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Author |
Thread Statistics | Show CCP posts - 39 post(s) |
Steijn
Quay Industries CAStabouts
196
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Posted - 2012.12.04 15:43:00 -
[121] - Quote
Piquet Raddei wrote:Jita iswhereIsit wrote:Piquet Raddei wrote:Holy Patch Notes, Batman!!!
So far enjoying most of the new update, with the exception of the new targeting UI. The spherical area-of-influence around your targets is WAY too large. When running large missions or anamoly sites, all of these reds and circles and in-range "tick" marks, and such - it's far more confusing than it was. Also the scrolling combat log is an interesting idea, but it's still completely useless.
The simple fact of the matter is that I need to know I'm hitting things, and I can tell that by the increasing damage indicators on my targets. Other than that, I need to know what EWAR effects are active against me, and you guys have already addressed that pretty well.
I say shrink the targeted/firing-on-you/in-range-of-you "sphere" around each target by at LEAST 25% and give us the option to get rid of the combat log as now it's just a distraction. The combat log can be removed, its under notifications and logs. I can't find "Notifications and Logs" - is that in the escape menu?
its in the top E on the neocom if you havent moved it to the neocom itself. |
Ra Jackson
CRIMINALS IN ACTION
58
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Posted - 2012.12.04 15:45:00 -
[122] - Quote
Tippia wrote:My only feedback so far is that you need to get the web team on to put some EVE Gate integration of the new bounty system in place: GÇ£wantedGÇ¥ overlays on the forums, bounty information on the profile pages etc. Oh, and maybe a GÇ£place bountyGÇ¥ button to finally create a proper EVE-style GÇ£dislikeGÇ¥ button.
haha! They see me trollin' they - WHAT? |
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CCP Arrow
C C P C C P Alliance
274
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Posted - 2012.12.04 15:53:00 -
[123] - Quote
Vibramycin wrote:To get my cursor to deselect the entire field, I need to _slow click_ twice (once to move focus to price field, once to deselect the price and get my cursor where I want it...and double clicking fast just reselects the whole price).
You don't need to click the price input field to put it to focus, moving the cursor over it is enough. We are looking into the use case when the hover area is very small in height, thank you for bringing this to us we will look into it. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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Spc One
The Chodak Void Alliance
127
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Posted - 2012.12.04 15:55:00 -
[124] - Quote
Josef Djugashvilis wrote:Hostile Ralph wrote:drones get shredded in lvl4's. no seriously, my drone domi is now even more of a pos. Is my Navy Dominix now consigned to the dust-bin of history? Yes.
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Maudrid
Exitus Vulnero Eminor
0
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Posted - 2012.12.04 15:56:00 -
[125] - Quote
Cool that blockade runners can not be scanned anymore. Why can NPCs still scan them though? |
Spc One
The Chodak Void Alliance
128
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Posted - 2012.12.04 15:58:00 -
[126] - Quote
Shadowschild wrote:Why do I get the sinking feeling my dominix with
1) heavy drones on BS targets orbiting 30km just became useless. 2) Heavy maintenance bots for ded complexes just became useless or annoying to oversee.
Can anyone comment on the new AI changes with this setup?
It took a long ass time to train heavy drones man, they should have boosted the speed or something
i did here:
Spc One wrote:What patch notes don't tell you:
EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.
a.) PVE
1. All missile ships are now obsolete (very low range and decreased damage) 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them) 3. All ships that rely on drones for protection against frigates are obsolete 4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve. 5. All npc complexes and ark missions are now insanely hard to do, you can't use drones 6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression). 7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones. 8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.
b). PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets
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Knightedwolf
sack and the queeferbuns
0
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Posted - 2012.12.04 16:00:00 -
[127] - Quote
Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.
Second, rat AI, way , way , way too aggressive towards drones. I do like that you want to shake things up a bit in both mission and belt rats, but as it is right at this moment, drones are pretty much useless. And dont troll me about " you just need to change your way of playing". Really, that is just childish on your part. I am not asking for it to go back to the way it was pre-patch, just tone it down a tad. People who depend strongly on drones are in going in be in a bad bind now ( aka, miners, drones boats like the Domni, etc) |
Remiel Pollard
Devlin Security Devlin Alliance
214
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Posted - 2012.12.04 16:03:00 -
[128] - Quote
Morar Santee wrote:Remiel Pollard wrote:Morar Santee wrote:Remiel Pollard wrote:Well then... you should probably be better at the game if that's the case. Kinda funny, coming from the guy who also had this to say: Remiel Pollard wrote:Fit [...] guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns). Is that the latest forum-warrior fashion? Fit small guns on a battleship to clear out frigates in missions? Drones kill frigs. Last I checked, battleships still have enough turret slots to fit heavies and smalls at the same time. Not unexpected coming from a guy that can't adjust his playstyle to the new AI and needs CCP to nerf them to make it easy on him. I'm just telling it like it is. If you wanted a flame war, you're outta luck. Why is it that whenever someone disagrees with someone on the internet, the person being disagreed with has to insist that they are being trolled? Wait... just to make sure I got that right... the solution is to fit large and small turrets on your battleship, so you can clear out missions?
I'm not going to think of everything for you, k? It's your game, do it however you like You don't scare me. I've been to Jita. |
Spc One
The Chodak Void Alliance
128
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Posted - 2012.12.04 16:04:00 -
[129] - Quote
Knightedwolf wrote:Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.
Second, rat AI, way , way , way too aggressive towards drones I had a suggestion few months ago:
NPC's don't aggro drones, but they aggro players.
But ccp didn't listen to me.
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Remiel Pollard
Devlin Security Devlin Alliance
215
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Posted - 2012.12.04 16:08:00 -
[130] - Quote
Spc One wrote:Knightedwolf wrote:Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.
Second, rat AI, way , way , way too aggressive towards drones I had a suggestion few months ago: NPC's don't aggro drones, but they aggro players. But ccp didn't listen to me.
Yes because wouldn't it be awesome if the ai were so stupid it couldn't figure out that getting to a player who is keeping his distance and isn't firing a round at them might be less prudent than destroying the drones that are firing at them.
Wouldn't it be great if it rained candy apples and everything was made of chocolate and raspberries?
You think the ai is hard? Go fight some PvP, that outta shake you up a bit. You don't scare me. I've been to Jita. |
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Deathwing Reborn
40
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Posted - 2012.12.04 16:12:00 -
[131] - Quote
So, CCP you finally made a small concession to Drone regions by giving us officer spawns and mods. And for that I somewhat thank you. However, When will the buff come to them becuase they are basically the same as other regions faction loot. Also, speaking of which where is the addition of faction loot to Drone Regions as well as the creation of all of the complexes that we are missing?
Yet again you put a bandaid on something that needs to be fixed. But I have to at least thank you for the bandaid because the last time you told us all we were just SOL. |
Scaugh
Blue Republic RvB - BLUE Republic
34
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Posted - 2012.12.04 16:12:00 -
[132] - Quote
Remiel Pollard wrote:Spc One wrote:Knightedwolf wrote:Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.
Second, rat AI, way , way , way too aggressive towards drones I had a suggestion few months ago: NPC's don't aggro drones, but they aggro players. But ccp didn't listen to me. Yes because wouldn't it be awesome if the ai were so stupid it couldn't figure out that getting to a player who is keeping his distance and isn't firing a round at them might be less prudent than destroying the drones that are firing at them. Wouldn't it be great if it rained candy apples and everything was made of chocolate and raspberries? You think the ai is hard? Go fight some PvP, that outta shake you up a bit.
TROLL.........
go back under the bridge from whence you came.
Be gone with you. |
Piquet Raddei
Royal Amarr Institute Amarr Empire
22
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Posted - 2012.12.04 16:12:00 -
[133] - Quote
Gotta add to my previous comment...
The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.
I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.
Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...
I guess we'll await Retribution 1.1... |
Remiel Pollard
Devlin Security Devlin Alliance
216
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Posted - 2012.12.04 16:16:00 -
[134] - Quote
Piquet Raddei wrote:Gotta add to my previous comment...
The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.
I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.
Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...
I guess we'll await Retribution 1.1...
I'm not having this problem at all, but I'm playing on two very large monitors.... You don't scare me. I've been to Jita. |
Morar Santee
75
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Posted - 2012.12.04 16:16:00 -
[135] - Quote
Remiel Pollard wrote:[I'm not going to think of everything for you, k? It's your game, do it however you like The point I'm trying to get across to you is that this is a completely ******** notion, and usually only new players even mention the idea. I'd try to explain how high the percentage of lost DPS per replaced large turret is, but I seriously doubt you would understand it.
If the new NPC AI requires you to fit small turrets on a BS in any way, shape or form, it simply surmounts to absolutely horrid game-design.
If it doesn't require you to do that, then you should be slapped even twice as hard for mentioning the mere possibility.
Either way, you have absolutely no clue what you are talking about. Which brings us back to how funny your comment on other people's abilities at playing EVE is. |
Piquet Raddei
Royal Amarr Institute Amarr Empire
23
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Posted - 2012.12.04 16:17:00 -
[136] - Quote
Remiel Pollard wrote:Piquet Raddei wrote:Gotta add to my previous comment...
The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.
I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.
Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...
I guess we'll await Retribution 1.1... I'm not having this problem at all, but I'm playing on two very large monitors....
Erm, so am I...
Target 10 things and see what happens on the far left of the screen... I get the "minimize" icon for the Agent Missions text overlapping with my 8th or 9th target. |
Irulan Hastur
Legion Noire de Midgard
4
|
Posted - 2012.12.04 16:19:00 -
[137] - Quote
After more than 40 jumps with a freighter in high sec and the same 5 random tracks, I start to fed up magistraly !
PLEASE give us back the jukebox !
Use an external player cost memory and cpu time and it is not a good things with multiple characters log on same pc !
And damned, Eve music is good, but not that much to be listen 6 hours per day ! |
Tinu Moorhsum
Random Events
114
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Posted - 2012.12.04 16:20:00 -
[138] - Quote
Well..... I've done a little testing and the patch was a ninja nerf to ratting. The dev blogs seemed to suggest that big rats would aggro big ships and smaller rats would aggro smaller ships but that doesn't happen. My ratting gear consists of a megathron and a loki and the loki used to take all the aggro and now takes none. The up side is that you don't need to recall drones between waves but the down side is that the megathron takes nearly all the aggro, which it doesn't tank as well as the loki.
The immediate effect is that my ratting income is abruptly 30% lower even after tweaking ships. I may be able to get that down to 20% but not without investing a small fortune in ratting gear. The megathron/loki combination is now no better than using 2x tengu, which sucks compared to how it was performing before the patch.
That said, I'm still making 90mil per hour ratting before looting so it's not *bad* just worse than it was.
T- |
Remiel Pollard
Devlin Security Devlin Alliance
216
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Posted - 2012.12.04 16:21:00 -
[139] - Quote
Morar Santee wrote:Remiel Pollard wrote:[I'm not going to think of everything for you, k? It's your game, do it however you like The point I'm trying to get across to you is that this is a completely ******** notion, and usually only new players even mention the idea. I'd try to explain how high the percentage of lost DPS per large turret is, but I seriously doubt you would understand it. If the new NPC AI requires you to fit small turrets on a BS in any way, shape or form, it simply surmounts to absolutely horrid game-design. If it doesn't require you to do that, then you should be slapped even twice as hard for mentioning the mere possibility. Either way, you have absolutely no clue what you are talking about. Which brings us back to how funny your comment on other people's abilities at playing EVE is.
Seriously, I understand. But tracking matters - DPS doesn't mean crap if you can't hit anything with it. Horrid game design? Yes, because there is no possible way that fitting different kinds of guns to your ship should ever be necessary, even though it's completely possible and now, perhaps, a tactical priority. Just because it "isn't done" doesn't mean it isn't done.
But I have plenty of clue what I'm talking about. See, I do it plenty when running missions, and do it successfully. You're making silly assumptions about me that you don't actually know, so that's the first sign of elitism that I'm getting from you. But the problem is, you're facing a new situation, one you don't like, but that's your problem, and I'm too busy finishing the missions you're complaining about to care.
Don't make the mistake of thinking that people that do things differently to you don't know what they're talking about - I'm over here figuring out how to fight the new AI, while you're in here whining on the forums about them. So who's the newb now? You don't scare me. I've been to Jita. |
Josef Djugashvilis
Acme Mining Corporation
779
|
Posted - 2012.12.04 16:23:00 -
[140] - Quote
Remiel Pollard wrote:Colonial Burton wrote:
But then they shoot the drones, so you recall them, then how are you supposed to have them engage the target once you re-launch them? They won't auto-attack until something new shoots the host ship, or if you can lock onto something, which you can't, because your damped to hell and back.
Le sigh - would you like me to come and do your mission for you? Maybe all this means is you can't fly lvl4s solo anymore. What a shame.
This is the nub of the problem.
I run lvl 4 missions solo to pay for pvp.
Man, am I screwed. This is not a signature. |
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Qiulinnzu
3x3 Eyes
0
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Posted - 2012.12.04 16:25:00 -
[141] - Quote
Anyone else having issues with opening the Fleet hangar on the Orca when in the Hulk? Yes, I am in the fleet and in range of the command ship. I am able to use the Fitting Services, but no other options are present. Please help. |
Remiel Pollard
Devlin Security Devlin Alliance
216
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Posted - 2012.12.04 16:31:00 -
[142] - Quote
Piquet Raddei wrote:Remiel Pollard wrote:Piquet Raddei wrote:Gotta add to my previous comment...
The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.
I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.
Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...
I guess we'll await Retribution 1.1... I'm not having this problem at all, but I'm playing on two very large monitors.... Erm, so am I... Target 10 things and see what happens on the far left of the screen... I get the "minimize" icon for the Agent Missions text overlapping with my 8th or 9th target.
Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing. You don't scare me. I've been to Jita. |
Korvin
Shadow Kingdom Best Alliance
377
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Posted - 2012.12.04 16:31:00 -
[143] - Quote
I hate you all! Where is my DeadSpace?!!!
__________________________________ Member of CSM 4&5 |
Razor Malakto
Xenotek Development
0
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Posted - 2012.12.04 16:33:00 -
[144] - Quote
First, in addition to my desktop, I've been running EVE on my laptop as well. Before the release, the performance was acceptable on my laptop. Now it is jerky and the performance is pretty poor even after lowering all the settings.
Second, with regard to the new Orca Fleet Hanger, I think it would be better if the buttons allowing the fleet and corp access to the hanger were on the LEFT hand side of the words "Fleet Hanger". During a mining operation the fleet hanger is constantly being clicked on for access and I find that I'm often clicking on those buttons and accidentally turning off access. |
DexterShark
Li3's Electric Cucumber Li3 Federation
17
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Posted - 2012.12.04 16:34:00 -
[145] - Quote
Mistress Sindall wrote:removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots? way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad. i mean im glad that its so noob friendly, but what about us that has played over 2 years??
again, Way to go F#$%ing up the game we USED to love.. Tears from a member of a corp called Tears Please. It's so meta! \o/ |
Piquet Raddei
Royal Amarr Institute Amarr Empire
24
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Posted - 2012.12.04 16:35:00 -
[146] - Quote
Remiel Pollard wrote:Piquet Raddei wrote:Remiel Pollard wrote:Piquet Raddei wrote:Gotta add to my previous comment...
The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.
I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.
Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...
I guess we'll await Retribution 1.1... I'm not having this problem at all, but I'm playing on two very large monitors.... Erm, so am I... Target 10 things and see what happens on the far left of the screen... I get the "minimize" icon for the Agent Missions text overlapping with my 8th or 9th target. Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing.
Ah - well that makes sense... My two screens are running two separate accounts - ratting on one, salvaging on the other. I suspect it's safe to say that your setup is not common. :) |
Arch Convivitor
The Scope Gallente Federation
1
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Posted - 2012.12.04 16:35:00 -
[147] - Quote
GKO wrote:Shokre O'Corwi wrote:I thing is bugging me. Is the high pitch hissing sound that plays after I jump through a gate intentional or is there something wrong on my end? It's annoying as hell and I wish I could turn it off. EDIT: The jump through sound (when someone else jumps through the gate and I'm just sitting near it) has the same "effect".
Other then that, great job with improving the Univ.Inv. and the new Minmatar models and textures look fantastic! Confirmed for me too. THe sound also sounds like the disengage sound when my enemy stops attackign? I could be fooled by all the new sounds though. Seems a bit annoying for now, maybe I get used to that.
Yes, there is something quite annoying about the gate jump sound now |
Qiulinnzu
3x3 Eyes
0
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Posted - 2012.12.04 16:39:00 -
[148] - Quote
Razor Malakto wrote:
Second, with regard to the new Orca Fleet Hanger, I think it would be better if the buttons allowing the fleet and corp access to the hanger were on the LEFT hand side of the words "Fleet Hanger". During a mining operation the fleet hanger is constantly being clicked on for access and I find that I'm often clicking on those buttons and accidentally turning off access.
Limited helpfulness.. Agreed that it would be nice to have buttons for this. However, that does not solve my issue today. I am not able to use the Orca during our mining operation. Please advise.
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Remiel Pollard
Devlin Security Devlin Alliance
216
|
Posted - 2012.12.04 16:39:00 -
[149] - Quote
Piquet Raddei wrote:Remiel Pollard wrote:Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing. Ah - well that makes sense... My two screens are running two separate accounts - ratting on one, salvaging on the other. I suspect it's safe to say that your setup is not common. :)
I'm quite proud of it, actually, and I don't bother with an alt. There's enough multitasking going on running one character for me You don't scare me. I've been to Jita. |
Piquet Raddei
Royal Amarr Institute Amarr Empire
24
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Posted - 2012.12.04 16:43:00 -
[150] - Quote
Remiel Pollard wrote:Piquet Raddei wrote:Remiel Pollard wrote:Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing. Ah - well that makes sense... My two screens are running two separate accounts - ratting on one, salvaging on the other. I suspect it's safe to say that your setup is not common. :) I'm quite proud of it, actually, and I don't bother with an alt. There's enough multitasking going on running one character for me
I will say that the fact that a player such as yourself is compelled to use TWO screens for ONE character/account DOES somewhat support the opinion that maybe the UI is - in fact - a bit too cluttered, and that making existing UI icons bigger and more intrusive doesn't help matters. Can we agree on that at least? |
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