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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
mkint
919
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Posted - 2012.11.14 00:10:00 -
[151] - Quote
Quote: we will be removing the current jukebox
\o/
No more "duhhrrr... da musik boks tingy no workee.... how I fix@!!!?" Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Simvastatin Montelukast
Unh0ly Union Mountain Sprouts
27
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Posted - 2012.11.14 00:16:00 -
[152] - Quote
hmm, Sound has been disabled on eve online clients for many years now. Should I try it?
na.. |
Lost True
Paradise project
1980
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Posted - 2012.11.14 00:21:00 -
[153] - Quote
It's good to see something new at last.
Keep up the good work! I will use my monitors in EVE :)
But this thing about the jukebox it's sad... I prefer to choose what to listen. And i never use Google Chrome for music and never will, what the hell? I have the Foobar for it. Waiting for WiS for 4 years now. Discussion thread about WiS
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Adeleda Adoudel
Welp The Monkey
30
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Posted - 2012.11.14 00:29:00 -
[154] - Quote
Eve has a jukebox? I just use iTunes.. |
Val'Dore
PlanetCorp InterStellar
192
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Posted - 2012.11.14 00:30:00 -
[155] - Quote
So, you made a post about a dev blog and even went through the effort to link said dev blog... yet you did not read the dev blog you linked and posted about?
1/10
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Boomhaur
109
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Posted - 2012.11.14 00:35:00 -
[156] - Quote
Too bad I used the jukebox when I don't feel like loading up itunes. Oh well I guess I just setup a shortcut for itunes next to eve or see if I can rig it up so itunes will start up when hitting the eve short cut. Something I have to look into. Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you. |
Keen Fallsword
Skyway Patrol
83
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Posted - 2012.11.14 00:40:00 -
[157] - Quote
Its great CCP development its called "Magic" - Developers often don't have enough time to mess with things that are working fine but not CCP. With endless resources they want to make our experience even better. Jukebox is VERY Important !! true story ! |
fukier
Flatline.
134
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Posted - 2012.11.14 00:42:00 -
[158] - Quote
Marlona Sky wrote:Gilbaron wrote:i can haz fully customizable warnings ? for basically anthing ? IB4 nullbears demand sound for when non-blue enters local.
oh sick idea bro... At the end of the game both the pawn and the Queen go in the same box. |
Oraac Ensor
School of Applied Knowledge Caldari State
71
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Posted - 2012.11.14 00:44:00 -
[159] - Quote
I would only object to the mission end and planet sounds. One is unnecessary and immersion-breaking, the other is just plain daft.
War Kitten wrote:Very cool - Eve needs more warning sounds.
We need warnings for when you get pointed, webbed, neuted, disrupted, MWDs shutting down, etc etc. I'd just settle for something that warns me if I'm being targeted. It's always puzzled me that we don't already have it.
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Hakaru Ishiwara
Republic Military School Minmatar Republic
358
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Posted - 2012.11.14 00:52:00 -
[160] - Quote
This sounds to me like CCP is trying to make EVE into more of an arcade environment with the planetary sounds and other audio effects that would never be "heard" by space-faring beings.
Also not keen on having the same sound bytes played repeatedly when wrapping up frequently accomplished tasks, such as missions. This is pretty old-school (and worn out) stuff where the same old sounds play at the end of a NPC battle. Is there some level of innovation that I am missing or that was not described in the blog?
+1 for having the option to turn off various classes of audio effects. I am mildly interested in turning EVE's audio out of curiosity. But not if I have to listen to amateur sound hour. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
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neur0zen
L'AGENCE Yulai Federation
7
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Posted - 2012.11.14 01:06:00 -
[161] - Quote
CCP FoxFour wrote:So... I should turn my sound back on?
Seriously though, the new turret sounds are amazing.
After many years playing without eve music, yeah i definitly would turn that music on and loud ! And many thanks for upload them all so i can fast forward "Below the asteroid" at 0:52 |
Gevlin
SMANews.net SpaceMonkey's Alliance
195
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Posted - 2012.11.14 01:08:00 -
[162] - Quote
With dynamic music , was wondering it there would ever be the possibility to initiate prerecord end Ccp chosen theme song that the enemy would hear as we landed. Ie flight o the Valkyries or for goon the march of the bees Some day I will have the internet and be able to play again. |
Albi Desphair
Hand of Eternal Light
2
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Posted - 2012.11.14 01:34:00 -
[163] - Quote
I will be very sad to see the jukebox go, I use it quite often really... Looking forward to all of the other updates though. |
Solstice Project
Carebear Cadaver Productions Dec Shield
2054
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Posted - 2012.11.14 01:38:00 -
[164] - Quote
The best part about it is the procedural generated sfx.
Guys, this has the potential to indeed be awesome !
Nobody remembers syndicate (bullfrog, '93) anymore ? Fluid changes in music, dependent on situation !
It was perfect ! Inappropriate signature removed. Spitfire |
Rented
Hunter Heavy Industries
39
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Posted - 2012.11.14 01:39:00 -
[165] - Quote
Any chance this will help prevent the sound engine from crashing on a semi-regular basis?
Some times it's really bad and the sound engine craps out over several times an hour.... I prefer playing with sound on but disable/enable sound disable/enable sound disable/enable sound jsut to make it function sometimes gets old pretty fast. |
Tarryn Nightstorm
Hellstar Towing and Recovery
663
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Posted - 2012.11.14 01:50:00 -
[166] - Quote
Um, with all due respect...
Please give us the option of turning the B/G music off?
Sorry guys, but it is sometimes just jarring, and annoying as Hell. Options, please, options!
That, and please don't change the sound of Dual 180mm Autocannon IIs. Best-sounding guns in the game!
Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |
Oraac Ensor
School of Applied Knowledge Caldari State
72
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Posted - 2012.11.14 02:16:00 -
[167] - Quote
While you're about it, please fix the salvager and mining laser sounds.
The salvager effect, once triggered, often continues relentlessly throughout an entire play session.
The miner's effect often doesn't start until it enters its second cycle. |
Joseph Dreadloch
Dread Space Inc.
86
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Posted - 2012.11.14 02:19:00 -
[168] - Quote
As someone who actually plays EVE with his sound on, and is a bit of an 'audiophile'... this excites me immensely. |
Just Another NPC
Federal Navy Academy Gallente Federation
0
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Posted - 2012.11.14 02:22:00 -
[169] - Quote
Edward Olmops wrote:Oh, can we please please please have a special creepy atmo flavour sound that is played when a cloaked ship is slowboating towards one's ship? More precisely: that will be played _most times_ when a cloaky is approaching and sometimes for no reason at all.
*chr chr*
I REALLY Like this Idea for some reason |
Sobaan Tali
Caldari Quick Reaction Force
84
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Posted - 2012.11.14 02:39:00 -
[170] - Quote
I have to admit my eyes widened a bit when I read the part about the low cap audio que. Thank you, CCP! It's about damn time...
Overall, good read. Procedural sfx sounds pretty cool. And things like ship idle sfx adds a nice touch. |
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kKayron Jarvis
5
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Posted - 2012.11.14 02:46:00 -
[171] - Quote
Quote:Removing the jukebox and playing music based on where you are
My music is off as o play with 2 -3 chrs and have 3 music tracks runing at the same time is a plane and use TS3 as well macks that no fun
and most of the 0.0 corp say you MOST be on TS3 to get help and info
so what is the pint????? |
Sturmwolke
298
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Posted - 2012.11.14 03:22:00 -
[172] - Quote
Personally, the removal of the jukebox isn't such a big deal. What CCP had was a pain to use, why even bother using it when you can have your own choice of third party apps that handles everything so much better. The jukebox (for me) was 99.9% redundant and ANNOYING at times when it turned on automatically for some inexplicable reason(s).
Now, I play EVE with sound mostly turned off (unless I need to use voice), one feature I'd like to see is the separation of background effects/music and battle effects (e.g turret/impact/missile sounds etc.) so that you will have 2 separate toggles in the option to turn on/off. It's common sense and not an unreasonable request. Why? Imagine playing Beethoven's 9th Symphony (or whatever other music) with your favourite player while your titan's blapping some poor capital in a fight, complete with all the battle sound effects. That my dear fellow, is bliss
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Sizeof Void
Center for Advanced Studies Gallente Federation
296
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Posted - 2012.11.14 03:24:00 -
[173] - Quote
No matter what changes you make, please make sure to QA and debug every sound, under every common in-game situation. Nothing is more annoying than buggy sound, esp. sfx sounds that aren't properly normalized for volume, and continue to auto-repeat, after the module has been deactivated.
I had to permanently turn off all of the game sfx, after the salvager audio was changed to that obnoxious loud clanking sound clip and failed to turn off, even when docked in station. |
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ISD Suvetar
ISD Community Communications Liaisons
1016
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Posted - 2012.11.14 03:29:00 -
[174] - Quote
I have some comments but please note that these are strictly from me as a player!
I am really excited about these changes - For one thing, ship environment sounds make a ton of sense and it's something I've wanted to have for a while. Just add actual crews that modify the ships stats and we're gold :P
I understand the soundcloud initiative; but does it have any impact on people with a limited data plan ?
In the same feeling; can this impact on players with limited bandwidth who perhaps play eve and listen to other online streaming services like EVE-Radio ?
The jukebox vs media player comment is relevant - but don't forget that adding a jukebox and having the ability to play your own MP3s in the thing are not date related at all. If this is not going to be an option moving forwards, will we be able to export our current playlists ?
Sound made when finishing a mission - I hope it's a Ding! :+P
Otherwise, I really can't wait to hear (pun lol) from you guys
ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
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BlitZ Kotare
Ars ex Discordia Test Alliance Please Ignore
29
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Posted - 2012.11.14 03:31:00 -
[175] - Quote
I'll have to actually unmute EVE some time to try out these new sounds
Also, please provide an option to disable EVE's sound completely. I'd love to have that processor power and memory to use instead of simply having it wasted by muting the sound when I'm running 5+ clients.
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Infinion
Awesome Corp
32
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Posted - 2012.11.14 04:42:00 -
[176] - Quote
PLEASE PLEASE PLEASE scrap and replace the login noise, it is a bitter and harsh high-pitched screech that I'm sure nobody enjoys. |
LoBlo Fet
Inner 5phere
30
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Posted - 2012.11.14 05:27:00 -
[177] - Quote
I've heard the new music arrangement on the test server and like them a lot. Keep up the good work. |
Hallvardr
Science and Trade Institute Caldari State
0
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Posted - 2012.11.14 05:59:00 -
[178] - Quote
sounds when I complete a skill or ....
okay does this sound to any one else like a move towards "Mon-mon-mon-monster killlllll !"
Someone mentioned/requested an adjustable cap warning level.
remember, you can't be taking away things that you've given us and you can't tell us, "we want the music to play in context of where you are and what you are doing" its not about what you want. Its about what we the paying public want.
Some of us (me included) will like a majority of the sound changes ("upgrade" would be too subjective) but I think (imho) that these changes will seal the fate of "eve has sound?" (non usage) for most. |
Rakshasa Taisab
Sane Industries Inc.
1041
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Posted - 2012.11.14 07:10:00 -
[179] - Quote
Will we be getting a special soundscape when we dock in Jita 4-4? Nyan |
Jett0
Surface Warfare Tribal Band
286
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Posted - 2012.11.14 07:13:00 -
[180] - Quote
CCP t0rfifrans wrote:Sentient Blade wrote:Sounds good, no pun intended.
The only thing which comes to mind is for ships which are on the very edge of cap stability, potentially ticking back and forth over that 30% every time the shield booster fires. That could get a mite annoying. You can set the threshold to be wherever you want actually, just like with the other warnings.
warningThreshold = 30% soundReset = 10% playWarning = True
if shipCapacitor < warningThreshold and playWarning is True: warningSound(capacitor) playWarning = False
if playWarning is False and shipCapacitor >= warningThreshold + soundReset: playWarning = True
Tada! Occasionally plays sober |
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