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Thread Statistics | Show CCP posts - 19 post(s) |
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CCP Eterne
C C P C C P Alliance
350

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Posted - 2012.11.13 14:36:00 -
[1] - Quote
I'm sure everyone has wondered about the group that produces all the wonderful sounds in EVE Online that everyone loves so much. Well now you'll know about just how they rock your auditory senses, thanks to this wonderful new Dev Blog from CCP TorfiFrans.
Please use this thread for all your feedback! CCP Eterne | Community Representative
@CCP_Eterne |
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CCP FoxFour
C C P C C P Alliance
862

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Posted - 2012.11.13 14:43:00 -
[2] - Quote
So... I should turn my sound back on?
Seriously though, the new turret sounds are amazing. Content Designer | Team Five 0 @regnerBA |
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Palovana
Inner Fire Inc.
308
|
Posted - 2012.11.13 14:43:00 -
[3] - Quote
Great name for a sound team.
FIRST. Please support: export of settings in editable format
Your stuff goes here. |

Hannott Thanos
Notorious Legion
154
|
Posted - 2012.11.13 14:46:00 -
[4] - Quote
Inb4 "eve has sound?" |

ChromeStriker
The Riot Formation Unclaimed.
263
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Posted - 2012.11.13 14:49:00 -
[5] - Quote
Klang ang ang ang - Nulla Curas |
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CCP Eterne
C C P C C P Alliance
350

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Posted - 2012.11.13 14:49:00 -
[6] - Quote
CCP FoxFour wrote:So... I should turn my sound back on?
Seriously though, the new turret sounds are amazing.
Sophisticated metrics say it's likely you already had your sound turned on in the first place. CCP Eterne | Community Representative
@CCP_Eterne |
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Warde Guildencrantz
TunDraGon
217
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Posted - 2012.11.13 14:54:00 -
[7] - Quote
can you make it so the "dark songs that play in systems that have a lot of kills in the last 24 hours" also happens in lowsec?
Come on. We want to hear them in lowsec too. |

Benny Ohu
Chaotic Tranquility Casoff
423
|
Posted - 2012.11.13 14:56:00 -
[8] - Quote
The blog talks about sounds, but I can't hear them in words :(
can you give us a little onomatopoeia action going on |

l0rd carlos
Friends Of Harassment
65
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Posted - 2012.11.13 14:57:00 -
[9] - Quote
Just me or is: "Soft soundscape when entering the ingame map" and "Map mode soundscape" the same thing? German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Roime
Shiva Furnace
1408
|
Posted - 2012.11.13 14:57:00 -
[10] - Quote
Absolutely wonderful, looking very much forward to hearing the new turrets!
Especially hybrid sound update has been long overdue.
Overall I love the sounds of EVE, wormhole space wouldn't be the same without the fantastic soundscape. Sounds are actually a vital part of wormhole existence.
Shiva Furnace - recruiting again! |
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Warde Guildencrantz
TunDraGon
217
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Posted - 2012.11.13 14:58:00 -
[11] - Quote
also, CCP whitenoisetrash was saying he was going to provide a clip of the changed turret sounds on youtube or something with this dev blog...what happened to that? |

Zarnak Wulf
Imperial Outlaws
719
|
Posted - 2012.11.13 15:00:00 -
[12] - Quote
Can I get the personal sound of a fellow galloping behind me and knocking two coconuts together wherever I go? |

Mikron Alexarr
New Age Solutions
78
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Posted - 2012.11.13 15:01:00 -
[13] - Quote
As a veteran who played with sound, it saddens me a bit to hear the music will go to the cloud. "...But Still We Go On" is the first thing I always heard when I log into eve. That welcoming music was part of the routine that kept me grounded. I understand the reasoning, and Eve is all about reasoning and cold numbers. As I listen to the music now though (on sound cloud), I am reminded that all things change, and Eve should be no exception.
My sincere hope is that the music team can come up with tracks of the quality that these old legacy tracks had. Bash the old music all you want. It has been there for a long time, and I've always loved listening to it. I'm glad that the option to listen to it in the cloud is there just in case the music team cocks it up. Actually, I think it would be great if we could hear more samples as they are developed from the music team. You could put those on sound cloud too. |

Jesspa
BlackWing Cartel
12
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Posted - 2012.11.13 15:01:00 -
[14] - Quote
This all sounds great, except for... planets making sounds? I'd expect your ship to make a sound even when stationary - it's still a machine with life support systems and all that running even when not moving. But planets just don't make sounds, that's silly.
When astronauts today go into orbit, one of the things they remark on is how peaceful and quiet Earth seems from all the way up there. Planets in EVE shouldn't make any sound.
Having said all of that, there is no sound in space at all, so true realism dictates the sounds be removed altogether!  |

Lors Dornick
Kallisti Industries Solar Assault Fleet
308
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Posted - 2012.11.13 15:04:00 -
[15] - Quote
Improving sound is always a good thing.
But one quote from the Dev Blog made me giggle: This is probably the most contreversial thing we are planning for this release. As part of building a cohesive experience, marrying graphics, design and sound, we want the music to play in context of where you are and what you are doing.
Erh, EF-2000 did that in 1995 ...
You could hear by the change in the soundtrack that something just changed in your environment.
But again, good job and keep it up. CCP Eterne: Silly player, ALL devs are evil.
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Benny Ohu
Chaotic Tranquility Casoff
423
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Posted - 2012.11.13 15:04:00 -
[16] - Quote
Warde Guildencrantz wrote:also, CCP whitenoisetrash was saying he was going to provide a clip of the changed turret sounds on youtube or something with this dev blog...what happened to that? Here it is! |

Letrange
Chaosstorm Corporation
53
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Posted - 2012.11.13 15:06:00 -
[17] - Quote
Hey, TorfiFrans is alive! |

Salpad
Carebears with Attitude
105
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Posted - 2012.11.13 15:07:00 -
[18] - Quote
I don't think the Capacitor warning should come as early as 30%. I'm sure a lot of players rely on peak recharge, which AFAIK happens at around 35% cap.
So, seriously... Consider moving the threshold to 20%. Or make it customizable, like the warnings for Shield HP, Armour HP and Hull HP.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
310
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Posted - 2012.11.13 15:07:00 -
[19] - Quote
CCP Eterne wrote:CCP FoxFour wrote:So... I should turn my sound back on?
Seriously though, the new turret sounds are amazing. Sophisticated metrics say it's likely you already had your sound turned on in the first place. Sophisticated metrics includes working close to him?
CCP Eterne: Silly player, ALL devs are evil.
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Golden Gnu
EVE University Ivy League
67
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Posted - 2012.11.13 15:07:00 -
[20] - Quote
Eve has sound? J/K I have always loved "Event Sound" AKA a ship locks you > music change etc. I hope that is the direction you will take. It might end up replacing local :P Download is the meaning of life, upload is the meaning of intelligent life http://eve.nikr.net - home of jEveAssets |
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Grukni
Shimai of New Eden
49
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Posted - 2012.11.13 15:07:00 -
[21] - Quote
Sounds in space, what the hell? |

Sentient Blade
Walk It Off
520
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Posted - 2012.11.13 15:08:00 -
[22] - Quote
Sounds good, no pun intended.
The only thing which comes to mind is for ships which are on the very edge of cap stability, potentially ticking back and forth over that 30% every time the shield booster fires. That could get a mite annoying. |

Lykouleon
GoonWaffe Goonswarm Federation
547
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Posted - 2012.11.13 15:08:00 -
[23] - Quote
CCP Eterne wrote:Sophisticated metrics say it's likely you already had your sound turned on in the first place. Sneaking over to his workstation and turning on his sound is not a sophisticated metric.
Quote:[m]ake the EVE soundscape more like naval combat If I'm not shouting "give 'em the broadside" when I fire a full rack of artillery after the new sounds are added, i'm going to be disappointed.
Quote:with 20 base tracks that have around 500 permutations to them I love you guys.
Quote:We felt that the planets should really be heard when warping up to them and so made the planet sounds that can be experienced in Planetary Interaction mode audible just by warping up to them. Will temperate planets sound like beach resorts? Will ice planets make me want to dress in my finest Viking gear and raid small villages?
Quote:all the cool kids had a slickly custom-skinned Winamp installed to play the latest Nickelback songs Torfi, you've gone too far with that one. Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD |

Louis deGuerre
The Dark Tribe Against ALL Authorities
525
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Posted - 2012.11.13 15:09:00 -
[24] - Quote
This all sounds great.
Gettit ?  FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Salpad
Carebears with Attitude
105
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Posted - 2012.11.13 15:09:00 -
[25] - Quote
On some missions, I like how once I activate the first Acceleration Gate, the music changes to a more dynamic and exciting soundtrack, relative to the quiet, peaceful, almost meditative music that usually plays in EVE.
Please consider implementing something like that, for combat missions.
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Versuvius Marii
Browncoats of Persephone Ironworks Coalition
143
|
Posted - 2012.11.13 15:10:00 -
[26] - Quote
FREE ABATHUR The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong. |

Hiram Alexander
Seraphim Securities
274
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Posted - 2012.11.13 15:10:00 -
[27] - Quote
Great Devblog, it's just a shame that the new dynamic music system is being restricted to nullsec... what a waste :(
Unless of course I'm reading you wrong. |

Naan Keema
Best Cooked From Frozen
0
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Posted - 2012.11.13 15:11:00 -
[28] - Quote
If your adding noise for planets how about some more static hiss when you park up by a sun. |

Warde Guildencrantz
TunDraGon
217
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Posted - 2012.11.13 15:11:00 -
[29] - Quote
Mikron Alexarr wrote:As a veteran who played with sound, it saddens me a bit to hear the music will go to the cloud. "...But Still We Go On" is the first thing I always heard when I log into eve. That welcoming music was part of the routine that kept me grounded. I understand the reasoning, and Eve is all about reasoning and cold numbers. As I listen to the music now though (on sound cloud), I am reminded that all things change, and Eve should be no exception.
you could always...download the song and queue up your EVE playlist on your media player whenever you start the game, first song being that one? |

Mikron Alexarr
New Age Solutions
78
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Posted - 2012.11.13 15:12:00 -
[30] - Quote
Hey, I just noticed the login screen music has been posted to sound cloud, but Red Moon Rising and some others are missing. Could you guys please upload all of them? I kinda wanna go back to my eve childhood. kthx :) |
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Wiu Ming
Dead Guy Syndicate Ishuk-Raata Enforcement Directive
24
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Posted - 2012.11.13 15:13:00 -
[31] - Quote
Benny Ohu wrote:The blog talks about sounds, but I can't hear them in words :(
can you give us a little onomatopoeia action going on
Ooh, eee, ooh ah ah Ting, tang, walla walla bang bang.
Ooh eee, ooh ah ah ting-tang-walla-walla-bang-bang.
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Scatim Helicon
GoonWaffe Goonswarm Federation
1018
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Posted - 2012.11.13 15:13:00 -
[32] - Quote
Can I put in a request for the sound of a crowd laughing whenever you get suicide ganked in highsec? Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Roll Sizzle Beef
Space Mutiny
1595
|
Posted - 2012.11.13 15:13:00 -
[33] - Quote
Jukebox was a slap in the face for useability. Good riddance.
I only ask for many of these additions to have toggle options. If graphics can have a million options for engine/missile trails, weapons, drones etc. Sound should allow the same customization as its an equally important sense. (That's why the re-vamp correct?) While I love atmosphere, don't make it all or nothing.
So planets, map, ship idle, shield/armor reps or other repeatable modules with looping sounds, rat/drone chatter, should all have options to turn on or off. |

Elmanketticks
Fleet of the Damned Happy Endings
48
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Posted - 2012.11.13 15:14:00 -
[34] - Quote
I love everything I read in that devblog. Soo many great ideas! Thanks Team Klang! Looking forward to Retribution, now more than ever!! The State will not fall. Join us. Fight. Conquer. |

Mikron Alexarr
New Age Solutions
78
|
Posted - 2012.11.13 15:14:00 -
[35] - Quote
Warde Guildencrantz wrote:Mikron Alexarr wrote:As a veteran who played with sound, it saddens me a bit to hear the music will go to the cloud. "...But Still We Go On" is the first thing I always heard when I log into eve. That welcoming music was part of the routine that kept me grounded. I understand the reasoning, and Eve is all about reasoning and cold numbers. As I listen to the music now though (on sound cloud), I am reminded that all things change, and Eve should be no exception.
you could always...download the song and queue up your EVE playlist on your media player whenever you start the game, first song being that one? Sentient Blade wrote:Sounds good, no pun intended.
The only thing which comes to mind is for ships which are on the very edge of cap stability, potentially ticking back and forth over that 30% every time the shield booster fires. That could get a mite annoying. LOL, shield sound is already blaring in your ears every 3 seconds with an active shield tank, might as well have the cap sound effect going as well
oh I probably will. I'm getting sentimental in my old age (7 years playing, lol). I just found the old login screens and some of my favorites are missing. :( |

Krops Vont
Grid Masters
1
|
Posted - 2012.11.13 15:16:00 -
[36] - Quote
I have mixed feelings but mostly positive ones! The capacitor sound (if it is like shield/armor/hull) might be annoying in situations.
Can wormholes have changing sounds like the gates? On a side note it scares me when i jump and i hear a normal stargate sound on a wormhole  |
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CCP t0rfifrans
C C P C C P Alliance
585

|
Posted - 2012.11.13 15:17:00 -
[37] - Quote
l0rd carlos wrote:Just me or is: "Soft soundscape when entering the ingame map" and "Map mode soundscape" the same thing? It's so groundbraking we had to list it twice. But seriously, it was an editing error, is being fixed, thanks for pointing it out! |
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ITTigerClawIK
Galactic Rangers Intrepid Crossing
152
|
Posted - 2012.11.13 15:18:00 -
[38] - Quote
Warde Guildencrantz wrote:also, CCP whitenoisetrash was saying he was going to provide a clip of the changed turret sounds on youtube or something with this dev blog...what happened to that?
i also heard this |
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CCP t0rfifrans
C C P C C P Alliance
585

|
Posted - 2012.11.13 15:18:00 -
[39] - Quote
Sentient Blade wrote:Sounds good, no pun intended.
The only thing which comes to mind is for ships which are on the very edge of cap stability, potentially ticking back and forth over that 30% every time the shield booster fires. That could get a mite annoying. You can set the threshold to be wherever you want actually, just like with the other warnings. |
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ITTigerClawIK
Galactic Rangers Intrepid Crossing
152
|
Posted - 2012.11.13 15:19:00 -
[40] - Quote
Sentient Blade wrote:Sounds good, no pun intended.
The only thing which comes to mind is for ships which are on the very edge of cap stability, potentially ticking back and forth over that 30% every time the shield booster fires. That could get a mite annoying.
guess it could work like the currant warnin notifications for sheild armour and hull wher eyou can set them to a pre-defined % of your choseing.
Edit - son of a B**** beat me to it :-P |
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CCP t0rfifrans
C C P C C P Alliance
585

|
Posted - 2012.11.13 15:20:00 -
[41] - Quote
Salpad wrote:I don't think the Capacitor warning should come as early as 30%. I'm sure a lot of players rely on peak recharge, which AFAIK happens at around 35% cap.
So, seriously... Consider moving the threshold to 20%. Or make it customizable, like the warnings for Shield HP, Armour HP and Hull HP.
It's fully customizable, like the shield, armor and structure warnings. |
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DJ P0N-3
Table Flippendeavors
54
|
Posted - 2012.11.13 15:22:00 -
[42] - Quote
Goodness graciousness! Sound? In my EVE?
Quote:Those new tracks will change and become even darker and more moody in systems that have seen a number of players ships destroyed in the last 24 hours.
So now I can echolocate whether or not fun times are there to be had when I jump into a new system in w-space? Maybe I'll have to turn down my constant background oonse when I'm exploring.
Quote:Now a short sound will play after your skill training completed notification
I cannot be the only person thinking of these. I hope the new "mission accomplished!" sound becomes just as iconic.
Quote:ItGÇ˙s thought of kind of like when you are completely silent in the darkest night and you hear the blood rushing through your veins and noises from your brain signals. Perhaps you donGÇ˙t. We just hear voices that whisper terrible things.
I think T3s should whisper terrible things to their pilots. Just saying.
Quote:Now, when the capacitor reaches 30% you will hear a UI warning sound, allowing you to take the necessary precautions before itGÇ˙s too late.
Will we be able to adjust this? I have a few ships that spend a lot of time with very low capacitor, and I'm afraid this sound will become the new "THE-THE-THE CAPA-THE CAPACI-THE CAPACITOR IS EM-THE CAPACITOR-THE-THE", which can get old. Will all of the environmental sounds/music have adjustable volumes in the general menu?
edit: you ninja replied! Good to know.
Overall, this is very exciting. |
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CCP RealX
C C P C C P Alliance
1

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Posted - 2012.11.13 15:24:00 -
[43] - Quote
The music from the jukebox won't go away. All of it is still being used in the improved system. No tracks were harmed during the making of this expansion. |
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ITTigerClawIK
Galactic Rangers Intrepid Crossing
152
|
Posted - 2012.11.13 15:24:00 -
[44] - Quote
you gain a skill level [sound plays] |

Edward Olmops
Sirius Fleet
28
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Posted - 2012.11.13 15:25:00 -
[45] - Quote
Oh, can we please please please have a special creepy atmo flavour sound that is played when a cloaked ship is slowboating towards one's ship? More precisely: that will be played _most times_ when a cloaky is approaching and sometimes for no reason at all.
*chr chr* |

Mikron Alexarr
New Age Solutions
78
|
Posted - 2012.11.13 15:26:00 -
[46] - Quote
CCP RealX wrote:The music from the jukebox won't go away. All of it is still being used in the improved system. No tracks were harmed during the making of this expansion.
so is it all being remixed? Revamped? Samples! Details! |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
248
|
Posted - 2012.11.13 15:27:00 -
[47] - Quote
You also added some annoyingly repetitive sounds...
Undock sound Dock sound Initial NPC aggression sound End of NPC aggression sound "New" Stargate sounds still just sound like broken TS or Vent noises.
Just to name a few...and these all stack on top of each other, if i undock while still flagged with NPC aggression i then get both new sounds...
Also, would it be possible to give us an option to turn turret sounds UP...currently in order to hear my turret sounds i have to have the environment sounds to a point where the VERY repetitive NPC rat sounds get extremely annoying. Also, with the volume at the level needed to hear my turrets shooting, while avoiding the even more annoying and very repetitive active module noises, it would be nice to have a "station" volume option, so we don't have to keep turning our volume up and down constantly. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Lord Okinaba
37
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Posted - 2012.11.13 15:27:00 -
[48] - Quote
Any chance my Domi can get a horn? You know, for when undocking in Jita and stuff.
*HONK* *HONK* |

Arydanika
Amok. Goonswarm Federation
169
|
Posted - 2012.11.13 15:29:00 -
[49] - Quote
Will there be a way for fan sites to get a hold of the new music since Juke Box is changing? I currently use Eve's music as background found for my podcast and I'd love to up date it with the new music coming with Retribution. Currently, I pull that music from the Juke Box data folder. Will a sound folder still be available by accessing content files or will CCP be able to make a playlist data dump available for those who use the music in their projects?
The updates are all great. I do enjoy playing Eve with sound though it's usually just world sounds and the music is turned off so I can listen to other things. The new alert sounds are a great concept and I'm sure will be appreciated by many players. Looking forward to the new turret sounds also. Very cool Team Klang. Voices from the Void; a bi-weekly podcast and weekly news vlog featuring current events of the MMORPG Eve Online. Check out other Eve Online podcasts by visiting the Eve Online Pod Pack. |

Lord Okinaba
37
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Posted - 2012.11.13 15:30:00 -
[50] - Quote
Edward Olmops wrote:Oh, can we please please please have a special creepy atmo flavour sound that is played when a cloaked ship is slowboating towards one's ship? More precisely: that will be played _most times_ when a cloaky is approaching and sometimes for no reason at all.
*chr chr*
What like this
|
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Jemiria
Eve Defence Force Fatal Ascension
1
|
Posted - 2012.11.13 15:30:00 -
[51] - Quote
Shame the soundcloud uploads dont have the download option turned on.
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Tantabobo
Wildly Inappropriate Goonswarm Federation
5
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Posted - 2012.11.13 15:30:00 -
[52] - Quote
Edward Olmops wrote:Oh, can we please please please have a special creepy atmo flavour sound that is played when a cloaked ship is slowboating towards one's ship? More precisely: that will be played _most times_ when a cloaky is approaching and sometimes for no reason at all.
*chr chr*
Personally, if they do this, the only sound that can be used is the Jaws theme. |

jonnykefka
Adhocracy Incorporated Adhocracy
166
|
Posted - 2012.11.13 15:35:00 -
[53] - Quote
Wow, this all sounds great, but I have one little concern abou-
CCP t0rfifrans wrote: You can set the threshold to be wherever you want actually, just like with the other warnings.
Nevermind, this is 100% awesome. Having options to turn it all on and off is also good, sometimes you need to appreciate your FC screaming in your ear rather than the dulcet music of the spheres (in cornsyrup).
Any chance of getting a "MU-MU-MULTIKILL" sound for bombing runs?
Also, with regard to victory fanfares, is that based on journal update or some kind of site-completion flag? Because I wouldn't mind seeing something like that for clearing anoms and such as well. Not so many mission hubs in w-space. |

Curie Marionette
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.11.13 15:35:00 -
[54] - Quote
Jemiria wrote:Shame the soundcloud uploads dont have the download option turned on.
I think you can use plugins like downloadhelper in firefox to download the mp3 directly from soundcloud, regardless of their download option settings |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
62
|
Posted - 2012.11.13 15:35:00 -
[55] - Quote
Jesspa wrote:This all sounds great, except for... planets making sounds? I'd expect your ship to make a sound even when stationary - it's still a machine with life support systems and all that running even when not moving. But planets just don't make sounds, that's silly. When astronauts today go into orbit, one of the things they remark on is how peaceful and quiet Earth seems from all the way up there. Planets in EVE shouldn't make any sound. Having said all of that, there is no sound in space at all, so true realism dictates the sounds be removed altogether! 
The planet sounds are ambient.
You can hear them right now by visiting a planet in Planet Mode and turning up the volume. The change just makes the sound play when your ship is near the planet in space as well. |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
62
|
Posted - 2012.11.13 15:37:00 -
[56] - Quote
jonnykefka wrote:Any chance of getting a "MU-MU-MULTIKILL" sound for bombing runs?
Entering siege mode plays "QUAD DAMAGE!" to everyone on grid? |

Khaim Khal
Valkyries of Night Of Sound Mind
7
|
Posted - 2012.11.13 15:38:00 -
[57] - Quote
CCP t0rfifrans wrote:We went and created X variations, so that when you do that 70 jump route, there are mild differences in the sound and flavor of each jump, making those hauler runs a little more bearable.
Each specific gate has its own fixed sound, right? Because it would be really cool to get to know the sound of your local gates. |

Wiu Ming
Dead Guy Syndicate Ishuk-Raata Enforcement Directive
24
|
Posted - 2012.11.13 15:39:00 -
[58] - Quote
. Eve tracks on soundcloud - nice
. Completely Revamped Turret Sounds - wasn't this done like 3 years ago to great constipation and/or consternation? For those who weren't around or don't remember, sounds in general were pretty damn awesome, then someone at CCP derped and fixed That Which Wasn't Broken (shocker, right?) resulting in muted fishbowl battles and warping sounds for like 2 months...
. "Hisec will contain the more bright and jovial tracks..." - I'd like to nominate the Disney theme song "It's a Small World" to be blasted constantly (and at max volume) within highsec. |

Bubanni
ElitistOps Pandemic Legion
547
|
Posted - 2012.11.13 15:40:00 -
[59] - Quote
'sounds' good, if you know what I mean  Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Warde Guildencrantz
TunDraGon
221
|
Posted - 2012.11.13 15:40:00 -
[60] - Quote
Valeo Galaem wrote:jonnykefka wrote:Any chance of getting a "MU-MU-MULTIKILL" sound for bombing runs? Entering siege mode plays "QUAD DAMAGE!" to everyone on grid?
HEADSHOT when an enemy ship dies in a single volley |
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DJ P0N-3
Table Flippendeavors
54
|
Posted - 2012.11.13 15:43:00 -
[61] - Quote
Warde Guildencrantz wrote:Valeo Galaem wrote:jonnykefka wrote:Any chance of getting a "MU-MU-MULTIKILL" sound for bombing runs? Entering siege mode plays "QUAD DAMAGE!" to everyone on grid? HEADSHOT when an enemy ship dies in a single volley
OVERKILL when you kill something in a single volley that does at least a hundred times the amount of HP the ship has. |

Salpad
Carebears with Attitude
105
|
Posted - 2012.11.13 15:46:00 -
[62] - Quote
I hope the dynamic 500/20/whatever track-sequence mixing thing being null-sec only is a test, and that if it works out allright, something similar will be implemented for low-sec, high-sec, wormholes and during combat missions.
|

Edward Olmops
Sirius Fleet
28
|
Posted - 2012.11.13 15:46:00 -
[63] - Quote
DJ P0N-3 wrote: OVERKILL when you kill something in a single volley that does at least a hundred times the amount of HP the ship has.
Save those developing ressources... that will be difficult even when in an Alphanado when shooting a pod... ;-) |

Eskimo Spy
Shockwave Innovations Shockwave Sovereign Industries
0
|
Posted - 2012.11.13 15:49:00 -
[64] - Quote
Being a self-important audio engineer myself, is there anyyyyy chance CCP can enable an HQ audio option? I simply cannot stand the 128kbps mp3 compression applied to the music, as I usually play with head phones on.
I realize this would eat up some computer processor/ram stuff, but as with graphics, it'd be nice to have the option.
Also, remix competition on a song. My vote is for Below The Asteroid. |
|

CCP RealX
C C P C C P Alliance
6

|
Posted - 2012.11.13 15:57:00 -
[65] - Quote
Eskimo Spy wrote:Being a self-important audio engineer myself, is there anyyyyy chance CCP can enable an HQ audio option? I simply cannot stand the 128kbps mp3 compression applied to the music, as I usually play with head phones on.
I realize this would eat up some computer processor/ram stuff, but as with graphics, it'd be nice to have the option.
Also, remix competition on a song. My vote is for Below The Asteroid.
Music is compressed by a modified .ogg encoder provided by our sound engine and I use much less than 128kbps 
Changing the compression would mean bigger client download, it should cost the same processor time to decode and no RAM since all the music is streamed from the harddrive. |
|
|

CCP RealX
C C P C C P Alliance
6

|
Posted - 2012.11.13 15:58:00 -
[66] - Quote
Salpad wrote:I hope the dynamic 500/20/whatever track-sequence mixing thing being null-sec only is a test, and that if it works out allright, something similar will be implemented for low-sec, high-sec, wormholes and during combat missions.
Of course. We have a prototype of the combat mission music. *tease* |
|

War Kitten
Panda McLegion
1452
|
Posted - 2012.11.13 15:59:00 -
[67] - Quote
Very cool - Eve needs more warning sounds.
We need warnings for when you get pointed, webbed, neuted, disrupted, MWDs shutting down, etc etc.
MAEK MOAR NOIZES!
I find that without a good mob to provide one for them, most people would have no mentality at all. |

ITTigerClawIK
Galactic Rangers Intrepid Crossing
153
|
Posted - 2012.11.13 15:59:00 -
[68] - Quote
so i heard we were gunna get a vid or something compareing old to new weapon sounds, any chance of getting that soon?
apart from that excellent blog. |
|

CCP t0rfifrans
C C P C C P Alliance
593

|
Posted - 2012.11.13 16:01:00 -
[69] - Quote
ITTigerClawIK wrote:so i heard we were gunna get a vid or something compareing old to new weapon sounds, any chance of getting that soon?
apart from that excellent blog. We had a video but it was from a broken build where you couldn't really see what was going on, we decided to release the dev blog rather than wait for a new video. We'll try to get something out to you, -if that fails, you should hear it on patch day! |
|
|

CCP RealX
C C P C C P Alliance
6

|
Posted - 2012.11.13 16:02:00 -
[70] - Quote
Panhead4411 wrote:You also added some annoyingly repetitive sounds...
Undock sound Dock sound Initial NPC aggression sound End of NPC aggression sound "New" Stargate sounds still just sound like broken TS or Vent noises.
Just to name a few...and these all stack on top of each other, if i undock while still flagged with NPC aggression i then get both new sounds...
Also, would it be possible to give us an option to turn turret sounds UP...currently in order to hear my turret sounds i have to have the environment sounds to a point where the VERY repetitive NPC rat sounds get extremely annoying. Also, with the volume at the level needed to hear my turrets shooting, while avoiding the even more annoying and very repetitive active module noises, it would be nice to have a "station" volume option, so we don't have to keep turning our volume up and down constantly.
There should be no docking/undocking sounds.
As for the aggression timer sound that is a bug. |
|
|

Mikron Alexarr
New Age Solutions
78
|
Posted - 2012.11.13 16:03:00 -
[71] - Quote
CCP t0rfifrans wrote:ITTigerClawIK wrote:so i heard we were gunna get a vid or something compareing old to new weapon sounds, any chance of getting that soon?
apart from that excellent blog. We had a video but it was from a broken build where you couldn't really see what was going on, we decided to release the dev blog rather than wait for a new video. We'll try to get something out to you, -if that fails, you should hear it on patch day!
Comparison videos for the turrets are nice, but can we get some samples of the new music? Tease us please! |

ITTigerClawIK
Galactic Rangers Intrepid Crossing
153
|
Posted - 2012.11.13 16:04:00 -
[72] - Quote
... but we dont really need to SEE anything, we just want the sound lol i mean it is a sound blog after all :-P also patch day is to far away :-P and i just can not get the test server working anymore, |

Sascha Ales
Insurgent New Eden Tribe RAZOR Alliance
6
|
Posted - 2012.11.13 16:08:00 -
[73] - Quote
Hannott Thanos wrote:Inb4 "eve has sound?"
No, they're trolling Us!
|

M'aak'han
C-7
1
|
Posted - 2012.11.13 16:08:00 -
[74] - Quote
I'm really not particularly fond of hearing the planet sounds from space.
I'll wait and see, well, hear it on test server before stating any final opinion, but I'd rather not feel like I'm flying in the atmosphere when I am obviously not. |
|

CCP RealX
C C P C C P Alliance
6

|
Posted - 2012.11.13 16:10:00 -
[75] - Quote
Mikron Alexarr wrote:As a veteran who played with sound, it saddens me a bit to hear the music will go to the cloud. "...But Still We Go On" is the first thing I always heard when I log into eve. That welcoming music was part of the routine that kept me grounded. I understand the reasoning, and Eve is all about reasoning and cold numbers. As I listen to the music now though (on sound cloud), I am reminded that all things change, and Eve should be no exception.
My sincere hope is that the music team can come up with tracks of the quality that these old legacy tracks had. Bash the old music all you want. It has been there for a long time, and I've always loved listening to it. I'm glad that the option to listen to it in the cloud is there just in case the music team cocks it up. Actually, I think it would be great if we could hear more samples as they are developed from the music team. You could put those on sound cloud too.
Weird, my client will always plays "Miner Stories" first.
All the old music still plays in hi-sec, and different songs for different situations/locations. Try to hear them all. |
|

Arec Bardwin
798
|
Posted - 2012.11.13 16:11:00 -
[76] - Quote
Finally some serious focus on sound in this game! |

Nalha Saldana
Eternity INC. Goonswarm Federation
346
|
Posted - 2012.11.13 16:18:00 -
[77] - Quote
We all know multiboxing is popular in eve and sound is a problem then, is/will there be a way to limit music or all sound to a single client? |

Warde Guildencrantz
TunDraGon
221
|
Posted - 2012.11.13 16:18:00 -
[78] - Quote
Mission complete sound |

JeanMichel Bizarre
Dreddit Test Alliance Please Ignore
44
|
Posted - 2012.11.13 16:19:00 -
[79] - Quote
This is the best news about game development in EVE Online I've heard these last years. omniscient omnipotent omnipresent without judgement |

Vincent Athena
V.I.C.E.
1129
|
Posted - 2012.11.13 16:19:00 -
[80] - Quote
When I do a session change the sound produces this really annoying noise burst, a high pitched squeal. Its a known bug. Is it being fixed in this cycle? http://vincentoneve.wordpress.com/ |
|

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
148
|
Posted - 2012.11.13 16:22:00 -
[81] - Quote
While I appreciate an effort and work of Team Klang I will remain in cozy "eve has sound?" camp  I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
188
|
Posted - 2012.11.13 16:24:00 -
[82] - Quote
Just out of curiosity.. Does anyone know the lore behind eve sound?
Since obviously sound doesn't travel through empty space.. Is it virtually generated in the pod? I'm not much into the whole fluff thing but i'm curious. |

Mikron Alexarr
New Age Solutions
78
|
Posted - 2012.11.13 16:28:00 -
[83] - Quote
Garviel Tarrant wrote:Just out of curiosity.. Does anyone know the lore behind eve sound?
Since obviously sound doesn't travel through empty space.. Is it virtually generated in the pod? I'm not much into the whole fluff thing but i'm curious.
"As you know there is no sound in space, but when we were developing the capsules we found that people wanted to use as many of their senses as possible, thus we added the sound. By letting a computer create three dimensional sound we also add to the awareness you have while in battles, for instance."
from http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave |

Mikron Alexarr
New Age Solutions
78
|
Posted - 2012.11.13 16:29:00 -
[84] - Quote
CCP RealX wrote:Mikron Alexarr wrote:As a veteran who played with sound, it saddens me a bit to hear the music will go to the cloud. "...But Still We Go On" is the first thing I always heard when I log into eve. That welcoming music was part of the routine that kept me grounded. I understand the reasoning, and Eve is all about reasoning and cold numbers. As I listen to the music now though (on sound cloud), I am reminded that all things change, and Eve should be no exception.
My sincere hope is that the music team can come up with tracks of the quality that these old legacy tracks had. Bash the old music all you want. It has been there for a long time, and I've always loved listening to it. I'm glad that the option to listen to it in the cloud is there just in case the music team cocks it up. Actually, I think it would be great if we could hear more samples as they are developed from the music team. You could put those on sound cloud too. Weird, my client will always plays "Miner Stories" first. All the old music still plays in hi-sec, and different songs for different situations/locations. Try to hear them all.
Ah, for some reason, I read that the music itself - not just the system of presenting it was changing... Teaches me to read dev blogs before my coffee has had a chance to cool a bit...
Carry on! |

Hiram Alexander
Seraphim Securities
275
|
Posted - 2012.11.13 16:31:00 -
[85] - Quote
Lord Okinaba wrote:Edward Olmops wrote:Oh, can we please please please have a special creepy atmo flavour sound that is played when a cloaked ship is slowboating towards one's ship? More precisely: that will be played _most times_ when a cloaky is approaching and sometimes for no reason at all.
*chr chr* What like this Exactly what I was thinking, lol... |

Borascus
Red Core Paradigm Shift Alliance
96
|
Posted - 2012.11.13 16:36:00 -
[86] - Quote
Love it!
Asteroid is depleted
The turret sounds alone will add a unique perspective to fighting and definitely make the engagement process more meaningful.
|

Bienator II
madmen of the skies
1128
|
Posted - 2012.11.13 16:37:00 -
[87] - Quote
will it play ride of the valkyries if i fly awesome enough?
edit: the buckingham build has still a jukebox. Buckingham or it did not happen! a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Celebris Nexterra
Lowsec Static Exodus.
55
|
Posted - 2012.11.13 16:37:00 -
[88] - Quote
I'm surprised no one has stumbled across this yet.
I am seriously considering turning my sound on after this patch... |

Baljos Arnjak
Dark Praetorian Order
31
|
Posted - 2012.11.13 16:40:00 -
[89] - Quote
Cool! I look forward to the new turret sounds. Are jump sounds getting changed too? Not the gate sounds but the sound that's played when the jump effect is displayed around your ship, I really hate that echoey weird sound that sounds like a photon torpedo shot from the original Star Trek series....
A suggestion that I haven't seen yet is maybe you could add sounds to drones when you give them commands. I image them sort of like the Imperial probe droid from The Empire Strikes Back, unintelligible but sounds like mechanical language in a short burst that confirms the command given by the pilot. Could also add drone language warnings for the different health states, as long as they're not too pronounced they could be useful to the attentive drone user that memorizes the sounds. Drones have some AI, so it follows that they would try to communicate to their capsuleer if they're in trouble. |

Eskimo Spy
Shockwave Innovations Shockwave Sovereign Industries
1
|
Posted - 2012.11.13 16:42:00 -
[90] - Quote
CCP RealX wrote:Eskimo Spy wrote:Being a self-important audio engineer myself, is there anyyyyy chance CCP can enable an HQ audio option? I simply cannot stand the 128kbps mp3 compression applied to the music, as I usually play with head phones on.
I realize this would eat up some computer processor/ram stuff, but as with graphics, it'd be nice to have the option.
Also, remix competition on a song. My vote is for Below The Asteroid. Music is compressed by a modified .ogg encoder provided by our sound engine and I use much less than 128kbps  Changing the compression would mean bigger client download, it should cost the same processor time to decode and no RAM since all the music is streamed from the harddrive.
By this do you mean that an up-front additional lengthening of the client download time is too big a trade-off for improved fidelity in the score? I see that you've said you use much less compression than 128kbps, but my ears usually cannot register 320kbps or at least high VBR mp3's, yet I can clearly hear the compression on the score. So would there be an option to modify the .ogg encoder to allow for 320kbps mp3s instead? Should still be a relatively low download time for the audio portion.
Also, do you guys use your own proprietary audio implementation system, or is it Wwise or Fmod? |
|

Dersen Lowery
Knavery Inc. StructureDamage
151
|
Posted - 2012.11.13 16:43:00 -
[91] - Quote
I'm looking forward to this.
You might reach out to William Romanowski, the guy behind the video game Tranquility. Everything in that game was dynamically generated, including the music, and the music followed the mathematical formulae used to generate the colors and patterns for each dynamic level. It was an amazing thing, and I'm sad that it didn't make it. |

Marlona Sky
D00M. Northern Coalition.
1894
|
Posted - 2012.11.13 16:51:00 -
[92] - Quote
I play with sound ON AND PROUD OF IT crew checking in. 
Remove local, structure mails and revamp the directional scanner! |
|

Chribba
Otherworld Enterprises Otherworld Empire
5471
|
Posted - 2012.11.13 16:52:00 -
[93] - Quote
tbh removing the jukebox is yet another reason to completely turn off sounds.
So glad I got all of CCP RealX's ABSOLUTE BEST SONGS on my winamp! <3333 RealX
/c
|
|

Gilbaron
Free-Space-Ranger Ev0ke
408
|
Posted - 2012.11.13 16:59:00 -
[94] - Quote
i can haz fully customizable warnings ? for basically anthing ? |

Marlona Sky
D00M. Northern Coalition.
1896
|
Posted - 2012.11.13 17:04:00 -
[95] - Quote
Gilbaron wrote:i can haz fully customizable warnings ? for basically anthing ? IB4 nullbears demand sound for when non-blue enters local.
Remove local, structure mails and revamp the directional scanner! |

Harbingour
EVE Corporation 690846961
3
|
Posted - 2012.11.13 17:04:00 -
[96] - Quote
Does this mean I can add a "chaaaa ching" sound ( like acash register ) to Eve to sound off whenever I finish an Incursion Vanguard site? 
|

nikon56
UnSkilleD Inc. Reverberation Project
8
|
Posted - 2012.11.13 17:06:00 -
[97] - Quote
great news, i fully support all the proposal.
just two thought tho (might have been proposed in previous posts)
1- special arrangement of music in system which have seen lot of death => bring this for lowsec too please
2- capacitor warning => please make the warning level customizable, 30% can suit some fitting while being a pain in the butt on others using cap boosters , trigerring it too often.
also one question, regarding gate sounds:
since there are several gate races and size, could the sounds being linked to that, this would make a lot of sense |

nikon56
UnSkilleD Inc. Reverberation Project
8
|
Posted - 2012.11.13 17:07:00 -
[98] - Quote
Marlona Sky wrote:Gilbaron wrote:i can haz fully customizable warnings ? for basically anthing ? IB4 nullbears demand sound for when non-blue enters local. would not be a great idea, the spamming sound when a fleet enter a system would be so anoying |

Harbingour
EVE Corporation 690846961
3
|
Posted - 2012.11.13 17:09:00 -
[99] - Quote
wat? |

Vincent Gaines
257
|
Posted - 2012.11.13 17:10:00 -
[100] - Quote
When your ship is idle, zoom all the way on it. You will hear tympanies slowly beating.
For a while figured it was only Amarr ships but I can hear it on Gallente ships also. |
|

Brain Gehirn
Vera Cruz. Nulli Secunda
7
|
Posted - 2012.11.13 17:13:00 -
[101] - Quote
Hey CCP, can you PLEASE remake the sound when you use a jump bridge/ titan bridge/cyno with too many people??
My ears just got raped every single time that we take a titan bridge with the entire fleet.  A single sound more like a "kaboom" should be interesting instead of that damn sound that **** your ears.
Thanks very much
What is a signature? |

nikon56
UnSkilleD Inc. Reverberation Project
8
|
Posted - 2012.11.13 17:19:00 -
[102] - Quote
also, could you take a look (if not done already) at the sound the gallente stations produces when you are nearby.
god those gallente are noisy.......... |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
48
|
Posted - 2012.11.13 17:19:00 -
[103] - Quote
The muninn's sounds |

PinkKnife
L F C Ethereal Dawn
267
|
Posted - 2012.11.13 17:19:00 -
[104] - Quote
Thank you! |

Bienator II
madmen of the skies
1129
|
Posted - 2012.11.13 17:23:00 -
[105] - Quote
Brain Gehirn wrote:Hey CCP, can you PLEASE remake the sound when you use a jump bridge/ titan bridge/cyno with too many people?? My ears just got raped every single time that we take a titan bridge with the entire fleet.  A single sound more like a "kaboom" should be interesting instead of that damn sound that **** your ears. Thanks very much oh yes. The sound effect sounds a little bit broken to be honest. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Mortimer Civeri
Aliastra Gallente Federation
237
|
Posted - 2012.11.13 17:26:00 -
[106] - Quote
DING! Level uh... Skill training complete.  "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

EarthZone
HomeZone
31
|
Posted - 2012.11.13 17:37:00 -
[107] - Quote
'Team, Team, Team, Team. I even love saying the word Team.' -- The IT Crowd
Klang is a german word. So why Team Klang? Team of germans or Germanism ftw?
However, time to turn surround speaks on and activate the ingame sound again.
|

Sheynan
Lighting the blight
120
|
Posted - 2012.11.13 17:41:00 -
[108] - Quote
Is this already on the test server and can anyone link a video ?
P.S: "Klang" means sound ;) |

Galmas
United System's Commonwealth R.E.P.O.
13
|
Posted - 2012.11.13 18:01:00 -
[109] - Quote
low cap warning!!!!!!!!! yayayayay    |

darmwand
Repo.
79
|
Posted - 2012.11.13 18:07:00 -
[110] - Quote
Awesome, I'm very much looking forward to this. Especially the cap warning sound should make life much easier. darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |
|

Gods Messenger
BLOOM. Verge of Collapse
22
|
Posted - 2012.11.13 18:07:00 -
[111] - Quote
Could aswell have named the team KLONK |

Lost Hamster
Hamster Holding Corp
82
|
Posted - 2012.11.13 18:19:00 -
[112] - Quote
I really hope, that the music will be in MP3 format, so if you are removing the jukebox, then at least I can put them to winamp. And FYI: streaming sux. it eats up valuable bandwidth. |

Midnight Hope
Pator Tech School Minmatar Republic
53
|
Posted - 2012.11.13 18:21:00 -
[113] - Quote
Awesome! I love the current soundtrack to the point I even listen to it when I'm NOT playing EVE... yeah...I may need some help...or a life.
Only one concern...I live in WH space and get anthropophobic when more than 2 people talk in local. I fear all this sounds...ships sounds...planet sounds...will make WH feel too crowded. It should be empty....quiet...calm...
Finally, since you are playing with sounds...any chance we can get AURA back? Maybe voicing some of these warnings?
|

Sakurako Kimino
Eternal Darkness. SpaceMonkey's Alliance
14
|
Posted - 2012.11.13 18:26:00 -
[114] - Quote
I just hope to god (why is there no toon at ccp called ccp god) that we can still turn off the sound on patch day or at lest only the music
eve is about sin |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1401
|
Posted - 2012.11.13 18:37:00 -
[115] - Quote
Awesome! Love it... 
|

none nalim
Lamb Federation Navy Against ALL Authorities
3
|
Posted - 2012.11.13 18:57:00 -
[116] - Quote
Will you make the old music to sound better? We have 2012 and the music in game is like made on Pentium166 mmx. I know its a "space" music but could be much better. More instrumens, better quality etc. More like album "Neue - The Planets". Music like that in Eve would be awesome. |

Xian Dahr
DucKtape Unlimited SpaceMonkey's Alliance
0
|
Posted - 2012.11.13 18:59:00 -
[117] - Quote
I think sound is a very important way to feed information to a pilot.
The idea of the improved turret sounds is okay, though I generally know when I am firing weapons.
I think there should be sounds whenever my ship takes damage. Perhaps different sounds for different types of weapons/damage. These sounds should occur even if I have my visual view zoomed way out - now it seems as though I only hear my ships environment when I am zoomed in. I am in my ship when I am flying it, and the information feeds (plugged into my nervous system directly, yes?) should be first-order and should not fade in and out with the movement of my camera drone. The camera drone sound should be yet another layer of input.
I also believe that the sounds for things like shield, armor and capacitor warnings should be selectable in the [ESC] menu somehow. Perhaps even allowing MP3 sound files that a player could load - some of us have been in military environments and have sounds that we remember from days gone by that we would like to use in the game. It would also be great to allow customization of the threshold at which these alarms played - so the pilot could choose to be warned of low cap at 35% or 50% - whatever they choose.
I like the idea of a warning alarm when ones cloak falls.
I am a little "meh" on the music in the game, I generally shut it off and play iTunes. I agree that for a beginner it does lend to the overall experience, and will be beneficial with the changes that contextualize the music to ones situation/activity.
I am encouraged that you are working on this area and I look forward to positive changes.
Best Regards
Xian
|

Alice Katsuko
Terra Incognita Intrepid Crossing
148
|
Posted - 2012.11.13 19:02:00 -
[118] - Quote
This is awesome. Will be sad to see the in-game jukebox go, but suppose it's for the best. In a year, most won't even remember it was ever there. RIP Jukebox. 
But one request:
Please give us more granular controls over sounds. Especially world sounds. For example, to turn off the atrociously-repetitive and loud NPC noises that were driving me up the wall, I had to turn off all world sounds, including the turret and jump sound effects, which I didn't want to turn off. Ditto for the armor hardener two-tone alarm, which also gets extremely annoying but which cannot be turned off separately from the world sounds. |

Linkoman
SKEET ELITE Sk33t Fl33t
0
|
Posted - 2012.11.13 19:03:00 -
[119] - Quote
Any chance We'll be able to down the music in a lossless audio codec like FLAC? I'd even pay for a CD. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
123
|
Posted - 2012.11.13 19:05:00 -
[120] - Quote
The biggest issue when you multibox, is that you immedtialy shut off the sound, as it makes no sense. that's too bad, as EVE music is pretty nice, but I never found an easy way to deal with that. Anyway, the work you're doing seems interesting, I'll need to turn on the sound a bit after this release ;) |
|

Thorvik
Minmatar Ship Construction Services Ushra'Khan
49
|
Posted - 2012.11.13 19:14:00 -
[121] - Quote
Jemiria wrote:Shame the soundcloud uploads dont have the download option turned on.
tbh, this would be useful. With some of us running multiple EVE clients, the bandwidth to stream music gets narrower by the moment.
With each update my video card, sound card, RAM and bandwidth is challenged by X%. Adding an external stream will just add more complexity to the mix. |

Loki Vice
Hedion University Amarr Empire
9
|
Posted - 2012.11.13 19:21:00 -
[122] - Quote
Honestly what I would like to see is, using the new Sense the Environment code you nerds are working on, make it so when there are multiple reds on grid switch to the mission combat music (that stuff is actually really good) |

Bloodpetal
Mimidae Risk Solutions
1043
|
Posted - 2012.11.13 19:23:00 -
[123] - Quote
Great job, can't wait to stimulate my ear drums. Where I am. |

Myxx
Prostitutes Are Always Wlling
627
|
Posted - 2012.11.13 19:54:00 -
[124] - Quote
soundcloud listing is missing a bunch of old login tracks, the combat mission tracks and a download option.
otherwise meh.. id like it if the jukebox stayed but i can see why you're doing this. kind of indifferent on that point. |

profundus fossura
Cause for Concern.
7
|
Posted - 2012.11.13 19:56:00 -
[125] - Quote
Can I has this when I overheat my MWD
Horn |

Bienator II
madmen of the skies
1130
|
Posted - 2012.11.13 20:05:00 -
[126] - Quote
any chance to get the doppler effect implemented? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Abulurd Boniface
Shadow State SpaceMonkey's Alliance
21
|
Posted - 2012.11.13 20:10:00 -
[127] - Quote
More immersion, a richer experience.
EVE is like a stupendously good wine that gets better and better in leaps and bounds [let me mangle a metaphor for you].
Outstanding! I'm looking forward to it. |

Seismic Stan
293
|
Posted - 2012.11.13 20:37:00 -
[128] - Quote
I'm very excited about this. Anything that increases immersion gets a big +1 from me. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Meleene Isenplox
Rudeltaktik
3
|
Posted - 2012.11.13 20:42:00 -
[129] - Quote
I still want more flexibility when selecting what sounds to hear. I am one of the players who plays in silence but would welcome the ability to only hear capacitor, shield, and armor warnings. |

Shaalira D'arc
Quantum Cats Syndicate Drunk 'n' Disorderly
545
|
Posted - 2012.11.13 20:49:00 -
[130] - Quote
Wait, hybrids won't sound like a rubber band twang anymore when they fire? Granted, that was fairly appropriate before the buff.
|
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2057
|
Posted - 2012.11.13 21:23:00 -
[131] - Quote
Vincent Gaines wrote:When your ship is idle, zoom all the way on it. You will hear tympanies slowly beating.
For a while figured it was only Amarr ships but I can hear it on Gallente ships also.
That sound is actually your armor hardeners. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2057
|
Posted - 2012.11.13 21:24:00 -
[132] - Quote
I really miss the old GÇŁwub wub wubGÇĽ sound that warp scramblers used to make. Day 0 advice for new players: Day 0 Advice for New Players |

Zen Sarum
EliteTroll
6
|
Posted - 2012.11.13 21:29:00 -
[133] - Quote
To put things in perspective, the jukebox is still used and mp3 players are still considered very hip and all the cool kids still have a slickly custom-skinned Winamp installed to play the latest hip songs ripped from legitimate CDs or downloaded recently or back before apple became some kinda ****** music dictator. Those days are not gone, we will not go quietly into the night, all proper PC owners wouldn't touch a MS media player if their lives depended on it.
I really like the whole idea to OMFGmonkeyislandXwingTIEfighterlukasarts/disney(tm)Stardestroyerjustlandedempiresoundtrack prompt music for real ambiance.
I don't see why it is SOOOO hard to simply allow you to put it on either automatic prompted music or manually select tracks, both new and old sound cloud or MP3 whatever .
I mean CCP removing features wrapped up as some kind of new content, honest. Worked really well with ship spinning.
Are you sure we will really want to listen to carebear music every time we have to go to highsec, or are we just going to turn it off because it is annoying and we need to listen to voicecoms?
So Sound off! Wasted feature!
or
Make it user defined and customisable useful and integrated with voicecoms and hence used!
If we are not heard your work won't be. That would be truly sad 
|

Sandrock124l8
Invention Junkies
2
|
Posted - 2012.11.13 21:48:00 -
[134] - Quote
While I'll be sad to see the jukebox go, (it was wonderful being able to just pull up my music in eve and switch it up from time to time) I do love EVE's music, so it's not a big deal losing it for me.
One request though: the mission music fades out after only one or two loops which makes it kind of lame for a good chunk of lvl4's with time spawns or that require a slowboat to move into position before the pewpew can start. Any chance you guys can make it to where that awsome pulse pounding music can keep going the entire time we are in a mission? It really gets me when I'm sitting there with 50 NPC's lighting up my rattlesnake and the music is lulling me to sleep... |

Beanhead1
The Bean Consortium
0
|
Posted - 2012.11.13 21:56:00 -
[135] - Quote
This seem really cool I never use my jukebox and know few players that do. looking forward to these changes  |

elitatwo
Congregatio
36
|
Posted - 2012.11.13 22:12:00 -
[136] - Quote
I got an early experience on Buckingham and I like it a lot!
Ongoing music themes on my behavior sounds very exciting, so I agree with you Team Klang and give you my green lights. And please hurry, its only two weeks from now.. |

PinkKnife
L F C Ethereal Dawn
267
|
Posted - 2012.11.13 22:28:00 -
[137] - Quote
CCP RealX wrote: Try to hear them all.
Can, can we then battle the songs against one another? |

Destination SkillQueue
Are We There Yet
2923
|
Posted - 2012.11.13 22:33:00 -
[138] - Quote
Nice changes overall and I do hope it's just a start of many good things to come. I'm glad to see you're getting rid of the jukebox. Every PC user has a proper media player, that does the same thing and does it better. It was always a system, that fitted badly to the game and functioned more like a crutch. Now that you're implementing a proper music system, it was a good time to get rid of it.
I do hope you'll provide the music for download though, so people who want to listen to it don't have to stream it. When playing a competative online game, you don't want to have non-essential streams active.
Thank you and keep up the good work. |

Sunglasses At Midnight
Concordiat Tribal Band
2
|
Posted - 2012.11.13 22:46:00 -
[139] - Quote
I can imagine the Minmatar ship sounds, just a guy softly going, "Wait, dammit, where'd I leave that duct tape again. Here it is... hmm... does that reactor look the same as it did the other day? Meh, close enough..." |

Xideinis
The Concilium Enterprises Spectrum Alliance
29
|
Posted - 2012.11.13 23:00:00 -
[140] - Quote
Naan Keema wrote:If your adding noise for planets how about some more static hiss when you park up by a sun.
Hiss and Rumble... like a volcano. You guys in Iceland should be able to get that sounds pretty easily.
Question: When are the new sounds hitting the test servers? |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
363
|
Posted - 2012.11.13 23:11:00 -
[141] - Quote
You team has a fitting name. The things you are working on sound rather interesting and I'm looking forward to seeing how it all fits together in the end. |

Bad Messenger
Nasranite Watch Liandri Covenant
293
|
Posted - 2012.11.13 23:14:00 -
[142] - Quote
Lot of noise for nothing. If you make it too noisy i will finally put sounds off.
It must be chaotic feeling when your all 10 clients try to play all those sounds. |

Vultre9
Tweety Birds of Terror
4
|
Posted - 2012.11.13 23:18:00 -
[143] - Quote
Planets having sounds?! what are you on crack! that is probably the dumbest thing i have ever heard. There better be options to individually turn certain sound effects off, because personally i dont want to hear my ships hum for 4-5 ******* hours. |

Terje Teinturier
Macabre Votum Against ALL Authorities
3
|
Posted - 2012.11.13 23:22:00 -
[144] - Quote
I kinda get the whole sounds on ships thing, but seriously planet sounds? What were you thinking guys? |

Phice Anxu
Genetix Research Corporation
1
|
Posted - 2012.11.13 23:26:00 -
[145] - Quote
Hum... Did you nerf the musics =) or there are some of them who was badly uploaded on Soundcloud ?
Try "We fight proud for the holder" for exemple. Normal music : 3:16. On Soundcloud : 4:21, but it is slower than the normal one. |

Bantara
Corp 54 Curatores Veritatis Alliance
20
|
Posted - 2012.11.13 23:31:00 -
[146] - Quote
Sounds like you are aiming to do this already, but just to be clear I'd like to see the dynamic score change according to what you are doing as well. For example, I'm hanging out in 0.0 running a complex should be different than I'm on a roam (un-engaged atm) and different from engaged in pvp. Likewise, cruising around hi-sec should be different from running a mission in hi-sec(probably already done that) which should also be different than doing an incursion in hi-sec. (As long as after the new AI incursions remain more difficult than |

Siiee
The Riot Formation Unclaimed.
32
|
Posted - 2012.11.13 23:33:00 -
[147] - Quote
CCP t0rfifrans wrote:-if that fails, you should hear it on patch day!
Now that's confidence! |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
193
|
Posted - 2012.11.13 23:53:00 -
[148] - Quote
What could be a planet sound? Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Angeal MacNova
The Scope Gallente Federation
32
|
Posted - 2012.11.13 23:56:00 -
[149] - Quote
The in-game music gets old fast. I log into Sirius and listen to Octane. |

Derath Ellecon
Washburne Holdings Situation: Normal
435
|
Posted - 2012.11.14 00:04:00 -
[150] - Quote
Amelia Ewan wrote:Derath Ellecon wrote:+1 They pretty much explain the decision perfectly n the devblog. ~ Well i do understand why they are doing but getting rid of the whole being able to play your own mp3s through it which works perfectly fine seems really silly to remove. But reading the other threads calms a few of my fears by them saying that they arnt removing any of the old music which is good.
Well they even explain that. With plenty of other viable ways to listen to your mp3s it cuts out code that they have to maintain, allowing more resources to develop gameplay features. |
|

mkint
919
|
Posted - 2012.11.14 00:10:00 -
[151] - Quote
Quote: we will be removing the current jukebox
\o/
No more "duhhrrr... da musik boks tingy no workee.... how I fix@!!!?" Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Simvastatin Montelukast
Unh0ly Union Mountain Sprouts
27
|
Posted - 2012.11.14 00:16:00 -
[152] - Quote
hmm, Sound has been disabled on eve online clients for many years now. Should I try it?
na.. |

Lost True
Paradise project
1980
|
Posted - 2012.11.14 00:21:00 -
[153] - Quote
It's good to see something new at last.
Keep up the good work! I will use my monitors in EVE :)
But this thing about the jukebox it's sad... I prefer to choose what to listen. And i never use Google Chrome for music and never will, what the hell? I have the Foobar for it. Waiting for WiS for 4 years now. Discussion thread about WiS
|

Adeleda Adoudel
Welp The Monkey
30
|
Posted - 2012.11.14 00:29:00 -
[154] - Quote
Eve has a jukebox? I just use iTunes.. |

Val'Dore
PlanetCorp InterStellar
192
|
Posted - 2012.11.14 00:30:00 -
[155] - Quote
So, you made a post about a dev blog and even went through the effort to link said dev blog... yet you did not read the dev blog you linked and posted about?
1/10
|

Boomhaur
109
|
Posted - 2012.11.14 00:35:00 -
[156] - Quote
Too bad I used the jukebox when I don't feel like loading up itunes. Oh well I guess I just setup a shortcut for itunes next to eve or see if I can rig it up so itunes will start up when hitting the eve short cut. Something I have to look into. Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you. |

Keen Fallsword
Skyway Patrol
83
|
Posted - 2012.11.14 00:40:00 -
[157] - Quote
Its great CCP development its called "Magic" - Developers often don't have enough time to mess with things that are working fine but not CCP. With endless resources they want to make our experience even better. Jukebox is VERY Important !! true story ! |

fukier
Flatline.
134
|
Posted - 2012.11.14 00:42:00 -
[158] - Quote
Marlona Sky wrote:Gilbaron wrote:i can haz fully customizable warnings ? for basically anthing ? IB4 nullbears demand sound for when non-blue enters local.
oh sick idea bro...  At the end of the game both the pawn and the Queen go in the same box. |

Oraac Ensor
School of Applied Knowledge Caldari State
71
|
Posted - 2012.11.14 00:44:00 -
[159] - Quote
I would only object to the mission end and planet sounds. One is unnecessary and immersion-breaking, the other is just plain daft.
War Kitten wrote:Very cool - Eve needs more warning sounds.
We need warnings for when you get pointed, webbed, neuted, disrupted, MWDs shutting down, etc etc. I'd just settle for something that warns me if I'm being targeted. It's always puzzled me that we don't already have it.
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
358
|
Posted - 2012.11.14 00:52:00 -
[160] - Quote
This sounds to me like CCP is trying to make EVE into more of an arcade environment with the planetary sounds and other audio effects that would never be "heard" by space-faring beings.
Also not keen on having the same sound bytes played repeatedly when wrapping up frequently accomplished tasks, such as missions. This is pretty old-school (and worn out) stuff where the same old sounds play at the end of a NPC battle. Is there some level of innovation that I am missing or that was not described in the blog?
+1 for having the option to turn off various classes of audio effects. I am mildly interested in turning EVE's audio out of curiosity. But not if I have to listen to amateur sound hour. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇŁSeleeneGÇĽ Heard's Blog Honoring Sean "Vile Rat" Smith. |
|

neur0zen
L'AGENCE Yulai Federation
7
|
Posted - 2012.11.14 01:06:00 -
[161] - Quote
CCP FoxFour wrote:So... I should turn my sound back on?
Seriously though, the new turret sounds are amazing.
After many years playing without eve music, yeah i definitly would turn that music on and loud ! And many thanks for upload them all so i can fast forward "Below the asteroid" at 0:52  |

Gevlin
SMANews.net SpaceMonkey's Alliance
195
|
Posted - 2012.11.14 01:08:00 -
[162] - Quote
With dynamic music , was wondering it there would ever be the possibility to initiate prerecord end Ccp chosen theme song that the enemy would hear as we landed. Ie flight o the Valkyries or for goon the march of the bees Some day I will have the internet and be able to play again. |

Albi Desphair
Hand of Eternal Light
2
|
Posted - 2012.11.14 01:34:00 -
[163] - Quote
I will be very sad to see the jukebox go, I use it quite often really...  Looking forward to all of the other updates though. |

Solstice Project
Carebear Cadaver Productions Dec Shield
2054
|
Posted - 2012.11.14 01:38:00 -
[164] - Quote
The best part about it is the procedural generated sfx.
Guys, this has the potential to indeed be awesome !
Nobody remembers syndicate (bullfrog, '93) anymore ? Fluid changes in music, dependent on situation !
It was perfect ! Inappropriate signature removed. Spitfire |

Rented
Hunter Heavy Industries
39
|
Posted - 2012.11.14 01:39:00 -
[165] - Quote
Any chance this will help prevent the sound engine from crashing on a semi-regular basis?
Some times it's really bad and the sound engine craps out over several times an hour.... I prefer playing with sound on but disable/enable sound disable/enable sound disable/enable sound jsut to make it function sometimes gets old pretty fast. |

Tarryn Nightstorm
Hellstar Towing and Recovery
663
|
Posted - 2012.11.14 01:50:00 -
[166] - Quote
Um, with all due respect...
Please give us the option of turning the B/G music off?
Sorry guys, but it is sometimes just jarring, and annoying as Hell. Options, please, options!
That, and please don't change the sound of Dual 180mm Autocannon IIs. Best-sounding guns in the game!
Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

Oraac Ensor
School of Applied Knowledge Caldari State
72
|
Posted - 2012.11.14 02:16:00 -
[167] - Quote
While you're about it, please fix the salvager and mining laser sounds.
The salvager effect, once triggered, often continues relentlessly throughout an entire play session.
The miner's effect often doesn't start until it enters its second cycle. |

Joseph Dreadloch
Dread Space Inc.
86
|
Posted - 2012.11.14 02:19:00 -
[168] - Quote
As someone who actually plays EVE with his sound on, and is a bit of an 'audiophile'... this excites me immensely. |

Just Another NPC
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.11.14 02:22:00 -
[169] - Quote
Edward Olmops wrote:Oh, can we please please please have a special creepy atmo flavour sound that is played when a cloaked ship is slowboating towards one's ship? More precisely: that will be played _most times_ when a cloaky is approaching and sometimes for no reason at all.
*chr chr*
I REALLY Like this Idea for some reason  |

Sobaan Tali
Caldari Quick Reaction Force
84
|
Posted - 2012.11.14 02:39:00 -
[170] - Quote
I have to admit my eyes widened a bit when I read the part about the low cap audio que. Thank you, CCP! It's about damn time...
Overall, good read. Procedural sfx sounds pretty cool. And things like ship idle sfx adds a nice touch. |
|

kKayron Jarvis
5
|
Posted - 2012.11.14 02:46:00 -
[171] - Quote
Quote:Removing the jukebox and playing music based on where you are
My music is off as o play with 2 -3 chrs and have 3 music tracks runing at the same time is a plane and use TS3 as well macks that no fun
and most of the 0.0 corp say you MOST be on TS3 to get help and info
so what is the pint????? |

Sturmwolke
298
|
Posted - 2012.11.14 03:22:00 -
[172] - Quote
Personally, the removal of the jukebox isn't such a big deal. What CCP had was a pain to use, why even bother using it when you can have your own choice of third party apps that handles everything so much better. The jukebox (for me) was 99.9% redundant and ANNOYING at times when it turned on automatically for some inexplicable reason(s).
Now, I play EVE with sound mostly turned off (unless I need to use voice), one feature I'd like to see is the separation of background effects/music and battle effects (e.g turret/impact/missile sounds etc.) so that you will have 2 separate toggles in the option to turn on/off. It's common sense and not an unreasonable request. Why? Imagine playing Beethoven's 9th Symphony (or whatever other music) with your favourite player while your titan's blapping some poor capital in a fight, complete with all the battle sound effects. That my dear fellow, is bliss 
|

Sizeof Void
Center for Advanced Studies Gallente Federation
296
|
Posted - 2012.11.14 03:24:00 -
[173] - Quote
No matter what changes you make, please make sure to QA and debug every sound, under every common in-game situation. Nothing is more annoying than buggy sound, esp. sfx sounds that aren't properly normalized for volume, and continue to auto-repeat, after the module has been deactivated.
I had to permanently turn off all of the game sfx, after the salvager audio was changed to that obnoxious loud clanking sound clip and failed to turn off, even when docked in station. |
|

ISD Suvetar
ISD Community Communications Liaisons
1016

|
Posted - 2012.11.14 03:29:00 -
[174] - Quote
I have some comments but please note that these are strictly from me as a player!
I am really excited about these changes - For one thing, ship environment sounds make a ton of sense and it's something I've wanted to have for a while. Just add actual crews that modify the ships stats and we're gold :P
I understand the soundcloud initiative; but does it have any impact on people with a limited data plan ?
In the same feeling; can this impact on players with limited bandwidth who perhaps play eve and listen to other online streaming services like EVE-Radio ?
The jukebox vs media player comment is relevant - but don't forget that adding a jukebox and having the ability to play your own MP3s in the thing are not date related at all. If this is not going to be an option moving forwards, will we be able to export our current playlists ?
Sound made when finishing a mission - I hope it's a Ding! :+P
Otherwise, I really can't wait to hear (pun lol) from you guys 
ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
|

BlitZ Kotare
Ars ex Discordia Test Alliance Please Ignore
29
|
Posted - 2012.11.14 03:31:00 -
[175] - Quote
I'll have to actually unmute EVE some time to try out these new sounds 
Also, please provide an option to disable EVE's sound completely. I'd love to have that processor power and memory to use instead of simply having it wasted by muting the sound when I'm running 5+ clients.
|

Infinion
Awesome Corp
32
|
Posted - 2012.11.14 04:42:00 -
[176] - Quote
PLEASE PLEASE PLEASE scrap and replace the login noise, it is a bitter and harsh high-pitched screech that I'm sure nobody enjoys. |

LoBlo Fet
Inner 5phere
30
|
Posted - 2012.11.14 05:27:00 -
[177] - Quote
I've heard the new music arrangement on the test server and like them a lot. Keep up the good work. |

Hallvardr
Science and Trade Institute Caldari State
0
|
Posted - 2012.11.14 05:59:00 -
[178] - Quote
sounds when I complete a skill or ....
okay does this sound to any one else like a move towards "Mon-mon-mon-monster killlllll !"
Someone mentioned/requested an adjustable cap warning level.
remember, you can't be taking away things that you've given us and you can't tell us, "we want the music to play in context of where you are and what you are doing" its not about what you want. Its about what we the paying public want.
Some of us (me included) will like a majority of the sound changes ("upgrade" would be too subjective) but I think (imho) that these changes will seal the fate of "eve has sound?" (non usage) for most. |

Rakshasa Taisab
Sane Industries Inc.
1041
|
Posted - 2012.11.14 07:10:00 -
[179] - Quote
Will we be getting a special soundscape when we dock in Jita 4-4? Nyan |

Jett0
Surface Warfare Tribal Band
286
|
Posted - 2012.11.14 07:13:00 -
[180] - Quote
CCP t0rfifrans wrote:Sentient Blade wrote:Sounds good, no pun intended.
The only thing which comes to mind is for ships which are on the very edge of cap stability, potentially ticking back and forth over that 30% every time the shield booster fires. That could get a mite annoying. You can set the threshold to be wherever you want actually, just like with the other warnings.
warningThreshold = 30% soundReset = 10% playWarning = True
if shipCapacitor < warningThreshold and playWarning is True: warningSound(capacitor) playWarning = False
if playWarning is False and shipCapacitor >= warningThreshold + soundReset: playWarning = True
Tada! Occasionally plays sober |
|

FeralShadow
Quantum Cats Syndicate Drunk 'n' Disorderly
171
|
Posted - 2012.11.14 07:27:00 -
[181] - Quote
Wow
I haven't played with sound for like... 2 years at least. I'm so excited. Sound is a really immersion breaking thing if it's not good! Shift click to open new window. How the Eve Sandbox Works:https://forums.eveonline.com/default.aspx?g=posts&m=482176#post482176 "I believe in karma. That's why whenever I do something sh**ty to others, they somehow deserved it." |

BugraT WarheaD
Astromechanica Federatis
48
|
Posted - 2012.11.14 07:37:00 -
[182] - Quote
I will really miss the old soundtrack that I heard everyday since seven years ... But I must admit that this changes are certainly good ones. I can't wait to hear the result on TQ :). |

Tornii
Moira. Villore Accords
4
|
Posted - 2012.11.14 07:38:00 -
[183] - Quote
Good work CCP. "If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems." |

Roland Cassidy
Mercurialis Inc. RAZOR Alliance
0
|
Posted - 2012.11.14 08:20:00 -
[184] - Quote
CCP Eterne wrote:I'm sure everyone has wondered about the group that produces all the wonderful sounds in EVE Online that everyone loves so much. Well now you'll know about just how they rock your auditory senses, thanks to this wonderful new Dev Blog from CCP TorfiFrans. Please use this thread for all your feedback!
What I'd love to have access to are the more exciting bits of music that play when you enter a mission. For ages I've been wondering how I could get my hands on those. By far some of my favorite music selections in the game with the driving industrial sound.
Anyways. Cheers! |

Liu Ellens
Blame The Bunny The Dark Nation
42
|
Posted - 2012.11.14 08:39:00 -
[185] - Quote
Awesome!
Quote:One of the things that came out of the roundtable sound had at the last EVE Fanfest in Reykjavik, was that stargate sounds become quite monotonous when you do a lot of travel. Yay! It truly pays off to attend Fanfest & its roundtables :P (Note that the same monotony also applies to the sounds of the ships guarding the gates ;)
And I second the request for dynamic audio in lowsec.
upro - an online browser application to support navigation in New Eden and beyond. |

Celeste Aserad
Inner Visions Of Sound Mind
3
|
Posted - 2012.11.14 08:40:00 -
[186] - Quote
Dear CCP Developers.
Please make it so that the jump bridge does not kill my ears every time I use it.
Thanks. Proud member of [SOUND] Inner Visions [NSIDE] [SOUND] - A place for new players to begin their journey. We teach, We mine, We PvP, We explore, We build. https://forums.eveonline.com/default.aspx?g=posts&t=61177 |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2061
|
Posted - 2012.11.14 08:44:00 -
[187] - Quote
Can I buy these as an album on iTunes, or download them from somewhere? A lot of these tracks are part of the collection that was previously downloadable from the EVE Online web site, but I don't have all of them yet.
Streaming from Soundcloud every time I want to play a track is not practical at my workplace, on my iPhone when I'm riding my bike, on the bus when I want to mask chatter, etc.
Day 0 advice for new players: Day 0 Advice for New Players |

Cerulean Ice
Repercussus RAZOR Alliance
35
|
Posted - 2012.11.14 09:20:00 -
[188] - Quote
CCP, any chance the soundtrack on soundcloud could be made available for download? It'd be nice to put it all onto my mp3 player. |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
229
|
Posted - 2012.11.14 10:00:00 -
[189] - Quote
The dev blog sounds really promising and I completely agree with the approach 
However, I will probably not benefit from any changes unless some other improvements are made because frankly, I have turned music off. The reasons:
1) music interferes with voice comms during pvp 2) when running two clients, as I usually do, each client plays its own music which results in an intolerable sound mash
This would be easy to fix:
1) Make a hotkey to mute and unmute music. I don't want to go to the ESC menu every time I need to turn music on or off, but if I could mute/unmute it with a simple keystroke, I would enable music during quiet periods like pve and mute it when there is need to talk on TS
2) Make sure that only one instance of the client (the one started first) plays music. Shouldn't be too hard. (I guess I could install a separate client and disable music there, but I'm not willing to maintain two clients just for this. I don't even have enough disk space left on my SSD.) . |
|

CCP t0rfifrans
C C P C C P Alliance
610

|
Posted - 2012.11.14 10:26:00 -
[190] - Quote
Solstice Project wrote:The best part about it is the procedural generated sfx.
Guys, this has the potential to indeed be awesome !
Nobody remembers syndicate (bullfrog, '93) anymore ? Fluid changes in music, dependent on situation !
It was perfect ! How could anyone forget Syndicate!? |
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CCP t0rfifrans
C C P C C P Alliance
610

|
Posted - 2012.11.14 10:27:00 -
[191] - Quote
Tarryn Nightstorm wrote:Um, with all due respect...
Please give us the option of turning the B/G music off?
Sorry guys, but it is --IE, the last Duality build I played-- sometimes just jarring, and that's annoying as Hell. Options, please, options!
That, and please don't change the sound of Dual 180mm Autocannon IIs. Best-sounding guns in the game! You can set it off simply by putting the music volume to 0. The setting gets persisted to your next sessions, so in essence that's how you turn it off... |
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CCP t0rfifrans
C C P C C P Alliance
610

|
Posted - 2012.11.14 10:30:00 -
[192] - Quote
ISD Suvetar wrote:I have some comments but please note that these are strictly from me as a player! I am really excited about these changes - For one thing, ship environment sounds make a ton of sense and it's something I've wanted to have for a while. Just add actual crews that modify the ships stats and we're gold :P I understand the soundcloud initiative; but does it have any impact on people with a limited data plan ? In the same feeling; can this impact on players with limited bandwidth who perhaps play eve and listen to other online streaming services like EVE-Radio ? The jukebox vs media player comment is relevant - but don't forget that adding a jukebox and having the ability to play your own MP3s in the thing are not date related at all. If this is not going to be an option moving forwards, will we be able to export our current playlists ? Sound made when finishing a mission - I hope it's a Ding! :+P Otherwise, I really can't wait to hear (pun lol) from you guys  Thanks!
Just to be clear, Soundcloud is ofc just a website. We are not streaming music into your client when it's running, we're putting the music on Soundcloud as a backup. So people on limited data plans can simply stay clear of that website! :-) |
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CCP RealX
C C P C C P Alliance
14

|
Posted - 2012.11.14 10:33:00 -
[193] - Quote
Mara Pahrdi wrote:I'm using the jukebox occasionally. And this is coming a bit early, since I'm still waiting for that 50 MBit connection I ordered and that I'll probably get in q1 2013. Currently I'm still running on 384 KBit/s  , so streaming whatever ist not an option.
So, if you open up your EVE folder, and go res > audio > jukebox you'll find all the mp3s used in the game. Just copy them out and put them into your favorite media player. |
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Hemi DarkStar
LAW Imperium
0
|
Posted - 2012.11.14 10:54:00 -
[194] - Quote
no, no , NO, NOOOO
I spend ages finding decent EVE-esk music for that absolutely brilliant Jukebox. Now that I finally spread that music (1.4 GIGs) to my fellow clan m8's that really enjoy it, you guys remove it???? No other game came even close with this functionality. I don't want to fire up winamp everytime I play EVE. Please please please...don't do this us. 
The jukebox worked like a dream for me, a great shuffle and all custom music felt like it belong in the game. As much as I like the music in the game, it's not enough when you play the game for long periods of time.
For me this is truely a dark day in my personal EVE history, because I really loved its Jukebox...allot. |

Circumstantial Evidence
46
|
Posted - 2012.11.14 11:09:00 -
[195] - Quote
CCP t0rfifrans wrote:Solstice Project wrote:The best part about it is the procedural generated sfx. Guys, this has the potential to indeed be awesome ! Nobody remembers syndicate (bullfrog, '93) anymore ? Fluid changes in music, dependent on situation ! It was perfect ! How could anyone forget Syndicate!? LucasArts X-Wing, and the iMuse system, combined slices of predefined MIDI segments on the fly, to ramp the intensity up and down, depending on the situation. Beautifully smooth transitions and variety. I wish the games / sound card industry had continued on this path. Unfortunately the quality of what you heard depended on the quality of your sound card's synth. Going all digital gives everyone the same audio experience; good and bad: sigh. |

JamesCLK
202
|
Posted - 2012.11.14 11:27:00 -
[196] - Quote
Circumstantial Evidence wrote:CCP t0rfifrans wrote:Solstice Project wrote:The best part about it is the procedural generated sfx. Guys, this has the potential to indeed be awesome ! Nobody remembers syndicate (bullfrog, '93) anymore ? Fluid changes in music, dependent on situation ! It was perfect ! How could anyone forget Syndicate!? LucasArts X-Wing, and the iMuse system, combined slices of predefined MIDI segments on the fly, to ramp the intensity up and down, depending on the situation. Beautifully smooth transitions and variety. I wish the games / sound card industry had continued on this path. Unfortunately the quality of what you heard depended on the quality of your sound card's synth. Going all digital gives everyone the same audio experience; good and bad: sigh. I'm wondering if Team Klang keeps going down this path; will we end up with a client that can compose space-music specific to individual engagements? I'd kind of like that. 
We could be all "Man, I remember when we had a fight, and my sound went all *neweeeobowbowwub* but then I got one last rep cycle off *high pitched guitar sounds?* and then you exploded in a giant crescendo of awesome!" around the watercooler.
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Synthmilk
The United Peoples of Synth
11
|
Posted - 2012.11.14 11:35:00 -
[197] - Quote
kKayron Jarvis wrote:Quote:Removing the jukebox and playing music based on where you are My music is off as o play with 2 -3 chrs and have 3 music tracks runing at the same time is a plane and use TS3 as well macks that no fun  and most of the 0.0 corp say you MOST be on TS3 to get help and info so what is the pint?????
No, Who is the pint, What is the liter.
And if you don't want music just keep music turned off.... |

Thomas Gallant
Choke-Hold
13
|
Posted - 2012.11.14 11:37:00 -
[198] - Quote
I may turn my sound back on as well...
But yeah I normally listen to internet streaming when solo, and comms when in groups, so having my sound on is a rare event. |

Lamthara Lachesis
Emporio Amarr
5
|
Posted - 2012.11.14 12:20:00 -
[199] - Quote
"sounds" cool.
I would be so nice to get into a wormhole and hear something like this --> https://www.youtube.com/watch?v=oMEGJ-Jk58Q&feature=related
p.s. are you going to upgrade the chorus of the amarr stations as well :D ?
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Fade Toblack
Per.ly The 20 Minuters
32
|
Posted - 2012.11.14 12:32:00 -
[200] - Quote
Hi,
One quick request - can the base tracks be randomised?
I get that the music will vary according to where you are in the game, and possibly according to events. But if you generally log-in to the same place every time - then getting exactly the same sequence of music every time get tiresome.
I currently do have the music on in the background, but I have the shuffle tracks feature enabled as I found I was always hearing the first few tracks and never the ones further down the list. (Although that was still slightly buggy as I always got Miner Stories as first track after login.) |
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Warde Guildencrantz
TunDraGon
247
|
Posted - 2012.11.14 13:56:00 -
[201] - Quote
Hemi DarkStar wrote:no, no , NO, NOOOO I spend ages finding decent EVE-esk music for that absolutely brilliant Jukebox. Now that I finally spread that music (1.4 GIGs) to my fellow clan m8's that really enjoy it, you guys remove it???? No other game came even close with this functionality. I don't want to fire up winamp everytime I play EVE. Please please please...don't do this us.  The jukebox worked like a dream for me, a great shuffle and all custom music felt like it belong in the game. As much as I like the music in the game, it's not enough when you play the game for long periods of time. For me this is truely a dark day in my personal EVE history, because I really loved its Jukebox...allot.
write a batch file that opens both eve and media player of choice...
have your playlist as the main (first) playlist...
press play key on your computer. done.
in total, 1 extra keystroke. |
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ISD Suvetar
ISD Community Communications Liaisons
1026

|
Posted - 2012.11.14 14:06:00 -
[202] - Quote
Terrorfrodo wrote:The dev blog sounds really promising and I completely agree with the approach  However, I will probably not benefit from any changes unless some other improvements are made because frankly, I have turned music off. The reasons: 1) music interferes with voice comms during pvp 2) when running two clients, as I usually do, each client plays its own music which results in an intolerable sound mash This would be easy to fix: 1) Make a hotkey to mute and unmute music. I don't want to go to the ESC menu every time I need to turn music on or off, but if I could mute/unmute it with a simple keystroke, I would enable music during quiet periods like pve and mute it when there is need to talk on TS 2) Make sure that only one instance of the client (the one started first) plays music. Shouldn't be too hard. (I guess I could install a separate client and disable music there, but I'm not willing to maintain two clients just for this. I don't even have enough disk space left on my SSD.)
I often use the Ctrl+Alt+Shift+F12 shortcut to disable sounds; but it would be nice if there was a modifier that could toggle the music but leave game sounds.
Just out of interest, are there any clips on YouTube demonstrating the new turret sounds ?
ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1458
|
Posted - 2012.11.14 15:04:00 -
[203] - Quote
Sounds good but I leave my final comment to the point I actually hear what you have done .)
edit:
As side note would be nice if you could add some nice easy access button to disable/enable in game music. If this would also include the login screen music - the work would be excellent.
Eve's background music is nice, but sometimes you have multiple clients or just want to listen the winamp. Going to esc menu to mute music is bit complex and specially the login music really interferes with other music sources as you cant turn it off at all at the moment.
Get |

Mikron Alexarr
New Age Solutions
82
|
Posted - 2012.11.14 15:04:00 -
[204] - Quote
Infinion wrote:PLEASE PLEASE PLEASE scrap and replace the login noise, it is a bitter and harsh high-pitched screech that I'm sure nobody enjoys.
I quite enjoy the login noise. I'm not sure if I really like it or if I'm just used to it. I would keep it given the choice. |

Mikron Alexarr
New Age Solutions
82
|
Posted - 2012.11.14 15:06:00 -
[205] - Quote
Roland Cassidy wrote:CCP Eterne wrote:I'm sure everyone has wondered about the group that produces all the wonderful sounds in EVE Online that everyone loves so much. Well now you'll know about just how they rock your auditory senses, thanks to this wonderful new Dev Blog from CCP TorfiFrans. Please use this thread for all your feedback! What I'd love to have access to are the more exciting bits of music that play when you enter a mission. For ages I've been wondering how I could get my hands on those. By far some of my favorite music selections in the game with the driving industrial sound. Anyways. Cheers!
I too love those mission tracks. I wish they looped for the whole duration :( |

Mikron Alexarr
New Age Solutions
82
|
Posted - 2012.11.14 15:08:00 -
[206] - Quote
CCP RealX wrote:Mara Pahrdi wrote:I'm using the jukebox occasionally. And this is coming a bit early, since I'm still waiting for that 50 MBit connection I ordered and that I'll probably get in q1 2013. Currently I'm still running on 384 KBit/s  , so streaming whatever ist not an option. So, if you open up your EVE folder, and go res > audio > jukebox you'll find all the mp3s used in the game. Just copy them out and put them into your favorite media player.
Will this apply after the expansion as well? |

Roll Sizzle Beef
Space Mutiny
1613
|
Posted - 2012.11.14 15:12:00 -
[207] - Quote
ISD Suvetar wrote:
I often use the Ctrl+Alt+Shift+F12 shortcut to disable sounds; but it would be nice if there was a modifier that could toggle the music but leave game sounds.
Just out of interest, are there any clips on YouTube demonstrating the new turret sounds ?
There have been a few links hidden in the topic. https://www.youtube.com/watch?v=cuuMrSG6ox4 is one.
As for limited data for making your own eve music playlists without the internal jukebox. In your game folder you can find all the music files in program files>CCP>EVE>res>audio>jukebox They are basic mp3 format so should work with any player you have.
For special scores that wont be included in in the jukebox folder but are on soundcloud like expansion songs. There is some easy 3ed party sites like Soundcloud-downloader that you give the url of the sound cloud song and they give you a direct link to the music file. |

Zoe Alarhun
The Proactive Reappropriation Corporation
101
|
Posted - 2012.11.14 15:41:00 -
[208] - Quote
I think it's really frigging cool what you are doing. |

Sturmwolke
298
|
Posted - 2012.11.14 16:16:00 -
[209] - Quote
CCP t0rfifrans wrote: You can set it off simply by putting the music volume to 0. The setting gets persisted to your next sessions, so in essence that's how you turn it off...
That's an alternate way to do it, however it's uncommon in many games and even Windows. Keep it simple, stupid but most of all, intuitive and idiot proof. Personally, I don't want to keep adjusting the slider just to toggle the sound on/off when you can just put a mute checkbox next to it.
If you note, many comments tend to mention "toggles" which gives the reader insight on what the audience is thinking/expecting.
|

Pr1ncess Alia
Perkone Caldari State
247
|
Posted - 2012.11.14 16:18:00 -
[210] - Quote
CCP ToriFrans wrote:Sound when you finish a skill or a mission
I'll take either of these:
The sound when you win a combat match in orig Final Fantasy
or
The sound when Link gets cool stuff in a dungeon chest |
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Dersen Lowery
Knavery Inc. StructureDamage
153
|
Posted - 2012.11.14 16:46:00 -
[211] - Quote
Would there be a way to have EVE only play music if it's the frontmost window, and to play environmental effects at 25% volume if it's not? That way, if you had sound enabled, you'd only hear one soundtrack, but you could still make out the shield alarm on your AFK Mackinaw (frex ;-) ) in a background window. |

Elizabeth Auscent
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.11.14 16:52:00 -
[212] - Quote
Roland Cassidy wrote: What I'd love to have access to are the more exciting bits of music that play when you enter a mission. For ages I've been wondering how I could get my hands on those. By far some of my favorite music selections in the game with the driving industrial sound.
I found most/all the deadspace music files on eve-files, and several are on youtube, with at least 2 playlists that I know of. |

Tarvos Telesto
Blood Fanatics
52
|
Posted - 2012.11.14 19:10:00 -
[213] - Quote
CCP i have one question, with the new music system (client force me ) to listen music depend security status ? As you mention - suggest, High sec offer more (chill - harmony) music etc, while low sec and null more dark music, somtime i like dark tracks, with the upcoming changes i lose options and possibility to listen darker tracks while i stay in High sec ?
Please dont do it, make it also optional, whole idea it self is awesome but dont force everyone to listen specific music depend security status. |

Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
75
|
Posted - 2012.11.14 21:01:00 -
[214] - Quote
thx for the blog :)
it would be really nice though to have some form of "guide" how each of the things is supposed to sound now. i am stating this because yesterday, during the mass test and even before, i heard new sounds during things like docking/undocking, and during battle.
the capacitor warning sound is quite obvoius and an awesome tool, thx for that. then, there is some form of screeching during battle which seem to appear randomly. then i thought it is the sound which plays everytime my weapons activate or deactivate (which would also be an awesome thing) but then it sounded even when im not playing with my weapons and even while docking and undocking. during undocking there is another new sound a cannot put into a category, which is bad, because when i do not know what a sound wants to tell me, it gets annoying very fast.
another question: are the turret sounds currently on buckingham final? i still have the feeling something is odd. for example medium blasters: electron sounds the heaviest while neutron the lightest. switching those two would feel more progressive.
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CCP t0rfifrans
C C P C C P Alliance
614

|
Posted - 2012.11.14 21:22:00 -
[215] - Quote
Dersen Lowery wrote:Would there be a way to have EVE only play music if it's the frontmost window, and to play environmental effects at 25% volume if it's not? That way, if you had sound enabled, you'd only hear one soundtrack, but you could still make out the shield alarm on your AFK Mackinaw (frex ;-) ) in a background window. That's a good idea and worth looking into, if we can do it technically! |
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Warde Guildencrantz
TunDraGon
250
|
Posted - 2012.11.14 21:26:00 -
[216] - Quote
CCP t0rfifrans wrote:Dersen Lowery wrote:Would there be a way to have EVE only play music if it's the frontmost window, and to play environmental effects at 25% volume if it's not? That way, if you had sound enabled, you'd only hear one soundtrack, but you could still make out the shield alarm on your AFK Mackinaw (frex ;-) ) in a background window. That's a good idea and worth looking into, if we can do it technically!
If you can get it to go "autopilot disabled, waypoint reached" while minimized, you can definitely do this :D
do eeeet |

stoicfaux
1779
|
Posted - 2012.11.15 00:38:00 -
[217] - Quote
When one scores a wrecking hit that results in a kill, does the client play "Boom! Headshot!"? No? Then there's still work to be done on Eve's sound.
However, the capacitor warning is mega-nice.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
|

Valerie Tessel
Center for Advanced Studies Gallente Federation
256
|
Posted - 2012.11.15 05:42:00 -
[218] - Quote
The new Retribution theme is awesome. I keep mashing the play button: http://soundcloud.com/ccpgames/eve-online-retribution-2012 Support Aegis Destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610 |

Celeste Starwind
Global Dynamics Production Test Friends Please Ignore
0
|
Posted - 2012.11.15 06:43:00 -
[219] - Quote
Good course, but personally, I would like to hear more sound notifications, like 1) "You locked" notification 2) "You attacked" 3) Agro and pvp flags notifications (gaining and time outing) 4) New mails and contracts 5) New chat messages notification for flagged chat windows, like intel channels. Optionally, only if chat window hided and/or not active (input form not in focus) |

Celeste Starwind
Global Dynamics Production Test Friends Please Ignore
0
|
Posted - 2012.11.15 07:57:00 -
[220] - Quote
Sadly, only ambient themes did find they place on soundcloud, not a single battle track. And they also inaccessible from current jukebox.  |
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SwissChris1
Stimulus Rote Kapelle
12
|
Posted - 2012.11.15 13:02:00 -
[221] - Quote
"Removing the jukebox and playing music based on where you are"
I actually liked the jukebox I will never listen to the eve music garbage...new turret sounds are really nice though! |

Ling Mei-Shin
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.11.15 21:07:00 -
[222] - Quote
A small HUD sound modification request:
Summary
Make the HUD go 'bip' when the player engages a high/mid/low-slot module, a 'boop' when he disables it and a louder 'BEEEP' if he tried to turn on a module but it failed.
Reasoning
I just finished replaying Tie Fighter (1994), which is to this day regarded as one of the best games ever created (it's in IGN's Hall of Fame and on GameSpot's "Greatest Games of All Time" list).
One thing I noticed is, that despite the age difference, the TIE Fighter UI felt and still feels a lot more snappy and responsive then EVE's. To see and hear what I'm talking about watch 1-2 minutes from this video: http://www.youtube.com/watch?v=OSCV-e0V26U#t=131s .
In TIE Fighter everything on the HUD beeps, which might be a bit too much, but then I think EVE errs the other way and the optimum in HUD sounds should be somewhere in the middle... Beep for stuff that's important, so that the player doesn't have to look away from the action to confirm that the game got what he wanted to do: - 'bip' for turning a module on and 'boop' for turning it off - 'BEEEP' if the module failed to engage - 'titt' on course change - 'pimm' on approach, 'pamm' on orbit, 'pumm' for ranging - something a bit longer and different for align, warp and dock
Otherwise, thank you for creating such a brilliant game, Merry Christmas and a Happy New Year to you guys! |

Krystal Flores
Missions Mining and Mayhem Northern Coalition.
16
|
Posted - 2012.11.16 02:17:00 -
[223] - Quote
Quote: Now a short sound will play after your skill training completed notification
Welcome to the game, Torfi But really i find "Skill training completed" more useful than :sound: |

Mikron Alexarr
New Age Solutions
82
|
Posted - 2012.11.16 15:13:00 -
[224] - Quote
Krystal Flores wrote:Quote: Now a short sound will play after your skill training completed notification
Welcome to the game, Torfi But really i find "Skill training completed" more useful than :sound:
Overall, I would prefer Aura to make announcements when certain things do happen. Color me old fashioned, but there was a reason this worked well in the past. Aura calls out specifically what is happening/failing. The voice is level and informative. There is no ambiguity in, "A module has run out of charges". |

Ifly Uwalk
Empire Tax Collection Agency
341
|
Posted - 2012.11.16 16:07:00 -
[225] - Quote
Krystal Flores wrote:Quote: Now a short sound will play after your skill training completed notification
Welcome to the game, Torfi But really i find "Skill training completed" more useful than :sound: +1 tbh. All the other sound changes are great, but let me keep my Aura voice-overs pl0x.  |

Niko Lorenzio
United Eve Directorate
80
|
Posted - 2012.11.16 17:29:00 -
[226] - Quote
I am sad that the jukebox is going away but I understand and support your decision.
I've read the dev posts but I'm not clear on this, will there be different tunes/variations when we get certain flags, like PVP or NPC aggression? If so, that would be absolutely amazing.
Also, will you be "clouding" some of the songs that are on the website but not ingame? What about the song that comes on when you enter certain missions pockets? Those songs would be awesome additions!
Thank you Team Klang!
P.S. Cap warning sound is also a brilliant idea, was thinking just recently why we didn't have one. |

Caldain Morrow
Native Freshfood Minmatar Republic
10
|
Posted - 2012.11.16 17:54:00 -
[227] - Quote
What with the login musics getting archived, what are the odds of getting the login music for Quantum Rise in there too, or is there already under a different name? |

Destination SkillQueue
Are We There Yet
2941
|
Posted - 2012.11.16 18:40:00 -
[228] - Quote
Caldain Morrow wrote:What with the login musics getting archived, what are the odds of getting the login music for Quantum Rise in there too, or is there already under a different name?
It's not in the list and neither is the trinity login music. The QR music was the same as empyrean age login music, but it doesn't really matter, since it isn't included either. |

Veryez
Pator Tech School Minmatar Republic
42
|
Posted - 2012.11.16 19:49:00 -
[229] - Quote
I haven't used sound in eve consistently since my second month. I'll occasionally turn it on, and will usually miss some vent communication and turn it off again for another few months or so. Maybe with soundcloud I'll be able to have sound mute when people are speaking on vent, will have to play around. I actually like the tracks, it helps pass the time while camping, and are so distinctly EvE. Except "Below the asteroids", that song will always be "Clear Skies" to me.  |

Acac Sunflyier
Burning Star L.L.C.
265
|
Posted - 2012.11.16 23:24:00 -
[230] - Quote
Will wormhole space have its own unique sound? There just isn't anything intresting on the front page of the GD anymore. Yawn! |
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Arec Bardwin
798
|
Posted - 2012.11.17 11:18:00 -
[231] - Quote
Team Klang is one of the most awesome things that has happened in this game for years! First major focus on sound since Apocrypha (that's winter 2009, folks), and is long over due in my opinion. |

Tarvos Telesto
Blood Fanatics
56
|
Posted - 2012.11.18 13:05:00 -
[232] - Quote
Me to :D would be nice to get more new tracks similarly to new main login theme track, i like this gerne - style of music. |

Che Biko
Humanitarian Communists
115
|
Posted - 2012.11.18 15:51:00 -
[233] - Quote
It's all good in my ears, but I wouldn't like it if the skill training/mission completed events would get music. I would prefer Aura saying her stuff. "Good job, pilot." fits the game a lot better than some tune that might want to make me kill myself if I hear it for the millionth time, + I think the jingle could be an immersion breaker. Contraband Smuggling: Player Assisted Customs |

ComicVillain
Viziam Amarr Empire
1
|
Posted - 2012.11.19 18:13:00 -
[234] - Quote
Is there any chance of a "realism mode" which would turn all space sounds off and adjust to sound like vibrations from the hull of the interior of the ship to the goo in the capsule?
I know this might sound boring, but i kind of like the idea of hearing some sort of spinning spool up sound as a shield takes damage and approaches optimal recharge rate, then slows down again as is overwhelmed; as well as moaning superstructure and hissing air leaks as the hull starts to take damage and warp apart.
not to mention fizzing lasers and the general crash of missiles and artillery against the hull every few seconds |

Bakkhai
Adhocracy Incorporated Adhocracy
0
|
Posted - 2012.11.19 20:06:00 -
[235] - Quote
Torfi - I'm a huge fan and this sound upgrade is the best new thing since trails returned. Sound is sooo important to how I play EVE.
1. Planet sounds - love the idea of near planet hearing. I often listen to them while I work - great background noise. 2. Cap alarm - great idea, adjustable please. 3. "Mission done" sound - Brilliant, good for new people. Also put something in the mission pallet (that sits under waypoints.) Color it green when objectives complete or something. 4. I miss the old coming out of cloak sound.
FIX 1. PLEASE cool the cyno jump sound. It's WAY WAY to loud. I can't hear critical orders if I have the sound on. 2. Dance Techno Mission songs are bad vibe. Happy to see those go.
SUGGEST Occasional voice signal sound (like gate or station communication noises). Map it to someone entering your system or entering wormhole space... if anything pilots would pick up distorted space comms occasionally.
Maybe an occasional distress call pulling you into a random mission or complex. Something like an audio beacon that you can lock and investigate - this can call solo pvpers into impromptu matches if they choose to investigate. just an idea.
Love the incredible work CCP does for us. Thanks very much for improving stuff even before we start asking for it. Those are usually the Best parts of the expansions. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
248
|
Posted - 2012.11.20 18:53:00 -
[236] - Quote
Is there any way to get the music at the login screen to initially obey they "music level" slider in the menu? Rather anoying to have to turn my speakers down every time i log in...then have to turn them back up after i hit 'esc' or login...
And again, how did this get past the In-house design testing before it was even put in the build?
Also, for the love of all that is sacred, thankyou for FINALLY getting rid of the undock sounds. Though you still have that blasted "PVE flag" sound occurring every single session change. (dock/undock/gate-jump) Haven't tested the PVP flag yet though, i imagine it will also likely repeat every session change as well.
The new gate sounds still sound like a Vent or TS glitch and not something that someone put in intentionally to make an experience better...which it doesn't really. Adding new gate-jump sounds to make a long freighter trip 'less boring' is the worst idea i've ever heard. (as well as a huge waste of dev time) http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Maru Sha
The Department of Justice
1
|
Posted - 2012.11.22 09:22:00 -
[237] - Quote
Frequence of Audio Tracks
Can I ask for an option / slider which you can use to adjust the abundance of music being played within EVE , please?
I personally find it quite tedious if music is constantly playing ... nonstop ... for hours when you are online that long. I think most games and many movies make this mistake to clog the whole enterntainment experience with constant music play. Turning music off is the only option I have in EVE now, if I don't like this constant bombardment. But a little slider (or any other option) which defines how often music is played, would work wonders. After doing so, you can combine it with event based music play, which is available for some missions already. Imagine you fly through space, no music playing for the last 15min but with all the working sounds around you (ship humming, effects from modules, gate sounds) , then you get to an acceleration gate for a mission site and suddenly dramatic music starts to play! Or you participate in one of those endless and boring gate camps, with nothing to do than chatting with your friends or sending around drones, and after some time your jukebox comes alive and plays a song for your to cheer you up.
|

Maul555
Nuts and Vindictive Remix Technologies
303
|
Posted - 2012.11.26 19:07:00 -
[238] - Quote
These changes have my blessing... Perhaps you could include all of the eve MP3 tracks with the game when it gets installed. I don't do much streaming from the internet, but would still like to have easy access to the tracks for my playlists on my HDD... |

Warde Guildencrantz
TunDraGon
292
|
Posted - 2012.11.26 19:45:00 -
[239] - Quote
it should play really intense music
(thinking sweat-inducing ambient effects)
when first entering camped systems
thinking a 30 second interlude that fades back to standard music when done |

Koen L
Order Carebears Solar Citizens
17
|
Posted - 2012.11.28 13:18:00 -
[240] - Quote
I hope you havent forgot the option button to switch sounds off differentiated, when you dont want to hear them anymore. eg. the planet sounds when doing PI is wrecking my nerves.
Might be hard to accept for you as a sound team, but i have family in my house, sleeping in night, a headset while chatting on TS and some sounds i really dont want to hear anymore after a while. So SOME sounds i really want to shut off while others i always want to hear, but not so loud. Give us always the option to decide what we want to hear and what not. Thanks.
Silence ! I kill you.. http://www.youtube.com/watch?v=qfResyFrqlM o/ GÖ˝ When your ship gets blown to bits GÖŹ GÖ˝ And you lose your Faction fits GÖŹ \G˙+/ Don't worry GÖŹ GÖ˝ GÖŹ GÖ˝ GÖ˝ GÖŹ GÖ˝ GÖŹ Be Happy \G˙+/ |
|

JeanMichel Bizarre
Dreddit Test Alliance Please Ignore
46
|
Posted - 2012.11.30 17:37:00 -
[241] - Quote
Has all of this been pushed back, as I see no mention of any of these changes in the patch notes?
:sad: omniscient omnipotent omnipresent without judgement |

Commissar Kate
Ishuk-Raata Enforcement Directive
50
|
Posted - 2012.12.02 15:39:00 -
[242] - Quote
CCP, would it be possible to put the deadspace/mission tracks on soundcloud?
For example
Eve Rock 1, Eve Rock 2, Eve Rock 3
Caldari 1, Caldari 2, Caldari 3
Gallente 1, Gallente 2, Gallente 3
etc....
I have them ripped from the game but it would be nice to have them on soundcloud aswell. Set Lasers for Fun!!! |

Nikki Tomov
F.E.D.
0
|
Posted - 2012.12.04 16:20:00 -
[243] - Quote
Is it my understanding, that in EVE you are a pilot of spaceship, which fly into space. And since there are no sounds in space - how can I hear a sound that is not from my ship, but from explosions outside, turents and stuff like that? Isn't it required for the sound to travel in some kind of mediun (hence media), beside the vacum of space?
I'd really love to be able to hear the sounds of my own ships' turrets, launchers, other types of devices, engines, but I'd really love to not hear any sound that do not have a direct connection to my ship (if I'm useing the ingame voice service with other pilots it will be ok to hear some of the sounds they hear, but not the engines of a nearby spaceship or rocket, or fireing turret on another ship. And is'n the music supposed o be played from the computer, and not the place I'm near?
What is the sound of a planet heared from low orbit - I have no clue, but I'll bet it's a really quiet one.
Regards
Nikki Tomov |

Dersen Lowery
Laurentson INC StructureDamage
178
|
Posted - 2012.12.04 17:04:00 -
[244] - Quote
Nikki Tomov wrote:Is it my understanding, that in EVE you are a pilot of spaceship, which fly into space. And since there are no sounds in space - how can I hear a sound that is not from my ship, but from explosions outside, turents and stuff like that? Isn't it required for the sound to travel in some kind of mediun (hence media), beside the vacum of space?
The lore explanation is that the onboard computer synthesizes the sounds for you, as an additional way to relay information. |

WheatGrass
6
|
Posted - 2012.12.04 17:32:00 -
[245] - Quote
I know that the jukebox has gone away.
Having the ability to turn in-station music on or off or to adjust the volume of it would be appreciated. This is especially true when running more than one client.
Thank you. |

Che Biko
Humanitarian Communists
125
|
Posted - 2012.12.04 18:03:00 -
[246] - Quote
Nikki Tomov wrote:What is the sound of a planet heared from low orbit - I have no clue, but I'll bet it's a really quiet one. It's possible to convert the radio waves that planets emit to sound. Just google "planet sounds" and you'll find youtube vids and stuff where you can hear that.
Contraband Smuggling: Player Assisted Customs |

Valen Enuna
Terra Prospecting and Acquisition
0
|
Posted - 2012.12.04 18:53:00 -
[247] - Quote
Hey guys,
Just logged into the new expansion and a lot of the new features are great. I thought I had been pretty up on the new content but had been unaware of the removal of the Jukebox and new ambient music.
I think this is a big mistake. Don't get me wrong the people producing the music are talented but it is not my thing at all. I've been playing for almost three years now and I've had my own playlists going the entire time since the in-game music drives me.
Why on earth would you remove a feature like the Jukebox? It was not hurting the games overall cohesion. If anything for some of us it was increasing graphic/audio cohesion. Nothing like listening to some Led Zepplin or Explosions in the Sky while out ratting/pvping/mining.
It should definitely be brought back with the option to use either or. Anyway that's my opinion.
Fly safe! |

Ame Umida
Occupational Hazzard Get Off My Lawn
3
|
Posted - 2012.12.04 20:36:00 -
[248] - Quote
Now that you have removed the jukebox button from the game i have no reason to have sound on. Seriously if you can "waste code" bringing back both inventory systems they why the heck did you not bother keeping the stupid jukebox button? |

xNinja Bee
Spaceships Worldwide
1
|
Posted - 2012.12.04 21:56:00 -
[249] - Quote
First time I'm actually posting on the forums just to voice my dislike of the removal of the jukebox. It was a handy way to have all my music available while I played that didn't force me to use another program, or to minimize Eve or run it in a window, just so I can have music. I liked when I was listening to custom music and it would change when I went through a mission gate.
Summary: Bring back the jukebox!
|

Vaerah Vahrokha
Vahrokh Consulting
2084
|
Posted - 2012.12.04 22:14:00 -
[250] - Quote
The new sound direction has some heavy issues for all those (basically most players) who have got more than one account:
1) The sounds play in every client and this creates an unbearable cacophony.
2) If I turn music volume to zero:
- The volume is a global setting, all the clients get the volume to zero so I hear no music at all.
- If I set the volume to zero, I won't hear the new and beautiful log in screen music as well, which for me is a really NOT wanted consequence. For me hearing and seeing the log in screen stuff is a big part of the EvE experience, I am greatly distasted at losing it. Yet, if I restore the volume up, all the clients will sound different tunes at the same time and cause the cacophony again.
With the old jukebox I had NO problem, now I lost the jukebox and I have all these problems.
Please find a fix. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Dersen Lowery
Laurentson INC StructureDamage
179
|
Posted - 2012.12.04 22:23:00 -
[251] - Quote
Vaerah Vahrokha wrote:For me hearing and seeing the log in screen stuff is a big part of the EvE experience, I am greatly distasted at losing it. Yet, if I restore the volume up, all the clients will sound different tunes at the same time and cause the cacophony again.
[...]
Please find a fix.
Would this proposal do the trick for you?
|

Lysa Riay
Pator Tech School Minmatar Republic
0
|
Posted - 2012.12.04 22:29:00 -
[252] - Quote
Klang is right :(
Please undo the atonal buzzes plops and such!
Sorry not yet heard a new sound I like or even one I have any need for!
:thumbdown |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1466
|
Posted - 2012.12.04 23:12:00 -
[253] - Quote
Fix the sound effects and music so, that only important stuff like auto pilot notifications, warp/jump sounds, guns and warnings come from 2nd client when it is minimized. Ambient stuff and music has to be muted!
Get |

Dawn Harbinger
Corp 54 Curatores Veritatis Alliance
7
|
Posted - 2012.12.05 00:34:00 -
[254] - Quote
Hey just wanted to congratulate you guys on some nice work on the audio chnages... everything from the soundscapes, to warping and awesome new laser noises, it's a huge improvement!
I'm sure there's some things to iron out but overall well done, I might have to start playing with the music on again... :) |

Lupus Rexrgis
33 RD Rebel Alliance of New Eden
7
|
Posted - 2012.12.05 03:45:00 -
[255] - Quote
When I kill a rat - I get a "door clanking sound" - its incredibly annoying to have that sound play - how do I turn it off?
Its a sound that is only effected by the world level setting - and seems that regardless of how far out I zoom - it still plays at the same level. Everything else is great - awesome in fact - but this one sound that plays after I kill a rat - making me not want to turn the world level volume up just so I can avoid it. Can we please - please - get an option to turn this off? I beg you. |

Thomas Gore
Universal Freelance CONSORTIUM UNIVERSALIS
16
|
Posted - 2012.12.05 06:37:00 -
[256] - Quote
Tagging in to thank you for the new sounds. The warp/jump sounds need a bit work but in general the direction is right. Now I actually feel like I'm shooting at the enemy instead of just drawing colourful lines to them.
|

Mara Pahrdi
The Order of Anoyia
48
|
Posted - 2012.12.05 06:51:00 -
[257] - Quote
Vaerah Vahrokha wrote:The new sound direction has some heavy issues for all those (basically most players) who have got more than one account:
1) The sounds play in every client and this creates an unbearable cacophony.
2) If I turn music volume to zero:
- The volume is a global setting, all the clients get the volume to zero so I hear no music at all.
- If I set the volume to zero, I won't hear the new and beautiful log in screen music as well, which for me is a really NOT wanted consequence. For me hearing and seeing the log in screen stuff is a big part of the EvE experience, I am greatly distasted at losing it. Yet, if I restore the volume up, all the clients will sound different tunes at the same time and cause the cacophony again.
With the old jukebox I had NO problem, now I lost the jukebox and I have all these problems.
Please find a fix. qft |

Nyla Skin
Maximum fun chamber
127
|
Posted - 2012.12.05 07:37:00 -
[258] - Quote
Quote:Dev Blog: Introducing team Klang!
Despite the team name, I would really appreciate if you completely removed the KLANG sound related to losing locked targets.. It is loud, annoying and completely superfluous. Also why is it louder than a destruction of a ship?
For the most part I dont like the new sound effects, particularly that KLANG, stargate airplane toilet sound, skill finishing tuba sound, and anything related to the UI in space. KLANG
And I have to say I silenced the music minutes into the game. Not only KLANG is the music same as before, now I cant choose which tunes will play, so it is technically KLANG worse in every respect. I listened to a 'combat soundtrack' in a KLANG FW site a bit, and while it was somewhat ok, its not good enough for me to KLANG care about the changes.
Removal of jukebox and forcing me to use external software for musicplaying showed its bad points with the glitch that KLANG turns my ship invisible if I alt+tab out of the game.
ps. KLANG |

Tangsu
State War Academy Caldari State
0
|
Posted - 2012.12.05 09:58:00 -
[259] - Quote
I want the Jukebox back. I read your reasoning about removing it, and frankly disagree with everything you cited as a reason.
Also, I know you (team KLANG) are proud of the music you put in, but it's a taste issue I think. You have a worldwide audience, and I personally dislike the music. One song in particular that played in one of the stations has this high-pitched jarring metronome like thing going on the entire time. Endless headache causing thing with a repetive loud TRILL. It was loud, annoying, and so I ended up turning the music completely off - permanently.
With the old Jukebox, I would switch between the Eve music and my own music as the mood struck me. I no longer have that option. It's rediculous.
ALSO, I think your time would be and would have been MUCH BETTER SPENT on not messing with the environmental and weapon sounds, but instead really digging in and fixing and enhancing the UI Feedback (as seen from the actual GAME PLAYER's perspective, not the cool sound guru guy's perspective). This is a game with a lot of information thrown at you, and appropriate sound feedback would be welcome. Appropriate, not 'cool'.
I know you put a lot of hard work into the sound, and it's too bad it's such a disappointment.
So, in summary: 1) I want the Juke box back ASAP 2) Until then, my client's music is turned OFF 3) The UI feedback sounds need work 4) I know you put a lot of work into this patch -- too bad so much of your work irritates us 5) I want the Jukebox back ASAP (can't stress this enough)
Regards |

Lupus Rexrgis
33 RD Rebel Alliance of New Eden
9
|
Posted - 2012.12.05 16:59:00 -
[260] - Quote
Nyla Skin wrote:Quote:Dev Blog: Introducing team Klang! Despite the team name, I would really appreciate if you completely removed the KLANG sound related to losing locked targets.. It is loud, annoying and completely superfluous. Also why is it louder than a destruction of a ship?
While I really enjoy mostly everything with the new sounds - I am going to go with Nyla Skin on this one.
Be it a "clang", "hatch door closing", or a "Team KLANG" side joke - or whatever you want to call it - it completely distracts me from the game. Regardless of where this sound comes from, or whatever triggers this sound - for the love of everything holy in the empire - PLEASE - add a simple button to remove this sound.
I have even petitioned customer support on this - receiveing no reply as of writing this post - even a simple acknowledgement that your working on resolving this would sate my lust and rage in getting this "feature" removed and/or available to be adjusted.
Thank you |
|

Damasa Cloudwalker
Cloudwalker Enterprises
15
|
Posted - 2012.12.06 02:55:00 -
[261] - Quote
The entire sound update that came with Retribution is absolutely horrible. I've been playing since RMR, and this is the first time I've had to turn down the master volume to 0.
The alarms, the "whoosh" warp, the steel door sound when you blow up a ship... not to mention the very underwhelming explosions...
And don't get me started on the jumpgate sound. Sounds like a wizard casting a spell at every other gate.
Horrible. |

Macaya
Endless Destruction Tribal Band
3
|
Posted - 2012.12.06 05:33:00 -
[262] - Quote
Damasa Cloudwalker wrote:The entire sound update that came with Retribution is absolutely horrible. I've been playing since RMR, and this is the first time I've had to turn down the master volume to 0.
The alarms, the "whoosh" warp, the steel door sound when you blow up a ship... not to mention the very underwhelming explosions...
And don't get me started on the jumpgate sound. Sounds like a wizard casting a spell at every other gate.
Horrible.
+1
The right honorable bro above is correct when he says :
"Horrible"
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
171
|
Posted - 2012.12.06 22:29:00 -
[263] - Quote
CCP t0rfifrans you sir, are a liar. Yes, there was a mp3 player built in, and you had it locked tight. When players figured out how to mod it, CCP made it a bannable offense to alter it, leading to a massive forum shitstorm that ended in CCP giving us jukebox.
I don't know if we'll get it back before this game finally collapses from all the bad ideas CCP has spewed lately, but I for one intend to fight you over this.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Nyla Skin
Maximum fun chamber
134
|
Posted - 2012.12.07 10:05:00 -
[264] - Quote
I think I found the cause of the loud and annoying sound, its capsule entering space. I dont like that sound,  I cant believe how loud it is even if I have camera zoomed out max.
ps I agree with the others, the retribution sound update is definitely the weakest link of the patch. |

Mikaila Penshar
Take it Deep
22
|
Posted - 2012.12.07 18:34:00 -
[265] - Quote
New sounds are disturbing at best- please keep working on them, the effort is appreciated but the result is lackluster.
SOUND PROPOSAL- How about "theme-music" you can set for your corp, so that when three or more of you land on grid it kicks in for like a five second burst of AWESOME and OHHHhhhMYYyyyyy, for all clients on grid so your enemies can hear just how Boss yer sound is (i foresee lots of Justin Beiber tunes) |

Jesspa
BlackWing Cartel
16
|
Posted - 2012.12.08 14:40:00 -
[266] - Quote
Have you thought about asking players to contribute music? I'm sure you'd be surprised and happy with the quality that some of your fan base could come up with, especially if there was some sort of competition, and it would be very much in keeping with the community spirit of EVE. |

Lupus Rexrgis
33 RD Rebel Alliance of New Eden
14
|
Posted - 2012.12.08 22:06:00 -
[267] - Quote
"Team KLANG"s sick joke is the worst sound addition of EVE - the damm KLANG sound - and not even a whisper of acknowledgement that it will be removed and or able to be adjusted. Even a "where working on it" - would elevate my new disgust for the new sounds in general. |

Terrorfrodo
GNADE Inc.
287
|
Posted - 2012.12.10 12:06:00 -
[268] - Quote
I like some of the new sounds, like for skill training completed or the timers.
Some others are rather annoying and disruptive, like that loud sound when some rat is killed. At least that should be adjusted with zoom level so we only hear it if we were zoomed in on the ship/rat that exploded.
Unfortunately I also had to disable music again. I really love the new login music which is why I keep turning on music from time to time. But once in game, the ominous music playing all the time quickly gets on my nerves.
I get the reasoning for playing threatening music in nullsec and w-space. But w-space is my home, I live there, I don't feel threatened, and most of the time nothing dangerous is happening, so the music doesn't fit what's actually going on. It's like in a movie where the music suggests that something horrible will happen any moment but nothing bad actually happens.
Imho it would be better if the ominous music only plays when you are shooting something or being shot at. . |

Rhea Rankin Nolen
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.11 00:28:00 -
[269] - Quote
Damasa Cloudwalker wrote:The entire sound update that came with Retribution is absolutely horrible. I've been playing since RMR, and this is the first time I've had to turn down the master volume to 0.
The alarms, the "whoosh" warp, the steel door sound when you blow up a ship... not to mention the very underwhelming explosions...
And don't get me started on the jumpgate sound. Sounds like a wizard casting a spell at every other gate.
Horrible.
This +1, nicely put.
The whole sound 'update', with the exception of some turret sounds that could pass as ok, seems like a bad joke. For the first time, having sounds turned off.
|

Dograzor
The Black Rabbits The Gurlstas Associates
17
|
Posted - 2012.12.11 02:09:00 -
[270] - Quote
CCP RealX wrote:The music from the jukebox won't go away. All of it is still being used in the improved system. No tracks were harmed during the making of this expansion.
It still means I want my jukebox back....
Can't we have both? Ambient music based in location with us having the power of skipping to the next track when we don't like?  |
|

Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
21
|
Posted - 2012.12.11 04:24:00 -
[271] - Quote
I've always played eve with some of the sound on--usually so I can hear my sweet missiles fire. But since retribution I've had to shut the sound off permanently, because of the freaking steel door that slams shut whenever the tinniest thing pops. In RVB frig swarms it is especially bad, like Odin himself is making steel popcorn. Please get rid of this awful noise. |

Sister Lumi
Federal Navy Academy Gallente Federation
40
|
Posted - 2012.12.11 06:58:00 -
[272] - Quote
Thank you very much Team Klang <3
Eve sounds much better than before. I've always had the sounds on, but use an external music player so jukebox going away does not bother me personally.
New sounds help with multiboxing even more than they used. Sound clues tell me what's happening on another client even without looking, now there's more of them and I really like it :)
Timer ending- ticking is perhaps the best example of good sound design, it's immediately recognizable and super intuitive and gives information without needing to look.
Also much love for the new hybrid sounds, they are very fitting and enjoyable!
Issues:
- low capacitor warning is too similar to shield/armor warnings, I wish it could be less shocking - explosions don't seem to scale properly depending on the distance, and the sound itself is somehow bit off - could there be sounds for new target broadcasts? We don't need to hear every "need armor" bcast, but new primary/secondary sound might be useful since the visual clues are very small.
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
202
|
Posted - 2012.12.12 05:57:00 -
[273] - Quote
Dograzor wrote:CCP RealX wrote:The music from the jukebox won't go away. All of it is still being used in the improved system. No tracks were harmed during the making of this expansion. It still means I want my jukebox back.... Can't we have both? Ambient music based in location with us having the power of skipping to the next track when we don't like? 
This^
CCP, the players have spoken. Most of us who actually play with the sound on, a minority in this game, want you to have jukebox, and really don't care about this update.
The Most Interesting Player In Eve. |

Saorlan
Fight Club Outfit
1
|
Posted - 2012.12.13 12:50:00 -
[274] - Quote
Great changes but I like the warp bang and that has gone away, there is like a whisper of air sound and that all. The bang was satisfaction in sound. |

ColdCutz
Frigonometry
46
|
Posted - 2012.12.15 11:15:00 -
[275] - Quote
Quote:Maintaining an mp3 player inside EVE, while there are much better media players out there doesnGÇ˙t make much sense to us. Keep in mind that all code in EVE needs to be maintained. UIs are upgraded, codecs need upgrading, code is refactored, defects need to be resolved. By removing redundant pieces of code from our codebase, we free up engineering time to maintain, iterate and develop other features which are more important and core to the spaceship game EVE. The resources for maintaining the Jukebox code were not wasted, because it's worthwhile to shuffle through custom playlists without having to alt-tab out of the game. Many players use an out-of-game browser on a second monitor to surf the web, does that mean we should all lose the functionality of an IGB???
Quote:Like always, your feedback is important to us. Let us know if you agree or disagree with this move. Remember though, by removing extraneous functionality, we have more time to work on other things. Yes, count me as another one saying this is the wrong move. I had been thoroughly enjoying Valkanisar Gogiko's 'Beyond the Home World' tracks right up until the Jukebox was removed. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
507
|
Posted - 2012.12.19 17:26:00 -
[276] - Quote
Hey team Klang,
When will you be removing that annoying "bang" happens every time you destroy a ship or jettison a can?
The thing sounds like a door slamming and i can't takes it no mores! 
... |

Dirch Passer
State War Academy Caldari State
21
|
Posted - 2012.12.20 15:27:00 -
[277] - Quote
Listening to one of the in-game tracks, makes me want to ask if inspiration was found in this.
Specifically the piano... |

Bakkhai
Adhocracy Incorporated Adhocracy
0
|
Posted - 2012.12.20 18:18:00 -
[278] - Quote
Sven Viko VIkolander wrote:I've always played eve with some of the sound on--usually so I can hear my sweet missiles fire. But since retribution I've had to shut the sound off permanently, because of the freaking steel door that slams shut whenever the tinniest thing pops. In RVB frig swarms it is especially bad, like Odin himself is making steel popcorn. Please get rid of this awful noise.
no no, I love this sound
Actually as opposed to everyone else I really like the sound update. the variations on sounds was a great idea, the "slip" into warp is much better than the "boom" the gates sounds great. I like it.
I've always had sound on, and now I love it even more. the game feels a little more relaxed and organic. |

oldbutfeelingyoung
Perkone Caldari State
782
|
Posted - 2012.12.24 06:46:00 -
[279] - Quote
Rek Seven wrote:Hey team Klang, When will you be removing that annoying "bang" that happens every time you destroy a ship or jettison a can? The thing sounds like a door slamming and i can't takes it no mores! 
at least one part of the door is working in this game  R.S.I2014
|

Anne-Louise Chasse
Center for Advanced Studies Gallente Federation
35
|
Posted - 2012.12.29 14:23:00 -
[280] - Quote
Quote:(...) Let us know if you agree or disagree with this move. Remember though, by removing extraneous functionality, we have more time to work on other things.
I want the jukebox back, thank you. |
|

Pak Narhoo
Splinter Foundation
813
|
Posted - 2012.12.29 15:51:00 -
[281] - Quote
How can we choose between the box or the cloud if CCP doesn't provide us with proper details?
How much time did it took to maintain the jukebox?
How many dev's where involved in maintaining the jukebox?
How much time does it take to maintain the sound cloud?
How many dev's are involved in maintaining the sound cloud?
If we would know th+ít, only then we could make a proper judgement what would be better for the game.
But [tinfoilhaton] you omitted that because it doesn't differ th+ít much does it? [/tinfoilhat] Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Akita T
Caldari Navy Volunteer Task Force
1574
|
Posted - 2013.01.01 08:06:00 -
[282] - Quote
I can somewhat see some of the merits in the rationale claimed for no longer wanting to maintain the jukebox in the form it existed before, so, ok then, no more of the complex jukebox, I get it, them's the breaks. But at least give us back TWO of the (previously many more) functions that existed in the old jukebox : - "PAUSE//resume" and - "NEXT track".
You can keep everything else exactly the same it is right now as far as I am concerned. Keep the separate ambiental playlists per system sec level, keep whatever the heck you might possibly like to keep, just let me quickly pause the music for a while when I want to and just as quickly resume it, and let me skip the current track if it annoys me for some reason. Heck, feel free to record usage data for those two buttons so you can get a better idea of what people like or don't like, or when they want to be less bothered by sound, etc.
That's all I really desire, those two buttons, not a complete jukebox. PAUSE and NEXT, nothing more, nothing less. Is that really too much to ask ? http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |
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