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Author |
Thread Statistics | Show CCP posts - 19 post(s) |

Wiu Ming
Dead Guy Syndicate Ishuk-Raata Enforcement Directive
24
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Posted - 2012.11.13 15:13:00 -
[31] - Quote
Benny Ohu wrote:The blog talks about sounds, but I can't hear them in words :(
can you give us a little onomatopoeia action going on
Ooh, eee, ooh ah ah Ting, tang, walla walla bang bang.
Ooh eee, ooh ah ah ting-tang-walla-walla-bang-bang.
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Scatim Helicon
GoonWaffe Goonswarm Federation
1018
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Posted - 2012.11.13 15:13:00 -
[32] - Quote
Can I put in a request for the sound of a crowd laughing whenever you get suicide ganked in highsec? Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Roll Sizzle Beef
Space Mutiny
1595
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Posted - 2012.11.13 15:13:00 -
[33] - Quote
Jukebox was a slap in the face for useability. Good riddance.
I only ask for many of these additions to have toggle options. If graphics can have a million options for engine/missile trails, weapons, drones etc. Sound should allow the same customization as its an equally important sense. (That's why the re-vamp correct?) While I love atmosphere, don't make it all or nothing.
So planets, map, ship idle, shield/armor reps or other repeatable modules with looping sounds, rat/drone chatter, should all have options to turn on or off. |

Elmanketticks
Fleet of the Damned Happy Endings
48
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Posted - 2012.11.13 15:14:00 -
[34] - Quote
I love everything I read in that devblog. Soo many great ideas! Thanks Team Klang! Looking forward to Retribution, now more than ever!! The State will not fall. Join us. Fight. Conquer. |

Mikron Alexarr
New Age Solutions
78
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Posted - 2012.11.13 15:14:00 -
[35] - Quote
Warde Guildencrantz wrote:Mikron Alexarr wrote:As a veteran who played with sound, it saddens me a bit to hear the music will go to the cloud. "...But Still We Go On" is the first thing I always heard when I log into eve. That welcoming music was part of the routine that kept me grounded. I understand the reasoning, and Eve is all about reasoning and cold numbers. As I listen to the music now though (on sound cloud), I am reminded that all things change, and Eve should be no exception.
you could always...download the song and queue up your EVE playlist on your media player whenever you start the game, first song being that one? Sentient Blade wrote:Sounds good, no pun intended.
The only thing which comes to mind is for ships which are on the very edge of cap stability, potentially ticking back and forth over that 30% every time the shield booster fires. That could get a mite annoying. LOL, shield sound is already blaring in your ears every 3 seconds with an active shield tank, might as well have the cap sound effect going as well
oh I probably will. I'm getting sentimental in my old age (7 years playing, lol). I just found the old login screens and some of my favorites are missing. :( |

Krops Vont
Grid Masters
1
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Posted - 2012.11.13 15:16:00 -
[36] - Quote
I have mixed feelings but mostly positive ones! The capacitor sound (if it is like shield/armor/hull) might be annoying in situations.
Can wormholes have changing sounds like the gates? On a side note it scares me when i jump and i hear a normal stargate sound on a wormhole  |
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CCP t0rfifrans
C C P C C P Alliance
585

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Posted - 2012.11.13 15:17:00 -
[37] - Quote
l0rd carlos wrote:Just me or is: "Soft soundscape when entering the ingame map" and "Map mode soundscape" the same thing? It's so groundbraking we had to list it twice. But seriously, it was an editing error, is being fixed, thanks for pointing it out! |
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ITTigerClawIK
Galactic Rangers Intrepid Crossing
152
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Posted - 2012.11.13 15:18:00 -
[38] - Quote
Warde Guildencrantz wrote:also, CCP whitenoisetrash was saying he was going to provide a clip of the changed turret sounds on youtube or something with this dev blog...what happened to that?
i also heard this |
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CCP t0rfifrans
C C P C C P Alliance
585

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Posted - 2012.11.13 15:18:00 -
[39] - Quote
Sentient Blade wrote:Sounds good, no pun intended.
The only thing which comes to mind is for ships which are on the very edge of cap stability, potentially ticking back and forth over that 30% every time the shield booster fires. That could get a mite annoying. You can set the threshold to be wherever you want actually, just like with the other warnings. |
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ITTigerClawIK
Galactic Rangers Intrepid Crossing
152
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Posted - 2012.11.13 15:19:00 -
[40] - Quote
Sentient Blade wrote:Sounds good, no pun intended.
The only thing which comes to mind is for ships which are on the very edge of cap stability, potentially ticking back and forth over that 30% every time the shield booster fires. That could get a mite annoying.
guess it could work like the currant warnin notifications for sheild armour and hull wher eyou can set them to a pre-defined % of your choseing.
Edit - son of a B**** beat me to it :-P |
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CCP t0rfifrans
C C P C C P Alliance
585

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Posted - 2012.11.13 15:20:00 -
[41] - Quote
Salpad wrote:I don't think the Capacitor warning should come as early as 30%. I'm sure a lot of players rely on peak recharge, which AFAIK happens at around 35% cap.
So, seriously... Consider moving the threshold to 20%. Or make it customizable, like the warnings for Shield HP, Armour HP and Hull HP.
It's fully customizable, like the shield, armor and structure warnings. |
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DJ P0N-3
Table Flippendeavors
54
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Posted - 2012.11.13 15:22:00 -
[42] - Quote
Goodness graciousness! Sound? In my EVE?
Quote:Those new tracks will change and become even darker and more moody in systems that have seen a number of players ships destroyed in the last 24 hours.
So now I can echolocate whether or not fun times are there to be had when I jump into a new system in w-space? Maybe I'll have to turn down my constant background oonse when I'm exploring.
Quote:Now a short sound will play after your skill training completed notification
I cannot be the only person thinking of these. I hope the new "mission accomplished!" sound becomes just as iconic.
Quote:ItGÇÿs thought of kind of like when you are completely silent in the darkest night and you hear the blood rushing through your veins and noises from your brain signals. Perhaps you donGÇÿt. We just hear voices that whisper terrible things.
I think T3s should whisper terrible things to their pilots. Just saying.
Quote:Now, when the capacitor reaches 30% you will hear a UI warning sound, allowing you to take the necessary precautions before itGÇÿs too late.
Will we be able to adjust this? I have a few ships that spend a lot of time with very low capacitor, and I'm afraid this sound will become the new "THE-THE-THE CAPA-THE CAPACI-THE CAPACITOR IS EM-THE CAPACITOR-THE-THE", which can get old. Will all of the environmental sounds/music have adjustable volumes in the general menu?
edit: you ninja replied! Good to know.
Overall, this is very exciting. |
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CCP RealX
C C P C C P Alliance
1

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Posted - 2012.11.13 15:24:00 -
[43] - Quote
The music from the jukebox won't go away. All of it is still being used in the improved system. No tracks were harmed during the making of this expansion. |
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ITTigerClawIK
Galactic Rangers Intrepid Crossing
152
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Posted - 2012.11.13 15:24:00 -
[44] - Quote
you gain a skill level [sound plays] |

Edward Olmops
Sirius Fleet
28
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Posted - 2012.11.13 15:25:00 -
[45] - Quote
Oh, can we please please please have a special creepy atmo flavour sound that is played when a cloaked ship is slowboating towards one's ship? More precisely: that will be played _most times_ when a cloaky is approaching and sometimes for no reason at all.
*chr chr* |

Mikron Alexarr
New Age Solutions
78
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Posted - 2012.11.13 15:26:00 -
[46] - Quote
CCP RealX wrote:The music from the jukebox won't go away. All of it is still being used in the improved system. No tracks were harmed during the making of this expansion.
so is it all being remixed? Revamped? Samples! Details! |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
248
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Posted - 2012.11.13 15:27:00 -
[47] - Quote
You also added some annoyingly repetitive sounds...
Undock sound Dock sound Initial NPC aggression sound End of NPC aggression sound "New" Stargate sounds still just sound like broken TS or Vent noises.
Just to name a few...and these all stack on top of each other, if i undock while still flagged with NPC aggression i then get both new sounds...
Also, would it be possible to give us an option to turn turret sounds UP...currently in order to hear my turret sounds i have to have the environment sounds to a point where the VERY repetitive NPC rat sounds get extremely annoying. Also, with the volume at the level needed to hear my turrets shooting, while avoiding the even more annoying and very repetitive active module noises, it would be nice to have a "station" volume option, so we don't have to keep turning our volume up and down constantly. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Lord Okinaba
37
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Posted - 2012.11.13 15:27:00 -
[48] - Quote
Any chance my Domi can get a horn? You know, for when undocking in Jita and stuff.
*HONK* *HONK* |

Arydanika
Amok. Goonswarm Federation
169
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Posted - 2012.11.13 15:29:00 -
[49] - Quote
Will there be a way for fan sites to get a hold of the new music since Juke Box is changing? I currently use Eve's music as background found for my podcast and I'd love to up date it with the new music coming with Retribution. Currently, I pull that music from the Juke Box data folder. Will a sound folder still be available by accessing content files or will CCP be able to make a playlist data dump available for those who use the music in their projects?
The updates are all great. I do enjoy playing Eve with sound though it's usually just world sounds and the music is turned off so I can listen to other things. The new alert sounds are a great concept and I'm sure will be appreciated by many players. Looking forward to the new turret sounds also. Very cool Team Klang. Voices from the Void; a bi-weekly podcast and weekly news vlog featuring current events of the MMORPG Eve Online. Check out other Eve Online podcasts by visiting the Eve Online Pod Pack. |

Lord Okinaba
37
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Posted - 2012.11.13 15:30:00 -
[50] - Quote
Edward Olmops wrote:Oh, can we please please please have a special creepy atmo flavour sound that is played when a cloaked ship is slowboating towards one's ship? More precisely: that will be played _most times_ when a cloaky is approaching and sometimes for no reason at all.
*chr chr*
What like this
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Jemiria
Eve Defence Force Fatal Ascension
1
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Posted - 2012.11.13 15:30:00 -
[51] - Quote
Shame the soundcloud uploads dont have the download option turned on.
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Tantabobo
Wildly Inappropriate Goonswarm Federation
5
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Posted - 2012.11.13 15:30:00 -
[52] - Quote
Edward Olmops wrote:Oh, can we please please please have a special creepy atmo flavour sound that is played when a cloaked ship is slowboating towards one's ship? More precisely: that will be played _most times_ when a cloaky is approaching and sometimes for no reason at all.
*chr chr*
Personally, if they do this, the only sound that can be used is the Jaws theme. |

jonnykefka
Adhocracy Incorporated Adhocracy
166
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Posted - 2012.11.13 15:35:00 -
[53] - Quote
Wow, this all sounds great, but I have one little concern abou-
CCP t0rfifrans wrote: You can set the threshold to be wherever you want actually, just like with the other warnings.
Nevermind, this is 100% awesome. Having options to turn it all on and off is also good, sometimes you need to appreciate your FC screaming in your ear rather than the dulcet music of the spheres (in cornsyrup).
Any chance of getting a "MU-MU-MULTIKILL" sound for bombing runs?
Also, with regard to victory fanfares, is that based on journal update or some kind of site-completion flag? Because I wouldn't mind seeing something like that for clearing anoms and such as well. Not so many mission hubs in w-space. |

Curie Marionette
Federal Navy Academy Gallente Federation
0
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Posted - 2012.11.13 15:35:00 -
[54] - Quote
Jemiria wrote:Shame the soundcloud uploads dont have the download option turned on.
I think you can use plugins like downloadhelper in firefox to download the mp3 directly from soundcloud, regardless of their download option settings |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
62
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Posted - 2012.11.13 15:35:00 -
[55] - Quote
Jesspa wrote:This all sounds great, except for... planets making sounds? I'd expect your ship to make a sound even when stationary - it's still a machine with life support systems and all that running even when not moving. But planets just don't make sounds, that's silly. When astronauts today go into orbit, one of the things they remark on is how peaceful and quiet Earth seems from all the way up there. Planets in EVE shouldn't make any sound. Having said all of that, there is no sound in space at all, so true realism dictates the sounds be removed altogether! 
The planet sounds are ambient.
You can hear them right now by visiting a planet in Planet Mode and turning up the volume. The change just makes the sound play when your ship is near the planet in space as well. |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
62
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Posted - 2012.11.13 15:37:00 -
[56] - Quote
jonnykefka wrote:Any chance of getting a "MU-MU-MULTIKILL" sound for bombing runs?
Entering siege mode plays "QUAD DAMAGE!" to everyone on grid? |

Khaim Khal
Valkyries of Night Of Sound Mind
7
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Posted - 2012.11.13 15:38:00 -
[57] - Quote
CCP t0rfifrans wrote:We went and created X variations, so that when you do that 70 jump route, there are mild differences in the sound and flavor of each jump, making those hauler runs a little more bearable.
Each specific gate has its own fixed sound, right? Because it would be really cool to get to know the sound of your local gates. |

Wiu Ming
Dead Guy Syndicate Ishuk-Raata Enforcement Directive
24
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Posted - 2012.11.13 15:39:00 -
[58] - Quote
. Eve tracks on soundcloud - nice
. Completely Revamped Turret Sounds - wasn't this done like 3 years ago to great constipation and/or consternation? For those who weren't around or don't remember, sounds in general were pretty damn awesome, then someone at CCP derped and fixed That Which Wasn't Broken (shocker, right?) resulting in muted fishbowl battles and warping sounds for like 2 months...
. "Hisec will contain the more bright and jovial tracks..." - I'd like to nominate the Disney theme song "It's a Small World" to be blasted constantly (and at max volume) within highsec. |

Bubanni
ElitistOps Pandemic Legion
547
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Posted - 2012.11.13 15:40:00 -
[59] - Quote
'sounds' good, if you know what I mean  Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Warde Guildencrantz
TunDraGon
221
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Posted - 2012.11.13 15:40:00 -
[60] - Quote
Valeo Galaem wrote:jonnykefka wrote:Any chance of getting a "MU-MU-MULTIKILL" sound for bombing runs? Entering siege mode plays "QUAD DAMAGE!" to everyone on grid?
HEADSHOT when an enemy ship dies in a single volley |
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