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Author |
Thread Statistics | Show CCP posts - 39 post(s) |
Syri Taneka
Dopehead Industries Republic Alliance
20
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Posted - 2012.12.09 17:05:00 -
[1171] - Quote
Morrigan LeSante wrote:Syri Taneka wrote:Morrigan LeSante wrote:Edit: And full room aggro - seriously - fix that An unfortunate side effect of a) Sleeper AI (rats aren't dumb as posts anymore) and b) not refactoring npc numbers to account for this... That said! Myself and 2 alliance mates ran the Angel Military Operations site in RR BS' (Rattlesnake, Machariel, and Tempest) today with no problems. None of us got more than 25% shield damage, no drones died. Yeah but try it against NPCs with decent EWAR capabilities. Angels aren't scary, an entire room flooding at you with damps/ECM and drones being munched is insane. To the point I had to warp in and out simply to acquire targets. The NPC EWAR is absolutely currently bonkers. Seriously, you're not warping out because of damage - its so you can even lock. Primary an ewar boat, warp out...rinse & repeat until such time as it becomes manageable. It's not a challenge, it's daft. Might as well just add another half dozen gates to each mission with a single ewar boat in each - because it's effectively that way now.
Okay, valid point. Too many EWAR NPCs for the new AI system. For now, spend a day or two putting levels in the proper racial sensor compensation skill for your mission boat, and we'll see what CCP does when they do it. |
Cygnet Lythanea
World Welfare Works Association Independent Faction
189
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Posted - 2012.12.09 17:22:00 -
[1172] - Quote
Syri Taneka wrote: Okay, valid point. Too many EWAR NPCs for the new AI system. For now, spend a day or two putting levels in the proper racial sensor compensation skill for your mission boat, and we'll see what CCP does when they do it.
Ok, so what do those of us who already have all of them at V do? Other than try to squeeze T2 sensors into our fits.
Some of these mishs hit you with enough of them that they're actually past the point of diminishing returns.
The Most Interesting Player In Eve. |
Kristof Atruin
Dreddit Test Alliance Please Ignore
4
|
Posted - 2012.12.09 17:37:00 -
[1173] - Quote
I like the new music system. I miss being able to listen to below the asteroids out in null where I live, but the new music is very "spacey". I haven't put many hours in but so far the null music always sounds the same. A little more variation would be nice.
Some weirdness I noticed with the music in highsec though, where the number of tracks makes it more noticeable. Every time you jump through a gate it picks a new song to play. This is very jarring when you're quickly traveling through several systems. The music generator should remember the security status of the system you just left and compare it to the new one, if both are in the same "music class" then it should let the current track finish playing, unless some other event triggers a change. |
Syri Taneka
Dopehead Industries Republic Alliance
20
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Posted - 2012.12.09 18:13:00 -
[1174] - Quote
I'm going to say this once, and then I'm unsubbing this thread and leaving it to burn (preferably with most of you still in it).
This is no longer a Feedback thread. It has not been a Feedback thread for some time. It is now a "Pour hate, abuse, and vitriol out at CCP because **** you, that's why" thread.
If you've got something to say about the patch, say it once, and walk away. It helps no one, least of all you or the devs, to say the same thing over and over - several times in one day, even (you know who you are). The devs are not reading this thread for vitriol and hatred, they are looking for constructive criticism. IE:
"The new AI causes NPCs to attack drones too aggressively, marginalizing or eliminating them as a source of primary DPS in mission environments. This nullifies the usefulness of X million SP I have invested my character in, and/or has resulted in the loss of y ships because I could not kill tackle rats, as my drones all died."
"The new AI no longer waits to be aggressed in groups, but makes a concerted effort to kill off the player(s) immediately on warp in. This increases the difficulty of certain missions many fold, often to the point where they can no longer be completed without extremely awesome fits and skills."
"The new AI uses available EWAR options much too aggressively. This, coupled with the sheer number of EWAR ships in some missions, renders these missions all-but-impossible, particularly combined with the new drone aggression mechanics."
"Heavy missiles have been nerfed to the point that they no longer compare to other medium-sized, long range weapons platforms, in terms of either range or damage potential."
"The new targeting system does not deliver additional information in a visually appealing or terribly helpful format. The colored "halos" obscure the ships they surround, especially at high zoom levels where the models themselves are all-but invisible anyway. The large circles create unnecessary clutter, and have a tendency to strobe. Additionally, the triple-blink on lock is visually disruptive and does not appreciably add to the combat experience. In addition, the while there is functionality for disabling most of these new features, there was no documentation for doing so released to the playerbase along with the patch."
"The new bounty system, while superior in many ways to the old one, is much too free-form, allowing any and all parties to place bounties on whomever they choose for little or no reason. While the incentivizing of others to kill problematic individuals is a positive outcome, making it profitable to gank 'carebears' in haulers/expensive ships - regardless of what they may be carrying - is worrisome, to say the least."
"The Jukebox system, while not particularly necessary for gameplay, was an important part of the immersive experience. We have music players in our cars; is it not altogether plausible that we would have similar systems in our spaceships? Even radio stations, which play a set list of songs over which we have no control, can still be selectively listened to. Tying music choice to area of space, with an extremely limited playlist, is counter-intuitive to player enjoyment. (As a side note, not everyone has a machine robust enough to handle EVE and external music systems, nor the ability to easily control their playlists while in game.)"
^That should cover most of the important points. Now, can we continue posting in a rational, constructive manner, or shall we continue with the hateful vitriol? |
Hexatron Ormand
Aperture Space New Eden Industrie Alliance
1
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Posted - 2012.12.09 18:13:00 -
[1175] - Quote
New Destroyers: Wow they look amazing ;) - didn't get around to flying one yet though.
Frig and cruiser overhaul: Now we are speaking, looks sweet overall. Most ships got buffed up, or changed to fit their roles better. There may be little things that could be improved further. I think an overhaul of t2 and faction ships is in order now too. Take the new "scanning" frigs (like Probe), they are now really amazing. But compared to them, their "big brother", the t2 varaint (aka Cheetah) just lacks in comparison now. Why would i want to fly a ship that is worse in most cases than its t1 version? So i hope they get pulled along soon as well, so you get a real sense of "progressing up the ladder" when you are finally able to fly this new shiny ship that needs so many skills.
Drone aggro: No that one seems totally off. I have been using drones very carefully before already, calling them back, deploying only when i have aggro and so on.Hearing about the changes beforehand i have been even more careful than before, but my little ones got shot down so quickly after deploying, that i was unable to pull them back at all. Not happy about this, cause as Gallente i am using them as my primary weapons. This needs adjusting badly - there must be ways to buff up the AI to prevent AFK ratting/missioning, without screwing a races main weapons. Compare it to making turrets and launchers destroyable, and the AI going for them at first. I would assume most pilots would be very very unhappy about this, and you'd lose their favour very fast. So this needs some overworking really badly.
Heavy Missiles: As Gallente i rarely use rockets, let alone this specific heavy variant. So i am unable to report much about this. Also i heard rumors that tracking enhancers/computers are planned to work with them sometimes in the future? So may mean they get changed/balanced through this - without real opinion on this matter.
Hurricane: My alt is flying that one... or should i say was flying that one? I think my fit was quite "normal", yet i am unable to use it now, as my skills are too few to use it with the fitting it had. I noticed i can make it working again by learning some new skills. Inconvenient. I thought the problem were the energy neutralizers in PvP? But now my PvE Hurri is just as "limited". Well i will know more when i can fly it again in about ~10 days. Lots of time lost that i could have used to fly missions or check out how the hurri would do in them....
Sounds: I had a different expectation when i read the dev blogs about it sounding like "naval battles" - more "bang". Instead i get additional bleeps and alarms that start to get annoying after some time - and they are not even configurable. Same goes with the music. The many tracks you had got replaced by a few repeating over and over? Good plan to "modernize" the sounds, maybe it will get different over time if there is more content planned to the music queue? Otherwise i would say "the plans sounded way better than the actual outcome"
Bounty: That one confuses me some. As someone being friendly and helpful overall, staying in highsec pretty much all the time, i for never expected me to have bounty. But right on the first day i had quite some of it.... Doesn't look this well if you want to recruit some newbies to help them getting into the game, and first thing they see is a big red wanted all over you.. and your corp? Guess they will go look somewhere else. Not good for small corps who try to buff up their numbers some. But i also have no idea or suggestion on how to do this different for now
Overall: I like where you go, with the ships, the basics. Keep adding to it, fix the bugs, the problems that now surface, and you may go into a very good direction. Fix the Drone aggro, give those missleboats something back when you go over their hulls, maybe put your ideas about putting tracking enhancing/computers in effect for rockets, and they may be pretty amazing once again. I am quite happy with the expansion overall, but it has some pressing issues, that needs to be addressed asap. Making a branch of ships that was quite popular for missioning useless is the wrong way, especially after adding even more ships in that are supposed to use drones. Make the Droneboats useful again, and you may be good to go - for now. I myself have a few t2 ships in my hangar already, that are based on drones as well. If they stay this useless, this is a way to make your customers very unhappy. Keep going forward, adding to it, more soundtracks, to have more variation again ;)
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diazz69
F.I.S.C.O.
8
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Posted - 2012.12.09 18:23:00 -
[1176] - Quote
and no words from ccp about de aborded topics.... something arround 30 participations in 1175 posts?? so, what is this tread for? |
Cpt Wildstar
Gemini Dawn
0
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Posted - 2012.12.09 18:37:00 -
[1177] - Quote
robbyx wrote:New mega skin is horrible, paint it "caldari colours" and it could easily pass as a caldari ship....gone are the voluptuous curves that was the hallmark of the megathron.
Jukebox seems to have disappeared, asked a couple of corpies who also said that couldnt find it....although i did read the patch notes i may have missed if is a known issue.
Please fix both of these issues My mega is not MEGA anymore and jukebox is miss very much. If JB is put back lets upgrade it so you can repeat eve or personal songs. |
Dism0
Devious Decorum
4
|
Posted - 2012.12.09 19:09:00 -
[1178] - Quote
when scanning out anoms or ships i used to be able to click on the sun, or any other celestial (or probe even), and it would set my camera to that level. now i have to right click and manipulate it manually. truly annoying. |
Garko Hekard
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.09 20:04:00 -
[1179] - Quote
Greetings,
I heard a lot of complaints about the old bounty system was broken. But at least you had to have been a bad boy for ppl to be able to put a bounty on your head. (Security status -1 or lower, wasn't it?) Congratulations on breaking it even more. Now anyone can put a bounty on anyone? WHAT!? You really need to fix this! At least put some kind of limitation on this guys!
I don't really get the impression that you know that not every player has a desperate need for PvPing. I've been in Eve since 2005. In the last few updates I feel that everybody is forced more and more into PvPing. If you continue that direction you are forcing me to consider unsubbing my 5 accounts. Hope I'm not the only one feeling this way.
Oh, and missiles are no longer working :-P |
Leviathansoul
New Eden Logistics Detrimental Imperative
0
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Posted - 2012.12.09 20:10:00 -
[1180] - Quote
The new bounty system sucks bigtime .... What were you thinking CCP????
Seay Prime wrote:Cayle Deteis wrote:Can you explain the new Bounty system logic? Everyone putting bounty to anyone. wtf logic is that? I thought bounties are consequence of illegal actions, instead Could you find yourself with a bounty upon your head (as many pilot since expansion experienced). Issue is not the prize but why is allowed. I think there is a need of fixing that. Security status and crime actions must be connected with this. Not an open bounty system.....It's crazy Guys guys... slow down... everybody know's that the new bounty system just simply sucks! The real difference it made was just ruining your portrait that's all... Carebear or not everyone in new eden now has a fixed "WANTED" script written below their portrait. The real issue is the hundreds of billions worth of isk just sitting there as frozen cash for the sake of profit maximizing by ccp. Imagine you put 100m on someones head and they fly around in a regular cruiser... How many times would they have to be killed for that pool to dry up? the real answer is "it will never dry up" it's just good jucy isk sitting there for nothing. CCP made a big pool of "unavailable" money so the isk making scheme became even harder. i had a friend who got 400m stolen from corp wallet by an untrustworthy person... In an attempt to get back some of the money or to make it hard for that person to play freely she put a 100m bounty on his head. What have happened since? totally "NOTHING"... so that's 500m isk now... Conclusion: THE WORST PATCH EVER TO BE RELEASED IN EVE.
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Kristof Atruin
Dreddit Test Alliance Please Ignore
4
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Posted - 2012.12.09 20:11:00 -
[1181] - Quote
I wasn't sure about the drone changes being bad for mission runners before, but I just ran a blockade l2 mission in a gila. The first wave seemed ok, but after that when I launched drones half of the npcs immediately switched targets. I lost two t2 light drones worth more than the total mission payout in the blink of an eye. I made sure I was close to them, but that didn't seem to matter. They went from full health to dead in the time it took them to register my return to bay command. |
Korinne
The Partisan Brigade Republic Alliance
92
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Posted - 2012.12.09 20:32:00 -
[1182] - Quote
T1 logi's are op. Just tested it out w/ a handful of people. The difference between an osprey and a basi amounts to having an extra 5k rep range, and an extra cap transfer. All for an extra lvl 5 skill and 100mil isk. Great job CCP, you may as well refund skillpoints, all you've done is be like 'hey screw all you guys for training skills'. |
Korinne
The Partisan Brigade Republic Alliance
95
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Posted - 2012.12.09 20:35:00 -
[1183] - Quote
Seriously, I've already desubbed an account over this patch. If this **** doesn't get fixed I'm desubbing the others. |
Korinne
The Partisan Brigade Republic Alliance
96
|
Posted - 2012.12.09 20:50:00 -
[1184] - Quote
The module tooltips are broken, on logi's a 4.5 sec cycle reads as 5 secs. |
Korinne
The Partisan Brigade Republic Alliance
96
|
Posted - 2012.12.09 21:05:00 -
[1185] - Quote
Really, this patch has in one fell swoop broken the Caldari. The Drake is now meh at best, ECM is effectively worthless, and the Basi is now as worthless as the Cerb. Why would anyone fly anything other than Winmatar at this point. I mean seriously guys, at best this patch just shows that you're incompetent when it comes to predicting the effects of patches, and worst it shows you plain don't give a ****.
Sounds just like more CFC Online, hard to take any implimentation of anything from you guys seriously when you're all in the biggest and most op blob in Eve at the moment. I mean **** you may as well just give t2 bpo's to PL to complete this whole BoBfest full circle.
Edit: Grammar. |
JasonXXL
Spiritus Draconis Sicarius Draconis
14
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Posted - 2012.12.09 21:06:00 -
[1186] - Quote
I find that the UI changes to targeted objects look slick, but the actual damage taken on a locked object is really hard to read. |
Tequila Breeze
New Eden Distilleries
54
|
Posted - 2012.12.09 21:59:00 -
[1187] - Quote
Eve is no longer fun for me, It's a second job. |
Voivod Bathory
Jolly Codgers Get Off My Lawn
0
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Posted - 2012.12.09 22:27:00 -
[1188] - Quote
forgot to add this feedback:
- targeting/locks is really bad.
they take too much space, and provide info that everyone was already filtering out before the release of this expansion.
In a fleet or even a small gang, much of my overview info is disabled, as well as graphics quality. Now my screen is overloaded.
The only thing I like here are the boxes with new images of the ships. I find them more clear and distinctive than before.
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Shinzhi Xadi
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.12.09 22:31:00 -
[1189] - Quote
Korinne:
The T2 ships haven't been redone yet. They are doing all the T1 ships first, after that the T2's will be done. That is why the T2 logi seem out of balance now, the T1's were super buffed, and the T2's haven't been updated to match.
Just be patient. |
Korinne
The Partisan Brigade Republic Alliance
98
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Posted - 2012.12.09 23:20:00 -
[1190] - Quote
They should've released them both at once then. |
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Hakaru Ishiwara
Republic Military School Minmatar Republic
367
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Posted - 2012.12.10 01:35:00 -
[1191] - Quote
Challu wrote:Yo CCP, generally, nice job! ECCM skills, new destroyers, bounties, etc. are good additions.
One thing bugging me is the new targeting system. Two issues with that:
- The circular layout and the mods applied being shown underneath is a phenomenal waste of space. If I'm in a logi with 10 locked targets, I have icons spread-eagled all over my screen over multiple rows. Circles waste much more space than squares, so I can see how making it more compact is hard. Would be good if you could do something about all that superfluous white space.
*snip* Can't be emphasized enough. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Smohq Anmirorz
State War Academy Caldari State
53
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Posted - 2012.12.10 02:01:00 -
[1192] - Quote
If the rats are so smart, why do they keep attacking when it hardly dents my shield and I don't fire back? Shouldn't they give up and leave? |
Brenten007
Raving Looney Inc.
0
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Posted - 2012.12.10 06:17:00 -
[1193] - Quote
Bounties can now be placed from anywhere in the game, not just the Bounty Office in stations. Bounties on the same character go into a joint pool, same as now. The minimum ISK amount for placing a bounty is increased from 5k to 100k. Also, bounties can now be placed on anyone, weGÇÖre removing the -1 security standing requirement currently in the bounty system.
First off, placing a bounty is fine but placing a bounty for no rhyme or reason can be consider and exploit. If you have never met the person nor have never encounter this person and yet they place a bounty on you for laughs can be an exploit. I got a 100k bounty on me from Winter Unicorn and I have never met him. What an ass hole! I place one back but like he cares. Probably going to have his friend blow him up in expensive ship with no mods and collect all the bounty for himself and split it with his friend and laugh it all the way to the bank or use another account. I don't think there is any the bounty system will ever work in this game. Plus if the ship is insured, they are going to recover the money from destruction. So, he won't lose much on the ship because of the insurance and if he mined and manufactured it himself will drop to actual cost. The rest of the bonus will come from bounties and his buddy will split the profits with. Talk about fraud.
Bounty pools are eliminated and a portion returned to those that contributed to the pool if the target has been inactive (unsubscribed) for a long time.
Well here is my solution, I will quit eve until you fix this, wait until the my current time runs out, and go back to wow. No subscription money for you ccp.
Look, there should be some restrictions on placing bounties, if not, we will have an epidemic of bounties giving to every player in this game for no good reason. I think placing the -1 security sec, had your stuff stolen by player, killed in high sec, or been attack by player can be some good reasons for the restrictions. Also if your going through low sec, then anyone can put a bounty on you than that would be fine too.
I pray Winter Unicorn gets kill in a head on accident in RL. ******* Jerk! |
Sister Lumi
Federal Navy Academy Gallente Federation
37
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Posted - 2012.12.10 08:09:00 -
[1194] - Quote
CCP, thanks a lot for this expansion <3
1. All these lovely new ships, so much to try and work on new fits! 2. EVE looks even better than before, and combat usability is once again better 3. Hybrids finally sound GOOD 4. I'm spacerich :)
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Sister Lumi
Federal Navy Academy Gallente Federation
37
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Posted - 2012.12.10 08:19:00 -
[1195] - Quote
Brenten,
we are all very happy to see you go, both us players and CCP- nobody wants to have anything to do with a person who wishes someone to die RL over a bounty in a game.
Good riddance.
Brenten007 wrote:Bounties can now be placed from anywhere in the game, not just the Bounty Office in stations. Bounties on the same character go into a joint pool, same as now. The minimum ISK amount for placing a bounty is increased from 5k to 100k. Also, bounties can now be placed on anyone, weGÇÖre removing the -1 security standing requirement currently in the bounty system.
First off, placing a bounty is fine but placing a bounty for no rhyme or reason can be consider and exploit. If you have never met the person nor have never encounter this person and yet they place a bounty on you for laughs can be an exploit. I got a 100k bounty on me from Winter Unicorn and I have never met him. What an ass hole! I place one back but like he cares. Probably going to have his friend blow him up in expensive ship with no mods and collect all the bounty for himself and split it with his friend and laugh it all the way to the bank or use another account. I don't think there is any the bounty system will ever work in this game. Plus if the ship is insured, they are going to recover the money from destruction. So, he won't lose much on the ship because of the insurance and if he mined and manufactured it himself will drop to actual cost. The rest of the bonus will come from bounties and his buddy will split the profits with. Talk about fraud.
Bounty pools are eliminated and a portion returned to those that contributed to the pool if the target has been inactive (unsubscribed) for a long time.
Well here is my solution, I will quit eve until you fix this, wait until the my current time runs out, and go back to wow. No subscription money for you ccp.
Look, there should be some restrictions on placing bounties, if not, we will have an epidemic of bounties giving to every player in this game for no good reason. I think placing the -1 security sec, had your stuff stolen by player, killed in high sec, or been attack by player can be some good reasons for the restrictions. Also if your going through low sec, then anyone can put a bounty on you than that would be fine too.
I pray Winter Unicorn gets kill in a head on accident in RL. ******* Jerk!
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Little Dragon Khamez
Guardians of the Underworld
16
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Posted - 2012.12.10 08:33:00 -
[1196] - Quote
Brenten007 wrote: I pray Winter Unicorn gets kill in a head on accident in RL. ******* Jerk!
Seriously that's way uncool man. Whatever hope you had of making a decent argument that was going to be respected and listened to went out of the window with that last quip. It makes you sound like a total ****... |
Arduemont
Rotten Legion Ops
847
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Posted - 2012.12.10 09:11:00 -
[1197] - Quote
DerArt1st wrote: Playericons doenst get shown correctly. Where are all those bounties / suspects? Tabs / Overviewsettings borked. Killrights are shown that are not available and if they cost "0" isk you find yourself 250 Mil. poorer.
I agree with this much of your post. And the rest is complete rubbish. As for why do we need these changes? The new crimewatch has fixed many many issues with the way PvP used to work. Things people have been complaining about for years.
Yea can still 1 vs 1, technically. Get a suspect flag outside a busy station, and then dock up. Wait for the suspect timer to run very close to 0 and then undock. Whoever managed to engage you before the timer runs out will have a limited engagement with you. Now, dock back up and get a suitable ship to kill the 1 or 2 people who managed to lock you with no interference from anyone else.
Edit: Anyone who tries to aid the people now in a limited engagement with you will get a suspect flag, and will be killed by everyone else around the station. 1 vs 1s, now working as intended.
Enjoy. "In the age of information, ignorance is a choice." |
XRezion
Penguin Brigade Imperial Hull Tankers
0
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Posted - 2012.12.10 09:22:00 -
[1198] - Quote
People is making all miners buy permits for hi-sec mining. here is my proof
I lost my Mackinaw because i didn't know. and no warring.
http://www.minerbumping.com/p/the-code.html http://www.minerbumping.com/
there using the bounty system to in-force there rules. If you don't pay them 10mil isk for a mining permit they will keep killing until you quit mining or quit eve. what about the new player that start mining they can't pay 10mil isk they will quit becuase they can do nothing they need isk to buy ship to run mission the price if 1 ship go for 50k to 5bil. they can't afford buying ship to run mission. the best way for a new player is to mine for a start to make some isk.
so please put an end to people doing this to players NEW and OLD. |
DerArt1st
DEFCON. The Initiative.
2
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Posted - 2012.12.10 09:24:00 -
[1199] - Quote
Arduemont wrote:DerArt1st wrote: Playericons doenst get shown correctly. Where are all those bounties / suspects? Tabs / Overviewsettings borked. Killrights are shown that are not available and if they cost "0" isk you find yourself 250 Mil. poorer.
I agree with this much of your post. And the rest is complete rubbish. As for why do we need these changes? The new crimewatch has fixed many many issues with the way PvP used to work. Things people have been complaining about for years. Yea can still 1 vs 1, technically. Get a suspect flag outside a busy station, and then dock up. Wait for the suspect timer to run very close to 0 and then undock. Whoever managed to engage you before the timer runs out will have a limited engagement with you. Now, dock back up and get a suitable ship to kill the 1 or 2 people who managed to lock you with no interference from anyone else. Edit: Anyone who tries to aid the people now in a limited engagement with you will get a suspect flag, and will be killed by everyone else around the station. 1 vs 1s, now working as intended. Enjoy.
I allready know this but thanks anyway. Does this not look complicated to you? Think about what ccp tried to archive with changing the flagging system -> they tried to make it less complicated and better to understand. I dont know what you think but "if i take something from you then you can shoot me" is much easier to understand as that what we have now. Do you think that moving stuff in containers justifies a global as5rape by everyone? And why? |
Arduemont
Rotten Legion Ops
847
|
Posted - 2012.12.10 09:26:00 -
[1200] - Quote
DerArt1st wrote:Arduemont wrote:DerArt1st wrote: Playericons doenst get shown correctly. Where are all those bounties / suspects? Tabs / Overviewsettings borked. Killrights are shown that are not available and if they cost "0" isk you find yourself 250 Mil. poorer.
I agree with this much of your post. And the rest is complete rubbish. As for why do we need these changes? The new crimewatch has fixed many many issues with the way PvP used to work. Things people have been complaining about for years. Yea can still 1 vs 1, technically. Get a suspect flag outside a busy station, and then dock up. Wait for the suspect timer to run very close to 0 and then undock. Whoever managed to engage you before the timer runs out will have a limited engagement with you. Now, dock back up and get a suitable ship to kill the 1 or 2 people who managed to lock you with no interference from anyone else. Edit: Anyone who tries to aid the people now in a limited engagement with you will get a suspect flag, and will be killed by everyone else around the station. 1 vs 1s, now working as intended. Enjoy. I allready know this but thanks anyway. Does this not look complicated to you? Think about what ccp tried to archive with changing the flagging system -> they tried to make it less complicated and better to understand. I dont know what you think but "if i take something from you then you can shoot me" is much easier to understand as that what we have now.
Yea, except with the old System neutral logi or remote boosts could just turn up and ruin your day. Now they can't. Also, no it's really not that complicated. Not as complicated as trying to figure out whether someone is actually willing to 1 vs 1 in the old system.
Edit: I imagine you will get used to it, and eventually enjoy it more. Adapt man, adapt. "In the age of information, ignorance is a choice." |
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