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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jonah Gravenstein
Mahatma Cote Temporal Research
1762
|
Posted - 2012.10.27 05:34:00 -
[121] - Quote
Alavaria Fera wrote: Bump them, tell us what happens please.
Come join us, see the fun at first hand Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |
Alavaria Fera
GoonWaffe Goonswarm Federation
1618
|
Posted - 2012.10.27 05:36:00 -
[122] - Quote
Jonah Gravenstein wrote:Alavaria Fera wrote: Bump them, tell us what happens please.
Come join us, see the fun at first hand Tell me where and I'll get a character over.
I only just started training a bumper, so it'll take a while to do it myself. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Jonah Gravenstein
Mahatma Cote Temporal Research
1762
|
Posted - 2012.10.27 05:40:00 -
[123] - Quote
Actually rereading that post, Keeshala Catari mines for materials to replace PvP losses ergo a rockhound, at present we're only targeting Ice miners so she won't be getting bumped anytime soon, unless we do it just to see the "surprise" she has in store for us.
Bit of a shame really, we're not working the Asteroid belts presently, but I'm sure there's plenty of salt water and hurt to be found in them.
@ Alavaria, we're based out of Tolle at the moment, it's convenient as there are 3 systems with ice in them in a nice little cluster, we're taking advantage of the mayhem your corpmates are inflicting in Gallente Ice Belts. I believe there may even be a little liaison between the interested parties. Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |
Alavaria Fera
GoonWaffe Goonswarm Federation
1618
|
Posted - 2012.10.27 05:46:00 -
[124] - Quote
Jonah Gravenstein wrote:Actually rereading that post, Keeshala Catari mines for materials to replace PvP losses ergo a rockhound, at present we're only targeting Ice miners so she won't be getting bumped anytime soon, unless we do it just to see the "surprise" she has in store for us.
Bit of a shame really, we're not working the Asteroid belts presently, but I'm sure there's plenty of salt water and hurt to be found in them.
@ Alavaria, we're based out of Tolle at the moment, it's convenient as there are 3 systems with ice in them in a nice little cluster, we're taking advantage of the mayhem your corpmates are inflicting in Gallente Ice Belts. I believe there may even be a little liaison between the interested parties. Yeah, I know about it, but I'm not involved in that. Been sort of not playing too much recently. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Jonah Gravenstein
Mahatma Cote Temporal Research
1762
|
Posted - 2012.10.27 05:59:00 -
[125] - Quote
All the more reason to try something new , I to get disillusioned sometimes, when it happens I try something new, last time it happened I went spelunking in Wormholes, good fun, no blobs, good fights, decent PvE and there's always a little frisson of danger present due to no blues, no local and no fixed entries and exits
Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |
Webvan
State War Academy Caldari State
105
|
Posted - 2012.10.27 12:55:00 -
[126] - Quote
Thor Kerrigan wrote:Why is it that people think this game is for everyone?
EVE is clearly fueled by competition and cannot survive without it.
Anyone who uses "forcing me to do this" in their argument intrigues me...
If you don't like shooting ships, that's your problem.. Agreed. Which is why I think it would be beneficial to make every character choose a faction. Just turn EVE into one big FW. Shoot at will all enemy factions while shooting your own faction creates higher taxes for you on territory markets as well as flags you temporarily as a free target for anyone. At the same time making smuggling an important profession for traders, still able to reasonably get to distant trading hubs through subterfuge. I know, won't happen, but hey..
edit: including a pirate faction btw. |
Doc Severide
Caldari Provisions Caldari State
198
|
Posted - 2012.10.27 13:03:00 -
[127] - Quote
No More Heroes wrote:Belligerent undesirables get out Wait I'm a belligerent undesirable but I'm having fun... |
Lin-Young Borovskova
Science and Trade Institute Caldari State
869
|
Posted - 2012.10.27 17:09:00 -
[128] - Quote
Touval Lysander wrote:Herzog Wolfhammer wrote:Touval Lysander wrote:Thor Kerrigan wrote:Additionally, those "ass hats" give value to good actions and without them there would be no contrast between good and evil. I read a book about this once. In chapter 1 it discussed the theory of burning your house down to redecorate the lounge. It even talked of killing people to make them better persons. In chapter 2 they discussed people who deliberately caused harm to others and then rescued them to appear good. In chapter 3 they discussed how people break the law to test that the law makers are doing their job. In chapter 4, they discussed using conscription to fight for liberty. In chapter 5, they discussed using nuclear weapons to preserve humanity. It was a great book. Want the title? Looks like you were reading the U.S. Constitution. Oddly enough, the constitution (it's gun amendment) was discussed in depth. Actually, it wasn't odd at all. The right to bear arms to protect yourself against those that bear arms was Chapter 6.
It's time to build your own garage nuclear reactor
Ho wait... brb |
baltec1
Bat Country
2603
|
Posted - 2012.10.27 17:28:00 -
[129] - Quote
Lin-Young Borovskova wrote:Touval Lysander wrote:Herzog Wolfhammer wrote:Touval Lysander wrote:Thor Kerrigan wrote:Additionally, those "ass hats" give value to good actions and without them there would be no contrast between good and evil. I read a book about this once. In chapter 1 it discussed the theory of burning your house down to redecorate the lounge. It even talked of killing people to make them better persons. In chapter 2 they discussed people who deliberately caused harm to others and then rescued them to appear good. In chapter 3 they discussed how people break the law to test that the law makers are doing their job. In chapter 4, they discussed using conscription to fight for liberty. In chapter 5, they discussed using nuclear weapons to preserve humanity. It was a great book. Want the title? Looks like you were reading the U.S. Constitution. Oddly enough, the constitution (it's gun amendment) was discussed in depth. Actually, it wasn't odd at all. The right to bear arms to protect yourself against those that bear arms was Chapter 6. It's time to build your own garage nuclear reactor Ho wait...
Home protection |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
118
|
Posted - 2012.10.27 17:49:00 -
[130] - Quote
Lord Zim wrote:Kitty Bear wrote:CCp apparently considered the cost disparity between the attacking ship and the attacked ship was simply too high. You mean CCP realized that no matter how long they waited, people in hisec just would not stop crying about having to change their fits from maximum yield/cargospace to tanking, so they pre-tanked the ships so people could go back to fitting for maximum yield again. Kitty Bear wrote:"The game changed. Adapt or Die" We did adapt, by moving on to bigger targets. Apparently CCP is saying "okay, we're really serious now" and are nerfing anything even remotely linkable with PVP. The only step they can take beyond this, to nerf hisec PVP, is to basically disallow any aggression against another player whatsoever. Kitty Bear wrote:If CCP actually listened to whiney GD care/nulbear threadnaughts, the game would not be the best "Sci-Fi spacegame ever" anymore, it would be the worst, and probably closed. I guess you haven't seen the direction the game has been taken lately, then. It's literally been carebear fix after carebear fix, as carebears whine about it. Countdown until even bumping someone is deemed an exploit or turned into something which makes the bumper a suspect in 3... 2... 1...
Devblog says your wrong.
Your final point is just baseless rhetorical rumourmongering. If it's actually even a point at all ....... |
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Lord Zim
1863
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Posted - 2012.10.27 18:00:00 -
[131] - Quote
Kitty Bear wrote:Devblog says your wrong. Your final point is just baseless rhetorical rumourmongering. If it's actually even a point at all ....... You mean the devblog written by the same people who've said that the killrights are such a boon to bountyhunters, and that the crimewatch 2.0 is solely to make things simpler? The same people who've had absolutely no issues with correcting me on minor faults in my understanding on when killrights were triggered (now whether that's a misunderstanding on my part because the devblog on crimewatch 2.0 was badly phrased, or if me pointing that out caused a "oh **** we hadn't thought of that we'd better fix that" reaction at CCP is another matter), but have been completely silent whenever I've said that the changes are squarely CCP's way of going as close to removing PVP from hisec without actually removing it mechanically?
Yeah, it might come as a shock to you, but there is such a thing as reading between the lines. The mining barge changes were put into production because mining people were completely unable to fit their ships to be able to tank enough as to make it unprofitable for a single person to gank it (and it was of course dressed in "hurr tiericide of mining barges", which they of course completely ****** up by making the mack the new go-to ship for most people), crimewatch 2.0 goes directly at the throat of people who canflip and scoop up the content of a ganked ship, and killrights goes directly at the throat of people who do anything remotely connected to ganking (...and for some reason, pointing pods in lowsec vOv). Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Maxpie
Metaphysical Utopian Society Explorations
197
|
Posted - 2012.10.27 21:26:00 -
[132] - Quote
Whenever I explain Eve to my friends who have played other games, I always tell them "you probably won't like it, this game is not for everybody" and unfortunately, most of the time it is true. That said, I can't play any of their boring, meaningless theme park games. |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
3269
|
Posted - 2012.10.27 21:32:00 -
[133] - Quote
Maxpie wrote:Whenever I explain Eve to my friends who have played other games, I always tell them "you probably won't like it, this game is not for everybody" and unfortunately, most of the time it is true. That said, I can't play any of their boring, meaningless theme park games.
I liked Roller Coaster Tycoon, the inevitable colossal ride failure that kills people is awesome "Little ginger moron" ~David Hasselhoff-á |
Touval Lysander
Zero Wine
514
|
Posted - 2012.10.27 21:32:00 -
[134] - Quote
Zagdul wrote:Touval Lysander wrote:Zagdul wrote:Destiny Corrupted wrote:The belligerent undesirables will be pushed out and then the game will be for everyone. What if I want to be belligerent and undesirable in my sandbox? You are belligerent and undesirable in our sandbox. I've certainly never pegged you for desirable and unbelligerent. Is that you Otard? lolz. nope. but i know of the man. indeed i do.
what's it like being a puppet zag?
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
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Zero Audier
Anglo Dark Incorporated
8
|
Posted - 2012.10.27 21:56:00 -
[135] - Quote
Azumi Zimu wrote:"Progress" in this game to me is training skills. I can do that while not logged in at all. Problem? Keep up the busywork tryhards
What is progress? Out here, progress is numbers. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
28
|
Posted - 2012.10.27 22:06:00 -
[136] - Quote
Thor Kerrigan wrote: You don't need to spend 15$ per month to look at nebulae and 3D ship models. Of course I do. |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
3270
|
Posted - 2012.10.27 22:07:00 -
[137] - Quote
Nyancat Audeles wrote:Thor Kerrigan wrote: You don't need to spend 15$ per month to look at nebulae and 3D ship models. Of course I do.
No you don't! Just do the 3 month sub and it goes down to $12 a month "Little ginger moron" ~David Hasselhoff-á |
Damsel in Distress
Men staring at Boobs
35
|
Posted - 2012.10.27 22:22:00 -
[138] - Quote
I am forced to live in highsec because carebears keep screwing the risk/reward to their direction an no nullsec corp wants me and without an alliance, highsec is way more profitable as a newb.
I hate how their forcing there playstyle onto me.
CCP please stop the high sec zealots. |
Touval Lysander
Zero Wine
514
|
Posted - 2012.10.27 22:32:00 -
[139] - Quote
Damsel in Distress wrote:I am forced to live in highsec because carebears keep screwing the risk/reward to their direction an no nullsec corp wants me and without an alliance, highsec is way more profitable as a newb.
I hate how their forcing there playstyle onto me.
CCP please stop the high sec zealots. You ungrateful woman!!
Highsec has come to your rescue thousands, no MILLIONS of times.
And yet you still manage to get captured!!!
CCP can't fix stupid. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
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Gris X
Korsairs
9
|
Posted - 2012.10.27 22:36:00 -
[140] - Quote
Thor Kerrigan wrote:
That is just as crazy as people moving to a different country and asking for laws to accommodate their personal needs or beliefs.
Agreed... Things would be so much better if people could instead freely move to countries that represent best their beliefs, and just settle there... then natural selection would run its course... Wait isn't it like that in the Eve universe? |
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Kult Altol
Republican Industries Epsilon Fleet
193
|
Posted - 2012.10.28 00:40:00 -
[141] - Quote
Damsel in Distress wrote:I am forced to live in highsec because carebears keep screwing the risk/reward to their direction an no nullsec corp wants me and without an alliance, highsec is way more profitable as a newb.
I hate how their forcing there playstyle onto me.
CCP please stop the high sec zealots.
God your ugly, they need a bag hat option for you.
No one is forcing you to do anything. You choose to play the game how you want to play it.
and bad troll is bad 0/10 An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
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Lutin Ballista
Ballista Investment Corp
10
|
Posted - 2012.10.30 08:47:00 -
[142] - Quote
Thor Kerrigan wrote:Lutin Ballista wrote: Perhaps, shock/horror they play the game for different reasons to you. Why should your way be the right way?
"The right way" is the way the game allows you to play. It's one thing to question balance and it is another to claim your 15$ per month supports your argument. [.
Forgive me but if you are suggesting that the game isn't set up for industrialists then you clearly need to learn what a lot of new aspects about this game. I always presumed factories, research, PI etc were all elements of the game rather than mindless PVP. I'd suggest that the economics of this game is the sole reason why there is PVP.
Thor Kerrigan wrote:Tali Ambraelle wrote: This is not a game about pvp, it is about a sandbox.
To claim you can play this game completely devoid of human interaction (a.k.a. pvp-less) is quite presumptuous. [.
To claim the alternative is also presumptuous don't you think?
Damsel in Distress wrote:
I hate how their forcing there playstyle onto me.
CCP please stop the high sec zealots.
Funny I think the same thing about PVP mad kids... all they want to do is blow things up and screw the game in that direction. CCP please stop the PVP zealots |
Mallak Azaria
GoonWaffe Goonswarm Federation
953
|
Posted - 2012.10.30 11:25:00 -
[143] - Quote
I really like to go bowhunting, but it's unfair that the government gives other hunters a permit for the forest I'm hunting in. Nerf compound bows.
Ok, serious time; Regardless of a players feelings on the matter, I am still going to make poop in their not-actually-a-sandbox (highsec). They can also make poopy on my sandcastle by adapting. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |
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ISD TYPE40
ISD Community Communications Liaisons
2505
|
Posted - 2012.10.30 11:36:00 -
[144] - Quote
Thread has been cleaned of off topic, troll and personal attack comments.
Forum Rules wrote:
6. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another. Text of this nature is not beneficial to the community spirit and will not be tolerated. Corporation, faction and alliance members and other players are cautioned to avoid allowing GÇ£in characterGÇ¥ disputes from becoming "out of character" personal attacks. The game is designed for role-playing and/or portraying a role and it is sometimes easy for tempers to flare when the lines between the virtual world and the real world are crossed. Please keep in-game disputes in the game and off the forum unless it is clearly a mutual, in-character exchange.
7. Trolling is prohibited.
Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.
Please stay on topic, thank you - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Ritsum
Perkone Caldari State
7
|
Posted - 2012.10.30 11:38:00 -
[145] - Quote
I would love to see a Pirate threat level ~1-10~ in Null sec. This Threat level indicates how strong and aggressive the NPC pirates are. at Threat level 10 the Pirates will start to siege POS's like a normal alliance would ~Basically like a incursion on a Pos~. At around 4-6 the rats will start to form gate camps on that system, with fast locking webs and scrams making it hard for people of that system to move around. Based on the threat level the rats would have better tank and firepower.
The way to keep the threat level low would be to have a set group that rats and clears up plex's and such, each rat killed and objective done would help reduce the threat level.
Because of the increased rats, rewards would be much higher based on strength of the rats making for good rewards for ratters. The increased rats would also provide a lot of low quality mods that can be reprocessed into raw minerals in which would help the industry side of null sec.
Now null-secers can recruit new members that may only know how to rat into the corp and slowly introduce them to PvP. Now High-secers can have a decent viable reason to go to null sec.
Now null sec will have tons of more players and a lot of people can work together instead of bashing each others playstyle.
I am full of energy drinks atm so leave me alone! If you are feeling generous try sending some isk my way. :D |
Thor Kerrigan
Guardians of Asceticism
280
|
Posted - 2012.10.30 13:25:00 -
[146] - Quote
Lutin Ballista wrote:Thor Kerrigan wrote: "The right way" is the way the game allows you to play. It's one thing to question balance and it is another to claim your 15$ per month supports your argument.
Forgive me but if you are suggesting that the game isn't set up for industrialists then you clearly need to learn what a lot of new aspects about this game. I always presumed factories, research, PI etc were all elements of the game rather than mindless PVP. I'd suggest that the economics of this game is the sole reason why there is PVP.
The game is set up for industrialists to go boom unless they have half a brain, really. Successfully evading other players is PVP, and thus discussing the balancing behind it makes sense. Claiming that "being forced" to dodge other players is against the EULA a.k.a. "griefing" is silly. It's part of the chosen path, a path where ships are weak in ship-to-ship combat.
Lutin Ballista wrote:Thor Kerrigan wrote: To claim you can play this game completely devoid of human interaction (a.k.a. pvp-less) is quite presumptuous.
To claim the alternative is also presumptuous don't you think?
Please tell me how you can play this game without interacting with another human bein- oh... did you just use the market? Yep that's PVP. If you are going to attempt to sound clever, at least try to support your claim with an argument, yes? |
Ryhss
Clandestine Management Group
26
|
Posted - 2012.10.30 14:46:00 -
[147] - Quote
It's simple for me. Eve is a game, if I don't like something, I may complain, but then I just deal with it. |
Karrl Tian
Star-Trackers
13
|
Posted - 2012.10.30 15:16:00 -
[148] - Quote
Perramas wrote:Sarmea Moon wrote: Now, what risk do bumpers take? Oh right, nothing, absolutely no risk of anything right now. They don't even get flagged for it like can flippers. Yeah, real risky that. If CCP made it where you were flagged for PvP by bumping a ship you would be here whinning how you just lost your hauler/freighter/other expensive ship to gankers on the Jita 4-4 undock.
They'd still have to shoot first---which would totally happen.
Some people don't even realize that can/wreck aggro was added to the game so people could defend their stuff. Otherwise, a sneaky theif just took off with it. |
Ginger Barbarella
State War Academy Caldari State
215
|
Posted - 2012.10.30 15:27:00 -
[149] - Quote
AFK Cloaking must go!!!
Wait...
Bumping is an exploit!! End it!!
Wait...
Ganking isn't profitable anymore!!! Buff it!!!
Wait...
Gate guns are too powerful!! Remove 'em!!
Wait....
Miners are too powerful in Eve, what with their AFK mining and contributing 123.6% of the minerals in the game!! Nerf 'em!!
Wait.... |
James Amril-Kesh
RAZOR Alliance
1130
|
Posted - 2012.10.30 19:38:00 -
[150] - Quote
Ritsum wrote:I would love to see a Pirate threat level ~1-10~ in Null sec. This Threat level indicates how strong and aggressive the NPC pirates are. at Threat level 10 the Pirates will start to siege POS's like a normal alliance would ~Basically like a incursion on a Pos~. At around 4-6 the rats will start to form gate camps on that system, with fast locking webs and scrams making it hard for people of that system to move around. Based on the threat level the rats would have better tank and firepower.
The way to keep the threat level low would be to have a set group that rats and clears up plex's and such, each rat killed and objective done would help reduce the threat level.
Because of the increased rats, rewards would be much higher based on strength of the rats making for good rewards for ratters. The increased rats would also provide a lot of low quality mods that can be reprocessed into raw minerals in which would help the industry side of null sec.
Now null-secers can recruit new members that may only know how to rat into the corp and slowly introduce them to PvP. Now High-secers can have a decent viable reason to go to null sec.
Now null sec will have tons of more players and a lot of people can work together instead of bashing each others playstyle.
I am full of energy drinks atm so leave me alone! We don't need more PVE content in nullsec. We need more incentives to PVP. http://themittani.com/features/local-problem A simple fix to the local intel problem |
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