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Author |
Thread Statistics | Show CCP posts - 19 post(s) |

FeralShadow
Quantum Cats Syndicate Drunk 'n' Disorderly
171
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Posted - 2012.11.14 07:27:00 -
[181] - Quote
Wow
I haven't played with sound for like... 2 years at least. I'm so excited. Sound is a really immersion breaking thing if it's not good! Shift click to open new window. How the Eve Sandbox Works:https://forums.eveonline.com/default.aspx?g=posts&m=482176#post482176 "I believe in karma. That's why whenever I do something sh**ty to others, they somehow deserved it." |

BugraT WarheaD
Astromechanica Federatis
48
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Posted - 2012.11.14 07:37:00 -
[182] - Quote
I will really miss the old soundtrack that I heard everyday since seven years ... But I must admit that this changes are certainly good ones. I can't wait to hear the result on TQ :). |

Tornii
Moira. Villore Accords
4
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Posted - 2012.11.14 07:38:00 -
[183] - Quote
Good work CCP. "If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems." |

Roland Cassidy
Mercurialis Inc. RAZOR Alliance
0
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Posted - 2012.11.14 08:20:00 -
[184] - Quote
CCP Eterne wrote:I'm sure everyone has wondered about the group that produces all the wonderful sounds in EVE Online that everyone loves so much. Well now you'll know about just how they rock your auditory senses, thanks to this wonderful new Dev Blog from CCP TorfiFrans. Please use this thread for all your feedback!
What I'd love to have access to are the more exciting bits of music that play when you enter a mission. For ages I've been wondering how I could get my hands on those. By far some of my favorite music selections in the game with the driving industrial sound.
Anyways. Cheers! |

Liu Ellens
Blame The Bunny The Dark Nation
42
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Posted - 2012.11.14 08:39:00 -
[185] - Quote
Awesome!
Quote:One of the things that came out of the roundtable sound had at the last EVE Fanfest in Reykjavik, was that stargate sounds become quite monotonous when you do a lot of travel. Yay! It truly pays off to attend Fanfest & its roundtables :P (Note that the same monotony also applies to the sounds of the ships guarding the gates ;)
And I second the request for dynamic audio in lowsec.
upro - an online browser application to support navigation in New Eden and beyond. |

Celeste Aserad
Inner Visions Of Sound Mind
3
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Posted - 2012.11.14 08:40:00 -
[186] - Quote
Dear CCP Developers.
Please make it so that the jump bridge does not kill my ears every time I use it.
Thanks. Proud member of [SOUND] Inner Visions [NSIDE] [SOUND] - A place for new players to begin their journey. We teach, We mine, We PvP, We explore, We build. https://forums.eveonline.com/default.aspx?g=posts&t=61177 |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2061
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Posted - 2012.11.14 08:44:00 -
[187] - Quote
Can I buy these as an album on iTunes, or download them from somewhere? A lot of these tracks are part of the collection that was previously downloadable from the EVE Online web site, but I don't have all of them yet.
Streaming from Soundcloud every time I want to play a track is not practical at my workplace, on my iPhone when I'm riding my bike, on the bus when I want to mask chatter, etc.
Day 0 advice for new players: Day 0 Advice for New Players |

Cerulean Ice
Repercussus RAZOR Alliance
35
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Posted - 2012.11.14 09:20:00 -
[188] - Quote
CCP, any chance the soundtrack on soundcloud could be made available for download? It'd be nice to put it all onto my mp3 player. |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
229
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Posted - 2012.11.14 10:00:00 -
[189] - Quote
The dev blog sounds really promising and I completely agree with the approach 
However, I will probably not benefit from any changes unless some other improvements are made because frankly, I have turned music off. The reasons:
1) music interferes with voice comms during pvp 2) when running two clients, as I usually do, each client plays its own music which results in an intolerable sound mash
This would be easy to fix:
1) Make a hotkey to mute and unmute music. I don't want to go to the ESC menu every time I need to turn music on or off, but if I could mute/unmute it with a simple keystroke, I would enable music during quiet periods like pve and mute it when there is need to talk on TS
2) Make sure that only one instance of the client (the one started first) plays music. Shouldn't be too hard. (I guess I could install a separate client and disable music there, but I'm not willing to maintain two clients just for this. I don't even have enough disk space left on my SSD.) . |
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CCP t0rfifrans
C C P C C P Alliance
610

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Posted - 2012.11.14 10:26:00 -
[190] - Quote
Solstice Project wrote:The best part about it is the procedural generated sfx.
Guys, this has the potential to indeed be awesome !
Nobody remembers syndicate (bullfrog, '93) anymore ? Fluid changes in music, dependent on situation !
It was perfect ! How could anyone forget Syndicate!? |
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CCP t0rfifrans
C C P C C P Alliance
610

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Posted - 2012.11.14 10:27:00 -
[191] - Quote
Tarryn Nightstorm wrote:Um, with all due respect...
Please give us the option of turning the B/G music off?
Sorry guys, but it is --IE, the last Duality build I played-- sometimes just jarring, and that's annoying as Hell. Options, please, options!
That, and please don't change the sound of Dual 180mm Autocannon IIs. Best-sounding guns in the game! You can set it off simply by putting the music volume to 0. The setting gets persisted to your next sessions, so in essence that's how you turn it off... |
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CCP t0rfifrans
C C P C C P Alliance
610

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Posted - 2012.11.14 10:30:00 -
[192] - Quote
ISD Suvetar wrote:I have some comments but please note that these are strictly from me as a player! I am really excited about these changes - For one thing, ship environment sounds make a ton of sense and it's something I've wanted to have for a while. Just add actual crews that modify the ships stats and we're gold :P I understand the soundcloud initiative; but does it have any impact on people with a limited data plan ? In the same feeling; can this impact on players with limited bandwidth who perhaps play eve and listen to other online streaming services like EVE-Radio ? The jukebox vs media player comment is relevant - but don't forget that adding a jukebox and having the ability to play your own MP3s in the thing are not date related at all. If this is not going to be an option moving forwards, will we be able to export our current playlists ? Sound made when finishing a mission - I hope it's a Ding! :+P Otherwise, I really can't wait to hear (pun lol) from you guys  Thanks!
Just to be clear, Soundcloud is ofc just a website. We are not streaming music into your client when it's running, we're putting the music on Soundcloud as a backup. So people on limited data plans can simply stay clear of that website! :-) |
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CCP RealX
C C P C C P Alliance
14

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Posted - 2012.11.14 10:33:00 -
[193] - Quote
Mara Pahrdi wrote:I'm using the jukebox occasionally. And this is coming a bit early, since I'm still waiting for that 50 MBit connection I ordered and that I'll probably get in q1 2013. Currently I'm still running on 384 KBit/s  , so streaming whatever ist not an option.
So, if you open up your EVE folder, and go res > audio > jukebox you'll find all the mp3s used in the game. Just copy them out and put them into your favorite media player. |
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Hemi DarkStar
LAW Imperium
0
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Posted - 2012.11.14 10:54:00 -
[194] - Quote
no, no , NO, NOOOO
I spend ages finding decent EVE-esk music for that absolutely brilliant Jukebox. Now that I finally spread that music (1.4 GIGs) to my fellow clan m8's that really enjoy it, you guys remove it???? No other game came even close with this functionality. I don't want to fire up winamp everytime I play EVE. Please please please...don't do this us. 
The jukebox worked like a dream for me, a great shuffle and all custom music felt like it belong in the game. As much as I like the music in the game, it's not enough when you play the game for long periods of time.
For me this is truely a dark day in my personal EVE history, because I really loved its Jukebox...allot. |

Circumstantial Evidence
46
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Posted - 2012.11.14 11:09:00 -
[195] - Quote
CCP t0rfifrans wrote:Solstice Project wrote:The best part about it is the procedural generated sfx. Guys, this has the potential to indeed be awesome ! Nobody remembers syndicate (bullfrog, '93) anymore ? Fluid changes in music, dependent on situation ! It was perfect ! How could anyone forget Syndicate!? LucasArts X-Wing, and the iMuse system, combined slices of predefined MIDI segments on the fly, to ramp the intensity up and down, depending on the situation. Beautifully smooth transitions and variety. I wish the games / sound card industry had continued on this path. Unfortunately the quality of what you heard depended on the quality of your sound card's synth. Going all digital gives everyone the same audio experience; good and bad: sigh. |

JamesCLK
202
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Posted - 2012.11.14 11:27:00 -
[196] - Quote
Circumstantial Evidence wrote:CCP t0rfifrans wrote:Solstice Project wrote:The best part about it is the procedural generated sfx. Guys, this has the potential to indeed be awesome ! Nobody remembers syndicate (bullfrog, '93) anymore ? Fluid changes in music, dependent on situation ! It was perfect ! How could anyone forget Syndicate!? LucasArts X-Wing, and the iMuse system, combined slices of predefined MIDI segments on the fly, to ramp the intensity up and down, depending on the situation. Beautifully smooth transitions and variety. I wish the games / sound card industry had continued on this path. Unfortunately the quality of what you heard depended on the quality of your sound card's synth. Going all digital gives everyone the same audio experience; good and bad: sigh. I'm wondering if Team Klang keeps going down this path; will we end up with a client that can compose space-music specific to individual engagements? I'd kind of like that. 
We could be all "Man, I remember when we had a fight, and my sound went all *neweeeobowbowwub* but then I got one last rep cycle off *high pitched guitar sounds?* and then you exploded in a giant crescendo of awesome!" around the watercooler.
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Synthmilk
The United Peoples of Synth
11
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Posted - 2012.11.14 11:35:00 -
[197] - Quote
kKayron Jarvis wrote:Quote:Removing the jukebox and playing music based on where you are My music is off as o play with 2 -3 chrs and have 3 music tracks runing at the same time is a plane and use TS3 as well macks that no fun  and most of the 0.0 corp say you MOST be on TS3 to get help and info so what is the pint?????
No, Who is the pint, What is the liter.
And if you don't want music just keep music turned off.... |

Thomas Gallant
Choke-Hold
13
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Posted - 2012.11.14 11:37:00 -
[198] - Quote
I may turn my sound back on as well...
But yeah I normally listen to internet streaming when solo, and comms when in groups, so having my sound on is a rare event. |

Lamthara Lachesis
Emporio Amarr
5
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Posted - 2012.11.14 12:20:00 -
[199] - Quote
"sounds" cool.
I would be so nice to get into a wormhole and hear something like this --> https://www.youtube.com/watch?v=oMEGJ-Jk58Q&feature=related
p.s. are you going to upgrade the chorus of the amarr stations as well :D ?
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Fade Toblack
Per.ly The 20 Minuters
32
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Posted - 2012.11.14 12:32:00 -
[200] - Quote
Hi,
One quick request - can the base tracks be randomised?
I get that the music will vary according to where you are in the game, and possibly according to events. But if you generally log-in to the same place every time - then getting exactly the same sequence of music every time get tiresome.
I currently do have the music on in the background, but I have the shuffle tracks feature enabled as I found I was always hearing the first few tracks and never the ones further down the list. (Although that was still slightly buggy as I always got Miner Stories as first track after login.) |

Warde Guildencrantz
TunDraGon
247
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Posted - 2012.11.14 13:56:00 -
[201] - Quote
Hemi DarkStar wrote:no, no , NO, NOOOO I spend ages finding decent EVE-esk music for that absolutely brilliant Jukebox. Now that I finally spread that music (1.4 GIGs) to my fellow clan m8's that really enjoy it, you guys remove it???? No other game came even close with this functionality. I don't want to fire up winamp everytime I play EVE. Please please please...don't do this us.  The jukebox worked like a dream for me, a great shuffle and all custom music felt like it belong in the game. As much as I like the music in the game, it's not enough when you play the game for long periods of time. For me this is truely a dark day in my personal EVE history, because I really loved its Jukebox...allot.
write a batch file that opens both eve and media player of choice...
have your playlist as the main (first) playlist...
press play key on your computer. done.
in total, 1 extra keystroke. |
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ISD Suvetar
ISD Community Communications Liaisons
1026

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Posted - 2012.11.14 14:06:00 -
[202] - Quote
Terrorfrodo wrote:The dev blog sounds really promising and I completely agree with the approach  However, I will probably not benefit from any changes unless some other improvements are made because frankly, I have turned music off. The reasons: 1) music interferes with voice comms during pvp 2) when running two clients, as I usually do, each client plays its own music which results in an intolerable sound mash This would be easy to fix: 1) Make a hotkey to mute and unmute music. I don't want to go to the ESC menu every time I need to turn music on or off, but if I could mute/unmute it with a simple keystroke, I would enable music during quiet periods like pve and mute it when there is need to talk on TS 2) Make sure that only one instance of the client (the one started first) plays music. Shouldn't be too hard. (I guess I could install a separate client and disable music there, but I'm not willing to maintain two clients just for this. I don't even have enough disk space left on my SSD.)
I often use the Ctrl+Alt+Shift+F12 shortcut to disable sounds; but it would be nice if there was a modifier that could toggle the music but leave game sounds.
Just out of interest, are there any clips on YouTube demonstrating the new turret sounds ?
ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1458
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Posted - 2012.11.14 15:04:00 -
[203] - Quote
Sounds good but I leave my final comment to the point I actually hear what you have done .)
edit:
As side note would be nice if you could add some nice easy access button to disable/enable in game music. If this would also include the login screen music - the work would be excellent.
Eve's background music is nice, but sometimes you have multiple clients or just want to listen the winamp. Going to esc menu to mute music is bit complex and specially the login music really interferes with other music sources as you cant turn it off at all at the moment.
Get |

Mikron Alexarr
New Age Solutions
82
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Posted - 2012.11.14 15:04:00 -
[204] - Quote
Infinion wrote:PLEASE PLEASE PLEASE scrap and replace the login noise, it is a bitter and harsh high-pitched screech that I'm sure nobody enjoys.
I quite enjoy the login noise. I'm not sure if I really like it or if I'm just used to it. I would keep it given the choice. |

Mikron Alexarr
New Age Solutions
82
|
Posted - 2012.11.14 15:06:00 -
[205] - Quote
Roland Cassidy wrote:CCP Eterne wrote:I'm sure everyone has wondered about the group that produces all the wonderful sounds in EVE Online that everyone loves so much. Well now you'll know about just how they rock your auditory senses, thanks to this wonderful new Dev Blog from CCP TorfiFrans. Please use this thread for all your feedback! What I'd love to have access to are the more exciting bits of music that play when you enter a mission. For ages I've been wondering how I could get my hands on those. By far some of my favorite music selections in the game with the driving industrial sound. Anyways. Cheers!
I too love those mission tracks. I wish they looped for the whole duration :( |

Mikron Alexarr
New Age Solutions
82
|
Posted - 2012.11.14 15:08:00 -
[206] - Quote
CCP RealX wrote:Mara Pahrdi wrote:I'm using the jukebox occasionally. And this is coming a bit early, since I'm still waiting for that 50 MBit connection I ordered and that I'll probably get in q1 2013. Currently I'm still running on 384 KBit/s  , so streaming whatever ist not an option. So, if you open up your EVE folder, and go res > audio > jukebox you'll find all the mp3s used in the game. Just copy them out and put them into your favorite media player.
Will this apply after the expansion as well? |

Roll Sizzle Beef
Space Mutiny
1613
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Posted - 2012.11.14 15:12:00 -
[207] - Quote
ISD Suvetar wrote:
I often use the Ctrl+Alt+Shift+F12 shortcut to disable sounds; but it would be nice if there was a modifier that could toggle the music but leave game sounds.
Just out of interest, are there any clips on YouTube demonstrating the new turret sounds ?
There have been a few links hidden in the topic. https://www.youtube.com/watch?v=cuuMrSG6ox4 is one.
As for limited data for making your own eve music playlists without the internal jukebox. In your game folder you can find all the music files in program files>CCP>EVE>res>audio>jukebox They are basic mp3 format so should work with any player you have.
For special scores that wont be included in in the jukebox folder but are on soundcloud like expansion songs. There is some easy 3ed party sites like Soundcloud-downloader that you give the url of the sound cloud song and they give you a direct link to the music file. |

Zoe Alarhun
The Proactive Reappropriation Corporation
101
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Posted - 2012.11.14 15:41:00 -
[208] - Quote
I think it's really frigging cool what you are doing. |

Sturmwolke
298
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Posted - 2012.11.14 16:16:00 -
[209] - Quote
CCP t0rfifrans wrote: You can set it off simply by putting the music volume to 0. The setting gets persisted to your next sessions, so in essence that's how you turn it off...
That's an alternate way to do it, however it's uncommon in many games and even Windows. Keep it simple, stupid but most of all, intuitive and idiot proof. Personally, I don't want to keep adjusting the slider just to toggle the sound on/off when you can just put a mute checkbox next to it.
If you note, many comments tend to mention "toggles" which gives the reader insight on what the audience is thinking/expecting.
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Pr1ncess Alia
Perkone Caldari State
247
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Posted - 2012.11.14 16:18:00 -
[210] - Quote
CCP ToriFrans wrote:Sound when you finish a skill or a mission
I'll take either of these:
The sound when you win a combat match in orig Final Fantasy
or
The sound when Link gets cool stuff in a dungeon chest |
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