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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Dersen Lowery
Knavery Inc. StructureDamage
153
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Posted - 2012.11.14 16:46:00 -
[211] - Quote
Would there be a way to have EVE only play music if it's the frontmost window, and to play environmental effects at 25% volume if it's not? That way, if you had sound enabled, you'd only hear one soundtrack, but you could still make out the shield alarm on your AFK Mackinaw (frex ;-) ) in a background window. |
Elizabeth Auscent
Tribal Liberation Force Minmatar Republic
0
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Posted - 2012.11.14 16:52:00 -
[212] - Quote
Roland Cassidy wrote: What I'd love to have access to are the more exciting bits of music that play when you enter a mission. For ages I've been wondering how I could get my hands on those. By far some of my favorite music selections in the game with the driving industrial sound.
I found most/all the deadspace music files on eve-files, and several are on youtube, with at least 2 playlists that I know of. |
Tarvos Telesto
Blood Fanatics
52
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Posted - 2012.11.14 19:10:00 -
[213] - Quote
CCP i have one question, with the new music system (client force me ) to listen music depend security status ? As you mention - suggest, High sec offer more (chill - harmony) music etc, while low sec and null more dark music, somtime i like dark tracks, with the upcoming changes i lose options and possibility to listen darker tracks while i stay in High sec ?
Please dont do it, make it also optional, whole idea it self is awesome but dont force everyone to listen specific music depend security status. |
Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
75
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Posted - 2012.11.14 21:01:00 -
[214] - Quote
thx for the blog :)
it would be really nice though to have some form of "guide" how each of the things is supposed to sound now. i am stating this because yesterday, during the mass test and even before, i heard new sounds during things like docking/undocking, and during battle.
the capacitor warning sound is quite obvoius and an awesome tool, thx for that. then, there is some form of screeching during battle which seem to appear randomly. then i thought it is the sound which plays everytime my weapons activate or deactivate (which would also be an awesome thing) but then it sounded even when im not playing with my weapons and even while docking and undocking. during undocking there is another new sound a cannot put into a category, which is bad, because when i do not know what a sound wants to tell me, it gets annoying very fast.
another question: are the turret sounds currently on buckingham final? i still have the feeling something is odd. for example medium blasters: electron sounds the heaviest while neutron the lightest. switching those two would feel more progressive.
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CCP t0rfifrans
C C P C C P Alliance
614
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Posted - 2012.11.14 21:22:00 -
[215] - Quote
Dersen Lowery wrote:Would there be a way to have EVE only play music if it's the frontmost window, and to play environmental effects at 25% volume if it's not? That way, if you had sound enabled, you'd only hear one soundtrack, but you could still make out the shield alarm on your AFK Mackinaw (frex ;-) ) in a background window. That's a good idea and worth looking into, if we can do it technically! |
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Warde Guildencrantz
TunDraGon
250
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Posted - 2012.11.14 21:26:00 -
[216] - Quote
CCP t0rfifrans wrote:Dersen Lowery wrote:Would there be a way to have EVE only play music if it's the frontmost window, and to play environmental effects at 25% volume if it's not? That way, if you had sound enabled, you'd only hear one soundtrack, but you could still make out the shield alarm on your AFK Mackinaw (frex ;-) ) in a background window. That's a good idea and worth looking into, if we can do it technically!
If you can get it to go "autopilot disabled, waypoint reached" while minimized, you can definitely do this :D
do eeeet |
stoicfaux
1779
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Posted - 2012.11.15 00:38:00 -
[217] - Quote
When one scores a wrecking hit that results in a kill, does the client play "Boom! Headshot!"? No? Then there's still work to be done on Eve's sound.
However, the capacitor warning is mega-nice.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
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Valerie Tessel
Center for Advanced Studies Gallente Federation
256
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Posted - 2012.11.15 05:42:00 -
[218] - Quote
The new Retribution theme is awesome. I keep mashing the play button: http://soundcloud.com/ccpgames/eve-online-retribution-2012 Support Aegis Destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610 |
Celeste Starwind
Global Dynamics Production Test Friends Please Ignore
0
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Posted - 2012.11.15 06:43:00 -
[219] - Quote
Good course, but personally, I would like to hear more sound notifications, like 1) "You locked" notification 2) "You attacked" 3) Agro and pvp flags notifications (gaining and time outing) 4) New mails and contracts 5) New chat messages notification for flagged chat windows, like intel channels. Optionally, only if chat window hided and/or not active (input form not in focus) |
Celeste Starwind
Global Dynamics Production Test Friends Please Ignore
0
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Posted - 2012.11.15 07:57:00 -
[220] - Quote
Sadly, only ambient themes did find they place on soundcloud, not a single battle track. And they also inaccessible from current jukebox. |
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SwissChris1
Stimulus Rote Kapelle
12
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Posted - 2012.11.15 13:02:00 -
[221] - Quote
"Removing the jukebox and playing music based on where you are"
I actually liked the jukebox I will never listen to the eve music garbage...new turret sounds are really nice though! |
Ling Mei-Shin
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.11.15 21:07:00 -
[222] - Quote
A small HUD sound modification request:
Summary
Make the HUD go 'bip' when the player engages a high/mid/low-slot module, a 'boop' when he disables it and a louder 'BEEEP' if he tried to turn on a module but it failed.
Reasoning
I just finished replaying Tie Fighter (1994), which is to this day regarded as one of the best games ever created (it's in IGN's Hall of Fame and on GameSpot's "Greatest Games of All Time" list).
One thing I noticed is, that despite the age difference, the TIE Fighter UI felt and still feels a lot more snappy and responsive then EVE's. To see and hear what I'm talking about watch 1-2 minutes from this video: http://www.youtube.com/watch?v=OSCV-e0V26U#t=131s .
In TIE Fighter everything on the HUD beeps, which might be a bit too much, but then I think EVE errs the other way and the optimum in HUD sounds should be somewhere in the middle... Beep for stuff that's important, so that the player doesn't have to look away from the action to confirm that the game got what he wanted to do: - 'bip' for turning a module on and 'boop' for turning it off - 'BEEEP' if the module failed to engage - 'titt' on course change - 'pimm' on approach, 'pamm' on orbit, 'pumm' for ranging - something a bit longer and different for align, warp and dock
Otherwise, thank you for creating such a brilliant game, Merry Christmas and a Happy New Year to you guys! |
Krystal Flores
Missions Mining and Mayhem Northern Coalition.
16
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Posted - 2012.11.16 02:17:00 -
[223] - Quote
Quote: Now a short sound will play after your skill training completed notification
Welcome to the game, Torfi But really i find "Skill training completed" more useful than :sound: |
Mikron Alexarr
New Age Solutions
82
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Posted - 2012.11.16 15:13:00 -
[224] - Quote
Krystal Flores wrote:Quote: Now a short sound will play after your skill training completed notification
Welcome to the game, Torfi But really i find "Skill training completed" more useful than :sound:
Overall, I would prefer Aura to make announcements when certain things do happen. Color me old fashioned, but there was a reason this worked well in the past. Aura calls out specifically what is happening/failing. The voice is level and informative. There is no ambiguity in, "A module has run out of charges". |
Ifly Uwalk
Empire Tax Collection Agency
341
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Posted - 2012.11.16 16:07:00 -
[225] - Quote
Krystal Flores wrote:Quote: Now a short sound will play after your skill training completed notification
Welcome to the game, Torfi But really i find "Skill training completed" more useful than :sound: +1 tbh. All the other sound changes are great, but let me keep my Aura voice-overs pl0x. |
Niko Lorenzio
United Eve Directorate
80
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Posted - 2012.11.16 17:29:00 -
[226] - Quote
I am sad that the jukebox is going away but I understand and support your decision.
I've read the dev posts but I'm not clear on this, will there be different tunes/variations when we get certain flags, like PVP or NPC aggression? If so, that would be absolutely amazing.
Also, will you be "clouding" some of the songs that are on the website but not ingame? What about the song that comes on when you enter certain missions pockets? Those songs would be awesome additions!
Thank you Team Klang!
P.S. Cap warning sound is also a brilliant idea, was thinking just recently why we didn't have one. |
Caldain Morrow
Native Freshfood Minmatar Republic
10
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Posted - 2012.11.16 17:54:00 -
[227] - Quote
What with the login musics getting archived, what are the odds of getting the login music for Quantum Rise in there too, or is there already under a different name? |
Destination SkillQueue
Are We There Yet
2941
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Posted - 2012.11.16 18:40:00 -
[228] - Quote
Caldain Morrow wrote:What with the login musics getting archived, what are the odds of getting the login music for Quantum Rise in there too, or is there already under a different name?
It's not in the list and neither is the trinity login music. The QR music was the same as empyrean age login music, but it doesn't really matter, since it isn't included either. |
Veryez
Pator Tech School Minmatar Republic
42
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Posted - 2012.11.16 19:49:00 -
[229] - Quote
I haven't used sound in eve consistently since my second month. I'll occasionally turn it on, and will usually miss some vent communication and turn it off again for another few months or so. Maybe with soundcloud I'll be able to have sound mute when people are speaking on vent, will have to play around. I actually like the tracks, it helps pass the time while camping, and are so distinctly EvE. Except "Below the asteroids", that song will always be "Clear Skies" to me. |
Acac Sunflyier
Burning Star L.L.C.
265
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Posted - 2012.11.16 23:24:00 -
[230] - Quote
Will wormhole space have its own unique sound? There just isn't anything intresting on the front page of the GD anymore. Yawn! |
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Arec Bardwin
798
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Posted - 2012.11.17 11:18:00 -
[231] - Quote
Team Klang is one of the most awesome things that has happened in this game for years! First major focus on sound since Apocrypha (that's winter 2009, folks), and is long over due in my opinion. |
Tarvos Telesto
Blood Fanatics
56
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Posted - 2012.11.18 13:05:00 -
[232] - Quote
Me to :D would be nice to get more new tracks similarly to new main login theme track, i like this gerne - style of music. |
Che Biko
Humanitarian Communists
115
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Posted - 2012.11.18 15:51:00 -
[233] - Quote
It's all good in my ears, but I wouldn't like it if the skill training/mission completed events would get music. I would prefer Aura saying her stuff. "Good job, pilot." fits the game a lot better than some tune that might want to make me kill myself if I hear it for the millionth time, + I think the jingle could be an immersion breaker. Contraband Smuggling: Player Assisted Customs |
ComicVillain
Viziam Amarr Empire
1
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Posted - 2012.11.19 18:13:00 -
[234] - Quote
Is there any chance of a "realism mode" which would turn all space sounds off and adjust to sound like vibrations from the hull of the interior of the ship to the goo in the capsule?
I know this might sound boring, but i kind of like the idea of hearing some sort of spinning spool up sound as a shield takes damage and approaches optimal recharge rate, then slows down again as is overwhelmed; as well as moaning superstructure and hissing air leaks as the hull starts to take damage and warp apart.
not to mention fizzing lasers and the general crash of missiles and artillery against the hull every few seconds |
Bakkhai
Adhocracy Incorporated Adhocracy
0
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Posted - 2012.11.19 20:06:00 -
[235] - Quote
Torfi - I'm a huge fan and this sound upgrade is the best new thing since trails returned. Sound is sooo important to how I play EVE.
1. Planet sounds - love the idea of near planet hearing. I often listen to them while I work - great background noise. 2. Cap alarm - great idea, adjustable please. 3. "Mission done" sound - Brilliant, good for new people. Also put something in the mission pallet (that sits under waypoints.) Color it green when objectives complete or something. 4. I miss the old coming out of cloak sound.
FIX 1. PLEASE cool the cyno jump sound. It's WAY WAY to loud. I can't hear critical orders if I have the sound on. 2. Dance Techno Mission songs are bad vibe. Happy to see those go.
SUGGEST Occasional voice signal sound (like gate or station communication noises). Map it to someone entering your system or entering wormhole space... if anything pilots would pick up distorted space comms occasionally.
Maybe an occasional distress call pulling you into a random mission or complex. Something like an audio beacon that you can lock and investigate - this can call solo pvpers into impromptu matches if they choose to investigate. just an idea.
Love the incredible work CCP does for us. Thanks very much for improving stuff even before we start asking for it. Those are usually the Best parts of the expansions. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
248
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Posted - 2012.11.20 18:53:00 -
[236] - Quote
Is there any way to get the music at the login screen to initially obey they "music level" slider in the menu? Rather anoying to have to turn my speakers down every time i log in...then have to turn them back up after i hit 'esc' or login...
And again, how did this get past the In-house design testing before it was even put in the build?
Also, for the love of all that is sacred, thankyou for FINALLY getting rid of the undock sounds. Though you still have that blasted "PVE flag" sound occurring every single session change. (dock/undock/gate-jump) Haven't tested the PVP flag yet though, i imagine it will also likely repeat every session change as well.
The new gate sounds still sound like a Vent or TS glitch and not something that someone put in intentionally to make an experience better...which it doesn't really. Adding new gate-jump sounds to make a long freighter trip 'less boring' is the worst idea i've ever heard. (as well as a huge waste of dev time) http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Maru Sha
The Department of Justice
1
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Posted - 2012.11.22 09:22:00 -
[237] - Quote
Frequence of Audio Tracks
Can I ask for an option / slider which you can use to adjust the abundance of music being played within EVE , please?
I personally find it quite tedious if music is constantly playing ... nonstop ... for hours when you are online that long. I think most games and many movies make this mistake to clog the whole enterntainment experience with constant music play. Turning music off is the only option I have in EVE now, if I don't like this constant bombardment. But a little slider (or any other option) which defines how often music is played, would work wonders. After doing so, you can combine it with event based music play, which is available for some missions already. Imagine you fly through space, no music playing for the last 15min but with all the working sounds around you (ship humming, effects from modules, gate sounds) , then you get to an acceleration gate for a mission site and suddenly dramatic music starts to play! Or you participate in one of those endless and boring gate camps, with nothing to do than chatting with your friends or sending around drones, and after some time your jukebox comes alive and plays a song for your to cheer you up.
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Maul555
Nuts and Vindictive Remix Technologies
303
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Posted - 2012.11.26 19:07:00 -
[238] - Quote
These changes have my blessing... Perhaps you could include all of the eve MP3 tracks with the game when it gets installed. I don't do much streaming from the internet, but would still like to have easy access to the tracks for my playlists on my HDD... |
Warde Guildencrantz
TunDraGon
292
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Posted - 2012.11.26 19:45:00 -
[239] - Quote
it should play really intense music
(thinking sweat-inducing ambient effects)
when first entering camped systems
thinking a 30 second interlude that fades back to standard music when done |
Koen L
Order Carebears Solar Citizens
17
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Posted - 2012.11.28 13:18:00 -
[240] - Quote
I hope you havent forgot the option button to switch sounds off differentiated, when you dont want to hear them anymore. eg. the planet sounds when doing PI is wrecking my nerves.
Might be hard to accept for you as a sound team, but i have family in my house, sleeping in night, a headset while chatting on TS and some sounds i really dont want to hear anymore after a while. So SOME sounds i really want to shut off while others i always want to hear, but not so loud. Give us always the option to decide what we want to hear and what not. Thanks.
Silence ! I kill you.. http://www.youtube.com/watch?v=qfResyFrqlM o/ GÖ½ When your ship gets blown to bits GÖ¬ GÖ½ And you lose your Faction fits GÖ¬ \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |
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