "Blueprint Original" returns the same result set. Setting the filter to "Bluerpint" appears to work as intended. Both "Blueprint copy" and "Blueprint original" appear to return the PREVIOUS filter settings. The other filter settings appear to work correctly.
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Jed Clampett
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Posted - 2011.04.07 04:16:00 -
[203]
NPC jamming from Sabateurs is ridiculous. A single one can reduce the lock on range of Stabber Lidar 13 to under 50 meters. Basically I flew as close as I could to a light missile battery without being able lock on. Plus the effect seemed to continue even when active jamming indicators were off -- as if my sensor suite had beeen destroyed or offlined as long as I remained in the Gurista Den.
I assume this was an unintentionally large increase in NPC jamming power. The Sabauer is a rather common NPC rat. I am guessing other NPC ship are in the same group with overactive jamming ability.
Yes I know mounting sensor boosting modules might help. But given limited module slots and some missions etc that have multiple types of sensor jamming -- NPC jamming should reduce or limit player sensor lock on.. NOT eliminate it.
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Tessy Bane
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Posted - 2011.04.07 04:20:00 -
[204]
I still show as my ship in the in-station character customization...
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Jed Clampett
|
Posted - 2011.04.07 04:21:00 -
[205]
Originally by: WolfSchwarzMond
Originally by: Templar Mark Edited by: Templar Mark on 06/04/2011 19:12:55 If I deactivate my mining laser I still need to wait till the cycle is done befor I can activate them again
bug or feature?
I can verify this. Please fix it.
Probably a "Feature" introduced to reduce supply of mineral on market and thus increase their value. Also to separate the REAL miners from those people with more common mental diseases. ROFLMAO
Seriously its much worse with strip miners 3minute cycle as I can testify.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.07 04:24:00 -
[206]
Originally by: Jed Clampett NPC jamming from Sabateurs is ridiculous. A single one can reduce the lock on range of Stabber Lidar 13 to under 50 meters. Basically I flew as close as I could to a light missile battery without being able lock on. Plus the effect seemed to continue even when active jamming indicators were off -- as if my sensor suite had beeen destroyed or offlined as long as I remained in the Gurista Den.
I assume this was an unintentionally large increase in NPC jamming power. The Sabauer is a rather common NPC rat. I am guessing other NPC ship are in the same group with overactive jamming ability.
Yes I know mounting sensor boosting modules might help. But given limited module slots and some missions etc that have multiple types of sensor jamming -- NPC jamming should reduce or limit player sensor lock on.. NOT eliminate it.
Guristas don't sensor-damp, so a sensor-booster won't help in any way, nor will it ever help to fly closer. Guristas jam your ship so you can't lock on at all.
You'll want to fit ECCM modules to combat that effect. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Crazy KSK
|
Posted - 2011.04.07 04:28:00 -
[207]
Edited by: Crazy KSK on 07/04/2011 04:31:20 just noticed that my damage controll kept going after jumping a gate only for the current cycle though
Edit: just testet it it actually affects all modules
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Jed Clampett
|
Posted - 2011.04.07 04:35:00 -
[208]
Originally by: Kiresian Rayvenclaw Edited by: Kiresian Rayvenclaw on 07/04/2011 03:50:53 I also have an issue with my new tattoo not displaying after server made image it is on my local desktop machine, switched to laptop and no tattoo. It was the third from the end going from left to right if I'm not mistaken.
EDIT: I do remember adjusting the transparency setting of the tattoo, could be a rendering error from from the server due to that, possibly.
FYI: Not sure BUT I seem to remember from last time that when everyone is changing portraits there is quite a delay from when you finish local character portrait to when the portrait is ready on main CCP servers. Basically I do not think portraits are done on a strictly real time basis on the CCP end. To prevent "illegal" portraits, I believe CCP uploads portrait command/data files and re-renders portraits for general distribution via central servers. This server-side rendering is done on a separate server as time is available to process the next toon in line. Sometimes (after major revisions) the line gets long. Batch processing and likely on what is essentially a jumped up desktop CPU.
Try logging off and on again every few hours to see if CCP servers have caught up with portrait workload.
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PhallusDei
|
Posted - 2011.04.07 04:46:00 -
[209]
Each time i make a modification in the character creator the screen freezes for about 3seconds.
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Angeline Samael
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Posted - 2011.04.07 04:52:00 -
[210]
Edited by: Angeline Samael on 07/04/2011 04:54:48 My character's eyebrows are being rendered weird (by the server) on this character, they should be completely hidden by her hair, but they are being rendered through it (can be seen on my avatar right now)
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May O'Neez
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Posted - 2011.04.07 05:05:00 -
[211]
Maybe already signaled, but I got a client checksum error as applying the patch, and after downloading the 773 Mb, the repair tool had to get 1 additionnal Gb. This fixed the issue though.
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Jed Clampett
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Posted - 2011.04.07 05:13:00 -
[212]
Edited by: Jed Clampett on 07/04/2011 05:21:20 Edited by: Jed Clampett on 07/04/2011 05:19:48
Originally by: Tippia
Originally by: Jed Clampett NPC jamming from Sabateurs is ridiculous. A single one can reduce the lock on range of Stabber Lidar 13 to under 50 meters. Basically I flew as close as I could to a light missile battery without being able lock on. Plus the effect seemed to continue even when active jamming indicators were off -- as if my sensor suite had beeen destroyed or offlined as long as I remained in the Gurista Den.
I assume this was an unintentionally large increase in NPC jamming power. The Sabauer is a rather common NPC rat. I am guessing other NPC ship are in the same group with overactive jamming ability.
Yes I know mounting sensor boosting modules might help. But given limited module slots and some missions etc that have multiple types of sensor jamming -- NPC jamming should reduce or limit player sensor lock on.. NOT eliminate it.
Guristas don't sensor-damp, so a sensor-booster won't help in any way, nor will it ever help to fly closer. Guristas jam your ship so you can't lock on at all. You'll want to fit ECCM modules to combat that effect.
Actually I was not sure that Sabateurs had not been changed in more than one way. I mentioned Stabber has Lidar 13 strength because a single ECM burst (10 jamming points) should not break its lock even momentarily as I understand it. Even if it did the effect should not be continuous without a bunch (8+) of its pals going off in a chain (30 seconds cycle time on ECM burst before skills). ECM burst is only supposed to last like 3 seconds before you can start lockon process again. I was never able to get lock on started again. Which is why I thought maybe the effects had been changed to sensor-damping.
So actually my point remains. If a single common Gurista Sabateur generates at least 13 points of jamming on a continuous basis - then Players are hosed. Most scenarios have 3-6 sabateurs floating around. So no way most ships can mount enough ECCM to counter that. Previously even ECM burst just caused a momentary loss of lock-on (1-3 seconds) and was supposedly only 10 points. maybe ECM burst is not a short burst any more.
I guess that mean FOF becomes king of assaults against jammers if this is an intentional change.
LOL - or maybe I just got lucky and hit an unstable star system where battle timing was not working right.
But I see your point too. Maybe CCP altered things just to make sure you ALWAYS carried some sort of ECCM modules to make things act normal again -- points be damned. That would really suck in missions with multiple jamming types.
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Osric Wuscfrea
Gallente Sniggerdly Pandemic Legion
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Posted - 2011.04.07 05:42:00 -
[213]
CBA to click 90 buttons to save all my fittings. Add a "select all" button...EOL
Dead-Fish, Deep Sea Daddies...
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Cephelange du'Krevviq
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Posted - 2011.04.07 05:42:00 -
[214]
I ran a Guristas Extravaganza tonight (Level 4), and in the next to last pocket, faced a spawn of 3 Pithi Exterminators and 4 Dire Gurista Despoilers. I think I spent maybe 10% of the time un-jammed. Are the NPCs supposed to continually jam now? I don't recall ever seeing that in previous L4 missions with jamming NPCs. Also, should a single frigate really be able to jam my battleship's sensors? Based on the listed Gravimetric sensor strength versus known ECM modules' jamming strength, I don't see how it's possible.
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Jitorius
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Posted - 2011.04.07 05:51:00 -
[215]
Since the 1.4 patch, my EVE doesn't display the colored dots for the current waypoint route any longer. Waypoints are set and used correctly, the waypoint list itself is working, too, but under the "Route: (x jumps)" part in the HUD there is nothing shown. The mouseover on those positions works, though - I get the single systems shown there, however I need to take guesses as I can't see them. Please re-add them. Win7 x64, core i5 750, 8GB RAM, ATI 4870 (with current drivers) here.
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Thalis Malu
|
Posted - 2011.04.07 05:56:00 -
[216]
Originally by: Arushia
Originally by: Mullethead Originally by: Charlotte Yakamoto -------------------------------------------------------------------------------- The storing of fittings on the server does not work for me on this character. I get a popup asking me what fittings I wish to store on the server. Pressing the OK button however doesn't do anything, no matter if I have no fittings selected, all of them, or just a random selection. Also, emptying my fittings folder does not help, neither does clearing my cache. --------------------------------------------------------------------------------
Likewise. As there is no way to skip this broken upload fittings screen, I can no longer access any saved fittings.
Same, ****ing me off at this point. 
To add salt on the wound I tried with my alt, selected only 2 fittings just to click OK and it actually went though. However I ONLY had those 2 freaking fittings. Everything else was gone.
So much for "everything else will be stored on your hard-drive"
Yeah f-ing right.
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Mon Kiera
Caldari Carniffles Corp
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Posted - 2011.04.07 05:58:00 -
[217]
I logged in with 3 different characters last night and none of them asked if I wanted to re-customise my avatar. And that concludes this discussion. |

Major Makoto
Section Nien
|
Posted - 2011.04.07 05:58:00 -
[218]
Originally by: Lolmer
Try moving those seven files elsewhere (outside of the EVE folder, as backups "just in case") and run the repair tool again.
Tried this,still receiving the Invalid Arguement error through the repair tool,even though it says repair complete with a runtime of 1 minute 28 seconds.Client still gives the same 7 files showing a problem and not opening.
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Cassy Huren
|
Posted - 2011.04.07 06:01:00 -
[219]
Originally by: Juan Sezole
Originally by: Nikk ZelR Strip miners won't stop after clicking the module on UI. Only stop at the end of the cycle.
Yup Full cycle time nerf implimented or pure bad luck bug?
CCP input would be appreciatted
Agree!!! It's annoying that you have to wait till the end of the cycle time   
Hope they will fix it in the upcoming patch 
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Belissaa
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Posted - 2011.04.07 06:07:00 -
[220]
Edited by: Belissaa on 07/04/2011 06:10:34 I run eve on two stations. One with Xp, and the other with windows 7. On both my clients were damaged during updating to 1.4. had to use rapair twice on every client. First, it downloaded 1GB, then 300MB. Exact the same situation on two different stations with different os. So there is really something wrong with either the patch or patching soft. Or both.
and while loading the client blinks as if not being able to decide either to load or go back to the desktop view.
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Robdon
Darkwave Technologies Initiative Mercenaries
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Posted - 2011.04.07 06:21:00 -
[221]
Hi,
Think there is something weird going on with module cycles.
Sometimes, when you jump to another system (through a gate), active modules remain on. (Sometimes they remain on for just 1 more cycle, but a few times I've had them remain on continuously).
I think its something to do with timing, and turning the mod on after you press jump, or just before you jump.
So, if you are in a system next to the gate, press jump and then 1 second or so (while you are still actually in the original system) activate a mod, then when you have jumped and the other system has loaded that mod is still active.
It seems to always finish the cycle on the new system, but sometimes I've had it remain on continuously.
Rob.
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Ancyker
Test Alliance Please Ignore
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Posted - 2011.04.07 06:25:00 -
[222]
Serps are dampening way too often now. My normal range is 77,760 meters...
Quote: (notify) The Corelum Guardian Chief Guard is too far away, you need to be within 14884 meters of it but are actually 29604 meters away.
They seem to almost always dampen now. I've had this happen pre-change, but not nearly as often. It used to happen maybe once or twice per sanctum, now it seems it's happening quite often. Even with a sensor booster with range script I can't target anything half the time.
Now a Remote Sensor Dampener II reduces range by 17%. To get my range that low using player available modules:
77760*.83*.83*.83*.83*.83*.83*.83*.83*.83 = 14536.47425
It would take 9 at full strength... however, the description of these modules says:
Quote: Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
So what the hell? I wouldn't mind fitting a sebo with range script but I tried that and even then my range was horrible. I've been dampened to < 10km a few times... am I supposed to fill my mids with sebos to be able to kill frigates 20km from me?
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BattleSister Oryx
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Posted - 2011.04.07 06:47:00 -
[223]
Originally by: Cephelange du'Krevviq I ran a Guristas Extravaganza tonight (Level 4), and in the next to last pocket, faced a spawn of 3 Pithi Exterminators and 4 Dire Gurista Despoilers. I think I spent maybe 10% of the time un-jammed. Are the NPCs supposed to continually jam now? I don't recall ever seeing that in previous L4 missions with jamming NPCs. Also, should a single frigate really be able to jam my battleship's sensors? Based on the listed Gravimetric sensor strength versus known ECM modules' jamming strength, I don't see how it's possible.
ITT: people who have no idea how ecm works complaining that ecm is broken
|

Quicktime
Caldari State War Academy
|
Posted - 2011.04.07 06:52:00 -
[224]
ROFL so many pages you guys are really good testers... I love that people are willing to pay to be testers for a product. Oh lordy be...
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Crazy Herby
|
Posted - 2011.04.07 06:56:00 -
[225]
Quote: # Previously, if a player left a ship within a password protected forcefield occasionally the ship was driven out of the force field upon log in. This has been resolved.
I tested it after the patch, unpiloted ships still will be bumped out of the forcefields of password protected POSes if the character log in.
|

El'Niaga
Minmatar Republic Military School
|
Posted - 2011.04.07 07:04:00 -
[226]
Originally by: Mon Kiera I logged in with 3 different characters last night and none of them asked if I wanted to re-customise my avatar.
Go back to page 2 of this thread and I told folks how to fix this, but it was never put in the OP...there are more steps than just logging in and out.
|

Not Funny
|
Posted - 2011.04.07 07:18:00 -
[227]
The new DED plexes are unbalanced.
a 7/10 "Gurista military operations complex" has 5 rooms, each room with similar number of ships to an 8/10 room, (8/10 only has 3 rooms though) All ships lock you even if you dont move, where as in the 6/10 and 8/10 you can aggro groups. Loot is unbalanced as well, as the 7/10 gives worse loot than 6/10
Also, the Dread Gurista Commanding officer (whats wrong? couldnt think of a name?) is bugged and unbalanced as he has a similar tank to the named NPC at the end of the 8/10 (if not more powerful) but he also comes in close and webs you, making it tactically harder to kill the last room compared to the 8/10... If his web actually worked. Currently you get the webbing ewar icon on the over view, but your speed is not effected.
|

Fox Blaze
|
Posted - 2011.04.07 08:04:00 -
[228]
Haven't read all the previous posts but here goes:
Other players still see my old character portrait and I am still seeing their old portraits as well. Both of us have restarted our clients to no avail. This happens with chat window portraits as well as the detailed character info portrait. However the portrait showing up here on the forums is the correct/new one.
Windows 7 64-bit Installed using the seperately downloaded patch (not patched directly from the game itself)
|

Vatueil
|
Posted - 2011.04.07 08:06:00 -
[229]
lol fail 2+ hours download on 24/8 mbps connection
|

Brianna Kitty
|
Posted - 2011.04.07 08:17:00 -
[230]
I'm using a PC and my down loader keeps crashing when trying to open the temp file to install the character costumisation updates. Says unexpected error has caused eve installer to stop working properly.
|
|

Othran
Brutor Tribe
|
Posted - 2011.04.07 08:20:00 -
[231]
Why is the game taking a minimum of FIVE TIMES LONGER to load?
Cache cleared, no local changes of any sort. Multiple clients, multiple machines - all the same.
|

Jagotha
|
Posted - 2011.04.07 08:32:00 -
[232]
Cant type account password. I mean seriously what kind of bug is this !? Username box is ok but cant input anythin on password box. Tried copy/paste, windowed mode, aa on/off, clear cache, repair tool,restart,update os software, run offline. anyone any idea ?
|

Sluggzz
Caldari School of Applied Knowledge
|
Posted - 2011.04.07 08:38:00 -
[233]
Active ships in the station hangar no longer "bob and weave" as they float in zero G.
|

CyborgRAt
|
Posted - 2011.04.07 09:06:00 -
[234]
Edited by: CyborgRAt on 07/04/2011 09:11:56 Edited by: CyborgRAt on 07/04/2011 09:07:00 Mining Lasers
Mining lasers that have been deactivated need to wait until the cycle is done before they can be reactivated.
This problem did not exist on any of my seven accounts before the latest upgrade, so what have you changed to make it happen, please
PC/Win7/64bit
|

phoenix0269
Gallente Degrees of Freedom The Babylon Consortium
|
Posted - 2011.04.07 09:09:00 -
[235]
thought this was also gonna fix the ghost wormholes too
|

Freya Olaf
Amarr Viziam
|
Posted - 2011.04.07 09:09:00 -
[236]
Whats the work around for people who download the patch and it's corrupt?
Same for the client download, chribbas torrent and the download link on this site, all three corrupt once downloaded.
|

Nocturrne Solace
|
Posted - 2011.04.07 09:18:00 -
[237]
Anomalies are totally ****ed. In a -0.60 system, fully upgraded, we now have no sanctums and only 2 havens and the normal list of useless other anomalies. There is also a Sansha Hub, even though it is a Serpentis system. No incursion here either.
|

Banstyle
|
Posted - 2011.04.07 09:40:00 -
[238]
This bug was in the previous build but it's possible to CTD with the training queue. I've reproduced it on 2 machines (both Windows 7 x64) with 2 characters, although there's some random element to it, possibly a timing issue or missing server response?
If you're viewing skills on the character sheet and click Open Training Queue, sometimes it does nothing other than flash the button to register the click. Click again and the queue window opens but the queue side is empty regardless of how many skills you've got lined up. It only shows the duration/progress bar at the top. Close the window and the client asks if you want to save the changes. I've always answered "No" and the client does a CTD, I guess it would do the same for "Yes".
|

Ancyker
Test Alliance Please Ignore
|
Posted - 2011.04.07 09:48:00 -
[239]
Originally by: BattleSister Oryx clearly not taking into account scripts and/or hull bonuses. A fully bonused, scripted and trained pilot can get that 17% up to 53.13%, so from there, it would only take, what, like 3 guys? not even.
Scripts remove 1 atrrib in favor of another. NPCs dampeners dampen both scan res and range, so they are not using scripts.
|

Vihura
|
Posted - 2011.04.07 10:04:00 -
[240]
Game take much longer to start, undock etc I have very fast SSD and before patch its was almost instant now its take abaut 5-10 more time.
If you jump with active module (e.g. Damage Control) trough a stargate, the the activation timers are still running on the other side of the gate.
|
|

Nankeen Heron
|
Posted - 2011.04.07 10:09:00 -
[241]
Where did all of the exploration sites in high-sec go? I've not found any Ladar, Radar, Magnetometric or Gravimetric sites at all since 1.4 was released; even unknown sites and wormholes seem thin on the ground. Have they been nerfed, or did someone forget to spawn them?
|

Brannor McThife
Caldari
|
Posted - 2011.04.07 10:19:00 -
[242]
Edited by: Brannor McThife on 07/04/2011 10:30:54
Originally by: Nankeen Heron Where did all of the exploration sites in high-sec go? I've not found any Ladar, Radar, Magnetometric or Gravimetric sites at all since 1.4 was released; even unknown sites and wormholes seem thin on the ground. Have they been nerfed, or did someone forget to spawn them?
This... FFS THIS! (Caldari Space, 18 systems checked)
Not only do you screw our prime time (AU) but even for the brief hour we get to play, you give us NO working anomalies. Those that exist, are empty, and stuck - not despawning - and I've not found anything like the above poster.
WTF CCP... seriously... You kill my PVP with extended downtimes, and then you kill my ISK making.
Yay... my last 2 days of subscription end up being crap... will still renew... because I love this game... but you're like an abusive spouse...you know we'll keep coming back, and so you don't care how you hurts usss.
-G
|

chow loo
|
Posted - 2011.04.07 10:24:00 -
[243]
Edited by: chow loo on 07/04/2011 10:25:08 Hi, I had a go at the new Patch, and could not find anything major wrong. Only one thing I could find was that Ships in station Hanger no longer have wobbling effect, they appear Static. I guess this is in prep of CQ, due to that ship Wobble view from CQ Balcony might look strange, even more so on larger ships (like a Charon). But it also could be a bug.
|

Sisar Hento
|
Posted - 2011.04.07 10:37:00 -
[244]
I'll join in with the people reporting slower startup; I can not say exactly how much slower it is now, but a big slowdown. I get the splash quickly, but then I can stare that splash for "ages" compared to what it was before. Yeah, quad core, SSD drive, etc. etc. I have not wiped my caches and whatnot, yet, but apparently some people have tried that, too. (I will wipe the caches, though, just because of another issue).
I and many others have noticed that new portraits do not get updated to the smallest pictures/icons. Will try cache clearing on this. (For example, I see an ages old version of my own alt in the smallest pic, while the next size up and bigger all show the latest version).
The worst problem is character creation; it now get 2-4 second freezes after almost any change I make, and also almost always it starts having similar freezes after 0.5-3 seconds of doing a change (i.e. holding mouse button while moving some adjustment location). Makes customization process a real pita. (As a comparison, previously I used to have somewhat "jittering" moments _after_ each change, but at least I could see things happening, and adjusting shapes was totally smooth).
And one more issue. I started a character creation with graphics set to fixed window and spanning both my displays. After a while, I changed that to single display, but accidentally selected wrong resolution. While it worked, I wanted to get the right resolution. After that change the clothing etc. selection boxes were cut off at right edge, as if the window was rendered wider than the 1920 indicated. I started adjusting things more, and the selection boxes just got cut off worse and worse. I tried to switch to normal windowed mode, which revealed the width at which the game was trying to render, and that the position of the selection boxes was apparently proportional to window width, not absolute value left from right edge of the window. I then tried to switch back to dual display width, but the game didn't show any graphics on the second display anymore, though it did show the primary display as if the second was in use. Only restart helped. (Oh yeah, graphics drivers are updated only couple weeks ago, when I bought this new fancy card).
No crashes to desktop so far, though.
|

Robdon
Darkwave Technologies Initiative Mercenaries
|
Posted - 2011.04.07 10:51:00 -
[245]
Yep, when you click the eve icon now, the splash screen seem to stay there ALOT longer than it used to do.
Startup seems to be very slow since the patch.
|

Resender
|
Posted - 2011.04.07 11:00:00 -
[246]
Edited by: Resender on 07/04/2011 11:00:48 Well besides mining lasers being bugged I have also been unable to access my fittings, I get the screen saying I can store 50 on server, I reluctantly select my 50 most used click OK and nothing happens.
|

Mina Alexandria
Body Count Inc. Cascade Imminent
|
Posted - 2011.04.07 11:04:00 -
[247]
I've experienced two things.
1: When you are inside the map and rightclick a bookmark, there are two "remove bookmark" selections.
2: I got an escalation earlier last night, sent me 36 jumps away from my current position. (can't be right).
|

Commander Azrael
Red Federation
|
Posted - 2011.04.07 11:10:00 -
[248]
Edited by: Commander Azrael on 07/04/2011 11:12:39 Yes, startup on the client is incredibly slow for me, so much so I end up opening 2 or 3 clients at a time due to my impatience 
|

youthink
|
Posted - 2011.04.07 11:17:00 -
[249]
Started the client, acknowledged the update, client exited and started to download ~700MB at 245kB/sec. On a 100MBit line.
Hell no.
Stopped the update, fired up repair.exe, ones and zeros pouring in 3x times faster. Damn. Still, could be worse.. Client updated, started up. No flickering, no issues at all.
64Bit Win7 Prof. with 4 cores and 8MB memory, 4870 with god-knows-how-old drivers. Start-up not slower than usual. On a HW sata raid5, which is not the fastest thing around.
Just saying.
|

wd41
|
Posted - 2011.04.07 11:19:00 -
[250]
This better be quick dont extend the DT for some character creation thing.
|
|

Ludacrys
|
Posted - 2011.04.07 11:19:00 -
[251]
CCP you fail at everything, how can you manage to break so much more than you fix with a patch?
|

Cephelange du'Krevviq
|
Posted - 2011.04.07 11:22:00 -
[252]
Originally by: BattleSister Oryx ITT: people who have no idea how ecm works complaining that ecm is broken
Please educate me, then, rather than being condescending.
I presume you mean how ECM works in EVE, because I do have a good idea how ECM works in real world combat.
|

Zaknussem
Deep Core Mining Inc.
|
Posted - 2011.04.07 11:24:00 -
[253]
Originally by: Reonetii
Originally by: Zaknussem 196.21 drivers, Windows XP SP3.
And I updated my drivers 2 days ago.
What are you using to update the nvidia drivers? Windows update? They are miles behind the ball. Using Nvidia's own driver selection process on their site you should be up to 266.58 by now for your current driver.
I learned years ago not to use Windows Update to update drivers for 3rd party stuff.
But this is strange. I check the Nvidia site, and they're telling me I'm downloading the 266.58 drivers... the exact same drivers that I downloaded 3 days ago now. Even the file number on my system says 266.58.
I check the driver information on my system, and it says 196.21.
Either I'm not reading the right number, or I'm being given the wrong number. |

DrugsDen
|
Posted - 2011.04.07 11:37:00 -
[254]
Every time i run the game after the patch as it starts i get my screen flashing like mad anyone else getting this?
|

Tu'vok
|
Posted - 2011.04.07 11:37:00 -
[255]
I get a message Incompatible protocol. What is this?
|

opapiet
I Heart Chaos Nulli Secunda
|
Posted - 2011.04.07 11:43:00 -
[256]
I know that 3D vision isnt supported by CCP yet. While nvidia is promoting eve online as a 3D vision supported game.
But since the latest patch is deployed.... the eve online doesnt work anymore in 3D vision mode... it doesnt show the game in 3d and left glass is blinded.
It worked great before (untill patch 1.3) and i realy like it a lot to play eve with 3d glasses on. I hope the eve graphics engine will be fixed. ------ its me |

Fatty Boy
Gallente
|
Posted - 2011.04.07 11:44:00 -
[257]
Originally by: Ludacrys CCP you fail at everything, how can you manage to break so much more than you fix with a patch?
Lack of QA personnel + testing time. So they use the user's feed back to find the bugs in their code. M$ done it with Vista b4 launching Win7 - CCP uses same strategy. I think every software developer uses same strategy these days, they put out a 70% working product on the market, then wait for customer whining to plug holes in their code - meanwhile you pay less for QA staff, so more $$$ into the pocket.
|

Deucaliona
Amarr Myaxis
|
Posted - 2011.04.07 11:47:00 -
[258]
Originally by: Cephelange du'Krevviq
Originally by: BattleSister Oryx ITT: people who have no idea how ecm works complaining that ecm is broken
Please educate me, then, rather than being condescending.
I presume you mean how ECM works in EVE, because I do have a good idea how ECM works in real world combat.
And i know how to open the real world doors in my house without allowing them to squeak, whoopdeedoo.
|

Dhalon
|
Posted - 2011.04.07 11:48:00 -
[259]
I also get screen flashing like mad when starting up the game to get to login screen. Also, strip miners do not cut off right away when the button is clicked. Amount of ore trapped in beam drops into cargohold, but the cycle continues to cut-off with glowing red band just like weapon buttons. 
|

disasteur
|
Posted - 2011.04.07 11:49:00 -
[260]
what do we get tomorow? a patch for the patch that patched the patch? way to go CCP you did it again
|
|

Th3bl4ckr4bbit
|
Posted - 2011.04.07 11:49:00 -
[261]
Originally by: Brannor McThife Edited by: Brannor McThife on 07/04/2011 10:41:20 Edited by: Brannor McThife on 07/04/2011 10:30:54
Originally by: Nankeen Heron Where did all of the exploration sites in high-sec go? I've not found any Ladar, Radar, Magnetometric or Gravimetric sites at all since 1.4 was released; even unknown sites and wormholes seem thin on the ground. Have they been nerfed, or did someone forget to spawn them?
This... FFS THIS! (Caldari Space, 18 systems checked)
Not only do you screw our prime time (AU) but even for the brief hour we get to play, you give us NO working anomalies. Those that exist, are empty, and stuck - not despawning - and I've not found anything like the above poster.
WTF CCP... seriously... You kill my PVP with extended downtimes, and then you kill my ISK making.
Yay... my last 2 days of subscription end up being crap... will still renew... because I love this game... but you're like an abusive spouse...you know we'll keep coming back, and so you don't care how you hurts usss.
EDIT 2: What makes it even more annoying, is that the server has been up for what, 16 hours or something, and the lack of Signatures respawning, and Anomalies despawning/respawning hasn't made the known issues list... and there CCP you claimed to be doing so much work for it...
Spoken to a number of other explorers across New Eden, and all have confirmed the lack of respawns.
-G
ou don't read the news do you ? With the nerf of null sec anom, CCP wants the high sec people to go and move in 0.0 so no more complexs in High sec.
And i had a little bug btw, in a WH one bs is missing in each anomalies " frontier barracks " i hope this is just a bug not an idea to improve gameplay and make wh as bad as null sec.
Well just wait and see.
|

Sindjin Hawke
RaVeN Alliance
|
Posted - 2011.04.07 11:58:00 -
[262]
CHARACTER CREATOR ISSUE:
The chosen final image has a much lower resolution/clarity than the previous image prior to the update.
|

Deucaliona
Amarr Myaxis
|
Posted - 2011.04.07 11:58:00 -
[263]
Originally by: wd41 This better be quick dont extend the DT for some character creation thing.
Judging by the way you look cutie, you may need the extra char DT updates. 
|

Marija Vanszar
Caldari State War Academy
|
Posted - 2011.04.07 12:01:00 -
[264]
AMARR -> NU KUNI -> MALE
No sunglasses avaiable.
|

silkdragon69
|
Posted - 2011.04.07 12:06:00 -
[265]
is any one else being told that there not compable after the new up date
|

Dako Semi
|
Posted - 2011.04.07 12:06:00 -
[266]
i hope they going to fix autopilot. seems that stay in 0.5 to 1.0 was take shortest route and shortest route was choosen as stay in 0.5 to 1.0
very dangerous for the carebears :P
Dako
|

phoenix0269
Gallente Degrees of Freedom The Babylon Consortium
|
Posted - 2011.04.07 12:09:00 -
[267]
how about a fix to the fleet history loot logging fleet member x got 20 of item q but loot history reports 34 nohing in the history is correct
|

ZaBob
|
Posted - 2011.04.07 12:09:00 -
[268]
Originally by: Brannor McThife Edited by: Brannor McThife on 07/04/2011 10:41:20 Edited by: Brannor McThife on 07/04/2011 10:30:54
Originally by: Nankeen Heron Where did all of the exploration sites in high-sec go? I've not found any Ladar, Radar, Magnetometric or Gravimetric sites at all since 1.4 was released; even unknown sites and wormholes seem thin on the ground. Have they been nerfed, or did someone forget to spawn them?
This... FFS THIS! (Caldari Space, 18 systems checked)
Not only do you screw our prime time (AU) but even for the brief hour we get to play, you give us NO working anomalies. Those that exist, are empty, and stuck - not despawning - and I've not found anything like the above poster. ... EDIT 2: What makes it even more annoying, is that the server has been up for what, 16 hours or something, and the lack of Signatures respawning, and Anomalies despawning/respawning hasn't made the known issues list... and there CCP you claimed to be doing so much work for it...
Spoken to a number of other explorers across New Eden, and all have confirmed the lack of respawns.
-G
No respawns of anomolies in our WH. Thought it was an anomoly -- I didn't connect it to the patch until now.
|

Rain Memphis
|
Posted - 2011.04.07 12:13:00 -
[269]
Where are the anomolies in highsec?
|

FinaI Destination
|
Posted - 2011.04.07 12:13:00 -
[270]
why is this so importand. you affraid you have less then others?
Originally by: phoenix0269 how about a fix to the fleet history loot logging fleet member x got 20 of item q but loot history reports 34 nohing in the history is correct
|
|

London
Imminent Ruin Dirt Nap Squad.
|
Posted - 2011.04.07 12:15:00 -
[271]
Are ships not supposed to bob up and down in stations anymore? They look so lifeless now... I don't like it!
.................................................................. Create a Starship contest entry: Naga Frigate |

Dako Semi
|
Posted - 2011.04.07 12:16:00 -
[272]
i think that is a setting in graphics menu. when logged in press escape and look unther graphics. play with the settings
Dako
Originally by: London Are ships not supposed to bob up and down in stations anymore? They look so lifeless now... I don't like it!
|

phoenix0269
Gallente Degrees of Freedom The Babylon Consortium
|
Posted - 2011.04.07 12:17:00 -
[273]
no everything is shared equally in the fleet the reporting was wrong as to what we actually had
|

ACY GTMI
Veerhouven Group
|
Posted - 2011.04.07 12:18:00 -
[274]
A suggestion: disable the Character Creator until the major issues are fixed.
|

FinaI Destination
|
Posted - 2011.04.07 12:19:00 -
[275]
SHURE
Yaaarrrr 
Originally by: phoenix0269 no everything is shared equally in the fleet the reporting was wrong as to what we actually had
|

phoenix0269
Gallente Degrees of Freedom The Babylon Consortium
|
Posted - 2011.04.07 12:20:00 -
[276]
Originally by: FinaI Destination why is this so importand. you affraid you have less then others?
Originally by: phoenix0269 how about a fix to the fleet history loot logging fleet member x got 20 of item q but loot history reports 34 nohing in the history is correct
if numbers are not correct than why have them there at all
|

FinaI Destination
|
Posted - 2011.04.07 12:22:00 -
[277]
U mad?
Yaaarrrr 
Originally by: phoenix0269
Originally by: FinaI Destination why is this so importand. you affraid you have less then others?
Originally by: phoenix0269 how about a fix to the fleet history loot logging fleet member x got 20 of item q but loot history reports 34 nohing in the history is correct
if numbers are not correct than why have them there at all
|

MrLobster
Cosmic Odyssey BricK sQuAD.
|
Posted - 2011.04.07 12:27:00 -
[278]
When using "Board Ship" from the ship array menu, before 1.4 the ship your currently in was placed into the array and the ship your boarding was ejected and boarded.
Now the ship your leaving stays in space. _________________________
Invicta Recruiting
|

Cephelange du'Krevviq
|
Posted - 2011.04.07 12:27:00 -
[279]
Originally by: Deucaliona
Originally by: Cephelange du'Krevviq
Originally by: BattleSister Oryx ITT: people who have no idea how ecm works complaining that ecm is broken
Please educate me, then, rather than being condescending.
I presume you mean how ECM works in EVE, because I do have a good idea how ECM works in real world combat.
And i know how to open the real world doors in my house without allowing them to squeak, whoopdeedoo.
Thank you for your pointless contribution; I was making sure she wasn't referring to real world when she made her comment.
|

Nankeen Heron
|
Posted - 2011.04.07 12:30:00 -
[280]
Originally by: Th3bl4ckr4bbit
ou don't read the news do you ? With the nerf of null sec anom, CCP wants the high sec people to go and move in 0.0 so no more complexs in High sec.
"[S]ov upgrades will spawn better cosmic anomalies in lower truesec space; cosmic anomalies spawned by methods other than sov upgrades are unaffected." High sec is affected because... ?
|
|

Umbriele
Gallente Etoilles Mortant Ltd. Solyaris Chtonium
|
Posted - 2011.04.07 12:32:00 -
[281]
Sentries drones suddenly stop to do any damage even if they are in attacking status
|

Dako Semi
|
Posted - 2011.04.07 12:34:00 -
[282]
Originally by: MrLobster When using "Board Ship" from the ship array menu, before 1.4 the ship your currently in was placed into the array and the ship your boarding was ejected and boarded.
Now the ship your leaving stays in space.
send a bug report. https://bugs.eveonline.com/newbugreport.asp
|

galrizian
Minmatar Warp Ghost's
|
Posted - 2011.04.07 12:35:00 -
[283]
late again  |

4CID 8URN
|
Posted - 2011.04.07 12:39:00 -
[284]
Edited by: 4CID 8URN on 07/04/2011 12:43:16 Mission "GE", last room, the same ship strength as befor patch, tengu + DS sub, much more jamming comes through, i would say 2x more chance to be jammed as befor, befor seems to be worked better, and now seems that any contrmessures dont work at all.
P.S. why we can mode/adjust boobs size, what about strong half of this game? They just have nothing in theyr pants...
|

Acac Sunflyier
Gallente
|
Posted - 2011.04.07 12:42:00 -
[285]
I've noticed an increase in ghost modules. Meaning, if I fit a module to my ship, it is still listed in my hangar. And, if I repackage the item in the hangar, it unfits it from my ship.
|

J Kunjeh
Gallente
|
Posted - 2011.04.07 12:43:00 -
[286]
Edited by: J Kunjeh on 07/04/2011 12:42:57 Here are some issues I had yesterday. I'm reposting a few posts I made last night in the "feedback" thread before I noticed this thread existed.
Post 1:
Wow, I feel for ya CCP...it's hot in here. Not sure why people insist on ranting instead of having a civil dialogue with CCP (and usually those people ***** the loudest about CCP running away when it just gets to be too much).
Anyway, a little feedback CCP.
The character creator is fast on my PC, but hellishly slow on my ladies Mac.
It may be fast on mine, but it also crashed on me 8 times (actually locked my PC up, had to reboot). I finally gave up because I got tired of starting back at the beginning so many times.
It'd be nice to have a "save progress now" button so that when things like this happen, you don't have to start over. Of course, it'd be better to have it fixed.
It's nice to have the tats, piercings etc. But I do agree with another poster that it seems like there should be more options (clothes, and tats especially)...but I'm sure those will come with time.
I had the module issue too...my laser finishis a complete cycle before stopping after being clicked, meanwhile the laser has stopped firing.
That's all for now, I think.
Thanks for the hard work. Patch times I'm sure are just peachy for you guys and gals.
Edit: one more...I just noticed that I can't hear the mining laser, no matter how close I zoom to my ship.
Post 2:
Ok, just had another bizarre encounter with the character creator.
After spending about an hour and a half changing things (mostly slight, but the application was so slow on her Mac that it likely took 5 times longer than it should have) my lady had a strange thing happen. She toggled the clothes off, and when she toggled them back on again the clothes weren't at all what was on there before, went back to a default I guess.
Then she toggled off and on again and this time the textures went crazy. They were flashing from one crazy mesh of color to the next...kind of psychedelic, actually. I took some video on my phone if you want to see it.
She went to the portrait screen, same thing (more cool video). Eventually she had to just shut the client off and log back in (she didn't particularly want a psychedelic colored face for her character).
Another came up as I was typing: now that she's in the game, it's stuttering and slowing down and temporarily freezing. It works fine for a bit, then does it again.
Back to the station...
~Gnosis~ |

Deucaliona
Amarr Myaxis
|
Posted - 2011.04.07 12:43:00 -
[287]
Originally by: Cephelange du'Krevviq
Originally by: Deucaliona
Originally by: Cephelange du'Krevviq
Originally by: BattleSister Oryx ITT: people who have no idea how ecm works complaining that ecm is broken
Please educate me, then, rather than being condescending.
I presume you mean how ECM works in EVE, because I do have a good idea how ECM works in real world combat.
And i know how to open the real world doors in my house without allowing them to squeak, whoopdeedoo.
Thank you for your pointless contribution; I was making sure she wasn't referring to real world when she made her comment.
And you're welcome for it sir! Tbh i was actually a little confused too. I thought she had actually been talking about the ECM systems on a F/A 18 Hornet or M1A2. Silly me!
|

Omega Chronicle
|
Posted - 2011.04.07 12:50:00 -
[288]
cant view saved fittings.
open fitting screen. press browse and tick the ones you want to save press ok close fitting screen reopen fitting screen and get the same box asking which you want to save rinse and repeat. |

LastCallAgain
|
Posted - 2011.04.07 12:53:00 -
[289]
It's SO awesome when they have "extended downtime" because they have to patch fixes for the last patch....(yes, Sheldon, that's sarcasm) Is it just me or does it seem like most of these patches break more things than what they fix?
|

galrizian
Minmatar Warp Ghost's
|
Posted - 2011.04.07 12:55:00 -
[290]
ffs ccp..... how hard can it be to just give us an eta on when th server will be bk on line.....i got stuff to do that i could of been doin instead of sittin here waitin for an update an listnin to slayer lauder than normal whilst drinkin beer an chillin with the window open an th sun shinin in my front room over lookin the canal boats whatchin the ppl on them look up and point at my window thinkin thats some awsome music comin from up there i bet he plays eve tooo coz he so cool id like to be like him ......... my only problem is that the servers arnt on other wise id be doin all this whilst blastin rocks or huntin some ****** down in o.o if i could be botherd ofcs... but anyway its time to get my self another beer from the fridge.... mmmmmmm beer so nice when its sunny an the beer is ice cold... oh did i mention that im listnin to slayer lauder than normal coz the server isnt on yet and if i get any complaints from next door im gunna say it was your falte for makin me so insanly drunk ha ha ha :) |
|

Cephelange du'Krevviq
|
Posted - 2011.04.07 12:56:00 -
[291]
Originally by: Deucaliona And you're welcome for it sir! Tbh i was actually a little confused too. I thought she had actually been talking about the ECM systems on a F/A 18 Hornet or M1A2. Silly me!
Considering the number of times I've seen real world references used in game-related discussions/debates, I don't presume too much any more. Anywho, we're both getting way off-topic.
|

Deucaliona
Amarr Myaxis
|
Posted - 2011.04.07 12:58:00 -
[292]
Originally by: Cephelange du'Krevviq
Originally by: Deucaliona And you're welcome for it sir! Tbh i was actually a little confused too. I thought she had actually been talking about the ECM systems on a F/A 18 Hornet or M1A2. Silly me!
Considering the number of times I've seen real world references used in game-related discussions/debates, I don't presume too much any more. Anywho, we're both getting way off-topic.
Agreed! :D And for the poster above the estimated time for server being back up if i remember right is about 13:30 ST.
|

galrizian
Minmatar Warp Ghost's
|
Posted - 2011.04.07 13:02:00 -
[293]
Originally by: Deucaliona
Originally by: Cephelange du'Krevviq
Originally by: Deucaliona And you're welcome for it sir! Tbh i was actually a little confused too. I thought she had actually been talking about the ECM systems on a F/A 18 Hornet or M1A2. Silly me!
Considering the number of times I've seen real world references used in game-related discussions/debates, I don't presume too much any more. Anywho, we're both getting way off-topic.
Agreed! :D And for the poster above the estimated time for server being back up if i remember right is about 13:30 ST.
m8...... its 14.00 ST now GMT UTC whatever you wanna call it :P |

Ven0m Hurtini
|
Posted - 2011.04.07 13:08:00 -
[294]
No its not, its 1307 UTC/GMT...our time zone went +1 hour in the UK so its 1407 UK time, but GMT is 1307 :)
|

killer498
|
Posted - 2011.04.07 13:08:00 -
[295]
no its only 1305 sever time its 1405 bst server up in 25 minutes 
|

Desigre
Minmatar
|
Posted - 2011.04.07 13:09:00 -
[296]
Dear ccp dev¦s, could you please stop brakeing the game every damn time you do a release?
Acording to patch notes, there should have been nothing that effects mining lasers, yet you somehow managed to brake them anyways. Or is this just stealth test to see how many mining bots you can brake?
|

marek golec
|
Posted - 2011.04.07 13:10:00 -
[297]
reprocess the stuff and the problem will go away :0
|

galrizian
Minmatar Warp Ghost's
|
Posted - 2011.04.07 13:10:00 -
[298]
Originally by: Ven0m Hurtini No its not, its 1307 UTC/GMT...our time zone went +1 hour in the UK so its 1407 UK time, but GMT is 1307 :)
wtf srsly ?...... GMT greenwich mean time ... is uk time zone dont tell me you dont know that ?
your havin a laugh right ? |

Nipps McChesty
|
Posted - 2011.04.07 13:10:00 -
[299]
Edited by: Nipps McChesty on 07/04/2011 13:14:17 Anyone else experiencing longer training times since the patch? Seems that all my toons are having this issue.
I use Evemon (as most of you do) to monitor my skills on my PC, and I use both iClone and Eve Universe to monitor on my iPhone. Evemon, iClone and Eve Universe all have the same numbers and times. But when I look at my character sheets and training queues in Eve, I have fewer SP and training times are longer.
On this toon, I had 6D 12H left (give or take) on Information Warfare 5 before the patch. Upon logging in after down time, I was up to 7D 3H. It's like it not only stopped training during the extended down time, but ADDED 12 hours to my queue.
On another toon, I'm training Heavy Drone 5. I find a discrepency of 22 hours between the game client and the monitoring tools. That almost a day.
My other accounts are training fairly short skills, so the extra time is negligible.
But on all my accounts, EveMon and iClone all show me that I have more SP than what I have in-game currently, and the training times show all my accounts have slowed training.
I don't know if this was an intentional change or a bug, but this is a pretty big thing, especially if it was a planned change and unannounced.
As for ECCM "working". Yeah, I call bull**** on that one. My Tengu normally had an ECCM on it, and it used to work at least most of the time. Went into a station sanctum yesterday for kicks with my regular ECCM setup, and spent about 10 minutes perma-jammed. Warped out and gave up, as I couldn't do anything. Never been that badly jammed in a Sanctum before, even without ECCM. And this was with a dissolution sequencer on the Tengu as well, so high sensor strength PLUS ECCM.
Sorry to tell you CCP, but you guys dropped the ball on this patch in a serious way. Even delaying it 24 hours, you still managed to roll out every single well-documented bug that was found on this "update" on SiSi. Like seriously, ALL the issues listed in this thread (except perhaps the training queue) were reported on SiSi. What the hell have you been doing to the code since then? Seems like every aspect of this patch was screwed up beyond belief. This is worthy of the Keystone Kops award. You guys really need to lay off the weed during work hours. If I rolled out shoddy products like this at work, I wouldn't have a job. You really should realize by now that rolling out half-finished crap like this doesn't save you time. It just takes you more time re-reploying patches.
And btw, great work on nerfing the anoms with rollout as opposed to next week as Greyscale had stated.
So, looking forward to the next week or so with the patches that will patch the patch the patches that patches the patch that broke a working system.
|

WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
|
Posted - 2011.04.07 13:19:00 -
[300]
Originally by: galrizian
Originally by: Ven0m Hurtini No its not, its 1307 UTC/GMT...our time zone went +1 hour in the UK so its 1407 UK time, but GMT is 1307 :)
wtf srsly ?...... GMT greenwich mean time ... is uk time zone dont tell me you dont know that ?
your havin a laugh right ?
Quote: In the UK, GMT is the official time only during winter; during summer British Summer Time is used. GMT is the same as Western European Time.[2
----- Cheesecake, Natures ultimate weapon. |
|

Mohenna
Caldari Knights of the Dark
|
Posted - 2011.04.07 13:20:00 -
[301]
Edited by: Mohenna on 07/04/2011 13:21:57 double post is redundant
|

Mohenna
Caldari Knights of the Dark
|
Posted - 2011.04.07 13:21:00 -
[302]
ISSUE: lost autofocus
When you transfer isk to a wallet, we now have a nice icon that tells us who that wallet belongs to. Wow, who would have known that it¦s my wallet?
However, the shiny icon comes at a cost: now instead of typing directly the amount of isk I want to transfer, I have to click on the isk entry field first: the program assumes that I want to transfer 0.01 isk and is ready on the ok button.
Please change back - I transfer isk lots of times ;)
|

galrizian
Minmatar Warp Ghost's
|
Posted - 2011.04.07 13:25:00 -
[303]
Originally by: WisdomPanda
Originally by: galrizian
Originally by: Ven0m Hurtini No its not, its 1307 UTC/GMT...our time zone went +1 hour in the UK so its 1407 UK time, but GMT is 1307 :)
wtf srsly ?...... GMT greenwich mean time ... is uk time zone dont tell me you dont know that ?
your havin a laugh right ?
Quote: In the UK, GMT is the official time only during winter; during summer British Summer Time is used. GMT is the same as Western European Time.[2
no no no.... gmt is what time it is now in england dispite summer winter or any other daylight saving time changes.....did you know??????..........time as a concept was invented in greenwitch... and thats why its GMT greenwitch meen time ENGLAND FTW \o/ |

galrizian
Minmatar Warp Ghost's
|
Posted - 2011.04.07 13:29:00 -
[304]
Originally by: galrizian
Originally by: WisdomPanda
Originally by: galrizian
Originally by: Ven0m Hurtini No its not, its 1307 UTC/GMT...our time zone went +1 hour in the UK so its 1407 UK time, but GMT is 1307 :)
wtf srsly ?...... GMT greenwich mean time ... is uk time zone dont tell me you dont know that ?
your havin a laugh right ?
Quote: In the UK, GMT is the official time only during winter; during summer British Summer Time is used. GMT is the same as Western European Time.[2
SOD IT ANYWAY I SENCE SOMETHIN ELSE GOIN **** UP SO IM OFF OUT TO THE SHOPS TO GET MORE BEER TO LAST ME TILL THE END OF THE WK SO IVE GOT SOMETHIN TO DO WHILE THE SERVERS ARE DOWN HE HE :p
oops caps.. well im not typin all that again lolz o7
no no no.... gmt is what time it is now in england dispite summer winter or any other daylight saving time changes.....did you know??????..........time as a concept was invented in greenwitch... and thats why its GMT greenwitch meen time ENGLAND FTW \o/
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Hocs
Gallente Red Sword Union
|
Posted - 2011.04.07 13:31:00 -
[305]
My client says that my graphics card (GMA 4500mHD, yeah I know it's a ****) does not support shader 3.0. It¦s not true (Teorically my graphics support even sm 4.0). I play using shader model on "high", and I can access the character creator with shader and models both on high values (at low fps, but I can!). There is a possible fix for that?. Sorry for my bad english.
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Sedilis
Lead Farmers Kill It With Fire
|
Posted - 2011.04.07 13:31:00 -
[306]
Edited by: Sedilis on 07/04/2011 13:31:44
Originally by: galrizian
Originally by: WisdomPanda
Originally by: galrizian
Originally by: Ven0m Hurtini No its not, its 1307 UTC/GMT...our time zone went +1 hour in the UK so its 1407 UK time, but GMT is 1307 :)
wtf srsly ?...... GMT greenwich mean time ... is uk time zone dont tell me you dont know that ?
your havin a laugh right ?
Quote: In the UK, GMT is the official time only during winter; during summer British Summer Time is used. GMT is the same as Western European Time.[2
no no no.... gmt is what time it is now in england dispite summer winter or any other daylight saving time changes.....did you know??????..........time as a concept was invented in greenwitch... and thats why its GMT greenwitch meen time ENGLAND FTW \o/
No its BST. Remember how the clocks changed 2 weeks ago and now UK time is one hour ahead of UTC (Eve time)?
It is best to remain silent and be thought a fool...etc
Edit: Servers up \o/
|

Alvarian Arc
|
Posted - 2011.04.07 13:32:00 -
[307]
My Status says: Not Accepting Connections.
Anyone know whats wrong?
|

cytheras wrath
|
Posted - 2011.04.07 13:32:00 -
[308]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493603
Manufacturer: Sony Corporation Processor: Intel(R) Pentium(R) 4 CPU 3.40GHz (2 CPUs) Memory: 2046MB RAM Hard Drive: 314 GB Video Card: NVIDIA GeForce 210 Monitor: Plug and Play Monitor Sound Card: Realtek HD Audio rear output Speakers/Headphones: Keyboard: USB Root Hub Mouse: USB Root Hub Mouse Surface: Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.100216-1441) Motherboard: Computer Case:
|

Noryon
|
Posted - 2011.04.07 13:34:00 -
[309]
1. Longer loading time.
2. Avatar not the same in chat/show info/new feature.
3. Static station environment even with the option checked.
4. Lower quality final avatar image (even when created with max graphics settings).
5. Video in-game artifacts (someone mentioned lazerish something when doing Incursion sites). Not doing those, but still experiencing them during the gameplay. Also I have a shadowed desktop (pre-dates 1.4) when alt-tabing (so I guess this is ATI driver-related, although up-to-date).
6. About the Orca and Customs. Seen it, but a few days ago, so this might be pre-patch 1.4.
Did not have any issues with the flickering splash screen or the fitting management.
Didn't try mining or missioning so I can't tell.
|

R0Y4L
Caldari Enki's Knights ATOMIC BLITZ
|
Posted - 2011.04.07 13:38:00 -
[310]
I dont get the re-customize character box opening when i select my characters (2 separate accounts) and ive logged off and on 5 times on each and i get nothing still ... Could it be that when the first character customization came out i clicked "dont show again" when i did it the first time and didnt want to do it all the other chances we got ???
I really want to edit my Characters :(
|
|

WhenPainComes
|
Posted - 2011.04.07 13:38:00 -
[311]
well i have still issues with the new ship fittinf menu its not letting me save my fit or let me view them witch sucks
|

Dirk Decibel
|
Posted - 2011.04.07 13:41:00 -
[312]
Can't recustomize some chars, it says I have to recreate the character b4 I can recustomize it.
Furthermore: the performance is absolute crap during recustomizing. When you select a different top/trouser/whatever the screen freezes for a short while, stutters, freezes some more, stutters some more and only then you get to see the new look.
It's so annoying it took all the fun out of recustomizing and I stopped.
|
|

CCP Bella Bee

|
Posted - 2011.04.07 13:43:00 -
[313]
Edited by: CCP Bella Bee on 07/04/2011 13:43:25
Originally by: R0Y4L I dont get the re-customize character box opening when i select my characters (2 separate accounts) and ive logged off and on 5 times on each and i get nothing still ... Could it be that when the first character customization came out i clicked "dont show again" when i did it the first time and didnt want to do it all the other chances we got ???
I really want to edit my Characters :(
If you've selected "Don't ask me again" for this message in the past, then it stays suppressed when a new re-customization becomes available (technically you just still have a re-customization available, as you did when you suppressed the message). The offer is still valid, to be asked again you need to clear the suppression via the ESC menu (Recustomize Character, under Reset Settings, left hand column). Note that you need to log in before changing it.
|
|

Jezaja
|
Posted - 2011.04.07 13:44:00 -
[314]
Edited by: Jezaja on 07/04/2011 13:45:27 EDIT: CCP Bella Bee posted faster^^
|

Petra Katell
Pator Tech School
|
Posted - 2011.04.07 13:48:00 -
[315]
Furthermore: the performance is absolute crap during recustomizing. When you select a different top/trouser/whatever the screen freezes for a short while, stutters, freezes some more, stutters some more and only then you get to see the new look.
It's so annoying it took all the fun out of recustomizing and I stopped.
Yep, same here. It was fine before.
Just about done with this game.
|

Noryon
|
Posted - 2011.04.07 13:50:00 -
[316]
And just got this with 1.4.1:
The update was downloaded but it failed verification indicating that the file is corrupt. Would you like to download the file again?
You will not be able to enter the game until you download the update.
?
|

Blood Mace
|
Posted - 2011.04.07 13:51:00 -
[317]
Bug with contracts. Any member of corporation can accept contract assigned to his corporation even if corp member has no roles. 00 corporations must be "happy" of this.
|

Time Hunt
|
Posted - 2011.04.07 13:53:00 -
[318]
I can't start up anymore since last patch. How do you undo a Patch?
|

Stormchyld
Minmatar
|
Posted - 2011.04.07 13:53:00 -
[319]
Hi, I haven't read through all of the posts so if this has been mentioned and a dev has answered with a solution/workaround I apologize but I'm having an issue where when I enter the character creator to re-customize it doesn't load correctly. it just shows the station background and not one of my characters. I've tried to go "back" and enter it again but to no avail. I have also logged off and tried again after I get back online and also cleared my cache. I haven't tried the "ESC and reset character creation" or whatever it is I've seen mentioned for other issues so I'll give that a try. This happened on sisi as well and I had to log off and bk on repeatedly and finally it loaded so I could finish it.
|
|

CCP Bella Bee

|
Posted - 2011.04.07 13:55:00 -
[320]
Originally by: Mohenna ISSUE: lost autofocus
When you transfer isk to a wallet, we now have a nice icon that tells us who that wallet belongs to. Wow, who would have known that it¦s my wallet?
However, the shiny icon comes at a cost: now instead of typing directly the amount of isk I want to transfer, I have to click on the isk entry field first: the program assumes that I want to transfer 0.01 isk and is ready on the ok button.
Please change back - I transfer isk lots of times ;)
Thanks for the feedback, I've passed this on and it will get addressed 
|
|
|
|

CCP Bella Bee

|
Posted - 2011.04.07 13:57:00 -
[321]
Edited by: CCP Bella Bee on 07/04/2011 13:57:47
Originally by: Time Hunt I can't start up anymore since last patch. How do you undo a Patch?
You can't "undo a patch", but please file a bug report with logs attached
|
|
|

CCP Bella Bee

|
Posted - 2011.04.07 13:58:00 -
[322]
Originally by: Stormchyld Hi, I haven't read through all of the posts so if this has been mentioned and a dev has answered with a solution/workaround I apologize but I'm having an issue where when I enter the character creator to re-customize it doesn't load correctly. it just shows the station background and not one of my characters. I've tried to go "back" and enter it again but to no avail. I have also logged off and tried again after I get back online and also cleared my cache. I haven't tried the "ESC and reset character creation" or whatever it is I've seen mentioned for other issues so I'll give that a try. This happened on sisi as well and I had to log off and bk on repeatedly and finally it loaded so I could finish it.
What type of graphics card do you have?
|
|

Mohenna
Caldari Knights of the Dark
|
Posted - 2011.04.07 14:01:00 -
[323]
Originally by: CCP Bella Bee
Originally by: Mohenna ISSUE: lost autofocus
When you transfer isk to a wallet, we now have a nice icon that tells us who that wallet belongs to. Wow, who would have known that it¦s my wallet?
However, the shiny icon comes at a cost: now instead of typing directly the amount of isk I want to transfer, I have to click on the isk entry field first: the program assumes that I want to transfer 0.01 isk and is ready on the ok button.
Please change back - I transfer isk lots of times ;)
Thanks for the feedback, I've passed this on and it will get addressed 
<3 if you give me some isk I'll double it back!
|

Pice Nussy
|
Posted - 2011.04.07 14:07:00 -
[324]
Since todays mini patch, ALL my Invention Jobs have failed. Possible, but unlikely. Anyone else experienced this? Will keep trying. |

Linda Shadowborn
Gallente Dark Steel Industries
|
Posted - 2011.04.07 14:09:00 -
[325]
Originally by: Nipps McChesty
As for ECCM "working". Yeah, I call bull**** on that one. My Tengu normally had an ECCM on it, and it used to work at least most of the time. Went into a station sanctum yesterday for kicks with my regular ECCM setup, and spent about 10 minutes perma-jammed. Warped out and gave up, as I couldn't do anything. Never been that badly jammed in a Sanctum before, even without ECCM. And this was with a dissolution sequencer on the Tengu as well, so high sensor strength PLUS ECCM.
Confirming, with the dissolution sub i use to be rather immune to jamming. now.. forget it. permajammed. slapped on ECCM (which before wasnt needed) still getting jammed to hell and back. And no one even suggest FOF. using those for an entire mission with their love for hitting stations/buildings/misc.. yeah.. not happening. ECCM worked before as we here on the forums proved several times.. why even touch it!?! Just say "its now working" without changing the code would have "fixed" it.. but nooo. Now ill just autodecline anything involving guristas. Guess it will thin out caldari space though.
|

Stormchyld
Minmatar
|
Posted - 2011.04.07 14:11:00 -
[326]
Edited by: Stormchyld on 07/04/2011 14:14:27
Originally by: CCP Bella Bee
Originally by: Stormchyld Hi, I haven't read through all of the posts so if this has been mentioned and a dev has answered with a solution/workaround I apologize but I'm having an issue where when I enter the character creator to re-customize it doesn't load correctly. it just shows the station background and not one of my characters. I've tried to go "back" and enter it again but to no avail. I have also logged off and tried again after I get back online and also cleared my cache. I haven't tried the "ESC and reset character creation" or whatever it is I've seen mentioned for other issues so I'll give that a try. This happened on sisi as well and I had to log off and bk on repeatedly and finally it loaded so I could finish it.
What type of graphics card do you have?
I have a nvidia geforce 9400 GT 512mb. also I run a Athlon 64 X2 dual core 4200+ (2.19ghz) w 3gig's of DDR2 RAM. I was unable to run eve with the latest driver update for my card tho because after incursions I started getting BSOD's and had to roll it back to the previous driver version. new version is 266.58 and the one I'm currently running is version 260.99. the 266.58 was the latest as of 1/19/2011. I haven't checked it since then tho. I have all the gfx settings for eve maxed .... just for the creation process. I lower them for regular gameplay. thanks edit: I checked the nvidia website and 266.58 is still the most current driver version
|
|

CCP Bella Bee

|
Posted - 2011.04.07 14:20:00 -
[327]
Originally by: Stormchyld
I have a nvidia geforce 9400 GT 512mb. also I run a Athlon 64 X2 dual core 4200+ (2.19ghz) w 3gig's of DDR2 RAM. I was unable to run eve with the latest driver update for my card tho because after incursions I started getting BSOD's and had to roll it back to the previous driver version. new version is 266.58 and the one I'm currently running is version 260.99. the 266.58 was the latest as of 1/19/2011. I haven't checked it since then tho. I have all the gfx settings for eve maxed .... just for the creation process. I lower them for regular gameplay. thanks edit: I checked the nvidia website and 266.58 is still the most current driver version
Your card should handle this just fine. This might be because of an issue with disabled station environments. Check your ESC menu, under Display & Graphics in the middle column, there's a checkbox for "Load Station Environment", make sure it's not disabled.
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|

Nipps McChesty
|
Posted - 2011.04.07 14:21:00 -
[328]
Originally by: Linda Shadowborn Confirming, with the dissolution sub i use to be rather immune to jamming. now.. forget it. permajammed. slapped on ECCM (which before wasnt needed) still getting jammed to hell and back. And no one even suggest FOF. using those for an entire mission with their love for hitting stations/buildings/misc.. yeah.. not happening. ECCM worked before as we here on the forums proved several times.. why even touch it!?! Just say "its now working" without changing the code would have "fixed" it.. but nooo. Now ill just autodecline anything involving guristas. Guess it will thin out caldari space though.
Unfortunately, I'm based in Branch (0.0) which is all Guristas. The initial wave of a station Sanctum has 3-4 cruisers that are nasty for jamming and there's a lot of incoming DPS. Normally, I had no issues at all. Even without ECCM, as long as I had the dissolution sequencer, maybe that initial wave would maybe get 1-2 jam cycles off at most. With ECCM, most of the time I was unaffected. Now, it's impossible to run one solo because I'm constantly jammed, even with both dissolution sequencer and ECCM. I tried FoF missiles, but they just hit any random target like buildings, asteroids, etc. Useless really.
Luckily, I don't rely on anoms for income. I just hit them occasionally for an hour or so if I need a quick influx of cash (which I need now for a Vulture), so it doesn't affect me much. But it's still a pain. 10 minutes in the Sanctum, and I managed to fire all of 3 vollies of missiles before giving up.
CCP - if stuff isn't broken, DON'T MESS WITH IT!
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Time Hunt
|
Posted - 2011.04.07 14:24:00 -
[329]
Well you linked me that page about submitting a bug with a Logfile so I open that logserver app up to let it make a log of what happens. Now when I open up eve.exe the picture of incursion only flashes up real quick and then nothing happens. And also no log is made in the logserver app, wich i could then submit. So what now? Do I really have to download the full client again?
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.04.07 14:29:00 -
[330]
Edited by: Abdiel Kavash on 07/04/2011 14:28:54 I tried the character recustomization in a station, and somehow I don't think this is the expected result:
http://img861.imageshack.us/img861/6224/20110407142304.png ---
Originally by: Sporked EVE IS DYING RUN TO THE HILLS! WE MIGHT HAVE TO ENGAGE WITH OTHER PEOPLE IN THIS MMO! THEY MIGHT SHOOT AT US WHILE WE ARE BUSY HOLDING HANDS AND FROLICKING! AAAAAAAAAAAAAAA
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R0Y4L
Caldari Enki's Knights ATOMIC BLITZ
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Posted - 2011.04.07 14:30:00 -
[331]
Originally by: CCP Bella Bee
If you've selected "Don't ask me again" for this message in the past, then it stays suppressed when a new re-customization becomes available (technically you just still have a re-customization available, as you did when you suppressed the message). The offer is still valid, to be asked again you need to clear the suppression via the ESC menu (Recustomize Character, under Reset Settings, left hand column). Note that you need to log in before changing it.
Thank you CCP Bella Bee, it worked.
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CCP Bella Bee

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Posted - 2011.04.07 14:38:00 -
[332]
Originally by: Abdiel Kavash Edited by: Abdiel Kavash on 07/04/2011 14:28:54 I tried the character recustomization in a station, and somehow I don't think this is the expected result:
http://img861.imageshack.us/img861/6224/20110407142304.png
Looks like the same issue as above, check if you have "Load Station Environments" disabled, and if so enable it. This will be fixed in the next few days.
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Nipps McChesty
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Posted - 2011.04.07 14:43:00 -
[333]
Originally by: Abdiel Kavash Edited by: Abdiel Kavash on 07/04/2011 14:28:54 I tried the character recustomization in a station, and somehow I don't think this is the expected result:
http://img861.imageshack.us/img861/6224/20110407142304.png
Your Ferox needs larger boobs.
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Huur Sjet
Amarr
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Posted - 2011.04.07 14:48:00 -
[334]
In screen customization, my character does not show all types of hair that are listed, only those options without hair are displayed in character. My character only show a black texture over head.
Windows 7 64
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Sonya Rayner
Fairlight Corp Rooks and Kings
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Posted - 2011.04.07 14:53:00 -
[335]
I don't know if this was reported yet, but since 1.4 (and in 1.4.1) wordwrapping in chats (and maybe elsewhere) is broken: it wraps words at . and ' characters, which it should not. This causes decimal numbers and words with apostrophes in them to wrap silly, like "don't" gets wrapped with "don'" being on one line and "t" going to the other one.
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Pai Suri
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Posted - 2011.04.07 14:57:00 -
[336]
I love the new skin texture option ... can I get it for the face too?
http://img814.imageshack.us/img814/317/pai03.jpg
What do you mean its a bug?!?!?!
From other complaints I have read in the forums this appears to be a Mac specific bug. Textures go crazy and don't load properly. Not in an out of memory way, but in a nice contentious texture crash sort of way.
Card: NVIDIA GeForce 320M
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Stormchyld
Minmatar
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Posted - 2011.04.07 15:15:00 -
[337]
Originally by: CCP Bella Bee
Originally by: Stormchyld
I have a nvidia geforce 9400 GT 512mb. also I run a Athlon 64 X2 dual core 4200+ (2.19ghz) w 3gig's of DDR2 RAM. I was unable to run eve with the latest driver update for my card tho because after incursions I started getting BSOD's and had to roll it back to the previous driver version. new version is 266.58 and the one I'm currently running is version 260.99. the 266.58 was the latest as of 1/19/2011. I haven't checked it since then tho. I have all the gfx settings for eve maxed .... just for the creation process. I lower them for regular gameplay. thanks edit: I checked the nvidia website and 266.58 is still the most current driver version
Your card should handle this just fine. This might be because of an issue with disabled station environments. Check your ESC menu, under Display & Graphics in the middle column, there's a checkbox for "Load Station Environment", make sure it's not disabled.
... yes that did it. switching the "load station environment" worked and I was able to re-customize the character I wanted to re-customize. thank you for the help CCP Bella Bee
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CCP Bella Bee

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Posted - 2011.04.07 15:26:00 -
[338]
Originally by: Sonya Rayner I don't know if this was reported yet, but since 1.4 (and in 1.4.1) wordwrapping in chats (and maybe elsewhere) is broken: it wraps words at . and ' characters, which it should not. This causes decimal numbers and words with apostrophes in them to wrap silly, like "don't" gets wrapped with "don'" being on one line and "t" going to the other one.
Thank you, we'll look into this.
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CCP Bella Bee

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Posted - 2011.04.07 15:27:00 -
[339]
Originally by: Stormchyld
... yes that did it. switching the "load station environment" worked and I was able to re-customize the character I wanted to re-customize. thank you for the help CCP Bella Bee
Glad to hear it, have fun 
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CCP Bella Bee

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Posted - 2011.04.07 15:27:00 -
[340]
Originally by: Pai Suri I love the new skin texture option ... can I get it for the face too?
http://img814.imageshack.us/img814/317/pai03.jpg
What do you mean its a bug?!?!?!
From other complaints I have read in the forums this appears to be a Mac specific bug. Textures go crazy and don't load properly. Not in an out of memory way, but in a nice contentious texture crash sort of way.
Card: NVIDIA GeForce 320M
Thank you, we will investigate.
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Plecostomus Gibbiceps
Disturbed Capsuleers
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Posted - 2011.04.07 15:42:00 -
[341]
Originally by: Ellie Aroway can not upload fittings to server. Same scenario as already stated earlier in the thread, pressing the ok button for all it's worth does not help.
I dont have the luxury of logging onto another machine to try to upload my fittings on that one, so as it stands, unless I manually grab the xml's from my HDD and use 3rd party software to view the fits, I have NO ACCESS TO MY LOADOUTS WHATSOEVER.
pls fix it asap.
this ^^ (quoted from the other feedback thread)
After all the hype CCP gave about improving the browser to reduce our need to go OOG and use 3rd party software, I find it rather ironic that they go and break the fittings, meaning those affected are forced to use EFT or EveHQ to view their loadouts. Furthermore after having several people comment on this, and other bugs that affect important parts of actual gameplay, CCP refuses so far to comment on these, instead choosing to comment on character creation issues, not that I'm saying the CC problems shouldn't be resolved, but lets be honest for a moment, you could still login and play the game without an avatar if the worst came to the worst with the CC, which if we are being truly honest, means it should be lower on the list of priorities of what to fix (and gain CCP responses in thread) than actual bugs that affect actual gameplay.
Just my tuppence worth
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CCP Bella Bee

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Posted - 2011.04.07 15:50:00 -
[342]
Originally by: Plecostomus Gibbiceps
Furthermore after having several people comment on this, and other bugs that affect important parts of actual gameplay, CCP refuses so far to comment on these, instead choosing to comment on character creation issues, not that I'm saying the CC problems shouldn't be resolved, but lets be honest for a moment, you could still login and play the game without an avatar if the worst came to the worst with the CC, which if we are being truly honest, means it should be lower on the list of priorities of what to fix (and gain CCP responses in thread) than actual bugs that affect actual gameplay.
Just my tuppence worth
I apologize, as it happens I'm more directly involved with character creator development, which is why I've been responding to those questions and issues. We are aware of the issue with uploading fittings (as listed in the known issues section in the forum post on the new forums) and expect to have this fixed in the next few days.
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NightmareX
Infinitus Odium Scum Alliance
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Posted - 2011.04.07 15:56:00 -
[343]
Uhm, i tried to open the Fitting Browser and got a popup where it asked to save some fittings on the CCP server, but i didn't choose anyone and pressed OK. Now all of my fittings are gone.
Is there a way to get my fittings back?
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LtMargaret Edmondson
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Posted - 2011.04.07 16:08:00 -
[344]
Edited by: LtMargaret Edmondson on 07/04/2011 16:09:28 No They Are Lost In Space (just like you)
Quote: null Is there a way to get my fittings back?
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Aoi Shimizu
Gallente
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Posted - 2011.04.10 00:12:00 -
[345]
When I use hair that covers my forehead, it looks fine in-game during character creation and after, but when I see my portrait on a website or an app, my eyebrows show through.
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Frensen
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Posted - 2011.04.10 00:29:00 -
[346]
Edited by: Frensen on 10/04/2011 00:29:29 Exploration in hisec now yields nothing except wormholes and gravimetric sites, with the odd drone combat site thrown in. Entire constellations are being reported in hisec with literally 0 sigs. It was ok immediately after the patch, but it seems like nothing is respawning even right after downtime. I can't speak for results in low/nullsec/whs.
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Deuce Syundai
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Posted - 2011.04.10 03:32:00 -
[347]
Originally by: NightmareX Uhm, i tried to open the Fitting Browser and got a popup where it asked to save some fittings on the CCP server, but i didn't choose anyone and pressed OK. Now all of my fittings are gone.
Is there a way to get my fittings back?
While it is noted on that window that all of the fittings are still saved somewhere as .xml files, it's not clear how to get them back into the game. Also there is a thread of peopl every angry about this change here.
It is also worth mentioning that many people are also having a problem where checking off fits to save and then clicking "ok" does nothing, and the window just sits there, not doing anything until you close it. But that means it's completely impossible to access any fittings at all, including ones that have been saved to the server, because every time you click on "Browse" in the fitting window, it brings up the useless Fitting Migration window. So I am now without an easy way to fit my ships.
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Orion Batman
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Posted - 2011.04.10 06:59:00 -
[348]
Anyone had trouble with the training queue not training the next skill? I Had a skill queued up but it never actually started training after the current one finished, I noticed that I wasn't training when I checked in iClone so I logged in and found my skill queue was full but the skill hadn't actually started training after the old one finished.
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mkint
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Posted - 2011.04.10 09:00:00 -
[349]
-The new Give Money window opens without any focus making keyboard interaction with it involve more clicks than the old one (please don't think we want useless crappy cosmetic changes if it just means you're going to break the workflow.) -S&I-Jobs window now has a default "to" date that adds more steps in using the window. The "to" date was there before, but at least before when you cleared it, it stayed clear. -switching overview settings while on a busy grid (i.e. adding wrecks to overview in a recently completed mission) does not work well at all. Takes 15 to 20 minutes to load the icons on to the overview, and the overview does not acknowledge that another profile has been loaded, if it will load at all. -if there were previously any contract filters loaded and you click on the link to assigned contracts, no contracts will show. The "My Contracts" window will not show assigned but unaccepted contracts. -in certain busy trade systems when you right-click an item, sell, and then proceed to the next item, the first item is not released and is no longer movable, sellable, or otherwise interactable. Adding items to the stack seems to fix it.
There are a bunch more little things that have been getting piled in patch after patch that reduce the quality of the user experience much worse than any so-called "improvements", but I guess that counts as feedback and not specific issues. In fact most of the so-called improvements are truly nothing more than nerfs to usability and playability. Would not mind a rollback. Not one bit. You seem to be making things worse in an attempt to make them more approachable to stupid people (and failing at it), when the UI is poorly designed from the ground up. Stop trying to mess with things until you can hire a UI guy who doesn't suck at his job, and let him make all the UI and usability decisions, because whoever has been making them, sucks at it. And no, a "graphic designer" is neither a UI designer, nor a web programmer (so you can fire whatever graphic designer you hired to do the forums too.)
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Jared Tobin
Bloodstone Industries B.S.I.
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Posted - 2011.04.10 09:06:00 -
[350]
Edited by: Jared Tobin on 10/04/2011 09:49:34 Windows XP Pro SP3 client...
Noticed the security levels are still mucked up. Example, there currently is an Incursion in: Y-LRWI The bug is in the security of its Staging System: listing LOI-L1 as a "-0.3" system.
ALSO: I WOULD LIKE ACCESSIBILITY TO MY SAVED FITTINGS RESTORED ASAP. Completely worthless and dead in the water "option".
LASTLY: All previous bugs listed in post #156 of this thread are STILL present and persisting.
Every day is an added disappointment unto itself.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.04.10 14:50:00 -
[351]
I am not clear if this is a known issue...
I have to re-import all of my personal ship fittings that didn't make the server-side "fifty fitting" cut.
At best, this is an inconvenience. At worst, this is a costly endeavor for those with many saved fittings that were previously imported.
One step forward, two steps back?
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Miss FYVM
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Posted - 2011.04.10 20:43:00 -
[352]
Two things really made me laugh reading this thread, though admittedly I wasn't surprised:
1. Every single CCP reply has been for problems people have reported about graphics, or Character portraits only, and
2. Not once has anyone from CCP made even a single reply about a more significant gameplay problems, such as those of the Fitting Window changes, reported seperately aswell, both here and here.
Funnily enough, nobody from CCP has responded to either of those threads either. I bet if I typed some profanity in this message though, that one of you useless people would edit the message, removing the profanity, but still not responding to the problem. Have any of you ever stopped to ask yourselves why you have so many angry customers on these forums?
CCP, can you guys get any worse at what you do?
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CCP Bella Bee

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Posted - 2011.04.10 22:09:00 -
[353]
Sorry that you missed it, I had responded regarding to the fitting problem earlier in the issue thread on the new forums, there is a known issue with fittings (as mentioned in the first post in this thread) and we are working on a resolution.
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bongpacks
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Posted - 2011.04.10 23:26:00 -
[354]
Has anyone else noticed any graphic lag since the big patch? Seems like following almost every session change, whether it be docking/undocking or jumping through a wormhole/stargate my FPS drops from the 120's down to like 5. Stranger still is that I can hit esc, go to my display&graphics tab and simply hit esc again wihtout changing any settings and the lag goes away until the next session change. I hope I'm not the only one.
Windows XP 64-bit Radeon HD 4830 (latest drivers) Amd Athlon 64 x2 3800+
Any additional info wanted just ask!
Thanks in advance 
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harsh green
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Posted - 2011.04.10 23:37:00 -
[355]
Originally by: Frensen Edited by: Frensen on 10/04/2011 00:29:29 Exploration in hisec now yields nothing except wormholes and gravimetric sites, with the odd drone combat site thrown in. Entire constellations are being reported in hisec with literally 0 sigs. It was ok immediately after the patch, but it seems like nothing is respawning even right after downtime. I can't speak for results in low/nullsec/whs.
I can confirm this as I've been 100+ jumps in the last three days scanning every system and finding only 1 single anomaly, and never more than two signatures per system if any at all...none of which are complexes. Mostly wormholes and I found 1 ladar and 1 gravimetric site. I did happen upon two anomalies in my venture but I arrived to only find that nothing at all was there, only a bright cloud where the structures and rats should be. Seems like highsec exploration is dead 
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harsh green
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Posted - 2011.04.11 05:02:00 -
[356]
Originally by: harsh green
Originally by: Frensen Edited by: Frensen on 10/04/2011 00:29:29 Exploration in hisec now yields nothing except wormholes and gravimetric sites, with the odd drone combat site thrown in. Entire constellations are being reported in hisec with literally 0 sigs. It was ok immediately after the patch, but it seems like nothing is respawning even right after downtime. I can't speak for results in low/nullsec/whs.
I can confirm this as I've been 100+ jumps in the last three days scanning every system and finding only 1 single anomaly, and never more than two signatures per system if any at all...none of which are complexes. Mostly wormholes and I found 1 ladar and 1 gravimetric site. I did happen upon two anomalies in my venture but I arrived to only find that nothing at all was there, only a bright cloud where the structures and rats should be. Seems like highsec exploration is dead 
So nobody knows anything about this? Some guy posted a few chapters back something to the effect of "Don't you read the news? blah blah blah ccp trying to get people to move to 0.0 blah blah blah." Does anyone know what news article he's referring to or was he just trolling? Also, for all the whining and flaming that's been going on in this thread it's been awfully inactive for the last few hours. 
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kyofu
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Posted - 2011.04.11 06:26:00 -
[357]
Edited by: kyofu on 11/04/2011 06:26:30
Originally by: harsh green
Originally by: harsh green
Originally by: Frensen Edited by: Frensen on 10/04/2011 00:29:29 Exploration in hisec now yields nothing except wormholes and gravimetric sites, with the odd drone combat site thrown in. Entire constellations are being reported in hisec with literally 0 sigs. It was ok immediately after the patch, but it seems like nothing is respawning even right after downtime. I can't speak for results in low/nullsec/whs.
I can confirm this as I've been 100+ jumps in the last three days scanning every system and finding only 1 single anomaly, and never more than two signatures per system if any at all...none of which are complexes. Mostly wormholes and I found 1 ladar and 1 gravimetric site. I did happen upon two anomalies in my venture but I arrived to only find that nothing at all was there, only a bright cloud where the structures and rats should be. Seems like highsec exploration is dead 
So nobody knows anything about this? Some guy posted a few chapters back something to the effect of "Don't you read the news? blah blah blah ccp trying to get people to move to 0.0 blah blah blah." Does anyone know what news article he's referring to or was he just trolling? Also, for all the whining and flaming that's been going on in this thread it's been awfully inactive for the last few hours. 
It's not just hisec exploration. What SEEMS to be happening is no sites are respawning except during downtime. Prior to the patch, once a site was completed it would randomly respawn somewhere else. Now there seems to be no respawns, so the as the day progresses the only things left are things that people skip (drone combat sites, gravs) and things that aren't be cleared quickly (gravs, WHs). So lowsec, nullsec, hisec it's all the same its completely dependant on how busy the area is. Right after DT there is stuff to be found, but as the day progresses most is found and it is no longer being replaced.
The person saying they are trying to drive people to nullsec, the patch notes was simply moving certain types of sites out of hisec (even that was uncertain). This affects exploration in general, it is not limited to hisec so obviously this is not that.
It's pretty lame at the moment. Downtime is at like 4 am in my time zone, by the time I am able to log on to play everything is gone. I haven't found any sites to play in since the day after the patch.
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bongpacks
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Posted - 2011.04.11 06:52:00 -
[358]
LOL is this normal?
http://img.photobucket.com/albums/v645/wizogre/wtf-1.jpg
That's one wicked shuttle. 
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Hun Jakuza
Troll Hunters INC.
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Posted - 2011.04.11 11:37:00 -
[359]
With last patch the login time increased drastically. Was 4-5 sec but now the login sometimes keep to half or one minute. Please fix this problem.
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zoolkhan
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2011.04.11 14:00:00 -
[360]
Edited by: zoolkhan on 11/04/2011 14:01:57 patch server incredibly slow.
i have 10 megabit bandwidht .. but i get only like 70k from ccp, which is _very_ painful
especially if youre for some reason forced to dowload the 3.5gig offline install package (corrupted installer files etc) and/or try to patch several installations on 2 operating systems - the whole ritual of patching takes more than a day of my precious lifetime.
I noticed i am not the only user experiencing this....
Whats the problem ccp?
ps: i realize this is a server side issue, and has nothing to do with this particular patch but some moderator pointed to this thread.... please follow up
70k download speed is not acceptable, and you have removed the torrent download option long time ago...
for the non-ccp-wiseguys, yes - i tested it on a wide array of different pcs behind different routers and of course i have ruled out any lan or isp side issues before even considering a post. (i do earn my money with this stuff)
recruiting -forum
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Alsyth
Night Warder
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Posted - 2011.04.11 15:24:00 -
[361]
1. I cannot use saved fittings anymore, I'm stuck on the "move fittings to server", when I click OK nothing happens no matter how many fittings I've selected.
2. Lightning colors in character creator don't work anymore no matter what configuration I use.
3. When using the apostrophe, we should NEVER get a carriage return. Since last update, we do, and it's annoying.
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Chuc Morris
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Posted - 2011.04.11 15:42:00 -
[362]
Don't know if it's an issue already reported.
Ship used: Tengu Lounchers:T2 Ammo: T1 or T2 -same problem Balistic control: 4
Issue: Info for equiped ammo values is the same with 4 BCU's or 0 Ex: 202.5dmg for T1 Havoc without BCU's, once the BCU's equiped and re do "info" values are 202.5dmg, exactly the same.
Is it an known issue or I'm missing something?
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mtoneill
Republic University
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Posted - 2011.04.11 16:16:00 -
[363]
Fittings:
When i browse my fittings now it asks to save only 50 to server. I have many more. After I save 1 (tried 50 etc) the window continues to pop up. It would seem now that I cannot see my fittings? Did some searches for this but nothing showed up so is there something I am not doing? (of course there is)
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John Cogan
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Posted - 2011.04.11 17:38:00 -
[364]
Edited by: John Cogan on 11/04/2011 17:39:29 Hi
I have been trying for days now to update my Eve client.
The first update failed midway and I was forced to download the standalone update.
Please note this 700+ Mb download was done without issue
I installed the standalone update which ran fine but gave me a message at the end that some files failed to update and I was to run the update tool.
Now I have run the update tool numerous times over the last few days and the download starts off fine and at 100+ Kbps but then a some point just stops altogether.
I have exhaustively checked my connection to ensure that it runs fine, which it does.
I can download large files without issue, e.g. the repair tool tries to download 131 Mb of data and fails, but I get HTTP and FTP downloads of 300+ Mb without effort.
I have no firewall, no anti virus and no anti malware running on this PC
Below is the repair tools log from my last attempt (IT stopped at 61%) if it will help.
Quote:
Restoring folder: "D:\1_gaming\eve2" Build folder Info: Checkum DB: "C:\Users\JOHNCO~1\AppData\Local\CCP\EVE\D_1_GA~4\checksums" __name__: main version: 6.41 build: 229669 codename: EVE-EVE-TRANQUILITY region: ccp cryptopack: CryptoAPI sync: 229669 branch: //depot/games/branches/release/EVE-TRANQUILITY/eve appname: EVE usescriptindexfiles: 1 role: client aid: 0 server: Tranquility port: 26000 edition: premium repair url: http://cdn1.eveonline.com/RepairData_246918.dat client directory: D:\1_gaming\eve2 Caching disabled RestoreFolder input values: folder = 'D:\\1_gaming\\eve2' url = 'http://cdn1.eveonline.com/RepairData_246918.dat' dbfile = 'C:\\Users\\JOHNCO~1\\AppData\\Local\\CCP\\EVE\\D_1_GA~4\\checksums' safemode = False datapiles = () downloadFolder = None cleanupDownloadData = True downloadThreads = 3 whitelist = () ignore = () Downloading index: 0.0%, 0.0 bytes/445.08 KB, 0.0 bytes/s, 00m00s Downloading index: 100.0%, 445.08 KB/445.08 KB, 61.91 KB/s, 00m06s Checksumming client: 0.0%, 0.0 bytes/7.66 GB, 0.0 bytes/s, 00m00s Checking files: 0.0%, 0.0 bytes/1.63 GB, 0.0 bytes/s, 00m00s Downloading: 0.0%, 0.0 bytes/528.79 KB, 0.0 bytes/s, 00m00s Downloading: 100.0%, 528.79 KB/528.79 KB, 66.15 KB/s, 00m06s common.ini, missing 1 out of 1 blocks eve.exe, missing 7 out of 9 blocks manifest.dat, missing 1 out of 1 blocks resCharacterLOD.stuff, missing 1378 out of 1378 blocks resCharacterModularMaleHeadHiRes.stuff, missing 64 out of 382 blocks resdungeons.stuff, missing 130 out of 2065 blocks resDX9AmarrShips.stuff, missing 192 out of 2502 blocks resDX9BuildingStructures.stuff, missing 103 out of 3278 blocks resDX9Deployables.stuff, missing 21 out of 2547 blocks resDX9Drones.stuff, missing 81 out of 1657 blocks resDX9GallenteStations.stuff, missing 100 out of 2254 blocks resDX9Hangars.stuff, missing 15 out of 2160 blocks resDX9MinmatarShips.stuff, missing 239 out of 2261 blocks resDX9MinmatarStations.stuff, missing 43 out of 1586 blocks resDX9Nebulae.stuff, missing 50 out of 2206 blocks resDX9SpecialShips.stuff, missing 168 out of 836 blocks resPlaylists.stuff, missing 1 out of 1 blocks resShaders.stuff, missing 877 out of 1557 blocks bin\ccpBrowserThunk.dll, missing 2 out of 2 blocks bin\db.dll, missing 5 out of 5 blocks bin\ExeFile.exe, missing 8 out of 8 blocks bin\_audio2.dll, missing 13 out of 13 blocks bin\_PlanetResources.dll, missing 3 out of 3 blocks bin\_PyFreeTypeP.dll, missing 4 out of 7 blocks bin\_trinity.dll, missing 202 out of 203 blocks bulkdata\12f9.cache, missing 1 out of 1 blocks bulkdata\1569.cache, missing 1 out of 1 blocks bulkdata\18a7.cache, missing 1 out of 1 blocks bulkdata\2b29.cache, missing 1 out of 1 blocks bulkdata\32f9.cache, missing 1 out of 1 blocks bulkdata\3c7c.cache, missing 1 out of 1 blocks bulkdata\48d6.cache, missing 1 out of 1 blocks bulkdata\5c46.cache, missing 1 out of 1 blocks bulkdata\5d90.cache, missing 1 out of 1 blocks bulkdata\6458.cache, missing 10 out of 10 blocks bulkdata\73f2.cache, missing 1 out of 1
|

Rexorol
|
Posted - 2011.04.11 19:26:00 -
[365]
Could we please get some sort of official acknowledgement that explore site respawnings are being looked at? Or that everybody who is reporting a problem is crazy? Currently you can only do explore sites right after DT according to many, many topics and many hundreds of hours wasted searching:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494289 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494085 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493613 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493983
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Sothryn Omidira
|
Posted - 2011.04.11 21:26:00 -
[366]
Edited by: Sothryn Omidira on 11/04/2011 21:32:03 Using gate.eveonline.com Mail will too often give me this message: "The message contained illegal HTML"
I know a fair amout about HTML and have really gotten annoyed at this message any time I paste in a URL or even type it in by hand. Sometimes it doesn't even have to be a URL, but something cut and paste from a web page for display to corpies.
I suggest that 1) Use the mail system and try to send some urls or cut and paste. 2) Then fix the issues.
P.S. I get cut and paste errors even when cutting and pasting from Notepad, which does not contain inherent HTML. Thus, this error must come from the functionality of pasting included in your web page.
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bongpacks
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Posted - 2011.04.11 21:26:00 -
[367]
Edited by: bongpacks on 11/04/2011 21:35:44
Originally by: Chuc Morris Don't know if it's an issue already reported.
Ship used: Tengu Lounchers:T2 Ammo: T1 or T2 -same problem Balistic control: 4
Issue: Info for equiped ammo values is the same with 4 BCU's or 0 Ex: 202.5dmg for T1 Havoc without BCU's, once the BCU's equiped and re do "info" values are 202.5dmg, exactly the same.
Is it an known issue or I'm missing something?
Confirmed. I'm showing with my tengu, t2 launchers, t2 scourge fury missiles, and 3 dread guristas ballistic control systems 346.5 Kinetic damage. Take off all three BCS and still 346.5 Kinetic damage. Now I wonder if I'm getting all the damage out of it I should be or not. EDIT: EFT says I should be getting 462.9 Kinetic damage per missile, considering all the other numbers in the charge info on EFT match up to in-game perfectly I'm kind of worried about this. I take off all my BCS in EFT and I get the same Kinetic damage number as in-game with BCS. Am I getting cheated out of my well paid for DPS?
Also I fixed all my flickering and lag problems, I had edited my own post yesterday but for some reason today my edit is gone? I cleared my cache and the lag stopped, then I rolled back my version of catalyst control center to a really old one (9.3) and the flickering stopped at splash screen and in-game. Guess I'll have to keep upgrading one version at a time until the problems crop back up again. 
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Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.04.11 23:01:00 -
[368]
Originally by: bongpacks
Confirmed. I'm showing with my tengu, t2 launchers, t2 scourge fury missiles, and 3 dread guristas ballistic control systems 346.5 Kinetic damage. Take off all three BCS and still 346.5 Kinetic damage. Now I wonder if I'm getting all the damage out of it I should be or not. EDIT: EFT says I should be getting 462.9 Kinetic damage per missile, considering all the other numbers in the charge info on EFT match up to in-game perfectly I'm kind of worried about this. I take off all my BCS in EFT and I get the same Kinetic damage number as in-game with BCS. Am I getting cheated out of my well paid for DPS?
im doing the same damage with my tengu as before patch when actually firing at stuff, so its probably just a display error.
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Halokus Tendari
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Posted - 2011.04.11 23:42:00 -
[369]
Edited by: Halokus Tendari on 11/04/2011 23:43:35 PC User
I'm getting frequent crashes when I right-click a bookmark folder and choose "Open group window." This started with the patch. It happens while docked and in space, but not every single time; it's intermittent.
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Sluggzz
Caldari School of Applied Knowledge
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Posted - 2011.04.12 01:05:00 -
[370]
Originally by: Dako Semi i think that is a setting in graphics menu. when logged in press escape and look unther graphics. play with the settings
Dako
Originally by: London Are ships not supposed to bob up and down in stations anymore? They look so lifeless now... I don't like it!
It was a performance setting. Now it's gone.
Yay.
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|

iTrip
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Posted - 2011.04.12 01:35:00 -
[371]
The tattoos from my portrait keeps disappearing. Which I find weird, I'd assume the portraits were saved as images? Having just one layer of the render disappear seems odd.
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Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2011.04.12 02:52:00 -
[372]
Tattoo opacity is still stuck at roughly 30% for the server render. It might be only some particular tattoos, though. ____________________________________________
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Kuroki Meisa Kennedy
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Posted - 2011.04.12 03:44:00 -
[373]
Originally by: Linda Shadowborn
Originally by: Nipps McChesty
As for ECCM "working". Yeah, I call bull**** on that one. My Tengu normally had an ECCM on it, and it used to work at least most of the time. Went into a station sanctum yesterday for kicks with my regular ECCM setup, and spent about 10 minutes perma-jammed. Warped out and gave up, as I couldn't do anything. Never been that badly jammed in a Sanctum before, even without ECCM. And this was with a dissolution sequencer on the Tengu as well, so high sensor strength PLUS ECCM.
Confirming, with the dissolution sub i use to be rather immune to jamming. now.. forget it. permajammed. slapped on ECCM (which before wasnt needed) still getting jammed to hell and back. And no one even suggest FOF. using those for an entire mission with their love for hitting stations/buildings/misc.. yeah.. not happening. ECCM worked before as we here on the forums proved several times.. why even touch it!?! Just say "its now working" without changing the code would have "fixed" it.. but nooo. Now ill just autodecline anything involving guristas. Guess it will thin out caldari space though.
+1 I would like some confirmation from ccp if it is working as intended? |

Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
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Posted - 2011.04.12 06:06:00 -
[374]
its been soooo long since first reported, and yet Watchlist contacts STILL show online when they are in fact offline = sometimes game doesnt sent "player went offline"
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Fedeye Kin
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Posted - 2011.04.12 07:33:00 -
[375]
hi/lo sec exploration is borked with no cosmic sig respawns except after DT. Pls can we get confirmation on whether this is a nerf or bug and if it is a bug is it being looked at or getting fixed?
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Darma Klinzai
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Posted - 2011.04.12 08:38:00 -
[376]
Chat channel windows have an issue. When channels have text messages in them. The first few player messages are covered by the imbedded text. Before you could refresh the channel and the text would set properly. Since the last update, INCURSION 1.4 it does not. You cannot read the messages. This happens when you have "SHOW TEXT ONLY". When you select "SHOW TEXT WITH SMALL PORTRAIT" it resets and you are able to see the player text without the imbedded text over it.
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HeliosGal
Caldari
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Posted - 2011.04.12 09:33:00 -
[377]
Originally by: Fedeye Kin hi/lo sec exploration is borked with no cosmic sig respawns except after DT. Pls can we get confirmation on whether this is a nerf or bug and if it is a bug is it being looked at or getting fixed?
can confrim dynamic spawning has been broken and nerfed etc ccp hates low sec and high sec
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Musashi IV
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Posted - 2011.04.12 10:37:00 -
[378]
After the patch EVE takes 5 times longer to load. Also, ship camera position changes. The view of your ship before you dock is different after you undock. Not a big problem but just one more issue.
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Ryan Starwing
Gallente Cryptonym Sleepers Test Alliance Please Ignore
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Posted - 2011.04.12 11:20:00 -
[379]
Exploration sites only spawn at dt in null and not randomly throughout the day. Is this a nerf to the US TZ or a bug?
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Rykuss
|
Posted - 2011.04.12 12:13:00 -
[380]
Edited by: Rykuss on 12/04/2011 12:15:04 I am still getting the undocking crash that started with 1.3, only now it's gotten worse. I've been crashing yet again when logging back in outside station, happened four times in a row outside Amarr VIII. I've experienced crashing while trying to dock as well and there seems to be a bug with clicking on the overview as well after undocking or jumping such as a tab or the next gate in the route.
I have repaired my clients, cleared all cache files, seperated the installs using junctions and insured all drivers are up to date. I'd also like to say that yesterday was a nightmare to play with lag and multiple disconnects that weren't related to my undocking issue as I was out in space.
Quick edit: Mining crystals, I hope you're fixing them today with this patch. They worked fine before 1.4.1 and would load "used" crystals whereas now they don't.
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Ay Liz
Sacred Templars RED.OverLord
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Posted - 2011.04.12 13:59:00 -
[381]
Edited by: Ay Liz on 12/04/2011 14:01:10
Originally by: Ryan Starwing Exploration sites only spawn at dt in null and not randomly throughout the day. Is this a nerf to the US TZ or a bug?
It must be a bug because it would be extremely unfair. So far we are still waiting on a response from CCP.
See also this thread and a few more: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494289
So CCP, can you please tell us if you are looking into this or that we are all crazy?
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ISquishWorms
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Posted - 2011.04.12 14:01:00 -
[382]
Edited by: ISquishWorms on 12/04/2011 14:03:35 Wondering still what was fixed in todays patch here are the details:
http://www.eveonline.com/updates/patchnotes.asp
No flashing screen fix :( No Loading time fix:(
Still maybe in the next patch :) we can hope.
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Mattias Kerensky
Minmatar The Flying Tigers United Front Alliance
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Posted - 2011.04.12 14:42:00 -
[383]
Originally by: ISquishWorms Edited by: ISquishWorms on 12/04/2011 14:03:35 Wondering still what was fixed in todays patch here are the details:
http://www.eveonline.com/updates/patchnotes.asp
No flashing screen fix :( No Loading time fix:(
Still maybe in the next patch :) we can hope.
No fix for bugged fittings either, where after attempting to select the 50 fittings you want to keep (cap of 50 is still crap) the window just sits there and nothing happens, I haven't had access to my fittings on my PVP toon in days, I've been having to use an alt and then link them in convo, and it's getting annoying.
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SLAPNASTY McTAVISH
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Posted - 2011.04.12 15:01:00 -
[384]
Usual bag of **** where on time deployment is concerned. You ****ers, couldn't organize a panic on a sinking ship.... Get yourselves sorted out and put realistic deployment times down inthe patch notes, rather tahn keeping us sitting around waiting for deployment times that constantly come and go without a new patch.
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Panhead4411
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Posted - 2011.04.12 15:36:00 -
[385]
Since the last few patches i've been getting an usually high number of glitched ore bits in the orca holds. Seems it will randomly duplicate amounts that are dragged in, so there will be a chunk of ore that when you try to grab it says it "is no longer within reach" or some such.
The other day, every account that was dumping into orca saw a different cargo amount, and all screens had glitched ore bits. The most i've seen in one setting was 15 bits of duplicated/glitched ore. And one even stayed there after a dock/undock.
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CCP Soundwave
C C P Alliance

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Posted - 2011.04.12 16:28:00 -
[386]
Originally by: Rexorol Could we please get some sort of official acknowledgement that explore site respawnings are being looked at? Or that everybody who is reporting a problem is crazy? Currently you can only do explore sites right after DT according to many, many topics and many hundreds of hours wasted searching:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494289 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494085 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493613 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493983
Hey everyone!
The people reporting this aren't crazy (at least when it comes to exploration sites). There is currently a bug which effectively means that TQ "runs out" of exploration sites the longer time passes. They then re-spawn at downtime, and the process repeats itself. This should not affect all types of sites, so if you're running anomalies in upgraded systems, it should not be an issue.
We have a fix for this, which is still pending testing. Hopefully we'll have it ready to go Thursday, if not, then at the earliest possible opportunity next week.
Thanks for all the feedback and bug reports
|
|

Jon Whayne
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Posted - 2011.04.12 16:34:00 -
[387]
Originally by: CCP Soundwave
Originally by: Rexorol Could we please get some sort of official acknowledgement that explore site respawnings are being looked at? Or that everybody who is reporting a problem is crazy? Currently you can only do explore sites right after DT according to many, many topics and many hundreds of hours wasted searching:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494289 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494085 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493613 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493983
Hey everyone!
The people reporting this aren't crazy (at least when it comes to exploration sites). There is currently a bug which effectively means that TQ "runs out" of exploration sites the longer time passes. They then re-spawn at downtime, and the process repeats itself. This should not affect all types of sites, so if you're running anomalies in upgraded systems, it should not be an issue.
We have a fix for this, which is still pending testing. Hopefully we'll have it ready to go Thursday, if not, then at the earliest possible opportunity next week.
Thanks for all the feedback and bug reports
Thank you for getting things clear on this issue. Lets hope you'll get this fixed as soon as possible :)
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St Mio
Amarr Imperial Academy
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Posted - 2011.04.12 17:09:00 -
[388]
Thank you very much Soundwave :)
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ferrenc
|
Posted - 2011.04.12 17:11:00 -
[389]
item stacking is no longer working properly, some stacks go up, some go down
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Mnemosyne Gloob
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Posted - 2011.04.12 18:38:00 -
[390]
Good news indeed regarding the exploration issues. At least now we know what's up.
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|

SoldierSlay
|
Posted - 2011.04.12 18:39:00 -
[391]
Originally by: Samo Zuo Edited by: Samo Zuo on 06/04/2011 20:03:59 When I undock or jump through gate everything disappears I have cinema view and cannot do anything even esc does not work. Have to actually kill eve process. 
System - Windows XP
same here with me. after jumping (cap, jb, gate)everything disappears. with 1.4 i could use esc to bring ui back. intarction was possible and everything worked. now in 1.4.1 esc doesnt do anything. i have to relog after killing eve-process.
im thinking about reinstalling the game, but if its a bug and it wont work with my system anymore, all my settings would be lost for nothing.
**** it!
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CCP Bella Bee

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Posted - 2011.04.12 19:44:00 -
[392]
Originally by: SoldierSlay
Originally by: Samo Zuo Edited by: Samo Zuo on 06/04/2011 20:03:59 When I undock or jump through gate everything disappears I have cinema view and cannot do anything even esc does not work. Have to actually kill eve process. 
System - Windows XP
same here with me. after jumping (cap, jb, gate)everything disappears. with 1.4 i could use esc to bring ui back. intarction was possible and everything worked. now in 1.4.1 esc doesnt do anything. i have to relog after killing eve-process.
im thinking about reinstalling the game, but if its a bug and it wont work with my system anymore, all my settings would be lost for nothing.
**** it!
It would be very much appreciated if you would file a bug report including logserver logs
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|

Aramai Jina'a
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Posted - 2011.04.12 20:10:00 -
[393]
Edited by: Aramai Jina''a on 12/04/2011 20:11:38 I don't know if anyone else is having similar problems, but the character customiser is basically unusable for me now. When I open it and my character's face appears, any modifications I try just result in the "updating" wheel spinning endlessly. I usually give up after 2-3 minutes of this. Sometimes it doesn't even get as far as displaying the face at all, just the spinning wheel. The options on the right hand menu are all there, including the new ones - I just can't use any of them. :(
It worked perfectly for me when first released - no delay at all in modifications displaying back then.
This happens regardless of whether I try to access the character customiser from inside a station or outside the game.
The game itself runs fine, by the way, although I am getting the flickering problem when starting the client.
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Tang Tso
|
Posted - 2011.04.12 20:44:00 -
[394]
I was in a lvl 4 mission today. I was active tanking. I got warp scrambled. Typical game play.
However, I was not able to use my heavy cap booster. I had 3x 800 charges in it and when I tried using the booster, I got an error saying it was trying to reload and to wait (happened to be warp scrambled at the time). I waited for a good 3 minutes. Nothing happened. Still waiting.... I decided to remove the charges to inventory (which worked) but when I tried to reload the charges I got the same error message. After another few minutes my shield and cap were gone... my raven's shield collapsed, then armor, then structure. I WAS able to kill the warp scramblers but right before I could warp out I lost my raven due to this bug- the heavy cap booster reloading issue.
I don't know if its part of this whole buggy 1.4 patch but its irritating to loose a battleship for something as stupid as not being able to use your heavy cap booster...
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Emmy Mnemonic
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Posted - 2011.04.12 20:45:00 -
[395]
Havn't read through the complete thread yet, but have noticed a possible bug since the 1.4.1 patch:
When using the context menu to warp to moons (right-click->planet->moons->moon ## -> warp to) you don't always warp to the moon you have chosen in the context menu. Tried this in a low sec system the other day, warping to moon 1, you land at moon 1. All fine.
But moon 15 warps you to moon 8! Moon 13 to moon 5 etc etc. It is confusing and potentially lethal, might land you on a hostile POS by mistake!
Anyone else having this problem?
Running Win 7 and 1.4.1 client (before latest patch). Have not re-verified this problem. Have filed a petition though.
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Leocadminone
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Posted - 2011.04.12 20:55:00 -
[396]
Downloader VERY broken in the 1.4.2 patcher.
I had somewhere between 15 and 20 TRIES to download the patch before it finally completed the download.
EVERY TIME it would go into a mode where it claimed it was downloading at a rate in excess of 1 BILLION MB/sec for ballpark 30 seconds, then it would just appear to HANG for another half minute or so, then it would go to the "patch" process only to have the patch process abort with an error "download process not found" because the downloaded flaked out.
Trying to patch again would invariably start from ZERO, rather than the usual "resume where it left off" method.
Download speed was also VERY VERY VERY VERY slow - often in the 3 to 5 KILObyte/sec range, rarely getting at HIGH as 10 kilobytes/sec.
4 HOURS to download a 12ish meg patch is insanely bad.
IMO the whole 1.4 Incursion thing has been a total waste of time, I have yet to see ANYTHING from it I would class as "better", but I've lots a total of 3-4 DAYS on the patches due to repeated issues with the patchers, and have lost track of how much training time I've lost 'cause I've spend a LOT more time unable to get into the game than "server downtime extended" estimates.
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Anixter Chrome
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Posted - 2011.04.12 21:40:00 -
[397]
Greetings.....It seems that the text in the chat windows has an issue still. The characters name from a new post runs over the last line of the previous post. Not all the time but quite often.
Cheers
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Nauplius
Amarr 1st Praetorian Guard
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Posted - 2011.04.12 21:56:00 -
[398]
Originally by: CCP Soundwave
Hey everyone!
The people reporting this aren't crazy (at least when it comes to exploration sites). There is currently a bug which effectively means that TQ "runs out" of exploration sites the longer time passes. They then re-spawn at downtime, and the process repeats itself. This should not affect all types of sites, so if you're running anomalies in upgraded systems, it should not be an issue.
We have a fix for this, which is still pending testing. Hopefully we'll have it ready to go Thursday, if not, then at the earliest possible opportunity next week.
Thanks for all the feedback and bug reports
You know...Faction Warfare has had downtime dependent plex respawning since Day 1. Now, I have no idea whether there is any shared code or related code between FW plexes and this current exploration problem, but just in case there is, would you mind checking whether your impending exploration fix would fix FW too?
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Jared Tobin
Bloodstone Industries B.S.I.
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Posted - 2011.04.12 22:13:00 -
[399]
Edited by: Jared Tobin on 12/04/2011 22:13:23 Client: PC
In regards to the patch notes "fix": "An issue with the text in chats not wrapping properly has been resolved."
- It has not been resolved. In fact, now, for me, it is persistently consistent in overlapping the first typed line of any chat window, and continues to do so throughout all chats. (Tested in 9 chats since 1.4.2 upgrade)
ALSO:
- PI survey work will randomly "lock up". The event occurs sometimes when selecting an extractor and clicking "Survey". To which it does nothing. If you attempt this about 3 or 4 times, the client locks up and then the process ends itself.
- The "HUMMING GATE SOUND" in missions seems to more persistent in "continuing to make its sound" stick with you no matter if you are near one, travelling, jumping to new systems, and even when docked. [Only work around is to ESC and turn audio off, and then on again... which clears all sounds.]
- Glad fittings feature "seems" to work now, but seriously: 50 fits only?? Not good for practical in-game application and usage.
- Still an unresolved/unanswered bug report and issue: The Charon freighter is listed with a warp speed of 0.75 AU/S. It is actually slower. When in warp, the display of distance travelled to warp bubble collapse NEVER changes the last 2 numbers of the 3-digits after the decimal point. If the distance counts down as: x.x33 as a constant in flight (where the "33" never changes), then it is not travelling at 0.75 Au/S. It is travelling at 0.70 Au/S.
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Jared Tobin
Bloodstone Industries B.S.I.
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Posted - 2011.04.12 22:45:00 -
[400]
PC Client
CANNOT EDIT existing post in a forum thread.
Therefore the following additional issues are being added in a separate post:
- Cannot post to forums via editting or quoting.
- POS's and their LABS are "misbehaving". Those who have proper access via corporate standings are now being denied with a return note window of: "The filters have produced no result" EVEN THOUGH they can see and select a lab. Once lab is selected it goes "funky" with denial ineptitude.
- And on an ODD note, randomly I will see a notice in a black box (in the usual DT clock countdown location) stating ""You were logged out of audio chat." ....even though I never logged in using any form of audio chat.
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CCP Bella Bee

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Posted - 2011.04.13 09:10:00 -
[401]
Originally by: Jared Tobin Edited by: Jared Tobin on 12/04/2011 22:13:23 Client: PC
In regards to the patch notes "fix": "An issue with the text in chats not wrapping properly has been resolved."
- It has not been resolved. In fact, now, for me, it is persistently consistent in overlapping the first typed line of any chat window, and continues to do so throughout all chats. (Tested in 9 chats since 1.4.2 upgrade)
It looks like you're describing another issue, the wrap issue was that words would be split on apostrophes (so e.g. if you had "you're" at the end of a line it would be split in two when wrapped). You talk about overlapping text, can you please describe the issue in more detail. Thanks 
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|

mkint
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Posted - 2011.04.13 09:27:00 -
[402]
Originally by: CCP Bella Bee
Originally by: Jared Tobin Edited by: Jared Tobin on 12/04/2011 22:13:23 Client: PC
In regards to the patch notes "fix": "An issue with the text in chats not wrapping properly has been resolved."
- It has not been resolved. In fact, now, for me, it is persistently consistent in overlapping the first typed line of any chat window, and continues to do so throughout all chats. (Tested in 9 chats since 1.4.2 upgrade)
It looks like you're describing another issue, the wrap issue was that words would be split on apostrophes (so e.g. if you had "you're" at the end of a line it would be split in two when wrapped). You talk about overlapping text, can you please describe the issue in more detail. Thanks 
I think the overlapping text is an old issue. I get one where when you reach the end of you first page of text and it adds a scrollbar the last line of text will be cutoff until more text shows up in the window where that last line of text overlaps the next line. I've also had an annoying text entry bug for a few months now (I think some time around the refactoring) and I never see people complaining about it. With any text in a text entry box in the game (i.e. chat windows, notepad, mail, etc) when you use the keyboard to move and select, if you hit "home" or "end" the selected text will tend to be the wrong half of one line (you will have the first half of a top line and then a break of nothing selected, then the entire next line.) The current state of text selection with the keyboard is essentially broken for me. There are other ugly UI bugs that I see every single day that makes the game just feel sloppy and unprofessional. I'm no longer sure when which bugs started popping up, since I've kinda come to expect sloppy programming from CCP.
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|

CCP Bella Bee

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Posted - 2011.04.13 12:00:00 -
[403]
Originally by: mkint
I think the overlapping text is an old issue. I get one where when you reach the end of you first page of text and it adds a scrollbar the last line of text will be cutoff until more text shows up in the window where that last line of text overlaps the next line. I've also had an annoying text entry bug for a few months now (I think some time around the refactoring) and I never see people complaining about it. With any text in a text entry box in the game (i.e. chat windows, notepad, mail, etc) when you use the keyboard to move and select, if you hit "home" or "end" the selected text will tend to be the wrong half of one line (you will have the first half of a top line and then a break of nothing selected, then the entire next line.) The current state of text selection with the keyboard is essentially broken for me. There are other ugly UI bugs that I see every single day that makes the game just feel sloppy and unprofessional. I'm no longer sure when which bugs started popping up, since I've kinda come to expect sloppy programming from CCP.
Thank you, I'll follow up on these issues.
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Bianca Castafiore
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Posted - 2011.04.13 13:47:00 -
[404]
I cant set remote invention jobs going while warping in same system. Fails to get quote.
Tar |

Yorinar
Minmatar Corcoran State
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Posted - 2011.04.13 14:28:00 -
[405]
When sitting inside a POS that has a password set and does not allow corp member access, if my client crashes or otherwise disconnects, I reconnect sitting outside the shields. Basically it just expels me from the shields, an absolutely deadly bug. Started happening with 1.4.1, confirmed still happens with 1.4.2.
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Jared Tobin
Bloodstone Industries B.S.I.
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Posted - 2011.04.13 16:53:00 -
[406]
Originally by: CCP Bella Bee
Originally by: Jared Tobin In regards to the patch notes "fix": "An issue with the text in chats not wrapping properly has been resolved."
- It has not been resolved. In fact, now, for me, it is persistently consistent in overlapping the first typed line of any chat window, and continues to do so throughout all chats. (Tested in 9 chats since 1.4.2 upgrade)
It looks like you're describing another issue, the wrap issue was that words would be split on apostrophes (so e.g. if you had "you're" at the end of a line it would be split in two when wrapped). You talk about overlapping text, can you please describe the issue in more detail. Thanks 
Ah, my apologies. I forget there are sometimes variously similar bugs to a single component in the source code (i.e., like the "composer bug" that prevents autolinking in corp details, yet is not seen (thankfully) in regular mail)...
I just noticed this now, but please look TWO POSTS above mine (#396): the gentleman describes it succinctly:
Originally by: Anixter Chrome ...It seems that the text in the chat windows has an issue still. The characters name from a new post runs over the last line of the previous post...
So, in "more detail":
All windows I have that start with an MOTD in them: whomever types "first" (since the moment of my own log in) is overlapped by the last sentence of the MOTD.
And regardless of whether a chat window has an MOTD or not: If I type something at any time, my first line is sometimes overlapped by the previous person's last line. And then that last line of mine is overlapped by the next person to type, and so on.
A "work around" I do all the time now is this: It will fix itself if I resize the chat window(s) or slide the in-channel portraits/names list section just enough of a nudge left or right, which forces the chat window to re align all visibly existing text - thus re-aligning everything into a readable format (free over line overlapping).
Hope that helps you, CCP Bella Bee, hone in on the specific nature of this issue some of us are experiencing in chat.
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Eva Estacado
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Posted - 2011.04.13 17:11:00 -
[407]
The following issues are new to 1.4.x and still persist in the current patch:
1. There seems to be problem with the portrait rendering (see my portrait and pay attention to the eyebrows being rendered in front of the hair.
2. A couple people reported issues with the trousers that occurs when editing a carbon character. It seems to be fine when first creating one. The problem is that "tuck option 1/2" has the lower part of the trousers snap to the bones and "tuck option 2/2" seems to display what should be "1/2", i.e. the trousers inside the boots, not over them.
Beyond that, an older bug (#106779) that potentially leads to complete data loss in respect to the biography still hasn't been resolved.
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CCP Bella Bee

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Posted - 2011.04.13 17:14:00 -
[408]
Originally by: Jared Tobin ...
Hope that helps you, CCP Bella Bee, hone in on the specific nature of this issue some of us are experiencing in chat.
Thank you, I thought I had the gist of it and checked quickly in-game but didn't see the issue, this is very helpful indeed.
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stoicfaux
Gallente
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Posted - 2011.04.13 17:42:00 -
[409]
Guristas mission NPC battleships are unable to hit, or hit for 0.0 damage using their guns/turrets against a stationary Golem. Bug number 109625.
I mention it because it looks like you all did some overhauling of internal queues and it might be a bug/side effect of the changes. (NPC ECM cycle intervals appear to be more consistent now, and NPC missile entries in the log file no longer state the who fired the missile but just print a generic message ("Wrath Cruise Missile belonging to Guristas Pirates hits you."))
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Amber Villaneous
|
Posted - 2011.04.13 22:35:00 -
[410]
Is anyone having this issue......
The space that my alliance just recently spent Billions of ISK upgrading so that individual members could make ISK and afford to PVP is no longer spawning any anoms worth the time to do. We are seeing a decline in logging in and activity and some people canceling their accts.
Is this a bug or feature?
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|

nardaq
UK Corp
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Posted - 2011.04.13 23:48:00 -
[411]
Originally by: CCP Bella Bee
Originally by: SoldierSlay
Originally by: Samo Zuo Edited by: Samo Zuo on 06/04/2011 20:03:59 When I undock or jump through gate everything disappears I have cinema view and cannot do anything even esc does not work. Have to actually kill eve process.  [...]
**** it!
It would be very much appreciated if you would file a bug report including logserver logs
It would be very much appreciated if you respond on time  U mind look at bug 109440? tyvm
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Michigan Ex
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Posted - 2011.04.14 00:59:00 -
[412]
CCP, in the 0.0 Space I live since you installed the new 1.4 Version we have lost four anomolies that we should be getting of our military upgrades. We have military level five and have all the upgrades. We should be getting 25 anomilies yet we are only getting 21. I thought this patch was only supposed to remove sanctums and havens from higher tru-sec space. Did you decide to reduce the number of anoms these systems get from their upgrades alltogether? What is going on? What are you doing about this?
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JACTAR
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Posted - 2011.04.14 02:05:00 -
[413]
NO UPDATER, NO PATCHS WORKING, THIS IS REAL SWEET OF OF CCP, AS ALL OTHER WEB ACESS WORKS
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Lisa Fremont
|
Posted - 2011.04.14 02:43:00 -
[414]
Unable to login ... keep getting "checking server " message. Not sure what to do?
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Elani Rinah
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Posted - 2011.04.14 02:45:00 -
[415]
I can't seem to log on to the server at all, it's weird. it won't give me a status update either :(
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Lisa Fremont
|
Posted - 2011.04.14 02:47:00 -
[416]
oops... sorry ... it says "checking server" ... my bad
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Lisa Fremont
|
Posted - 2011.04.14 02:50:00 -
[417]
Ahhhh ... seems I'm not the only one.
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Mashate Mec
|
Posted - 2011.04.14 03:37:00 -
[418]
Edited by: Mashate Mec on 14/04/2011 03:37:49 can't log onto server  I was on for 30 minutes, crashed with 3 messages. 1 said Could not connect to server, the other 2 said Could not connect to socket.. now server shows as unavailable.
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JACTAR
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Posted - 2011.04.14 03:40:00 -
[419]
NOPE CCP IS ON AN EPIC FAIL WITH THERE BASE OF PAYING CUSTOMERS ALITTLE SUPPORT COMMS WOULD BE NICE, 1 PATCH MESSED THE SYSTEM UP? WHAT REFUND DO PLAYER GET THAT LOST ACESS TO SERVER, WE PAY LAST I KNEW TO PLAY NOT TO HEAR ALL THE LAME EXCUSSES THAT COME WITH O ANSWERS, THATS RIGHT NO ANSWERS FROM CCP ON IF THAE ISSUE WILL BE FIXED OR WE JUST PAY WITH 0 PLAY. A LITTLE FEED BACK WOULD BE NICE CCP, EVEN LIE TO US IT MAY MAKE US FEEL BETTER THAT WE THINK YOUR TRING TO FIX THE ISSUE. OR GET SOME REAL TECHS THAT DONT SRCEW UP THE POXY SETTINGS BUT YOU SEEM TO JUST NOT CARE ABOUT YOUR PLAYERS.PROVE US WRONG BECAUSE THERE ARE ALOT OF UPSET PLAYERS OUT HERE YOU JUST IGNORING IT SEEMS!
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Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
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Posted - 2011.04.14 05:07:00 -
[420]
1.3 broke ASSETS (reintroduced old bug), asset window empty after undocking (random) 1.4 was fine (didnt happen), 1.4.something (the last one) broke it AGAIN ......
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|

Jon Whayne
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Posted - 2011.04.14 06:21:00 -
[421]
Originally by: CCP Soundwave
Originally by: Rexorol Could we please get some sort of official acknowledgement that explore site respawnings are being looked at? Or that everybody who is reporting a problem is crazy? Currently you can only do explore sites right after DT according to many, many topics and many hundreds of hours wasted searching:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494289 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494085 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493613 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493983
Hey everyone!
The people reporting this aren't crazy (at least when it comes to exploration sites). There is currently a bug which effectively means that TQ "runs out" of exploration sites the longer time passes. They then re-spawn at downtime, and the process repeats itself. This should not affect all types of sites, so if you're running anomalies in upgraded systems, it should not be an issue.
We have a fix for this, which is still pending testing. Hopefully we'll have it ready to go Thursday, if not, then at the earliest possible opportunity next week.
Thanks for all the feedback and bug reports
Dear Soundwave, How are things developing on the exploration and ded-sites issue? Could you get new code/ fixes testing yet and what do you think when we'll see TQ be back for good for us, who we scan ;)
Thanks for your respond! Jon
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Halathea
|
Posted - 2011.04.14 08:52:00 -
[422]
I guess the lack of news means no fix for exploration, so thank you CCP for ruining that part of the game for more than a week. I have a week off and ofcourse the patch has the screw up the one part of the game i still enjoy beside pvp. Awesome. Was nice that you acted like "oh right, that's broken too we will patch it sometime" and not like it's a critical bug, even took ages to confirm it at all.
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Gladius Kokotakus
|
Posted - 2011.04.14 11:56:00 -
[423]
There's a bug with subsystems. If you have t3 docked in station which has disabled fitting service, and drag&drop new subsystem over the current one, current one will be removed and then you will be told that fitting service has beed disabled.
So your ship is stuck.
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ISquishWorms
|
Posted - 2011.04.14 13:06:00 -
[424]
Edited by: ISquishWorms on 14/04/2011 13:07:05 I don't know if this is a new bug or at what point it got introduced. If you have a ship (in my case a badger) which has a cargo expender and this ship is not your currently active ship if you open its cargo hold the bonus from the cargo expander does not get applied. Not sure if this only affects the badger or others ships as well maybe someone could confirm this.
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|

CCP Bella Bee

|
Posted - 2011.04.14 14:07:00 -
[425]
Originally by: nardaq
Originally by: CCP Bella Bee
Originally by: SoldierSlay
Originally by: Samo Zuo Edited by: Samo Zuo on 06/04/2011 20:03:59 When I undock or jump through gate everything disappears I have cinema view and cannot do anything even esc does not work. Have to actually kill eve process.  [...]
**** it!
It would be very much appreciated if you would file a bug report including logserver logs
It would be very much appreciated if you respond on time  U mind look at bug 109440? tyvm
Sorry, I'm not in the bug filtering team so I don't have an overview of what has been reported. But are you sure this is the correct number? "eve and cpu not getting above 50% cpu load" ?
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|
|

CCP Bella Bee

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Posted - 2011.04.14 14:10:00 -
[426]
Originally by: Jon Whayne
Dear Soundwave, How are things developing on the exploration and ded-sites issue? Could you get new code/ fixes testing yet and what do you think when we'll see TQ be back for good for us, who we scan ;)
Thanks for your respond! Jon
On behalf of CCP Soundwave I can confirm that the fix for re-spawning was applied during today's downtime. I will keep on watching this thread, if you still feel there's something wrong please let us know.
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|

Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.04.14 14:26:00 -
[427]
Originally by: CCP Bella Bee
Originally by: Jared Tobin Edited by: Jared Tobin on 12/04/2011 22:13:23 Client: PC
In regards to the patch notes "fix": "An issue with the text in chats not wrapping properly has been resolved."
- It has not been resolved. In fact, now, for me, it is persistently consistent in overlapping the first typed line of any chat window, and continues to do so throughout all chats. (Tested in 9 chats since 1.4.2 upgrade)
It looks like you're describing another issue, the wrap issue was that words would be split on apostrophes (so e.g. if you had "you're" at the end of a line it would be split in two when wrapped). You talk about overlapping text, can you please describe the issue in more detail. Thanks 
Oh god, finally a CCP representative addressing chat window issues. Ever since the UI got a back-end overhaul last Fall and through to this day, all chat windows have been bugged for me.
Issue #1 - Across every chat window and multiple clients, sometimes lines of chat will overlap by a single line. This issue is highly repeatable and is resolved by resizing the chat window.
Specifically, the bottom line of the next to last chat entry overlaps with the top of the most recent chat entry. My chat is configured to display time stamps and show only text.
Issue #2 - Possibly related to the above, when a chat window has enough text to initiate scrolling, the very last line of the most recent wrapped chat entry is not viewable without resizing the window. This issue is highly repeatable.
|

Hakaru Ishiwara
Minmatar Republic Military School
|
Posted - 2011.04.14 14:38:00 -
[428]
Originally by: CCP Bella Bee
Originally by: Jon Whayne
Dear Soundwave, How are things developing on the exploration and ded-sites issue? Could you get new code/ fixes testing yet and what do you think when we'll see TQ be back for good for us, who we scan ;)
Thanks for your respond! Jon
On behalf of CCP Soundwave I can confirm that the fix for re-spawning was applied during today's downtime. I will keep on watching this thread, if you still feel there's something wrong please let us know.
How will we know if something is wrong, or right, for that matter? Spawn rates are still not clearly defined from the initial dev blog by CCP Big Dumb Object.
Please set some clear guidelines on what we should expect.
|

Talith Shadowland
|
Posted - 2011.04.14 14:53:00 -
[429]
Originally by: Hakaru Ishiwara
Oh god, finally a CCP representative addressing chat window issues. Ever since the UI got a back-end overhaul last Fall and through to this day, all chat windows have been bugged for me.
Issue #1 - Across every chat window and multiple clients, sometimes lines of chat will overlap by a single line. This issue is highly repeatable and is resolved by resizing the chat window.
Specifically, the bottom line of the next to last chat entry overlaps with the top of the most recent chat entry. My chat is configured to display time stamps and show only text.
Issue #2 - Possibly related to the above, when a chat window has enough text to initiate scrolling, the very last line of the most recent wrapped chat entry is not viewable without resizing the window. This issue is highly repeatable.
^^ This is something I see happening a lot to my chat windows also. I had hope that the last patch fixed it due to the patch notes but it obviously addressed a different issue.
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|

CCP Bella Bee

|
Posted - 2011.04.14 15:13:00 -
[430]
Originally by: Hakaru Ishiwara Oh god, finally a CCP representative addressing chat window issues. Ever since the UI got a back-end overhaul last Fall and through to this day, all chat windows have been bugged for me.
Issue #1 - Across every chat window and multiple clients, sometimes lines of chat will overlap by a single line. This issue is highly repeatable and is resolved by resizing the chat window.
Specifically, the bottom line of the next to last chat entry overlaps with the top of the most recent chat entry. My chat is configured to display time stamps and show only text.
Issue #2 - Possibly related to the above, when a chat window has enough text to initiate scrolling, the very last line of the most recent wrapped chat entry is not viewable without resizing the window. This issue is highly repeatable.
Thank you, I've made sure these issues have been properly filed and they will get addressed.
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|
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|

CCP Bella Bee

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Posted - 2011.04.14 15:15:00 -
[431]
Originally by: Hakaru Ishiwara
Originally by: CCP Bella Bee
Originally by: Jon Whayne
Dear Soundwave, How are things developing on the exploration and ded-sites issue? Could you get new code/ fixes testing yet and what do you think when we'll see TQ be back for good for us, who we scan ;)
Thanks for your respond! Jon
On behalf of CCP Soundwave I can confirm that the fix for re-spawning was applied during today's downtime. I will keep on watching this thread, if you still feel there's something wrong please let us know.
How will we know if something is wrong, or right, for that matter? Spawn rates are still not clearly defined from the initial dev blog by CCP Big Dumb Object.
Please set some clear guidelines on what we should expect.
You should at least not expect to see numbers decreasing over the course of a server run, so you have maybe 5 sites soon after downtime and none 12 hours later.
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|

Trader Cid
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Posted - 2011.04.14 16:45:00 -
[432]
ok i run 4 accounts alot of the crashing has started on the last patch 1.4.2 i did get random crashes but it didnt do it as much as it did on the last patch. I run Windows 7 64 bil AMD Triple Core with 4 gigs of patriot gaming ram. but today i have crashed 7 times within 2 hrs now. and i havent done anything different goto a astroid belt mine. I even applied the patch when it asked me before logging into the game. I am spending more time figuring out why i am crashing.. also all my graphics is turned way down for better gpu and cpu performance. my clients run off there different folders and harddrives for better game caching performance.
thanks, Cid
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John Cogan
|
Posted - 2011.04.14 16:54:00 -
[433]
Well I tried the repair tool yet again and it failed at 62%, again.
"Downloading: 62.2%, 84.42 MB/135.64 MB, 94.64 KB/s, 09m14s", it been sitting there with its at 62.2% now for an hour, yet I can surf and do other downloads without issue.
Can CCP please provide a repair tool that can be stopped and restarted but with it carrying on from where it stopped the previous time. This is such a basic feature of most software that requires a self update I cannpt believe its been over looked.
I have been unable to update Eve now since the new patch because of this. Its never been a problem before.
I realise that CCP are over worked and my issue is one of multitudes but please provide a tool with this feature.
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Hakaru Ishiwara
Minmatar Republic Military School
|
Posted - 2011.04.14 17:30:00 -
[434]
Originally by: CCP Bella Bee
Originally by: Hakaru Ishiwara
Originally by: CCP Bella Bee
Originally by: Jon Whayne
Dear Soundwave, How are things developing on the exploration and ded-sites issue? Could you get new code/ fixes testing yet and what do you think when we'll see TQ be back for good for us, who we scan ;)
Thanks for your respond! Jon
On behalf of CCP Soundwave I can confirm that the fix for re-spawning was applied during today's downtime. I will keep on watching this thread, if you still feel there's something wrong please let us know.
How will we know if something is wrong, or right, for that matter? Spawn rates are still not clearly defined from the initial dev blog by CCP Big Dumb Object.
Please set some clear guidelines on what we should expect.
You should at least not expect to see numbers decreasing over the course of a server run, so you have maybe 5 sites soon after downtime and none 12 hours later.
Do you mean to say that if a given null-sec system has x cosmic signatures (Combat / DED, Mag, Radar or Ladar) and those signatures are probed and run that new signatures will spawn after a period of time and w/in the scope of a server run(*) in order to consistently maintain x amount of signatures in that system?
Also, is the number of signatures tied to the Entrapment Array IHUB upgrade value? We have seen such inconsistent performance across multiple systems and regions with an IHUB and the Entrapment upgrades that the justification for sinking ISK into that upgrade is not warranted based upon historical experience.
It is understandable if there is proprietary information related to NPC spawn rates, but we will need enough information to be able to report the [working] status of these exploration sites.
(*) - where a "server run" is the period of uptime between DTs?
|

NaKiti Entgalle
|
Posted - 2011.04.14 17:46:00 -
[435]
since the patch/update, I have NOT been able to log in to EVE.. log in page shows.
STATUS = UNAVAILABLE
I have four computers that I use to access my Chars, and get the same message on each one.
What is the issue with the Server????
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Futile Rhetoric
|
Posted - 2011.04.14 17:49:00 -
[436]
Originally by: CCP Bella Bee
Originally by: Jon Whayne
Dear Soundwave, How are things developing on the exploration and ded-sites issue? Could you get new code/ fixes testing yet and what do you think when we'll see TQ be back for good for us, who we scan ;)
Thanks for your respond! Jon
On behalf of CCP Soundwave I can confirm that the fix for re-spawning was applied during today's downtime. I will keep on watching this thread, if you still feel there's something wrong please let us know.
Fairly sure site spawning is still borked.
|

Sentientphil
|
Posted - 2011.04.14 18:55:00 -
[437]
I posted in another thread regarding scan sites going AWOL since 1.4 patch about a week ago... but would like to confirm that they have come back :D im now back to scanning down combat/grav/mag/lad/rad sites as normal, as of today...
(my area is Lonetrek)
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mkint
|
Posted - 2011.04.14 22:54:00 -
[438]
Edited by: mkint on 14/04/2011 22:54:57 Also, if you're looking at chat issues, when you hit space to bring focus to the chat, it does a resize refresh thing on the window. This isn't normally an issue except when the client is suffering the much-increased client-side lag that's been getting worse and worse with each patch. Often ctrl-space to stop while suffering client-side lag will often not recognize the ctrl, and just try to bring focus to the chat window, which also tries to refresh the chat window making the client-lag even worse.
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Quee Quage
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Posted - 2011.04.14 23:05:00 -
[439]
may not be relevent but could you change the probes in scan mode to a bright coller like same as they are in hanger bay so i can see them to mouse them to a better possition /// sorry my eyes realy cant see them half the time with all the shadow// they seem to be the only thing obscured. thxxxx, Max 
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Quee Quage
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Posted - 2011.04.14 23:14:00 -
[440]
also having an issue with the starting of my engines wile looking around with my mouse /// didnt double click or nothing just holding the 1 mouse key and draging to get a better picture . somtimes my ship will change direction like go strait into the rat blob lol thxxx Max
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Brannor McThife
Caldari
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Posted - 2011.04.15 00:04:00 -
[441]
Originally by: CCP Bella Bee
On behalf of CCP Soundwave I can confirm that the fix for re-spawning was applied during today's downtime. I will keep on watching this thread, if you still feel there's something wrong please let us know.
Ha! I did call it last night that it was a stealth patch to the server. Always a good clue when DT doesn't start up properly.
I just wonder how many times stealth fixes (and bugs) go in without us knowing.
-G
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|

CCP Atropos

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Posted - 2011.04.15 00:09:00 -
[442]
Originally by: John Cogan Well I tried the repair tool yet again and it failed at 62%, again.
"Downloading: 62.2%, 84.42 MB/135.64 MB, 94.64 KB/s, 09m14s", it been sitting there with its at 62.2% now for an hour, yet I can surf and do other downloads without issue.
Can CCP please provide a repair tool that can be stopped and restarted but with it carrying on from where it stopped the previous time. This is such a basic feature of most software that requires a self update I cannpt believe its been over looked.
I have been unable to update Eve now since the new patch because of this. Its never been a problem before.
I realise that CCP are over worked and my issue is one of multitudes but please provide a tool with this feature.
Could you tell me what version of the repair tool you're using, please?
Software Engineer Core Engineering |
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John Cogan
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Posted - 2011.04.15 07:23:00 -
[443]
Edited by: John Cogan on 15/04/2011 07:22:52
Originally by: CCP Atropos
Could you tell me what version of the repair tool you're using, please?
Hi Atropos
Version is 3.22
Regards and thanks John
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|

CCP Bella Bee

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Posted - 2011.04.15 09:22:00 -
[444]
Originally by: Sentientphil I posted in another thread regarding scan sites going AWOL since 1.4 patch about a week ago... but would like to confirm that they have come back :D im now back to scanning down combat/grav/mag/lad/rad sites as normal, as of today...
(my area is Lonetrek)
Glad to hear it, thank you (and Futile Rhetoric as well) for confirming. Y'all have fun now and fly safe 
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|

Michael Payton
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Posted - 2011.04.16 09:20:00 -
[445]
I board my Falcon, which when last used pre-patch, all modules were online. Now in my high slots only my Covert Ops cloak is active...all other high slots are greyed out, or darkened, whatever you want to call it...signifying they are offline.
I right click, or click Put Online in fitting screen, and it tells me xxxx is already active. If I undock, they are still darkened/offline. When I click to activate the modules I get the message about onlining them via the right click context menu. Again, if I right click and select Put Online, I am told xxxx is already active.
|

Michael Payton
|
Posted - 2011.04.16 09:29:00 -
[446]
Originally by: Michael Payton I board my Falcon, which when last used pre-patch, all modules were online. Now in my high slots only my Covert Ops cloak is active...all other high slots are greyed out, or darkened, whatever you want to call it...signifying they are offline.
I right click, or click Put Online in fitting screen, and it tells me xxxx is already active. If I undock, they are still darkened/offline. When I click to activate the modules I get the message about onlining them via the right click context menu. Again, if I right click and select Put Online, I am told xxxx is already active.
Have tried with several ships, all have various high/mid/low slots that seem to be offlined, and cannot be onlined. Removing and refitting the modules still fits them in an offlined state.
Seems to be no way to online them.
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JaseNZ
Gallente
|
Posted - 2011.04.16 09:58:00 -
[447]
Just lit a cyno using my Falcon. Clicked once to start the cyno...module did not show the green activation timer ring encircling the module as it usually does. Checked my settings and this is enabled.
Right clicked and stopped the module...hovering mouse over cyno tells me it is inactive. Waited out the remaining time, and then noticed another batch of Liquid Ozone disappear from my cargo hold. The cyno started a second cycle, after it was supposedly made inactive.
Had to offline the module entirely to get it to stop, or else I would have been stuck there all night.
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Eyvind Croghan
|
Posted - 2011.04.16 21:11:00 -
[448]
When clicking on another player's ship in space, I now get a grayed out "Start Conversation" (the agent in space interaction button) in the "Selected Items" box. I believe that was not and should not be there.
|

John Cogan
|
Posted - 2011.04.17 07:45:00 -
[449]
Originally by: John Cogan Edited by: John Cogan on 15/04/2011 07:22:52
Originally by: CCP Atropos
Could you tell me what version of the repair tool you're using, please?
Hi Atropos
Version is 3.22
Regards and thanks John
hi
Any answer on this, I tried it again for the umpteenth time and the download went fine until 61.3% and then slowed and stopped.
Again I tested that all other types of downloads were possible, which they were.
Now If I was able to stop and restart the repair.exe tool where it left off I'd have had the Eve client updated long ago.
I've lost days of training on my toon now. 
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Alundil
Gallente Galactic Salvage Inc.
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Posted - 2011.04.18 14:08:00 -
[450]
Originally by: NovusXII Edited by: NovusXII on 06/04/2011 19:55:51 character creator STILL freezes at 100% load, stuck with shadow character. have tried all work arounds and was hoping 1.4 would fix. game works excellent but this character creator is nothing but problems for people with low end pc's...
Seems it's not only lower end PCs that have issues. Experienced a hard gfx lockup that required a reboot while tinkering with the Character Creator yesterday.
AMD Phenom II X4 955 Sapphire Radeon 6870 4 Gb RAM Win 7 64-bit
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nardaq
UK Corp
|
Posted - 2011.04.19 07:43:00 -
[451]
Originally by: CCP Bella Bee
Originally by: nardaq
Originally by: CCP Bella Bee Edited by: Samo Zuo on 06/04/2011 20:03:59 [...]
It would be very much appreciated if you respond on time  U mind look at bug 109440? tyvm
Sorry, I'm not in the bug filtering team so I don't have an overview of what has been reported. But are you sure this is the correct number? "eve and cpu not getting above 50% cpu load" ?
yes, the client is capped @ 50% total CPU usage with the I7 quadcore i have(load was around 80% be4 patch). This all started in 1.4 patch. Other apps/games are just fine and with this cap. my is fps is dropped 3 times now 
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PhallusDei
|
Posted - 2011.04.19 22:36:00 -
[452]
Since the 1.4 update i'm experiencing a laggy character creator.Note that unchecking physically simulated clothes and hairs change nothing. The freeze ( about 2seconds ) occurs everytime i change something on the right side menu.
I have an ATI radeon 4800 series with 8.771.0.0 drivers.
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Pai Suree
|
Posted - 2011.04.20 01:57:00 -
[453]
Well, the character editor is still unusable with textures dropping out or being corrupted. Now it appears to have spread to the main interface. As much as I like the idea of solid black starships, the solid gray buttons are kind of hard to use.
Each game state change eats a few more textures. Cache dump clears it out, but I really don't want to go back to the days of having to dump cache a few times every gaming session.
Model Name:MacBook Air Model Identifier:MacBookAir3,2 Processor Name:Intel Core 2 Duo Processor Speed:2.13 GHz Number of Processors:1 Total Number of Cores:2 L2 Cache:6 MB Memory:4 GB Bus Speed:1.07 GHz Boot ROM Version:MBA31.0061.B01 SMC Version (system):1.66f54 Chipset Model:NVIDIA GeForce 320M Type:GPU Bus:PCI VRAM (Total):256 MB Vendor:NVIDIA (0x10de) Device ID:0x08a3 Revision ID:0x00a2 ROM Revision:3571
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1OF NINE
Minmatar WE BLOCK SANCTUMS
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Posted - 2011.04.24 12:04:00 -
[454]
server starting up 5,4,3,2,1 ... unknown ... 5,4,3,2,1.....
nice game.. do I pay for?
|

Fred Kyong
Caldari EWH NanoTex
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Posted - 2011.04.27 03:39:00 -
[455]
Fitting Browser seems to be broken. Does nothing for me either anymore.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.04.27 16:15:00 -
[456]
Originally by: Hakaru Ishiwara
Originally by: CCP Bella Bee
Originally by: Hakaru Ishiwara
Originally by: CCP Bella Bee
On behalf of CCP Soundwave I can confirm that the fix for re-spawning was applied during today's downtime. I will keep on watching this thread, if you still feel there's something wrong please let us know.
How will we know if something is wrong, or right, for that matter? Spawn rates are still not clearly defined from the initial dev blog by CCP Big Dumb Object.
Please set some clear guidelines on what we should expect.
You should at least not expect to see numbers decreasing over the course of a server run, so you have maybe 5 sites soon after downtime and none 12 hours later.
Do you mean to say that if a given null-sec system has x cosmic signatures (Combat / DED, Mag, Radar or Ladar) and those signatures are probed and run that new signatures will spawn after a period of time and w/in the scope of a server run(*) in order to consistently maintain x amount of signatures in that system?
Also, is the number of signatures tied to the Entrapment Array IHUB upgrade value? We have seen such inconsistent performance across multiple systems and regions with an IHUB and the Entrapment upgrades that the justification for sinking ISK into that upgrade is not warranted based upon historical experience.
It is understandable if there is proprietary information related to NPC spawn rates, but we will need enough information to be able to report the [working] status of these exploration sites.
(*) - where a "server run" is the period of uptime between DTs?
Bump. In a very small sampling of systems (-.45, -.49, -.56 and -.70), we are consistently not getting any Cosmic Signatures (Ladar, Magnetometric, Radar, Combat, Wormhole) other than gravimetric sites in systems with the industrial upgrade.
Understandably, this is a minuscule sampling of null-sec systems and they may not be representative of broader null-sec system behavior.
What should we typically expect to see in null-sec systems? And is it now a requirement to have certain IHub-based upgrades installed before certain Cosmic Signatures spawn in a system?
Is there another thread that officially addresses these questions? My search for such a beast hasn't been fruitful. Thx.
p.s. had to remove a nested quote per forum mechanics. 
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CCP Bella Bee

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Posted - 2011.04.28 15:36:00 -
[457]
Originally by: Hakaru Ishiwara Bump. In a very small sampling of systems (-.45, -.49, -.56 and -.70), we are consistently not getting any Cosmic Signatures (Ladar, Magnetometric, Radar, Combat, Wormhole) other than gravimetric sites in systems with the industrial upgrade.
Understandably, this is a minuscule sampling of null-sec systems and they may not be representative of broader null-sec system behavior.
What should we typically expect to see in null-sec systems? And is it now a requirement to have certain IHub-based upgrades installed before certain Cosmic Signatures spawn in a system?
Is there another thread that officially addresses these questions? My search for such a beast hasn't been fruitful. Thx.
p.s. had to remove a nested quote per forum mechanics. 
Nothing about cosmic signatures should have changed in the last few months and as far as I know there aren't any sites that require an upgrade to spawn. Because of the way the distribution works, itÆs almost impossible to say from such a small sample of systems whether there are distribution issues. Unless this is over an extended period of time (like a month) with no spawns for significant periods (how often during the day are you checking?), this is probably normal operation.
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Ellie Aroway
Disturbed Capsuleers
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Posted - 2011.04.28 17:45:00 -
[458]
STILL not able to view my saved fittings on my main.
I have tried clicking the "OK" on popup box (for moving fittings to server) with all, some and NO fittings at all selected, all with the same result - and that is no result..
The stupid f****** popup box just sits there and doesnt respond at all, no matter how many times I press ok, reset cache and settings etc,meaning I have no access to my loadouts whatsoever
I did file a petition about this, but instead of being helpful, the response was, "file a bug report" with a link to the "how to". I do apologise, but I'm sure Im not the only one thats gone to the "how to" link for bug reporting, seen how much has to be done with logs, running software in the background etc and thought "whooaa thats WAY over my head - you got no hope of getting me to do that". Some of us arent tech savvy enough to be confident in doing that, so dont insult us with patronising "file a bug report" replies to our petitions please.
You have people that are PAID to do that kind of stuff, I just pay to play my game, I want it to work how its supposed to, its not my job or any other player's job for that matter, to find your **** ups for you.
Fix it already pls, access to your loadouts is an essential part of the game.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.04.28 20:29:00 -
[459]
Originally by: CCP Bella Bee
Originally by: Hakaru Ishiwara stuff
Nothing about cosmic signatures should have changed in the last few months and as far as I know there aren't any sites that require an upgrade to spawn.
Erm, what about the addition of the new DED sites per CCP Big Dumb Object's blog posting and the Incursion 1.4 patch notes? Additionally CCP Big Dumb Object wrote that we should be seeing a cosmic signature per Entrapment Array upgrade level. That is a huge change from previous game behavior where that upgrade *never* impacted the number of cosmic signatures in-system despite its description.
Originally by: CCP Bella Bee Because of the way the distribution works, itÆs almost impossible to say from such a small sample of systems whether there are distribution issues. Unless this is over an extended period of time (like a month) with no spawns for significant periods (how often during the day are you checking?), this is probably normal operation.
I have been checking once a day at the most.
During the past 2+ years of probing down stuff (since Apocrypha), I have never seen null-sec systems re-populate cosmic signatures that have been cleared that same day. Once a system was cleared of cosmic signatures for the day, only worm holes had a chance of popping up in a cleared system. Has this mechanic changed? If so, when?
[As an aside, this is the reason why so many USTZ players complain about Cosmic Signature spawn rates as most valuable signatures are cleared by players who are able to get online right after the 11:00 downtime. By the time USTZ players get home from school or work (around 21:00 at the earliest), the signatures are cleared and there is nothing left but belt ratting and the odd DED 10/10 anomaly escalation.]
In the current game environment, should we be expecting to see same-day cosmic signature re-population behavior in null-sec systems? If so, something is definitely awry.
And just to be clear, I am not referring to cosmic anomalies. Specifically, I am inquiring into Unknown, DED, Combat, Magnetometric, Radar and Ladar sites that require several core scanner probes to locate. Thx.
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MuppetsSlayed
Minmatar
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Posted - 2011.04.28 22:45:00 -
[460]
Edited by: MuppetsSlayed on 28/04/2011 22:45:19
Originally by: CCP Bella Bee
Originally by: Hakaru Ishiwara Oh god, finally a CCP representative addressing chat window issues. Ever since the UI got a back-end overhaul last Fall and through to this day, all chat windows have been bugged for me.
Issue #1 - Across every chat window and multiple clients, sometimes lines of chat will overlap by a single line. This issue is highly repeatable and is resolved by resizing the chat window.
Specifically, the bottom line of the next to last chat entry overlaps with the top of the most recent chat entry. My chat is configured to display time stamps and show only text.
Issue #2 - Possibly related to the above, when a chat window has enough text to initiate scrolling, the very last line of the most recent wrapped chat entry is not viewable without resizing the window. This issue is highly repeatable.
Thank you, I've made sure these issues have been properly filed and they will get addressed.
This has been bugging me for ages. I resize part of my chat windows all the time making the bit where the character list is a pixel or two shorter or larger and the text magically fits properly. I cant believe that for god knows how long nobody at CCP noticed.
I think you have confirmed what a lot of people have been saying for some time. You guys at CCP do not play eve and havent really got a clue about even some of the most basic aspects of the game when it comes down to it. Otherwise you would have noticed this one within minuites. If you run a haven or mission or two the spam in local about new waves would have showed this quite clearly to you.
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MuppetsSlayed
Minmatar
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Posted - 2011.04.28 23:00:00 -
[461]
Originally by: MrLobster When using "Board Ship" from the ship array menu, before 1.4 the ship your currently in was placed into the array and the ship your boarding was ejected and boarded.
Now the ship your leaving stays in space.
Actually, this often happens. A lot of times due to something silly like having a container in your ship. But othertimes for no reason I ever managed to work out - likely random.
I have in the past had "unlucky" ships the often didnt store on a board ship command and "unlucky" SMA's that often didnt store ships when changing sessions. This meant I had to wait 30 seconds, reboard a ship in space, wait 30 seconds, store this one, wait 30 seconds, get back into the ship I wanted - now with what appears to be double the shield hitpoint and cap penalty than u normally get using SMA's over undocking from a station. If you have ever boarded a buffer shield tanked battleship, like a fleet fit alpha maelstrom, you will understand what I mean by "penalty" to shield hitpoints.
I now always store, wait out the session timer and board the ship I want. If this is actually properly fixed I want all those 30 seconds back.
Anyone else experienced lucky / unlucky ships or arrays when it comes to changing ships? I always used to think it was connected to number of ships in there, but I was moving a pos once and this happened with only a single ship inside.
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CCP Greyscale

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Posted - 2011.04.29 14:19:00 -
[462]
Originally by: Hakaru Ishiwara
Originally by: CCP Bella Bee
Originally by: Hakaru Ishiwara stuff
Nothing about cosmic signatures should have changed in the last few months and as far as I know there aren't any sites that require an upgrade to spawn.
Erm, what about the addition of the new DED sites per CCP Big Dumb Object's blog posting and the Incursion 1.4 patch notes? Additionally CCP Big Dumb Object wrote that we should be seeing a cosmic signature per Entrapment Array upgrade level. That is a huge change from previous game behavior where that upgrade *never* impacted the number of cosmic signatures in-system despite its description.
Originally by: CCP Bella Bee Because of the way the distribution works, itÆs almost impossible to say from such a small sample of systems whether there are distribution issues. Unless this is over an extended period of time (like a month) with no spawns for significant periods (how often during the day are you checking?), this is probably normal operation.
I have been checking once a day at the most.
During the past 2+ years of probing down stuff (since Apocrypha), I have never seen null-sec systems re-populate cosmic signatures that have been cleared that same day. Once a system was cleared of cosmic signatures for the day, only worm holes had a chance of popping up in a cleared system. Has this mechanic changed? If so, when?
[As an aside, this is the reason why so many USTZ players complain about Cosmic Signature spawn rates as most valuable signatures are cleared by players who are able to get online right after the 11:00 downtime. By the time USTZ players get home from school or work (around 21:00 at the earliest), the signatures are cleared and there is nothing left but belt ratting and the odd DED 10/10 anomaly escalation.]
In the current game environment, should we be expecting to see same-day cosmic signature re-population behavior in null-sec systems? If so, something is definitely awry.
And just to be clear, I am not referring to cosmic anomalies. Specifically, I am inquiring into Unknown, DED, Combat, Magnetometric, Radar and Ladar sites that require several core scanner probes to locate. Thx.
Yeah, sorry, the cosmic signatures info is my bad WRT BDO's blog, I totally forgot we'd added them. Happily, in this case it makes no impact on site numbers, because those new DED sites were all being swapped in for existing sites in distributions, so while site types should have changed, total site numbers should be the same before and after. I'd also like to clear up that BDO didn't mean to imply that there will be fixed site numbers as there are with cosmic anomalies, but rather just that you have a chance at a different site with each upgrade rather than potentially just "rolling" (mechanic is not actually a per-system dice roll) five times for the same site.
WRT site respawn, there should be no daily limit or count on anything and no downtime-only restriction on respawns. Downtime does reset respawn delay counters, so for some sites it's likely that they'll get one spawn right after DT and another x hours later (where x is the respawn delay), but I don't believe that's ever more than ~12h. (When it's this high it does of course mean that if Euro players are clearing them, they'll generally skip US TZ and respawn later in the day; this is something I'm looking at rectifying.)
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HoboJoe720
Minmatar Shogunate.
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Posted - 2011.04.29 15:55:00 -
[463]
Edited by: HoboJoe720 on 29/04/2011 15:56:48 just a little text error i noticed. if you select a ship and view the dynamic preview of the ship. the 4 lines in the top left of the screen where you get the dialog menu. if you hover over it it comes up with the text "List Items In Solarsystem"
not complaining just though it should be pointed out..
also i did check all ships. but it does it on a scimitar and a stiletto
:)
hobo
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.04.29 17:28:00 -
[464]
Originally by: CCP Greyscale stuffs on exploration
Appreciate the clarification.
So, it is true to assume that a system with, say, the Entrapment Array III upgrade will have the chance of spawning at least one of three different cosmic signatures (DED 6 / 10, DED 7 / 10, DED 8 / 10, for example) on a given day?
And is it also true that a given null-sec system might go an entire week or two without spawning a single cosmic signature due to the chance based nature of spawn rates? [This is a scenario that we are seeing play out on a very limited scope right now. Across other systems, we are seeing a drastic reduction in signature spawns since the Incursion 1.4 patch.]
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CCP Greyscale

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Posted - 2011.04.29 18:40:00 -
[465]
Originally by: Hakaru Ishiwara
Originally by: CCP Greyscale stuffs on exploration
Appreciate the clarification.
So, it is true to assume that a system with, say, the Entrapment Array III upgrade will have the chance of spawning at least one of three different cosmic signatures (DED 6 / 10, DED 7 / 10, DED 8 / 10, for example) on a given day?
And is it also true that a given null-sec system might go an entire week or two without spawning a single cosmic signature due to the chance based nature of spawn rates? [This is a scenario that we are seeing play out on a very limited scope right now. Across other systems, we are seeing a drastic reduction in signature spawns since the Incursion 1.4 patch.]
Yes, that seems fairly accurate. It's always hard to judge whether these sorts of large, random systems have issues without large sample sizes. We did have something break noticeably a month or two back but that was patched up pretty quick.
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shozzle
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Posted - 2011.04.29 22:50:00 -
[466]
Edited by: shozzle on 29/04/2011 22:50:35
Originally by: CCP Greyscale ....the clarification.
....seems fairly accurate ..... to judge whether these sorts of large ..... issues did .... break noticeably .....
I had to remove a few words to get to the bottom of what you were implying.
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Hanro Gaishou
Pator Tech School
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Posted - 2011.04.29 23:36:00 -
[467]
Originally by: 1.4.2 Patch Notes
EVE Voice, Mail & Chat
An issue with the text in chats not wrapping properly has been resolved.
Sadly this is not fixed 
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Zarnk
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Posted - 2011.04.30 17:27:00 -
[468]
hello there,
Don't know if we can consider that as a bug but :
I live in a WH c4 for a really long time now and since last modifications i noticed some changes :
- my static c247 is now 24H instead of 16H before last patches. - gravimetrics/ radar / ladar / etc don't spawn like they used to. It's like 1 /2 spawn per week for total instead of 4/5 before last patch.
so here comes the question dear CCP :
is my WH bugged or is it the new rules ? |

Elaine Solarheart
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Posted - 2011.05.01 13:37:00 -
[469]
Edited by: Elaine Solarheart on 01/05/2011 13:39:19 The drone box does not save changes (say, when you place a flight of hobs into your "Hobgoblin" Group folder), past a session change (dock/jump gate etc.)
Also, SOMETIMES clicking the "Export" button under "My Orders" opens up the IGB.
Lastly......chat boxes refuse to remember their "blink off" settings.
Anyone else experiencing these issues?
Edit: I've tried cache clearing and repair.exe, neither seems to affect any of these problems. <Insert coin, remove from packaging before use> |

Banana Moneky
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Posted - 2011.06.22 05:20:00 -
[470]
im having trouble deploying the patch im putting it in the same place as i put all the patches i have to manuely do but this one just doesn't wont to work it keeps coming up with.
'Versions do match. Found version 267203 when expecting 271024.'
Any suggestions? And ive tryed putting it in different folders.
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Kemoc Tregarth
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Posted - 2011.06.22 05:26:00 -
[471]
gt7300, insufficient graphics card detected shader blah blah needed, good bye eve it was nice knowing you. Fortunate that only a few days were left in my sub. See yo again some day Adios.
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Chun swift
Caldari Ubuntu Inc. Lonely Maple Conglomeration
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Posted - 2011.06.22 05:56:00 -
[472]
Make it soSo Make it My MilkShake Brings IT!!!!!!!!!!! |

Ellan Thrace
Caldari Tadakastu-Obata Corporation The Honda Accord
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Posted - 2011.06.22 07:39:00 -
[473]
Ok, so every patch lately turns into a UI treasure hunt to find out where things have been moved to. Now I see that I cannot see the NPC standings of new members applying to my corp. I used to be able to go to the standings tab of their character info page and see if they would end up tanking our jump clone standings but now all I can see is the direct standings of the character and myself/corp/alliance.
So where did the the character standings for NPC corps go this patch CCP?
Ellan Press Officer Tadakatsu Obata Corporation Helping make the world less bum-optimal! |

Fred Evil
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Posted - 2011.06.22 17:39:00 -
[474]
After Incarna's deployment, the Eve client now blue-screens my system. I tried a repair, no go, then a delete and full reinstall with same issue.
Error 0x7f, additionally, my wireless network refuses to connect for 2-3 minutes after the blue screen.
Running Windows XP Sp3, on an HP Pavilion DV6000 - nVidia GeForce Go 6150 video card.
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Mister Rocknrolla
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Posted - 2011.06.22 17:46:00 -
[475]
Originally by: Ellan Thrace Ok, so every patch lately turns into a UI treasure hunt to find out where things have been moved to. Now I see that I cannot see the NPC standings of new members applying to my corp. I used to be able to go to the standings tab of their character info page and see if they would end up tanking our jump clone standings but now all I can see is the direct standings of the character and myself/corp/alliance.
So where did the the character standings for NPC corps go this patch CCP?
Ellan
That was removed in the patch prior to the Incarna expansion. Info is still available out of game via API, but not longer visible in-game.
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Ellan Thrace
Caldari Tadakastu-Obata Corporation The Honda Accord
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Posted - 2011.06.22 18:58:00 -
[476]
Originally by: Mister Rocknrolla
Originally by: Ellan Thrace Ok, so every patch lately turns into a UI treasure hunt to find out where things have been moved to. Now I see that I cannot see the NPC standings of new members applying to my corp. I used to be able to go to the standings tab of their character info page and see if they would end up tanking our jump clone standings but now all I can see is the direct standings of the character and myself/corp/alliance.
So where did the the character standings for NPC corps go this patch CCP?
Ellan
That was removed in the patch prior to the Incarna expansion. Info is still available out of game via API, but not longer visible in-game.
Thanks for the info. That was a horrible decision by CCP to remove that from in game. Now trying to make sure you don't accept members that would damage important standings seems impossible!
Ellan Press Officer Tadakatsu Obata Corporation Helping make the world less bum-optimal! |

La'El
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Posted - 2011.06.22 19:56:00 -
[477]
What should be "normal" RAM usage per client? My clients use 1Gb of memory each and that seems a bit to much. Windows 7, AMD X2 550, ATI 4770, 4Gb RAM.
Thanks
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Essen'nar
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Posted - 2011.06.22 20:12:00 -
[478]
The warp tunnel animation is gone, tried relogging, tweeking the graphics a bit, nothing. Seems other ppl experience this as well?
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Slidepot
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Posted - 2011.06.22 23:20:00 -
[479]
Edited by: Slidepot on 22/06/2011 23:22:43 Hey Fred,
I'm in pretty much the same boat. I just discovered this little gem...
http://support.eveonline.com/Pages/KB/Article.aspx?id=124
They have changed the Minimum system requirements to 128MB video memory and don't offically support the 6000 Geforce cards, which mine is the same as yours.
The Shader 3 only... is a lie
Edit, I'm pretty sure that makes the only 9000 or whatever the estimated number who didn't have shader 3 capability, a much higher number who in reality can't play now, and realistically can't until they get a new PC. No upgrading my laptop.
Originally by: Fred Evil After Incarna's deployment, the Eve client now blue-screens my system. I tried a repair, no go, then a delete and full reinstall with same issue.
Error 0x7f, additionally, my wireless network refuses to connect for 2-3 minutes after the blue screen.
Running Windows XP Sp3, on an HP Pavilion DV6000 - nVidia GeForce Go 6150 video card.
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Drakuruu
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Posted - 2011.06.23 13:12:00 -
[480]
While doing missions or mining or clicking on anything in the overview i am auto zooming and auto targeting randomly. a patch or 2 ago it was real bad. now it is far less frequent but still happening. I also made sure i didnt hold control or alt while clicking a few times and it still happened. Just a heads up. Thx
------------------------------------------------ You dont know me..... |
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