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Author |
Thread Statistics | Show CCP posts - 39 post(s) |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
146
|
Posted - 2012.12.04 16:46:00 -
[151] - Quote
how soon can we expect the T2 cruiser hulls to be rebalanced
the Cerberus has suffered badly from the missile change
it now offers half the dps of an Ishtar at a comparable range, whereas before it had almost double the range to compensate. |

Remiel Pollard
Devlin Security Devlin Alliance
216
|
Posted - 2012.12.04 16:52:00 -
[152] - Quote
Piquet Raddei wrote:Remiel Pollard wrote:Piquet Raddei wrote:Remiel Pollard wrote:Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing. Ah - well that makes sense... My two screens are running two separate accounts - ratting on one, salvaging on the other. I suspect it's safe to say that your setup is not common. :) I'm quite proud of it, actually, and I don't bother with an alt. There's enough multitasking going on running one character for me  I will say that the fact that a player such as yourself is compelled to use TWO screens for ONE character/account DOES somewhat support the opinion that maybe the UI is - in fact - a bit too cluttered, and that making existing UI icons bigger and more intrusive doesn't help matters. Can we agree on that at least?
Actually, I never disagreed with you, I just said I didn't have that problem, but it may be because I'm running a multi-monitor setup. In other words, I can't speak for people that are having a problem. But I wouldn't say I'm compelled to do so - I've been doing it this way for a long time, and retribution only deployed today, so me using two screens is no case at all, tbh. I think you can make a case without using me as an example, just take a screenshot of your own for demonstration. You don't scare me. I've been to Jita. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
146
|
Posted - 2012.12.04 16:59:00 -
[153] - Quote
Remiel Pollard wrote:Piquet Raddei wrote:Gotta add to my previous comment...
The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.
I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.
Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...
I guess we'll await Retribution 1.1... I'm not having this problem at all, but I'm playing on two very large monitors....
Try with just 1
1 19" CRT monitor ... or 1 14-15" laptop screen
i know *gasp* someone that doesnt have a 5000" plasma flatscreen to play games on. your absolutely right, they shouldn't be allowed to play "YOUR" eve online. |

Nyla Skin
Maximum fun chamber
125
|
Posted - 2012.12.04 17:07:00 -
[154] - Quote
Posting to confirm that the new Vaga looks AWESOME
Thank you devs for this! |

Remiel Pollard
Devlin Security Devlin Alliance
216
|
Posted - 2012.12.04 17:07:00 -
[155] - Quote
Kitty Bear wrote:Remiel Pollard wrote:
I'm not having this problem at all, but I'm playing on two very large monitors....
Try with just 1 1 19" CRT monitor ... or 1 14-15" laptop screen i know *gasp* someone that doesnt have a 5000" plasma flatscreen to play games on. your absolutely right, they shouldn't be allowed to play "YOUR" eve online.
You missed the part where I didn't say it's not a problem. In fact, I only said that I don't have this problem. If you'd read any of the discussion that followed instead of jumping to a very weighty conclusion, you might have discovered the part where I didn't disagree that it is an issue, it's just one that I'm not having.
But you didn't read, you just got mad and that was the end of it. How classy.
Also, there's no such thing as a 5000" plasma flatscreen. And who uses plasma these days anyway? Don't be silly  You don't scare me. I've been to Jita. |

Wes Maggs
B0rthole Test Alliance Please Ignore
0
|
Posted - 2012.12.04 17:13:00 -
[156] - Quote
I'm sure its actually a 'feature,' but the selected item highlighting box (now circle) is too faint to be useful. One of the better parts about it is that it would help separate what you're selecting from the clutter around it, it doesn't do this anymore. |

Morar Santee
75
|
Posted - 2012.12.04 17:14:00 -
[157] - Quote
Remiel Pollard wrote:Morar Santee wrote:Remiel Pollard wrote:[I'm not going to think of everything for you, k? It's your game, do it however you like The point I'm trying to get across to you is that this is a completely ******** notion, and usually only new players even mention the idea. I'd try to explain how high the percentage of lost DPS per large turret is, but I seriously doubt you would understand it. If the new NPC AI requires you to fit small turrets on a BS in any way, shape or form, it simply surmounts to absolutely horrid game-design. If it doesn't require you to do that, then you should be slapped even twice as hard for mentioning the mere possibility. Either way, you have absolutely no clue what you are talking about. Which brings us back to how funny your comment on other people's abilities at playing EVE is. Seriously, I understand. But tracking matters - DPS doesn't mean crap if you can't hit anything with it. Horrid game design? Yes, because there is no possible way that fitting different kinds of guns to your ship should ever be necessary, even though it's completely possible and now, perhaps, a tactical priority. Just because it "isn't done" doesn't mean it isn't done. But I have plenty of clue what I'm talking about. See, I do it plenty when running missions, and do it successfully. You're making silly assumptions about me that you don't actually know, so that's the first sign of elitism that I'm getting from you. But the problem is, you're facing a new situation, one you don't like, but that's your problem, and I'm too busy finishing the missions you're complaining about to care. Don't make the mistake of thinking that people that do things differently to you don't know what they're talking about - I'm over here figuring out how to fight the new AI, while you're in here whining on the forums about them. So who's the newb now? The answer is: You.
See, the difference between the two of us is - I understand that brain-dead game-design decisions do not require brain-dead workarounds.
I'll simply switch to a HAM Legion/Tengu and mission happily ever after, without having to worry about fitting small guns on a battleship. It's not a perfect solution with the TDs these days, but absolutely viable.
That I can work around stupid game design does not make it any less stupid, however. Nor does it make fitting small guns on a BS a good idea. Curiously, this circumstance also serves to illustrate how horrible these mechanics really are. If you fit enough unbonused small guns on a BS to break the tank of Arch Gistii XYZ, your DPS is compromised so far that it is no longer a viable alternative to my Strategic Cruiser. It isn't a viable alternative because everyone who uses the Strategic Cruisers will make a ton more ISK than you do. If you want to compete with them (and I heard EVE is about competition), then you will have to switch to a Strategic Cruiser, too. Which renders every ship but Strategic Cruisers completely useless for missioning.
Mind you, I'm sure these issues will be fixed in due time, and so on and so forth, but your entire premise is just not viable in any way whatsoever. |

Scrapyard Bob
EVE University Ivy League
1171
|
Posted - 2012.12.04 17:17:00 -
[158] - Quote
UI complaints:
- The scroll wheel on the mouse no longer adjusts the quantity in the buy-items window or adjusts the price in the modify price window unless you are centered over the field. This needs to be loosened back up so that you can adjust the buy quantity / etc as long as the mouse is anywhere over the dialog.
- There needs to be a way that from a window like the "hangar floor" shortcut, that you can get the full tree in cases where you then want the full tree. I may not always want to check off "show full tree" for that particular window, but I want a button / something that lets me get the full tree when I need it.
|

Dark' Lord
Snuff Box
6
|
Posted - 2012.12.04 17:23:00 -
[159] - Quote
Make this idiotic safety system, persist when you relog. As it is atm it's just laziness from you ccp's part not putting it in, just another half assed attempt at adding a system noone wanted or needed. |

Remiel Pollard
Devlin Security Devlin Alliance
216
|
Posted - 2012.12.04 17:24:00 -
[160] - Quote
Morar Santee wrote: The answer is: You.
See, the difference between the two of us is - I understand that brain-dead game-design decisions do not require brain-dead workarounds.
I'll simply switch to a HAM Legion/Tengu and mission happily ever after, without having to worry about fitting small guns on a battleship. It's not a perfect solution with the TDs these days, but absolutely viable.
That I can work around stupid game design does not make it any less stupid, however. Nor does it make fitting small guns on a BS a good idea. Curiously, this circumstance also serves to illustrate how horrible these mechanics really are. If you fit enough unbonused small guns on a BS to break the tank of Arch Gistii XYZ, your DPS is compromised so far that it is no longer a viable alternative to my Strategic Cruiser. It isn't a viable alternative because everyone who uses the Strategic Cruisers will make a ton more ISK than you do. If you want to compete with them (and I heard EVE is about competition), then you will have to switch to a Strategic Cruiser, too. Which renders every ship but Strategic Cruisers completely useless for missioning.
Mind you, I'm sure these issues will be fixed in due time, and so on and so forth, but your entire premise is just not viable in any way whatsoever.
You don't know me, so how would you know what the difference is? Your opinion of "stupid game design" is based on the fact that you couldn't figure out how to beat a mission and had to complain about it instead. The difference between me and you is that I'd already beaten the mission before I'd even seen it complained about. And I know that difference well, because you are the one complaining right here clear as day.
Alternatively, try running missions in a fleet. How hard was that to figure out? Surely you have some friends that will fly with you? Seriously, you've got nothing to complain about, and all you're doing is spitting vitriol at me because instead of listening to suggestions and discussing them like a mature adult, you insist on having something to complain about like a spoiled brat so you just shoot them down outright and continue to blame the expansion.
See, the REAL difference between us is, I'm using my brain to think of solutions, and you're using it to fail and complain about it and blame your own "being crap at EVE" on the game mechanics.
So no, I'm not a newb at all, you just fail at adjusting to new circumstances, hence why you run missions, because they're all highly predictable and repetitive and available in guide-form on EVE Survival - well, not anymore, and now you're just going to have to deal with that.
It's EVE. Adapt or die. Or uninstall. Honestly, I'm too busy finishing the missions you're complaining about to care anymore about your little problems. You don't scare me. I've been to Jita. |

Slug Hard
Dreddit Test Alliance Please Ignore
4
|
Posted - 2012.12.04 17:26:00 -
[161] - Quote
The recruitment UI has some really undesirable changes in Retribution. Features that my recruitment staff and I used daily have been removed:
- Double clicking on an application does nothing (it used to open the application)
- Right click menu on an application has had functions stripped (used to be able to start a conversation or send a message from that menu)
What's the point of telling me that an application is unprocessed? There's a reason why it's in the queue. It's not like they stick around after they're processed anyway.
In the same way, why are the portraits larger now? It only makes for an even larger window, more scrolling to get to the application you need, and leaves lots of unnecessary blank space throughout the window. (There also appears to be a bug currently where the needlessly-large portraits don't even load in the Recruitment window.)
The filter box in the corner is a nice addition though, thanks for that. |

Lord Okinaba
45
|
Posted - 2012.12.04 17:29:00 -
[162] - Quote
How do you move the damage notifications? |

General Jung
Asgard Intelligence Services Most Usual Suspects
8
|
Posted - 2012.12.04 17:32:00 -
[163] - Quote
Dear CCP,
maybe it would be usefull if we can get back the cursor at last, when modifying an order. This would be much more usefull |

Arch Convivitor
The Scope Gallente Federation
1
|
Posted - 2012.12.04 17:33:00 -
[164] - Quote
Lord Okinaba wrote:How do you move the damage notifications?
Yes please. They are much bigger now and I would just like to get them out from clogging up the screen view.
Or gone. |

Exer Toralen
Alpha Company
7
|
Posted - 2012.12.04 17:36:00 -
[165] - Quote
1. Why letting everyone place bounties on everyone? After some time we will have everyone marked as "Wanted" because it is cheap thing to be done and because there are a lot of jerks (check Jita). Limit bounty placing to people that have kill rights or somehow suffered from actions of person that is getting price on his/her head.
2. Sleeper AI. Thanks to this change, even with missile nerf, Tengu is even better than other ships. She still has the best omni-tank of everything under BS and that's not even taking into consideration speed-tanking with 100MN AB. And she still has decent range. As a result, now it is even more tempting to use her instead of other ships for PVE. |

Niias
The Nicomachean Ethics TriMark Alliance
1
|
Posted - 2012.12.04 17:39:00 -
[166] - Quote
Some new sounds are good...others really are...painful...and completely ruin my enjoyment of the game.
2 main ones that just made me close the game after half an hour were... A buzzer that sounds when you start combat. when it ends. when you jump. when you dock....quickly got annoying.
And the main one is...when a ship pops, there's like a creepy drum sound. Also happens when you salvage a wreck that drops a container (if you dont loot the wreck before you salvage it)...
Just every time a ship popped i heard this and it goes right through me every time...
Anybody have any ideas of how to disable just these sounds? Since it's taken the game from ebing very enjoyable to intolerable and i dont want to end up playing with no sound... |

Steijn
Quay Industries CAStabouts
198
|
Posted - 2012.12.04 17:39:00 -
[167] - Quote
Lord Okinaba wrote:How do you move the damage notifications?
notificatons/log from neocom (or the E if you havent moved it)
combat settings
at bottom, enter moving mode |

Qaldramas
Hard Knocks Inc.
14
|
Posted - 2012.12.04 17:39:00 -
[168] - Quote
There is a thread going in the Test Server Feedback section about the stealth nerf to capital remote armor reps and I just want to bring up that discussion here. The tl;dr from there is that gang boosts, rigs, implants, and all other things that don't specifically mention capital sized assistance modules no longer give any benefit to capital sized assistance modules. Here's a link to my post quoting CCP Fozzie's post.
I generally like this patch and think you've done a lot of great things CCP, but this stealth nerf has many people - myself included - quite upset. These kinds of stealth nerfs are something CCP has repeatedly declared that they are trying to avoid (i.e. CCP is trying to keep players informed of upcoming changes) and this type of stealth nerf is unacceptable. |

Arch Convivitor
The Scope Gallente Federation
2
|
Posted - 2012.12.04 17:41:00 -
[169] - Quote
Exer Toralen wrote:1. Why letting everyone place bounties on everyone? After some time we will have everyone marked as "Wanted" because it is cheap thing to be done and because there are a lot of jerks (check Jita). Limit bounty placing to people that have kill rights or somehow suffered from actions of person that is getting price on his/her head.
Lol - after a month of peaceful high-sec mining I now have a 1.000,000 isk bounty on my head and a big red "wanted" tag on my char info - apparently because my name begins with 'A'
|

Dethmourne Silvermane
Dreddit Test Alliance Please Ignore
27
|
Posted - 2012.12.04 17:45:00 -
[170] - Quote
Slug Hard wrote:The recruitment UI has some really undesirable changes in Retribution. Features that my recruitment staff and I used daily have been removed:
- Double clicking on an application does nothing (it used to open the application)
- Right click menu on an application has had functions stripped (used to be able to start a conversation or send a message from that menu)
What's the point of telling me that an application is unprocessed? There's a reason why it's in the queue. It's not like they stick around after they're processed anyway. In the same way, why are the portraits larger now? It only makes for an even larger window, more scrolling to get to the application you need, and leaves lots of unnecessary blank space throughout the window. (There also appears to be a bug currently where the needlessly-large portraits don't even load in the Recruitment window.) The filter box in the corner is a nice addition though, thanks for that.
It's not like our HR team isn't ALREADY on suicide watch, why are you trying to tip them over the edge, CCP?
CCP IS CLEARLY ANTI-TEST. TEST Alliance now offering rental agreements in Fountain. -áPlease contact me via eve-mail if interested. |

Vaerah Vahrokha
Vahrokh Consulting
2081
|
Posted - 2012.12.04 18:07:00 -
[171] - Quote
Usability feedback
1) Impossible to play multiple clients with all that music running on each.
2) First fix: put music volume to zero.
3) Congrats, now music won't play at client log in screen. That is I have to forget the new and nice log in screen music.
4) Of course the music volume is global for all clients so you cannot just turn on music on one client, all will be silent.
Unrelated but still very annoying.
Please restore the old warp BOOOOOOOM sound. The new one is just pathetic. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ginger Barbarella
State War Academy Caldari State
271
|
Posted - 2012.12.04 18:10:00 -
[172] - Quote
CCP Punkturis wrote:Robin Koehler wrote:bounty sys isnt so good (miner can now easyly be hunted down)  having bounties alone don't make anyone a legal target!
Please stop trying to educate people who refuse to read the Dev Blogs... that's annoying.  |

Sengier
Praetorian Guard of Honour
4
|
Posted - 2012.12.04 18:18:00 -
[173] - Quote
Well done CCP. I love the new UI and the changes to freighters make my life a lot easier. Thank you for that! |

KIller Wabbit
The Scope Gallente Federation
106
|
Posted - 2012.12.04 18:21:00 -
[174] - Quote
Silver Coon wrote:CCP Arrow wrote: It is a common feature in recent interfaces to only need to intersect the area you want to control with the mouse without the need to click it first. It also allows you to be able to control that area in more ways like moving items and scrolling at the same time as mentioned above. We realize this is a change to how EVE used to be but we are quite sure it is the way we would do it if we were releasing EVE for the first time today and this change is part of updating the EVE UI so that it can keep evolving to meet the needs of the majority of our players.
At least for the market guys this is hell. LE: How many people need to complain?
Don't waste your time - unless you can create 2 days of riots in Jita and a few thousand unsubs it will not get changed in the short term. The new maxim - Dev's are always right.
|

Galmas
United System's Commonwealth R.E.P.O.
21
|
Posted - 2012.12.04 18:23:00 -
[175] - Quote
Lyr Rickh wrote:New targets are swanky, but is there any chance they can slim down a bit? Especially the vertical spacing between them. Used to be able to fit 5 targets vertically in the old position, now its only 3. 
Was my first impression too. I lately moved the targeted items to the bottom of the screen right on top of the module slots for less millage on the mouse. The locked items soom to take up a lot more room (vertical). I think mainly because of the text below the target "pizza".
I need to check on another screen but since everyone got a "wide-screen" monitor layout these days, vertical pixels are very precious. |

Prumix
Empyrean Warriors The Obsidian Front
0
|
Posted - 2012.12.04 18:23:00 -
[176] - Quote
I don-¦t like the new overview, the old one was easier and clearer. And why did i get a 5 min timer for shooting NPCs ?
Why do people not have a chance to decide if they run the old (good) overview or take the new one?
|

Solomar Espersei
Quality Assurance
240
|
Posted - 2012.12.04 18:28:00 -
[177] - Quote
Tirreal wrote:... how about train in pvp and goto pvp area noob
Sounds like you're advocating for a separate server or region for PVP?
Quality Assurance RECRUITING OPEN https://forums.eveonline.com/default.aspx?g=posts&t=176314&find=unread |

Urgg Boolean
Center for Advanced Studies Gallente Federation
245
|
Posted - 2012.12.04 18:35:00 -
[178] - Quote
Remiel Pollard wrote:Spc One wrote:Knightedwolf wrote:Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.
Second, rat AI, way , way , way too aggressive towards drones I had a suggestion few months ago: NPC's don't aggro drones, but they aggro players. But ccp didn't listen to me. Yes because wouldn't it be awesome if the ai were so stupid it couldn't figure out that getting to a player who is keeping his distance and isn't firing a round at them might be less prudent than destroying the drones that are firing at them. Wouldn't it be great if it rained candy apples and everything was made of chocolate and raspberries? You think the ai is hard? Go fight some PvP, that outta shake you up a bit. Remiel, how would like a change that allowed ratz to target your guns and blow them off their turrets? And they did exactly that with high priority?
I and many others have pointed out during testing that drones are the only primary DPS source that can be destroyed by NPCs, without destroying the ship itself.
And we are not talking about PvP, we are talking about PvE. It's not even about adapting, as I'm sure we figure it out in time. Time and balance are the issues. The damping Serpentis missions take forever now with drones, while before we could run them fairly efficiently. Adapting is fine, but it is going to take substantially more time to complete these and/or more coordination with a fleet, which means, either way, diminished profits.
It does not seem well balanced to me when drone pilots can have their primary DPS source eliminated or rendered impotent when other pilots do not have such an issue. It also does not seem well balanced that it now takes drone pilots a lot longer to run missions due to the AI issues that specifically target drones while other pilots do not have a similar issue.
Bottom line is that we are not asking for "candy apples". We are asking for the realistic balance that was supposed to be the hallmark of this patch. So far, it feels like a huge nerf for drone pilots. Yes, we will adapt, so keep your candy apples.
|

Galmas
United System's Commonwealth R.E.P.O.
21
|
Posted - 2012.12.04 18:35:00 -
[179] - Quote
Spc One wrote:What patch notes don't tell you:
EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.
a.) PVE
1. All missile ships are now obsolete (very low range and decreased damage) 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them) 3. All ships that rely on drones for protection against frigates are obsolete 4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve. 5. All npc complexes and ark missions are now insanely hard to do, you can't use drones 6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression). 7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones. 8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.
b). PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets
I respect your opinion but i also would like to put a different light on it here as well.
PVE I think missions and k-space plexes were way to easy compared to the effort/risk/attention vs reward you got there. Especially when you compare it to sleeper sites in w-space.
PVE Heavy Missiles and Drake and Hurricane re-balancing are certainly going the right way. At least from a pvp point of view. We will have to see if there is some fine tuning needed but it is for sure the right way. One could hold against you that before the re-balancing any other battlecruiser beside the hurricane and the drake were pretty much useless looking at their stats (tank vs dps/range and utility in case of the hurricane).
For my part its a big thumbs up on that balancing!!! |

Scrapyard Bob
EVE University Ivy League
1172
|
Posted - 2012.12.04 18:38:00 -
[180] - Quote
Arch Convivitor wrote:Exer Toralen wrote:1. Why letting everyone place bounties on everyone? After some time we will have everyone marked as "Wanted" because it is cheap thing to be done and because there are a lot of jerks (check Jita). Limit bounty placing to people that have kill rights or somehow suffered from actions of person that is getting price on his/her head. Lol - after a month of peaceful high-sec mining I now have a 1.000,000 isk bounty on my head and a big red "wanted" tag on my char info - apparently because my name begins with 'A'
Because CCP:
- Did not put limits on the number of outstanding bounties that any one person can create at the same time. You know, like it works for the contract system where you can only place N contracts until you train up a skill that opens up more slots.
- Did not put an expiration date on bounties. Even though if you can get your target to quit paying for 5 months, the bounty expires.
- Passed up the chance to introduce another ISK sink in the form of fees (100k for a personal bounty, 1M for a corp bounty, 10M for an alliance bounty) or taxes (a 3-10% tax on the total bounty amount). Which means come fan fest, they're going to be crying to us again about how the economy is still inflating because the ISK sinks are out of balance with the ISK faucets.
- If your target quits the game or you can get the target corp/alliance to disband, you get all your ISK back and get to play again. Again, CCP passes up the chance of an ISK sink by refunding 100% of what is left, rather then refunding only a partial amount (90% or so).
- Passed up the option to allow for higher fees / taxes on bounties where you want to place it anonymously.
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