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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Dersen Lowery
Knavery Inc. StructureDamage
151
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Posted - 2012.11.13 16:43:00 -
[91] - Quote
I'm looking forward to this.
You might reach out to William Romanowski, the guy behind the video game Tranquility. Everything in that game was dynamically generated, including the music, and the music followed the mathematical formulae used to generate the colors and patterns for each dynamic level. It was an amazing thing, and I'm sad that it didn't make it. |
Marlona Sky
D00M. Northern Coalition.
1894
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Posted - 2012.11.13 16:51:00 -
[92] - Quote
I play with sound ON AND PROUD OF IT crew checking in.
Remove local, structure mails and revamp the directional scanner! |
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Chribba
Otherworld Enterprises Otherworld Empire
5471
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Posted - 2012.11.13 16:52:00 -
[93] - Quote
tbh removing the jukebox is yet another reason to completely turn off sounds.
So glad I got all of CCP RealX's ABSOLUTE BEST SONGS on my winamp! <3333 RealX
/c
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Gilbaron
Free-Space-Ranger Ev0ke
408
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Posted - 2012.11.13 16:59:00 -
[94] - Quote
i can haz fully customizable warnings ? for basically anthing ? |
Marlona Sky
D00M. Northern Coalition.
1896
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Posted - 2012.11.13 17:04:00 -
[95] - Quote
Gilbaron wrote:i can haz fully customizable warnings ? for basically anthing ? IB4 nullbears demand sound for when non-blue enters local.
Remove local, structure mails and revamp the directional scanner! |
Harbingour
EVE Corporation 690846961
3
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Posted - 2012.11.13 17:04:00 -
[96] - Quote
Does this mean I can add a "chaaaa ching" sound ( like acash register ) to Eve to sound off whenever I finish an Incursion Vanguard site?
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nikon56
UnSkilleD Inc. Reverberation Project
8
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Posted - 2012.11.13 17:06:00 -
[97] - Quote
great news, i fully support all the proposal.
just two thought tho (might have been proposed in previous posts)
1- special arrangement of music in system which have seen lot of death => bring this for lowsec too please
2- capacitor warning => please make the warning level customizable, 30% can suit some fitting while being a pain in the butt on others using cap boosters , trigerring it too often.
also one question, regarding gate sounds:
since there are several gate races and size, could the sounds being linked to that, this would make a lot of sense |
nikon56
UnSkilleD Inc. Reverberation Project
8
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Posted - 2012.11.13 17:07:00 -
[98] - Quote
Marlona Sky wrote:Gilbaron wrote:i can haz fully customizable warnings ? for basically anthing ? IB4 nullbears demand sound for when non-blue enters local. would not be a great idea, the spamming sound when a fleet enter a system would be so anoying |
Harbingour
EVE Corporation 690846961
3
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Posted - 2012.11.13 17:09:00 -
[99] - Quote
wat? |
Vincent Gaines
257
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Posted - 2012.11.13 17:10:00 -
[100] - Quote
When your ship is idle, zoom all the way on it. You will hear tympanies slowly beating.
For a while figured it was only Amarr ships but I can hear it on Gallente ships also. |
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Brain Gehirn
Vera Cruz. Nulli Secunda
7
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Posted - 2012.11.13 17:13:00 -
[101] - Quote
Hey CCP, can you PLEASE remake the sound when you use a jump bridge/ titan bridge/cyno with too many people??
My ears just got raped every single time that we take a titan bridge with the entire fleet. A single sound more like a "kaboom" should be interesting instead of that damn sound that **** your ears.
Thanks very much
What is a signature? |
nikon56
UnSkilleD Inc. Reverberation Project
8
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Posted - 2012.11.13 17:19:00 -
[102] - Quote
also, could you take a look (if not done already) at the sound the gallente stations produces when you are nearby.
god those gallente are noisy.......... |
C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
48
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Posted - 2012.11.13 17:19:00 -
[103] - Quote
The muninn's sounds |
PinkKnife
L F C Ethereal Dawn
267
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Posted - 2012.11.13 17:19:00 -
[104] - Quote
Thank you! |
Bienator II
madmen of the skies
1129
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Posted - 2012.11.13 17:23:00 -
[105] - Quote
Brain Gehirn wrote:Hey CCP, can you PLEASE remake the sound when you use a jump bridge/ titan bridge/cyno with too many people?? My ears just got raped every single time that we take a titan bridge with the entire fleet. A single sound more like a "kaboom" should be interesting instead of that damn sound that **** your ears. Thanks very much oh yes. The sound effect sounds a little bit broken to be honest. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Mortimer Civeri
Aliastra Gallente Federation
237
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Posted - 2012.11.13 17:26:00 -
[106] - Quote
DING! Level uh... Skill training complete. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
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EarthZone
HomeZone
31
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Posted - 2012.11.13 17:37:00 -
[107] - Quote
'Team, Team, Team, Team. I even love saying the word Team.' -- The IT Crowd
Klang is a german word. So why Team Klang? Team of germans or Germanism ftw?
However, time to turn surround speaks on and activate the ingame sound again.
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Sheynan
Lighting the blight
120
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Posted - 2012.11.13 17:41:00 -
[108] - Quote
Is this already on the test server and can anyone link a video ?
P.S: "Klang" means sound ;) |
Galmas
United System's Commonwealth R.E.P.O.
13
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Posted - 2012.11.13 18:01:00 -
[109] - Quote
low cap warning!!!!!!!!! yayayayay |
darmwand
Repo.
79
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Posted - 2012.11.13 18:07:00 -
[110] - Quote
Awesome, I'm very much looking forward to this. Especially the cap warning sound should make life much easier. darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |
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Gods Messenger
BLOOM. Verge of Collapse
22
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Posted - 2012.11.13 18:07:00 -
[111] - Quote
Could aswell have named the team KLONK |
Lost Hamster
Hamster Holding Corp
82
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Posted - 2012.11.13 18:19:00 -
[112] - Quote
I really hope, that the music will be in MP3 format, so if you are removing the jukebox, then at least I can put them to winamp. And FYI: streaming sux. it eats up valuable bandwidth. |
Midnight Hope
Pator Tech School Minmatar Republic
53
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Posted - 2012.11.13 18:21:00 -
[113] - Quote
Awesome! I love the current soundtrack to the point I even listen to it when I'm NOT playing EVE... yeah...I may need some help...or a life.
Only one concern...I live in WH space and get anthropophobic when more than 2 people talk in local. I fear all this sounds...ships sounds...planet sounds...will make WH feel too crowded. It should be empty....quiet...calm...
Finally, since you are playing with sounds...any chance we can get AURA back? Maybe voicing some of these warnings?
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Sakurako Kimino
Eternal Darkness. SpaceMonkey's Alliance
14
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Posted - 2012.11.13 18:26:00 -
[114] - Quote
I just hope to god (why is there no toon at ccp called ccp god) that we can still turn off the sound on patch day or at lest only the music
eve is about sin |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1401
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Posted - 2012.11.13 18:37:00 -
[115] - Quote
Awesome! Love it...
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none nalim
Lamb Federation Navy Against ALL Authorities
3
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Posted - 2012.11.13 18:57:00 -
[116] - Quote
Will you make the old music to sound better? We have 2012 and the music in game is like made on Pentium166 mmx. I know its a "space" music but could be much better. More instrumens, better quality etc. More like album "Neue - The Planets". Music like that in Eve would be awesome. |
Xian Dahr
DucKtape Unlimited SpaceMonkey's Alliance
0
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Posted - 2012.11.13 18:59:00 -
[117] - Quote
I think sound is a very important way to feed information to a pilot.
The idea of the improved turret sounds is okay, though I generally know when I am firing weapons.
I think there should be sounds whenever my ship takes damage. Perhaps different sounds for different types of weapons/damage. These sounds should occur even if I have my visual view zoomed way out - now it seems as though I only hear my ships environment when I am zoomed in. I am in my ship when I am flying it, and the information feeds (plugged into my nervous system directly, yes?) should be first-order and should not fade in and out with the movement of my camera drone. The camera drone sound should be yet another layer of input.
I also believe that the sounds for things like shield, armor and capacitor warnings should be selectable in the [ESC] menu somehow. Perhaps even allowing MP3 sound files that a player could load - some of us have been in military environments and have sounds that we remember from days gone by that we would like to use in the game. It would also be great to allow customization of the threshold at which these alarms played - so the pilot could choose to be warned of low cap at 35% or 50% - whatever they choose.
I like the idea of a warning alarm when ones cloak falls.
I am a little "meh" on the music in the game, I generally shut it off and play iTunes. I agree that for a beginner it does lend to the overall experience, and will be beneficial with the changes that contextualize the music to ones situation/activity.
I am encouraged that you are working on this area and I look forward to positive changes.
Best Regards
Xian
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Alice Katsuko
Terra Incognita Intrepid Crossing
148
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Posted - 2012.11.13 19:02:00 -
[118] - Quote
This is awesome. Will be sad to see the in-game jukebox go, but suppose it's for the best. In a year, most won't even remember it was ever there. RIP Jukebox.
But one request:
Please give us more granular controls over sounds. Especially world sounds. For example, to turn off the atrociously-repetitive and loud NPC noises that were driving me up the wall, I had to turn off all world sounds, including the turret and jump sound effects, which I didn't want to turn off. Ditto for the armor hardener two-tone alarm, which also gets extremely annoying but which cannot be turned off separately from the world sounds. |
Linkoman
SKEET ELITE Sk33t Fl33t
0
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Posted - 2012.11.13 19:03:00 -
[119] - Quote
Any chance We'll be able to down the music in a lossless audio codec like FLAC? I'd even pay for a CD. |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
123
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Posted - 2012.11.13 19:05:00 -
[120] - Quote
The biggest issue when you multibox, is that you immedtialy shut off the sound, as it makes no sense. that's too bad, as EVE music is pretty nice, but I never found an easy way to deal with that. Anyway, the work you're doing seems interesting, I'll need to turn on the sound a bit after this release ;) |
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