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Author |
Thread Statistics | Show CCP posts - 39 post(s) |
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CCP Eterne
C C P C C P Alliance
744

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Posted - 2012.12.04 11:06:00 -
[1] - Quote
EVE Online: Retribution 1.0 has been deployed successfully.
Retribution 1.0 brings a large amount of improvements, including a new and improved Crimewatch, a new way to hunt bounties, 4 new destroyers, a new mining frigate, tons of rebalanced frigates and cruisers, and a lot more.
For full details, especially already known issues, please check the patch notes.
This thread is for general feedback. If you encounter any issues please use the Retribution 1.0 issues thread here. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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ChromeStriker
The Riot Formation Unclaimed.
278
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Posted - 2012.12.04 11:25:00 -
[2] - Quote
Thats a lot of patch notes - Nulla Curas |
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CCP Punkturis
C C P C C P Alliance
3843

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Posted - 2012.12.04 11:27:00 -
[3] - Quote
ChromeStriker wrote:Thats a lot of patch notes
you can't play EVE at work?  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Silver Coon
CoonQuest
0
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Posted - 2012.12.04 11:28:00 -
[4] - Quote
I really don't like that now when I use the scroll wheel in the market for modifying prices, I HAVE to be with the cursor over the price box for it to work. (PC) |

robbyx
62
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Posted - 2012.12.04 11:29:00 -
[5] - Quote
New mega skin is horrible, paint it "caldari colours" and it could easily pass as a caldari ship....gone are the voluptuous curves that was the hallmark of the megathron.
Jukebox seems to have disappeared, asked a couple of corpies who also said that couldnt find it....although i did read the patch notes i may have missed if is a known issue. |
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Chribba
Otherworld Enterprises Otherworld Empire
5755
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Posted - 2012.12.04 11:30:00 -
[6] - Quote
\o/
Saving POS passwords!!
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CCP Navigator
C C P C C P Alliance
1603

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Posted - 2012.12.04 11:31:00 -
[7] - Quote
robbyx wrote:New mega skin is horrible, paint it "caldari colours" and it could easily pass as a caldari ship....gone are the voluptuous curves that was the hallmark of the megathron.
Jukebox seems to have disappeared, asked a couple of corpies who also said that couldnt find it....although i did read the patch notes i may have missed if is a known issue.
The Jukebox was removed as per this blog.
CCP Navigator -Community Manager |
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Peter Tjordenskiold
32
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Posted - 2012.12.04 11:35:00 -
[8] - Quote
The new timers are fantastic, but the session timer is the old. Why this?
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T1nyMan
Interstellar Solutions Agency
32
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Posted - 2012.12.04 11:37:00 -
[9] - Quote
In relation to the patch notes, I feel I have following important thing to say...
F#$K! |

Lyr Rickh
Paamayim Inc.
1
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Posted - 2012.12.04 11:44:00 -
[10] - Quote
New targets are swanky, but is there any chance they can slim down a bit? Especially the vertical spacing between them. Used to be able to fit 5 targets vertically in the old position, now its only 3.  |
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Tinu Moorhsum
Random Events
114
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Posted - 2012.12.04 11:44:00 -
[11] - Quote
Logging in caused crash-to-desktop on one attempt. Only happened once so far but I've never had that before.
T-
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cBOLTSON
Star Frontiers THORN Alliance
94
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Posted - 2012.12.04 11:44:00 -
[12] - Quote
Well lets give this a nice little install then hey :) Good luck CCP "Were not elitists, were just tired of fail" - The Sorn |

Addicted2Space
Soimii Patriei Nulli Secunda
1
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Posted - 2012.12.04 11:55:00 -
[13] - Quote
The game uses more resources or its just me? -PC
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Shokre O'Corwi
The Squid Squad Slumdogs
8
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Posted - 2012.12.04 11:55:00 -
[14] - Quote
I thing is bugging me. Is the high pitch hissing sound that plays after I jump through a gate intentional or is there something wrong on my end? It's annoying as hell and I wish I could turn it off. EDIT: The jump through sound (when someone else jumps through the gate and I'm just sitting near it) has the same "effect".
Other then that, great job with improving the Univ.Inv. and the new Minmatar models and textures look fantastic! |

Spc One
The Chodak Void Alliance
125
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Posted - 2012.12.04 11:56:00 -
[15] - Quote
What patch notes don't tell you:
EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.
a.) PVE
1. All missile ships are now obsolete (very low range and decreased damage) 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them) 3. All ships that rely on drones for protection against frigates are obsolete 4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve. 5. All npc complexes and ark missions are now insanely hard to do, you can't use drones 6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression). 7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones. 8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.
b). PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets |

Shokre O'Corwi
The Squid Squad Slumdogs
8
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Posted - 2012.12.04 12:00:00 -
[16] - Quote
Are you gonna tell us about how a long range weapon system (heavy missiles) don't have the damage of a "comparable" short range weapon system (like autocannons or blasters)? |

marVLs
51
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Posted - 2012.12.04 12:03:00 -
[17] - Quote
+ destroyers + mining frigate + crimewatch 2.0 + bounty system + UI changes (but locked ships looks terrible) + ships redesign + ship, modules balance + market changes
- terrible explosions!!! - warp sound - jump gate sound - no jukebox - locked ships icon |

Doctor Dodo
Dalek Tactical Industries
0
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Posted - 2012.12.04 12:03:00 -
[18] - Quote
Good job nerfing the heavy missiles boys by 35%
Why is the question I know I was not requesting that and had been training to use that range when will other weapons see a similar reduction in range?
Could we see a corresponding 35% in damage from the missiles to compensate? |

Xilael
Rens Trading Corp.
0
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Posted - 2012.12.04 12:07:00 -
[19] - Quote
Who the f... changed the mousewheel settings so that it scrolls in the current window instead of the highlighted box?
Makes adjusting prices so slow... |

hmskrecik
TransMine Group German Information Network Alliance
30
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Posted - 2012.12.04 12:07:00 -
[20] - Quote
Spc One wrote: 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them)
Either this Sleeper AI isn't working as advertised or it's not as big problem as the mass hysteria might suggest. I've just run test mission and my Hammerheads (not the fastest drones you may say) didn't receive any aggro.
I propose reporting what happened during actual encounters. |
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robbyx
62
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Posted - 2012.12.04 12:07:00 -
[21] - Quote
Locking reticles at the top of the screen and floating ones on the ships in space are far to large...an option for small/medium/large would have been much better. |

nesdaq
Viziam Amarr Empire
0
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Posted - 2012.12.04 12:10:00 -
[22] - Quote
Insta agro from rats at gate. Fun if you're in a freighter and have jamming rats (and not mention the 5min. timer every time) |

Clith
Tr0pa de elite.
83
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Posted - 2012.12.04 12:12:00 -
[23] - Quote
Sexy new vaga model :D |

Rek Seven
Probe Patrol Project Wildfire
485
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Posted - 2012.12.04 12:13:00 -
[24] - Quote
i don't like the new warp sound, it doesn't fit with what you see on-screen. The "boom" was better. They see me trolling, they hating... |

Hauntable
School of Applied Knowledge Caldari State
14
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Posted - 2012.12.04 12:14:00 -
[25] - Quote
Silver Coon wrote:I really don't like that now when I use the scroll wheel in the market for modifying prices, I HAVE to be with the cursor over the price box for it to work. (PC)
Xilael wrote:Who the f... changed the mousewheel settings so that it scrolls in the current window instead of the highlighted box?
Makes adjusting prices so slow...
"Scroll bars become active once the user hovers the area of their function which applies to both windows and tabs within windows"
This is a not a good change. Requires you to constantly move your mouse to the window/text box you want to scroll or you can end up scrolling a window in the background. |

Daedalus II
The Oasis Group TOG - The Older Gamers Alliance
141
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Posted - 2012.12.04 12:19:00 -
[26] - Quote
Hauntable wrote: "Scroll bars become active once the user hovers the area of their function which applies to both windows and tabs within windows"
This is a not a good change. Requires you to constantly move your mouse to the window/text box you want to scroll or you can end up scrolling a window in the background.
This is useful in the inventory system though, because if you need to scroll in it while holding items you couldn't click in it without dropping the items (or depositing them in the wrong container). Though I do understand it's less than optimal when it comes to the market window. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
204
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Posted - 2012.12.04 12:48:00 -
[27] - Quote
Yey finally!!!!!! Congratullations to all CCP Staff !!!!
And now time to Revamp POS and the Planetery ring and the Tecn+¬tium!!!! Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Hostile Ralph
University of Caille Gallente Federation
1
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Posted - 2012.12.04 12:53:00 -
[28] - Quote
drones get shredded in lvl4's. no seriously, my drone domi is now even more of a pos. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2186
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Posted - 2012.12.04 12:54:00 -
[29] - Quote
Does anyone else get the target-following camera bouncing around?
Day 0 advice for new players: Day 0 Advice for New Players |

Tippia
Sunshine and Lollipops
10496
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Posted - 2012.12.04 13:00:00 -
[30] - Quote
Hostile Ralph wrote:drones get shredded in lvl4's. no seriously, my drone domi is now even more of a pos. Have you tried managing rat aggro using the standard techniques of ewar and remote support? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
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Lolar55
Titan Core
17
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Posted - 2012.12.04 13:01:00 -
[31] - Quote
Which assembly array builds the new salvager drone i tried drone assembly and it didn't work and bpo doesn't mention where. |

Remiel Pollard
Devlin Security Devlin Alliance
201
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Posted - 2012.12.04 13:03:00 -
[32] - Quote
Some sound issues - one is an annoying sound, the other appears to be a glitch.
First, the annoying one.
So, after engaging some 'roid rats earlier, I noticed it does a little "bzz" noise when you get flagged.
And then it does the "bzz" noise again when you jump to another system...
and then again when you dock...
and then again when you undock...
It's REALLY annoying CCP. I don't have any other complaints and RARELY complain about games, but this one is a little ridiculous. Just play the noise once - we get it, we're flagged, we can see the big yellow emblem at the top of the screen and we can hear the "bzz" the first time.
The glitch: there appears to be an epic high-pitched squeal coming from the Caldari shuttle - not sure about any other shuttles. If you zoom out your view, you can't hear it anymore, but if your zoomed in, it just squeals like a set of poorly tuned swim jets in a backyard swimming pool. You don't scare me. I've been to Jita. |
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CCP Arrow
C C P C C P Alliance
270

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Posted - 2012.12.04 13:09:00 -
[33] - Quote
Hauntable wrote:Silver Coon wrote:I really don't like that now when I use the scroll wheel in the market for modifying prices, I HAVE to be with the cursor over the price box for it to work. (PC) Xilael wrote:Who the f... changed the mousewheel settings so that it scrolls in the current window instead of the highlighted box?
Makes adjusting prices so slow... "Scroll bars become active once the user hovers the area of their function which applies to both windows and tabs within windows" This is a not a good change. Requires you to constantly move your mouse to the window/text box you want to scroll or you can end up scrolling a window in the background.
It is a common feature in recent interfaces to only need to intersect the area you want to control with the mouse without the need to click it first. It also allows you to be able to control that area in more ways like moving items and scrolling at the same time as mentioned above. We realize this is a change to how EVE used to be but we are quite sure it is the way we would do it if we were releasing EVE for the first time today and this change is part of updating the EVE UI so that it can keep evolving to meet the needs of the majority of our players. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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Galmas
United System's Commonwealth R.E.P.O.
18
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Posted - 2012.12.04 13:10:00 -
[34] - Quote
I dont get it (or havnt yet found out how to), why have you put so much effort into the damage notification and other notification window and made them "movable"... but still we cannot get rid it????
I cant even hide the notifications behind another window since they almost show up on top of everything.
I really dont get it, it almost makes me angry. 
Good job on the log window!!! very very much appreciated, that will free up a lot of room on my screen....
now lets give me a switch to disable the damage notifications that are STILL crowding the main window and let me have them only in the log window. i am pretty sure a lot of folks would really prefer to have it like that. well.. the folks i am flying with at least.
PPPLLLEEEEAAAASSSSEEEE
PS: anyone who thinks "what a ******, you can disable the damage notifications", read again please, think again, just don't post. |

Hostile Ralph
University of Caille Gallente Federation
2
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Posted - 2012.12.04 13:11:00 -
[35] - Quote
Tippia wrote:Have you tried managing rat aggro using the standard techniques of ewar and remote support? doesn't work so well when your drones are 60+ km away and webbed, and everything not shooting at the drones is melting the t3 BC alt that came in the room second. hurr durr aggro control what? |

Tomiko Kawase
Dreddit Test Alliance Please Ignore
54
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Posted - 2012.12.04 13:25:00 -
[36] - Quote
The new recruitment interface is terrible. Having 1/3 of your screen taken up by a box that will get use maybe once every couple of years sucks.
Another change that would help is being able to click someone's name on the list and have it highlight into show info with one click.
--
The safety button needs to be able to be turned off completely. It draws your eye being a solid color on the bottom of the screen. Fight us maybe? |

Basil Vulpine
Blueprint Haus Get Off My Lawn
5
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Posted - 2012.12.04 13:25:00 -
[37] - Quote
Hostile Ralph wrote:Tippia wrote:Have you tried managing rat aggro using the standard techniques of ewar and remote support? doesn't work so well when your drones are 60+ km away and webbed, and everything not shooting at the drones is melting the t3 BC alt that came in the room second. hurr durr aggro control what?
So you're saying that you might have to adjust how you operate because the rats are behaving differently? Maybe clear the webbing frigs first or start off with Sentries that are pretty quick to pull back? Do something to boost the tank on that t3 BC or bring an actual friend who can respond faster to being yellow boxed?
On the bright side at least all those dying drones are buying you time to warp out, think and replan without losing an expensive hull. I'm still waiting to hear some wailing and gnashing of teeth from some comedy loss mails, there are always some people who don't actually read the patch notes and expect nothing to have changed. Given that I'm based in Gurista null-sec I'm putting high odds on there being some in my own alliance, a combination of points and jamming rats is going to ruin somebodies day if they don't think ahead. |

Etara Silverblade
Morex Group Inc. The Babylon Consortium
3
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Posted - 2012.12.04 13:33:00 -
[38] - Quote
Salvage drones don't work properly, or as I would expect. They don't automatically salvage the wrecks which is somewhat fine but the annoying thing is that the "Engage" keyboard shortcut doesn't work properly. You have to tell the drones to salvage through the right click menu rather then using a shortcut key. Can we get this fixed? |

Silver Coon
CoonQuest
0
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Posted - 2012.12.04 13:34:00 -
[39] - Quote
CCP Arrow wrote: It is a common feature in recent interfaces to only need to intersect the area you want to control with the mouse without the need to click it first. It also allows you to be able to control that area in more ways like moving items and scrolling at the same time as mentioned above. We realize this is a change to how EVE used to be but we are quite sure it is the way we would do it if we were releasing EVE for the first time today and this change is part of updating the EVE UI so that it can keep evolving to meet the needs of the majority of our players.
At least for the market guys this is hell.
|

Etienne Picard
Serenity Prime Kraken.
0
|
Posted - 2012.12.04 13:35:00 -
[40] - Quote
The new aggro timer sound is REALLY annoying |
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Mars Theran
Tribal Liberation Force Minmatar Republic
486
|
Posted - 2012.12.04 13:40:00 -
[41] - Quote
That was about the fastest patch I've ever seen. ..are you sure you included the game?  
I think it took maybe 10 minutes or slightly more. Excellent. I didn't get any pop-ups for legal agreements, EULA, etc.. though; not sure I was supposed to, but I recall it being the norm.
Not having left station, I can't say more than that it looks smooth so far. I'll have another look when I get home from work. zubzubzubzubzubzubzubzub |

Siigari Kitawa
Push Industries Push Interstellar Network
231
|
Posted - 2012.12.04 13:41:00 -
[42] - Quote
I am not a fan of the new pulse laser sounds. They're really underwhelming and I think they are deserving of a bit more pizzazz.
https://forums.eveonline.com/default.aspx?g=posts&t=178470 Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |

Trinity Windu
Imperial Commandos
1
|
Posted - 2012.12.04 13:43:00 -
[43] - Quote
New "crimewatch" sucks.
I shoot rats, takes me 5 minutes to log off? WTF? Hell I even killed them.
I like the feature since it shows how long, but 5 minutes, damn. Try a minute. |

Endo Scrote
the united Negative Ten.
0
|
Posted - 2012.12.04 13:44:00 -
[44] - Quote
Has scanning changed to make it harder I'm sure it been made a lot worse for my wormhole alt |

Tippia
Sunshine and Lollipops
10496
|
Posted - 2012.12.04 13:45:00 -
[45] - Quote
My only feedback so far is that you need to get the web team on to put some EVE Gate integration of the new bounty system in place: GÇ£wantedGÇ¥ overlays on the forums, bounty information on the profile pages etc. Oh, and maybe a GÇ£place bountyGÇ¥ button to finally create a proper EVE-style GÇ£dislikeGÇ¥ button.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Remiel Pollard
Devlin Security Devlin Alliance
204
|
Posted - 2012.12.04 13:49:00 -
[46] - Quote
Silver Coon wrote:CCP Arrow wrote: It is a common feature in recent interfaces to only need to intersect the area you want to control with the mouse without the need to click it first. It also allows you to be able to control that area in more ways like moving items and scrolling at the same time as mentioned above. We realize this is a change to how EVE used to be but we are quite sure it is the way we would do it if we were releasing EVE for the first time today and this change is part of updating the EVE UI so that it can keep evolving to meet the needs of the majority of our players.
At least for the market guys this is hell. LE: How many people need to complain?
OH NOES!! You have to move your mouse around from window to window!! What a tragedy. Too bad you can't move windows right next to each other and pin them..... oh wait... You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
204
|
Posted - 2012.12.04 13:52:00 -
[47] - Quote
I just want to say, regarding the window-scroll changes, job well done - I was sick of hovering the mouse on one window to scroll and having another one entirely scroll instead. One of the handiest UI adjustments you've made. You don't scare me. I've been to Jita. |

Steijn
Quay Industries CAStabouts
196
|
Posted - 2012.12.04 13:52:00 -
[48] - Quote
1 - the combat log on screen that continually scrolls is distracting and increasingly annoying. How do i turn it off?
2 - the targfet lock buzz is annoying as hell, as a sparkie its a sound that to me means something is shorting out and is not the kind of sound i would want to hear coming from a PC as you dont know if its in game or an electrical fault. |

Remiel Pollard
Devlin Security Devlin Alliance
204
|
Posted - 2012.12.04 13:53:00 -
[49] - Quote
Tippia wrote:Oh, and maybe a GÇ£place bountyGÇ¥ button to finally create a proper EVE-style GÇ£dislikeGÇ¥ button. 
This needs to be a thing. You don't scare me. I've been to Jita. |

Rytell Tybat
Kallocain Pharmaceuticals
27
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Posted - 2012.12.04 13:54:00 -
[50] - Quote
Overall, the UI improvements are great. But the target damage mini HUDs, while they look nice individually, need to change.
Too much detail! This level of detail (segmented bands) is unnecessary and adds little to no functionality. What's more it adds to the visual noise/clutter on the screen. There is already a lot of detail on the screen, adding more for the sake of having it look like the HUD does not help. The existing HUD works (?) because there's only one of them on the screen. Adding multiple targets with these multiple mini-huds is creating a more visually cluttered and confused UI. The previous version, with a more simplified look are more appropriate. It's really not that big a deal, when you've only got 1 or 2 targets, but anything more than that is headache inducing.
Hope you guys reconsider this and change it in an upcoming patch.
(posted this in the UI thread as well) |
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Terrorfrodo
GNADE Inc.
262
|
Posted - 2012.12.04 13:58:00 -
[51] - Quote
Quote:Blockade Runners are now immune to cargo scanners. Does this apply to both kinds of transport ships? When I think of 'blockade runners' I have the variants with +2 warp strength in mind, eg the Occator. Will the 'cloaky hauler' variant (like Viator) also be unscannable? . |

Mistress Sindall
Tears please
0
|
Posted - 2012.12.04 14:00:00 -
[52] - Quote
removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots? way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad. i mean im glad that its so noob friendly, but what about us that has played over 2 years??
again, Way to go F#$%ing up the game we USED to love.. |

Steijn
Quay Industries CAStabouts
196
|
Posted - 2012.12.04 14:01:00 -
[53] - Quote
Terrorfrodo wrote:Quote:Blockade Runners are now immune to cargo scanners. Does this apply to both kinds of transport ships? When I think of 'blockade runners' I have the variants with +2 warp strength in mind, eg the Occator. Will the 'cloaky hauler' variant (like Viator) also be unscannable?
Viator IS a blockade runner. |

Shokre O'Corwi
The Squid Squad Slumdogs
11
|
Posted - 2012.12.04 14:01:00 -
[54] - Quote
Terrorfrodo wrote:Quote:Blockade Runners are now immune to cargo scanners. Does this apply to both kinds of transport ships? When I think of 'blockade runners' I have the variants with +2 warp strength in mind, eg the Occator. Will the 'cloaky hauler' variant (like Viator) also be unscannable? There is only one kind of Blockade Runners. Read the description of those ships. The cloaky one is the Blockade Runners, the +2 warp strength one is a Deep Space Transport. |

Tippia
Sunshine and Lollipops
10501
|
Posted - 2012.12.04 14:02:00 -
[55] - Quote
Terrorfrodo wrote:Quote:Blockade Runners are now immune to cargo scanners. Does this apply to both kinds of transport ships? When I think of 'blockade runners' I have the variants with +2 warp strength in mind, eg the Occator. Will the 'cloaky hauler' variant (like Viator) also be unscannable? The cloaky ones are the blockade runners. The other transport ships are Deep Space Transports. Check the ship descriptions if you're unsure since they will tell you which is which.
edit: Note to self GÇö don't queue up threads to answer, it takes too long. 
Mistress Sindall wrote:Tnx for f#$%ing the game i love up, way to go CCP.. How did this happen? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Terrorfrodo
GNADE Inc.
262
|
Posted - 2012.12.04 14:04:00 -
[56] - Quote
Mhkay. So only the Viator then, NOT the Occator. . |

JC Anderson
Noir. Noir. Mercenary Group
779
|
Posted - 2012.12.04 14:07:00 -
[57] - Quote
Tippia wrote:Mistress Sindall wrote:Tnx for f#$%ing the game i love up, way to go CCP.. How did this happen?
Re-check. They edited post.
Was funny because I went to reply to it, and the new edit was in my quote field even though the post itself still showed as the original text. :P |

Remiel Pollard
Devlin Security Devlin Alliance
205
|
Posted - 2012.12.04 14:12:00 -
[58] - Quote
Mistress Sindall wrote:removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots? way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad. i mean im glad that its so noob friendly, but what about us that has played over 2 years??
again, Way to go F#$%ing up the game we USED to love..
Can I have your stuff? You don't scare me. I've been to Jita. |

JC Anderson
Noir. Noir. Mercenary Group
779
|
Posted - 2012.12.04 14:13:00 -
[59] - Quote
Remiel wrote: Can I have your stuff?
No, they lost everything when they flipped a rookies can and got blown up and podded. |

Tippia
Sunshine and Lollipops
10502
|
Posted - 2012.12.04 14:14:00 -
[60] - Quote
JC Anderson wrote:Re-check. They edited post. Yeah, I noticed. I feel the question still stands, though.
Canflipping can still happen GÇö it just requires new tactics. Ship improvements to make obsolete stuff more relevant. I'm not entirely sure this qualifies as GÇ£f#$%ing up the gameGÇ¥, unless that's some new colloquialism for making the game better on the wholeGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
|

GKO
I-F-L I-F-L Intergalactic Space Holding
1
|
Posted - 2012.12.04 14:16:00 -
[61] - Quote
Shokre O'Corwi wrote:I thing is bugging me. Is the high pitch hissing sound that plays after I jump through a gate intentional or is there something wrong on my end? It's annoying as hell and I wish I could turn it off. EDIT: The jump through sound (when someone else jumps through the gate and I'm just sitting near it) has the same "effect".
Other then that, great job with improving the Univ.Inv. and the new Minmatar models and textures look fantastic!
Confirmed for me too. THe sound also sounds like the disengage sound when my enemy stops attackign? I could be fooled by all the new sounds though. Seems a bit annoying for now, maybe I get used to that.
|

JC Anderson
Noir. Noir. Mercenary Group
781
|
Posted - 2012.12.04 14:16:00 -
[62] - Quote
Tippia wrote:JC Anderson wrote:Re-check. They edited post. Yeah, I noticed. I feel the question still stands, though. Canflipping can still happen GÇö it just requires new tactics. Ship improvements to make obsolete stuff more relevant. I'm not entirely sure this qualifies as GÇ£f#$%ing up the gameGÇ¥, unless that's some new colloquialism for making the game better on the wholeGǪ 
Pretty much the same way I feel about it.
His post would imply that every vet in-game is against the changes, but obviously not all of us feel that way. |

Remiel Pollard
Devlin Security Devlin Alliance
208
|
Posted - 2012.12.04 14:17:00 -
[63] - Quote
JC Anderson wrote:Remiel wrote: Can I have your stuff?
No, they lost everything when they flipped a rookies can and got blown up and podded.
Turned out, people still don't realise that a two day old character is not always the same thing as a rookie  You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
208
|
Posted - 2012.12.04 14:19:00 -
[64] - Quote
Tippia wrote:JC Anderson wrote:Re-check. They edited post. Yeah, I noticed. I feel the question still stands, though. Canflipping can still happen GÇö it just requires new tactics. Ship improvements to make obsolete stuff more relevant. I'm not entirely sure this qualifies as GÇ£f#$%ing up the gameGÇ¥, unless that's some new colloquialism for making the game better on the wholeGǪ 
It could also be their way of saying "I don't like it, it's not easy for me anymore! *stomp feet*" You don't scare me. I've been to Jita. |

Colonial Burton
0verload. The Shadow Eclipse
3
|
Posted - 2012.12.04 14:23:00 -
[65] - Quote
The mission 'The Assault' is practically un-doable in its current state. Using a Vargur with all level 5 skills, and deadspace fitted, still couldn't do it. Why? Because of a number of things.
1) Whole 1st room now auto-aggros on warp in, dealing well over 2.5k DPS. 2) Serpentis now damp to hell. Most I've been dampened to by Serpentis was to 17km, couldn't even lock the frigates 2km from me. 3) When I could actually lock the frigates scramming, the drones were practically insta-popped by the NPC's.
It's probably the same with all Serpentis missions. So be careful on them.
CCP, fix this issue, little rediculous don't you think? |

Tippia
Sunshine and Lollipops
10503
|
Posted - 2012.12.04 14:24:00 -
[66] - Quote
Remiel Pollard wrote:It could also be their way of saying "I don't like it, it's not easy for me anymore! *stomp feet*" You might be onto something thereGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Remiel Pollard
Devlin Security Devlin Alliance
208
|
Posted - 2012.12.04 14:26:00 -
[67] - Quote
Colonial Burton wrote:The mission 'The Assault' is practically un-doable in its current state. Using a Vargur with all level 5 skills, and deadspace fitted, still couldn't do it. Why? Because of a number of things.
1) Whole 1st room now auto-aggros on warp in, dealing well over 2.5k DPS. 2) Serpentis now damp to hell. Most I've been dampened to by Serpentis was to 17km, couldn't even lock the frigates 2km from me. 3) When I could actually lock the frigates scramming, the drones were practically insta-popped by the NPC's.
It's probably the same with all Serpentis missions. So be careful on them.
CCP, fix this issue, little rediculous don't you think?
Err....
I just flew that one not ten minutes ago and had no problem with it.
What are you flying, how is it fit, and what are your skills like? They did say the expansion would include smarter AI requiring pilots to adjust their approach to missioning and ratting NPCs. EVE Survival Guide won't help you anymore.
Additionally - this mission has always been heavy on damping and scramming. The dampener buff means you should be fitting sensor boosters, and maybe even some signal amplifiers in low. You don't scare me. I've been to Jita. |

Subrahmaya Chandrasekhar
The Three Musketeers
23
|
Posted - 2012.12.04 14:26:00 -
[68] - Quote
So, just to be clear... it is now impossible to prevent a bounty being applied to your character?
In theory then, one guy with a lot of money could put a bounty on every regular player in the game. Independent thinking is not encouraged in a professional Army. It is a form of mutiny. Obedience is the supreme virtueBritish Prime Minister Lloyd George, in his 'War Memoirs'-á |

Steijn
Quay Industries CAStabouts
196
|
Posted - 2012.12.04 14:27:00 -
[69] - Quote
Colonial Burton wrote:The mission 'The Assault' is practically un-doable in its current state. Using a Vargur with all level 5 skills, and deadspace fitted, still couldn't do it. Why? Because of a number of things.
1) Whole 1st room now auto-aggros on warp in, dealing well over 2.5k DPS. 2) Serpentis now damp to hell. Most I've been dampened to by Serpentis was to 17km, couldn't even lock the frigates 2km from me. 3) When I could actually lock the frigates scramming, the drones were practically insta-popped by the NPC's.
It's probably the same with all Serpentis missions. So be careful on them.
CCP, fix this issue, little rediculous don't you think?
just doing Blockade, not got any drone aggro but ive been careful, damping is now even worse than it was tho, much much worse. |

Remiel Pollard
Devlin Security Devlin Alliance
208
|
Posted - 2012.12.04 14:31:00 -
[70] - Quote
Steijn wrote:Colonial Burton wrote:The mission 'The Assault' is practically un-doable in its current state. Using a Vargur with all level 5 skills, and deadspace fitted, still couldn't do it. Why? Because of a number of things.
1) Whole 1st room now auto-aggros on warp in, dealing well over 2.5k DPS. 2) Serpentis now damp to hell. Most I've been dampened to by Serpentis was to 17km, couldn't even lock the frigates 2km from me. 3) When I could actually lock the frigates scramming, the drones were practically insta-popped by the NPC's.
It's probably the same with all Serpentis missions. So be careful on them.
CCP, fix this issue, little rediculous don't you think? just doing Blockade, not got any drone aggro but ive been careful, damping is now even worse than it was tho, much much worse.
Both these missions, IMO, are done best with a good compliment of drones, particularly The Blockade - engage the web tower with drones and just sit back, because everything else spawns way out of range anyway. Watch them closely, recall them when they start taking too much fire, unleash a second group (if you're packing one), or unleash the same one when the agros on you again. Rinse and repeat. Fit sensor boosters and signal amps, and guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns).
The better AI and dampener buff means you have to rethink your tactics. You don't scare me. I've been to Jita. |
|

Logan LaMort
Black Rebel Rifter Club
1281
|
Posted - 2012.12.04 14:33:00 -
[71] - Quote
I'm having a lot of problems with the tracking camera, every time I warp or jump or just click on another object, the tracking camera refuses to work. I have to turn it off and on a couple of times to track a new object. |

Steijn
Quay Industries CAStabouts
196
|
Posted - 2012.12.04 14:35:00 -
[72] - Quote
Remiel Pollard wrote:Steijn wrote:Colonial Burton wrote:The mission 'The Assault' is practically un-doable in its current state. Using a Vargur with all level 5 skills, and deadspace fitted, still couldn't do it. Why? Because of a number of things.
1) Whole 1st room now auto-aggros on warp in, dealing well over 2.5k DPS. 2) Serpentis now damp to hell. Most I've been dampened to by Serpentis was to 17km, couldn't even lock the frigates 2km from me. 3) When I could actually lock the frigates scramming, the drones were practically insta-popped by the NPC's.
It's probably the same with all Serpentis missions. So be careful on them.
CCP, fix this issue, little rediculous don't you think? just doing Blockade, not got any drone aggro but ive been careful, damping is now even worse than it was tho, much much worse. Both these missions, IMO, are done best with a good compliment of drones, particularly The Blockade - engage the web tower with drones and just sit back, because everything else spawns way out of range anyway. Watch them closely, recall them when they start taking too much fire, unleash a second group (if you're packing one), or unleash the same one when the agros on you again. Rinse and repeat. Fit sensor boosters and signal amps, and guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns). The better AI and dampener buff means you have to rethink your tactics.
sensor booster/signal amps have no effect, perma-damped to under 15 |

Tirreal
The Independent Legion of Wookies End of Life
1
|
Posted - 2012.12.04 14:35:00 -
[73] - Quote
Mistress Sindall wrote:removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots? way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad. i mean im glad that its so noob friendly, but what about us that has played over 2 years??
again, Way to go F#$%ing up the game we USED to love..
BOOO HOOO go join the gate camps then or goto Jita, or how about train in pvp and goto pvp area noob |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1462
|
Posted - 2012.12.04 14:36:00 -
[74] - Quote
Unified inventory fixes: Excellent - big thanks to CCP Arrow and his team. Very nice work.
UI improvements: Very nice
Bounty hunting: Still annoyed that you went with easy solution and free for all trigger with kill rights. Only real way to make bounty hunting interesting as a profession would have been to limit kill right activation to fleet or corp. Technical difficulties is no excuse to deliver poor end product when you're fixing and updating stuff.
Fleet hangar: Again technical difficulties is no reason to push junk out. Removing roles and divisions was huge mistake.
New background sounds and ambient music: Sounds nice but unfortunately I have to disable them from all my clients. When volume slider is "on" in any client, music/ambient noise keeps playing on background even when I minimize that client. It makes it really confusing to use another client. Backgound music/ambient sounds should stop when client is minimized. Only stuff like autopilot notifications, turret sounds and so on should be audible.
Also... add mute button to startup screen (which also remembers is it enabled or disabled).
More feedback on later date... these were the "easy" ones.
Get |

Colonial Burton
0verload. The Shadow Eclipse
3
|
Posted - 2012.12.04 14:36:00 -
[75] - Quote
Remiel Pollard wrote:Steijn wrote:Colonial Burton wrote:The mission 'The Assault' is practically un-doable in its current state. Using a Vargur with all level 5 skills, and deadspace fitted, still couldn't do it. Why? Because of a number of things.
1) Whole 1st room now auto-aggros on warp in, dealing well over 2.5k DPS. 2) Serpentis now damp to hell. Most I've been dampened to by Serpentis was to 17km, couldn't even lock the frigates 2km from me. 3) When I could actually lock the frigates scramming, the drones were practically insta-popped by the NPC's.
It's probably the same with all Serpentis missions. So be careful on them.
CCP, fix this issue, little rediculous don't you think? just doing Blockade, not got any drone aggro but ive been careful, damping is now even worse than it was tho, much much worse. Both these missions, IMO, are done best with a good compliment of drones, particularly The Blockade - engage the web tower with drones and just sit back, because everything else spawns way out of range anyway. Watch them closely, recall them when they start taking too much fire, unleash a second group (if you're packing one), or unleash the same one when the agros on you again. Rinse and repeat. Fit sensor boosters and signal amps, and guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns). The better AI and dampener buff means you have to rethink your tactics.
Marauders 5 Long Range Targetting 5 All AC spec 5
Put it this way, I do this mission heaps. I shoot the group furthest to the right hand side, it aggro's 2 pockets. The group I shot at, and the group directly to the left, leaving another 2 groups further to the left un-aggro'd, including the 4 heavy dampening cruisers. Yet I didn't shoot any and they all aggro'd.
As for the idiots going on about drones, what part of 'instapopped drones' do you not understand? Been playing this game for 5 years now, never seen a mission this screwed up.
|

Remiel Pollard
Devlin Security Devlin Alliance
209
|
Posted - 2012.12.04 14:37:00 -
[76] - Quote
Steijn wrote:Remiel Pollard wrote:Steijn wrote:Colonial Burton wrote:The mission 'The Assault' is practically un-doable in its current state. Using a Vargur with all level 5 skills, and deadspace fitted, still couldn't do it. Why? Because of a number of things.
1) Whole 1st room now auto-aggros on warp in, dealing well over 2.5k DPS. 2) Serpentis now damp to hell. Most I've been dampened to by Serpentis was to 17km, couldn't even lock the frigates 2km from me. 3) When I could actually lock the frigates scramming, the drones were practically insta-popped by the NPC's.
It's probably the same with all Serpentis missions. So be careful on them.
CCP, fix this issue, little rediculous don't you think? just doing Blockade, not got any drone aggro but ive been careful, damping is now even worse than it was tho, much much worse. Both these missions, IMO, are done best with a good compliment of drones, particularly The Blockade - engage the web tower with drones and just sit back, because everything else spawns way out of range anyway. Watch them closely, recall them when they start taking too much fire, unleash a second group (if you're packing one), or unleash the same one when the agros on you again. Rinse and repeat. Fit sensor boosters and signal amps, and guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns). The better AI and dampener buff means you have to rethink your tactics. sensor booster/signal amps have no effect, perma-damped to under 15
Just because you can't target them at long range, doesn't mean your drones won't engage if they're set to aggressive when you get engaged. You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
209
|
Posted - 2012.12.04 14:38:00 -
[77] - Quote
Colonial Burton wrote:Remiel Pollard wrote:Steijn wrote:Colonial Burton wrote:The mission 'The Assault' is practically un-doable in its current state. Using a Vargur with all level 5 skills, and deadspace fitted, still couldn't do it. Why? Because of a number of things.
1) Whole 1st room now auto-aggros on warp in, dealing well over 2.5k DPS. 2) Serpentis now damp to hell. Most I've been dampened to by Serpentis was to 17km, couldn't even lock the frigates 2km from me. 3) When I could actually lock the frigates scramming, the drones were practically insta-popped by the NPC's.
It's probably the same with all Serpentis missions. So be careful on them.
CCP, fix this issue, little rediculous don't you think? just doing Blockade, not got any drone aggro but ive been careful, damping is now even worse than it was tho, much much worse. Both these missions, IMO, are done best with a good compliment of drones, particularly The Blockade - engage the web tower with drones and just sit back, because everything else spawns way out of range anyway. Watch them closely, recall them when they start taking too much fire, unleash a second group (if you're packing one), or unleash the same one when the agros on you again. Rinse and repeat. Fit sensor boosters and signal amps, and guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns). The better AI and dampener buff means you have to rethink your tactics. Marauders 5 Long Range Targetting 5 All AC spec 5 Put it this way, I do this mission heaps. I shoot the group furthest to the right hand side, it aggro's 2 pockets. The group I shot at, and the group directly to the left, leaving another 2 groups further to the left un-aggro'd, including the 4 heavy dampening cruisers. Yet I didn't shoot any and they all aggro'd. As for the idiots going on about drones, what part of 'instapopped drones' do you not understand? Been playing this game for 5 years now, never seen a mission this screwed up.
Well then... you should probably be better at the game if that's the case. You don't scare me. I've been to Jita. |

Tirreal
The Independent Legion of Wookies End of Life
1
|
Posted - 2012.12.04 14:39:00 -
[78] - Quote
Can I have your stuff?[/quote]
mine...........mine...minemineminemineminemineminemineminemine minemineminemine minemineminemine minemineminemine minemineminemineminemineminemine
|

Colonial Burton
0verload. The Shadow Eclipse
3
|
Posted - 2012.12.04 14:40:00 -
[79] - Quote
Remiel Pollard wrote:Steijn wrote:Remiel Pollard wrote:Steijn wrote:Colonial Burton wrote:The mission 'The Assault' is practically un-doable in its current state. Using a Vargur with all level 5 skills, and deadspace fitted, still couldn't do it. Why? Because of a number of things.
1) Whole 1st room now auto-aggros on warp in, dealing well over 2.5k DPS. 2) Serpentis now damp to hell. Most I've been dampened to by Serpentis was to 17km, couldn't even lock the frigates 2km from me. 3) When I could actually lock the frigates scramming, the drones were practically insta-popped by the NPC's.
It's probably the same with all Serpentis missions. So be careful on them.
CCP, fix this issue, little rediculous don't you think? just doing Blockade, not got any drone aggro but ive been careful, damping is now even worse than it was tho, much much worse. Both these missions, IMO, are done best with a good compliment of drones, particularly The Blockade - engage the web tower with drones and just sit back, because everything else spawns way out of range anyway. Watch them closely, recall them when they start taking too much fire, unleash a second group (if you're packing one), or unleash the same one when the agros on you again. Rinse and repeat. Fit sensor boosters and signal amps, and guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns). The better AI and dampener buff means you have to rethink your tactics. sensor booster/signal amps have no effect, perma-damped to under 15 Just because you can't target them at long range, doesn't mean your drones won't engage if they're set to aggressive when you get engaged.
But then they shoot the drones, so you recall them, then how are you supposed to have them engage the target once you re-launch them? They won't auto-attack until something new shoots the host ship, or if you can lock onto something, which you can't, because your damped to hell and back. |

Remiel Pollard
Devlin Security Devlin Alliance
209
|
Posted - 2012.12.04 14:43:00 -
[80] - Quote
Colonial Burton wrote:
But then they shoot the drones, so you recall them, then how are you supposed to have them engage the target once you re-launch them? They won't auto-attack until something new shoots the host ship, or if you can lock onto something, which you can't, because your damped to hell and back.
Le sigh - would you like me to come and do your mission for you?
Maybe all this means is you can't fly lvl4s solo anymore. What a shame. You don't scare me. I've been to Jita. |
|

Tirreal
The Independent Legion of Wookies End of Life
1
|
Posted - 2012.12.04 14:43:00 -
[81] - Quote
OK ,
Hurricane, why was the PG reduced? never realy saw why. now, with a 4% pg implant, I cann't use my pvp neut fit. max pg skills and can I get a refund on the drake I just bought? lol |

Tippia
Sunshine and Lollipops
10507
|
Posted - 2012.12.04 14:44:00 -
[82] - Quote
Colonial Burton wrote:As for the idiots going on about drones, what part of 'instapopped drones' do you not understand? The part where I tested L4s to great length when the AI changes came out on the test servers and never once did I lose any drones GÇö much less have them GÇ£instapoppedGÇ¥.
Strategies for having your drones survive Level-1 AI were formulated by the w-space crowd three years ago. You may have been playing for 5 years, but that doesn't mean that you don't have to learn how these (not actually) new rats work and what you can do to counter them. Your have to rejigger your mission-running tactics, that's all.
Tirreal wrote:Hurricane, why was the PG reduced? never realy saw why. now, with a 4% pg implant, I cann't use my pvp neut fit. max pg skills According to the balancing threads, because it had too easy a time to fit everything, making it too versatile. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1462
|
Posted - 2012.12.04 14:44:00 -
[83] - Quote
Etara Silverblade wrote:Salvage drones don't work properly, or as I would expect. They don't automatically salvage the wrecks which is somewhat fine but the annoying thing is that the "Engage" keyboard shortcut doesn't work properly. You have to tell the drones to salvage through the right click menu rather then using a shortcut key. Can we get this fixed? If I remember correctly the same problem is with mining drones. Fix those on the same go. Thank you.
Get |

Jita iswhereIsit
University of Caille Gallente Federation
0
|
Posted - 2012.12.04 14:45:00 -
[84] - Quote
Ok just a few things.
What I like-
-ECCM skills -T1 cruiser/logi hull buffs -New dessies will be cool -New tempest/stabber models -New megathron model -Nerf to ECM -Buff to HAMS
Things that need looking at
-Hurricane pg nerf, its now very difficult to fit 720s to a cane without reactor controls/implants. Perhaps removing one of the utility slots would have made more sense? -Targeting UI, its nice I guess for ratting but it will be messy in big fleets, its just too much on the screen. -HML are now terrible -Being able to collect alliance bounties of your own alliance.
|

Steijn
Quay Industries CAStabouts
196
|
Posted - 2012.12.04 14:45:00 -
[85] - Quote
Remiel Pollard wrote:Steijn wrote:Remiel Pollard wrote:Steijn wrote:Colonial Burton wrote:The mission 'The Assault' is practically un-doable in its current state. Using a Vargur with all level 5 skills, and deadspace fitted, still couldn't do it. Why? Because of a number of things.
1) Whole 1st room now auto-aggros on warp in, dealing well over 2.5k DPS. 2) Serpentis now damp to hell. Most I've been dampened to by Serpentis was to 17km, couldn't even lock the frigates 2km from me. 3) When I could actually lock the frigates scramming, the drones were practically insta-popped by the NPC's.
It's probably the same with all Serpentis missions. So be careful on them.
CCP, fix this issue, little rediculous don't you think? just doing Blockade, not got any drone aggro but ive been careful, damping is now even worse than it was tho, much much worse. Both these missions, IMO, are done best with a good compliment of drones, particularly The Blockade - engage the web tower with drones and just sit back, because everything else spawns way out of range anyway. Watch them closely, recall them when they start taking too much fire, unleash a second group (if you're packing one), or unleash the same one when the agros on you again. Rinse and repeat. Fit sensor boosters and signal amps, and guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns). The better AI and dampener buff means you have to rethink your tactics. sensor booster/signal amps have no effect, perma-damped to under 15 Just because you can't target them at long range, doesn't mean your drones won't engage if they're set to aggressive when you get engaged.
i dont call 15km long range.
Anyway, i wasnt complaining, just pointing out that things have changed in a big way to how they were.
However, what IS a complaint is with regards to the new sounds, specifically the targeting tizzing sound, undock tizzing sound and target destroyed bang/whooosh or whatever you want to call it. These need to have some means of turning them off.
|

Jita iswhereIsit
University of Caille Gallente Federation
0
|
Posted - 2012.12.04 14:46:00 -
[86] - Quote
Also eve feels like its slightly more demanding on my cpu, anyone getting that? |

Colonial Burton
0verload. The Shadow Eclipse
3
|
Posted - 2012.12.04 14:46:00 -
[87] - Quote
Remiel Pollard wrote:Colonial Burton wrote:
But then they shoot the drones, so you recall them, then how are you supposed to have them engage the target once you re-launch them? They won't auto-attack until something new shoots the host ship, or if you can lock onto something, which you can't, because your damped to hell and back.
Le sigh - would you like me to come and do your mission for you? Maybe all this means is you can't fly lvl4s solo anymore. What a shame.
Do you have to be suck a **** about it? There is a serious problem with Damps in missions now, and the new AI taking out drones a little too quickly, and you just want to make people feel like ****? |

Isa Cronos
0
|
Posted - 2012.12.04 14:47:00 -
[88] - Quote
CCP Arrow wrote: It is a common feature in recent interfaces to only need to intersect the area you want to control with the mouse without the need to click it first. It also allows you to be able to control that area in more ways like moving items and scrolling at the same time as mentioned above. We realize this is a change to how EVE used to be but we are quite sure it is the way we would do it if we were releasing EVE for the first time today and this change is part of updating the EVE UI so that it can keep evolving to meet the needs of the majority of our players.
i understand that this is good and practical in general, but the thing is, when changing 200 to 300 market orders using the mousewheel it is, although just a little extra mouse movement in theory, very very unpractical for this specific task.
a simple "hold shift key" to override this mouse focus thing and just apply the mousewheel scroll to the modify window would be one of the small things i would be really thankful for. |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1462
|
Posted - 2012.12.04 14:48:00 -
[89] - Quote
Remiel Pollard wrote:I just want to say, regarding the window-scroll changes, job well done - I was sick of hovering the mouse on one window to scroll and having another one entirely scroll instead. One of the handiest UI adjustments you've made. Agreed fully. If I absolutely would have to say something bad about scrolling, I might want scroll bars to be tiny bit wider while using 90% scaling in UI. However as mouse over scrolling works so well now, I don't need those bars that much so can live with their current form just fine :)
Good work there.
Get |

Terrorfrodo
GNADE Inc.
262
|
Posted - 2012.12.04 14:49:00 -
[90] - Quote
The people who spend their time adjusting their market orders by 0.01 ISK every hour are obviously fond of torture, so why not torture them a little more? . |
|

Tirreal
The Independent Legion of Wookies End of Life
1
|
Posted - 2012.12.04 14:53:00 -
[91] - Quote
Tirreal wrote:Hurricane, why was the PG reduced? never realy saw why. now, with a 4% pg implant, I cann't use my pvp neut fit. max pg skills According to the balancing threads, because it had too easy a time to fit everything, making it too versatile.[/quote]
But Minmatar need to be versatile to combat those evil amarrian haters :P thanks for the reply time to turn and burn.......drakes from 65 out :P
so far I like the other changes, still need to test the sound stuff :: |

Morar Santee
75
|
Posted - 2012.12.04 14:55:00 -
[92] - Quote
Remiel Pollard wrote:Well then... you should probably be better at the game if that's the case. Kinda funny, coming from the guy who also had this to say:
Remiel Pollard wrote:Fit [...] guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns). Is that the latest forum-warrior fashion? Fit small guns on a battleship to clear out frigates in missions? |

Tippia
Sunshine and Lollipops
10508
|
Posted - 2012.12.04 14:56:00 -
[93] - Quote
Tirreal wrote:Tippia wrote:According to the balancing threads, because it had too easy a time to fit everything, making it too versatile. But Minmatar need to be versatile to combat those evil amarrian haters :P It still is. You can still fit it in a bajillion different ways and have it be good at doing just about anythingGǪ just not all at once. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Adrian Stair
Essence Industrial and Trade B A C K B 0 N E
0
|
Posted - 2012.12.04 14:56:00 -
[94] - Quote
Without any context:
Long live team Game of Drones!
Love the name. |

Ohto Pach
State War Academy Caldari State
2
|
Posted - 2012.12.04 14:57:00 -
[95] - Quote
There's a really annoying high pitched screech that plays apparently whenever something that starts a timer of some sorts happens. Whenever you shoot a rat, jump a gate or undock etc. there's the sound. I could live without the 5 second countdown sounds when a timer is running out, too.
I'm not quite sure if this is the correct thread for this but apparently this is intended behaviour so I posted this in here intead of the "EVE Online: Retribution 1.0 Issues" thread. |

Tirreal
The Independent Legion of Wookies End of Life
1
|
Posted - 2012.12.04 14:58:00 -
[96] - Quote
Tippia wrote:Tirreal wrote:Tippia wrote:According to the balancing threads, because it had too easy a time to fit everything, making it too versatile. But Minmatar need to be versatile to combat those evil amarrian haters :P It still is. You can still fit it in a bajillion different ways and have it be good at doing just about anythingGǪ just not all at once. 
yup, just making a half harted funny :) cheers |

Tirreal
The Independent Legion of Wookies End of Life
1
|
Posted - 2012.12.04 14:59:00 -
[97] - Quote
Ohto Pach wrote:There's a really annoying high pitched screech that plays apparently whenever something that starts a timer of some sorts happens. Whenever you shoot a rat, jump a gate or undock etc. there's the sound. I could live without the 5 second countdown sounds when a timer is running out, too.
I'm not quite sure if this is the correct thread for this but apparently this is intended behaviour so I posted this in here intead of the "EVE Online: Retribution 1.0 Issues" thread.
I though that was from my kitchen damn that is annoying |

Remiel Pollard
Devlin Security Devlin Alliance
213
|
Posted - 2012.12.04 15:01:00 -
[98] - Quote
Jita iswhereIsit wrote:Also eve feels like its slightly more demanding on my cpu, anyone getting that?
Yep. Frame rates are extremely bad, even worse in gas/particle clouds when you're trying to fight a hoarde of Caldari cruisers and frigs and it's moving at 5fps on my lower end gear because there's no option to turn the damn clouds off. You don't scare me. I've been to Jita. |

Lolar55
Titan Core
17
|
Posted - 2012.12.04 15:03:00 -
[99] - Quote
Jita iswhereIsit wrote:Also eve feels like its slightly more demanding on my cpu, anyone getting that?
I'm watching pictures with 4gigs of ram top notch geforce and 3triple core cpu. |

Josef Djugashvilis
Acme Mining Corporation
779
|
Posted - 2012.12.04 15:04:00 -
[100] - Quote
Hostile Ralph wrote:drones get shredded in lvl4's. no seriously, my drone domi is now even more of a pos.
Bah! I have not had time to test it yet.
Is my Navy Dominix now consigned to the dust-bin of history? This is not a signature. |
|

Remiel Pollard
Devlin Security Devlin Alliance
213
|
Posted - 2012.12.04 15:06:00 -
[101] - Quote
Morar Santee wrote:Remiel Pollard wrote:Well then... you should probably be better at the game if that's the case. Kinda funny, coming from the guy who also had this to say: Remiel Pollard wrote:Fit [...] guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns). Is that the latest forum-warrior fashion? Fit small guns on a battleship to clear out frigates in missions?
Drones kill frigs. Last I checked, battleships still have enough turret slots to fit heavies and smalls at the same time.
Not unexpected coming from a guy that can't adjust his playstyle to the new AI and needs CCP to nerf them to make it easy on him.
I'm just telling it like it is. If you wanted a flame war, you're outta luck. Why is it that whenever someone disagrees with someone on the internet, the person being disagreed with has to insist that they are being trolled?
You don't scare me. I've been to Jita. |

Jita iswhereIsit
University of Caille Gallente Federation
0
|
Posted - 2012.12.04 15:07:00 -
[102] - Quote
Well, maybes theirs optimization issues? |

Vibramycin
Pator Tech School Minmatar Republic
1
|
Posted - 2012.12.04 15:07:00 -
[103] - Quote
Dealing with market order updates is now much more annoying, making dealing with .01isk'ers even worse than before.
When you choose modify order, the entire price is highlighted.
If you then click the magnifying glass to bring up that item in the market, then click back to the price field, the entire price is selected again.
I never want to change all digits in the price field, though! I almost always want to increment one digit to get me ahead of all the other orders.
To get my cursor to deselect the entire field, I need to _slow click_ twice (once to move focus to price field, once to deselect the price and get my cursor where I want it...and double clicking fast just reselects the whole price)
Updating a single digit of a price was already annoying because of the insertion and removal of commas, now it's much worse.
Yes, it's a little thing, but if you're a trader it comes up _so frequently_
I appreciate the sentiment behind the idea, and it probably works better for setting quantities, but for updating prices, it backfires. |

Ginger Barbarella
State War Academy Caldari State
270
|
Posted - 2012.12.04 15:08:00 -
[104] - Quote
To the guys in the Art Department: I really like the small touch you put on the module icons on some items. Very nice. +1 |

Janek666
Virtual Democracy Uprising.
1
|
Posted - 2012.12.04 15:08:00 -
[105] - Quote
Bad things:
LP store - it is possible to get only 500 items at one time... Siriously?
New UI - completly scewed up. Unpractical, and not very nice either. Too big roud target icons, unreadable shield,armor,hull (compared to old square ones). I guess it looks not so bad on big diplays like 32 inch+ but how many players are using them? To many things makes it really bad when doing anything else than belt rating or solo pvping. (You really should't listen to those briliant managers, let the changes be done by ppl that actually know this game).
No juke box. Why?
New vagabond even more ugly then the black "bold "one.
In general: many changes that are actually meanigless and not very helpfull at all.
Good:
Faction drones finally on the market
|

Blue Harrier
132
|
Posted - 2012.12.04 15:09:00 -
[106] - Quote
Jita iswhereIsit wrote:Also eve feels like its slightly more demanding on my cpu, anyone getting that? On my laptop IGÇÖve had to turn GÇÿPost ProcessingGÇÖ to none and GÇÿShader QualityGÇÖ to low turning either on or higher takes a huge hit to FPS yet this never showed up on Buckingham (IGÇÖm sure I would have noticed).
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Morar Santee
75
|
Posted - 2012.12.04 15:09:00 -
[107] - Quote
Remiel Pollard wrote:Morar Santee wrote:Remiel Pollard wrote:Well then... you should probably be better at the game if that's the case. Kinda funny, coming from the guy who also had this to say: Remiel Pollard wrote:Fit [...] guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns). Is that the latest forum-warrior fashion? Fit small guns on a battleship to clear out frigates in missions? Drones kill frigs. Last I checked, battleships still have enough turret slots to fit heavies and smalls at the same time. Not unexpected coming from a guy that can't adjust his playstyle to the new AI and needs CCP to nerf them to make it easy on him. I'm just telling it like it is. If you wanted a flame war, you're outta luck. Why is it that whenever someone disagrees with someone on the internet, the person being disagreed with has to insist that they are being trolled?
Wait... just to make sure I got that right... the solution is to fit large and small turrets on your battleship, so you can clear out missions? |

Doreath Achtai
Astral Security Services
1
|
Posted - 2012.12.04 15:10:00 -
[108] - Quote
I sometimes get a glitch that the flashing "Locked" does not disapear after having successfully locked a target. Very annoying - since it adds ALOT of noise.
Otherwise good patch so far. |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1465
|
Posted - 2012.12.04 15:20:00 -
[109] - Quote
Vibramycin wrote:Dealing with market order updates is now much more annoying, making dealing with .01isk'ers even worse than before.
When you choose modify order, the entire price is highlighted.
If you then click the magnifying glass to bring up that item in the market, then click back to the price field, the entire price is selected again.
I never want to change all digits in the price field, though! I almost always want to increment one digit to get me ahead of all the other orders.
To get my cursor to deselect the entire field, I need to _slow click_ twice (once to move focus to price field, once to deselect the price and get my cursor where I want it...and double clicking fast just reselects the whole price)
Updating a single digit of a price was already annoying because of the insertion and removal of commas, now it's much worse.
Yes, it's a little thing, but if you're a trader it comes up _so frequently_
I appreciate the sentiment behind the idea, and it probably works better for setting quantities, but for updating prices, it backfires. I don't have issue with the price being selected (highlighted) by default when "modify order"-window is opened first time. However price should not be reselected (highlighted) if the "modify order"-window gets reactivated. In other words if player has modified the selection of price field it should remain the same when players deactivates and reactivates the "modify order"-window.
Get |

Robin Koehler
Caldari Navy Blackwatch
0
|
Posted - 2012.12.04 15:23:00 -
[110] - Quote
bounty sys isnt so good (miner can now easyly be hunted down)
|
|

Mike Whiite
Cupid Stunts.
86
|
Posted - 2012.12.04 15:24:00 -
[111] - Quote
Did I miss it or missunderstand it:
What I thought was said, was that all missiles where considered "Guided"
What I think I made from the patchnotes, all missiles are affected by the Guided missiles precision skill.
So do riggs like rigors, now affact all missiles or is the change only for the Missiles precision skill?
|

Galmas
United System's Commonwealth R.E.P.O.
19
|
Posted - 2012.12.04 15:24:00 -
[112] - Quote
What is that noise when i activate my guns or point on anything or someone else does that to me?
I bet some more folks complained about that already. Complete nightmare. Please remove that sound again or make it configurable. |

Shadowschild
Black Lance Fidelas Constans
3
|
Posted - 2012.12.04 15:26:00 -
[113] - Quote
Why do I get the sinking feeling my dominix with
1) heavy drones on BS targets orbiting 30km just became useless. 2) Heavy maintenance bots for ded complexes just became useless or annoying to oversee.
Can anyone comment on the new AI changes with this setup?
It took a long ass time to train heavy drones man, they should have boosted the speed or something |
|

CCP Punkturis
C C P C C P Alliance
3849

|
Posted - 2012.12.04 15:30:00 -
[114] - Quote
Robin Koehler wrote:bounty sys isnt so good (miner can now easyly be hunted down) 
having bounties alone don't make anyone a legal target! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Vibramycin
Pator Tech School Minmatar Republic
1
|
Posted - 2012.12.04 15:32:00 -
[115] - Quote
Grey Stormshadow wrote: I don't have issue with the price being selected (highlighted) by default when "modify order"-window is opened first time. However price should not be reselected (highlighted) if the "modify order"-window gets reactivated. In other words if player has modified the selection of price field it should remain the same when players deactivates and reactivates the "modify order"-window.
I'm with you on that... It's fine to have the whole field selected when it first opens (only takes one click to get cursor where you want).
Just don't reselect the whole field any time you click on the price window... if somebody wants that, they can just double click!!! |

Piquet Raddei
Royal Amarr Institute Amarr Empire
19
|
Posted - 2012.12.04 15:34:00 -
[116] - Quote
Holy Patch Notes, Batman!!!
So far enjoying most of the new update, with the exception of the new targeting UI. The spherical area-of-influence around your targets is WAY too large. When running large missions or anamoly sites, all of these reds and circles and in-range "tick" marks, and such - it's far more confusing than it was. Also the scrolling combat log is an interesting idea, but it's still completely useless.
The simple fact of the matter is that I need to know I'm hitting things, and I can tell that by the increasing damage indicators on my targets. Other than that, I need to know what EWAR effects are active against me, and you guys have already addressed that pretty well.
I say shrink the targeted/firing-on-you/in-range-of-you "sphere" around each target by at LEAST 25% and give us the option to get rid of the combat log as now it's just a distraction. |

Jita iswhereIsit
University of Caille Gallente Federation
0
|
Posted - 2012.12.04 15:37:00 -
[117] - Quote
Piquet Raddei wrote:Holy Patch Notes, Batman!!!
So far enjoying most of the new update, with the exception of the new targeting UI. The spherical area-of-influence around your targets is WAY too large. When running large missions or anamoly sites, all of these reds and circles and in-range "tick" marks, and such - it's far more confusing than it was. Also the scrolling combat log is an interesting idea, but it's still completely useless.
The simple fact of the matter is that I need to know I'm hitting things, and I can tell that by the increasing damage indicators on my targets. Other than that, I need to know what EWAR effects are active against me, and you guys have already addressed that pretty well.
I say shrink the targeted/firing-on-you/in-range-of-you "sphere" around each target by at LEAST 25% and give us the option to get rid of the combat log as now it's just a distraction. The combat log can be removed, its under notifications and logs. |

Species 1571
revenant dawn
0
|
Posted - 2012.12.04 15:39:00 -
[118] - Quote
Graphics bug: If you jump through a stargate while the client is minimised, and remain minimised longer than the 30 second de-cloak timer, your ship will then remain invisible when you go back into the game. This includes all effects coming from your ship, e.g. tractor and salvager beams. This remains until you dock and undock, or go through another gate. |

Joahna Gramer
Moon In Scorpio The Kadeshi
9
|
Posted - 2012.12.04 15:40:00 -
[119] - Quote
Hey guys,
got one really annoying thing: In space while warping I have a really high pitched sound in the background, it goes away while I jump only to return as soon as I decloak. It's definitely from Eve and it has to do with the World Level, as turning that one down removes the high pitched sound but any other jump or ambient sounds, too :( Somewhere I read that this only happens with the Caldari Shuttle. Please take a look into it, as it drives me crazy. For the time being I will change to other Shuttles, I guess.
Best regards, JG |

Piquet Raddei
Royal Amarr Institute Amarr Empire
20
|
Posted - 2012.12.04 15:41:00 -
[120] - Quote
Jita iswhereIsit wrote:Piquet Raddei wrote:Holy Patch Notes, Batman!!!
So far enjoying most of the new update, with the exception of the new targeting UI. The spherical area-of-influence around your targets is WAY too large. When running large missions or anamoly sites, all of these reds and circles and in-range "tick" marks, and such - it's far more confusing than it was. Also the scrolling combat log is an interesting idea, but it's still completely useless.
The simple fact of the matter is that I need to know I'm hitting things, and I can tell that by the increasing damage indicators on my targets. Other than that, I need to know what EWAR effects are active against me, and you guys have already addressed that pretty well.
I say shrink the targeted/firing-on-you/in-range-of-you "sphere" around each target by at LEAST 25% and give us the option to get rid of the combat log as now it's just a distraction. The combat log can be removed, its under notifications and logs.
I can't find "Notifications and Logs" - is that in the escape menu? |
|

Steijn
Quay Industries CAStabouts
196
|
Posted - 2012.12.04 15:43:00 -
[121] - Quote
Piquet Raddei wrote:Jita iswhereIsit wrote:Piquet Raddei wrote:Holy Patch Notes, Batman!!!
So far enjoying most of the new update, with the exception of the new targeting UI. The spherical area-of-influence around your targets is WAY too large. When running large missions or anamoly sites, all of these reds and circles and in-range "tick" marks, and such - it's far more confusing than it was. Also the scrolling combat log is an interesting idea, but it's still completely useless.
The simple fact of the matter is that I need to know I'm hitting things, and I can tell that by the increasing damage indicators on my targets. Other than that, I need to know what EWAR effects are active against me, and you guys have already addressed that pretty well.
I say shrink the targeted/firing-on-you/in-range-of-you "sphere" around each target by at LEAST 25% and give us the option to get rid of the combat log as now it's just a distraction. The combat log can be removed, its under notifications and logs. I can't find "Notifications and Logs" - is that in the escape menu?
its in the top E on the neocom if you havent moved it to the neocom itself. |

Ra Jackson
CRIMINALS IN ACTION
58
|
Posted - 2012.12.04 15:45:00 -
[122] - Quote
Tippia wrote:My only feedback so far is that you need to get the web team on to put some EVE Gate integration of the new bounty system in place: GÇ£wantedGÇ¥ overlays on the forums, bounty information on the profile pages etc. Oh, and maybe a GÇ£place bountyGÇ¥ button to finally create a proper EVE-style GÇ£dislikeGÇ¥ button. 
haha! They see me trollin' they - WHAT? |
|

CCP Arrow
C C P C C P Alliance
274

|
Posted - 2012.12.04 15:53:00 -
[123] - Quote
Vibramycin wrote:To get my cursor to deselect the entire field, I need to _slow click_ twice (once to move focus to price field, once to deselect the price and get my cursor where I want it...and double clicking fast just reselects the whole price).
You don't need to click the price input field to put it to focus, moving the cursor over it is enough. We are looking into the use case when the hover area is very small in height, thank you for bringing this to us we will look into it. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
|

Spc One
The Chodak Void Alliance
127
|
Posted - 2012.12.04 15:55:00 -
[124] - Quote
Josef Djugashvilis wrote:Hostile Ralph wrote:drones get shredded in lvl4's. no seriously, my drone domi is now even more of a pos. Is my Navy Dominix now consigned to the dust-bin of history? Yes.
|

Maudrid
Exitus Vulnero Eminor
0
|
Posted - 2012.12.04 15:56:00 -
[125] - Quote
Cool that blockade runners can not be scanned anymore. Why can NPCs still scan them though? |

Spc One
The Chodak Void Alliance
128
|
Posted - 2012.12.04 15:58:00 -
[126] - Quote
Shadowschild wrote:Why do I get the sinking feeling my dominix with
1) heavy drones on BS targets orbiting 30km just became useless. 2) Heavy maintenance bots for ded complexes just became useless or annoying to oversee.
Can anyone comment on the new AI changes with this setup?
It took a long ass time to train heavy drones man, they should have boosted the speed or something
i did here:
Spc One wrote:What patch notes don't tell you:
EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.
a.) PVE
1. All missile ships are now obsolete (very low range and decreased damage) 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them) 3. All ships that rely on drones for protection against frigates are obsolete 4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve. 5. All npc complexes and ark missions are now insanely hard to do, you can't use drones 6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression). 7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones. 8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.
b). PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets
|

Knightedwolf
sack and the queeferbuns
0
|
Posted - 2012.12.04 16:00:00 -
[127] - Quote
Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.
Second, rat AI, way , way , way too aggressive towards drones. I do like that you want to shake things up a bit in both mission and belt rats, but as it is right at this moment, drones are pretty much useless. And dont troll me about " you just need to change your way of playing". Really, that is just childish on your part. I am not asking for it to go back to the way it was pre-patch, just tone it down a tad. People who depend strongly on drones are in going in be in a bad bind now ( aka, miners, drones boats like the Domni, etc) |

Remiel Pollard
Devlin Security Devlin Alliance
214
|
Posted - 2012.12.04 16:03:00 -
[128] - Quote
Morar Santee wrote:Remiel Pollard wrote:Morar Santee wrote:Remiel Pollard wrote:Well then... you should probably be better at the game if that's the case. Kinda funny, coming from the guy who also had this to say: Remiel Pollard wrote:Fit [...] guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns). Is that the latest forum-warrior fashion? Fit small guns on a battleship to clear out frigates in missions? Drones kill frigs. Last I checked, battleships still have enough turret slots to fit heavies and smalls at the same time. Not unexpected coming from a guy that can't adjust his playstyle to the new AI and needs CCP to nerf them to make it easy on him. I'm just telling it like it is. If you wanted a flame war, you're outta luck. Why is it that whenever someone disagrees with someone on the internet, the person being disagreed with has to insist that they are being trolled? Wait... just to make sure I got that right... the solution is to fit large and small turrets on your battleship, so you can clear out missions?
I'm not going to think of everything for you, k? It's your game, do it however you like You don't scare me. I've been to Jita. |

Spc One
The Chodak Void Alliance
128
|
Posted - 2012.12.04 16:04:00 -
[129] - Quote
Knightedwolf wrote:Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.
Second, rat AI, way , way , way too aggressive towards drones I had a suggestion few months ago:
NPC's don't aggro drones, but they aggro players.
But ccp didn't listen to me.
|

Remiel Pollard
Devlin Security Devlin Alliance
215
|
Posted - 2012.12.04 16:08:00 -
[130] - Quote
Spc One wrote:Knightedwolf wrote:Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.
Second, rat AI, way , way , way too aggressive towards drones I had a suggestion few months ago: NPC's don't aggro drones, but they aggro players. But ccp didn't listen to me.
Yes because wouldn't it be awesome if the ai were so stupid it couldn't figure out that getting to a player who is keeping his distance and isn't firing a round at them might be less prudent than destroying the drones that are firing at them.
Wouldn't it be great if it rained candy apples and everything was made of chocolate and raspberries?
You think the ai is hard? Go fight some PvP, that outta shake you up a bit. You don't scare me. I've been to Jita. |
|

Deathwing Reborn
40
|
Posted - 2012.12.04 16:12:00 -
[131] - Quote
So, CCP you finally made a small concession to Drone regions by giving us officer spawns and mods. And for that I somewhat thank you. However, When will the buff come to them becuase they are basically the same as other regions faction loot. Also, speaking of which where is the addition of faction loot to Drone Regions as well as the creation of all of the complexes that we are missing?
Yet again you put a bandaid on something that needs to be fixed. But I have to at least thank you for the bandaid because the last time you told us all we were just SOL. |

Scaugh
Blue Republic RvB - BLUE Republic
34
|
Posted - 2012.12.04 16:12:00 -
[132] - Quote
Remiel Pollard wrote:Spc One wrote:Knightedwolf wrote:Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.
Second, rat AI, way , way , way too aggressive towards drones I had a suggestion few months ago: NPC's don't aggro drones, but they aggro players. But ccp didn't listen to me. Yes because wouldn't it be awesome if the ai were so stupid it couldn't figure out that getting to a player who is keeping his distance and isn't firing a round at them might be less prudent than destroying the drones that are firing at them. Wouldn't it be great if it rained candy apples and everything was made of chocolate and raspberries? You think the ai is hard? Go fight some PvP, that outta shake you up a bit.
TROLL.........
go back under the bridge from whence you came.
Be gone with you. |

Piquet Raddei
Royal Amarr Institute Amarr Empire
22
|
Posted - 2012.12.04 16:12:00 -
[133] - Quote
Gotta add to my previous comment...
The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.
I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.
Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...
I guess we'll await Retribution 1.1... |

Remiel Pollard
Devlin Security Devlin Alliance
216
|
Posted - 2012.12.04 16:16:00 -
[134] - Quote
Piquet Raddei wrote:Gotta add to my previous comment...
The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.
I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.
Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...
I guess we'll await Retribution 1.1...
I'm not having this problem at all, but I'm playing on two very large monitors.... You don't scare me. I've been to Jita. |

Morar Santee
75
|
Posted - 2012.12.04 16:16:00 -
[135] - Quote
Remiel Pollard wrote:[I'm not going to think of everything for you, k? It's your game, do it however you like The point I'm trying to get across to you is that this is a completely ******** notion, and usually only new players even mention the idea. I'd try to explain how high the percentage of lost DPS per replaced large turret is, but I seriously doubt you would understand it.
If the new NPC AI requires you to fit small turrets on a BS in any way, shape or form, it simply surmounts to absolutely horrid game-design.
If it doesn't require you to do that, then you should be slapped even twice as hard for mentioning the mere possibility.
Either way, you have absolutely no clue what you are talking about. Which brings us back to how funny your comment on other people's abilities at playing EVE is. |

Piquet Raddei
Royal Amarr Institute Amarr Empire
23
|
Posted - 2012.12.04 16:17:00 -
[136] - Quote
Remiel Pollard wrote:Piquet Raddei wrote:Gotta add to my previous comment...
The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.
I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.
Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...
I guess we'll await Retribution 1.1... I'm not having this problem at all, but I'm playing on two very large monitors....
Erm, so am I...
Target 10 things and see what happens on the far left of the screen... I get the "minimize" icon for the Agent Missions text overlapping with my 8th or 9th target. |

Irulan Hastur
Legion Noire de Midgard
4
|
Posted - 2012.12.04 16:19:00 -
[137] - Quote
After more than 40 jumps with a freighter in high sec and the same 5 random tracks, I start to fed up magistraly !
PLEASE give us back the jukebox !
Use an external player cost memory and cpu time and it is not a good things with multiple characters log on same pc !
And damned, Eve music is good, but not that much to be listen 6 hours per day ! |

Tinu Moorhsum
Random Events
114
|
Posted - 2012.12.04 16:20:00 -
[138] - Quote
Well..... I've done a little testing and the patch was a ninja nerf to ratting. The dev blogs seemed to suggest that big rats would aggro big ships and smaller rats would aggro smaller ships but that doesn't happen. My ratting gear consists of a megathron and a loki and the loki used to take all the aggro and now takes none. The up side is that you don't need to recall drones between waves but the down side is that the megathron takes nearly all the aggro, which it doesn't tank as well as the loki.
The immediate effect is that my ratting income is abruptly 30% lower even after tweaking ships. I may be able to get that down to 20% but not without investing a small fortune in ratting gear. The megathron/loki combination is now no better than using 2x tengu, which sucks compared to how it was performing before the patch.
That said, I'm still making 90mil per hour ratting before looting so it's not *bad* just worse than it was.
T- |

Remiel Pollard
Devlin Security Devlin Alliance
216
|
Posted - 2012.12.04 16:21:00 -
[139] - Quote
Morar Santee wrote:Remiel Pollard wrote:[I'm not going to think of everything for you, k? It's your game, do it however you like The point I'm trying to get across to you is that this is a completely ******** notion, and usually only new players even mention the idea. I'd try to explain how high the percentage of lost DPS per large turret is, but I seriously doubt you would understand it. If the new NPC AI requires you to fit small turrets on a BS in any way, shape or form, it simply surmounts to absolutely horrid game-design. If it doesn't require you to do that, then you should be slapped even twice as hard for mentioning the mere possibility. Either way, you have absolutely no clue what you are talking about. Which brings us back to how funny your comment on other people's abilities at playing EVE is.
Seriously, I understand. But tracking matters - DPS doesn't mean crap if you can't hit anything with it. Horrid game design? Yes, because there is no possible way that fitting different kinds of guns to your ship should ever be necessary, even though it's completely possible and now, perhaps, a tactical priority. Just because it "isn't done" doesn't mean it isn't done.
But I have plenty of clue what I'm talking about. See, I do it plenty when running missions, and do it successfully. You're making silly assumptions about me that you don't actually know, so that's the first sign of elitism that I'm getting from you. But the problem is, you're facing a new situation, one you don't like, but that's your problem, and I'm too busy finishing the missions you're complaining about to care.
Don't make the mistake of thinking that people that do things differently to you don't know what they're talking about - I'm over here figuring out how to fight the new AI, while you're in here whining on the forums about them. So who's the newb now? You don't scare me. I've been to Jita. |

Josef Djugashvilis
Acme Mining Corporation
779
|
Posted - 2012.12.04 16:23:00 -
[140] - Quote
Remiel Pollard wrote:Colonial Burton wrote:
But then they shoot the drones, so you recall them, then how are you supposed to have them engage the target once you re-launch them? They won't auto-attack until something new shoots the host ship, or if you can lock onto something, which you can't, because your damped to hell and back.
Le sigh - would you like me to come and do your mission for you? Maybe all this means is you can't fly lvl4s solo anymore. What a shame.
This is the nub of the problem.
I run lvl 4 missions solo to pay for pvp.
Man, am I screwed. This is not a signature. |
|

Qiulinnzu
3x3 Eyes
0
|
Posted - 2012.12.04 16:25:00 -
[141] - Quote
Anyone else having issues with opening the Fleet hangar on the Orca when in the Hulk? Yes, I am in the fleet and in range of the command ship. I am able to use the Fitting Services, but no other options are present. Please help. |

Remiel Pollard
Devlin Security Devlin Alliance
216
|
Posted - 2012.12.04 16:31:00 -
[142] - Quote
Piquet Raddei wrote:Remiel Pollard wrote:Piquet Raddei wrote:Gotta add to my previous comment...
The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.
I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.
Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...
I guess we'll await Retribution 1.1... I'm not having this problem at all, but I'm playing on two very large monitors.... Erm, so am I... Target 10 things and see what happens on the far left of the screen... I get the "minimize" icon for the Agent Missions text overlapping with my 8th or 9th target.
Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing. You don't scare me. I've been to Jita. |

Korvin
Shadow Kingdom Best Alliance
377
|
Posted - 2012.12.04 16:31:00 -
[143] - Quote
I hate you all! Where is my DeadSpace?!!!
__________________________________ Member of CSM 4&5 |

Razor Malakto
Xenotek Development
0
|
Posted - 2012.12.04 16:33:00 -
[144] - Quote
First, in addition to my desktop, I've been running EVE on my laptop as well. Before the release, the performance was acceptable on my laptop. Now it is jerky and the performance is pretty poor even after lowering all the settings.
Second, with regard to the new Orca Fleet Hanger, I think it would be better if the buttons allowing the fleet and corp access to the hanger were on the LEFT hand side of the words "Fleet Hanger". During a mining operation the fleet hanger is constantly being clicked on for access and I find that I'm often clicking on those buttons and accidentally turning off access. |

DexterShark
Li3's Electric Cucumber Li3 Federation
17
|
Posted - 2012.12.04 16:34:00 -
[145] - Quote
Mistress Sindall wrote:removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots? way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad. i mean im glad that its so noob friendly, but what about us that has played over 2 years??
again, Way to go F#$%ing up the game we USED to love.. Tears from a member of a corp called Tears Please. It's so meta! \o/ |

Piquet Raddei
Royal Amarr Institute Amarr Empire
24
|
Posted - 2012.12.04 16:35:00 -
[146] - Quote
Remiel Pollard wrote:Piquet Raddei wrote:Remiel Pollard wrote:Piquet Raddei wrote:Gotta add to my previous comment...
The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.
I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.
Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...
I guess we'll await Retribution 1.1... I'm not having this problem at all, but I'm playing on two very large monitors.... Erm, so am I... Target 10 things and see what happens on the far left of the screen... I get the "minimize" icon for the Agent Missions text overlapping with my 8th or 9th target. Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing.
Ah - well that makes sense... My two screens are running two separate accounts - ratting on one, salvaging on the other. I suspect it's safe to say that your setup is not common. :) |

Arch Convivitor
The Scope Gallente Federation
1
|
Posted - 2012.12.04 16:35:00 -
[147] - Quote
GKO wrote:Shokre O'Corwi wrote:I thing is bugging me. Is the high pitch hissing sound that plays after I jump through a gate intentional or is there something wrong on my end? It's annoying as hell and I wish I could turn it off. EDIT: The jump through sound (when someone else jumps through the gate and I'm just sitting near it) has the same "effect".
Other then that, great job with improving the Univ.Inv. and the new Minmatar models and textures look fantastic! Confirmed for me too. THe sound also sounds like the disengage sound when my enemy stops attackign? I could be fooled by all the new sounds though. Seems a bit annoying for now, maybe I get used to that.
Yes, there is something quite annoying about the gate jump sound now |

Qiulinnzu
3x3 Eyes
0
|
Posted - 2012.12.04 16:39:00 -
[148] - Quote
Razor Malakto wrote:
Second, with regard to the new Orca Fleet Hanger, I think it would be better if the buttons allowing the fleet and corp access to the hanger were on the LEFT hand side of the words "Fleet Hanger". During a mining operation the fleet hanger is constantly being clicked on for access and I find that I'm often clicking on those buttons and accidentally turning off access.
Limited helpfulness.. Agreed that it would be nice to have buttons for this. However, that does not solve my issue today. I am not able to use the Orca during our mining operation. Please advise.
 |

Remiel Pollard
Devlin Security Devlin Alliance
216
|
Posted - 2012.12.04 16:39:00 -
[149] - Quote
Piquet Raddei wrote:Remiel Pollard wrote:Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing. Ah - well that makes sense... My two screens are running two separate accounts - ratting on one, salvaging on the other. I suspect it's safe to say that your setup is not common. :)
I'm quite proud of it, actually, and I don't bother with an alt. There's enough multitasking going on running one character for me  You don't scare me. I've been to Jita. |

Piquet Raddei
Royal Amarr Institute Amarr Empire
24
|
Posted - 2012.12.04 16:43:00 -
[150] - Quote
Remiel Pollard wrote:Piquet Raddei wrote:Remiel Pollard wrote:Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing. Ah - well that makes sense... My two screens are running two separate accounts - ratting on one, salvaging on the other. I suspect it's safe to say that your setup is not common. :) I'm quite proud of it, actually, and I don't bother with an alt. There's enough multitasking going on running one character for me 
I will say that the fact that a player such as yourself is compelled to use TWO screens for ONE character/account DOES somewhat support the opinion that maybe the UI is - in fact - a bit too cluttered, and that making existing UI icons bigger and more intrusive doesn't help matters. Can we agree on that at least? |
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
146
|
Posted - 2012.12.04 16:46:00 -
[151] - Quote
how soon can we expect the T2 cruiser hulls to be rebalanced
the Cerberus has suffered badly from the missile change
it now offers half the dps of an Ishtar at a comparable range, whereas before it had almost double the range to compensate. |

Remiel Pollard
Devlin Security Devlin Alliance
216
|
Posted - 2012.12.04 16:52:00 -
[152] - Quote
Piquet Raddei wrote:Remiel Pollard wrote:Piquet Raddei wrote:Remiel Pollard wrote:Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing. Ah - well that makes sense... My two screens are running two separate accounts - ratting on one, salvaging on the other. I suspect it's safe to say that your setup is not common. :) I'm quite proud of it, actually, and I don't bother with an alt. There's enough multitasking going on running one character for me  I will say that the fact that a player such as yourself is compelled to use TWO screens for ONE character/account DOES somewhat support the opinion that maybe the UI is - in fact - a bit too cluttered, and that making existing UI icons bigger and more intrusive doesn't help matters. Can we agree on that at least?
Actually, I never disagreed with you, I just said I didn't have that problem, but it may be because I'm running a multi-monitor setup. In other words, I can't speak for people that are having a problem. But I wouldn't say I'm compelled to do so - I've been doing it this way for a long time, and retribution only deployed today, so me using two screens is no case at all, tbh. I think you can make a case without using me as an example, just take a screenshot of your own for demonstration. You don't scare me. I've been to Jita. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
146
|
Posted - 2012.12.04 16:59:00 -
[153] - Quote
Remiel Pollard wrote:Piquet Raddei wrote:Gotta add to my previous comment...
The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.
I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.
Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...
I guess we'll await Retribution 1.1... I'm not having this problem at all, but I'm playing on two very large monitors....
Try with just 1
1 19" CRT monitor ... or 1 14-15" laptop screen
i know *gasp* someone that doesnt have a 5000" plasma flatscreen to play games on. your absolutely right, they shouldn't be allowed to play "YOUR" eve online. |

Nyla Skin
Maximum fun chamber
125
|
Posted - 2012.12.04 17:07:00 -
[154] - Quote
Posting to confirm that the new Vaga looks AWESOME
Thank you devs for this! |

Remiel Pollard
Devlin Security Devlin Alliance
216
|
Posted - 2012.12.04 17:07:00 -
[155] - Quote
Kitty Bear wrote:Remiel Pollard wrote:
I'm not having this problem at all, but I'm playing on two very large monitors....
Try with just 1 1 19" CRT monitor ... or 1 14-15" laptop screen i know *gasp* someone that doesnt have a 5000" plasma flatscreen to play games on. your absolutely right, they shouldn't be allowed to play "YOUR" eve online.
You missed the part where I didn't say it's not a problem. In fact, I only said that I don't have this problem. If you'd read any of the discussion that followed instead of jumping to a very weighty conclusion, you might have discovered the part where I didn't disagree that it is an issue, it's just one that I'm not having.
But you didn't read, you just got mad and that was the end of it. How classy.
Also, there's no such thing as a 5000" plasma flatscreen. And who uses plasma these days anyway? Don't be silly  You don't scare me. I've been to Jita. |

Wes Maggs
B0rthole Test Alliance Please Ignore
0
|
Posted - 2012.12.04 17:13:00 -
[156] - Quote
I'm sure its actually a 'feature,' but the selected item highlighting box (now circle) is too faint to be useful. One of the better parts about it is that it would help separate what you're selecting from the clutter around it, it doesn't do this anymore. |

Morar Santee
75
|
Posted - 2012.12.04 17:14:00 -
[157] - Quote
Remiel Pollard wrote:Morar Santee wrote:Remiel Pollard wrote:[I'm not going to think of everything for you, k? It's your game, do it however you like The point I'm trying to get across to you is that this is a completely ******** notion, and usually only new players even mention the idea. I'd try to explain how high the percentage of lost DPS per large turret is, but I seriously doubt you would understand it. If the new NPC AI requires you to fit small turrets on a BS in any way, shape or form, it simply surmounts to absolutely horrid game-design. If it doesn't require you to do that, then you should be slapped even twice as hard for mentioning the mere possibility. Either way, you have absolutely no clue what you are talking about. Which brings us back to how funny your comment on other people's abilities at playing EVE is. Seriously, I understand. But tracking matters - DPS doesn't mean crap if you can't hit anything with it. Horrid game design? Yes, because there is no possible way that fitting different kinds of guns to your ship should ever be necessary, even though it's completely possible and now, perhaps, a tactical priority. Just because it "isn't done" doesn't mean it isn't done. But I have plenty of clue what I'm talking about. See, I do it plenty when running missions, and do it successfully. You're making silly assumptions about me that you don't actually know, so that's the first sign of elitism that I'm getting from you. But the problem is, you're facing a new situation, one you don't like, but that's your problem, and I'm too busy finishing the missions you're complaining about to care. Don't make the mistake of thinking that people that do things differently to you don't know what they're talking about - I'm over here figuring out how to fight the new AI, while you're in here whining on the forums about them. So who's the newb now? The answer is: You.
See, the difference between the two of us is - I understand that brain-dead game-design decisions do not require brain-dead workarounds.
I'll simply switch to a HAM Legion/Tengu and mission happily ever after, without having to worry about fitting small guns on a battleship. It's not a perfect solution with the TDs these days, but absolutely viable.
That I can work around stupid game design does not make it any less stupid, however. Nor does it make fitting small guns on a BS a good idea. Curiously, this circumstance also serves to illustrate how horrible these mechanics really are. If you fit enough unbonused small guns on a BS to break the tank of Arch Gistii XYZ, your DPS is compromised so far that it is no longer a viable alternative to my Strategic Cruiser. It isn't a viable alternative because everyone who uses the Strategic Cruisers will make a ton more ISK than you do. If you want to compete with them (and I heard EVE is about competition), then you will have to switch to a Strategic Cruiser, too. Which renders every ship but Strategic Cruisers completely useless for missioning.
Mind you, I'm sure these issues will be fixed in due time, and so on and so forth, but your entire premise is just not viable in any way whatsoever. |

Scrapyard Bob
EVE University Ivy League
1171
|
Posted - 2012.12.04 17:17:00 -
[158] - Quote
UI complaints:
- The scroll wheel on the mouse no longer adjusts the quantity in the buy-items window or adjusts the price in the modify price window unless you are centered over the field. This needs to be loosened back up so that you can adjust the buy quantity / etc as long as the mouse is anywhere over the dialog.
- There needs to be a way that from a window like the "hangar floor" shortcut, that you can get the full tree in cases where you then want the full tree. I may not always want to check off "show full tree" for that particular window, but I want a button / something that lets me get the full tree when I need it.
|

Dark' Lord
Snuff Box
6
|
Posted - 2012.12.04 17:23:00 -
[159] - Quote
Make this idiotic safety system, persist when you relog. As it is atm it's just laziness from you ccp's part not putting it in, just another half assed attempt at adding a system noone wanted or needed. |

Remiel Pollard
Devlin Security Devlin Alliance
216
|
Posted - 2012.12.04 17:24:00 -
[160] - Quote
Morar Santee wrote: The answer is: You.
See, the difference between the two of us is - I understand that brain-dead game-design decisions do not require brain-dead workarounds.
I'll simply switch to a HAM Legion/Tengu and mission happily ever after, without having to worry about fitting small guns on a battleship. It's not a perfect solution with the TDs these days, but absolutely viable.
That I can work around stupid game design does not make it any less stupid, however. Nor does it make fitting small guns on a BS a good idea. Curiously, this circumstance also serves to illustrate how horrible these mechanics really are. If you fit enough unbonused small guns on a BS to break the tank of Arch Gistii XYZ, your DPS is compromised so far that it is no longer a viable alternative to my Strategic Cruiser. It isn't a viable alternative because everyone who uses the Strategic Cruisers will make a ton more ISK than you do. If you want to compete with them (and I heard EVE is about competition), then you will have to switch to a Strategic Cruiser, too. Which renders every ship but Strategic Cruisers completely useless for missioning.
Mind you, I'm sure these issues will be fixed in due time, and so on and so forth, but your entire premise is just not viable in any way whatsoever.
You don't know me, so how would you know what the difference is? Your opinion of "stupid game design" is based on the fact that you couldn't figure out how to beat a mission and had to complain about it instead. The difference between me and you is that I'd already beaten the mission before I'd even seen it complained about. And I know that difference well, because you are the one complaining right here clear as day.
Alternatively, try running missions in a fleet. How hard was that to figure out? Surely you have some friends that will fly with you? Seriously, you've got nothing to complain about, and all you're doing is spitting vitriol at me because instead of listening to suggestions and discussing them like a mature adult, you insist on having something to complain about like a spoiled brat so you just shoot them down outright and continue to blame the expansion.
See, the REAL difference between us is, I'm using my brain to think of solutions, and you're using it to fail and complain about it and blame your own "being crap at EVE" on the game mechanics.
So no, I'm not a newb at all, you just fail at adjusting to new circumstances, hence why you run missions, because they're all highly predictable and repetitive and available in guide-form on EVE Survival - well, not anymore, and now you're just going to have to deal with that.
It's EVE. Adapt or die. Or uninstall. Honestly, I'm too busy finishing the missions you're complaining about to care anymore about your little problems. You don't scare me. I've been to Jita. |
|

Slug Hard
Dreddit Test Alliance Please Ignore
4
|
Posted - 2012.12.04 17:26:00 -
[161] - Quote
The recruitment UI has some really undesirable changes in Retribution. Features that my recruitment staff and I used daily have been removed:
- Double clicking on an application does nothing (it used to open the application)
- Right click menu on an application has had functions stripped (used to be able to start a conversation or send a message from that menu)
What's the point of telling me that an application is unprocessed? There's a reason why it's in the queue. It's not like they stick around after they're processed anyway.
In the same way, why are the portraits larger now? It only makes for an even larger window, more scrolling to get to the application you need, and leaves lots of unnecessary blank space throughout the window. (There also appears to be a bug currently where the needlessly-large portraits don't even load in the Recruitment window.)
The filter box in the corner is a nice addition though, thanks for that. |

Lord Okinaba
45
|
Posted - 2012.12.04 17:29:00 -
[162] - Quote
How do you move the damage notifications? |

General Jung
Asgard Intelligence Services Most Usual Suspects
8
|
Posted - 2012.12.04 17:32:00 -
[163] - Quote
Dear CCP,
maybe it would be usefull if we can get back the cursor at last, when modifying an order. This would be much more usefull |

Arch Convivitor
The Scope Gallente Federation
1
|
Posted - 2012.12.04 17:33:00 -
[164] - Quote
Lord Okinaba wrote:How do you move the damage notifications?
Yes please. They are much bigger now and I would just like to get them out from clogging up the screen view.
Or gone. |

Exer Toralen
Alpha Company
7
|
Posted - 2012.12.04 17:36:00 -
[165] - Quote
1. Why letting everyone place bounties on everyone? After some time we will have everyone marked as "Wanted" because it is cheap thing to be done and because there are a lot of jerks (check Jita). Limit bounty placing to people that have kill rights or somehow suffered from actions of person that is getting price on his/her head.
2. Sleeper AI. Thanks to this change, even with missile nerf, Tengu is even better than other ships. She still has the best omni-tank of everything under BS and that's not even taking into consideration speed-tanking with 100MN AB. And she still has decent range. As a result, now it is even more tempting to use her instead of other ships for PVE. |

Niias
The Nicomachean Ethics TriMark Alliance
1
|
Posted - 2012.12.04 17:39:00 -
[166] - Quote
Some new sounds are good...others really are...painful...and completely ruin my enjoyment of the game.
2 main ones that just made me close the game after half an hour were... A buzzer that sounds when you start combat. when it ends. when you jump. when you dock....quickly got annoying.
And the main one is...when a ship pops, there's like a creepy drum sound. Also happens when you salvage a wreck that drops a container (if you dont loot the wreck before you salvage it)...
Just every time a ship popped i heard this and it goes right through me every time...
Anybody have any ideas of how to disable just these sounds? Since it's taken the game from ebing very enjoyable to intolerable and i dont want to end up playing with no sound... |

Steijn
Quay Industries CAStabouts
198
|
Posted - 2012.12.04 17:39:00 -
[167] - Quote
Lord Okinaba wrote:How do you move the damage notifications?
notificatons/log from neocom (or the E if you havent moved it)
combat settings
at bottom, enter moving mode |

Qaldramas
Hard Knocks Inc.
14
|
Posted - 2012.12.04 17:39:00 -
[168] - Quote
There is a thread going in the Test Server Feedback section about the stealth nerf to capital remote armor reps and I just want to bring up that discussion here. The tl;dr from there is that gang boosts, rigs, implants, and all other things that don't specifically mention capital sized assistance modules no longer give any benefit to capital sized assistance modules. Here's a link to my post quoting CCP Fozzie's post.
I generally like this patch and think you've done a lot of great things CCP, but this stealth nerf has many people - myself included - quite upset. These kinds of stealth nerfs are something CCP has repeatedly declared that they are trying to avoid (i.e. CCP is trying to keep players informed of upcoming changes) and this type of stealth nerf is unacceptable. |

Arch Convivitor
The Scope Gallente Federation
2
|
Posted - 2012.12.04 17:41:00 -
[169] - Quote
Exer Toralen wrote:1. Why letting everyone place bounties on everyone? After some time we will have everyone marked as "Wanted" because it is cheap thing to be done and because there are a lot of jerks (check Jita). Limit bounty placing to people that have kill rights or somehow suffered from actions of person that is getting price on his/her head.
Lol - after a month of peaceful high-sec mining I now have a 1.000,000 isk bounty on my head and a big red "wanted" tag on my char info - apparently because my name begins with 'A'
|

Dethmourne Silvermane
Dreddit Test Alliance Please Ignore
27
|
Posted - 2012.12.04 17:45:00 -
[170] - Quote
Slug Hard wrote:The recruitment UI has some really undesirable changes in Retribution. Features that my recruitment staff and I used daily have been removed:
- Double clicking on an application does nothing (it used to open the application)
- Right click menu on an application has had functions stripped (used to be able to start a conversation or send a message from that menu)
What's the point of telling me that an application is unprocessed? There's a reason why it's in the queue. It's not like they stick around after they're processed anyway. In the same way, why are the portraits larger now? It only makes for an even larger window, more scrolling to get to the application you need, and leaves lots of unnecessary blank space throughout the window. (There also appears to be a bug currently where the needlessly-large portraits don't even load in the Recruitment window.) The filter box in the corner is a nice addition though, thanks for that.
It's not like our HR team isn't ALREADY on suicide watch, why are you trying to tip them over the edge, CCP?
CCP IS CLEARLY ANTI-TEST. TEST Alliance now offering rental agreements in Fountain. -áPlease contact me via eve-mail if interested. |
|

Vaerah Vahrokha
Vahrokh Consulting
2081
|
Posted - 2012.12.04 18:07:00 -
[171] - Quote
Usability feedback
1) Impossible to play multiple clients with all that music running on each.
2) First fix: put music volume to zero.
3) Congrats, now music won't play at client log in screen. That is I have to forget the new and nice log in screen music.
4) Of course the music volume is global for all clients so you cannot just turn on music on one client, all will be silent.
Unrelated but still very annoying.
Please restore the old warp BOOOOOOOM sound. The new one is just pathetic. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ginger Barbarella
State War Academy Caldari State
271
|
Posted - 2012.12.04 18:10:00 -
[172] - Quote
CCP Punkturis wrote:Robin Koehler wrote:bounty sys isnt so good (miner can now easyly be hunted down)  having bounties alone don't make anyone a legal target!
Please stop trying to educate people who refuse to read the Dev Blogs... that's annoying.  |

Sengier
Praetorian Guard of Honour
4
|
Posted - 2012.12.04 18:18:00 -
[173] - Quote
Well done CCP. I love the new UI and the changes to freighters make my life a lot easier. Thank you for that! |

KIller Wabbit
The Scope Gallente Federation
106
|
Posted - 2012.12.04 18:21:00 -
[174] - Quote
Silver Coon wrote:CCP Arrow wrote: It is a common feature in recent interfaces to only need to intersect the area you want to control with the mouse without the need to click it first. It also allows you to be able to control that area in more ways like moving items and scrolling at the same time as mentioned above. We realize this is a change to how EVE used to be but we are quite sure it is the way we would do it if we were releasing EVE for the first time today and this change is part of updating the EVE UI so that it can keep evolving to meet the needs of the majority of our players.
At least for the market guys this is hell. LE: How many people need to complain?
Don't waste your time - unless you can create 2 days of riots in Jita and a few thousand unsubs it will not get changed in the short term. The new maxim - Dev's are always right.
|

Galmas
United System's Commonwealth R.E.P.O.
21
|
Posted - 2012.12.04 18:23:00 -
[175] - Quote
Lyr Rickh wrote:New targets are swanky, but is there any chance they can slim down a bit? Especially the vertical spacing between them. Used to be able to fit 5 targets vertically in the old position, now its only 3. 
Was my first impression too. I lately moved the targeted items to the bottom of the screen right on top of the module slots for less millage on the mouse. The locked items soom to take up a lot more room (vertical). I think mainly because of the text below the target "pizza".
I need to check on another screen but since everyone got a "wide-screen" monitor layout these days, vertical pixels are very precious. |

Prumix
Empyrean Warriors The Obsidian Front
0
|
Posted - 2012.12.04 18:23:00 -
[176] - Quote
I don-¦t like the new overview, the old one was easier and clearer. And why did i get a 5 min timer for shooting NPCs ?
Why do people not have a chance to decide if they run the old (good) overview or take the new one?
|

Solomar Espersei
Quality Assurance
240
|
Posted - 2012.12.04 18:28:00 -
[177] - Quote
Tirreal wrote:... how about train in pvp and goto pvp area noob
Sounds like you're advocating for a separate server or region for PVP?
Quality Assurance RECRUITING OPEN https://forums.eveonline.com/default.aspx?g=posts&t=176314&find=unread |

Urgg Boolean
Center for Advanced Studies Gallente Federation
245
|
Posted - 2012.12.04 18:35:00 -
[178] - Quote
Remiel Pollard wrote:Spc One wrote:Knightedwolf wrote:Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.
Second, rat AI, way , way , way too aggressive towards drones I had a suggestion few months ago: NPC's don't aggro drones, but they aggro players. But ccp didn't listen to me. Yes because wouldn't it be awesome if the ai were so stupid it couldn't figure out that getting to a player who is keeping his distance and isn't firing a round at them might be less prudent than destroying the drones that are firing at them. Wouldn't it be great if it rained candy apples and everything was made of chocolate and raspberries? You think the ai is hard? Go fight some PvP, that outta shake you up a bit. Remiel, how would like a change that allowed ratz to target your guns and blow them off their turrets? And they did exactly that with high priority?
I and many others have pointed out during testing that drones are the only primary DPS source that can be destroyed by NPCs, without destroying the ship itself.
And we are not talking about PvP, we are talking about PvE. It's not even about adapting, as I'm sure we figure it out in time. Time and balance are the issues. The damping Serpentis missions take forever now with drones, while before we could run them fairly efficiently. Adapting is fine, but it is going to take substantially more time to complete these and/or more coordination with a fleet, which means, either way, diminished profits.
It does not seem well balanced to me when drone pilots can have their primary DPS source eliminated or rendered impotent when other pilots do not have such an issue. It also does not seem well balanced that it now takes drone pilots a lot longer to run missions due to the AI issues that specifically target drones while other pilots do not have a similar issue.
Bottom line is that we are not asking for "candy apples". We are asking for the realistic balance that was supposed to be the hallmark of this patch. So far, it feels like a huge nerf for drone pilots. Yes, we will adapt, so keep your candy apples.
|

Galmas
United System's Commonwealth R.E.P.O.
21
|
Posted - 2012.12.04 18:35:00 -
[179] - Quote
Spc One wrote:What patch notes don't tell you:
EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.
a.) PVE
1. All missile ships are now obsolete (very low range and decreased damage) 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them) 3. All ships that rely on drones for protection against frigates are obsolete 4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve. 5. All npc complexes and ark missions are now insanely hard to do, you can't use drones 6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression). 7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones. 8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.
b). PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets
I respect your opinion but i also would like to put a different light on it here as well.
PVE I think missions and k-space plexes were way to easy compared to the effort/risk/attention vs reward you got there. Especially when you compare it to sleeper sites in w-space.
PVE Heavy Missiles and Drake and Hurricane re-balancing are certainly going the right way. At least from a pvp point of view. We will have to see if there is some fine tuning needed but it is for sure the right way. One could hold against you that before the re-balancing any other battlecruiser beside the hurricane and the drake were pretty much useless looking at their stats (tank vs dps/range and utility in case of the hurricane).
For my part its a big thumbs up on that balancing!!! |

Scrapyard Bob
EVE University Ivy League
1172
|
Posted - 2012.12.04 18:38:00 -
[180] - Quote
Arch Convivitor wrote:Exer Toralen wrote:1. Why letting everyone place bounties on everyone? After some time we will have everyone marked as "Wanted" because it is cheap thing to be done and because there are a lot of jerks (check Jita). Limit bounty placing to people that have kill rights or somehow suffered from actions of person that is getting price on his/her head. Lol - after a month of peaceful high-sec mining I now have a 1.000,000 isk bounty on my head and a big red "wanted" tag on my char info - apparently because my name begins with 'A'
Because CCP:
- Did not put limits on the number of outstanding bounties that any one person can create at the same time. You know, like it works for the contract system where you can only place N contracts until you train up a skill that opens up more slots.
- Did not put an expiration date on bounties. Even though if you can get your target to quit paying for 5 months, the bounty expires.
- Passed up the chance to introduce another ISK sink in the form of fees (100k for a personal bounty, 1M for a corp bounty, 10M for an alliance bounty) or taxes (a 3-10% tax on the total bounty amount). Which means come fan fest, they're going to be crying to us again about how the economy is still inflating because the ISK sinks are out of balance with the ISK faucets.
- If your target quits the game or you can get the target corp/alliance to disband, you get all your ISK back and get to play again. Again, CCP passes up the chance of an ISK sink by refunding 100% of what is left, rather then refunding only a partial amount (90% or so).
- Passed up the option to allow for higher fees / taxes on bounties where you want to place it anonymously.
|
|

Angelica Scatterbrain
WH United
1
|
Posted - 2012.12.04 18:39:00 -
[181] - Quote
Galmas wrote:[quote=Spc One]What patch notes don't tell you:
Heavy Missiles and Drake and Hurricane re-balancing are certainly going the right way. At least from a pvp point of view.
For my part its a big thumbs up on that balancing!!!
So what you're saying is that you have been raped by drake fleets and you want mommy to fix it for you. |

Galmas
United System's Commonwealth R.E.P.O.
21
|
Posted - 2012.12.04 18:40:00 -
[182] - Quote
nesdaq wrote:Insta agro (10 sec)from rats. Fun if you're in a BS/ orca/ freighter jumping around and have jamming rats  (and not mention the 5min. timer every time)
Is it really still 10 seconds? Make it really insta please! Hardcore game play rules! |

Matham Gwynne
Rocky Mountain Twins
0
|
Posted - 2012.12.04 18:42:00 -
[183] - Quote
Just tried flying my Rattlesnake on an L4 mission. Rats started popping drones as soon as I let the drones out of the bay. Level V Drone Durability, Light Drones vs Frigates. Took about 1 second for the first drone to be into its structure.
Essentially, new AI renders Rattlesnake useless as a mission ship. Not sure what else it was ever meant for, but I hope it's useful for whatever that might be.
I'll wait till it looks like drone boats are potentially useful in PvE again, then try again. Loved the Rattlesnake up till this morning.
I don't mind losing a drone occassionally. Happens. But if I'm going to lose one ever few seconds, before they can even get into engagement range with their targets, that's going to get expensive fast.
Read the dev blog about losing 2 or 3 in several missions. Doesn't match my experience this AM. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
257
|
Posted - 2012.12.04 18:46:00 -
[184] - Quote
Matham Gwynne wrote:
Essentially, new AI renders Rattlesnake useless as a mission ship. Not sure what else it was ever meant for, but I hope it's useful for whatever that might be.
I'll wait till it looks like drone boats are potentially useful in PvE again, then try again. Loved the Rattlesnake up till this morning.
Read the dev blog about losing 2 or 3 in several missions. Doesn't match my experience this AM.
The drone hate is an issue they have known about for some time, yet they still felt in necesarry to push the new AI regardless with the hopes of finding a fix down the road. Irresponsible, as the rats were not "broken" before, just wimpy...
Also, to CCP...
Your new awesomely "persistant" Inventory windows...where did they go? They seem to have lost all persistance between Bucky last week and TQ today??? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Riker Atros
Intergalactic Expedition Division
39
|
Posted - 2012.12.04 18:48:00 -
[185] - Quote
Spc One wrote:Shadowschild wrote:Why do I get the sinking feeling my dominix with
1) heavy drones on BS targets orbiting 30km just became useless. 2) Heavy maintenance bots for ded complexes just became useless or annoying to oversee.
Can anyone comment on the new AI changes with this setup?
It took a long ass time to train heavy drones man, they should have boosted the speed or something i did here: Spc One wrote:What patch notes don't tell you:
EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.
a.) PVE
1. All missile ships are now obsolete (very low range and decreased damage) 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them) 3. All ships that rely on drones for protection against frigates are obsolete 4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve. 5. All npc complexes and ark missions are now insanely hard to do, you can't use drones 6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression). 7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones. 8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.
b). PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets
Quote: 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets
read that last part number 5
GOOD. |

ArmEagle Kusoni
Knights of Nii The 20 Minuters
0
|
Posted - 2012.12.04 18:48:00 -
[186] - Quote
Silver Coon wrote:I really don't like that now when I use the scroll wheel in the market for modifying prices, I HAVE to be with the cursor over the price box for it to work. (PC) No, no, you don't understand it. That's the most awesome change they've made in all their patches ever. Death to the Microsoft Windows style of scroll-to-focus! GO the Linux way!
Though I'd be happy for it to be a config option to keep everyone happy . |

Glarbl Blarbl
Orion-Glarbl Mining Bureau
23
|
Posted - 2012.12.04 18:50:00 -
[187] - Quote
First off, I want to congratulate the Devs on pulling off a very ambitious expansion which runs on my hackintosh on day one! :D
I LOVE the new sounds! (now if i could only figure out why Eve has never recognized my mackie onyx blackbird as a place to send audio on the mac...) Also I am so happy that I don't have to give a window focus to scroll it anymore, YAY!! The target reticules look awesome :) Loving compact mode for market deliveries and the new streamlined repair dialog.
Some things I think should be tweaked: Make it so i can move the damage notifications around, as it is I'm spending a lot of time moving my camera so i can see the notifications and the action at the same time; Market deliveries doesn't remember that I want it open in the bottom-right corner every time I dock; (This doesn't belong here, but since I'm talking about tweaks) the mission status in the HUD should have the mission title in red while the objective is uncompleted and then turn green when it is.
That's all I've got for now. Thanks for all your hard work, guys :)
|

Steijn
Quay Industries CAStabouts
198
|
Posted - 2012.12.04 18:51:00 -
[188] - Quote
unless you use a sentry drone boat, i wouldnt bother with drone boats in missions from now on. |

Galmas
United System's Commonwealth R.E.P.O.
21
|
Posted - 2012.12.04 18:52:00 -
[189] - Quote
Remiel Pollard wrote:Colonial Burton wrote:
But then they shoot the drones, so you recall them, then how are you supposed to have them engage the target once you re-launch them? They won't auto-attack until something new shoots the host ship, or if you can lock onto something, which you can't, because your damped to hell and back.
Le sigh - would you like me to come and do your mission for you? Maybe all this means is you can't fly lvl4s solo anymore. What a shame.
LVL4 missions as teamwork?
OMG how sweet would that be!!! |

Steijn
Quay Industries CAStabouts
198
|
Posted - 2012.12.04 18:53:00 -
[190] - Quote
Glarbl Blarbl wrote:First off, I want to congratulate the Devs on pulling off a very ambitious expansion which runs on my hackintosh on day one! :D
I LOVE the new sounds! (now if i could only figure out why Eve has never recognized my mackie onyx blackbird as a place to send audio on the mac...) Also I am so happy that I don't have to give a window focus to scroll it anymore, YAY!! The target reticules look awesome :) Loving compact mode for market deliveries and the new streamlined repair dialog.
Some things I think should be tweaked: Make it so i can move the damage notifications around, as it is I'm spending a lot of time moving my camera so i can see the notifications and the action at the same time; Market deliveries doesn't remember that I want it open in the bottom-right corner every time I dock; (This doesn't belong here, but since I'm talking about tweaks) the mission status in the HUD should have the mission title in red while the objective is uncompleted and then turn green when it is.
That's all I've got for now. Thanks for all your hard work, guys :)
u can move the dmg notificatiions, from the notification/log window |
|

ArmEagle Kusoni
Knights of Nii The 20 Minuters
0
|
Posted - 2012.12.04 18:53:00 -
[191] - Quote
CCP Arrow wrote:Hauntable wrote:Silver Coon wrote:I really don't like that now when I use the scroll wheel in the market for modifying prices, I HAVE to be with the cursor over the price box for it to work. (PC) Xilael wrote:Who the f... changed the mousewheel settings so that it scrolls in the current window instead of the highlighted box?
Makes adjusting prices so slow... "Scroll bars become active once the user hovers the area of their function which applies to both windows and tabs within windows" This is a not a good change. Requires you to constantly move your mouse to the window/text box you want to scroll or you can end up scrolling a window in the background. It is a common feature in recent interfaces to only need to intersect the area you want to control with the mouse without the need to click it first. It also allows you to be able to control that area in more ways like moving items and scrolling at the same time as mentioned above. We realize this is a change to how EVE used to be but we are quite sure it is the way we would do it if we were releasing EVE for the first time today and this change is part of updating the EVE UI so that it can keep evolving to meet the needs of the majority of our players. Ok, you made it sound much better than I did :) |

KIller Wabbit
The Scope Gallente Federation
106
|
Posted - 2012.12.04 18:54:00 -
[192] - Quote
Matham Gwynne wrote:Just tried flying my Rattlesnake on an L4 mission. Rats started popping drones as soon as I let the drones out of the bay. Level V Drone Durability, Light Drones vs Frigates. Took about 1 second for the first drone to be into its structure.
Essentially, new AI renders Rattlesnake useless as a mission ship. Not sure what else it was ever meant for, but I hope it's useful for whatever that might be.
I'll wait till it looks like drone boats are potentially useful in PvE again, then try again. Loved the Rattlesnake up till this morning.
I don't mind losing a drone occassionally. Happens. But if I'm going to lose one ever few seconds, before they can even get into engagement range with their targets, that's going to get expensive fast.
Read the dev blog about losing 2 or 3 in several missions. Doesn't match my experience this AM.
/me Note to self: go short on all drone and missile hulls
|

Galmas
United System's Commonwealth R.E.P.O.
21
|
Posted - 2012.12.04 18:55:00 -
[193] - Quote
Tirreal wrote:OK ,
Hurricane, why was the PG reduced? never realy saw why. now, with a 4% pg implant, I cann't use my pvp neut fit. max pg skills and can I get a refund on the drake I just bought? lol
so the re-balancing actually worked!!! |

Xavier Linx
Omni Research The Methodical Alliance
5
|
Posted - 2012.12.04 18:57:00 -
[194] - Quote
The nerf to Drake was expected, I'm just surprised it took so long for it to happen.
Seems like missile change thing was just half-done, though. The Nighthawk and the Cerb are now even more useless. New is that it's impossible ti run even simple level 4s in a Tengu any more. As always 'impossible' only means you need a full Estamel fit to have a chance without rewarping umpteen times.
Well guys, It's time to jump into the Amarr boats and go kill some of those new sitting ducks in 0.0! |

Galmas
United System's Commonwealth R.E.P.O.
22
|
Posted - 2012.12.04 18:57:00 -
[195] - Quote
Terrorfrodo wrote:The people who spend their time adjusting their market orders by 0.01 ISK every hour are obviously fond of torture, so why not torture them a little more?
This!!!! |

Urgg Boolean
Center for Advanced Studies Gallente Federation
245
|
Posted - 2012.12.04 19:01:00 -
[196] - Quote
Matham Gwynne wrote:Just tried flying my Rattlesnake on an L4 mission. Rats started popping drones as soon as I let the drones out of the bay. Level V Drone Durability, Light Drones vs Frigates. Took about 1 second for the first drone to be into its structure.
Essentially, new AI renders Rattlesnake useless as a mission ship. Not sure what else it was ever meant for, but I hope it's useful for whatever that might be.
I'll wait till it looks like drone boats are potentially useful in PvE again, then try again. Loved the Rattlesnake up till this morning.
I don't mind losing a drone occassionally. Happens. But if I'm going to lose one ever few seconds, before they can even get into engagement range with their targets, that's going to get expensive fast.
Read the dev blog about losing 2 or 3 in several missions. Doesn't match my experience this AM. My primary missioning ship is also a Rattlesnake.
This change affects a lot more than just missions. Incursions should be affected too.
I remember someone saying that if you use drones in wormholes, you need to use T1 and bring LOTS of spares. Is that what it's gonna come down to? T1 level DPS and a drone bay crammed with spares? Thinking of drones as expensive consumable ammo ?
I'll play with this some more, but I'm thinking I'll be flying my Machariel from now on. In all practicality, it seems like drones have been obsoleted, which makes the new drone mods a seriously odd addition. What is alos odd is that gate guns don't shoot at drones, but ratz seek them with high priority. I'm not getting the underlying rationale.
|

Galmas
United System's Commonwealth R.E.P.O.
22
|
Posted - 2012.12.04 19:02:00 -
[197] - Quote
Ohto Pach wrote:There's a really annoying high pitched screech that plays apparently whenever something that starts a timer of some sorts happens. Whenever you shoot a rat, jump a gate or undock etc. there's the sound. I could live without the 5 second countdown sounds when a timer is running out, too.
I'm not quite sure if this is the correct thread for this but apparently this is intended behaviour so I posted this in here intead of the "EVE Online: Retribution 1.0 Issues" thread.
Sorry for spamming but i really have to stress that topic. Please make it optional instead of mandatory or turn it off again. |

Coyote Reach
State Protectorate Caldari State
0
|
Posted - 2012.12.04 19:04:00 -
[198] - Quote
Expansion rolled out pretty smooth from all had the opportunity i've had to interact with so far.
Drones are my issue. The AI seems to be excessively violent against them. Its like a shortbus full of overweight 3rd graders are unleashed on confetti cake. I typically run level V's with Sentries or when lazy i use a carrier. I'd heard drones would be fair targets coming up in next patches so was expecting some of this but not too worried about repping them in space etc. The big thing is the degree of hate the AI has for them. When my fighters start going down they go down pretty hard so i need to really be on the ball to get the fighter back in range /lock / rep/scan for more fighters dying/send repped fighter back to target /recall new injured fighter to range/ all the while dscanning. Its fun dont get me wrong but godamn. My sentries are taking quite a pounding as well, have to be extremely careful almost to the point of them not being useful at all. If lights are out taking care of the smaller scramble frigates...well.. finger needs to be on the recall button within seconds of them getting aggro.
I'm not whining , not yet. But gg to those who build drones.
|

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
36
|
Posted - 2012.12.04 19:05:00 -
[199] - Quote
When dualboxing I manually have to set music to 0 or I get two different music playlists all the time. Please add a button that I can hit for "stop music" "continue music". Ugleb > and TDR won't log in so long as their core members are demotivated for whichever reason is in flavour this week |

Tippia
Sunshine and Lollipops
10516
|
Posted - 2012.12.04 19:07:00 -
[200] - Quote
Urgg Boolean wrote:This change affects a lot more than just missions. Incursions should be affected too. No, it doesn't change anything about incursions. They already have the new AI.
Quote:I remember someone saying that if you use drones in wormholes, you need to use T1 and bring LOTS of spares. Is that what it's gonna come down to? No, because people quickly realised what else you could do to make the Sleepers hate you more than they hated your drones.
Ewar, remote support, and just a watchful eye should keep them safe enough. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
|

Korinne
The Partisan Brigade Republic Alliance
42
|
Posted - 2012.12.04 19:16:00 -
[201] - Quote
They won't fix it or help you because they don't care, hell they already break bookmarks every other patch by moving stuff around randomly. At least they do in GW. At the end of the day, subscription maintenance has ceased to mean anything to CCP, it's all about new subs and most players don't even realize the utility of bookmarks until after they've sunk a significant amount of time into Eve. |

Yuri Wayfare
Suddenly Ninjas Tear Extraction And Reclamation Service
64
|
Posted - 2012.12.04 19:16:00 -
[202] - Quote
Korinne wrote:Hi, we're CCP, we would like you to know how awesome we are, so to show you, we are going to rehash and reimpliment old mechanics and features, as well as releasing content developed years ago, while calling it new and innovative, because we're not sure you realize just how awesome we are. We would also like to emphasize just how sleek and customizable everything we impliment is, it is so sleek that the buttons to customize it or turn off these new innovations are impossible to find because they are non existent. Please enjoy giving us more money as we continue to put less effort and money into this game for our upcoming liquidation of the EvE online franchise with the launch of Dust.
Hello CCP, nice of you to be in touch. We're the EVE players and we would like you to know that we hate you. We resent change and any alterations you make to the game is sure to result in a "give us back the old" post within five minutes. If it affects anything we may ever have skilled for, we will demand our skillpoints back. We will vehemently object to anything that smacks of newfangledness. And if, a few years later, when we have gotten used to the new, you decide to bring back something old - well then the old is new again so we'll object to that instead. Oh, and in case you were thinking about getting clever, no: if you go stagnant, we'll complain about stagnation. You really can't do anything right with us. Now shut up and take our money. "Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk
Be careful what you wish for. |

deathboyjack
Pator Tech Corp
0
|
Posted - 2012.12.04 19:18:00 -
[203] - Quote
I am having a problem where my local, corp, alliance and other chat windows are getting stuck with no indicator on how many are in the channel, the text entry box has dissapeared and i see no indication on whom is in the channel. This is a problem that has only happened to me since retribution has came out. Plz fix this.
DBJ |

GiveMeATry
School of Applied Knowledge Caldari State
1
|
Posted - 2012.12.04 19:18:00 -
[204] - Quote
What are you thinking CCP. My T2 Torps no longer hit the large POS I'm suppose to shot tonight. Please stop making missile useless.
Do I Pettition? |

Toku Jiang
Jiang Laboratories and Discovery
9
|
Posted - 2012.12.04 19:18:00 -
[205] - Quote
I've never understood why the bookmark system was so cumbersome in the first place. It's probably one of the most used features in the game and it gets very little good attention. |

Glarbl Blarbl
Orion-Glarbl Mining Bureau
23
|
Posted - 2012.12.04 19:19:00 -
[206] - Quote
Steijn wrote:Glarbl Blarbl wrote:First off, I want to congratulate the Devs on pulling off a very ambitious expansion which runs on my hackintosh on day one! :D
I LOVE the new sounds! (now if i could only figure out why Eve has never recognized my mackie onyx blackbird as a place to send audio on the mac...) Also I am so happy that I don't have to give a window focus to scroll it anymore, YAY!! The target reticules look awesome :) Loving compact mode for market deliveries and the new streamlined repair dialog.
Some things I think should be tweaked: Make it so i can move the damage notifications around, as it is I'm spending a lot of time moving my camera so i can see the notifications and the action at the same time; Market deliveries doesn't remember that I want it open in the bottom-right corner every time I dock; (This doesn't belong here, but since I'm talking about tweaks) the mission status in the HUD should have the mission title in red while the objective is uncompleted and then turn green when it is.
That's all I've got for now. Thanks for all your hard work, guys :)
u can move the dmg notificatiions, from the notification/log window Ah, missed that one when I was messing w that menu. Thanks! |

KIller Wabbit
The Scope Gallente Federation
106
|
Posted - 2012.12.04 19:21:00 -
[207] - Quote
deathboyjack wrote:I am having a problem where my local, corp, alliance and other chat windows are getting stuck with no indicator on how many are in the channel, the text entry box has dissapeared and i see no indication on whom is in the channel. This is a problem that has only happened to me since retribution has came out. Plz fix this.
DBJ
Hmmm - my convo's are opening one tab a time, very slowly. So are your perm missing or just opening very slowly?
Posted to issues as well since this is broken, not just an opinion
|

DJ P0N-3
Table Flippendeavors
81
|
Posted - 2012.12.04 19:22:00 -
[208] - Quote
That decision to enforce the mysterious previously-unknown limit of 1000 items per division in a CHA is not leading to a good playing experience. I would've appreciated a heads-up on that change. We could have given you feedback re: this being a headache when living at a POS, or even had a chance to figure out how to reconfigure our organizational scheme and roles to account for this. |

Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
1
|
Posted - 2012.12.04 19:23:00 -
[209] - Quote
Lyr Rickh wrote:New targets are swanky, but is there any chance they can slim down a bit? Especially the vertical spacing between them. Used to be able to fit 5 targets vertically in the old position, now its only 3. 
Niias wrote:Some new sounds are good...others really are...painful...and completely ruin my enjoyment of the game. 2 main ones that just made me close the game after half an hour were... A buzzer that sounds when you start combat. when it ends. when you jump. when you dock....quickly got annoying. And the main one is...when a ship pops, there's like a creepy drum sound. Also happens when you salvage a wreck that drops a container (if you dont loot the wreck before you salvage it)... Just every time a ship popped i heard this and it goes right through me every time... Anybody have any ideas of how to disable just these sounds? Since it's taken the game from being very enjoyable to intolerable and i dont want to end up playing with no sound... 
These are the game breakers for me too. First of all, the locked target "bounce" animation. What exactly is it good for? EVE is a game witch UI is cluttered with information and flashy stuff already. The bounce animation of the targets make it even worse. It's so distracting it hurts.
The second thing are the new pop sounds (or sound rather). Every freaking time a new wrack or can is generated this metallic "KA-KLANG!" sound is being played. This gets uber annoying when running exploration / missions where something pops every freaking 20 seconds. And it is so loud! What was wrong with the bassy nice KA-BOOOOOSH! sound of the popping targets (I know it's still there, only the new jingle is so loud you almost don't hear it anymore)? Get rid of the freakish jingle or make it like half as loud CCP. Damn... The new sounds (jingles) are more of a miss. Don't like. |

Tharkunn
Luv You Long Time
0
|
Posted - 2012.12.04 19:24:00 -
[210] - Quote
Chat window tabs are lagging out or not responding at all. Members not showing up in local or private channel windows. |
|

Dynamiittiukko
Fistful of Finns Nulli Secunda
8
|
Posted - 2012.12.04 19:24:00 -
[211] - Quote
Toku Jiang wrote:I've never understood why the bookmark system was so cumbersome in the first place. It's probably one of the most used features in the game and it gets very little good attention.
Couldnt' agree more. I am confident there would be good ways of handling bookmarks - and copying them - that would not be "lag inducing" as Ranger1 put it.
They've just not been deemed important enough since CCP has concentrated on more pressing matters such as the coloring of ships (yes, that last part was sarcasm).
.d |

Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
2
|
Posted - 2012.12.04 19:27:00 -
[212] - Quote
Tharkunn wrote:Chat window tabs are lagging out or not responding at all. Members not showing up in local or private channel windows. Same here. |

Napalm Pisser
4M-CORP BricK sQuAD.
4
|
Posted - 2012.12.04 19:28:00 -
[213] - Quote
Tharkunn wrote:Chat window tabs are lagging out or not responding at all. Members not showing up in local or private channel windows.
This
No responce on chat windows, all chats lock up, no ppl, in chats, and black screen of death when undocking.. Same for almost all of my corp..
Will log off, and hope it is fixed ASAP, this will cost us ships wery soon..
Regards |

Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
2
|
Posted - 2012.12.04 19:32:00 -
[214] - Quote
Napalm Pisser wrote:Tharkunn wrote:Chat window tabs are lagging out or not responding at all. Members not showing up in local or private channel windows. This No responce on chat windows, all chats lock up, no ppl, in chats, and black screen of death when undocking.. Same for almost all of my corp.. Will log off, and hope it is fixed ASAP, this will cost us ships wery soon.. Regards Corpies having the same problem. |

Brian Pennywise
Nuclear Futures
0
|
Posted - 2012.12.04 19:33:00 -
[215] - Quote

It is possible to start to tangibly envisaging a user interface without windowed content in the future by the way that Retribution has been redesigned. It is looking a little more like a cockpit/helmet tactical display rather than solely bunch of highly informative windows covering a great universe. This is considerably cooler and I hope that the balance between information display/choice is maintained to the same level in future with more transference to the graphical UI being the normal. Eve is great, so don't cover it up !
Sound is hard to get used to but is instantly attention seeking for when attention is distracted while doing something IRL. Thus makes it less likely to come back to a wreck that has (relatively) quietly blown up amidst the hubbub of background for when you return.
New ships....... hey hey \o/ [Oliver Twist moment coming on]
Overall.....
I like the direction that these changes are going even if they seem a little "weird" at present |

Andreus Ixiris
Mixed Metaphor
1221
|
Posted - 2012.12.04 19:35:00 -
[216] - Quote
Tippia wrote:Oh, and maybe a GÇ£place bountyGÇ¥ button to finally create a proper EVE-style GÇ£dislikeGÇ¥ button. 
All of my this. All the this. All of it.
"My dislike button is a bounty payment." Mane 614
|

Maximum Entropy
Dreddit Test Alliance Please Ignore
3
|
Posted - 2012.12.04 19:41:00 -
[217] - Quote
Am I alone in thinking this texture STILL looks terrible? I thought it'd be fixed for launch... it's the same as it was on Test...
http://imgur.com/VoTWx
It's the same across all mega models. Looks like someone threw it together in 5 minutes lol. |

DragonHelm III
4S Corporation RAZOR Alliance
3
|
Posted - 2012.12.04 19:45:00 -
[218] - Quote
CCP Punkturis wrote:ChromeStriker wrote:Thats a lot of patch notes you can't play EVE at work?  Don't worry its unplayable now anyway. Local, All chats windows not functioning and generally very very slow behaviour allround.
Looks like CCP is going to be busy fixing stuff again. |

Amaarrah
Average moon Silent Infinity
0
|
Posted - 2012.12.04 19:49:00 -
[219] - Quote
UNDOCKING causes to get baclk screen.
Annoying because of POS fuel. Needs attention because POSses will go off line within New Eden if not a priority in fix.
Cause? undocking or I cliocked on the new button "safety is enabled" ?? |

Aramus Keeli
Space-Time Laboratories
0
|
Posted - 2012.12.04 19:50:00 -
[220] - Quote
Don't like the target locks and target selection. Circles?, with the rest of the interface rectangular quadrilaterals. The square targeters were much nicer, more compact on a cluttered interface (which EVE has). They are in all ways, horrible. |
|

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
377
|
Posted - 2012.12.04 19:51:00 -
[221] - Quote
Well guys, im pretty impressed. You managed to break... everything. |

Charlie Erkkinen
R.A.V.E. Tranquillian Empire
0
|
Posted - 2012.12.04 19:51:00 -
[222] - Quote
This release appeares to no be finished. The chat window takes forever to set up. CCP I will not be renewing any of my player unless the bounty thing is fixed. Every 2 Bit ganker in eve will be having a field day useing that to destroy this game.
You just lost $60 a month
BYE |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
147
|
Posted - 2012.12.04 19:52:00 -
[223] - Quote
New HUD/UI info
The new target info icons (top) are ok, but could do with being aproximately 5-10% smaller The new target info brackets (center) are similarly overly large for the purpose and could do with a 15-20% ish size reduction.
What the hell is that buzz noise ??
Ship explosion sounds are a little underwhelming the gunfire sounded ok though missiles still sound like those 'paper firebombs' you bought as a child of 5 pop pop pop is not the sound a missile should be making.
lastly .. the Cerberus
fix it ... fix it NOA!!! |

Moloney
Doobie Den Pendragon.
2
|
Posted - 2012.12.04 19:52:00 -
[224] - Quote
Peter Tjordenskiold wrote:1) The new colored timers are fantastic, but the session timer is the old. Why this? 2) The client is using much more ressources.
Stupid amount of Lag. How as I am in a damn wormhole with less the 10 people.
And as above, Client is taking up a lot more resources. |

tettenman1971
Probe Patrol Project Wildfire
0
|
Posted - 2012.12.04 20:00:00 -
[225] - Quote
What is it with laptops?
When i try to log in i get a black screen and thats it!!!
That cant be right.....
Fix this CCP |

Scrapyard Bob
EVE University Ivy League
1173
|
Posted - 2012.12.04 20:01:00 -
[226] - Quote
Tharkunn wrote:Chat window tabs are lagging out or not responding at all. Members not showing up in local or private channel windows.
If you have a bunch of chat windows stacked (who doesn't) sometimes after switching to a different tab, you can't switch back for a random amount of time (or to any other tab in the stack).
The cursor, instead of being an arrow changes to the crosshairs with the little box in the middle, and that cursor won't let you switch to a different chat tab. |

jonnykefka
Adhocracy Incorporated Adhocracy
169
|
Posted - 2012.12.04 20:05:00 -
[227] - Quote
The 1000 item limit in POS CHAs has to go up to the 1500 item limit station CHAs get, or we need to be able to repackage things at POSes. This needs to happen soon. |

Ulrich Andadare
Aio-Exploration Zombie Alliance
0
|
Posted - 2012.12.04 20:10:00 -
[228] - Quote
Really like the new effects and UI changes. Hopefully the summer 2013 expansion will bring some new faction incursions to the game like the serpentis and the angel cartel. |

Klapen
Blue Republic RvB - BLUE Republic
5
|
Posted - 2012.12.04 20:12:00 -
[229] - Quote
Logging in.....blackscreen. Restart, logging in.....ok worke....ah crap now my chat windows wont load....Restart....logging in....wait 10mins for my chat channels to load but cant select them because of cursor bug....Restart...logging in....no chat channels, try to undock....blackscreen.....logging off  |

sally solamen
Omni Tech Industries Initiative Associates
0
|
Posted - 2012.12.04 20:15:00 -
[230] - Quote
ok CCP wtf is going on with all these stupid noises after everything you do, and this targeting system looks like an arcade game......javascript:insertsmiley(' ','/Images/Emoticons/ccp_idea.png')....IF IT AINT BROKE DONT FIX IT FFS
sally |
|

Mardante Soliest
Viziam Amarr Empire
1
|
Posted - 2012.12.04 20:17:00 -
[231] - Quote
The target bracket sometimes stays on the "blinking locked" text. |

Korinne
The Partisan Brigade Republic Alliance
43
|
Posted - 2012.12.04 20:20:00 -
[232] - Quote
Did we really need this, flashing red halos on sentries I mean? I mean, apart from a flashing red box, gunfire trails, sound effects, and damage notifications saying 'this sentry is killing you', now we also need a red halo? How much easymode do we need to add to the game? I mean, you changed missle names b/c color coded missles were confusing some how, you changed propmod names b/c people couldn't figure out how to right click, you added arrows to show people if they're in range, and you added popups that calculate your gun's range and dps for you (that you can't turn off b/c they're part of the super customizable UI). What's next? Add an autopilot button that also engages targets for you, or better yet, making it to autopilot warps you to zero, thus making the game easier for all macros and invalids?
At some point, we just have to accept that some things in eve and in games at large are hard and that it's not a bad thing if they are. It's not like all this information was hidden somewhere before these patches, you just had to actually look at it as opposed to having it spoon fed to you. If I wanted a game to do all the work for me I'd play every other MMO out there. |

Korinne
The Partisan Brigade Republic Alliance
43
|
Posted - 2012.12.04 20:22:00 -
[233] - Quote
Can you please for the love of all things decent add a feature in to turn off or adjust 'new' features to older/different standards. This giant blinking red button on my screen annoys the crap out of me. I haven't needed a safety in Eve since 2004, so why would I need this auto-resetting thing now? Also, the circles are aesthetically unpleasing, I would like to be able to change the appearance to the previous standard; the same goes w/ the UI and the inventory. This wouldn't be a difficult fix, and I think it is the least you could do in the interest of maintaining a sense of credibility when you espouse 'new and customizable'. |

Escomboli
Hammer Holding Wrong Hole.
6
|
Posted - 2012.12.04 20:22:00 -
[234] - Quote
Trinity Windu wrote:New "crimewatch" sucks.
I shoot rats, takes me 5 minutes to log off? WTF? Hell I even killed them.
I like the feature since it shows how long, but 5 minutes, damn. Try a minute.
5 minute timer for NPC argo is batshit crazy. There should be, at most, a 1 minute timer on NPC agro. |

BORG HELLinHEAVEN
Vera Cruz. Nulli Secunda
0
|
Posted - 2012.12.04 20:23:00 -
[235] - Quote
The sound related to the (!) icon NPC agroo, it playes uninterrupted during a site like "HAVEN". The sound is too noisy and so repeteadly that is so anoying i cant play the game with sound while i cant shutdown that sound specificaly |

Korinne
The Partisan Brigade Republic Alliance
43
|
Posted - 2012.12.04 20:25:00 -
[236] - Quote
If you could shut down specific sounds, then it would be customizable, and then CCP wouldn't be able to tout that it was customizable b/c it actually would be. Short version: CCP are hypocrites when it comes to customization. |

Fynmar Azaph
Firefly Federation Against ALL Anomalies
0
|
Posted - 2012.12.04 20:28:00 -
[237] - Quote
Now I unterstand that the Heavy Missiles needed to be nerfed - I really do. But I think you guys missed the target by, lets say, a hundred yards.
Reducing T2 Fury Missiles from (in my case) 61km range to 38(?!) pretty much brought the Drake to a point beyond any useful purpose.
Besides the fact that any normal 0.0 anomaly now pretty much requires a AB or MWD to actually catch up to the Battleships and Cruisers, the damage thats being dealt to the cruisers (especially the "Elite" ones, e.g.: Dire Guristas Inferno) is actually so low that I need more shots to kill one, than I need for a BS.
I dont know how great an impact all this had on the Tengu but I guess its pretty similar.
Long story short: Making ISK with a Drake in 0.0 Space is abnormally hard/inconvenient now. Heavy Missiles need a (small) buff in either range or damage/explosion radius (speaking of T2 Furys here, got no idea about T1s)
What I like about Retribution so far is the new Sleeper AI on every pirate, it makes ratting definately more interesting and even challenging. Also the new combat-UI parts and the new graphical effects are really great. |

Angelica Scatterbrain
WH United
1
|
Posted - 2012.12.04 20:29:00 -
[238] - Quote
Whoever at CCP thought all these new "features" were a good idea needs their balls cut off. How is that for feedback? |

sally solamen
Omni Tech Industries Initiative Associates
1
|
Posted - 2012.12.04 20:31:00 -
[239] - Quote
Aramus Keeli wrote:Don't like the target locks and target selection. Circles?, with the rest of the interface rectangular quadrilaterals. The square targeters were much nicer, more compact on a cluttered interface (which EVE has). They are in all ways, horrible.
here here
|

Korinne
The Partisan Brigade Republic Alliance
44
|
Posted - 2012.12.04 20:32:00 -
[240] - Quote
Heavy missles didn't need to be nerfed, 100mn tengu's needed to be nerfed. That's like saying Kenyans are op at track and field events, let's nuke Africa. |
|

Escomboli
Hammer Holding Wrong Hole.
6
|
Posted - 2012.12.04 20:35:00 -
[241] - Quote
Korinne wrote:Heavy missles didn't need to be nerfed, 100mn tengu's needed to be nerfed. That's like saying Kenyans are op at track and field events, let's nuke Africa.
I agree with the bolded statement for different reasons, but HM's did need nerfed. When a Tengu can pump out 650+ dps @ 100k+ with heavies there was a problem. Heavies weren't meant to be long range, high damage weapons. As CCP stated many time they were meant to be medium range. They are just bringing them back into line with what they should have been for a long time. They will most likely get a slight buff at some point, but don't expect to be doing heavy dps at long range with the Tengu, or the Drake. |

Logix42
Project Write Down All The Things
87
|
Posted - 2012.12.04 20:35:00 -
[242] - Quote
The new targeting looks fancy and all buts its extremely hard to see when people are taking damage now. The health bars are much thinner so it's hard to see when the damage starts. It's a strain on the eyes and much higher stress. If I have to choose between new looks vs old functionality I definitely choose the old functionality. Form should follow function Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |

Basileus
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.12.04 20:37:00 -
[243] - Quote
The new Megathron look is indeed awesome.
I am truly impressed. Honestly. Improving looks has never been so successful in recorded history. |

Muad 'dib
The Imperial Fedaykin
650
|
Posted - 2012.12.04 20:38:00 -
[244] - Quote
is there a problem with thread locking? (NOT DISCUSSING MODERATION!)
alot of perfectly forum abiding threads seems to being chopped up, not good for the whole tin foil hatted of us http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Pohbis
111
|
Posted - 2012.12.04 20:38:00 -
[245] - Quote
The new targeting icons are a step in the wrong direction in terms of usability.
Damage is hard to decode and even tho the target area is bigger, the screen estate for the center images is smaller and makes them harder to recognize.
*EDIT* Also CCP, get your ISD volunteers in line. Their forum moderation is bordering ridicoulus at the moment. |

Angsty Teenager
Broski North Black Legion.
72
|
Posted - 2012.12.04 20:39:00 -
[246] - Quote
Nevermind, double post, I see that ISD moved my original one. |

Korinne
The Partisan Brigade Republic Alliance
44
|
Posted - 2012.12.04 20:39:00 -
[247] - Quote
Escomboli wrote:Korinne wrote:Heavy missles didn't need to be nerfed, 100mn tengu's needed to be nerfed. That's like saying Kenyans are op at track and field events, let's nuke Africa. I agree with the bolded statement for different reasons, but HM's did need nerfed. When a Tengu can pump out 650+ dps @ 100k+ with heavies there was a problem. Heavies weren't meant to be long range, high damage weapons. As CCP stated many time they were meant to be medium range. They are just bringing them back into line with what they should have been for a long time. They will most likely get a slight buff at some point, but don't expect to be doing heavy dps at long range with the Tengu, or the Drake.
A slight range nerf maybe, but they've literally cut them in half. |

Korinne
The Partisan Brigade Republic Alliance
44
|
Posted - 2012.12.04 20:40:00 -
[248] - Quote
Angsty Teenager wrote:New targeting system is terrible.
Whoever thought that making a circle damage meter which is super small and impossible to see was a good idea should be fired. Humans read in a straight line, not in a circle.
Take some lessons on ergonomics.
My post is also full of annoyance because original post that was better in explaining my issues with it was deleted by some terrible ISD volunteer.
In a game of squares and lines, who thought circles were a good idea? It was probably some moron who was like 'didn't there used to be circles? let's reimpliment circles and tout it as a new feature, then we can avoid actually making new content and get back on the topic of abandoning Eve'. |

Escomboli
Hammer Holding Wrong Hole.
6
|
Posted - 2012.12.04 20:41:00 -
[249] - Quote
Korinne wrote:Escomboli wrote:Korinne wrote:Heavy missles didn't need to be nerfed, 100mn tengu's needed to be nerfed. That's like saying Kenyans are op at track and field events, let's nuke Africa. I agree with the bolded statement for different reasons, but HM's did need nerfed. When a Tengu can pump out 650+ dps @ 100k+ with heavies there was a problem. Heavies weren't meant to be long range, high damage weapons. As CCP stated many time they were meant to be medium range. They are just bringing them back into line with what they should have been for a long time. They will most likely get a slight buff at some point, but don't expect to be doing heavy dps at long range with the Tengu, or the Drake. A slight range nerf maybe, but they've literally cut them in half.
They put them in line with other medium range weapon systems. |

Stabmeldys
High Intellion Exhale.
4
|
Posted - 2012.12.04 20:42:00 -
[250] - Quote
Thanks for new targeting, need to get used to it. Thanks for a camera view, that's rly fascinating! Thanks for scanning double click center instead of one click that ofter was misclick.
With no sarcasm, thats all for now. |
|

GUma Isu
HP Galactic Empire
0
|
Posted - 2012.12.04 20:43:00 -
[251] - Quote
CCP Arrow wrote:Hauntable wrote:Silver Coon wrote:I really don't like that now when I use the scroll wheel in the market for modifying prices, I HAVE to be with the cursor over the price box for it to work. (PC) Xilael wrote:Who the f... changed the mousewheel settings so that it scrolls in the current window instead of the highlighted box?
Makes adjusting prices so slow... "Scroll bars become active once the user hovers the area of their function which applies to both windows and tabs within windows" This is a not a good change. Requires you to constantly move your mouse to the window/text box you want to scroll or you can end up scrolling a window in the background. It is a common feature in recent interfaces to only need to intersect the area you want to control with the mouse without the need to click it first. It also allows you to be able to control that area in more ways like moving items and scrolling at the same time as mentioned above. We realize this is a change to how EVE used to be but we are quite sure it is the way we would do it if we were releasing EVE for the first time today and this change is part of updating the EVE UI so that it can keep evolving to meet the needs of the majority of our players.
well this make changing market orders by scrolling living hell , i get that for inventory it may be good tho i never had need to scroll while draging thigns at same time ... :) can you at least change back how scrolling worked before in respect to price change itself ? casue now it jsut starts to change values for more than 0.01 way to fast |

Gilbert Intaki
Empire Tax Revenue Service
15
|
Posted - 2012.12.04 20:46:00 -
[252] - Quote
New issue after most recent patch:
* Logging on 1st client: Works fine
* Logging on 2nd client: Works fine
* Logging on 3rd client: Hangs after character selection.......
* Logging on 4th client: Works fine
This seems to happen arbitrarily to different clients/account, regardless of the order in which I log them on. Only solution at this point is to kill the offending client and try again...and again..... and again. After a seemingly random number of tries, I am allowed to log in, but there's no method to this madness....
##Update##
Problem got worse this evening. It took me around 30 separate log-in attempts to get all my 5 characters logged in. Bravo CCP. Yet another f*cked-up piece of coding released to your paying customers before proper bug control. Maybe this really SHOULD be Free to Play. It sure as sh#t isn't worth paying for..... |

Basileus
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.12.04 20:47:00 -
[253] - Quote
In fact, it almost looks like the that-way-inclined son of the orange county choppers guy with the strange moustache has had a nice polishing session with that Megathron bad boy. |

Lugia3
Dromedaworks inc Tribal Band
127
|
Posted - 2012.12.04 20:51:00 -
[254] - Quote
I have 3 major complaints. Other than them it looks pretty good.
1. Give back the Jukebox!
2. Increase the size of the HP bars in the targeting UI, or allow us to switch back to the old cube please.
3. New Megathron would look Caldari if you painted it another color. Model is to boxy, and lacking the old Megathron's sexy curves.  Give drones some love: https://forums.eveonline.com/default.aspx?g=posts&m=2176396&#post2176396 |

Angelica Scatterbrain
WH United
2
|
Posted - 2012.12.04 20:52:00 -
[255] - Quote
Escomboli wrote:
They put them in line with other medium range weapon systems.
Really? How long does it take a turret to begin applying damage from 40-70km? How long does it take a missile to begin applying damage from 40-70km? |

Lord Azori
Team Pizza No Holes Barred
18
|
Posted - 2012.12.04 20:52:00 -
[256] - Quote
The hard and fast limit of 1000 items is going to kill us in WH space. Especially since we cannot repackage anything. It does not take long at all to amass that kind of number with any kind of refitting. Please either raise this or give us the ability to repack, or do both :). This really is important to us WH dwellers.
Thanks,
LA |

KIller Wabbit
The Scope Gallente Federation
110
|
Posted - 2012.12.04 20:55:00 -
[257] - Quote
Drag and drop into Bounty fields would have been nice
|

Syri Taneka
Dopehead Industries Republic Alliance
9
|
Posted - 2012.12.04 20:55:00 -
[258] - Quote
WTF is this ****? I have to go to ******* Caldari space to buy a specific ******* BP to replace my ******* corp hangar sections so I can actually sort my ******* **** in space? |

KIller Wabbit
The Scope Gallente Federation
110
|
Posted - 2012.12.04 20:56:00 -
[259] - Quote
Can you withdraw a bounty?
|

Ana Fox
Center for Advanced Studies Gallente Federation
23
|
Posted - 2012.12.04 20:57:00 -
[260] - Quote
I took my ship today to DED Plex to see how new UI works.It was ok untill they strated to target me and then.....from all crap that started to blink red and small to bigger circles I had such FPS drop that I never ever had I this game.
When blog announcing this changes was up I was concerned about this and guess what I was right.I was maybe rude on those posts but for a reason.Why for love of god you do all backwards.It was same with new inventory and we now have compact option.Give us option to choose among this UI and old one ,like option 1 and 2. Why it is so hard?I dont say it is ugly looking it is just for people like me and I guess by feedback to some others too ,not so great thing.I couldnt see rats ass if there was no overview ,and that was PVE ,I cant even imagine how it is for PVP folks in bigger gang fights.
Inventory change is nice and I like it a lot.
It is patch day so I guess like in any other game on that day things are buggy so that is ok.
Bounty system is new troll weapon.Dont get me wrong I dont mind I got on all my pilots small bounties up to 1.1 mil,but some people that are great helpers on help chanell and better than any ISD got away today with fat bounties for no real reason.Well I know CCP Punkturis will say so big deal ,well sorry for you CCP people of it is not big deal cause you will not explode they will.
I understand trolling is part of EVE and well we all love that ,but today any new player that loged was scared a lot .That is not such a good way to lure new players to this game.New people simply dont understand EVE jokes and they are to young to understand even with extensive reading about game.
NPC AI fix is over tuned atm and it can get really annoying.I guess that will be fixed this week.
All in all apart from UI thingy that I really dont like for sake of lagging me to death ,and overused bounty troll fest I guess it is ok for patch of this size. |
|

Warde Guildencrantz
TunDraGon
343
|
Posted - 2012.12.04 21:00:00 -
[261] - Quote
Korinne wrote:
In a game of squares and lines, who thought circles were a good idea? It was probably some moron who was like 'didn't there used to be circles? let's reimpliment circles and tout it as a new feature, then we can avoid actually making new content and get back on the topic of abandoning Eve'.
why do you play this game if you hate absolutely every facet of it. your last million posts have been complaints and nothing constructive.
the UI was refactored because the old UI sucked, despite how much you are used to it, the aspects of it that needed improvement involved the fact that it yielded none of the information it was supposed to yield properly, and that it looked clunky and ancient. The new setup provides a much better interface to understand what is going on in a fight. You can actually see damage notifications.
You complain of a few edge cases like gate guns being lit up when shooting you when you realize they are shooting, but that isn't even an issue, it is barely even an annoyance, and it actually is pretty useful to help realize when in a fleet if the guns are currently on you or if you are beginning to get primaried.
Also, I can't stand when people complain as such:
"Why did you make circles instead of squares! You could be making new features of WH space or something instead!"
No. They can't. UI Designers don't do game design jobs. They may work together with game designers but they themselves wont be designing the aspects of new game mechanics like FW features until it becomes the designing of the UI related to that feature, so no, they couldn't have done that instead. Thus, they did their job, which was designing UI.
Can you think of a better UI they could have worked on? Not really, because you would have just complained for another 10 topics about how whatever change to the unified inventory went through and how you should have a switch on your eve settings to go back to 2003 eve. The new inventory in its current iteration is in fact is a huge improvement that you just don't understand how to use properly if you are still saying it is worse than the old one. Being able to filter and search through items in one's inventory is a huge feature, and I would say unified inventory was great just because of that feature. |

Basileus
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.12.04 21:01:00 -
[262] - Quote
Syri Taneka wrote: WTF is this ****? I have to go to ******* Caldari space to buy a specific ******* BP to replace my ******* corp hangar sections so I can actually sort my ******* **** in space? Uh... that would be... yes?
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
148
|
Posted - 2012.12.04 21:06:00 -
[263] - Quote
They do not fire in the same way as Gun turrets, the ammunition does not work the same way. The skills don't even correlate.
Escomboli wrote: They put them in line with other medium range weapon systems.
Guns = Apples Missiles = Not Apples
Explain how you put Apples 'in line' with "not apples" ...
The thing is missiles have been ****** since they were 1st put in the game successive Dev Teams have continously dithered over "how missiles work" and those successive dev teams have continiously failed to implement anything even closely resembling sensible, effective or balanced game code.
They are treated as "fire and forget" missiles They are treated as "dumb fire" rockets
at the same time, every single itteration of the game code usually with the worst possible traits applied from each case.
and this itteration is no exception. |

Morfig
De Re Metallica
4
|
Posted - 2012.12.04 21:06:00 -
[264] - Quote
Corp hanger loading is now faster, that's good.
I now click on it once and when it loads it actually expands, that's good.
It still takes longer then I'd like, but it is faster - and now acceptable.
(An issue since before Retribution) Loading the star map still takes Waaaaaayyyyyy too long and once you start it you are locked into it while everything in the game is happening in the background. So if you happen to be warping into a risky situation, and you load the map, you're stuck until the map loads.
|

Tippia
Sunshine and Lollipops
10525
|
Posted - 2012.12.04 21:09:00 -
[265] - Quote
Kitty Bear wrote:Escomboli wrote: They put them in line with other medium range weapon systems.
Guns = Apples Missiles = Not Apples Explain how you put Apples 'in line' with "not apples" ... By ensuring that, since they both are meant to do the same thing GÇö apply damage GÇö their damage application is in line with each other.
HMLs were ridiculously overpowered compared other medium-sized long-range weapon systems in terms of damage application. Now they're about even (in fact, they're still slightly better, just not by such a large margin). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

V1triol
ShinRa Electric Power Company.
0
|
Posted - 2012.12.04 21:11:00 -
[266] - Quote
"Locked targets can now be dragged and dropped onto a new row so friendly targets can be kept separate from enemies"
This was a nice addition, but i think it would be much better if you could rearrange them to a grid. for example; x=locked target o=free space
O X O X O X X X X X |

fukier
Flatline.
217
|
Posted - 2012.12.04 21:11:00 -
[267] - Quote
CCP Punkturis wrote:ChromeStriker wrote:Thats a lot of patch notes you can't play EVE at work? 
enhance eve gate...
At the end of the game both the pawn and the Queen go in the same box. |

Syri Taneka
Dopehead Industries Republic Alliance
9
|
Posted - 2012.12.04 21:12:00 -
[268] - Quote
Basileus wrote:Syri Taneka wrote: WTF is this ****? I have to go to ******* Caldari space to buy a specific ******* BP to replace my ******* corp hangar sections so I can actually sort my ******* **** in space? Uh... that would be... yes?
Yeah... OMW now.
Just, why do I have to travel 28 jumps out of my way to be able to continue to use my carrier's corp hangar as though it had the tabs it no longer has? |

Ginger Barbarella
State War Academy Caldari State
274
|
Posted - 2012.12.04 21:15:00 -
[269] - Quote
Basileus wrote:Syri Taneka wrote: WTF is this ****? I have to go to ******* Caldari space to buy a specific ******* BP to replace my ******* corp hangar sections so I can actually sort my ******* **** in space? Uh... that would be... yes?
Someone sounds butthurt to me...  |

Syri Taneka
Dopehead Industries Republic Alliance
9
|
Posted - 2012.12.04 21:16:00 -
[270] - Quote
On a less angsty note:
Can we move the Safety button? It intersects the lines of the numerical readout display for HP levels on the ship HUD. |
|

Samsarin
Aliastra Gallente Federation
0
|
Posted - 2012.12.04 21:16:00 -
[271] - Quote
It would be nice if tracking camera feature (C shortcut) would work when you look at target (alt+target) to track your own ship in distance. It works like charm when you look from your ship perspective. At first glance this looks like great and very polished update, sound, ui, ships... going back to game :) |

Warde Guildencrantz
TunDraGon
347
|
Posted - 2012.12.04 21:19:00 -
[272] - Quote
Escomboli wrote:Korinne wrote:Heavy missles didn't need to be nerfed, 100mn tengu's needed to be nerfed. That's like saying Kenyans are op at track and field events, let's nuke Africa. I agree with the bolded statement for different reasons, but HM's did need nerfed. When a Tengu can pump out 650+ dps @ 100k+ with heavies there was a problem. Heavies weren't meant to be long range, high damage weapons. As CCP stated many time they were meant to be medium range. They are just bringing them back into line with what they should have been for a long time. They will most likely get a slight buff at some point, but don't expect to be doing heavy dps at long range with the Tengu, or the Drake.
Why is anyone even complaining. They still have ridiculous range (75km with navy ammo) and still great dps (at least 500).
If you really want high DPS reasonably long range, use a javelin HAM tengu |

Eridanii
Estel Arador Corp Services
10
|
Posted - 2012.12.04 21:21:00 -
[273] - Quote
Having a bounty alone on you does not allow people to legally shoot you. Rest easy. You're still as safe as you were just with some red font now. |

Logix42
Project Write Down All The Things
88
|
Posted - 2012.12.04 21:23:00 -
[274] - Quote
The new buzzing sound *you know which one, it's used everywhere suddenly* is actually physically nauseating. I had to turn my eve sound off :( I enjoyed the other new sounds but unfortunately wont be able to play Eve with the sound on until there's an option to disable the buzzing. Or it gets changed. Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |

Mr Omniblivion
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.12.04 21:23:00 -
[275] - Quote
Hi Devs-
Not sure if anyone has brought this up, but:
Quote:Removed non-capital skill requirements from capital remote assistance modules. (Shield Emission Systems, Energy Emission Systems, Remote Hull Repair Systems and Remote Armor Repair Systems)
This change has not been applied- Capital Remote Energy Emission Systems still is requiring Energy Emission Systems V. |

Haifisch Zahne
Hraka Manufacture GmbH
97
|
Posted - 2012.12.04 21:23:00 -
[276] - Quote
I had really (really, really) been looking forward to the Inventory feature announced where it would scroll automagically when you moved beyond the top and bottom of a partially shown hierarchical list. I use lots (and lots) of containers to organize. However,the scroll rate is soooooo slow it is of almost no value.
Using the scroll wheel while dragging would be fine if the doctors hadn't surgically removed the extra 11th finger on my right hand at birth. So, again, not very useful. (I will practice using my nose in the mean time.)
Perhaps, until I can find a third arm or extra finger, could you speed up the scroll rate on Inventory? |

Haifisch Zahne
Hraka Manufacture GmbH
97
|
Posted - 2012.12.04 21:25:00 -
[277] - Quote
It took me a long time to realize my speakers were not broken.
Please remove!
Logix42 wrote:The new buzzing sound *you know which one, it's used everywhere suddenly* is actually physically nauseating. I had to turn my eve sound off :( I enjoyed the other new sounds but unfortunately wont be able to play Eve with the sound on until there's an option to disable the buzzing. Or it gets changed.
|

John Nucleus
Red Federation
27
|
Posted - 2012.12.04 21:26:00 -
[278] - Quote
Dragoon model feedback:
It.. needs.. more.. bite!! It's called the "Dragoon" for heaven's sake!
Right now it looks like a very boring transport ship! Actually, the Bestower has more attitude than the Dragoon...
I mean, the Dragoon can drain your capacitor dry the moment you get too close or launch at you a swarm of killer drones! When you look at it, you should have the impression that something bad is gonna happen.
A Battle Badger is probably more intimidating than that.
Besides that, awesome work, I'm loving the ship rebalance. |

KIller Wabbit
The Scope Gallente Federation
110
|
Posted - 2012.12.04 21:35:00 -
[279] - Quote
Eridanii wrote:Having a bounty alone on you does not allow people to legally shoot you. Rest easy. You're still as safe as you were just with some red font now.
Tell that to the guy with the 3B bounty... lol
|

Arch Convivitor
The Scope Gallente Federation
3
|
Posted - 2012.12.04 21:39:00 -
[280] - Quote
Logix42 wrote:The new buzzing sound *you know which one, it's used everywhere suddenly* is actually physically nauseating.
Overall I like the sound changes - especially the combat sounds - but the high-pitched whine thing that comes on whenever you do just about anything is seriously irritating.
Sure hope you guys are paying attention to how many people are upset about this.
It's tolerable on my low-end machine. It's very bad, a buzzing, screeching kind of thing, on my high end machine. |
|

Haifisch Zahne
Hraka Manufacture GmbH
97
|
Posted - 2012.12.04 21:39:00 -
[281] - Quote
Uhhh, no and no.
The big huge crystal ball targeting icons are really difficult to see. I absolutely cannot make out what is inside the ball when there is white all around (no damage). Then, when there is damage, I can't make out how much and where it is at (which ring, etc.). I, myself, can't see anything with it. Nothing.
The old Inventory use to work fine ***if you knew how to use it.* The new Inventory has problems. Still. No matter how you use it. And, it is being grafted onto all kinds of places in Eve and not successfully. (See my post above when the list in hierachical view is too long, for example.) So, no, not better. A lot of flim-flam that is unnecessary, takes up space, and just has that "gee-wiz" factor. No (or little) additional useful functionality.
Warde Guildencrantz wrote:the UI was refactored because the old UI sucked, despite how much you are used to it, the aspects of it that needed improvement involved the fact that it yielded none of the information it was supposed to yield properly, and that it looked clunky and ancient. The new setup provides a much better interface to understand what is going on in a fight. You can actually see damage notifications.
...
The new inventory in its current iteration is in fact is a huge improvement that you just don't understand how to use properly if you are still saying it is worse than the old one. Being able to filter and search through items in one's inventory is a huge feature, and I would say unified inventory was great just because of that feature. |

Riazal
SKULLDOGS Unclaimed.
2
|
Posted - 2012.12.04 21:41:00 -
[282] - Quote
Spc One wrote:What patch notes don't tell you:
EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.
a.) PVE
1. All missile ships are now obsolete (very low range and decreased damage) 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them) 3. All ships that rely on drones for protection against frigates are obsolete 4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve. 5. All npc complexes and ark missions are now insanely hard to do, you can't use drones 6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression). 7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones. 8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.
b). PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets
Sleeper AI has been added to mission and belt NPCs.
and to make you feel better.... 5 New Rogue Drone Officer modules added (Drone Control Unit, Drone Navigation Computer, Omnidirectional Tracking Link, Drone Link Augmentor & Drone Damage Amplifier).
lol how many officers have you seen in the last year......?
ccp really put the knife in the drone user
|

Mithril Ryder
Genstar Inc Villore Accords
13
|
Posted - 2012.12.04 21:44:00 -
[283] - Quote
CCP Arrow wrote:Hauntable wrote:Silver Coon wrote:I really don't like that now when I use the scroll wheel in the market for modifying prices, I HAVE to be with the cursor over the price box for it to work. (PC) Xilael wrote:Who the f... changed the mousewheel settings so that it scrolls in the current window instead of the highlighted box?
Makes adjusting prices so slow... "Scroll bars become active once the user hovers the area of their function which applies to both windows and tabs within windows" This is a not a good change. Requires you to constantly move your mouse to the window/text box you want to scroll or you can end up scrolling a window in the background. It is a common feature in recent interfaces to only need to intersect the area you want to control with the mouse without the need to click it first. It also allows you to be able to control that area in more ways like moving items and scrolling at the same time as mentioned above. We realize this is a change to how EVE used to be but we are quite sure it is the way we would do it if we were releasing EVE for the first time today and this change is part of updating the EVE UI so that it can keep evolving to meet the needs of the majority of our players.
No, no it is not. Windows: Input follows window focus (on click) OSX: Input follows window focus (on click) Linux: Most "desktop" distros: input follows window focus which is by default, on click.
If you want to add this, make it an option, and special-case when it doesn't make sense. |

Vesper Ostrova
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.04 21:44:00 -
[284] - Quote
John Nucleus wrote:Dragoon model feedback:
It.. needs.. more.. bite!! It's called the "Dragoon" for heaven's sake!
Right now it looks like a very boring transport ship! Actually, the Bestower has more attitude than the Dragoon...
I mean, the Dragoon can drain your capacitor dry the moment you get too close or launch at you a swarm of killer drones! When you look at it, you should have the impression that something bad is gonna happen.
A Battle Badger is probably more intimidating than that.
Besides that, awesome work, I'm loving the ship rebalance.
Dragoon model is my favorite thing about the expantion. Yes it's basicly a drone transport ship and it really looks the part. It somewhat reminds me of modern warships, as it is very compact and looks adaptable.
The other changes I find not that great, I like drones, well I used to like them until this morning ;)
|

Tiye Q
SOLAR MESSIAHS INC.
7
|
Posted - 2012.12.04 21:48:00 -
[285] - Quote
Korvin wrote:I hate you all! Where is my DeadSpace?!!!
Static 1 and 2 DED sites were moved to the exploration system. |

Elena Thiesant
Sun Micro Systems
15
|
Posted - 2012.12.04 21:48:00 -
[286] - Quote
Etienne Picard wrote:The new aggro timer sound is REALLY annoying
+100. Is there any way to turn that off? Please? |

Tippia
Sunshine and Lollipops
10528
|
Posted - 2012.12.04 21:50:00 -
[287] - Quote
Mr Omniblivion wrote:Hi Devs- Not sure if anyone has brought this up, but: Quote:Removed non-capital skill requirements from capital remote assistance modules. (Shield Emission Systems, Energy Emission Systems, Remote Hull Repair Systems and Remote Armor Repair Systems) This change has not been applied- Capital Energy Emission Systems still is requiring Energy Emission Systems V. Yes, that's how it is supposed to be.
You're looking at the skill, not the module. The capital module used to require the non-cap skill to some silly low level; now, it only requires the capital [whatever] skill. That capital skill, however, will still have the supcap skill as one of its prerequisites.
In your case, Capital Energy Transfer Array I (the module) used to require: -+ Capital Energy Emission Systems I -+ Energy Emission Systems I
It now only requires Capital Energy Emission Systems I.
Capital Energy Emission Systems (the skill) used to (and still does) require: -+ Engineering 5 -+ Energy Emission Systems 5
Mithril Ryder wrote:No, no it is not. Windows: Input follows window focus (on click) OSX: Input follows window focus (on click) Linux: Most "desktop" distros: input follows window focus which is by default, on click. Eh, no. My OSX installs all allow me to scroll out-of-focus windows without any special settings, as do every Linux distro I've ever tried (although I can't remember if they had any settings to turn it on or off). And since it's a rather handy way for things to work, there are numerous UI tweaks for Windows that let you have the same behaviour there. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

cheese monkey
Universal Engineering and Salvage Industries
46
|
Posted - 2012.12.04 21:58:00 -
[288] - Quote
you shouldn't be able to pod someone for just being a suspect. not exactly "justice" |

Texty
State War Academy Caldari State
23
|
Posted - 2012.12.04 22:02:00 -
[289] - Quote
Could you tweak missions that have lots of webbing frigates/drones? Namely "Silence The Informant lv4", which I've just completed in a CNR.
The second room has a massive number of webbing frigates and once your drones are aggroed, they are pretty much destined to die, get webbed and go down really quickly. It's really demotivating having to sacrifice a flight and a half Hobgoblin IIs to crappy missions like STI.
I suggest delaying their webbing for about 15 seconds after they start shooting the players drones so that we have at least some chance to save our drones if we are paying attention.
There might be other missions that have similar problems but the above experience was so frustrating that I just logged out so I can't tell. |

Sahjahn
Nex Exercitus Raiden.
10
|
Posted - 2012.12.04 22:04:00 -
[290] - Quote
Quote:2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them)
This is a REAL problem, I normally (well used to) use a carrier to run Level 5 missions, with this new patch that is now an absolute no go, as soon as you launch fighters/drones EVERYTHING switches to the fighters and they melt VERY quickly.
This really needs fixing, not being able to use drones at all in missions, especially level 5s, is a little bit absurd, imo. |
|

Morar Santee
83
|
Posted - 2012.12.04 22:04:00 -
[291] - Quote
Remiel Pollard wrote:Morar Santee wrote: The answer is: You.
See, the difference between the two of us is - I understand that brain-dead game-design decisions do not require brain-dead workarounds.
I'll simply switch to a HAM Legion/Tengu and mission happily ever after, without having to worry about fitting small guns on a battleship. It's not a perfect solution with the TDs these days, but absolutely viable.
That I can work around stupid game design does not make it any less stupid, however. Nor does it make fitting small guns on a BS a good idea. Curiously, this circumstance also serves to illustrate how horrible these mechanics really are. If you fit enough unbonused small guns on a BS to break the tank of Arch Gistii XYZ, your DPS is compromised so far that it is no longer a viable alternative to my Strategic Cruiser. It isn't a viable alternative because everyone who uses the Strategic Cruisers will make a ton more ISK than you do. If you want to compete with them (and I heard EVE is about competition), then you will have to switch to a Strategic Cruiser, too. Which renders every ship but Strategic Cruisers completely useless for missioning.
Mind you, I'm sure these issues will be fixed in due time, and so on and so forth, but your entire premise is just not viable in any way whatsoever.
You don't know me, so how would you know what the difference is? Your opinion of "stupid game design" is based on the fact that you couldn't figure out how to beat a mission and had to complain about it instead. The difference between me and you is that I'd already beaten the mission before I'd even seen it complained about. And I know that difference well, because you are the one complaining right here clear as day. Alternatively, try running missions in a fleet. How hard was that to figure out? Surely you have some friends that will fly with you? Seriously, you've got nothing to complain about, and all you're doing is spitting vitriol at me because instead of listening to suggestions and discussing them like a mature adult, you insist on having something to complain about like a spoiled brat so you just shoot them down outright and continue to blame the expansion. See, the REAL difference between us is, I'm using my brain to think of solutions, and you're using it to fail and complain about it and blame your own "being crap at EVE" on the game mechanics. So no, I'm not a newb at all, you just fail at adjusting to new circumstances, hence why you run missions, because they're all highly predictable and repetitive and available in guide-form on EVE Survival - well, not anymore, and now you're just going to have to deal with that. It's EVE. Adapt or die. Or uninstall. Honestly, I'm too busy finishing the missions you're complaining about to care anymore about your little problems.
Just quoting this to prevent future edits. So funny..
You keep rocking 'dem small guns. Got yourself an ISK-printing scheme there, no doubt. |

Mithril Ryder
Genstar Inc Villore Accords
13
|
Posted - 2012.12.04 22:05:00 -
[292] - Quote
Mistress Sindall wrote:removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots? way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad. i mean im glad that its so noob friendly, but what about us that has played over 2 years??
again, Way to go F#$%ing up the game we USED to love..
In over 2 years, you have not learned to watch for dev blogs talking about new features and changes and to try to get that kind of feedback in then? These changes were talked about, so no sympathy. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
64
|
Posted - 2012.12.04 22:11:00 -
[293] - Quote
Was just in a pretty frantic medium scale capital/t3 fight...
And the target reticles and action sounds were... horrid... really really horrid. I bet they are great for PVE but PVP................................................................................................................................... |

cheese monkey
Universal Engineering and Salvage Industries
46
|
Posted - 2012.12.04 22:11:00 -
[294] - Quote
Agreed about the drones/ missions issue. Interesting when the gate gunz now don't even target them... so its ok for pvp but not pve??
Suspect flag idea is terrible. And being able to POD on a suspect flag is ********. |

Hardwick Johnson
Particle Men Industries Beyond-Repair
0
|
Posted - 2012.12.04 22:13:00 -
[295] - Quote
1st off: Love the kill rights. About damn time we have a way to strike back at pricks in hgh-sec. Well done on the new targeting UI and real-time damage indicators. A lot of cool stuff in the update, more than I feel like going on about right yet.
Now for the bad: ***It REALLY sucks that you took the jukebox away.*** Your in game music is nice, but it gets old after a while. 
Still waiting for a radio button in the settings to turn off the highly annoying station sounds.
I can't even begin to say how much they suck. The Amarr are about the only ones that don't make me want to kill a small animal or myself after 5mins. The Caldari sounds like a bunch of drunken robots having an orgy in a glass factory with a broken steam pipe nearby... Every time it recycles, God kills a kitten, rapes its corpse, beats a cheerleader to death with it, then punches a baby after stealing its candy.
Seriously. THEY SUCK! Please for the love of God and in the name of all things holy, let us turn them off! 
+1 to the guys asking for the ability to turn off the flag-timer sounds. Or to turn them down...
Come to think of it: Is there something you guys have against meaningful audio settings? We can pretty well tweak and set the graphics settings and we can customize the shortcuts and commands... So what do you have against audio settings?
Give us back our music player and let us turn up/off/down the various sounds of the game as we see fit to make it enjoyable. Give us our music/audio sandbox! |

John Nucleus
Red Federation
27
|
Posted - 2012.12.04 22:15:00 -
[296] - Quote
Vesper Ostrova wrote:John Nucleus wrote:Dragoon model feedback:
It.. needs.. more.. bite!! It's called the "Dragoon" for heaven's sake!
Right now it looks like a very boring transport ship! Actually, the Bestower has more attitude than the Dragoon...
I mean, the Dragoon can drain your capacitor dry the moment you get too close or launch at you a swarm of killer drones! When you look at it, you should have the impression that something bad is gonna happen.
A Battle Badger is probably more intimidating than that.
Besides that, awesome work, I'm loving the ship rebalance. Dragoon model is my favorite thing about the expantion. Yes it's basicly a drone transport ship and it really looks the part. It somewhat reminds me of modern warships, as it is very compact and looks adaptable. The other changes I find not that great, I like drones, well I used to like them until this morning ;)
You and me sir have very different taste!
Dragoon has two specialization, killer drones and crazy capacitor warfare. Thing is, I don't see anything that suggest any of these two in the model. Yeah it looks like a transport ship that could potentially, among other things, transport drones, but I don't see the "drone" mothership in it, nor do I see anything that has to do with draining capacitor.
For example, a model like the Slicer has a lot more "I will suck your capacitor dry" feel to it.
So here's my suggestion, take the coercer model and put the wings of a slicer on both side, now you're talking :D
|

Angsty Teenager
Broski North Black Legion.
72
|
Posted - 2012.12.04 22:17:00 -
[297] - Quote
New combat notifications take up too much room, old one was better, the ui is ruined now.
The targeting ui takes up too much room, the old one was WAY BETTER HOLY CRAP FIX IT PLEASE.
And the stupid beeps when you get shot take them out please
I'm really rustled CCP, this game is at least 20% worse than it was prepatch Just do a full rollback. |

Seriphyn Inhonores
Soltueur Company
239
|
Posted - 2012.12.04 22:19:00 -
[298] - Quote
Please shrink or move that giant WANTED logo. Everyone has it now. |

Cherry Rage
Tax Evasion Specialist Association
0
|
Posted - 2012.12.04 22:20:00 -
[299] - Quote
removing the jukebox = FAIL!!! |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
64
|
Posted - 2012.12.04 22:20:00 -
[300] - Quote
Angsty Teenager wrote: The targeting ui takes up too much room, the old one was WAY BETTER HOLY CRAP FIX IT PLEASE.
Takes up more space while being harder to get information from it... sums up whats wrong with it very concisely. |
|

KrakizBad
Eve Defence Force Fatal Ascension
1163
|
Posted - 2012.12.04 22:21:00 -
[301] - Quote
Guys, love the new targeted ship look, but could we have a slider or something to reduce the size of the circle? It's way large, IMO. www.minerbumping.com - because your tears are delicious |

Lysa Riay
Pator Tech School Minmatar Republic
0
|
Posted - 2012.12.04 22:25:00 -
[302] - Quote
Please allow us (the users) to customise the UI Yet again the UI has been changed by someone that doesnt use it... Revert the pizzas to the old format please! (size and shape do not improve the useability) or at least allow a scale the pizzas only option
Remove the new bells and whistles, or whatever the buzzes and other loud non-useful new noises are!
UI: Start looking at the market, containers, Science & industry, finding BPO/C from containers. and get someone that uses the market to look at that, someone that does invention to look at that etc.
|

Peter Raptor
Galactic Hawks
295
|
Posted - 2012.12.04 22:25:00 -
[303] - Quote
Ive read and reread the patchnotes and read on forums how people are randomly putting bounties on other players, I still don't fully get it:
1) How can you play the game as an industrialist if people are just randomly putting bounties on you and than anyone can kill you anywhere???
2) Are peaple already starting to unsubscribe cos you log in and someone put a bounty on you just for the fun of it and destroyed your Hauler and podded you in hisec just for laughs and you lose 10 billion worth of stuff
The patchnotes do Not really explain how this expansion will Not ruin the game for "non-criminal" players  Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

the 9999
StarFleet Enterprises Red Alliance
0
|
Posted - 2012.12.04 22:25:00 -
[304] - Quote
Great work, CCP, Thank you. I think Im resubbing now.
This -ÿ-ÿ-ÿ-ÿ-ÿ-ÿ
"Player Owned Structures, Outposts and Stations
Unpiloted ships are no longer kicked out of a password-restricted forcefield when their owner logs in. " |

Safai
Yaqin
23
|
Posted - 2012.12.04 22:28:00 -
[305] - Quote
Seconding what was said about the huge Wanted graphic ... it's way too huge!
Also sad that the Jukebox is gone. Sometimes I do want to listen to EVE music, but not every song.
The flag timer sounds confused me at first, took me a minute to figure out what was causing them. Now that I know I don't mind it so much, but an option to turn off the sounds would probably be nice.
That said I'm enjoying a lot of these other little improvements. The damage indicators are nice. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1572
|
Posted - 2012.12.04 22:29:00 -
[306] - Quote
Still downloading the patch so I can't test myself, but, am I right in understanding that can theft now results in the loss of security standing and NPC sentry gun fire? I understand how the suspect flag works already, but:
- The penalty is now applied for any aggressive action that results in a Criminal or Suspect flag at the point that the first action occurs. (Previously a small penalty was applied upon the initial action, and then a larger penalty if the victim was killed without retaliation).
and
- Criminal actions will give a larger penalty than Suspect actions. The penalty is modified based on the security-level of the location, and the difference in security status of the attacker and defender.
and
- Sentry guns will only respond to anyone who incurs a security status penalty in their vicinity.
??? (USER WAS BANNED FOR THIS POST) |

Dersen Lowery
Laurentson INC StructureDamage
179
|
Posted - 2012.12.04 22:32:00 -
[307] - Quote
Destiny Corrupted wrote:- Sentry guns will only respond to anyone who incurs a security status penalty in their vicinity.
???
If you can flip on grid with sentry guns, they will start shooting at you. If you can flip off grid from them and then warp to a gate, they'll leave you alone.
If you can flip on grid with the guns, warp off, and warp back on grid, they'll ignore you.
Drones have short attention spans, apparently. |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
53
|
Posted - 2012.12.04 22:33:00 -
[308] - Quote
I think the jukebox removal is a huge step back. I understand that CCP want to promote that eve has sound but with this (forcing us to listen to the songs we don't want to hear) achieved the opposite for me. I like some of the songs from the list but the rest is annoying for me. This decision forced me to completely turn off music. I don't even hear the login screen music which is a shame because it is really awesome.
CCP! Nobody likes that decision. Turn it back please. You can keep the random song selection depending on the sec status but you don't have to remove jukebox for that. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
64
|
Posted - 2012.12.04 22:39:00 -
[309] - Quote
C DeLeon wrote:I think the jukebox removal is a huge step back. I understand that CCP want to promote that eve has sound but with this (forcing us to listen to the songs we don't want to hear) achieved the opposite for me. I like some of the songs from the list but the rest is annoying for me. This decision forced me to completely turn off music. I don't even hear the login screen music which is a shame because it is really awesome.
CCP! Nobody likes that decision. Turn it back please. You can keep the random song selection depending on the sec status but you don't have to remove jukebox for that.
Yeah haven't even heard the login music ingame yet :( I rarely if ever had the music on ingame but when I did I'd open the jukebox and select a track that felt appropriate for what I was doing.
Theres some great features to this patch, the cruiser rebalancing especially seems good from what I've seen so far but theres quite a few changes that appear purely for changes sake, take the game a step backwards and seem to have been implemented by someone(s) who only play a limited sub-set of the game. |

V1triol
ShinRa Electric Power Company.
0
|
Posted - 2012.12.04 22:42:00 -
[310] - Quote
The new targeting ui icons and hp readouts could use some work as others have stated, so i wont touch on that exactly. One thing that REALLY bugs me though is that activating more than 4 or so modules on one target will cause the entire targeting bar to move upwards, would it be possible to make it a little more static? |
|

Seay Prime
Space CuCumbers
0
|
Posted - 2012.12.04 22:42:00 -
[311] - Quote
Ok, here's how it goes... Is ccp broke? I mean do they need money really badly??? what is this the monetary system version of a video game? Be real guys... Since I've started eve, money making became harder in every single damn patch...
First came the steady rise of Plex... then the reduction of isk payout from incursions... then the period of price rise in ships and ammo... then further increase in Plex prices (in isk i mean)... Then a period when everything that used to be considered cheap became luxury like decking corps and much more expensive when decking alliances etc... Then the sudden BooM in Plex prices again , and now the bull crap you call "tweaks and balances"??? When did inflation become a problem in Video games? I thought inflation was a thing of real life where human purchasing power keeps decreasing and their rights are constantly abused.
Oh wait... I get it you wanna make this game like WoW where players have to constantly PAY to play :) Hmm... so whats next in plan? 1B target for Plex prices by next patch? then the removal of Plex as a market item??? People like me were already fooled with that "power of two" deal so they had two accounts to manage (as if it really is necessary). I decided to pay for one and Plex the other but it all seems to be very hard now... As you know the PvP business is costly...
And finally the "RETRIBUTION" comes!!! horay! but wait.... Did rats just become einstein??? opps! bye bye iskies for those mission runners or rat farmers (like my self) because rats now auto agro "EVERYTING" thats in vicinity!!! not thing that shoot at them, but i literally mean everything!!!!!!!!!!!! just like my logi repping my tengu that was farming... or the noctis i lost while salvaging after farm when the rats spawned and insta-poped by noc... Oh yeah not to mention all the rookies that lost their ships that decided to take a peak and the famous land-mark the caldari titan! (in Luminaire). A hulk, some more visitors, some explorers and my fellow peaceful miner friend Roman that lost his pro fitted hulk! :)
So all this adds up to one thing.... CCP wants people ganked, isk lost, plex bought... simple as that. But I tell you what... I'll wait for another week to see the bits and pices of patches to retribution and if it's goes on... bye bye EVE hello again WoW :) |

Hast Semah
Royal Amarr Institute Amarr Empire
7
|
Posted - 2012.12.04 22:48:00 -
[312] - Quote
Dear CCP, here is my feedback.
The new UI is nice. I enjoy being able to see who is dealing damage, who I'm able to target, etc... The circles are a bit to big, and clutter up easily, at least when zoomed out and using the tactical overlay.
I do have some complaints. Please note these are only about the patch, not regarding improvements I think EVE needs.
- NPC Combat timer seems very pointless. Being unable to do a safe-log off because an NPC targeted you is mind boggling.
- The new NPC AI is more realistic, but no practical ways were implemented to allow drone boats to continue to be feasible.
- No way to 1v1 in high sec without being legal targets for all of New Eden.
- Safety resetting. This is completely incomprehensible. In all honesty, this is purely bad programming. 'nuf said.
- Corp recruiting. New version is more polished, but I was expecting a good overhaul of the system with more features.
- Wanted signs. By downtime tomorrow, every player is going to have a bounty on their head. The signs need to be smaller, or there needs to be a different one for neg sec status pilots. Being wanted by another capsuleer is not the same as being a criminal.
- No more neg-sec status flag on the overview. That used to be a good way to determine if a player coming towards you was up to no good.
Except for the drone nerf to certain extent, these problems are livable with. But they are a hassle, and show certain lack of effort (not to say there wasn't any). Overall however, I am somewhat happy with the patch. |

Lucas Kell
Fodder.
31
|
Posted - 2012.12.04 22:50:00 -
[313] - Quote
Not sure if this is already mentioned by anyone else (cos this thread is looooong) but I dislike this:
When you double click on your ship while docked, or otherwise open your ship cargo, the tree on the left shows only your ship, not the station inventory. I think this is a bit awkward, as the most likely reason you would access your ship inventory is to put something in it or take something out, but now I cant.  |

Little Dragon Khamez
Guardians of the Underworld
12
|
Posted - 2012.12.04 22:52:00 -
[314] - Quote
Wasn't today the day that the racial battlecruiser skills were to be applied, I've checked all of my toons and I still have the old generic BC skill. Other than that I find the client to be laggy when selecting targets such as when salvaging in a noctis etc.
Sad day today, the day heavy missiles died... |

Arabian Mistress
Republic University Minmatar Republic
3
|
Posted - 2012.12.04 22:54:00 -
[315] - Quote
These UI changes are really making me want to quit the game. |

Prometheus Lapetos
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.12.04 23:02:00 -
[316] - Quote
All you nubs crying about tiny flaws in a great system and threatening to leave cause u cant exploit old game mechanics any more good bye and farewell dont expect the tru gamers to miss you.
The Last dev blog said everything needed to be said almost all your complaints were address with what was going to happen.. Mission runners and drones.. What did you think sleeper AI meant... Learn the game mechanics before you complain about stuff.. if you dont understand the mechanic your problem not ccp's..
This AI change works great to reduce the Expoit of afk players simply dropping drones in sites and going afk and farming.. I.E Deltole where drrons boats were previously address about being afk and farming bounties... this is a step above that....
The missle range nerf was already stated.. we didnt expect 35% i havent verified how far mine still go but my drake now has more dps. not less so check ur facts before try and burn ccp to the ground.. |

Riazal
SKULLDOGS Unclaimed.
2
|
Posted - 2012.12.04 23:07:00 -
[317] - Quote
im a nullsec drone boat..
ccp are as bad as goverments...
rich get richer the poor get poorer...
you have to sit and grind rats for hours at a time to buy a bs in nullsec... 300/450mil isk for a fitted abbadon...thats like 5 hours ratting..and i would h8 to think how many hours mining to build one...
thx ccp the drone nerf has made life in null evan more painfull
is this game just becoming 99% grind and 1%fun
or will you not be happy till plex is 1bil and you have no players apart from alliance leaders... |

starbelt stacy
Project-Gonk
1
|
Posted - 2012.12.04 23:07:00 -
[318] - Quote
Seay Prime wrote:Ok, here's how it goes... Is ccp broke? I mean do they need money really badly??? what is this the monetary system version of a video game? Be real guys... Since I've started eve, money making became harder in every single damn patch... First came the steady rise of Plex... then the reduction of isk payout from incursions... then the period of price rise in ships and ammo... then further increase in Plex prices (in isk i mean)... Then a period when everything that used to be considered cheap became luxury like decking corps and much more expensive when decking alliances etc... Then the sudden BooM in Plex prices again , and now the bull crap you call "tweaks and balances"??? When did inflation become a problem in Video games? I thought inflation was a thing of real life where human purchasing power keeps decreasing and their rights are constantly abused. Oh wait... I get it you wanna make this game like WoW where players have to constantly PAY to play :) Hmm... so whats next in plan? 1B target for Plex prices by next patch? then the removal of Plex as a market item??? People like me were already fooled with that "power of two" deal so they had two accounts to manage (as if it really is necessary). I decided to pay for one and Plex the other but it all seems to be very hard now... As you know the PvP business is costly... And finally the "RETRIBUTION" comes!!! horay! but wait.... Did rats just become einstein??? opps! bye bye iskies for those mission runners or rat farmers (like my self) because rats now auto agro "EVERYTING" thats in vicinity!!! not thing that shoot at them, but i literally mean everything!!!!!!!!!!!! just like my logi repping my tengu that was farming... or the noctis i lost while salvaging after farm when the rats spawned and insta-poped by noc... Oh yeah not to mention all the rookies that lost their ships that decided to take a peak and the famous land-mark the caldari titan! (in Luminaire). A hulk, some more visitors, some explorers and my fellow peaceful miner friend Roman that lost his pro fitted hulk! :) So all this adds up to one thing.... CCP wants people ganked, isk lost, plex bought... simple as that. But I tell you what... I'll wait for another week to see the bits and pices of patches to retribution and if it's goes on... bye bye EVE hello again WoW :)
THIS!!! ..... well said that man.
ive been saying it since patch launched this has everything to do with force milking us into buying PLEX.
could understand if this was a F2P model but it isnt we pay a sub for this and this patch has many a mission runner disgruntled due to the epic ninja NERF of level 4's / Ratting being the main impact on me since it is what i choose to do in evefor isk.
it just doesnt make any sense unless you look at it as if ccp are trying to push us all into 0.0 space whether we want to or not. |

Jace Errata
AirHogs Zulu People
302
|
Posted - 2012.12.04 23:09:00 -
[319] - Quote
Welp. I've just tried the new targets (some people may recall that I've been rather critical of them on Twitter pre-deployment) and I gotta say...
...NOPE. Still hate 'em. They feel too small, constricting the target icons; they look untidy compared to the neat square overview, which is what they are placed next to by default, which is where I still have mine; weapon/module icons are going to look untidy next to them (haven't had a chance to try this part yet as I am Badger hauling); the reversed bar progression is confusing to veterans (me) and a non-issue to new players who would easily get used to it either way - I actually preferred the old direction not just because of being used to it, but because of the fact that I read Western-style, left-to-right. The old directions gave the impression of ADDING damage to enemies, and REMOVING hitpoints from yourself. The new system doesn't do that.
Round target swirlie is fine. The fact of bars on swirlie is fine, though I suspect the bar direction will once more be an issue. New mods are fine. New ships are fine. New Stabber is EXCELLENT. Missile changes are fine. Crimewatch changes...eh...I don't like the idea of being dogpiled by every single ship on grid (and it WILL happen, make no mistake) just for taking a can. Other than that, fine. But the targets? They're a major thing that nobody asked for a change to, and changing them has annoyed people (I know I'm not alone here) for no major benefit. That's how you're meant to NOT do things.
Related: can anyone remember why they changed the targets from round to square the first time? If it was because NOBODY LIKED THE ROUND ONES, then... Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |

Ana Fox
Center for Advanced Studies Gallente Federation
23
|
Posted - 2012.12.04 23:12:00 -
[320] - Quote
I tried again new targeting UI and got same issue with lag .But I guess that will be fixed so no a big deal .But problem with scale of those red circles and to much flashing things on screen is same.Maybe if you can make smaller those big red circles ,it is just covering to much of screen.
I understand you all work hard to make this for us look nice and we can be big pain in ass ,well that is why we play EVE and not some other game,but I guess we can figure this things out. It is just making moments when you have many target around you big cluster and in my case I cant see nothing .Will get used over time but it is really annoying.
Again I hope even this feedback is negative you will understand it not as "omg I will unsub " but as "ok lets find solution". |
|

Frying Doom
Zat's Affiliated Traders
930
|
Posted - 2012.12.04 23:20:00 -
[321] - Quote
Running 5 clients is now like running through treacle, slow and kind of pointless.
Before patch fine, after patch complete rubbish.
Oh and its at a disco, they happen so often it is chewing almost 30% more memory to do the same thing, and that is with graphics turned down as well. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

z Flint
Applied Creations The Fendahlian Collective
8
|
Posted - 2012.12.04 23:20:00 -
[322] - Quote
1.54MB DOWNLOADS???? x 2 W7 & XP
There went my bandwidth. Gee thanks CCP. May have to suspend accounts 30 days before finding out what is all in the new patch.
|

KIller Wabbit
The Scope Gallente Federation
114
|
Posted - 2012.12.04 23:26:00 -
[323] - Quote
z Flint wrote:1.54MB DOWNLOADS???? x 2 W7 & XP
There went my bandwidth. Gee thanks CCP. May have to suspend accounts 30 days before finding out what is all in the new patch.
Patch once. Copy patch file to other install - patch again (without the second download).
For me the actually patching took as long as the down load.
|

Riazal
SKULLDOGS Unclaimed.
3
|
Posted - 2012.12.04 23:28:00 -
[324] - Quote
really hope my christmas present is better than my last present..
1x pax ammaria.

|

Pow Tissant
Kore S Infinite
1
|
Posted - 2012.12.04 23:29:00 -
[325] - Quote
JUKEBOX!  |

Dizzy Greencow
DBCI C0LD Fusion
1
|
Posted - 2012.12.04 23:30:00 -
[326] - Quote
I only started playing Eve in February after a rl friend suggested I give it a try. I've never been a PVPer so the fact that PVP seems to be an integral part of the game was a bit off putting for me, but I decided to give it a try anyway.
To my delight, I discovered that there was a niche in the game for someone like me... namely going down the route of being a miner/indulstrialist. I've trained the appropriate skills and even added other accounts so that I could set up my own mini fleet.
Since mining ships got 'rebalanced', it seems like the world and his wife have turned to mining and previously quiet systems have become rammed with retrievers etc. This made the game a little more challenging, but still enjoyable.
I read the dev blogs for the Retribution patch and couldn't quite get my head around the new bounty system.. it seemed like a license to bully. Actually, it seemed like a license to bully by proxy to be more accurate.
I mentioned it to a friend in the game and he seemed a bit skeptical, so I thought maybe I'd just misunderstood... I am dizzy after all.
I got home from work tonight and started to patch Eve. Whilst waiting for it download at my pitiful connection speed I decided to check out reaction to the patch by having a look here.
I'm dismayed to find out that my initial understanding of the new bounty system was correct. Anyone can have a bounty placed on them without even having done anything offensive.
Taking into account the changes to NPC behaviour too, this means that I'll probably have a bounty on my head for doing nothing and my hulks will be trashed by a combination of NPCs and gankers.
I still have half a gig of the patch to download and I'm wondering wether to just stop it and give up.
Although there is a strong element of PVP in Eve, not everyone that plays is a PVP fan. My normal PVP tactic is to try to run away.
I could handle the odd gank attempt, but the added incentive of bounties mean these will become more frequent and I simply won't enjoy it.
A wise friend once said to me, if you don't enjoy something and you have the choice, then stop doing it.
He had a good point.
I've lurked here for a while so I'm familiar with the arguments that folk need to be coerced into low/null sec and carebears suck and if you don't like it then leave and if you do can I haz ur stuffz? etc.
The simple fact is that not everyone plays the game to be a bloodthirsty killing machine... some of us just get a kick out of harvesting resources and building stuff. That probably sounds lame to a lot of folk, but I pay my subscriptions to play so I think I ought to be able to get enjoyment for paying them (actually, if I'd known for certain what was going to be implemented with this patch, I wouldn't have paid for advanced subscriptions... seems like wasted cash to me at the moment).
This is my first post here... kind of saddening to think it could well be my last.
Fly safe folks. o/ |

Hardwick Johnson
Particle Men Industries Beyond-Repair
3
|
Posted - 2012.12.04 23:30:00 -
[327] - Quote
Hast Semah wrote:Dear CCP, here is my feedback.
No more neg-sec status flag on the overview. That used to be a good way to determine if a player coming towards you was up to no good.
It's still there, you just need to tweak your overview settings. It got me too. It's under the background color (middle tab) on the overview settings --> appearance tab.
Check the box "Pilot has a security status below 0" and make sure it's listed as a lower priority (lower on the list) than the "Pilot has a security status below -5" |

z Flint
Applied Creations The Fendahlian Collective
8
|
Posted - 2012.12.04 23:31:00 -
[328] - Quote
KIller Wabbit wrote:z Flint wrote:1.54MB DOWNLOADS???? x 2 W7 & XP
There went my bandwidth. Gee thanks CCP. May have to suspend accounts 30 days before finding out what is all in the new patch.
Patch once. Copy patch file to other install - patch again (without the second download). For me the actually patching took as long as the down load.
W7 doesn't like to transfer to XP very well and vice versa. |

Hast Semah
Royal Amarr Institute Amarr Empire
7
|
Posted - 2012.12.04 23:39:00 -
[329] - Quote
Hardwick Johnson wrote:Hast Semah wrote:Dear CCP, here is my feedback.
No more neg-sec status flag on the overview. That used to be a good way to determine if a player coming towards you was up to no good.
It's still there, you just need to tweak your overview settings. It got me too. It's under the background color (middle tab) on the overview settings --> appearance tab. Check the box "Pilot has a security status below 0" and make sure it's listed as a lower priority (lower on the list) than the "Pilot has a security status below -5"
Thanks! |

K1netic
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.04 23:49:00 -
[330] - Quote
are the notifications suppose to move when the neocom auto-hides/pops up ?
it seems anchored on the neocom but it's in the middle of my screen.
LOVE the new notifications and the ability to move them tho !! |
|

Eridanii
Estel Arador Corp Services
10
|
Posted - 2012.12.04 23:49:00 -
[331] - Quote
PEOPLE/CAREBEARS. Learn to read. Bounty does NOT equal KILL RIGHTS. If I put a bounty on you in your hulk and go try to shoot you, I become a criminal and get concorded just like before! Bounty just means that if someone does happen to pop you, they get some isk for it.
Also, if I put a 3B bounty on you, the next guy to suicide gank you DOES NOT get 3B! He gets 20% of the value of the kill mail. So unless you are flying a Titan... Your hulk will only net that person a couple mil. |

handige harrie
Hedion University Amarr Empire
4
|
Posted - 2012.12.04 23:50:00 -
[332] - Quote
Does anyone know how to make salvage drones work?
The default 'engage' hotkey for drones doesn't work, you have to mouse click the 'salvage' button to make them engage
You can't set a hotkey to the 'salvage' command, since it's not listed in the option menu??
after doing there salvage thing, they just return to orbit my ship instead of going for another wreck to salvage
I tried blueing all wrecks, switching them to agressive but nothing works,
am I doing something wrong? Baddest poster ever |

Miaki Alleile
Aliastra Gallente Federation
0
|
Posted - 2012.12.04 23:57:00 -
[333] - Quote
I bet that every player will have a bounty of some sort on their heads within the week. It's too easy to place a bounty. There should be some reasoning behind it. I got a 200k bounty for simply being in the same chat as more experienced players who were pointing it out.
Of course, having a bounty isn't enough to get you shot up in hi-sec. But still... seems a bit silly that every player is going to have a WANTED sticker on their profile. This might irritate a few gamers interested in the roleplaying side of EVE, as I'm inclined towards a little.
Also I heard that it's possible to place a bounty on your Alt and then farm it. Issues like that need fixing. |

LuckyQuarter
Lucky Galactic Expeditions
18
|
Posted - 2012.12.05 00:05:00 -
[334] - Quote
First, anyone who uses drone boat for missions should have followed the test server feedback thread and realized a month ago that they'd either have to work much harder or perhaps switch to a different ship before the patch.... I canceled a planned purchase of a rattlesnake and sold my myrm weeks ago.
Two, the drone issue is mostly with frigs....fit something else to kill frigs and you may be able to continue to use sentries or mediums to kill cruiser and above targets as normal. Alternatively, look into adding shield/armor remote reppers to your high slot and constantly orbit sentries during missions...the repping will not only make the sentries last longer but might also cause the npc's to avoid targeting them all together as repping is considered ewar.
Sleepers and I assume the new ai are harder than before, but doable....I'd certainly suggest that if you're used to doing l4 missions that you experiment with l3's for awhile and optimize any changes to play style before returning to l4's. Sleeper sites in wormholes have harder ai's but less of them....and sometimes the frigs take longer to kill than the cruisers/BS's. But usually, once you kill the frigs...it is cakewalk as long as you don't get scrammed/nuet and then a sitting duck when someone else comes in to pvp and pod you. As always, doing anoms/missions in groups is safest approach.
That said, the biggest issue I have with the new ai and other drone changes is that the durability of drones was not modified to reflect the fact that they are in now in much more dangerous situation and other than skills, there isn't any modules to improve durability....I'd love it if there was a drone durability module that doubled/tripled drone shield/armor hp. Or, if the fac/npc drone variants had even greater hp without as many tradeoffs for velocity/damage. If HP was increased, players would still need to modify strategies and be active...but the additional aggro would be bearable and mostly just require a logi to do armor/hull repair between waves.
|

K1netic
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.05 00:05:00 -
[335] - Quote
Miaki Alleile wrote:I bet that every player will have a bounty of some sort on their heads within the week. It's too easy to place a bounty. There should be some reasoning behind it. I got a 200k bounty for simply being in the same chat as more experienced players who were pointing it out.
Of course, having a bounty isn't enough to get you shot up in hi-sec. But still... seems a bit silly that every player is going to have a WANTED sticker on their profile. This might irritate a few gamers interested in the roleplaying side of EVE, as I'm inclined towards a little.
Also I heard that it's possible to place a bounty on your Alt and then farm it. Issues like that need fixing. what would be the point of farming your alt if you can never get more money out of a bounty than 20% of the value of what you lost. there is no point. besides an expensive way to make it into the top bounty hunters.
i think the new bounty system is real nice, when the novelty wears off ppl will stop wasting their isk placing bounties on all their friends. |

Glarbl Blarbl
Orion-Glarbl Mining Bureau
23
|
Posted - 2012.12.05 00:10:00 -
[336] - Quote
Not cool that I can't access containers inside the fleet hangar unless I'm piloting the ship. Gone are the days when my pilots could just navigate to the hangar w spare mining crystals. Now I have to get them out for them first :( |

K1netic
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.05 00:11:00 -
[337] - Quote
LuckyQuarter wrote:First, anyone who uses drone boat for missions should have followed the test server feedback thread and realized a month ago that they'd either have to work much harder or perhaps switch to a different ship before the patch.... I canceled a planned purchase of a rattlesnake and sold my myrm weeks ago.
Two, the drone issue is mostly with frigs....fit something else to kill frigs and you may be able to continue to use sentries or mediums to kill cruiser and above targets as normal. Alternatively, look into adding shield/armor remote reppers to your high slot and constantly orbit sentries during missions...the repping will not only make the sentries last longer but might also cause the npc's to avoid targeting them all together as repping is considered ewar.
Sleepers and I assume the new ai are harder than easy mode before, but doable....I'd certainly suggest that if you're used to doing l4 missions that you experiment with l3's for awhile and optimize any changes to play style before returning to l4's. Sleeper sites in wormholes have harder ai's but less of them....and sometimes the frigs take longer to kill than the cruisers/BS's. But usually, once you kill the frigs...it is cakewalk as long as you don't get scrammed/nuet and then a sitting duck when someone else comes in to pvp and pod you. As always, doing anoms/missions in groups is safest approach.
That said, the biggest issue I have with the new ai and other drone changes is that the durability of drones was not modified to reflect the fact that they are in now in much more dangerous situation and other than skills, there isn't any modules to improve durability....I'd love it if there was a drone durability module that doubled/tripled drone shield/armor hp. Or, if the fac/npc drone variants had even greater hp without as many tradeoffs for velocity/damage. If HP was increased, players would still need to modify strategies and be active...but the additional aggro would be bearable and mostly just require a logi to do armor/hull repair between waves.
adding raw hp to drones would make killing drones in a frig a huge pain. Would make drones too annoying in pvp imo. Maybe a module tho. |

Rainbow Prism Colorblind
Deep Space Equinox
0
|
Posted - 2012.12.05 00:13:00 -
[338] - Quote
I have a small isue regarding POS Arrays and Invetory
I am using Windows7
I open my ship inevtory
I open a Second window for the Array
I move one item from invetory into a Array
The Diverson I have no acces to see but I shuld be able to put stuff in it correct?
I get an error msg:
Acces denied: You have been denied access for the following reason: Your security access level is too low to view the contents of this container.
and it keep spaming over and over when i try to check tings in the second invetory window.
I would like a comferation on this or how to solve the isue.
|

MJ Valerya
ARES Unlimited
0
|
Posted - 2012.12.05 00:22:00 -
[339] - Quote
Where is your math genius who calculated the new missile range? HM T2 Fury -> old flight time = 9s (no skills) patchnotes says -> -35% would be 5.85s ingame it says 4.88s
thanks CCP for this great patch now i have to skill for 3-6 months to get into another ship for PVE cant fly anything for mission, drake has no range and no speed BS cant fight frigs or cruisers without drones
i am a mission runner, Caldari ships with missiles, i dont have anything else because still have not finished my Caldari-¦s i dont want to camp at a gate and wait for some hauler to gank
the PVP is a big part in this game BUT it wasn-¦t the only part.... now it is
AI patch, npc uses maxium EWAR, kill all drones faster then my drone window refreshes after starting the drones and i cant do anything against it ever tried to shoot a elite frig which scrambles you with T1 cruise missiles? it-¦s impossible
Thanks again for this bullshit and goodbye |

realdognose
eXceed Inc. No Holes Barred
28
|
Posted - 2012.12.05 00:22:00 -
[340] - Quote
1.) I want my jukebox back (to stop the music)
2.) What did you do to my lazor sounds? 
But the fact, that POS-PWs are stored is AWESOME!!111 |
|

eocsnesemaj
Snuff Box
12
|
Posted - 2012.12.05 00:22:00 -
[341] - Quote
Korinne wrote:Can you please for the love of all things decent add a feature in to turn off or adjust 'new' features to older/different standards. This giant blinking red button on my screen annoys the crap out of me. I haven't needed a safety in Eve since 2004, so why would I need this auto-resetting thing now? Also, the circles are aesthetically unpleasing, I would like to be able to change the appearance to the previous standard; the same goes w/ the UI and the inventory. This wouldn't be a difficult fix, and I think it is the least you could do in the interest of maintaining a sense of credibility when you espouse 'new and customizable'.
This...
No safety needed. whats that you got concorded cause you didnt know you could not fire on someone in high sec? didnt read the message and just hit ok anyway? welcome to eve.
Circles are cool for the first 5 sec but they are alot more difficult to read quickly.
still hate the ''inventory system'' want the old one back.... |

Rod Butcher
Independent Star
0
|
Posted - 2012.12.05 00:23:00 -
[342] - Quote
For those who just bought an Osprey and fitted it with the last ISK to go mining until they can fly a Retriever, it was a hard day. In the most other cases that the ship attributes changed, it was making them better. And I believe the new Mining Frig will be a good noob mining ship after it is available for a normal price.
 |

Cordo Draken
ABOS Industrial Enterprises
27
|
Posted - 2012.12.05 00:39:00 -
[343] - Quote
Mistress Sindall wrote:removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots? way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad. i mean im glad that its so noob friendly, but what about us that has played over 2 years??
again, Way to go F#$%ing up the game we USED to love..
I read this post then see the name of your corp. How poetically Ironic, made me laugh. If you quit, give your stuff to someone who has the capacity to adapt and change. This kind of patch, though not perfect yet, was a long time coming. I knew there would be many tears and am enjoying it. :-) eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

GiveMeATry
School of Applied Knowledge Caldari State
1
|
Posted - 2012.12.05 00:39:00 -
[344] - Quote
Rod Butcher wrote:For those who just bought an Osprey and fitted it with the last ISK to go mining until they can fly a Retriever, it was a hard day. In the most other cases that the ship attributes changed, it was making them better. And I believe the new Mining Frig will be a good noob mining ship after it is available for a normal price. 
My Osprey is fitted with Cargo Expanders :p...
I always hoped that CCP would leave older ships with the original stats and newly built ones with the new stats. Would make the game really interesting with some older Osprey miners with original stats or ships with original slot configuration.
Btw,, REMOVE THE JUKE BOX!!! SECOND BTW, I think t he major problem with Drakes was that at one point.. some one convinced all the PVE players to join a PVP alliance which created the real Drake blob. This caused some one at CCP to say damn we must Nerf missiles cause everyone is using them... Now missiles are MORE useless then before where you could use them to make money in PVE but now not so much.
CCP's new drone policy.. get noobs to fly smaller ships for you in a fleet.. Ask your friends to subscribe and play.. Want to play solo.. HAHAHA you no make us monies...
))))) Sorry needed to vent about this update (((
|

Vaerah Vahrokha
Vahrokh Consulting
2086
|
Posted - 2012.12.05 00:43:00 -
[345] - Quote
I don't exactly get the drone AI patch.
Basically it'a a giant: "BUY TENGU NAO OR DIAF" sign, right?
Because Gallente pilots were an endagered species already and now they'll just be the next (sad) Pandas. Can only find them at selected Zoos.
Minmatar ships? Don't have enough mid slots to install Webs or ECM to keep NPC aggroed. Many - expecially newbies - fly Artillery ships, they need drones to kill the NPC elite frigs else every mission they lose the ship.
Marauders? What are they for? When I started playing EvE I thought they were kind of the "goal" for the missioning niche. With some of the TD changes (and after Noctics got introduced) etc. they become even more of a liability than an asset. Expensive but not really a goal any more.
All what remains as a goal is to buy a Tengu. They rock every possible game niche - even after the missiles nerf - they solo sleeper sites, they solo the "new and improved" L4 missions. They rock in PvP.
Not flying a Tengu is like being an idiot. Is this what EvE is coming to be? Reminds me of WoW, you pick the one FOTM ship (now long time FOTM) and the game turns into easy mode. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Battelle
No Option Intrepid Crossing
0
|
Posted - 2012.12.05 00:47:00 -
[346] - Quote
Undertsand the change in corp hangars for Carriers but you have screwed up the Rorq! Had everything industrail related nicely sorted and you just dumped in a single hanger - WHY! What useful purpose did that server? How did it improve game play?
Won't even go into other things that have already been posted here but I have to say this patch has screwed up so many things folks have gotten used to, wasted months of training time and 4 new ships doesnt counter your making even more ships unusable by nerfs.....
It's nice CCP gives a way to vent - It's just unfortunate they dont listen. |

Marvel Emerald
Free Space Tech Banderlogs Alliance
4
|
Posted - 2012.12.05 00:49:00 -
[347] - Quote
My retribution experience:
MIssion get much worse, a lot of damp, other EWAR, full pocket aggro. Marauder is no more lvl4 running vessel. Sad. Big circle locked targets doesn't fit my screen (try to lock 8 and more).
While other aspects of game may get better, mission running is not with damp to 10 km, full pocket aggro, perma jam.
The only ship that not suck (tengu) got nerfed, and need expensive fit to survive full aggro. |

Korinne
The Partisan Brigade Republic Alliance
49
|
Posted - 2012.12.05 00:51:00 -
[348] - Quote
Things I don't like: All of the new UI changes, give me an option to turn them off, the circles suck. Please make an option to toggle how you want it. |

Murshili
WaffenFabrik.
0
|
Posted - 2012.12.05 00:57:00 -
[349] - Quote
I want my hangar back with sizes of more than 1,500 units. This undocumented step backwards is rediculous.When building a large number of T2 items with huge amounts of T2 BPCs in a joint production environment together with 20 other characters, the 1,500 unit limit is highly delibilitating in the attempt to adjust to changing market developments. Please remove the limit. |

Ranger 1
Ranger Corp
2799
|
Posted - 2012.12.05 01:04:00 -
[350] - Quote
As usual, a thread full of people who haven't looked at the patch notes, dev blogs, or player created threads that have been around for weeks or in many cases months explaining these changes and how to cope with them.
Things like:
How to hunt rats successfully with drones without losing them all.
Showing that the new icons are no bigger, just laid out differently... and can be put into multiple rows now (and stay there) for sorting your targets.
How the bounty system works and why it is different from a kill right.
How all of the Jukebox songs are available for free download or streaming to play in any media player if you prefer your own playlists.
Why the heavy missile nerf was necessary, and why in general missile combat has received a huge buff.
These important tidbits (and many, many more) are cleverly hidden in plain sight on these message boards and are easy to locate with the search function. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|

Korinne
The Partisan Brigade Republic Alliance
49
|
Posted - 2012.12.05 01:05:00 -
[351] - Quote
This circle thing is miserable. Please let me turn it off. Also make the safety button go away or at least not reset. |

Kronos
Mine 'N' Refine The Unforgiven Alliance
4
|
Posted - 2012.12.05 01:06:00 -
[352] - Quote
I think the bounty system is a bit silly, since the patch 2/3 of my corp members who are online have had bounties added to them, they are just mostly miners and researchers with + standings. I got mine a few mins ago by someone not even in the local space.
I think the changes need to be cosidered as if too many people get bounties it must put some extra load on the server.
Bounties can only be placed on negitive standings also anyone who has a criminal flag.
Corporation and Alliances, I think that is fine as it is.
Its silly having everyone in the next 2-3 weeks having a bounty, since I do think this is what you at CCP planned.
Heavy Missiles didnt have that much DPS to start with compared to guns and lasers so I dont understand why the damage was reduced. I dont mind the ranges as such as I thought they kinda long distance to start with.
Im not 100% sure but it also looks like the osprey now seems to be a better remote repair ship than its tech II vairiant maybe less tank. Medium Repair modules can reach 70KM.
Was any of this ran through the CSM ? I have not heard much from them this year.
Also the salvager drones do not seem to salvage automaticly like fighter drones do, this makes them not that useful maybe this is goning to be changed in future.
Other than that it seems to be OK. Keep up the good work CCP. |

lovatus
Universal Conflict
1
|
Posted - 2012.12.05 01:06:00 -
[353] - Quote
heavy missiles just got shuffled from the middle of the pile to dead last no range no damage and still the slowest cycle time of cruiser sized weapons. i noticed however hat npc's did not suffer this range nerf and can still happily plink away from 70km. i now have to train rails, effectively wasting god knows how many hours of missile skill training |

Damasa Cloudwalker
Cloudwalker Enterprises
14
|
Posted - 2012.12.05 01:09:00 -
[354] - Quote
Both the target reticle and the target icons need to be DRASTICALLY reduced in size.
Safety needs to be removed, or at least an option to remove it in the menu.
Sounds need to be re-visited, they are horrible. Especially the steel door sound, the "whoosh" going into warp and the "alarms" for the shield, armor, hull alerts.
Lots of unnecessary changes for a patch that was supposedly built around a bounty minigame. You guys should have been balancing ships and fixing the broken wardec system.
At least I didn't have to pay extra for this "content"... |

Nene Ryuseika
The Ryuseika Group
0
|
Posted - 2012.12.05 01:11:00 -
[355] - Quote
Qiulinnzu wrote:Anyone else having issues with opening the Fleet hangar on the Orca when in the Hulk? Yes, I am in the fleet and in range of the command ship. I am able to use the Fitting Services, but no other options are present. Please help.
There are two little toggles to the right of the name to unlock for fleet or corp for the ship maint bay - Just like fleet hanger , but you're probably like me and your inv window size is too small to see them . |

Shinyo Kasataste
Quantum Flux Industries Nostradamus Effect
0
|
Posted - 2012.12.05 01:12:00 -
[356] - Quote
I have tried 4 times now to install "retribution" and once it is complete, rather than letting me complete the installation, it has a pop-up... that says something like "corrupt data, unable to install patch"
I really want to play and not have my game time being wasted........ this sucks PLEASE HELP |

Korinne
The Partisan Brigade Republic Alliance
51
|
Posted - 2012.12.05 01:15:00 -
[357] - Quote
Also these mouseover popups on the guns are even worse and more annoying now because they are bigger, AND the shield modules do it too, but they don't give you any useful info, please make it so I can turn this garbage off. I'm able to right click and show info tyvm. |

Tara Tyrael
Skyrim Ind.
2
|
Posted - 2012.12.05 01:16:00 -
[358] - Quote
Ze sounds.
What the hell is with new sounds? They are terrible.
Did any CPP actually did missions / incursions?
They might not be so annoying in capitals fight, but popping ship sound is so bad it needs to be turned off. Thinking of breaking EULA and finding the damn sound file and replacing it with nice silence, would be better.
Also, the flags for shooting npc while on green security status in HUD is freaking annoying. Every time you fire it buzzed.
I ended up disabling all audio in EVE. True I only used before speech for autopilots and alarms for shield and locking, but this new sounds are mixed in them so you can't turn them off one by one.
SO PLEASE ADD US MENU TO TURN OFF DAMN SOUNDS.
Also, was running incursion, landed in site and was unable to lock any nightmare... Greatly done. CTRL + click started locking, after that it didn't finished the lock, didn't get it as target at top screen. On selected item menu locking button was greyed out and it showed nightmares as locked. No way to apply reps. Nightmares survived, but great job on disabling lock on nightmares. Only worked after I relloged.
So all in all, check the locks before doing something that needs logie support.
And CPP, remove the new sounds. They are terrible. Whats next, ship models done in MS Paint? |

Nene Ryuseika
The Ryuseika Group
1
|
Posted - 2012.12.05 01:18:00 -
[359] - Quote
Looks like salvage drones will only go off and salvage by themselves if you are the one who made the wreaks.
For anyone else trying to use salvage drones on friendly wreaks its target and engage one at a time. - so more effort than just a salvager.
I'de really like to know if this is bug or proper function?
I would like to know if Its going to stay this way I might as well stop training the skill and dump em drones.
Also the lack of corp hangers on the carrier has just made a total mess of fittings, ammo fuel and loot. :S
And containers don't help - other people can't access them.
|

hanabal drake
Serenity Prime Deep Space Industry Honey Badger Coalition
0
|
Posted - 2012.12.05 01:18:00 -
[360] - Quote
im having some really bad glitching problems to the point where the game is just impossible to play is anyone else having these problems and what can i do to sort this out ive already turned all settings to low and cleared cache files anything else........ need heklp with this  |
|

beastkiller69
Shogun's Samurai Unclaimed.
1
|
Posted - 2012.12.05 01:19:00 -
[361] - Quote
Spc One wrote:What patch notes don't tell you:
EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.
a.) PVE
1. All missile ships are now obsolete (very low range and decreased damage) 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them) 3. All ships that rely on drones for protection against frigates are obsolete 4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve. 5. All npc complexes and ark missions are now insanely hard to do, you can't use drones 6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression). 7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones. 8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.
b). PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets
agreed ccp get your stuff together
|

Barakkus
1830
|
Posted - 2012.12.05 01:20:00 -
[362] - Quote
Please make the constant buzzing noise stop when ever there's a session change when you have an aggression timer or when an aggression timer is initiated, it's really irritating. http://youtu.be/yytbDZrw1jc |

Korinne
The Partisan Brigade Republic Alliance
51
|
Posted - 2012.12.05 01:23:00 -
[363] - Quote
So gate guns don't your drones now, but everything else does. |

Vaerah Vahrokha
Vahrokh Consulting
2088
|
Posted - 2012.12.05 01:26:00 -
[364] - Quote
Ranger 1 wrote:As usual, a thread full of people who haven't looked at the patch notes, dev blogs, or player created threads that have been around for weeks or in many cases months explaining these changes and how to cope with them.
Things like:
How to hunt rats successfully with drones without losing them all.
You mean by exploiting a bug or buying a Tengu?
Ranger 1 wrote: Showing that the new icons are no bigger, just laid out differently... and can be put into multiple rows now (and stay there) for sorting your targets.
You mean you can revert back to rectangular targetting just by reading the forums? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tyberius Franklin
Federal Navy Academy Gallente Federation
381
|
Posted - 2012.12.05 01:27:00 -
[365] - Quote
Ranger 1 wrote:How to hunt rats successfully with drones without losing them all. I haven't actually heard a long term fix for this yet save to take advantage of a bug which will be patched out. |

Vaerah Vahrokha
Vahrokh Consulting
2088
|
Posted - 2012.12.05 01:29:00 -
[366] - Quote
Tara Tyrael wrote:
And CPP, remove the new sounds. They are terrible. Whats next, ship models done in MS Paint?
The new Mega has already been done in MS Paint.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mikhail Nehalem
The Partisan Brigade Republic Alliance
0
|
Posted - 2012.12.05 01:30:00 -
[367] - Quote
I just really want a way to mute this noise (without muting all UI noise) that won't go away and makes me think my headphones are broken. Love the visual timers, hate the noise. |

Ranger 1
Ranger Corp
2799
|
Posted - 2012.12.05 01:30:00 -
[368] - Quote
Vaerah Vahrokha wrote:Ranger 1 wrote:As usual, a thread full of people who haven't looked at the patch notes, dev blogs, or player created threads that have been around for weeks or in many cases months explaining these changes and how to cope with them.
Things like:
How to hunt rats successfully with drones without losing them all.
You mean by exploiting a bug or buying a Tengu? Ranger 1 wrote: Showing that the new icons are no bigger, just laid out differently... and can be put into multiple rows now (and stay there) for sorting your targets.
You mean you can revert back to rectangular targetting just by reading the forums?
Since CCP has said the recall tactic is perfectly fine to use until they bring in the new drone UI and/or have a chance to fine tune the drone aggro settings it is neither an exploit nor a Tengu. 
And no, I mean exactly what I said concerning Icons. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Galmas
United System's Commonwealth R.E.P.O.
24
|
Posted - 2012.12.05 01:30:00 -
[369] - Quote
Prometheus Lapetos wrote:All you nubs crying about tiny flaws in a great system and threatening to leave cause u cant exploit old game mechanics any more good bye and farewell dont expect the tru gamers to miss you.
The Last dev blog said everything needed to be said almost all your complaints were address with what was going to happen.. Mission runners and drones.. What did you think sleeper AI meant... Learn the game mechanics before you complain about stuff.. if you dont understand the mechanic your problem not ccp's..
This AI change works great to reduce the Expoit of afk players simply dropping drones in sites and going afk and farming.. I.E Deltole where drrons boats were previously address about being afk and farming bounties... this is a step above that....
The missle range nerf was already stated.. we didnt expect 35% i havent verified how far mine still go but my drake now has more dps. not less so check ur facts before try and burn ccp to the ground..
This, while i would have used other words : )
I think a lot of issues (which many state as being their "game play") got fixed with this patch.
If this patch reduces the amount of ISK being made afk it is a good one already, almost regardless of how the rest goes. : )
Beside that it made the game a bit more hard core which is basically what keeps me playing since many years. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
381
|
Posted - 2012.12.05 01:31:00 -
[370] - Quote
Vaerah Vahrokha wrote:Tara Tyrael wrote:
And CPP, remove the new sounds. They are terrible. Whats next, ship models done in MS Paint?
The new Mega has already been done in MS Paint.  Ok, now that's just slander at this point. The new Megathron hull is awesome. Your negativity cannot taint its glory. |
|

Ranger 1
Ranger Corp
2799
|
Posted - 2012.12.05 01:32:00 -
[371] - Quote
Tyberius Franklin wrote:Vaerah Vahrokha wrote:Tara Tyrael wrote:
And CPP, remove the new sounds. They are terrible. Whats next, ship models done in MS Paint?
The new Mega has already been done in MS Paint.  Ok, now that's just slander at this point. The new Megathron hull is awesome. Your negativity cannot taint its glory. Fully agreed. It looks outstanding. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
152
|
Posted - 2012.12.05 01:33:00 -
[372] - Quote
GiveMeATry wrote: .. get noobs to fly smaller ships for you in a fleet..
doesnt work that well
a Level 4 mission Frigate is not the same beastie as a Level 1 mission Frigate
therefore noob is more likely to die in 1 volley, before you even have chance to apply remote rep effect |

Kairos Antilles
The Scope Gallente Federation
27
|
Posted - 2012.12.05 01:36:00 -
[373] - Quote
Nene Ryuseika wrote:Looks like salvage drones will only go off and salvage by themselves if you are the one who made the wreaks.
For anyone else trying to use salvage drones on friendly wreaks its target and engage one at a time. - so more effort than just a salvager.
I'de really like to know if this is bug or proper function?
I would like to know if Its going to stay this way I might as well stop training the skill and dump em drones.
Also the lack of corp hangers on the carrier has just made a total mess of fittings, ammo fuel and loot. :S
And containers don't help - other people can't access them.
This is terribad. The auto-salvage function should only be bypassed for yellow wrecks - else they are useless on an alt Noctis (which would beg the question "Why the drone bay?"). |

Tara Tyrael
Skyrim Ind.
2
|
Posted - 2012.12.05 01:36:00 -
[374] - Quote
Kitty Bear wrote:GiveMeATry wrote: .. get noobs to fly smaller ships for you in a fleet..
doesnt work that well a Level 4 mission Frigate is not the same beastie as a Level 1 mission Frigate therefore noob is more likely to die in 1 volley, before you even have chance to apply remote rep effect
Nah, he would die in real life from the damn Bzzz noise for shooting every 2-3 seconds...
|

ValentineMichael Smith
Black Adder Dynamic The Lost Accord
0
|
Posted - 2012.12.05 01:37:00 -
[375] - Quote
I was trying to use a weapon that doesn't require targeting, you know, the area of effect thing that doesn't use ammo. (Can't think what it's called at the moment, too tired) and the game would not let me turn it on unless I completely turned off the new safety feature. This makes no sense since I was attacking rats.
Secondly, in a different ship with regular turrets, I tried to target Rats and and I could not. Got a message that the rat was "Indestructible". I could only target them after they targeted me first. I hope these effects aren't intended and are fixed.
Not thrilled that I had to unfit a salvaging unit due to a ship losing a slot either. wtf?
|

GeeBee
Paragon Fury Tactical Narcotics Team
13
|
Posted - 2012.12.05 01:37:00 -
[376] - Quote
I disagree with the sensor compensation skills. If the intended purpose is making ECM less effective then simply buff the sensor strength of all ships by 20%, adding these 4 skills to the game just adds more junk skills for everyone to train, and will simply end up hurting lower SP characters more in the long run.
Also **** off you wankers for locking other threads and referring everything to this thread.
Original Post was locked in 3min Censorship and misdirection at its best. |

Korinne
The Partisan Brigade Republic Alliance
51
|
Posted - 2012.12.05 01:42:00 -
[377] - Quote
It was said that with the addition of the Sensor Comp. skills, that ECM str would also be tweaked accordingly, but it doesn't appear as if it has. In which case, these skills are op, since one ECCM already makes you fearless to any single Falcon; so it equates to an ECM nerf.
Also, the longer this patch is out, the more I hate it. These red halo's obscure the battlefield when I zoom out. The circles are hard to read. This goddamned squealing noise? The **** is that ****? I haven't hated a patch this much since they changed sov. Please please please please impliment an option to turn this garbage off. |

Vaerah Vahrokha
Vahrokh Consulting
2088
|
Posted - 2012.12.05 01:42:00 -
[378] - Quote
Tinu Moorhsum wrote:Well..... I've done a little testing and the patch was a ninja nerf to ratting. The dev blogs seemed to suggest that big rats would aggro big ships and smaller rats would aggro smaller ships but that doesn't happen. My ratting gear consists of a megathron and a loki and the loki used to take all the aggro and now takes none. The up side is that you don't need to recall drones between waves but the down side is that the megathron takes nearly all the aggro, which it doesn't tank as well as the loki.
The immediate effect is that my ratting income is abruptly 30% lower even after tweaking ships. I may be able to get that down to 20% but not without investing a small fortune in ratting gear. The megathron/loki combination is now no better than using 2x tengu, which sucks compared to how it was performing before the patch.
That said, I'm still making 90mil per hour ratting before looting so it's not *bad* just worse than it was.
T-
Didn't you get the memo?
Last patch it was: "BUY MACKINAW! (or die)".
This one is: "BUY TENGU (or DIE!)".
We can now remove all the other ships, we got our FOTM.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2088
|
Posted - 2012.12.05 01:43:00 -
[379] - Quote
Ranger 1 wrote:Tyberius Franklin wrote:Vaerah Vahrokha wrote:Tara Tyrael wrote:
And CPP, remove the new sounds. They are terrible. Whats next, ship models done in MS Paint?
The new Mega has already been done in MS Paint.  Ok, now that's just slander at this point. The new Megathron hull is awesome. Your negativity cannot taint its glory. Fully agreed. It looks outstanding.
It looks like plastic, I preferred the old model. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nene Ryuseika
The Ryuseika Group
1
|
Posted - 2012.12.05 01:46:00 -
[380] - Quote
Kairos Antilles wrote:
This is terribad. The auto-salvage function should only be bypassed for yellow wrecks - else they are useless on an alt Noctis (which would beg the question "Why the drone bay?").
exactly, 3 of us brought a set of salvage drones today - I thought CCP finally threw us a bone for those endless can fields you get outta signatures.
but even with t2 salvage tackle rigged noctis - looting still takes tons more time than actually killing the rats
and thanks to new AI - noctis has to wait until the whole deals done before it can get to work even.
(altho I wouldn't change that - you have to admit regular rats WERE dumb as dirt ) |
|

Remiel Pollard
Devlin Security Devlin Alliance
230
|
Posted - 2012.12.05 01:55:00 -
[381] - Quote
Lol, so it turns out that not only can you put a bounty on anyone you want to now, but you can also put one on yourself - I just put 100,000 on my own head for ***** and giggles.
Come n' get it, kiddies 
EDIT: I have to add, as an afterthought, and having never had a bounty on me before...
is receiving an EVE-mail telling you WHO placed the bounty a new thing or has it always been there? You don't scare me. I've been to Jita. |

Korinne
The Partisan Brigade Republic Alliance
51
|
Posted - 2012.12.05 01:57:00 -
[382] - Quote
The salvage drones aren't even 'new', they've just been sitting on the shelves for years and CCP needed something to throw out so we would be distracted by shiny **** and not be so upset over broken stuff. |

Remiel Pollard
Devlin Security Devlin Alliance
230
|
Posted - 2012.12.05 01:59:00 -
[383] - Quote
Korinne wrote:The salvage drones aren't even 'new', they've just been sitting on the shelves for years and CCP needed something to throw out so we would be distracted by shiny **** and not be so upset over broken stuff.
Yeah cuz it's not like there's nothing else new in the game AT ALL is it. They were relying one hundred per cent on salvage drones being a game changer.
/derp You don't scare me. I've been to Jita. |

Kairos Antilles
The Scope Gallente Federation
27
|
Posted - 2012.12.05 02:00:00 -
[384] - Quote
Nene Ryuseika wrote:Kairos Antilles wrote:
This is terribad. The auto-salvage function should only be bypassed for yellow wrecks - else they are useless on an alt Noctis (which would beg the question "Why the drone bay?").
exactly, 3 of us brought a set of salvage drones today - I thought CCP finally threw us a bone for those endless can fields you get outta signatures. but even with t2 salvage tackle rigged noctis - looting still takes tons more time than actually killing the rats and thanks to new AI - noctis has to wait until the whole deals done before it can get to work even. (altho I wouldn't change that - you have to admit regular rats WERE dumb as dirt )
A little further testing (with one toon, not with main killing and alt salvaging). Killed mission rats. Targeted wrecks. Set to agressive. Deployed drones. Clicked "Salvage".
Wreck salvaged. Drones orbit. Auto-salvage simply does not work. |

Torg Fireforge
Slam Pig Syndicate
0
|
Posted - 2012.12.05 02:03:00 -
[385] - Quote
PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's
With all this in mind I thought the plan was to Balance the ships not make ships useless to use since the Caldari ships have take not 5% but a 40 to 50 hit on range and 12 to 15 % hit on damage and the boost to the size is negated by the reduction. How is that making ships fair or complareable please explain..
I guess the CCP wants to loose money as most of its players were Caldari cause in Jita alone on any given day was in around 2000 people.
In the past year there have been big changes that are really causing me to rethink my playing eve in the long run your 10 more a month you made some drastic changes that might make the game to hard to do level 4's . I love the game but with these changes i just do not know if i can see this as a game i am willing to put money on every two months... i was just begining to be able to do the Level 4 missions on my own now that seems it may not be my best plan... I was realling begining to love this game.... |

Urgg Boolean
Center for Advanced Studies Gallente Federation
247
|
Posted - 2012.12.05 02:06:00 -
[386] - Quote
I jusr want to corroborate what others have already mentioned : peformance is noticebly worse. This is interesting because as i read through the dev blogs, they said they were making a lot of performance improvements.
I usually run two clients on my laptop just fine. Now, all graphics settings are either off/disabled or on low. And it is still a very very low frame rate.
A single client on my main tower with 3.3 GigHz quad core processor, 8G RAM, and high powered graphics card is fine. But two clients is really not good, and kills my laptop which used to run them fine..
This is something I really hope is fixable. |

Remiel Pollard
Devlin Security Devlin Alliance
230
|
Posted - 2012.12.05 02:08:00 -
[387] - Quote
Torg Fireforge wrote:PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's
With all this in mind I thought the plan was to Balance the ships not make ships useless to use since the Caldari ships have take not 5% but a 40 to 50 hit on range and 12 to 15 % hit on damage and the boost to the size is negated by the reduction. How is that making ships fair or complareable please explain..
I guess the CCP wants to loose money as most of its players were Caldari cause in Jita alone on any given day was in around 2000 people.
In the past year there have been big changes that are really causing me to rethink my playing eve in the long run your 10 more a month you made some drastic changes that might make the game to hard to do level 4's . I love the game but with these changes i just do not know if i can see this as a game i am willing to put money on every two months... i was just begining to be able to do the Level 4 missions on my own now that seems it may not be my best plan... I was realling begining to love this game....
Ships are only as useless as the players that can't figure out how to use them effectively. Seriously, even a Velator can be useful.
The changes just mean you have to rethink your fits. When you consider how many ships have been buffed as well as nerfed, don't start whining just because your personal favourites took a hit. You don't scare me. I've been to Jita. |

Scaramanga Erquilenne
University of Caille Gallente Federation
0
|
Posted - 2012.12.05 02:08:00 -
[388] - Quote
Just three months in to this game and its been hard work to learn but enjoyed most of it .Now i find i have to spend even more effort and time to set up music for the game.I cant believe they removed a feature from the game all because of driver updates and resources.
I cant stand the default action music but i like most of the other tracks .I set up my custom play list and was quite happy with that was just using the default tracks and removing the ones i did not like.I Like the other updates but the jukebox removal has really annoyed me .I don't expect user friendly features to be removed from a game that i would pay over a 120 euro a year to play.
So on top of the massive learning curve i now have to spend my time finding and creating a music play list that i like .Seems the Dev's assume all there player are music savy with MP3 play list in there back pockets and knowledge of how to get all the music free and set it up .All I wanted to do was remove some of the default tracks from the play list now that option is gone for me it seems.Just making things harder for new players .
My 3 months is almost up unless a new in game feature for music appears i doubt i will renew.Having the control over the play list was a key feature ti my enjoyment and immersion in Eve .Its a slippery slope when Dev's start removing user friendly features to save cost.
|

Korinne
The Partisan Brigade Republic Alliance
51
|
Posted - 2012.12.05 02:13:00 -
[389] - Quote
You didn't 'reduce' heavy missle range, you cut it by over 25% |

Nene Ryuseika
The Ryuseika Group
1
|
Posted - 2012.12.05 02:14:00 -
[390] - Quote
Kairos Antilles wrote:A little further testing (with one toon, not with main killing and alt salvaging). Killed mission rats. Targeted wrecks. Set to agressive. Deployed drones. Clicked "Salvage". Wreck salvaged. Drones orbit. Auto-salvage simply does not work.
On a side note, I'm getting a little bored with developing software requirements and breaking the programs (in unit test and integration test) that the programmers develop based on those requirements at my current job. Willing to relocate to Reykjavik *wink wink, nudge nudge* 
Oh I can get them to autosalvage everything - before targeting any wreaks poop them out and set salvage - but if they are a fleet & corp mates wreaks it will say "there is no suitable wreaks"
Also it won't work if you leave grid and come back to your own wreaks.
FFS but sometimes I gotta pee!!! |
|

Kairos Antilles
The Scope Gallente Federation
27
|
Posted - 2012.12.05 02:17:00 -
[391] - Quote
Nene Ryuseika wrote:Kairos Antilles wrote:A little further testing (with one toon, not with main killing and alt salvaging). Killed mission rats. Targeted wrecks. Set to agressive. Deployed drones. Clicked "Salvage". Wreck salvaged. Drones orbit. Auto-salvage simply does not work.
On a side note, I'm getting a little bored with developing software requirements and breaking the programs (in unit test and integration test) that the programmers develop based on those requirements at my current job. Willing to relocate to Reykjavik *wink wink, nudge nudge*  Oh I can get them to autosalvage everything - before targeting any wreaks poop them out and set salvage - but if they are a fleet & corp mates wreaks it will say "there is no suitable wreaks" Also it won't work if you leave grid and come back to your own wreaks. FFS but sometimes I gotta pee!!!
Stayed on grid, launched drones directly from the combat ship (I thought about that leave and return scenario, too). "Intermittent" may be the appropriate word. Trying everything I can imagine to get them to start chain-salvaging on their own, but nothing. Will try logging off and taking another mission. |

Nene Ryuseika
The Ryuseika Group
1
|
Posted - 2012.12.05 02:22:00 -
[392] - Quote
Kairos Antilles wrote:
Stayed on grid, launched drones directly from the combat ship (I thought about that leave and return scenario, too). "Intermittent" may be the appropriate word. Trying everything I can imagine to get them to start chain-salvaging on their own, but nothing. Will try logging off and taking another mission.
Beats me - I did it with both a proteus and thanatos - consistently - I did solo tests and wuz liek "wow these are cool"
One I got a gang out to null the lil frakers wont play nice with friendlies :( |

Soras Evadon
Red Fleet
1
|
Posted - 2012.12.05 02:28:00 -
[393] - Quote
My feedback,
New sounds: Menu to shut the ones we dislike off is badly needed. Skill complete sound sounds like my doorbell. Might be a bit of a laugh, but really, it doesn't fit the whole space-ship feel. Most sounds seem to lack a connection with what they represent or sound far too similar to one another. Also unnecessary sounds are unnecessary. Many feel like they didn't need to be added and are gimmicky.
Targeting/UI "Improvements": Options to chose between the old and new would be nice. Personally have no issue with the new, however this depends on your favored layout/monitor size.
New ships/models: Nice. Very nice. Especially enjoy the new mining frigate.
New rat AI: Haven't had them shoot drones much myself, as I rarely use them, but I understand the frustration of drone users. Perhaps upload a tutorial on how to safely use them and slap it on the news feed. Group aggro is currently messed up. This may not be an issue for people such as myself who use a well tanked ship for missions, however I can see it being a death sentence for many younger players or those who favor different approaches to pve.
Missile/Drake changes: This is the second missile alteration I-¦ve seen in my time playing, and to be fair, medium artillery or rails have a far superior range to the heavy missiles of today. Claiming they are all "medium" range is inaccurate when you consider the range you can get off of other systems. Maybe define medium range more clearly. Drake spam may be an annoyance, however my opinion is that the fault doesn't lie with the ship or the weapons, but with a lack of alternatives.
Crime watch: Fine and good, but while I don't care much for pvp myself, adding a sort of "duel" option to be able to 1v1 pvp in high sec would be an idea. Bounty on everyone and how it's implemented is alright, but we-¦ll soon see those tags on everyone's face, make them smaller or give us an icon of some sort for it instead before the server looks like the inside of a sheriff's office.
General statements: EVE is neither fully about pve or pvp. It's more about being able to do what you like in whatever way you like. What many seem to forget is how dull EVE would get without all those others who don't play the game the same way you do. While making game changes is much like politics in that regardless what decisions you make someone will always be unhappy, try and keep an open mind on what effects each choice will have on different types of players. Some parts of this expansion feel rather biased against elements of the community who don't have the time/devotion to join larger alliances (eg: loners who just log in after a day of work to go have some small scale pvp fun or grind missions or do whatever else they enjoy doing), while others seem based at discouraging alliances from fielding certain ships which sort of spoils the feeling that we-¦re playing a sandbox game.
Sometimes change done just for the sake of change isn't for the best, where new content always seems welcome.
|

Kairos Antilles
The Scope Gallente Federation
27
|
Posted - 2012.12.05 02:32:00 -
[394] - Quote
Kairos Antilles wrote:Nene Ryuseika wrote:Kairos Antilles wrote:A little further testing (with one toon, not with main killing and alt salvaging). Killed mission rats. Targeted wrecks. Set to agressive. Deployed drones. Clicked "Salvage". Wreck salvaged. Drones orbit. Auto-salvage simply does not work.
On a side note, I'm getting a little bored with developing software requirements and breaking the programs (in unit test and integration test) that the programmers develop based on those requirements at my current job. Willing to relocate to Reykjavik *wink wink, nudge nudge*  Oh I can get them to autosalvage everything - before targeting any wreaks poop them out and set salvage - but if they are a fleet & corp mates wreaks it will say "there is no suitable wreaks" Also it won't work if you leave grid and come back to your own wreaks. FFS but sometimes I gotta pee!!! Stayed on grid, launched drones directly from the combat ship (I thought about that leave and return scenario, too). "Intermittent" may be the appropriate word. Trying everything I can imagine to get them to start chain-salvaging on their own, but nothing. Will try logging off and taking another mission.
"before targeting any wreaks poop them out and set salvage" seems to be the trick. |

Rylos Cenaturi
Caldari Provisions Caldari State
0
|
Posted - 2012.12.05 02:33:00 -
[395] - Quote
Ambient sounds missing from Captain's Quarters. I miss hearing the overhead speaker voice and clanking sounds that made it feel like you were in a space station and not a plastic bubble. it's too quiet now and ruins the immersion. |

blake fallout
Center for Advanced Studies Gallente Federation
13
|
Posted - 2012.12.05 02:33:00 -
[396] - Quote
Whe Targeting - i have Noticed that every 3-5th target targeted, the - "locked" Stays on the Target. Flahing away -Very irritating~ in it catches Your Eye (Distraction) Linkin park |

Korinne
The Partisan Brigade Republic Alliance
52
|
Posted - 2012.12.05 02:34:00 -
[397] - Quote
Bad patch is bad. The only thing worth a damn in this patch are the new dessies, and some of the cruiser/frig tweaks. |

Nene Ryuseika
The Ryuseika Group
2
|
Posted - 2012.12.05 02:38:00 -
[398] - Quote
Korinne wrote:Bad patch is bad. The only thing worth a damn in this patch are the new dessies, and some of the cruiser/frig tweaks.
Only for the young - I got skills for algos but once I fit one up, I'm like, my ishkur does all this better
- then dragooon - im liek, why dont I fly my pilgrim
Please CCP make tech2 of these that are fully combat oriented |

Ranger 1
Ranger Corp
2800
|
Posted - 2012.12.05 02:42:00 -
[399] - Quote
Nene Ryuseika wrote:Kairos Antilles wrote:
Stayed on grid, launched drones directly from the combat ship (I thought about that leave and return scenario, too). "Intermittent" may be the appropriate word. Trying everything I can imagine to get them to start chain-salvaging on their own, but nothing. Will try logging off and taking another mission.
Beats me - I did it with both a proteus and thanatos - consistently - I did solo tests and wuz liek "wow these are cool" One I got a gang out to null the lil frakers wont play nice with friendlies :( Did your gang mates set their wrecks to blue? To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Remiel Pollard
Devlin Security Devlin Alliance
230
|
Posted - 2012.12.05 02:45:00 -
[400] - Quote
A lot of you just seem to be looking for something to complain about, like some self-fulfilling prophecy after just EXPECTING every patch to be bad. It's just negativity. If you can't make the Algos work, then you fail at EVE. You don't scare me. I've been to Jita. |
|

StealthSeeYa
Unlimited Armaments
0
|
Posted - 2012.12.05 02:47:00 -
[401] - Quote
Korinne wrote:You didn't 'reduce' heavy missle range, you cut it by over 25%
I was going through missiles stats and.. these are stats not affect by anything and were taken from ingame market info..
Scourge Heavy Missile and CN Scourge Heavy Missile 6,5sec flight time and 4300m/s
Scourge Fury Heavy Missile 4,88sec flight time and 4300m/s
Scourge Precision Heavy Missile 3,25sec flight time and 4300m/s
I know that dmg, explosion radius and velocity are not the same for each but still, weird that T1 missiles are going further that any T2 variant, was it intended like this?
Anyways I'll adjust by either using faction ammo or Hydro bay thrusters rigs on the FOTM tengu :)
I kinda feel for the drones guys, rest of the "adjustments" seem not that bad.. |

Nene Ryuseika
The Ryuseika Group
2
|
Posted - 2012.12.05 02:53:00 -
[402] - Quote
Ranger 1 wrote:Nene Ryuseika wrote:Kairos Antilles wrote:
Stayed on grid, launched drones directly from the combat ship (I thought about that leave and return scenario, too). "Intermittent" may be the appropriate word. Trying everything I can imagine to get them to start chain-salvaging on their own, but nothing. Will try logging off and taking another mission.
Beats me - I did it with both a proteus and thanatos - consistently - I did solo tests and wuz liek "wow these are cool" One I got a gang out to null the lil frakers wont play nice with friendlies :( Did your gang mates set their wrecks to blue?
Just tried, all blue wreaks - "no suitable wreaks found to salvage " :( |

Remiel Pollard
Devlin Security Devlin Alliance
230
|
Posted - 2012.12.05 02:56:00 -
[403] - Quote
Nene Ryuseika wrote:Ranger 1 wrote:Nene Ryuseika wrote:Kairos Antilles wrote:
Stayed on grid, launched drones directly from the combat ship (I thought about that leave and return scenario, too). "Intermittent" may be the appropriate word. Trying everything I can imagine to get them to start chain-salvaging on their own, but nothing. Will try logging off and taking another mission.
Beats me - I did it with both a proteus and thanatos - consistently - I did solo tests and wuz liek "wow these are cool" One I got a gang out to null the lil frakers wont play nice with friendlies :( Did your gang mates set their wrecks to blue? Just tried, all blue wreaks - "no suitable wreaks found to salvage " :(
They can fix this easy by applying the same rules to salvage drones that apply to tractor beams, except modify the "can't tractor yellow wrecks" rule with an override when you actively tell them to salvage. You don't scare me. I've been to Jita. |

Nene Ryuseika
The Ryuseika Group
2
|
Posted - 2012.12.05 02:57:00 -
[404] - Quote
Remiel Pollard wrote:A lot of you just seem to be looking for something to complain about, like some self-fulfilling prophecy after just EXPECTING every patch to be bad. It's just negativity. If you can't make the Algos work, then you fail at EVE.
I'll try that right after you fit up a kickass Kronos.. |

Dogeatdog
Clarity of Purpose Wildly Inappropriate.
0
|
Posted - 2012.12.05 03:02:00 -
[405] - Quote
Did I miss a patch note the said that large rigs won't work on cap's?None of my rigs work atm.No effects but my skills,Bug?? |

Remiel Pollard
Devlin Security Devlin Alliance
230
|
Posted - 2012.12.05 03:04:00 -
[406] - Quote
Nene Ryuseika wrote:Remiel Pollard wrote:A lot of you just seem to be looking for something to complain about, like some self-fulfilling prophecy after just EXPECTING every patch to be bad. It's just negativity. If you can't make the Algos work, then you fail at EVE. I'll try that right after you fit up a kickass Kronos..
Why are you relying on what I can do? Why does what you try have to depend on what I'm capable of? If you can't be capable on your own merits, than log off and go away, but complaining that all the new free stuff sucks won't solve anything, and if you don't like it, that's entirely your problem. If you have legitimate concerns with the game, like faults with the salvage drones and some buggy sounds, then by all means let us know. But "this patch sucks" doesn't fly if you can't be more specific and your only problem is with the new free ships. You don't scare me. I've been to Jita. |

Jack' Sparrow
The Three Musketeers
19
|
Posted - 2012.12.05 03:04:00 -
[407] - Quote
The patch in general I'm quite happy with though, I'm not very pleased with the removal of the jukebox.
Based on CCP's dev blog they seem to think that built in jukebox's are a thing of the past. I disagree.
The idea of having a built in jukebox allowed players to control everything within one program and allow them to not have to split between other programs like for example iTunes. People with lower end hardware will have difficulty running a program like iTunes as well as EVE and also swapping between them at times where they want to change a track.
The idea of having different music playing depending on the current situation your in is a great idea. Forcing players to listen to the soundtrack in this way is not. The jukebox should have been left and given a facelift giving it a more media player feel to it and have separate play lists for example (1) - Classic Eve Soundtrack (The old soundtrack as it was) (2) - Location Changing Music (The current forced music system in place). Also, the ability to add your own music to the in-game player was also neat. In my opinion they've removed it to save them work but that's just my opinion.
Lets be honest though, when you play a game like EVE, you don't expect to have to have your browser open all the time and listen to the soundtrack on a streaming website like Sound Cloud. It would also have been nice if they had made downloadable versions of all the soundtracks, as they were. . That way we could of easily obtained them since we now have to use our own personal media players.
Remember CCP, you forced Incarna's Captains Quarters view and removed ship-spinning mode and look what response you got (I've never seen a patch's feature changed back so fast). Though this doesn't visually affect us it's still a forced change that many of us don't like and I hopefully speak for many others in saying that.
So, there is my feedback about that particular change so I hope you do take time to read it and think about it. I appreciate this is the first change to the jukebox in a while and that it will maybe receive changes depending on other feedback but I can only go off what I see at present.
Also though I'm not going into details, it would have been nice if heavy missiles weren't completely ruined and also it would be nice if drones were actually viable to use in missions instead of just throwing ISK away watching them get blown up one by one. Now torpedo Golem pilots will have difficulty killing frigate rats especially if they lose all there drones. Will we see the return of the cruise missile Golem I wonder? 
If I've missed anything then please point it out as it's late where I am and I'm tired 
Best regards,
Jack |

Korinne
The Partisan Brigade Republic Alliance
52
|
Posted - 2012.12.05 03:10:00 -
[408] - Quote
These giant red halo's dont scale with the zoom, they just stay the same size, obscuring the battlefield. They need to be removed or an option to disable them implimented. |

Angang Ostus
Shooting Red Crosses
6
|
Posted - 2012.12.05 03:13:00 -
[409] - Quote
Overall it's awesome, especially the new corp recruitment interface, but....
Salvage drones can't open mag site containers???
This is really disappointing to me because it means when you run mag sites in the upgraded exploration frigates you have to fit a salvager in your utility high instead of relying on salvage drones. This means that, if you've fitted two guns and docked to put something in place of the probe launcher, you have no other options for mag sites, such as a tractor beam or remote rep for your drones. I got the distinct impression that the salvage drones were meant to go hand in hand with the new exploration frigates, freeing up that slot so that they could be more effective, but in the case of mag sites they're just redundant.
I see no reason why they shouldn't help at least explorers run mag sites. Please no comments on how mag sites are worthless anyway. Anyone have an idea why they can't be used for exploration? |

Nene Ryuseika
The Ryuseika Group
2
|
Posted - 2012.12.05 03:15:00 -
[410] - Quote
Remiel Pollard wrote:Nene Ryuseika wrote:Remiel Pollard wrote:A lot of you just seem to be looking for something to complain about, like some self-fulfilling prophecy after just EXPECTING every patch to be bad. It's just negativity. If you can't make the Algos work, then you fail at EVE. I'll try that right after you fit up a kickass Kronos.. Why are you relying on what I can do? Why does what you try have to depend on what I'm capable of? If you can't be capable on your own merits, than log off and go away, but complaining that all the new free stuff sucks won't solve anything, and if you don't like it, that's entirely your problem. If you have legitimate concerns with the game, like faults with the salvage drones and some buggy sounds, then by all means let us know. But "this patch sucks" doesn't fly if you can't be more specific and your only problem is with the new free ships.
oy vey, I just said they aimed at newer players
I spose if I can't make an Ibis work I should quit eve too ? |
|

Shadowschild
Black Lance Fidelas Constans
3
|
Posted - 2012.12.05 03:19:00 -
[411] - Quote
Just ran 2 gurista sanctums & both were missing 1 wave. I did notice there are now 2 sanctums in system vs 1 pre-patch. As for drones, they do get agro but its no big deal. |

Scaramanga Erquilenne
University of Caille Gallente Federation
1
|
Posted - 2012.12.05 03:20:00 -
[412] - Quote
Jack' Sparrow wrote:The patch in general I'm quite happy with though, I'm not very pleased with the removal of the jukebox. Based on CCP's dev blog they seem to think that built in jukebox's are a thing of the past.  I disagree. The idea of having a built in jukebox allowed players to control everything within one program and allow them to not have to split between other programs like for example iTunes. People with lower end hardware will have difficulty running a program like iTunes as well as EVE and also swapping between them at times where they want to change a track. The idea of having different music playing depending on the current situation your in is a great idea. Forcing players to listen to the soundtrack in this way is not. The jukebox should have been left and given a facelift giving it a more media player feel to it and have separate play lists for example (1) - Classic Eve Soundtrack (The old soundtrack as it was) (2) - Location Changing Music (The current forced music system in place). Also, the ability to add your own music to the in-game player was also neat. In my opinion they've removed it to save them work but that's just my opinion. Lets be honest though, when you play a game like EVE, you don't expect to have to have your browser open all the time and listen to the soundtrack on a streaming website like Sound Cloud. It would also have been nice if they had made downloadable versions of all the soundtracks, as they were.  . That way we could of easily obtained them since we now have to use our own personal media players. Remember CCP, you forced Incarna's Captains Quarters view and removed ship-spinning mode and look what response you got (I've never seen a patch's feature changed back so fast). Though this doesn't visually affect us it's still a forced change that many of us don't like and I hopefully speak for many others in saying that. So, there is my feedback about that particular change so I hope you do take time to read it and think about it. I appreciate this is the first change to the jukebox in a while and that it will maybe receive changes depending on other feedback but I can only go off what I see at present. Also though I'm not going into details, it would have been nice if heavy missiles weren't completely ruined and also it would be nice if drones were actually viable to use in missions instead of just throwing ISK away watching them get blown up one by one.  Now torpedo Golem pilots will have difficulty killing frigate rats especially if they lose all there drones. Will we see the return of the cruise missile Golem I wonder?  If I've missed anything then please point it out as it's late where I am and I'm tired  Best regards, Jack
Well said i agree 100% with this |

Achaiah7
Interwebs Cooter Explosion Fatal Ascension
11
|
Posted - 2012.12.05 03:21:00 -
[413] - Quote
Hmm patch good overall but you guys really screwed over any drone boat fighting NPCs. Also, why the heck do Battleship NPCs start aggressing my frigate as soon as it warps into a site (when I'm already tanking aggro on my main). I thought similar-sized ships were supposed to target my frigate... not every fricken NPC in the room. Seriously borked up mechanics there.
Also, have I mentioned... drones .... *SADFACE*
And as a bonus crappy feature, what's up with the new icons for targeted ships? I can't tell whether I've targeted a raven or a cormorant on a 24" screen because 1/2 of the icon is the stupid shield/armor/structure bars now. I thought the original round design looked great where they were all in a neat circle around the target... now I have to squint to figure out what ship it really is.... aaaaaaaa. |

Nene Ryuseika
The Ryuseika Group
2
|
Posted - 2012.12.05 03:23:00 -
[414] - Quote
Jack' Sparrow wrote:
Remember CCP, you forced Incarna's Captains Quarters view and removed ship-spinning mode and look what response you got (I've never seen a patch's feature changed back so fast). Though this doesn't visually affect us it's still a forced change that many of us don't like and I hopefully speak for many others in saying that.
So, there is my feedback about that particular change so I hope you do take time to read it and think about it. I appreciate this is the first change to the jukebox in a while and that it will maybe receive changes depending on other feedback but I can only go off what I see at present.
Jack
Exactly, crappy patches then responding to customers complaints it part of the CCP development procress by now.. ^^ |

Grohalmatar
The Tuskers
0
|
Posted - 2012.12.05 03:25:00 -
[415] - Quote
The Bounty system is great.
Spent the evening PVPing in lowsec.. In every fight i fought i got some amount in bounties. Even picked up my own at one point, and subsequently lost it. 
Also, thank you so much for redoing the timers. I was giddy, fight after fight, realizing i no longer had to cower in a safe waiting on gcc to repair my frig. Finding fights was MUCH quicker.
I don't like the safety buttons, only because i have to check it every time i log. That is annoying.
. . . and I haven't even gotten to play with any of the "new" ships. So far, great patch!!!! |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
221
|
Posted - 2012.12.05 03:33:00 -
[416] - Quote
Spc One wrote: 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them)
My Ishtar is farming serpentis anoms and sites just as well as it did pre patch. I've not really seen any significant agro switching that has been unmanageable. These are high end anoms, and the site was a Serpentis Military Complex so I'm most certainly not just doing EZ mode content. I think this point I've quoted of yours is more of a L2P issue on your part
|

Remiel Pollard
Devlin Security Devlin Alliance
230
|
Posted - 2012.12.05 03:39:00 -
[417] - Quote
Nene Ryuseika wrote:Jack' Sparrow wrote:
Remember CCP, you forced Incarna's Captains Quarters view and removed ship-spinning mode and look what response you got (I've never seen a patch's feature changed back so fast). Though this doesn't visually affect us it's still a forced change that many of us don't like and I hopefully speak for many others in saying that.
So, there is my feedback about that particular change so I hope you do take time to read it and think about it. I appreciate this is the first change to the jukebox in a while and that it will maybe receive changes depending on other feedback but I can only go off what I see at present.
Jack
Exactly, crappy patches then responding to customers complaints it part of the CCP development procress by now.. ^^
Awwwww.... is somebody mad now??? Forum warriors, take heed, if you disagree with someone they may place a bounty on you.
Do you really think I care about your little bounty? What a waste of money. And I continue to disagree with you, so you've solved nothing.
A few more like that and I'll be on the top ten most wanted. Bring it on. You don't scare me. I've been to Jita. |

RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
12
|
Posted - 2012.12.05 03:41:00 -
[418] - Quote
I knew the missile nerf was going to hurt a little, but I did the calculations with my Nighthawk and my Tengu, it comes out to 40% range and 30% dmg nerf... so seems to me it went a little overboard. (T2 launchers and T2 missiles)
Either that or CCP doesn't want anyone using T2 Heavy Missiles anymore.
Yes I can get 'most' of the range back by switching to faction missiles, but i'm still 15-20% down in dmg for double to quadruple the cost in ammo. Did they go to far with this? I thought T2 stuff was supposed to be better and more worthwhile to skill up and use than regular... until now.
WTS 50k Scourge Fury HM... WTB 50k Navy Scourge HM (half price please?) |

Remiel Pollard
Devlin Security Devlin Alliance
230
|
Posted - 2012.12.05 03:42:00 -
[419] - Quote
Nene Ryuseika wrote:Remiel Pollard wrote:Nene Ryuseika wrote:Remiel Pollard wrote:A lot of you just seem to be looking for something to complain about, like some self-fulfilling prophecy after just EXPECTING every patch to be bad. It's just negativity. If you can't make the Algos work, then you fail at EVE. I'll try that right after you fit up a kickass Kronos.. Why are you relying on what I can do? Why does what you try have to depend on what I'm capable of? If you can't be capable on your own merits, than log off and go away, but complaining that all the new free stuff sucks won't solve anything, and if you don't like it, that's entirely your problem. If you have legitimate concerns with the game, like faults with the salvage drones and some buggy sounds, then by all means let us know. But "this patch sucks" doesn't fly if you can't be more specific and your only problem is with the new free ships. oy vey, I just said they aimed at newer players I spose if I can't make an Ibis work I should quit eve too ?
Yep. Considering you can't manage a discussion on the forums without bountying someone that disagrees with you. Definitely quit. It's easy enough for my corp alts to claim the majority of that bounty you just placed in me pretty quickly without a problem or any major loss to myself. So waste some more money why don't you. You don't scare me. I've been to Jita. |

Nene Ryuseika
The Ryuseika Group
2
|
Posted - 2012.12.05 03:43:00 -
[420] - Quote
Jerick Ludhowe wrote:My Ishtar is farming serpentis anoms and sites just as well as it did pre patch. I've not really seen any significant agro switching that has been unmanageable. These are high end anoms, and the site was a Serpentis Military Complex so I'm most certainly not just doing EZ mode content. I think this point I've quoted of yours is more of a L2P issue on your part 
I agree, even tho I lost my first fighter EVER today cuz of the AI .... once I kept them all in rep range I was all good
I think the same strategy will work good on my domi with a repper .. at least for the heavys - sentries I could imagine are now out of the question w/o range advantage tho
It might be nice if there was a locking time bonus to your own drones to take care of them
Overall I think the AI improvments were needed and a plus - the only people i feel sorry for are nullsec miners who have rats to worry about all over again.. oh wait, there are no nullsec miners ^^ |
|

Contessa Kereen
Quebec Space Republic
0
|
Posted - 2012.12.05 03:43:00 -
[421] - Quote
Steijn wrote:
2 - the target lock buzz is annoying as hell, as a sparkie its a sound that to me means something is shorting out and is not the kind of sound i would want to hear coming from a PC as you dont know if its in game or an electrical fault.
Yep, I think the sound is strange and annoying too. Like a PC fault !
I think the problem is not all about the sound it self, but I think the sound look to be a little bit higher then the overall "UI sound level" !!?! Maibe this sound level is set on "world level" !???
On my sound config, the "UI sound level" is always one of the lower, .... so it can be a easy fix :: Just move the "sparkie buzz sound" IN the "UI sound level" class AND THE JOB IS DONE !
-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»
For all the rest GREAT JOB !!!
 |

Nene Ryuseika
The Ryuseika Group
2
|
Posted - 2012.12.05 03:46:00 -
[422] - Quote
Ain't the whole point of the new bounty system is it can't be cheaped or abused like that?
Lets put it to the test why don't we :) Gotta be some new feature I take pleasure in right? |

Sentamon
300
|
Posted - 2012.12.05 03:48:00 -
[423] - Quote
Amazing patch all around
Love the little touches too like changes in brackets.  ~ Professional Forum Alt -á~ |

Remiel Pollard
Devlin Security Devlin Alliance
230
|
Posted - 2012.12.05 03:50:00 -
[424] - Quote
Nene Ryuseika wrote:Ain't the whole point of the new bounty system is it can't be cheaped or abused like that? Lets put it to the test why don't we :) Gotta be some new feature I take pleasure in right?
Why should all the pleasure be reserved for you? I take a fair bit in the thought that you were mad enough to think me worth half a billion.  You don't scare me. I've been to Jita. |

hired gunman
The Space Traveller's Inn Solar Citizens
11
|
Posted - 2012.12.05 04:00:00 -
[425] - Quote
I got 2 complaints sorry
1) The new damage Notification a. Cant enable or disable as far as I can see b. I cant move the Notification window to the left half of the screen every time a try it throws it to the right
2)The AI is cool I kinda like it but Fighters being primary target number one and AI being obsessed with fighters is not good. a. I understand that maybe you intended it and I will be looking for other ways b. ccp said drones will not hate drones nearly as much as sleepers BS the size of drones matter lights are the least cared about. |

Chiblot
DarkStar Technologies Per Flamma Exorior
0
|
Posted - 2012.12.05 04:07:00 -
[426] - Quote
Most of the changes are great, especially the ship balancing. There are a few things that I think should either be slightly reverted or just changed all together.
Items that need to be changed in some way:
- NPC AI needs to be slightly less aggressive towards drones, as it stands right now only sentries are useful because all other drones need to be recalled before they have any real effect.
- In regards to the bounty system I believe placing a bounty should be reverted back to people with a security status below 0.0, to me it seems silly that you can place a bounty on someone who has never willingly engaged in pvp.
- In my opinion the new targeting UI is very difficult to read. The easy fix in my mind would be to make the shield/armor/hull bars bigger than they are now.
The only major thing that needs to be fixed in my mind is salvage drones. I'm not sure if they work as intended or they are currently broken but as of now they seem pretty useless.
|

Deditri
Space Road Truckers. Sev3rance
0
|
Posted - 2012.12.05 04:10:00 -
[427] - Quote
Too bad the ORE frigate, which is an ORE MINING Vessel , which mines, and does mining...can not be docked in the rorqual.
Normally, the Rorqual can only hold transport ships, mining barges, and exhumers in the ship maint. bay....I guess a mining frigate doesn't qualify as a mining vessel worthy of fitting into a Mining Capital ship.
'mining' word count : 7
|

Jake Centauri
School of Applied Knowledge Caldari State
24
|
Posted - 2012.12.05 04:13:00 -
[428] - Quote
- People in NPC corps should not be allowed to place bounties.
- Bounties should decay over time, or expire after a length of time. |

Remiel Pollard
Devlin Security Devlin Alliance
230
|
Posted - 2012.12.05 04:17:00 -
[429] - Quote
Jake Centauri wrote:- People in NPC corps should not be allowed to place bounties.
- Bounties should decay over time, or expire after a length of time.
You had someone put a bounty on you, didn't you?
lulz You don't scare me. I've been to Jita. |

Korinne
The Partisan Brigade Republic Alliance
52
|
Posted - 2012.12.05 04:20:00 -
[430] - Quote
1000% range buff on the t1 support cruisers and 100% logi drone effectiveness?! Da **** CCP, da ****, are you high?!?! |
|

Sibius Aidon
Prototype Concept
0
|
Posted - 2012.12.05 04:23:00 -
[431] - Quote
Jukebox needs to come back. MP3 players are still cool and hip (I have 3, after all...my computer, and two other phones). Pretty much the message I hear when reading the blog from the sound team is...hear our music, or die. I don't want to hear EVE music. I'm not a fan of it and there are only very few songs that I like from the EVE playlist. Also, hitting alt+tab is annoying, because it takes 10 seconds for EVE to get past the black screen. Also opens the chance to cause a crash. The jukebox was easy and simple (although I think it could have used a search function). I was actually hoping that in Retribution the Jukebox would be improved, not removed.
I know xfire allows an overlay that you can manipulate in-game but that causes the game to be unstable. I'm highly disappointed in the fact that the Jukebox is gone.
Now, as to the positive feedback. I do like the new added ships. I feel that a gap has been filled by the addition of the Corax and the new mining frigate. I have mixed feelings about rebalancing, but, that's only small. |

Michael Kashada
The Angry Celtics Fade 2 Black
1
|
Posted - 2012.12.05 04:33:00 -
[432] - Quote
Crimewatch
I am out mining quite a bit and doing the standard setup with Sentry drones running. I had several Guristas move in on me and the drones attacked once their trigger hit.
They killed the Guiristas but I got flagged with a yellow crime tag???!!!!!! Really? So I get flagged for killing a red that locked on me? That should be reconsidered.
|

Remiel Pollard
Devlin Security Devlin Alliance
230
|
Posted - 2012.12.05 04:38:00 -
[433] - Quote
Michael Kashada wrote:Crimewatch
I am out mining quite a bit and doing the standard setup with Sentry drones running. I had several Guristas move in on me and the drones attacked once their trigger hit.
They killed the Guiristas but I got flagged with a yellow crime tag???!!!!!! Really? So I get flagged for killing a red that locked on me? That should be reconsidered.
Did you read the tag? You should read the tag. It's not a criminal tag. Seriously, read the tag. You don't scare me. I've been to Jita. |

bowlofmilk
Aliastra Gallente Federation
1
|
Posted - 2012.12.05 04:48:00 -
[434] - Quote
Please let us turn the beep beep beep beep off
|

Haifisch Zahne
Hraka Manufacture GmbH
101
|
Posted - 2012.12.05 04:52:00 -
[435] - Quote
Well, we got the brand-new, gee-wiz feature that we all have been waiting: the separable, moveable, and pinnable damage notification window. *finger twirl unenthusiastically*
I can't read anything, it "wizzes" by so fast. (I guess that is why it is a gee-wiz feature?)
And, has anyone read the new hit notifications? "Penetrates" (nice word choice), "Smashes", "Hits", "Grazes", and "Glances off". (And, heavens knows what others).
I guess the devs at CCP have been reading up on their comics. However, they have forgotten: "Bang!" and "Pow!"
(Or, was this all meant to appeal to the new Eve kiddies that are coming in flocks to this new easy to play game?) |

Commander A9
East Khanid Trading Khanid Trade Syndicate
32
|
Posted - 2012.12.05 04:56:00 -
[436] - Quote
I'll repeat what I said on Test Server.
You can still place a bounty on yourself! And I really don't think that's by design. Makes no sense to me to put your own money on yourself to make yourself wanted or a target.
I really miss the old Jukebox. I can't control my music anymore. I love John Hallur, but I don't want to listen to him all the time. And I think I should dictate what I listen to when I want to listen to it. Maybe I want to play "Home At Last" or "Green Nebulae" when I get to my home system. OR maybe I want to play the "Theme From Jita" when I'm actually in Jita, or "Close To A Holy Place" when I'm in Amarr.
Now, I can't and I'm not happy about it...at all...
And I don't like the fact that scroll arrows in chat windows have been removed. I'm forced to use the slider bar to move up one damn line. But with the scroll bar as it is, I miss the one line I'm looking for and end up jumping half the window... Recommended Changes: -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics -stop "fixing" what isn't "broken" |

KevinFlynnn
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.12.05 04:57:00 -
[437] - Quote
CCP Navigator wrote:robbyx wrote:New mega skin is horrible, paint it "caldari colours" and it could easily pass as a caldari ship....gone are the voluptuous curves that was the hallmark of the megathron.
Jukebox seems to have disappeared, asked a couple of corpies who also said that couldnt find it....although i did read the patch notes i may have missed if is a known issue. The Jukebox was removed as per this blog.
This is just terrible, terrible news. About as much fail as unified inventory's launch. |

KevinFlynnn
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.12.05 04:59:00 -
[438] - Quote
Sibius Aidon wrote:Jukebox needs to come back. MP3 players are still cool and hip (I have 3, after all...my computer, and two other phones). Pretty much the message I hear when reading the blog from the sound team is...hear our music, or die. I don't want to hear EVE music. I'm not a fan of it and there are only very few songs that I like from the EVE playlist. Also, hitting alt+tab is annoying, because it takes 10 seconds for EVE to get past the black screen. Also opens the chance to cause a crash. The jukebox was easy and simple (although I think it could have used a search function). I was actually hoping that in Retribution the Jukebox would be improved, not removed.
I know xfire allows an overlay that you can manipulate in-game but that causes the game to be unstable. I'm highly disappointed in the fact that the Jukebox is gone.
Now, as to the positive feedback. I do like the new added ships. I feel that a gap has been filled by the addition of the Corax and the new mining frigate. I have mixed feelings about rebalancing, but, that's only small.
You've got it all wrong. Bring back the jukebox FOR EVE music. It's terrible that if I want to spend my time in nullsec, I will miss out on great music that I can only hear in high sec. And CCP, please don't give me the "soundcloud" crap. |

Callic Veratar
Power of the Phoenix
282
|
Posted - 2012.12.05 05:04:00 -
[439] - Quote
The new sounds annoy and confuse me:
- Why do we need a chirp when skill training is completed. Is the Aura voice saying "Skill Training Completed" not enough for some people? How could you miss that? - The metallic bang when a locked target is destroyed is sorta ok... except that it plays any time a target is lost, including when you salvage wrecks. My Noctis has 4 salvagers and tractors, so it sits there going BANG BANG BANG BANG BANG BANG. - I don't need a chunk sound when I open a can. If it opened on it's own and needed to notify me, sure. Check the default Windows sound effects here. Simplistic and clean is better with less sound a la Windows 7, not the old Window 95 style of playing a tune on every single action imaginable. - I certainly don't need a whoosh sound when I loot a can. There's no module on my ship that's pulling all these cans in, it's me interacting with the UI.
I'm honestly considering hacking the client to remove these sound effects, that's how much they annoy me. Notifications are when my attention is needed, not for when I'm actively doing something. |

Haifisch Zahne
Hraka Manufacture GmbH
101
|
Posted - 2012.12.05 05:12:00 -
[440] - Quote
So, until things settle down (if ever), I have been taking it "easy" and just doing easy missions with an (semi-)expendable ship.
So, in a Drake, I do L2 Angels Recon 1 (of 3). Use to be doable, I'd say easy.
Now? I lose 3x L2 drones trying to do it. Give me a break. 1.5M in drone losses?!
And, I almost didn't warp out in time (about 50% structure). I can't see anything with the crystal balls. Nothing. What is the ship inside? No clue: the white and red rings are two high-contrast or something. Seriously, this is the worst of the crystal ball problems. I can't see anything inside. Then, how much damage has "it" taken? No idea: the damage wheels are indistinguishable one from the next. And, I'm still looking for the weapons to the side, not underneath. (You know the saying, "Teach an old dog a new trick?")
And, this has nothing to do with the HAM nerf. The ships are all in range, etc.
Sure, maybe, I just am getting use to it, but I won't do missions with that kind of survival rate. Can't. You get scrammed, you are so, so, so... the "F" Word.
P.S. Just a note of reminder, my Eve subscription is cancelled and the renewal date is coming Soon (tm). |
|

Lyron-Baktos
Selective Pressure Rote Kapelle
344
|
Posted - 2012.12.05 05:15:00 -
[441] - Quote
using keyboard shortcuts for warping and jumping are even now more unreliable than before . |

Tiregn
Royal Blue Industries
17
|
Posted - 2012.12.05 05:16:00 -
[442] - Quote
I swear I saw a note somewhere on how to turn off the scrolling messages on your screen (Not move, but remove entirely), but I can't for the life of me find it, or figure out how.
Any help? |

Haifisch Zahne
Hraka Manufacture GmbH
101
|
Posted - 2012.12.05 05:24:00 -
[443] - Quote
ummm, what is the old-fashioned arcade game sound I hear, "blup, blup, blup"? |

Fango Mango
University of Caille Gallente Federation
57
|
Posted - 2012.12.05 05:45:00 -
[444] - Quote
Major Pain when trading.
In the previous client when you want to change an order you could right click -> modify order
The price would pop up and you could modify with your scroll mouse (great for .01isk in Jita)
Now you actually have to click in the box, then scroll with the mouse.
It's an extra mouse movement and click for no benefit (unless you are trying to buff trade bots)
-FM
|

Frying Doom
Zat's Affiliated Traders
933
|
Posted - 2012.12.05 05:48:00 -
[445] - Quote
Jake Centauri wrote:- People in NPC corps should not be allowed to place bounties. On this I agree it makes them too immune, they are immune to war decs and immune from having their corp/alliance bountied.
Yes you can bounty them but it is not the same.
Or whack their tax up another 10% to compensate
Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Hat Alabastar
Rogue. industries Unforgotten Empire.
0
|
Posted - 2012.12.05 05:48:00 -
[446] - Quote
The AI for rats needs to be fix big time. I can run missions fine using my navy domi using sentries to kill things from range, but the instant i drop into a smaller ship Gila, Navy Vexor, or other smaller drone boat they are completely done for. My Light drone get full pocket aggro instantly in level 3's with frigs, cruisers, and battle cruisers and insta poped. There is no way i can run lower level missions like this to any degree of success or site that i scan down using a drone boat anymore unless it can use sentries and kill everything before it gets close enough. This has Completely destroyed my game play for the ship i just got my Gila. There is no way i can do missions or complexes in it.
I can understand one or two things switching off to my drones., but the Entire pocket is outrageous this needs to be fixed. The Dex who said he/she lost only a few drones over a lot of missions either 1. Used a ship with no drones, or no reliance on drones at all 2. Used sentries, drones you can always bring instantly in 3. Stayed withing 2km of any drone he/she used to bring them back in when they get full pocket aggro. 4. Lied
Either is a viable option for what that statement said. I would like to see this completely changed because i cannot use my lights/mediums/heavies anymore now if the target is over 5km.
-Hat |

Bloody Wench
254
|
Posted - 2012.12.05 05:58:00 -
[447] - Quote
Explosion velocity on Fury heavies is too low. At max skill and even with the +5 implant it's only 107 (or close to it).
Every single NPC mission rat goes faster than this, even the Battleships.
At max skill I should be doing full damage (for the Exp Velo component, Exp Rad / Sig is a different matter) to everything BC and up, given that Heavies are Cruiser/BC sized weapons.
VS Players.
Thorax has a base 240m/s without skills, or prop mod. Brutix has 155/ms without skills or prop mod.
At max skills I would expect the explosion velocity to be closer to or right at the thorax end of the scale not well under the Brutix end of the scale. Remember this is WITHOUT any speed modifying skills (navigation etc), or an AB.
It's a long range weapon, so don't try to argue that you should be webbing.
It needs to be increased by 180%. |

Don Quipunch
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.12.05 06:01:00 -
[448] - Quote
Drones on missions are now useless for me. I'm flying a cruise Golem so its not like I can't hit small stuff just fine I just like the extra DPS of the drones. But my hammerhead IIs take so much damage to a fleet of frigs that before one target could die I had lost 1 drone - and that was less than 5k m. So instead of wasting the drone bay I throw on some of those not so handy salvaging drones.. I need to right click on the drones to get them to salvage every wreck.
I'm sure when I get a chance to be dampened or jammed I'll be even more thrilled without my drones. Between this and the loot nerfing that went on a while ago it's almost like you don't want me doing missions. I'm just happy I'm not trying to use a rail boat that absolutely counts on drones to kill frigs. |

Warde Guildencrantz
TunDraGon
351
|
Posted - 2012.12.05 06:02:00 -
[449] - Quote
Bloody Wench wrote:Explosion velocity on Fury heavies is too low. At max skill and even with the +5 implant it's only 107 (or close to it).
Every single NPC mission rat goes faster than this, even the Battleships.
At max skill I should be doing full damage (for the Exp Velo component, Exp Rad / Sig is a different matter) to everything BC and up, given that Heavies are Cruiser/BC sized weapons.
VS Players.
Thorax has a base 240m/s without skills, or prop mod. Brutix has 155/ms without skills or prop mod.
At max skills I would expect the explosion velocity to be closer to or right at the thorax end of the scale not well under the Brutix end of the scale. Remember this is WITHOUT any speed modifying skills (navigation etc), or an AB.
It's a long range weapon, so don't try to argue that you should be webbing.
It needs to be increased by 180%.
i dont think you get how it works...
|

Sizeof Void
Center for Advanced Studies Gallente Federation
301
|
Posted - 2012.12.05 06:04:00 -
[450] - Quote
LuckyQuarter wrote: ... other than skills, there isn't any modules to improve [drone] durability....
Just FYI -> Drone Durability Enhancer rig.
|
|

Bloody Wench
254
|
Posted - 2012.12.05 06:10:00 -
[451] - Quote
Warde Guildencrantz wrote:Bloody Wench wrote:Explosion velocity on Fury heavies is too low. At max skill and even with the +5 implant it's only 107 (or close to it).
Every single NPC mission rat goes faster than this, even the Battleships.
At max skill I should be doing full damage (for the Exp Velo component, Exp Rad / Sig is a different matter) to everything BC and up, given that Heavies are Cruiser/BC sized weapons.
VS Players.
Thorax has a base 240m/s without skills, or prop mod. Brutix has 155/ms without skills or prop mod.
At max skills I would expect the explosion velocity to be closer to or right at the thorax end of the scale not well under the Brutix end of the scale. Remember this is WITHOUT any speed modifying skills (navigation etc), or an AB.
It's a long range weapon, so don't try to argue that you should be webbing.
It needs to be increased by 180%. i dont think you get how it works...
Looks like you're the one who doesn't know how it works.
Quote: Explosion Velocity (missile)
The "speed" of the missile's explosion. If the target's velocity is greater than this explosion velocity, the damage of the missile is reduced (the target "outruns" the missile's explosion). This value stacks with explosion radius.
Explosion Radius (missile)
The explosion radius of a missile determines how effective it is against differently sized targets. To determine how this value affects a missile, EVE compares the missile's explosion radius with the target's signature radius. If the ship's signature radius is greater or equal to the missile's explosion radius, there is no change. However, if the ship's signature is lower, the game reduces the missile's damage by the appropriate percentage, meaning that the larger the missile used on a small target, the less effective it will be in damaging it. This is a linear relationship, meaning that the exact percentile difference between the explosion radius and signature radius is also the amount of damage reduction. This value is affected by skills, but only on guided missiles.
Example: A missile with an explosion radius of 400m is fired upon a ship with a signature radius of 150m. As 150m is 37.5% of 400m (= 0.375), the damage of the missile itself is reduced by 62.5%
Quote: Explosive Velocity is another property of missiles that gets factored in for calculating damage that they do. If the target is slower or as fast as the missileGÇÖs explosion velocity, the missile will deal full damage (damage can be reduced by radius as described before). If the target is faster than the missileGÇÖs explosion velocity, the damage done will be reduced. NOTE: explosion velocity is not same as missile's traveling velocity.
Keeping it simple: Low explosion velocity does less damage on fast ships.
|

Carmen Electra
The Scope Gallente Federation
0
|
Posted - 2012.12.05 06:21:00 -
[452] - Quote
The drone nerf has been quite frustrating for me, and I'm not an AFK drone boater. I fly an Apoc. |

Syri Taneka
Dopehead Industries Republic Alliance
10
|
Posted - 2012.12.05 06:36:00 -
[453] - Quote
Bloody Wench wrote:...stuff...
Check the numbers for the other missiles; Fury missiles are designed to give a given missile class added punch against larger and slower targets, while Precision are for smaller targets (though these do a horrible job in that role, they still do MORE damage to smaller targets than t1.) Fury Heavy missiles are NOT, I repeat NOT intended for anti-cruiser combat. |

Syri Taneka
Dopehead Industries Republic Alliance
10
|
Posted - 2012.12.05 06:37:00 -
[454] - Quote
1: People! You can get rid of the halos! Open Overview Settings, click the Misc tab, uncheck everything under "Brackets and Targeting", then turn things back on until you like what you see. (Sadly, you can't get rid of the big circle, although to be fair the old system had something pretty similar, albeit tighter to the ship.) Yes, it sucks that CCP didn't document this very well (I found out through a post in the U and I thread in response to my query about turning off the tracer lines to moused-over modules).
2: I just went and did a level 3 mission in a Rattlesnake. Cleared the whole thing without firing a missile. Didn't lose any drones. Warriors took a bit of aggro in the first pocket, but none at all in the second. Cleared the second pocket mostly with Sentries as well, which never took aggro. I don't know what you people are doing wrong.
3: EVE has sound?
4: Heavy range nerf I don't get or agree with. Damage nerf would have made sense. (See the difference between Cruise Missiles and Torpedoes, then apply to Heavies and HAMs.) |

JC Anderson
Noir. Noir. Mercenary Group
784
|
Posted - 2012.12.05 06:41:00 -
[455] - Quote
Janek666 wrote:Bad things:
----------> New vagabond even more ugly then the black "bold "one. <----------
WHAT?!? |

Remiel Pollard
Devlin Security Devlin Alliance
230
|
Posted - 2012.12.05 06:42:00 -
[456] - Quote
Haifisch Zahne wrote:So, until things settle down (if ever), I have been taking it "easy" and just doing easy missions with an (semi-)expendable ship.
So, in a Drake, I do L2 Angels Recon 1 (of 3). Use to be doable, I'd say easy.
Now? I lose 3x L2 drones trying to do it. Give me a break. 1.5M in drone losses?!
And, I almost didn't warp out in time (about 50% structure). I can't see anything with the crystal balls. Nothing. What is the ship inside? No clue: the white and red rings are two high-contrast or something. Seriously, this is the worst of the crystal ball problems. I can't see anything inside. Then, how much damage has "it" taken? No idea: the damage wheels are indistinguishable one from the next. And, I'm still looking for the weapons to the side, not underneath. (You know the saying, "Teach an old dog a new trick?")
And, this has nothing to do with the HAM nerf. The ships are all in range, etc.
Sure, maybe, I just am getting use to it, but I won't do missions with that kind of survival rate. Can't. You get scrammed, you are so, so, so... the "F" Word.
P.S. Just a note of reminder, my Eve subscription is cancelled and the renewal date is coming Soon (tm).
Oh noes! The game got harder! What a tragedy!
You want easy mode? WoW is that way ==>
You don't scare me. I've been to Jita. |

JC Anderson
Noir. Noir. Mercenary Group
784
|
Posted - 2012.12.05 06:43:00 -
[457] - Quote
Mike Whiite wrote:Did I miss it, or missunderstand it:
What I thought was said, was that all missiles where considered "Guided"
What I think I made from the patchnotes, all missiles are affected by the Guided missiles precision skill.
So do riggs like rigors, now affact all missiles or is the change only for the Missiles precision skill?
They aren't all guided.
Rockets and Torpedo's for example do not fall under the guided missile category.
|

Remiel Pollard
Devlin Security Devlin Alliance
230
|
Posted - 2012.12.05 06:49:00 -
[458] - Quote
Mostly, I'm still just seeing a lot of people acting like they haven't read a single dev blog up to this point and are just suddenly realising that the game has changed. "AI is too hard" you say? Go fight some PvP. Go fight some incursions. Go stroll into an asteroid field solo with your Twhatever cruiser or battleship while an incursion is on. Go find out what hard is.
"I'm leaving" you say? Good. Can I have your stuff?
Legitimate concerns that I've noticed:
- Some annoying new sounds, and some bug sounds as well, but for the most part, new weapon sounds are a welcome new addition;
- Jukebox - not sure why it was pulled, I never use it, but it seems to be a feature that many players used and was probably a bad call to remove it;
- Targeted ship displays are too large - I haven't got this problem either since I'm multiscreening, but I've seen what it can do on a single monitor with about nine or ten targets locked up and it was quite cluttering;
- Scrolling combat data - needs to be removable like it was when it was displayed in box form. Again, too much clutter.
- Also, some notable decreases in performance on various hardware
Everything else, though, seems to be working as intended. Including the AI, missiles, and ship changes. You can learn to fight it (or with it) again (ie adapt), complain on the forums about it, or quit. You don't scare me. I've been to Jita. |

diazz69
F.I.S.C.O.
0
|
Posted - 2012.12.05 06:49:00 -
[459] - Quote
... and with each expansion, i (and probably others) get more displesased whith ccp team... one of this days, i'll give up on this game... are the graphic improvements what realy matters? so we have fancy graphics whith (each time more) un-necessary mechanics nerfs? insane support frigs bonuses and vital stuff nerfed? heavy missiles whith no range, when they are the ones that suposely should have range... inneficient drones (salvage or combat) and useless drone boats... sleeper ai in normal rats? what about solo miners? a scrambled miner that cant even count on drones to break away? And moving the static 1/10 and 2/10 plexes to the exploration system??? and increased dificulty finding them?? btw, how can now a tengu be a exploration ship whith only 4 launchers and, barely no damage??
Inferno and Retribution, from my opinion, simply had enhanced the graphics engine (and maked it a lot heavier) whith only negative game mechanic nerfs and very few improvements ... This is only my opinion...
and at this rate, whith the next expansion, i'll probably stop all my accounts and leave the game if this keeps like this...... and i just play since 2007...... |

Boris Amarr
Viziam Amarr Empire
18
|
Posted - 2012.12.05 06:50:00 -
[460] - Quote
Crucifier: Slot layout: 2 H, 4 M, 3 L
Arbitrator: Slot layout: 4 H, 4 M, 5 L
Why frigate and cruiser for EWar have the same count of Mid slots? Where is logic? Why Arbitrator got additional Low slot instead of Mid? |
|

Totally Wasted Blonde
Cargo Unlimited Nexus Transport
1
|
Posted - 2012.12.05 06:50:00 -
[461] - Quote
Tiregn wrote:I swear I saw a note somewhere on how to turn off the scrolling messages on your screen (Not move, but remove entirely), but I can't for the life of me find it, or figure out how.
Any help?
Open your log > combat settings > uncheck damage types and/or enter moving mode to repoistion damage notifications
- Now my 2c on this patch. I work to get up to 5.0 sec status but because someone has a whim of dislike for my alliance (could even be someone in alliance having a giggle) Im now a wanted criminal. Surely sec status should still have a role in bounty? |

Morgan Dinn
The 20th Legion Mildly Sober
1
|
Posted - 2012.12.05 06:55:00 -
[462] - Quote
Mistress Sindall wrote:removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots? way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad. i mean im glad that its so noob friendly, but what about us that has played over 2 years??
again, Way to go F#$%ing up the game we USED to love..
You mean you loved the way you played the game and no one could get back at you :D Cry some more. |

Remiel Pollard
Devlin Security Devlin Alliance
231
|
Posted - 2012.12.05 06:57:00 -
[463] - Quote
Morgan Dinn wrote:Mistress Sindall wrote:removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots? way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad. i mean im glad that its so noob friendly, but what about us that has played over 2 years??
again, Way to go F#$%ing up the game we USED to love.. You mean you loved the way you played the game and no one could get back at you :D Cry some more.
I don't think there has ever been a single expansion where people haven't threatened to unsub if they didn't get their way. It happens on GD all the time, whether there's an expansion or not. I'm not sure how many people ever actually do end up leaving, considering the population of subs is relatively steady, and even climbing, but I wouldn't be surprised if it was very very few, and a certain percentage of those that do leave end up coming back eventually anyway cuz they realise they want more EVE  You don't scare me. I've been to Jita. |

Bloody Wench
254
|
Posted - 2012.12.05 07:00:00 -
[464] - Quote
Syri Taneka wrote:Bloody Wench wrote:...stuff... Check the numbers for the other missiles; Fury missiles are designed to give a given missile class added punch against larger and slower targets, while Precision are for smaller targets (though these do a horrible job in that role, they still do MORE damage to smaller targets than t1.) Fury Heavy missiles are NOT, I repeat NOT intended for anti-cruiser combat. They are for BCs. Also, bear in mind, HAMs did not always exist, so, yes, you were expected to web a target down and hit them with heavies. That's part of the range vs. damage problem reflected in the Heavies:HAMs compared with Cruise:Torps dynamic. Heavies were never properly adjusted when HAMs came out. For a good 2-3 years, cruiser options were Heavies and Rapid Lights (known then as Assault Launchers).
I'm talking about every single Mission Rat going faster than a max skilled Heavy Missile Exp Velocity. This is the problem. I'm taking damage reductions against battleships and battlecruisers. Never mind their Sig Radii. |

KIller Wabbit
The Scope Gallente Federation
120
|
Posted - 2012.12.05 07:06:00 -
[465] - Quote
Commander A9 wrote:I'll repeat what I said on Test Server.
You can still place a bounty on yourself! And I really don't think that's by design. Makes no sense to me to put your own money on yourself to make yourself wanted or a target. .
It's called baiting....
|

Syri Taneka
Dopehead Industries Republic Alliance
13
|
Posted - 2012.12.05 07:08:00 -
[466] - Quote
Totally Wasted Blonde wrote:Open your log > combat settings > uncheck damage types and/or enter moving mode to repoistion damage notifications
You are now my favoritist person ever in this game.
Next to CCP Karkur.
Bloody Wench wrote:I'm talking about every single Mission Rat going faster than a max skilled Heavy Missile Exp Velocity. This is the problem. I'm taking damage reductions against battleships and battlecruisers. Never mind their Sig Radii.
So... web them and stop using Fury? |

Remiel Pollard
Devlin Security Devlin Alliance
231
|
Posted - 2012.12.05 07:10:00 -
[467] - Quote
Syri Taneka wrote: So... web them and stop using Fury?
FIRE TEH RAGE ROCKETS!!!  You don't scare me. I've been to Jita. |

Ribikoka
Royal Amarr Institute Amarr Empire
320
|
Posted - 2012.12.05 07:21:00 -
[468] - Quote
Where is the promised racial Battlecruisers and ship paths on training skill tree?
And the heavy missile nerf is crap dear CCP. The problem was the range of missile, but nerfed the explosion attributes too. Before patch my damage was on hacs over 800dmg/salvo and now decreased below 490dmg/salvo. Bravo !!! |

Ribikoka
Royal Amarr Institute Amarr Empire
320
|
Posted - 2012.12.05 07:25:00 -
[469] - Quote
Bloody Wench wrote:Explosion velocity on Fury heavies is too low. At max skill and even with the +5 implant it's only 107 (or close to it).
Every single NPC mission rat goes faster than this, even the Battleships.
At max skill I should be doing full damage (for the Exp Velo component, Exp Rad / Sig is a different matter) to everything BC and up, given that Heavies are Cruiser/BC sized weapons.
VS Players.
Thorax has a base 240m/s without skills, or prop mod. Brutix has 155/ms without skills or prop mod.
At max skills I would expect the explosion velocity to be closer to or right at the thorax end of the scale not well under the Brutix end of the scale. Remember this is WITHOUT any speed modifying skills (navigation etc), or an AB.
It's a long range weapon, so don't try to argue that you should be webbing.
It needs to be increased by 150%.
+1
Check my other post before. I lost almost half of my damage on the rats with full skills.
|

Nyla Skin
Maximum fun chamber
126
|
Posted - 2012.12.05 07:31:00 -
[470] - Quote
Posting to say that I also love the new turret tooltips that show optimal range and dps in addition to Vaga's revamped look.
The main thing of bounties/crimewatch seems to be working, and the new targeting icons are not as bad as I feared. I think they are quite nice in fact.
The new destroyers at least look nice.
Not everything is great though.
Callic Veratar wrote: - The metallic bang when a locked target is destroyed is sorta ok... except that it plays any time a target is lost, including when you salvage wrecks. My Noctis has 4 salvagers and tractors, so it sits there going BANG BANG BANG BANG BANG BANG. - I don't need a chunk sound when I open a can. If it opened on it's own and needed to notify me, sure. Check the default Windows sound effects here. Simplistic and clean is better with less sound a la Windows 7, not the old Window 95 style of playing a tune on every single action imaginable. - I certainly don't need a whoosh sound when I loot a can. There's no module on my ship that's pulling all these cans in, it's me interacting with the UI.
I'm honestly considering hacking the client to remove these sound effects, that's how much they annoy me. Notifications are when my attention is needed, not for when I'm actively doing something.
I am agreeing on sound effects, some of them are quite intrusive. I'm still not sure what the big clanging sound repeatedly sounding near jita 4-4 was, but it might have been that lost target. I am confused why is it louder than a destruction of a ship? It also seemed unaffected by camera distance to the targets (whatever they were since I still dont know what causes it), which means its as loud always.
I also don't like the new stargate sound, even if it isn't loud enough to bother me. It sounds like.. airplane toilet? As a hole I dont really like the sounds.
The weird tuba sound when a skill is finished instead of the old Aura notification is worse too.
|
|

Syri Taneka
Dopehead Industries Republic Alliance
13
|
Posted - 2012.12.05 07:31:00 -
[471] - Quote
Ribikoka wrote:Where is the promised racial Battlecruisers and ship paths on training skill tree?
I don't think that's actually coming in until next patch, when they're balancing BCs. |

Gius Grizzard
Bat Country Goonswarm Federation
0
|
Posted - 2012.12.05 07:31:00 -
[472] - Quote
Retribution = Please try again CCP |

Sibius Aidon
Prototype Concept
1
|
Posted - 2012.12.05 07:32:00 -
[473] - Quote
Haifisch Zahne wrote:So, until things settle down (if ever), I have been taking it "easy" and just doing easy missions with an (semi-)expendable ship.
So, in a Drake, I do L2 Angels Recon 1 (of 3). Use to be doable, I'd say easy.
Now? I lose 3x L2 drones trying to do it. Give me a break. 1.5M in drone losses?!
And, I almost didn't warp out in time (about 50% structure). I can't see anything with the crystal balls. Nothing. What is the ship inside? No clue: the white and red rings are two high-contrast or something. Seriously, this is the worst of the crystal ball problems. I can't see anything inside. Then, how much damage has "it" taken? No idea: the damage wheels are indistinguishable one from the next. And, I'm still looking for the weapons to the side, not underneath. (You know the saying, "Teach an old dog a new trick?")
And, this has nothing to do with the HAM nerf. The ships are all in range, etc.
Sure, maybe, I just am getting use to it, but I won't do missions with that kind of survival rate. Can't. You get scrammed, you are so, so, so... the "F" Word.
P.S. Just a note of reminder, my Eve subscription is cancelled and the renewal date is coming Soon (tm).
So true. Combat drones are utterly useless now. I send out my drones and in 10 seconds they're gone. I guess it makes a ncie distraction to draw firepower away, but still, that's isk I don't need to spend. |

Sibius Aidon
Prototype Concept
1
|
Posted - 2012.12.05 07:36:00 -
[474] - Quote
The flags are the dumbest thing I've seen. I can understand the flag that delays a safe log out in space if you're really that lazy to dock at the nearest station, but the weapons timer? Come on. So, if you are gate camped and trying to escape, now you gotta jump around and hope you don't get shot at by someone else while trying to survive the 60 second timer.
Overall, I'd say the expansion is an EPIC fail besides the new ships changes. |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1466
|
Posted - 2012.12.05 07:36:00 -
[475] - Quote
Callic Veratar wrote:The new sounds annoy and confuse me:
- Why do we need a chirp when skill training is completed. Is the Aura voice saying "Skill Training Completed" not enough for some people? How could you miss that? - The metallic bang when a locked target is destroyed is sorta ok... except that it plays any time a target is lost, including when you salvage wrecks. My Noctis has 4 salvagers and tractors, so it sits there going BANG BANG BANG BANG BANG BANG. - I don't need a chunk sound when I open a can. If it opened on it's own and needed to notify me, sure. Check the default Windows sound effects here. Simplistic and clean is better with less sound a la Windows 7, not the old Window 95 style of playing a tune on every single action imaginable. - I certainly don't need a whoosh sound when I loot a can. There's no module on my ship that's pulling all these cans in, it's me interacting with the UI.
I'm honestly considering hacking the client to remove these sound effects, that's how much they annoy me. Notifications are when my attention is needed, not for when I'm actively doing something. I was considering about the same thing just 10 minutes ago but decided to give CCP a change before I will.
Sounds on all kinds of very repetitive actions get old really fast unless they are something what is barely noticeable. However sometimes even that is too much.
Also fix the sound effects and music so, that only important stuff like auto pilot notifications, warp/jump sounds, guns and warnings come from client when it is minimized. Ambient stuff and music has to be muted! Quite a few of us play with at least 2 clients all the time.
You also should give option to make the above happen from esc menu option. Some of us have clients (always maximized) in different monitors and you most likely want to disable all the non important audio from another client but not totally mute it.
Get |

MercenaryIV Muutaras
The Angry Celtics Fade 2 Black
0
|
Posted - 2012.12.05 07:42:00 -
[476] - Quote
DexterShark wrote:Mistress Sindall wrote:removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots? way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad. i mean im glad that its so noob friendly, but what about us that has played over 2 years??
again, Way to go F#$%ing up the game we USED to love.. Tears from a member of a corp called Tears Please. It's so meta! \o/
Reading through all these posts was completely worth after seeing this particular one, haha! |

Bloody Wench
255
|
Posted - 2012.12.05 07:52:00 -
[477] - Quote
Syri Taneka wrote:Totally Wasted Blonde wrote:Open your log > combat settings > uncheck damage types and/or enter moving mode to repoistion damage notifications You are now my favoritist person ever in this game. Next to CCP Karkur. Bloody Wench wrote:I'm talking about every single Mission Rat going faster than a max skilled Heavy Missile Exp Velocity. This is the problem. I'm taking damage reductions against battleships and battlecruisers. Never mind their Sig Radii. So... web them and stop using Fury?
So what would Fury Heavy's role be exactly? Carriers/Dreads and above? Anything that doesn't go over 110ms?
Don't be stupid. |

Vaerah Vahrokha
Vahrokh Consulting
2091
|
Posted - 2012.12.05 07:54:00 -
[478] - Quote
Jack' Sparrow wrote:The patch in general I'm quite happy with though, I'm not very pleased with the removal of the jukebox. Based on CCP's dev blog they seem to think that built in jukebox's are a thing of the past.  I disagree.
I suppose the next "intelligent" CCP move is:
- remove calculator
- remove notepad
- remove calendar.
After all, the Operating System comes with a calculator and notepad, and we can always use Outlook for better calendars right?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ribikoka
Royal Amarr Institute Amarr Empire
320
|
Posted - 2012.12.05 07:54:00 -
[479] - Quote
Spc One wrote:What patch notes don't tell you:
EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.
a.) PVE
1. All missile ships are now obsolete (very low range and decreased damage) 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them) 3. All ships that rely on drones for protection against frigates are obsolete 4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve. 5. All npc complexes and ark missions are now insanely hard to do, you can't use drones 6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression). 7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones. 8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.
b). PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets
+1. I playing with this game atleast +8 years. But this patch is terrible for drone ships and other ships which need drones. The drones ship was crap in the last 4 years, when nerfed them (drone capacity/drone bandwith,hammerhead and other drone tracking nerfs) Someone use Eos ? I cant saw an astarte at least 2 years ago in space. The previous patch finally gave the drone damage upgrade modules, but CCP instantly nerfed the drones ship with this changes to hell where these ship never was before. They are crap now and useless and cant use them on missions. So, another this is an another ISK sink for everyone, while the CCP manipulate the plex and other prices. |

Syri Taneka
Dopehead Industries Republic Alliance
13
|
Posted - 2012.12.05 08:04:00 -
[480] - Quote
Bloody Wench wrote:Syri Taneka wrote:Totally Wasted Blonde wrote:Open your log > combat settings > uncheck damage types and/or enter moving mode to repoistion damage notifications You are now my favoritist person ever in this game. Next to CCP Karkur. Bloody Wench wrote:I'm talking about every single Mission Rat going faster than a max skilled Heavy Missile Exp Velocity. This is the problem. I'm taking damage reductions against battleships and battlecruisers. Never mind their Sig Radii. So... web them and stop using Fury? So what would Fury Heavy's role be exactly? Carriers/Dreads and above? Anything that doesn't go over 110ms? Don't be stupid.
BS' without prop mods are almost all sub-110m/s ships. Anything else needs to be slowed down. Again, I point you to the wonderful object known as the Stasis Webifier. |
|

King Vooch
EVE University Ivy League
1
|
Posted - 2012.12.05 08:07:00 -
[481] - Quote
Bring the Jukebox back! |

Nevryn Takis
University of Caille Gallente Federation
24
|
Posted - 2012.12.05 08:13:00 -
[482] - Quote
It's not only drones in missions that are completely screwed .. A T2 mining drone .. which would get aggro before the patch could tank 3 angle fighters for about 60 seconds before being obliterated.. Now they don't last more than 10 seconds .. Something is seriously broken ..
On the plus side, with no mining drones out, launching WarriorIIs to counter belt rats doesn't cause the AI switch targets .. |

Michel Audel
So Good Mining Corporation
0
|
Posted - 2012.12.05 08:17:00 -
[483] - Quote
New Bounties rules: a few infantile players in the "Help" channel thought they were so funny and put bounties on whoever posted with a comment / question. So now i have to play the game forever with a stupid big red letters WANTED on my profile... CCP : WAS THIS YOUR INTENT FOR NEW BOUNTY RULES ?! Been playing this for 2 months. May just be quitting ! [: |

Ribikoka
Royal Amarr Institute Amarr Empire
320
|
Posted - 2012.12.05 08:19:00 -
[484] - Quote
Syri Taneka wrote: BS' without prop mods are almost all sub-110m/s ships. Anything else needs to be slowed down. Again, I point you to the wonderful object known as the Stasis Webifier.
And what happen when they are use prop mods ? Or you just yell with them "hey bro dont go to fast because i cant damage you" ? What happen when the enemy orbiting from you distance atleast ~40km ? Almost 80% of rats orbiting there. And no, i think you never saw rat or other sub caps. They all move faster than 110m/s. Did you know the caldary ships are the almost slowest ship in the game ? How will be use statis web on enemy ships when all will faster than you and keep out from web range ??? |

King Vooch
EVE University Ivy League
1
|
Posted - 2012.12.05 08:25:00 -
[485] - Quote
When my alt tries to add stuff to his Customs Office, I get this error message, "You can't add the Consumer Electronics as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000.00 units and it is currently jammed full with 354360.02 units."
On another alt, I get a similar error when trying to add stuff to my corp hanger. It says I ran out of shelf space. I had 3,367 units in there or so.
No jukebox, and it's like 3 strikes, and I can't play EVE.  |

Hazen Koraka
HK Enterprises
79
|
Posted - 2012.12.05 08:34:00 -
[486] - Quote
Not explored 2% of the new changes and expansion, but GOOD JOB CCP! Great expansion! 
The client actually feels more responsive, even though others have said the memory footprint is a lot bigger (I've not really noticed, as the memory for the client creeps up all the time on my system anyway).
Only minor gripe I have is with the annoying plinky sounds every time you undock, jump etc when you have a flag status (e.g. you've attacked a rat) - hopefully you will add a way to turn that off! |

Paranoch
EVE University Ivy League
2
|
Posted - 2012.12.05 08:37:00 -
[487] - Quote
Michel Audel wrote:New Bounties rules: a few infantile players in the "Help" channel thought they were so funny and put bounties on whoever posted with a comment / question. So now i have to play the game forever with a stupid big red letters WANTED on my profile... CCP : WAS THIS YOUR INTENT FOR NEW BOUNTY RULES ?! Been playing this for 2 months. May just be quitting ! [:  lol? Plz do. I've been playing for just 2 more month than u, and because of the tons of wars the E-uni is allways in i have a 200mill bounty on my head, and although it's a alliance bounty, the only way to tell a char and ally bounty apart is by hovering the mouse over the number, and by time all the pirates new eden have decided to kill me. And u dont see me complaining, and i live in lo-sec, on a 4month char |

Lost True
Paradise project
2007
|
Posted - 2012.12.05 08:38:00 -
[488] - Quote
The music on the login screen is much, MUCH better than previous one. Keep this mood for this game! It's reminds me of the good old space games.
Eve is not pinky and flyffy but neighter a depressive-rusty-dark. It's better to be... Stainless steel  
BTW "esc" menu on the login screen blures the asteroids on the left but keeps the station on the right. Waiting for WiS for 4 years now. Discussion thread about WiS
|

MEASLEMAN
PsyCorp
0
|
Posted - 2012.12.05 08:39:00 -
[489] - Quote
as a logi pilot i got to say the new targeting system suck pants easy to loose a bills worth of ship ..bloody circles on the screen stupid noise and to top it all cant see whos taking damage...watch list is slow to report damage... CCP..LIKE ME POPS USED TO SAY...IF IT AINT BROKE DONT FIX IT bring back the old targeting system |

Sibius Aidon
Prototype Concept
1
|
Posted - 2012.12.05 08:45:00 -
[490] - Quote
Ribikoka wrote:Spc One wrote:What patch notes don't tell you:
EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.
a.) PVE
1. All missile ships are now obsolete (very low range and decreased damage) 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them) 3. All ships that rely on drones for protection against frigates are obsolete 4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve. 5. All npc complexes and ark missions are now insanely hard to do, you can't use drones 6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression). 7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones. 8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.
b). PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets +1. I playing with this game atleast +8 years. But this patch is terrible for drone ships and other ships which need drones. The drones ship was crap in the last 4 years, when nerfed them (drone capacity/drone bandwith,hammerhead and other drone tracking nerfs) Someone use Eos ? I cant saw an astarte at least 2 years ago in space. The previous patch finally gave the drone damage upgrade modules, but CCP instantly nerfed the drones ship with this changes to hell where these ships never was before. They are crap now and useless and cant use them on missions. So, this is an another ISK sink for everyone, while the CCP manipulate the plex and other prices.
It's clear now. Combat is pointless. We're all ******.
|
|

Bloody Wench
257
|
Posted - 2012.12.05 08:54:00 -
[491] - Quote
Syri Taneka wrote:Bloody Wench wrote:Syri Taneka wrote:Totally Wasted Blonde wrote:Open your log > combat settings > uncheck damage types and/or enter moving mode to repoistion damage notifications You are now my favoritist person ever in this game. Next to CCP Karkur. Bloody Wench wrote:I'm talking about every single Mission Rat going faster than a max skilled Heavy Missile Exp Velocity. This is the problem. I'm taking damage reductions against battleships and battlecruisers. Never mind their Sig Radii. So... web them and stop using Fury? So what would Fury Heavy's role be exactly? Carriers/Dreads and above? Anything that doesn't go over 110ms? Don't be stupid. BS' without prop mods are almost all sub-110m/s ships. Anything else needs to be slowed down. Again, I point you to the wonderful object known as the Stasis Webifier.
Fury Heavys are a LONG RANGE weapons system, thus NOT in web range.
And we are talking about Mission NPC battleships and battle cruisers ALL going over 100m/s. |

Shade Alidiana
PROSPERO Corporation
30
|
Posted - 2012.12.05 08:59:00 -
[492] - Quote
Generally I like the patch, but:
- I want Jukebox back (or at least some way to turn off and on music quicker that going to settings window) - I hate the new Tempest appearance - I find new targeting invonvenient and taking too many pixels on my screen, although there are some interesting ideas - I like the new sounds (the way you change them), but they're all equal now.. And I can't even say whether a small beam laser or large railgun was fired, at least not so easily Artillery/ACs are quite well, blasters.. Ok for small ones, don't like large. Not tried small projectiles yet, can't say anything about them. - I think you hit HMs too hard, especially the Fury ones (remember, our t2 ammo for long range weapons in other weapon systems gives positive tracking bonus? You bring everything in line with everything, but not here) - and after this patch nerfing Hurricane even more in next one (as you promised) seems to make it just a toy. It's already hard to fit for combat, but with 1 less slot... 
And why do t1 logis have longer range than t2s? Is it a feature or a bug?
Thanks for destroyers. |

Punk Black
Republic University Minmatar Republic
0
|
Posted - 2012.12.05 09:17:00 -
[493] - Quote
My feedback: leave mission running to casuals, dont make it hardcore. I'm not having pleasure getting damped to hell, dealing with full pocket aggro. There are WH and complexes and incursions for more hardcore PVE, dont remove the casual part. |

Zander Kumamato
Madz Kumamato Corporation
0
|
Posted - 2012.12.05 09:23:00 -
[494] - Quote
Yes, A random bounty from a person I've never seen before. So Amazing! Is this how real justice works? APPARENTLY.
This new bounty system is fail. This has annoyed and upset me enough to say screw this game till it's resolved.
I will definitely not be renewing my accounts until this new screwed up bounty system is fixed.. I do not appreciate nor want bounties that have no bearing on anything and are senseless and random. |

Orion GUardian
163
|
Posted - 2012.12.05 09:28:00 -
[495] - Quote
Silly question, as I was kind of sure:
Is there a factual reason my HAMs (Scourge Rage) are now doing (theoretical) 17% less dmg? Of course it might be there was a bug before, telling me I had far mor dmg than I thought. [Using EvEHQ Fitting, comparing the value before patch and after]
The increase in explosion radius is supposedly outweighed by the "Guided Missiles Precision" Skill now applying to unguided Missiles as well so...anyone else noticed something like this?
Additinal: Was it necessary to nerf HAM Range even more? If the Range is comparable to Blasters shouldn't the dmg be as well? ;) |

Tangsu
State War Academy Caldari State
0
|
Posted - 2012.12.05 09:34:00 -
[496] - Quote
1) I want the Jukebox back. Had to turn off the music completely because on one of my chars in the station I was in at the time it was playing the most horrid song. Had an unending high pitched metronome sound in it that was constant, loud, and unbearable. I've read the explanation about why you took the Jukebox away, and simply think the reasoning was wrong. The Jukebox was a really nice feature, and I for one will really miss it. Removing the Jukebox just seems like a dumb thing to have done.
2) I think the sound related development time would have been better spent on really going over the audible feedback of the UI, and making it work far far better (from the actual PLAYER's perspective) than it currently is, and NOT revamping a bunch of environmental and weapon sounds instead, and NOT removing the Jukebox. That should have been done AFTER the UI sound feedback was perfect.
Regards
|

epsilonion
Lightbringer's Sanctuary RAZOR Alliance
10
|
Posted - 2012.12.05 09:36:00 -
[497] - Quote
Zander Kumamato wrote:Yes, A random bounty from a person I've never seen before. So Amazing! Is this how real justice works? APPARENTLY.
This new bounty system is fail. This has annoyed and upset me enough to say screw this game till it's resolved.
I will definitely not be renewing my accounts until this new screwed up bounty system is fixed.. I do not appreciate nor want bounties that have no bearing on anything and are senseless and random.
I kinda agree with this guy it is wonderfull and crap at the same time, i dont think i will go bac to lowsec or highsec again its safer in null sec with these bounties Status Shuffle Click Here |
|

CCP Arrow
C C P C C P Alliance
278

|
Posted - 2012.12.05 09:36:00 -
[498] - Quote
Scrapyard Bob wrote:- There needs to be a way that from a window like the "hangar floor" shortcut, that you can get the full tree in cases where you then want the full tree. I may not always want to check off "show full tree" for that particular window, but I want a button / something that lets me get the full tree when I need it.
The 'Inventory' icon in the Neocom is the main Inventory window which always has the full Index Tree even when you don't have the option to show the full tree at all times turned on. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
|

Tinu Moorhsum
Random Events
114
|
Posted - 2012.12.05 09:51:00 -
[499] - Quote
PI appears to be broken.
Customs offices that are not empty are reporting that there is no space available to transfer materials from a ship into the customs office.
T- |

Nyla Skin
Maximum fun chamber
127
|
Posted - 2012.12.05 09:52:00 -
[500] - Quote
epsilonion wrote: I kinda agree with this guy it is wonderfull and crap at the same time, i dont think i will go bac to lowsec or highsec again its safer in null sec with these bounties
It continues to baffle me how people think that 100k-1mil bounty is going to make ANYBODY attack you where they previously wouldn't have. You have been a target your entire eve life. Get a grip. |
|

Ilania Ongrard
Concordiat Tribal Band
0
|
Posted - 2012.12.05 09:54:00 -
[501] - Quote
'Soft soundscape' does not apply to solarsystem map. I feel that for consistency it should apply. |

Alana Ataru
A I Mining Corporation
0
|
Posted - 2012.12.05 10:08:00 -
[502] - Quote
Nyla Skin wrote:epsilonion wrote: I kinda agree with this guy it is wonderfull and crap at the same time, i dont think i will go bac to lowsec or highsec again its safer in null sec with these bounties
It continues to baffle me how people think that 100k-1mil bounty is going to make ANYBODY attack you where they previously wouldn't have. You have been a target your entire eve life. Get a grip. It kind of undermines the coolness of being wanted though, if every one is wanted.
Bounties would be more productive, if you could only have one placed on you for commiting a crime, and while flagged as such. Then while bounty is on you, you are a criminal and flagged to all, in all space till the bounty is collected.
I don't think the claim that this new bounty system will make people make bounty hunting a career is gonna happen as it stands
The quote in EON about players now being the enforcers for crimes still doesnt flow. If anyone can have a bounty on them for no reason. If you are commting a crime by attacking a non-flagged, wanted person everyone will soon be tagged as wanted just for the hell of it. I give it about 6 months or less. |

Jita iswhereIsit
University of Caille Gallente Federation
2
|
Posted - 2012.12.05 10:14:00 -
[503] - Quote
MJ Valerya wrote:Where is your math genius who calculated the new missile range? HM T2 Fury -> old flight time = 9s (no skills) patchnotes says -> -35% would be 5.85s ingame it says 4.88s
thanks CCP for this great patch now i have to skill for 3-6 months to get into another ship for PVE cant fly anything for mission, drake has no range and no speed BS cant fight frigs or cruisers without drones
i am a mission runner, Caldari ships with missiles, i dont have anything else because still have not finished my Caldari-¦s i dont want to camp at a gate and wait for some hauler to gank
the PVP is a big part in this game BUT it wasn-¦t the only part.... now it is
AI patch, npc uses maxium EWAR, kill all drones faster then my drone window refreshes after starting the drones and i cant do anything against it ever tried to shoot a elite frig which scrambles you with T1 cruise missiles? it-¦s impossible
Thanks again for this bullshit and goodbye
Edit: If you do something, do it the right way you dont want us to run missions and instead do pvp? then just kill all mission agents and set whole universe to 0.0, would be a lot easier for you and fix your advertise and homepage "yes we have pve and missions and all this stuff, but you cant do any of them, HAHAHA"
I agree with a lot of this, I've wasted months of training on Missile/tengu skills which are now completely useless, I think offering to revert that to unallocated sp would be wise.
|

Mhari Dson
Lazy Brothers Inc
31
|
Posted - 2012.12.05 10:23:00 -
[504] - Quote
After playing around for a day I find that while I agree heavy missiles needed a nerf, the promised change to precision missile range didn't happen, instead they have a paltry 24k reach while I'm still getting almost 60k out of standard loads. Furies now fall below the max orbit range of mission rats even with max skills.
Suggestion: normalise heavy missile ranges to reach 54k (since you loose 2k to acceleration anyways) for fury and precision assuming rank 4/4 on missile range skills.
Drones: instapopped on launch? seriously.... just give me 4 more highs and let me fit small size weapons instead of a dronebay.
Defender missiles: really, I should think someone other than the caldari would have come up with an anti missile system by now, aside from the fact there's not a launcher that they'll fit in with a fast enough fire rate to be useful or desireable.
Can't click an object (or probe) on the solar system map to recenter like its been forever.
rightclick on corp manufacturing/research jobs works sometimes, sometimes not and isn't consistent between multiple characters.
Mission issues: you 0.0 folks forget we hisec people don't live on pvp or travel in 300 man blobs. Kinda hard to pack logistics, ewar, countermeasures and a tank all on the same ship, Especially when missions are having agro issues that'd melt a carrier. Scale back the drone hate and chain agro a bit or seriously upgrade rewards to match the increased difficulty.
Last but not least: after rebalancing T1 FF/DD/CR it really highlights the deficiencies in T2 and in some instances T3 as well, accelerating the rebalance should take priority over most projects as noone likes to fly broken or underpowered/overpriced stuff. |

Rakshasa Taisab
Sane Industries Inc.
1041
|
Posted - 2012.12.05 10:23:00 -
[505] - Quote
Why oh why did you change it so that you needed to focus on the input field in order to use the mouse scroll to change prices? Nyan |
|

CCP Punkturis
C C P C C P Alliance
3871

|
Posted - 2012.12.05 10:26:00 -
[506] - Quote
KIller Wabbit wrote:Drag and drop into Bounty fields would have been nice
you can drag people from chat into the place bounty search box in the bounty window
KIller Wabbit wrote:Can you withdraw a bounty?
nope Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Chris Avce
Trojan Legion Fidelas Constans
2
|
Posted - 2012.12.05 10:27:00 -
[507] - Quote
pure drone boats need something to help keep the drones alive longer as currently every time they switch targets u have to pull and re deploy so they don't get attacked and when they do get attacked its not by 1 or 2 its by the whole group and they are getting almost insta-popped and i am talking bout sents deployed by a stopped ship i imagine light's etc are going to b hit a lot harder the aggro needs toning down a lot i agree afk drone boaters need dealing with but u cant take your eyes of the screen for more than a second without getting drone agro logistics modules are not always viable |

Tangsu
State War Academy Caldari State
1
|
Posted - 2012.12.05 10:27:00 -
[508] - Quote
Alana Ataru wrote:Nyla Skin wrote:epsilonion wrote: I kinda agree with this guy it is wonderfull and crap at the same time, i dont think i will go bac to lowsec or highsec again its safer in null sec with these bounties
It continues to baffle me how people think that 100k-1mil bounty is going to make ANYBODY attack you where they previously wouldn't have. You have been a target your entire eve life. Get a grip. It kind of undermines the coolness of being wanted though, if every one is wanted. Bounties would be more productive, if you could only have one placed on you for commiting a crime, and while flagged as such. Then while bounty is on you, you are a criminal and flagged to all, in all space till the bounty is collected. I don't think the claim that this new bounty system will make people make bounty hunting a career is gonna happen as it stands The quote in EON about players now being the enforcers for crimes still doesnt flow. If anyone can have a bounty on them for no reason. If you are commting a crime by attacking a non-flagged, wanted person everyone will soon be tagged as wanted just for the hell of it. I give it about 6 months or less.
Exactly. And already suicide gankers are apparently using/abusing the system to collect their own bounties. CCP if you have any suicide gankers or such in your ranks you should NEVER let them work on or have an influence on features like this. It totally defeats the purpose, and all the hundreds or thousands of man hours you put into the feature.
From Crime and Punishment: 1) Get corp level bounty. Be in the same corp. Aggress each other. Gank things. Get bounty when concord kills you. The criminals profit, and you lose. 2) Gankers in same fleet aggress each other, gank your freighter. Concord ganks them. They get the freighter and the bounties on each other. The criminals profit, and you lose yet AGAIN.
This is EXACTLY like the great Retribution trailer you put out (NOT). I think the whole bounty idea has been subverted by not limiting it to being put ONLY ON ACTUAL CRIMINALS.
At least miner bumpers haven't yet found a way to subvert the new features so that harassment style bumping pays out massive rewards too.
|

Mhari Dson
Lazy Brothers Inc
32
|
Posted - 2012.12.05 10:27:00 -
[509] - Quote
Nyla Skin wrote:epsilonion wrote: I kinda agree with this guy it is wonderfull and crap at the same time, i dont think i will go bac to lowsec or highsec again its safer in null sec with these bounties
It continues to baffle me how people think that 100k-1mil bounty is going to make ANYBODY attack you where they previously wouldn't have. You have been a target your entire eve life. Get a grip. It kind of undermines the coolness of being wanted though, if every one is wanted.
+1, should be immune to bounties if you've never had negative sec status |

Seay Prime
Space CuCumbers
5
|
Posted - 2012.12.05 10:28:00 -
[510] - Quote
Hast Semah wrote:Dear CCP, here is my feedback. The new UI is nice. I enjoy being able to see who is dealing damage, who I'm able to target, etc... The circles are a bit to big, and clutter up easily, at least when zoomed out and using the tactical overlay. I do have some complaints. Please note these are only about the patch, not regarding improvements I think EVE needs.
- NPC Combat timer seems very pointless. Being unable to do a safe-log off because an NPC targeted you is mind boggling.
- The new NPC AI is more realistic, but no practical ways were implemented to allow drone boats to continue to be feasible.
- No way to 1v1 in high sec without being legal targets for all of New Eden.
- Safety resetting. This is completely incomprehensible. In all honesty, this is purely bad programming. 'nuf said.
- Corp recruiting. New version is more polished, but I was expecting a good overhaul of the system with more features.
- Wanted signs. By downtime tomorrow, every player is going to have a bounty on their head. The signs need to be smaller, or there needs to be a different one for neg sec status pilots. Being wanted by another capsuleer is not the same as being a criminal.
- No more neg-sec status flag on the overview. That used to be a good way to determine if a player coming towards you was up to no good.
Except for the drone nerf to certain extent, these problems are livable with. But they are a hassle, and show certain lack of effort (not to say there wasn't any). Overall however, I am somewhat happy with the patch.
Like i said above mate, ccp wants you to make 7-8mil isk per hour to play the game and work every night for a whole month to be able to buy a faction BS... If there are 10 good things about this patch there are 25 bad... thats the ration, period. Totally pointless safe log off timer. your brother trips and drops the wireless modem in your house and you disconnect you loose a faction fit tengu in mid-mission. An electricity cut happens (which happenes once every few days in Cyprus and even Israel) you loose boat again. If a network connections happens with your Net-provider you loose again... I mean what is the god damn point of adding such difficulty and nonconstructive attribute to the game???????????
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Furoth
Black Avarice
8
|
Posted - 2012.12.05 10:29:00 -
[511] - Quote
Haven't had a chance to go over everything yet, still scratching the surface but i like the update in general.
The new intro theme is nice. Hope you payed that guy well, he did a good job.
The salvage drones are a cool idea. They are good, buggy for now but they do the job. Maybe too well.
The mining frigs are cool too. I grabbed one 2 minutes after i logged in. I don't know exactly where i will use it but it's cool to have for the rare places only a frigate can go. And it looks like an industry ship should.
Thank god for persistant windows. Should i say it again? Thank god for persistant windows. And the buttons. Life just got much easier. Thank you!
The new target icons are a letdown. It's a good idea. I like the ability to see which ship is hitting me the hardest but the red rings are bloody HUGE. They should be 25% the size they are now. With 5 or 6 ships, there isn't much of a problem but when you have 25 targets or more, it becomes screen clutter. Screen realestate is destroyed here. Totally defeats the purpose of having them when everything is a big red smear on the screen. Good idea but useless in the current state. :(
The 4 small arrows around every ship seem to serve no purpose other than to clutter the view. Unless there is a purpose to them i haven't encountered yet, i'd say remove them.
The target list top of screen is too big. I used to be able to fit 10 or 11 targets across the top of the screen, now i only have 5 or 6 (forgot to count actually) but, it's crowded out now. I'm also getting some issues with a second row not sorting out properly. For instance, i've had 2 wrecks left while salvaging and instead of being side to side, they were one under the other. The full circle health bars should also be half circle like your ship shows at the bottom. Simply for consistancy. I think i'd recognise things better this way. As full circles it takes me a little longer to 'read' than before. It still needs a bit of work imho.
Like all the new sounds too. It adds more atmosphere. I like the old warp and jump sounds better. This new one is more like a constant wind noise. Not the best way to go but it comes with a bunch of new stuff, like station atmosphere and the map, and planets so it's pretty good overall.
|

Bloody Wench
258
|
Posted - 2012.12.05 10:31:00 -
[512] - Quote
Mhari Dson wrote:
Can't click an object (or probe) on the solar system map to recenter like its been forever.
Double clicking on the item worked for me.
|

Remiel Pollard
Devlin Security Devlin Alliance
233
|
Posted - 2012.12.05 10:40:00 -
[513] - Quote
Mhari Dson wrote:Nyla Skin wrote:epsilonion wrote: I kinda agree with this guy it is wonderfull and crap at the same time, i dont think i will go bac to lowsec or highsec again its safer in null sec with these bounties
It continues to baffle me how people think that 100k-1mil bounty is going to make ANYBODY attack you where they previously wouldn't have. You have been a target your entire eve life. Get a grip. It kind of undermines the coolness of being wanted though, if every one is wanted. +1, should be immune to bounties if you've never had negative sec status
Yeah because nobody ever places a bounty on the good guys. Han Solo was a terrible person and so is that eleven year old girl Malala that the Taliban bountied - terrible people, both deserve to have bounties on them. Don't they?
You think that because you've done nothing "wrong" according to what's legal in the game that a criminal can't set a bounty or a "price on your head" so to speak just because he can? They bounty system before this was pathetic - as if you shouldn't be allowed to place a bounty on anyone. That's what being a criminal is all about, doing whatever the hell you like. The new bounty system just formalises a criminal's ability to do what they've always been able to do anyway - offer a price for your death. What do you think Hulkageddon was, a tickatape parade?
IMO, the bounty system is now fixed. Nobody should be immune to bounties because a "bounty" is just a price on someone's head, and doesn't need t be for what you might consider legitimate reasons, because I assure you that someone placing a bounty on you is going to have their own reason, whether you understand it or not.
FYi, I have a half a billion on my head atm because some forum warrior didn't like me disagreeing with them. But because bounties don't equal kill rights, it has been interesting seeing two people try to claim it in high sec now and both times get concorded. She wasted her half billion isk and that's not my problem. You don't scare me. I've been to Jita. |

Mhari Dson
Lazy Brothers Inc
32
|
Posted - 2012.12.05 10:45:00 -
[514] - Quote
patch notes are up for 1.0.1, apparently this was a high priority fix:
GÇóWe have now forbidden placing bounty on Developer & ISD Corporations and Alliances.
|

Orion GUardian
163
|
Posted - 2012.12.05 10:48:00 -
[515] - Quote
Everyone who thinks bounties should be limited to criminals really should do 2 things.
1. Chill out, 1m or even 10m is no threat to anyone
2. remember that "Bounty" was never meant to be against criminals alone. Why shouldn't you be able to set a bounty on a target you want dead regardless of what he has done? Did you think about how scammers NEVER incur sec ststus penanlty or "do criminal acts" with scamming? Though that should occur to you that it is a viable reason for a bounty. Of course why shouldn't pirates be allowed to put a bounty on anyone they hate. Or just do it for the fun of it?
I do agree though, that a bounty shouldn't be paid out to the one that actually had the bounty in the first place. Nor should a bounty be paid out when Concord killed th target. Though that does indeed open other exploits that targets get thmeselves concorded on purpose to deny Bountypayout.... |

Mhari Dson
Lazy Brothers Inc
32
|
Posted - 2012.12.05 10:48:00 -
[516] - Quote
Remiel Pollard wrote:Mhari Dson wrote:Nyla Skin wrote:epsilonion wrote: I kinda agree with this guy it is wonderfull and crap at the same time, i dont think i will go bac to lowsec or highsec again its safer in null sec with these bounties
It continues to baffle me how people think that 100k-1mil bounty is going to make ANYBODY attack you where they previously wouldn't have. You have been a target your entire eve life. Get a grip. It kind of undermines the coolness of being wanted though, if every one is wanted. +1, should be immune to bounties if you've never had negative sec status Yeah because nobody ever places a bounty on the good guys. Han Solo was a terrible person and so is that eleven year old girl Malala that the Taliban bountied - terrible people, both deserve to have bounties on them. Don't they? You think that because you've done nothing "wrong" according to what's legal in the game that a criminal can't set a bounty or a "price on your head" so to speak just because he can? They bounty system before this was pathetic - as if you shouldn't be allowed to place a bounty on anyone. That's what being a criminal is all about, doing whatever the hell you like. The new bounty system just formalises a criminal's ability to do what they've always been able to do anyway - offer a price for your death. What do you think Hulkageddon was, a tickatape parade? IMO, the bounty system is now fixed. Nobody should be immune to bounties because a "bounty" is just a price on someone's head, and doesn't need t be for what you might consider legitimate reasons, because I assure you that someone placing a bounty on you is going to have their own reason, whether you understand it or not. FYi, I have a half a billion on my head atm because some forum warrior didn't like me disagreeing with them. But because bounties don't equal kill rights, it has been interesting seeing two people try to claim it in high sec now and both times get concorded. She wasted her half billion isk and that's not my problem.
Perhaps I should have been more clear, the bounty was placed on me and literally hundreds of other people for attempting to help other players understand the patch changes/etc in helpchat. basically the system has been cheapened to the point where it really means nothing. |

cheese monkey
Universal Engineering and Salvage Industries
47
|
Posted - 2012.12.05 10:49:00 -
[517] - Quote
Being able to pod someone for just being a suspect is not justice, not by any definition. This really is dumb.
Also, Drones seem to have been ruined - was this intended?
Cannot dock if you are RRing someone not in your corp - a tad harsh. |

Pynelo
Imperial Academy Amarr Empire
8
|
Posted - 2012.12.05 11:01:00 -
[518] - Quote
Dear developers and the whole team CCP, patch retribution at the moment, the complete failure of, or close to full. Not all men play on large monitors I have 17 inch, and a new interface with the objectives of the round is simply terrible, these goals now occupy almost a quarter of my screen became worse in the definition of armor shield structure, activated module on the ship is now displayed from the bottom and not from the side, and informative posts you raised a little higher, and now turn on the brain, now I can't see at the bottom displaying modules on purpose, that actively and there is no opportunity to cancel the module, give pilots the right of choice of which you always so loud say, I want to choose to fly with me round the objectives or the same square. Now intelligence NPC, I have to dronebay 5 medium and 5 of the scout drons, producing drones at once I lost one, and that would again fill up dronebay I have to fly to the station, what do you do ? to me the game easier ? so maybe you should then increase the compartment drones ? because when you're in space I can't report to dronebay, but this is half the trouble, I invite a friend into the game and we flew together with him, he flew after I collected all the aggression , and arriving to me he collected the hulls of ships and the like that, and now his arrival that his death, thank you for unnecessary innovation. Further, I do not know because of that, but many of the mission lost trigers, and if in your pocket are several packs of enemies, that their trigers do not work, now they are frustrated with the place all the time and fly to the goal, you are probably the same does not have thought of ? today I because of this, nearly lost the Golem, and almost lost stand being on the adopted storyline mission, thanks to one of the GM who I restarted the mission, but I certainly it receive any more will not. Further, You have conducted a survey and they all voted for the abolition of the media player ? I think no, I liked player, I listened to his music, but now that he would do this I have to turn off the sound, but I want to hear the sound of shots, so as to be ? can my opinion and the opinion of thousands of players is more important ? return the player, and that is the horrible sounds of explosions, it's forever so will it be ? what kind of firecrackers ? I have a full negative, to your patch, I'm very disappointed, and don't know how to be, I will soon birthday, and he was a friend of mine wanted me to pay the eve of the year of Noah already asked him for a while to do it, I think you understand why ??? |

Nyla Skin
Maximum fun chamber
130
|
Posted - 2012.12.05 11:06:00 -
[519] - Quote
Alana Ataru wrote:
Bounties would be more productive, if you could only have one placed on you for commiting a crime, and while flagged as such. Then while bounty is on you, you are a criminal and flagged to all, in all space till the bounty is collected.
No it wouldn't. That was precisely the problem with the previous system. You could like, steal 200 billion from your alliance and not have committed a crime enough to have bounty placed on you. The problem was in the system's perception of what is a crime. Now that decision is in the hands of players, and having some jokers place insignificant bounties on you is a small price to pay. |
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CCP Punkturis
C C P C C P Alliance
3876

|
Posted - 2012.12.05 11:12:00 -
[520] - Quote
Remiel Pollard wrote:Lol, so it turns out that not only can you put a bounty on anyone you want to now, but you can also put one on yourself - I just put 100,000 on my own head for ***** and giggles. Come n' get it, kiddies  EDIT: I have to add, as an afterthought, and having never had a bounty on me before... is receiving an EVE-mail telling you WHO placed the bounty a new thing or has it always been there?
that's a new thing, added after getting feedback from our dev blog
if you want to place it anonymously you can place it with an alt or via 3rd party service (I'm sure some bounty placer corps will form!) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3884

|
Posted - 2012.12.05 11:19:00 -
[521] - Quote
Commander A9 wrote:I'll repeat what I said on Test Server.
You can still place a bounty on yourself! And I really don't think that's by design. Makes no sense to me to put your own money on yourself to make yourself wanted or a target.
yeah it's by design.. why not? some people might want to look cool on the most wanted list or be a more viable target in low sec or nullsec Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Remiel Pollard
Devlin Security Devlin Alliance
235
|
Posted - 2012.12.05 11:19:00 -
[522] - Quote
Mhari Dson wrote: Perhaps I should have been more clear, the bounty was placed on me and literally hundreds of other people for attempting to help other players understand the patch changes/etc in helpchat. basically the system has been cheapened to the point where it really means nothing.
Nyla Skin wrote:
The problem was in the [previous] system's perception of what is a crime. Now that decision is in the hands of players, and having some jokers place insignificant bounties on you is a small price to pay.
Mhari, I don't know what kind of bounty you go put on you... I think you mentioned a mil earlier? For everyone in chat? 1 mil each, right?
I have a half billion on me because one poor crying little forum baby with too much isk didn't like me disagreeing with them. And then I had two people try to claim it and get concorded for their efforts because lots of silly people who think placing a bounty on someone automatically means kill rights for anyone that tries to claim it are terribly mistaken.
That bounty is still on my head, and I'm sure someone will try to claim it again, but if it's in high sec, they are going to need to be flying something that is worth less than one-fifth of what I'm in for it to be profitable. If it's in low sec, then good on them for besting me in combat, or even managing to track me down in the first place, because I can be hard to track. But even if someone lands a kill on me, why should I be concerned? It's still all just pixels. The bounties just make them more interesting pixels. You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
235
|
Posted - 2012.12.05 11:21:00 -
[523] - Quote
CCP Punkturis wrote:Commander A9 wrote:I'll repeat what I said on Test Server.
You can still place a bounty on yourself! And I really don't think that's by design. Makes no sense to me to put your own money on yourself to make yourself wanted or a target.
yeah it's by design.. why not? some people might want to look cool on the most wanted list or be a more viable target in low sec or nullsec
It's a trap 
I actually put a hundred thousand on myself today just for ***** and giggles. Then this happened. So now it's 500,100,000 ISK total. 
EDIT: I wrote this before I noticed that you'd responded to my earlier post which I forgot I had written - I'm a little absent minded sometimes. You don't scare me. I've been to Jita. |

onefineday
Sniggwaffe YOUR VOTES DON'T COUNT
0
|
Posted - 2012.12.05 11:24:00 -
[524] - Quote
the most ussles upgrade is a security button i dont want it on then i set it off one but now i need to swich it off every single time i log in it just bad |

N4RUNI JOE
Death's Universal Strike Team Alpha Tri-Star Galactic Industries
0
|
Posted - 2012.12.05 11:25:00 -
[525] - Quote
I have seen a lot of the releases in eve.....I must say on this release...excellent job...well done guys. |

Mhari Dson
Lazy Brothers Inc
33
|
Posted - 2012.12.05 11:27:00 -
[526] - Quote
Remiel Pollard wrote:Mhari Dson wrote: Perhaps I should have been more clear, the bounty was placed on me and literally hundreds of other people for attempting to help other players understand the patch changes/etc in helpchat. basically the system has been cheapened to the point where it really means nothing.
Nyla Skin wrote:
The problem was in the [previous] system's perception of what is a crime. Now that decision is in the hands of players, and having some jokers place insignificant bounties on you is a small price to pay.
Mhari, I don't know what kind of bounty you go put on you... I think you mentioned a mil earlier? For everyone in chat? 1 mil each, right? I have a half billion on me because one poor crying little forum baby with too much isk didn't like me disagreeing with them. And then I had two people try to claim it and get concorded for their efforts because lots of silly people who think placing a bounty on someone automatically means kill rights for anyone that tries to claim it are terribly mistaken. That bounty is still on my head, and I'm sure someone will try to claim it again, but if it's in high sec, they are going to need to be flying something that is worth less than one-fifth of what I'm in for it to be profitable. If it's in low sec, then good on them for besting me in combat, or even managing to track me down in the first place, because I can be hard to track. But even if someone lands a kill on me, why should I be concerned? It's still all just pixels. The bounties just make them more interesting pixels.
A logical system would have been appreciated, what we have is just a joke as your own post says. |

Sjach Kothar
Joined Brotherhood Holding Joined Brotherhood
2
|
Posted - 2012.12.05 11:27:00 -
[527] - Quote
we need the jukebox back, primarily for managing our own music with an in game playlist manager..
the last thing we need is to be forced to use and out of game source for listening to music that we have on our pc, when all it causes is for use to have to alt-tab out to the media player just to change what we listen to when it was much simpler to keep the jukebox minimized with only the control buttons showing so we just had to make 1 quick click to skip a track or quickly change playlist while still being able to see whats going on around us during our roams, gate camps, mining ops, incursion and mission running.
the new dynamic ambient sounds are good and i see no problem with them but instead of having it be forced why not make the default playlist select the appropriate tracks from the jukebox based on the dynamic system. and if we dont like whats playing we can easily chose to change the track or playlist.
im sure all can agree that audio pleasure should not be turned into a hassle
and for those that listen to there music via internet will just have to keep dealing with it as its there choice to do so
so give us the jukebox back. |

3BEPEB
Drunk GanG DarkSide.
16
|
Posted - 2012.12.05 11:29:00 -
[528] - Quote
that's the most horrible patch EVEr!!! 
I can get killed by anyone in hisec for looting someones wreck/cont - that's ok, BUT also I cand get PODed in hisec by anyone for looting - this is nonsence
NPC reagro - do u wanna all solonpcfappers in empire to join together for NPC killing? LOL so just rename EvE to WoW then
Frigsize loggi - cheap pvp? NO, pvp is dead in empire from now (and no solo in nullsec from now)
patch for carebears who don't want any pvp and communication with other players
There was solopvp in Eve, not much but it WAS, there is no solopvp now! Thank u!
Eve does not have any differences from other MMOs from 90's now, it's a great step forward for sure!
WELCOME TO NEW EVE - World Of Evecraft!
GöÇGöÇGöÇGöÇGöÇGûÇGûäGûÇGöÇGöÇGöÇGöÇGöÇGûäGöÇGöÇGöÇGöÇGöÇGûä GöÇGöÇGûäGûêGûêGûêGûêGûêGûêGûêGûäGöÇGöÇGûÇGûêGûêGûäGûêGûêGûÇ GûäGûêGûêGûêGûêGûêGûÇGûêGûêGûêGûêGûêGûäGöÇGöÇGûäGûê GûêGûêGûêGûêGûêGûêGûêGûÇGûêGûêGûêGûêGûêGûêGûêGûêGûÇ GöÇGûäGûäGûäGûäGûäGûäGûêGûêGûêGûêGûêGûêGûêGûÇ-á |

Riazal
SKULLDOGS Unclaimed.
7
|
Posted - 2012.12.05 11:30:00 -
[529] - Quote
a message to the new player
DO NOT START OUT WITH A GALLENTE TOON
guns are crap and DRONE BOATS are a waist of time..
i really feel sy for you..you will never make any real isk and and evan ratting the belts you will die...
a message to CCP
why do you put really nice things in game like officer mods revenant/Titans... then kill ppl's isk making so they are allways going to be out of reach... only ppl in this game that make any real isk are alliance leaders....what happend to giving moon goo to the grunt???? we spend months training to be the best at thing's then boom nerf.. wow did i just waist my hole year training 20mil.sp on drones on another account....feels like i did..
-1 ccp for another crazy nerf..
99% grind 1%fun
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Aina Sasaki
Red Federation
419
|
Posted - 2012.12.05 11:33:00 -
[530] - Quote
Silver Coon wrote:I really don't like that now when I use the scroll wheel in the market for modifying prices, I HAVE to be with the cursor over the price box for it to work. (PC)
Absolutely agree. Please change this back to how it was before. - Rei |
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KingMazz ONE
Somewhat Loving Unbelievably Tyrannical Soldiers Catastrophic Uprising
11
|
Posted - 2012.12.05 11:35:00 -
[531] - Quote
Can I have a refund for my game time ? This is the biggest waist of an expansion in any game i have ever played.  IT MAKE"S MY WINKY GO DING !!!!!!!!!!!! |

Little Dragon Khamez
Guardians of the Underworld
14
|
Posted - 2012.12.05 11:47:00 -
[532] - Quote
starbelt stacy wrote:Seay Prime wrote:Ok, here's how it goes... Is ccp broke? I mean do they need money really badly??? what is this the monetary system version of a video game? Be real guys... Since I've started eve, money making became harder in every single damn patch... First came the steady rise of Plex... then the reduction of isk payout from incursions... then the period of price rise in ships and ammo... then further increase in Plex prices (in isk i mean)... Then a period when everything that used to be considered cheap became luxury like decking corps and much more expensive when decking alliances etc... Then the sudden BooM in Plex prices again , and now the bull crap you call "tweaks and balances"??? When did inflation become a problem in Video games? I thought inflation was a thing of real life where human purchasing power keeps decreasing and their rights are constantly abused. Oh wait... I get it you wanna make this game like WoW where players have to constantly PAY to play :) Hmm... so whats next in plan? 1B target for Plex prices by next patch? then the removal of Plex as a market item??? People like me were already fooled with that "power of two" deal so they had two accounts to manage (as if it really is necessary). I decided to pay for one and Plex the other but it all seems to be very hard now... As you know the PvP business is costly... And finally the "RETRIBUTION" comes!!! horay! but wait.... Did rats just become einstein??? opps! bye bye iskies for those mission runners or rat farmers (like my self) because rats now auto agro "EVERYTING" thats in vicinity!!! not thing that shoot at them, but i literally mean everything!!!!!!!!!!!! just like my logi repping my tengu that was farming... or the noctis i lost while salvaging after farm when the rats spawned and insta-poped by noc... Oh yeah not to mention all the rookies that lost their ships that decided to take a peak and the famous land-mark the caldari titan! (in Luminaire). A hulk, some more visitors, some explorers and my fellow peaceful miner friend Roman that lost his pro fitted hulk! :) So all this adds up to one thing.... CCP wants people ganked, isk lost, plex bought... simple as that. But I tell you what... I'll wait for another week to see the bits and pices of patches to retribution and if it's goes on... bye bye EVE hello again WoW :) THIS!!! ..... well said that man. ive been saying it since patch launched this has everything to do with force milking us into buying PLEX. could understand if this was a F2P model but it isnt we pay a sub for this and this patch has many a mission runner disgruntled due to the epic ninja NERF of level 4's / Ratting being the main impact on me since it is what i choose to do in evefor isk. it just doesnt make any sense unless you look at it as if ccp are trying to push us all into 0.0 space whether we want to or not.
I actually like the tougher rats, it makes l4 mission running more interesting, time consuming and challenging. I'd like to see a future where rats are even tougher but are balanced with bigger bounties and fewer of them so that it doesn't take a team of 20 players to complete one level 4. I agree with the other posts which state that the pitza's are a little bit too big, and I honestly don't like the Heavy missile nerf, but other than that I think this has been a good patch, a successful deployment. And to be honest I don't think CCP are trying to drive anyone into buying plex with cash.
There have been changes made to the game that affect how the markets work, i.e. changing the nature of the russian drone regions etc, but plex is only so high in price because people are selling their plexes at that high price. The market is now virtually all player activity for most things so you should blame the players for wanting their plexes to be sold as high as they are.. |

Kenshaiso
Tainted Dragons
3
|
Posted - 2012.12.05 11:51:00 -
[533] - Quote
The new targeting icons are really great, but waaaaaaay too big. I can't see my beautiful spaceships! Also don't like having to have my cursor in the market box to scroll it, very annoying. The new sound changed are great and I actually like the new buzz, EvE has always been to quiet imo and this makes it feel more up to date.
Good work CCP! |
|

CCP Explorer
C C P C C P Alliance
1056

|
Posted - 2012.12.05 11:57:00 -
[534] - Quote
Vaerah Vahrokha wrote:Jack' Sparrow wrote:The patch in general I'm quite happy with though, I'm not very pleased with the removal of the jukebox. Based on CCP's dev blog they seem to think that built in jukebox's are a thing of the past.  I disagree. I suppose the next "intelligent" CCP move is: - remove calculator - remove notepad - remove calendar. After all, the Operating System comes with a calculator and notepad, and we can always use Outlook for better calendars right? So, as a dev who loves to hate the EVE Calculator (name dropping CCP karkur here to try and have this post be caught by her RSS filters; we have a special EVE Calculator relationship...):
The jukebox had no extra EVE-specific functionality and as detailed in the devblog by CCP t0rfifrans (http://community.eveonline.com/devblog.asp?a=blog&nbid=73569) then we felt it was better handled by implementing location-aware soundscapes. The music is on http://soundcloud.com/ccpgames/ and is distributed with the client and there are better players out there.
I feel the EVE Calculator in its current form should be removed, but I clearly see how it could be improved to have EVE-specific functionality. But is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving?
The notepad is somewhere between the jukebox and the calculator, but I don't have strong opinions on it... 
The EVE Calendar clearly already has EVE-specific functionality and is a method for players to organise their work in ways that Outlook and Exchange can't (unless everyone in the corp/alliance had access to the same Exchange server).
The tool you don't mention is the EVE Browser. Should we invest time and people in upgrading that to the latest Chromium version, support HTML5 so you can stream YouTube videos, etc? Why would that be worth your time for you, the players? How would you want to prioritise it (above what and below what)?
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Mistress Vice
High Security Research
0
|
Posted - 2012.12.05 12:00:00 -
[535] - Quote
1. Can tipping. I keep seeing comments about can tipping and it flags you? Well you want some pvp action or you wouldnt be tipping cans now would you! so dont cry when you get whacked by anyone who feels like pulling the trigger cause your asking for it. If your not then dont tip the can. this is just another way to get the tipper killed.....its a risk you take already!
2. Bounty system. I believe that they should have made this system apply the bounty to the persons account so you cannot log a toon or delete a toon to avoid the bounty. also they should have perma flagged you until the bounty is totally collected. free to kill in high sec. Because if you like being flagged then welcome to lowsec or no sec or get killed every time you undock.
just my opinion but if you want PVP then have at it but dont cry about getting it. |

Mhari Dson
Lazy Brothers Inc
33
|
Posted - 2012.12.05 12:02:00 -
[536] - Quote
CCP Explorer wrote:Vaerah Vahrokha wrote:Jack' Sparrow wrote:The patch in general I'm quite happy with though, I'm not very pleased with the removal of the jukebox. Based on CCP's dev blog they seem to think that built in jukebox's are a thing of the past.  I disagree. I suppose the next "intelligent" CCP move is: - remove calculator - remove notepad - remove calendar. After all, the Operating System comes with a calculator and notepad, and we can always use Outlook for better calendars right? So, as a dev who loves to hate the EVE Calculator (name dropping CCP karkur here to try and have this post be caught by her RSS filters; we have a special EVE Calculator relationship...): The jukebox had no extra EVE-specific functionality and as detailed in the devblog by CCP t0rfifrans (http://community.eveonline.com/devblog.asp?a=blog&nbid=73569) then we felt it was better handled by implementing location-aware soundscapes. The music is on http://soundcloud.com/ccpgames/ and is distributed with the client and there are better players out there. I feel the EVE Calculator in its current form should be removed, but I clearly see how it could be improved to have EVE-specific functionality. But is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving? The notepad is somewhere between the jukebox and the calculator, but I don't have strong opinions on it...  The EVE Calendar clearly already has EVE-specific functionality and is a method for players to organise their work in ways that Outlook and Exchange can't (unless everyone in the corp/alliance had access to the same Exchange server). The tool you don't mention is the EVE Browser. Should we invest time and people in upgrading that to the latest Chromium version, support HTML5 so you can stream YouTube videos, etc? Why would that be worth your time for you, the players? How would you want to prioritise it (above what and below what)?
the browser's fine in its current iteration imo, but the calculator should function as a basic calculator not consider every input as if it were bieng placed as a complex algebraic expression. Simplicity not complexity. |

Riazal
SKULLDOGS Unclaimed.
8
|
Posted - 2012.12.05 12:02:00 -
[537] - Quote
The tool you don't mention is the EVE Browser. Should we invest time and people in upgrading that to the latest Chromium version, support HTML5 so you can stream YouTube videos, etc? Why would that be worth your time for you, the players? How would you want to prioritise it (above what and below what)?
[/quote]
below puting my 20mil sp drone toon back to where he is not a waist of time/plex
|

Remiel Pollard
Devlin Security Devlin Alliance
236
|
Posted - 2012.12.05 12:03:00 -
[538] - Quote
Riazal wrote:a message to the new player
DO NOT START OUT WITH A GALLENTE TOON
guns are crap and DRONE BOATS are a waist of time..
i really feel sy for you..you will never make any real isk and and evan ratting the belts you will die...
a message to CCP
why do you put really nice things in game like officer mods revenant/Titans... then kill ppl's isk making so they are allways going to be out of reach... only ppl in this game that make any real isk are alliance leaders....what happend to giving moon goo to the grunt???? we spend months training to be the best at thing's then boom nerf.. wow did i just waist my hole year training 20mil.sp on drones on another account....feels like i did..
-1 ccp for another crazy nerf..
99% grind 1%fun
As a gallente myself with primarily gallente ships, I call your bluff. You're doing something wrong. You don't scare me. I've been to Jita. |

ChromeStriker
The Riot Formation Unclaimed.
282
|
Posted - 2012.12.05 12:04:00 -
[539] - Quote
CCP Explorer wrote:Vaerah Vahrokha wrote:Jack' Sparrow wrote:The patch in general I'm quite happy with though, I'm not very pleased with the removal of the jukebox. Based on CCP's dev blog they seem to think that built in jukebox's are a thing of the past.  I disagree. I suppose the next "intelligent" CCP move is: - remove calculator - remove notepad - remove calendar. After all, the Operating System comes with a calculator and notepad, and we can always use Outlook for better calendars right? So, as a dev who loves to hate the EVE Calculator (name dropping CCP karkur here to try and have this post be caught by her RSS filters; we have a special EVE Calculator relationship...): The jukebox had no extra EVE-specific functionality and as detailed in the devblog by CCP t0rfifrans (http://community.eveonline.com/devblog.asp?a=blog&nbid=73569) then we felt it was better handled by implementing location-aware soundscapes. The music is on http://soundcloud.com/ccpgames/ and is distributed with the client and there are better players out there. I feel the EVE Calculator in its current form should be removed, but I clearly see how it could be improved to have EVE-specific functionality. But is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving? The notepad is somewhere between the jukebox and the calculator, but I don't have strong opinions on it...  The EVE Calendar clearly already has EVE-specific functionality and is a method for players to organise their work in ways that Outlook and Exchange can't (unless everyone in the corp/alliance had access to the same Exchange server). The tool you don't mention is the EVE Browser. Should we invest time and people in upgrading that to the latest Chromium version, support HTML5 so you can stream YouTube videos, etc? Why would that be worth your time for you, the players? How would you want to prioritise it (above what and below what)?
You tell them!!! - Nulla Curas |

Remiel Pollard
Devlin Security Devlin Alliance
236
|
Posted - 2012.12.05 12:04:00 -
[540] - Quote
Riazal wrote: The tool you don't mention is the EVE Browser. Should we invest time and people in upgrading that to the latest Chromium version, support HTML5 so you can stream YouTube videos, etc? Why would that be worth your time for you, the players? How would you want to prioritise it (above what and below what)?
below puting my 20mil sp drone toon back to where he is not a waist of time/plex [/quote]
Your skills are not a waste of time. You're using them wrong. You don't scare me. I've been to Jita. |
|

Riazal
SKULLDOGS Unclaimed.
8
|
Posted - 2012.12.05 12:07:00 -
[541] - Quote
Remiel Pollard wrote:Riazal wrote:a message to the new player
DO NOT START OUT WITH A GALLENTE TOON
guns are crap and DRONE BOATS are a waist of time..
i really feel sy for you..you will never make any real isk and and evan ratting the belts you will die...
a message to CCP
why do you put really nice things in game like officer mods revenant/Titans... then kill ppl's isk making so they are allways going to be out of reach... only ppl in this game that make any real isk are alliance leaders....what happend to giving moon goo to the grunt???? we spend months training to be the best at thing's then boom nerf.. wow did i just waist my hole year training 20mil.sp on drones on another account....feels like i did..
-1 ccp for another crazy nerf..
99% grind 1%fun
As a gallente myself with primarily gallente ships, I call your bluff. You're doing something wrong.
omg lol is all you can do it troll other ppl's posts...what a hero you are to ccp....
|

Remiel Pollard
Devlin Security Devlin Alliance
236
|
Posted - 2012.12.05 12:09:00 -
[542] - Quote
Riazal wrote:Remiel Pollard wrote:Riazal wrote:a message to the new player
DO NOT START OUT WITH A GALLENTE TOON
guns are crap and DRONE BOATS are a waist of time..
i really feel sy for you..you will never make any real isk and and evan ratting the belts you will die...
a message to CCP
why do you put really nice things in game like officer mods revenant/Titans... then kill ppl's isk making so they are allways going to be out of reach... only ppl in this game that make any real isk are alliance leaders....what happend to giving moon goo to the grunt???? we spend months training to be the best at thing's then boom nerf.. wow did i just waist my hole year training 20mil.sp on drones on another account....feels like i did..
-1 ccp for another crazy nerf..
99% grind 1%fun
As a gallente myself with primarily gallente ships, I call your bluff. You're doing something wrong. omg lol is all you can do it troll other ppl's posts...what a hero you are to ccp....
This was not a troll. Yours is a troll. I offered a counter to your claims in the fact that I am having no troubles with a skilled gallente character, and hence am calling your bluff that gallente ships and drone boats are obsolete. Obviously, if someone is getting things done with it (me and many others) you are doing something wrong. Do you have an alternative to this, or just the ironic claim that I am trolling which is, by its very nature, a strawman-disguised troll. You don't scare me. I've been to Jita. |

Mila Strelok
De perdidos al rio WALLTREIPERS ALLIANCE
24
|
Posted - 2012.12.05 12:11:00 -
[543] - Quote
Kill that flag sounds please, are very annoying, every time I shoot it sounds, every 3 seconds.... |

Svipull
Republic Logistics
1
|
Posted - 2012.12.05 12:12:00 -
[544] - Quote
Yesterday, immediately after patch some pilots started to put a bounty on everybody who is a long time supporter of your game in the German HILFE Channel. Why should I pay for that - in Gé¼ - I mean ? |

Riazal
SKULLDOGS Unclaimed.
8
|
Posted - 2012.12.05 12:25:00 -
[545] - Quote
Remiel Pollard as you feel so strongly telling ppl there doing it wrong and trolling ppls posts..
i would and others would like to see your lv5/lv4 mission runing drone boat fit... pls link |

Addicted2Space
Soimii Patriei Nulli Secunda
1
|
Posted - 2012.12.05 12:27:00 -
[546] - Quote
Am I the only one who experienced a FPS drop? I checked the video settings 3 times, they are the same as in Inferno. |

Tan-whey Shan
0
|
Posted - 2012.12.05 12:35:00 -
[547] - Quote
Hey how about some t1 mining lasers for ice to go with the Venture, the noob's would be able to make a useful contribution to corp requirements that way I have met some really nice people playing -áEve on line, unfortunately they are all dead. You want to live, be a scum bag! Welcome to the real world. |

Sentient Blade
Walk It Off
538
|
Posted - 2012.12.05 12:38:00 -
[548] - Quote
CCP Explorer wrote:The tool you don't mention is the EVE Browser. Should we invest time and people in upgrading that to the latest Chromium version, support HTML5 so you can stream YouTube videos, etc? Why would that be worth our time for you, the players? How would you want to prioritise it (above what and below what)?
A lot of annoyances with the browser could be solved by a 'Open in external browser' option - so rather than loading up the internal browser, use good ol' ShellExecute to launch Chrome / Firefox / IE.
The in-game browser IMO is only any good for 2 things.
1. Mission reports on a single-screen setup.
2. The EVE Plugin.
Now personally, I think the EvE plugin is the only real thing the IGB has going for it, but it requires extension and a more passive modular role. For example, I think it would be nice to be able to run something akin to background tasks in it using its Javascript engine and an event driven model with the IGB Plugin.
But I'd settle for a right click > "Open in external browser" command on all URLs.
Also, who ever thought it was a good idea to make people go through that annoying add-link copy-paste deal in EVE mails etc really needs to be given a stern talking to. Selecting any valid link and hitting a "Make Link" should be more than adequate to get the job done in 99% of cases. |

Dan' Ehr
Dark Underground Forces
0
|
Posted - 2012.12.05 12:40:00 -
[549] - Quote
It is now possible to drop items into containers, which are located in a corporate hangar array (or similar structure). It is still not possible to open containers in corporate hangar arrays.

I'm sure there was some sort of reason for this that seemed sensible at the table, but this is just a little bit ********. How about allowing people to open their containers at will and maybe giving them the ability to password protect secures or selecting customized access rights like corporate hangars on ships. |

Dan' Ehr
Dark Underground Forces
0
|
Posted - 2012.12.05 12:41:00 -
[550] - Quote
Re-Ta-Rd-Ed is a no-no word, really? o.O |
|

Delta3000
Barr Heavy Industries Test Alliance Please Ignore
3
|
Posted - 2012.12.05 12:42:00 -
[551] - Quote
My feedback:
Flags:
- The frequency of the alert is too much. Please make it so there is a single sound to indicate the flag being raised and don't repeat it until the flag disappears and then is raised again. No indicator for every time the timer starts from 5 mins.
Targets:
- The icons on both the hud and brackets are too large. The huge circle around the in-space target does nothing to help comprehension of what's going on.
- The red dps meter is useless. Doesn't tell me any more than it has hit me recently. The first iteration of this was much better. Please use that.
- The hp bars are not consistent with your own. Make them the same - expand the coverage of ours, or reduce theirs to a sem-circle.
Sounds
- There's far too many gnashing sounds like rats in a roof with minmatar stations and at zero in minmatar ships. Give us some more clanking or industrial noises.
- Blood Raider rat sounds are wicked. Please keep them and expand them them further.
- Rail sounds from serp rats were great too. Really felt like a proper space battle fire-fight! Then it just became too noisy after the second belt. Not sure how to make this better.
Graphics:
- Megathron: The back and underside are looking good. You've killed the forks at the front. Please find a happier medium with the forks.
- Kronos: The flat, wide bridge makes it look a cheap working man's bunnet. The gold looks more like rust.
- Tempest: You've removed all rust-bucket fragility from it's appearance. It looks too sturdy. Give it back some fragility.
- Vargur: It looks like a seahorse. |

SirLancelotlinc
The Merit Talon Equity Research Group
0
|
Posted - 2012.12.05 12:46:00 -
[552] - Quote
Client launcher not able to connect to the update server. "The server you are connecting to doesn't have a published update package." What gives? |

Zedrich Ederech
Center for Advanced Studies Gallente Federation
10
|
Posted - 2012.12.05 12:48:00 -
[553] - Quote
CCP Explorer wrote:So, as a dev who loves to hate the EVE Calculator (name dropping CCP karkur here to try and have this post be caught by her RSS filters; we have a special EVE Calculator relationship...): The jukebox had no extra EVE-specific functionality and as detailed in the devblog by CCP t0rfifrans (http://community.eveonline.com/devblog.asp?a=blog&nbid=73569) then we felt it was better handled by implementing location-aware soundscapes. The music is on http://soundcloud.com/ccpgames/ and is distributed with the client and there are better players out there.
The problem is that third party players require you to take your attention away from EVE for a slight bit of time to change a track. Whether it's alt-tabbing out or clicking the other side of your hueg desktop to access winamp or some other fancypants media player, it is extra, unnecessary effort and distracts you from playing EVE itself.
When we had Jukebox, we could easily select a predefined playlist of our locally saved tracks in .mp3 format, doubleclick a playlist for specific activities e.g. doing a mission, mining or simply manual warp0 / jumping through gates to your destination, all without having to alt-tab or anything that gets some other window blocking what is happening in the client and reducing our situational awareness in-game. But now as it stands i'll probably be setting EVE BGM volume to 0 and alt-tabbing out to use Windows Media Player or something, all after warping off to a safespot or docking.
If your problems are all about 'maintaining' jukebox functionality, code, or whatever keeps it running smoothly with the rest of the client, it doesn't NEED to be maintained unless you are using some sort of software interdependency. Probably the location-aware BGM setting system in that regard... What can be done in that case is to allow the jukebox functionality to have precedence over that feature.. if the jukebox ever returns. Not everyone wants to listen to the same 50-something tracks eve has after say, 2-3 months all the time.
That and make the jukebox a 'standalone' type of application - something more like an in-game plug-in / add-on that has a separate codebase from the rest of the game, so as not to interfere with or cause problems with it. That way, you never even need to look at it afterwards to do 'maintenance' on it...
I daresay the jukebox is one of THE reasons why i liked EVE a lot over other MMOs, or games in general.
And yet, it goes away. Please bring it back.
To the haters of this functionality: Yes, I like listening to my own tracks when playing EVE, and i like music a lot for setting the mood for playing, just so my EVE gameplay experience can be more enjoyable.
I like the jukebox feature, and there is nothing you can do to change that. Deal with it. |

Nene Ryuseika
The Ryuseika Group
2
|
Posted - 2012.12.05 12:50:00 -
[554] - Quote
Dan' Ehr wrote:Re-Ta-Rd-Ed is a no-no word, really? o.O
Insulting the mentally challenged is double plus bad |

Jordani Saken
Viking Raider's
0
|
Posted - 2012.12.05 12:51:00 -
[555] - Quote
what is with the new inventory interface? it was annoying enough that they changed it once but now I have to close my 'in space' inventory in station? also why cant I drop mined ore directly into the orca anymore? |

3BEPEB
Drunk GanG DarkSide.
16
|
Posted - 2012.12.05 12:54:00 -
[556] - Quote
CCP Explorer wrote:The jukebox had no extra EVE-specific functionality and as detailed in the devblog by CCP t0rfifrans (http://community.eveonline.com/devblog.asp?a=blog&nbid=73569) then we felt it was better handled by implementing location-aware soundscapes. The music is on http://soundcloud.com/ccpgames/ and is distributed with the client and there are better players out there.
oh yeah! try to play music from soundcloud in ingame browser /0\ LOL great decision! GöÇGöÇGöÇGöÇGöÇGûÇGûäGûÇGöÇGöÇGöÇGöÇGöÇGûäGöÇGöÇGöÇGöÇGöÇGûä GöÇGöÇGûäGûêGûêGûêGûêGûêGûêGûêGûäGöÇGöÇGûÇGûêGûêGûäGûêGûêGûÇ GûäGûêGûêGûêGûêGûêGûÇGûêGûêGûêGûêGûêGûäGöÇGöÇGûäGûê GûêGûêGûêGûêGûêGûêGûêGûÇGûêGûêGûêGûêGûêGûêGûêGûêGûÇ GöÇGûäGûäGûäGûäGûäGûäGûêGûêGûêGûêGûêGûêGûêGûÇ-á |

Remiel Pollard
Devlin Security Devlin Alliance
237
|
Posted - 2012.12.05 12:55:00 -
[557] - Quote
Riazal wrote:Remiel Pollard as you feel so strongly telling ppl there doing it wrong and trolling ppls posts..
i would and others would like to see your lv5/lv4 mission runing drone boat fit... pls link
If you can't think of your own, then why should I make it easier for you? I'd much sooner hunt you down with it while you're on mission and make it harder for you. If you want to at least LOOK like you're doing it right, you could start by learning the difference between "there" and "they're". You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
237
|
Posted - 2012.12.05 12:56:00 -
[558] - Quote
3BEPEB wrote:CCP Explorer wrote:The jukebox had no extra EVE-specific functionality and as detailed in the devblog by CCP t0rfifrans (http://community.eveonline.com/devblog.asp?a=blog&nbid=73569) then we felt it was better handled by implementing location-aware soundscapes. The music is on http://soundcloud.com/ccpgames/ and is distributed with the client and there are better players out there. oh yeah! try to play music from soundcloud in ingame browser /0\ LOL great decision!
Run it behind the client. I have a stack of stuff running behind mine, including Win media player with my own music. I'm not a fan of the EVE stuff (sorry CCP) You don't scare me. I've been to Jita. |

Riazal
SKULLDOGS Unclaimed.
9
|
Posted - 2012.12.05 12:58:00 -
[559] - Quote
Remiel Pollard wrote:Riazal wrote:Remiel Pollard as you feel so strongly telling ppl there doing it wrong and trolling ppls posts..
i would and others would like to see your lv5/lv4 mission runing drone boat fit... pls link If you can't think of your own, then why should I make it easier for you? I'd much sooner hunt you down with it while you're on mission and make it harder for you. If you want to at least LOOK like you're doing it right, you could start by learning the difference between "there" and "they're".
oh lol 2012 noob your still doing lv2's
|

Mike Whiite
Cupid Stunts.
86
|
Posted - 2012.12.05 12:59:00 -
[560] - Quote
JC Anderson wrote:Mike Whiite wrote:Did I miss it, or missunderstand it:
What I thought was said, was that all missiles where considered "Guided"
What I think I made from the patchnotes, all missiles are affected by the Guided missiles precision skill.
So do riggs like rigors, now affact all missiles or is the change only for the Missiles precision skill? They aren't all guided. Rockets and Torpedo's for example do not fall under the guided missile category.
Thank you for the reply, but that wasn't my question.
Patchnotes say Guided missile precision -> is now Missile Precision, so it counts for all missiles uncluded unguided.
Though from the forums I understood the missiles Riggs, like Rigors and Flares would now also work with unguided missiles, like the The Missiles precision skill. Though I didn't see that in the patchnotes (might have missed it)
Though it seems (in Game) the text of the riggs is chanced to missiles instead of guided missiles. |
|

William Sedgwick Vyvorant
Why Mine
4
|
Posted - 2012.12.05 12:59:00 -
[561] - Quote
SirLancelotlinc wrote:Client launcher not able to connect to the update server. "The server you are connecting to doesn't have a published update package." What gives?
Getting this as well, any ideas? |

Remiel Pollard
Devlin Security Devlin Alliance
237
|
Posted - 2012.12.05 13:02:00 -
[562] - Quote
Riazal wrote:Remiel Pollard wrote:Riazal wrote:Remiel Pollard as you feel so strongly telling ppl there doing it wrong and trolling ppls posts..
i would and others would like to see your lv5/lv4 mission runing drone boat fit... pls link If you can't think of your own, then why should I make it easier for you? I'd much sooner hunt you down with it while you're on mission and make it harder for you. If you want to at least LOOK like you're doing it right, you could start by learning the difference between "there" and "they're". oh lol 2012 noob your still doing lv2's
oh lol silly noob that still thinks a character's age represents how long the player has been playing. Did you know you can have more than one character, or do you just practice being stupid? See, it's dumb retorts like yours that make me realise you are either trolling or just bad at EVE. You don't scare me. I've been to Jita. |

Keko Khaan
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.12.05 13:04:00 -
[563] - Quote
Some feedback..
Love the changes speacially the UI ones. Bit sad that i cant master my own music anymore as theres no jukebox. Rats ai havent caused problems for me yet but im not sure if it was even imlied in anoms which im running.
Anyways one weird thing came up. I bought and fitted ham tengu before patch it had 41k range with t1 scourge heavy assault missile. Now after patch it says 28k range. So whats happened? Did tengu get nerfed or t1 ham range nerf or what? |

Alexander Renoir
State War Academy Caldari State
4
|
Posted - 2012.12.05 13:10:00 -
[564] - Quote
Svipull wrote:Yesterday, immediately after patch some pilots started to put a bounty on everybody who is a long time supporter of your game in the German HILFE Channel. Why should I pay for that - in Gé¼ - I mean ?
Hello Svi,
I was also one of these people in the german Hilfe (You know my main). But now I let it be. CCP do not wants my help anymore but ensures that every id!ot is able to spend a bounty on me. Good job CCP. I am quiet now! Because every dumbass spend an bounty on every man that he sees in a channel!
WAS IT WORTH THAT?
Do your support allone! I am out of any official channel till it is impossible to place bounties on positive secstate chars again! You have lost one former loyal helper in a help channel. I will reconsider to cancel all my subs of accounts.
P.S.:
Patch notes for EVE Online Retribution 1.0.1 wrote: GÇóWe have now forbidden placing bounty on Developer & ISD Corporations and Alliances.
LOL? Bad joke CCP! You hate your own features!
Bye! |

Diemos Hiaraki
VC Academy
1
|
Posted - 2012.12.05 13:11:00 -
[565] - Quote
I was really looking forward to this update, and at first glance I was pleased with what I saw until I looked at my fit and noticed my dps had gone down significantly. I did a few missions to test my dps, and to my horror found I had lost about 20km of max range. Things went rapidly downhill from there, probably because all I could see were faults after having my primary weapon and play-style ruined.
Spending three months training for the next best thing for my play-style is not something I'm likely to pay for - especially when the chances are that whatever I train for will by made into a brawler in some future update because "that's what it was intended for initially, now it works as intended" balancing. I may be tempted to train for a ship that has a NERF bat as a weapon though - any danger of getting one of those?
The rest of the update comes across as a tech demo. Most changes appear to have been done "to make the code more elegant," including reducing missile flight time. The New York Museum of Modern Art might be impressed, but I'm not. |

Remiel Pollard
Devlin Security Devlin Alliance
238
|
Posted - 2012.12.05 13:12:00 -
[566] - Quote
Alexander Renoir wrote: Bye!
Can I have your stuff? You don't scare me. I've been to Jita. |

Lord Leftfield
The Society Calyxes
63
|
Posted - 2012.12.05 13:12:00 -
[567] - Quote
If my client updated, i too could give feeedback :P |

Gibbo3771
AQUILA INC Verge of Collapse
286
|
Posted - 2012.12.05 13:17:00 -
[568] - Quote
Fix the target reticle, its far too small on 1920x1080, have to squint when looking at it, even with my glasses on.
PC is straining to run 2 accounts, with an i5 2500 clocked @ 4.6ghz, my CPU load is at 30-40% with one client and nearly under full load with 2.
|

Phoenix Czech
AZ Solutions CZ CZECH Alliance
6
|
Posted - 2012.12.05 13:24:00 -
[569] - Quote
Hello, I have to say "well done" for retribution.
There is one thing whitch could be nice to add into bounty system. Let us give funcionality to enlist more than only TOP 10 characters with highest bounty on. And mabye possibility to search all the characters with bounty on them (for example from 1 milion to 10 milion). It would be nice improvement I think. |

Robin Koehler
Caldari Navy Blackwatch
0
|
Posted - 2012.12.05 13:26:00 -
[570] - Quote
Subsystem F+ñhigkeitsbonus:
5 % Bonus auf die Feuerrate von Lenkwaffenwerfen je Skillstufe
Rollenbonus:
100 % Reduktion des CPU-Verbrauchs von Cloaking Device-Modulen.
% signs in the infromations dont work |
|

Sharon Zorajan
Perkone Caldari State
1
|
Posted - 2012.12.05 13:30:00 -
[571] - Quote
I am a mission runner are working on the LV4 missions. I think CCP did a great job on the new weapon sound especially the Hybrid Weapon sound and the camera tracking mode with the new Restyled targets and brackets so that the game now looks like a movie ,but I dont like the new effect and sound of the NPC ship explosion,it seems n sounds so fake,I prefer the old one rather than the new effect n sound. When the hundreds of meter long NPC's battle ship got exploded,the fireball and the debris of the ship disappeared so fast ,it's unrealistic in the universe.The old fake building explosion effect still have no modification (little bit disappointed about this) in Retribution,hope technique stuff can fix these problems or back up the old sound and visual effect to the NPC ship explosion n+ü |

Jack' Sparrow
The Three Musketeers
22
|
Posted - 2012.12.05 13:32:00 -
[572] - Quote
I'll start off by saying this, as you develop EVE and focus on implementing new features you should leave old features that play a smaller role alone instead of just botching them like you have with the jukebox. The old music system should have been left as it was for a while yet and then when all the large features are done with, actually sit down and implement a built in player with the all the specifics that I mentioned in my first posting. By doing this you would have a happier player base that wouldn't be complaining about not been able to freely listen to there favourite music without having to go to Sound Cloud. As I said that's just pure botching. The new music system is a neat idea, making it compulsory is not.
Moving on to the Calculator and Notepad it's obvious you don't like the calculator either. I know that you can hardly see it without a magnifying glass but instead of removing it you should implement a large easy to use one. It actually is a very useful tool that I use a lot and I don't think having to go the desktop to use the windows one is really a good idea, do you? The idea I'm trying to get across to you is to leave these things well alone until time permits you to update them. They've worked for the past 8+ years. Why botch them and annoy people when leaving them alone wouldn't of caused any problems? In this case you can just look at them when time permits. The Notepad again, it's a very useful tool that's been around as long as I can remember, I use it all the time. This should again be left well alone and if it needs an update then maybe look at it in another 6 months once major changes have been done.
You speak of the calendar having an eve specific role (which is does) but so does the Calculator, the notepad and dare I say it, the jukebox. The calculator for traders, maths addicts etc. The Notepad for quick to retrieve notes while in battle or whatever instead of having to browse to there word documents etc. The jukebox because well we the players like it and having to run Sound Cloud isn't really appropriate and running for example iTunes for some of us isn't possible if we have lower end hardware.
I would like to see the following priorities considered:
(1) - Leave things like the notepad, calculator and jukebox well alone until you have time to actually do the job properly without causing people to complain.
(2) - Focus on fixing important things correctly instead of buggering them up because you run out of time. So far you've made drone boats obsolete for missions and PVE in general. You've ruined heavy missiles by giving them way to bigger nerf. You've made Caldari missile boats that use heavy missiles obsolete and for example, Tengu pilots now have to use Heavy Assault Missiles. There are a number of other things as well but I haven't read in details about them so I wont mention them.
(3) After 1 and 2 have been met, introduce new features.
Regarding the nerfs, I'm not saying that you should make for example level 4 missions as easy as mining but instead of making mission running less worth doing by losing drones, make it harder for example make the NPC's do more damage.
I in no way have no intention of this post been offensive, just trying to prove points but, please read it a few times and hopefully you will agree with me.
Kind regards,
Jack
CCP Explorer wrote:Vaerah Vahrokha wrote:Jack' Sparrow wrote:The patch in general I'm quite happy with though, I'm not very pleased with the removal of the jukebox. Based on CCP's dev blog they seem to think that built in jukebox's are a thing of the past.  I disagree. I suppose the next "intelligent" CCP move is: - remove calculator - remove notepad - remove calendar. After all, the Operating System comes with a calculator and notepad, and we can always use Outlook for better calendars right? So, as a dev who loves to hate the EVE Calculator (name dropping CCP karkur here to try and have this post be caught by her RSS filters; we have a special EVE Calculator relationship...): The jukebox had no extra EVE-specific functionality and as detailed in the devblog by CCP t0rfifrans (http://community.eveonline.com/devblog.asp?a=blog&nbid=73569) then we felt it was better handled by implementing location-aware soundscapes. The music is on http://soundcloud.com/ccpgames/ and is distributed with the client and there are better players out there. I feel the EVE Calculator in its current form should be removed, but I clearly see how it could be improved to have EVE-specific functionality. But is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving? The notepad is somewhere between the jukebox and the calculator, but I don't have strong opinions on it...  The EVE Calendar clearly already has EVE-specific functionality and is a method for players to organise their work in ways that Outlook and Exchange can't (unless everyone in the corp/alliance had access to the same Exchange server). The tool you don't mention is the EVE Browser. Should we invest time and people in upgrading that to the latest Chromium version, support HTML5 so you can stream YouTube videos, etc? Why would that be worth our time for you, the players? How would you want to prioritise it (above what and below what)? |

Rancor Kane
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.05 13:39:00 -
[573] - Quote
Although I see sence in the fact you can put a bouty on any person aslong as you can afford it.
the current system becomes the new grieving (hence the posting alt)
secondly an entire playerbase with bouties on their head is just plain silly, not to mention not a very good advertisement to new players, that:
1) are scared off 2) see a rather useless game mechanic that surpassed it's goal.
like the grahics and new ships,
haven't been able to fly all ships, yet.
missiles revamp
Personaly I think the explosion velocity and Radius on the T2 Furies are a bit overdone, same goes for the entire Heavy Missile nerf I can live with the range and damage reduction (again range on Furies might be a bit to much) though it makes Heavies to vunrable to fast ships/small ships. or there should be a specific close range ammo small radius, large explosion velocity, not unlike turrets with whom they need to be on par.
UI.
Need time to get used to that before be able to judge on that.
music.
Anoying when traveling and have the same intro start over and over again,
sound.
mostly nice, beeps, creeps and sweeps need to go.
Flag system
NPC flag is anoying, might have some use for people preventing to log off while in combat, but should that anoy everyone every few seconds.
|

Alexander Renoir
State War Academy Caldari State
4
|
Posted - 2012.12.05 13:46:00 -
[574] - Quote
Remiel Pollard wrote:Alexander Renoir wrote: Bye!
Can I have your stuff? Perhaps... in form of a bounty on your head!  |

Galmas
United System's Commonwealth R.E.P.O.
24
|
Posted - 2012.12.05 13:54:00 -
[575] - Quote
complete no goes:
- sound when aggressing/deaggressing , you must be kiddn, have you played your game for longer then 5 mins in combat with these sounds??? i dont want it to make noise then - sounds when opening cans - blinking modules at the end of their cycle (make it an option for e.g. triage or siege mods) - size of the bubbles around the targets in space, way too large - size of the icons for locked targets, way too large of a icon but the actual status information of the shield/armor/hull is way too small - sound when a target gets destroyed
all these new audible and visual effects need a lot of tuning |

Galmas
United System's Commonwealth R.E.P.O.
24
|
Posted - 2012.12.05 14:02:00 -
[576] - Quote
Galmas wrote:complete no goes:
- sound when aggressing/deaggressing , you must be kiddn, have you played your game for longer then 5 mins in combat with these sounds??? i dont want it to make noise then - sounds when opening cans - blinking modules at the end of their cycle (make it an option for e.g. triage or siege mods) - size of the bubbles around the targets in space, way too large - size of the icons for locked targets, way too large of a icon but the actual status information of the shield/armor/hull is way too small - sound when a target gets destroyed
all these new audible and visual effects need a lot of tuning
in addition to the above:
- when hovering the mouse over e.g. a tractor beam all the cans around you start playing disco lights, please turn that off again.
why did you clutter the already cluttered screen so much more? i really dont understand that. |

Keko Khaan
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.12.05 14:08:00 -
[577] - Quote
Galmas wrote:complete no goes:
- sound when aggressing/deaggressing , you must be kiddn, have you played your game for longer then 5 mins in combat with these sounds??? i dont want it to make noise then - sounds when opening cans - blinking modules at the end of their cycle (make it an option for e.g. triage or siege mods) - size of the bubbles around the targets in space, way too large - size of the icons for locked targets, way too large of a icon but the actual status information of the shield/armor/hull is way too small - sound when a target gets destroyed
all these new audible and visual effects need a lot of tuning
While i liked these thing in pve i agree i wouldnt want to see/hear them in pvp.
|

Xotoxic
Endless Silence Wicked Nation.
1
|
Posted - 2012.12.05 14:08:00 -
[578] - Quote
Why do exploding ships sound, like someone's slamming a metal door and where do all those weird hissing/beeping sounds come from? |

Mina Bluerain
Merch Industrial Goonswarm Federation
1
|
Posted - 2012.12.05 14:08:00 -
[579] - Quote
Colonial Burton wrote:Remiel Pollard wrote:Steijn wrote:Colonial Burton wrote:The mission 'The Assault' is practically un-doable in its current state. Using a Vargur with all level 5 skills, and deadspace fitted, still couldn't do it. Why? Because of a number of things.
1) Whole 1st room now auto-aggros on warp in, dealing well over 2.5k DPS. 2) Serpentis now damp to hell. Most I've been dampened to by Serpentis was to 17km, couldn't even lock the frigates 2km from me. 3) When I could actually lock the frigates scramming, the drones were practically insta-popped by the NPC's.
It's probably the same with all Serpentis missions. So be careful on them.
CCP, fix this issue, little rediculous don't you think? just doing Blockade, not got any drone aggro but ive been careful, damping is now even worse than it was tho, much much worse. Both these missions, IMO, are done best with a good compliment of drones, particularly The Blockade - engage the web tower with drones and just sit back, because everything else spawns way out of range anyway. Watch them closely, recall them when they start taking too much fire, unleash a second group (if you're packing one), or unleash the same one when the agros on you again. Rinse and repeat. Fit sensor boosters and signal amps, and guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns). The better AI and dampener buff means you have to rethink your tactics. Marauders 5 Long Range Targetting 5 All AC spec 5 Put it this way, I do this mission heaps. I shoot the group furthest to the right hand side, it aggro's 2 pockets. The group I shot at, and the group directly to the left, leaving another 2 groups further to the left un-aggro'd, including the 4 heavy dampening cruisers. Yet I didn't shoot any and they all aggro'd. As for the idiots going on about drones, what part of 'instapopped drones' do you not understand? Been playing this game for 5 years now, never seen a mission this screwed up.
5 years... 5 years... 5 years... 5 years... 5 years... 5 years... 5 years... 5 years... 5 years... 5 years... 5 years... 5 years... 5 years...
Your post about the mission made me interested enough in the new mechanics and just went ahead and did it...
let me remind you: I've first logged in slightly less than 2 years ago (look me up on evewho!)... I was away from the game for 6 months (I screwed up my laptop... my fault... don't drink milk while gatecamping in nullsec XD) and yes, I suck at PVP. no need to remind me about that!
so... with 20 mill SP mostly in hybrid guns and armor tank ships plus mining and a T3 ship, with less than a year and half experience I was able to do this mission... with a Dominix and a bunch of drones FFS, only had 1 gun coz I was too damn lazy to refit the ship... it's been in HS for 3 months now since I moved my ass to Deklein... and sure the mission gave me some adrenaline rush at some points, and lost (!!) ONE (!!) drone but I am not complaining... yet you do and you supposedly played for 5 years... Missions are not like "shoot them... they won't notice anyway" anymore.... you do have to use your brain and be alert.
it's not that hard, or is it?? |

Deimos Ovaert
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.12.05 14:11:00 -
[580] - Quote
General feedback, per the thread OP request.
From the perspective of a small gang PvP'er nullsec PvP'er Retribution is an outstanding release, well done! Some random observations:
- T1 logi -- Where have you been all my life? The ability to field a logi that is useful and isn't the most expensive ship in your fleet really adds to our style of small gang pvp.
- Cruisers -- Nicely done, cruisers aren't cannon fodder when the BC's and BS's show up...partly due to the T1 logi.
New destroyers -- We'll be working on fits for these for weeks, blowing them up and seeing what does and doesn't work.
- Sounds -- Some could use adjustment, but overall the addition of more audio cues is welcome. The ability to "hear" the fight means less time having the scan the screen for vital info.
- Targeting UI changes -- Pretty good, but I think there is some love to be added in there somewhere...but not sure exactly where. You still have to look several places to see who's got the ewar on you and who's hitting you.
- Auto centering -- A few tweaks/bugfixes around when it activates, but great option.
- Scrolling combat messages -- Very cool, I can actually see what's happening without opening the log.
- The jukebox -- RIP, I'll miss you.
- EWAR -- Not a bad stopgap while something more fundamental about EWAR is contemplated.
A few of the more annoying items:
- Gate sounds -- Gahh, take a small gang through a gate and you'll hear the issue.
- Extraneous noises -- I think there may be to many beeps and buzzes and without any way to change them or turn them off it kind of drowns out the advantages of the audio cues
- Incoming damage glowy circle thingy -- Good idea, but almost impossible to discern any info from except that this dude is shooting you. Maybe a pie chart or something that is usable at a glance? Top incoming is full red, others are pie chart based on percentage of damage compared to the top damage dealer?
Specific changes:
- A way to change and enable/disable each audio cue.
- A way to expand the height of the combat messages window.
- Someway to customize the reticle, either by scaling or turning on or off elements, colors, etc.
- Stabber needs some dps love, maybe an extra 2.5% - 4% per level?
Leaving the game for a moment and venturing out to "release" land I would say that the release has gone off very well: You hit your change window, no P0's that I've seen and only a couple of P1's. The majority of the issues seem to fall into P2+.
|
|

Lynn Naari
Gravien Enterprises Novus Dominatum
0
|
Posted - 2012.12.05 14:12:00 -
[581] - Quote
My apologies if I double post already mentioned stuff.
On the drones subject I see allot of hate about. I actually like it I started with some mining in 0.5 and the NPC rats shot one of my drones... Oh noes they are useless? Not really.
I launched med drones caldari (Vespa) against amarr (blood npc) frigate ships. This is medium drones (slow bad tracking) against fast mobile ships. Luanching light drones and even better with the correct damage type would have been better. Me vote LIKE!
The new damage notifications are great and already prove their worth. Seeing the same vespa's shoot I immediatly notice how often they miss or shoot for crap. Luanching the single acolyte I had in my drone bays I noticed its hit ratio is much better and as such the new damage notification improves the knowledge it provides. Me vote LIKE!
So people please before the flame consider that you might be useing it wrong. And remember good Ideas that are argumented they will listen to.
Few arguments I have: - Options could be added such as a scale to increase or decrease size of the locked targets icon. - Offset between hull / shield / armor could be changed aswell. (To make all 3 bigger inside of the icon or even change them seperatly Eg a thicker Shield and armor vieuw thinner hull vieuw and less free space in icon but also less vissible ship in icon) - Option to turn on and off certain sounds not just agressing deagressing. Or even better able to change them. Eg roids pop makes a noise, cargo full doesn't. Being shot at could be changed to a specific sound at user preference. Think world of warcraft DBM and such. In eve and lore wise its a computer detecting a situation it was programmed to and then besides giving a visual que there also is a audio notification to the pilot. Local bleep?
People could argue this makes lazy miners be afk allot more easyly. But even now a lock on = audio and the ones that do not watch local will turn of the sound. The ones that do will find it is more fluid. And people AFK from computer or alt tabbed ... Well be honest if they have to switch back and forth everytime a local regular enters and it beeps they will get fed up soon enough.
Well nuff said for me I like the changes and mention keep up the good work.
Cya later, Lynn naari Operation officer [GRVN] ++Continues testing++ |

Scrapyard Bob
EVE University Ivy League
1175
|
Posted - 2012.12.05 14:31:00 -
[582] - Quote
Callic Veratar wrote:The new sounds annoy and confuse me:
- Why do we need a chirp when skill training is completed. Is the Aura voice saying "Skill Training Completed" not enough for some people? How could you miss that? - The metallic bang when a locked target is destroyed is sorta ok... except that it plays any time a target is lost, including when you salvage wrecks. My Noctis has 4 salvagers and tractors, so it sits there going BANG BANG BANG BANG BANG BANG. - I don't need a chunk sound when I open a can. If it opened on it's own and needed to notify me, sure. Check the default Windows sound effects here. Simplistic and clean is better with less sound a la Windows 7, not the old Window 95 style of playing a tune on every single action imaginable. - I certainly don't need a whoosh sound when I loot a can. There's no module on my ship that's pulling all these cans in, it's me interacting with the UI.
I'm honestly considering hacking the client to remove these sound effects, that's how much they annoy me. Notifications are when my attention is needed, not for when I'm actively doing something.
We need an option for "full bells and whistles", "less bells and whistles", "minimal bells and whistles" and "no bells and whistles" in the sound menu. |

cheese monkey
Universal Engineering and Salvage Industries
48
|
Posted - 2012.12.05 14:33:00 -
[583] - Quote
Podding a suspect. That is silly. Not exactly justice.... Murdering a suspect... No.
I thought CCP were trying to make drones more viable as a weapon, not less?? Gate gunz don't shoot your drones but NPC's do? That is a bit dumb.
I seriously don't see why CCP removed the jukebox, seems like it only really boosted moral on mining ops!
Nice new destroyers and brilliant new ECM compensation skillz, thank you for them.
Few little UI glitches, but grats on the speed of release. |

Bienator II
madmen of the skies
1188
|
Posted - 2012.12.05 14:33:00 -
[584] - Quote
i have da solution regarding the jukebox. update the browser to enable html 5 stuff, setup a cheap eve themed webpage with links to the songs and everyone can stream it without tabbing out of the game. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Silla Talie-Kuo
Garoun Investment Bank Gallente Federation
1
|
Posted - 2012.12.05 14:45:00 -
[585] - Quote
short one:
New target UI is very difficult to read, especially in very stressy situations (some call it PvP ^^)
I will not say, i want the old ui back, i like the round targets; but can you give us a way to modify those little, slim white lines to something, you can "read" fast?
For example, give us a setting to switch to the first announced ui from the dev blog: http://content.eveonline.com/www/newssystem/media/63449/1/targets3.png (ore something like that) Or some setting to "merge" those 3 little lines to one thick line, seperated in 3 "parts" Or some way to change the scaling on single frames, not only the whole UI
only some ideas ^^
|

Valeria Katrina
Pristine Industrials
0
|
Posted - 2012.12.05 14:48:00 -
[586] - Quote
CCP Arrow wrote:Hauntable wrote:Silver Coon wrote:I really don't like that now when I use the scroll wheel in the market for modifying prices, I HAVE to be with the cursor over the price box for it to work. (PC) Xilael wrote:Who the f... changed the mousewheel settings so that it scrolls in the current window instead of the highlighted box?
Makes adjusting prices so slow... "Scroll bars become active once the user hovers the area of their function which applies to both windows and tabs within windows" This is a not a good change. Requires you to constantly move your mouse to the window/text box you want to scroll or you can end up scrolling a window in the background. It is a common feature in recent interfaces to only need to intersect the area you want to control with the mouse without the need to click it first. It also allows you to be able to control that area in more ways like moving items and scrolling at the same time as mentioned above. We realize this is a change to how EVE used to be but we are quite sure it is the way we would do it if we were releasing EVE for the first time today and this change is part of updating the EVE UI so that it can keep evolving to meet the needs of the majority of our players.
Would you be willing to compromise and let the mousewheel work for the amount input window while the pointer was anywhere over the window that the control is in? ( The small "Modify order" window )
VK |

Jack' Sparrow
The Three Musketeers
22
|
Posted - 2012.12.05 14:50:00 -
[587] - Quote
Though this would in a way fix the issue to some extend it's still a kind of botch.
Would have been nice if they had at least uploaded the music to somewhere so we could download it in 1 click. At least playing them in media player is better than nothing until they (hopefully) reconsider this change.
Jack
Bienator II wrote:i have da solution regarding the jukebox. update the browser to enable html 5 stuff, setup a cheap eve themed webpage with links to the songs and everyone can stream it without tabbing out of the game.
|

Kaitlyn Rhees
Native Freshfood Minmatar Republic
0
|
Posted - 2012.12.05 14:57:00 -
[588] - Quote
The in-space cargo inventory, if left open, used to switch automatically to the in-station inventory once you docked. This was convenient, especially to drop mined ore from the ship to the station.
Now if you dock that way, you just get the ship inventory. You have to close that, then the added step of opening the station inventory.
Minor, perhaps, but if you're going to "improve" the inventory system, don't take away a convenient feature. |

Scrapyard Bob
EVE University Ivy League
1176
|
Posted - 2012.12.05 14:58:00 -
[589] - Quote
Remiel Pollard wrote:
Yeah because nobody ever places a bounty on the good guys. Han Solo was a terrible person and so is that eleven year old girl Malala that the Taliban bountied - terrible people, both deserve to have bounties on them. Don't they?
You think that because you've done nothing "wrong" according to what's legal in the game that a criminal can't set a bounty or a "price on your head" so to speak just because he can? They bounty system before this was pathetic - as if you shouldn't be allowed to place a bounty on anyone. That's what being a criminal is all about, doing whatever the hell you like. The new bounty system just formalises a criminal's ability to do what they've always been able to do anyway - offer a price for your death. What do you think Hulkageddon was, a tickatape parade?
IMO, the bounty system is now fixed. Nobody should be immune to bounties because a "bounty" is just a price on someone's head, and doesn't need t be for what you might consider legitimate reasons, because I assure you that someone placing a bounty on you is going to have their own reason, whether you understand it or not.
FYi, I have a half a billion on my head atm because some forum warrior didn't like me disagreeing with them. But because bounties don't equal kill rights, it has been interesting seeing two people try to claim it in high sec now and both times get concorded. She wasted her half billion isk and that's not my problem.
There still should have been limits imposed on the # of outstanding bounties you could create along with bounty expirations. Toss in only partial refunds when bounties expire for good measure.
Those simple things would have limited some of the more rampant abuse which we warned CCP of back on day 1 of the dev blog. Namely, that without limits, every pilot in Jita or other popular spot (Help channel, etc) would end up with a bounty on them. As a result the "pilot has bounty" overview setting becomes cluttered with trash because there is no way to set it to discriminate between a pilot that has a "for the lulz" bounty vs someone who has a serious 100+ million ISK bounty. |

Scrapyard Bob
EVE University Ivy League
1176
|
Posted - 2012.12.05 15:07:00 -
[590] - Quote
CCP Explorer wrote:The notepad is somewhere between the jukebox and the calculator, but I don't have strong opinions on it...  The EVE Calendar clearly already has EVE-specific functionality and is a method for players to organise their work in ways that Outlook and Exchange can't (unless everyone in the corp/alliance had access to the same Exchange server). The tool you don't mention is the EVE Browser. Should we invest time and people in upgrading that to the latest Chromium version, support HTML5 so you can stream YouTube videos, etc? Why would that be worth our time for you, the players? How would you want to prioritise it (above what and below what)?
Notepad - very useful in-game because you can store item links in there, and other quick reference materials. The UI is a bit dated, but there is a lot of stuff in EVE where it is handy to have a personal quick reference list. Corp and alliance level notes would also be useful.
Calculator - I never use it because I run EVE in windowed mode and use the OS's calculator. But this is still very much "spreadsheets in space" for a lot of things and access to a calculator is a must.
Browser - very much needs to be upgraded as Google now complains (when using Google docs such as spreadsheets) that the in-game version is outdated. One specific use case is things like shared profit mining operations, where you use a Google spreadsheet to monitor participation. This works great using the IGB because every pilot in the operation can open the spreadsheet and monitor whether their participation / name was recorded correctly. Without requiring them to sign up for Mining Buddy or some other 3rd party site (just set the share settings on the spreadsheet so that anyone with the link can view the sheet).
The browser also comes in handy for demonstrating invention / manufacturing sheets, or for displaying class notes so the participants can follow along in-game as the teacher gives their lecture about some facet of EVE. |
|

Slavac Stark
Black Rifle Conglomerate
0
|
Posted - 2012.12.05 15:08:00 -
[591] - Quote
The Good:
1. The new UI is quite beautiful.
2. Salvage drones are pretty slick. I wish I could make them auto salvage everything with one click, but perhaps that's wishful thinking.
3. The inventory system seems improved.
The Bad:
1. I'm a fairly new player who trained/focused on Caldari and specifically Heavy Missiles. I've been running Level 3 missions in my HM Drake and noticed this:
- My missile range went from 58 to 43KM. This hurts as the range of the NPC's shooting me doesn't seem to be reduced in kind. This means more DPS stays on me as I can't clear it off the field, thus melting my face a bit.
- My damage has been greatly reduced. Previously I could hit certain targets for 1400 damage per salvo, now my highest roll has been 800. On paper my DPS is 154-172 depending on missile type yet in application it's far less.
- My drones are all but worthless for adding DPS thanks to the random target switching. While this makes sense when thinking about AI, this still really cripples my DPS.
2. Beep blap boop blep sqweeeeeeeeeeeeeee blengaaa. It's too much. I don't want beeps each time I shoot at something darnit. Also the sound a Jetcan makes is just...silly. Sit on Jita undock for a few minutes and you'll grow to hate it.
3. With the aforementioned Drake nerf, it leaves me...lost. HM's are rubbish so I need to train into something else...which in this game takes weeks. For a new player who doesn't have other weapons trained I can either continue to get my face melted running previously simple Level 3 missions or try and find something non pewpew related while I train into something useful. I was really getting into the groove of shooting things and learning tactics but the brakes have been throw on full.
At any rate that's my two cents from a newish PVE drake pilot. CCP is doing good work and trying to make the game better, but perhaps the HM nerf was a bit too strong on this go around.
|

tom trade valine
DOCS RUFF RIDERS SpaceMonkey's Alliance
1
|
Posted - 2012.12.05 15:20:00 -
[592] - Quote
Personally i think the HM nerf was way to much espically since the main group that uses HM's are caldari. But my main problems are these enw noise's that i hear when ships die, get looted or salvages with loot in them and there seems to be no way to remove the noise. Also the little targeting siloute that shows on every gun and ship now as your flying around is unecessary and only cause more distractions rather then do anything usefull. so far the patch is a big flaw to me since everything they did was seemingly half thought again |

Nicen Jehr
The Scope Gallente Federation
19
|
Posted - 2012.12.05 15:30:00 -
[593] - Quote
I love the soundscapes but there are some songs that I just really don't want to hear for the five hundredth time. Can we please have a button to skip to next track?
(xposting Little Things thread) If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
378
|
Posted - 2012.12.05 15:38:00 -
[594] - Quote
BTW, safety button, make it persistent or remove it. Its current state just adds ANOTHER 3 pointless mouse clicks to achieve what we could do before.
tom trade valine wrote:Personally i think the HM nerf was way to much espically since the main group that uses HM's are caldari. But my main problems are these enw noise's that i hear when ships die, get looted or salvages with loot in them and there seems to be no way to remove the noise. Also the little targeting siloute that shows on every gun and ship now as your flying around is unecessary and only cause more distractions rather then do anything usefull. so far the patch is a big flaw to me since everything they did was seemingly half thought again
Thats because they have spent all their time on some ****** doomed fps console game flop instead of reinvesting time in eve. Shame, its a big gamble as older players get alienated and new features are so half baked that no new or old player could consider them a reason to play the game. |

lovatus
Universal Conflict
1
|
Posted - 2012.12.05 15:40:00 -
[595] - Quote
speaking as a low sp drake pilot, the missile changes and npc upgrades have hit me very hard, since the update ive been unable to complete a lot of level 3 missions that i previously breezed through because i my range has dropped from 60km to 47 km and i now do half the damage i previously did, essentially i now have to train rails effctively wasting 3 months of skill training. I thought you guys were supposed to be making things easier for new players so why are we being punished this way?
other changes: the bounty system is cool and im guessing the novelty of putting them on random passers by will wear off before long, the npc changes are a mixed bag as it essentially makes drone warfare unviable and i dont particuarly like the look of npc cruisers magicking themselves out of thin air right next to me (at least have them warp in) npc's also are unaffected by the missile changes which is a little unfair in my book. the noises are terrible and the explosions are lacklustre, i like the ui changes and the new targeting thing is nice, if a little big.
|

Turelus
Caldari Independent Navy Reserve The Fourth District
67
|
Posted - 2012.12.05 15:44:00 -
[596] - Quote
Would it be possible in future to update the Kill Rights section of the character sheet to be more like the Combat Log one? Condensed option and one tab for people you have rights on and one tab for people who have rights on you?
My list was small but a PITA to manage I hate to think what a pirate players must look like. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Ultra DuGarde
Red Federation
0
|
Posted - 2012.12.05 15:47:00 -
[597] - Quote
OK First off I have a question It may be obvious but let's skip to the customary insults and assume my reading comprehension sux
If someone (anyone) puts a bounty on me (even if I have not done anything to them) does that make me a legal target in Hi-sec? (Assume I have no suspect or Criminal flags active)
After the Patch, Graphics are Glitchy (OK My machine is old but Win 8, core 2 Duo, NVidia 7400 never played this badly) If I am stopped by a planet, it literally "Bobs" up and down like it's on a Yo-Yo. and its Fuzzy and semi transparent. Planets near a station flicker like crazy.
Annoyances--- SOUND No Jukebox (yes I know they got rid of it in Devblog blah blah blah- please bring it back Eve has great music but I like my stuff better)
What's with all the hissing noises? The targeting buzz is awful and old warp sound was better. Listen to some more Sci fi movies- Beeps and dings not hiss and crackle.
Targeting Boxes need to have diff sizes I do not play on a 2 24 inch screens.
Good Stuff: Don't know why people are saying Tengu got Nerfed- Sound to me like Passive HAM PvE fits just got a boost. (Still using Heavy Missiles in Tengu?)
Love the look of the Targeting boxes and the in-space target Highlighting.
What with all the new way people can be suspect I "suspect" there will be a lot more fighting in Hi-sec and Miners with deep pockets will finally be able to get/buy revenge.. the next Hulkageddon should be interesting...
|

Ultra DuGarde
Red Federation
0
|
Posted - 2012.12.05 15:52:00 -
[598] - Quote
Oh "one more thing" With the Buff to Guided missile precision, does this mean that Target painters now work for HAMS too? (Unintended side effect?) |

KIller Wabbit
The Scope Gallente Federation
122
|
Posted - 2012.12.05 16:03:00 -
[599] - Quote
CCP Punkturis wrote:KIller Wabbit wrote:Drag and drop into Bounty fields would have been nice
you can drag people from chat into the place bounty search box in the bounty window KIller Wabbit wrote:Can you withdraw a bounty?
nope
Drag and drop - tried and it failed. I'll give it another round of testing
So if I typo a number I'm screwed? Guess the GM's will have yet another source of petitions to deal with.
|

diazz69
F.I.S.C.O.
4
|
Posted - 2012.12.05 16:04:00 -
[600] - Quote
why dont ccp launch a "pool" whith the intent of evaluating the player feedback ABOUT EACH MODIFICATION DONE and get a "credible" feedback, filtering the "pool" by IP adress to prevent "result manipulation" by players whith more than 1 account?
since we "pay to play", we shoul have an opinion... or should we just give up playing (and paying) when we simply dont like the game anymore? btw, read something about plex prices, that problem should be fixed if ccp just regulate the prices selling them also in npc stations, shouldnt it??..... |
|

Korinne
The Partisan Brigade Republic Alliance
54
|
Posted - 2012.12.05 16:20:00 -
[601] - Quote
CCP doesn't care about you, they've already gotten your sub money, they want new money so they can get their profit goals then bail on EvE after Dust flops then go full speed ahead on WW. |

Korinne
The Partisan Brigade Republic Alliance
54
|
Posted - 2012.12.05 16:22:00 -
[602] - Quote
The longer it's out, the more I feel that this winter expansion is to eve what that new wow expansion is to wow. That is, virtually no new or well thought out content, and just a bunch of rehashed crap for the purpose of looking shiny. |

KIller Wabbit
The Scope Gallente Federation
122
|
Posted - 2012.12.05 16:25:00 -
[603] - Quote
Riazal wrote:a message to the new player
DO NOT START OUT WITH A GALLENTE TOON
Yeah, billions and billions of SP totally screwed over across the community. But you really mean don't train drones as main DPS and, by derivation, do not fly Gallente ships. Feel pretty sorry for the industrialists that were producing drones and hulls.
|

michael Angelica
Aerospace Innovations SkyTek Security
0
|
Posted - 2012.12.05 16:38:00 -
[604] - Quote
im a mission runner by heart and havent been playing this wonderfull game very long but i sometimes need my drones to take out those nasty frigs scrambling me but now after the update youre drones get targeted WAY TOO FAST its not even funny i feel sorry for anyone who uses them as main dps normally i kept hobs and hammerheads in my bay but now only hobs so i can carry more if i lose em please ccp do something about this quick because in my eyes drones became pretty useless
playing on pc |

Passive Achasse
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.12.05 16:38:00 -
[605] - Quote
Hello,
I'm a noob by anyones standards, with only a few months experience with eve spread out over 5 years with several accounts as I forgot passwords and usernames, and until now I have not felt the need to comment on these boards.
I am curious as to why exactly the jukebox is incompatible with the improved audio that was implemented? I am going to miss very much having eve's excellent soundtrack at my fingertips as I play in game (Particularly "Home at Last"). From my point of view you are removing options from my experience with the game, and I would very much appreciate it if you would reconsider the jukebox and perhaps try to implement it in parallel to the vast improvements you have made recently.
Thank you very much for reading this :)
I would like to thank everyone who works to keep this game running, this is truly one of the most fascinating games in existence, and your work is greatly appreciated.
<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 |

Natacha Peyre
Good Times Inc Honey Badger Coalition
0
|
Posted - 2012.12.05 16:39:00 -
[606] - Quote
I love the new lock graphics but when you are ingaging a number of targets that are grouped together its some times hard to see how long is left to lock diff ships (e.g Carrier locking battleships and frigs, I may have locked the BS and I'm wondering if I have time to pop one or two before the frigs lock). As a solution I thought maybe adding the lock "cycle" timers to the top right of the screen... So you ctrl-click at target and where the target stats appier once the target is locked at the top of the screen you get the locking countdown cycle.
I also like the new location aware music, very atmospheric but sometimes I jsut want to bang my own tunes on, like when I'm mining or grinding anoms but now you have gotten rid of the jukebox I have had to go back to turning the music and resorting to an external media player... It seems like a step backwards in many respects.
Apart from these 2 lil niggles, (without going into the heave missle nerf) I'm liking the revamp, bringing things inline with Dust. |

Jace Errata
AirHogs Zulu People
303
|
Posted - 2012.12.05 16:39:00 -
[607] - Quote
I'm amused to see that this thread is almost entirely people annoyed at various changes, and yet CCP's attitude is still "HTFU this is the best thing ever you must like it".
I also like how in the Jukebox removal devblog, they said that people liking/disliking the change would be taken into account. That didn't happen and doesn't look like it's going to happen now. Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |

ikkeisgek13
Dutch Incursion United
0
|
Posted - 2012.12.05 16:44:00 -
[608] - Quote
thx CCP you guys just made it impossible for me to play missions.
couse of the targed switching feature i'm losing my drones so fast that the missions are becomming losses to my wallet.
i hope this feature will be changed soon so i can play missions again to earn money and not lose money....
greetings ikkeisgek |

Syri Taneka
Dopehead Industries Republic Alliance
15
|
Posted - 2012.12.05 16:47:00 -
[609] - Quote
N4RUNI JOE wrote:I have seen a lot of the releases in eve.....I must say on this release...excellent job...well done guys. 
Well, hey, this wasn't the RMR release, so that's a plus. |

Ribikoka
Royal Amarr Institute Amarr Empire
320
|
Posted - 2012.12.05 16:51:00 -
[610] - Quote
Orion GUardian wrote:Silly question, as I was kind of sure:
Is there a factual reason my HAMs (Scourge Rage) are now doing (theoretical) 17% less dmg? Of course it might be there was a bug before, telling me I had far mor dmg than I thought. [Using EvEHQ Fitting, comparing the value before patch and after]
The increase in explosion radius is supposedly outweighed by the "Guided Missiles Precision" Skill now applying to unguided Missiles as well so...anyone else noticed something like this?
Additinal: Was it necessary to nerf HAM Range even more? If the Range is comparable to Blasters shouldn't the dmg be as well? ;)
Because those noob developers never flown Sacrilege ? Maybe the 190 dps for those ship is too mutch :D |
|

Tornii
CTRL-Q Iron Oxide.
20
|
Posted - 2012.12.05 16:51:00 -
[611] - Quote
I usually like 90% of what CCP brings to gameplay / visuals / UI, but the new explosion effects are just plain bad. They look cheap in terms of color / 'material' of effects, and unimpressive in terms of scope and duration. They just look like someone popped a bubblegum bubble. "If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems." |

Syri Taneka
Dopehead Industries Republic Alliance
15
|
Posted - 2012.12.05 16:55:00 -
[612] - Quote
Ribikoka wrote:Syri Taneka wrote: BS' without prop mods are almost all sub-110m/s ships. Anything else needs to be slowed down. Again, I point you to the wonderful object known as the Stasis Webifier.
And what happen when they are use prop mods ? Or you just yell for them "hey bro dont go to fast because i cant damage you" ? What happen when the enemy orbiting from your distance atleast ~40km ? Almost 80% of rats orbiting there. And no, i think you never saw rat or other sub caps. They all move faster than 110m/s. Did you know the caldary ships are the almost slowest ship in the game ? How will be use statis web on enemy ships when all will faster than you and keep out from web range ???
Another thing you clearly need to bear in mind is that missiles are not intended as guaranteed damage weapons. Explosion Velocity is the equivalent of tracking and falloff with guns. You think those hit constantly for full damage against orbiting rats? Hell no! (Which, admittedly, is the bigger part of why I hate guns - the ability to miss entirely.) Yes, your missile will hit if the target is in range. Will it always do full damage? No. Same with guns.
If your target is stopped or has poor transversal velocity relative to you, you track better. Any motion reduces chance to hit/damage dealt on hit. If it's within optimal range, you don't have falloff miss chance, but if it isn't, your chance to hit and damage on hit go down. If your weapon firing cross-section is bigger than your target's signature, damage may be reduced (Explosion Radius stat on missiles).
Only weapon in this game which doesn't care about signature or velocity is the smartbomb. And I really don't suggest using that in highsec. |

Korinne
The Partisan Brigade Republic Alliance
57
|
Posted - 2012.12.05 16:57:00 -
[613] - Quote
Ribikoka wrote:
Because those noob developers never flown Sacrilege ? Maybe the 190 dps for those ship is too mutch :D
CCP became EFT warriors and supercap blobbers a long time ago. |

Alice Katsuko
Terra Incognita Intrepid Crossing
160
|
Posted - 2012.12.05 16:59:00 -
[614] - Quote
On the whole, this is a wonderful patch. Was shooting a tower yesterday, and the ominous music was rather interesting. And folk sounded rather impressed by the explosion.
Also! zOMG drone hauler spawns and officer mods. If ever I get to Iceland, and the folk responsible are still around, must buy them all a round.
But I do have to point out a few minor annoyances:
First. The locked target HP bars still seem too narrow when using 90% display scaling, making them more difficult to read than the old bars.
Second. The flicker effect when a modules active on a locked target is about to cycle down is probably very useful for certain applications, but gets very distracting otherwise. Please give us an option to turn that flicker off. The human eye is naturally drawn to movement, so any unnecessary flickering is an unwelcome distraction.
Third. The weapons timer sound notifications are also useful for certain applications, but also get annoying. It's a loud beeping sound that repeats every few seconds in an engagement. I really do not want to hear it at all, much less that often. Please give us the option of turning these sound notifications off without having to disable all of the UI sounds.
Fourth. I understand why the safety button setting resets after log-off. But please give us the option of having it persist across log-in sessions. I'm sure some silly folk will get themselves Concorded because of it, but that should be our choice.
Fifth. Please consider issuing a dev blog providing instructions on (1) using the new target tracking camera, (2) moving and changing the size of the on-screen combat log, and (3) accessing the soundcloud of old EVE music. |

Kia Lafemme2
APC - Fighters Space Vikings Alliance
0
|
Posted - 2012.12.05 17:00:00 -
[615] - Quote
Porucznik Borewicz wrote:Lyr Rickh wrote:New targets are swanky, but is there any chance they can slim down a bit? Especially the vertical spacing between them. Used to be able to fit 5 targets vertically in the old position, now its only 3.  Niias wrote:Some new sounds are good...others really are...painful...and completely ruin my enjoyment of the game. 2 main ones that just made me close the game after half an hour were... A buzzer that sounds when you start combat. when it ends. when you jump. when you dock....quickly got annoying. And the main one is...when a ship pops, there's like a creepy drum sound. Also happens when you salvage a wreck that drops a container (if you dont loot the wreck before you salvage it)... Just every time a ship popped i heard this and it goes right through me every time... Anybody have any ideas of how to disable just these sounds? Since it's taken the game from being very enjoyable to intolerable and i dont want to end up playing with no sound...  These are the game breakers for me too. First of all, the locked target "bounce" animation. What exactly is it good for? EVE is a game witch UI is cluttered with information and flashy stuff already. The bounce animation of the targets make it even worse. It's so distracting it hurts. The second thing are the new pop sounds (or sound rather). Every freaking time a new wrack or can is generated this metallic "KA-KLANG!" sound is being played. This gets uber annoying when running exploration / missions where something pops every freaking 20 seconds. And it is so loud! What was wrong with the bassy nice KA-BOOOOOSH! sound of the popping targets (I know it's still there, only the new jingle is so loud you almost don't hear it anymore)? Get rid of the freakish jingle or make it like half as loud CCP. Damn... The new sounds (jingles) are more of a miss. Don't like.
I just tryed to play the score L4 in a Kronos, had to give it up, the new targeting system + camera system made it almost impossible to play, so no more missions for me, unless the remove that f.... ****. The new bounty system where you can put bounty on whoever you want sucks too, but at least it dont mess up the gameplay, i almost stoppet playing when the last updat with the fucket up inventory came, and it is still fucket up, still hate it, but now im afraid it have become a little to much, so im just gona mine for a while to see if this new **** get fixet, if not, then i think ill stop play this time.
|

Syri Taneka
Dopehead Industries Republic Alliance
15
|
Posted - 2012.12.05 17:03:00 -
[616] - Quote
Tangsu wrote: From Crime and Punishment: 1) Get corp level bounty. Be in the same corp. Aggress each other. Gank things. Get bounty when concord kills you. The criminals profit, and you lose. 2) Gankers in same fleet aggress each other, gank your freighter. Concord ganks them. They get the freighter and the bounties on each other. The criminals profit, and you lose yet AGAIN.
This, at least, has a fairly simple fix: bounties not being paid out if Concord assisted in the kill. Abuseable in its own right, but not as bad as getting paid by someone else to suicide gank. |

Commander A9
East Khanid Trading Khanid Trade Syndicate
34
|
Posted - 2012.12.05 17:06:00 -
[617] - Quote
Ribikoka wrote:Spc One wrote:What patch notes don't tell you:
EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.
a.) PVE
1. All missile ships are now obsolete (very low range and decreased damage) 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them) 3. All ships that rely on drones for protection against frigates are obsolete 4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve. 5. All npc complexes and ark missions are now insanely hard to do, you can't use drones 6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression). 7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones. 8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.
b). PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets +1. I playing with this game atleast +8 years. But this patch is terrible for drone ships and other ships which need drones. The drones ship was crap in the last 4 years, when nerfed them (drone capacity/drone bandwith,hammerhead and other drone tracking nerfs) Someone use Eos ? I cant saw an astarte at least 2 years ago in space. The previous patch finally gave the drone damage upgrade modules, but CCP instantly nerfed the drones ship with this changes to hell where these ships never was before. They are crap now and useless and cant use them on missions. So, this is an another ISK sink for everyone, while the CCP manipulate the plex and other prices.
+1 once more!
And I warned people about that open bounty the system the moment I saw it! Didn't get recruited into a corps? Ha! Bounty the whole corp! Didn't get into that alliance? Bounty on the alliance! Don't like a character's avatar? Bounty! Someone mouths off to you? Bounty! Bounty? Bounty!
Want to make the bounty system actually make sense? Why not limit it to those who get flagged after they rob you, or shoot you, or something like that?
Give me my jukebox back, for God's sake! I'm shutting off the music until you do! I'm at least glad the MP3s come with the game files. Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |

Syri Taneka
Dopehead Industries Republic Alliance
15
|
Posted - 2012.12.05 17:12:00 -
[618] - Quote
CCP Explorer wrote:So, as a dev who loves to hate the EVE Calculator (name dropping CCP karkur here to try and have this post be caught by her RSS filters; we have a special EVE Calculator relationship...): The jukebox had no extra EVE-specific functionality and as detailed in the devblog by CCP t0rfifrans (http://community.eveonline.com/devblog.asp?a=blog&nbid=73569) then we felt it was better handled by implementing location-aware soundscapes. The music is on http://soundcloud.com/ccpgames/ and is distributed with the client and there are better players out there. I feel the EVE Calculator in its current form should be removed, but I clearly see how it could be improved to have EVE-specific functionality. But is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving? The notepad is somewhere between the jukebox and the calculator, but I don't have strong opinions on it...  The EVE Calendar clearly already has EVE-specific functionality and is a method for players to organise their work in ways that Outlook and Exchange can't (unless everyone in the corp/alliance had access to the same Exchange server). The tool you don't mention is the EVE Browser. Should we invest time and people in upgrading that to the latest Chromium version, support HTML5 so you can stream YouTube videos, etc? Why would that be worth our time for you, the players? How would you want to prioritise it (above what and below what)?
Wouldn't allowing youtube streams through the EVE browser use server resources (since the browser is implemented inside the game rather than outside of it)?
The calculator could use some love. It's not nearly as robust as the Windows calculator, but since I can't play fullscreen and have the WinCalc up, I use the EVE Calc instead. Of course, what would be even more awesome would be integrating OO.org Calc into the game... = P
Same with the notepad; fullscreen and WinNotepad does not work, so use in game option... |

Toi Algaert
Culling Legion
2
|
Posted - 2012.12.05 17:16:00 -
[619] - Quote
So are any of the DEV's going to comment about the drone issue or are they going to just keep ignoring the issue ? |

Korinne
The Partisan Brigade Republic Alliance
59
|
Posted - 2012.12.05 17:17:00 -
[620] - Quote
Alice Katsuko wrote:On the whole, this is a wonderful patch. Was shooting a tower yesterday, and the ominous music was rather interesting. And folk sounded rather impressed by the explosion.
Decent graphics and music buffs do not a good winter expansion make. |
|

Korinne
The Partisan Brigade Republic Alliance
59
|
Posted - 2012.12.05 17:17:00 -
[621] - Quote
Toi Algaert wrote:So are any of the DEV's going to comment about the drone issue or are they going to just keep ignoring the issue ?
It is working as intended!!!! |

Oraac Ensor
School of Applied Knowledge Caldari State
82
|
Posted - 2012.12.05 17:18:00 -
[622] - Quote
Dear CCP,
Please:
1. Give us the ability to switch the in-game music off/on, but exclude the login music from that function.
2. Get rid of
a) that mega-horrible 'Bang!!!' every time a wreck is salvaged.
b) the super-rapid flickering 'Locked' on asteroid target markers.
3. Reduce the diameter of all target markers/icons to no more than 70% of their present size.
4. If my cargohold is open when I dock, keep it open - like before the patch.
5. Tell me how to stop cans opening in a separate window - I have enough clutter on my screen without unwanted windows appearing. |

Riazal
SKULLDOGS Unclaimed.
11
|
Posted - 2012.12.05 17:18:00 -
[623] - Quote
Toi Algaert wrote:So are any of the DEV's going to comment about the drone issue or are they going to just keep ignoring the issue ?
^^^^^^^^
think there more concerned about the jukebox
|
|

CCP Arrow
C C P C C P Alliance
283

|
Posted - 2012.12.05 17:19:00 -
[624] - Quote
Valeria Katrina wrote:Would you be willing to compromise and let the mousewheel work for the amount input window while the pointer was anywhere over the window that the control is in? ( The small "Modify order" window )
We are updating the mechanic in our next client patch (going out tomorrow). The new mechanic will be as follows:
In the case of windows like the Market order window, the focus will be on the input field that is selected by default, and as long as the user has his mouse inside the window itself he can use the scroll wheel to change the value.
This means you don't have to move the mouse inside the input field itself anymore, just inside the window and you don't need to click the input field because the field is already in focus.
If there are more than one input fields in the window, you will need to select the input field you want to modify if it is not the default one and therefore not in focus when you first open the window. Once the input field you want to modify is in focus you can use the scroll wheel while the mouse is within the window itself.
This will make the area you can use for the input field of choice much larger and should eliminate the issue players are having with this specific use case. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
|

Arch Convivitor
The Scope Gallente Federation
4
|
Posted - 2012.12.05 17:24:00 -
[625] - Quote
While there are many good things in this patch, I just want to make sure I am complaining loudly enough about the sounds.
Some of the new sounds I like - but others are just horrendous.
That high-pitched whine activation sound is the worst offender.
Am currently playing with sounds very low - just barely audible. I hate to say it, but that one sound may be a game-breaker.
|

Korinne
The Partisan Brigade Republic Alliance
59
|
Posted - 2012.12.05 17:24:00 -
[626] - Quote
Oraac Ensor wrote:Dear CCP,
Please:
1. Give us the ability to switch the in-game music off/on, but exclude the login music from that function.
2. Get rid of
a) that mega-horrible 'Bang!!!' every time a wreck is salvaged.
b) the super-rapid flickering 'Locked' on asteroid target markers.
3. Reduce the diameter of all target markers/icons to no more than 70% of their present size.
4. If my cargohold is open when I dock, keep it open - like before the patch.
5. Tell me how to stop cans opening in a separate window - I have enough clutter on my screen without unwanted windows appearing.
That suggestion smacks of customization, and we all know CCP hates customization. |

Jaiimez Skor
Odyssey Inc SpaceMonkey's Alliance
39
|
Posted - 2012.12.05 17:24:00 -
[627] - Quote
Oh I am loving the tears, as I don't fly drone boats I havn't experienced the AI's hatred of drones, but definitely agree if it is as bad it does need investigating because it will make all drone boats obsolete.
The major thing that is bugging me about the new patch as well as quite a few others especially people in lowsec, is that the safety isn't stored between session change, i'm sure this was intentional but is annoying to have to change your safety everytime you jump a gate or dock up at a station in lowsec. I personally feel this could be improved by allowing people to select partial safety and have it stay as such through session changes, and even relogs. Sure if you turn safety off totally have it reset, since only time it needs to be fully off is to suicide gank someone, but for pirates and highsec griefers it's just a pain in the ass changing it to partial constantly. |

Adria Origin
Yar Har Fiddle Di Dee
20
|
Posted - 2012.12.05 17:24:00 -
[628] - Quote
Quote:An issue that has been resolved which caused the 'Track Selected Item' camera mode to stop tracking when entering warp or after using the Jump/Dock/Activate key binding
Still broken for me (when entering warp). |

Toi Algaert
Culling Legion
2
|
Posted - 2012.12.05 17:26:00 -
[629] - Quote
Korinne wrote:Toi Algaert wrote:So are any of the DEV's going to comment about the drone issue or are they going to just keep ignoring the issue ? It is working as intended!!!!
if you mean by screwing over people who have bought and trained for ship builds that use drones as there main damage dealer's or to get out of situtations when a frig is orbting them with a scram and theres nothing you can do when your drones get smeared over space the instant they deploy they are working as intended...
Can i now have my skill points back and isk... iiiiaaaaaa think not.
So come on dev put me right or explain to me how im wrong. |

Syri Taneka
Dopehead Industries Republic Alliance
15
|
Posted - 2012.12.05 17:27:00 -
[630] - Quote
Sibius Aidon wrote:The flags are the dumbest thing I've seen. I can understand the flag that delays a safe log out in space if you're really that lazy to dock at the nearest station, but the weapons timer? Come on. So, if you are gate camped and trying to escape, now you gotta jump around and hope you don't get shot at by someone else while trying to survive the 60 second timer.
Overall, I'd say the expansion is an EPIC fail besides the new ships changes.
As long as you don't aggress, you're golden. Weapons timer (the 60 second stuck-in-space thing) only comes into play when YOU perform a hostile action. The 15 minute 'you can't log off safely' timer is also not new, just more obvious now.
Not being able to safely log over NPC aggro is a mild cause for concern, but shouldn't be a game breaker. |
|
|

CCP Ytterbium
C C P C C P Alliance
1351

|
Posted - 2012.12.05 17:34:00 -
[631] - Quote
Quickly coming here to let you guys know the reports mentioning NPCs using tracking disruption too often are being looked at. |
|

Korinne
The Partisan Brigade Republic Alliance
59
|
Posted - 2012.12.05 17:35:00 -
[632] - Quote
Toi Algaert wrote:Korinne wrote:Toi Algaert wrote:So are any of the DEV's going to comment about the drone issue or are they going to just keep ignoring the issue ? It is working as intended!!!! if you mean by screwing over people who have bought and trained for ship builds that use drones as there main damage dealer's or to get out of situtations when a frig is orbting them with a scram and theres nothing you can do when your drones get smeared over space the instant they deploy they are working as intended... Can i now have my skill points back and isk... iiiiaaaaaa think not. So come on dev put me right or explain to me how im wrong.
Yep that sounds about right, CCP once again working as intended. |

Jose Montalvo
TSOE Po1ice TSOE Consortium
0
|
Posted - 2012.12.05 17:35:00 -
[633] - Quote
CCP superb job in the new expansion, the majority of the improvements are excelent but there's always room for improvement. Can i make the suggestion for keeping the respective ecm capabilities of the NPC's according to there regions and faction but instead of been perma cycles all the time, example been perma tracking disrupted by sansha npc's within sansha space all the time ,make it random as it was before but keeping the parameters of the new AI. The idea is to make it challenging for us to adquire ISK by ratting or missioning but not make it impossible if you're using turret based weapons. Please let us know if this idea is possible. Again superb job on the expansion, keep it up  |

Coyote Reach
State Protectorate Caldari State
1
|
Posted - 2012.12.05 17:37:00 -
[634] - Quote
Syri Taneka wrote:Sibius Aidon wrote:The flags are the dumbest thing I've seen. I can understand the flag that delays a safe log out in space if you're really that lazy to dock at the nearest station, but the weapons timer? Come on. So, if you are gate camped and trying to escape, now you gotta jump around and hope you don't get shot at by someone else while trying to survive the 60 second timer.
Overall, I'd say the expansion is an EPIC fail besides the new ships changes. As long as you don't aggress, you're golden. Weapons timer (the 60 second stuck-in-space thing) only comes into play when YOU perform a hostile action. The 15 minute 'you can't log off safely' timer is also not new, just more obvious now. Not being able to safely log over NPC aggro is a mild cause for concern, but shouldn't be a game breaker.
Syri i dont think you understand the extent of this.
In addition to the problems youve overlooked i attempted to rep one of my other accounts in FW while it was being shot at by wartargets. I had to manually click off the button and window befor ei could start my armor rep cylces because /o\ oh no i might have my logi alt flagged towards its own wartargets.
|

Korinne
The Partisan Brigade Republic Alliance
59
|
Posted - 2012.12.05 17:38:00 -
[635] - Quote
A thought, shield compensation skills require you to have a hardener of some type fit to take effect, but sensor compensation doesn't apparently. OP much, it was already to the point that you needed a superspecced falcon to get any real jamming done, now you need at least two or its pointless. |

Mikhail Nehalem
The Partisan Brigade Republic Alliance
1
|
Posted - 2012.12.05 17:38:00 -
[636] - Quote
Can any Dev confirm whether there is anything in the works to add the new "Sounds" to the list of alarms we can toggle on or off (a la shield/armor/cap alarms)? I'd like to be able to turn those off without turning off all other UI sounds. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
258
|
Posted - 2012.12.05 17:38:00 -
[637] - Quote
New Non-Persistant Inventory....seriously?
This new version is less persistent than the old version while in space. Using the current version at a tower is brain bashingly annoying (unless you only work out of the first division, and only in single array).
Seriously, what happened to the very nice system that was on Bucky for the last couple weeks? Why is that not what we currently have on TQ? Everything i open in space places itself over the last inventory window i used...regardless of where i might move any of them to. Also getting very tired of opening any of my arrays only to have to continuously switch it back to the hanger i was just using the last time i accessed that array. That is the functional persistence that WAS there on Bucky, where did it go? And why was it removed?
Also, enough with all the little sounds for anything that might change...a new "you've changed grid" sound? Thats the only thing i can think of that might be causing the latest one that has started becoming annoying.
Are you even reading this CCP, i've only seen like 1 Dev response that i can even remember, and it was addressing where to find one of your well hidden (yet very useful and needed) buttons.... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Korinne
The Partisan Brigade Republic Alliance
59
|
Posted - 2012.12.05 17:41:00 -
[638] - Quote
Also, why is the wanted tag so friggin huge now? Were some people just blind and couldn't see the previous one? |

WheatGrass
8
|
Posted - 2012.12.05 17:43:00 -
[639] - Quote
Congratulations to you, CCP, for accomplishing such a major roll-out with apparently few hiccups.
Some ideas readily came to mind after my first Tranquility experience with Retribution. They are as follows: 1) When looting a wreck, the contents of the wreck are shown. When those contents are removed and placed into the cargo hold of a capsuleer's ship, the User Interface changes to show the contents of the capsuleer's own cargo hold. Such behavior is inappropriate since the capsuleer will likely already have a window open showing the cargo hold contents. It would be preferable for the U.I. to do what the end user requested -not something else and not something extra. The U.I. should maintain focus on the contents of the wreck.
2)Placing a bounty on a non-criminal should be a criminal offense -resulting in a flagged status and security level reduction for the duration of the bounty.
3)I had just started getting used to the tree type navigation for accessing assets when this happened... "....The icons for collapsing and expanding the Index Tree and Filters has been changed so that it is not confused with the Back and Forward buttons". Those icons were helpful. I did not find them confusing and would appreciate that functionality returned. The new inventory access system was confusing enough that I received a bounty on my head -apparently for asking how to access my stuff in Help Chat. (The in-game Eve Menu / Inventory link was the answer I received.)
4)When mining veldspar, I don't need the word "targeted" flashing at 50 cycles per second on the targeted rock in space. Using an older display with 60Hz back-lighting is bad enough. Oh, wait. You've fixed that already.
Thank you. |

Jaiimez Skor
Odyssey Inc SpaceMonkey's Alliance
40
|
Posted - 2012.12.05 17:50:00 -
[640] - Quote
Spc One wrote:What patch notes don't tell you:
EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.
a.) PVE
1. All missile ships are now obsolete (very low range and decreased damage) 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them) 3. All ships that rely on drones for protection against frigates are obsolete 4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve. 5. All npc complexes and ark missions are now insanely hard to do, you can't use drones 6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression). 7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones. 8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.
b). PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets
Oh your tears where the sweetest... a). PVE
1. Clearly you didn't look at HAM's they're the **** now. 2. Agreed must admit drones are slightly ******. 3. More Drones, yada yada yada... 4. Really, I use a Tengu and Proteus and they're a piece of ****, fly a real ship. 6. That'll teach you not to fit a backup plan like a gun or something incase of that. 7. Officer fit PVP Dominix Navies? 8. Don't use marauders then?
b). PVP 1. That's why most of them have been adjusted to be more useful with other types of missiles, like HAM's, also HML's are still good. 2. The Drake is a pathetic piece of metal, most boring ship in eve. 3. Dude, fits 220's instead of 425's, you use 30 DPS and 1.8km range, OH DEAR HOW WILL YOU COPE. 4. Tengu is now not overpowered compared to the others big deal, BLASTERGU! 5. Your point is, you should have to consider things like that when going for a kill. |
|

Que Zen'Litec
Vertex Tactical Solutions
0
|
Posted - 2012.12.05 17:55:00 -
[641] - Quote
So far I've noticed that drones are supper hated in missions, and if a drone is getting shot at, good luck saving it, my hob II's went down faster than i could right click return to drone bay. |

Korinne
The Partisan Brigade Republic Alliance
59
|
Posted - 2012.12.05 18:02:00 -
[642] - Quote
Que Zen'Litec wrote:So far I've noticed that drones are supper hated in missions, and if a drone is getting shot at, good luck saving it, my hob II's went down faster than i could right click return to drone bay.
They're probably dying as fast as I'm desubbing my extra accounts. |

Tara Tyrael
Adaptive Industry
5
|
Posted - 2012.12.05 18:12:00 -
[643] - Quote
Ok, finally turned off all UI sounds, thx ccp, now i have to have my alt on watch list instead of waiting for audio signal for shields. (add option to remove the flag beeping totally, not just remove beeps from every 4 seconds to every 30ish seconds... ok I get it, its hard for you to admit you were wrong, but if so many people are complaining just admit it, its sh** sound, same goes for explosion, salvaging in noctis is like listening to sniper shots in very cheap bollywood movie)
Did few missions
Regarding drones, as a almost maxed machariel pilot (specs on IV, bs skills on IV, +6% damage implants, all cap/shield/gun support skills on V) this is my conclusion
I usually never used drones in machariel, from time to time used sentries
Frigates go for drones. Often. My mach can go almost 600 m/s so I don't care, I can track and kill them at 15+ km and I can even outrun them or lower my traversal speed to hit them.
But then a scary though came to my mind. When I didn't have 3 billion machariel and 35 million skill points and was flying mere 200 million maelstorm in lvl 4 I had to warp out. Often warp out. I relied on those drones to kill scrammers asap so I can GTFO when sh** got serious.
Right now from what I saw, if you have 2-3 frigates you need to look closely on drones and recall them and deploy again multiple times. They might kill one and be fine, but when they start on 2nd one they get aggro and start going down fast. I could manage it perfectly fine after 2 years of game experience and fact that my mach tanked the battleships just fine so I haven't had to worry about him.
I can't imagine new players getting in their first battleships, going in LVL 4 mission, managing aggro, shields/armor rep, cap and drones at same time to get scrammers while they are still alive. And now with switching targets you can't get more experienced player to take them in first time to show em hows its done since they might die anyways.
I couldn't care less about drones in missions. But what is too much is to much. You will loose many new player when they have to work to much do one mission and have that great risk when doing single mission. Also you can't expect level 4 missions to become new incursions where you need 2-3 buddies to run them.
So, NPC switching targets, yea why not, makes it interesting.
NPC going for drones, yea, why not, but not in this measure. Fine tune it to disable afk missioning, for example IF the ship hasn't fired in 30 seconds on any other NPC THEN go for drones. Should eliminate AFK mission runners and still enable majority of players to actually use drones for frigates.
This is my opinion on it.
And yea, in case I forgot to mention it, here is solution what to do with FLAG buzzing noises. Take them and save them to memory stick, make an digital desk watch, put in 30 watt 12 inch speaker on it turned to max with amplifier, upload the sound, set it to go off 5 times randomly in one minute and put it in the same room whose idea was to make it in first place.
|

Nano Black
Red Federation
1
|
Posted - 2012.12.05 18:16:00 -
[644] - Quote
I dont know if someone wrote this already...
I can edit the Shortcuts for drones in the options. Like "All drones engage..." on Shift+E but there is no shortcut for the new salvage drones like "All drones salvage..."
Its not realy an Issue so it goes in feedback. And it would be nice if the shortcut would go in the next patch  |

Callic Veratar
Power of the Phoenix
286
|
Posted - 2012.12.05 18:16:00 -
[645] - Quote
Based on the amount of whining in this thread, I'd have to say all those doom-criers - saying that eve would be too simple due to the change in Retribution - were totally wrong. |

WheatGrass
9
|
Posted - 2012.12.05 18:18:00 -
[646] - Quote
Que Zen'Litec wrote:So far I've noticed that drones are supper hated in missions, and if a drone is getting shot at, good luck saving it, my hob II's went down faster than i could right click return to drone bay.
Perhaps it's time for CCP to remove drones and drone skills from the game and refund the skill-points so that they can be applied elsewhere. |

Treya Neverette
Deep Space Havoc LLC
2
|
Posted - 2012.12.05 18:19:00 -
[647] - Quote
Im seeing inconsistencies when you have the "Enter Moving Mode for Messages" enabled, and you dock without exiting. Maybe something to look into. |

Alabugin
Tri-gun C0NVICTED
1
|
Posted - 2012.12.05 18:20:00 -
[648] - Quote
My Wholehearted opinion on NPC's attacking drones:
As an Ishtar pilot for many years, I have some issues with this. Its less of a problem because of sentry drones - and if frigates are around I just burn away until 40+ from all spawns, then stop ship and drop sentries to pop frigates.
What is a problem...Is the sentries are still getting '******' up. Essentially as SOON as I deploy my drones, all of the ships in the complex will target 1 drone. Ive got about 10 seconds to pull it in before it goes poof.
Here is my suggestion to fix this, and one of the reasons CCP make NPC's attack drones in the first place (I think) - Ratting Carriers (particularly botting carriers in true sec systems.
MAKE NPC's attack only fighters. This will still make it impossible for these bot ratting carriers ( carriers shouldn't be used in this manner honestly...its unbalanced).
There is no reason NPC's need to attack drones...ever - this is not "balancing" the game - infact it is going to probably force everyone to rat in sniper ships with the 100KM Jump drives... |

Korinne
The Partisan Brigade Republic Alliance
61
|
Posted - 2012.12.05 18:22:00 -
[649] - Quote
Callic Veratar wrote:Based on the amount of whining in this thread, I'd have to say all those doom-criers - saying that eve would be too simple due to the change in Retribution - were totally wrong.
It was never said that eve would be too simple, just that it would be dumbed down, and it has been. |

Callic Veratar
Power of the Phoenix
286
|
Posted - 2012.12.05 18:25:00 -
[650] - Quote
Tara Tyrael wrote:Right now from what I saw, if you have 2-3 frigates you need to look closely on drones and recall them and deploy again multiple times. They might kill one and be fine, but when they start on 2nd one they get aggro and start going down fast. I could manage it perfectly fine after 2 years of game experience and fact that my mach tanked the battleships just fine so I haven't had to worry about him.
I can't imagine new players getting in their first battleships, going in LVL 4 mission, managing aggro, shields/armor rep, cap and drones at same time to get scrammers while they are still alive. And now with switching targets you can't get more experienced player to take them in first time to show em hows its done since they might die anyways.
Something very important that you've overlooked here. A new player just starting out level 4 missions will not have the prior understanding that you have about what it means to run a level 4 mission. They don't know how hard or easy it may be. A new player should have learned that it's difficult to break frigate scrams in missions with drones.
The people that will be having the most trouble (and only those people) are the ones who just started running level 4 missions in the past couple months and haven't earned enough or skilled enough to get away easily. Unfortunately, those few losses may have to happen to result in a better game.
If you're not capable losing a ship and moving forward, you're not capable of playing EVE. |
|

Jaangel
Cloak and Badgers
18
|
Posted - 2012.12.05 18:30:00 -
[651] - Quote
with the new compact hanger mode eve is back to the way it should be :)
But can we please have a corp hanger button so i can add it to my NEOCOM prety please :) |

Syri Taneka
Dopehead Industries Republic Alliance
15
|
Posted - 2012.12.05 18:34:00 -
[652] - Quote
Coyote Reach wrote:Syri Taneka wrote:Sibius Aidon wrote:The flags are the dumbest thing I've seen. I can understand the flag that delays a safe log out in space if you're really that lazy to dock at the nearest station, but the weapons timer? Come on. So, if you are gate camped and trying to escape, now you gotta jump around and hope you don't get shot at by someone else while trying to survive the 60 second timer.
Overall, I'd say the expansion is an EPIC fail besides the new ships changes. As long as you don't aggress, you're golden. Weapons timer (the 60 second stuck-in-space thing) only comes into play when YOU perform a hostile action. The 15 minute 'you can't log off safely' timer is also not new, just more obvious now. Not being able to safely log over NPC aggro is a mild cause for concern, but shouldn't be a game breaker. Syri i dont think you understand the extent of this. In addition to the problems youve overlooked i attempted to rep one of my other accounts in FW while it was being shot at by wartargets. I had to manually click off the button and window befor ei could start my armor rep cylces because /o\ oh no i might have my logi alt flagged towards its own wartargets.
Your initial post said nothing about the Safety system, just flags. Yes, RRing someone who is aggro'd will get you an aggro timer. It's been far too long that this has NOT been the case. Now we can actually kill alt-corp reppers in space (they can't dock anymore!), no more 0-risk station games with RR carriers, no more hot-swapping modules or ships at a carrier in the heat of battle (had one group refit racks of WCS' to be able to get out since we didn't have a bubbler on the field, once).
So, the "oh noes, you're gonna get flagged" wasn't a warning about being flagged, it was a warning about picking up the 60 second stuck-in-space timer. |

Turelus
Caldari Independent Navy Reserve The Fourth District
69
|
Posted - 2012.12.05 18:49:00 -
[653] - Quote
CCP Ytterbium wrote:Quickly coming here to let you guys know the reports mentioning NPCs using tracking disruption too often are being looked at.
Thank you for the update :) "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

GaiusAlexander
Abacus House
5
|
Posted - 2012.12.05 19:03:00 -
[654] - Quote
h
|

Mak YuTsai
Shilo Inc.
1
|
Posted - 2012.12.05 19:03:00 -
[655] - Quote
The revamp of audio for this expansion seems to have had 'change for the sake of change' as it's metric. This important sensory aspect of EvE has been altered and imposed on the player, allowing very little modification aside from 'turn it off'. The game experience is significantly different and for many it is not a good change.
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Nenjak Vandervelt
Red Federation
1
|
Posted - 2012.12.05 19:07:00 -
[656] - Quote
I'm satisfied with most changes except for one: The new targeting. Seriously, I do not need red circles blocking 10% of my screen in order to see the rats. Especially if you are in an anom with LOTS of rats (haven), it gets especially horrible. Red circles blinking everywhere. Looks like a drug trip, seriously.
Please give us an option to turn these red circles off.
|

Lenslok Mush
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.05 19:27:00 -
[657] - Quote
Just jumping in as a "me too" about the demise of the Jukebox. Bring it back or at least give us a choice. |
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CCP Arrow
C C P C C P Alliance
284

|
Posted - 2012.12.05 19:31:00 -
[658] - Quote
The change is purely cosmetic, changing the graphical asset from being two brackets << to being a triangle making it visually consistent with the triangles used in front of tabs. The two brackets are used to represent back and forward so we had to make the collapse one look different. That is all. It functions 100% the same as before and the placement is even the exact same. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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CCP Arrow
C C P C C P Alliance
284

|
Posted - 2012.12.05 19:33:00 -
[659] - Quote
Jaangel wrote:with the new compact hanger mode eve is back to the way it should be :)
But can we please have a corp hanger button so i can add it to my NEOCOM prety please :)
Go into the EVE Menu at the top of the Neocom and look inside the category at the top called 'Inventory'. There you will find a group called 'Corporate hangar' which you can move to the Neocom root for easy access whenever you want. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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Captain Hurrdurr
Red Federation
9
|
Posted - 2012.12.05 19:39:00 -
[660] - Quote
There really needs to be an option to disable the beeping and buzzing sounds when your agression timer starts and is about to end. It's absolutely obnoxious and gives me a headache and I enjoy playing with sound on. |
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KIller Wabbit
The Scope Gallente Federation
124
|
Posted - 2012.12.05 19:42:00 -
[661] - Quote
CCP Arrow wrote:Jaangel wrote:with the new compact hanger mode eve is back to the way it should be :)
But can we please have a corp hanger button so i can add it to my NEOCOM prety please :) Go into the EVE Menu at the top of the Neocom and look inside the category at the top called 'Inventory'. There you will find a group called 'Corporate hangar' which you can move to the Neocom root for easy access whenever you want.
uh, does this only work when you are in a station with a corp hanger? Or are there other reasons this group might now show? 'Cause I don't see this group in the Neocom.
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Kimo Khan
16
|
Posted - 2012.12.05 19:42:00 -
[662] - Quote
Question on Bounties:
Lets say I am really rich and post a 10,000,000,000,000 isk bounty on an alliance. What happens to my bounty if the alliance disbands? Does it just go poof, or do I get it back?
Same question for Corporations.
Player deleting is not an issue, if they wish to delete themselves to get rid of a bounty, then the bounty served its purpose. |

Lord Christian
Assisted Suicide Services Black Core Alliance
0
|
Posted - 2012.12.05 19:45:00 -
[663] - Quote
hello
i hate this nothing good came in game this game become stupid first supers now this whit drones but afk cloaky stil can do what ever they whant i think this is worst patch ever |

Oraac Ensor
School of Applied Knowledge Caldari State
84
|
Posted - 2012.12.05 19:55:00 -
[664] - Quote
WheatGrass wrote:2)Placing a bounty on a non-criminal should be a criminal offense -resulting in a flagged status and security level reduction for the duration of the bounty. Something needs to be done to bring some sanity into the process.
The number of bountied players I'm seeing in space at the moment is ludicrous. |

Alice Katsuko
Terra Incognita Intrepid Crossing
160
|
Posted - 2012.12.05 19:57:00 -
[665] - Quote
Alabugin wrote:My Wholehearted opinion on NPC's attacking drones:
As an Ishtar pilot for many years, I have some issues with this. Its less of a problem because of sentry drones - and if frigates are around I just burn away until 40+ from all spawns, then stop ship and drop sentries to pop frigates.
What is a problem...Is the sentries are still getting '******' up. Essentially as SOON as I deploy my drones, all of the ships in the complex will target 1 drone. Ive got about 10 seconds to pull it in before it goes poof.
Here is my suggestion to fix this, and one of the reasons CCP make NPC's attack drones in the first place (I think) - Ratting Carriers (particularly botting carriers in true sec systems.
MAKE NPC's attack only fighters. This will still make it impossible for these bot ratting carriers ( carriers shouldn't be used in this manner honestly...its unbalanced).
There is no reason NPC's need to attack drones...ever - this is not "balancing" the game - infact it is going to probably force everyone to rat in sniper ships with the 100KM Jump drives...
Most carrier pilots use either sentry drones or heavy drones, not fighters. Sentry drones deal more real dps (especially with drone damage augmentors), and can be instantly scooped if they draw aggro or if a hostile enters system and the carrier has to jump out.
Also, ratting carriers aren't all that unbalanced. The ISK per hour is somewhat lower than running incursions with a competent fleet, and on par with running anomalies/ratting in a faction battleship or tier-3. It is, needless to say, substantially lower than income from a high-level wormhole, and with good reason.
To be honest, I don't see why drones should draw aggro, since they're nowadays used as primary weapons, not as backup. A drone boat relies on heavy/sentry drones for most of its dps; a non-drone ship uses light and medium drones to attack frigates and cruisers that its main guns cannot hit. Having drones draw aggro is akin to allowing NPCs to take out turrets and missile launchers. It doesn't make much sense from a game balance perspective.
To solve the issue of AFK drone and carrier pilots using drones, simply have all newly-spawned NPCs auto-aggro deployed drones. But after spawning, the NPCs shouldn't target drones at all. That will force drone users to pay attention, or watch their drones get instantly exploded. But it won't penalize drone boat users.
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KIller Wabbit
The Scope Gallente Federation
124
|
Posted - 2012.12.05 20:09:00 -
[666] - Quote
Was an official procedure for setting up a consensual mutual aggression ever posted? This was asked for in Help a couple of times by various people without a solid answer forthcoming.
Side note: Should a consensual mutual aggression lock out bounty rewarding?
|

Adimas Kuran
EVE University Ivy League
1
|
Posted - 2012.12.05 20:11:00 -
[667] - Quote
The 'KLOOOONNNNGG'... oh the 'KLOOOOONNNNG'
It wouldn't be so bad if it occured the moment a nearby ship exploded as designed, but when someone blows up a ship on grid 250km away you see a poof, maybe hear a small "boom".... then 3 seconds later, KLONNNNNNG. The fact it becomes out of sync with a ship blowing up and the range making no factor, it makes it seem like it's a klaxon going off to notify you something was destroyed, or perhaps you or someone else got an agression timer reset, or a locked on target was removed, etc. I didn't even think it was a ship exploding sound effect untill I saw a video on the game's new sound effects.
Then the fact it goes off when someone salvages a wreck (may be fixed now) or even drops a canister anywhere on grid makes it incredibly des'KLOOOOOOOOOOONNNG'... tracting.... just like that.
KLOOOOOOOOOOONG!!! (that's so going to become a meme)
|

Grey Stormshadow
Fistful of Finns Nulli Secunda
1467
|
Posted - 2012.12.05 20:13:00 -
[668] - Quote
KIller Wabbit wrote:CCP Arrow wrote:Jaangel wrote:with the new compact hanger mode eve is back to the way it should be :)
But can we please have a corp hanger button so i can add it to my NEOCOM prety please :) Go into the EVE Menu at the top of the Neocom and look inside the category at the top called 'Inventory'. There you will find a group called 'Corporate hangar' which you can move to the Neocom root for easy access whenever you want. uh, does this only work when you are in a station with a corp hanger? Or are there other reasons this group might not show? 'Cause I don't see this group in the Neocom. Yep u have to be in station where your corp has hangar for it to show. Then you can drag it to neocom and it will always stay there.
Get |

Logix42
Project Write Down All The Things
92
|
Posted - 2012.12.05 20:18:00 -
[669] - Quote
Can the I request that CCP go do something that involves killing a lot of rats and then you can experience the VERY annoying buzzing sound. Playing your own game for more than 24 hours will be enough to make you realise just how bad it is. Thank you. Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |

Zephon Xeinos
No One Loves You Inc. LockJaw Inc.
0
|
Posted - 2012.12.05 20:25:00 -
[670] - Quote
Im not sure if this is an actual issue but....should i be worried about this FPS moniter?
http://i721.photobucket.com/albums/ww213/Zexyukin/Um.jpg |
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Alaren Planeswalker
1st Steps Academy Fidelas Constans
0
|
Posted - 2012.12.05 20:26:00 -
[671] - Quote
AFK ratting and mission running was a problem. Giving rats sleeper AI and a general hatred for drones was not the right solution. Not everyone has a fleet to run anoms with them,
Drone boats are essentially useless now. Small drones, even with a full skills and ship bonuses to HP, will get popped in a matter of seconds. heavy drones and sentry drones are the only ones that can take the damage now, but good luck getting a heavy drone back to your ship in time. Either drones need a huge buff to HP and/or tanking ability, or this AI needs changing.
Someone earlier suggested having rats go after drones when they initially spawn, and I think that's a great idea. An example, in the Forlorn types of anoms, as rats spawn, they will ignore deployed drones, essentially enabling afk ratting. You can just sit there with sentries deployed and set to aggressive. In other anoms, as rats spawn, they will either aggress you or your drones. Having to pull in and redeploy drones as each wave spawns is much more reasonable, and it would do a lot to prevent AFK mission runners and ratters. Rats can't target and individually disable your weapons, they shouldn't be doing the same to drones.
I recognize your good intentions in this change CCP, but this current change isn't feasible. |

Syri Taneka
Dopehead Industries Republic Alliance
15
|
Posted - 2012.12.05 20:39:00 -
[672] - Quote
Nenjak Vandervelt wrote:I'm satisfied with most changes except for one: The new targeting. Seriously, I do not need red circles blocking 10% of my screen in order to see the rats. Especially if you are in an anom with LOTS of rats (haven), it gets especially horrible. Red circles blinking everywhere. Looks like a drug trip, seriously.
Please give us an option to turn these red circles off.
For the last ******* time, Overview Settings > Misc > Uncheck ****. |

Jace Errata
AirHogs Zulu People
308
|
Posted - 2012.12.05 20:41:00 -
[673] - Quote
I seem to recall that the Plan for Caldari missile boats was to replace their kinetic bonuses with more general missile bonuses. Why, then does the Corax have kinetic bonuses? As a newly-released ship, this should have been one of the easiest to make this change to - it should have been done pre-launch. I hope this is an oversight as I quite like the look of the Corax, and like the idea of an extra-missile-spammy Kestrel, but my local NPCs seem more susceptible to EM damage than kinetic. Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |

Alli Othman
Fweddit I Whip My Slaves Back and Forth
43
|
Posted - 2012.12.05 20:45:00 -
[674] - Quote
Sleeper AI on mish rats seems to have its drone hate cranked to the max... Thought they weren't supposed to have it this high, but you can't even launch anything without them getting instapopped. |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1468
|
Posted - 2012.12.05 20:46:00 -
[675] - Quote
CCP Arrow wrote:Valeria Katrina wrote:Would you be willing to compromise and let the mousewheel work for the amount input window while the pointer was anywhere over the window that the control is in? ( The small "Modify order" window ) We are updating the mechanic in our next client patch (going out tomorrow). The new mechanic will be as follows: In the case of windows like the Market order window, the focus will be on the input field that is selected by default, and as long as the user has his mouse inside the window itself he can use the scroll wheel to change the value. This means you don't have to move the mouse inside the input field itself anymore, just inside the window and you don't need to click the input field because the field is already in focus. If there are more than one input fields in the window, you will need to select the input field you want to modify if it is not the default one and therefore not in focus when you first open the window. Once the input field you want to modify is in focus you can use the scroll wheel while the mouse is within the window itself. This will make the area you can use for the input field of choice much larger and should eliminate the issue players are having with this specific use case.
Also remember to fix the issue with modify order price selection. Currently that window behaves like this:
On window open "modify order" perform (activate). On window activate "modify order" perform (bring to front, select price field content).
and it should work like this:
On window open "modify order" perform (activate, select price field content). On window activate "modify order" perform (bring to front).
In other words select price field content only when that window opens - not when it is clicked after being inactive.
Then second small thing what I noticed today. It seems that "market deliveries" -window setting is currently station specific. I don't know was this intended, but at least I would prefer it to be global for all stations. If I open it in one station it would be kewl that it remained open on all stations. Ofc same thing vice versa after closing the window.
All in all I've been very happy with the inventory now and can live with it fine. Only real remaining downside is that you can't open corp "divisions" to stacked pile from corp hangar button. Been trying to adapt myself using the tree view on that one as much as possible, but there are certain use cases where that doesn't work. One common one is when u need to check something from another "division" but don't want your current one to "update". If you change "division" from tree view they always update*.
*) for example you deliver xxx amount of s&i tasks. Blueprints from those go to bottom of blueprint hangar. You may want to visit your material hangar but want that your blueprint hangar keeps those prints down at the bottom so you can easily reinstall them. If that hangar updates, the prints mix with all your other prints and you don't know what you were doing anymore.
Get |

KIller Wabbit
The Scope Gallente Federation
125
|
Posted - 2012.12.05 20:50:00 -
[676] - Quote
Since you can't delete a bounty what does happen when an entity disappears? Someone asked about Alliance disbanding, but extending that - corp failing or even when a toon is recycled. Is the isk lost? Does the bounty disappear from my list or is it stuck in limbo?
|

Hojo Tokimasa
School of Applied Knowledge Caldari State
0
|
Posted - 2012.12.05 20:51:00 -
[677] - Quote
The timer alert sounds every time I activate a weapon on a rat have to go. The buzzing is horrible and makes me want to murder my first born. An option in the audio settings to turn off timer sounds would be great. |

Mikhail Nehalem
The Partisan Brigade Republic Alliance
2
|
Posted - 2012.12.05 20:57:00 -
[678] - Quote
Hojo Tokimasa wrote:The timer alert sounds every time I activate a weapon on a rat have to go. The buzzing is horrible and makes me want to murder my first born. An option in the audio settings to turn off timer sounds would be great.
I feel the same and would love to see some sort of a Dev response regarding this. |

jack morrigan
Exile Alliance. Honey Badger Coalition
8
|
Posted - 2012.12.05 21:03:00 -
[679] - Quote
call this an expansion you must be f**kng jokeing apart from nerfing all the caldari ship you have sucseeded only in turning this once beutifull game into a second rate 1980's console game and i hate it |

Doomsday2334
Mainly AFK Happy Cartel
0
|
Posted - 2012.12.05 21:06:00 -
[680] - Quote
Please tell me there is a way to turn off the new effects or whatever is causing the massive lag since the patch. I don't want to have to buy a new PC to be able to play without lag.
-1 so far....
and a huge -1 on nerfing the Hurricane.... you got to be F'ing kidding me! |
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CaptCommando
Irrationality ILLC C0NVICTED
0
|
Posted - 2012.12.05 21:23:00 -
[681] - Quote
Just saying but with the new ecm sensor skills u just basically made the ecm drones useless as the heavy's only have like 2 or 2.5 jam strength a piece so now there kinda useless even for ecm boats. with a carrier as the exception maybe since u can use like 12 of them at a time. i don't know if that was intended or not but that means unless your in a ecm boat and are using ecm mods u cant jam your way out from being killed. which means your now basically done for where as before u had a chance. just another way to promote mass blob warfare. a single person has no chance at running now |

strynger
Agentes in rebus Relativity Alliance
0
|
Posted - 2012.12.05 21:24:00 -
[682] - Quote
I WANT MY F*%KING JUKEBOX BACK!!!!!!!!!!!!!!!! |

Agrikaan
Tash-Murkon Imports and Exports
15
|
Posted - 2012.12.05 21:25:00 -
[683] - Quote
Ah well, some right stuff, some stuff wrong. Wrong stuff;
- Explosions, did you get the sound from PacMan?
- Unified Inventory. At least it's getting to be close to useful, although still not as good as the old system. Compact mode nice, the filter and the menu stuff are not very important. But the m2 counter is, not just a blue bar, so the Compact mode is fairly useless.
- Bookmark folders. STILL NOT SORTED ALPHABETICALLY while in space (right click) and when starting on the same letter. Order for folder names such as SafeSpots, Stations, Specials are random, per character. Always the same per char, but different from char to char. Running on 1.5 years now, for something a basic (lol) programmer could code for you in 30 minutes. COME ON ALREADY! Hello?! |

Syri Taneka
Dopehead Industries Republic Alliance
15
|
Posted - 2012.12.05 21:43:00 -
[684] - Quote
CaptCommando wrote:Just saying but with the new ecm sensor skills u just basically made the ecm drones useless as the heavy's only have like 2 or 2.5 jam strength a piece so now there kinda useless even for ecm boats. with a carrier as the exception maybe since u can use like 12 of them at a time. i don't know if that was intended or not but that means unless your in a ecm boat and are using ecm mods u cant jam your way out from being killed. which means your now basically done for where as before u had a chance. just another way to promote mass blob warfare. a single person has no chance at running now
Oh noes! Your large drones now only have an 8.8% chance (each) to jam my drake (with level 5 compensation) instead of the old 10.5% chance!
(Yeah, for those of you who weren't aware, jam chance does not stack additively; each jammer or jamming drone has its own chance to jam. While enough jammers too weak to autojam will approach a 100% jam chance, this is an asymptotic relationship - the only way to achieve true 100% jam is to have ECM stronger than the target's sensor strength.) |

ValentineMichael Smith
Black Adder Dynamic The Lost Accord
0
|
Posted - 2012.12.05 21:45:00 -
[685] - Quote
Who is this Remiel Pollard jerk? It seems all his posts are about flaming people who have complaints about the new patch. Do you think that just because you enjoy the game still that everyone else's opinions and complaints are without merit? That seems awfully ignorant. You claim that complaints won't solve anything. They are the only thing that WILL. NOT complaining about the things you don't like won't solve anything. Maybe before you push the post button you should ask yourself if your post serves any purpose other than to tell people you don't want to hear their complaints. If you don't want to hear them ,QUIT READING. Duh.
|

David Laurentson
Laurentson INC StructureDamage
22
|
Posted - 2012.12.05 21:47:00 -
[686] - Quote
Mikhail Nehalem wrote:Hojo Tokimasa wrote:The timer alert sounds every time I activate a weapon on a rat have to go. The buzzing is horrible and makes me want to murder my first born. An option in the audio settings to turn off timer sounds would be great. I feel the same and would love to see some sort of a Dev response regarding this.
There was one yesterday: https://forums.eveonline.com/default.aspx?g=posts&m=2175022#post2175022
It's a bug, they're working on it. |

Mikhail Nehalem
The Partisan Brigade Republic Alliance
3
|
Posted - 2012.12.05 21:47:00 -
[687] - Quote
David Laurentson wrote:Mikhail Nehalem wrote:Hojo Tokimasa wrote:The timer alert sounds every time I activate a weapon on a rat have to go. The buzzing is horrible and makes me want to murder my first born. An option in the audio settings to turn off timer sounds would be great. I feel the same and would love to see some sort of a Dev response regarding this. There was one yesterday: https://forums.eveonline.com/default.aspx?g=posts&m=2175022#post2175022It's a bug, they're working on it.
I think I love you. Thank you. |

Micheal Black
Eze Technologies
2
|
Posted - 2012.12.05 21:54:00 -
[688] - Quote
Love the rats switching targets but now need a warning or indicator that your drones are being targeted. |

Haifisch Zahne
Hraka Manufacture GmbH
109
|
Posted - 2012.12.05 22:01:00 -
[689] - Quote
DRONE AGGRO IS UNREAL. |

Riazal
SKULLDOGS Unclaimed.
19
|
Posted - 2012.12.05 22:03:00 -
[690] - Quote
why train your skills to lv5...to become awsome you say...
BOOM ccp nerf.. wtf did i train them skills to lv5 for???????????
|
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Erik Legant
Eclats de verre
0
|
Posted - 2012.12.05 22:05:00 -
[691] - Quote
Thank you so much, CCP, for that moronic limit of 1000 / 1500 items per hangar.
Thank you for the new issues with the inventory. Really, with the last changes I would have though it was impossible to make a worst system. You did it !
Now, for the next time, please, think about shooting yourself in the foot rather than doing such things again.
Truly yours, -- Erik |

Korinne
The Partisan Brigade Republic Alliance
63
|
Posted - 2012.12.05 22:09:00 -
[692] - Quote
CaptCommando wrote:Just saying but with the new ecm sensor skills u just basically made the ecm drones useless as the heavy's only have like 2 or 2.5 jam strength a piece so now there kinda useless even for ecm boats. with a carrier as the exception maybe since u can use like 12 of them at a time. i don't know if that was intended or not but that means unless your in a ecm boat and are using ecm mods u cant jam your way out from being killed. which means your now basically done for where as before u had a chance. just another way to promote mass blob warfare. a single person has no chance at running now
Pretty much made lone ECM ships worthless too. Before an ECCM made you rather immune/resistant to a single falcon if you had good skills and it wasn't specifically kitted out to jam only you. Now, w/ that ECCM and those skills, you're effectively immune to any one falcon. The only way to get any sure jams now would be to use multiple falcons. Not only that, you don't even need to fit an ECCM to get the compensation bonus, unlike shield compensation. |

Makdo
Ghost Net Industrialists Rebel Alliance of New Eden
1
|
Posted - 2012.12.05 22:11:00 -
[693] - Quote
Ok so I must have missed the one small part of the patch notes that would account for my tengu fit no longer being cap stable. Also, the missile nurf seems to be a bit off percentage wise... went from 70km to 44km.. that is nearly 40% reduction.. Maybe a skill point refund is in order here after training up all of these missile and T3 skills!! |

Vaerah Vahrokha
Vahrokh Consulting
2118
|
Posted - 2012.12.05 22:12:00 -
[694] - Quote
Haifisch Zahne wrote:DRONE AGGRO IS UNREAL.
This missions AI was implemented as "Sleepers AI but less drones aggro".
I suppose they slipped it somehow...  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2118
|
Posted - 2012.12.05 22:14:00 -
[695] - Quote
Korinne wrote:CaptCommando wrote:Just saying but with the new ecm sensor skills u just basically made the ecm drones useless as the heavy's only have like 2 or 2.5 jam strength a piece so now there kinda useless even for ecm boats. with a carrier as the exception maybe since u can use like 12 of them at a time. i don't know if that was intended or not but that means unless your in a ecm boat and are using ecm mods u cant jam your way out from being killed. which means your now basically done for where as before u had a chance. just another way to promote mass blob warfare. a single person has no chance at running now Pretty much made lone ECM ships worthless too. Before an ECCM made you rather immune/resistant to a single falcon if you had good skills and it wasn't specifically kitted out to jam only you. Now, w/ that ECCM and those skills, you're effectively immune to any one falcon. The only way to get any sure jams now would be to use multiple falcons. Not only that, you don't even need to fit an ECCM to get the compensation bonus, unlike shield compensation.
Don't worry, "soloers" with 4 RR alts and 1 Falcon can always put 1 RR alt in a second Falcon. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nriz Barol
AirHogs Zulu People
0
|
Posted - 2012.12.05 22:14:00 -
[696] - Quote
*adjusts sh*t goggles*
One thing, sometimes when I undock a third of my health bars/semi circles are red, when moused over they show 100% and the correct HP.
I like a lot of the new stuff, its nice that things have gotten freshened up a bit. A step in the right direction.
Thanks |

Toi Algaert
Culling Legion
6
|
Posted - 2012.12.05 22:20:00 -
[697] - Quote
Makdo wrote:Ok so I must have missed the one small part of the patch notes that would account for my tengu fit no longer being cap stable. Also, the missile nurf seems to be a bit off percentage wise... went from 70km to 44km.. that is nearly 40% reduction.. Maybe a skill point refund is in order here after training up all of these missile and T3 skills!!
Good luck with that giving you back skills is like giving you back your monthly sub
|
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CCP Arrow
C C P C C P Alliance
290

|
Posted - 2012.12.05 22:20:00 -
[698] - Quote
KIller Wabbit wrote:CCP Arrow wrote:Jaangel wrote:with the new compact hanger mode eve is back to the way it should be :)
But can we please have a corp hanger button so i can add it to my NEOCOM prety please :) Go into the EVE Menu at the top of the Neocom and look inside the category at the top called 'Inventory'. There you will find a group called 'Corporate hangar' which you can move to the Neocom root for easy access whenever you want. uh, does this only work when you are in a station with a corp hanger? Or are there other reasons this group might not show? 'Cause I don't see this group in the Neocom.
You need to be in a station where you're corporation has an office. There you will see it. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
|

KIller Wabbit
The Scope Gallente Federation
127
|
Posted - 2012.12.05 22:22:00 -
[699] - Quote
I'm wondering if Bounty system is going to have a significant cash flow monetary impact.
Bounty dialog should have a total bounty roll up display for each division.
|

Haifisch Zahne
Hraka Manufacture GmbH
110
|
Posted - 2012.12.05 22:25:00 -
[700] - Quote
If you mean "slipped it in", it was announced in the devblogs.
If you mean "slipped" like "totally, horribly, miserably messed up", then I would agree WITH the caveat absolutely purposively.
Vaerah Vahrokha wrote:Haifisch Zahne wrote:DRONE AGGRO IS UNREAL. This missions AI was implemented as "Sleepers AI but less drones aggro". I suppose they slipped it somehow... 
|
|

Ribikoka
Royal Amarr Institute Amarr Empire
325
|
Posted - 2012.12.05 22:28:00 -
[701] - Quote
GaiusAlexander wrote:Anyone who thinks the Tengu is obsolete now, isn't flying them right. Yes, I dropped from 730 DPS to 715, but that is not that big of a change. Range dropped from 112 KM to 70KM, while that sucks, I just adjusted my kite circle of death from 80KM around a point to 60KM. Still kill everything with the same number of volleys. Even with the new AI, rats aren't any more dangerous to anything but a drone. Since the Tengu can just use Precision Heavy Missiles to kill those pesky frigs, I say it still has an advantage.
If you know what your doing.
Really ? And how much DPS you lose when you reload ? 715x10sec=7150 ??? How many ISK you lost in a hour ? I tell to you almost 14 million lost/ hour. Did you think 65million isk profit or 51million is equal ? And you tried to shot HAC rats and you really just lost 15dps or you just forget the almost 30% explosion velocity nerf ??? The real data is. Before patch i hit the HACs with over 800dmg/salvo and now after this patch i damage them with 490dmg/salvo with full skills. The Eve now 99% grind fest and 1% fun. |

PinkKnife
L F C Ethereal Dawn
276
|
Posted - 2012.12.05 22:28:00 -
[702] - Quote
I posted this in the issues as well, but, I Just want to say that the new targeting reticles are a giant step backwards. They take up more space, make it harder to see the icon of what your shooting, and vastly looks just messy and sloppy. I would favor the old bars over this, but my original hope was what we saw in the WIP screenshots. I know you guys dislike giving people options due to having to maintain multiple portions of code, however, this, I feel might be something best given an option to players.
A lot of other MMO's have the ability to customize the UI to some degree...just saying... |
|

CCP Explorer
C C P C C P Alliance
1059

|
Posted - 2012.12.05 22:29:00 -
[703] - Quote
3BEPEB wrote:CCP Explorer wrote:The jukebox had no extra EVE-specific functionality and as detailed in the devblog by CCP t0rfifrans (http://community.eveonline.com/devblog.asp?a=blog&nbid=73569) then we felt it was better handled by implementing location-aware soundscapes. The music is on http://soundcloud.com/ccpgames/ and is distributed with the client and there are better players out there. oh yeah! try to play music from soundcloud in ingame browser /0\ LOL great decision! ... I would play it with my favourite system browser  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Korinne
The Partisan Brigade Republic Alliance
67
|
Posted - 2012.12.05 22:30:00 -
[704] - Quote
PinkKnife wrote:I posted this in the issues as well, but, I Just want to say that the new targeting reticles are a giant step backwards. They take up more space, make it harder to see the icon of what your shooting, and vastly looks just messy and sloppy. I would favor the old bars over this, but my original hope was what we saw in the WIP screenshots. I know you guys dislike giving people options due to having to maintain multiple portions of code, however, this, I feel might be something best given an option to players.
A lot of other MMO's have the ability to customize the UI to some degree...just saying...
CCP hates customization, if you don't like what they did, you're a flamer or a bittervet. /sarcasm
Seriously though, asking for a bit of customization or even a button to outright turn alot of this stuff off isn't that much to ask for. Alot of the reasons they give against it are just outright sloth, which in my opinion isn't an excuse for a subscriber based game. |

Haifisch Zahne
Hraka Manufacture GmbH
110
|
Posted - 2012.12.05 22:31:00 -
[705] - Quote
Looks like you haven't been shopping lately for new skills, under Electronics. Take a peek at the new Sensor Compensation skills. The Caldari died in this expansion, apparently missiles and ECM were undeserving of any role in the game.
I guess, the Gallente got a huge whack in the head too: forget those drones now.
Syri Taneka wrote:CaptCommando wrote:Just saying but with the new ecm sensor skills u just basically made the ecm drones useless as the heavy's only have like 2 or 2.5 jam strength a piece so now there kinda useless even for ecm boats. with a carrier as the exception maybe since u can use like 12 of them at a time. i don't know if that was intended or not but that means unless your in a ecm boat and are using ecm mods u cant jam your way out from being killed. which means your now basically done for where as before u had a chance. just another way to promote mass blob warfare. a single person has no chance at running now Oh noes! Your large drones now only have an 8.8% chance (each) to jam my drake (with level 5 compensation) instead of the old 10.5% chance (a 16% efficacy reduction)! (Yeah, for those of you who weren't aware, jam chance does not stack additively; each jammer or jamming drone has its own chance to jam. While enough jammers too weak to autojam will approach a 100% jam chance, this is an asymptotic relationship - the only way to achieve true 100% jam is to have ECM stronger than the target's sensor strength.)
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CCP Explorer
C C P C C P Alliance
1059

|
Posted - 2012.12.05 22:32:00 -
[706] - Quote
Jack' Sparrow wrote:Moving on to the Calculator and Notepad it's obvious you don't like the calculator either. I know that you can hardly see it without a magnifying glass but instead of removing it you should implement a large easy to use one. It actually is a very useful tool that I use a lot and I don't think having to go the desktop to use the windows one is really a good idea, do you? The idea I'm trying to get across to you is to leave these things well alone until time permits you to update them. They've worked for the past 8+ years. Why botch them and annoy people when leaving them alone wouldn't of caused any problems? Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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WheatGrass
11
|
Posted - 2012.12.05 22:32:00 -
[707] - Quote
Why is there no tax charged for placing a bounty?
Mmmmm... TAX!
Are you listneing S.C.C.? |

Korinne
The Partisan Brigade Republic Alliance
67
|
Posted - 2012.12.05 22:34:00 -
[708] - Quote
CCP Explorer wrote:Jack' Sparrow wrote:Moving on to the Calculator and Notepad it's obvious you don't like the calculator either. I know that you can hardly see it without a magnifying glass but instead of removing it you should implement a large easy to use one. It actually is a very useful tool that I use a lot and I don't think having to go the desktop to use the windows one is really a good idea, do you? The idea I'm trying to get across to you is to leave these things well alone until time permits you to update them. They've worked for the past 8+ years. Why botch them and annoy people when leaving them alone wouldn't of caused any problems? Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix.
So what's wrong with effort? I mean, this isn't a free game, effort is expected to be put forth on everyone's part. 'Because it's hard' isn't an excuse. |
|

CCP Explorer
C C P C C P Alliance
1059

|
Posted - 2012.12.05 22:34:00 -
[709] - Quote
Syri Taneka wrote:Wouldn't allowing youtube streams through the EVE browser use server resources (since the browser is implemented inside the game rather than outside of it)? The browser doesn't require any server resources, it's completely client-side. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Rek Seven
Probe Patrol Project Wildfire
491
|
Posted - 2012.12.05 22:35:00 -
[710] - Quote
There have been some much needed changes but over all i'd say retribution has left me feeling very underwhelmed. How long will we be waiting to get something fun and new to do in eve? I don't feel that you can class polish as an expansion.
For me personally, the new ORE frigate could have been something to be happy about but it fails. It mines 0.5 more than any other ship which is incredulous. Yes it has a big ore bay but that isn't enough, it should have been given 3 turret slots.
Here's to hoping we get some new stuff for the next "expansion" and not just tweaks and polishes. They see me trolling, they hating... |
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CCP Explorer
C C P C C P Alliance
1059

|
Posted - 2012.12.05 22:36:00 -
[711] - Quote
Korinne wrote:CCP Explorer wrote:Jack' Sparrow wrote:Moving on to the Calculator and Notepad it's obvious you don't like the calculator either. I know that you can hardly see it without a magnifying glass but instead of removing it you should implement a large easy to use one. It actually is a very useful tool that I use a lot and I don't think having to go the desktop to use the windows one is really a good idea, do you? The idea I'm trying to get across to you is to leave these things well alone until time permits you to update them. They've worked for the past 8+ years. Why botch them and annoy people when leaving them alone wouldn't of caused any problems? Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix. So what's wrong with effort? I mean, this isn't a free game, effort is expected to be put forth on everyone's part. 'Because it's hard' isn't an excuse. It's time and effort spent that might be better spent on something else. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Korinne
The Partisan Brigade Republic Alliance
69
|
Posted - 2012.12.05 22:38:00 -
[712] - Quote
Rek Seven wrote:I don't feel that you can class polish as an expansion.
That's what CCP has been doing ever since the Incarna. You would think lessons would have been learned but no. But can you really blame them? Most players are too ill informed or short sighted to realize alot of what was implimented in this patch is just a bunch of rehashing and reimplimentation of old mechanics. Maybe that has something to with the fact that alot of those informed players have already quit eve, or like myself, have drastically reduced their accounts/evetime.
|

Haifisch Zahne
Hraka Manufacture GmbH
110
|
Posted - 2012.12.05 22:38:00 -
[713] - Quote
And, not to beat a dead horse (though it is fun), what if one isn't flying a Tengu? hmmmm? Cruise missiles (let alone torps!) aren't quite going to cut it against warp scraming and disrupting frigates when the drones are all dead. hmmmm?
GaiusAlexander wrote:Even with the new AI, rats aren't any more dangerous to anything but a drone. Since the Tengu can just use Precision Heavy Missiles to kill those pesky frigs, I say it still has an advantage.
If you know what your doing. |

Korinne
The Partisan Brigade Republic Alliance
69
|
Posted - 2012.12.05 22:41:00 -
[714] - Quote
CCP Explorer wrote:It's time and effort spent that might be better spent on something else.
Like what, and who gets to decide that? Obviously enough people think its a good use of time or you wouldn't have had to say anything regarding it in the first place. So I would assert that it WOULDN'T be spent elsewhere. Where else are you going to spend it exactly? At the end of the day, it doesn't matter how much stuff you add or make look different if earlier stuff is still broken. I don't car how pretty the paintjob on your motorcycle is if the damned thing doesn't run. |

Mikaila Penshar
Take it Deep
22
|
Posted - 2012.12.05 22:47:00 -
[715] - Quote
Mara Rinn wrote:Does anyone else get the target-following camera bouncing around?
THIS^
several members of my Corp have it too- whats up with it? any word from a dev on this issue? *please and thank you* |

Dersen Lowery
Laurentson INC StructureDamage
181
|
Posted - 2012.12.05 22:47:00 -
[716] - Quote
CCP Explorer wrote:Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix.
Fair enough. Have you considered an EVE Calculator? I don't mean what you have now, but something customized to the game? km/AU conversion. Graphs of DPS over optimal/falloff/long falloff with adjustable target transversal in radians, or velocity and distance, using your currently active ship, implants, boosters and boosts. Fuel/LY for active ship and current skills, if it has a jump drive.
And, of course, a plain old calculator. |

Vaerah Vahrokha
Vahrokh Consulting
2119
|
Posted - 2012.12.05 22:53:00 -
[717] - Quote
CCP Explorer wrote:3BEPEB wrote:CCP Explorer wrote:The jukebox had no extra EVE-specific functionality and as detailed in the devblog by CCP t0rfifrans (http://community.eveonline.com/devblog.asp?a=blog&nbid=73569) then we felt it was better handled by implementing location-aware soundscapes. The music is on http://soundcloud.com/ccpgames/ and is distributed with the client and there are better players out there. oh yeah! try to play music from soundcloud in ingame browser /0\ LOL great decision! ... I would play it with my favourite system browser 
Hello,
I am not even so much daring.
I'd be happy to be able to start 4-5 clients and only 1 of them running the music. No can do as of now, I get all musics played overlapped => a pain.
Since apparently I am the only multi-client player   , I'd settle for having an option somewhere to let me turn off the in game music but still listen to the new and beautiful log in screen music.
No can do either.
So, what am I meant to do? Just play a silent EvE?  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kamenev Drang
Sacred Templars Unclaimed.
3
|
Posted - 2012.12.05 22:54:00 -
[718] - Quote
The Hurricane. You killed it.
I mean, it went from "versatile" (which, really, shouldn't most ships be versatile?) to dustbin-of-history useless. Can't be artyfit, can't be WELPfit, can't be armourfit. GG.
In contrast, the Drake loses...nothing. Because you buffed Tech 2 missiles, which will just become standard PVP fare. |

Haifisch Zahne
Hraka Manufacture GmbH
110
|
Posted - 2012.12.05 22:54:00 -
[719] - Quote
YES, YES, YES, YES, YES and quite a few more YESes.
This is 100% real Rational Thought. (CCP needs to hire some of this.)
Alice Katsuko wrote:To be honest, I don't see why drones should draw aggro, since they're nowadays used as primary weapons, not as backup. A drone boat relies on heavy/sentry drones for most of its dps; a non-drone ship uses light and medium drones to attack frigates and cruisers that its main guns cannot hit. Having drones draw aggro is akin to allowing NPCs to take out turrets and missile launchers. It doesn't make much sense from a game balance perspective.
To solve the issue of AFK drone and carrier pilots using drones, simply have all newly-spawned NPCs auto-aggro deployed drones. But after spawning, the NPCs shouldn't target drones at all. That will force drone users to pay attention, or watch their drones get instantly exploded. But it won't penalize drone boat users.
|

Haifisch Zahne
Hraka Manufacture GmbH
110
|
Posted - 2012.12.05 22:59:00 -
[720] - Quote
Well, I am sooooo glad we have a developer spending all this time, back and forth, answering and explaining and justifying such a hugely important feature as the Calculator, which he himself is stating to have NO merit in the game.
uhhhh, go write code, dude! How about some new code even! Not just "fixes" to old code that works fine, where your "fix" just makes the game harder and harder to make ISK and easier and easier to lose it all (in order that, let me guess, CCP can make money selling PLEX).
CCP Explorer wrote:Korinne wrote:CCP Explorer wrote:Jack' Sparrow wrote:Moving on to the Calculator and Notepad it's obvious you don't like the calculator either. I know that you can hardly see it without a magnifying glass but instead of removing it you should implement a large easy to use one. It actually is a very useful tool that I use a lot and I don't think having to go the desktop to use the windows one is really a good idea, do you? The idea I'm trying to get across to you is to leave these things well alone until time permits you to update them. They've worked for the past 8+ years. Why botch them and annoy people when leaving them alone wouldn't of caused any problems? Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix. So what's wrong with effort? I mean, this isn't a free game, effort is expected to be put forth on everyone's part. 'Because it's hard' isn't an excuse. It's time and effort spent that might be better spent on something else.
|
|

Vaerah Vahrokha
Vahrokh Consulting
2121
|
Posted - 2012.12.05 23:00:00 -
[721] - Quote
CCP Explorer wrote:It's time and effort spent that might be better spent on something else.
Like replacing a functional inventory system with a laggy and still bugged one?
Or removing long time, beloved features on a regular basis?
Or putting in PIZZAS in place of targetting reticles, taking 40% more room but at the same time reducing visibility by 30%?
Or removing long time, beloved features on a regular basis? That is removing with no replacement. How can these be "iterations" when refactoring becomes removing?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Thomas Shaefer
The Partisan Brigade Republic Alliance
0
|
Posted - 2012.12.05 23:00:00 -
[722] - Quote
Haifisch Zahne wrote:YES, YES, YES, YES, YES and quite a few more YESes. This is 100% real Rational Thought. (CCP needs to hire some of this.) Alice Katsuko wrote:To be honest, I don't see why drones should draw aggro, since they're nowadays used as primary weapons, not as backup. A drone boat relies on heavy/sentry drones for most of its dps; a non-drone ship uses light and medium drones to attack frigates and cruisers that its main guns cannot hit. Having drones draw aggro is akin to allowing NPCs to take out turrets and missile launchers. It doesn't make much sense from a game balance perspective.
To solve the issue of AFK drone and carrier pilots using drones, simply have all newly-spawned NPCs auto-aggro deployed drones. But after spawning, the NPCs shouldn't target drones at all. That will force drone users to pay attention, or watch their drones get instantly exploded. But it won't penalize drone boat users.
I fully expect CCP to change drone mechanics in some way shape or form. If I remember correctly drones in general are a known issue in EVE. Give it a bit of time I say. |

Haifisch Zahne
Hraka Manufacture GmbH
110
|
Posted - 2012.12.05 23:03:00 -
[723] - Quote
Well, I can't play now. Period. How long I have to wait... my subscription runs out. See?
Thomas Shaefer wrote:Haifisch Zahne wrote:YES, YES, YES, YES, YES and quite a few more YESes. This is 100% real Rational Thought. (CCP needs to hire some of this.) Alice Katsuko wrote:To be honest, I don't see why drones should draw aggro, since they're nowadays used as primary weapons, not as backup. A drone boat relies on heavy/sentry drones for most of its dps; a non-drone ship uses light and medium drones to attack frigates and cruisers that its main guns cannot hit. Having drones draw aggro is akin to allowing NPCs to take out turrets and missile launchers. It doesn't make much sense from a game balance perspective.
To solve the issue of AFK drone and carrier pilots using drones, simply have all newly-spawned NPCs auto-aggro deployed drones. But after spawning, the NPCs shouldn't target drones at all. That will force drone users to pay attention, or watch their drones get instantly exploded. But it won't penalize drone boat users. I fully expect CCP to change drone mechanics in some way shape or form. If I remember correctly drones in general are a known issue in EVE. Give it a bit of time I say.
|

Thomas Shaefer
The Partisan Brigade Republic Alliance
1
|
Posted - 2012.12.05 23:07:00 -
[724] - Quote
Haifisch Zahne wrote:Well, I can't play now. Period. How long I have to wait... my subscription runs out Soon (tm). See? And, I wouldn't so "fully expect" anything from CCP when it means increased losses of assets, with decreases in income. CCP is on a major roll to sell PLEX. We upset them with Incarna, when they couldn't sell us boots and girdles, so now we get this. Thomas Shaefer wrote:Haifisch Zahne wrote:YES, YES, YES, YES, YES and quite a few more YESes. This is 100% real Rational Thought. (CCP needs to hire some of this.) Alice Katsuko wrote:To be honest, I don't see why drones should draw aggro, since they're nowadays used as primary weapons, not as backup. A drone boat relies on heavy/sentry drones for most of its dps; a non-drone ship uses light and medium drones to attack frigates and cruisers that its main guns cannot hit. Having drones draw aggro is akin to allowing NPCs to take out turrets and missile launchers. It doesn't make much sense from a game balance perspective.
To solve the issue of AFK drone and carrier pilots using drones, simply have all newly-spawned NPCs auto-aggro deployed drones. But after spawning, the NPCs shouldn't target drones at all. That will force drone users to pay attention, or watch their drones get instantly exploded. But it won't penalize drone boat users. I fully expect CCP to change drone mechanics in some way shape or form. If I remember correctly drones in general are a known issue in EVE. Give it a bit of time I say.
I don't intend to keep on about this but what stops you from playing? Your inability to adjust? I mission in a dominix, I understand issues like this, but that doesn't stop me from playing. |

MajorHavocus
Mining and Orbital Manufacturing
1
|
Posted - 2012.12.05 23:08:00 -
[725] - Quote
I will keep it short and sweet. I love this new expansion!!! Well done CCP!!
My $.02
|

Jaques Saviet
This Way Up
4
|
Posted - 2012.12.05 23:17:00 -
[726] - Quote
Hey guys. Been playing eve for 4 yrs but this latest update has made my game lag like mad. I can't pan a camera or access right click menus. It's become unplayable. I'm emotionally distressed right now. Ive tried turning off all effects but its not made any difference. Same on my laptop too. Both were fine prior to the patch. Windows 7 PC with decent graphics card and processor. I miss my game. |
|

CCP SoniClover
C C P C C P Alliance
269

|
Posted - 2012.12.05 23:18:00 -
[727] - Quote
KIller Wabbit wrote:Since you can't delete a bounty what does happen when an entity disappears? Someone asked about Alliance disbanding, but extending that - corp failing or even when a toon is recycled. Is the isk lost? Does the bounty disappear from my list or is it stuck in limbo?
If a corp or alliance disbands then 80% of the remaining bounty is returned to the issuer(s) |
|

Korinne
The Partisan Brigade Republic Alliance
72
|
Posted - 2012.12.05 23:21:00 -
[728] - Quote
How the hell is that even coded? Is the server literally caching and holding onto every bounty post in detail? I mean, what if say PL disbands one night, what then? That'd be alot of calls on that cache I'd think. |

omgitrbof
OMG-Ponies Caffeine Nicotine and Hate
0
|
Posted - 2012.12.05 23:22:00 -
[729] - Quote
I'm having a hard time keeping orca fleet hangar organized now that divisions are gone. the filters are great... for myself... but i want to allow corp mates to feed ore into the orca fleet hangar and keep their ore seperate from other corp mates so as to account for each players individual work while mining.
we've gone over various solutions and nothing works as seamless as corp divisions did :(
is there any way to restore corp fleet hangar divisions to my orca fleet hangar?
-bof |

Michael Loney
Skullspace Industries
37
|
Posted - 2012.12.05 23:38:00 -
[730] - Quote
I love the new tracking camera!
One request, I play on two monitors and when the tracking is active my ship slides away from the positions I picked in the ESC options menu and ends up behind my overview / scanner windows.
Can the ship stay centered where I want it and then track the target in the same manner? Or add an option to place the location of your ship in the same manner as the target? |
|

Musaab Osman
24th Imperial Crusade Amarr Empire
10
|
Posted - 2012.12.05 23:40:00 -
[731] - Quote
After I undock, sometimes, I get the silhouette of me standing in the captain's quarters staring out at my ship over the the regular screen of space.
The silhouette adjusts to the colors of space, so it doesn't block anything, but I get the weird outline.
I have nVidia on an Asus laptop. Never happened before Retribution. |

Korinne
The Partisan Brigade Republic Alliance
72
|
Posted - 2012.12.05 23:42:00 -
[732] - Quote
Michael Loney wrote:I love the new tracking camera!
The tracking camera was always there.
|

KIller Wabbit
The Scope Gallente Federation
128
|
Posted - 2012.12.05 23:51:00 -
[733] - Quote
CCP SoniClover wrote:KIller Wabbit wrote:Since you can't delete a bounty what does happen when an entity disappears? Someone asked about Alliance disbanding, but extending that - corp failing or even when a toon is recycled. Is the isk lost? Does the bounty disappear from my list or is it stuck in limbo?
If a corp or alliance disbands then 80% of the remaining bounty is returned to the issuer(s)
Alliance - check Corp - check Pilot -????
|

KIller Wabbit
The Scope Gallente Federation
129
|
Posted - 2012.12.05 23:55:00 -
[734] - Quote
Korinne wrote:How the hell is that even coded? Is the server literally caching and holding onto every bounty post in detail? I mean, what if say PL disbands one night, what then? That'd be alot of calls on that cache I'd think.
Server has to hold all the details so it can process kills as they happen.
I'm sure bounty processing is a drop in the bucket when compared to all the timed processes (PI, POS's, Mfg jobs) and event processes (Movement, Market orders, Contracts, KM processing), etc etc etc that it deals with daily. |

Korinne
The Partisan Brigade Republic Alliance
72
|
Posted - 2012.12.05 23:56:00 -
[735] - Quote
Nerfing Drakes and Canes doesnt fix anything. The problem isn't that Drakes and Canes are op, the problem is giant alliances can have a few hundred to pad their fleets w/ little more than mouthbreathers and still be remotely effective. That's not a problem w/ the ship, that's a problem w/ giant fleet mechanics.
They say they nerfed heavy missles to bring them in line w/ other medium range weapons, but in reality, they're now the worst of the mediums. Rail Thorax's outperform drakes now ffs. |

Oraac Ensor
School of Applied Knowledge Caldari State
86
|
Posted - 2012.12.05 23:59:00 -
[736] - Quote
Thomas Shaefer wrote:I fully expect CCP to change drone mechanics in some way shape or form. If I remember correctly drones in general are a known issue in EVE. Give it a bit of time I say. Time? TIME?????
Drones were a known issue when I first came to EVE almost a year ago. How much ****ing time do they need?
Please tell us your thinking on this, CCP.
You have produced two new drone destroyers, converted two frigates to drone boats and increased the drone capacity of the exploration frigates.
Then you give NPCs the ability to instapop drones, thus making them totally useless.
Just exactly what was your thought process here?
(Assuming, of course, that any thought at all went into it.) |

Inepsa1987
Team Shut It Down
15
|
Posted - 2012.12.06 00:01:00 -
[737] - Quote
Whining about not having a calculator and a jukebox in a video game? What the hell is wrong with you people. Play the actual game you idiots.
Spaceship Pilot. |

Rek Seven
Probe Patrol Project Wildfire
492
|
Posted - 2012.12.06 00:10:00 -
[738] - Quote
Korinne wrote:Michael Loney wrote:I love the new tracking camera!
The tracking camera was always there.
No it wasn't  They see me trolling, they hating... |

Jack' Sparrow
The Three Musketeers
25
|
Posted - 2012.12.06 00:13:00 -
[739] - Quote
Ignore. |

Jack' Sparrow
The Three Musketeers
25
|
Posted - 2012.12.06 00:14:00 -
[740] - Quote
Well, I appreciate the fact that issues occur from updating other things and legacy code causing issues with them but, they've been fine for the past 8 years or so, why has it suddenly become more of a problem?
CCP Explorer wrote:Jack' Sparrow wrote:Moving on to the Calculator and Notepad it's obvious you don't like the calculator either. I know that you can hardly see it without a magnifying glass but instead of removing it you should implement a large easy to use one. It actually is a very useful tool that I use a lot and I don't think having to go the desktop to use the windows one is really a good idea, do you? The idea I'm trying to get across to you is to leave these things well alone until time permits you to update them. They've worked for the past 8+ years. Why botch them and annoy people when leaving them alone wouldn't of caused any problems? Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix.
|
|

Bosknard
Hey Hey is it Norris or Day Monkeys with Guns.
0
|
Posted - 2012.12.06 00:14:00 -
[741] - Quote
Kill rights under old rules (like killing a ship in low sec not the pod) are still valid but can be sold under new rules. Give all kill rights to goons for free and see how that works. I think this is fail and will be gamed and abused.
Bounties on hi security players who have not committed any crimes will freak them out no matter that kill rights do not come with a bounty. A certain percentage of players will never go to low or null sec because they do not want conflict. They can live with a little fear of being ganked mining or missioning; but will quit playing under these rules. You added more fear to the carebear and we need that cashflow too. It makes no logical sense either, you buffed the miners last time so they basically cannot be ganked, then you allow bounties to be placed on these same players. New way for hulkagedden, just put bounties on plus 5 miners and people will gank them even if it takes a couple of tier 3 bcs. The higher sec status of the player, the more points they would be worth; will be in the rules I would wager.
The above two issues are not a big concern for me, but I see nothing in these changes that would attract new players. First person shooter games are there for people who just want to shoot everything in sight. There are a lot of "sim city type" players who get off on just building, mining and other safe phases of the game. They do not want conflict and certainly will not keep paying to be forced into conflict by CCP rule changes. I do not see any value added to the game.
Ship refitting is a hate crime. Why can you not improve under used ships by adding things to them such as new slots, drone capacity or bonus? Nobody complains when you add things and make them better. In this case, I hate to even log in knowing that I must refit a ton of ships. That is work, taking away from killing and not what I pay for when I subscribe to multiple accounts. Do you guys like to intentionally anger older players or just oblivous and did not think about just adding stuff? Tier 2 bc nerf was not needed, these ships are already not used in low sec like they were before tier 3 was introduced. Tier 3 is the a better ship in most case for the fleet role of bcs. Two iconic ships were nerfed which is not going to make people happy nor make the game better.
New ships, always cool and that gives the ship fitters joy coming up with new fits. Once again nobody complains much about adding ships even if overpowered like tier 3 bcs.
Still refitting ships, so no opinion on other new features I have yet to experience because I am fitting ships! |

PatchYourselfUp
Cataclysm Affliction
1
|
Posted - 2012.12.06 00:14:00 -
[742] - Quote
Love:
Nearly every new feature. The destroyers are fun as hell, a lot of new sounds are great (will come back to that), the new targeting reticule and UI tweaks are great (love the scrolling combat text).
Like: The Bounty Hunter rework. But, will it work out as planned, and more importantly, will there be tweaks in the future to further encourage bounty hunting? BH'ing as a viable career choice would be a major draw for both old and newcomers to EVE.
Don't like: Some of the new sound effects. The new sound effect when you get sucked into a warp is weak and sounds lazy. When a ship enters warp, the expected sound goes like, "Fffwwwwwip-BOOM". The current sound effect doesn't have that "boom" at the end.
Also, the flagging for ratting or killing mission NPC's is unecessary. At first, I thought the beeping was the sound of my Corax's missile bays getting primed, but I was disappointing to know it wasn't so.
The sound effect played when a skill is finished being trained sounds oddly "cheery."
Other than that, loving the game. keep it up. o7 |

Korinne
The Partisan Brigade Republic Alliance
73
|
Posted - 2012.12.06 00:14:00 -
[743] - Quote
Has anyone noticed that the tactical overlay is broken now? The distances don't read properly. For example, a target that is actually 5k away from you reads like its 7k way from you, the circles are way too small now for some reason.
Edit: I don't use it that often cept for when I'm cyno'ing so maybe it's been broken for a while. |

Jack' Sparrow
The Three Musketeers
25
|
Posted - 2012.12.06 00:19:00 -
[744] - Quote
Based on lots of other posts, there's tons of problems, issues and screw ups in general.
They should have titled this winter expansion ' Eve Online Botched Version 0.1'
Oh well :(
Korinne wrote:Has anyone noticed that the tactical overlay is broken now? The distances don't read properly. For example, a target that is actually 5k away from you reads like its 7k way from you, the circles are way too small now for some reason.
|

Grey Stormshadow
Fistful of Finns Nulli Secunda
1471
|
Posted - 2012.12.06 00:40:00 -
[745] - Quote
Korinne wrote:Has anyone noticed that the tactical overlay is broken now? The distances don't read properly. For example, a target that is actually 5k away from you reads like its 7k way from you, the circles are way too small now for some reason.
Edit: I don't use it that often cept for when I'm cyno'ing so maybe it's been broken for a while.
Can confirm... tactical is showing 200km ring at true distance of 170km.
Get |

Zephon Xeinos
No One Loves You Inc. LockJaw Inc.
0
|
Posted - 2012.12.06 00:43:00 -
[746] - Quote
Korinne wrote:Rek Seven wrote:I don't feel that you can class polish as an expansion. That's what CCP has been doing ever since the Incarna. You would think lessons would have been learned but no. But can you really blame them? Most players are too ill informed or short sighted to realize alot of what was implimented in this patch is just a bunch of rehashing and reimplimentation of old mechanics. Maybe that has something to with the fact that alot of those informed players have already quit eve, or like myself, have drastically reduced their accounts/evetime.
I believe this expansion was supposed to be noob friendly, thus the new recticle with new information, the new bounty system, the new crime watch.
the AI was supposed to give vet players a new challenge. and the new skills were suppose to apply to that as well.
It takes ALOT of work to make even small changes like this to a program so intricate and massive. So as you can expect here will always be problems when you have so many people working on a job that DOES have a deadline...if you think you can do better then why dont you design your own mmo? and if its such a hardcore creed that "its too hard isnt an excuse" then perhaps you shouldnt even reply to this message and just take every word in its originated context.
they are obviously trying to make eve a better experience for everyone. but invention is 1% insperation and 99% persperation
so the options are either deal with it....or go find something else to do. |

Jack' Sparrow
The Three Musketeers
25
|
Posted - 2012.12.06 00:45:00 -
[747] - Quote
You have to agree though that it would be nice if we could use drones against NPC's 
Zephon Xeinos wrote:Korinne wrote:Rek Seven wrote:I don't feel that you can class polish as an expansion. That's what CCP has been doing ever since the Incarna. You would think lessons would have been learned but no. But can you really blame them? Most players are too ill informed or short sighted to realize alot of what was implimented in this patch is just a bunch of rehashing and reimplimentation of old mechanics. Maybe that has something to with the fact that alot of those informed players have already quit eve, or like myself, have drastically reduced their accounts/evetime. I believe this expansion was supposed to be noob friendly, thus the new recticle with new information, the new bounty system, the new crime watch. the AI was supposed to give vet players a new challenge. and the new skills were suppose to apply to that as well. It takes ALOT of work to make even small changes like this to a program so intricate and massive. So as you can expect here will always be problems when you have so many people working on a job that DOES have a deadline...if you think you can do better then why dont you design your own mmo? and if its such a hardcore creed that "its too hard isnt an excuse" then perhaps you shouldnt even reply to this message and just take every word in its originated context. they are obviously trying to make eve a better experience for everyone. but invention is 1% insperation and 99% persperation so the options are either deal with it....or go find something else to do.
|

Tolshiarion Narnia
low-tax
0
|
Posted - 2012.12.06 00:45:00 -
[748] - Quote
Tonnes of improvements but I miss the old jukebox, where you could customize your music. |

Zephon Xeinos
No One Loves You Inc. LockJaw Inc.
0
|
Posted - 2012.12.06 00:48:00 -
[749] - Quote
Jack' Sparrow wrote:You have to agree though that it would be nice if we could use drones against NPC's  Zephon Xeinos wrote:Korinne wrote:Rek Seven wrote:I don't feel that you can class polish as an expansion. That's what CCP has been doing ever since the Incarna. You would think lessons would have been learned but no. But can you really blame them? Most players are too ill informed or short sighted to realize alot of what was implimented in this patch is just a bunch of rehashing and reimplimentation of old mechanics. Maybe that has something to with the fact that alot of those informed players have already quit eve, or like myself, have drastically reduced their accounts/evetime. I believe this expansion was supposed to be noob friendly, thus the new recticle with new information, the new bounty system, the new crime watch. the AI was supposed to give vet players a new challenge. and the new skills were suppose to apply to that as well. It takes ALOT of work to make even small changes like this to a program so intricate and massive. So as you can expect here will always be problems when you have so many people working on a job that DOES have a deadline...if you think you can do better then why dont you design your own mmo? and if its such a hardcore creed that "its too hard isnt an excuse" then perhaps you shouldnt even reply to this message and just take every word in its originated context. they are obviously trying to make eve a better experience for everyone. but invention is 1% insperation and 99% persperation so the options are either deal with it....or go find something else to do.
oh of course, personally though I run laser boats without drones and rely heavy on manual flying even in cruisers on frigs...I love the challenge and it gives me tons of practice.
but you are right...again though....there will always be snags in coding and they will get fixed eventually |

Holy One
310
|
Posted - 2012.12.06 00:49:00 -
[750] - Quote
Suggestion: add a confirmation dialogue when placing bounties on characters. Its very very easy to add too many zeros by accident. I just did.  |
|

Wigster Atild
wot-ever
0
|
Posted - 2012.12.06 00:55:00 -
[751] - Quote
New bounty system is just another way players - like myself - can be targeted by on-line bullies and run out of the game.
I run missions, and do other activities that do NOT involve upsetting other players.. I do NOT go to low or no sec, i stay in the (mostly) safe from pvp area of the game commonly known as HIGH SEC. I have a positive security rating and I do not heckle or troll...
So why is it that today -IN THE HELP CHANNEL -when asking about why my drones where being auto targeted by every AI ship in the missions I had been running and being wiped out even though I was actively being targeted by all ships before I released them - I NOT ONLY GET THE USUAL TROLLS BUT FOR MY TROUBLES I GET 12 BOUNTIES PLACED ON ME..
What the hell where you thinking CCP for making in game bulling a legitimate pass time in the game??..
Some players like myself can only afford to play if we pay with in-game plex and if the screwing us by making missions tougher and drones primary targets when running missions isnt bad enough you then NURF every ship im skilled in to make them useless for anything.... and if thats not enough we are now subjected to having our mission boats and salvage ships blown to s**t when we try to undock to make isk ..... just so you can endorse bulling....
WE ARE BEING PUSHED OUT OF THE GAME...
I have had my membership - unbroken - for over 6 years.. your actions on this update is a stab in the back to players like me.
I SURE HOPE YOU ALL GOT GIVEN YOUR 30 PIECES OF SILVER... IF THAT IS STILL THE GOING RATE FOR BETRAYAL..
|

Oraac Ensor
School of Applied Knowledge Caldari State
88
|
Posted - 2012.12.06 01:01:00 -
[752] - Quote
Rek Seven wrote:Korinne wrote:Michael Loney wrote:I love the new tracking camera!
The tracking camera was always there. No it wasn't  Where is it, anyway? |

Jack' Sparrow
The Three Musketeers
26
|
Posted - 2012.12.06 01:06:00 -
[753] - Quote
Also, I think the new 'Wanted' sign on your portrait looks terrible, bring back the old one. |

hehehehehe Chancel
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.12.06 01:07:00 -
[754] - Quote
The Good:
New ships, yay :D
Turret Sounds
The Bad
Level 4 missions are a clusterfuck, and droneboats sucks.
Jukebox is gone
Rest is just...meh...
Sorry CCP
But this expansion is lacking, and especially since you nerfed my main income, missioning.
|

Rek Seven
Probe Patrol Project Wildfire
492
|
Posted - 2012.12.06 01:13:00 -
[755] - Quote
^click the options icon in the top left corner of the selected item window. You can also press C to turn it on and off.
Cool feature but needs work. I don't like how the camera bounces around so much and you don't appear to be able to fix your ships position on screen. They see me trolling, they hating... |

Sol De'Sangre
Caldarian Peace Keepers
2
|
Posted - 2012.12.06 01:25:00 -
[756] - Quote
exspansion means more content not a sh*t ton of nerfs ive played for 3 years and this is the worst exspansion yet totally hate it |

Korinne
The Partisan Brigade Republic Alliance
76
|
Posted - 2012.12.06 01:28:00 -
[757] - Quote
Oraac Ensor wrote:Rek Seven wrote:Korinne wrote:Michael Loney wrote:I love the new tracking camera!
The tracking camera was always there. No it wasn't  Where is it, anyway?
Was in the advanced camera menu. |

Nene Ryuseika
The Ryuseika Group
4
|
Posted - 2012.12.06 01:30:00 -
[758] - Quote
PatchYourselfUp wrote:
Also, the flagging for ratting or killing mission NPC's is unecessary. At first, I thought the beeping was the sound of my Corax's missile bays getting primed, but I was disappointing to know it wasn't so.
It's always been there (alibeit 2 mins) now its 5 mins.
I must say I like the whole flagging/ safe logoff / saftey (altho stay off on relog maybe pls?)
Some people just spend their entire EVE carer hanging out in empire using the same tricks over and over again on uneducated noobs, should really come out and play with the big boys -
I'de like to see CCP take similar steps with the market. - say a market saftey that makes it impossible to sell something outside a various % range . (perhaps even something the user can tweak)
Or obvious scams blinky red lol
(and no I've never fallen for them, It would be just a lot better doing business, especially using contracts for stuff like fit ships without wading through all the crap) |

Jack' Sparrow
The Three Musketeers
26
|
Posted - 2012.12.06 01:38:00 -
[759] - Quote
So, I just went to Jita with my other character and got a bounty for doing bugger all. Though I don't really mind It's quite funny as virtually everyone on my overview has a bounty lol |

Spanker
Fantabulously Terrific Wonderment
0
|
Posted - 2012.12.06 01:40:00 -
[760] - Quote
Love almost everything added. What many of us DO NOT like is the 5 minute countdown for npc engagement. I have a 5 billion isk Moros and Archon last thing I need to see is my isp hiccup and knowing my ships might be stuck on grid with a full sleeper spawn Tearing into my hard earned ships.....kinda crapola if you ask me. |
|

Oraac Ensor
School of Applied Knowledge Caldari State
89
|
Posted - 2012.12.06 01:51:00 -
[761] - Quote
Rek Seven wrote:Oraac Ensor wrote:Rek Seven wrote:Korinne wrote:The tracking camera was always there.
No it wasn't  Where is it, anyway? Click the options icon in the top left corner of the selected item window. You can also press C to turn it on and off. Cool feature but needs work. I don't like how the camera bounces around so much and you don't appear to be able to fix your ships position on screen. Thanks.  |

Cesar Iulia
Effetti Collaterali Nocivi
0
|
Posted - 2012.12.06 02:22:00 -
[762] - Quote
I am a new player (a few months). I really like the aesthetic side of EVE and its design ... but frankly I do not understand one thing:
but the ships of the Caldari will be updated soon? I read that they already had restyling V3 ... what?
1) the detail of polygons Caldari ships is abominable ... very few polygons
2) the details of the texture (Raven, Black Bird, Moa, Kestrel, etc..) Is obscene ... textures in very low definition ... spread as in the first games of 1998!
3) complete (or almost) lack of lights (headlights and points)
This is not a flame ... just one question ... when will be updated in the TECHNIQUE Caldari ships?
thanks, fly safe! |

Inepsa1987
Team Shut It Down
16
|
Posted - 2012.12.06 02:28:00 -
[763] - Quote
Wigster Atild wrote:New bounty system is just another way players - like myself - can be targeted by on-line bullies and run out of the game.
I run missions, and do other activities that do NOT involve upsetting other players.. I do NOT go to low or no sec, i stay in the (mostly) safe from pvp area of the game commonly known as HIGH SEC. I have a positive security rating and I do not heckle or troll...
So why is it that today -IN THE HELP CHANNEL -when asking about why my drones where being auto targeted by every AI ship in the missions I had been running and being wiped out even though I was actively being targeted by all ships before I released them - I NOT ONLY GET THE USUAL TROLLS BUT FOR MY TROUBLES I GET 12 BOUNTIES PLACED ON ME..
What the hell where you thinking CCP for making in game bulling a legitimate pass time in the game??..
Some players like myself can only afford to play if we pay with in-game plex and if the screwing us by making missions tougher and drones primary targets when running missions isnt bad enough you then NURF every ship im skilled in to make them useless for anything.... and if thats not enough we are now subjected to having our mission boats and salvage ships blown to s**t when we try to undock to make isk ..... just so you can endorse bulling....
WE ARE BEING PUSHED OUT OF THE GAME...
I have had my membership - unbroken - for over 6 years.. your actions on this update is a stab in the back to players like me.
I SURE HOPE YOU ALL GOT GIVEN YOUR 30 PIECES OF SILVER... IF THAT IS STILL THE GOING RATE FOR BETRAYAL..
So did the bounties hurt you? Sounds like u have enough isk to do exactly what they did to you, use a game feature. Spaceship Pilot. |

Haifisch Zahne
Hraka Manufacture GmbH
116
|
Posted - 2012.12.06 02:39:00 -
[764] - Quote
So, it looks like we have yet another EXPANSION that will have to be totally undone. |

Jack' Sparrow
The Three Musketeers
26
|
Posted - 2012.12.06 02:41:00 -
[765] - Quote
I'm having certain sound issues. As well as disliking most of the new sounds that have already been mentioned. When your zoomed in close to your own ship there is a really high pitch screaching sound that plays. Since this patch I've had to turn off the audio all together since it's to annoying.
Anyone else had the issue with the screaching sound? |

Haifisch Zahne
Hraka Manufacture GmbH
117
|
Posted - 2012.12.06 02:47:00 -
[766] - Quote
I pay for my subscription, and I refuse to pay for PLEX to buy ISK. But, with EVERY feature of each Expansion of late, I am able to make less and less ISK in game. Now? I can't make ISK. I undock, I lose ISK.
Just an FYI: I asked to be banned from the Help channel. Glad to hear I shouldn' request to go back for all the same reasons I left, and now one more.
Wigster Atild wrote:New bounty system is just another way players - like myself - can be targeted by on-line bullies and run out of the game.
I run missions, and do other activities that do NOT involve upsetting other players.. I do NOT go to low or no sec, i stay in the (mostly) safe from pvp area of the game commonly known as HIGH SEC. I have a positive security rating and I do not heckle or troll...
So why is it that today -IN THE HELP CHANNEL -when asking about why my drones where being auto targeted by every AI ship in the missions I had been running and being wiped out even though I was actively being targeted by all ships before I released them - I NOT ONLY GET THE USUAL TROLLS BUT FOR MY TROUBLES I GET 12 BOUNTIES PLACED ON ME..
What the hell where you thinking CCP for making in game bulling a legitimate pass time in the game??..
Some players like myself can only afford to play if we pay with in-game plex and if the screwing us by making missions tougher and drones primary targets when running missions isnt bad enough you then NURF every ship im skilled in to make them useless for anything.... and if thats not enough we are now subjected to having our mission boats and salvage ships blown to s**t when we try to undock to make isk ..... just so you can endorse bulling....
WE ARE BEING PUSHED OUT OF THE GAME...
I have had my membership - unbroken - for over 6 years.. your actions on this update is a stab in the back to players like me.
I SURE HOPE YOU ALL GOT GIVEN YOUR 30 PIECES OF SILVER... IF THAT IS STILL THE GOING RATE FOR BETRAYAL..
|

Max Fightmaaster
Ouranos Anomalies Blazing Angels Alliance
0
|
Posted - 2012.12.06 02:52:00 -
[767] - Quote
Missile nerf too severe. Needs to be compensated with more damage. I think a 10% reductions should have been more fair. Drake is garbage for mission running with this change.
Damage needs to be increase or range given back. Missiles were fine to begin with now they are broken IMO.
*Heavy missiles have been the BACKBONE to the Caldari Navy on various ships. CCP seems to have cut off an arm in attempt to fix a broken fingernail*
The sounds. The new sounds for the agro, non capsuleer and others, needs to be removed or easily turned off. Ran a few sites in our WH last night and I was ready to punch my computer. Those sounds are annoying after you've heard them 1000 times in 5 minutes.
Cliff Notes:
-Missile nerf ruined the reputation of Caldari+PVE capability -Drake is now the worst BC because of the awful range -Damage needs to be at least buffed for the range penalty. -Lets get a skill that takes 1 second off reload time per level on launchers.
-Also: an 8th high slot for the new Corax would be nice so we could fit probe launchers, etc. this makes the ship more fun for an exploration ship. Retain 7x launcher slots, add a free high? |

Fire'Marshal Bill
Parks 'n Wrecks Wildlife Management
0
|
Posted - 2012.12.06 03:34:00 -
[768] - Quote
Great expansion.
My feedback would be to allow a reason to be posted along with the bounty. It would add depth to the game. Allowing for story in the sandbox. Eve the retribution trailer features such a story. Bounty hunters and/or the hunted would more enjoy depth than the simple, find and kill. There should be a better way to track history. From a pirates negative security sec for example, you can go beyond the killboards. Track from going negative to redemption and getting a positive sec status. Posting a thank you for your heroes, not just a bounty for your villans. Maybe too much. But in eve we love our villians and our heroes. Nice to enjoy the history from epic fails,to great comebacks. Go beyond the sec status and bounty placed.
Thanks for the read, and again really great xpansion. Redoing the code and what not is making the game great. |

GaiusAlexander
Abacus House
5
|
Posted - 2012.12.06 03:41:00 -
[769] - Quote
Ribikoka wrote:GaiusAlexander wrote:Anyone who thinks the Tengu is obsolete now, isn't flying them right. Yes, I dropped from 730 DPS to 715, but that is not that big of a change. Range dropped from 112 KM to 70KM, while that sucks, I just adjusted my kite circle of death from 80KM around a point to 60KM. Still kill everything with the same number of volleys. Even with the new AI, rats aren't any more dangerous to anything but a drone. Since the Tengu can just use Precision Heavy Missiles to kill those pesky frigs, I say it still has an advantage.
If you know what your doing. Really ? And how much DPS you lose when you reload ? 715x10sec=7150 ??? How many ISK you lost in a hour ? I tell to you almost 14 million lost/ hour. Did you think 65million isk profit or 51million is equal ? And you tried to shot HAC rats and you really just lost 15dps or you just forget the almost 30% explosion velocity nerf ??? The real data is. Before patch i hit the HACs with over 800dmg/salvo and now after this patch i damage them with 490dmg/salvo with full skills. The Eve now 99% grind fest and 1% fun.
I don't measure my fun in ISK per hour. Loading missiles takes as long now as it did before the patch. I am killing rats with the same number of volleys now as I did before the patch. I am not commenting on the game not being different. I am saying the nerf isn't as bad as people are complaining about.
Haifisch Zahne wrote:And, not to beat a dead horse (though it is fun), what if one isn't flying a Tengu? hmmmm? Cruise missiles (let alone torps!) aren't quite going to cut it against warp scraming and disrupting frigates when the drones are all dead. hmmmm? GaiusAlexander wrote:Even with the new AI, rats aren't any more dangerous to anything but a drone. Since the Tengu can just use Precision Heavy Missiles to kill those pesky frigs, I say it still has an advantage.
If you know what your doing.
My comment was just about the Tengu and the premature proclamation of it's demise. It is all I have played with in the new version. Droners probably have a legit beef. But what do drone boats do in Incursions or against sleepers? Do they avoid those situations completely? I never bothered with done skills beyond the basics since Caldari ships have littlem or no drone bays. |

RasskazovAnton
DarkStar Company Zombie Ninja Space Bears
2
|
Posted - 2012.12.06 03:52:00 -
[770] - Quote
CCP you finally made EVE not worth playing at all!
How come the patch notes don't say that: YOU nerfed all plexes in eve? 
I have lived in a -0.9 system for a while now - and I can easily compare what has been changed. Before this new patch was introduced I was able to make 10 times what I make now after this new patch came along. Magnometrics now drop close to nothing (radar sites which have always been almost no profit became more profitable then radar) ! Deds drop mostly Boxes. Even belt rats have dropped significantly in value - and bounty size. Mostly resp of cruisers and frigates.
We pay money to train our chars - to be able to make more isk and not less. I now make as much as I used to back when I started missioning in high sec.
IS this a joke?
P.S Tons of people are leaving eve for good - wake up CCP Why take a Perfectly good game and turn it into this Retrebush** |
|

Macaya
Endless Destruction Tribal Band
0
|
Posted - 2012.12.06 04:02:00 -
[771] - Quote
The following about this patch sucks :
CCP
Nuff said. |

Macaya
Endless Destruction Tribal Band
0
|
Posted - 2012.12.06 04:03:00 -
[772] - Quote
Macaya wrote:The following about this patch sucks :
CCP
Nuff said.
LOL Look at ebay... See how many toons just popped on there today lol |

tornpain
Precision Collision ISK Six
0
|
Posted - 2012.12.06 04:04:00 -
[773] - Quote
"The limit for corp hangar divisions in stations was increased to 1500 items."
This is false; we used to be able to stack 10,000+ blueprints in corp hanger divisions. Since you can't invent out of cans, large invention-style corporations need to be able to stack thousands of blueprints in a single hanger division to invent out of.
This change makes it very inconvenient for large-scale inventors. I'm honestly not sure why this change was necessary. |

Abaddon Remillard
Instant Karma Inc. Gears and Grease
0
|
Posted - 2012.12.06 04:38:00 -
[774] - Quote
What happened to ore transfering from Hulks > Orca's? I use to be able to transfer ore from the Hulk to the Orca if my ship was withing 2500 metres now I have to Jettsion the ore from the Hulk and then tractor the ore to the Orca pain in the arse. |

Remiel Pollard
Devlin Security Devlin Alliance
257
|
Posted - 2012.12.06 04:43:00 -
[775] - Quote
Abaddon Remillard wrote:What happened to ore transfering from Hulks > Orca's? I use to be able to transfer ore from the Hulk to the Orca if my ship was withing 2500 metres now I have to Jettsion the ore from the Hulk and then tractor the ore to the Orca pain in the arse.
Why would that be a pain? Sounds like a convenient solution to having to be within 2500 m You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
257
|
Posted - 2012.12.06 04:47:00 -
[776] - Quote
Macaya wrote:Macaya wrote:The following about this patch sucks :
CCP
Nuff said. LOL Look at ebay... See how many toons just popped on there today lol
LOL I did, and there were exactly zero. Which means they were there and got sold, or there are none. Either way, it's no loss to CCP. You don't scare me. I've been to Jita. |

Macaya
Endless Destruction Tribal Band
2
|
Posted - 2012.12.06 05:15:00 -
[777] - Quote
Remiel Pollard wrote:Macaya wrote:Macaya wrote:The following about this patch sucks :
CCP
Nuff said. LOL Look at ebay... See how many toons just popped on there today lol LOL I did, and there were exactly zero. Which means they were there and got sold, or there are none. Either way, it's no loss to CCP.
Try searching just Eve Online and then Worldwide..
|

Arabian Mistress
Republic University Minmatar Republic
12
|
Posted - 2012.12.06 06:04:00 -
[778] - Quote
I was really happy with all the updates CCP introduced in the last year, but this UI "improvement?" has made me not want to even log in.
1. Does it function better? No.
2. Is it easier on the eyes? No.
3. Do the HP bars update in real time? No.
4. Does it lag client side? Yes.
5. Does it clutter up the screen? Yes.
6. Are damage notifications easy to see and informative? No.
7. Do i want 20 Damage notification messages at once? No.
8. Do i want cross hairs on every ship/drone on grid? No.
9. Do these cross hairs serve any purpose? No.
This patch introduced a lot of good changes too which are a long time overdue.
1. T1 ship balances and our first new ships in a while.
2. Aggro changes.
3. Bounty System improvements.
4. New ECCM skills and ECM changes.
5. Heavy Missile Nerf+HAM (semi-buff)
6. Pretty much everything that didn't include the new UI?
Seriously though, the new UI is actually making me not want to play until something is done about it. I really hope CCP revert the changes and either work on this new UI or scrap it completely (I doubt many people will miss it).
I doubt CCP will revert this however as they don't seem to care what the player base want as they just force changes which are arguably worse than their predecessor. Add a button to USE OLD UI and I'll be happy. |

Remiel Pollard
Devlin Security Devlin Alliance
257
|
Posted - 2012.12.06 06:08:00 -
[779] - Quote
Macaya wrote:Remiel Pollard wrote:Macaya wrote:Macaya wrote:The following about this patch sucks :
CCP
Nuff said. LOL Look at ebay... See how many toons just popped on there today lol LOL I did, and there were exactly zero. Which means they were there and got sold, or there are none. Either way, it's no loss to CCP. Try searching just Eve Online and then Worldwide..
2. Total. Worldwide. Actually, they're both from Iceland.
versus a current online population of nearly 25,000, and it's not peak hour.
I don't think CCP have anything to worry about. You don't scare me. I've been to Jita. |

Thomas Gore
Universal Freelance CONSORTIUM UNIVERSALIS
16
|
Posted - 2012.12.06 06:31:00 -
[780] - Quote
Ok. Solo missioning has been totally broken with the patch. They are just not worth the trouble anymore. In every mission where there are a lot of rats in a room are undoable in a reasonable time, because the whole room aggroes in 10 seconds.
Lovely nerf for the Drake too. I'd be ok with it if the rats also got the memo that the range for heavy missiles was nerfed. They're still happily flinging them at me from 70+ km.
|
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Arabian Mistress
Republic University Minmatar Republic
12
|
Posted - 2012.12.06 06:34:00 -
[781] - Quote
Thomas Gore wrote:Ok. Solo missioning has been totally broken with the patch. They are just not worth the trouble anymore. In every mission where there are a lot of rats in a room are undoable in a reasonable time, because the whole room aggroes in 10 seconds.
Lovely nerf for the Drake too. I'd be ok with it if the rats also got the memo that the range for heavy missiles was nerfed. They're still happily flinging them at me from 70+ km.
Rats have always had infinite missile range, not sure if intentional? |

Huey Xiong
State War Academy Caldari State
0
|
Posted - 2012.12.06 06:41:00 -
[782] - Quote
My chat windows were freezing the first day after the patch but this seems to be fixed now.
I don't find the UI easier to read, circles are too big, random red circles around npcs are annoying. Why do all ship brackets hightlight on my screen when I hover over my guns.
MIssiles boats seem to be very bad now.
I was unable to hit BS rats because my tracking computer couldn't compensate for the 2 (only 2) tracking disrupters on rats. I had to sit until they changed targets. Checking on hte guns the BS were in a perfect optimal range. |

Steven Shen
oxoxoox
1
|
Posted - 2012.12.06 07:21:00 -
[783] - Quote
the salvage drone can not be used with shortcut, this is troublesome.
I advise that drone navigation computer should be moved to high slot, and compete with energy vampire, energy neutralize and son on, due to that med-slot is so crowed. If possible, this computer will also promote the circular velocity.
Add a new module called Missile navigation computer in the med-slot which includes scripts of missile flying velocity, explosion velocity and explosion radius. Just like tracking computer to the gun.
Finally, I think 5% drone velocity should be added into bonus to don
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Vaerah Vahrokha
Vahrokh Consulting
2135
|
Posted - 2012.12.06 07:40:00 -
[784] - Quote
Abaddon Remillard wrote:What happened to ore transfering from Hulks > Orca's? I use to be able to transfer ore from the Hulk to the Orca if my ship was withing 2500 metres now I have to Jettsion the ore from the Hulk and then tractor the ore to the Orca pain in the arse.
Since the right click menu to allow Orca fleet usage was obvious and easy to find, they decided to remove it.
Now you have to open the tree view of an inventory of the Orca and locate a tiny icon which (with no immediate feedback about what it does) you have to press. Possibly you have also to click on another tiny icon next to it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Elaine' du'pont
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.06 07:44:00 -
[785] - Quote
The new icon target's are just ..horible, it's not very estetic,...why not any round chat window's too, to go wyth the new fashion? if you can make them smaller and a bit transparent it will be ..less horible. The Ham raange...horible for pve, ..it wouldt kill you if they had a little more range?... 5km at least?
The heavy missile dps...horible, i don't have a problem with the range. The salvage drones...it would be great if they can salvage yelolw wrecks automated, horible enough they can't salvage sleeper wreck's The absolution comand ship's paint...well i liked more the one with red and gold 2 paches ago.
beside's this ..i think the dev's did a great job..for now!
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Hardwick Johnson
Particle Men Industries Beyond-Repair
3
|
Posted - 2012.12.06 07:46:00 -
[786] - Quote
Vaerah Vahrokha wrote: I suppose the next "intelligent" CCP move is: - remove calculator - remove notepad - remove calendar.
After all, the Operating System comes with a calculator and notepad, and we can always use Outlook for better calendars right?
This is true, but you forgot a few more:
- Don't forget the browser, all OS's have one of those.
- Oh and then there's the in-game mail. We all have email.
- Eve Voice? Why the **** did you keep that CCP? TS and vent work just fine, right?
- Don't even get me started on the in-game chat channels. Do they not have IRQ, AIM or Yahoo in Iceland?
- A star map? I have a paper one, don't need no fancy-shmancy in game map sonny-boy.
- And what's with this "assets" list. Ain't you boys ever heard of a pencil and a pad of paper?
- People and places? I know who my friends are & I don't need you telling me where life has taken me or where to go sister!
- A wallet? Please. Ever heard of Quicken?
- A Journal? Seriously? What are we? A bunch of 14 year old girls with a crush and a bad case of teenaged angst?
CCP: All these fancy features can be had out of game, keeping them in game is a total waste of your programming skills..... 
If I wanted to suck up more bandwidth by streaming music, I would. If I liked flipping between diff programs when I wanted to hear a diff song, I would. Thanks for making things more difficult.
Now, getting to some other issues.
1st and foremost: Jack' Sparrow, you're far too nice in your response to a DEV getting his panties in a twist.
CCP Explorer: Ref message 536, 705, 708 & 713, : How about not being a total jerk there Francis? You wanted feedback, you ASKED for feedback. So now you're getting it. If you don't like it, or don't want it, then why ask for it?
Jack made what a large number of fellow players consider to be a valid point: Pulling the jukebox was stupid. You shot back with a load of crap basically threatening future changes in response? If the legacy code is an issue: TAKE IT OUT AND THEN REPLACE IT WITH NEW CODE.
You said "time that might be better spent on something else" Like what? More sounds we can't disable? Limiting HM's to a 20km range? Less drone HP to go with all the aggro? Your own Team Klang (great name for what most of the noises actually sound like, btw) DevBlog stated they thought it would be controversial. Boy is it ever. But now you don't want to hear about it. Try listening to your customers instead of defending a decision your team KNEW was going to be unpopular.
Heavy missiles pretty much suck now. You royally screwed them. Maxed out skills and less than 80km?? And explosion velocity less than an unladen African swallow? WTF, over? We can launch guided missiles through the atmosphere farther than EVE apparently can through the vacuum of space.....
If you only want Amarr/Winmatar battles, then get rid of the other races. Missiles are supposed to be the caldari mainstay, yet you nerf them to hell and gone. Same with the Frogs and their drones. Seriously: Just limit PvP to laser light shows and golden BB's if that's what you're going for....
Having to always turn off the safety after every session change? Seriously?? A little warning that you are exiting station with safety off would be one thing, but again: After EVERY session change? Coming to you live in fleet comms across New Eden: "Jump on contact, primary is _____, spread points, and don't forget to disengage your safeties"
Station sounds: Again, let me state this very clearly: YOUR STATION SOUNDS SUCK. Do you copy, over? Give us a way to mute them, and all the other annoying crap sounds you just added.
Salvaging a wreck sounds a lot like the Titanic hitting an iceberg. Did the world just freaking end or did I get a few rig parts?
Targeting rings and the RROD blobs. Can we shrink them down just a smidge? Like maybe to something a little smaller than a Brooklyn-style pizza maybe?
Overly loud kill sounds: Why do I hear these sounds through the void of space? But lets say it makes sense for a moment and consider this: His whole world just ended, not mine. You needn't turn my eardrums into bloody pulp for killing a ship 70km away with massively loud announcement. The purrty explosion did that just fine, thanks.
Tara Tyrael wrote: And yea, in case I forgot to mention it, here is solution what to do with FLAG buzzing noises. Take them and save them to memory stick, make an digital desk watch, put in 30 watt 12 inch speaker on it turned to max with amplifier, upload the sound, set it to go off 5 times randomly in one minute and put it in the same room whose idea was to make it in first place.
Love it!
Riazal wrote:why do you put really nice things in game like officer mods revenant/Titans... then kill ppl's isk making so they are allways going to be out of reach...
The point? To make you buy a few PLEX. They're on sale now. Co-winkydink......? |

Vaerah Vahrokha
Vahrokh Consulting
2135
|
Posted - 2012.12.06 07:53:00 -
[787] - Quote
Arabian Mistress wrote:Seriously though, the new UI is actually making me not want to play until something is done about it. I really hope CCP revert the changes and either work on this new UI or scrap it completely (I doubt many people will miss it).
I doubt CCP will revert this however as they don't seem to care what the player base want as they just force changes which are arguably worse than their predecessor. Add a button to USE OLD UI and I'll be happy.
The 2 single biggest CCP issues:
1) The Jita monument protest has been forgotten. THE DOOR has been replaced by THE INVENTORY and now THE PIZZAS (aiming reticles), THE (removal of) HANGARS and no jukebox. No opt out, no "compatibility mode", inferior performance and usability yet shoved on the players throats.
2) They returned living on their ivory tower, where they decide AWESOME features nobody asked for and commit the whole company for 1 year in rewriting already existing mechanics.
This would be cool if the rewrite - like every freeware does - would provide the old functionality PLUS something new. What we get is a visibly slower and slower client, somewhat shinier but with features removed again and again, like they did on Warhammer Online, with the disastrous consequences many know.
You know what? I'd PAY to have the old inventory back, the hangars back, the rectangular aiming reticles back and the jukebox back.
Can we have a new account option: "get old, functional client back" for PLEX?
You can leave this somewhat shinier looking toy for newbies.
Oh the same newbies who now won't be able to fit their BC because soemeone rebalanced it on 2004 veterans stats, the same newbies who will keep losing ships because scrambled in missions with all drones dead.
This is so pathetic, all that effort, all those protests at Jita monument into making CCP think about US not about their pet projects... and that went to waste.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Sharon Zorajan
Perkone Caldari State
1
|
Posted - 2012.12.06 08:13:00 -
[788] - Quote
CCP plz just give us a normal ship explosion sound effect and back to the old ship explosion visual effect instead of the new fake one ok????The new sound n visual effect nearly kill all my interests in this game! Maybe someone will suggest me to turn the sounds off ,but sound means atmosphere,i cant lose this way of plaing EVE as a mission runner!So plz go ahead to fix these problems! I dont want to quit EVE!!!!!! |

Totally Wasted Blonde
Cargo Unlimited Nexus Transport
3
|
Posted - 2012.12.06 08:28:00 -
[789] - Quote
For those having such a hard time with bleeps, bing, buzzes of in game sounds.... I present this revolutionary in game add on
Soundless |

poppeteer
Pator Tech School Minmatar Republic
6
|
Posted - 2012.12.06 08:40:00 -
[790] - Quote
New mega/kronos/vindi model is a massive letdown. Just gut the thing why don't you.
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Remiel Pollard
Devlin Security Devlin Alliance
258
|
Posted - 2012.12.06 08:59:00 -
[791] - Quote
Sharon Zorajan wrote:CCP plz just give us a normal ship explosion sound effect and back to the old ship explosion visual effect instead of the new fake one ok????The new sound n visual effect nearly kill all my interests in this game! Maybe someone will suggest me to turn the sounds off ,but sound means atmosphere,i cant lose this way of plaing EVE as a mission runner!So plz go ahead to fix these problems! I dont want to quit EVE!!!!!!
CCP aren't making you do anything. If you quit, it'll be your choice.
Can I have your stuff? You don't scare me. I've been to Jita. |

Vaerah Vahrokha
Vahrokh Consulting
2137
|
Posted - 2012.12.06 09:22:00 -
[792] - Quote
Totally Wasted Blonde wrote:For those having such a hard time with bleeps, bing, buzzes of in game sounds.... I present this revolutionary in game add on Soundless
They should hire you at CCP. "Disable functionality and all will be fine!"
What about replacing stuff WHEN AND IF the new stuff is better? You know, like asking people what they think about it and stuff.
Sure the other MMOs don't ask players what they prefer but hey, the other MMOs allow players to install add ons to do the customization themselves... Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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CCP Explorer
C C P C C P Alliance
1059

|
Posted - 2012.12.06 09:31:00 -
[793] - Quote
They haven't been fine in the last 8 years, there have been regular issues.Jack' Sparrow wrote:Well, I appreciate the fact that issues occur from updating other things and legacy code causing issues with them but, they've been fine for the past 8 years or so, why has it suddenly become more of a problem? CCP Explorer wrote:Jack' Sparrow wrote:Moving on to the Calculator and Notepad it's obvious you don't like the calculator either. I know that you can hardly see it without a magnifying glass but instead of removing it you should implement a large easy to use one. It actually is a very useful tool that I use a lot and I don't think having to go the desktop to use the windows one is really a good idea, do you? The idea I'm trying to get across to you is to leave these things well alone until time permits you to update them. They've worked for the past 8+ years. Why botch them and annoy people when leaving them alone wouldn't of caused any problems? Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1059

|
Posted - 2012.12.06 09:34:00 -
[794] - Quote
Vaerah Vahrokha wrote:CCP Explorer wrote:It's time and effort spent that might be better spent on something else. Or removing long time, beloved features on a regular basis? That is removing with no replacement. How can these be "iterations" when re factoring becomes re moving? It's perfectly normal for a long-lived game like EVE to have to remove some features at some point in its life. I even explained this in a devblog in 2009 http://community.eveonline.com/devblog.asp?a=blog&nbid=1777 (start from "Why do we constantly update EVE? "Why can't you just keep it the way it is?""). Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Ribikoka
Royal Amarr Institute Amarr Empire
326
|
Posted - 2012.12.06 09:35:00 -
[795] - Quote
GaiusAlexander wrote:Ribikoka wrote:GaiusAlexander wrote:Anyone who thinks the Tengu is obsolete now, isn't flying them right. Yes, I dropped from 730 DPS to 715, but that is not that big of a change. Range dropped from 112 KM to 70KM, while that sucks, I just adjusted my kite circle of death from 80KM around a point to 60KM. Still kill everything with the same number of volleys. Even with the new AI, rats aren't any more dangerous to anything but a drone. Since the Tengu can just use Precision Heavy Missiles to kill those pesky frigs, I say it still has an advantage.
If you know what your doing. Really ? And how much DPS you lose when you reload ? 715x10sec=7150 ??? How many ISK you lost in a hour ? I tell to you almost 14 million lost/ hour. Did you think 65million isk profit or 51million is equal ? And you tried to shot HAC rats and you really just lost 15dps or you just forget the almost 30% explosion velocity nerf ??? The real data is. Before patch i hit the HACs with over 800dmg/salvo and now after this patch i damage them with 490dmg/salvo with full skills. The Eve now 99% grind fest and 1% fun. I don't measure my fun in ISK per hour. Loading missiles takes as long now as it did before the patch. I am killing rats with the same number of volleys now as I did before the patch. I am not commenting on the game not being different. I am saying the nerf isn't as bad as people are complaining about.
But just not told the truth from damage. I see in my wallet what happened after this expansion. You don't measure the fun in ISK, but every real players in eve knows that, if no ISK, no PvP, no new ship,no weapon, no fun in Eve. If u have no isk need grinding and this patch a huge ISK sink for caldaris and the drone users.So they are need more grinding and that's so boring and that's no fun. Everyone knows, the most boring parts of eve the grindfest and every new patch by years to years atleast 4 years ago decreasing the ISK profits, while the ship/plex etc. prices just go up. |

jJohn Morgan
Exile Alliance. Honey Badger Coalition
0
|
Posted - 2012.12.06 09:36:00 -
[796] - Quote
How do i sum up how i feel about this EXPANSION EASY : On the 3rd December i parked my "mercedes S class" in its hanger and when i came back the next day the CCP fairy had turned it into a "second hand volks wagen polo" complete with a tacky paint job and furry dice hanging from the mirror. CCP do you think we are all stupid ? and for **** sake look up the word "expantion " in a dictionary this is the last straw |
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CCP Explorer
C C P C C P Alliance
1059

|
Posted - 2012.12.06 09:37:00 -
[797] - Quote
Dersen Lowery wrote:CCP Explorer wrote:Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix. Fair enough. Have you considered an EVE Calculator? I don't mean what you have now, but something customized to the game? km/AU conversion. Graphs of DPS over optimal/falloff/long falloff with adjustable target transversal in radians, or velocity and distance, using your currently active ship, implants, boosters and boosts. Fuel/LY for active ship and current skills, if it has a jump drive. And, of course, a plain old calculator. That would indeed be the case for keeping the EVE Calculator, if we could justify through players' demand that adding such EVE-specific functionality would be worthwhile. That way the EVE Calculator would be offering something that the operating system's calculator would not offer.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1059

|
Posted - 2012.12.06 09:38:00 -
[798] - Quote
Korinne wrote:CCP Explorer wrote:It's time and effort spent that might be better spent on something else. Like what, and who gets to decide that? Obviously enough people think it's a good use of time or you wouldn't have had to say anything regarding it in the first place. So I would assert that it WOULDN'T be best spent elsewhere. Where else are you going to spend it exactly? At the end of the day, it doesn't matter how much stuff you add or make look different if earlier stuff is still broken. I don't car how pretty the paintjob on your motorcycle is if the damned thing doesn't run. Edited for grammar. At the end of the day it's the Senior Producer who decides on the development roadmap. There is of course a lot of input from various sources. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Nene Ryuseika
The Ryuseika Group
4
|
Posted - 2012.12.06 09:46:00 -
[799] - Quote
I'de still like to get an answer from CCP about the auto salvage functionality on the salvage drones.
Is it intentional that it only works for wreaks you killed ? (It will not automatically salvage fleet/corp or even blue wreaks)
In other words - Should I be training Salvage Drones V on my noctis pilot or not? |

Wigster Atild
wot-ever
6
|
Posted - 2012.12.06 09:47:00 -
[800] - Quote
Hi,
Having bounties does not give anyone the right to attack you beyond the security rating of the system you are in. Anyone attacking and destroying your will not gain more than 20% of the total worth of your ship or 20% of the total value of the bounty, whichever is lower. Anyone attacking you in high security space still has to risk CONCORD to do so.
If you have any further questions or concerns then please do not hesitate to ask us, we'll do what we can to assist you.
Best regards, Senior GM Spiral EVE Online Customer Support Team
IS GM SPIRAL AN IDIOT?? HAS GM SPIRAL EVER PLAYED THE SODDIN GAME??? 12 BOUNTIES PLACED ON MY HEAD FOR ASKING A QUESTION IN A HELP CHAT = HARRASMENT
LIKE PLAYERS DONT DO HIGH SEC GANKING .... WE KNOW THEY DO... HELL I HAVE BEEN GANKED IN HIGH SEC SO DONT TELL ME PLAYERS WONT ACT UPON FREE F**KIING ISK.
LIKE I GIVE A CRAP THAT THE KILLER ONLY GETS 20% OF MY SHIP VALUE... AND IF THEY SKILLED ENOUGH AND A BIG ENOUGH ******* THEY GET 20% OF MY IMPLANTS VALUES TOO....... WHAT IS 20% OF 500 MILLION ISK???
I STILL HAVE TO REPLACE THE WHOLE SODDING THING AND FOR WHAT?? SO PLAYERS LIKE ME WHO DONT SCREW WITH OTHERS CAN BE FORCED OT OF THE GAME??? THIS IS BULLSHIT PURE AND SIMPLE..
2ND REPLY FROM GM SPIRAL
You are free to your opinion on the matter and it is duly noted. Should you have any further concerns in the future then please do not hesitate to contact us again; this petition will now be closed, fly safe.
Best regards, Senior GM Spiral EVE Online Customer Support Team
nothing like being told polity to go f**k yourself.... |
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Remiel Pollard
Devlin Security Devlin Alliance
258
|
Posted - 2012.12.06 09:48:00 -
[801] - Quote
jJohn Morgan wrote:How do i sum up how i feel about this EXPANSION EASY : On the 3rd December i parked my "mercedes S class" in its hanger and when i came back the next day the CCP fairy had turned it into a "second hand volks wagen polo" complete with a tacky paint job and furry dice hanging from the mirror. CCP do you think we are all stupid ? and for **** sake look up the word "expantion " in a dictionary this is the last straw
I think, actually, that the person who needs to look up the word "expansion" in the dictionary, is you. You don't scare me. I've been to Jita. |

p4wl
Infinite Covenant Tribal Band
1
|
Posted - 2012.12.06 09:49:00 -
[802] - Quote
everything is nice and smooth from my perspective, other then jump drive sound.
First time i undocked and jumped my JF i almost shat myself as the sound is so close to the old "shield/armor/structure hp low" emergency sound.
Every single jump after first... i still get that split second "omg imma get fkd" feeling. After a second i know its just the new sound but it moves me too much anyway :>
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Remiel Pollard
Devlin Security Devlin Alliance
258
|
Posted - 2012.12.06 09:50:00 -
[803] - Quote
Wigster Atild wrote:Hi,
Having bounties does not give anyone the right to attack you beyond the security rating of the system you are in. Anyone attacking and destroying your will not gain more than 20% of the total worth of your ship or 20% of the total value of the bounty, whichever is lower. Anyone attacking you in high security space still has to risk CONCORD to do so.
If you have any further questions or concerns then please do not hesitate to ask us, we'll do what we can to assist you.
Best regards, Senior GM Spiral EVE Online Customer Support Team
IS GM SPIRAL AN IDIOT?? HAS GM SPIRAL EVER PLAYED THE SODDIN GAME??? 12 BOUNTIES PLACED ON MY HEAD FOR ASKING A QUESTION IN A HELP CHAT = HARRASMENT
LIKE PLAYERS DONT DO HIGH SEC GANKING .... WE KNOW THEY DO... HELL I HAVE BEEN GANKED IN HIGH SEC SO DONT TELL ME PLAYERS WONT ACT UPON FREE F**KIING ISK.
LIKE I GIVE A CRAP THAT THE KILLER ONLY GETS 20% OF MY SHIP VALUE... AND IF THEY SKILLED ENOUGH AND A BIG ENOUGH ******* THEY GET 20% OF MY IMPLANTS VALUES TOO....... WHAT IS 20% OF 500 MILLION ISK???
I STILL HAVE TO REPLACE THE WHOLE SODDING THING AND FOR WHAT?? SO PLAYERS LIKE ME WHO DONT SCREW WITH OTHERS CAN BE FORCED OT OF THE GAME??? THIS IS BULLSHIT PURE AND SIMPLE..
2ND REPLY FROM GM SPIRAL
You are free to your opinion on the matter and it is duly noted. Should you have any further concerns in the future then please do not hesitate to contact us again; this petition will now be closed, fly safe.
Best regards, Senior GM Spiral EVE Online Customer Support Team
nothing like being told polity to go f**k yourself....
Actually, it looks like GM Spiral was quite polite and patient in spite of some rather intense rage and overly-entitled demands. I think whoever wrote to Spiral in such a fashion owes him/her an apology.
If twelve or eight year old kids don't get their way by stomping their feet in a grocery store or throwing any other kind of tantrum, what makes you think more mature people should be given any such leniency when behaving in such a manner? You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
258
|
Posted - 2012.12.06 09:52:00 -
[804] - Quote
p4wl wrote:everything is nice and smooth from my perspective, other then jump drive sound.
First time i undocked and jumped my JF i almost shat myself as the sound is so close to the old "shield/armor/structure hp low" emergency sound.
Every single jump after first... i still get that split second "omg imma get fkd" feeling. After a second i know its just the new sound but it moves me too much anyway :>
Don't worry, you get used to it. I quite like the new warp sounds, actually, that noise it makes coming out of warp is sort of like a little alarm to say "get ready, you're about to die". You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
258
|
Posted - 2012.12.06 09:56:00 -
[805] - Quote
Nene Ryuseika wrote:I'de still like to get an answer from CCP about the auto salvage functionality on the salvage drones.
Is it intentional that it only works for wreaks you killed ? (It will not automatically salvage fleet/corp or even blue wreaks)
In other words - Should I be training Salvage Drones V on my noctis pilot or not?
I'm using five salvage drones in my Noctis right now and trust me when I say that it makes the work MUCH easier. Yes, salvage drones seem to only go after wrecks that you've destroyed yourself on auto (for the moment, that is). To get your drones to go salvage without having to give them a target, just don't target any of the wrecks, launch drones, right click the group and select "salvage", and they will go from one to the next until they are no more.
One of the other bonuses is their extra range with high drone skills. ATM, I can send salvage drones nearly 60km away, but my tractors only go to 45, so you get a bit of extra reach without having to do as much flying around. You don't scare me. I've been to Jita. |

Vaerah Vahrokha
Vahrokh Consulting
2137
|
Posted - 2012.12.06 09:59:00 -
[806] - Quote
CCP Explorer wrote:Vaerah Vahrokha wrote:CCP Explorer wrote:It's time and effort spent that might be better spent on something else. Or removing long time, beloved features on a regular basis? That is removing with no replacement. How can these be "iterations" when re factoring becomes re moving? It's perfectly normal for a long-lived game like EVE to have to remove some features at some point in its life. I even explained this in a devblog in 2009 http://community.eveonline.com/devblog.asp?a=blog&nbid=1777 (start from "Why do we constantly update EVE? "Why can't you just keep it the way it is?"").
I have maintained 10 man years software, sometimes *alone* (never with more than 3 guys) and never, not a single time I removed old functionality without first going to extreme lengths to see if users were OK with that.
We'd prune dead branches because the relevant department was disbanded / specifications deeply changed but never, NEVER removed a single feature from "live" usage. Because some apparently useless mini-feature often revealed to be required twice a year but in business-critical decisions.
We just put that code in a "demilitarized zone" with legacy code and let them hang in there till they were really phased out.
In EvE we cannot customize anything, so what you do has a direct impact on our gaming experience.
I have been able to listen to the login screen music for years to no end and now I cannot any more "JUST BECAUSE".
If I suffer from seizure, the circular super-blinking aiming reticles induce immediate RL vomit.
You don't just go in legacy software with the shotgun and decapitate what happens to be challenging to preserve.
Said that, it's your product and you can make what you want. Just be ready to face the consequences.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nene Ryuseika
The Ryuseika Group
4
|
Posted - 2012.12.06 10:16:00 -
[807] - Quote
I prolly wont be arsed with doing all the targeting just for the drones on the noctis..
But well I thought hey at least salvage drones will be great on my proteus that goes out on itself scouting .. like for when I find a faction spawn. but alas.. ive been watching them salvage a Shadow Serpentis wreck now for 20 mintues. without even fail messages nothing
Lil buggers are broke all round :P
|

Remiel Pollard
Devlin Security Devlin Alliance
258
|
Posted - 2012.12.06 10:20:00 -
[808] - Quote
Nene Ryuseika wrote: I prolly wont be arsed with doing all the targeting just for the drones on the noctis..
But well I thought hey at least salvage drones will be great on my proteus that goes out on itself scouting .. like for when I find a faction spawn. but alas.. ive been watching them salvage a Shadow Serpentis wreck now for 20 mintues. without even fail messages nothing
Lil buggers are broke all round :P
No, they're working as intended. Have you read their stats? What are your salvaging skills? Salvage drones are not intended to replace salvagers, and one drone with level 1 skill has only a 2% chance of successful salvage - on a Shadow (faction) wreck, that's as good as zero. You don't scare me. I've been to Jita. |

Nene Ryuseika
The Ryuseika Group
5
|
Posted - 2012.12.06 10:28:00 -
[809] - Quote
5 drones on level 3 ..
20 minutes.. should be able to do it IMHO
god remiel would argue gallente space ain't green if I said so
SALVAGE DRONES ARE BROKEN
and trolls who have to counter every single thing people say won't change that
This thread is twice as long as it needs to be because of Remiel Pollard
Can we get some new posting rules. :P |

poppeteer
Pator Tech School Minmatar Republic
6
|
Posted - 2012.12.06 10:33:00 -
[810] - Quote
Oh, yeah, what happened to compact mode UniInv ? Documented un-feature? |
|

Meridian Black
Unspoken Autonomy.
0
|
Posted - 2012.12.06 10:34:00 -
[811] - Quote
Quote:Part of the Loki engine had fallen off during its V3 upgrade and has been *duck* taped back on
I LOL'ed 
Is duck tape an up- or downgrade over our usual duct tape? |

cheese monkey
Universal Engineering and Salvage Industries
52
|
Posted - 2012.12.06 10:36:00 -
[812] - Quote
The sentinel seems kinda redundant now... |

Sentient Blade
Walk It Off
549
|
Posted - 2012.12.06 10:42:00 -
[813] - Quote
CCP Explorer wrote:That way the EVE Calculator would be offering something that the operating system's calculator would not offer.
Such as being able to open 15 instances at once? |

Haifisch Zahne
Hraka Manufacture GmbH
125
|
Posted - 2012.12.06 10:50:00 -
[814] - Quote
Pure Rational Thought. Thank you. Gives renewed confidence in Man after having lost all and any with this expansion.
This should be the new CCP Bible. Lord knows, it will not.
Hardwick Johnson wrote:Vaerah Vahrokha wrote: I suppose the next "intelligent" CCP move is: - remove calculator - remove notepad - remove calendar.
After all, the Operating System comes with a calculator and notepad, and we can always use Outlook for better calendars right?
This is true, but you forgot a few more:
- Don't forget the browser, all OS's have one of those.
- Oh and then there's the in-game mail. We all have email.
- Eve Voice? Why the **** did you keep that CCP? TS and vent work just fine, right?
- Don't even get me started on the in-game chat channels. Do they not have IRQ, AIM or Yahoo in Iceland?
- A star map? I have a paper one, don't need no fancy-shmancy in game map sonny-boy.
- And what's with this "assets" list. Ain't you boys ever heard of a pencil and a pad of paper?
- People and places? I know who my friends are & I don't need you telling me where life has taken me or where to go sister!
- A wallet? Please. Ever heard of Quicken?
- A Journal? Seriously? What are we? A bunch of 14 year old girls with a crush and a bad case of teenaged angst?
CCP: All these fancy features can be had out of game, keeping them in game is a total waste of your programming skills.....  If I wanted to suck up more bandwidth by streaming music, I would. If I liked flipping between diff programs when I wanted to hear a diff song, I would. Thanks for making things more difficult. Now, getting to some other issues. 1st and foremost: Jack' Sparrow, you're far too nice in your response to a DEV getting his panties in a twist. CCP Explorer: Ref message 536, 705, 708 & 713, : How about not being a total jerk there Francis? You wanted feedback, you ASKED for feedback. So now you're getting it. If you don't like it, or don't want it, then why ask for it?
Jack made what a large number of fellow players consider to be a valid point: Pulling the jukebox was stupid. You shot back with a load of crap basically threatening future changes in response? If the legacy code is an issue: TAKE IT OUT AND THEN REPLACE IT WITH NEW CODE. You said "time that might be better spent on something else" Like what? More sounds we can't disable? Limiting HM's to a 20km range? Less drone HP to go with all the aggro? Your own Team Klang (great name for what most of the noises actually sound like, btw) DevBlog stated they thought it would be controversial. Boy is it ever. But now you don't want to hear about it. Try listening to your customers instead of defending a decision your team KNEW was going to be unpopular. Heavy missiles pretty much suck now. You royally screwed them. Maxed out skills and less than 80km?? And explosion velocity less than an unladen African swallow? WTF, over? We can launch guided missiles through the atmosphere farther than EVE apparently can through the vacuum of space.....
If you only want Amarr/Winmatar battles, then get rid of the other races. Missiles are supposed to be the caldari mainstay, yet you nerf them to hell and gone. Same with the Frogs and their drones. Seriously: Just limit PvP to laser light shows and golden BB's if that's what you're going for.... Having to always turn off the safety after every session change? Seriously?? A little warning that you are exiting station with safety off would be one thing, but again: After EVERY session change? Coming to you live in fleet comms across New Eden: "Jump on contact, primary is _____, spread points, and don't forget to disengage your safeties"
Station sounds: Again, let me state this very clearly: YOUR STATION SOUNDS SUCK. Do you copy, over? Give us a way to mute them, and all the other annoying crap sounds you just added.
Salvaging a wreck sounds a lot like the Titanic hitting an iceberg. Did the world just freaking end or did I get a few rig parts?
Targeting rings and the RROD blobs. Can we shrink them down just a smidge? Like maybe to something a little smaller than a Brooklyn-style pizza maybe?
Overly loud kill sounds: Why do I hear these sounds through the void of space? But lets say it makes sense for a moment and consider this: His whole world just ended, not mine. You needn't turn my eardrums into bloody pulp for killing a ship 70km away with massively loud announcement. The purrty explosion did that just fine, thanks.
Tara Tyrael wrote: And yea, in case I forgot to mention it, here is solution what to do with FLAG buzzing noises. Take them and save them to memory stick, make an digital desk watch, put in 30 watt 12 inch speaker on it turned to max with amplifier, upload the sound, set it to go off 5 times randomly in one minute and put it in the same room whose idea was to make it in first place.
Love it! Riazal wrote:why do you put really nice things in game like officer mods revenant/Titans... then kill ppl's isk making so they are allways going to be out of reach... The point? To make you buy a few PLEX. They're on sale now. Co-winkydink......?
|

Ribikoka
Royal Amarr Institute Amarr Empire
326
|
Posted - 2012.12.06 10:52:00 -
[815] - Quote
Remiel Pollard wrote:Nene Ryuseika wrote: I prolly wont be arsed with doing all the targeting just for the drones on the noctis..
But well I thought hey at least salvage drones will be great on my proteus that goes out on itself scouting .. like for when I find a faction spawn. but alas.. ive been watching them salvage a Shadow Serpentis wreck now for 20 mintues. without even fail messages nothing
Lil buggers are broke all round :P
No, they're working as intended. Have you read their stats? What are your salvaging skills? Salvage drones are not intended to replace salvagers, and one drone with level 1 skill has only a 2% chance of successful salvage - on a Shadow (faction) wreck, that's as good as zero.
Please post with your CCP character or HTFU. Thx bye. |

Ra Jackson
CRIMINALS IN ACTION
60
|
Posted - 2012.12.06 11:00:00 -
[816] - Quote
p4wl wrote:everything is nice and smooth from my perspective, other then jump drive sound.
First time i undocked and jumped my JF i almost shat myself as the sound is so close to the old "shield/armor/structure hp low" emergency sound.
Every single jump after first... i still get that split second "omg imma get fkd" feeling. After a second i know its just the new sound but it moves me too much anyway :>
That is actually the new capacitor low warning sound. |

Ra Jackson
CRIMINALS IN ACTION
60
|
Posted - 2012.12.06 11:01:00 -
[817] - Quote
Remiel Pollard wrote:p4wl wrote:everything is nice and smooth from my perspective, other then jump drive sound.
First time i undocked and jumped my JF i almost shat myself as the sound is so close to the old "shield/armor/structure hp low" emergency sound.
Every single jump after first... i still get that split second "omg imma get fkd" feeling. After a second i know its just the new sound but it moves me too much anyway :>
Don't worry, you get used to it. I quite like the new warp sounds, actually, that noise it makes coming out of warp is sort of like a little alarm to say "get ready, you're about to die".
Would you actually bother to NOT post when you have nothing to contribute? All your posts in this thread are more or less nonsense dribble. Pretty please? |

Haifisch Zahne
Hraka Manufacture GmbH
125
|
Posted - 2012.12.06 11:03:00 -
[818] - Quote
Apparently, CCP has mistaken two seemingly related concepts: Refactor and Least Common Denominator.
The former is intended to make code better. The latter just dumbs-down code.
Please, don't continue to confuse the two. |

Greygal
Agony Unleashed Agony Empire
128
|
Posted - 2012.12.06 11:08:00 -
[819] - Quote
Dynamiittiukko wrote:- Retribution also introduced a hard-limit on the number of bookmark copies allowed over an unspecified period of time (copy them faster and you'll get an error message telling you to wait between 1-10 seconds before trying again) - The above-mentioned feature is broken - if you get the error message you can no longer copy any bookmarks anywhere until you relog
Opening a can containing several hundred bookmarks is MUCH MUCH faster now - almost instantaneous. For this, I send many, many thanks to CCP! Previously it could take several minutes to open a can!
However, as Dynamiitiukko mentioned above, there is some sort of weird timer action happening now when you COPY bookmarks, and it's damned frustrating. From what I am seeing, you cannot copy more than about 30 bookmarks every 60 seconds (and, of course, you still can only copy 5 bookmarks at a time). After moving 25 bookmarks, you get an annoying popup telling you to wait however many seconds it'll take till 60 seconds has passed.
An example message:
- You can't do this quite so fast. Please wait 37 seconds before trying again.
After you get this message, the last 5 bookmarks you moved are NOT VISIBLE in the can. You have to close the can and reopen the can to see the most recent bookmarks moved. Also, you cannot re-open the can if it is still within that time frame noted in the pop-up (i.e., if I close the can within the above stated 37 seconds and then try to re-open it within that same 37 seconds, I'll get that pop-up again, telling me to wait XX amount of seconds)
Copying a set of corp bookmarks for new members used to take me about 7 minutes per set... the set I just finished creating took me 22 minutes.
VERY frustrating. What you do for yourself dies with you, what you do for others is immortal. |

Jungleland Roy
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.12.06 11:10:00 -
[820] - Quote
New Drone AI. 2 important points to make.
1) The NPC which originally used the new AI (eg WHs) were specifically designed for it. ie limited numbers of initial rats and only upon hitting triggers were new rats spawned. If you hit all the triggersGǪGǪ well then enjoy and good luck. The old PVE content was specifically designed around the old AI - ie large numbers of stupid NPC which were selectively aggroed by hitting triggers or proximity or whatever. It is fundamentally flawed to take content that was designed around one AI and change the AI behaviour and then effectively say (to quote Hill Street Blues) "Be careful out there". Before the AI change was applied the relevant sites should have been redesigned as well. Huge task - absolutely no argument here - it would have been a ton of work. But if you are going to do something - do it right.
2) I've seen a few posts from wh-ers and other smart people saying stuff like "learn to manage aggro" and "wh-ers have no problem dealing with it". There is an existing bug in the new AI programming which by launching drones, letting them take aggro, recalling, letting ship get aggro again then relaunching drones (or some such shenanigans) the drones will then NOT be targeted again. The same happens in Whs - with the right sequence (foxfour confirmed this). So the way to beat the AI is to utilise an existing bug which was knowingly released in this expansion. That says a lot about the design in that we are advised to use a known bug to overcome the new AI. Plus what is going to happen when this bug gets fixed?
If your intention was to make PVE a fleet issue thing and that you basically want to push people away from solo play then come out and say it. At least then people can make their minds up about whether the game is moving away from what they get out of EVE and can consider their options accordingly. |
|

Riazal
SKULLDOGS Unclaimed.
23
|
Posted - 2012.12.06 11:12:00 -
[821] - Quote
the only responce from dev's are about the f%^&*"g Calculator. thx dev's 
man up guys drone boats for ratting are dead...all drone boat pilots are going to be really poor...i would recomend you start skilling up another way to make isk.. and pray that it will not get nerf'd on the next patch...
but having to rat for 5 hous to buy and fit a bs really sucks bad and tbo.. not a good game.
99% grind 1%fun ....
you can all thank the the bots/ jita bots/alliance leaders and they're moon goo.incursions..Wh space...ccp for this crap
|

Remiel Pollard
Devlin Security Devlin Alliance
259
|
Posted - 2012.12.06 11:13:00 -
[822] - Quote
Ribikoka wrote:Remiel Pollard wrote:Nene Ryuseika wrote: I prolly wont be arsed with doing all the targeting just for the drones on the noctis..
But well I thought hey at least salvage drones will be great on my proteus that goes out on itself scouting .. like for when I find a faction spawn. but alas.. ive been watching them salvage a Shadow Serpentis wreck now for 20 mintues. without even fail messages nothing
Lil buggers are broke all round :P
No, they're working as intended. Have you read their stats? What are your salvaging skills? Salvage drones are not intended to replace salvagers, and one drone with level 1 skill has only a 2% chance of successful salvage - on a Shadow (faction) wreck, that's as good as zero. Please post with your CCP character or HTFU. Thx bye.
Me? HTFU? I was politely explaining why the salvaging drones weren't working on a faction wreck, while someone else was complaining.
As for me being CCP, please provide evidence of your assertions before making them, or GTFO. That is just the stupidest thing I've ever been accused of. I WISH I worked with CCP, then I could block your stupid arse off the forums to prevent the reduction of IQ in other players.
Kthxbai urself. Silly worm. You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
259
|
Posted - 2012.12.06 11:15:00 -
[823] - Quote
Ra Jackson wrote:Remiel Pollard wrote:p4wl wrote:everything is nice and smooth from my perspective, other then jump drive sound.
First time i undocked and jumped my JF i almost shat myself as the sound is so close to the old "shield/armor/structure hp low" emergency sound.
Every single jump after first... i still get that split second "omg imma get fkd" feeling. After a second i know its just the new sound but it moves me too much anyway :>
Don't worry, you get used to it. I quite like the new warp sounds, actually, that noise it makes coming out of warp is sort of like a little alarm to say "get ready, you're about to die". Would you actually bother to NOT post when you have nothing to contribute? All your posts in this thread are more or less nonsense dribble. Pretty please?
And...what you just said contributes..... how, exactly??
Hypocrite much?  You don't scare me. I've been to Jita. |

Thomas Gore
Universal Freelance CONSORTIUM UNIVERSALIS
19
|
Posted - 2012.12.06 11:35:00 -
[824] - Quote
Jungleland Roy wrote: New Drone AI. 2 important points to make.
2) I've seen a few posts from wh-ers and other smart people saying stuff like "learn to manage aggro" and "wh-ers have no problem dealing with it". There is an existing bug in the new AI programming which by launching drones, letting them take aggro, recalling, letting ship get aggro again then relaunching drones (or some such shenanigans) the drones will then NOT be targeted again. The same happens in Whs - with the right sequence (foxfour confirmed this). So the way to beat the AI is to utilise an existing bug which was knowingly released in this expansion. That says a lot about the design in that we are advised to use a known bug to overcome the new AI. Plus what is going to happen when this bug gets fixed?
If your intention was to make PVE a fleet issue thing and that you basically want to push people away from solo play then come out and say it. At least then people can make their minds up about whether the game is moving away from what they get out of EVE and can consider their options accordingly.
The WH guys defending the new AI in missions would surely accept that their "missions" would be nerfed to the same level of rewards as ours.
Right?
|

Jack' Sparrow
The Three Musketeers
26
|
Posted - 2012.12.06 11:36:00 -
[825] - Quote
So why have you not done something about it in the past instead of making it so normal in EVE's game play that veteran eve players can open the Calculator just with mind control? 
CCP Explorer wrote:They haven't been fine in the last 8 years, there have been regular issues. Jack' Sparrow wrote:Well, I appreciate the fact that issues occur from updating other things and legacy code causing issues with them but, they've been fine for the past 8 years or so, why has it suddenly become more of a problem? CCP Explorer wrote:Jack' Sparrow wrote:Moving on to the Calculator and Notepad it's obvious you don't like the calculator either. I know that you can hardly see it without a magnifying glass but instead of removing it you should implement a large easy to use one. It actually is a very useful tool that I use a lot and I don't think having to go the desktop to use the windows one is really a good idea, do you? The idea I'm trying to get across to you is to leave these things well alone until time permits you to update them. They've worked for the past 8+ years. Why botch them and annoy people when leaving them alone wouldn't of caused any problems? Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix.
|
|

CCP Paradox
626

|
Posted - 2012.12.06 11:41:00 -
[826] - Quote
Nene Ryuseika wrote:I'de still like to get an answer from CCP about the auto salvage functionality on the salvage drones.
Is it intentional that it only works for wreaks you killed ? (It will not automatically salvage fleet/corp or even blue wreaks)
In other words - Should I be training Salvage Drones V on my noctis pilot or not?
We are aware of some issues on the auto salvage and are working on some fixes for that. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Nene Ryuseika
The Ryuseika Group
6
|
Posted - 2012.12.06 11:54:00 -
[827] - Quote
CCP Paradox wrote:
We are aware of some issues on the auto salvage and are working on some fixes for that.
TY :)
I think I can speak for any anomaly/mission runner that any improvement that cuts down on the busy work of running a noctis is a very welcome thing. |

jebar
The Studmuffin's SpaceMonkey's Alliance
0
|
Posted - 2012.12.06 11:56:00 -
[828] - Quote
got an issue where cyno gens show up double in the list |

Stormchyld
Platinium Rats Test Friends Please Ignore
0
|
Posted - 2012.12.06 11:57:00 -
[829] - Quote
Who thought up the changes to NPC rat AI dealing with drones? losing around 10 T2 drones had me plenty hot. (trust me on this, sadly I shut down corp chat for 4 hours with my 15 minutes of venting...... sorry corpies, but after playing 6 years... CCP does this... there is GOING to be some venting)
Instant aggro on first undocking.... really?? Even if the NPC rats have solidly locked onto one ship? Why don't you completely ban hotboxing CCP? Because while doing that when I had solid aggro from all frigs and undocked drones then tabbed to another account to salvage ..... when I switched back BOOM ... no drones or they were into struct. ... and if your ship can only hold 5 drones then drones are now completely useless. Why don't you just remove the drone bays from any but gallente or your new found lust for turning amarr ships into drone boats?
Go ahead and just remove missions ... oh wait .... those are usually how new players learn the game ..... and how some people get a few days break from null politics. No one will be accepting missions like world's collide anymore... just remove it from the game.... you only listen to the whining pirates anyway so just remove empire and cord altogether so you have no sandbox (what a joke that concept is) Oh wait ..... the same AI will be in null NPC rats ..... I feel several JF jumps coming on carrying 200k assorted drones...... what a marvelous cluster f@ck you people have come up with.
I can deal with the fact that the caldari field command ship is now useless because it's hvy missle range is pitifully short and deals much less dmg. (just remove it from the game... it's screwed) .... but messing up hotboxing is extremely short sighted and nothing short of idiotic.
and don't get me started on the icons for targeted .... well ... anything ..... it's so nice that you devs seem to think that everyone playing your game is 17 years old and have 40/20 vision.... I have a 27 inch monitor and still found myself one foot from the screen making sure just what I was firing on... and what I was salvaging..... but not everyone is so blessed. I agree with someone else who posted that they'd pay for the old icons back... AT LEAST have an option to adjust the size of the shield/armor/struct rings surrounding the icons... as it is now they make the targeted items look even smaller.
epic fail
|

Remiel Pollard
Devlin Security Devlin Alliance
259
|
Posted - 2012.12.06 11:59:00 -
[830] - Quote
Thomas Gore wrote:Jungleland Roy wrote: New Drone AI. 2 important points to make.
2) I've seen a few posts from wh-ers and other smart people saying stuff like "learn to manage aggro" and "wh-ers have no problem dealing with it". There is an existing bug in the new AI programming which by launching drones, letting them take aggro, recalling, letting ship get aggro again then relaunching drones (or some such shenanigans) the drones will then NOT be targeted again. The same happens in Whs - with the right sequence (foxfour confirmed this). So the way to beat the AI is to utilise an existing bug which was knowingly released in this expansion. That says a lot about the design in that we are advised to use a known bug to overcome the new AI. Plus what is going to happen when this bug gets fixed?
If your intention was to make PVE a fleet issue thing and that you basically want to push people away from solo play then come out and say it. At least then people can make their minds up about whether the game is moving away from what they get out of EVE and can consider their options accordingly.
The WH guys defending the new AI in missions would surely accept that their "missions" would be nerfed to the same level of rewards as ours. Right?
No. The whole purpose of WHs is higher risk and higher reward. You think lvl4 AI is hard? You really haven't fought the sleepers yet. You don't scare me. I've been to Jita. |
|

Jack' Sparrow
The Three Musketeers
27
|
Posted - 2012.12.06 12:04:00 -
[831] - Quote
I tend to find this is most games I play, they spend there time making it worse and then claim it's balancing 
Bizzare lol
Riazal wrote:the only responce from dev's are about the f%^&*"g Calculator. thx dev's  man up guys drone boats for ratting are dead...all drone boat pilots are going to be really poor...i would recomend you start skilling up another way to make isk.. and pray that it will not get nerf'd on the next patch... but having to rat for 5 hous to buy and fit a bs really sucks bad and tbo.. not a good game.oh wait i can buy a plex for real $$$ and sell it in jita  99% grind 1%fun .... you can all thank the the bots/ jita bots/alliance leaders and they're moon goo.incursions..Wh space...ccp for this crap ccp are as bad as the uk government... allways **** the little guy over tengu is to good...hmm nurf... **** now the loki is to good.. we can work on the nerf for that on next patch......lol nerf nerf nerf... why have skills??? what is the point in training to lv5 
|

Jack' Sparrow
The Three Musketeers
27
|
Posted - 2012.12.06 12:05:00 -
[832] - Quote
The level 4 mission AI is fine apart from that drones are obsolete more or less.
Remiel Pollard wrote:Thomas Gore wrote:Jungleland Roy wrote: New Drone AI. 2 important points to make.
2) I've seen a few posts from wh-ers and other smart people saying stuff like "learn to manage aggro" and "wh-ers have no problem dealing with it". There is an existing bug in the new AI programming which by launching drones, letting them take aggro, recalling, letting ship get aggro again then relaunching drones (or some such shenanigans) the drones will then NOT be targeted again. The same happens in Whs - with the right sequence (foxfour confirmed this). So the way to beat the AI is to utilise an existing bug which was knowingly released in this expansion. That says a lot about the design in that we are advised to use a known bug to overcome the new AI. Plus what is going to happen when this bug gets fixed?
If your intention was to make PVE a fleet issue thing and that you basically want to push people away from solo play then come out and say it. At least then people can make their minds up about whether the game is moving away from what they get out of EVE and can consider their options accordingly.
The WH guys defending the new AI in missions would surely accept that their "missions" would be nerfed to the same level of rewards as ours. Right? No. The whole purpose of WHs is higher risk and higher reward. You think lvl4 AI is hard? You really haven't fought the sleepers yet.
|

realmkiller
realm corp
0
|
Posted - 2012.12.06 12:27:00 -
[833] - Quote
I hate this new expansion ive been doing level 4 missoins i used to be able to do them solo can no longer do that anymore my drones get ripped apart by the new upgraded AI the npc's are now as hard as sleeper drones ive found the same problem doing exploration sites as well what used to take 15 or 20 mins to do a site now takes over an hour and the pay off isnt even worth doing the sites im a pretty good drake pilot and im not happy with the drones getting teared up and the npc's repping faster than i can kill them i like fighting solo and i cant really do that anymore i dont want to have to be in a group just to play this game im seriously thinking about not playing anymore |

Rek Seven
Probe Patrol Project Wildfire
492
|
Posted - 2012.12.06 12:39:00 -
[834] - Quote
realmkiller wrote:I hate this new expansion ive been doing level 4 missoins i used to be able to do them solo can no longer do that anymore my drones get ripped apart by the new upgraded AI the npc's are now as hard as sleeper drones ive found the same problem doing exploration sites as well what used to take 15 or 20 mins to do a site now takes over an hour and the pay off isnt even worth doing the sites im a pretty good drake pilot and im not happy with the drones getting teared up and the npc's repping faster than i can kill them i like fighting solo and i cant really do that anymore i dont want to have to be in a group just to play this game im seriously thinking about not playing anymore
Well i guess it's time to move to WH space or null sec for you... Either that or run lvl 4's in a BS like they were meant to be run  They see me trolling, they hating... |

Deheler
Muggers Inc.
0
|
Posted - 2012.12.06 13:02:00 -
[835] - Quote
Patchnotes Retribution 1.02 wrote: Market
The scroll for an input field will now work when the mouse cursor is within the boundaries of the window as opposed to the boundaries of the input field.
Thank you!
|

Toi Algaert
Culling Legion
6
|
Posted - 2012.12.06 13:04:00 -
[836] - Quote
So have any dev's commented on the monumental balls up over drones yet?, Or are they still ignoring the player's ( yeah us that pay there wages ) |

Remiel Pollard
Devlin Security Devlin Alliance
259
|
Posted - 2012.12.06 13:13:00 -
[837] - Quote
Rek Seven wrote:realmkiller wrote:I hate this new expansion ive been doing level 4 missoins i used to be able to do them solo can no longer do that anymore my drones get ripped apart by the new upgraded AI the npc's are now as hard as sleeper drones ive found the same problem doing exploration sites as well what used to take 15 or 20 mins to do a site now takes over an hour and the pay off isnt even worth doing the sites im a pretty good drake pilot and im not happy with the drones getting teared up and the npc's repping faster than i can kill them i like fighting solo and i cant really do that anymore i dont want to have to be in a group just to play this game im seriously thinking about not playing anymore Well i guess it's time to move to WH space or null sec for you... Either that or run lvl 4's in a BS like they were meant to be run 
Does nulsec still teach punctuation these days? You don't scare me. I've been to Jita. |

Spugg Galdon
APOCALYPSE LEGION
242
|
Posted - 2012.12.06 13:15:00 -
[838] - Quote
Wowzers there are some care bear tears in here.
First of all. The Hurricane needed a nerf along with HML's which were way over powered. The Hurricane is still a very good ship. The Drake is also excellent and falls in line with the other BC's.
Second. PvE in EvE is evolving. It needs to otherwise content becomes stale. PvE is to become more like PvP and crying about these changes to NPC AI is rediculous. Adapt or die. You can still use drones just manage them properly. I don't struggle so why do you? Also, why not take some risks to make money and leave hi sec?
Third. Sound FX being poor. I agree that sound FX may be poor in some cases.
and last. Where were all you whining wingebots when all this stuff was on the test server and all the dev blogs, dev forum threads and news and testing and feedback was going on? If you can't be bothered to keep up and then wet your nappies when D-Day happens then you'll get no sympathy from me. If you want sympathy it's in the dictionary. Somewhere between shite and syphilis. |

Stormchyld
Platinium Rats Test Friends Please Ignore
2
|
Posted - 2012.12.06 13:24:00 -
[839] - Quote
Spugg Galdon wrote:Wowzers there are some care bear tears in here.
First of all. The Hurricane needed a nerf along with HML's which were way over powered. The Hurricane is still a very good ship. The Drake is also excellent and falls in line with the other BC's.
Second. PvE in EvE is evolving. It needs to otherwise content becomes stale. PvE is to become more like PvP and crying about these changes to NPC AI is rediculous. Adapt or die. You can still use drones just manage them properly. I don't struggle so why do you? Also, why not take some risks to make money and leave hi sec?
Third. Sound FX being poor. I agree that sound FX may be poor in some cases.
and last. Where were all you whining wingebots when all this stuff was on the test server and all the dev blogs, dev forum threads and news and testing and feedback was going on? If you can't be bothered to keep up and then wet your nappies when D-Day happens then you'll get no sympathy from me. If you want sympathy it's in the dictionary. Somewhere between shite and syphilis.
Thanks for the input, troll. I DO live in nullsec 4 days a week pal ... these drone issues are there as well. Perhaps you ONLY live in a frig ... if so fine, that's YOUR CHOICE ...... try flying a gallente ship now... in anoms... in 0.8 .. BOOM... no drones .... You MUST reside in a place in null where the market has 3m drones for sale... most DO NOT.
and for someone complaining about whiners... you do a great job of it yourself. |

Toi Algaert
Culling Legion
6
|
Posted - 2012.12.06 13:30:00 -
[840] - Quote
Spugg Galdon wrote: Second. PvE in EvE is evolving. It needs to otherwise content becomes stale. PvE is to become more like PvP and crying about these changes to NPC AI is rediculous. Adapt or die. You can still use drones just manage them properly. I don't struggle so why do you? Also, why not take some risks to make money and leave hi sec?
No carebear tears from me i want to do PVP i want to be in low sec but my account being 5 months old and finally got into lvl4 missions i trained up skills to give me a half decent tank with decent DPS dealing but not enough to finish most ships of so i use drones for the extra damage. Now as soon i as drop out my drones there smears in space whilst im being scrammed by a frig orbiting just out of my optimal and i cant track.
Wise move by CCP to screw over my month of skills in drones.
|
|

Neodell
Red Kite Industries
1
|
Posted - 2012.12.06 13:32:00 -
[841] - Quote
tettenman1971 wrote:What is it with laptops?
When i try to log in i get a black screen and thats it!!!
That cant be right.....
Fix this CCP
Same problem! I used to get 50 FPS in station now it's 19!!!!!!! WTF! Everything is on low settings, nothing on laptop has changed only eve.
Noticed 10% increase in memory usage as well.
Eve is unplayable at moment until this is fixed, lucky my desktop is unaffected.
|

Syri Taneka
Dopehead Industries Republic Alliance
15
|
Posted - 2012.12.06 13:34:00 -
[842] - Quote
Haifisch Zahne wrote:Looks like you haven't been shopping lately for new skills, under Electronics. Take a peek at the new Sensor Compensation skills. The Caldari died in this expansion, apparently missiles and ECM were undeserving of any role in the game. I guess, the Gallente got a huge whack in the head too: forget those drones now. Syri Taneka wrote:CaptCommando wrote:Just saying but with the new ecm sensor skills u just basically made the ecm drones useless as the heavy's only have like 2 or 2.5 jam strength a piece so now there kinda useless even for ecm boats. with a carrier as the exception maybe since u can use like 12 of them at a time. i don't know if that was intended or not but that means unless your in a ecm boat and are using ecm mods u cant jam your way out from being killed. which means your now basically done for where as before u had a chance. just another way to promote mass blob warfare. a single person has no chance at running now Oh noes! Your large drones now only have an 8.8% chance (each) to jam my drake (with level 5 compensation) instead of the old 10.5% chance (a 16% efficacy reduction)! (Yeah, for those of you who weren't aware, jam chance does not stack additively; each jammer or jamming drone has its own chance to jam. While enough jammers too weak to autojam will approach a 100% jam chance, this is an asymptotic relationship - the only way to achieve true 100% jam is to have ECM stronger than the target's sensor strength.)
No, I accounted for those when I ran those numbers (hence the 'now' and 'old' chances) . I even picked the Drake because it's a classic. But I can go compare other ships.
Thrasher: 9 (old), 10.8 (new). 22% jam chance (per EC-900 drone) old, 18.5%/drone new. 16.6% efficacy loss (okay, I rounded that down yesterday). Vagabond: 14/16.8. 14.3%/12%. 16.6% efficacy loss. Sacrilege: 15/18. 13.3%/11.1%. 16.6% efficacy loss. Myrmidon: 18/21.6. 11.1%/9.2%. 16.6% efficacy loss.
Re-ran the Vagabond with numbers from my Falcon fit (12.9521 racial jam strength), and, sure enough, 92.2%/76.9%, 16.6% efficacy loss.
So a 20% boost to sensor strength is only costing you 16.6% of your per-jammer chance to jam. Is that going to change up the battlefield a little, yes. Is it the end of the world? No. |

Jack' Sparrow
The Three Musketeers
30
|
Posted - 2012.12.06 13:38:00 -
[843] - Quote
Toi Algaert wrote:So have any dev's commented on the monumental balls up over drones yet?, Or are they still ignoring the player's ( yeah us that pay there wages )
Evidentially not, would be nice if they did  |

Maresse en Tilavine
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.06 13:41:00 -
[844] - Quote
robbyx wrote:Jukebox seems to have disappeared, asked a couple of corpies who also said that couldnt find it....although i did read the patch notes i may have missed if is a known issue. This. 
I was sad when I found it has disappeared. I hope it gets put back in place soon. 
|

Morugnir
Negotiatores Aeternum
188
|
Posted - 2012.12.06 13:42:00 -
[845] - Quote
Canceling your subscribes is way to tell CCP your opinion, I guess. So i did. Let the butthurt flow through you... |

Riazal
SKULLDOGS Unclaimed.
24
|
Posted - 2012.12.06 13:44:00 -
[846] - Quote
Jack' Sparrow wrote:Toi Algaert wrote:So have any dev's commented on the monumental balls up over drones yet?, Or are they still ignoring the player's ( yeah us that pay there wages ) Evidentially not, would be nice if they did 
guys im a drone boat myself... but you can thank drone afk/bots for this... man up move on cos i can not see much getting done about this...its ccp's plan to get drones out of ratting
move onto the next thing untill that gets nerf'd |

Jognu
French Kiss Singularity Astromechanica Federatis
20
|
Posted - 2012.12.06 13:47:00 -
[847] - Quote
tornpain wrote:"The limit for corp hangar divisions in stations was increased to 1500 items."
This is false; we used to be able to stack 10,000+ blueprints in corp hanger divisions. Since you can't invent out of cans, large invention-style corporations need to be able to stack thousands of blueprints in a single hanger division to invent out of.
This change makes it very inconvenient for large-scale inventors with thousands of BPCs. I'm honestly not sure why this change was necessary. +1 for this.
With this limit we have to put all the BPC in cans, and when we need them for a job, we have to get them out of the can before being able to do so. EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803 YamlToSQL developper: https://forums.eveonline.com/default.aspx?g=posts&t=178572 |

Sable Moran
Moran Light Industries
72
|
Posted - 2012.12.06 13:54:00 -
[848] - Quote
Retribution 1.0.2 wrote: Market
The scroll for an input field will now work when the mouse cursor is within the boundaries of the window as opposed to the boundaries of the input field.
Thank you. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Stormchyld
Platinium Rats Test Friends Please Ignore
2
|
Posted - 2012.12.06 14:03:00 -
[849] - Quote
Riazal wrote:Jack' Sparrow wrote:Toi Algaert wrote:So have any dev's commented on the monumental balls up over drones yet?, Or are they still ignoring the player's ( yeah us that pay there wages ) Evidentially not, would be nice if they did  guys im a drone boat myself... but you can thank drone afk/bots for this... man up move on cos i can not see much getting done about this...its ccp's plan to get drones out of ratting move onto the next thing untill that gets nerf'd  but it would be nice for a dev to say so or tell me im wrong to put and end to all the post's on drones this drones that... talk to us...just let us know ccp...
There is a thread about how the team in charge nows the drone AI is fubar, but insisted on putting it forward anyway: https://forums.eveonline.com/default.aspx?g=posts&t=155703
There is also a... dare I write it ... exploit (shudder), or workaround ... or bug (that CCP devs know about but again, pushed it anyway so they could *fix* it later) ... so when does the ban hammer come down on people doing this..... ummmm .... thing? The undock your drones, let take slight dmg from "known drone AI screw up" immediately dock them then undock and go about your business w/o worry about further damage, utter destruction of drones? If I commit this act of intentionally using a bug, altho using bugs is an exploit, and thus a bannable offence 3 weeks from now do my 3, 6 year old 90m SP titan pilots get scrwed because, all of a sudden they've "Gloriously Fixed The Unpopular Known Drone AI F**k-up.... All Hail The All Knowing Devs"????
Yes, some answers would be swell. |

Jack' Sparrow
The Three Musketeers
32
|
Posted - 2012.12.06 14:03:00 -
[850] - Quote
Riazal wrote:Jack' Sparrow wrote:Toi Algaert wrote:So have any dev's commented on the monumental balls up over drones yet?, Or are they still ignoring the player's ( yeah us that pay there wages ) Evidentially not, would be nice if they did  guys im a drone boat myself... but you can thank drone afk/bots for this... man up move on cos i can not see much getting done about this...its ccp's plan to get drones out of ratting move onto the next thing untill that gets nerf'd 
I can understand that something had to be done about it but making drones get blown to bits within seconds was not the solution.
|
|

Remiel Pollard
Devlin Security Devlin Alliance
259
|
Posted - 2012.12.06 14:07:00 -
[851] - Quote
Stormchyld wrote:Spugg Galdon wrote:Wowzers there are some care bear tears in here.
First of all. The Hurricane needed a nerf along with HML's which were way over powered. The Hurricane is still a very good ship. The Drake is also excellent and falls in line with the other BC's.
Second. PvE in EvE is evolving. It needs to otherwise content becomes stale. PvE is to become more like PvP and crying about these changes to NPC AI is rediculous. Adapt or die. You can still use drones just manage them properly. I don't struggle so why do you? Also, why not take some risks to make money and leave hi sec?
Third. Sound FX being poor. I agree that sound FX may be poor in some cases.
and last. Where were all you whining wingebots when all this stuff was on the test server and all the dev blogs, dev forum threads and news and testing and feedback was going on? If you can't be bothered to keep up and then wet your nappies when D-Day happens then you'll get no sympathy from me. If you want sympathy it's in the dictionary. Somewhere between shite and syphilis. Thanks for the input, troll. I DO live in nullsec 4 days a week pal ... these drone issues are there as well. Perhaps you ONLY live in a frig ... if so fine, that's YOUR CHOICE ...... try flying a gallente ship now... in anoms... in 0.8 .. BOOM... no drones .... You MUST reside in a place in null where the market has 3m drones for sale... most DO NOT. and for someone complaining about whiners... you do a great job of it yourself.
Wot?
I just flew a 4/10 anom (Phi-Serpentis Outpost) in a Gallente ship with no trouble.
What I've noticed is that there are a lot of people complaining on the forums that are actually quite new to the forums. Has this patch woken the carebears from their slumber?
IMHO, we've all had it too easy up until now.
You don't scare me. I've been to Jita. |

Stormchyld
Platinium Rats Test Friends Please Ignore
3
|
Posted - 2012.12.06 14:14:00 -
[852] - Quote
new to forums?
bawhawhaw
|

Remiel Pollard
Devlin Security Devlin Alliance
259
|
Posted - 2012.12.06 14:18:00 -
[853] - Quote
Stormchyld wrote:new to forums?
bawhawhaw
actually thank you ..... the laugh chilled me out a bit.
It's that, or a lot of people are posting with brand new alts just to complain about retribution. There is a very definitive trend of new character influx in the forums - whether they are the alts of people who are regulars here or just people that have never posted, I cannot say. But one is most definitely more likely than the other.
FYI, I have only lost one drone so far, and I have a stockpile of them. They are expendable - my primary weapons of choice have always been rails and drones are just a bit of extra dps to keep the AI busy. You don't scare me. I've been to Jita. |

Stormchyld
Platinium Rats Test Friends Please Ignore
3
|
Posted - 2012.12.06 14:28:00 -
[854] - Quote
Remiel Pollard wrote:Stormchyld wrote:new to forums?
bawhawhaw
actually thank you ..... the laugh chilled me out a bit. It's that, or a lot of people are posting with brand new alts just to complain about retribution. There is a very definitive trend of new character influx in the forums - whether they are the alts of people who are regulars here or just people that have never posted, I cannot say. But one is most definitely more likely than the other. FYI, I have only lost one drone so far, and I have a stockpile of them. They are expendable - my primary weapons of choice have always been rails and drones are just a bit of extra dps to keep the AI busy.
Perhaps because they are newer players who cannot afford to lose tons of drones whilst climbing the standing ladder. This is the alt I always use for posting... and the last time I posted this much was during the fiasco that led to the Jita monument protest.
When things are this screwed up m8, saying nothing, does nothing. My other 2 alts are Skychyld (main.. 6 years in feb) and Wrathchyld, both veterans of eve.
It's good that you only lost one... and that you have a stockpile of them.... good on ya .... as do I .. you are utterly missing the point. So, enjoy your stockpile. |

RODIMUS PRIMAL
Engaged In Frivolous Revolution Rebel Alliance of New Eden
0
|
Posted - 2012.12.06 14:33:00 -
[855] - Quote
When I use my Jump Freighter there are two location of each Cynosural generators arrays in my heads up display that I can jump too. Both work . |

Nene Ryuseika
The Ryuseika Group
7
|
Posted - 2012.12.06 14:37:00 -
[856] - Quote
Remiel Pollard wrote: FYI, I have only lost one drone so far, and I have a stockpile of them. They are expendable - my primary weapons of choice have always been rails and drones are just a bit of extra dps to keep the AI busy.
Then you are obviously not flying a drone boat. A Thron pilot can't really comment on an issue affecting Domis and Ishtars.
|

Stormchyld
Platinium Rats Test Friends Please Ignore
3
|
Posted - 2012.12.06 14:39:00 -
[857] - Quote
Nene Ryuseika wrote:Remiel Pollard wrote: FYI, I have only lost one drone so far, and I have a stockpile of them. They are expendable - my primary weapons of choice have always been rails and drones are just a bit of extra dps to keep the AI busy.
Then you are obviously not flying a drone boat. A Thron pilot can't really comment on an issue affecting Domis and Ishtars.
This ^^ |

Remiel Pollard
Devlin Security Devlin Alliance
259
|
Posted - 2012.12.06 14:41:00 -
[858] - Quote
Nene Ryuseika wrote:Remiel Pollard wrote: FYI, I have only lost one drone so far, and I have a stockpile of them. They are expendable - my primary weapons of choice have always been rails and drones are just a bit of extra dps to keep the AI busy.
Then you are obviously not flying a drone boat. A Thron pilot can't really comment on an issue affecting Domis and Ishtars.
What makes you think I'm not flying a drone boat? One with railguns? You don't scare me. I've been to Jita. |

Nene Ryuseika
The Ryuseika Group
7
|
Posted - 2012.12.06 14:43:00 -
[859] - Quote
Remiel Pollard wrote:Nene Ryuseika wrote:Remiel Pollard wrote: FYI, I have only lost one drone so far, and I have a stockpile of them. They are expendable - my primary weapons of choice have always been rails and drones are just a bit of extra dps to keep the AI busy.
Then you are obviously not flying a drone boat. A Thron pilot can't really comment on an issue affecting Domis and Ishtars. What makes you think I'm not flying a drone boat? One with railguns?
Because a DRONE BOAT is a ship who's primary DPS is DRONES.
not sure if trolling, or just stupid.jpg |

Rek Seven
Probe Patrol Project Wildfire
493
|
Posted - 2012.12.06 14:43:00 -
[860] - Quote
I know guys, instead of giving constructive feedback, why don't we keep insulting the developers who probably worked ungodly hours and neglected their families so that we could play a video game...
Chill out, wait a week and i'm sure they will answer your questions in due course. They see me trolling, they hating... |
|

Tangsu
State War Academy Caldari State
6
|
Posted - 2012.12.06 14:44:00 -
[861] - Quote
CCP Explorer wrote:Vaerah Vahrokha wrote:CCP Explorer wrote:It's time and effort spent that might be better spent on something else. Or removing long time, beloved features on a regular basis? That is removing with no replacement. How can these be "iterations" when re factoring becomes re moving? It's perfectly normal for a long-lived game like EVE to have to remove some features at some point in its life. I even explained this in a devblog in 2009 http://community.eveonline.com/devblog.asp?a=blog&nbid=1777 (start from "Why do we constantly update EVE? "Why can't you just keep it the way it is?"").
Removing useful, well liked features without a working replacement is not an 'Update'. And by 'working replacement' I mean working (from the user's perspective) as well if not better than the function that was removed. Seems there should have been more thought put into this after the wonderful ship spinning debacle. There should especially have been some very serious thought put into this after the Unified Inventory debacle. If you can't make it better, don't just remove it, or break it. And then claim it's just because EVE is an ever changing game. That sounds disingenuous.
Removing the Jukebox might have been easier for you than leaving it in, but at what price? Loss of a measure of goodwill from customers, because it makes you look out of touch, or worse.
And in the grand scheme of things, compared to the many thousands and thousands of man hours you put into this expansion, would it have really taken that much to leave the jukebox in? What, maybe one half of one percent or less of the work involved in rolling out the entire expansion?
I know you put a huge amount of effort into this expansion, and it's too bad you're getting so much flac for so many things. But seriously, put the jukebox back asap. And stop removing features that we like, are working correctly, and make the game more enjoyable for us, the customers.
Regards |

Remiel Pollard
Devlin Security Devlin Alliance
259
|
Posted - 2012.12.06 14:44:00 -
[862] - Quote
Nene Ryuseika wrote:Remiel Pollard wrote:Nene Ryuseika wrote:Remiel Pollard wrote: FYI, I have only lost one drone so far, and I have a stockpile of them. They are expendable - my primary weapons of choice have always been rails and drones are just a bit of extra dps to keep the AI busy.
Then you are obviously not flying a drone boat. A Thron pilot can't really comment on an issue affecting Domis and Ishtars. What makes you think I'm not flying a drone boat? One with railguns? Because a DRONE BOAT is a ship who's primary DPS is DRONES. not sure if trolling, or just stupid.jpg
Or maybe just doing it differently to you.
Nice work on the personal attack, though. Very mature. Maybe if you're so mad you should just put another half a billion of your isk on my head. It did nothing last time, but maybe this time will be different. You don't scare me. I've been to Jita. |

Nene Ryuseika
The Ryuseika Group
7
|
Posted - 2012.12.06 14:57:00 -
[863] - Quote
oh and Remiel, stop liking all my posts, that really makes it look like your primary intention is just stirring crap
I prescribe less forums and more ingame time for you, so you might begin to understand what we're all talking about.
|

GaiusAlexander
Abacus House
5
|
Posted - 2012.12.06 15:08:00 -
[864] - Quote
Are the salvage drones supposed to auto salvage or do I have to tell them to salvage each wreck? Couldn't find a setting to "salvage all" or the like. Right now they salvage one wreck then come back and orbit my ship. Saw where a DEV said they were aware of a Salvage drone issue and that may be it. If there is something I am missing, though, please let me know.
Thanks. |

Remiel Pollard
Devlin Security Devlin Alliance
260
|
Posted - 2012.12.06 15:16:00 -
[865] - Quote
Nene Ryuseika wrote:oh and Remiel, stop liking all my posts, that really makes it look like your primary intention is just stirring crap
I prescribe less forums and more ingame time for you, so you might begin to understand what we're all talking about.
Maybe I'm just getting my half billion's worth  You don't scare me. I've been to Jita. |

Nene Ryuseika
The Ryuseika Group
7
|
Posted - 2012.12.06 15:16:00 -
[866] - Quote
GaiusAlexander wrote:Are the salvage drones supposed to auto salvage or do I have to tell them to salvage each wreck? Couldn't find a setting to "salvage all" or the like. Right now they salvage one wreck then come back and orbit my ship. Saw where a DEV said they were aware of a Salvage drone issue and that may be it. If there is something I am missing, though, please let me know.
Thanks.
They can be set to salvage with no wreaks targeted then auto salvage everything on thier own - but only if those wreaks were your own. (and you stayed on grid) It's stated in the description that it works like that.
but that seems totally contradictory to giving the Noctis a drone bay and saying so in the same breath as "oh we're giving you salvage drones!" |

KIller Wabbit
The Scope Gallente Federation
137
|
Posted - 2012.12.06 15:34:00 -
[867] - Quote
Rek Seven wrote:I know guys, instead of giving constructive feedback, why don't we keep insulting the developers who probably worked ungodly hours and neglected their families so that we could play a video game...
Chill out, wait a week and i'm sure they will answer your questions in due course.
Yeah, sure wait a week.. it's not like there are timers in game that don't wait on the Dev's to fix problems they introduced.
CCP isn't a startup... there is little evidence that a large number of Dev's are working "ungodly" hours. If they are - CCP is a screwed up company.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

KIller Wabbit
The Scope Gallente Federation
137
|
Posted - 2012.12.06 15:39:00 -
[868] - Quote
Either it's new or I hadn't noticed before, the Show condensed combat log switch - for losses the Name column shows my name, which seems totally useless. Shouldn't it show the Final Blow name? CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
|

CCP Punkturis
C C P C C P Alliance
3916

|
Posted - 2012.12.06 15:47:00 -
[869] - Quote
KIller Wabbit wrote:Either it's new or I hadn't noticed before, the Show condensed combat log switch - for losses the Name column shows my name, which seems totally useless. Shouldn't it show the Final Blow name?
it's probably always been like this. it makes more sense in the corporation kill reports list Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Rhamascus Zagar
Lacking In Diplomacy Unclaimed.
0
|
Posted - 2012.12.06 15:48:00 -
[870] - Quote
Give something new to the Black Ops, they're supposed to be for 'Infiltration' and 'Espionage' and yet they still can't even warp cloaked like coverts. We're just looking for something a little extra, even bonuses would be better now (like Widow, cause now they have new skills and mods that can easily water down ECMs now.. :/ ) No wonder Vic died in your trailer vid :P! |
|

KIller Wabbit
The Scope Gallente Federation
138
|
Posted - 2012.12.06 16:00:00 -
[871] - Quote
CCP Punkturis wrote:KIller Wabbit wrote:Either it's new or I hadn't noticed before, the Show condensed combat log switch - for losses the Name column shows my name, which seems totally useless. Shouldn't it show the Final Blow name? it's probably always been like this. it makes more sense in the corporation kill reports list
This is for me. What do I care about management?

CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Ribikoka
Royal Amarr Institute Amarr Empire
327
|
Posted - 2012.12.06 16:00:00 -
[872] - Quote
Remiel Pollard wrote: No. The whole purpose of WHs is higher risk and higher reward. You think lvl4 AI is hard? You really haven't fought the sleepers yet.
You dont heard the message, you voice of CCP troll ? HTFU and bye.
|

Korinne
The Partisan Brigade Republic Alliance
81
|
Posted - 2012.12.06 16:00:00 -
[873] - Quote
Something really needs to be done about these huge unscalable circles and halos. If you're in any real fight you can't see crap because of them, and after playing with it some, I'm convinced those halos don't tell you diddly poop you didn't already know. Also the targeting circles, they break completely if you have a ship w/ anything resembling high scan res. |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1478
|
Posted - 2012.12.06 16:16:00 -
[874] - Quote
I like the new shield resistance module icons. However the armor ones could use some work. They all look the same.
Get |

Matham Gwynne
Rocky Mountain Twins
3
|
Posted - 2012.12.06 16:18:00 -
[875] - Quote
Tippia wrote:Urgg Boolean wrote:This change affects a lot more than just missions. Incursions should be affected too. No, it doesn't change anything about incursions. They already have the new AI. Quote:I remember someone saying that if you use drones in wormholes, you need to use T1 and bring LOTS of spares. Is that what it's gonna come down to? No, because people quickly realised what else you could do to make the Sleepers hate you more than they hated your drones. Ewar, remote support, and just a watchful eye should keep them safe enough.
You do realize that the devs asked for feedback on whether the new AI was too aggressive or not, right? Bitching at people (as you have been doing) for doing exactly what was asked for, seems a little odd to me.
As for EWAR, etc., with drone boats: Yes, that is a possibility. Fit a shield transporter on your Rattlesnake, and, if your light drone is about 8 km or less away, you can rep its shield as it takes damage. Assuming only one drone is taking damage, you don't mind reducing the engagement range of your sentry drones (requires link augments), or eliminating your (admittedly pathetic) missile DPS, since these things all take high slots, or EWAR in mid (where you need shield and drone tracking already). And ignoring, of course, that rep range is so short that recalling a light drone takes less time than locking it and firing up the rep. And you need both EWAR and Rep on the same Rattlesnake, with limited high slots that you already need for other things.
On the other hand, I LOVE the idea of making the Rattlesnake into a "mini carrier". Dump the missile slots, give it a bonus to EWAR and/or Rep range, etc. Rely completely on drone DPS with the thing. Really make it into something cool, not just a Domi with a massive overtank and micro-DPS from missile launchers. I already love the look on the thing, now make it badass in that manner and it'll be my go-to ship again!
The point isn't that "whaaa, my Rattlesnake sucks because I can't play". It's:
A) Devs asked for feedback B) My Machariel is now so much better than my Rattlesnake, on the exact same missions, that it's ridiculous, even with more skills points in drones than in turrets. Twice the missions in half the time, where it used to be just slightly faster, and the R's overtank made certain encounters (Damsel, for example) more relaxed, which made up the difference.
Rattlesnake and Machariel are both pirate faction battleships. Both used to work beautifully for me, and be quite fun to fly, on L4 missions. Now the Rattlesnake is annoyingly complex to fly, expensive if rats gets excited about light drones, and (because of all the "call them back home again" cycles) very slow to complete missions.
Not at all catastrophic. But definitely annoying.
Maybe I'll sell the Rattlesnake and get a Nightmare instead. Just for the heck of it.
Either way, I can still fly the missions. But I still think the AI change was overdone by a bit. It's not a bad thing, just too much of it. |

Arch Convivitor
The Scope Gallente Federation
5
|
Posted - 2012.12.06 16:21:00 -
[876] - Quote
Jack' Sparrow wrote: Anyhow, I sinceley hope that you reconsider the following issues which I strongly support along with many others.
(1) - Reconsider the nerf and the effect it's had on all HML ships in the game and read all the posts about it by other players. (2) - Make NPC's not attack drones as hard as they are at the moment. So far this has made all drone boats obsolete against NPC's and also made it difficult for Golem pilots using torpedo's or even cruise missiles to kill frigate rats once the drones are all dead. It's also made T2 drones obsolete in PVE for the same matter unless you like throwing away vast amounts of ISK. (3) - Reconsider revamping the Jukebox and putting it back into the game. If you insist in not doing this then at least put a download link up on eve-files for all the soundtracks so that we can add them to our personal players and not just give us the same comments about using Sound Cloud. (4) - Modify the gate jumping sound as it sounds terribly tinny and cheap. (5) - Fix the high pitch screaching sound when zoomed in close to your ship. (6) - Change the bounty system so that the whole of EVE isn't wanted. I went to Jita last night and for not doing anything apart from docking I was given a bounty (on my other character). This is just pure nonsense and is in need of changes and fast. (7) - Fix sounds in general, though some are OK others are just dreadful as mentioned by other players. (8) - Remove the nerf from the Hurricane, it's way to severe. (9) - Add more tracks into the high sec playlist, gets boring just listening to the same thing all the time when there are all of those great tracks out there that we always used to listen to.
An excellent list JS. I would add to it:
(10) - Return the functionality of the ship cargo inventory view so that if left open it automatically switches to station inventory when docking. - as it is now you have added several clicks when dumping ore after a mining run :( |

GaiusAlexander
Abacus House
5
|
Posted - 2012.12.06 16:35:00 -
[877] - Quote
Nene Ryuseika wrote:GaiusAlexander wrote:Are the salvage drones supposed to auto salvage or do I have to tell them to salvage each wreck? Couldn't find a setting to "salvage all" or the like. Right now they salvage one wreck then come back and orbit my ship. Saw where a DEV said they were aware of a Salvage drone issue and that may be it. If there is something I am missing, though, please let me know.
Thanks. They can be set to salvage with no wreaks targeted then auto salvage everything on thier own - but only if those wreaks were your own. (and you stayed on grid) It's stated in the description that it works like that. but that seems totally contradictory to giving the Noctis a drone bay and saying so in the same breath as "oh we're giving you salvage drones!"
Has anyone got that to work? It just tells me there are no wrecks to salvage (though I am surrounded by them). I have to lock and tell drones to salvage each one. Perhaps that is the issue the DEV is talking about. |

Rek Seven
Probe Patrol Project Wildfire
495
|
Posted - 2012.12.06 16:42:00 -
[878] - Quote
@ CCP - The ORE frigate is a great looking ship with great speed and a nice warp strength bonus but do you think it's fit for purpose?
You claim it's an entry level ship but it involves someone sinking over a week of training time to get to its full potential. After a player chooses to move onto a better mining ship, all those skill points practically go to waste. 
To make the ship viable to new and old players, please either increase its gas mining bonus or change the mining upgrades to also affect the gas mining amount.
That is all  They see me trolling, they hating... |

Arch Convivitor
The Scope Gallente Federation
6
|
Posted - 2012.12.06 16:43:00 -
[879] - Quote
Arch Convivitor wrote:
(10) - Return the functionality of the ship cargo inventory view so that if left open it automatically switches to station inventory when docking. - as it is now you have added several clicks when dumping ore after a mining run :(
I just ran a test and apparently it is only the Mac client that is having this issue. Unfortunately that is the machine I use the most. |

Baby ChuChu
Ice Cream Asylum
657
|
Posted - 2012.12.06 16:56:00 -
[880] - Quote
Why was I the only member of the Boob Brigade who was had a forced re-render of their portrait to remove the sideboob? I demand an explanation...or a large sum of isk...or a hug (to help stop the tears) or something lol CCP nerfed me because my body was too boobylicious. |
|

Stormchyld
Platinium Rats Test Friends Please Ignore
6
|
Posted - 2012.12.06 16:56:00 -
[881] - Quote
Matham Gwynne wrote:Tippia wrote:Urgg Boolean wrote:This change affects a lot more than just missions. Incursions should be affected too. No, it doesn't change anything about incursions. They already have the new AI. Quote:I remember someone saying that if you use drones in wormholes, you need to use T1 and bring LOTS of spares. Is that what it's gonna come down to? No, because people quickly realised what else you could do to make the Sleepers hate you more than they hated your drones. Ewar, remote support, and just a watchful eye should keep them safe enough. You do realize that the devs asked for feedback on whether the new AI was too aggressive or not, right? Bitching at people (as you have been doing) for doing exactly what was asked for, seems a little odd to me. As for EWAR, etc., with drone boats: Yes, that is a possibility. Fit a shield transporter on your Rattlesnake, and, if your light drone is about 8 km or less away, you can rep its shield as it takes damage. Assuming only one drone is taking damage, you don't mind reducing the engagement range of your sentry drones (requires link augments), or eliminating your (admittedly pathetic) missile DPS, since these things all take high slots, or EWAR in mid (where you need shield and drone tracking already). And ignoring, of course, that rep range is so short that recalling a light drone takes less time than locking it and firing up the rep. And you need both EWAR and Rep on the same Rattlesnake, with limited high slots that you already need for other things. On the other hand, I LOVE the idea of making the Rattlesnake into a "mini carrier". Dump the missile slots, give it a bonus to EWAR and/or Rep range, etc. Rely completely on drone DPS with the thing. Really make it into something cool, not just a Domi with a massive overtank and micro-DPS from missile launchers. I already love the look on the thing, now make it badass in that manner and it'll be my go-to ship again! The point isn't that "whaaa, my Rattlesnake sucks because I can't play". It's: A) Devs asked for feedback B) My Machariel is now so much better than my Rattlesnake, on the exact same missions, that it's ridiculous, even with more skills points in drones than in turrets. Twice the missions in half the time, where it used to be just slightly faster, and the R's overtank made certain encounters (Damsel, for example) more relaxed, which made up the difference. Rattlesnake and Machariel are both pirate faction battleships. Both used to work beautifully for me, and be quite fun to fly, on L4 missions. Now the Rattlesnake is annoyingly complex to fly, expensive if rats gets excited about light drones, and (because of all the "call them back home again" cycles) very slow to complete missions. Not at all catastrophic. But definitely annoying. Maybe I'll sell the Rattlesnake and get a Nightmare instead. Just for the heck of it. Either way, I can still fly the missions. But I still think the AI change was overdone by a bit. It's not a bad thing, just too much of it.
+1 (k if I could)
|

Lord Christian
Assisted Suicide Services Black Core Alliance
1
|
Posted - 2012.12.06 16:59:00 -
[882] - Quote
if this will not be fix i m quiting this game i mean this is bad i did train my carrier skils for 9 months and now it take me more time to kill anything whit drones then maybe they need remove drones from game becos they dont use for nothing now i miss old eve
|

Vim
Spiritus Draconis Sicarius Draconis
2
|
Posted - 2012.12.06 17:02:00 -
[883] - Quote
Overall this looks good but... I will now paste my fellings on the safety switch per ship. [17:00:08] Vim > ******* STUPID SAFETY PER SHIP ******* ******** PIECE OF IDIOTS MADE THAT IDEA |

Korinne
The Partisan Brigade Republic Alliance
82
|
Posted - 2012.12.06 17:02:00 -
[884] - Quote
Rek Seven wrote:@ CCP - The ORE frigate is a great looking ship with great speed and a nice warp strength bonus but do you think it's fit for purpose? You claim it's an entry level ship but it involves someone sinking over a week of training time to get it to its full potential. After a player chooses to move onto a better mining ship, all those skill points practically go to waste.  To make the ship viable to new and old players, please either increase its gas mining bonus or change the mining upgrades to also affect the gas mining amount. That is all 
1 week of training is entry level. The real problem is that the thing is way better at combat than it is at mining. |
|

CCP Punkturis
C C P C C P Alliance
3916

|
Posted - 2012.12.06 17:06:00 -
[885] - Quote
KIller Wabbit wrote:CCP Punkturis wrote:KIller Wabbit wrote:Either it's new or I hadn't noticed before, the Show condensed combat log switch - for losses the Name column shows my name, which seems totally useless. Shouldn't it show the Final Blow name? it's probably always been like this. it makes more sense in the corporation kill reports list This is for me. What do I care about management? 
you can now see all the corporation kill reports, it used to be only directors but it's now opened for everybody Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Rek Seven
Probe Patrol Project Wildfire
496
|
Posted - 2012.12.06 17:09:00 -
[886] - Quote
Korinne wrote:Rek Seven wrote:@ CCP - The ORE frigate is a great looking ship with great speed and a nice warp strength bonus but do you think it's fit for purpose? You claim it's an entry level ship but it involves someone sinking over a week of training time to get it to its full potential. After a player chooses to move onto a better mining ship, all those skill points practically go to waste.  To make the ship viable to new and old players, please either increase its gas mining bonus or change the mining upgrades to also affect the gas mining amount. That is all  1 week of training is entry level, hell one week of training is pittance to any pilot over a year old. The real problem is that the thing is way better at combat than it is at mining.
My point was that all other frigates are a x1 skill and those are also prerequisites for cruisers and t2 variants... Maybe CCP will do a t2 version but that will be a long way off i think.
For now i would like a boost to the Venture or preferable, a change to the mining upgrades so that there is more variation in the fitting. They see me trolling, they hating... |

Mikhail Nehalem
The Partisan Brigade Republic Alliance
4
|
Posted - 2012.12.06 17:11:00 -
[887] - Quote
Is there a reason that the "Safety" resets if you log out / log back in? Is this a bug? |

WheatGrass
15
|
Posted - 2012.12.06 17:27:00 -
[888] - Quote
Nene Ryuseika wrote:stupid.jpg
nerfed.jpg  |

Remiel Pollard
Devlin Security Devlin Alliance
263
|
Posted - 2012.12.06 17:28:00 -
[889] - Quote
Ribikoka wrote:Remiel Pollard wrote: No. The whole purpose of WHs is higher risk and higher reward. You think lvl4 AI is hard? You really haven't fought the sleepers yet.
You dont heard the message, you voice of CCP troll ? HTFU and bye.
All I'm getting out of your argument is "rar rar rar put on your tinfoil hat"
Cry some more. If I was CCP, according to your own paranoia, don't you think I would have booted you off the forums by now?
I heard the message just fine. Through all the crying, it's the same message over and over again - more crying that level 4s are too hard!! Boohoo!!
Still no evidence that I'm CCP, though, I see. You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
263
|
Posted - 2012.12.06 17:32:00 -
[890] - Quote
Baby ChuChu wrote:Why was I the only member of the Boob Brigade who was had a forced re-render of their portrait to remove the sideboob? I demand an explanation...or a large sum of isk...or a hug (to help stop the tears) or something lol
Did you at least take a photo first?? You don't scare me. I've been to Jita. |
|

Vaerah Vahrokha
Vahrokh Consulting
2145
|
Posted - 2012.12.06 18:07:00 -
[891] - Quote
Rek Seven wrote:realmkiller wrote:I hate this new expansion ive been doing level 4 missoins i used to be able to do them solo can no longer do that anymore my drones get ripped apart by the new upgraded AI the npc's are now as hard as sleeper drones ive found the same problem doing exploration sites as well what used to take 15 or 20 mins to do a site now takes over an hour and the pay off isnt even worth doing the sites im a pretty good drake pilot and im not happy with the drones getting teared up and the npc's repping faster than i can kill them i like fighting solo and i cant really do that anymore i dont want to have to be in a group just to play this game im seriously thinking about not playing anymore Well i guess it's time to move to WH space or null sec for you... Either that or run lvl 4's in a BS like they were meant to be run 
The "like they were MEANT to" is a CANCER for a sandbox game.
Why would people even play a sandbox game if it has to become a canned experience? At this point they could as well switch to a free to play piece of junk and follow the canned experience in there.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2145
|
Posted - 2012.12.06 18:14:00 -
[892] - Quote
Tangsu wrote: Removing the Jukebox might have been easier for you than leaving it in, but at what price? Loss of a measure of goodwill from customers, because it makes you look out of touch, or worse.
The fun thing is, that the jukebox was so totally basic that rewriting one from scratch and "up to date" would probably take 2 days. It's not like it was WinAmp or using 3rd party plug in architecture or similar.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

jack morrigan
Exile Alliance. Honey Badger Coalition
12
|
Posted - 2012.12.06 18:14:00 -
[893] - Quote
Remiel Pollard wrote:jJohn Morgan wrote:How do i sum up how i feel about this EXPANSION EASY : On the 3rd December i parked my "mercedes S class" in its hanger and when i came back the next day the CCP fairy had turned it into a "second hand volks wagen polo" complete with a tacky paint job and furry dice hanging from the mirror. CCP do you think we are all stupid ? and for **** sake look up the word "expantion " in a dictionary this is the last straw I think, actually, that the person who needs to look up the word "expansion" in the dictionary, is you.
hello hello someones brown noseing for a staff posittion, mever mind the spelling or the gramer it't the sentiment that counts |

Matham Gwynne
Rocky Mountain Twins
5
|
Posted - 2012.12.06 18:17:00 -
[894] - Quote
By the way, I like the salvage drones. Had no problem using them on my L4 missions from my Machariel. It's usually only a few hundred thousand extra ISK per mission, but it'll add up over time.
I could fly my Noctis out and salvage+loot, but I find that tedious. Being able to salvage from my mission-running ship is very nice.
Even with just 1 point in the new skill, L4 battleships salvage fast enough to be worth it. Will be faster as I skill it up, of course, but even now it's a very nice feature.
Thanks to whomever pointed out that untargetted command to salvage will turn it to auto. I missed that when I read the dev blogs and patch notes. Good hint. Haven't tried it yet, but will next time I sign on. |

Olga Ivanovna
Science and Trade Institute Caldari State
23
|
Posted - 2012.12.06 18:30:00 -
[895] - Quote
This damned "beeep" every time I start shooting an NPC... please get rid of it, or make it optional. Very disturbing!! |

Mail Lite
Paradox Collective Choke Point
5
|
Posted - 2012.12.06 18:31:00 -
[896] - Quote
Loving the update so far, think all the new stuff is working well and LOVE the new sentry gun mechanics and criminal tags/countdowns. And so far the changes to the Ruppie and Thorax are great!
2 things I'm not sure on.
1. Not loving the new damage indicators on the selected target. I don't think it's as clear as the old 3 green bars for Shield/Armor/Strusture but sure I will get used to it.
2. The other thing is the safety button. I PVP, only reason i play... and alot of that is done without the other persons consent and in dangerous situations so I turn the button to red when I am out. I have noticed however that the damn thing keep resetting to green everytime I log in.
Can we please have your setting saved? Like when you turned of safety notifications before the patch... u didn't have to do that everytime you logged in. Can we have the same here??
I know it's a small thing but I missed killing a carebear in a mission because of the silly 'are you sure' message cause i forgot to set it to red.
Thanks
Mail |

Vasp en Thielles
Production N Destruction INC.
0
|
Posted - 2012.12.06 18:36:00 -
[897] - Quote
Angelica Scatterbrain wrote:Whoever at CCP thought all these new "features" were a good idea needs their balls cut off. How is that for feedback?
Seems fine for me. |

Baby ChuChu
Ice Cream Asylum
660
|
Posted - 2012.12.06 19:49:00 -
[898] - Quote
Remiel Pollard wrote:Baby ChuChu wrote:Why was I the only member of the Boob Brigade who was had a forced re-render of their portrait to remove the sideboob? I demand an explanation...or a large sum of isk...or a hug (to help stop the tears) or something lol Did you at least take a photo first??
Yes. Yes, I did. CCP nerfed me because my body was too boobylicious. |

VonKolroth
Dreddit Test Alliance Please Ignore
18
|
Posted - 2012.12.06 19:56:00 -
[899] - Quote
I'm seeing a lot of mission bear tears,.. I hope this means many bots were broken...  |

Furtiva
Eternal Frontier The-Machine
0
|
Posted - 2012.12.06 20:01:00 -
[900] - Quote
Wes Maggs wrote:I'm sure its actually a 'feature,' but the selected item highlighting box (now circle) is too faint to be useful. One of the better parts about it is that it would help separate what you're selecting from the clutter around it, it doesn't do this anymore. Agreed. |
|

Haifisch Zahne
Hraka Manufacture GmbH
128
|
Posted - 2012.12.06 20:22:00 -
[901] - Quote
CCP must let us know *NOW* wht the Christmas present(s) will be. If any, this year I suspect a lump of coal.
If the present isn't something absolutely spectacular, my subscription dies now, and they don't even get the benefit of one extra month. However, just to be clear, the subscription will be cancelled.
This just gives them an additional month of income during which their devs can find new jobs, as I suspect there will be a huge number of cancelled subscriptions. Again. |

Ehdward Spengler
Diplomatic Immunization
0
|
Posted - 2012.12.06 20:35:00 -
[902] - Quote
There are clowns putting 100,000 isk bounties on everyone in sight. Now if someone wants to take shots at me so be it; it's EVE, there is no 100% safety anywhere. But the whole point of bounties is undermined if EVERYONE has one on them. That's just nonsense. I think CCP have a bit more refining to do on the new system. |

Lunarstorm95
Apex Overplayed Coalition Fatal Ascension
2
|
Posted - 2012.12.06 20:41:00 -
[903] - Quote
Fleet Hanger changes. Horrible. Removing divisions, HORRIBLY horrible. Yeah that bad. Make it optional?
Im hopping this doesn't turn into the game trying to please the noobs (if they cant withstand the current learning curve they shouldn't play the game) Don't ruin the game for us. Don't follow WOW
My 2 cents...
Nice UI changs, seems more realistic, idk if its just me but its hard to see the pics of the ship your shooting. Im picky but maybe a hint of brightness on those images would be nice:) |

Oraac Ensor
School of Applied Knowledge Caldari State
90
|
Posted - 2012.12.06 20:56:00 -
[904] - Quote
Totally Wasted Blonde wrote:For those having such a hard time with bleeps, bing, buzzes of in game sounds.... I present this revolutionary in game add on Soundless Please explain to the rest of us how we use this tool to remove only the annoying pointless sounds and leave the useful ones. |

No Alibi
Sometimes Here
0
|
Posted - 2012.12.06 20:58:00 -
[905] - Quote
Ehdward Spengler wrote:There are clowns putting 100,000 isk bounties on everyone in sight. Now if someone wants to take shots at me so be it; it's EVE, there is no 100% safety anywhere. But the whole point of bounties is undermined if EVERYONE has one on them. That's just nonsense. I think CCP have a bit more refining to do on the new system. At least let the issuer remove it. Kind dumb that you can bounty yourself also... I fly by the seat of my pants, No wonder my-áass is always on fire! |

Arch Convivitor
The Scope Gallente Federation
6
|
Posted - 2012.12.06 20:59:00 -
[906] - Quote
Some more thoughts on the bounty system:
First, I understand what the new system was meant to resolve, and also how it is supposed to make bounty-hunting more plausible as a career choice.
But the current implementation makes no sense from a science-fiction universe realism standpoint.
In our world, you can have a bounty on a wanted criminal, an escaped prisoner, someone who jumped bail, etc.
But you canGÇÖt place a bounty on your neighbor or business competitor just because heGÇÖs ticking you off. You can hire a GÇÿhitGÇÖ on your business competitor, but that is obviously a highly illegal and risky undertaking.
The new system, in effect, makes hiring a hit on a completely law-abiding citizen perfectly legal.
To look at it from another angle GÇô my industrialist char has been a peaceful miner in Eve for about a month. Now he has a big red wanted sign on him and a 2 mil bounty. I am not concerned about the bounty. Someone will need a good enough ship to get through my rokh-miner tank, and then face Concord because I chiefly mine in hisec. It isnGÇÖt worth it to them.
However, if I want to start a carebear mining corp, I have a problem because to a complete rookie that wanted notice & reward makes me look like some kind of wasteland gangster. It is a real liability from a recruitment standpoint, and I didnGÇÖt do anything in-game to deserve being hindered that way.
ItGÇÖs like hanging a sign on the door of your local shopkeeper, GÇ£Feel free to mess this guy up GÇô weGÇÖll pay you.GÇ¥ No one thinks that should be legal. Law-abiding citizens of New Eden should have similar protections. Like the shopkeeper, they are providing a service. (Yes, pvp-ers, carebear miners are providing a service.)
Maybe you want to differentiate between GÇ£taking out a hitGÇ¥ on a character (an illegal act) and setting up a bounty on a wanted criminal. Incorporate a GÇÿhitGÇÖ option in contracts, with possible repercussions for the one hiring. (You could make GÇÿblack-market contractingGÇÖ a skill, if you want.) Taking out a bounty, on the other hand, should be perfectly legal and tied to security status.
It would certainly do more towards further sci-fi realism in the Eve universe. No one wants to play in an arbitrary, nonsensical world where random hit notices are the norm.
|

Elaine' du'pont
Science and Trade Institute Caldari State
3
|
Posted - 2012.12.06 21:08:00 -
[907] - Quote
I just tried the salvage drones with a corpmate in fleet, ..and i have one word to say to you dev' people: diabolic. So i can only use drones automated to salvage my own wreck's not a corp member wreck's in same fleet ..even if they are blue/white to me. So if i am in a mision and try to salvage the rats will insta agro and kill them...and if i go with an alt in fleet after me leaving the room to ..clean up, still useless because it's not practical my wreck. So what are salv drone's good for?...give a man an idea and then just bulsh^&%^ his hopes, dreams. And to think i was thinking i just migh like the word...salvage, with the idea of automated drone salvage. Im very very disappointed with this. Not bad enough you screw up the heavy missile dps on my tengu...now i got to train gunnery/ ans bs class ships..i loved the ideea of mobility, now i will loose couple of months with gunnery skils then a couple more skiling for a flying brick..to suck less. In one dev post it was mentioned that the point of nerf the heavy missile was to make people more pvp oriented making a player more aware of ammo types with different targets., well some people dont have time or don't like pvp, maybe some people like just exploring space in peace and quiet or missioning ...not runnig desperately like ragging rabbit's in 00 space ...with a nevrotic ceo who scream's in TS. Not my ideea of ..fun, after all a game's purpose it's to..relax..no?! |

Riazal
SKULLDOGS Unclaimed.
27
|
Posted - 2012.12.06 21:16:00 -
[908] - Quote
Haifisch Zahne wrote:CCP must let us know *NOW* wht the Christmas present(s) will be. If any, this year I suspect a lump of coal.
If the present isn't something absolutely spectacular, my subscription dies now, and they don't even get the benefit of one extra month. However, just to be clear, the subscription will be cancelled.
This just gives them an additional month of income during which their devs can find new jobs, as I suspect there will be a huge number of cancelled subscriptions. Again.
pax ammaria part 2
|

Syri Taneka
Dopehead Industries Republic Alliance
15
|
Posted - 2012.12.06 21:40:00 -
[909] - Quote
Wigster Atild wrote:...bunch of text...
Dude, I checked your bio in game, your bounty is WAY too small to bother suicide ganking you. Now, if you had a bounty in the 1B+ range, then maybe, MAYBE it would be worth it... if you fly ships which cost that much. (Basically, nothing you could fly that would be gankable in something costing less than your current total bounty is going to cost enough to pay out that full bounty. Unless, ya know, you go afk in space in an officer-fit interceptor or something.)
|

Little Dragon Khamez
Guardians of the Underworld
15
|
Posted - 2012.12.06 21:42:00 -
[910] - Quote
Riazal wrote:Haifisch Zahne wrote:CCP must let us know *NOW* wht the Christmas present(s) will be. If any, this year I suspect a lump of coal.
If the present isn't something absolutely spectacular, my subscription dies now, and they don't even get the benefit of one extra month. However, just to be clear, the subscription will be cancelled.
This just gives them an additional month of income during which their devs can find new jobs, as I suspect there will be a huge number of cancelled subscriptions. Again. pax ammaria part 2 
At Christmas time everyone must dilligently read and reflect upon their copies of Pax Ammaria. I certainly value and treasure mine... |
|

Cindy Starr
Universal Freelance CONSORTIUM UNIVERSALIS
3
|
Posted - 2012.12.06 21:52:00 -
[911] - Quote
-Jukebox
-Jukebox
-Jukebox
Please let me choose whether I want location awareness music or the previous jukebox where I can choose my own music as well. |

Syri Taneka
Dopehead Industries Republic Alliance
16
|
Posted - 2012.12.06 22:09:00 -
[912] - Quote
Nene Ryuseika wrote:5 drones on level 3 ..
20 minutes.. should be able to do it IMHO
god remiel would argue gallente space ain't green if I said so
SALVAGE DRONES ARE BROKEN
and trolls who have to counter every single thing people say won't change that
This thread is twice as long as it needs to be because of Remiel Pollard
Can we get some new posting rules. :P
Let's see.. Salvage drones with level 5 skill have, if I'm understanding this right, 13% "access difficulty" (whatever that really means). Pilot with Salvager I and level 2 Salvaging skill has 15% access difficulty. I'm not sure where the thresholds are, but chew on that a little. At level 2 SDO skill, your drones are equivalent to a t2 salvager with no levels in the Salvaging skill. |

ValentineMichael Smith
Black Adder Dynamic The Lost Accord
0
|
Posted - 2012.12.06 22:11:00 -
[913] - Quote
Nene Ryuseika wrote: ...and trolls who have to counter every single thing people say won't change that
This thread is twice as long as it needs to be because of Remiel Pollard
Can we get some new posting rules. :P
Yes, this guy seems to get off on being an ass. I don't understand why he is reading the forum if he doesn't want to hear anyone's complaints. Get a life.
|

Bianca Byun
Carebears Fate
0
|
Posted - 2012.12.06 22:14:00 -
[914] - Quote
TBH, this patch ruined Eveonline for me. There are several things that I use to do for fun, that were exciting, that are no longer possible. It is hard to swallow that we cannot afk level 4s, let alone many of our missions ships are nearly worthless since they cant be used in the same application. I considered going out to nullsec and carrier ratting for isk. But wait, now rats will **** up my fighters. It is a great idea that I can sit in my faction bs and die from a single warp scramming frig. Its not as if we trained all of this **** to defend against that. CCP, if you wanted to drop everything I liked about this game, why not spread it out in a few patches? You failed hard if you ask me. I have played eve for about 3 years now and I think this isnt even the same game that I knew. I am in shock at how strange the choices you have made. I got the impression that you were trying to make Eve more "safe" for noobs. It seems to me that nullsec and low are safer now. Consider the first day how many people got popped and didnt even understand it. This patch sucks and ruined a fun game. I will look at other games to fill the void. |

Galmas
United System's Commonwealth R.E.P.O.
26
|
Posted - 2012.12.06 22:20:00 -
[915] - Quote
these little arrows around the brackets are covering so much of the actual ship model that i am not able to tell what ship by looking at it from a natural zoom level. it was possible with the old brackets. maybe remove these little arrows again? don't see what benefit they give.
but most disturbing certainly is the disco lights when you hover over a module... everything starts blinking and stuff... almost as annoying as the lot of agression sounds when activating mods on something... horrible |

Xylorn Hasher
Sumiyoshi-Kai
53
|
Posted - 2012.12.06 22:21:00 -
[916] - Quote
Loki textures are bugged. Front of the ship has old textures, the rest new one which occur in strange behaviour when ship cloak after jumping gate. To be more specific only the front of the ship is transparent rest is simply gone.
All my posts are made shortly after Marihuana-áconsumption. |

Vlad Kuha
The 0rigin The Paganism Alliance
0
|
Posted - 2012.12.06 22:26:00 -
[917] - Quote
Sansha Tracking Disruptors have become incredibly effective. Tried "Sansha Vigil" in Harbinger with Tracking Computer and medium pulse lasers......was disrupted by 3 NPCs and was unable to hit a battlecruiser at 5km range with no transversal.
As it stands turrets are now uselss against TD sanshas,
|

Sizzle Anburn
Squaredeal Enterprises Silent Infinity
0
|
Posted - 2012.12.06 22:28:00 -
[918] - Quote
Lunarstorm95 wrote:idk if its just me but its hard to see the pics of the ship your shooting.
Same here. CCP, please consider making them clearer and more distinct. |

Galmas
United System's Commonwealth R.E.P.O.
26
|
Posted - 2012.12.06 22:28:00 -
[919] - Quote
Oraac Ensor wrote:Totally Wasted Blonde wrote:For those having such a hard time with bleeps, bing, buzzes of in game sounds.... I present this revolutionary in game add on Soundless Please explain to the rest of us how we use this tool to remove only the annoying pointless sounds and leave the useful ones.
I hope CCP is by now aware of the fact that there are actually a lot of useful sounds (e.g. gate activation) that you cannot really turn off if you want to keep situation awareness.
I hope CCP also realizes that sounds like when you agress something are totally obsolete. they are like the "are you sure you you want to delete this" after you just clicked "delete", of course i am sure... dumb ass... i also turned the safety to "red" just before to be able to "delete" this...  |

Webvan
State War Academy Caldari State
175
|
Posted - 2012.12.06 22:52:00 -
[920] - Quote
Over the past couple years I've made lots of ambient, drone and dark electronic music because of the EVE Jukebox, fitting music for EVE that I often play while engrossed in game play. I fear CCP has destroyed the motivation to keep producing new music of the sort by removing the jukebox. The jukebox was a good feature for a sandbox, not only for motivating creativity by various artists, but giving players the ability to add to their individual experience and tastes within this sandbox experience. Now we have a choice of a narrow view of music for our sandbox experience (which doesn't seem very sandboxy) or turn off the music all together. So now the music of simply off. Return the jukebox before EVE becomes horribly boring. |
|

Angsty Teenager
Broski North Black Legion.
82
|
Posted - 2012.12.06 23:08:00 -
[921] - Quote
Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.
I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.
My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.
This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.
My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.
CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.
Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).
I would really appreciate a CCP response on this. |

Rayray Xiang
Rayray Xiang Corporation
0
|
Posted - 2012.12.06 23:13:00 -
[922] - Quote
Well I don't have much time because I need to go back to work in a few minutes, but I read through the first few pages of replies and never saw anything on this.
I'm a new eve player, and as soon as retribution hit, a guy put a 10,000,000 million bounty on me and started to demand ransom money in a private chat. I honestly don't have anything to give because I started a few days ago so I don't know what he was thinking. I kind of made fun of him a little bit for that, so he put a 210,000,000 isk bounty on me because I guess he was mad. But I did the math and figured out that I could lose everything I have over 30 times and still not be rid of the bounty lol. So it's pretty much guaranteed I'm stuck with a bounty for at least a few months.
I understand that this game wants to protect its "sandbox" but you need stronger protections on legitimate new players for this kind of stuff, seriously. Maybe the first character created on an account cannot have a bounty placed on them until a certain number of skill points? I mean, I don't care about the bounty personally, but a loooooot of people would just quit in my situation. You guys gotta watch your design more carefully.
~ and more importantly, the veteran players need to stop whining and let CCP actually make some smart design decisions for the sake of their game. I've seen a lot of selfish and narrow minded "demands" in just the first 10 pages of this thread.
-Brandon Alexander
Vancouver Film School Game Design Program |

Bianca Byun
Carebears Fate
1
|
Posted - 2012.12.06 23:35:00 -
[923] - Quote
Yea, the bounty idea is fail also. Everyone in Eve has one. I use to blow up haulers in HS often enough and I never got one, the first day of the patch, I got a personal bounty. Oh also how about killrights? Dont even get me started! |

GaiusAlexander
Abacus House
6
|
Posted - 2012.12.06 23:48:00 -
[924] - Quote
I know a lot of people are upset about the new AI, but Some ninja just jumped into my mission and got arg by half the room. Including a warp jam frig. I laughed my ass off as his poor ship was blown up. Kinda made my day.  |

Toi Algaert
Culling Legion
12
|
Posted - 2012.12.06 23:48:00 -
[925] - Quote
Angsty Teenager wrote:Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.
I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.
My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.
This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.
My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.
CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.
Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).
I would really appreciate a CCP response on this.
Good luck with the CCP responding they ****** up they know this and there ignoring people who asks questions like yourself. Well my subs are now canceled and ive left the fuckta... i mean CCP my resons for canceling.

|

Cygnet Lythanea
World Welfare Works Association Independent Faction
172
|
Posted - 2012.12.06 23:49:00 -
[926] - Quote
Give me back my damn jukebox! What the hell were you people thinking! Do you have ANY IDEA how MADDENING it is to listen to the same two tracks over and over and over when you spend any amount of time in game working on something?????
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Ehdward Spengler
Diplomatic Immunization
0
|
Posted - 2012.12.06 23:55:00 -
[927] - Quote
Webvan wrote:Over the past couple years I've made lots of ambient, drone and dark electronic music because of the EVE Jukebox, fitting music for EVE that I often play while engrossed in game play. I fear CCP has destroyed the motivation to keep producing new music of the sort by removing the jukebox. The jukebox was a good feature for a sandbox, not only for motivating creativity by various artists, but giving players the ability to add to their individual experience and tastes within this sandbox experience. Now we have a choice of a narrow view of music for our sandbox experience (which doesn't seem very sandboxy) or turn off the music all together. So now the music of simply off. Return the jukebox before EVE becomes horribly boring.
Just make a playlist in your audio player of choice. I suspect a lot of people did that anyway and didn't bother with the dated jukebox. You can't play Spotify in the jukebox for example. It simply didn't offer anything you can't get from any one of the hundreds of audio players/services out there. I understand that you may have liked the control inside the client and that was certainly handy but it was so crusty and keeping it up to scratch seems like a bit of a waste of development resources. |

Kheirozen
White Cross Militia
2
|
Posted - 2012.12.06 23:59:00 -
[928] - Quote
Overall it's fine
The only thing that is a pain in the ass now is the NPC AI when running missions.
I've ran several missions to try it and not base this post on a single experience.
Everytime i get my drones out, they get aggroed and die really fast. So when i'm in a mission with a lot of frigates, i can't even kill them because if there's 20 frigates and i get the drones out, 15 of them target the drones and they just die....
They should switch target a bit less. Or maybe just less against drones ? It's all good if they switch as soon as an other ship is in.... But it just made the drone totally worthless in missions, and frigates really hard to kill in L4s |

Ehdward Spengler
Diplomatic Immunization
0
|
Posted - 2012.12.07 00:04:00 -
[929] - Quote
Angsty Teenager wrote:Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.
I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.
My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.
This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.
My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.
CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.
Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).
I would really appreciate a CCP response on this.
I mostly like the new UI but I do agree with you on the contrast and ease of reading what is going on at a quick glance. They kind of blend together for me as well. It's not impossible to read and I've done fine with it but it wouldn't hurt to either make the separation of the various bars better or use different colors for shield/armour/hull (actually, that wouldn't be a bad idea for the main ship display). I see what they are trying to do by making the damage for enemy ships match the pilot's HUD but it needs more refinement. |

HD 249075
Tenebrae Lux Domo
0
|
Posted - 2012.12.07 00:04:00 -
[930] - Quote
So far, I'm enjoying the update. My only gripe is the needless deletion of the jukebox.
I like the idea of situational music, but I desperately desire the option to skip the battle music that starts when I use any gate in missions.
I like the OST, I like the update, but please, let me skip the goofy battle music somehow. |
|

BMXHashy
Lobach Inc. V.e.G.A.
0
|
Posted - 2012.12.07 00:08:00 -
[931] - Quote
YEAH!
I'm loving this new sounds, especially the new EVE-Theme! And those graphic-changes are beautiful, too, but... my Vindicator(s) looks like a melted turtle now^^
And me loving the new Trailer, too^^
Good work so far, even if I'm not confirming that to some other changes... Like Salvage Drones (useless in my eyes) or selling kill rights.
One of the best update ever, I think!
For the next update I hope you set more interest in 'Highsec will be safe'-features... EVE is mutating to a stupid schoolkid-gank-and-be-happy-game!
HIGHSEC CALLED HIGHSEC because High Security. atm its a playground for gankers... and thats not ok, I think! How about thinking of implementing some RULES to get in war? In RL war normally have a reason... in eve you can do this whenever you want! How about setting some new prices for wars? e.g. more than a billion if you have no reason, but IF you have a reason its cheap?
and...
WHERE THE HELL IS THE JUKEBOX?!? |

Cygnet Lythanea
World Welfare Works Association Independent Faction
172
|
Posted - 2012.12.07 00:09:00 -
[932] - Quote
Ehdward Spengler wrote: I understand that you may have liked the control inside the client and that was certainly handy but it was so crusty and keeping it up to scratch seems like a bit of a waste of development resources.
http://i1140.photobucket.com/albums/n572/the_grand_artificer/The-Most-Interesting-Man-in-the-Worldcopy.jpg
As opposed, of course, to spending development time making us listen to the same thing over and over every time new content is added?
The Most Interesting Player In Eve. |

Remiel Pollard
Devlin Security Devlin Alliance
268
|
Posted - 2012.12.07 00:11:00 -
[933] - Quote
Baby ChuChu wrote:Remiel Pollard wrote:Baby ChuChu wrote:Why was I the only member of the Boob Brigade who was had a forced re-render of their portrait to remove the sideboob? I demand an explanation...or a large sum of isk...or a hug (to help stop the tears) or something lol Did you at least take a photo first?? Yes. Yes, I did.
Sharing is caring  You don't scare me. I've been to Jita. |

Ehdward Spengler
Diplomatic Immunization
0
|
Posted - 2012.12.07 00:23:00 -
[934] - Quote
Or you could just use Foobar, Winamp, WMP, iTunes, Spotify, Rdio, VLC, Songbird, Media Monkey, etc. |

Meera Delonier
The Evocati
3
|
Posted - 2012.12.07 00:26:00 -
[935] - Quote
We have forum teams wasting mann hours and money re designing forums... We got art teams wasting money and time re designing ship models that weren't that bad... We have how many mann hours wasted on removing jukebox and syncing the music to how they feel it should be... now we have how many mann hours reading our feedback... Which u already knew...
Seriously how do u guys get foward anymore in the game with SOOO much wasted money and so little of it spent on the real issues of the game? are those just reserved for idle conversation over a box of donuts and a coffee? |

Webvan
State War Academy Caldari State
176
|
Posted - 2012.12.07 00:41:00 -
[936] - Quote
Ehdward Spengler wrote:
Just make a playlist in your audio player of choice. I suspect a lot of people did that anyway and didn't bother with the dated jukebox. You can't play Spotify in the jukebox for example. It simply didn't offer anything you can't get from any one of the hundreds of audio players/services out there. I understand that you may have liked the control inside the client and that was certainly handy but it was so crusty and keeping it up to scratch seems like a bit of a waste of development resources.
What are you talking about "keeping it up to scratch"? The jukebox hasn't been worked on as far as I've played this game, it was a working feature that hadn't been touched in years and had no reason for fixes and certainly not removal. What game are you talking about???
Minimizing the client to select music is BS. The jukebox was a fantastic feature for this game, any music artist would agree, it promoted music creation and sharing with the community. Now that's dead. If you had any appreciation for composing music you would understand the frustration. Is as if the CCP sound/music devs got intimidated by the creativity of the community and is now forcing you to only listen to their narrow selection of music which will be repeated over and over until you turn off in-game music too. |

Eian
Deep Core Mining Inc. Caldari State
31
|
Posted - 2012.12.07 00:44:00 -
[937] - Quote
I'm going to need the jukebox back. I thought I would try and just change my play style but I liked listening to my own tracks when doing what ever I was doing. Different music for different things.
I love all the old EVE tunes but they are ANCIENT and now you play which ever track you want when YOU want. I play EVE to do what I WANT when I WANT. It's simple, add it back. People who don't care about it won't use it. Those who do, will. |

Yonis Kador
Transstellar Alchemy
193
|
Posted - 2012.12.07 00:49:00 -
[938] - Quote
I didn't have time to investigate too many of Retribution's new features until today, and mercifully, I'm not having the majority of issues I see presented in this thread. Tbh, so many changes were made this time, I may never even see lots of them.
For the first 4 hours or so, I was pretty disappointed with the unrelenting EvE music that I've turned off by pausing the jukebox for years, and with no jukebox, wasn't sure how to turn that down. Someone eventually informed me of the slider on the settings panel for music, so even though I can't turn it off, at least I don't have to hear it. It's usually my preference to play EvE while listening to EvE Radio or streaming audio.
And while I'm writing about sounds, I don't mind the new bleeps and boops I've heard thus far. It's different, but not game-breaking like the UI was last expansion. There is a weird targeting sound each time I jump through a gate though that makes me think I'm being shot at constantly. I don't know what that's about. (New feature?)
The UI itself is finally working at a level I'm comfortable with. Do I wish that the corp hangar icon were back on the station services panel (since its part of the station?) Of course I do. But who cares? I can drag it into the neocom now and it's there if I need it. I played all day and tree-navigated zero times so consider me satisfied at this point where the UI is concerned. Persistence is much improved. So thanks to all involved in that bit.
As I primarily fly Amarr ships, I'm also not having the majority of these missile issues. I had enough time to buy and fit a Dragoon, but haven't gotten a chance to pvp in it yet. Since most Amarr ships bear some resemblence to birds, I do kinda wish it didn't look like a brick with wings but who cares? The front-end lights and overall details are nice.
I really like the new ORE frigate. I was able to purchase and fit one for 5-6 million isk. At that rate, you can afford to lose them. So I bought 3 more. I was surprised at its speed, short warp initiation, and large ore hold. (I think the ore hold volume is larger than the ship. Space magic!) When I have more time, I plan to do some "ninja mining," i.e. swooping into a low-sec system for 5-10 minutes at a time to scoop up as much low ore as I can before warping out. There's almost no risk. I think there's a lot of potential here for larger swarms of these guys to run low sec corp ops with clones in situations where people wouldn't want to take slow-moving, more-expensive barges.
I'm not sure how I feel about the new bounty system. It's pretty similar to the old system. Atm, there's a swarm of folks at each hub just targeting and bountying everything that passes by. Maybe these bounties should be ship-specific, as opposed to character-based. CCP could make it so that a bountied ship cannot be sold or contracted until the bounty is resolved, and it would prevent a good deal of alt-destruction to collect the funds. There has to be a way to have bounties still present a tempting-enough target to others, while also being a negative development for bountied players.
My only issue thus far is that the Sansha/BR pirates in the Epic Arc mission I ran to test out the expansion are able to tracking disrupt my ship into irrelevance. I fired 300 shots at a frig from a distance of 100km all the way to 7km and never hit it once. Luckily the mission doesn't expire and these guys don't warp scramble or I'dve lost my navy apoc to a npc frig. Also, I was unable to switch ammo types by right-clicking on the single, stacked weapon HUD icon. The usual r.c. option to select alternate crystals wasn't listed.
Sometime between the last expansion and this one, complaints about dorsal ship lighting prompted a change in-game that better illuminated the tops of Amarr ships. It was nice since most of these areas are metal plated and apparently all stars exist beneath us in this universe. That's gone too. My ships are pretty dark again but its not affecting gameplay.
So from my perspective, I've got a new destroyer, a new ninja-mining, ORE frig, a finally-functioning UI, and beautiful harp music every time I train a new skill. I may discover bigger issues as time goes on, but for now, if CCP can fix that tracking issue so I can hit npcs again, I'll be pretty satisfied.
Yonis Kador
Oh, and P.S. If CCP deletes the calculator and notepad from the game,I'll probably be back to complain. While I've gotten along just fine for the past 4 years by immediately pausing the jukebox, I use the calculator and notepad every single day. In fact, I've always wanted a greater character limit in both the notepad and corp bulletins. It sucks to think that tools I actually need to play the game are being considered for deletion. Don't do it!
I mean, really, how many devs does it take to make a calculator? "He who fights and runs away lives to fight another day." |

Leonardo Rocha
Hyper-Nova
0
|
Posted - 2012.12.07 00:52:00 -
[939] - Quote
CCP Killed the mission runners.
1 ) the UI is really bad for combat. Its difficult to see the bars. And they are really small. 2 ) The Drones got aggro and dies really fast. 3 ) We got FULL aggro everytime 4 ) scram switches within the frigs group. If you kill a scram firg, another starts scramming. This is nasty! 5 ) The overall difficult were increased. The bounties no longer compensate the time/effort to play a mission.
I am very disaponted with the patch.
|

Cordo Draken
ABOS Industrial Enterprises
29
|
Posted - 2012.12.07 00:57:00 -
[940] - Quote
Vaerah Vahrokha wrote:CCP Explorer wrote:3BEPEB wrote:CCP Explorer wrote:The jukebox had no extra EVE-specific functionality and as detailed in the devblog by CCP t0rfifrans (http://community.eveonline.com/devblog.asp?a=blog&nbid=73569) then we felt it was better handled by implementing location-aware soundscapes. The music is on http://soundcloud.com/ccpgames/ and is distributed with the client and there are better players out there. oh yeah! try to play music from soundcloud in ingame browser /0\ LOL great decision! ... I would play it with my favourite system browser  Hello, I am not even so much daring. I'd be happy to be able to start 4-5 clients and only 1 of them running the music. No can do as of now, I get all musics played overlapped => a pain. Since apparently I am the only multi-client player    , I'd settle for having an option somewhere to let me turn off the in game music but still listen to the new and beautiful log in screen music. No can do either. So, what am I meant to do? Just play a silent EvE? 
LOL what? Dude, you do realize that after you log all ur alts in that you can hit 'Esc', go to Audio and use the music slider to silence the music on all but ur main account... Right? Was that so difficult to do? To figure out? If that was too hard for you, you have a lot more issues in Eve than just sound. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
|

I Love Boobies
All Hail Boobies
174
|
Posted - 2012.12.07 01:01:00 -
[941] - Quote
So, are there any plans from CCP to even look at maybe the NPC AI is a bit too aggressive? I don't mind the drone aggro, it's the full room aggro that really gets to me when you bring your drones back in when they are targeted. Asking because if there are no plans to even look at it, not gonna renew my accounts when they expire. No real reason to If I cannot make the isk to outpace the price of PLEX because missions are taking 2-3 times longer due to warp outs and so on. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

Haifisch Zahne
Hraka Manufacture GmbH
128
|
Posted - 2012.12.07 01:08:00 -
[942] - Quote
The new direction at CCP, since our revolt against Incarna, has been to surreptitiously, and more often just obviously, make the game harder and harder to make ISK and easier to lose assets. Face it.
Notice also that CCP *promised* that they would listen to us. Hardly. It has been a losing battle. Until now.
I pay for my subscription. Every month I hand-over my money. And, now, that isn't good enough? It will be necessary to *also* buy PLEX to fund my losses.
We lost the revolt. |

Ehdward Spengler
Diplomatic Immunization
0
|
Posted - 2012.12.07 01:16:00 -
[943] - Quote
Webvan wrote:Ehdward Spengler wrote:
Just make a playlist in your audio player of choice. I suspect a lot of people did that anyway and didn't bother with the dated jukebox. You can't play Spotify in the jukebox for example. It simply didn't offer anything you can't get from any one of the hundreds of audio players/services out there. I understand that you may have liked the control inside the client and that was certainly handy but it was so crusty and keeping it up to scratch seems like a bit of a waste of development resources.
What are you talking about "keeping it up to scratch"? The jukebox hasn't been worked on as far as I've played this game, it was a working feature that hadn't been touched in years and had no reason for fixes and certainly not removal. What game are you talking about??? Minimizing the client to select music is BS. The jukebox was a fantastic feature for this game, any music artist would agree, it promoted music creation and sharing with the community. Now that's dead. If you had any appreciation for composing music you would understand the frustration. Is as if the CCP sound/music devs got intimidated by the creativity of the community and is now forcing you to only listen to their narrow selection of music which will be repeated over and over until you turn off in-game music too.
I wasn't trying to get you all riled up. It just seem like that big a deal to me. I'm sorry. A lot of people seem attached to it. Personally, I didn't use it much.
As for it having anything to do with composing music, I don't see the connection. If people were creating music specifically for the game that's cool. I don't see why removing the jukebox would stop it. I'm a music composer myself. I've been doing it for 20 years. Industrial, Metal, Ambient and game music. Currently I'm working on a scifi themed electronic/trance/dnb album. The lack of an in game jukebox doesn't affect me one way or another.
Maybe they'll put it back in. It wouldn't be the first time the put a feature back in that was removed. |

Haifisch Zahne
Hraka Manufacture GmbH
128
|
Posted - 2012.12.07 01:19:00 -
[944] - Quote
Nice how all the positive responses for the game come from "players" with like 0-1 Likes in the Forums.
Just how many Alts you guys have at CCP? |

Haifisch Zahne
Hraka Manufacture GmbH
128
|
Posted - 2012.12.07 01:21:00 -
[945] - Quote
Excuse me? Where have you been?
Ehdward Spengler wrote:Maybe they'll put it back in. It wouldn't be the first time the put a feature back that was removed.
|

Webvan
State War Academy Caldari State
176
|
Posted - 2012.12.07 01:22:00 -
[946] - Quote
Cordo Draken wrote:Vaerah Vahrokha wrote:CCP Explorer wrote:3BEPEB wrote:CCP Explorer wrote:The jukebox had no extra EVE-specific functionality and as detailed in the devblog by CCP t0rfifrans (http://community.eveonline.com/devblog.asp?a=blog&nbid=73569) then we felt it was better handled by implementing location-aware soundscapes. The music is on http://soundcloud.com/ccpgames/ and is distributed with the client and there are better players out there. oh yeah! try to play music from soundcloud in ingame browser /0\ LOL great decision! ... I would play it with my favourite system browser  Hello, I am not even so much daring. I'd be happy to be able to start 4-5 clients and only 1 of them running the music. No can do as of now, I get all musics played overlapped => a pain. Since apparently I am the only multi-client player    , I'd settle for having an option somewhere to let me turn off the in game music but still listen to the new and beautiful log in screen music. No can do either. So, what am I meant to do? Just play a silent EvE?  LOL what? Dude, you do realize that after you log all ur alts in that you can hit 'Esc', go to Audio and use the music slider to silence the music on all but ur main account... Right? Was that so difficult to do? To figure out? If that was too hard for you, you have a lot more issues in Eve than just sound. Don't troll 'em, took me 15 minutes to figure out how to end in-game music which will probably never be turned on again. In fact it took me that long, using the in-game search help feature which told me to click the jukebox icon on the left ui bar (still!), then looking again and again for the icon, wondering where it was moved to. They didn't even bother to update the help system, just ripped out the jukebox forcing us to listen to their in-game music and when to listen to it or find a way to turn it off. Too many trolls in this thread, arguing against any good concern.
|

Haifisch Zahne
Hraka Manufacture GmbH
128
|
Posted - 2012.12.07 01:27:00 -
[947] - Quote
And, well worth my $15.
Riazal wrote:Haifisch Zahne wrote:CCP must let us know *NOW* wht the Christmas present(s) will be. If any, this year I suspect a lump of coal.
If the present isn't something absolutely spectacular, my subscription dies now, and they don't even get the benefit of one extra month. However, just to be clear, the subscription will be cancelled.
This just gives them an additional month of income during which their devs can find new jobs, as I suspect there will be a huge number of cancelled subscriptions. Again. pax ammaria part 2 
|

Ehdward Spengler
Diplomatic Immunization
1
|
Posted - 2012.12.07 01:44:00 -
[948] - Quote
Haifisch Zahne wrote:Excuse me? Where have you been? Ehdward Spengler wrote:Maybe they'll put it back in. It wouldn't be the first time the put a feature back that was removed.
Ship spinning came back. |

Haifisch Zahne
Hraka Manufacture GmbH
132
|
Posted - 2012.12.07 01:47:00 -
[949] - Quote
I want to just take a step back on this new drone aggression. And, let's just listen to what CCP has told us.
*All* drones now use SLEEPER AI.
What?!!! Even L2/L3 (!!!) mission drones now have SLEEPER AI. (I haven't tried L1 missions.) Hell, I have 8.8M SP in drones, and I lose my drones left and right now in L2/L3 missions. (No chance in hell I'll fly an L4 mission now.) I fly drone boats regularly, and I can't manage them anymore.
And, a new player is suppose to deal with SLEEPER AI.
There is something obviously, seriously, medically wrong with you people. |

Haifisch Zahne
Hraka Manufacture GmbH
132
|
Posted - 2012.12.07 01:48:00 -
[950] - Quote
WHEW!!! And, thank god for that one!
Ehdward Spengler wrote:Haifisch Zahne wrote:Excuse me? Where have you been? Ehdward Spengler wrote:Maybe they'll put it back in. It wouldn't be the first time the put a feature back that was removed. Ship spinning came back.
|
|

Korinne
The Partisan Brigade Republic Alliance
82
|
Posted - 2012.12.07 01:53:00 -
[951] - Quote
Ehdward Spengler wrote:Haifisch Zahne wrote:Excuse me? Where have you been? Ehdward Spengler wrote:Maybe they'll put it back in. It wouldn't be the first time the put a feature back that was removed. Ship spinning came back.
Yea and that took a damned revolt almost. |

Korinne
The Partisan Brigade Republic Alliance
82
|
Posted - 2012.12.07 01:58:00 -
[952] - Quote
The new UI for when jam's proc is crap, it's too hard to see as opposed to the old UI. Yea it's nice to see which jammer did it, bit if im using a full rack of one kind of ecm, then what good does that do me? |

Riazal
SKULLDOGS Unclaimed.
27
|
Posted - 2012.12.07 02:18:00 -
[953] - Quote
o/'
kk just been doing angel anomalys in my drone boat for the last 1.5 hours..
here are the stats 
bountys = 31.5mil corp tax = -3.15mil -1 t2 heavy drone
1.5 hours = 27.5mil wow
t2 fitted cta bs= 350/450 =over 24hours grind
the drone boat is no more... :'(
and that sound when you kill a rat.... omg pls remove it from game.... |

Remiel Pollard
Devlin Security Devlin Alliance
270
|
Posted - 2012.12.07 02:20:00 -
[954] - Quote
Ehdward Spengler wrote:Or you could just use Foobar, Winamp, WMP, iTunes, Spotify, Rdio, VLC, Songbird, Media Monkey, etc.
I don't see how so many people could have a problem with this but have no problem ignoring the in-game voice feature and turn to TS or Mumble instead You don't scare me. I've been to Jita. |

KIller Wabbit
The Scope Gallente Federation
139
|
Posted - 2012.12.07 02:26:00 -
[955] - Quote
Ehdward Spengler wrote:There are clowns putting 100,000 isk bounties on everyone in sight. Now if someone wants to take shots at me so be it; it's EVE, there is no 100% safety anywhere. But the whole point of bounties is undermined if EVERYONE has one on them. That's just nonsense. I think CCP have a bit more refining to do on the new system.
I believe their plan is on track, and I'm not talking about CCP.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Remiel Pollard
Devlin Security Devlin Alliance
270
|
Posted - 2012.12.07 02:29:00 -
[956] - Quote
Haifisch Zahne wrote:I want to just take a step back on this new drone aggression. And, let's just listen to what CCP has told us.
*All* drones now use SLEEPER AI.
What?!!! Even L2/L3 (!!!) mission drones now have SLEEPER AI. (I haven't tried L1 missions.) Hell, I have 8.8M SP in drones, and I lose my drones left and right now in L2/L3 missions. (No chance in hell I'll fly an L4 mission now.) I fly drone boats regularly, and I can't manage them anymore.
And, a new player is suppose to deal with SLEEPER AI.
There is something obviously, seriously, medically wrong with you people.
That's not what they said at all. Does anyone bother to read the dev blogs before posting? You don't scare me. I've been to Jita. |

KIller Wabbit
The Scope Gallente Federation
139
|
Posted - 2012.12.07 02:33:00 -
[957] - Quote
Haifisch Zahne wrote:The new direction at CCP, since our revolt against Incarna, has been to surreptitiously, and more often just obviously, make the game harder and harder to make ISK and easier to lose assets. Face it.
Notice also that CCP *promised* that they would listen to us. Hardly. It has been a losing battle. Until now.
I pay for my subscription. Every month I hand-over my money. And, now, that isn't good enough? It will be necessary to *also* buy PLEX to fund my losses.
We lost the revolt.
We'll see how the war goes. If this is not just a bunch of mistakes, money grabs end poorly.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Oraac Ensor
School of Applied Knowledge Caldari State
91
|
Posted - 2012.12.07 02:38:00 -
[958] - Quote
Ehdward Spengler wrote:Just make a playlist in your audio player of choice. Only viable if you like a totally silent login.
Just thought I'd point that out yet again. |

Remiel Pollard
Devlin Security Devlin Alliance
270
|
Posted - 2012.12.07 02:39:00 -
[959] - Quote
KIller Wabbit wrote:Haifisch Zahne wrote:The new direction at CCP, since our revolt against Incarna, has been to surreptitiously, and more often just obviously, make the game harder and harder to make ISK and easier to lose assets. Face it.
Notice also that CCP *promised* that they would listen to us. Hardly. It has been a losing battle. Until now.
I pay for my subscription. Every month I hand-over my money. And, now, that isn't good enough? It will be necessary to *also* buy PLEX to fund my losses.
We lost the revolt. We'll see how the war goes. If this is not just a bunch of mistakes, money grabs end poorly.
As someone that makes just over a billion isk within a 48 hour period, frequently, I can assure you that there are still ways to make money. Just because it isn't "easy" doesn't mean you can't find a way to make it easier. Besides, EVE was never meant to be easy. You don't scare me. I've been to Jita. |

Riazal
SKULLDOGS Unclaimed.
27
|
Posted - 2012.12.07 02:43:00 -
[960] - Quote
Remiel Pollard wrote:KIller Wabbit wrote:Haifisch Zahne wrote:The new direction at CCP, since our revolt against Incarna, has been to surreptitiously, and more often just obviously, make the game harder and harder to make ISK and easier to lose assets. Face it.
Notice also that CCP *promised* that they would listen to us. Hardly. It has been a losing battle. Until now.
I pay for my subscription. Every month I hand-over my money. And, now, that isn't good enough? It will be necessary to *also* buy PLEX to fund my losses.
We lost the revolt. We'll see how the war goes. If this is not just a bunch of mistakes, money grabs end poorly. As someone that makes just over a billion isk within a 48 hour period, frequently, I can assure you that there are still ways to make money. Just because it isn't "easy" doesn't mean you can't find a way to make it easier. Besides, EVE was never meant to be easy.
why do i feel like your one of the jita scammers.....
|
|

Syri Taneka
Dopehead Industries Republic Alliance
17
|
Posted - 2012.12.07 02:45:00 -
[961] - Quote
At this point and time, there are only 2 major beefs I have with this expansion: removal of divisions from corp hangars on carriers/orcas/etc, and the new targeting reticules.
Since I haven't played with sound in literally years, the new sound issues don't effect me at all.
I also haven't used heavy missiles much in a while, either. Mostly HAMs (Sacrilege/Drake) or Rapid Lights (just about everything else). Oh, and Torps for bombers. Yay torp DPS going up a little!
The new dessies look shiny, as do the rekits of the cruisers. I'm actually a tad disappointed with the effectiveness of the t1 logi cruisers; I hope the t2's are going to get a buff at some point to justify their existence as something other than less-squishy than the t1 variants (seeing as both my chars are level 5 logi pilots).
The sensor strength skills make sense, in that, "where have these things been since I started playing?" sort of way.
Haven't tried out the salvaging drone yet, doesn't really make sense for the way I rat, but it looks cool at least.
The corp hangars... well... I have two issues with this, though they chain off each other. 1) I like to sort my stuff. I like to have my things, and fleet loot, and personal loot, etc. in different places. While you can still do this with the new can system, the cans also result in, 2) Static sized compartments. If I designate a can in my fleet hangar as being for My-Stuff-that-isn't-loot, and I put only 50m^3 of stuff in it, I'm now wasting 950m^3 of my fleet hangar. I now have only 9km^3 left for other stuff, which may or may not include another can which may or may not be kept full and thus used optimally. See what I'm getting at?
Solution: Do away with these new freight cans and implement a Folder system for the fleet hangar. Allow each ship pilot to name their divisions, and control how many there are. These divisions would also maintain the flexible sizing the old system did. For security, a simple toggle or two on each folder allowing or not allowing access by corp/fleet/anyone except the pilot would be enough, though you could of course go as deep as allowing access by character name. (I have similar security concerns with the ship hangar; since I use my carrier as a mobile hangar and ship bay, I often have stuff in it I'd rather not allow everyone in my corp or fleet to access, but do want to allow my other char to access... there is no way to do this with the current system.)
Targeting... so, I turned off all the fancy new UI overlay bits, but there's still that obnoxiously large circle. Issues with that are as follows: Way too faint around ships that are locked but not selected. I often can't tell whether or not something actually is locked until I click on it and see that big circle light up. Umm, also, as opposed to today's patch, reticule flickering on locked targets is NOT fixed. I don't have a video taking program and of course you can't see flicker on a screenshot, so I can't show you, but I got it happening twice today. In both cases, the target was a frigate, and the ship doing the targeting was a Thanatos. Fighters were on the field, and I did have two clients on. Full gfx options, GFX card utilization under 50%. Another annoying bit similar to that - the triple blink when targets that have been locking finish? EXTREMELY annoying and actually somewhat disorienting. Please make that stop. |

Oraac Ensor
School of Applied Knowledge Caldari State
91
|
Posted - 2012.12.07 02:45:00 -
[962] - Quote
Ehdward Spengler wrote:Or you could just use Foobar, Winamp, WMP, iTunes, Spotify, Rdio, VLC, Songbird, Media Monkey, etc. But not if you like to have login mu . . . oh, wtf, it's been said too many times already. |

Coyotefugly
Tachyon Limited
0
|
Posted - 2012.12.07 03:01:00 -
[963] - Quote
Never thought id be one of those guys because EvE is one of those sweetass games, but im considering just not logging in except to change my skills the next 2 days or so. Eve is unplayable at the moment for me, some bits of freezing on my client make pvp not a good option and mission running in lowsec is kind of ridiculous with the amount of drone hate pumping out. The ui and wtfsafetyswitch? give me heartache as well. We'll see what kind of repairs CCP does i guess and go from there. |

Kurai Okala
Okala Corp
25
|
Posted - 2012.12.07 03:02:00 -
[964] - Quote
It seems to me that the NPC AI changes (or at least their aggression towards drones) should have been implemented at the same time as a complete mission revamp (fewer more powerful enemies) and/or a substantial revamp to drones in general.
As they are now, drones are a terrible choice for a primary weapon system for PVE due to their high cost, limited capacity for reserves and new-found vulnerability which severely limits their range and ability to inflict damage.
|

Remiel Pollard
Devlin Security Devlin Alliance
270
|
Posted - 2012.12.07 03:10:00 -
[965] - Quote
Riazal wrote:Remiel Pollard wrote:
As someone that makes just over a billion isk within a 48 hour period, frequently, I can assure you that there are still ways to make money. Just because it isn't "easy" doesn't mean you can't find a way to make it easier. Besides, EVE was never meant to be easy.
why do i feel like your one of the jita scammers.....
I reside in Halle and have never scammed anyone. I'd say your feelings are a bit paranoid. You don't scare me. I've been to Jita. |

KIller Wabbit
The Scope Gallente Federation
140
|
Posted - 2012.12.07 03:14:00 -
[966] - Quote
Having a lot of fun with the camera tracking. I'm sure the pilot vid producers will get a lot of mileage out of it.
Friend is telling me that after he had a bounty placed on him his whole session has started lagging. He couldn't describe it exactly, but key response seemed to slow down and fps dropped. He swears he was fine up until the bounty hit, then it was like a switch. All of this in one login session.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Oraac Ensor
School of Applied Knowledge Caldari State
91
|
Posted - 2012.12.07 03:24:00 -
[967] - Quote
Yonis Kador wrote:There has to be a way to have bounties still present a tempting-enough target to others, while also being a negative development for bountied players. In RL, folks only get 'Wanted' stamped across their picture if they commit an offence.
Why not the same in EVE?
The injured party should be able to place a bounty on the offender within the period of whatever timer comes into effect when the offence is committed.
No offence - no bounty. That would stop all the stupid nonsense that's happening at the moment. |

Salnarin
Auron Systems
0
|
Posted - 2012.12.07 03:45:00 -
[968] - Quote
Thanks for ruining my mining Osprey. With the replacement of 2 of the turret slots with missile slots, I can no longer use it as a secondary miner while waiting for my friend's hulk to harvest enough ore for me to switch back to a hauler.
And your replacement mining frigate can only hold 2 turrets, which makes it far less optimal (not to mention you didnt exactly give me a free one to replace my Osprey, which means I have to spend more money to get back to less than what I had before this new "upgrade"). |

Joelleaveek
Center for Advanced Studies Gallente Federation
144
|
Posted - 2012.12.07 03:55:00 -
[969] - Quote
Salnarin wrote:Thanks for ruining my mining Osprey. With the replacement of 2 of the turret slots with missile slots, I can no longer use it as a secondary miner while waiting for my friend's hulk to harvest enough ore for me to switch back to a hauler.
And your replacement mining frigate can only hold 2 turrets, which makes it far less optimal (not to mention you didnt exactly give me a free one to replace my Osprey, which means I have to spend more money to get back to less than what I had before this new "upgrade").
It has a 100% yield bonus and a per level bonus and holds way more ore then your osprey every would have. They have also never given free ships in this manner for any reason so why would they start now? (you can get one free in the tutorials btw) |

Joelleaveek
Center for Advanced Studies Gallente Federation
144
|
Posted - 2012.12.07 03:56:00 -
[970] - Quote
I feel like there should be a "next page" button in the bounty office window. |
|

BigSticky Nuggets
1
|
Posted - 2012.12.07 04:11:00 -
[971] - Quote
Is it intended that players now get FULL room aggro in missions?
For example:
The mission is The Assault Level 4 (Angel Cartel version) Upon warping into the first room, you see 1 group of ships 4 more warp in a different distances.
Normally: Group 1 will auto aggro you. Group 2&3 do not aggro until attacked, same with group 4&5. Allowing you to grab aggro of smaller groups.
Post Patch: Upon warping in you see 1 group, 4 more warp in and every single ship in the room with no provocation or moving decides to aggro you.
Is this going to be fixed or should I start selling off my mission ships? |

Farlig Ekorre
Malleus Labiarum Solar Citizens
0
|
Posted - 2012.12.07 04:44:00 -
[972] - Quote
Got two loggies and a marauder popped today in nullsec plexes, not to mention countless drones. I've lived in wormholes and am familiar with the sleeper AI... but the AI seems to be reacting way quicker. Of course in nullsec you cannot dock and repair eadily which compounds the frustrations. Doing the same 7, 8, 9 and 10/10s I was last weekend for no greater reward, far more peril and vastly slower doesn't add up.
I'll just turtle in pos until enough people complain. It's not unlike asking labor to put in more hours at harder tasks for the same pay; whilst Plutocrats who dont have to rat for isk (large null blocks sustained off rent and moon goo) are unaffected. It feels like a deeply regressive tax. |

Tekoa Attai
Coalition of Independent Miners
0
|
Posted - 2012.12.07 04:52:00 -
[973] - Quote
I agree with Spc One. I used to be able to do lvl4 missions and loose at most one drone.The last one I did ( not even Extravaganza) i lost 10!! Same with getting perma jammed - without drones 'ur done. Thx CCP for the "FIX"  |

Cygnet Lythanea
World Welfare Works Association Independent Faction
177
|
Posted - 2012.12.07 05:27:00 -
[974] - Quote
Oraac Ensor wrote: But not if you like to have login mu . . . oh, wtf, it's been said too many times already.
Unfortunately there are those of us like myself who, if we try to run EvE and another audio program, they do not play nice at all. Basically my choices now boil down to play in silence or be driven nuts by the same music repeating over and over.
The Most Interesting Player In Eve. |

Salnarin
Auron Systems
0
|
Posted - 2012.12.07 05:27:00 -
[975] - Quote
Joelleaveek wrote:Salnarin wrote:Thanks for ruining my mining Osprey. With the replacement of 2 of the turret slots with missile slots, I can no longer use it as a secondary miner while waiting for my friend's hulk to harvest enough ore for me to switch back to a hauler.
And your replacement mining frigate can only hold 2 turrets, which makes it far less optimal (not to mention you didnt exactly give me a free one to replace my Osprey, which means I have to spend more money to get back to less than what I had before this new "upgrade"). It has a 100% yield bonus and a per level bonus and holds way more ore then your osprey every would have. They have also never given free ships in this manner for any reason so why would they start now? (you can get one free in the tutorials btw)
Yeah, you're probably right. I havent even looked closely at the Venture. I just tried to launch my Osprey, and noticed the error messages stating that the extra 2 mining lasers were offline, and had to be removed, and came here to vent. Thanks for the info. |

Sin Koraka
School of Applied Knowledge Caldari State
0
|
Posted - 2012.12.07 05:28:00 -
[976] - Quote
Think ill just stay logged out until something gets done with the drone issue. It is kind of crucial to my bread and butter activity in eve along with exploration. See people losing ships and stuff from other posts and dont want to lose mine. Had a close call an hour ago i dont want to repeat. I'd also love to try out the new mining frigate at some point, but having some weird buggyness with loading grid and client freezing. |

Elaine' du'pont
Science and Trade Institute Caldari State
6
|
Posted - 2012.12.07 05:58:00 -
[977] - Quote
Leonardo Rocha wrote:CCP Killed the mission runners.
1 ) the UI is really bad for combat. Its difficult to see the bars. And they are really small. 2 ) The Drones got aggro and dies really fast. 3 ) We got FULL aggro everytime 4 ) scram switches within the frigs group. If you kill a scram firg, another starts scramming. This is nasty! 5 ) The overall difficult were increased. The bounties no longer compensate the time/effort to play a mission.
I am very disaponted with the patch.
1. ugly thing, take it off or make it small and transparent at a point we cannot see it anymore :P 2. including salv drones...drone skills become absolete 3/4/5 im not the only one who feel's screwed in this bussiness, more dificult means more reward..no?!
( ps: take all the frekin loot and give us more bounty)
(The ideea is to gives us a good gameplay experience and a good time not chassing all over the place carrying crap bag) |

unreasonable reason
University of Caille Gallente Federation
3
|
Posted - 2012.12.07 06:25:00 -
[978] - Quote
overall the expansion is mostly good, the new destroyers are nice, ship balancing is a great job and there's actually a use for what was tier 1 and 2 frigs and cruisers now and the changed rats AI makes it a bit more challenging for missions which is alright for most missions. However there's a few things that CCP either seems to have overlooked or just not thought out well enough:
bounties can now be placed on everyone for whatever or no reasons. this can lead to some griefing especially new players who would not know much of how the game works and get scared of a bounty on their head. A minimum age limit of say 30 days old character to be able to have a bounty placed on them provided that they don't have a negative sec status would give the newbs some buffer.
Second is the effect of new rats AI on some missions that were designed to be a bit of a challenge before that now makes them extremely difficult to solo, one example is The Assault, Serpentis. the rats now damps from over 100km away with tons of frigs that you cannot use drones at all and alot of damage incoming, so it's near impossible to lock anything without flying within 5km of it while being held down by loads of webbing and scrambling frigs and eating a storm of rails from the BS rats that likes to shoot from 45km away. the usual method of dealing with them was let out the drones and get them to take out the frigs and then focus down some of the damping elite cruisers and break a window in their damps enough to use guns (or keep using drones for drone boats). now the option to break them is very limited, maybe fof missiles? some missions such as this really need to be looked at so its difficulty won't be out of line with the other missions of same pay.
third is the sound. BLEEP, BREEP BREEP BREEP... it's driving me insane every time a rat locks me/ starts shooting that make a change to that stupid npc aggression timer count down. and after 5 minutes the thing beeps for each second of the last 10 sec of the countdown. and i can't turn it off without muting alot of other stuff as well. why do we need aggression timer for mission npc anyway? we never had it before and was fine without it.
salvage drones is not responding to shortcut key command to engage target, it's annoying to have to right click on them every time, their flight speed could use a bit of boost too.
given the buff alot of cruisers and frigs got, i hope faction cruisers and t2 ships will get a little love soon to maintain the gap between their costs and skill requirements over the t1 ships. navy exequror and deimost are 2 that's in need of attention for a long time now
|

Haifisch Zahne
Hraka Manufacture GmbH
132
|
Posted - 2012.12.07 06:42:00 -
[979] - Quote
Your posts have been dismissed by all who read. I will make no exception to the rule.
Remiel Pollard wrote:Haifisch Zahne wrote:I want to just take a step back on this new drone aggression. And, let's just listen to what CCP has told us.
*All* drones now use SLEEPER AI.
What?!!! Even L2/L3 (!!!) mission drones now have SLEEPER AI. (I haven't tried L1 missions.) Hell, I have 8.8M SP in drones, and I lose my drones left and right now in L2/L3 missions. (No chance in hell I'll fly an L4 mission now.) I fly drone boats regularly, and I can't manage them anymore.
And, a new player is suppose to deal with SLEEPER AI.
There is something obviously, seriously, medically wrong with you people. That's not what they said at all. Does anyone bother to read the dev blogs before posting?
|

Haifisch Zahne
Hraka Manufacture GmbH
132
|
Posted - 2012.12.07 06:49:00 -
[980] - Quote
Well, if you don't mind the prospect of losing all your frigate killing drones and getting warp scrammed/disrupted, be my guest. Or losing more than you make? Fine. Go for it.
Myself, I thought paying for a subscription to play was enough to *play*.
Thomas Shaefer wrote:Haifisch Zahne wrote:Well, I can't play now. Period. How long I have to wait... my subscription runs out Soon (tm). See? And, I wouldn't so "fully expect" anything from CCP when it means increased losses of assets, with decreases in income. CCP is on a major roll to sell PLEX. We upset them with Incarna, when they couldn't sell us boots and girdles, so now we get this. Thomas Shaefer wrote:Haifisch Zahne wrote:YES, YES, YES, YES, YES and quite a few more YESes. This is 100% real Rational Thought. (CCP needs to hire some of this.) Alice Katsuko wrote:To be honest, I don't see why drones should draw aggro, since they're nowadays used as primary weapons, not as backup. A drone boat relies on heavy/sentry drones for most of its dps; a non-drone ship uses light and medium drones to attack frigates and cruisers that its main guns cannot hit. Having drones draw aggro is akin to allowing NPCs to take out turrets and missile launchers. It doesn't make much sense from a game balance perspective.
To solve the issue of AFK drone and carrier pilots using drones, simply have all newly-spawned NPCs auto-aggro deployed drones. But after spawning, the NPCs shouldn't target drones at all. That will force drone users to pay attention, or watch their drones get instantly exploded. But it won't penalize drone boat users. I fully expect CCP to change drone mechanics in some way shape or form. If I remember correctly drones in general are a known issue in EVE. Give it a bit of time I say. I don't intend to keep on about this but what stops you from playing? Your inability to adjust? I mission in a dominix, I understand issues like this, but that doesn't stop me from playing. |
|

Joelleaveek
Center for Advanced Studies Gallente Federation
145
|
Posted - 2012.12.07 06:55:00 -
[981] - Quote
Salnarin wrote:Joelleaveek wrote:Salnarin wrote:Thanks for ruining my mining Osprey. With the replacement of 2 of the turret slots with missile slots, I can no longer use it as a secondary miner while waiting for my friend's hulk to harvest enough ore for me to switch back to a hauler.
And your replacement mining frigate can only hold 2 turrets, which makes it far less optimal (not to mention you didnt exactly give me a free one to replace my Osprey, which means I have to spend more money to get back to less than what I had before this new "upgrade"). It has a 100% yield bonus and a per level bonus and holds way more ore then your osprey every would have. They have also never given free ships in this manner for any reason so why would they start now? (you can get one free in the tutorials btw) Yeah, you're probably right. I havent even looked closely at the Venture. I just tried to launch my Osprey, and noticed the error messages stating that the extra 2 mining lasers were offline, and had to be removed, and came here to vent. Thanks for the info.
You are welcome. enjoy. |

Remiel Pollard
Devlin Security Devlin Alliance
274
|
Posted - 2012.12.07 07:06:00 -
[982] - Quote
Haifisch Zahne wrote:Your posts have been dismissed by all who read. I will make no exception to the rule.
Speak for yourself. You don't scare me. I've been to Jita. |

Vaerah Vahrokha
Vahrokh Consulting
2152
|
Posted - 2012.12.07 07:36:00 -
[983] - Quote
Cordo Draken wrote: LOL what? Dude, you do realize that after you log all ur alts in that you can hit 'Esc', go to Audio and use the music slider to silence the music on all but ur main account... Right? Was that so difficult to do? To figure out? If that was too hard for you, you have a lot more issues in Eve than just sound.
Too bad I want to hear the log in screens music (you know we just got a new patch with new music) like I have done for years.
Too bad that slider is global so once I have done it once, I have to re-adjust it every new login.
Too bad I don't usually play the same 5 accounts at the same time, so *every time I log in* I am supposed to silence another client and un-mute another that was not.
Screw it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Knight Kado
The Muppet's Enterprises
0
|
Posted - 2012.12.07 07:38:00 -
[984] - Quote
I also give the mega hulls (all 4 of them) a big thumbs up............ but.......... the rocket motor exhaust flame is so anemic. It was before Retribution and it still is now.
It doesn't matter if an AB or MWD is fitted or in warp, it still looks like its ideling along. which is at odds to the much larger exhaust bloom on other BS hulls when fitter with same modules.
Could this be fixed by the CCP graphics gurus......... |

Vaerah Vahrokha
Vahrokh Consulting
2152
|
Posted - 2012.12.07 07:40:00 -
[985] - Quote
Webvan wrote:Cordo Draken wrote:
LOL what? Dude, you do realize that after you log all ur alts in that you can hit 'Esc', go to Audio and use the music slider to silence the music on all but ur main account... Right? Was that so difficult to do? To figure out? If that was too hard for you, you have a lot more issues in Eve than just sound.
Don't troll 'em, took me 15 minutes to figure out how to end in-game music which will probably never be turned on again. In fact it took me that long, using the in-game search help feature which told me to click the jukebox icon on the left ui bar (still!), then looking again and again for the icon, wondering where it was moved to. They didn't even bother to update the help system, just ripped out the jukebox forcing us to listen to their in-game music and when to listen to it or find a way to turn it off. Too many trolls in this thread, arguing against any good concern.
Took me 1 minute to find it.
Does not change the fact it sucks.
Does not change that the big mouthed guy you quoted is a brown noser AND can't undestand something as simple as what a "feedback" thread is here for. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2152
|
Posted - 2012.12.07 07:41:00 -
[986] - Quote
Korinne wrote:Ehdward Spengler wrote:Haifisch Zahne wrote:Excuse me? Where have you been? Ehdward Spengler wrote:Maybe they'll put it back in. It wouldn't be the first time the put a feature back that was removed. Ship spinning came back. Yea and that took a damned revolt almost.
No problem, we can always make another. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Keko Khaan
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.12.07 08:07:00 -
[987] - Quote
Salnarin wrote:Thanks for ruining my mining Osprey. With the replacement of 2 of the turret slots with missile slots, I can no longer use it as a secondary miner while waiting for my friend's hulk to harvest enough ore for me to switch back to a hauler.
And your replacement mining frigate can only hold 2 turrets, which makes it far less optimal (not to mention you didnt exactly give me a free one to replace my Osprey, which means I have to spend more money to get back to less than what I had before this new "upgrade").
Ya as someone said the new mining frig is far more superior in mining compared to osprey. Besides osprey is not mining ship and never was. It has always been t1 shield logistic ship. So thanks very much CCP for fixing osprey and making it usefull ship. And yea you can just buy venture and get rich compared to osprey mining and even be happy about it. |

Ra Jackson
CRIMINALS IN ACTION
70
|
Posted - 2012.12.07 08:40:00 -
[988] - Quote
Remiel Pollard wrote:Ra Jackson wrote:Remiel Pollard wrote:p4wl wrote:everything is nice and smooth from my perspective, other then jump drive sound.
First time i undocked and jumped my JF i almost shat myself as the sound is so close to the old "shield/armor/structure hp low" emergency sound.
Every single jump after first... i still get that split second "omg imma get fkd" feeling. After a second i know its just the new sound but it moves me too much anyway :>
Don't worry, you get used to it. I quite like the new warp sounds, actually, that noise it makes coming out of warp is sort of like a little alarm to say "get ready, you're about to die". Would you actually bother to NOT post when you have nothing to contribute? All your posts in this thread are more or less nonsense dribble. Pretty please? And...what you just said contributes..... how, exactly?? Hypocrite much? 
I answered the quoted question one post before accurately. Read it up. |

Keko Khaan
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.12.07 08:50:00 -
[989] - Quote
I havent used carrier since retribution went live. But i keep hearing that someone removed divisions from carriers corp hangar. And if its so that sux very much. And im very disapointed to hear that eve has taken HUGE step back and gone in worse direction with this weird change. Like wth im supposed to do with stuff in my carrier? i have loot and salvage, i have specified ship fittings, I have special expensive mods, i have ammo, i have cans and stuff, i have minerals, ozone and stuff, i even might have my corp mates stuff also i have my alts stuff that cant be mixed to my stuff. No way im going to sort that stuff every single time i use my carrier.
So please fix this crap and give divisions back. Or should i buy 10 carriers to replace divisions? Niddy for alts stuff, archon for minerals, thanny for ship fittings etc u get the idea...
-1 for this change. |

Ra Jackson
CRIMINALS IN ACTION
70
|
Posted - 2012.12.07 08:51:00 -
[990] - Quote
Login music lol. You guys are funny. So this is what we came down to? Dunno how long your password is, but I spend max 10 seconds at the login.
CCP, great extension. Many cool things in there. |
|

Keko Khaan
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.12.07 08:51:00 -
[991] - Quote
Doubleposting failure |

Rek Seven
Probe Patrol Project Wildfire
497
|
Posted - 2012.12.07 08:52:00 -
[992] - Quote
Oraac Ensor wrote:Yonis Kador wrote:There has to be a way to have bounties still present a tempting-enough target to others, while also being a negative development for bountied players. In RL, folks only get 'Wanted' stamped across their picture if they commit an offence. Why not the same in EVE? The injured party should be able to place a bounty on the offender within the period of whatever timer comes into effect when the offence is committed. No offence - no bounty. That would stop all the stupid nonsense that's happening at the moment.
Having a bounty nolonger means you are bad or a criminal, it simply means that someone wants you dead. They see me trolling, they hating... |

Ra Jackson
CRIMINALS IN ACTION
70
|
Posted - 2012.12.07 08:53:00 -
[993] - Quote
Keko Khaan wrote:I havent used carrier since retribution went live. But i keep hearing that someone removed divisions from carriers corp hangar. And if its so that sux very much. And im very disapointed to hear that eve has taken HUGE step back and gone in worse direction with this weird change. Like wth im supposed to do with stuff in my carrier? i have loot and salvage, i have specified ship fittings, I have special expensive mods, i have ammo, i have cans and stuff, i have minerals, ozone and stuff, i even might have my corp mates stuff also i have my alts stuff that cant be mixed to my stuff. No way im going to sort that stuff every single time i use my carrier.
So please fix this crap and give divisions back. Or should i buy 10 carriers to replace divisions? Niddy for alts stuff, archon for minerals, thanny for ship fittings etc u get the idea...
-1 for this change.
Dude. Containers. |

Ribikoka
Royal Amarr Institute Amarr Empire
328
|
Posted - 2012.12.07 09:08:00 -
[994] - Quote
Dear CCP and what about the stealth nerfs ?
Capital reps and Armor Links (Confirmed Stealth Nerf)
"Just got to test this for myself on TQ and it is true. Armour links do not effect capital reps or capital remote reps anymore. So, to my questions:
a) Why? Why on earth are you nerfing capital reps and remote reps? b) Why the #### didn't you release this information anywhere, in any of the patch notes?"
No rig, no implants, no gang bonuses for capital remote repair bonuses and of course no patch notes when CCP nerfed some basic game feature. |

Demeck
The Pale Moonlight
5
|
Posted - 2012.12.07 09:13:00 -
[995] - Quote
Is it just me or do fleet bonuses no longer apply, usually all i have to do is invite my 2 alts and they atuo applied, noticeable when you undock or jump on alt accounts by the increase on shields etc.
however now nothing happens atall no matter how i organize the fleet nothing is applied
new mission ai is crap at best, sentrys and nos towers stay on main target ,whilst only the spawn change, and they only goes as far as shooting the weakest 1 and then pounding the crap out of him, how is this any less predictable then before the expansion.
why the need for ewar in missions is another waste of time imo. for new players yep fine makes a bit trickier, but for older well skilled pilots its just boring, jammed jammed jammed - cup of tea- jammed jammed oh fuk shoot oh no jammed.yawn to that 1
another issue you refuse to acknowledge is the socket closed and simply blame our isp, well that may be true sometimes but when you run multiple accounts and 2 drop and 1 remains how is this our isp.
and of course now with the log off timers we can be booted from game for whatever reason isp/you we can log on to find we have been killed, so now we can be booted from game and die without doing anything ,good stuff:)
this is not bitching just making some points, some will agree some will troll, latter are special needs though, they need our support |

Keko Khaan
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.12.07 09:20:00 -
[996] - Quote
Ra Jackson wrote:Keko Khaan wrote:I havent used carrier since retribution went live. But i keep hearing that someone removed divisions from carriers corp hangar. And if its so that sux very much. And im very disapointed to hear that eve has taken HUGE step back and gone in worse direction with this weird change. Like wth im supposed to do with stuff in my carrier? i have loot and salvage, i have specified ship fittings, I have special expensive mods, i have ammo, i have cans and stuff, i have minerals, ozone and stuff, i even might have my corp mates stuff also i have my alts stuff that cant be mixed to my stuff. No way im going to sort that stuff every single time i use my carrier.
So please fix this crap and give divisions back. Or should i buy 10 carriers to replace divisions? Niddy for alts stuff, archon for minerals, thanny for ship fittings etc u get the idea...
-1 for this change. Dude. Containers.
Yea i know about the containers. But its not the same lets say i get 3x3k m3 cans. So it will give me 3 "divisions" with 1500m3 in each (cans dont get full because they are just to separate stuff from each others). So 9k m3 gets filled with 4,5k m3. Not good. I have allready used cans with old divisions because there wasnt enough divisions even prepatch. I cant use cans with so little space and only one division the current patch has. So either buff carriers corp hangar to lets say 20k m3 so we can use cans in it. Or just give the darn divisions back!!!!! |

Vaerah Vahrokha
Vahrokh Consulting
2154
|
Posted - 2012.12.07 09:28:00 -
[997] - Quote
Ra Jackson wrote:Login music lol. You guys are funny. So this is what we came down to? Dunno how long your password is, but I spend max 10 seconds at the login.
CCP, great extension. Many cool things in there.
Oddly enough, CCP invests some big money into making the log in screen as cool as possible and have fitting cool musics.
The players greatly appreciate that, to the point that CCP is still doing nice log in screens and cool login musics.
Maybe it's you who got an unique snowflake (in)sensitivity. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

THE FAGUS
Protectors Holdings CORE Alliance
2
|
Posted - 2012.12.07 09:31:00 -
[998] - Quote
I would just like to say very disapointed that CCP choose to devalue my, and every one elses, salvage drone operation book simply because you kept the same name. This was despite numerous posts stating CCP did not wish to devalue player items.
Also shame the jukebox gone but I understand the reasons.
Other new features seem great at the moment. |

Yunii
Dragon's Rage Ethereal Dawn
0
|
Posted - 2012.12.07 09:37:00 -
[999] - Quote
Add a setting to remove or at the very least remember my choice on the Safety Light. Prefer Diasable and hide choice TBH. PlzKThx.
|

Oraac Ensor
School of Applied Knowledge Caldari State
93
|
Posted - 2012.12.07 09:47:00 -
[1000] - Quote
Rek Seven wrote:Oraac Ensor wrote:Yonis Kador wrote:There has to be a way to have bounties still present a tempting-enough target to others, while also being a negative development for bountied players. In RL, folks only get 'Wanted' stamped across their picture if they commit an offence. Why not the same in EVE? The injured party should be able to place a bounty on the offender within the period of whatever timer comes into effect when the offence is committed. No offence - no bounty. That would stop all the stupid nonsense that's happening at the moment. Having a bounty nolonger means you are bad or a criminal, it simply means that someone wants you dead.
Er . . . , yes, exactly my point.
I'm suggesting that it shouldn't be so. |
|

Stormchyld
Platinium Rats Test Friends Please Ignore
11
|
Posted - 2012.12.07 09:48:00 -
[1001] - Quote
Angsty Teenager wrote:Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.
I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.
My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.
This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.
My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.
CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.
Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).
I would really appreciate a CCP response on this.
+1
|

Oraac Ensor
School of Applied Knowledge Caldari State
93
|
Posted - 2012.12.07 09:50:00 -
[1002] - Quote
Ra Jackson wrote:Login music lol. You guys are funny. So this is what we came down to? Dunno how long your password is, but I spend max 10 seconds at the login.
CCP, great extension. Many cool things in there. Ah, yes - another "I don't do it like that, therefore nobody else should" post.
Yawn, yawn, yawn. |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1479
|
Posted - 2012.12.07 09:56:00 -
[1003] - Quote
Item and ship hangars still don't remain open after clone jump, but as there are neocom shortcut's for those now - it's not such big issue.
Get |

Syri Taneka
Dopehead Industries Republic Alliance
17
|
Posted - 2012.12.07 10:32:00 -
[1004] - Quote
[quote=SalnarinAnd your replacement mining frigate can only hold 2 turrets[/quote]
With a 100% role bonus to mining amount, plus a skill-based 5%/level mining amount bonus, making for an equivalent 5 miners at Mining Frigate 5. |

Rek Seven
Probe Patrol Project Wildfire
497
|
Posted - 2012.12.07 10:34:00 -
[1005] - Quote
No, it was the complete opposite to your point...
Bounty has nothing to do with crime. They see me trolling, they hating... |

Oraac Ensor
School of Applied Knowledge Caldari State
95
|
Posted - 2012.12.07 10:44:00 -
[1006] - Quote
Rek Seven wrote:Oraac Ensor wrote: Er . . . , yes, exactly my point. I'm suggesting that it shouldn't be so. No, it was the complete opposite to your point... Bounty has nothing to do with crime. Ffs take some reading comprehension lessons.
I'm suggesting that it SHOULD be related to an offence of some sort. |

Syri Taneka
Dopehead Industries Republic Alliance
17
|
Posted - 2012.12.07 10:46:00 -
[1007] - Quote
Ribikoka wrote:Dear CCP and what about the stealth nerfs ? Capital reps and Armor Links (Confirmed Stealth Nerf)"Just got to test this for myself on TQ and it is true. Armour links do not effect capital reps or capital remote reps anymore. So, to my questions: a) Why? Why on earth are you nerfing capital reps and remote reps? b) Why the #### didn't you release this information anywhere, in any of the patch notes?" No rig, no implants, no gang bonuses for capital remote repair bonuses and of course no patch notes when CCP nerfed some basic game feature.
Umm, yeah... I've also done this, and the gang mods do still work on cap RR (I think it was broken initially but fixed in the 1.02 patch?). Local cap reps have NEVER been effected by gang bonuses though, so this is nothing new.
Demeck wrote:Is it just me or do fleet bonuses no longer apply, usually all i have to do is invite my 2 alts and they atuo applied, noticeable when you undock or jump on alt accounts by the increase on shields etc. however now nothing happens atall no matter how i organize the fleet nothing is applied  another issue you refuse to acknowledge is the socket closed and simply blame our isp, well that may be true sometimes but when you run multiple accounts and 2 drop and 1 remains how is this our isp.
Haven't encountered the first point, but I have run into instances of gang bonuses randomly bugging and not applying right when everyone is where they need to be (pre-Retribution). Server just gets a little confused sometimes I suspect.
Second point, your router/modem is actually more likely to be at fault than your ISP or CCP. Too much incoming on one port in a short time frame can and will cause packet loss, which can result in DC. |

Stormchyld
Platinium Rats Test Friends Please Ignore
11
|
Posted - 2012.12.07 10:47:00 -
[1008] - Quote
Farlig Ekorre wrote:Got two loggies and a marauder popped today in nullsec plexes, not to mention countless drones. I've lived in wormholes and am familiar with the sleeper AI... but the AI seems to be reacting way quicker. Of course in nullsec you cannot dock and repair eadily which compounds the frustrations. Doing the same 7, 8, 9 and 10/10s I was last weekend for no greater reward, far more peril and vastly slower doesn't add up.
I'll just turtle in pos until enough people complain. It's not unlike asking labor to put in more hours at harder tasks for the same pay; whilst Plutocrats who dont have to rat for isk (large null blocks sustained off rent and moon goo) are unaffected. It feels like a deeply regressive tax.
+1 |

Webvan
State War Academy Caldari State
179
|
Posted - 2012.12.07 10:49:00 -
[1009] - Quote
Vaerah Vahrokha wrote:Webvan wrote:Cordo Draken wrote:
LOL what? Dude, you do realize that after you log all ur alts in that you can hit 'Esc', go to Audio and use the music slider to silence the music on all but ur main account... Right? Was that so difficult to do? To figure out? If that was too hard for you, you have a lot more issues in Eve than just sound.
Don't troll 'em, took me 15 minutes to figure out how to end in-game music which will probably never be turned on again. In fact it took me that long, using the in-game search help feature which told me to click the jukebox icon on the left ui bar (still!), then looking again and again for the icon, wondering where it was moved to. They didn't even bother to update the help system, just ripped out the jukebox forcing us to listen to their in-game music and when to listen to it or find a way to turn it off. Too many trolls in this thread, arguing against any good concern. Took me 1 minute to find it. Does not change the fact it sucks. Does not change that the big mouthed guy you quoted is a brown noser AND can't undestand something as simple as what a "feedback" thread is here for. Not me, I didn't know it was removed. I looked for the jukebox icon I had at the bottom of the UI bar (moved it there - I used it a LOT - often kept the jukebox window minimized on screen) and then went through all the icons looking for it. Then went to the help search, which said it was on the ui bar. So I looked again thinking maybe I missed it. Wasn't there. So I thought "bug" and opened the shortcuts looking and looking for the shortcut to bring up the window, missing too. Finally I went to audio settings and just turned off the sound/music, updated my training que and shut down the client. Haven't launched the client since. Oh well, was the very first thing I looked for, wound up not testing my multi-nerfed account. fun fun... |

Rek Seven
Probe Patrol Project Wildfire
497
|
Posted - 2012.12.07 10:50:00 -
[1010] - Quote
Oraac Ensor wrote:Rek Seven wrote:Oraac Ensor wrote: Er . . . , yes, exactly my point. I'm suggesting that it shouldn't be so. No, it was the complete opposite to your point... Bounty has nothing to do with crime. Ffs take some reading comprehension lessons. I'm suggesting that it SHOULD be related to an offence of some sort.
Reading comprehensions lessons... that's a new one
It's a pointless suggestion as that is how it used to be and CCP changed it for a reason and i thing it's better than the old system.
I guess is should have just said "STFU and HTFU" They see me trolling, they hating... |
|

Syri Taneka
Dopehead Industries Republic Alliance
17
|
Posted - 2012.12.07 10:54:00 -
[1011] - Quote
Yunii wrote:Add a setting to remove or at the very least remember my choice on the Safety Light. Prefer Diasable and hide choice TBH. PlzKThx.
QFT! Getting sick of resetting disabled safety every login! (FFS, I live in Null, there is no "safety" = P) |

Oraac Ensor
School of Applied Knowledge Caldari State
95
|
Posted - 2012.12.07 11:00:00 -
[1012] - Quote
Rek Seven wrote:Oraac Ensor wrote:Ffs take some reading comprehension lessons.
I'm suggesting that it SHOULD be related to an offence of some sort. Reading comprehensions lessons... that's a new one It's a pointless suggestion as that is how it used to be and CCP changed it for a reason and i thing it's better than the old system. I guess is should have just said "STFU and HTFU" The reason for changing the bounty system was that it didn't work in its previous form and had nothing to do with whether or not an offence was created.
|

Mocone Isagar
Blind Jesus Mining Company
0
|
Posted - 2012.12.07 11:04:00 -
[1013] - Quote
The new Patch are awesome I Love this game |

Rek Seven
Probe Patrol Project Wildfire
497
|
Posted - 2012.12.07 11:17:00 -
[1014] - Quote
Oraac Ensor wrote:Rek Seven wrote:Oraac Ensor wrote:Ffs take some reading comprehension lessons.
I'm suggesting that it SHOULD be related to an offence of some sort. Reading comprehensions lessons... that's a new one It's a pointless suggestion as that is how it used to be and CCP changed it for a reason and i thing it's better than the old system. I guess is should have just said "STFU and HTFU" The reason for changing the bounty system was that it didn't work in its previous form and had nothing to do with whether or not an offence was committed.
It had nothing to do with committing an offence? You could only put a bounty on people with a negative security rating...
What is so wrong with the new system? Why shouldn't I be able to incentivise people to kill someone who has wronged me in some way? You don't have to be a criminal for me to consider you a complete ********.
This new system allows the players to police the game in a meaningful way. They see me trolling, they hating... |

Ra Jackson
CRIMINALS IN ACTION
70
|
Posted - 2012.12.07 11:31:00 -
[1015] - Quote
Oraac Ensor wrote:Ra Jackson wrote:Login music lol. You guys are funny. So this is what we came down to? Dunno how long your password is, but I spend max 10 seconds at the login.
CCP, great extension. Many cool things in there. Ah, yes - another "I don't do it like that, therefore nobody else should" post. Yawn, yawn, yawn.
Mate, you can do what you want, I just think it's hilarious that this is one of the most complained topics it seems. |

Ra Jackson
CRIMINALS IN ACTION
70
|
Posted - 2012.12.07 11:39:00 -
[1016] - Quote
Syri Taneka wrote:Yunii wrote:Add a setting to remove or at the very least remember my choice on the Safety Light. Prefer Diasable and hide choice TBH. PlzKThx.
QFT! Getting sick of resetting disabled safety every login! (FFS, I live in Null, there is no "safety" = P)
The safety setting makes no difference in null (or shouldn't). |

Oraac Ensor
School of Applied Knowledge Caldari State
95
|
Posted - 2012.12.07 11:40:00 -
[1017] - Quote
Rek Seven wrote:Oraac Ensor wrote:The reason for changing the bounty system was that it didn't work in its previous form and had nothing to do with whether or not an offence was committed. It had nothing to do with committing an offence?  You could only put a bounty on people with a negative security rating.... [Sigh] Failing at reading comprehension again.
I said the reason for changing the bounty system had nothing to do with offences. |

Rek Seven
Probe Patrol Project Wildfire
497
|
Posted - 2012.12.07 11:44:00 -
[1018] - Quote
Oraac Ensor wrote:Rek Seven wrote:Oraac Ensor wrote:The reason for changing the bounty system was that it didn't work in its previous form and had nothing to do with whether or not an offence was committed. It had nothing to do with committing an offence?  You could only put a bounty on people with a negative security rating.... [Sigh] Failing at reading comprehension again. I said the reason for changing the bounty system had nothing to do with offences.
There you go again with that reading "comprehension" again... That isn't a thing 
The feature is working as intended. Move on. They see me trolling, they hating... |

Teronius Merventis
Eversion Headquarter Meteor Blitzkrieg
0
|
Posted - 2012.12.07 11:54:00 -
[1019] - Quote
I've a Question regarding the Venture,
for the time Beeing the Rorqual Shiphangar is restricted to Mining Barge/Exhumer/Indu/Transport Ship .. now we have the Venture as new Mining Ship. So for now its not possible to store the Venture inside a Rorqual .. will this be changed in future or is it intentionally?
mfg Teron |

Gosti Kahanid
Farstriders Apocalypse Now.
0
|
Posted - 2012.12.07 12:01:00 -
[1020] - Quote
With the new changes a HIC can no longer aktivate a bubble directly after deaktivating a Cloak. This is a very good Idea, but I noticed, that this is not the case with a Interdictor. Is this going to be changed to, and how about Cynos? I think it would be a good idea that you can-¦t aktivate any module right after cloak. (Callibration-Time) |
|

Vaerah Vahrokha
Vahrokh Consulting
2157
|
Posted - 2012.12.07 12:02:00 -
[1021] - Quote
Teronius Merventis wrote:I've a Question regarding the Venture,
for the time Beeing the Rorqual Shiphangar is restricted to Mining Barge/Exhumer/Indu/Transport Ship .. now we have the Venture as new Mining Ship. So for now its not possible to store the Venture inside a Rorqual .. will this be changed in future or is it intentionally?
mfg Teron
This is one of the typical things that get solved (in some months) if you send an in game bug report. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Wigster Atild
wot-ever
7
|
Posted - 2012.12.07 12:05:00 -
[1022] - Quote
Still have not seen a Dev response to my earlier post #753 so I would like to expand on my 'feedback'...
The way the new Bounty system works is in direct violation of CCP's own terms and should be suspended until CCP has reviewed the facts..
Allowing anyone in the game to place a bounty on anyone else anywhere in game regardless of weather said player has committed acts that are concidered 'Criminal' is - under the current terms, as listed @ http://community.eveonline.com/pnp/chatrules.asp under Rules of Conduct - to be disruptive and damaging, not just to the individual 'victim' but to the community as a whole.. please read your own terms again as clearly this was not considered during the development stage of updating the Bounty Office...
As Stated in post #753 i was bountied 12 times in 10 mins after a player - who I cant name - decided to troll the 'help' chat - which in and of its self is a violation of the above linked terms and had his/her friends do the same this action may only have cost this group 11 mill to bounty me but frankly that pales in comparison to the 600+ mill isk my ship and clone are worth... and i stand to lose all and will not be compensated for my loses... this is harassment and bullying with intent to disrupt other players as laid out in the above linked terms...
Ok i have read the patch notes and yes I am fully aware that a bounty does not mean anyone and everyone can just kill me and that system sec lvl still applies to kill someone and such actions in high sec will result in concords intervention... the link below is to you tube and a video titled High Security Suicide Ganking and shows that even with the risk of destruction some players will high sec gank for fun... so when they see a target that is valued at 100 mill for ships and mods alone with a bounty that it would make sense to attack that target over a target that has no isk gain at all...
http://www.youtube.com/watch?v=puiWUYxx2EE
So when a player or a group of players chose to break the rules of conduct and abuse the Bounty Office System they then open the door to further already documented harassment in the form of high sec ganking.. this will force 'carebear' players out of the game and the misuse of the help chat will defiantly be having very new players cancelling their memberships in frustration.
Further conflict between the way the Bounty Office is run and CCP's own terms can be found @ http://community.eveonline.com/pnp/terms.asp paragraphs 1, 4, 16 and 23...
|

Oraac Ensor
School of Applied Knowledge Caldari State
95
|
Posted - 2012.12.07 12:14:00 -
[1023] - Quote
Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^)
It's stupid, pathetic and juvenile and has no connection whatsoever with policing. |

Wigster Atild
wot-ever
7
|
Posted - 2012.12.07 12:22:00 -
[1024] - Quote
Oraac Ensor wrote:Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^) It's stupid, pathetic and juvenile and has no connection whatsoever with policing.
maybe you should read those terms and yes its stupid, pathetic and juvenile that is the point and is very clearly laid out in the terms I have linked but hey thanks for joining in |

Rek Seven
Probe Patrol Project Wildfire
498
|
Posted - 2012.12.07 12:24:00 -
[1025] - Quote
Oraac Ensor wrote:Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^)
Obviously it is as the system was designed specifically in this way.
I as again - why shouldn't someone be able to incentives someone to kill you if you have wronged them?
Out of interest, how many times have you been killed for your bounty since the expansion? They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
498
|
Posted - 2012.12.07 12:28:00 -
[1026] - Quote
Wigster Atild wrote:Oraac Ensor wrote:Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^) It's stupid, pathetic and juvenile and has no connection whatsoever with policing. maybe you should read those terms and yes its stupid, pathetic and juvenile that is the point and is very clearly laid out in the terms I have linked but hey thanks for joining in
I see nothing in those terms (the paragraphs you listed at least) that conflicts with the new bounty system.
You are not a member of CCP Nobody is harassing you because of your ethnicity Nobody is stopping you from playing the game They see me trolling, they hating... |

Wigster Atild
wot-ever
7
|
Posted - 2012.12.07 12:33:00 -
[1027] - Quote
Rek Seven wrote:Oraac Ensor wrote:Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^) Obviously it is as the system was designed specifically in this way. I as again - why shouldn't someone be able to incentives someone to kill you if you have wronged them? Out of interest, how many times have you been killed for your bounty since the expansion?
Ok i agree the way CCP wanted to make the Bounty Office is the way the Bounty Office is.. that does not mean that CCP are infalable and it does not mean that all players will respect the Bounty System as i have stated i was asking for help in the officail help chat and did not troll and was not rude either generally or directly at another player. so no offences were commited by myself and the player who started the round of bounties stated i had asked a dumb question a i should be bountied..
as for having been targeted since the expansion yes within 30 mins of the bonties being placed while flying my noctis to go salvage the last mission completed i was lacked and fired upon whilst undocking from the station in 1.0 kakakala (hope spelt right) |

Rek Seven
Probe Patrol Project Wildfire
498
|
Posted - 2012.12.07 12:43:00 -
[1028] - Quote
The expansion has only been out for a couple days mate. People will calm down eventually.
One guy from our corp was so excited he traveled around putting random bounty on everyone in local but he hasn't done it since. They see me trolling, they hating... |

Wigster Atild
wot-ever
7
|
Posted - 2012.12.07 12:54:00 -
[1029] - Quote
Rek Seven wrote:The expansion has only been out for a couple days mate. People will calm down eventually. One guy from our corp was so excited he traveled around putting random bounty on everyone in local  but he hasn't done it since.
Im not saying you are wrong in fact I would really hope that what you say is the way of things. However, CCP have a real dislike for exploits that would allow players to take advantage of programming that has left room for misuse by players.. the bounty hunter office is imo a valid part of the game but CCP needs to place restrictions on how such bounties are placed. their terms as I stated are regarding conduct in the chats and lists trolling as an offence.. throwing a bounty on a player for using the chat as intended is in fact against the current terms on that basis...
|

nAirasSoyr Ro
New Age Flying Industries
0
|
Posted - 2012.12.07 13:14:00 -
[1030] - Quote
Stormchyld wrote:Angsty Teenager wrote:Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.
I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.
My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.
This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.
My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.
CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.
Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).
I would really appreciate a CCP response on this. +1
Also +1
Does ANYONE at CCP playtest any of these alleged 'upgrades'? This one comes clearly under the same header as the 'improved weapons icons upgrade' that got reversed for the lockon bar recently when everyone noted you couldn't see the weapons and/or you couldn't tell which ones were which.
It seems too many changes are made to make things look 'cool', as opposed to actually being an improvement to game play.
BTW, reposted the entire original post because it is almost exactly the details I noticed with only a few missions under the new system, and says it so well. |
|

Axloth Okiah
Dark-Rising
6
|
Posted - 2012.12.07 13:17:00 -
[1031] - Quote
Gosti Kahanid wrote:With the new changes a HIC can no longer aktivate a bubble directly after deaktivating a Cloak. This is a very good Idea, but I noticed, that this is not the case with a Interdictor. Is this going to be changed to, and how about Cynos? I think it would be a good idea that you can-¦t aktivate any module right after cloak. (Callibration-Time) It is a very stupid idea and should be fixed/reverted. What is so game-breaking about cloaky HICs?
|

Rek Seven
Probe Patrol Project Wildfire
498
|
Posted - 2012.12.07 13:23:00 -
[1032] - Quote
Are you kidding? HIC's can't activate their bubble after a decloak?
That is ******* stupid! Cloaking a HIC on a wormhole is one of my favorite tactics  They see me trolling, they hating... |

Arabian Mistress
Republic University Minmatar Republic
17
|
Posted - 2012.12.07 13:26:00 -
[1033] - Quote
Axloth Okiah wrote:Gosti Kahanid wrote:With the new changes a HIC can no longer aktivate a bubble directly after deaktivating a Cloak. This is a very good Idea, but I noticed, that this is not the case with a Interdictor. Is this going to be changed to, and how about Cynos? I think it would be a good idea that you can-¦t aktivate any module right after cloak. (Callibration-Time) It is a very stupid idea and should be fixed/reverted. What is so game-breaking about cloaky HICs?
Reverted? :p maybe if the thread gets 2000 pages they'll revert something.
|

Arabian Mistress
Republic University Minmatar Republic
17
|
Posted - 2012.12.07 13:29:00 -
[1034] - Quote
nAirasSoyr Ro wrote:Stormchyld wrote:Angsty Teenager wrote:Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.
I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.
My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.
This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.
My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.
CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.
Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).
I would really appreciate a CCP response on this. +1 Also +1 Does ANYONE at CCP playtest any of these alleged 'upgrades'? This one comes clearly under the same header as the 'improved weapons icons upgrade' that got reversed for the lockon bar recently when everyone noted you couldn't see the weapons and/or you couldn't tell which ones were which. It seems too many changes are made to make things look 'cool', as opposed to actually being an improvement to game play. BTW, reposted the entire original post because it is almost exactly the details I noticed with only a few missions under the new system, and says it so well.
+1
|

Rek Seven
Probe Patrol Project Wildfire
499
|
Posted - 2012.12.07 14:01:00 -
[1035] - Quote
Buff the Venture! They see me trolling, they hating... |

Cygnet Lythanea
World Welfare Works Association Independent Faction
178
|
Posted - 2012.12.07 14:20:00 -
[1036] - Quote
Arabian Mistress wrote:
Reverted? :p maybe if the thread gets 2000 pages they'll revert something.
If that's all it takes, I'll post them myself if i have to to get Jukebox back. This is driving me CRAZY.
The Most Interesting Player In Eve. |

MOL0TOK
State War Academy Caldari State
70
|
Posted - 2012.12.07 14:31:00 -
[1037] - Quote
terrible quality!!! half year every day party and 1 day work for Retribution? -æ-+-+, -¦-î-Ä -+ -¦-â-¦-â -¦-+-é-î! / to Kerzhakoved / |

RODIMUS PRIMAL
Engaged In Frivolous Revolution Rebel Alliance of New Eden
0
|
Posted - 2012.12.07 14:41:00 -
[1038] - Quote
Map / System not coming up
When I go to my map and put in 4-CMBI or even 4-C Even though that system exist it does not come up using the map.... |

Gosti Kahanid
Farstriders Apocalypse Now.
0
|
Posted - 2012.12.07 14:54:00 -
[1039] - Quote
Axloth Okiah wrote:Gosti Kahanid wrote:With the new changes a HIC can no longer aktivate a bubble directly after deaktivating a Cloak. This is a very good Idea, but I noticed, that this is not the case with a Interdictor. Is this going to be changed to, and how about Cynos? I think it would be a good idea that you can-¦t aktivate any module right after cloak. (Callibration-Time) It is a very stupid idea and should be fixed/reverted. What is so game-breaking about cloaky HICs?
It-¦s not game-breaking, but you could also argue, why cant you use a Scramble or anything else offensive after decloak for 20 Seconds (with Improved Cloaking Device II). I think you shouldn-¦t be ably to aktivate any module within the recalibration-time (at least offensive modules). Even Ships with a bonus to use the Covert Ops Cloak can-¦t do anything within this time without a rolebonus to prevent that |

Axloth Okiah
Dark-Rising
6
|
Posted - 2012.12.07 15:14:00 -
[1040] - Quote
Gosti Kahanid wrote:Axloth Okiah wrote:Gosti Kahanid wrote:With the new changes a HIC can no longer aktivate a bubble directly after deaktivating a Cloak. This is a very good Idea, but I noticed, that this is not the case with a Interdictor. Is this going to be changed to, and how about Cynos? I think it would be a good idea that you can-¦t aktivate any module right after cloak. (Callibration-Time) It is a very stupid idea and should be fixed/reverted. What is so game-breaking about cloaky HICs? It-¦s not game-breaking, but you could also argue, why cant you use a Scramble or anything else offensive after decloak for 20 Seconds (with Improved Cloaking Device II). I think you shouldn-¦t be ably to aktivate any module within the recalibration-time (at least offensive modules). Even Ships with a bonus to use the Covert Ops Cloak can-¦t do anything within this time without a rolebonus to prevent that Because recalibration prevents you from TARGETING, not using modules. You dont need to target anything to put a bubble up. Should decloaking also prevent you from turning on hardeners or launching probes?
This change makes no sense at all and serves only to make wh-farming carebears safer. |
|

Oraac Ensor
School of Applied Knowledge Caldari State
95
|
Posted - 2012.12.07 15:15:00 -
[1041] - Quote
Rek Seven wrote:Oraac Ensor wrote:Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^) Obviously it is as the system was designed specifically in this way. I as again - why shouldn't someone be able to incentives someone to kill you if you have wronged them? Out of interest, how many times have you been killed for your bounty since the expansion? No reason why you shouldn't put a bounty on someone who has wronged you.
I'm saying that they shouldn't be able to do that unless you have wronged them, which the new system allows them to do.
Example: I've wronged nobody and yet a bounty was placed on me an hour after your post, presumably a childish gesture by someone reading my posts in this thread, since I haven't undocked today. |

Rek Seven
Probe Patrol Project Wildfire
500
|
Posted - 2012.12.07 15:54:00 -
[1042] - Quote
CCP Soundwave wrote:Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
They see me trolling, they hating... |

Scrapyard Bob
EVE University Ivy League
1183
|
Posted - 2012.12.07 16:12:00 -
[1043] - Quote
Oraac Ensor wrote: No reason why you shouldn't put a bounty on someone who has wronged you.
I'm saying that they shouldn't be able to do that unless you have wronged them, which the new system allows them to do.
Example: I've wronged nobody and yet a bounty was placed on me an hour after your post, presumably a childish gesture by someone reading my posts in this thread, since I haven't undocked today.
How do you want to define "wrong"? Only in terms of what the server code can police? What about:
- I'm providing logistics help by moving assets of your enemies? - You're out mining in a belt and I horn in on your action and strip the belt? - I bump you at station undock so you can't warp off? - I follow your shiny ship from gate to gate and provide a warp-in for the gank squad? - I keep undercutting your prices in the market?
None of those can be detected by the server code in a reliable fashion. None of those cause a suspect or criminal flag or a kill right. All of them are possible reasons for putting a bounty on someone.
What is broken with the bounty system is:
- Not being able to filter out low-value bounties from your overview / local window. We need some way to say "only show the bounty tag if they have more then X million bounty". My choice would be to default that to 10 million ISK minimum before the tag shows up. This setting would also apply to the wanted tag on the portrait (and give us different tag sizes based on ISK amount).
- No limits on the # of bounties you can place. It's far too easy to place dozens or hundreds of bounties, which waters down the system and makes the tag useless. CCP should have placed a reasonable limit on this (say a maximum of 10 outstanding bounties) and added a skill to let you place more. Then you would have to make a decision of which 10 people / corps / alliances you hated the most and stick to putting bounties on those people.
- Bounties should expire after 30 or 60 days.
- There should have been filing fees (100k individual, 1M corp, 10M alliance) and taxes (2-5% of bounty amount) to add another small ISK sink to the game.
What CCP did get right is that if the corp/alliance disbands, you only get back 80% of the remaining bounty amount. Not sure if this applies to bounties placed on individuals. (Confirmed by a dev posting yesterday or the day before.) |

DJ P0N-3
Table Flippendeavors
88
|
Posted - 2012.12.07 16:35:00 -
[1044] - Quote
Oraac Ensor wrote:Rek Seven wrote:Oraac Ensor wrote:Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^) Obviously it is as the system was designed specifically in this way. I as again - why shouldn't someone be able to incentives someone to kill you if you have wronged them? Out of interest, how many times have you been killed for your bounty since the expansion? No reason why you shouldn't put a bounty on someone who has wronged you. I'm saying that they shouldn't be able to do that unless you have wronged them, which the new system allows them to do. Example: I've wronged nobody and yet a bounty was placed on me an hour after your post, presumably a childish gesture by someone reading my posts in this thread, since I haven't undocked today.
Nothing ever stopped anyone from following someone around and personally violencing their boats. I don't see why incentivising boat-violencing against someone should be limited to "wrongdoing". How would you define wrongdoing, even? |

Hardwick Johnson
Particle Men Industries Beyond-Repair
6
|
Posted - 2012.12.07 16:56:00 -
[1045] - Quote
Well, I notice they no longer put the link to the forum on the log-in screen. Guess that means CCP's response to all the complaints so far is "Sod off and go away, we're tired of hearing your ****."
Shame I paid for a 1 year subscription. But that was back when things were cool, before they turned FW into a giant isk hole, before they screwed over the Cal/Gal pilots and made their primary offensive weapons skills useless.
CCP, I implore you: Take note of these posts and FIX crap. You're shooting yourself in the foot by screwing over the players. Stop pissing on our heads while telling us it's just the rain. You're worse than those ivory-tower idiots who ran PirateGalaxy into the ground. |

Wigster Atild
wot-ever
9
|
Posted - 2012.12.07 17:06:00 -
[1046] - Quote
Rek Seven wrote:CCP Soundwave wrote:Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not. I define Innocent as players who do not grief others and live the high sec carebear life... players who have a positive security standing based on the fact they dont choose a criminal career path or career paths that lead to low standings like podding and or high sec ganking, stealing and generally grieiffing for fun..
players should not be free to bounty another based on a view point on the forums or for bumping while undocking or for asking a question the troller thinks is too n00bish - as happened to me...
If CCP feel like carebearing is not a constructive and nessesary style of play then maybe they should remove the video shown to new players advocating carebear careers and they should just remove system security lvls and concord standings altogether and let anarchy exist.... see how many paying members new and old stop paying membership under those terms.. |

Liandri Jenquai
State War Academy Caldari State
5
|
Posted - 2012.12.07 17:30:00 -
[1047] - Quote
CCP Ytterbium wrote:Quickly coming here to let you guys know the reports mentioning NPCs using tracking disruption too often are being looked at.
Wait what do you mean? As mentioned before Sansha Blockade has 6 TD elite cruisers. Surely you had reports of TDs being used too often before? I have meagre drone skills (barely able to use tech 2s) and that mission took FOREVER before. I would just sit there tanking because my Abaddon would have a range of 4km. Now with drone changes it is IMPOSSIBRU! |

Wigster Atild
wot-ever
9
|
Posted - 2012.12.07 17:38:00 -
[1048] - Quote
Liandri Jenquai wrote:CCP Ytterbium wrote:Quickly coming here to let you guys know the reports mentioning NPCs using tracking disruption too often are being looked at. Wait what do you mean? As mentioned before Sansha Blockade has 6 TD elite cruisers. Surely you had reports of TDs being used too often before? I have meagre drone skills (barely able to use tech 2s) and that mission took FOREVER before. I would just sit there tanking because my Abaddon would have a range of 4km. Now with drone changes it is IMPOSSIBRU!
I agree with everyone who has voiced upset over the changes to drones but still feel that AI intelligent enough to go 'hey i'm getting murked by that drone maybe I should kill that 1st ' still feels like a general improvement... maybe the solution to this issue is to increase the amount of drone bay space that is available esp to droneboats. Doesn't mean we stop losing drones just means we dont need to lose so many ships if we become warp jammed and give us at least a fighting chance of success
|

Glarbl Blarbl
Orion-Glarbl Mining Bureau
23
|
Posted - 2012.12.07 17:54:00 -
[1049] - Quote
Guess I missed the balancing post about the Osprey. Guess it was too awesome an entry-level mining cruiser... TBH, one turret mounting point makes it a ****** support boat too.
Not happy about this. |

Glarbl Blarbl
Orion-Glarbl Mining Bureau
23
|
Posted - 2012.12.07 17:57:00 -
[1050] - Quote
Also, Market Deliveries should be a global window -- not saving settings per-station. |
|

Cordo Draken
ABOS Industrial Enterprises
29
|
Posted - 2012.12.07 18:05:00 -
[1051] - Quote
Webvan wrote:Cordo Draken wrote:Vaerah Vahrokha wrote:
Hello,
I am not even so much daring.
I'd be happy to be able to start 4-5 clients and only 1 of them running the music. No can do as of now, I get all musics played overlapped => a pain.
Since apparently I am the only multi-client player, I'd settle for having an option somewhere to let me turn off the in game music but still listen to the new and beautiful log in screen music.
No can do either.
So, what am I meant to do? Just play a silent EvE?
LOL what? Dude, you do realize that after you log all ur alts in that you can hit 'Esc', go to Audio and use the music slider to silence the music on all but ur main account... Right? Was that so difficult to do? To figure out? If that was too hard for you, you have a lot more issues in Eve than just sound. Don't troll 'em, took me 15 minutes to figure out how to end in-game music which will probably never be turned on again. In fact it took me that long, using the in-game search help feature which told me to click the jukebox icon on the left ui bar (still!), then looking again and again for the icon, wondering where it was moved to. They didn't even bother to update the help system, just ripped out the jukebox forcing us to listen to their in-game music and when to listen to it or find a way to turn it off. Too many trolls in this thread, arguing against any good concern.
How is stating the facts Trolling? The 'ESC' Menu has always been there and the different Audio slider controls have been there for the 5 years I've been playing. Maybe it's just me, but reducing music volume on the extra accounts was the obvious solution. True though, they should indeed clean up their Help guide and the Wiki too.
eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Syri Taneka
Dopehead Industries Republic Alliance
17
|
Posted - 2012.12.07 18:14:00 -
[1052] - Quote
Ra Jackson wrote:Syri Taneka wrote:Yunii wrote:Add a setting to remove or at the very least remember my choice on the Safety Light. Prefer Diasable and hide choice TBH. PlzKThx.
QFT! Getting sick of resetting disabled safety every login! (FFS, I live in Null, there is no "safety" = P) The safety setting makes no difference in null (or shouldn't).
Ahh, I see you are correct, sir.
*shrugs* I still don't like having to reset it every login. |

Wigster Atild
wot-ever
10
|
Posted - 2012.12.07 18:15:00 -
[1053] - Quote
Would be nice if a Dev would take the time to look at the issues raised in the last 15-20 pages...
They were capable of making multiple replys per page before then....
So why not now???? |

Mikaila Penshar
Take it Deep
22
|
Posted - 2012.12.07 18:21:00 -
[1054] - Quote
Oraac Ensor wrote:Rek Seven wrote:Oraac Ensor wrote:Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^) Obviously it is as the system was designed specifically in this way. I as again - why shouldn't someone be able to incentives someone to kill you if you have wronged them? Out of interest, how many times have you been killed for your bounty since the expansion? No reason why you shouldn't put a bounty on someone who has wronged you. I'm saying that they shouldn't be able to do that unless you have wronged them, which the new system allows them to do. Example: I've wronged nobody and yet a bounty was placed on me an hour after your post, presumably a childish gesture by someone reading my posts in this thread, since I haven't undocked today.
Read your post today and added 10mil to your bounty as per your thinly veiled request... you sir are indeed going places. Bravo! I applaud your need for attention and the tasty sweetness of your tears.
PS- Bounty System seems legit now - Thanks CCP! |

Marginal Utility
Sinister Elite Black Legion.
0
|
Posted - 2012.12.07 18:49:00 -
[1055] - Quote
RE: Hurricane Nerf [20121206-3059631-8DC7EE04]
[email protected] 05:33 (5 hours ago)
to me Petition: Hurricane Nerf
2012.12.07 13:33:00 GM Dagon
Greetings, GM Dagon here.
Thank you for contacting EVE Online Customer Support and we are very sorry to hear that the recent changes to the Hurricane have made you angry.
Regrettably we in Customer Support are not able to discuss or make any decisions in regards to game design such as the changes that were made to the Hurricane's powergrid. Therefore I'm afraid the petition system is not the right place for your issue and we suggest that you post your thoughts in the Retribution Feedback thread on our forum. You can find the thread through the link provided below.
URL: https://forums.eveonline.com/default.aspx?g=posts&t=178379&
Best regards, GM Dagon EVE Online Customer Support Team.
2012.12.06 05:32:00 Marginal Utility
Hello,
The hurricane nerf has made me so angry, that I learned how to swear in Icelandic to fully convey my anger and frustration with your crack-addled production staff.
+P+¦ ert ormur +¡ slaurslettu +í enda++armi dj+¦fulsins!
Sincerely Yours, M.
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
178
|
Posted - 2012.12.07 18:51:00 -
[1056] - Quote
Too bad we can't put bounties on devs. I'd love to drop a few billion on the bounty of whichever one of them thought that taking jukebox out was a good idea.
The Most Interesting Player In Eve. |

Cordo Draken
ABOS Industrial Enterprises
29
|
Posted - 2012.12.07 19:08:00 -
[1057] - Quote
Vaerah Vahrokha wrote:Webvan wrote:Cordo Draken wrote:
LOL what? Dude, you do realize that after you log all ur alts in that you can hit 'Esc', go to Audio and use the music slider to silence the music on all but ur main account... Right? Was that so difficult to do? To figure out? If that was too hard for you, you have a lot more issues in Eve than just sound.
Don't troll 'em, took me 15 minutes to figure out how to end in-game music which will probably never be turned on again. In fact it took me that long, using the in-game search help feature which told me to click the jukebox icon on the left ui bar (still!), then looking again and again for the icon, wondering where it was moved to. They didn't even bother to update the help system, just ripped out the jukebox forcing us to listen to their in-game music and when to listen to it or find a way to turn it off. Too many trolls in this thread, arguing against any good concern. Took me 1 minute to find it. Does not change the fact it sucks. Does not change that the big mouthed guy you quoted is a brown noser AND can't undestand something as simple as what a "feedback" thread is here for.
LOL, Brown noser? Hardly, I call it how I see it, wether it be a player or CCP. Someone whines that they can't do something when in fact they can... I merely pointed out the obvious solution, I didn't say that it didn't suck to do it if that's your preference... But I'd wager that toggling a music slider per client isn't that Big of a deal compared to a number of issues in this expansion. I'm pretty sure Mission runners everywhere would love to have an option to slide down the mad aggro of the AI in missions now. Pick your battles. The jukebox and music aren't gameplay breakers, and there are easy solutions to those music "issues." eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Furtiva
Eternal Frontier The-Machine
1
|
Posted - 2012.12.07 19:11:00 -
[1058] - Quote
Axloth Okiah wrote: This change makes no sense at all and serves only to make wh-farming carebears safer.
God knows that carebears who farm wormholes are entirely too safe.  |

Glarbl Blarbl
Orion-Glarbl Mining Bureau
23
|
Posted - 2012.12.07 19:32:00 -
[1059] - Quote
I am glad that the UI knows to put ships in the ship hangar if I drag them to the item hangar again :) |

Oraac Ensor
School of Applied Knowledge Caldari State
97
|
Posted - 2012.12.07 19:41:00 -
[1060] - Quote
Scrapyard Bob wrote:How do you want to define "wrong"? Only in terms of what the server code can police? What about:
- I'm providing logistics help by moving assets of your enemies? - You're out mining in a belt and I horn in on your action and strip the belt? - I bump you at station undock so you can't warp off? - I follow your shiny ship from gate to gate and provide a warp-in for the gank squad? - I keep undercutting your prices in the market?
None of those can be detected by the server code in a reliable fashion. None of those cause a suspect or criminal flag or a kill right. All of them are possible reasons for putting a bounty on someone.
What is broken with the bounty system is:
- Not being able to filter out low-value bounties from your overview / local window. We need some way to say "only show the bounty tag if they have more then X million bounty". My choice would be to default that to 10 million ISK minimum before the tag shows up. This setting would also apply to the wanted tag on the portrait (and give us different tag sizes based on ISK amount).
- No limits on the # of bounties you can place. It's far too easy to place dozens or hundreds of bounties, which waters down the system and makes the tag useless. CCP should have placed a reasonable limit on this (say a maximum of 10 outstanding bounties) and added a skill to let you place more. Then you would have to make a decision of which 10 people / corps / alliances you hated the most and stick to putting bounties on those people.
- Bounties should expire after 30 or 60 days.
- There should have been filing fees (100k individual, 1M corp, 10M alliance) and taxes (2-5% of bounty amount) to add another small ISK sink to the game.
What CCP did get right is that if the corp/alliance disbands, you only get back 80% of the remaining bounty amount. Not sure if this applies to bounties placed on individuals. (Confirmed by a dev posting yesterday or the day before.) I don't disagree with any of that, although I'm not bothered about the level at which the tag shows up.
I define "wrong" as exactly what it says. All of the examples you give can be defined as wrong. I would rather focus on those things which are demonstrably not wrong.
I don't wrong anyone by posting in this thread.
I don't wrong anyone by entering a chat channel.
(Unless I insult them in either of the above - and I mean insult, not merely disagree)
I don't wrong anyone by arriving on a gate at the same time they do.
Etc, etc, etc.
What is needed is some way of distinguishing the genuine from the frivolous, but I'm clueless as to how that could be achieved.
I wholeheartedly support your suggestion of a time limit - otherwise many players will spend the rest of their EVE lives with a bounty on their head.
I would also like to see an option to remove the bounty. There must be many cases where players have a disagreement but later settle their differences. If either set up a bounty at the beginning of the spat they should be able to retract it.
|
|

Dersen Lowery
Laurentson INC StructureDamage
194
|
Posted - 2012.12.07 19:50:00 -
[1061] - Quote
Oraac Ensor wrote:What is needed is some way of distinguishing the genuine from the frivolous, but I'm clueless as to how that could be achieved.
I wholeheartedly support your suggestion of a time limit - otherwise many players will spend the rest of their EVE lives with a bounty on their head.
That is the problem, yes.
In the US, we have a huge, tiered court system and legions of lawyers, all referring to mountains upon mountains of legal precedent, and this is still a very difficult problem to tackle. The system falls short frequently.
If you can't solve the problem in reality, how is CCP supposed to solve it in game? Oh, there's that word: game.
Maybe that's what you're missing? |

Oraac Ensor
School of Applied Knowledge Caldari State
97
|
Posted - 2012.12.07 19:54:00 -
[1062] - Quote
DJ P0N-3 wrote:Nothing ever stopped anyone from following someone around and personally violencing their boats. That depends on circumstances:Quote:At our discretion, players who are found to be consistently maliciously interfering with the game experience for others may receive a warning, temporary suspension or permanent banning of his account. |

Wigster Atild
wot-ever
11
|
Posted - 2012.12.07 20:14:00 -
[1063] - Quote
Dersen Lowery wrote:Oraac Ensor wrote:What is needed is some way of distinguishing the genuine from the frivolous, but I'm clueless as to how that could be achieved.
I wholeheartedly support your suggestion of a time limit - otherwise many players will spend the rest of their EVE lives with a bounty on their head. That is the problem, yes. In the US, we have a huge, tiered court system and legions of lawyers, all referring to mountains upon mountains of legal precedent, and this is still a very difficult problem to tackle. The system falls short frequently. If you can't solve the problem in reality, how is CCP supposed to solve it in game? Oh, there's that word: game. Maybe that's what you're missing?
Errmmm CCP have had since for ever a system of rewarding lawful players and punishing unlawful ones... it was called concord security standings and if you had a positive sec stat you were good if not you could be bountied yet CCP removed the safe guards for lawful players - how about we start by putting it back??
and yes its a game.... not much good paying what around -ú20 GBP if you are forced to sit in dock because you cant afford to lose the only isk making ship in your meger new player's fleet... or to risk the full set of +5 imps now that bounties are paid for podding too just because some yokel got fired from his job and logs on intent on upsetting others or some female player is PMTing ... or whatever other reason that is not directly tied to the game mechanics...
And even in your morally superior united states ppl who take money to kill another person who is not a fugitive of the law is a murderer not a bounty hunter..
|

Glarbl Blarbl
Orion-Glarbl Mining Bureau
24
|
Posted - 2012.12.07 20:32:00 -
[1064] - Quote
Telling the salvage drones to salvage without a target should get them to work on all wrecks nearby. At the very least corp-owned wrecks should be suitable targets.
EDIT: A keyboard shortcut for salvaging (or making the 'engage' shortcut work for salvage drones too) would be greatly appreciated. |

Wigster Atild
wot-ever
11
|
Posted - 2012.12.07 21:04:00 -
[1065] - Quote
Is just me or do the sound affects for any action in space like looting a wreck sound just like the sound affects you get on Wii fitness when using the menu's??  |

Syri Taneka
Dopehead Industries Republic Alliance
17
|
Posted - 2012.12.07 21:17:00 -
[1066] - Quote
Glarbl Blarbl wrote:Telling the salvage drones to salvage without a target should get them to work on all wrecks nearby. At the very least corp-owned wrecks should be suitable targets.
EDIT: A keyboard shortcut for salvaging (or making the 'engage' shortcut work for salvage drones too) would be greatly appreciated.
"Passive" should auto-salvage white and blue wrecks, "Aggressive" should grab everything in sight. |

Dersen Lowery
Laurentson INC StructureDamage
194
|
Posted - 2012.12.07 21:34:00 -
[1067] - Quote
Wigster Atild wrote:Errmmm CCP have had since for ever a system of rewarding lawful players and punishing unlawful ones... it was called concord security standings and if you had a positive sec stat you were good if not you could be bountied yet CCP removed the safe guards for lawful players - how about we start by putting it back??
That wasn't what it was. It was a system that punished you for shooting players' ships and rewarded you for shooting NPC pirate ships. There are guides and player-founded services for getting your security status positive from -10 in a hurry. A positive sec status only means that you've shot many more NPC pirate battleships than player ships. Under the old system, if you wanted to be free from bounties, you just warped to belts in a circle of 5 lowsec or nullsec systems and blew up rat battleships for a while, and just like that, CONCORD and the faction police were happy.
And you're aware, of course, that activities like can flipping and mission loot stealing were designed to bait the miner or missioner into shooting first? Which, by CONCORD's definition, makes them the criminal? Do you really want that system back?
I don't. We'll see how the new system shakes out, but the old one was convoluted and counterintuitive, and all that meant was that griefers who'd had the time and experience to understand the rules could prey on new or casual players who hadn't had that experience or taken that time. What kind of justice is that?
The basic hypothesis of the new system is sound: players are going to be better judges than any computer. Not always, but then this is a game where people shooting other people is a core aspect of the gameplay.
Wigster Atild wrote:and yes its a game.... not much good paying what around -ú20 GBP if you are forced to sit in dock because you cant afford to lose the only isk making ship in your meger new player's fleet... or to risk the full set of +5 imps now that bounties are paid for podding too just because some yokel got fired from his job and logs on intent on upsetting others or some female player is PMTing ... or whatever other reason that is not directly tied to the game mechanics...
I like the little touch of misogyny there. It really drives your point home.
And the motto "don't fly what you can't afford to lose" predates this expansion by years.
Wigster Atild wrote:And even in your morally superior united states ppl who take money to kill another person who is not a fugitive of the law is a murderer not a bounty hunter..
Sometimes those people are called "police," or "soldiers."
I never claimed moral superiority. I was just being clear about which justice system I was talking about, since this forum is full of players from all over the place. Pick any country's justice system and tell me that it's solved your problem.
Also, EVE is a dystopia, by design. "Everyone vs. Everyone," right? |

Wigster Atild
wot-ever
11
|
Posted - 2012.12.07 22:19:00 -
[1068] - Quote
And you're aware, of course, that activities like can flipping and mission loot stealing were designed to bait the miner or missioner into shooting first? Which, by CONCORD's definition, makes them the criminal? Do you really want that system back?
I don't. We'll see how the new system shakes out, but the old one was convoluted and counterintuitive, and all that meant was that griefers who'd had the time and experience to understand the rules could prey on new or casual players who hadn't had that experience or taken that time. What kind of justice is that?
The basic hypothesis of the new system is sound: players are going to be better judges than any computer. Not always, but then this is a game where people shooting other people is a core aspect of the gameplay.
I like the little touch of misogyny there. It really drives your point home.
And the motto "don't fly what you can't afford to lose" predates this expansion by years.
I dont disagree with most of what you are saying about the holes in the old system however i do not believe you fix holes by further ripping open the hole.... players are now able to bounty a player for nothing more than asking for help in the help chat - as I was.. this action is just a further extension of trolling and is designed to antagonize the victim and is an offence under eve's current terms.. as displayed @
http://community.eveonline.com/pnp/chatrules.asp
Personal attacks are prohibited. Commonly known as "flaming," personal attacks are statements which are designed to personally berate or insult another. Text of this nature is not beneficial to the community spirit and will not be tolerated. Corporation, faction members and other players are cautioned to avoid allowing an "in character" dispute become an "out of character" personal attack. The game is designed for role playing and/or portraying a role and it is sometimes easy for tempers to flare when the lines between the virtual world and the real world are crossed. Keep ingame disputes out of these channels, please.
Trolling is prohibited. "Trolling" is the phrase used to describe a remark which is deliberately designed for the purpose of angering and insulting the members of the community. Comments of this nature are disruptive and will not be tolerated.
Further i think that the following paragraph from rules and policies very much sums up the mentality associated with unprovoked random bounties..
http://community.eveonline.com/pnp/terms.asp
You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules. This includes, but is not limited to, making inappropriate use of any public channels within the game and/or intentionally creating excessive latency (lag) by dumping cargo containers, corpses or other items in the game world.
Now as for the phrase don't fly anything you cant afford to lose is fine if you have 5 years plus training behind you. however players new to the game or players like myself who have started from scratch again after over 6 years training the same pilot you fly what you are trained to fly and if like myself you wanna be a carebear and fight npc's over the constant pvp action of null space then I should be allowed to play in relative piece as the paragraph above clearly states.. the way the bounties is currently administered is imo in direct conflict with CCP's own terms...
And in over 6 years as a paying member i have never had a bounty placed on me until they made this change and im sure a lot of others who have had random bounties placed on them have not been bountied before either..
CCP advocate that there is room for all types of players and if the current bounty system is continued then this would only prove to reinforce your understanding of that the only way to play is 'pick a side and pvp'... i got bored of sitting in null waiting for hours to take part in big fleet fight that lasted 5-10 mins before i'm floating in my pod or back at a station in a new clone.
http://community.eveonline.com/pnp/chatrules.asp quote from above terms.. Be community-minded. Express yourself in ways that are constructive and will help to foster the growth of the community. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game.
random bounties in chats designed to help players really doesn't fit the above statement..
personnaly though i think the discussion of whether the new bounty office is being used to exploit unprovoked attacks on other players needs to be addressed by CCP and the fact they have not and are not replying to petitions on this subject is concerning to anyone who is affected by the change... |

Seay Prime
Space CuCumbers
9
|
Posted - 2012.12.07 22:34:00 -
[1069] - Quote
Why can't ccp acknowledge a simple fact about gaming experience... DON'T CHANGE ANYTHING THAT ALREADY WORKS FUN!
1- How many complaints have you had about the jukebox? was is necessary to remove it? was it causing too much lag and decreasing performance in gameplay? Absolutely not... then why remove it? who would even complain about such a thing anyway??? I personally got pissed off when i wanted to hear the log-in screen music so i put the music volume up but had to put it back down when i logged in so it doesn't interfere with my in game voice communication. I liked the intro music, it just gave me the edge while i listened to it when changing my top after arriving from work... but now i have my log-in screen blank and soundless because of your pointless changes...
2- There is a whole variety of gameplay based on can flipping. Bating, pvp, and even tryouts with friends that aren't ins ame corporations. Personally I used love doing fit tryouts and so on with friends, and guess what... thanx to you I can't even do that with out being a suspect to whole universe now! The chage in this mechanic makes players change their gaming style and adapt to what ccp wants them to adapt for! Totally unacceptable, totally unnecessary... Give me one good idea how i can do tryouts with friends without being a suspect.
3- When I started the game in September last year I was fascinated and absolutely loved it. As time progressed my appreciation started to decline... At 5pm GMT+2 the average number of people on Tranquility was 28k, and today at same time it's still 28k... (you know the numbers better than i do) Do you know why that is? Because you're not making new customers. The number remains the same because you have as many leavers as the joiners. Why change so much of actual game mechanics that people adapt over months and years? Add more ships, do performance tweaks, make better hud or visual appearances... add in more areas like incursions or add more mods. Everyone will love these!!! i mean who wouldn't? it adds in color and difference but why change so much of the basic things people adapt to? If you're not sure what to do take other popular mmo's into account and see what they do... When a patch is release on WoW it's only graphics updates or tweaks and little adjustments... When a massive expansion is released like mist of pandaria, the char level is increased so taht people will simply progress and learn better spells and stuff... They don't just say "oh we decided to remove the vanish spell from the night-elf and add on something that will require you to do this and do that..." it's totally pointless. Having CONSEQUENCES for actions means changing those actions according to the consequence that didn't exist before (or was different).
Please take these into consideration when developing patches because i really like the game and want to feel the same way when i first started after a new patch is released. -¦ find myself watching WoW pvp videos for the last few days because i'm kind of tempted to buy pandaria and continue where i left from in WoW. Please don't make me loose hope in game any more than now. Please adjust your priorities... Please, please, please...
Thank You.
|

Knightedwolf
sack and the queeferbuns
3
|
Posted - 2012.12.07 22:39:00 -
[1070] - Quote
ok, not sure if this has been brought up before, but i noticed earlier today while i was ratting with the talwar, that even though all seven launchers were grouped together, only one launcher was firing and using ammo. Has anyone else seen this? |
|

Emeric Jadgoth
Southern Gold Salvage Operations
0
|
Posted - 2012.12.07 22:52:00 -
[1071] - Quote
I propose a 90 day limit for bounties and pay them to the hunted party after that, if the hunted has avoided the hunters for that long, he's gotten away with the original offence that got him bountied and should be rewarded for that. |

WilliamMays
Stuffs Inc.
23
|
Posted - 2012.12.07 23:03:00 -
[1072] - Quote
I think the drone hate is a little on the high side. My droneswarm (25 hobs, 10 hammerheads, 5 gardes) puts out 968 dps. An active player, with near 1000 dps, should be able to kill a pack of standard belt rats fast enough to avoid regularly losing drones. As it is now, I lose at least one hammerhead every time rats spawn. Im swapping them out for hobs next time, to see if that tips the scales in favor of the rats attacking the hulks instead. |

Wigster Atild
wot-ever
11
|
Posted - 2012.12.07 23:12:00 -
[1073] - Quote
WilliamMays wrote:I think the drone hate is a little on the high side. My droneswarm (25 hobs, 10 hammerheads, 5 gardes) puts out 968 dps. An active player, with near 1000 dps, should be able to kill a pack of standard belt rats fast enough to avoid regularly losing drones. As it is now, I lose at least one hammerhead every time rats spawn. Im swapping them out for hobs next time, to see if that tips the scales in favor of the rats attacking the hulks instead.
I think the standing drone rage is regarding the insta-agro on drones now received in agent missions and the fact a lot of players cant take on HAC's and elite frigs without the aid of drones esp if there are warp jammers in the mission making some missions now pure suicide rather than profitable.. why they did this when introducing so many changes to frigs and destroyers to promiote drone boats if they intended to kill all usefulness of those ships with the same update..
|

Wigster Atild
wot-ever
11
|
Posted - 2012.12.07 23:17:00 -
[1074] - Quote
WilliamMays wrote:I think the drone hate is a little on the high side. My droneswarm (25 hobs, 10 hammerheads, 5 gardes) puts out 968 dps. An active player, with near 1000 dps, should be able to kill a pack of standard belt rats fast enough to avoid regularly losing drones. As it is now, I lose at least one hammerhead every time rats spawn. Im swapping them out for hobs next time, to see if that tips the scales in favor of the rats attacking the hulks instead.
I think the standing drone rage is regarding the insta-agro on drones now received in agent missions and the fact a lot of players cant take on HAC's and elite frigs without the aid of drones esp if there are warp jammers in the mission making some missions now pure suicide rather than profitable.. why they did this when introducing so many changes to frigs and destroyers to promiote drone boats if they intended to kill all usefulness of those ships with the same update..
Personally i have not found any big issues with agent missions being harder or taking longer to finish, but then it took me 1-2 full reloads to kill some hac's and elite frigs even before the patch  |

MadMuppet
A Better Corp Name
618
|
Posted - 2012.12.07 23:18:00 -
[1075] - Quote
OK, whoever changed the fitting window so that I can drop a bunch of the same item on it rather than one at a time, thank you so much! Swapping out the lows is so much easier now. (like swapping out cargo expanders when fitting for fast travel). November 6th, 2012 "With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now." --á CCP Ytterbium from:-áhttp://community.eveonline.com/devblog.asp?a=blog&nbid=73530 |

Cygnet Lythanea
World Welfare Works Association Independent Faction
179
|
Posted - 2012.12.07 23:22:00 -
[1076] - Quote
CCP, please address the overwhelmingly negative response to the removal of jukebox. Or do we have to burn Jita again?
The Most Interesting Player In Eve. |

Smoking Blunts
ZC Industries Dark Stripes
354
|
Posted - 2012.12.07 23:26:00 -
[1077] - Quote
for the love of god make it possible to keep the safe switched off.
I live in 0.0 why the hell would I not want to shoot things. OMG when can i get a pic here
|

Korinne
The Partisan Brigade Republic Alliance
83
|
Posted - 2012.12.07 23:58:00 -
[1078] - Quote
Please do something about this whole 'Locked' thing under the target reticule. It flashes and is annoying as crap. As if the GIANT FRIGGIN CIRCLE WITH SPINNING ARROWS AROUND IT wasn't enough already. In fact, get rid of all of that crap. |

shindo Taredi
RONA Corporation RONA Directorate
0
|
Posted - 2012.12.08 00:04:00 -
[1079] - Quote
well this sux my tengu is now comletly useless as a mission runner or anything else as it gets cut to ribbons at close range. makes me feel somwot cheated for spendin the past 5 months maxin missile skills thank u very much ccp for shafting me :( |

Cygnet Lythanea
World Welfare Works Association Independent Faction
180
|
Posted - 2012.12.08 00:45:00 -
[1080] - Quote
CCP Punkturis wrote: having bounties alone don't make anyone a legal target!
You have played this game before, right? Since when has 'legal' or 'illegal' impacted suicide players?
The Most Interesting Player In Eve. |
|

Riazal
SKULLDOGS Unclaimed.
29
|
Posted - 2012.12.08 00:53:00 -
[1081] - Quote
guys ive seen the light...............
its us against them....
man up and show them that whatever thay throgh at us...
WE CAN BEAT THEM...
weed ftw |

Riazal
SKULLDOGS Unclaimed.
29
|
Posted - 2012.12.08 02:12:00 -
[1082] - Quote
Riazal wrote:guys ive seen the light............... its us against them.... man up and show them that whatever thay throgh at us... WE CAN BEAT THEM... weed ftw 
P.s. all nullsec with no local..... teamwork ftw
|

Korinne
The Partisan Brigade Republic Alliance
84
|
Posted - 2012.12.08 02:17:00 -
[1083] - Quote
What's with the nerfed rat bounties in null? Is this some halfassed attempt to combat inflation? If so it's too little too late and it's hitting the wrong people I think. |

Korinne
The Partisan Brigade Republic Alliance
84
|
Posted - 2012.12.08 02:25:00 -
[1084] - Quote
Also, the gas clouds and nebula, they look cheap. For a game w/ all these graphic overhauls, seems negligent that you'd overlook that. They literally look like 2d images. |

Csquared Issier
The Vendunari End of Life
0
|
Posted - 2012.12.08 03:48:00 -
[1085] - Quote
Well I am very unhappy about the new AI - Looks like all the time I spent training drones has been made obsolete 
14,634,176 Skill Points Drones 4,136,616 Skill Points
Took me best part of 6 months to develop and train a character down a career path that allowed me to make reasonable ISK doing PVE in drone boats.
Right now I just feel ripped off. |

Corian Teranos
AirHogs Zulu People
21
|
Posted - 2012.12.08 05:38:00 -
[1086] - Quote
The only complaint i have about retribution is the Ai Handling of drones. they no longer function at all in a mission environment the sole purpose of drones was to allow large mission running ships to kill fast friggates but now that they randomly switch targets to kill drones they cant be used anymore
BUFF DRONES UP THE ASS
STOP AI FROM TARGETING THEM
These are really the only two options and the AI nerf is the easier since buffing will unbalance the PVP aspect |

Hardwick Johnson
Particle Men Industries Beyond-Repair
6
|
Posted - 2012.12.08 05:59:00 -
[1087] - Quote
shindo Taredi wrote:well this sux my tengu is now completly useless as a mission runner or anything else as it gets cut to ribbons at close range. makes me feel somwot cheated for spendin the past 5 months maxin missile skills thank u very much ccp for shafting me :(
Damn near lost my officer/dead fit Tengu on my alt after this patch came out. On Angels extra, level 4. Killed off the entire room, except for an elite frig that my heavies can no longer touch. TOok a bit more than normal, but it was an interesting challenge.... Except for that elite frig. Perma pointed and webbed. A salvo of 6 heavies was doing between 12-20 damage to it. No, I didn't forget a few Zeros: Twelve to Twenty.
Meanwhile, thanks to the NPC's having infinite cap, it could run it's armor repper non stop, so no way to break it's tank (of a FRIG!). For over 2 hours I had to fight this Satan spawn. Couldn't log off with the NPC timer, couldn't warp off, couldn't kill it. Prayed a friend would log in to come kill the damn thing so I could jettison the mission, but no dice.
I was burning through ammo like mad trying to kill the damned thing (T2 precisions, very close to all-out maxed missile skills, not some crap mind you), but the heavies just can't touch them, so I decided to save the ammo, spam the warp and pray I didn't get killed by a damn NPC frig or get ganked. I've never needed a web on a mission ship before, needed the boost amplifier far more. Not now. Any missile boat pilot had better fit a web (or two) for dealing with frigs. Light missiles are still useless above level 2 missions. DItto on rockets.
Luckily I got away. Some minor lag allowed my constant warp spamming to work, cleared grid with 8% shields, no armor and 32% structure and one seriously pissed off attitude.
2.4 billion isk tengu and over 5 million SP's wasted in missile skills. If they ungefughct missiles or allow a 1-time complete skill re-balancing (like with the learning skills) to an offensive weapons skill set that isn't total BS, I'll re-up. But right now, I'm pretty pissed off.
I cancelled my subscription this morning. This from a guy who loved (past tense) the game so much he set it on one-year, auto renew option. If I wanted to pay $131 to get screwed, I could get some skank off 32nd street |

Pascalle Sylveste
Bed Bath and Beyond
0
|
Posted - 2012.12.08 07:18:00 -
[1088] - Quote
I can't say I've read the entirety of the thread before posting this, I skimmed quite a bit so please forgive me if I'm being repetitive.
I must say I still have to mull over many aspects of Retribution and since I'm a noob (started playing Feb/2012) I still have much to learn to be able to form a proper judgement.
But I think it is appropriate for me to relate a bit of personal experience for the sake of improvement and revision.
I am a very lawful player. Some will probably call me a carebear. I'd like to think of myself as an explorer with a loyal heart and a sound principles. I don't like to attack ships that can't defend themselves, hate ganging up on clearly inferior foes and unfairness in general. But this is me and of course I don't expect anyone to abide by my high-minded ideals (for them I have my evil pirate alt :P). Wormholes are my thing, explo is what I love and it's where I try to put all my chips.
So, a couple of months ago I used to live in a C5 with my buddies and we had a sweet deal going on (T3 production, the works). Unfortunately, one of our members that was already showing signs of untrustworthyness, used a schism that was growing between the senior members to rob us. Since we saw it coming, the damage wasn't as bad (we lost 1/6 of our total assets) as it could have been, but we still lost around 7 billion isk for this scumbag. We tried to smite him silly, but he only hangs around in High Sec and managed to keep out of trouble.
When Retribution came up, I saw the bounty system as possible way to get some overdue payback from this individual, and I went and put a bounty on him. Nothing very fancy, just 25 million isk, to make him turn a few eyes.
What did he do? Sent me a nice little mail and placed a bounty on my head.
I could say my overall reaction was of amusement, but this made me raise an eyebrow to the bounty system. I'm a nice guy, I do my stuff, I protect my friends and our stuff and I try to stay out of trouble. Even when my mates shoots up something loaded with goodies I make a point on commenting on the unfairness of the situation (if there were any). So I put a bounty on someone that did some really nasty stuff to us and I just get a bounty back as thank you? I'm not mad at this, but it raises several ethical questions.
This bounty system needs a lot of improvement, and it needs limits. Another important thing this story reminds me is that corporations, specially small ones, should be granted to tools to properly control access and usage of it's assets. We have a byzantine system that don't actually work, and useless complexity is ridiculous and disappointing.
We can't having people placing bounties on each other just because someone said something they did not like in chat. Or because you saw them in Amarr or Jita and you did not like his portrait. Or perhaps because he is just mining somewhere peacefully and you happen to be a bigoted ****** that can't respect how other people choose to play the game.
We, as a community, can't have a tool that greatly enhances and encourages bullying and trolling without any kind of control or regulation. This is a severe mistake, one that should be corrected soon. |

Alaren Planeswalker
1st Steps Academy Fidelas Constans
5
|
Posted - 2012.12.08 07:42:00 -
[1089] - Quote
CCP's logic regarding Drones and rat AIs: Applied to real life situations
Traffic violations CCP: well, some people are speeding, and its dangerous, so we're going to upgrade police cars to heavily fine everyone at random intervals order to discourage it. We also feel that this will make driving a more challenging experience. EVE players: Wait, but not everyone drives dangerously. Wouldn't it be easier to just focus on punishing dangerous drivers exclusively? Some of us need to drive to or for work, but won't be able to now. CCP" ....***crickets***
CCP: .... Also, we removed your original car radios and installed new ones. you only get one station, and it plays the same song repeatedly
|

Gustav Mannfred
The Scope Gallente Federation
36
|
Posted - 2012.12.08 07:57:00 -
[1090] - Quote
i like the corax... looks like a submarine :)
however, nice ships and i also like the renodelled ships. Good work at all. i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
|

Roland Trintignant
Bed Bath and Beyond
0
|
Posted - 2012.12.08 08:07:00 -
[1091] - Quote
Ra Jackson wrote:If that "wanted" really bothers you go do some PVP, lose some ships until the bounty is used up. Funny fact: In the future the pirates and PVPers will likely have no bounties on them, while the risk averse carebears will run around with "wanted" marked across their face.
I quote this from other thread to reinforce Pascalle's and other people point. We can't have this. People are already being massively harressed with something that should actually help them get justice.
The most ironic thing in my opinion is that the Retribution trailer announces the exact opposite! Hahaha.
|

Kaivaja
State War Academy Caldari State
13
|
Posted - 2012.12.08 09:11:00 -
[1092] - Quote
Roland Trintignant wrote:Ra Jackson wrote:If that "wanted" really bothers you go do some PVP, lose some ships until the bounty is used up. Funny fact: In the future the pirates and PVPers will likely have no bounties on them, while the risk averse carebears will run around with "wanted" marked across their face. I quote this from other thread to reinforce Pascalle's and other people point. We can't have this. People are already being massively harressed with something that should actually help them get justice. This would be true if bounty would grant others kill rights against you. But it doesn't.
Pascalle and many high sec dwellers in this thread read the meaning and implications of bounty on them all wrong. Nobody will attack you just because you have high bounty. In null sec. low sec and in high sec wars 99.99% of non-blues would and will attack you anyway, bounty or no bounty. In high sec the attack has to be suicide gank, and for that you have to be flying something expensive. Suicide ganker doesn't benefit from big bounty if you fly something cheap. Remember that he only gets 20% of the damage done. And if you fly something expensive, the suicide gank risk is the same, bounty or no bounty. If you are a peaceful high sec'er, you really shouldn't be concerned if somebody places bounty on you. |

Seay Prime
Space CuCumbers
12
|
Posted - 2012.12.08 09:15:00 -
[1093] - Quote
Korinne wrote:What's with the nerfed rat bounties in null? Is this some halfassed attempt to combat inflation? If so it's too little too late and it's hitting the wrong people I think.
Ok, here's how it goes... Is ccp broke? I mean do they need money really badly??? what is this the monetary system version of a video game? Be real guys... Since I've started eve, money making became harder in every single damn patch...
First came the steady rise of Plex... then the reduction of isk payout from incursions... then the period of price rise in ships and ammo... then further increase in Plex prices (in isk i mean)... Then a period when everything that used to be considered cheap became luxury like decking corps and much more expensive when decking alliances etc... Then the sudden BooM in Plex prices again , and now the bull crap you call "tweaks and balances"??? When did inflation become a problem in Video games? I thought inflation was a thing of real life where human purchasing power keeps decreasing and their rights are constantly abused.
Oh wait... I get it you wanna make this game like WoW where players have to constantly PAY to play :) Hmm... so whats next in plan? 1B target for Plex prices by next patch? then the removal of Plex as a market item??? People like me were already fooled with that "power of two" deal so they had two accounts to manage (as if it really is necessary). I decided to pay for one and Plex the other but it all seems to be very hard now... As you know the PvP business is costly...
(A part of what i wrote on page 16) |

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.12.08 09:17:00 -
[1094] - Quote
Kaivaja wrote:Roland Trintignant wrote:Ra Jackson wrote:If that "wanted" really bothers you go do some PVP, lose some ships until the bounty is used up. Funny fact: In the future the pirates and PVPers will likely have no bounties on them, while the risk averse carebears will run around with "wanted" marked across their face. I quote this from other thread to reinforce Pascalle's and other people point. We can't have this. People are already being massively harressed with something that should actually help them get justice. This would be true if bounty would grant others kill rights against you. But it doesn't. Pascalle and many high sec dwellers in this thread read the meaning and implications of bounty on them all wrong. Nobody will attack you just because you have high bounty. In null sec. low sec and in high sec wars 99.99% of non-blues would and will attack you anyway, bounty or no bounty. In high sec the attack has to be suicide gank, and for that you have to be flying something expensive. Suicide ganker doesn't benefit from big bounty if you fly something cheap. Remember that he only gets 20% of the damage done. And if you fly something expensive, the suicide gank risk is the same, bounty or no bounty. If you are a peaceful high sec'er, you really shouldn't be concerned if somebody places bounty on you.
Basically the new bounty feature is not a feature that makes any difference at all it sounds like |

Cygnet Lythanea
World Welfare Works Association Independent Faction
182
|
Posted - 2012.12.08 09:45:00 -
[1095] - Quote
Alaren Planeswalker wrote: CCP: .... Also, we removed your original car radios and installed new ones. you only get one station, and it plays the same song repeatedly
THIS! ^ and I'd like to add 'and if your machine is old, will crash any other audio player you try to run.'
Kaivaja wrote: And if you fly something expensive, the suicide gank risk is the same, bounty or no bounty. If you are a peaceful high sec'er, you really shouldn't be concerned if somebody places bounty on you.
Unless you happen to fly freighters. At which point you better lube up.
The Most Interesting Player In Eve. |

Pinky Denmark
The Cursed Navy
262
|
Posted - 2012.12.08 10:06:00 -
[1096] - Quote
I really really love Eve these days and this patch is early christmas with a great gift to gameplay...
The only 2 things I really don't like:
The ability to make a killright available to the public : First off I see a lot of potential griefing if people want to. For a pvp game I think it's a shame to have mechanics that go beyond "balanced consequences" and potentially scare new players and carefull hi-sec habitants away from going to lowsec trying out pvp aspects of the game due to potentially loosing something way out of proportion...
Balancing of ASBs : Ancillary Shield Boosters was nerfed so that 2 of them are balanced, but in return single ASB setups are made useless. It would have made perfect sense to only allow 1 pr ship, tweak the amount of cap boosters and be happy with it. But now the mod has become a "must-have-2" to be successfull and as such smaller ships with limited amount of slots are back to not being usefull in pvp again (unless you fit 2 ASBs)
Besides this I cannot wait for more tiericide and see the balance starting to affect T2 ships as well. Good work CCP for really working on your game in a healthy way. Just don't get too cocky because nobody's perfect... |

Xercodo
Xovoni Directorate
1538
|
Posted - 2012.12.08 11:01:00 -
[1097] - Quote
I like how 90% of the HML whiners have never heard of a HAM before and the fact that HMLs having similar performance to arty, rails, and beams has totally killed the game for them.
Testament to how much Caldari really has been easy mode for EVE combat. The Drake is a Lie |

Xercodo
Xovoni Directorate
1538
|
Posted - 2012.12.08 11:02:00 -
[1098] - Quote
Korinne wrote:Also, the gas clouds and nebula, they look cheap. For a game w/ all these graphic overhauls, seems negligent that you'd overlook that. They literally look like 2d images.
They're V3ing all the ships before they get to the "space fluff" like stations, gates, and other deadspace structures. The Drake is a Lie |

I Love Boobies
All Hail Boobies
177
|
Posted - 2012.12.08 11:15:00 -
[1099] - Quote
I Love Boobies wrote:So, are there any plans from CCP to even look at maybe the NPC AI is a bit too aggressive? I don't mind the drone aggro, it's the full room aggro that really gets to me when you bring your drones back in when they are targeted. Asking because if there are no plans to even look at it, not gonna renew my accounts when they expire. No real reason to If I cannot make the isk to outpace the price of PLEX because missions are taking 2-3 times longer due to warp outs and so on.
So no word on whether or not CCP is going to even look into whether or not they should adjust the NPC AI? CCP even monitoring this thread anymore, or are they more worried about in game live events that have no real bearing on the game over all? Guess it's time to allow my accounts lapse at the end of their current subscription.
And to those infantile comments that are bound to spring up about my stuff? No. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

Wigster Atild
wot-ever
12
|
Posted - 2012.12.08 11:19:00 -
[1100] - Quote
Sgt LoveDragon wrote:Kaivaja wrote:Roland Trintignant wrote:Ra Jackson wrote:If that "wanted" really bothers you go do some PVP, lose some ships until the bounty is used up. Funny fact: In the future the pirates and PVPers will likely have no bounties on them, while the risk averse carebears will run around with "wanted" marked across their face. I quote this from other thread to reinforce Pascalle's and other people point. We can't have this. People are already being massively harressed with something that should actually help them get justice. This would be true if bounty would grant others kill rights against you. But it doesn't. Pascalle and many high sec dwellers in this thread read the meaning and implications of bounty on them all wrong. Nobody will attack you just because you have high bounty. In null sec. low sec and in high sec wars 99.99% of non-blues would and will attack you anyway, bounty or no bounty. In high sec the attack has to be suicide gank, and for that you have to be flying something expensive. Suicide ganker doesn't benefit from big bounty if you fly something cheap. Remember that he only gets 20% of the damage done. And if you fly something expensive, the suicide gank risk is the same, bounty or no bounty. If you are a peaceful high sec'er, you really shouldn't be concerned if somebody places bounty on you. Basically the new bounty feature is not a feature that makes any difference at all it sounds like
WTF??? need big expensive ship to gank?? bullcrap just go you tube and type in 'high sec gank' and check out the vids... theres a guide to high sec ganking using dessies and costing around 7m isk so any bounty over that is profit. if gankers can now gain rewards on top of thrills when committing offences against other players give me one good reason for them to say no??? what good sense of moral judgement???? care bears have been screwed by CCP plain and simple fecked up our drones increased mission difficulties and made it hunting season on us...
so what is 20% of 100mill?? oh yeah 20 mill... so a 11mill bounty on my head flying a noctis (slow to move or warp) kitted and worth 100 mill ish the BH get 20% of my worth or the full bounty which ever is the smaller figure.. so they get 11m they make 4 mill profit i lose 100mill and if im podded well full +5's so kiss good by half a billion isk.
HAS ANYONE WHO WORKS FOR CCP ACTUALY LOGGED INTO EVE IN THE LAST 10 YEARS?? CAUSE THEY CLEARLY DONT UNDERSTAND PLAYER MENTALITY..
|
|

Pascalle Sylveste
Bed Bath and Beyond
4
|
Posted - 2012.12.08 11:20:00 -
[1101] - Quote
Kaivaja wrote:Roland Trintignant wrote:Ra Jackson wrote:If that "wanted" really bothers you go do some PVP, lose some ships until the bounty is used up. Funny fact: In the future the pirates and PVPers will likely have no bounties on them, while the risk averse carebears will run around with "wanted" marked across their face. I quote this from other thread to reinforce Pascalle's and other people point. We can't have this. People are already being massively harressed with something that should actually help them get justice. This would be true if bounty would grant others kill rights against you. But it doesn't. Pascalle and many high sec dwellers in this thread read the meaning and implications of bounty on them all wrong. Nobody will attack you just because you have high bounty. In null sec. low sec and in high sec wars 99.99% of non-blues would and will attack you anyway, bounty or no bounty. In high sec the attack has to be suicide gank, and for that you have to be flying something expensive. Suicide ganker doesn't benefit from big bounty if you fly something cheap. Remember that he only gets 20% of the damage done. And if you fly something expensive, the suicide gank risk is the same, bounty or no bounty. If you are a peaceful high sec'er, you really shouldn't be concerned if somebody places bounty on you.
I'm sorry Kaivaja, but I found your remark a bit insulting because it seems to imply that I cannot read.
I never mentioned any concern about attacks. Being an explorer and WH dweller (check my killboard. It's terribly negative but as a new player I'm not ashamed of putting my ass and wallet out there to learn with my own mistakes) , if I can't hold my own I should roll over and die, or be happy frolicking in empire. What I'm concerned about, is indiscriminate bounty placement and trolling, like the many examples in the last couple of days (people asking for help in channels and receiving a bounty because some azzhat wanted to give a noob a bit of a scare). Please tell me how am I wrong being concerned that this will be abused, and the people that it should benefit will end up paying for it. Even if it's just having a silly "wanted" on your portrait. This needs to be regulated.
But please, enlighten me: where in my post did you see any concern about me being ganked? |

Cayle Deteis
Free Mansons of EVE
2
|
Posted - 2012.12.08 11:25:00 -
[1102] - Quote
Can you explain the new Bounty system logic? Everyone putting bounty to anyone. wtf logic is that? I thought bounties are consequence of illegal actions, instead Could you find yourself with a bounty upon your head (as many pilot since expansion experienced). Issue is not the prize but why is allowed. I think there is a need of fixing that. Security status and crime actions must be connected with this. Not an open bounty system.....It's crazy |

Wigster Atild
wot-ever
12
|
Posted - 2012.12.08 11:32:00 -
[1103] - Quote
Cayle Deteis wrote:Can you explain the new Bounty system logic? Everyone putting bounty to anyone. wtf logic is that? I thought bounties are consequence of illegal actions, instead I found myself with a bounty on my head as many-many other ppl. Issue is not the prize but why is allowed. I think there is a need of fixing that. Security status and crime actions must be connected with this. Not an open bounty system.....It's crazy
Its been days since a Dev bothered to even give the company bull-crap let alone bothered to listen to or reply to its paying community..
Petitions regarding the bounty office have been completely ignored too.. CCP REMOVE YOUR COLLECTIVE HEADS FOR YOU ASS'S AND TALK TO YOU COMMUNITY..
THE ONLY PEOPLE WHO SEEM TO LIKE THIS NEW BOUNTY OFFICE ARE THE PEOPLE WHO WANT TO BE DISRUPTIVE TO OTHER PLAYERS... GO FIGURE WHY THAT MIGHT BE..... |

Christopher AET
Segmentum Solar Intrepid Crossing
279
|
Posted - 2012.12.08 11:40:00 -
[1104] - Quote
Plz remove aggro buzzer. Really annoying to hear it go off every time it resets. maybe once when you first get it then that's enough. Hearing pzzzt every 8 seconds does get annoying. I drain ducks of their moisture for sustenance. |

Stormchyld
Platinium Rats Test Friends Please Ignore
14
|
Posted - 2012.12.08 11:44:00 -
[1105] - Quote
Hardwick Johnson wrote:Well, I notice they no longer put the link to the forum on the log-in screen. Guess that means CCP's response to all the complaints so far is "Sod off and go away, we're tired of hearing your ****."
Shame I paid for a 1 year subscription. But that was back when things were cool, before they turned FW into a giant isk hole, before they screwed over the Cal/Gal pilots and made their primary offensive weapons skills useless.
CCP, I implore you: Take note of these posts and FIX crap. You're shooting yourself in the foot by screwing over the players. Stop pissing on our heads while telling us it's just the rain. You're worse than those ivory-tower idiots who ran PirateGalaxy into the ground.
+1 |

Cayle Deteis
Free Mansons of EVE
3
|
Posted - 2012.12.08 11:48:00 -
[1106] - Quote
Wigster Atild wrote:Cayle Deteis wrote:Can you explain the new Bounty system logic? Everyone putting bounty to anyone. wtf logic is that? I thought bounties are consequence of illegal actions, instead I found myself with a bounty on my head as many-many other ppl. Issue is not the prize but why is allowed. I think there is a need of fixing that. Security status and crime actions must be connected with this. Not an open bounty system.....It's crazy Its been days since a Dev bothered to even give the company bull-crap let alone bothered to listen to or reply to its paying community.. Petitions regarding the bounty office have been completely ignored too.. CCP REMOVE YOUR COLLECTIVE HEADS FROM YOUR ASS'S AND TALK TO YOU COMMUNITY.. THE ONLY PEOPLE WHO SEEM TO LIKE THIS NEW BOUNTY OFFICE ARE THE PEOPLE WHO WANT TO BE DISRUPTIVE TO OTHER PLAYERS... GO FIGURE WHY THAT MIGHT BE..... +1 |

Wigster Atild
wot-ever
16
|
Posted - 2012.12.08 12:22:00 -
[1107] - Quote
Hmmm just spent the last 20 mins trying to tag a message to the petition i have started regarding the bounty office.. every time i go to send it i lose connection..... 5 times so far.... strange how a game that is usually very stable for me suddenly gets connection hic-cups in such an ordered manner... coincidence??? |

Illest Insurrectionist
Angelic Insurrection Corp
24
|
Posted - 2012.12.08 12:28:00 -
[1108] - Quote
Never mind.
ah just nm. |

Jita iswhereIsit
University of Caille Gallente Federation
2
|
Posted - 2012.12.08 12:37:00 -
[1109] - Quote
Ok having played retribution a little more I found theres some good things about this patch and some bad.
The good -T1 cruiser rebalance -New ship models -Bounty system will breath some new life into empire -Crimewatch system is straightforward for the most part
The bad -Missile nerf without full missile ship rebalance. This one is a big one, I'm not sure why you would render a very popular weapon system useless and then offer up no kind of rebalance to the ships that use missiles in the same patch. I understand the drake was overpowered but it was used primarily because of its BS buffer tank not because missiles were OP, if you could get 90k shield buffer ehp ouot of any other ship it would be used just as much. -Rat aggro, its now very difficult to use drones for ratting, I used to let newbies help me rat in frigs whilst I had aggro, no more of that. Also having to have 2 logistics ships to run a 10/10 in a group is dumb. -Hurricane PG nerf, this one didn't seem like it was thought through, now its very difficult to fit a cane with 720s even without shield extenders. Would't just removing a utility highslot have made more sense? I mean a 600dps battlecruiser is OP but a 900dps T1 cuiser (vexor) is fine? WHAT -Rat agression log off timers, seriously what is this even about?
The Ugly
-The pizza targeting system sucks, theres too much going on. When did anyone ever complain about the old one? There was nothing wrong with it.
So a quick summary would be that this patch did have potential but like inferno it doesn't seem to tackle any real issues in eve, rather focuses on things that don't need fixing and were fine to begin with. Soverignty mechanics, more PVE content, server stability are all things that need more attention than what my targeting recticle looks like. There have been too many nerfs this year to the ability to make isk
-drone poo nerf -Incursion heavy nerf -Tech nerf -And now ratting/L4/Anom nerf (due to stupid 5minute rat aggression logoff timers) have all made eve a more difficult place to enjoy. You're takeing too many risks in the hope people will just simply pay more money to buy plex. With games like PS2 taking many influential players CCP needs to concetrate on whats really important.
|

Stormchyld
Platinium Rats Test Friends Please Ignore
15
|
Posted - 2012.12.08 12:57:00 -
[1110] - Quote
Seay Prime wrote:Why can't ccp acknowledge a simple fact about gaming experience... DON'T CHANGE ANYTHING THAT ALREADY WORKS FUN!
1- How many complaints have you had about the jukebox? was is necessary to remove it? was it causing too much lag and decreasing performance in gameplay? Absolutely not... then why remove it? who would even complain about such a thing anyway??? I personally got pissed off when i wanted to hear the log-in screen music so i put the music volume up but had to put it back down when i logged in so it doesn't interfere with my in game voice communication. I liked the intro music, it just gave me the edge while i listened to it when changing my top after arriving from work... but now i have my log-in screen blank and soundless because of your pointless changes...
2- There is a whole variety of gameplay based on can flipping. Bating, pvp, and even tryouts with friends that aren't ins ame corporations. Personally I used love doing fit tryouts and so on with friends, and guess what... thanx to you I can't even do that with out being a suspect to whole universe now! The chage in this mechanic makes players change their gaming style and adapt to what ccp wants them to adapt for! Totally unacceptable, totally unnecessary... Give me one good idea how i can do tryouts with friends without being a suspect.
3- When I started the game in September last year I was fascinated and absolutely loved it. As time progressed my appreciation started to decline... At 5pm GMT+2 the average number of people on Tranquility was 28k, and today at same time it's still 28k... (you know the numbers better than i do) Do you know why that is? Because you're not making new customers. The number remains the same because you have as many leavers as the joiners. Why change so much of actual game mechanics that people adapt over months and years? Add more ships, do performance tweaks, make better hud or visual appearances... add in more areas like incursions or add more mods. Everyone will love these!!! i mean who wouldn't? it adds in color and difference but why change so much of the basic things people adapt to? If you're not sure what to do take other popular mmo's into account and see what they do... When a patch is release on WoW it's only graphics updates or tweaks and little adjustments... When a massive expansion is released like mist of pandaria, the char level is increased so taht people will simply progress and learn better spells and stuff... They don't just say "oh we decided to remove the vanish spell from the night-elf and add on something that will require you to do this and do that..." it's totally pointless. Having CONSEQUENCES for actions means changing those actions according to the consequence that didn't exist before (or was different).
Please take these into consideration when developing patches because i really like the game and want to feel the same way when i first started after a new patch is released. -¦ find myself watching WoW pvp videos for the last few days because i'm kind of tempted to buy pandaria and continue where i left from in WoW. Please don't make me loose hope in game any more than now. Please adjust your priorities... Please, please, please...
Thank You.
+1
Very well put. I'm a long time veteran of eve and sometimes I post after expansions because you devs have implemented things that so mess up game play ... or in the case of Retribution and entire race(s) (training caldari = now waste of time, and I wish new gallente players good luck using drone boats as my main toon has 15m+ SP's in drones and now looses multiple every day) and sometimes my posts have to do with concern about new player experience as is being expressed rather eloquently by this player.
http://eve-offline.net/?server=tranquility
I haven't seen these kinds of averages since 2009 ....... Keep going CCP .... you haven't returned the averages to what they were in 2004 .. but you've been trying very hard to do so since Incarna. Sad. New players are EXTREMELY important to this game ... please stop chasing them away. |
|

Stormchyld
Platinium Rats Test Friends Please Ignore
15
|
Posted - 2012.12.08 13:07:00 -
[1111] - Quote
Hardwick Johnson wrote:shindo Taredi wrote:well this sux my tengu is now completly useless as a mission runner or anything else as it gets cut to ribbons at close range. makes me feel somwot cheated for spendin the past 5 months maxin missile skills thank u very much ccp for shafting me :( Damn near lost my officer/dead fit Tengu on my alt after this patch came out. On Angels extra, level 4. Killed off the entire room, except for an elite frig that my heavies can no longer touch. TOok a bit more than normal, but it was an interesting challenge.... Except for that elite frig. Perma pointed and webbed. A salvo of 6 heavies was doing between 12-20 damage to it. No, I didn't forget a few Zeros: Twelve to Twenty. Meanwhile, thanks to the NPC's having infinite cap, it could run it's armor repper non stop, so no way to break it's tank (of a FRIG!). For over 2 hours I had to fight this Satan spawn. Couldn't log off with the NPC timer, couldn't warp off, couldn't kill it. Prayed a friend would log in to come kill the damn thing so I could jettison the mission, but no dice. I was burning through ammo like mad trying to kill the damned thing (T2 precisions, very close to all-out maxed missile skills, not some crap mind you), but the heavies just can't touch them, so I decided to save the ammo, spam the warp and pray I didn't get killed by a damn NPC frig or get ganked. I've never needed a web on a mission ship before, needed the boost amplifier far more. Not now. Any missile boat pilot had better fit a web (or two) for dealing with frigs. Light missiles are still useless above level 2 missions. DItto on rockets. Luckily I got away. Some minor lag allowed my constant warp spamming to work, cleared grid with 8% shields, no armor and 32% structure and one seriously pissed off attitude. 2.4 billion isk tengu and over 5 million SP's wasted in missile skills. If they ungefughct missiles or allow a 1-time complete skill re-balancing (like with the learning skills) to an offensive weapons skill set that isn't total BS, I'll re-up. But right now, I'm pretty pissed off. I cancelled my subscription this morning. This from a guy who loved (past tense) the game so much he set it on one-year, auto renew option. If I wanted to pay $131 to get screwed, I could get some skank off 32nd street
+1 |

Wigster Atild
wot-ever
17
|
Posted - 2012.12.08 13:29:00 -
[1112] - Quote
Jita iswhereIsit wrote: You're takeing too many risks in the hope people will just simply pay more money to buy plex. With games like PS2 taking many influential players CCP needs to concetrate on whats really important.
ok call me dumb and troll me to death i dont care...
there is more than one post sharing this view that have gone un answered by CCP
But what difference does it make to CCP if I buy my membership with isk or with a credit card??
After all to get that game time card on to the in game market someone has to pay real life cash for it... right??
So if players who buy the members fee this way cant make enough isk to cover their fee's any more (the time cards have hit 600 mill double what they were 3 years ago) they stop playing and CCP lose members.. if players cant sell the timecards they will stop paying real life cash for them.. and CCP sell less and ergo they lose profit and with lost profit comes job loses which lead to less expansive improvement to the game and less Devs means even poorer quality programming leading to more game glitches and issues with less staff to fix them, which pisses off more players who then also rage quit.....and it spirals down hill from there...
All the nerfs seem to be pointed towards reducing the ability to make isk in game, ships popular for mission running all nurfed, harder missions with added agro on drones making newer pilots more likely to get murked by elite frigs and hac's esp if there is full room agro and your warp jammed and bounties can now be placed randomly on high sec care bear alt's... half of which are null sec player's alts and used for the purpose of making enough isk to pay membership fee's and those selling the timecards for the most part is to pay the often high costs of constant conflict that is a common part of null sec alliance warring taking away their ability to continue playing in null - the constant disruption null space alliance wars cause when you constantly need to be fleeted for hours at a time just waiting and not making isk is hard on players who - for what ever personal reasons - cannot afford to play if they cant pay with in game bought time cards.. Are CCP saying only players with money in real life are wanted for null space gaming? and any player who is poor in real life and rely on making isk to play can be miss-treated as they are considered a second class citizen?? makes sense that i'm a Minmitar then i guess....
Or am i just missing the point or something?? |

nAirasSoyr Ro
New Age Flying Industries
3
|
Posted - 2012.12.08 14:10:00 -
[1113] - Quote
Wigster Atild wrote:Jita iswhereIsit wrote: You're takeing too many risks in the hope people will just simply pay more money to buy plex. With games like PS2 taking many influential players CCP needs to concetrate on whats really important.
... if players cant sell the timecards they will stop paying real life cash for them.. and CCP sell less and ergo they lose profit and with lost profit comes job loses which lead to less expansive improvement to the game and less Devs means even poorer quality programming leading to more game glitches and issues with less staff to fix them, which pisses off more players who then also rage quit.....and it spirals down hill from there... ...
Fewer programmers listening to fewer babbling heads leading to fewer "improvement"??
Sounds exactly like what most of us have been hoping for!
BTW, when was the last time ANY military 'rebalanced' it's assets to make war "more fun"?
History shows EXACTLY THE OPPOSITE, so why does CCP, a company that boasts how player-driven it's game mechanics are, continue to waste our time and effort by nerfing better ways to ENJOY the game??
By reality, half of us are below average, but CCP seems bound and determined to try and make EVERYONE below average. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
366
|
Posted - 2012.12.08 14:32:00 -
[1114] - Quote
After several medium-to-large fights as a logistics pilot, I am finding the changes to the targeted ship UI including the health bar indicators and repositioned applied-module icons are not helpful.
In general, it now takes me longer to visually note changes to target (offensive or logistics) ship health bars as well as which modules are applied to which ships. So, two-to-three times the amount time is now required to positively confirm stuff. That's not an improvement. These observations are made under high-stress conditions where at-a-glance usability is paramount.
Specifically:
a) The combination of the small sizing of the health bar indicators and their extremely tight spacing makes visual recognition of changes to shield / armor / hull more difficult to differentiate. I do appreciate the segmentation w/in each indicator bar / circle. That is visually helpful. Previously, each health bar indicator had enough space between the bars to better delineate shield from armor and hull. Making a change to create better separation between the health bar indicators is what is needed.
b) The size and placement of the applied modules for each targeted ship is both too small and too distant from its associated target ship. Forget about the mouse-over functionality nonsense with modules. In a high-intensity PvP situation, I need immediate visual confirmation on which modules are being applied to which targets (offensive or logistics). I suggest increasing the size of the module icons AND pulling them in closer to their related target ship. Those icons need a strong visual identification with their target!
Some relevant specs: Res: ~ 1600x1200, windowed mode on a 20-inch display gpu: nvidia GTX 560 Ti
p.s. Yes, I reviewed targeting on the test server, but the instance of Buckingham that I saw had a completely different set of target UI graphics implemented.
p.p.s. I have to agree with others have said about the rounded targeting UI changes. They were neither necessary, nor do they add any value to game play. In fact, I found the big red doughnut from the guy who was aggressing me the most in a fight to be visually displeasing. I go to the starmap to see big red glowing spheres, not when i'm in-space. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Wigster Atild
wot-ever
20
|
Posted - 2012.12.08 14:39:00 -
[1115] - Quote
nAirasSoyr Ro wrote:Wigster Atild wrote:Jita iswhereIsit wrote: You're takeing too many risks in the hope people will just simply pay more money to buy plex. With games like PS2 taking many influential players CCP needs to concetrate on whats really important.
... if players cant sell the timecards they will stop paying real life cash for them.. and CCP sell less and ergo they lose profit and with lost profit comes job loses which lead to less expansive improvement to the game and less Devs means even poorer quality programming leading to more game glitches and issues with less staff to fix them, which pisses off more players who then also rage quit.....and it spirals down hill from there... ... Fewer programmers listening to fewer babbling heads leading to fewer "improvements"?? Sounds exactly like what most of us have been hoping for!
Does the dude - who's jamming a gun to your skull and forcing you to read the babbling - take meal breaks?  |

Yalawni
Don't taze me 'Bro
0
|
Posted - 2012.12.08 14:55:00 -
[1116] - Quote
Generally like the patch so far, thumbs up from me, but why remove the jukebox? I did enjoy cycling through the tunes, but now it seems I am stuck with the dirge that is my wormholes 'music' with no other option.
As a wormhole resident who doesn't get to empire much it seems I am stuck with it.
o/ |

Corben Arctus
EVE University Ivy League
2
|
Posted - 2012.12.08 15:28:00 -
[1117] - Quote
CCP Ytterbium wrote:Quickly coming here to let you guys know the reports mentioning NPCs using tracking disruption too often are being looked at.
Please look at sensor dampening and jamming too while you're at it... Serpentis and Guristas missions respectively have never been fun, just annoying as hell.
Why is NPC ewar not being brought in line with player ewar? I.e. stacking penalized, proper range?
Oh and while we're at it, fix the "always full room aggro" issue in missions already. I like the new AI (they hate drones a bit *too much* for my taste though), but some missions are virtually impossible to finish in T1 battleships. I can't believe nobody noticed that on the test server. |

Vaerah Vahrokha
Vahrokh Consulting
2170
|
Posted - 2012.12.08 16:08:00 -
[1118] - Quote
Stormchyld wrote:+1 Very well put. I'm a long time veteran of eve and sometimes I post after expansions because you devs have implemented things that so mess up game play ... or in the case of Retribution and entire race(s) (training caldari = now waste of time, and I wish new gallente players good luck using drone boats as my main toon has 15m+ SP's in drones and now looses multiple every day) and sometimes my posts have to do with concern about new player experience as is being expressed rather eloquently by this player. http://eve-offline.net/?server=tranquilityI haven't seen these kinds of averages since 2009 ....... Keep going CCP .... you haven't returned the averages to what they were in 2004 .. but you've been trying very hard to do so since Incarna. Sad. New players are EXTREMELY important to this game ... please stop chasing them away.
I can't say I am a long time veteran (2009) but when I joined EvE, the game was much more fun and inspirational.
Sure as they say it had "spaghetti code" but hey, it WORKED. It had all the nice features, like a functional inventory, functional ORCA corp hangars etc. If these things made code maintenance difficult.... too bad. Streamlining after streamlining the game not only has become shallower but it has also lost functionality.
Also, on the epic part: sure Sov sucked before Dominion... yet it's THEN that we had the constant battle reports, the constant epic wars. The few supercaps were tracked one by one and inspired newbies like me a feeling of awesomeness, the desire to "one day I'll get one and I will become a galaxy hero!"
Nowadays? CCP have to post some irrelevant links to Somer Blink in the log in screen just to find something worth reading.
Gone are the fights, Hotdropped Supercaps Online has sucked out all the fun.
I recall when I was in FW it was fun to fight in a Rifter or Rupture then my corp started getting hotdropped TONS of caps ALL THE TIME, it was just pointless.
So what are we left now?
With a game where all we read is constant "20000 PLEX special offer", no action, a feeling of utter and never ending stagnation.
One of the best expansions, Apochrypha? Flagged as "one of our worst expansions". Imagine that, the expansion the players love the most is one they take as example as not to make it any more.
All what's left is random bounties, a music-less game, and PIZZAS and the knowledge we won't get more awesome patches like Apochrypha any more.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ehdward Spengler
Diplomatic Immunization
8
|
Posted - 2012.12.08 16:08:00 -
[1119] - Quote
Bounties need two things that could balance their possible abuse:
1.) Put a time limit on them.
2.) Instead of a big red"WANTED" on character portraits, put a big yellow "BOUNTY" instead. |

Cayle Deteis
Free Mansons of EVE
5
|
Posted - 2012.12.08 16:26:00 -
[1120] - Quote
Ehdward Spengler wrote:Bounties need two things that could balance their possible abuse:
1.) Put a time limit on them.
2.) Instead of a big red"WANTED" on character portraits, put a big yellow "BOUNTY" instead.
is that the issue?
and......timer?????
we talking about sandbox ok? I choose to have a legitimate ingame char buy/sell things - make things and extract ore. What is illegal in that? Why someone have the right to put a bounty on me? Imagine this situation in real life? One morning to see yourself on police wanted list just because someone want to make fun? Bottom line, we are putting effort and money in this game and some ppl are playing with us..... the customers. Please just consider this. |
|

Ehdward Spengler
Diplomatic Immunization
10
|
Posted - 2012.12.08 16:54:00 -
[1121] - Quote
Cayle Deteis wrote:Ehdward Spengler wrote:Bounties need two things that could balance their possible abuse:
1.) Put a time limit on them.
2.) Instead of a big red"WANTED" on character portraits, put a big yellow "BOUNTY" instead. is that the issue? and......timer????? we talking about sandbox ok? I choose to have a legitimate ingame char buy/sell things - make things and extract ore. What is illegal in that? Why someone have the right to put a bounty on me? Imagine this situation in real life? One morning to see yourself on police wanted list just because someone want to make fun? Bottom line, we are putting effort and money in this game and some ppl are playing with us..... the customers. Please just consider this.
I'm not crazy about the new system either but it's not completely broken like the old one. It just needs some refinement.
We are all supposed to be having fun, it is a game after all. PvP isn't the only way to have fun in EVE. It would be nice if people would realize that. |

Iexo Peoa
Caldari Provisions Caldari State
2
|
Posted - 2012.12.08 17:37:00 -
[1122] - Quote
I'm getting in here a little late, and don't know how much weight my input will have, but I figured I'd put my two cents in anyway.
First off, salvage drones are a neat idea, and quite handy, but the "Salvage" option needs to be moved to the top of the menu, like with mining drones and combat drones. It's painfully inconvenient, having it buried in there, and it's dangerously close to "Abandon Drone" where it is. As well, salvage drones seem to have trouble auto-salvaging blue wrecks, and white wrecks killed in a mission accepted by someone else, even if they're a member of your fleet, and even if you killed those wrecks.
Second, I dunno who designed the Algos and Corax, but they need their salaries doubled. These are some of the best looking ships I've ever seen in EvE. They handle pretty well, too, very fun.
Third, the new AI can be fun, but completely break droneboats, some irreparably. Drones need to be overhauled, and soon, to be more usable as a weapon.
Fourth, I'm sorry, but I do miss the jukebox. I liked listening to the old soundtrack song by song, seeing which was playing, and even applying my own soundtrack to Eve, by pulling in music from my computer. Perhaps the jukebox could be brought back either as an option, or in such a way that combines it's functionality with the simplicity of the current system, such that noone would notice it's presence unless they looked for it.
Fifth, I like the new UI, very sleek. Drones need a new UI, though, and perhaps some new effects, to go with the new gun, missile, and explosion effects.
Well, that's my two (five) cents, keep up the good work. |

Morrigan LeSante
The Lost and Forgotten Troopers
89
|
Posted - 2012.12.08 19:04:00 -
[1123] - Quote
Has there been any mention of mental rates of sensor damping going on?
First post not updated and mahoooosive threadnought 
Edit: And full room aggro - seriously - fix that |

Davion Falcon
Those Once Loyal
33
|
Posted - 2012.12.08 19:08:00 -
[1124] - Quote
Didn't notice this posted before:
Pre-Retribution: Clicking or shift-clicking on the open container icon at a POS array would open up a new window that defaulted to the last hangar that was opened.
Post-Retribution: Clicking or shift-clicking thankfully doesn't have as much lag as it used to, but now always defaults to the first hangar.
Is this a bug or intended? Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |

Kaivaja
State War Academy Caldari State
13
|
Posted - 2012.12.08 19:20:00 -
[1125] - Quote
Wigster Atild wrote:WTF??? need big expensive ship to gank?? My wording was unclear. What I meant is that you need to be in an expensive ship to make it worth it to suicide gank you for your bounty. And if you are in an expensive ship, somebody would suicide gank you anyway even without bounty. The point is that having bounty on you doesn't make much of a difference and thus high sec dwellers shouldn't worry about random bounties on them. |

Wigster Atild
wot-ever
25
|
Posted - 2012.12.08 19:55:00 -
[1126] - Quote
Kaivaja wrote:Wigster Atild wrote:WTF??? need big expensive ship to gank?? My wording was unclear. What I meant is that you need to be in an expensive ship to make it worth it to suicide gank you for your bounty. And if you are in an expensive ship, somebody would suicide gank you anyway even without bounty. The point is that having bounty on you doesn't make much of a difference and thus high sec dwellers shouldn't worry about random bounties on them.
Ok your wording may have been unclear but the complete quote would show we high sec care bears DO VERY MUCH need to concider carefully every time we undock whether or not we wanna risk a lot of hard earned (and getting harder every update) isk in the form of ships, mods and clones - now that the bounty can be claimed twice, once for the ship and one for the pod.
DON'T FLY WONT YOU CANT AFFORD TO LOSE... Another player stated that this statement predates this update by a along time and is correct so if i got 3 ships a frig (for running around) a cain for missions and a noctis for salvage and looting... what is an afordable ship to undock in 1.0? all because another player sitting bored in a battle group in null is trolling a help chat?? its not in the spirit of the game and against CCP's own terms as i've already posted and linked the terms CCP are breaking... post #1022 below again is the whole statement from the post you is quoting...
WTF??? need big expensive ship to gank?? bullcrap just go you tube and type in 'high sec gank' and check out the vids... theres a guide to high sec ganking using dessies and costing around 7m isk so any bounty over that is profit. if gankers can now gain rewards on top of thrills when committing offences against other players give me one good reason for them to say no??? what good sense of moral judgement???? care bears have been screwed by CCP plain and simple fecked up our drones increased mission difficulties and made it hunting season on us...
so what is 20% of 100mill?? oh yeah 20 mill... so a 11mill bounty on my head flying a noctis (slow to move or warp) kitted and worth 100 mill ish the BH get 20% of my worth or the full bounty which ever is the smaller figure.. so they get 11m they make 4 mill profit i lose 100mill and if im podded well full +5's so kiss good by half a billion isk.
Go to you tube look up high sec ganking... there is even a clan who specialise in high sec ganking... now they get to be paid for disruptive gaming??? again WTF???? |

Syri Taneka
Dopehead Industries Republic Alliance
20
|
Posted - 2012.12.08 20:18:00 -
[1127] - Quote
Wigster Atild wrote:And you're aware, of course, that activities like can flipping and mission loot stealing were designed to bait the miner or missioner into shooting first? Which, by CONCORD's definition, makes them the criminal? Do you really want that system back? I don't. We'll see how the new system shakes out, but the old one was convoluted and counterintuitive, and all that meant was that griefers who'd had the time and experience to understand the rules could prey on new or casual players who hadn't had that experience or taken that time. What kind of justice is that? The basic hypothesis of the new system is sound: players are going to be better judges than any computer. Not always, but then this is a game where people shooting other people is a core aspect of the gameplay. I like the little touch of misogyny there. It really drives your point home. And the motto "don't fly what you can't afford to lose" predates this expansion by years. I dont disagree with most of what you are saying about the holes in the old system however i do not believe you fix holes by further ripping open the hole.... players are now able to bounty a player for nothing more than asking for help in the help chat - as I was.. this action is just a further extension of trolling and is designed to antagonize the victim and is an offence under eve's current terms.. as displayed @ http://community.eveonline.com/pnp/chatrules.aspPersonal attacks are prohibited. Commonly known as "flaming," personal attacks are statements which are designed to personally berate or insult another. Text of this nature is not beneficial to the community spirit and will not be tolerated. Corporation, faction members and other players are cautioned to avoid allowing an "in character" dispute become an "out of character" personal attack. The game is designed for role playing and/or portraying a role and it is sometimes easy for tempers to flare when the lines between the virtual world and the real world are crossed. Keep ingame disputes out of these channels, please. Trolling is prohibited. "Trolling" is the phrase used to describe a remark which is deliberately designed for the purpose of angering and insulting the members of the community. Comments of this nature are disruptive and will not be tolerated. Further i think that the following paragraph from rules and policies very much sums up the mentality associated with unprovoked random bounties.. http://community.eveonline.com/pnp/terms.aspYou may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules. This includes, but is not limited to, making inappropriate use of any public channels within the game and/or intentionally creating excessive latency (lag) by dumping cargo containers, corpses or other items in the game world. Now as for the phrase don't fly anything you cant afford to lose is fine if you have 5 years plus training behind you. however players new to the game or players like myself who have started from scratch again after over 6 years training the same pilot you fly what you are trained to fly and if like myself you wanna be a carebear and fight npc's over the constant pvp action of null space then I should be allowed to play in relative piece as the paragraph above clearly states.. the way the bounties is currently administered is imo in direct conflict with CCP's own terms... And in over 6 years as a paying member i have never had a bounty placed on me until they made this change and im sure a lot of others who have had random bounties placed on them have not been bountied before either.. CCP advocate that there is room for all types of players and if the current bounty system is continued then this would only prove to reinforce your understanding of that the only way to play is 'pick a side and pvp'... i got bored of sitting in null waiting for hours to take part in big fleet fight that lasted 5-10 mins before i'm floating in my pod or back at a station in a new clone. http://community.eveonline.com/pnp/chatrules.aspquote from above terms.. Be community-minded. Express yourself in ways that are constructive and will help to foster the growth of the community. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game. random bounties in chats designed to help players really doesn't fit the above statement.. personally though i think the discussion of whether the new bounty office is being exploited and used to justify unprovoked attacks on other players needs to be addressed by CCP and the fact they have not and are not replying to petitions on this subject is concerning to anyone who is affected by the change...
I still don't get why you're comparing posting bounties to CHAT RULES. |

Syri Taneka
Dopehead Industries Republic Alliance
20
|
Posted - 2012.12.08 20:24:00 -
[1128] - Quote
Morrigan LeSante wrote:Edit: And full room aggro - seriously - fix that
An unfortunate side effect of a) Sleeper AI (rats aren't dumb as posts anymore) and b) not refactoring npc numbers to account for this...
That said! Myself and 2 alliance mates ran the Angel Military Operations site in RR BS' (Rattlesnake, Machariel, and Tempest) today with no problems. None of us got more than 25% shield damage, no drones died. |

Syri Taneka
Dopehead Industries Republic Alliance
20
|
Posted - 2012.12.08 20:33:00 -
[1129] - Quote
Cayle Deteis wrote:Ehdward Spengler wrote:Bounties need two things that could balance their possible abuse:
1.) Put a time limit on them.
2.) Instead of a big red"WANTED" on character portraits, put a big yellow "BOUNTY" instead. is that the issue? and......timer????? we talking about sandbox ok? I choose to have a legitimate ingame char buy/sell things - make things and extract ore. What is illegal in that? Why someone have the right to put a bounty on me? Imagine this situation in real life? One morning to see yourself on police wanted list just because someone want to make fun? Bottom line, we are putting effort and money in this game and some ppl are playing with us..... the customers. Please just consider this.
What it really comes down to is that the bounty system is not a CONCORD thing. At best it is overseen by CONCORD, but they do not do the payouts, they do not foot the bill, bounty is entirely player driven. Since CONCORD is not setting bounties, bounty system has nothing to do with security or good/evil. It is entirely about player A incentivizing the death of player B. |

Wigster Atild
wot-ever
25
|
Posted - 2012.12.08 20:49:00 -
[1130] - Quote
@ Syri Taneka
If players miss use the chats to place bounties this is an extension of trolling ... bounties randomly handed out for Using the chat rooms as intended - no rules being broken - just asking for info on the drone changes for instance (as happened to me) is clearly breaking the terms of chat conduct as is very clearly written regarding flaming and trolling .. random bounties in help chats are clearly covered in the chat terms as this is clearly flaming and/or trolling and CCP's terms state that the behaviour will not be tolerated... So the way the bounty office is being used is an exploit?? Or is this what CCP wanted?? If they would just post a feckin reply with an official decision then i can then decide weather or not to sell my small fleet of ships and just buy dessies and go screw with other peoples game too if its now an acceptable way to behave in game..
and i was unawhere that players who suicide gank all work alone... esp as i've been ganked by groups twice flying haulers through jita... so maybe u wanna tell us just how many dessies it takes to kill a noctis... sounds like a bad feckin joke... just like the bounty office is now... why feckin bother with concord and security at all lets make eve sec stat free..
BOUNTIES ON CARE BEARS IS MURDER!!! |
|

Wigster Atild
wot-ever
25
|
Posted - 2012.12.08 21:54:00 -
[1131] - Quote
And another 5 mill bounty placed on me while docked and logged out... must have been something i said here.. wow out of game forums is a great way to be bountied and so very clearly within the terms of player conduct to take out of game disputes back into game..
So players are gonna stop using in game public chats and help chats and are gonna stop using the forums how is the in the best interest of the community?
http://community.eveonline.com/pnp/chatrules.asp
Quote:Be community-minded. Express yourself in ways that are constructive and will help to foster the growth of the community. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game.
well maybe CCP need to amend that one... cause it seems if you voice an opinion its now gonna cost you something in game..
Its clearly against CCP's own terms.. still don't see it?? try reading it carefully or getting a grown up to explain it...
Maybe a rewrite should go something like...
Screw the Community.. Its a dog eat dog universe, express yourself anyway you want too so long as its not constructive and has no chance of helping foster the growth of the community.. free exchanges of ideas is a waste of time - don't bother with community and screw the development of the game...
The fact CCP wont even post a rebuke or attempt in anyway to explain why players who do no harm to others in game should be subject to bounties.. maybe Gurists should be sending the bounty notice on players with positive standing instead of concord...
BOUNTIES ON CARE BEARS IS MURDER!! |

Ehdward Spengler
Diplomatic Immunization
10
|
Posted - 2012.12.08 22:23:00 -
[1132] - Quote
All in all, this seems like a solid expansion. Some of these comments seem to be getting a bit hysterical. Carebears are paying customers too. Chasing away subscriptions seems like a pretty stupid thing to do. I doubt that is CCP's goal. But then who knows other than CCP, they had a pretty half-baked concept for Incarna.
So anyway, I never understood the hate directed at carebear miners. They are part of the in game economy and are necessary for it to work. Someone has to do all that mind-numbing rock and ice crunching, just be glad it's not you. I'll also reiterate, carebears subscribe like everyone else.
Let's just hope CCP never makes EVE f2p. Then there will be more than muted login audio to worry about. |

Dirch Passer
State War Academy Caldari State
15
|
Posted - 2012.12.08 22:43:00 -
[1133] - Quote
So far my impression of Retribution has been one of mixed emotions.
An incredible amount of cool eyecandy has been delivered, along with some game mechanics, that I believe could lead to new and entertaining content.
On the other hand, I see my primary means of income - missions - become incredibly risky, with no increased reward. Don't get me wrong. I like that some of the missions are more challenging. Some of them! Some missions are downright lethal now. and I'd be cool with that, if there was a chance I'd get more than 1-10 mill. ISK for putting a 1300000000 isk boat on the line.
I'm not so cool with the fact, that someone decided that "Missions must be more fun and like PvP and stuff", and proceed to alter a few variables, so NPCs now also hate drones. Screw the drones! The whole mission mechanic is borked now. If mission running is that frowned upon, then just remove it, and replace it with something else. Else adjust it carefully! I do regret reprocessing all those t1 drones.
Now about those sounds... First of all, I think it's a pity that I can't hear that fantastic login music, because I absolutely have to turn off the in game music. Such a shame! Secondly, I'd like the volume to be balanced. Please for the love of every speck of Veldspar, balance the volume!! Especially the VERY loud noise when a ship blows up or a wreck is salvaged. It is annoying beyond belief.
Get the balance right! |

Ehdward Spengler
Diplomatic Immunization
12
|
Posted - 2012.12.08 22:51:00 -
[1134] - Quote
Additionally, I think some are forgetting an important fact: bounties are not kill rights. But if you have a criminal or suspect tag, anyone anywhere can blow you out of the sky with no repercussions from CONCORD. Coming into high sec is now more dangerous for would-be troublemakers. Everyone is now "the law". This is not a small thing. High sec will now be more secure, not the opposite as some claim. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
185
|
Posted - 2012.12.08 22:53:00 -
[1135] - Quote
Syri Taneka wrote:Morrigan LeSante wrote:Edit: And full room aggro - seriously - fix that An unfortunate side effect of a) Sleeper AI (rats aren't dumb as posts anymore) and b) not refactoring npc numbers to account for this... That said! Myself and 2 alliance mates ran the Angel Military Operations site in RR BS' (Rattlesnake, Machariel, and Tempest) today with no problems. None of us got more than 25% shield damage, no drones died.
Tried to do 'A Demonstration' with an Ishtar (Full Corpum A Type and Tech II) and a tengu. Both had to withdraw. Lost one Ogre II faster than I could pull it back to the drone bay. I have 11m sp in drones and lvl 5 in every single skill related to this ship, it's fitting, and those drones.
So, to those that deny that drones get autopopped as soon as they appear, I can say that it's true, and my drones are a tad tougher than most.
The Most Interesting Player In Eve. |

Dirch Passer
State War Academy Caldari State
16
|
Posted - 2012.12.08 23:10:00 -
[1136] - Quote
I forgot to mention, that I really, really appreciate the new audio 'messages'. such as low cap etc. Thank you! |

Chiro San
Sarz'na Khumatari The Unthinkables
5
|
Posted - 2012.12.08 23:17:00 -
[1137] - Quote
So I like this game I really do, been playing since 2206. I like to come in do the fleets if there is one up etc. When there isn't I like to explore for mag/radar/plex sites and run them, my alt is usually in a cov ops (for hacking) or a logi (for plex's).
So last night I found a radar site, not my fav but hey, i can use it to check out the new AI. I warp in with my drake at 90km all is fine, then i get full room aggro from the missile batteries, np I think...hmmm they can hit me out to 75k and i cant hit them until i get to 44k (maxed missile skillz btw)...np, double exp hardner and a invul i can tank it. get to withing range for my heavies and pop 1 missile batt, then the room explodes with cruisers and scramming frigs ...again np as i align out still firing at the missile spam. Set out the drones to kill off some of the frigs...no lie guys, before 2 cycles of my launchers have fired 3 of my drones are dead, i recall them to save them (or whats left of them) for later. switch over to T2 precisions and start pounding on the frigs...redeployed the drones to help and they die even faster and due to the almost non existent damage from my missiles my drake goes pop...I know its just a drake, but come on really, on a f****** radar site...
|

Tyr Styrkar
Roden Industries It's Not Fair
1
|
Posted - 2012.12.08 23:44:00 -
[1138] - Quote
The description given for the Mining Frigate Skill is "Skill at operating Mining Barge." This a mistake? |

Cygnet Lythanea
World Welfare Works Association Independent Faction
185
|
Posted - 2012.12.08 23:59:00 -
[1139] - Quote
Chiro San wrote:I know its just a drake, but come on really, on a f****** radar site...
It's severly ****** up, it's true. Though not nearly as bad as some. I remember back in 2005 the missions right after patch were so absurd that a lvl 2 wiped a ten man fleet, 5 of which were battleships.
Mind you, that wasn't deliberate like this, and we got our ships refunded, which you will never get now days, even if it you have an audio recording made by Helmar, in his office of the devs admitting they screwed up and your ships was one of those lost to the bug.
The Most Interesting Player In Eve. |

Dirch Passer
State War Academy Caldari State
16
|
Posted - 2012.12.09 00:00:00 -
[1140] - Quote
Syri Taneka wrote:Morrigan LeSante wrote:Edit: And full room aggro - seriously - fix that An unfortunate side effect of a) Sleeper AI (rats aren't dumb as posts anymore) and b) not refactoring npc numbers to account for this... That said! Myself and 2 alliance mates ran the Angel Military Operations site in RR BS' (Rattlesnake, Machariel, and Tempest) today with no problems. None of us got more than 25% shield damage, no drones died.
Today I saw an NPC battleship haul ass at more than 3km/s. Not that it was particularly dangerous at the time, but the point is, that the mission mechanic is so out of whack that it's difficult to assess whether or not you'll have a chance at succeeding. Mordus Headhunters, for instance, can be a bit hairy these days... |
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
367
|
Posted - 2012.12.09 01:05:00 -
[1141] - Quote
Chiro San wrote:So I like this game I really do, been playing since 2006. I like to come in do the fleets if there is one up etc. When there isn't I like to explore for mag/radar/plex sites and run them, my alt is usually in a cov ops (for hacking) or a logi (for plex's).
So last night I found a radar site, not my fav but hey, i can use it to check out the new AI. I warp in with my drake at 90km all is fine, then i get full room aggro from the missile batteries, np I think...hmmm they can hit me out to 75k and i cant hit them until i get to 44k (maxed missile skillz btw)...np, double exp hardner and a invul i can tank it. get to withing range for my heavies and pop 1 missile batt, then the room explodes with cruisers and scramming frigs ...again np as i align out still firing at the missile spam. Set out the drones to kill off some of the frigs...no lie guys, before 2 cycles of my launchers have fired 3 of my drones are dead, i recall them to save them (or whats left of them) for later. switch over to T2 precisions and start pounding on the frigs...redeployed the drones to help and they die even faster and due to the almost non existent damage from my missiles my drake goes pop...I know its just a drake, but come on really, on a f****** radar site... Good example. I'd like to hear how players are faring in tech 1 BS, Command Ship and Tech 3 cruisers in these lesser sites as well.
If you don't mind, which radar site were you running?
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Vaerah Vahrokha
Vahrokh Consulting
2186
|
Posted - 2012.12.09 01:12:00 -
[1142] - Quote
Davion Falcon wrote:Didn't notice this posted before:
Pre-Retribution: Clicking or shift-clicking on the open container icon at a POS array would open up a new window that defaulted to the last hangar that was opened.
Post-Retribution: Clicking or shift-clicking thankfully doesn't have as much lag as it used to, but now always defaults to the first hangar.
Is this a bug or intended?
It also happens every time I return to a station, one of my alts corp hangar always revert to the first division, which she cannot access. Every time I must open the tree view and browse till I find the right division. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Chiro San
Sarz'na Khumatari The Unthinkables
5
|
Posted - 2012.12.09 01:20:00 -
[1143] - Quote
Hakaru Ishiwara wrote:Chiro San wrote:So I like this game I really do, been playing since 2006. I like to come in do the fleets if there is one up etc. When there isn't I like to explore for mag/radar/plex sites and run them, my alt is usually in a cov ops (for hacking) or a logi (for plex's).
So last night I found a radar site, not my fav but hey, i can use it to check out the new AI. I warp in with my drake at 90km all is fine, then i get full room aggro from the missile batteries, np I think...hmmm they can hit me out to 75k and i cant hit them until i get to 44k (maxed missile skillz btw)...np, double exp hardner and a invul i can tank it. get to withing range for my heavies and pop 1 missile batt, then the room explodes with cruisers and scramming frigs ...again np as i align out still firing at the missile spam. Set out the drones to kill off some of the frigs...no lie guys, before 2 cycles of my launchers have fired 3 of my drones are dead, i recall them to save them (or whats left of them) for later. switch over to T2 precisions and start pounding on the frigs...redeployed the drones to help and they die even faster and due to the almost non existent damage from my missiles my drake goes pop...I know its just a drake, but come on really, on a f****** radar site... Good example. I'd like to hear how players are faring in tech 1 BS, Command Ship and Tech 3 cruisers in these lesser sites as well. If you don't mind, which radar site were you running?
(angel space) something "sparkling transmitter"
I had done this site many times before but now its like dam |

blake fallout
Center for Advanced Studies Gallente Federation
13
|
Posted - 2012.12.09 02:20:00 -
[1144] - Quote
The "Fixed" Locked flashing is Still Thier....
Dosent bother Me That Much Now - As i Just shoot the ones That have It. Linkin park |

Hardwick Johnson
Particle Men Industries Beyond-Repair
13
|
Posted - 2012.12.09 02:35:00 -
[1145] - Quote
Chiro San wrote:So I like this game I really do, been playing since 2006. I like to come in do the fleets if there is one up etc. When there isn't I like to explore for mag/radar/plex sites and run them, my alt is usually in a cov ops (for hacking) or a logi (for plex's).
So last night I found a radar site, not my fav but hey, i can use it to check out the new AI. I warp in with my drake at 90km all is fine, then i get full room aggro from the missile batteries, np I think...hmmm they can hit me out to 75k and i cant hit them until i get to 44k (maxed missile skillz btw)...np, double exp hardner and a invul i can tank it. get to withing range for my heavies and pop 1 missile batt, then the room explodes with cruisers and scramming frigs ...again np as i align out still firing at the missile spam. Set out the drones to kill off some of the frigs...no lie guys, before 2 cycles of my launchers have fired 3 of my drones are dead, i recall them to save them (or whats left of them) for later. switch over to T2 precisions and start pounding on the frigs...redeployed the drones to help and they die even faster and due to the almost non existent damage from my missiles my drake goes pop...I know its just a drake, but come on really, on a f****** radar site...
You just described how Caldari toons got our **** pushed in under this patch. They're pretty much useless unless you've done some very heavy cross-training into projectile/hybrid/laser weapons systems and ships.....
But the question that apparently F***ING NO ONE AT CCP EVER STOPPED TO ASK: ***Why*** should a Caldari pilot have to train into ships/weapons systems from other races?
Still haven't gotten an answer on that one, other than that apparently people were bitching about drake blobs. If that was the issue: Then nerf down a ship if it's too powerful, not an entire RACE. Everyone knows, if you want the most effective combat/mission toon, you train them up in ONE skillset at a time. Be it Projectile, Missile, Hybrids or even drones. You don't branch off (if ever) until you've mastered a given skillset many months down the line. But I guess Caldari need to do that now, while the other races (except to slightly lesser extent, Frog pilots and their drones) get to continue on mastering their weapons skills while the Caldari get hamstrung by this nerf.
It's bad enough CCP totally shafted the Caldari FW groups with the ninja Faction Warfare patch. Not even a 48hrs notice that "Hey guys, guess what? We decided we're going to shove through this change now, not in 2 months like we said" notice. Least you guys could have done was reset all FW systems to their orig sov state. Instead you hand T4 zone control to the Frogs. That was either a textbook case of incredible stupidity and lack of forethought on the part of the Dev's, or it was intentionally done. Either way, it was a total prick move to your paying customers.
So now our racial combat skills are pretty much useless. Combined with the Ninja-patch, you also just handed the FW conflict to the Gallente/Minmatar factions. Systems are falling like dominoes as the missile boats are just high-LP piggy-banks for the Win/Gal factions. Alliances are pulling out faster than a John with a broken rubber. FW in the Gal/Caldari quadrants is about to become as one sided as it is in Amarr/Winmatar space.
As for the missile skills, I've seen people bemoan that "missiles ALWAYS hit, other weapons systems don't! That's why they're so unfair!". This is true, they do always hit (at least for now).
But consider this: WHY do the missiles always hit? Because by and large, when fitted with a primary weapons system (Missiles) most Caldari have very limited (or flat out NO) drone capability and drones are not a primary weapons skill set for this race. Thusly they "always hit". Furthermore, Missiles are not "instant damage" like turrets/lasers. They have long flight times to hit their targets. So, per salvo they generally did more damage to maintain a comparable DPS with other offensive systems. This sucked for someone getting hammered by a ToT (Time On Target) missile barrage, but only about the same for someone getting alpha'd by a Telos, Naga, Tornado, Oracle, yadda yadda yadda.
Short version, CCP screwed over every Caldari pilot out there and flat out RAPED the Caldari militia corps.
There is one thing I'll give you guys credit on something: When you go all-out to screw over an entire race, you don't pull any punches. |

Baki Yuku
Nordgoetter Test Alliance Please Ignore
14
|
Posted - 2012.12.09 02:40:00 -
[1146] - Quote
CCP,
I'd like to ask something here is it intentional that the log off timer for combat is now global? Meaning that even after you switch system timer stays? While that might be okay for subcaps and normal capitals the implications for Supers and Titans are that after each grind we have to stay logged on for 15 ******* minutes just for that timer to tick down. AWESOME JOB REALLY as if this game wasn't horrible enough yet. |

gulftobay
Pator Tech School Minmatar Republic
129
|
Posted - 2012.12.09 04:07:00 -
[1147] - Quote
I know I'm repeating what others have opined, but it needs to be said and I think CCP needs to hear it. The purpose of my post is not to flame on the dev's or anybody else, but to express an opinion (I know you guys work hard at this).
There's more than 1 or 2 things that just didn't work with this expansion.
Flying pizzas: You've got the grey flying pizzas that are locked, and the red flying pizzas that are actively attacking. Eve used to be flying spreadsheets, now it's flying spreadsheets and 2 types of flying pizzas. It comes across as more cluttered than ever.
Damage notifications: Too much info, only need to know who/what/amount. The info showing glancing/bouncing/tickles - could care less and is more needless content taking up screen space.
Sounds: JB (although I don't normally listen, but consideration of those that do), the unrealistic sounding glancing hits and the unrelenting buzz of aggression notifications.
Grapics: new explosions are totally underwhelming.
I get that you're trying to make the game a bit more friendly to new players, fix old code, and offer new content, but I do wonder if the emphasis on the test server forum is bugs rather than customer feedback/impressions. I would suggest the latter over the former as it seems the bugs often still make it through which get fixed in subsequent patches, while the big picture feedback seems to be overlooked.
I haven't lost any ships or other reasons for rage-quit. Main is a 2007 character and I have never lapsed or unsubscribed.
But for the first time in my Eve career it dawned on me tonight I wasn't looking forward to logging in.
Thanks for reading and hopefully listening. |

Texty
State War Academy Caldari State
24
|
Posted - 2012.12.09 05:11:00 -
[1148] - Quote
CCP Explorer wrote:The notepad is somewhere between the jukebox and the calculator, but I don't have strong opinions on it... 
You can have in-game links there so I think you can say it has eve-specific functionality. You should definitely keep it. |

Elaine' du'pont
Science and Trade Institute Caldari State
7
|
Posted - 2012.12.09 07:32:00 -
[1149] - Quote
Don't touch the notepad... I mean it! I have tons of s*hit there, it's useful. :) |

Morrigan LeSante
The Lost and Forgotten Troopers
89
|
Posted - 2012.12.09 09:39:00 -
[1150] - Quote
Syri Taneka wrote:Morrigan LeSante wrote:Edit: And full room aggro - seriously - fix that An unfortunate side effect of a) Sleeper AI (rats aren't dumb as posts anymore) and b) not refactoring npc numbers to account for this... That said! Myself and 2 alliance mates ran the Angel Military Operations site in RR BS' (Rattlesnake, Machariel, and Tempest) today with no problems. None of us got more than 25% shield damage, no drones died.
Yeah but try it against NPCs with decent EWAR capabilities. Angels aren't scary, an entire room flooding at you with damps/ECM and drones being munched is insane. To the point I had to warp in and out simply to acquire targets.
The NPC EWAR is absolutely currently bonkers. Seriously, you're not warping out because of damage - its so you can even lock. Primary an ewar boat, warp out...rinse & repeat until such time as it becomes manageable.
It's not a challenge, it's daft.
Might as well just add another half dozen gates to each mission with a single ewar boat in each - because it's effectively that way now. |
|

Balder Verdandi
Czerka. The Aslyum
80
|
Posted - 2012.12.09 09:46:00 -
[1151] - Quote
Dear CCP,
Once again, I salute you. You have gone above and beyond when it comes to showing your customer base you have NO clue about your product.
Tengu/Drake/Heavy Missile nerf
You have single handedly screwed over the Caldari FW players, and anyone who flies a Tengu ..... especially those that use them in w-space (raises hand). My Drake fit will need to be switched to HAM's to get some of the DPS back. My Tengu alt has had his DPS cut practically in half (670 to 350) and range cut from over 90km to under 40km. The Tengu, a T3 ship, doesn't even compare to the other T3 ships now. I would ask, "What the hell were you thinking?", but its painfully obvious you didn't think at all.
Hurricane nerf
Instead of cutting down on the number of open high slots, you gut the cap/PG instead. Seriously, what are you thinking? Yes, the Cane is a very versatile ship .... there were, however, other ways to reduce that versatility (lose one high slot, maybe?). The Cane's biggest weakness is energy neuts and all you did was make that weakness even more exploitable.
The Unfixable Inventory
This is what I'm calling it from now on. Yes, you did fix it ..... after months of it being a giant clusterf*ck.
Spinning circles targets and camera POV changes
Absolutely useless. Flying pizzas? I couldn't agree more. It looks like a fake halo effect from a Shockwave animation or a movie. You need to have a tee shirt with the phrase:
"Eve Retribution - and all I got was this stupid flying pizza!"
Damage notifications
Again, another useless feature. It scrolls by so quickly, in green and red mind you (Christmas, anyone?) that it clutters the screen. I would rather have you fix the log file so that it kept the combat data and session changes didn't clear it out.
Aggression counters and NPC's
Normal belt NPC's can lock me from 200km away, sensor dampen me from 100km out, and I'm the one getting nailed with an aggression timer in a Retriever?? I've two words for you. FIX. IT.
On a serious note, if there is a change you want to make you need to publish it, test it, and listen (I mean really LISTEN) to the feedback you're getting. The inventory is finally fixed but how long did it take you to do it, 6 months? That's much too long of a time to have your customer base suffer over such a small change but very important piece of the game. I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Stormchyld
Platinium Rats Test Friends Please Ignore
17
|
Posted - 2012.12.09 10:44:00 -
[1152] - Quote
Hakaru Ishiwara wrote:Chiro San wrote:So I like this game I really do, been playing since 2006. I like to come in do the fleets if there is one up etc. When there isn't I like to explore for mag/radar/plex sites and run them, my alt is usually in a cov ops (for hacking) or a logi (for plex's).
So last night I found a radar site, not my fav but hey, i can use it to check out the new AI. I warp in with my drake at 90km all is fine, then i get full room aggro from the missile batteries, np I think...hmmm they can hit me out to 75k and i cant hit them until i get to 44k (maxed missile skillz btw)...np, double exp hardner and a invul i can tank it. get to withing range for my heavies and pop 1 missile batt, then the room explodes with cruisers and scramming frigs ...again np as i align out still firing at the missile spam. Set out the drones to kill off some of the frigs...no lie guys, before 2 cycles of my launchers have fired 3 of my drones are dead, i recall them to save them (or whats left of them) for later. switch over to T2 precisions and start pounding on the frigs...redeployed the drones to help and they die even faster and due to the almost non existent damage from my missiles my drake goes pop...I know its just a drake, but come on really, on a f****** radar site... Good example. I'd like to hear how players are faring in tech 1 BS, Command Ship and Tech 3 cruisers in these lesser sites as well. If you don't mind, which radar site were you running?
+1 |

Alexander Renoir
State War Academy Caldari State
9
|
Posted - 2012.12.09 11:31:00 -
[1153] - Quote
I absolutely hate CCP's last expension. The silly beep-sounds, the insane new NPC-AI which kills every drone within seconds so that you are scrambled in your mission with stage aggro, the new bounty system which leads to a bounty of ALL chars who types something in an official channel... I AM A HELPER IN THE GERMAN HILFE CHANNEL. I helped other people. New people.. YOUR DAMN NEW CUSTOMERS! But if I now want to help I will get an bounty from some bumbling idiot who just wants to troll others!
I am very disappointed and mad about the last bad changes. Good job CCP. You can celebrate your last ****!
Just bcause you are NOW able to spend a bounty on EVERY ONES head does not mean, that you (as CCP) have now established the new profession "Bounty Hunter". The current, new system of bounty is the same crap as it was before "Retribution". The only exception is, that ALL players have a bounty on their heads. If deserved or not. This is CCP's imagination of an good system? Exclude CCP from the bounty system but the rest of your customer can bother with it? Perhaps the payout restrictions of this new bounty system makes sense.. but the fact that ALL players have now bounty is just dumb!
My Account is cancelled now. It is my personal decision and reaction concerning "retribution". I have some month till the end. So you have some time to correct your crap of broken missions and bounty mess! It hurts to quit with eve, after several years with a perfect skilled char. But your current mess of bounty, caldari nerf, NPC-AI which kills all drones within seconds, jukebox deletion, your dumb new squeaky noise called sound is unacceptable for me!
P.S.: To all "Can I have your stuff"- folks.. you can get it in form of a bounty on your head If you wish! |

T'Esshe
Aliastra Gallente Federation
10
|
Posted - 2012.12.09 12:47:00 -
[1154] - Quote
As I've been reading through, I see a lot of you guys have (maybe well-founded) criticism of the patch. I get it. I don't fly Caldari, don't use HMs, and am generally not hardcore like some of you guys, but I get it.
What I don't get is the rage that's practically coming off the page at me. CCP works their asses of to bring you this unique, incredible game. Maybe they don't always get it 100% right, but I'm sure they're listening and I'm sure they're working with the community. And what do they get for their efforts? A bunch of jerks yelling at them like they're King Sh*t.
One guy actually said, "as if this game wasn't horrible enough" - what a JOKE. Do us all a favor - get lost and play something else - I sure don't want you as part of my community.
If you don't like a feature, let CCP know. Give them constructive criticism. I'd be inclined not to listen to some of you self-indulgent, self-entitled, spoiled little ******** children; you're definitely not valuable, productive members of the community. How do you think CCP feels when they bring you this just to have you guys **** all over them?
I'll give you an example on how to be a constructive member of a community:
Hi CCP,
Thanks for all your work on this, in general your product rocks the mic. I wanted to give feedback on the Bounty system: I think allowing any player to place a bounty on another player with a simple right-click is too low of a barrier - I don't think we want half the galaxy running around with bounties on their head, just makes the whole thing a bit meaningless. Maybe relocate the 'place bounty' option back to just station services, and perhaps increase the minimum amount.
Thanks, T'Esshe
See how that works? Unbelievable. Arseholes. |

Stormchyld
Platinium Rats Test Friends Please Ignore
17
|
Posted - 2012.12.09 13:04:00 -
[1155] - Quote
T'Esshe wrote:As I've been reading through, I see a lot of you guys have (maybe well-founded) criticism of the patch. I get it. I don't fly Caldari, don't use HMs, and am generally not hardcore like some of you guys, but I get it.
What I don't get is the rage that's practically coming off the page at me. CCP works their asses of to bring you this unique, incredible game. Maybe they don't always get it 100% right, but I'm sure they're listening and I'm sure they're working with the community. And what do they get for their efforts? A bunch of jerks yelling at them like they're King Sh*t.
One guy actually said, "as if this game wasn't horrible enough" - what a JOKE. Do us all a favor - get lost and play something else - I sure don't want you as part of my community.
If you don't like a feature, let CCP know. Give them constructive criticism. I'd be inclined not to listen to some of you self-indulgent, self-entitled, spoiled little ******** children; you're definitely not valuable, productive members of the community. How do you think CCP feels when they bring you this just to have you guys **** all over them?
I'll give you an example on how to be a constructive member of a community:
Hi CCP,
Thanks for all your work on this, in general your product rocks the mic. I wanted to give feedback on the Bounty system: I think allowing any player to place a bounty on another player with a simple right-click is too low of a barrier - I don't think we want half the galaxy running around with bounties on their head, just makes the whole thing a bit meaningless. Maybe relocate the 'place bounty' option back to just station services, and perhaps increase the minimum amount.
Thanks, T'Esshe
See how that works? Unbelievable. Arseholes.
Hi CCP Alt, maybe people are posting about the insane drone hatred because it's a KNOWN BUG, as per CCP Foxfour in the testserver feedback thread regarding this and WENT AHEAD WITH IT ANYWAY??
https://forums.eveonline.com/default.aspx?g=posts&t=155703
Quote from post #688 12-8-12:
CCP FoxFour wrote:Just as a heads up guys you should be getting a post from one of us soon giving some details about what plans we have for the AI going forward. Sorry we have been so quiet, we have been trying to nail down a few things and figure out exactly what changes we want to make.
Now all of us haven't been telling CCP to jump off bridges and other such means of suicide... THEY ASKED FOR FEEDBACK on the AI ... get it?
You yourself say that you don't use any of the things that people are complaining about... go spend a lot of ISK, spend a year training these ships/drones up and see for yourself... until then I don't see your post as any more constructive than anyone else's. Altho guess what... I value it because eve is *supposed* to be a community where everyone's input is at least listened to... if not always valued.
Maybe you enjoy PAYING a game company for putting out code they themselves admit is bugged, they should not have made it live until it was fixed... that is not something for which a person is normally paid for, obviously most of us do not. |

Wigster Atild
wot-ever
25
|
Posted - 2012.12.09 13:19:00 -
[1156] - Quote
3 days 12 hours without reply to petitions and counting... Been about 30 pages since any Dev replied on any matter... let alone on the whether the new bounty office is being exploited to harass and bully players... esp care bears and new players.. plenty of bounties being place just for using ingame help and the forums..a total missuse of chats and form..
Clearly other source of input are not coming from players the ppl without whom you don't have a game... Never bite the hand that feeds you!!!!
CCP Explorer wrote:Korinne wrote:[quote=CCP Explorer] . At the end of the day it's the Senior Producer who decides on the development roadmap. There is of course a lot of input from various sources.
The problems you are causing players are frustrating as hell..
Your complete ignorance and utter lack of respect for customers is just unforgivable..
You do have shareholders right? maybe its time for a vote of no confidence in the Senior Producer and the way CCP are currently breaking their own TERMS running eve...
Hmmm i wonder how many pissed off players own a share or two... how many shareholders do you need these days to call for a general vote of no confidence??
Only 9 days of subscription left...... might just have to forgo buying a timecard and use the 600 mill to f*** up someone elses ingame fun seeing as thats how s**t is done these days... |

T'Esshe
Aliastra Gallente Federation
10
|
Posted - 2012.12.09 13:19:00 -
[1157] - Quote
Stormchyld wrote:Hi CCP Alt
...
Maybe you enjoy PAYING a game company for putting out code they themselves admit is bugged, they should not have made it live until it was fixed... that is not something for which a person is normally paid for, obviously most of us do not.
You think I'm CCP? That's funny. Truth is, I'm not, of course. But CCP has to eat everyone's sh*t and smile while they're doing it. I don't, and I think the community shouldn't behave like a bunch of spoiled children. I'm not saying don't give feedback - feedback is important. I'm saying don't sh*t on CCP while you're doing it. A lot of people (some people have also been awesome) treat EVE like it's a birthright - truth is, we're lucky to have this product, not entitled.
So do us all a favor - you don't like to pay for it? Don't. P*ss off. |

Wigster Atild
wot-ever
26
|
Posted - 2012.12.09 13:31:00 -
[1158] - Quote
T'Esshe wrote:Stormchyld wrote:Hi CCP Alt
...
Maybe you enjoy PAYING a game company for putting out code they themselves admit is bugged, they should not have made it live until it was fixed... that is not something for which a person is normally paid for, obviously most of us do not. You think I'm CCP? That's funny. Truth is, I'm not, of course. But CCP has to eat everyone's sh*t and smile while they're doing it. I don't, and I think the community shouldn't behave like a bunch of spoiled children. I'm not saying don't give feedback - feedback is important. I'm saying don't sh*t on CCP while you're doing it. A lot of people (some people have also been awesome) treat EVE like it's a birthright - truth is, we're lucky to have this product, not entitled. So do us all a favor - you don't like to pay for it? Don't. P*ss off.
Whats the point of giving feedback??? i must be mistaken in the belief the you give feedback so a product.. any product can be tweeked and improved for all..
If CCP do not reply to the feedback given or answer the petitions that are raised they fail... no matter how good the update or how bad the perceived screw ups are.. community is nothing without comunication
http://community.eveonline.com/pnp/chatrules.asp.
Quote: Be community-minded. Express yourself in ways that are constructive and will help to foster the growth of the community. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game.
Its just a shame they cant live up to their own terms.....
|

Stormchyld
Platinium Rats Test Friends Please Ignore
17
|
Posted - 2012.12.09 13:32:00 -
[1159] - Quote
T'Esshe wrote:Stormchyld wrote:Hi CCP Alt
...
Maybe you enjoy PAYING a game company for putting out code they themselves admit is bugged, they should not have made it live until it was fixed... that is not something for which a person is normally paid for, obviously most of us do not. You think I'm CCP? That's funny. Truth is, I'm not, of course. But CCP has to eat everyone's sh*t and smile while they're doing it. I don't, and I think the community shouldn't behave like a bunch of spoiled children. I'm not saying don't give feedback - feedback is important. I'm saying don't sh*t on CCP while you're doing it. A lot of people (some people have also been awesome) treat EVE like it's a birthright - truth is, we're lucky to have this product, not entitled. So do us all a favor - you don't like to pay for it? Don't. P*ss off.
wow ... just .. wow.
Another person who pays for something that's broken and think they are "lucky" to have the broken product. That's your choice. Nothing gets fixed that is broken by being a fanboi and not giving critical feedback when it is needed. Your attitude speaks for itself so I'll go bk to backing up the people who are rightly giving feedback about these things.
P*ss off I won't do ... because like you I paid for my 3 subs over the last 6 years and will give criticial feedback when it is needed, and tell CCP thank you when it is *fixed* .. not before.
Have a nice day.
|

Vaerah Vahrokha
Vahrokh Consulting
2195
|
Posted - 2012.12.09 13:43:00 -
[1160] - Quote
Balder Verdandi wrote:The inventory is finally fixed but how long did it take you to do it, 6 months? That's much too long of a time to have your customer base suffer over such a small change but very important piece of the game.
No, it's not fixed.
Open corp hangar, any division except first. Undock. Dock again.
Voil+á even with index hidden, the corp hangar will open with first division open. Very annoying for those who have first division not accessible. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Mariner6
Agony Unleashed Agony Empire
99
|
Posted - 2012.12.09 14:11:00 -
[1161] - Quote
1. Overall great job on the expansion CCP. Love the Algos, freaking cool looking ship. In fact I would really like to see some more of the design features added to other Gallente ships (like those sweet drone bays.)
2. Tristan not bad but think it needs a bit of a look at some increased grid/CPU. Its just too tight and most fits I've found useful require too much sacrifice in fitting mods. It just needs a tweak.
3. While defensive plexing in Faction War everything is great until I deploy drones as I see a potential PvP target about to enter. To my surprise my own faction rat (which of course is not shooting at me) suddenly shoots my drones? A bug I assume? (my standing with my own faction is good.)
4. Jukebox gone? fine by me, never used it. Good riddance, plenty other out of game music players that are better.
5. I like where you are going with the Thorax and appreciate the increased mobility but this concept of brawling ships that are squishy when it operates in everyone's optimal is just a bit off. It needs a bit more tank. Please don't kill the Mega's tank when the time comes and you try to make it more mobile. Makes no sense for brawlers.
6. Vexor is awesome.
Great job CCP. Really enjoying the game. |

Seay Prime
Space CuCumbers
13
|
Posted - 2012.12.09 14:21:00 -
[1162] - Quote
Cayle Deteis wrote:Can you explain the new Bounty system logic? Everyone putting bounty to anyone. wtf logic is that? I thought bounties are consequence of illegal actions, instead Could you find yourself with a bounty upon your head (as many pilot since expansion experienced). Issue is not the prize but why is allowed. I think there is a need of fixing that. Security status and crime actions must be connected with this. Not an open bounty system.....It's crazy
Guys guys... slow down... everybody know's that the new bounty system just simply sucks! The real difference it made was just ruining your portrait that's all... Carebear or not everyone in new eden now has a fixed "WANTED" script written below their portrait. The real issue is the hundreds of billions worth of isk just sitting there as frozen cash for the sake of profit maximizing by ccp. Imagine you put 100m on someones head and they fly around in a regular cruiser... How many times would they have to be killed for that pool to dry up? the real answer is "it will never dry up" it's just good jucy isk sitting there for nothing. CCP made a big pool of "unavailable" money so the isk making scheme became even harder. i had a friend who got 400m stolen from corp wallet by an untrustworthy person... In an attempt to get back some of the money or to make it hard for that person to play freely she put a 100m bounty on his head. What have happened since? totally "NOTHING"... so that's 500m isk now...
Conclusion: THE WORST PATCH EVER TO BE RELEASED IN EVE. |

Steve Ronuken
Fuzzwork Enterprises
843
|
Posted - 2012.12.09 14:24:00 -
[1163] - Quote
Hopefully this isn't an additional report:
When you turn on the tracking camera option, and are using 2 screen with the camera offset option, it shifts your ship back to the middle of the two screens (or so), ignoring the offset. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

zero2espect
ZERO HEAVY INDUSTRIES 24eme Legion Etrangere
67
|
Posted - 2012.12.09 14:26:00 -
[1164] - Quote
New crimewatch is broken.
Corp joins alliance. Alliance is in FW. Corp/Alliance retains required standings to be in FW. Corp info confirms "at war" with opposing factions. After DT (10 hours after) we have first FW skirmish. shooting at valid war target on overview on a gate. sentries take out the 2 corp ships in the fight. receive "suspect" status and take sec status hit. other alliance members not impacted.
petitions are in, but in the 5 weeks between now and when someone looks at petition, it will be all "the logs dont show anything wrong" so thought it best to post.
it's an edge case but still broken and not documented.
|

Tequila Breeze
New Eden Distilleries
53
|
Posted - 2012.12.09 14:32:00 -
[1165] - Quote
CCP my feed back
UNSUB
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
367
|
Posted - 2012.12.09 14:44:00 -
[1166] - Quote
Chiro San wrote:*snip*
(angel space) something "sparkling transmitter"
I had done this site many times before but now its like dam Oh snap. I have seen those across a couple of pirate faction / regions. They could be accomplished solo if done smartly.
If the rewards for finishing the site have not been buffed, then they are probably not worth running any more.
This is exactly the scenario upon which CCP was questioned / warned when these NPC behavioral changes were first announced... +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Dazire
Raging Ducks Goonswarm Federation
0
|
Posted - 2012.12.09 15:12:00 -
[1167] - Quote
Great patch. But, why on earth u removed the jukebox? U know that music was a huge part of this game. All time im logged i turned on the sound bar just to hear that beutifull sound. Now this game is stone-deaf. |

Reid Lutman
Lions Of Judah Intrepid Crossing
2
|
Posted - 2012.12.09 16:56:00 -
[1168] - Quote
Fix the borked faction/hauler spawns in drone space. |

Voivod Bathory
Jolly Codgers Get Off My Lawn
0
|
Posted - 2012.12.09 16:56:00 -
[1169] - Quote
59 pages of feedback already, why not add mine.
new ships, balancing frigs, new roles for obsolete ships: I'll have to adapt a bit but overall it looks good.
bounty system: something's wrong when so many of players have large bounties on them. The exception has become general rule. I hope some Einstein dude finds a way to abuse it, then it might be fixed. *shrugs*
drone AI: belt ratting is doable, very seldom I encountered NPC's switching target to my drones. Missioning and sites on the other hand... I assume the same problem arises for the lower level missions.
Jukebox: sad to see it disappear. |

Challu
Wishful Desires Inc. Armada Assail
56
|
Posted - 2012.12.09 16:59:00 -
[1170] - Quote
Yo CCP, generally, nice job! ECCM skills, new destroyers, bounties, etc. are good additions.
One thing bugging me is the new targeting system. Two issues with that:
- The circular layout and the mods applied being shown underneath is a phenomenal waste of space. If I'm in a logi with 10 locked targets, I have icons spread-eagled all over my screen over multiple rows. Circles waste much more space than squares, so I can see how making it more compact is hard. Would be good if you could do something about all that superfluous white space.
- Those flashing reds when you are targeted that are supposed to pulsate based on how hard you are hit - it's near seizure inducing when you fighting a large fleet of say 50 or more. Which in some professions is a daily affair. Given absolute lack of utility in these situations trying to sift through all those reds to find the strongest pulsater, and that it makes for a painful experience to keep watching the screen, I wonder if there is any way you can put in the option to turn it off. |
|

Syri Taneka
Dopehead Industries Republic Alliance
20
|
Posted - 2012.12.09 17:05:00 -
[1171] - Quote
Morrigan LeSante wrote:Syri Taneka wrote:Morrigan LeSante wrote:Edit: And full room aggro - seriously - fix that An unfortunate side effect of a) Sleeper AI (rats aren't dumb as posts anymore) and b) not refactoring npc numbers to account for this... That said! Myself and 2 alliance mates ran the Angel Military Operations site in RR BS' (Rattlesnake, Machariel, and Tempest) today with no problems. None of us got more than 25% shield damage, no drones died. Yeah but try it against NPCs with decent EWAR capabilities. Angels aren't scary, an entire room flooding at you with damps/ECM and drones being munched is insane. To the point I had to warp in and out simply to acquire targets. The NPC EWAR is absolutely currently bonkers. Seriously, you're not warping out because of damage - its so you can even lock. Primary an ewar boat, warp out...rinse & repeat until such time as it becomes manageable. It's not a challenge, it's daft. Might as well just add another half dozen gates to each mission with a single ewar boat in each - because it's effectively that way now.
Okay, valid point. Too many EWAR NPCs for the new AI system. For now, spend a day or two putting levels in the proper racial sensor compensation skill for your mission boat, and we'll see what CCP does when they do it. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
189
|
Posted - 2012.12.09 17:22:00 -
[1172] - Quote
Syri Taneka wrote: Okay, valid point. Too many EWAR NPCs for the new AI system. For now, spend a day or two putting levels in the proper racial sensor compensation skill for your mission boat, and we'll see what CCP does when they do it.
Ok, so what do those of us who already have all of them at V do? Other than try to squeeze T2 sensors into our fits.
Some of these mishs hit you with enough of them that they're actually past the point of diminishing returns.
The Most Interesting Player In Eve. |

Kristof Atruin
Dreddit Test Alliance Please Ignore
4
|
Posted - 2012.12.09 17:37:00 -
[1173] - Quote
I like the new music system. I miss being able to listen to below the asteroids out in null where I live, but the new music is very "spacey". I haven't put many hours in but so far the null music always sounds the same. A little more variation would be nice.
Some weirdness I noticed with the music in highsec though, where the number of tracks makes it more noticeable. Every time you jump through a gate it picks a new song to play. This is very jarring when you're quickly traveling through several systems. The music generator should remember the security status of the system you just left and compare it to the new one, if both are in the same "music class" then it should let the current track finish playing, unless some other event triggers a change. |

Syri Taneka
Dopehead Industries Republic Alliance
20
|
Posted - 2012.12.09 18:13:00 -
[1174] - Quote
I'm going to say this once, and then I'm unsubbing this thread and leaving it to burn (preferably with most of you still in it).
This is no longer a Feedback thread. It has not been a Feedback thread for some time. It is now a "Pour hate, abuse, and vitriol out at CCP because **** you, that's why" thread.
If you've got something to say about the patch, say it once, and walk away. It helps no one, least of all you or the devs, to say the same thing over and over - several times in one day, even (you know who you are). The devs are not reading this thread for vitriol and hatred, they are looking for constructive criticism. IE:
"The new AI causes NPCs to attack drones too aggressively, marginalizing or eliminating them as a source of primary DPS in mission environments. This nullifies the usefulness of X million SP I have invested my character in, and/or has resulted in the loss of y ships because I could not kill tackle rats, as my drones all died."
"The new AI no longer waits to be aggressed in groups, but makes a concerted effort to kill off the player(s) immediately on warp in. This increases the difficulty of certain missions many fold, often to the point where they can no longer be completed without extremely awesome fits and skills."
"The new AI uses available EWAR options much too aggressively. This, coupled with the sheer number of EWAR ships in some missions, renders these missions all-but-impossible, particularly combined with the new drone aggression mechanics."
"Heavy missiles have been nerfed to the point that they no longer compare to other medium-sized, long range weapons platforms, in terms of either range or damage potential."
"The new targeting system does not deliver additional information in a visually appealing or terribly helpful format. The colored "halos" obscure the ships they surround, especially at high zoom levels where the models themselves are all-but invisible anyway. The large circles create unnecessary clutter, and have a tendency to strobe. Additionally, the triple-blink on lock is visually disruptive and does not appreciably add to the combat experience. In addition, the while there is functionality for disabling most of these new features, there was no documentation for doing so released to the playerbase along with the patch."
"The new bounty system, while superior in many ways to the old one, is much too free-form, allowing any and all parties to place bounties on whomever they choose for little or no reason. While the incentivizing of others to kill problematic individuals is a positive outcome, making it profitable to gank 'carebears' in haulers/expensive ships - regardless of what they may be carrying - is worrisome, to say the least."
"The Jukebox system, while not particularly necessary for gameplay, was an important part of the immersive experience. We have music players in our cars; is it not altogether plausible that we would have similar systems in our spaceships? Even radio stations, which play a set list of songs over which we have no control, can still be selectively listened to. Tying music choice to area of space, with an extremely limited playlist, is counter-intuitive to player enjoyment. (As a side note, not everyone has a machine robust enough to handle EVE and external music systems, nor the ability to easily control their playlists while in game.)"
^That should cover most of the important points. Now, can we continue posting in a rational, constructive manner, or shall we continue with the hateful vitriol? |

Hexatron Ormand
Aperture Space New Eden Industrie Alliance
1
|
Posted - 2012.12.09 18:13:00 -
[1175] - Quote
New Destroyers: Wow they look amazing ;) - didn't get around to flying one yet though.
Frig and cruiser overhaul: Now we are speaking, looks sweet overall. Most ships got buffed up, or changed to fit their roles better. There may be little things that could be improved further. I think an overhaul of t2 and faction ships is in order now too. Take the new "scanning" frigs (like Probe), they are now really amazing. But compared to them, their "big brother", the t2 varaint (aka Cheetah) just lacks in comparison now. Why would i want to fly a ship that is worse in most cases than its t1 version? So i hope they get pulled along soon as well, so you get a real sense of "progressing up the ladder" when you are finally able to fly this new shiny ship that needs so many skills.
Drone aggro: No that one seems totally off. I have been using drones very carefully before already, calling them back, deploying only when i have aggro and so on.Hearing about the changes beforehand i have been even more careful than before, but my little ones got shot down so quickly after deploying, that i was unable to pull them back at all. Not happy about this, cause as Gallente i am using them as my primary weapons. This needs adjusting badly - there must be ways to buff up the AI to prevent AFK ratting/missioning, without screwing a races main weapons. Compare it to making turrets and launchers destroyable, and the AI going for them at first. I would assume most pilots would be very very unhappy about this, and you'd lose their favour very fast. So this needs some overworking really badly.
Heavy Missiles: As Gallente i rarely use rockets, let alone this specific heavy variant. So i am unable to report much about this. Also i heard rumors that tracking enhancers/computers are planned to work with them sometimes in the future? So may mean they get changed/balanced through this - without real opinion on this matter.
Hurricane: My alt is flying that one... or should i say was flying that one? I think my fit was quite "normal", yet i am unable to use it now, as my skills are too few to use it with the fitting it had. I noticed i can make it working again by learning some new skills. Inconvenient. I thought the problem were the energy neutralizers in PvP? But now my PvE Hurri is just as "limited". Well i will know more when i can fly it again in about ~10 days. Lots of time lost that i could have used to fly missions or check out how the hurri would do in them....
Sounds: I had a different expectation when i read the dev blogs about it sounding like "naval battles" - more "bang". Instead i get additional bleeps and alarms that start to get annoying after some time - and they are not even configurable. Same goes with the music. The many tracks you had got replaced by a few repeating over and over? Good plan to "modernize" the sounds, maybe it will get different over time if there is more content planned to the music queue? Otherwise i would say "the plans sounded way better than the actual outcome"
Bounty: That one confuses me some. As someone being friendly and helpful overall, staying in highsec pretty much all the time, i for never expected me to have bounty. But right on the first day i had quite some of it.... Doesn't look this well if you want to recruit some newbies to help them getting into the game, and first thing they see is a big red wanted all over you.. and your corp? Guess they will go look somewhere else. Not good for small corps who try to buff up their numbers some. But i also have no idea or suggestion on how to do this different for now
Overall: I like where you go, with the ships, the basics. Keep adding to it, fix the bugs, the problems that now surface, and you may go into a very good direction. Fix the Drone aggro, give those missleboats something back when you go over their hulls, maybe put your ideas about putting tracking enhancing/computers in effect for rockets, and they may be pretty amazing once again. I am quite happy with the expansion overall, but it has some pressing issues, that needs to be addressed asap. Making a branch of ships that was quite popular for missioning useless is the wrong way, especially after adding even more ships in that are supposed to use drones. Make the Droneboats useful again, and you may be good to go - for now. I myself have a few t2 ships in my hangar already, that are based on drones as well. If they stay this useless, this is a way to make your customers very unhappy. Keep going forward, adding to it, more soundtracks, to have more variation again ;)
|

diazz69
F.I.S.C.O.
8
|
Posted - 2012.12.09 18:23:00 -
[1176] - Quote
and no words from ccp about de aborded topics.... something arround 30 participations in 1175 posts?? so, what is this tread for? |

Cpt Wildstar
Gemini Dawn
0
|
Posted - 2012.12.09 18:37:00 -
[1177] - Quote
robbyx wrote:New mega skin is horrible, paint it "caldari colours" and it could easily pass as a caldari ship....gone are the voluptuous curves that was the hallmark of the megathron.
Jukebox seems to have disappeared, asked a couple of corpies who also said that couldnt find it....although i did read the patch notes i may have missed if is a known issue.
Please fix both of these issues My mega is not MEGA anymore and jukebox is miss very much. If JB is put back lets upgrade it so you can repeat eve or personal songs. |

Dism0
Devious Decorum
4
|
Posted - 2012.12.09 19:09:00 -
[1178] - Quote
when scanning out anoms or ships i used to be able to click on the sun, or any other celestial (or probe even), and it would set my camera to that level. now i have to right click and manipulate it manually. truly annoying. |

Garko Hekard
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.09 20:04:00 -
[1179] - Quote
Greetings,
I heard a lot of complaints about the old bounty system was broken. But at least you had to have been a bad boy for ppl to be able to put a bounty on your head. (Security status -1 or lower, wasn't it?) Congratulations on breaking it even more. Now anyone can put a bounty on anyone? WHAT!? You really need to fix this! At least put some kind of limitation on this guys!
I don't really get the impression that you know that not every player has a desperate need for PvPing. I've been in Eve since 2005. In the last few updates I feel that everybody is forced more and more into PvPing. If you continue that direction you are forcing me to consider unsubbing my 5 accounts. Hope I'm not the only one feeling this way.
Oh, and missiles are no longer working :-P |

Leviathansoul
New Eden Logistics Detrimental Imperative
0
|
Posted - 2012.12.09 20:10:00 -
[1180] - Quote
The new bounty system sucks bigtime .... What were you thinking CCP????
Seay Prime wrote:Cayle Deteis wrote:Can you explain the new Bounty system logic? Everyone putting bounty to anyone. wtf logic is that? I thought bounties are consequence of illegal actions, instead Could you find yourself with a bounty upon your head (as many pilot since expansion experienced). Issue is not the prize but why is allowed. I think there is a need of fixing that. Security status and crime actions must be connected with this. Not an open bounty system.....It's crazy Guys guys... slow down... everybody know's that the new bounty system just simply sucks! The real difference it made was just ruining your portrait that's all... Carebear or not everyone in new eden now has a fixed "WANTED" script written below their portrait. The real issue is the hundreds of billions worth of isk just sitting there as frozen cash for the sake of profit maximizing by ccp. Imagine you put 100m on someones head and they fly around in a regular cruiser... How many times would they have to be killed for that pool to dry up? the real answer is "it will never dry up" it's just good jucy isk sitting there for nothing. CCP made a big pool of "unavailable" money so the isk making scheme became even harder. i had a friend who got 400m stolen from corp wallet by an untrustworthy person... In an attempt to get back some of the money or to make it hard for that person to play freely she put a 100m bounty on his head. What have happened since? totally "NOTHING"... so that's 500m isk now... Conclusion: THE WORST PATCH EVER TO BE RELEASED IN EVE.
|
|

Kristof Atruin
Dreddit Test Alliance Please Ignore
4
|
Posted - 2012.12.09 20:11:00 -
[1181] - Quote
I wasn't sure about the drone changes being bad for mission runners before, but I just ran a blockade l2 mission in a gila. The first wave seemed ok, but after that when I launched drones half of the npcs immediately switched targets. I lost two t2 light drones worth more than the total mission payout in the blink of an eye. I made sure I was close to them, but that didn't seem to matter. They went from full health to dead in the time it took them to register my return to bay command. |

Korinne
The Partisan Brigade Republic Alliance
92
|
Posted - 2012.12.09 20:32:00 -
[1182] - Quote
T1 logi's are op. Just tested it out w/ a handful of people. The difference between an osprey and a basi amounts to having an extra 5k rep range, and an extra cap transfer. All for an extra lvl 5 skill and 100mil isk. Great job CCP, you may as well refund skillpoints, all you've done is be like 'hey screw all you guys for training skills'. |

Korinne
The Partisan Brigade Republic Alliance
95
|
Posted - 2012.12.09 20:35:00 -
[1183] - Quote
Seriously, I've already desubbed an account over this patch. If this **** doesn't get fixed I'm desubbing the others. |

Korinne
The Partisan Brigade Republic Alliance
96
|
Posted - 2012.12.09 20:50:00 -
[1184] - Quote
The module tooltips are broken, on logi's a 4.5 sec cycle reads as 5 secs. |

Korinne
The Partisan Brigade Republic Alliance
96
|
Posted - 2012.12.09 21:05:00 -
[1185] - Quote
Really, this patch has in one fell swoop broken the Caldari. The Drake is now meh at best, ECM is effectively worthless, and the Basi is now as worthless as the Cerb. Why would anyone fly anything other than Winmatar at this point. I mean seriously guys, at best this patch just shows that you're incompetent when it comes to predicting the effects of patches, and worst it shows you plain don't give a ****.
Sounds just like more CFC Online, hard to take any implimentation of anything from you guys seriously when you're all in the biggest and most op blob in Eve at the moment. I mean **** you may as well just give t2 bpo's to PL to complete this whole BoBfest full circle.
Edit: Grammar. |

JasonXXL
Spiritus Draconis Sicarius Draconis
14
|
Posted - 2012.12.09 21:06:00 -
[1186] - Quote
I find that the UI changes to targeted objects look slick, but the actual damage taken on a locked object is really hard to read. |

Tequila Breeze
New Eden Distilleries
54
|
Posted - 2012.12.09 21:59:00 -
[1187] - Quote
Eve is no longer fun for me, It's a second job. |

Voivod Bathory
Jolly Codgers Get Off My Lawn
0
|
Posted - 2012.12.09 22:27:00 -
[1188] - Quote
forgot to add this feedback:
- targeting/locks is really bad.
they take too much space, and provide info that everyone was already filtering out before the release of this expansion.
In a fleet or even a small gang, much of my overview info is disabled, as well as graphics quality. Now my screen is overloaded.
The only thing I like here are the boxes with new images of the ships. I find them more clear and distinctive than before.
|

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.12.09 22:31:00 -
[1189] - Quote
Korinne:
The T2 ships haven't been redone yet. They are doing all the T1 ships first, after that the T2's will be done. That is why the T2 logi seem out of balance now, the T1's were super buffed, and the T2's haven't been updated to match.
Just be patient. |

Korinne
The Partisan Brigade Republic Alliance
98
|
Posted - 2012.12.09 23:20:00 -
[1190] - Quote
They should've released them both at once then. |
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
367
|
Posted - 2012.12.10 01:35:00 -
[1191] - Quote
Challu wrote:Yo CCP, generally, nice job! ECCM skills, new destroyers, bounties, etc. are good additions.
One thing bugging me is the new targeting system. Two issues with that:
- The circular layout and the mods applied being shown underneath is a phenomenal waste of space. If I'm in a logi with 10 locked targets, I have icons spread-eagled all over my screen over multiple rows. Circles waste much more space than squares, so I can see how making it more compact is hard. Would be good if you could do something about all that superfluous white space.
*snip* Can't be emphasized enough. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Smohq Anmirorz
State War Academy Caldari State
53
|
Posted - 2012.12.10 02:01:00 -
[1192] - Quote
If the rats are so smart, why do they keep attacking when it hardly dents my shield and I don't fire back? Shouldn't they give up and leave? |

Brenten007
Raving Looney Inc.
0
|
Posted - 2012.12.10 06:17:00 -
[1193] - Quote
Bounties can now be placed from anywhere in the game, not just the Bounty Office in stations. Bounties on the same character go into a joint pool, same as now. The minimum ISK amount for placing a bounty is increased from 5k to 100k. Also, bounties can now be placed on anyone, weGÇÖre removing the -1 security standing requirement currently in the bounty system.
First off, placing a bounty is fine but placing a bounty for no rhyme or reason can be consider and exploit. If you have never met the person nor have never encounter this person and yet they place a bounty on you for laughs can be an exploit. I got a 100k bounty on me from Winter Unicorn and I have never met him. What an ass hole! I place one back but like he cares. Probably going to have his friend blow him up in expensive ship with no mods and collect all the bounty for himself and split it with his friend and laugh it all the way to the bank or use another account. I don't think there is any the bounty system will ever work in this game. Plus if the ship is insured, they are going to recover the money from destruction. So, he won't lose much on the ship because of the insurance and if he mined and manufactured it himself will drop to actual cost. The rest of the bonus will come from bounties and his buddy will split the profits with. Talk about fraud.
Bounty pools are eliminated and a portion returned to those that contributed to the pool if the target has been inactive (unsubscribed) for a long time.
Well here is my solution, I will quit eve until you fix this, wait until the my current time runs out, and go back to wow. No subscription money for you ccp.
Look, there should be some restrictions on placing bounties, if not, we will have an epidemic of bounties giving to every player in this game for no good reason. I think placing the -1 security sec, had your stuff stolen by player, killed in high sec, or been attack by player can be some good reasons for the restrictions. Also if your going through low sec, then anyone can put a bounty on you than that would be fine too.
I pray Winter Unicorn gets kill in a head on accident in RL. ******* Jerk! |

Sister Lumi
Federal Navy Academy Gallente Federation
37
|
Posted - 2012.12.10 08:09:00 -
[1194] - Quote
CCP, thanks a lot for this expansion <3
1. All these lovely new ships, so much to try and work on new fits! 2. EVE looks even better than before, and combat usability is once again better 3. Hybrids finally sound GOOD 4. I'm spacerich :)
|

Sister Lumi
Federal Navy Academy Gallente Federation
37
|
Posted - 2012.12.10 08:19:00 -
[1195] - Quote
Brenten,
we are all very happy to see you go, both us players and CCP- nobody wants to have anything to do with a person who wishes someone to die RL over a bounty in a game.
Good riddance.
Brenten007 wrote:Bounties can now be placed from anywhere in the game, not just the Bounty Office in stations. Bounties on the same character go into a joint pool, same as now. The minimum ISK amount for placing a bounty is increased from 5k to 100k. Also, bounties can now be placed on anyone, weGÇÖre removing the -1 security standing requirement currently in the bounty system.
First off, placing a bounty is fine but placing a bounty for no rhyme or reason can be consider and exploit. If you have never met the person nor have never encounter this person and yet they place a bounty on you for laughs can be an exploit. I got a 100k bounty on me from Winter Unicorn and I have never met him. What an ass hole! I place one back but like he cares. Probably going to have his friend blow him up in expensive ship with no mods and collect all the bounty for himself and split it with his friend and laugh it all the way to the bank or use another account. I don't think there is any the bounty system will ever work in this game. Plus if the ship is insured, they are going to recover the money from destruction. So, he won't lose much on the ship because of the insurance and if he mined and manufactured it himself will drop to actual cost. The rest of the bonus will come from bounties and his buddy will split the profits with. Talk about fraud.
Bounty pools are eliminated and a portion returned to those that contributed to the pool if the target has been inactive (unsubscribed) for a long time.
Well here is my solution, I will quit eve until you fix this, wait until the my current time runs out, and go back to wow. No subscription money for you ccp.
Look, there should be some restrictions on placing bounties, if not, we will have an epidemic of bounties giving to every player in this game for no good reason. I think placing the -1 security sec, had your stuff stolen by player, killed in high sec, or been attack by player can be some good reasons for the restrictions. Also if your going through low sec, then anyone can put a bounty on you than that would be fine too.
I pray Winter Unicorn gets kill in a head on accident in RL. ******* Jerk!
|

Little Dragon Khamez
Guardians of the Underworld
16
|
Posted - 2012.12.10 08:33:00 -
[1196] - Quote
Brenten007 wrote: I pray Winter Unicorn gets kill in a head on accident in RL. ******* Jerk!
Seriously that's way uncool man. Whatever hope you had of making a decent argument that was going to be respected and listened to went out of the window with that last quip. It makes you sound like a total ****... |

Arduemont
Rotten Legion Ops
847
|
Posted - 2012.12.10 09:11:00 -
[1197] - Quote
DerArt1st wrote: Playericons doenst get shown correctly. Where are all those bounties / suspects? Tabs / Overviewsettings borked. Killrights are shown that are not available and if they cost "0" isk you find yourself 250 Mil. poorer.
I agree with this much of your post. And the rest is complete rubbish. As for why do we need these changes? The new crimewatch has fixed many many issues with the way PvP used to work. Things people have been complaining about for years.
Yea can still 1 vs 1, technically. Get a suspect flag outside a busy station, and then dock up. Wait for the suspect timer to run very close to 0 and then undock. Whoever managed to engage you before the timer runs out will have a limited engagement with you. Now, dock back up and get a suitable ship to kill the 1 or 2 people who managed to lock you with no interference from anyone else.
Edit: Anyone who tries to aid the people now in a limited engagement with you will get a suspect flag, and will be killed by everyone else around the station. 1 vs 1s, now working as intended.
Enjoy. "In the age of information, ignorance is a choice." |

XRezion
Penguin Brigade Imperial Hull Tankers
0
|
Posted - 2012.12.10 09:22:00 -
[1198] - Quote
People is making all miners buy permits for hi-sec mining. here is my proof
I lost my Mackinaw because i didn't know. and no warring.
http://www.minerbumping.com/p/the-code.html http://www.minerbumping.com/
there using the bounty system to in-force there rules. If you don't pay them 10mil isk for a mining permit they will keep killing until you quit mining or quit eve. what about the new player that start mining they can't pay 10mil isk they will quit becuase they can do nothing they need isk to buy ship to run mission the price if 1 ship go for 50k to 5bil. they can't afford buying ship to run mission. the best way for a new player is to mine for a start to make some isk.
so please put an end to people doing this to players NEW and OLD. |

DerArt1st
DEFCON. The Initiative.
2
|
Posted - 2012.12.10 09:24:00 -
[1199] - Quote
Arduemont wrote:DerArt1st wrote: Playericons doenst get shown correctly. Where are all those bounties / suspects? Tabs / Overviewsettings borked. Killrights are shown that are not available and if they cost "0" isk you find yourself 250 Mil. poorer.
I agree with this much of your post. And the rest is complete rubbish. As for why do we need these changes? The new crimewatch has fixed many many issues with the way PvP used to work. Things people have been complaining about for years. Yea can still 1 vs 1, technically. Get a suspect flag outside a busy station, and then dock up. Wait for the suspect timer to run very close to 0 and then undock. Whoever managed to engage you before the timer runs out will have a limited engagement with you. Now, dock back up and get a suitable ship to kill the 1 or 2 people who managed to lock you with no interference from anyone else. Edit: Anyone who tries to aid the people now in a limited engagement with you will get a suspect flag, and will be killed by everyone else around the station. 1 vs 1s, now working as intended. Enjoy.
I allready know this but thanks anyway. Does this not look complicated to you? Think about what ccp tried to archive with changing the flagging system -> they tried to make it less complicated and better to understand. I dont know what you think but "if i take something from you then you can shoot me" is much easier to understand as that what we have now. Do you think that moving stuff in containers justifies a global as5rape by everyone? And why? |

Arduemont
Rotten Legion Ops
847
|
Posted - 2012.12.10 09:26:00 -
[1200] - Quote
DerArt1st wrote:Arduemont wrote:DerArt1st wrote: Playericons doenst get shown correctly. Where are all those bounties / suspects? Tabs / Overviewsettings borked. Killrights are shown that are not available and if they cost "0" isk you find yourself 250 Mil. poorer.
I agree with this much of your post. And the rest is complete rubbish. As for why do we need these changes? The new crimewatch has fixed many many issues with the way PvP used to work. Things people have been complaining about for years. Yea can still 1 vs 1, technically. Get a suspect flag outside a busy station, and then dock up. Wait for the suspect timer to run very close to 0 and then undock. Whoever managed to engage you before the timer runs out will have a limited engagement with you. Now, dock back up and get a suitable ship to kill the 1 or 2 people who managed to lock you with no interference from anyone else. Edit: Anyone who tries to aid the people now in a limited engagement with you will get a suspect flag, and will be killed by everyone else around the station. 1 vs 1s, now working as intended. Enjoy. I allready know this but thanks anyway. Does this not look complicated to you? Think about what ccp tried to archive with changing the flagging system -> they tried to make it less complicated and better to understand. I dont know what you think but "if i take something from you then you can shoot me" is much easier to understand as that what we have now.
Yea, except with the old System neutral logi or remote boosts could just turn up and ruin your day. Now they can't. Also, no it's really not that complicated. Not as complicated as trying to figure out whether someone is actually willing to 1 vs 1 in the old system.
Edit: I imagine you will get used to it, and eventually enjoy it more. Adapt man, adapt. "In the age of information, ignorance is a choice." |
|

DerArt1st
DEFCON. The Initiative.
2
|
Posted - 2012.12.10 09:28:00 -
[1201] - Quote
Arduemont wrote:DerArt1st wrote:Arduemont wrote:DerArt1st wrote: Playericons doenst get shown correctly. Where are all those bounties / suspects? Tabs / Overviewsettings borked. Killrights are shown that are not available and if they cost "0" isk you find yourself 250 Mil. poorer.
I agree with this much of your post. And the rest is complete rubbish. As for why do we need these changes? The new crimewatch has fixed many many issues with the way PvP used to work. Things people have been complaining about for years. Yea can still 1 vs 1, technically. Get a suspect flag outside a busy station, and then dock up. Wait for the suspect timer to run very close to 0 and then undock. Whoever managed to engage you before the timer runs out will have a limited engagement with you. Now, dock back up and get a suitable ship to kill the 1 or 2 people who managed to lock you with no interference from anyone else. Edit: Anyone who tries to aid the people now in a limited engagement with you will get a suspect flag, and will be killed by everyone else around the station. 1 vs 1s, now working as intended. Enjoy. I allready know this but thanks anyway. Does this not look complicated to you? Think about what ccp tried to archive with changing the flagging system -> they tried to make it less complicated and better to understand. I dont know what you think but "if i take something from you then you can shoot me" is much easier to understand as that what we have now. Yea, except with the old System neutral logi or remote boosts could just turn up and ruin your day. Now they can't. Also, no it's really not that complicated. Not as complicated as trying to figure out whether someone is actually willing to 1 vs 1 in the old system.
Yeah, its good that they gave aggression for repping. But that could have be done in the old system aswell.
Another point is: Why did they remove killrights when u kill somebody in lowsec? That means killrights will be much less common so less to shoot for bountyhunters. And why did they convert all killrights into the new system without resetting them? Isnt that a bit unfair to all the others? |
|

CCP Punkturis
C C P C C P Alliance
4003

|
Posted - 2012.12.10 10:19:00 -
[1202] - Quote
Wigster Atild wrote:Cayle Deteis wrote:Can you explain the new Bounty system logic? Everyone putting bounty to anyone. wtf logic is that? I thought bounties are consequence of illegal actions, instead I found myself with a bounty on my head as many-many other ppl. Issue is not the prize but why is allowed. I think there is a need of fixing that. Security status and crime actions must be connected with this. Not an open bounty system.....It's crazy Its been days since a Dev bothered to even give the company bull-crap let alone bothered to listen to or reply to its paying community.. Petitions regarding the bounty office have been completely ignored too.. CCP REMOVE YOUR COLLECTIVE HEADS FROM YOUR ASS'S AND TALK TO YOU COMMUNITY.. THE ONLY PEOPLE WHO SEEM TO LIKE THIS NEW BOUNTY OFFICE ARE THE PEOPLE WHO WANT TO BE DISRUPTIVE TO OTHER PLAYERS... GO FIGURE WHY THAT MIGHT BE.....
you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times)
but here is the reply from Lead Game Designer CCP Soundwave
CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
btw if you type louder, maybe people will hear you over the weekend  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

MotherMoon
Native Freshfood Minmatar Republic
1186
|
Posted - 2012.12.10 10:35:00 -
[1203] - Quote
CCP Punkturis wrote:Wigster Atild wrote:Cayle Deteis wrote:Can you explain the new Bounty system logic? Everyone putting bounty to anyone. wtf logic is that? I thought bounties are consequence of illegal actions, instead I found myself with a bounty on my head as many-many other ppl. Issue is not the prize but why is allowed. I think there is a need of fixing that. Security status and crime actions must be connected with this. Not an open bounty system.....It's crazy Its been days since a Dev bothered to even give the company bull-crap let alone bothered to listen to or reply to its paying community.. Petitions regarding the bounty office have been completely ignored too.. CCP REMOVE YOUR COLLECTIVE HEADS FROM YOUR ASS'S AND TALK TO YOU COMMUNITY.. THE ONLY PEOPLE WHO SEEM TO LIKE THIS NEW BOUNTY OFFICE ARE THE PEOPLE WHO WANT TO BE DISRUPTIVE TO OTHER PLAYERS... GO FIGURE WHY THAT MIGHT BE..... you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times) but here is the reply from Lead Game Designer CCP Soundwave CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
btw if you type louder, maybe people will hear you over the weekend 
well In all my years. That's an epic dev smackdown. http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Native Freshfood Minmatar Republic
1186
|
Posted - 2012.12.10 10:39:00 -
[1204] - Quote
Brenten007 wrote:Bounties can now be placed from anywhere in the game, not just the Bounty Office in stations. Bounties on the same character go into a joint pool, same as now. The minimum ISK amount for placing a bounty is increased from 5k to 100k. Also, bounties can now be placed on anyone, weGÇÖre removing the -1 security standing requirement currently in the bounty system.
First off, placing a bounty is fine but placing a bounty for no rhyme or reason can be consider and exploit. If you have never met the person nor have never encounter this person and yet they place a bounty on you for laughs can be an exploit. I got a 100k bounty on me from Winter Unicorn and I have never met him. What an ass hole! I place one back but like he cares. Probably going to have his friend blow him up in expensive ship with no mods and collect all the bounty for himself and split it with his friend and laugh it all the way to the bank or use another account. I don't think there is any the bounty system will ever work in this game. Plus if the ship is insured, they are going to recover the money from destruction. So, he won't lose much on the ship because of the insurance and if he mined and manufactured it himself will drop to actual cost. The rest of the bonus will come from bounties and his buddy will split the profits with. Talk about fraud.
Bounty pools are eliminated and a portion returned to those that contributed to the pool if the target has been inactive (unsubscribed) for a long time.
Well here is my solution, I will quit eve until you fix this, wait until the my current time runs out, and go back to wow. No subscription money for you ccp.
Look, there should be some restrictions on placing bounties, if not, we will have an epidemic of bounties giving to every player in this game for no good reason. I think placing the -1 security sec, had your stuff stolen by player, killed in high sec, or been attack by player can be some good reasons for the restrictions. Also if your going through low sec, then anyone can put a bounty on you than that would be fine too.
I pray Winter Unicorn gets kill in a head on accident in RL. ******* Jerk! but it can be considers an exploit and you can get a gm to remove it if its a real case. Once people start getting banned they will stop. http://dl.eve-files.com/media/1206/scimi.jpg |

Terrorfrodo
GNADE Inc.
287
|
Posted - 2012.12.10 10:49:00 -
[1205] - Quote
Shinzhi Xadi wrote:Korinne:
The T2 ships haven't been redone yet. They are doing all the T1 ships first, after that the T2's will be done. That is why the T2 logi seem out of balance now, the T1's were super buffed, and the T2's haven't been updated to match.
Just be patient.
I also hope this is true. I also assume, or hope, that this is a deliberate and rather wicked scheme by CCP. They are buffing cheap T1 ships so extremely that the disadvantage of even very new players compared to veteran players is all but wiped out. That way they hope to get a massive influx of new players.
Then after a few months, the T2 ships are rebalanced and hopefully buffed, and the overpowered T1 ships possibly toned down again a bit. That will appease the veteran players, and the now-not-so-new newbies have had time to catch up on skills and will also be happy that the T2 ships they will now be able to fly shortly are becoming useful again.
That's what I hope is the logic behind it. Of course I could be wrong and they just screwed all vets for no reason :) . |

CaiIyn Dove
Perkone Caldari State
0
|
Posted - 2012.12.10 11:08:00 -
[1206] - Quote
I read your text wall and found you are actually only complaining about the new kill right system, or it is the only point you made some sense to support your tittle "EVE Retribution: Bugs, removed features without replacement, ove...".
Bad post. Please try not to conclude something that bigger than your capacity. |

Scaramanga Erquilenne
Scaramanga Corporation
4
|
Posted - 2012.12.10 11:19:00 -
[1207] - Quote
Thanks for the info about how things work.I read the blog on release and what they are basically saying is we cant be bothered to upkeep the music player any more sort it out your self. I would be fine with this if i got a reduction in subs but that's not the case.
The reasons they gave make no sense what so ever .its only redundant for the people who never used it that's a fact.For those who did use it its a removal of a major feature in game .Why not remove the calculator notepad web browser as well ? they are all features that are available outside of eve
Fact is they cant give one good reason for its removal ,The only people that defend them on this are the people who never used it.So its easy to come on here and belittle people and say they are ranting .But i know for sure that if a major in game feature was removed that they enjoy they would do the same ,Any paying customer is entitled to do such a thing and by the way when i payed for my subs i never seen and Notice about a plan to remove the jukebox.I dislike 20% of the tracks in game and i don't want to alt and tab are use a separate programme .CCP just ruined the immersion and music for me |

Di Mulle
85
|
Posted - 2012.12.10 11:24:00 -
[1208] - Quote
Seay Prime wrote:
Guys guys... slow down... everybody know's that the new bounty system just simply sucks! The real difference it made was just ruining your portrait that's all... Carebear or not everyone in new eden now has a fixed "WANTED" script written below their portrait. The real issue is the hundreds of billions worth of isk just sitting there as frozen cash for the sake of profit maximizing by ccp. Imagine you put 100m on someones head and they fly around in a regular cruiser... How many times would they have to be killed for that pool to dry up? the real answer is "it will never dry up" it's just good jucy isk sitting there for nothing. CCP made a big pool of "unavailable" money so the isk making scheme became even harder. i had a friend who got 400m stolen from corp wallet by an untrustworthy person... In an attempt to get back some of the money or to make it hard for that person to play freely she put a 100m bounty on his head. What have happened since? totally "NOTHING"... so that's 500m isk now...
Conclusion: THE WORST PATCH EVER TO BE RELEASED IN EVE.
Complete absence of logic there is simply amusing... <<Insert some waste of screen space here>> |

Malcanis
Vanishing Point. The Initiative.
5437
|
Posted - 2012.12.10 11:24:00 -
[1209] - Quote
DerArt1st wrote:Hi,
i'm not pleased with the latest patch to be honest. Its more like a patch that has broken like 500 things. A small summary:
Overview lagging behind like 3 seconds sometimes. Playericons doenst get shown correctly. Where are all those bounties / suspects? Tabs / Overviewsettings borked. Killrights are shown that are not available and if they cost "0" isk you find yourself 250 Mil. poorer. You are getting suspect if you are touching anything in wrecks without any need to get it out actually. Touching is enough and you will find yourself suddenly spanked.
Before this patch we had small consentual engagements between players in highsec. Often these were 1vs1 or small fights between corps. It was a nice playground for newer players and these that dont like 0.0 or nullsec. This feature got removed completely without any replacement.
How can i try my fitting / ship with a friend? Should i go to lowsec so i get minus standing for engaging against concordrules or to 0.0 where 15 people can jump on us while we are trying?
Why does "touching" something out of a can give everybody in the whole system rights to kill you + kill your pod? Its a bit like in medival times. This should lead to a limited engagement between players and not to that suspect **** where u get punished very heavily for a minor crime.
But with that, eve would be like prepatch so the question is: why do we have that feature in the first place. Who asked for it and why did ccp not use the time to address core problems?
Is there any reason why i should make myself a suspect at all? Any benefit? The whole crimewatch feature is laughable in my oppinion and should get removed or completely reworked. Why aren't u getting killrights for kills in lowsec but If i shot someone accidently in highsec i get concorded but i also get hunted by players afterwards? Even if nobody died on my accident? Thats well thought out.
CCP: Thats just what i found in 2 days of playing and i really wonder why i should pay you for that stuff.
Well you should be in 0.0, we're staging from LGK- in Stain
Drop me a mail if you need your stuff jumped up from hi-sec & I'll help out. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Dztrgovac
36
|
Posted - 2012.12.10 11:28:00 -
[1210] - Quote
Come on CCP, this is 2nd patch and I still don't see "Faction warfare NPCs will no longer shoot at drones owned by players from their own militia". I know you hate drones but come on, throw us a bone here. |
|

Ptraci
3 R Corporation The Irukandji
741
|
Posted - 2012.12.10 11:29:00 -
[1211] - Quote
DerArt1st wrote:
How can i try my fitting / ship with a friend? Should i go to lowsec so i get minus standing for engaging against concordrules or to 0.0 where 15 people can jump on us while we are trying?
While I agree with most of your post, and there are a number of issues to be fixed, the above is not an issue.
Your subscription includes access to the test server. Read up on how to join it. Go test your fittings there. You will be left alone, unless you specifically want combat by going to the only legal "non consensual" combat system. |

Caldain Morrow
Native Freshfood Minmatar Republic
10
|
Posted - 2012.12.10 11:37:00 -
[1212] - Quote
The salvage drones are awesome for us explorers but, it seems the description indicates that yous houldn't have to tell them to go salvage every wreck individually? |

Nobue Saikawa
Fiscal Devination
0
|
Posted - 2012.12.10 11:46:00 -
[1213] - Quote
Overall retribution is fab really impressed with how relatively trouble free it was in its installation. I really don't like a lots of the new sound effects, the gun shot in a tunnel every time a rat dies really get on my nerves.
Why did you not apply some love to the drone interface, you are really bad to screw mission runners over with the new AI and leave them with a piece a crap like that work with.
The tagging system is another piece a crap that needs some love.
Love the over all rebalance cheap effective PVP is good
Over all good job love this game  |

Caldain Morrow
Native Freshfood Minmatar Republic
10
|
Posted - 2012.12.10 11:54:00 -
[1214] - Quote
CCP what happened to my click to centre ability while probing? I'll grant it was annoying when you clicked on something in the overview and you'd centre the system map on it but at least i could centre on a probe or the point is was scanning and get centred. Now there's nothing. Make it so you can right click in your results to centre on the signature you're scanning? |

DerArt1st
DEFCON. The Initiative.
2
|
Posted - 2012.12.10 12:00:00 -
[1215] - Quote
Ptraci wrote:DerArt1st wrote:
How can i try my fitting / ship with a friend? Should i go to lowsec so i get minus standing for engaging against concordrules or to 0.0 where 15 people can jump on us while we are trying?
While I agree with most of your post, and there are a number of issues to be fixed, the above is not an issue. Your subscription includes access to the test server. Read up on how to join it. Go test your fittings there. You will be left alone, unless you specifically want combat by going to the only legal "non consensual" combat system.
So u are telling me that the feature that worked fine before got removed and everybody that just wants to have a fight in empire has to install multiple gigabytes of patches to connect to the testserver? Seriously, no.
|

Chicken Pizza
Penumbra Institute
72
|
Posted - 2012.12.10 12:00:00 -
[1216] - Quote
For the love of God, CCP, GET RID OF THAT SHIP EXPLOSION SOUND. Sounds like a freaking door slam echo, and it makes me feel like I'm in a giant, echo-ey room, all alone...or so I think. |

DerArt1st
DEFCON. The Initiative.
2
|
Posted - 2012.12.10 12:10:00 -
[1217] - Quote
Awaiting CCP reply. Are you aware of the issues i mentioned? Any plans to change something? |

Arduemont
Rotten Legion Ops
847
|
Posted - 2012.12.10 12:10:00 -
[1218] - Quote
CCP Punkturis wrote:btw if you type louder, maybe people will hear you over the weekend 
Thank you Punkturis. Thank you a thousand times. +1,000,000 internetz to you.
"In the age of information, ignorance is a choice." |

Lysa Riay
Pator Tech School Minmatar Republic
7
|
Posted - 2012.12.10 12:15:00 -
[1219] - Quote
Still dont see any "Klang" or Pizza removal  |

Sentamon
343
|
Posted - 2012.12.10 12:25:00 -
[1220] - Quote
Trinity Windu wrote:New "crimewatch" sucks.
I shoot rats, takes me 5 minutes to log off? WTF? Hell I even killed them.
I like the feature since it shows how long, but 5 minutes, damn. Try a minute.
It should force you to dock tbo, or just leave your ship in space until you come back.
~ Professional Forum Alt -á~ |
|

Tappits
North Eastern Swat Pandemic Legion
14
|
Posted - 2012.12.10 12:45:00 -
[1221] - Quote
DerArt1st wrote:Ptraci wrote:DerArt1st wrote:
How can i try my fitting / ship with a friend? Should i go to lowsec so i get minus standing for engaging against concordrules or to 0.0 where 15 people can jump on us while we are trying?
While I agree with most of your post, and there are a number of issues to be fixed, the above is not an issue. Your subscription includes access to the test server. Read up on how to join it. Go test your fittings there. You will be left alone, unless you specifically want combat by going to the only legal "non consensual" combat system. So u are telling me that the feature that worked fine before got removed and everybody that just wants to have a consentual fight in empire has to install multiple gigabytes of patches to connect to the testserver? Seriously, no.
It was not a feature, CCP did not design the can flip mechanics just you you could play fight with your bro's. It was there to try and protect people jet can mining a little because [mining] is bad enough as it is not loan having to warp to a station every 9mins.
As Ptraci has pointed out there is a FEATURE you could use and be 100% safe (test server was not designed for play fighting with your bro's) or just go to an empty 0.0 system (check the map 85% of all 0.0 is empty) and you can PLAY to your harts content.
DerArt1st wrote:Awaiting CCP reply. Are you aware of the issues i mentioned? Any plans to change something? Or what you will quit? Please do it sooner rather than later. |

Alexander Renoir
State War Academy Caldari State
13
|
Posted - 2012.12.10 12:52:00 -
[1222] - Quote
CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
LOL.. Soundwave wrote.. Does anybody take this guy really serious?  It is an empty phrase and a pathetic try to explain their last crap! Nothing more.. Is an industrialis innocent? WTF! If you self write that WE; the people / community only decide who is innocent or not - I demand to be able to spend ALL my Billions of ISK onto your head before I leave EVE!
But wait..
Patch notes for EVE Online: Retribution 1.0.1 wrote: GÇóWe have now forbidden placing bounty on Developer & ISD Corporations and Alliances.
|

LordSpock
Vherokior Death Squad
3
|
Posted - 2012.12.10 13:02:00 -
[1223] - Quote
Just to say my thing too:
CCP great job done. I really like the new expansion. I think you were very punctual in delivering it and really liked the fact that a big portion of CCP employees was present in the first hours Retribution came online.
My feedback on what I've seen so far:
New ships, brilliant. Well done on both mining frig as new destroyers. Corax could use a little extra CPU to be able to fitt a full rack of T2 rocket launchers and rest of T2 mods. It is pretty tight like this. Haven't tried the other dessies yet except selling them :-), but they sure look great. Thanks!
Exploration frig. No comment on them, well done. Now please do the T2 versions asap! They deserve it too.
Tempest and Stabber hull ****ing brilliant. Love the new looks.
The red glowing circles on NPC's are kinda too much if you ask me. The taregeted ships with the circles, looks great but does indeed take a lot space.
Orca/corporate hangar changes. Well I need to get used to it, but ok will do. The scannable part of corporate/fleethangars, not to happy with it, but with a fit making my Orca have more EHP than my Providence I'll manage.
Bounty system, no real opinion other than that it screws your portrait if anyone thought it was funny to place bounty.
T1 logi's, great idea, good they were buffed and given a purpose, but they are not in line with the added training needed for the marginally better T2 versions. They are somewhat overpowered.
Other cruiserchanges, not tested them yet but they look promising, keep the changes/balances coming
Mission/AI changes, not good. I am mainly a missionrunner and I don't like the new changes. I don't mind making missions harder. Some were just too simple. Switching targets? No problem with that either. However: NPC e-war is overdone, too much ewar going on, combined with too much aggro on drones once released. I have been doing a Serpentis mission and was Sensor damped down to 12km locking range. Releasing drones almost makes the NPC's instapop one or two making it needed to pull them back in. TD's same story. Too much trackdisrupting not good in turret boats. In my opinion there shouldn't be one ship favoured that much over the other. And droneboats and turretboats are just being affected too hard by the changes. All missionrunners going to Minmatar space isn't option either. One of my missionrunner is a die-hard Amarr loyalist. She killed many Gallente and Minmatards and doesn't even have acces to Min/Gal regions. Not to mention the fact that she flies Amarr only and TD's just makes missioning pretty tough. Any idea on when the community can expect a fix?
Sounds, most of them I like. Laser sounds? Love them. Some added sounds within the music makes me think too much something is wrong (like an alarm going of).
All in all it is a great new expansion. Love the new logonscreen music as well. |

DerArt1st
DEFCON. The Initiative.
2
|
Posted - 2012.12.10 13:28:00 -
[1224] - Quote
Tappits wrote:DerArt1st wrote:Ptraci wrote:DerArt1st wrote:
How can i try my fitting / ship with a friend? Should i go to lowsec so i get minus standing for engaging against concordrules or to 0.0 where 15 people can jump on us while we are trying?
While I agree with most of your post, and there are a number of issues to be fixed, the above is not an issue. Your subscription includes access to the test server. Read up on how to join it. Go test your fittings there. You will be left alone, unless you specifically want combat by going to the only legal "non consensual" combat system. So u are telling me that the feature that worked fine before got removed and everybody that just wants to have a consentual fight in empire has to install multiple gigabytes of patches to connect to the testserver? Seriously, no. It was not a feature, CCP did not design the can flip mechanics just you you could play fight with your bro's. It was there to try and protect people jet can mining a little because [mining] is bad enough as it is not loan having to warp to a station every 9mins. As Ptraci has pointed out there is a FEATURE you could use and be 100% safe (test server was not designed for play fighting with your bro's) or just go to an empty 0.0 system (check the map 85% of all 0.0 is empty) and you can PLAY to your harts content. DerArt1st wrote:Awaiting CCP reply. Are you aware of the issues i mentioned? Any plans to change something? Or what you will quit? Please do it sooner rather than later.
I know exactly when this got implemented so u dont need to try to teach me about that. I dont know what you want to tell me with your post, you said exactly the same like Ptraci so whats your point -> he is right in your oppinion? Fine.
Fact is: Containers / Aggromechanics were a way to participate in uncomplicated small scale warfare without you needing to install something, go several jumps to 0.0 or creating a safe surrounding first. Another playground of pvp nerfed in a PVP orientated game. Crimewatch is a laughable replacement for this.
And btw. do u want my stuff? |

Spugg Galdon
APOCALYPSE LEGION
247
|
Posted - 2012.12.10 13:28:00 -
[1225] - Quote
Alexander Renoir wrote:CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
LOL.. Soundwave wrote.. Does anybody take this guy really serious?  It is an empty phrase and a pathetic try to explain their last crap! Nothing more.. Is an industrialis innocent? WTF! If you self write that WE; the people / community only decide who is innocent or not - I demand to be able to spend ALL my Billions of ISK onto your head before I leave EVE! But wait.. Patch notes for EVE Online: Retribution 1.0.1 wrote: GÇóWe have now forbidden placing bounty on Developer & ISD Corporations and Alliances.
Find out who his non "CCP" character is then put a bounty on them maybe? |

jiantsquidz
I N E X T R E M I S Fidelas Constans
20
|
Posted - 2012.12.10 13:29:00 -
[1226] - Quote
I like the new expansion, only note i have are sounds while ratting, warping and using gates. There are some sounds that shouldnt be there i think. Other then that its great, i did had an issue with targetting camera but that was quickly solved with the settings ( the window above ur overview settings) there u can turn it off since i see more people having that issue.
Thumbs up for CCP Formaly Lt Banaan/Runwithit |

Haifisch Zahne
Hraka Manufacture GmbH
138
|
Posted - 2012.12.10 14:04:00 -
[1227] - Quote
Wow, to hear CCP Punkturis speak in this tone while toeing the line for one of the worst features to come from CCP of late, I have lost all confindence with the company.
CCP Punkturis wrote:Wigster Atild wrote:Cayle Deteis wrote:Can you explain the new Bounty system logic? Everyone putting bounty to anyone. wtf logic is that? I thought bounties are consequence of illegal actions, instead I found myself with a bounty on my head as many-many other ppl. Issue is not the prize but why is allowed. I think there is a need of fixing that. Security status and crime actions must be connected with this. Not an open bounty system.....It's crazy Its been days since a Dev bothered to even give the company bull-crap let alone bothered to listen to or reply to its paying community.. Petitions regarding the bounty office have been completely ignored too.. CCP REMOVE YOUR COLLECTIVE HEADS FROM YOUR ASS'S AND TALK TO YOU COMMUNITY.. THE ONLY PEOPLE WHO SEEM TO LIKE THIS NEW BOUNTY OFFICE ARE THE PEOPLE WHO WANT TO BE DISRUPTIVE TO OTHER PLAYERS... GO FIGURE WHY THAT MIGHT BE..... you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar have been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times) but here is the reply from Lead Game Designer CCP Soundwave CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
btw if you type louder, maybe people will hear you over the weekend 
|

Haifisch Zahne
Hraka Manufacture GmbH
138
|
Posted - 2012.12.10 14:14:00 -
[1228] - Quote
Absolutely 100% True Rational Thought. Thank you.
Tie up the ISK in Eve, doesn't have to be an ISK sink where it "disappears forever", now it just effectively does so.
Leave it to CCP to surreptitiously figure out how to get their revenge for our revolt against Incarna when we wouldn't buy PLEX to pay for boots and girdles.
Seay Prime wrote:The real issue is the hundreds of billions worth of isk just sitting there as frozen cash for the sake of profit maximizing by ccp. Imagine you put 100m on someones head and they fly around in a regular cruiser... How many times would they have to be killed for that pool to dry up? the real answer is "it will never dry up" it's just good jucy isk sitting there for nothing. CCP made a big pool of "unavailable" money so the isk making scheme became even harder. i had a friend who got 400m stolen from corp wallet by an untrustworthy person... In an attempt to get back some of the money or to make it hard for that person to play freely she put a 100m bounty on his head. What have happened since? totally "NOTHING"... so that's 500m isk now...
Conclusion: THE WORST PATCH EVER TO BE RELEASED IN EVE.
|

Smohq Anmirorz
State War Academy Caldari State
56
|
Posted - 2012.12.10 14:14:00 -
[1229] - Quote
Brenten007 wrote:
I pray Winter Unicorn gets kill in a head on accident in RL. ******* Jerk!
That seems like it will get you more bounties on your head. |

Galmas
United System's Commonwealth R.E.P.O.
30
|
Posted - 2012.12.10 14:19:00 -
[1230] - Quote
Hakaru Ishiwara wrote:Challu wrote:Yo CCP, generally, nice job! ECCM skills, new destroyers, bounties, etc. are good additions.
One thing bugging me is the new targeting system. Two issues with that:
- The circular layout and the mods applied being shown underneath is a phenomenal waste of space. If I'm in a logi with 10 locked targets, I have icons spread-eagled all over my screen over multiple rows. Circles waste much more space than squares, so I can see how making it more compact is hard. Would be good if you could do something about all that superfluous white space.
*snip* Can't be emphasized enough.
Well, i reported this as sub-optimal already at the first day after the patch. Now i have played a couple of days, went to a bunch of pvp fights, did some pve as well....
My first impression of the new locked items layout still applies for me. Takes up way too much room on the screen and it is much harder to read the actual health status of the target. I really need to look hard at the tiny indicators to actually be able to read the health status of a target. This really failed guys.
The big red bubble around the targets in space as well as the four arrows around the brackets are cluttering the screen. (24 inch screen, 1920 x 1080)
The flashing of the brackets when hovering the mouse over your modules is distracting and exhausting.
The aggression / de-aggression sounds and the sounds of the tons of timers expiring is distracting... the latter one even minutes after fights, we try to make fun about it in our corp cause we are certain that you will remove it again pretty soon but by now it really isn't funny anymore... and i am still not used to it. Also the sound you play there is pretty odd. Would probably be only half as bad if it at least was a distinctive sound instead of this... i don't even know how to describe it.
The exploding targets sounds: horrible, please get rid of them again. It was really cool to "look at" a target just before it exploded and listen to the explosion.... when you got the time, cause you it was the last ship of the hostile fleet... now it is just a nightmare to fight multiple targets that die relatively fast.
While i like a lot of aspects of this patch from the UI point of view (visual and audible) it is a complete disaster in my eyes (and ears).
The new notification "streams" are crazy, going the exactly wrong way of what veteran players would like to have. Please give us a "off" button for the whole on screen notifications so we can just have them in the log file.
Please make these new sound notifications optional or remove them again. This really should have a high priority.
Please start looking into the above "issues". It is not really feedback, it is "serious" issues that affect our game play in a negative way. |
|

Krixtal Icefluxor
INLAND EMPIRE Galactic
1135
|
Posted - 2012.12.10 14:22:00 -
[1231] - Quote
Scaramanga Erquilenne wrote: The only people that defend them on this are the people who never used it.................I dislike 20% of the tracks in game and i don't want to alt and tab are use a separate programme.
I used it all the time and I still defend this. I enjoy the randomness factor. Also, I found several of the track annoying myself, but they seem to have miraculously been disposed of. It's really not that bad. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Kaitlyn Rhees
Native Freshfood Minmatar Republic
0
|
Posted - 2012.12.10 14:29:00 -
[1232] - Quote
jiantsquidz wrote:I like the new expansion, only note i have are sounds while ratting, warping and using gates. There are some sounds that shouldnt be there i think. Other then that its great, i did had an issue with targetting camera but that was quickly solved with the settings ( the window above ur overview settings) there u can turn it off since i see more people having that issue.
Thumbs up for CCP
Agree with this post entirely.
CCP, are there any plans to address the obnoxious sounds many of us have been complaining about? |

Caldain Morrow
Native Freshfood Minmatar Republic
10
|
Posted - 2012.12.10 14:34:00 -
[1233] - Quote
CCP Explorer wrote:
I feel the EVE Calculator in its current form should be removed, but I clearly see how it could be improved to have EVE-specific functionality. But is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving?
/\ I I I
THIS PLEASE FOR THE LOVE OF GOD!!!!!!!!!
More than anything, just make the damn thing easier to use. Maybe auto comma functionality? Make the it Bigger so I can read it without my reading glasses? I'd love to see the ability to drag and drop prices from the market into it. I can recommend the Casio FX-82MS as one of the nicest calculators I've ever used. It displays the entire equation that you are working with and allows editing of it, decent sized display and clear definition of major divisions. The EVE calc has none of these things going for it and I realy hate having to pack my calculator to camp or Tabbing out twenty times to use the microshaft calc.
Priority: thousand papercut level? |

Rommiee
Mercury Inc.
514
|
Posted - 2012.12.10 14:35:00 -
[1234] - Quote
Angsty Teenager wrote:Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.
I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.
My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.
This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.
My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.
CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.
Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).
I would really appreciate a CCP response on this.
Pretty much this.
The damage bars on a selected target are now more difficult to separate with a casual glance. At the same time, because they are now circular, these bars are longer and take up more of the icons space. This makes the picture of the ship in the centre a lot smaller and more difficult to distinguish. ItGÇÖs pretty clear that horizontal damage bars are easier to see.
In tandem with this, in their infinite wisdom have decided to put the gun/drone/mod symbols at the bottom of the icon instead of running down the side. This seems to makes it even larger, it fitted in a lot better along the side of a smaller square icon.
Basically, this is a larger, more difficult to see icon, but totally in keeping with CCPGÇÖs philosophy of barrelling ahead with pointless changes that no one asked for.
Also, why the hell have you made the pizzaGÇÖs around locked targets so damn big? Make them smaller for crying out loud. Jeez.
|

Rommiee
Mercury Inc.
514
|
Posted - 2012.12.10 14:37:00 -
[1235] - Quote
[quote=Syri Taneka]Targeting... so, I turned off all the fancy new UI overlay bitsquote]
Which crappy bits did you manage to turn off, and how ?
|

Rommiee
Mercury Inc.
515
|
Posted - 2012.12.10 14:50:00 -
[1236] - Quote
nAirasSoyr Ro wrote:Does ANYONE at CCP playtest any of these alleged 'upgrades'? ..... It seems too many changes are made to make things look 'cool', as opposed to actually being an improvement to game play.
If you have been here for a while, you will know the answer to that question.
|

KIller Wabbit
The Scope Gallente Federation
141
|
Posted - 2012.12.10 14:54:00 -
[1237] - Quote
Smohq Anmirorz wrote:
That seems like it will get you more bounties on your head.
No, it will get an immediate ban. RL threats tore perma ban candidates on the first pass.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Damasa Cloudwalker
Cloudwalker Enterprises
29
|
Posted - 2012.12.10 15:03:00 -
[1238] - Quote
Posted this thread this morning.
ISD Suvetar, thank you for making my decision for me.
Two accounts cancelled.
|

Rommiee
Mercury Inc.
515
|
Posted - 2012.12.10 15:20:00 -
[1239] - Quote
T'Esshe wrote:As I've been reading through, I see a lot of you guys have (maybe well-founded) criticism of the patch. I get it. I don't fly Caldari, don't use HMs, and am generally not hardcore like some of you guys, but I get it.
What I don't get is the rage that's practically coming off the page at me. CCP works their asses of to bring you this unique, incredible game. Maybe they don't always get it 100% right, but I'm sure they're listening and I'm sure they're working with the community. And what do they get for their efforts? A bunch of jerks yelling at them like they're King Sh*t.
One guy actually said, "as if this game wasn't horrible enough" - what a JOKE. Do us all a favor - get lost and play something else - I sure don't want you as part of my community.
If you don't like a feature, let CCP know. Give them constructive criticism. I'd be inclined not to listen to some of you self-indulgent, self-entitled, spoiled little ******** children; you're definitely not valuable, productive members of the community. How do you think CCP feels when they bring you this just to have you guys **** all over them?
I'll give you an example on how to be a constructive member of a community:
Hi CCP,
Thanks for all your work on this, in general your product rocks the mic. I wanted to give feedback on the Bounty system: I think allowing any player to place a bounty on another player with a simple right-click is too low of a barrier - I don't think we want half the galaxy running around with bounties on their head, just makes the whole thing a bit meaningless. Maybe relocate the 'place bounty' option back to just station services, and perhaps increase the minimum amount.
Thanks, T'Esshe
See how that works? Unbelievable. Arseholes.
You are new here aren't you ? :)
|

Faraboot
BALKAN EXPRESS
1
|
Posted - 2012.12.10 15:23:00 -
[1240] - Quote
When transfering material(s) from planet to custom office, materials dissapear from custom office. Need to restart the client to be able to see them. Happened first time today after the last patch update (1.0.3) Not sure if this has been reported, if it has I'm sorry.
wrong topic, sorry |
|

Seay Prime
Space CuCumbers
20
|
Posted - 2012.12.10 15:34:00 -
[1241] - Quote
GallowsCalibrator wrote:DerArt1st wrote:Hi,
i'm not pleased with the latest patch to be honest. Its more like a patch that has broken like 500 things. A small summary:
Overview lagging behind like 3 seconds sometimes. Playericons doenst get shown correctly. Where are all those bounties / suspects? Tabs / Overviewsettings borked. Killrights are shown that are not available and if they cost "0" isk you find yourself 250 Mil. poorer. You are getting suspect if you are touching anything in wrecks without any need to get it out actually. Touching is enough and you will find yourself suddenly spanked.
Before this patch we had small consentual engagements between players in highsec. Often these were 1vs1 or small fights between corps. It was a nice playground for newer players and these that dont like 0.0 or nullsec. This feature got removed completely without any replacement.
How can i try my fitting / ship with a friend? Should i go to lowsec so i get minus standing for engaging against concordrules or to 0.0 where 15 people can jump on us while we are trying?
Why does taking something out of a can give everybody in the whole system rights to kill you + kill your pod? Its a bit like in medival times. This should lead to a limited engagement between players and not to that suspect **** where u get punished very heavily for a minor crime.
But with that eve would be like prepatch so the question is: why do we have that feature in the first place. Who asked for it?
Is there any reason why i should make myself a suspect at all? Any benefit? The whole crimewatch feature is laughable in my oppinion and should get removed or completely reworked. Why aren't u getting killrights for kills in lowsec but If i shot someone accidently in highsec i get concorded but i also get hunted by players afterwards? Even if nobody died on my accident? Thats well thought out.
CCP: Thats just what i found in 2 days of playing and i really wonder why i should pay you for that stuff. PS: If you want your 1vs1 honor duels, make a safespot, do your thing there, then sit out the timer. Or find a quiet hisec system. Or a quiet losec system. Or anything, really, just quit your whining. Crimewatch and bounty hunting are both good, well needed changes. Edit - Removed troll. ISD Suvetar
What a poor comment from you...
What if we scanned by people while doing our pvp or while at sitting waiting for the time to expire? What if we keep doing tryouts on a regular basis? do we have to go over the same procedure again? and how the hell on earth is the bounty system any good? do you think that a guy with a 10b bounty on his head roams around in a carrier? what will you get after popig his cruiser or a BC? a few million out of the bounty pool... and where does justice come in when random people place bounties on random people just for the fun of it... the "wanted" script below portraits just becomes a regularity for everyone... nothing special, nothing effective, just ruins everyones portrait.
|

Horcrux Yassavi
Dat Corp Yo
0
|
Posted - 2012.12.10 15:41:00 -
[1242] - Quote
I've had 2 Blood elite frigates (and only those) tracking disrupt my Harbinger's Heavy Pulses (with Microwave) from 20km down to ~3km range. This was on 1.0.2, but I assume it hasn't changed by reading patch notes. I didn't notice NPC TDing having such a huge effect before. Did anything change on this front or are they bugged? |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
46
|
Posted - 2012.12.10 15:54:00 -
[1243] - Quote
When I started up EVE today and saw there was a patch, I though "Oh hey, they must have fixed the whole room mission agro problem!" Then I read the patch notes. No mention of it, or drone agro. Ok . . . so I get on my character and warp to 'Vengeance' Serpentis lvl 4, just to double check and make sure I wouldn't be sticking my foot in my mouth.
MFW the entire room begins to target me.
I guess I could go mine, but this is really depressing. There wasn't even mention in the patch notes of 'Please be patient, we're continuing to work on the problem, it's being difficult." Now, I try to be understanding and patient. I know things don't always go as planned, and that often the cause of a problem is very difficult to pin down.
But your near-silence on the issue, constant deletion/closing of posts/threads regarding the issue for 'trolling', the fact that you release the third patch in less than a week since the expansion and there's not even a mention of this issue? I know it's been said about a thousand times before, but even a tiny bit of acknowledgement or communication goes a very long ways.
If you (CCP) have no intention of fixing this issue in the near future, or at all, or even don't consider it an issue, then at least be honest and tell us. Then I won't have to keep my hopes up, and I won't have to worry about making enough ISK to buy a PLEX after my current subscription runs out.
I know this all sound very dramatic, but silence breeds paranoia. I'd really like to believe there's some reason there's been no word on the missioning problems, aside from the theories that "CCP intended it this way and is not going to fix it." Please prove us wrong. |

Hardwick Johnson
Particle Men Industries Beyond-Repair
18
|
Posted - 2012.12.10 16:11:00 -
[1244] - Quote
CCP Punkturis wrote: you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar have been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times)
You have been replying, and been replying far more than any other GM/Dev has seen fit to. To be perfectly fair, you've been pretty quick to in addressing the bounty system. If only the other Devs would address the other issues that have been raised. Also, we are aware that a number of issued raised were posted over the weekend. And while I don't think anyone expects the dev's to work through a weekend under normal circumstances, after a major overhaul to the game would be one time I would expect them to be "on call" to address player community concerns and issues that are bound to arise.
As for some of the other devs (namely CCP Explorer, post 536): I've seen some snarky comments about removing current content if people keep complaining about the jukebox. That post came across as a real "Shut the **** up or else I swear we'll take out other content you like in retaliation" response. Having served as a GM in two previous MMO's, I can say that such a response in a forum by one of us would have led to instant removal as a GM and probably an outright ban. As Mr. Thorsteinsson is not a simple GM but CCP's Software Director, I would expect a bit more class. Threatening the player base is hardly a smart move.
You might notice that a number of people took that posting the same way (as a shot at the player community and showing a total lack of respect for the player base). Combine that with a lack of meaningful response from the other DEV's and you can see why the comments from posters became much less respectful and more hostile in tone. Action/reaction.
It's almost like on Thursday, CCP decided that the concerns being listed in here were somehow beneath them, not worthy of addressing and simply decided to ignore all future postings here. If that is the case, then simply close the thread. Don't insult the players by telling us how much you value our feedback and want our input, then belittle the concerns raised and ignore the thread created for that very input and feedback. It's incredibly insulting and gives the strong impression that CCP could really give a damn about the players or the game in general.
I'm honestly rather impressed that CCP has continued to create expansions. I really do love that they try to keep the game fresh and exciting. These are things to be commended and continued.
However, none of us are perfect and what seems like a good idea while discussing around a table may turn out to be not such a good idea in practice. It happens. There's nothing wrong with saying "Whoops, we goofed on that! Let us put it back the way it was and try something else down the road". That would be a much more honest and respectable (if not the easiest) way of addressing things.
As for the test server. I dare say that less that 10% of the player community ever logs onto that. Probably far less. It is fine for what it is: A server to test game mechanics, bug-hunting and integration. It is complete folly, however, to assume that the players who are on the test server represent the broad player base of Tranquility.
Player input from the test server is valuable, to be sure. It is not, however, the EVE community as a whole. It is but a small slice of the community and not a very representative one. |

Proddy Scun
Renfield Inc
1
|
Posted - 2012.12.10 16:19:00 -
[1245] - Quote
Asset Search Window -- please put back some form of the drop down or search panel specific help button
its asking too much to have players simply memorize such command line stuff when they might not quite use every clause every day.
lots of subcommands like metalevel:3 that can be used to search
but I doubt few people have them all memorized outside the dev group.
yes I would suppose the info is somewhere in the forums but not necessarily only one page or in one thread nor easily located by forum search if you haven't memorized the one keyword sequence to that thread and no distracting thread nor is notice necessarily easily found about superceding changes
if you can't afford a separate effort -- at least link in abstract info in commentary form from your change control library when gifting us with such powerful but complex tools |

Sexy Cakes
Have A Seat Holdings
130
|
Posted - 2012.12.10 16:20:00 -
[1246] - Quote
Silath Slyver Silverpine wrote:When I started up EVE today and saw there was a patch, I though "Oh hey, they must have fixed the whole room mission agro problem!" Then I read the patch notes. No mention of it, or drone agro. Ok . . . so I get on my character and warp to 'Vengeance' Serpentis lvl 4, just to double check and make sure I wouldn't be sticking my foot in my mouth.
MFW the entire room begins to target me.
I guess I could go mine, but this is really depressing. There wasn't even mention in the patch notes of 'Please be patient, we're continuing to work on the problem, it's being difficult." Now, I try to be understanding and patient. I know things don't always go as planned, and that often the cause of a problem is very difficult to pin down.
But your near-silence on the issue, constant deletion/closing of posts/threads regarding the issue for 'trolling', the fact that you release the third patch in less than a week since the expansion and there's not even a mention of this issue? I know it's been said about a thousand times before, but even a tiny bit of acknowledgement or communication goes a very long ways.
If you (CCP) have no intention of fixing this issue in the near future, or at all, or even don't consider it an issue, then at least be honest and tell us. Then I won't have to keep my hopes up, and I won't have to worry about making enough ISK to buy a PLEX after my current subscription runs out.
I know this all sound very dramatic, but silence breeds paranoia. I'd really like to believe there's some reason there's been no word on the missioning problems, aside from the theories that "CCP intended it this way and is not going to fix it." Please prove us wrong.
I am also searching for recent information on the bugs created by the new mission & complex A.I. Not today spaghetti. |

Hardwick Johnson
Particle Men Industries Beyond-Repair
19
|
Posted - 2012.12.10 16:26:00 -
[1247] - Quote
Damasa Cloudwalker wrote:Posted this thread this morning. ISD Suvetar, thank you for making my decision for me. Two accounts cancelled.
ISD Suvetar wrote: Hi,
We appreciate your comments but please use the existing threads to discuss this; they're the only ones that CCP are guaranteed to monitor.
Thread locked.
ISD Suvetar: You may "appreciate" our comments, but it sure as hell seems like you could care less about them. Not a one has been addressed or fixed and communication from CCP as a whole on the various issues has been... Well.... Pretty much non-existent. Clearly using the existing threads is not working. We've been raising concerns and objections for days without sort of meaningful response. So what is one to do?
Like Damasa Cloudwalker, I too have cancelled my subscription and will allow my account to expire. I can't force CCP to make any changes or listen to my concerns/objections.
I can however, refuse to pay for the privilege of being ignored. I already pay for that in RL: I'm married. LOL
|

Dograzor
The Black Rabbits The Gurlstas Associates
16
|
Posted - 2012.12.10 16:27:00 -
[1248] - Quote
Dear CCP,
Due to me having to switch off safety every single time when I log in I have already missed a few kills. Please let the client or server save my safety settings.
The only safety I use when shooting stuff is my trigger finger, and I have been happy with that for years. Now I'm disappointed.  |

KIller Wabbit
The Scope Gallente Federation
142
|
Posted - 2012.12.10 16:27:00 -
[1249] - Quote
Hardwick Johnson wrote:
As for the test server. I dare say that less that 10% of the player community ever logs onto that. Probably far less.
How about 1%? And if you don't have a second account or a friend who also wants to waste 11GB of disk space you will have problems getting a fit tested anyways.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Eidric
Shadows of HyperSpace Wormhole Holders
51
|
Posted - 2012.12.10 16:49:00 -
[1250] - Quote
Please decrease the amount of gradation on locked target shields/armour/hull
Due to numerous black stripes between, overall meter appear much more dim and less visible especially over dark background.
I don't think anyone needs such precision from them anymore, since the tooltip provides precise values now. |
|

Syri Taneka
Dopehead Industries Republic Alliance
24
|
Posted - 2012.12.10 17:00:00 -
[1251] - Quote
Seay Prime wrote:Conclusion: THE WORST PATCH EVER TO BE RELEASED IN EVE.
You weren't here for Red Moon Rising, so kindly shut up. |

DuckDodgers en Chasteaux
Dreak Enterprise's Aerodyne Collective
0
|
Posted - 2012.12.10 17:10:00 -
[1252] - Quote
No real big complaints accept the fact that the ne bounty system seems to have created a firestorm of bounty creating.. even me . somebody of which i had no previous contact gave me a bounty .. and as i wander the Heora system and surrounding regions . its one wanted individual after another . from my perspective . the new system seems to have rendered the bounty system .. meaningless . simply existing in the eve universe can earn you a bounty . personally i think bounties should be conditional or at the very least have expirations of which the bounty issuer only gets a portion back .... or at the very very least , get rid of the large WANTED banner on the photo , since being wanted is going to be the new norm in eve existence , theres no real reason to capitalize it. . just my two cents.. other than that .. having a blast. |

Amarrendra Niminen
Imperial Academy Amarr Empire
0
|
Posted - 2012.12.10 17:19:00 -
[1253] - Quote
Hi there
There is an isue with the bounty system i read a post in help chat yesterday about placing bounty's on rookie's fair enough but would you ccp guys post this on the start up screen as we are not all forum panda's so we know these thing's before geting the ban boot
and or make somthing along the lines of rookie's placing and reciveing bounty's for maybe 1 month or so
Ps
this is not a atempt to reopen the discusion
|

Yonis Kador
Transstellar Alchemy
194
|
Posted - 2012.12.10 17:36:00 -
[1254] - Quote
I'm wondering why the TD/EW overkill hasn't yet been addressed. I just tried to run the same Amarr Epic Arc mission and once the Sansha NPCs start TD'ing your ship, it's over. You quickly become irrelevant. I was TD'ed down to about 5km and even if you let a frig get that close, (something you normally would never do) you still can't hit it anyway. Sucks, tbh.
I get that this is a pvp expansion. It is titled "Retribution" after all. Most of the changes are obviously pro-pvp. A dessie with 7 missile launchers really can be nothing but a predator. The bounty system was designed to increase pgc. So I get that CCP is probably in no hurry to even address the npc issue. They're probably drinking coffee right now screaming at their monitors "HTFU."
But I just don't understand why these pvp enhancements were made in conjunction with the AI "upgrade." Was the intent to force mission runners/wh explorers into a cooperative experience? Well that's thoughtful but even if you did change your playstlye, that solution also decreases your income by half. Thanks? Or was the intent to drive mission runners into pvp? If so, that's a faulty premise. I have repeatedly written here that no amount of stick will force risk-averse players to become risk-takers. You can't starve people into changing their gaming style. As someone who works a lot of hours per week, I don't have much time to play EvE these days. I pay my subscription in dollars just for the privilege of EvE being here when I do have time. On the one or two days per week I can log in for an hour or two, it's nice to be able to run missions solo or to scan down anomolies and do a little exploration. I've built my own little empire and I enjoy maintaining it. I don't have time for much else. Even solo, it's a big, beautiful universe I enjoy being a part of. Atm, those options aren't even options and not once have I thought, well I guess I'll just go to low sec and engage in some pvp. I've considered trading, mining, researching my bpos, flying from corp office to corp office, and ship spinning, but not having my primary source of income hasn't yet made me more of a risk-taker. It's just decreased the quality of my particular gaming experience. And yes, I'm aware EvE a social game. It's just not a current option. I've been here a long time and I've been plenty social. But EvE has never before been unplayable by those who aren't.
Incentivizing pvp is one thing, but imo, the cost shouldn't be exclusion of all solo activities in New Eden.
Anyway, for my part, I am still experiencing the TD "bug" (which more and more I am thinking is a feature) making solo missions impossible and I still cannot switch ammo types by right clicking on the stacked hud icon. The option to choose alternate crystals is no longer present.
And before I go, I would like to at least commend CCP on the whole V3 overhaul. For the most part, these new ship textures are beautiful and all aspects in-game are improved as a result. Visually, EvE has changed so much over the past few years. One suggestion I'd make is, following the ship beautification process, someone should maybe look at developing station scenery as an extension of improving the immersive experience. (Of course gameplay should always be the priority.) But there are some stations I actually "enjoy" visiting simply because on undock, the view is stellar. (Nayheen VI comes to mind, when you rotate the planet behind your ship. Just gorgeous. There are others.) So many stations are in the middle of nowhere particular, just dark and alone, and there's considerable room to spruce up these vistas imo. Or at the very least, the hubs should be a sight to behold beyond the number of ships hovering at the entrance bountying each other. Jita IV NCAP would maybe look great at the forefront of a massive aqua nebula. Maybe a giant golden star would enhance Amarr's EFB. Anyway, its just an idea. Someone probably gets paid to look at these things.
And its off to work I again go. Thanks for reading.
Yonis Kador "He who fights and runs away lives to fight another day." |

AvidSensei
Lynx Squad Tribal Band
0
|
Posted - 2012.12.10 17:53:00 -
[1255] - Quote
So salvage drones don't salvage unless the wrecks are yours. The way I read it is they are supposed to salvage everything that is white or blue to you just not yellows. Any chance this will be fixed?
|

Amarrendra Niminen
Imperial Academy Amarr Empire
0
|
Posted - 2012.12.10 18:04:00 -
[1256] - Quote
AvidSensei wrote:So salvage drones don't salvage unless the wrecks are yours. The way I read it is they are supposed to salvage everything that is white or blue to you just not yellows. Any chance this will be fixed?
the info on the drone said that the drone's respect Wreck ownership so should you and i would ask ccp to give us kill rights on salvage ninja's as the drone description say's it not your's to take  |

Galmas
United System's Commonwealth R.E.P.O.
30
|
Posted - 2012.12.10 18:10:00 -
[1257] - Quote
Syri Taneka wrote:Seay Prime wrote:Conclusion: THE WORST PATCH EVER TO BE RELEASED IN EVE. You weren't here for Red Moon Rising, so kindly shut up.
Was that the one where they deleted my boot.ini file from the hard drive?  |

Galmas
United System's Commonwealth R.E.P.O.
30
|
Posted - 2012.12.10 18:15:00 -
[1258] - Quote
Dograzor wrote:Dear CCP, Due to me having to switch off safety every single time when I log in I have already missed a few kills. Please let the client or server save my safety settings. The only safety I use when shooting stuff is my trigger finger, and I have been happy with that for years. Now I'm disappointed. 
Seems to be quite a task to code that, otherwise i would have expected CCP to have it fixed by now.
Certainly massively annoying... considering one might have more than one char  |

disasteur
Tellcomtec Incorporated. Preatoriani
177
|
Posted - 2012.12.10 19:08:00 -
[1259] - Quote
Faraboot wrote:When transfering material(s) from planet to custom office, materials dissapear from custom office. Need to restart the client to be able to see them. Happened first time today after the last patch update (1.0.3) Not sure if this has been reported, if it has I'm sorry.
wrong topic, sorry
i have the same issue, is it really so hard to NOT screw things up all the time??? some of us play this game and NEED the PI
so here are a few dots ccp can fill up as they please ........ and also ....... |

Aang Caldari
Shits N Giggles Domination..
0
|
Posted - 2012.12.10 19:19:00 -
[1260] - Quote
i know u doing wery hard job keeping eve atractive and all that...butt,i'm wery wery disapointed with your desision on shortin missile range almost by 50%..i think-from my point of wiew-u guys left option that gunnery can still able to snipe from distance and with missiles u need to get in close range.that is-is not ok...so my question is if by any chance u will do somthing about that..since i'm a tengu pilot the range from 106km efective hit now i'm at 66km with t2 missiles..what basicly sucks..sinc afterall it is a t3 ship..im fine with that on t1 sips,baut having sam range on t1 & t3 ship is not ok.. i honestly hope u understand my disapointment,and also hoping that u will do somthiing about that.. |
|

Wigster Atild
wot-ever
31
|
Posted - 2012.12.10 20:00:00 -
[1261] - Quote
Hmm my appologies Dev Punkturis it was wrong of me to add a patch to the game so close to your 5 day weekend... very thoughtless what with the fact I uploaded the patch knowing full well drones were screwed up as has been shown from dev quotes.. and as for replys on the ethics of the bounty office there have been zero replys - upto and including this post im quoting. answering an question with a question is not answering the question any 8 year old junior school kid should know this so quoting CCP Soundwaves retorical question/answer does not really cut the grain... instead of making snippy troll remarks - that for players is rule breaking - how about you do answer the damned questions of ethics and the fact the bounty office now breaks your own worthless (when dev's ignore them) terms...
CCP Punkturis wrote:Wigster Atild wrote:Cayle Deteis wrote:Can you explain the new Bounty system logic? Everyone putting bounty to anyone. wtf logic is that? I thought bounties are consequence of illegal actions, instead I found myself with a bounty on my head as many-many other ppl. Issue is not the prize but why is allowed. I think there is a need of fixing that. Security status and crime actions must be connected with this. Not an open bounty system.....It's crazy Its been days since a Dev bothered to even give the company bull-crap let alone bothered to listen to or reply to its paying community.. Petitions regarding the bounty office have been completely ignored too.. CCP REMOVE YOUR COLLECTIVE HEADS FROM YOUR ASS'S AND TALK TO YOU COMMUNITY.. THE ONLY PEOPLE WHO SEEM TO LIKE THIS NEW BOUNTY OFFICE ARE THE PEOPLE WHO WANT TO BE DISRUPTIVE TO OTHER PLAYERS... GO FIGURE WHY THAT MIGHT BE..... you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar have been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times) but here is the reply from Lead Game Designer CCP Soundwave CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
btw if you type louder, maybe people will hear you over the weekend 
And lets get to the crock of it shall we... you devs spend months putting together these updates and when players moan you inflate the ego... im pissed with just one thing you have done on codes of ethics and on a moral basis.. just answer the damned questions already then you can go back to stroking your ego..
FOR YOUR EGO'S I LOVE THE REST OF THE UPDATE EVEN THE RED FLYING PIZZAS :) |

Urgg Boolean
Center for Advanced Studies Gallente Federation
258
|
Posted - 2012.12.10 20:01:00 -
[1262] - Quote
Flagging alarms at the frequency of a dental drill have to go. Seriously annoying. |

Wigster Atild
wot-ever
31
|
Posted - 2012.12.10 20:17:00 -
[1263] - Quote
As i thought....not one real reply from a Dev and monday is a normal work day.. prity sure its not a bank holiday too... maybe tomorrow the weekend hangovers will have subsided enough to do some work...
|

Mak YuTsai
Shilo Inc.
6
|
Posted - 2012.12.10 20:30:00 -
[1264] - Quote
Destination SkillQueue wrote:Scaramanga Erquilenne wrote:There must be about 5 threads floating around in which a number of people have voiced their frustration with the removal of the jukebox.I dont know how these things work in eve forums but is there any official thread are sticky were people can be directed to if they want to petition for the return of the jukebox ?
They completely removed a major feature from the game that a number of people enjoyed and i have yet to see one developer give a Good and valid reason for it. They seem to be avoiding the subject in hope that we will just fade away.We pay a lot of money to play this game i for one expected better customer service than this There is an official thread and it's the feedback thread where they announced the planned removal. How this works in EVE, is that they announce their plans in advance and players can give feedback in advance. Said feedback will be taken in to consideration, but your needs and wants aren't guaranteed and can be ignored by overriding reasons. Having forum tantrums about it after the fact tends to be useless especially if you don't have solid argument behind you, unless you can muster a huge amount of players behind it. The reasons for it's removal were stated in the devblog. Basicly it was seen as somewhat redundant with the current abundance of media players and streaming options available and an obstacle to developing the new music system. EVE is a grand old project. Features come and are removed from time to time to keep things manageable in scope. Every feature requires constant maintenance work. This means, that from time to time the less popular or unnecessary ones are culled and the freed up time directed to new features. It's not done to anger the players who liked those features, but to direct the available resources in a way, that brings the most benefit to the game. So it's ok then? As paying customers, we failed to spend our free time reading and interpreting devblogs and therefore it's our fault if we are dissatisfied with the additions, changes to, and removal of content resulting from 'Retribution'.
In order to actually participate, we are required to spend our free time -not to mention our storage- installing and spending time on Test Server and reading all devblogs. This feedback thread we are invited to participate in serves no purpose, because the only meaningful feedback is provided pre-patch?
Sorry if I'm being antagonistic.
You are simply, and very clearly, summing up the situation and that's useful for folks coming here to find 60+ pages of feedback; much of it calling repeatedly for well reasoned changes to the new content.
Your summary does sound a bit fatalistic; there is no hope; the deed is done. Your explanation for why Jukebox was removed sounds a bit like a justification. We all understand that change is desirable and sometimes necessary. What many paying clients of CCP are calling for is not justification, but restoration of well liked functionality.
If change to the legacy Jukebox code was required, implementation of a similar feature could have been part of the plan. Feedback from this thread suggests that would have been a welcome thing within the community.
An old rule of thumb standard within customer service training for several industries is that 'a complaint given by one individual about a product or service is most often representative of the same complaint withheld by many'; and so the value of feedback. |

skyppye
SHUN THE NON BELIEVER Li3 Federation
0
|
Posted - 2012.12.10 20:35:00 -
[1265] - Quote
o/ well, i like the new UI and graphics etc the gate jump sound is a bit lame tbh... plus that tzz when u open a wreck, loot a wreck etc is starting to get on my nerves
however, im a dedicated caldari pilot...now drake is lame for pvp, missiles are useless, tengu is inferior to other t3...i just got bumped back a few good months of training...so not really happy there and about the new rat AI...yes they aggro drones, or logistics coming in to help you in a site, or a noctis wanting to salvage when u have 2 bs left... and it might be just me but the same sites and rats feel harder to kill its ok if you run lvl4 missions in a team but solo ratting seems to be on the verge of being banned? so as far as im concerned, veto for the new rats, liked them better before the tactic of one taking the damage and team mates doing dps is out the window....that presents problems especially in lvl5s and 8/10s etc...need a new fit to keep corpies/alts alive -> loose some dps -> less isk/hour -> unhappy bunny or yeah, get a carrier and just site there like a pos.. |

Vaerah Vahrokha
Vahrokh Consulting
2232
|
Posted - 2012.12.10 21:17:00 -
[1266] - Quote
Yonis Kador wrote:As someone who works a lot of hours per week, I don't have much time to play EvE these days. I pay my subscription in dollars just for the privilege of EvE being here when I do have time. On the one or two days per week I can log in for an hour or two, it's nice to be able to run missions solo or to scan down anomolies and do a little exploration. I've built my own little empire and I enjoy maintaining it. I don't have time for much else. Even solo, it's a big, beautiful universe I enjoy being a part of.
...
But there are some stations I actually "enjoy" visiting simply because on undock, the view is stellar. (Nayheen VI comes to mind, when you rotate the planet behind your ship. Just gorgeous. There are others.) So many stations are in the middle of nowhere particular, just dark and alone, and there's considerable room to spruce up these vistas imo. Or at the very least, the hubs should be a sight to behold beyond the number of ships hovering at the entrance bountying each other. Jita IV CNAP would maybe look great at the forefront of a massive aqua nebula.
...
Yonis Kador
I liked your message but I just have to also quote the part that seems impossible to explain to the current generation of gamers. Playing EvE just because... it's an universe where to cut a little corner to detach from the daily routine, the daily fatigues.
All those who can recognize these names: "James Clark, Isaac Asimov, Ray Bradbury, Nigel Kneale (omitting many others)" are born for EvE, EvE is their thing.
EvE is also logging in wearing 3D googles, undocking in one of those systems where you have close planets / moons and station and stare at the resulting scenery plus your ship for 30 minutes, your mind taking off and transporting you in distant worlds.
EvE is so much, so beyond the mere "ISK inflation", "suicide gank lawl".
How to convey these things, these feelings, these memories to those who only see EvE for the trolling, the e-peen, the docking games and point at you like YOU are playing the WRONG game. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2232
|
Posted - 2012.12.10 21:20:00 -
[1267] - Quote
Galmas wrote:Dograzor wrote:Dear CCP, Due to me having to switch off safety every single time when I log in I have already missed a few kills. Please let the client or server save my safety settings. The only safety I use when shooting stuff is my trigger finger, and I have been happy with that for years. Now I'm disappointed.  Seems to be quite a task to code that, otherwise i would have expected CCP to have it fixed by now. Certainly massively annoying... considering one might have more than one char 
Yeah it's as complex as at login execute the following single line:
if (current_system_sec < 0.45) disable_security();
in Python. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Arthur Bong
Blatant Recreational Esoteric Thunder
0
|
Posted - 2012.12.10 21:51:00 -
[1268] - Quote
Decided to play Retribution for about a week before providing feedback if at all. Really do not like the eve forums or better the way they are maintained inconsistently.
I do love the game however and appreciate the effort and lengths CCP goes to, to try and have a community that like to keep putting in content. The level of play is just awesome, which is just as much due to the community as it is to CCP and its developers.
I love retribution!
If there is a thing i do not understand, its the unscannable cargohold on my viator...
....."please watch as I warp away from the gate much more safely now my cargohold in unscanaable".... But this is not Retribution related.
Why do I love Retribution.....well, look at this thread.....
Look at many of those null bears hiding behind alts acting as a highsec resident stating they are now in much more danger... trying to manipulate the beleive system of potential followers, less informed people and or younger players.
This sentence alone (not retribution related perse) shows why i love this game and its depth.....but what is said in the sentence, I do enjoy those clearly null pilots hiding behing alts trying to alter the beleive system.
Good to see them "be scared" a bit more.....risk reward completely back in full....
Thats how I read many of those posts, not all. Some are from followers whome beleive systems have just been altered by entities they "look up" to or those they want themselves mirrored to.
There might be a few that just didnt inform themselves....*cough*..
I would like the pizza's to be sizeable and be able to positon the scrolling damage stats where I want them to be.....other than that, it enhances my gameplay. I think personally this is so much a matter of personal taste, one could never do right for everyone. Therefor I think such features should be higly customizable, it should be much more granular to the player and a player should be able imo completely set the UI one wants.....
As for the AI in missions.....I really really like it. Yes, first time out, I did loose all my drones, and also almost lost a 1,3 B CNR.... However, i finally felt something while doing a mission...
However, after adapting, revamp the fit, i did not loose any drones anymore and the mission became just as easy as before. So I am not able to place the complain about killed drones, it is rather easy to make sure your drones will not be popped. Its just about revising the way you run the mission.
I said just as easy, which is true for me anyway, but there is more to watch for and more diversity in what you need to do to complete the mission. So, it did become somewhat more "engaging" for a few runs.
I think it would be possible to make AI even better if the AI contained a years worth (for example) of "refined" "combat logs" or rather... has its own database with current combat tactics being employed against certain types of combat. By refreshing the database with fresh data continually and dropping everything beyond a certain age.
And I do mean this as:
Take a combat log between two players, analyse the counters and attacks. There is always a certain level of....if one does this, the other does that.... This changes over time as mechanics get adjusted.
By putting the common counters and attacks into records, AI could pick the right attack or counter for everything you do and actually evolves as the game does and or players....
All in all......I think Retribution is a really great step forward at many levels....
Thanks!! |

Esrevid Nekkeg
Justified and Ancient
139
|
Posted - 2012.12.10 22:04:00 -
[1269] - Quote
Vaerah Vahrokha wrote:.... undocking in one of those systems where you have close planets / moons and station and stare at the resulting scenery plus your ship for 30 minutes, your mind taking off and transporting you in distant worlds. Well, I don't have 3D-goggles, but I have been lost in EvE quite often a 'bit' longer then 30 minutes. Taking a trip to somewhere, just pick a gate and go through it. One system after another, looking at the ships against the backdrop of stars and nebulae. Not exactly playing the game, but letting my imagination and the scenery merge. Wonderful.
It can give me the same satisfaction as docking my ship with just enough HP to hold it together, spouting flames into empty space.
Vaerah Vahrokha wrote:How to convey these things, these feelings, these memories to those who only see EvE for the trolling, the e-peen, the docking games and point at you like YOU are playing the WRONG game. There is no wrong way to play the game, just as there is no right way. If you make a choice out of the near endless possibilities the New Eden universe has to offer and are happy with that, then that's the right way to play. And no one should tell you otherwise.
I play this game the only right way there is. For me... Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|

Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
11
|
Posted - 2012.12.10 23:23:00 -
[1270] - Quote
So it's been a week, and no word on the "tracking disruption issue" other than that "we're looking at it".
What I'd like to know: does CCP intend to fix the permadisruption from rats, or should I start training for missiles and ditch all my turret based pve boats?
|
|

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
125
|
Posted - 2012.12.10 23:53:00 -
[1271] - Quote
So Retribution ;
The UI changes are nice, the hangar icons which always stay on the neocom make me way happier for example. The changes to damages dealt / sent are also pretty nice, and with the new sound change makes farming a bit less boring, that's a good surprise (I even turned the sound on on all my accounts ! after like 2 years !) Given I live on null, I don't have things to say about the security lock, and I don't have to change it at all, same as crimewatch. Concerning ships balancing and the new ships, this seems to be a good work done, i'm not a fit guru at all, so won't say more. However I feel the need for the tech2 fregate/cruiser/destro to be looked at quickly, as some things feel pretty strange now with the tech1 ships being way better. tldr : so lots of good things, that very nice, but some bigger thing (POS, industry/UI, nullsec sov) for next time become more needed. Obviously don't stop the iteration and little UI changes. |

Rek Seven
Probe Patrol Project Wildfire
502
|
Posted - 2012.12.11 00:16:00 -
[1272] - Quote
Wigster Atild wrote:As i thought....not one real reply from a Dev and monday is a normal work day.. prity sure its not a bank holiday too... maybe tomorrow the weekend hangovers will have subsided enough to do some work...
Are you still here banging on about the bounty system? FFS get either unsub or get on with your life.
It's a non issue. The bounty system needed fixing and this is as good a fix than i could think of. CCP are not about to completely undo all the work they have put into this.
So what do you exactly do you want from CCP now? That they tell you something you don't want to hear just so you can ***** and moan more?! They see me trolling, they hating... |

Axium Cog
Genco Fatal Ascension
27
|
Posted - 2012.12.11 00:29:00 -
[1273] - Quote
Sigh... why is it everyone rages every time a patch comes out... people really do not like change do they. God forbid you have to adapt...
Now that i have that out of the way :P
I really like the changes so far.
Tiericide so far seems to be doing exactly what it was intended to do which is great.
UI is awesome. I agree with an earlier post, i would like to see the damage notifications stream be player positionable. Ive always wanted this ability since i first signed up back in the day. Gets in the way of my pretty spaceship!
Love the bounty system. Great way for FC's to encourage fleet participation, and finally POS bashes can be a little less painful *cue choir of angels in chorus* :)
Not sure why people are complaining about the AI in missions. WH space has been dealing with those drone popping bastards since day one and you dont hear them complaining. OH NO! NO MORE AFK MISSIONS!!! wah... god forbid you actually have to play the game...
Im not entirely sure what the solution is, but it seems that missiles are kinda getting shafted. I suspect the solution lies somewhere within the explosion radius mechanic, although im not entirely sure how as i dont use missiles all that often. My idea of missiles has always been that, yeah you can outrun them if your fast enough, they take time to hit, but they dont miss unless they run out of time and when they hit they should hit hard. I dont understand why everyone seems to think every ship in game should be able to be flown solo. imo missile boat fleets should just bring more tackles and ewar.
LOVE THE NEW DESTROYERS ZOMGPONIESANDCANDY!!! this ^^^
great job on them cant stress that enough. art team did an amazing job, love the influence of naval ships in the designs. love their role, great ships in every way shape and form of the phrase.
Ok so thats my 35 cents (gotta love inflation) |

Khaiton LaSalle
Ted's dead. Alcoholic.
6
|
Posted - 2012.12.11 00:33:00 -
[1274] - Quote
Okay, first I have not read all of the posts. Second, complaining is a legitimate form of feedback.
Changes to NPC rats and drone boats.
No, the drones do not take more than their fair share of the aggro. Yes, you need to control the aggro and take out the NPC's that pose the most danger to your drones.
But, when the drones do take aggro they die very fast. So, one of three solutions in my little mind.
1) Have the drones take more damage before they go pop, so they have time to be recalled into the drone bay.
2) Accept the fact that drones will die a lot, but give drone boats much larger drone bays to hold all of the extras that will be needed. Heavies die fast because they are slower than mud flowing up hill in January. (Northern hemisphere)
3) Give drone boats a big speed boost so that they can be close to their drones and pull them in when needed. Not the best solution but I liked the idea of three solutions.
Just my depreciated two cents.  |

Dograzor
The Black Rabbits The Gurlstas Associates
16
|
Posted - 2012.12.11 00:37:00 -
[1275] - Quote
And oh...
I want my jukebox back.  |

I Love Boobies
All Hail Boobies
178
|
Posted - 2012.12.11 00:47:00 -
[1276] - Quote
It's funny how capsuleers are being directed to this thread from the other forum sections so the "devs are sure to see it" here. Only Dev to post anything here in the past couple of days was Punkturis responding to people about devs not posting. Really is starting to look like the devs don't want feedback at all with their lack of response to some of the questions being asked. Kind of disheartening really. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

Vaerah Vahrokha
Vahrokh Consulting
2233
|
Posted - 2012.12.11 01:01:00 -
[1277] - Quote
I Love Boobies wrote:It's funny how capsuleers are being directed to this thread from the other forum sections so the "devs are sure to see it" here. Only Dev to post anything here in the past couple of days was Punkturis responding to people about devs not posting. Really is starting to look like the devs don't want feedback at all with their lack of response to some of the questions being asked. Kind of disheartening really.
It's called "let them vent off for some weeks". It's a much used tactic in the industry when they want to tell you to HTFU in a kind way, but also by some housekeepers: "sweep dirt under the rug". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dograzor
The Black Rabbits The Gurlstas Associates
16
|
Posted - 2012.12.11 01:06:00 -
[1278] - Quote
Vaerah Vahrokha wrote:I Love Boobies wrote:It's funny how capsuleers are being directed to this thread from the other forum sections so the "devs are sure to see it" here. Only Dev to post anything here in the past couple of days was Punkturis responding to people about devs not posting. Really is starting to look like the devs don't want feedback at all with their lack of response to some of the questions being asked. Kind of disheartening really. It's called "let them vent off for some weeks". It's a much used tactic in the industry when they want to tell you to HTFU in a kind way, but also by some housekeepers: "sweep dirt under the rug".
Last time they did that things turned real ugly... 
Lets hope they learned from that point. |

Damasa Cloudwalker
Cloudwalker Enterprises
34
|
Posted - 2012.12.11 01:13:00 -
[1279] - Quote
Hardwick Johnson wrote:Edit: Discussion of moderation removed - please raise a petition if you wish to discussion actions taken by the moderation team. - ISD Suvetar
Don't worry, Hardwick, I've taken that action for you.
Petitioned. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
369
|
Posted - 2012.12.11 01:22:00 -
[1280] - Quote
Dograzor wrote:Vaerah Vahrokha wrote:I Love Boobies wrote:It's funny how capsuleers are being directed to this thread from the other forum sections so the "devs are sure to see it" here. Only Dev to post anything here in the past couple of days was Punkturis responding to people about devs not posting. Really is starting to look like the devs don't want feedback at all with their lack of response to some of the questions being asked. Kind of disheartening really. It's called "let them vent off for some weeks". It's a much used tactic in the industry when they want to tell you to HTFU in a kind way, but also by some housekeepers: "sweep dirt under the rug". Last time they did that things turned real ugly...  Lets hope they learned from that point. Nope. CCP usually checks in on these feedback threads a week or two post-release and then lets their customers hanging with open defects and poorly designed functionality. Been that way for the past few years as CCP's game design has gone down the crapper.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
|

Vaerah Vahrokha
Vahrokh Consulting
2236
|
Posted - 2012.12.11 01:56:00 -
[1281] - Quote
Hakaru Ishiwara wrote:Nope. CCP usually checks in on these feedback threads a week or two post-release and then lets their customers hanging with open defects and poorly designed functionality. Been that way for the past few years as CCP's game design has gone down the crapper.
I don't know what exactly happened nor I recall any developer in particular (only Punkturis because she's so cool!) but my EvE experience had been precisely split in two:
1) One old phase when they produced LOADS of fun, new content including practical features (i.e. corp hangars for Orca) but those features often were half broken. Instead of fixing them "in the background", CCP just proceeded throwing a next patch with more fun and new content (some of it broken again). I'd say the apex has been Apochrypha.
2) A new phase when they started producing much less new and sometimes less fun content, lots of fixes but half of them are for stuff that worked or nobody felt it needed a fix. So it really looks like a waste of half a year. So we get new pizza aiming reticles nobody asked for (like in the past we got "fixed" inventory and before that we got a fixed overview) but the L4 missions are not adjusted to function with the improved NPCs AI. We get new lots of cool new drone boats and AI instapopping drones instead of posing proper challenges for every race.
It makes no sense, not for a player. If you dig enough and understand jargon like "refactoring" and similar then it may have a sense but not for a regular player who just want to see the game advance. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Serious Desire
Annoyance.
3
|
Posted - 2012.12.11 02:27:00 -
[1282] - Quote
Vaerah Vahrokha wrote:Galmas wrote:Dograzor wrote:Dear CCP, Due to me having to switch off safety every single time when I log in I have already missed a few kills. Please let the client or server save my safety settings. The only safety I use when shooting stuff is my trigger finger, and I have been happy with that for years. Now I'm disappointed.  Seems to be quite a task to code that, otherwise i would have expected CCP to have it fixed by now. Certainly massively annoying... considering one might have more than one char  Yeah it's as complex as at login execute the following single line: if (current_system_sec < 0.45) disable_security(); in Python.
Really wondering why any "new" change CCP dreams up can't be options by the player community. Most are pretty frick'n stupid. |

raskonalkov
Tie Fighters Inc
5
|
Posted - 2012.12.11 02:34:00 -
[1283] - Quote
Hakaru Ishiwara wrote:Dograzor wrote:Vaerah Vahrokha wrote:I Love Boobies wrote:It's funny how capsuleers are being directed to this thread from the other forum sections so the "devs are sure to see it" here. Only Dev to post anything here in the past couple of days was Punkturis responding to people about devs not posting. Really is starting to look like the devs don't want feedback at all with their lack of response to some of the questions being asked. Kind of disheartening really. It's called "let them vent off for some weeks". It's a much used tactic in the industry when they want to tell you to HTFU in a kind way, but also by some housekeepers: "sweep dirt under the rug". Last time they did that things turned real ugly...  Lets hope they learned from that point. Nope. CCP usually checks in on these feedback threads a week or two post-release and then lets their customers hanging with open defects and poorly designed functionality. Been that way for the past few years as CCP's game design has gone down the crapper.
To be fair, most of this thread is people spamming the same problems, don't have to read much of it to know what people are complaining about. Not much real reason to read this as in what improvements. They already are releasing patches to improve some problems. The drone one easily seems a bigger one harder to fix. The rebutton pushing one seems easier, but who knows. |

Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
21
|
Posted - 2012.12.11 04:26:00 -
[1284] - Quote
If I could make just one complaint about retribution, it is this: I've always played eve with some of the sound on--usually so I can hear my sweet missiles fire. But since retribution I've had to shut the sound off permanently, because of the freaking steel door that slams shut whenever the tinniest thing pops. In RVB frig swarms it is especially bad, like Odin himself is making steel popcorn. Please get rid of this awful explosion noise. |

Hardwick Johnson
Particle Men Industries Beyond-Repair
24
|
Posted - 2012.12.11 04:40:00 -
[1285] - Quote
Damasa Cloudwalker wrote:Hardwick Johnson wrote:Edit: Discussion of moderation removed - please raise a petition if you wish to discussion actions taken by the moderation team. - ISD Suvetar Don't worry, Hardwick. I've taken that action for you. Petition filed.
They're gonna have to edit down a few more by the time I'm done. I've yet to meet anyone else who can string together more 4 letter words questioning someone's parentage into a coherent sentence than I.... Doubt they'll really notice though. Spelling and grammar are clearly not within their higher skill sets.
Typical response from them. To paraphrase: "We hear you, we don't f*cking care what you have to say. Vent away and if your calling us out gets too close to home, we'll simply edit/remove your posts until everything in the forums conforms to our predetermined goals."
I logged in today. And to be perfectly honest, I wasn't even sure why I did. I had nothing to do. Mining produces random buzzing noises, the sound of someone dropping a pipe on a concrete floor, etc. Missions suck for at least another 3-6 months until I can cross-train into gunnery skills, but my account will expire long before that. PI doesn't take long to cycle, production is cooking. But honestly, aside from spinning my ship, there's nothing to do. Even scanning is a royal pain in the arse now since it's harder than hell to re-center ****. And the sounds... My God. I'd rather be locked in a room full of 8yr olds learning to play the clarinet than listen to half of them.
Faction warfare is dead. Sure, there's some epic battles to be had if you have a ship that's not missile dependent, but we all know how the Caldari/Gallente fight is going to end. The ninja patch 2 months early screwed that to hell and gone when they handed the frogs T4 zone control. FW is going to be a shadow of it's former glory, multiple major alliances have already left and more and more players are heading for the exits. There's just no isk to be had there anymore. Yeah, it needed a tweaking, but CCP severed the arm to take care of a hangnail.....
The good news is the wife's happy: I'm spending a whole hell of a lot less time on this game. Even after spending some extra time to play with my clan on the xbox regulating amateurs on BO:II |

Fumika Karusaka
Atomic Biohazard
0
|
Posted - 2012.12.11 06:00:00 -
[1286] - Quote
I would like to state that I know nothing about all the changes except one....
My beloved Music Player is gone, now I read the post on why you removed it and all, however I would implore you to put it back, since it is the only thing to distract me while playing EVE (ie: mining).
It is not the ability to play music in-game that makes the jukebox a great idea it is the ability to on the fly maintain your playing songs without having to alt-tab out of EVE to do so.
I understand that it requires you to do more things to keep it going but personally I would be ok with you sacrificing that time to keep it in the game.
So once again I ask you to PLEEEEEASE bring back the music player.
Thank you Dante Evil is not just an alignment, it's a perspective |

Himnos Altar
An Errant Venture
84
|
Posted - 2012.12.11 06:06:00 -
[1287] - Quote
Hardwick Johnson wrote:
Faction warfare is dead. Sure, there's some epic battles to be had if you have a ship that's not missile dependent, but we all know how the Caldari/Gallente fight is going to end. The ninja patch 2 months early screwed that to hell and gone when they handed the frogs T4 zone control. FW is going to be a shadow of it's former glory, multiple major alliances have already left and more and more players are heading for the exits. There's just no isk to be had there anymore. Yeah, it needed a tweaking, but CCP severed the arm to take care of a hangnail.....
No ISK? Poor baby. guess it'll have to be all about the fights.
That, or you could try and organize the squids yourself. Like we did back when Damarr and cronies held every. single. Gal/Cal FW system.
But isn't that what happens when power blocs organize to make ISK by swapping zone control....only until one side decides they want to own the space? |

Skullmonkey X
Sovereignty of United Nations
0
|
Posted - 2012.12.11 06:32:00 -
[1288] - Quote
JUKEBOX, what has happened to my jukebox. I enjoyed the ability of having an in-game music player so now I have to run itunes in the background and mute Eve music to be able to listen to the epic space concertos I have. Bull I say, I'm not very happy with the removal of the jukebox, it was a great little feature in the game and why was it removed in the first place, apparently spaceships can't have media players installed??? |

Sister Lumi
Federal Navy Academy Gallente Federation
40
|
Posted - 2012.12.11 07:05:00 -
[1289] - Quote
Lowsec is full of people flying the new ships, cruiser gangs are go <3
Good times, CCP, good times  |

Zevv Kal'Jael
Aliastra Gallente Federation
0
|
Posted - 2012.12.11 07:54:00 -
[1290] - Quote
Well i am not complaining :) but CCP ask what we think about the new patch. So ... i tell em.
I HOPE this patch is the Start of a complete recalibration of weapons. If it is a start.. ok then we have to live with unusual things atm until its balanced. If this should be the End..... Holy Moly.
1 Missiles. Well.. Its ok to reduce HM range.. dmg isnt realy reduced in reality :) Less dmg against BS but more against small ships now. Is a good thing. Tengu and other HM ships where overpowered.
2 TD effects optimal and Fallof. Well... the Amount is MUCH to high. BS arent made to fly to 10km and shoot there.. most arent even fast enough to get there. Autocannons are now complete useless against sanshas and that is crap. ( Machriell 500m optimal 9km fallof after 3 TDs and i have max skills and 4 Modules ) its a joke guys.
3 UI the new target Pictures are much much to big. Realy and i would like to get the old one back as no one NEED this information about an NPC ship lol. You dont look at it you just target and klick...
4 JUkebox gone cause it needs to much Programming time to adapt it... LMAOROFLHAHAHAHA.. guys dont tread us like Mules.. its a bad joke lol.
5 I overall like the AI of Sleepers but you implemented it without adapting the missions... NOW I can fliy lvl 3 - 4 but no New player can without pl+¦pping alot.. stage agg even in lvl 3 missions.. what kind of new player with poor fittings can now make ll 3 and 4 missions ? Guys you made it much to hard for new players now to make isk in highsec with normal missions and you will see the result soon.
Well just my 2 cent
AH btw.. last patch yesterday broke a lot of stuff and fixed nearly non of what you wrote.. Looks like a Shot from the hip hehe |
|

Rancor Kane
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.11 08:37:00 -
[1291] - Quote
Zevv Kal'Jael wrote:Well i am not complaining :)
1 Missiles. Well.. Its ok to reduce HM range.. dmg isnt realy reduced in reality :) Less dmg against BS but more against small ships now. Is a good thing. Tengu and other HM ships where overpowered.
You might want to reread the changes.
HM,s do less damage as a whole and even less damage to smaller ships, it's against the larger ships the damage isn't that big a difference.
|

Claire Raynor
NovaGear
32
|
Posted - 2012.12.11 08:41:00 -
[1292] - Quote
My First impressions of the new expansion are good. I love the new shader - it is faster: I now can run the CQ on my laptop and turn effects on in space! - Also my GeForce rig is stable - and my Radeon main multi-box rig is quick. My Radeon Rig will also now permit me to open a client on a secondary monitor AFTER a client on the Primary is opened without a driver crash. This is a big improvement!! Thanks.
Because I multi-box three accounts I obviously don't struggle with missions. And I like the increased difficulty. However I do worry that the increased difficulty of these missions might make the game more inaccessible for new solo players, (esspecially as we are looking to get lots off the back of Dust!). It seems that the missions are frustrating for some people which is prehaps bad. However it might do something to reduce inflation.
Selfishly - because I'm industrial biased - I like the fact PvE people are also going to start losing equipment. And maybe people will accept this now - just as they accept losing ships in PvP!!! I doubt it - but drones becomming consumables, to some exptent, must be a good thing. I just think you might now want to make drone bays much bigger.
I also love the fact I can use my Freighters as mining support vessels!
Thanks |

Maikahn
Fenrir's Dogs of War Union 0f Revolution
2
|
Posted - 2012.12.11 09:01:00 -
[1293] - Quote
I love Retribution a lot! I do have a few remarks on some of the changes:
1) Has been said a lot, but level 4 missions are a tad too harsh at the moment. Drones are targetted by the AI a bit too readily, leaving the large battleships defenseless against frigates. Also, droneboats (dominix, rattlesnake and so on) are rendered nearly obsolete in this change. At the same time, most of the missions give full room aggro upon entry, in some missions that is a LOT of dps to handle.
2) too much detail and information in the new targeting system. When you have 10 targets on your screen, it feels like half your screen is filled with just those targets. They seem a bit big, due to the amount of text added to each target. The new health bars are devided into little blocks, which can be a bit distracting. Making them clear lines would make for a nice tweak there possibly? As for the text under the target icons, could add a feature so we can modify the amount of text being shown and adjust the size of the targets to our liking (the icon/picture and overview already says what kind of ship I am fighting, doesn't have to be added there for a third time...) Additionally, even though we now are able to stack rows of targets (lovely feature!), the rows do not stick when you get a full fresh set of targets; when you completely unlock your targets and relock afterwards, you have to remake all rows of targets ( which is a bit of a hassle when you fly logistics for example).
3) Sounds. Loving the new sounds overall. But again a little too much detail has gotten into them. Every little change in outer space seems to have gotten a little sound. Though this is nice the first hour you play Retribution, it gets easily on your nerves when you play a bit longer. A possible change here would be to add a feature where you can modify the amount of blips and beeps that are given in battle. Parallel to this: 2 sounds for completing a skill seems a bit...
my 2 cent on retribution for the moment. Keep it up ccp, good stuff being made! |

Ribikoka
Royal Amarr Institute Amarr Empire
328
|
Posted - 2012.12.11 09:18:00 -
[1294] - Quote
Zevv Kal'Jael wrote:Well i am not complaining :) but CCP ask what we think about the new patch. So ... i tell em.
...Less dmg against BS but more against small ships now. Is a good thing.
WTF you talking about ? More damage on small ships now ? Man i lost almost half of damage on smaller ships. Decreased from over 800dmg/salvo to 449dmg/salvo on serpentis HACs. Lost 14million ISK in every hours with a 2 billion worthy Tengu.
|

Whisky Galore
The 0rigin The Paganism Alliance
0
|
Posted - 2012.12.11 09:35:00 -
[1295] - Quote
Full room aggro in missions is crazy. NPC ewar needs to be toned down. New drone rules would be fine if there wasn't full room aggro.
Were these changes implented to deliberately kill solo missioning?
|

Spugg Galdon
APOCALYPSE LEGION
247
|
Posted - 2012.12.11 11:17:00 -
[1296] - Quote
Whisky Galore wrote:Full room aggro in missions is crazy. NPC ewar needs to be toned down. New drone rules would be fine if there wasn't full room aggro.
Were these changes implented to deliberately kill solo missioning?
Maybe a single battleship taking on an entire fleet was undesirable gameplay.
Many of my corpmates have started missioning in pairs. It works extremely well.
Why should you be able to solo a level 4 mission anyway? |

Vaerah Vahrokha
Vahrokh Consulting
2244
|
Posted - 2012.12.11 11:22:00 -
[1297] - Quote
Spugg Galdon wrote: Why should you be able to solo a level 4 mission anyway?
Because the reward doing it in more than 1 tends to become too similar to mining?
What's the excuse for a new player: "why should you be able to solo a level 1 mission anyway?"
Hey let's impose the same "must always be in group or DIE" garbage that is so trendy for null sec, it'll certainly bring in the new players! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Wigster Atild
wot-ever
31
|
Posted - 2012.12.11 11:27:00 -
[1298] - Quote
Rek Seven wrote:Wigster Atild wrote:As i thought....not one real reply from a Dev and monday is a normal work day.. prity sure its not a bank holiday too... maybe tomorrow the weekend hangovers will have subsided enough to do some work...
Are you still here banging on about the bounty system? FFS get either unsub or get on with your life. It's a non issue. The bounty system needed fixing and this is as good a fix than i could think of. CCP are not about to completely undo all the work they have put into this. So what do you exactly do you want from CCP now? That they tell you something you don't want to hear just so you can ***** and moan more?!
Spoken like a true troll.... i'm not surprised you like the bounty office in its current state, it's a trollers dream now you have even less restrictions on being a bully! and CCP have turned a blind eye just so they can claim this was a good idea..
there are plenty of ways the bounty Office could work... however you don't fix a hole by tearing it wide open and stating it's fixed!!
As for rage quitting... at no point have i said i will.. if opinions and feedback are not wanted why bother having a forum... just save the staffing costs and site management fees and write a sodding news letter instead...
http://community.eveonline.com/pnp/chatrules.asp
Quote: Be community-minded. Express yourself in ways that are constructive and will help to foster the growth of the community. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game.
well maybe CCP need to amend that one... cause it seems if you voice an opinion its now gonna cost you something in game..
Its clearly against CCP's own terms.. still don't see it?? try reading it carefully or getting a grown up to explain it...
the game runs 23.5 hour a day on avareage. 7 days a week.. 356 days a year.. So after adding an update that was known to have major issues regarding drones Everyone gets a nice long weekend and the pets and forum thread go unanswered and building up so even when they do come back to work there's a huge delay in replys... hmmm not very community minded is it??
Quote from Stormchyld post #1155 Hi CCP Alt/fanboi/troll, maybe people are posting about the insane drone hatred because it's a KNOWN BUG, as per CCP Foxfour in the testserver feedback thread regarding this and WENT AHEAD WITH IT ANYWAY??
https://forums.eveonline.com/default.aspx?g=posts&t=155703
CCP FoxFour wrote: Just as a heads up guys you should be getting a post from one of us soon giving some details about what plans we have for the AI going forward. Sorry we have been so quiet, we have been trying to nail down a few things and figure out exactly what changes we want to make.
A major part of this update BTW with all the drone boat rebalancing - and then to not have staff work more than mon - fri 9-5 seems to me like a pisstake.. I pay to play not get paid to work!! I think that gives me the right to voice my opinion until given a legitimate answer instead of a boozy hungover Monday morning snipe from a paid employee..
As for the Bounty Office with players misusing the bounty office to place bounties on players for some of the reasons expressed so far are clearly in violation of the chat rules on player conduct.. a few given upsets 1. trolled and bountied for asking for help in the help chat 2. bountied because your name is in the same local cat as the troller 3. voicing legitimate feedback on the forums 4. just because a friend did it too 5. because its funny to watch a player rage in frustration
Not one of these reasons live up to chat terms and use of forum terms.. Its time we were given a reply to both the above issues. here read this paragraph again...
Quote: Be community-minded. Express yourself in ways that are constructive and will help to foster the growth of the community. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game.
None of the above reasons are constructive none of them help foster the groth of the game when new players with zero in game knowledge are targeted and to freely exchange ideas and feedback get you bountied this is gonna stop players wanting to use both ingame and out of game channels of communication...
http://community.eveonline.com/pnp/chatrules.asp http://community.eveonline.com/pnp/terms.asp
I have petitioned the bounty and after 6 days without a reply and no public reply in the forum it's my opinion that CCP have failed its community especially those of us who got to take the brunt of ship (nurfing) rebalancing and find our efforts to play the game by CCP terms and conditions to have been a pointless waist of effort.. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
30
|
Posted - 2012.12.11 11:29:00 -
[1299] - Quote
Just wanted to say that I am very impressed with Retribution so far.
Only a few minor issues (like the new camera feature still having issues at times, causing your viewing angles to wildly bounce about...), but nothing major.
Like the bounty system, like the crimewatch changes (no longer waiting for ages for GCC to run out in lowsec), LOVE the changes to the T1 cruisers (Omen, Caracal and Thorax will be a lot of fun for me, I think).
/expansion approved |

Intaki Niteblade
Order Collective The Obsidian Front
0
|
Posted - 2012.12.11 11:43:00 -
[1300] - Quote
Hi CCP devs.
First, keep your heads up. Reading through this thread I see a lot of poorly constructed (and spelled) rants regarding the new features, which sometimes devolve into personal attacks. C'mon guys, this isn't WoW. Furthermore, the vast majority of features, iterations and fixes are excellent. There seem to be a lot of carebear tears dampening this thread, but they are almost all misplaced. I shall iterate:
1) Missions are hard now. Uh oh, guess it's times to make friends. Your solo blinged out Navy Domi isn't cutting it anymore in Worlds Collide? Join a corp, fleet with other mission runners. Maybe THINK about your strategy instead of AFKing all the missions. Drones get aggro. You cant do it alone now. This is a GOOD thing for EVE. It turns archaic PVE into something slightly more fresh. I think missions need a general retooling, but until then HTFU and L2P.
2) Heavy Missiles aren't as great as before. So what? Going along with my above comment... HTFU. Seriously, I do not understand why people cry because their drek f1 boat can no longer clear the mission from 100km away. What other t1 BC had equal or similar damage projection from that distance? Oh right, none. Now the drake is in line with other battlecruisers in terms of decent DPS from mid range. OR, and here's a novel idea, slap on the hammies and actually do the mission while sitting at your keyboard. I have no sympathy. None. L2P. As for the Tengu, the argument remains the same. Heavy missiles far outpaced every other weapon system at that range. This isn't a single player game. Your solo 'anything' is doing it wrong. Join a corp.
3) The above changes are, in fact, good for EVE in many ways. The major reason that every player should appreciate is the potential for deflation of prices. Mission running and other (allegedly) solo activities created a glut of isk. Everyone is too damn spacerich. Less PVE means less isk, less Isk means players cannot necessarily afford to make up their losses with bling-bling ships, faction ammo and officer modules. But, as industrialists (and traders) still need to move product, prices will fall to reflect the decrease in money supply. As an aside, more PVE losses mean that lower profit margins could potentially be made up by higher volume. Hint: build drones. This point is just a theory and it remains to be seen if the money supply actually decreases. Furthermore, The Mining aspect may adversely affect this equation, as, since drone gun mining no longer happens, there is still a long-term shortage of minerals which may continue to keep mineral prices high. But at the same time, I do think we all need less isk. And I don't want to talk about mining.
4) The Bounty system. Really? Do my eyes decieve me? The bears, who have never once fired their guns in anger (at another player), think that because of their 5.0 sec status they should be immune to bounties? Other than the laughable levels of risk aversion this complaint implies, CCP Soundwave makes an excellent point earlier in the thread about how sec status is not necessarily tied to the injustices a player or corp may (or may not) have committed against another entity. In fact, bears, just being in the belt shooting rocks is a legitimate affront to many a ganker. I support their efforts to... Wait for it... Make the game more interesting! (L2P/HTFU/etc.) And really, ethics? This isn't a safe place we live in here. Any morality we may have had died with our mortality. We are capsuleer, and our ethics are whatever we want them to be. Thank you CCP for allowing us to advance this ideal further.
Now for the minor things I think many of us can agree on that need to be changed (or changed back):
1) Jukebox. Bring it back, plain and simple. Allow a "classic" option and the new music option. New option by default. 2) Targeting UI. I haven't found this to be a problem but it's logical that some people would. Allow it to be scaleable. 3) Tone down the sound effects. Someone mentioned a steel door slamming shut.. I think it's when a can is ejected? It's a little startling and obtrusive. 4) Safety. Again I don't care that I have to turn it off when I log in but it doesn't seem like it would be too hard to save the player's preference In the client, or have it default to a setting equal in "dangerousness" to the sec status of the login system. Green for high, yellow for low, red for null/WH. 5) Make PVE more reflective of the new changes to the AI and freshen the content, but do not (please!) make it easier.
In conclusion, a very good expansion. Learn2Play and Harden the **** Up. |
|

Whisky Galore
The 0rigin The Paganism Alliance
2
|
Posted - 2012.12.11 11:47:00 -
[1301] - Quote
Spugg Galdon wrote:Why should you be able to solo a level 4 mission anyway?
If the Game Developers deliberately wished to make level 4 missions unsoloable then it was perfectly within their rights to do so. I am not disputing that. If that indeed was their desire, then that should have been clearly stated in the release notes as it represents a significant shift in gameplay.
However if that was not their intention, and they simply wanted to beef up the difficulty a bit and add more spice to level 4 missions, then they have gone way to far.
As to my wanting to run missions solo, well that has to do with my own personal preferences, and the fact that i would like to play the game when i want to, without having to worry whether other corp members are available or not. There are already many aspects of the game that already require cooperative efforts; mission running however was one the few areas where one could go solo and enjoy oneself.
|

Vaerah Vahrokha
Vahrokh Consulting
2246
|
Posted - 2012.12.11 11:50:00 -
[1302] - Quote
I beg the developers to read this newbie missioneer feedback thread and understand what they have done. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Caroline Grace
Almost Approved
60
|
Posted - 2012.12.11 11:51:00 -
[1303] - Quote
Thank you for fixing tracking camera bug I reported! (the 'visual lag' when you activated tracking cam after free cam). I love you!  |

Keko Khaan
Center for Advanced Studies Gallente Federation
35
|
Posted - 2012.12.11 11:56:00 -
[1304] - Quote
Intaki Niteblade wrote:Hi CCP devs.
First, keep your heads up. Reading through this thread I see a lot of poorly constructed (and spelled) rants regarding the new features, which sometimes devolve into personal attacks. C'mon guys, this isn't WoW. Furthermore, the vast majority of features, iterations and fixes are excellent. There seem to be a lot of carebear tears dampening this thread, but they are almost all misplaced. I shall iterate:
1) Missions are hard now. Uh oh, guess it's times to make friends. Your solo blinged out Navy Domi isn't cutting it anymore in Worlds Collide? Join a corp, fleet with other mission runners. Maybe THINK about your strategy instead of AFKing all the missions. Drones get aggro. You cant do it alone now. This is a GOOD thing for EVE. It turns archaic PVE into something slightly more fresh. I think missions need a general retooling, but until then HTFU and L2P.
2) Heavy Missiles aren't as great as before. So what? Going along with my above comment... HTFU. Seriously, I do not understand why people cry because their drek f1 boat can no longer clear the mission from 100km away. What other t1 BC had equal or similar damage projection from that distance? Oh right, none. Now the drake is in line with other battlecruisers in terms of decent DPS from mid range. OR, and here's a novel idea, slap on the hammies and actually do the mission while sitting at your keyboard. I have no sympathy. None. L2P. As for the Tengu, the argument remains the same. Heavy missiles far outpaced every other weapon system at that range. This isn't a single player game. Your solo 'anything' is doing it wrong. Join a corp.
3) The above changes are, in fact, good for EVE in many ways. The major reason that every player should appreciate is the potential for deflation of prices. Mission running and other (allegedly) solo activities created a glut of isk. Everyone is too damn spacerich. Less PVE means less isk, less Isk means players cannot necessarily afford to make up their losses with bling-bling ships, faction ammo and officer modules. But, as industrialists (and traders) still need to move product, prices will fall to reflect the decrease in money supply. As an aside, more PVE losses mean that lower profit margins could potentially be made up by higher volume. Hint: build drones. This point is just a theory and it remains to be seen if the money supply actually decreases. Furthermore, The Mining aspect may adversely affect this equation, as, since drone gun mining no longer happens, there is still a long-term shortage of minerals which may continue to keep mineral prices high. But at the same time, I do think we all need less isk. And I don't want to talk about mining.
4) The Bounty system. Really? Do my eyes decieve me? The bears, who have never once fired their guns in anger (at another player), think that because of their 5.0 sec status they should be immune to bounties? Other than the laughable levels of risk aversion this complaint implies, CCP Soundwave makes an excellent point earlier in the thread about how sec status is not necessarily tied to the injustices a player or corp may (or may not) have committed against another entity. In fact, bears, just being in the belt shooting rocks is a legitimate affront to many a ganker. I support their efforts to... Wait for it... Make the game more interesting! (L2P/HTFU/etc.) And really, ethics? This isn't a safe place we live in here. Any morality we may have had died with our mortality. We are capsuleer, and our ethics are whatever we want them to be. Thank you CCP for allowing us to advance this ideal further.
Now for the minor things I think many of us can agree on that need to be changed (or changed back):
1) Jukebox. Bring it back, plain and simple. Allow a "classic" option and the new music option. New option by default. 2) Targeting UI. I haven't found this to be a problem but it's logical that some people would. Allow it to be scaleable. 3) Tone down the sound effects. Someone mentioned a steel door slamming shut.. I think it's when a can is ejected? It's a little startling and obtrusive. 4) Safety. Again I don't care that I have to turn it off when I log in but it doesn't seem like it would be too hard to save the player's preference In the client, or have it default to a setting equal in "dangerousness" to the sec status of the login system. Green for high, yellow for low, red for null/WH. 5) Make PVE more reflective of the new changes to the AI and freshen the content, but do not (please!) make it easier.
In conclusion, a very good expansion. Learn2Play and Harden the **** Up.
I see some pathetic guy typing text of wall saying how every other guys comments are shite. And how every other guy should "htfu and l2p". This guy thinks he is only one that knows what is right and wrong. Im sorry your pathetic text of wall is full crap so stfu pls. And let us tell our own opinions pls. And stop telling your stupid lies and stop telling us to "htfu and l2p".
|

Lysa Riay
Pator Tech School Minmatar Republic
8
|
Posted - 2012.12.11 12:05:00 -
[1305] - Quote
Still no "Klang" & Pizza removal 
Still no comments on the UI random behaviour - displays wrong, containers opening, closing or moving at will etc...
Oh well I guess no-one from CCP reads here, the same as no-one from CCP tests any changes! |

Intaki Niteblade
Order Collective The Obsidian Front
0
|
Posted - 2012.12.11 12:08:00 -
[1306] - Quote
Keko Khaan wrote:Intaki Niteblade wrote:Hi CCP devs.
First, keep your heads up. Reading through this thread I see a lot of poorly constructed (and spelled) rants regarding the new features, which sometimes devolve into personal attacks. C'mon guys, this isn't WoW. Furthermore, the vast majority of features, iterations and fixes are excellent. There seem to be a lot of carebear tears dampening this thread, but they are almost all misplaced. I shall iterate:
1) Missions are hard now. Uh oh, guess it's times to make friends. Your solo blinged out Navy Domi isn't cutting it anymore in Worlds Collide? Join a corp, fleet with other mission runners. Maybe THINK about your strategy instead of AFKing all the missions. Drones get aggro. You cant do it alone now. This is a GOOD thing for EVE. It turns archaic PVE into something slightly more fresh. I think missions need a general retooling, but until then HTFU and L2P.
2) Heavy Missiles aren't as great as before. So what? Going along with my above comment... HTFU. Seriously, I do not understand why people cry because their drek f1 boat can no longer clear the mission from 100km away. What other t1 BC had equal or similar damage projection from that distance? Oh right, none. Now the drake is in line with other battlecruisers in terms of decent DPS from mid range. OR, and here's a novel idea, slap on the hammies and actually do the mission while sitting at your keyboard. I have no sympathy. None. L2P. As for the Tengu, the argument remains the same. Heavy missiles far outpaced every other weapon system at that range. This isn't a single player game. Your solo 'anything' is doing it wrong. Join a corp.
3) The above changes are, in fact, good for EVE in many ways. The major reason that every player should appreciate is the potential for deflation of prices. Mission running and other (allegedly) solo activities created a glut of isk. Everyone is too damn spacerich. Less PVE means less isk, less Isk means players cannot necessarily afford to make up their losses with bling-bling ships, faction ammo and officer modules. But, as industrialists (and traders) still need to move product, prices will fall to reflect the decrease in money supply. As an aside, more PVE losses mean that lower profit margins could potentially be made up by higher volume. Hint: build drones. This point is just a theory and it remains to be seen if the money supply actually decreases. Furthermore, The Mining aspect may adversely affect this equation, as, since drone gun mining no longer happens, there is still a long-term shortage of minerals which may continue to keep mineral prices high. But at the same time, I do think we all need less isk. And I don't want to talk about mining.
4) The Bounty system. Really? Do my eyes decieve me? The bears, who have never once fired their guns in anger (at another player), think that because of their 5.0 sec status they should be immune to bounties? Other than the laughable levels of risk aversion this complaint implies, CCP Soundwave makes an excellent point earlier in the thread about how sec status is not necessarily tied to the injustices a player or corp may (or may not) have committed against another entity. In fact, bears, just being in the belt shooting rocks is a legitimate affront to many a ganker. I support their efforts to... Wait for it... Make the game more interesting! (L2P/HTFU/etc.) And really, ethics? This isn't a safe place we live in here. Any morality we may have had died with our mortality. We are capsuleer, and our ethics are whatever we want them to be. Thank you CCP for allowing us to advance this ideal further.
Now for the minor things I think many of us can agree on that need to be changed (or changed back):
1) Jukebox. Bring it back, plain and simple. Allow a "classic" option and the new music option. New option by default. 2) Targeting UI. I haven't found this to be a problem but it's logical that some people would. Allow it to be scaleable. 3) Tone down the sound effects. Someone mentioned a steel door slamming shut.. I think it's when a can is ejected? It's a little startling and obtrusive. 4) Safety. Again I don't care that I have to turn it off when I log in but it doesn't seem like it would be too hard to save the player's preference In the client, or have it default to a setting equal in "dangerousness" to the sec status of the login system. Green for high, yellow for low, red for null/WH. 5) Make PVE more reflective of the new changes to the AI and freshen the content, but do not (please!) make it easier.
In conclusion, a very good expansion. Learn2Play and Harden the **** Up. I see some pathetic guy typing text of wall saying how every other guys comments are shite. And how every other guy should "htfu and l2p". This guy thinks he is only one that knows what is right and wrong. Im sorry your pathetic text of wall is full crap so stfu pls. And let us tell our own opinions pls. And stop telling your stupid lies and stop telling us to "htfu and l2p".
Sorry for the wall of text. Didn't realize. But you should be sorry for the personal attacks, because they are irrelevant to the discussion.
And if you can have an opinion, can't I? My opinion is this is NOT supposed to be an easy game. It's a good game and has lasted so long because it is not easy. I was trying to argue, using EVE's history and precedent, why this is the case.
But next time I will not post a "text of wall" that "is full crap" and I will "stfu pls" You're welcome. |

Tirannia
Vanguard Frontiers Intrepid Crossing
5
|
Posted - 2012.12.11 12:09:00 -
[1307] - Quote
Why did CCP changed the way containers worked in regards to keeping the last opened container as default when opening a next time. This worked so nicely. And now it extremely confusing and dangerous again.
I.e. if opening a corporate container at a pos, you now have to re-select wich tab you want to open EVERY time. Very annoying.
|

Keko Khaan
Center for Advanced Studies Gallente Federation
35
|
Posted - 2012.12.11 12:23:00 -
[1308] - Quote
Claire Raynor wrote:
Selfishly - because I'm industrial biased - I like the fact PvE people are also going to start losing equipment. And maybe people will accept this now - just as they accept losing ships in PvP!!! I doubt it - but drones becomming consumables, to some exptent, must be a good thing. I just think you might now want to make drone bays much bigger.
Thanks
Would you like to put all your last iskies into industry process that fails because npc station manager feels so. And so you lose all your isk and you need to start eve over from tutorial missions? I doubt you would like that.. But then again your just an industrial.. Would be nice to see that happening because after pve income nerf it would balance that horrible afk manufacturing closer to current pve. Just a tought...
|

LordSpock
Vherokior Death Squad
5
|
Posted - 2012.12.11 12:24:00 -
[1309] - Quote
Tirannia wrote: Why did CCP changed the way containers worked in regards to keeping the last opened container as default when opening a next time. This worked so nicely. And now it extremely confusing and dangerous again.
I.e. if opening a corporate container at a pos, you now have to re-select wich tab you want to open EVERY time. Very annoying.
Yep, know this problem it is annoying. It opens up 1st division every time I open an array. While in fact (due to station/corp-layout) the things I need are in 7th division. Would love to 'remember' last opened section. |

Keko Khaan
Center for Advanced Studies Gallente Federation
35
|
Posted - 2012.12.11 12:25:00 -
[1310] - Quote
Intaki Niteblade wrote:Keko Khaan wrote:Intaki Niteblade wrote:Hi CCP devs.
First, keep your heads up. Reading through this thread I see a lot of poorly constructed (and spelled) rants regarding the new features, which sometimes devolve into personal attacks. C'mon guys, this isn't WoW. Furthermore, the vast majority of features, iterations and fixes are excellent. There seem to be a lot of carebear tears dampening this thread, but they are almost all misplaced. I shall iterate:
1) Missions are hard now. Uh oh, guess it's times to make friends. Your solo blinged out Navy Domi isn't cutting it anymore in Worlds Collide? Join a corp, fleet with other mission runners. Maybe THINK about your strategy instead of AFKing all the missions. Drones get aggro. You cant do it alone now. This is a GOOD thing for EVE. It turns archaic PVE into something slightly more fresh. I think missions need a general retooling, but until then HTFU and L2P.
2) Heavy Missiles aren't as great as before. So what? Going along with my above comment... HTFU. Seriously, I do not understand why people cry because their drek f1 boat can no longer clear the mission from 100km away. What other t1 BC had equal or similar damage projection from that distance? Oh right, none. Now the drake is in line with other battlecruisers in terms of decent DPS from mid range. OR, and here's a novel idea, slap on the hammies and actually do the mission while sitting at your keyboard. I have no sympathy. None. L2P. As for the Tengu, the argument remains the same. Heavy missiles far outpaced every other weapon system at that range. This isn't a single player game. Your solo 'anything' is doing it wrong. Join a corp.
3) The above changes are, in fact, good for EVE in many ways. The major reason that every player should appreciate is the potential for deflation of prices. Mission running and other (allegedly) solo activities created a glut of isk. Everyone is too damn spacerich. Less PVE means less isk, less Isk means players cannot necessarily afford to make up their losses with bling-bling ships, faction ammo and officer modules. But, as industrialists (and traders) still need to move product, prices will fall to reflect the decrease in money supply. As an aside, more PVE losses mean that lower profit margins could potentially be made up by higher volume. Hint: build drones. This point is just a theory and it remains to be seen if the money supply actually decreases. Furthermore, The Mining aspect may adversely affect this equation, as, since drone gun mining no longer happens, there is still a long-term shortage of minerals which may continue to keep mineral prices high. But at the same time, I do think we all need less isk. And I don't want to talk about mining.
4) The Bounty system. Really? Do my eyes decieve me? The bears, who have never once fired their guns in anger (at another player), think that because of their 5.0 sec status they should be immune to bounties? Other than the laughable levels of risk aversion this complaint implies, CCP Soundwave makes an excellent point earlier in the thread about how sec status is not necessarily tied to the injustices a player or corp may (or may not) have committed against another entity. In fact, bears, just being in the belt shooting rocks is a legitimate affront to many a ganker. I support their efforts to... Wait for it... Make the game more interesting! (L2P/HTFU/etc.) And really, ethics? This isn't a safe place we live in here. Any morality we may have had died with our mortality. We are capsuleer, and our ethics are whatever we want them to be. Thank you CCP for allowing us to advance this ideal further.
Now for the minor things I think many of us can agree on that need to be changed (or changed back):
1) Jukebox. Bring it back, plain and simple. Allow a "classic" option and the new music option. New option by default. 2) Targeting UI. I haven't found this to be a problem but it's logical that some people would. Allow it to be scaleable. 3) Tone down the sound effects. Someone mentioned a steel door slamming shut.. I think it's when a can is ejected? It's a little startling and obtrusive. 4) Safety. Again I don't care that I have to turn it off when I log in but it doesn't seem like it would be too hard to save the player's preference In the client, or have it default to a setting equal in "dangerousness" to the sec status of the login system. Green for high, yellow for low, red for null/WH. 5) Make PVE more reflective of the new changes to the AI and freshen the content, but do not (please!) make it easier.
In conclusion, a very good expansion. Learn2Play and Harden the **** Up. I see some pathetic guy typing text of wall saying how every other guys comments are shite. And how every other guy should "htfu and l2p". This guy thinks he is only one that knows what is right and wrong. Im sorry your pathetic text of wall is full crap so stfu pls. And let us tell our own opinions pls. And stop telling your stupid lies and stop telling us to "htfu and l2p". Sorry for the wall of text. Didn't realize. But you should be sorry for the personal attacks, because they are irrelevant to the discussion. And if you can have an opinion, can't I? My opinion is this is NOT supposed to be an easy game. It's a good game and has lasted so long because it is not easy. I was trying to argue, using EVE's history and precedent, why this is the case. But next time I will not post a "text of wall" that "is full crap" and I will "stfu pls" You're welcome.
You started the attacks with your "htfu and l2p" comments. So i will not feel sorry for answering similar back to you.
|
|

Wigster Atild
wot-ever
32
|
Posted - 2012.12.11 12:26:00 -
[1311] - Quote
[quote=Intaki Niteblade]Hi CCP devs.
First, keep your heads up. Reading through this thread I see a lot of poorly constructed (and spelled) rants regarding the new features, which sometimes devolve into personal attacks. C'mon guys, this isn't WoW. Furthermore, the vast majority of features, iterations and fixes are excellent. There seem to be a lot of carebear tears dampening this thread, but they are almost all misplaced. I shall iterate:
we are arguing a point of view you are just abusing other ppl's opinions get a life..
4) The Bounty system. Really? Do my eyes decieve me? The bears, who have never once fired their guns in anger (at another player), think that because of their 5.0 sec status they should be immune to bounties? Other than the laughable levels of risk aversion this complaint implies, CCP Soundwave makes an excellent point earlier in the thread about how sec status is not necessarily tied to the injustices a player or corp may (or may not) have committed against another entity. In fact, bears, just being in the belt shooting rocks is a legitimate affront to many a ganker. I support their efforts to... Wait for it... Make the game more interesting! (L2P/HTFU/etc.) And really, ethics? This isn't a safe place we live in here. Any morality we may have had died with our mortality. We are capsuleer, and our ethics are whatever we want them to be. Thank you CCP for allowing us to advance this ideal further.
Free for all bounties is not an improvement its a way to further victimize, harass and bully players that have not committed any offences against other player/corp or alliance.. I don't believe any of us that have voiced upset over the bounty office want it removed, we just want CCP to acknowledge improvement need to be made so that players who have no respect for others cannot abuse it.. We are encouraged to role play the universe but unless you a nut job we are not really immortal capsuleers we are players aged 13 and up.. my children play this game too and they have rights.. the right to not be in null sec fleeted, the right to solo play and restrict their activities cause parents impose restrictions on their kids about who to talk to online.. not every player is equal and matters covered by the terms are by design made to protect the well being of all players not just the ones who think the only way to have fun is at someone else's expense.. In fact TBH the only reason companies need to emplace and enforce terms of player conduct is because of morons who just wanna upset others....
Having finally received a reply from CCP petition I can only say that CCP 'bigwigs' telling GM's they cannot discuss the matter until it has been further evaluated both excepts the valid made arguments but we really do deserve to have a public response. |

Miiikka
Pator Tech School Minmatar Republic
4
|
Posted - 2012.12.11 12:53:00 -
[1312] - Quote
Galmas wrote:Seems to be quite a task to code that, otherwise i would have expected CCP to have it fixed by now.
You think ? LOL
|

Karsa Egivand
Sebiestor Tribe Minmatar Republic
30
|
Posted - 2012.12.11 12:58:00 -
[1313] - Quote
Whisky Galore wrote:Spugg Galdon wrote:Why should you be able to solo a level 4 mission anyway? If the Game Developers deliberately wished to make level 4 missions unsoloable then it was perfectly within their rights to do so. I am not disputing that. If that indeed was their desire, then that should have been clearly stated in the release notes as it represents a significant shift in gameplay. However if that was not their intention, and they simply wanted to beef up the difficulty a bit and add more spice to level 4 missions, then they have gone way to far. As to my wanting to run missions solo, well that has to do with my own personal preferences, and the fact that i would like to play the game when i want to, without having to worry whether other corp members are available or not. There are already many aspects of the game that already require cooperative efforts; mission running however was one the few areas where one could go solo and enjoy oneself.
It's a rather moot sub-discussion you two are heaving.
Nobody wants Lvl4 missions to be unsoloable, and they are not.
They may not be as easy as they were before with Drakes and Heavy Missiles, or Drone boats, but they are not even close to requiring another ship. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
30
|
Posted - 2012.12.11 13:05:00 -
[1314] - Quote
Wigster Atild wrote: Free for all bounties is not an improvement its a way to further victimize, harass and bully players that have not committed any offences against other player/corp or alliance...
You do know that having a bounty put on your head does NOT give anybody a killright? If you are in highsec, Concord will still engage anybody agressing you...
Unless the bounty is very high and you are flying a very expensive (and not well-tanked ship), you aren't in any more danger than before.
Wigster Atild wrote: Having finally received a reply from CCP petition I can only say that CCP 'bigwigs' telling GM's they cannot discuss the matter until it has been further evaluated both excepts the valid made arguments but we really do deserve to have a public response.
Now thats just strange. GMs are not game designers! I don't even have a clue what you expected them to say. They are low level (sorry guys, not meant in a bad way) customer support. They are there to fix your problems, not to engage in discussion about game design issues... They are not even close to the right adress for your complains. |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
54
|
Posted - 2012.12.11 13:09:00 -
[1315] - Quote
Karsa Egivand wrote:Whisky Galore wrote:Spugg Galdon wrote:Why should you be able to solo a level 4 mission anyway? If the Game Developers deliberately wished to make level 4 missions unsoloable then it was perfectly within their rights to do so. I am not disputing that. If that indeed was their desire, then that should have been clearly stated in the release notes as it represents a significant shift in gameplay. However if that was not their intention, and they simply wanted to beef up the difficulty a bit and add more spice to level 4 missions, then they have gone way to far. As to my wanting to run missions solo, well that has to do with my own personal preferences, and the fact that i would like to play the game when i want to, without having to worry whether other corp members are available or not. There are already many aspects of the game that already require cooperative efforts; mission running however was one the few areas where one could go solo and enjoy oneself. It's a rather moot sub-discussion you two are heaving. Nobody wants Lvl4 missions to be unsoloable, and they are not. They may not be as easy as they were before with Drakes and Heavy Missiles, or Drone boats, but they are not even close to requiring another ship.
Are they still solable? Yes, in most cases. Unless there's scrambling frigates in the mission (In which case it's a death trap.)
Are they a massive PITA, with a risk far higher than the reward now? Also yes.
And that's what it comes down to. Pre-retribution, the risk was low and the reward was moderate. Post Retribution, the risk is high-extreme depending on the mission, and the reward is still moderate. Again, however, this would all be a moot point if CCP would deem us worthy of some sort of response, one way or the other.
|

Karsa Egivand
Sebiestor Tribe Minmatar Republic
30
|
Posted - 2012.12.11 13:27:00 -
[1316] - Quote
Silath Slyver Silverpine wrote: Are they still solable? Yes, in most cases. Unless there's scrambling frigates in the mission (In which case it's a death trap.)
Are they a massive PITA, with a risk far higher than the reward now? Also yes.
And that's what it comes down to. Pre-retribution, the risk was low and the reward was moderate. Post Retribution, the risk is high-extreme depending on the mission, and the reward is still moderate. Again, however, this would all be a moot point if CCP would deem us worthy of some sort of response, one way or the other.
If you do think it is too much of a PITA, I do suggest teaming up. It does NOT halve your income, as some people say, because you'll get through the mission a lot faster (after all, the total EHP to grind through has NOT changed).
Have one guy flying sth to shoot at big stuff (battleship, obvs.) and have the other guy fly a decent hitting battlecruiser that can also deal wtih the frigs. And it is more fun to boot if you aren't alone.
I would not put the risk at high/extreme, btw - except maybe for the first few times when you run it and learn how each mission now behaves (and other people, so you can wait a bit and let them figure it out). Obvs., scrambling frigates are the issue, so thinking about a way to deal with those is crucial. Really, even now the risk is hardly that high. High risk in eve means a 50/50 chance of losing your ship. PvE content will never be in that category, because you can adapt to it - once its figured out, it doesn't adapt to YOUR adaptations. For the time being, don't fly your blinked-out ships and go at it in cheaper ships (the difference in effectiveness between a T2 fitted ship and a ship fitted with deadspace items is often seen as higher than it actually is, usually we are talking 10-20% or so. Limiting your risk right now is adivisable, i agree. So don't fly what is to valuable to lose right now).
Besides, I do think CCP will adjust the mission content and AI settings some. Remember, the AI changes were mostly made to update to the better AI that CCP can configure and fine-tune. They have said that they can configure the drone-aggro for example (its supposed to be much less than the current sleeper settings in w-space, for example). Basically, EVERY rat in the game got its behaviour changed. All missions, all complexes, all EVERYTHING. If you read the threads leading up to Retribution, you'll find that they tested a lot of the missions and also asked players to test more, because there was so much content effected. Now of course, hardly anybody did that. So people just get surprised on launch and rage on the forums.... WAIT a bit. It'll get sorted out. Some missions are more effected than others and once this is figured out, changes will come. I don't get why people are so gloomy and "fix it NOW" about it. If CCP jumped in now, after a few days, they'd just make the wrong changes. Game designers actually have to wait a bit, let people figure stuff out, adapt and see how it settles down. THEN they can make informed decisions. Have a bit of patience, try to adapt meanwhile (do sth else, get a buddy, etc.) and calm down. |

Galmas
United System's Commonwealth R.E.P.O.
31
|
Posted - 2012.12.11 13:37:00 -
[1317] - Quote
Miiikka wrote:Galmas wrote:Seems to be quite a task to code that, otherwise i would have expected CCP to have it fixed by now. You think ? LOL
Just tried to be a bit provoking/humorous... anything that helps.
People might or might not get it... or just LOL at others... whatever. |

chuckfinleyrocks
Massively Unimportant Legion
0
|
Posted - 2012.12.11 13:40:00 -
[1318] - Quote
The way our drones are now makes all drone boats nerfed, and missioning completely unenjoyable. Instead of concentrating on the battle you have to be 100% watching every rat to make sure they dont suddenly disengage you and attack the drones, since we have no drones being targeted alert or warning. It's as if ccp wants drones to just go away. We have no command options for them, they have no intelligence. It would be ok if we had an option for them to auto dock when being attacked, or to choose to have them attack any ships attacking them first, or attack small to large ships, or close to far ships. but instead there is no intelligent control of the drones. Either make them invisible to rats, or give us command options they can follow automatically. or just get rid of drones alltogether. also noticed only on mackinaw that occatiosionally when you undock 1/3 of the hull and armor and shields are gone. and the ice miner modules still have an issue where both ice miners will complete a cycle but only 1 ice is put in the cargo. the other ice just disappears somewhere. not too annoying, can live with that. the drone issue definitely needs fixing asap! |

Azgard Majik
ILLIUM Heat
3
|
Posted - 2012.12.11 13:41:00 -
[1319] - Quote
Great expansion CCP, all is great and fresh.
|

Wigster Atild
wot-ever
32
|
Posted - 2012.12.11 13:47:00 -
[1320] - Quote
Karsa Egivand wrote:Wigster Atild wrote: Free for all bounties is not an improvement its a way to further victimize, harass and bully players that have not committed any offences against other player/corp or alliance...
You do know that having a bounty put on your head does NOT give anybody a killright? If you are in highsec, Concord will still engage anybody agressing you... Unless the bounty is very high and you are flying a very expensive (and not well-tanked ship), you aren't in any more danger than before. Wigster Atild wrote: Having finally received a reply from CCP petition I can only say that CCP 'bigwigs' telling GM's they cannot discuss the matter until it has been further evaluated both excepts the valid made arguments but we really do deserve to have a public response. Now thats just strange. GMs are not game designers! I don't even have a clue what you expected them to say. They are low level (sorry guys, not meant in a bad way) customer support. They are there to fix your problems, not to engage in discussion about game design issues... They are not even close to the right address for your complains.
If you bothered to do more than open the last page or two of this thread you would see a lot of posts from me that cover the topic of bounties being placed on players for no reason other than it can be done... i have answered the issue of the relation between unjust bounty placement and 'high sec' gankers... try reading those posts rather than coming into a tread late and at the tail end of an argument.. But i'm bored so meh for arguments sake you say concord still kills the gankers??? wow never new that... hmmm hang on why would concord do that??? is it because your victim has not committed any legitimate offences?? I'm in high sec for the protection of concord I could 'potentially' make faster isk lower/null sec space .. if I wanted to be lawless I could go play where concord do not dare to operate...the intro of bounties on high security players is just stupid and morally questionable.. the only players who like it are the ones who want to abuse it and those that think its about time pve players suffered the same losses they do pvp'ing in null sec...
As for GM's being the low level employees is just a nasty thing to say.. I'm not always happy with them or the reply's they send. However GM's provide an essential role within CCP they are the bullshit filters that allow other CCP employees to sit back and make any change they like, whilst being total insulated from the responsibility of their actions.. you think policy makers want to speak to some low life jerk who only puts -ú20 a month in the piggy bank?? GM's have a very hard job.. Without the right to personal view they tell players what someone else (for the most part) had decided upon - they have to read the frustrated rantings of players and remove the valid info from it so someone paid more money doesn't have to deal with the human side of running a business... the petition I filled was to do with the bounty offices's gaping game exploits and by your own omissions GM's would need approval on how to reply to such a genuine concern..
If your posts only contain direct attacks against others opinions then your trolling go look up the rules!! |
|

Maelle LuzArdiden
University of Caille Gallente Federation
10
|
Posted - 2012.12.11 13:48:00 -
[1321] - Quote
Wigster Atild wrote: Free for all bounties is not an improvement its a way to further victimize, harass and bully players that have not committed any offences against other player/corp or alliance.. I don't believe any of us that have voiced upset over the bounty office want it removed, we just want CCP to acknowledge improvement need to be made so that players who have no respect for others cannot abuse it.. We are encouraged to role play the universe but unless you a nut job we are not really immortal capsuleers we are players aged 13 and up.. my children play this game too and they have rights.. the right to not be in null sec fleeted, the right to solo play and restrict their activities cause parents impose restrictions on their kids about who to talk to online.. not every player is equal and matters covered by the terms are by design made to protect the well being of all players not just the ones who think the only way to have fun is at someone else's expense.. In fact TBH the only reason companies need to emplace and enforce terms of player conduct is because of morons who just wanna upset others....
Hey come on, by the definition one can only victimize oneself. Placing a bounty on someone in a game revolving on and around the Way of the Exploding Spaceships is certainly not bullying or harassing.
A bounty in New Eden is not placed by the authorities, it is by other capsuleers. It simply says- I want this person blown up and offer this amount of isk for anyone willing and capable of doing it for me, thanks for considering.
What you consider an offence might not mean the same to others. For example you calling other players "morons" is rather offensive in my opinion, whereas I don't feel butthurt at all if someone ganks my ships.
Same rules of engagement (well ok, barring the new timers) apply in space, meaning that in hisec CONCORD will punish criminals, and now there is even another layer of security in hisec - other players are now empowered to engage suspects. This makes hisec even safer for your kids. This is actually a rather significant buff to NPC corp members, who preciously were unable to help their buddies against thieves.
|

Shade Alidiana
PROSPERO Corporation
31
|
Posted - 2012.12.11 13:53:00 -
[1322] - Quote
I've seen lots of complains about drone problems above.. I've tested Vexor and Algos, no problem at all. Tempest... Well, it's better to do their job on my own, if I can. But only on missions with lots of frigs.
But yes, I'll join all those who dislike the destruction sound and other rubbosh around it.
NPCs sould attack drones, yes. Just as they destroy incoming missiles sometimes, it's natural to protect against a treat. I hope, our NPCs are trying to be natural? |

Keko Khaan
Center for Advanced Studies Gallente Federation
36
|
Posted - 2012.12.11 13:57:00 -
[1323] - Quote
chuckfinleyrocks wrote: and the ice miner modules still have an issue where both ice miners will complete a cycle but only 1 ice is put in the cargo. the other ice just disappears somewhere. not too annoying, can live with that. the drone issue definitely needs fixing asap!
Seen this happening few times aswell and tought i just failed to cycle harvesters or somethign. But yea it must been a bug..
|

KA3AHOBA
A0 Inc Bora Alis
0
|
Posted - 2012.12.11 13:58:00 -
[1324] - Quote
Game now is disbalanced :( NPC agro and shooting to you ship from >300km distance!! (around gates) Missile shooting range - Mission Evoluon (guristas) - 90% of NPC agro in one sec - all small ships now webber and much have a scramblers? TOWER's Neutalizers kill u cap from 80km but missiles fly only for <62 km Towers webbers work form 80km too
Why ccp add new ships but not boost not so good-old ships Caldari Eagle (Heavy Assault) - Tier3 have much dps, eagle is not so good in pvp and pve - dear ccp - maybe u boost some ships (like eagle)?
Caracal now equal like Navy Caracal - why? Why boost Caracal and no boost Navi issue ?
Why kill Hurricane? |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
34
|
Posted - 2012.12.11 14:02:00 -
[1325] - Quote
Wigster Atild wrote:Karsa Egivand wrote:Wigster Atild wrote: Free for all bounties is not an improvement its a way to further victimize, harass and bully players that have not committed any offences against other player/corp or alliance...
You do know that having a bounty put on your head does NOT give anybody a killright? If you are in highsec, Concord will still engage anybody agressing you... Unless the bounty is very high and you are flying a very expensive (and not well-tanked ship), you aren't in any more danger than before. Wigster Atild wrote: Having finally received a reply from CCP petition I can only say that CCP 'bigwigs' telling GM's they cannot discuss the matter until it has been further evaluated both excepts the valid made arguments but we really do deserve to have a public response. Now thats just strange. GMs are not game designers! I don't even have a clue what you expected them to say. They are low level (sorry guys, not meant in a bad way) customer support. They are there to fix your problems, not to engage in discussion about game design issues... They are not even close to the right address for your complains.
If you bothered to do more than open the last page or two of this thread you would see a lot of posts from me that cover the topic of bounties being placed on players for no reason other than it can be done... i have answered the issue of the relation between unjust bounty placement and 'high sec' gankers... try reading those posts rather than coming into a tread late and at the tail end of an argument.. But i'm bored so meh for arguments sake you say concord still kills the gankers???  wow never new that... hmmm hang on why would concord do that??? is it because your victim has not committed any legitimate offences?? I'm in high sec for the protection of concord I could 'potentially' make faster isk lower/null sec space .. if I wanted to be lawless I could go play where concord do not dare to operate...the intro of bounties on high security players is just stupid and morally questionable.. the only players who like it are the ones who want to abuse it and those that think its about time pve players suffered the same losses they do pvp'ing in null sec... As for GM's being the low level employees is just a nasty thing to say.. I'm not always happy with them or the reply's they send. However GM's provide an essential role within CCP they are the bullshit filters that allow other CCP employees to sit back and make any change they like, whilst being total insulated from the responsibility of their actions.. you think policy makers want to speak to some low life jerk who only puts -ú20 a month in the piggy bank?? GM's have a very hard job.. Without the right to personal view they tell players what someone else (for the most part) had decided upon - they have to read the frustrated rantings of players and remove the valid info from it so someone paid more money doesn't have to deal with the human side of running a business... the petition I filled was to do with the bounty offices's gaping game exploits and by your own omissions GM's would need approval on how to reply to such a genuine concern.. If your posts only contain direct attacks against others opinions then your trolling go look up the rules!!
Okay, tackling the GM issue first. I even said in my post that "low-level" wasn't meant in a bad way. I've done customer support, i now how it is. It was just a description of their role in the company and as far as hierarchy goes, it is an apt description and I stand by it. And yes, GMs are not supposed to respond to questions about game design in a manner other than "it's somebody else's job". It makes complete sense. They cannot give you an answer on a topic they do NOT decide in the end. Now the GMs will note when certain complains are common and pass them on. And I am sure CCP devs treat their GMs in the manner they deserve (with great respect). It is you who seems to attribute negative qualities to CCP employees (like not listening to the player base, which they do an excellent job in. They are VERY active on this forum and reply to us. But they DONT do it on the weekend, so many people who post friday to sunday sometimes feel as if nobody cares).
Moving on the the topic of bounties: At first I thought you meant bounties were a problem because of the mechanics (which is worthy of an interesting discussion), but I now realize you meant sth. else. Sorry about not getting your point. Moving onto that point (the appearance of making you a "bad guy"): Bounties do NOT denote a bad person. Just because you are "Wanted" does not mean your a bad. It just means somebody wants you dead. Good people/caspuleers can be "Wanted" (maybe even because they are good and some evil capsuleer put a price on their head). It makes perfect sense as far as the role-playing aspect of the eve-universe is concerned. New Eden is a cold and harsh players. The game is designed so that it allows players to role-play 'bad guys'. Some of those bad guys may decide they want you dead and incentivise other players to act on their behalf. Thats why they can put bounties on your head.
Btw, if it were otherwise, how would the game distinguish between a bad and a good person? A thief/scammer may have a security standing of 10. If sbd stole a billion ISK from your corp, shoulnd't you be able to put a bounty on his head?
|

Wigster Atild
wot-ever
32
|
Posted - 2012.12.11 14:02:00 -
[1326] - Quote
Hey come on, by the definition one can only victimize oneself. Placing a bounty on someone in a game revolving on and around the Way of the Exploding Spaceships is certainly not bullying or harassing.
A bounty in New Eden is not placed by the authorities, it is by other capsuleers. It simply says- I want this person blown up and offer this amount of isk for anyone willing and capable of doing it for me, thanks for considering.
What you consider an offence might not mean the same to others. For example you calling other players "morons" is rather offensive in my opinion, whereas I don't feel butthurt at all if someone ganks my ships.
Same rules of engagement (well ok, barring the new timers) apply in space, meaning that in hisec CONCORD will punish criminals, and now there is even another layer of security in hisec - other players are now empowered to engage suspects. This makes hisec even safer for your kids. This is actually a rather significant buff to NPC corp members, who preciously were unable to help their buddies against thieves.
[/quote]
Eve is advertized as an unscripted sandbox... anything can happen... not if they keep forcing every player to fly the same fitted ships due to nurfs and make solo playing impossible to newer and even younger players who may get only few hours a day to play making ship and fitting's replacement more than just 'difficult' all the changes in this patch nurf isk making and push players towards lawless gaming....
Your offended by my general - none direct use of the word moron?? does this mean you consider yourself to be a disruptive player who only enjoys upsetting others? because if you read the comment again you will see that it was directed at that type of player...
|

Rancor Kane
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.11 14:12:00 -
[1327] - Quote
In the end, I think this is a pretty hard expention for the PvE player.
Heavy Missiles: Nerfed (Not Drake and Tengu, but heavy missiles) [Somehow people are justifing that it is done well because of the Drake and the Tengu] Personlay I think the adjust ment is fine, with the exception of the explosion raduis and and Explosion velocity nerf on t1 and Faction Heavy Missiles, in line with others should not mean making frigates all but untoachable at any distance.
New AI:
Fun for the most part, thoug:
Drones shot at undocking, lame and a bit to much. Multiple targeting: Fun unless 3 highly resistant ships are jammed by the same ship, multiple times, same thing goes for other E-war.
It seems that rats that don't have multipe targets, lock to the character with the least skillpoints, not very newby friendly.
Bounty system:
I think this is a though one, I see the need and the game options it can bring, though flying to empire space is silly with all those bounties, I'm aware it's something diferent than kill rights but, I do think it leaves a bad reputation to prospect players.
The argument that although your sec status is positive doesn't mean you are inocent and thereor everybody needs to be able to put a bounty on everyones head sounds flawed.
Although it could be done you get in to serious trouble if you place a bounty on a person within the envoirment where he's apreaciated and valuable.
I'm aware EVE is a game, though at the current pase the entire player base is lying arround with a bounty on there head.
A restriction to the number of outstanding bounties or to the active region of the bounty would be apreaciated, raise in the minimum bounty amount as well.
a restriction to the number of bounties will help in actualy actively get those bounties resolved
A restriction to region would give the hard working highstanding Caldari miner so protection o it's state that he or she won't get when they are in Gallente space.
And it would be un if there was a option to prevent bounties being placed on people because they are in a chat room or on the forums (every comment you loose because people don't want to risk disagreeing with a player that has to much money is a loss.)
Sounds: some are cool some are not
Ships/Modules/skills \o/
Overall, eas down a little towards the casual solo player. |

Wigster Atild
wot-ever
32
|
Posted - 2012.12.11 14:12:00 -
[1328] - Quote
It is you who seems to attribute negative qualities to CCP employees (like not listening to the player base, which they do an excellent job in. They are VERY active on this forum and reply to us. But they DONT do it on the weekend, so many people who post friday to sunday sometimes feel as if nobody cares).
Btw, if it were otherwise, how would the game distinguish between a bad and a good person? A thief/scammer may have a security standing of 10. If sbd stole a billion ISK from your corp, shouldn't you be able to put a bounty on his head?[/quote]
So with an average increase in players on-lining for the weekend its a good time to stop replying? ok even if i were to agree with you it does not change the fact no usable reply has been offered on this thread since friday morning.. its now tuesday afternoon.. so that is good service.... right???
the Issue of who is lawful and who is not is half the point I'm making CCP should be regulating the bounty office to stop disruptive players from using it as means of bullying.. or change their terms to match the lack of moral fibre they have shown |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
34
|
Posted - 2012.12.11 14:30:00 -
[1329] - Quote
Wigster Atild wrote:It is you who seems to attribute negative qualities to CCP employees (like not listening to the player base, which they do an excellent job in. They are VERY active on this forum and reply to us. But they DONT do it on the weekend, so many people who post friday to sunday sometimes feel as if nobody cares).
Btw, if it were otherwise, how would the game distinguish between a bad and a good person? A thief/scammer may have a security standing of 10. If sbd stole a billion ISK from your corp, shouldn't you be able to put a bounty on his head?
So with an average increase in players on-lining for the weekend its a good time to stop replying? ok even if i were to agree with you it does not change the fact no usable reply has been offered on this thread since friday morning.. its now tuesday afternoon.. so that is good service.... right???
the Issue of who is lawful and who is not is half the point I'm making CCP should be regulating the bounty office to stop disruptive players from using it as means of bullying.. or change their terms to match the lack of moral fibre they have shown[/quote]
The first issue, weekends are simply not work days. They deserve to get their time off too. And while they respond a lot on the forums (more so than any other big game company i know of, where at best GMs respond to some issues, not the actual developers), they don't (and really can't) respond to every thread or post. Now this IS the Feedback thread, so I can pretty much assure you that some devs will start posting in here again soon. Probably think they've said most of what they can say on the topic so far, until they make decisions on what to change, etc. (at which point they'll stop in again). Another thing about devs responding on the forum is that sometimes they are just plain busy with developing... So there are probably working on 1.0.4 atm, (after all there are quite a few acknowledged, still outstanding bugs they already promised to fix). Be patient, they'll be here sooner or later.
On the second point. Again, bounties have nothing to do with being lawful or not. It's simply unconnected to the issue. As far as stopping people from being disruptive... I don't think you have the same opinion on this as the devlopers or most of the player base. Except for a handful of exceptions (harrassing newbies, esp. in starter systems), being disruptive is an ACCEPTED way of playing Eve Online. Thiefs, scammers, gankers, etc. are part of eve. Putting a bounty on sbd. head is actually far less disruptive and I can guarentee you the developers won't have a problem if some people do it just for fun (or "the lolz").
Not sure if you have seen interview with devs (or seen panels on the New Eden Open, alliance tournaments), some developers were players before they became devs. Some of those (e.g. CCP Soundwave, who is a leading game designer for Eve Online), were gankers and scammers themselves! This does not mean they are bad/mean people. It just means they chose to be a mean character in this sci-fi, roleplaying MMO. Being mean is okay in this game! |

Wigster Atild
wot-ever
32
|
Posted - 2012.12.11 14:34:00 -
[1330] - Quote
Karsa Egivand wrote:Wigster Atild wrote: So with an average increase in players on-lining for the weekend its a good time to stop replying? ok even if i were to agree with you it does not change the fact no usable reply has been offered on this thread since friday morning.. its now tuesday afternoon.. so that is good service.... right???
the Issue of who is lawful and who is not is half the point I'm making CCP should be regulating the bounty office to stop disruptive players from using it as means of bullying.. or change their terms to match the lack of moral fibre they have shown
The first issue, weekends are simply not work days. They deserve to get their time off too. And while they respond a lot on the forums (more so than any other big game company i know of, where at best GMs respond to some issues, not the actual developers), they don't (and really can't) respond to every thread or post. Now this IS the Feedback thread, so I can pretty much assure you that some devs will start posting in here again soon. Probably think they've said most of what they can say on the topic so far, until they make decisions on what to change, etc. (at which point they'll stop in again). Another thing about devs responding on the forum is that sometimes they are just plain busy with developing...  So there are probably working on 1.0.4 atm, (after all there are quite a few acknowledged, still outstanding bugs they already promised to fix). Be patient, they'll be here sooner or later. On the second point. Again, bounties have nothing to do with being lawful or not. It's simply unconnected to the issue. As far as stopping people from being disruptive... I don't think you have the same opinion on this as the devlopers or most of the player base. Except for a handful of exceptions (harrassing newbies, esp. in starter systems), being disruptive is an ACCEPTED way of playing Eve Online. Thiefs, scammers, gankers, etc. are part of eve. Putting a bounty on somebodies head is actually far less disruptive and I can guarentee you the developers won't have a problem if some people do it just for fun (or "the lolz"). Not sure if you have seen interview with devs (or seen panels on the New Eden Open, alliance tournaments), some developers were players before they became devs. Some of those (e.g. CCP Soundwave, who is a leading game designer for Eve Online), were gankers and scammers themselves! This does not mean they are bad/mean people. It just means they chose to be a mean character in this sci-fi, roleplaying MMO. Being mean is okay in this game!
check your source of quote you miss quoting me with another man's thoughts.... make it clear who is saying what please..
|
|

Karsa Egivand
Sebiestor Tribe Minmatar Republic
34
|
Posted - 2012.12.11 14:38:00 -
[1331] - Quote
Wigster Atild wrote: Here's an idea why don't you just list every reason possible for why you should be able to bounty a player.. I listed 5 things I think should not be considered right... those 5 things apply to every player in the game whether you a n00b on day 1 or a 10 year vet running the biggest null sec alliance... this is not just an issue of fair play to care bears - but as one I have stated my opinion from my perspective as has everyone else..
I think you should be allowed to place a bounty on anybody (except new players in their first month, maybe) for ANY reason. How could we decide what is a legitimate reason for somebody to put a bounty on a player.
Maybe he does not like me mining in "his" lowsec-system. So he places a bounty on my head. That is HIS choice.
I do not think ANY restriction is needed on whom you should be allowed to place abounty on.
|

Wigster Atild
wot-ever
32
|
Posted - 2012.12.11 14:43:00 -
[1332] - Quote
Karsa Egivand wrote:Wigster Atild wrote: Here's an idea why don't you just list every reason possible for why you should be able to bounty a player.. I listed 5 things I think should not be considered right... those 5 things apply to every player in the game whether you a n00b on day 1 or a 10 year vet running the biggest null sec alliance... this is not just an issue of fair play to care bears - but as one I have stated my opinion from my perspective as has everyone else..
I think you should be allowed to place a bounty on anybody (except new players in their first month, maybe) for ANY reason. How could we decide what is a legitimate reason for somebody to put a bounty on a player. Maybe he does not like me mining in "his" lowsec-system. So he places a bounty on my head. That is HIS choice. I do not think ANY restriction is needed on whom you should be allowed to place abounty on.
_________________________
Its called the 'terms' especially the ones related to player conduct.. and misuse of the chats to flame and troll which maybe just accepted by most players, that however does not make it right.. without players already abusing the bounty office under the terms you need to agree before you can play then we could play under the 'honour' system and trust players to act appropriately |

DJ P0N-3
Table Flippendeavors
88
|
Posted - 2012.12.11 14:44:00 -
[1333] - Quote
Wigster Atild wrote:So with an average increase in players on-lining for the weekend by 5-10 k pilots its a good time to stop replying? ok even if i were to agree with you it does not change the fact no usable reply has been offered on this thread since friday morning.. its now tuesday afternoon.. so that is good service.... right???
the Issue of who is lawful and who is not is half the point I'm making CCP should be regulating the bounty office to stop disruptive players from using it as means of bullying.. or change their terms to match the lack of moral fibre they have shown
Here's an idea why don't you just list every reason possible for why you should be able to bounty a player.. I listed 5 things I think should not be considered right...
Reason #1: Because I can.
Anyone can blow up someone's ship wherever they want, whenever they want. Under some circumstances, they get concordokken'd and/or take a sec status hit, but the game mechanics let you destroy someone's ship if they so choose, without having to justify it in lore or any other way. Bounties are merely outsourcing this.
If you are feeling like someone specific is breaking the EULA legalese-hedge-bits about serious, personal harassment, take it up with CCP by the usual channels. You will probably get a response faster that way than by applying to them on the forums. However, their TOS doesn't cover "this guy blew me up in hisec and I'm sad." |

Wigster Atild
wot-ever
32
|
Posted - 2012.12.11 14:47:00 -
[1334] - Quote
DJ P0N-3 wrote:[quote=Wigster Atild]It is you who seems to attribute negative qualities to CCP employees (like not listening to the player base, which they do an excellent job in. They are VERY active on this forum and reply to us. But they DONT do it on the weekend, so many people who post friday to sunday sometimes feel as if nobody cares).
Btw, if it were otherwise, how would the game distinguish between a bad and a good person? A thief/scammer may have a security standing of 10. If sbd stole a billion ISK from your corp, shouldn't you be able to put a bounty on his head?
THIS IS NOT MY QUOTE... MAYBE I BOUNTY YOU FOR DELIBERATELY MISQUOTING ME. AS THATS HOW ITS NOW DONE.. BUT NEARLY 36 BILLION ON YOUR NAME ALREADY IT SEEMS LIKE PISSING IN THE SEA 
And for the record the pet reply i got says gm's not allowed to even discuss the matter until the problem has been reviewed by the designers and production team...
if they put that in the thread as an acknowledgeable of the issue i'd stop posting as i have with all the tiny issues they chose to inform us about b4 Friday like target jammers on crack and full room agro... |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
34
|
Posted - 2012.12.11 14:50:00 -
[1335] - Quote
Wigster Atild wrote:Karsa Egivand wrote:Wigster Atild wrote: Here's an idea why don't you just list every reason possible for why you should be able to bounty a player.. I listed 5 things I think should not be considered right... those 5 things apply to every player in the game whether you a n00b on day 1 or a 10 year vet running the biggest null sec alliance... this is not just an issue of fair play to care bears - but as one I have stated my opinion from my perspective as has everyone else..
I think you should be allowed to place a bounty on anybody (except new players in their first month, maybe) for ANY reason. How could we decide what is a legitimate reason for somebody to put a bounty on a player. Maybe he does not like me mining in "his" lowsec-system. So he places a bounty on my head. That is HIS choice. I do not think ANY restriction is needed on whom you should be allowed to place abounty on. _________________________ Its called the 'terms' especially the ones related to player conduct.. and misuse of the chats to flame and troll which maybe just accepted by most players, that however does not make it right.. without players already abusing the bounty office under the terms you need to agree before you can play then we could play under the 'honour' system and trust players to act appropriately
You are right, that misuse of the chats IS an offense under the "terms of service" to some extent (gross insults, racist postings, etc.).
But the developers themselves have said that people are free to use the bounty systems as they wish INCLUDING placing bounties just for fun. Again: In Eve Online it is perfectly all right if you want to be a bad, mean capsuleer. This game ALLOWS bad behaviour. You can be a dishonourable pirate, if you want to be. |

Spugg Galdon
APOCALYPSE LEGION
248
|
Posted - 2012.12.11 14:50:00 -
[1336] - Quote
Wigster Atild wrote: Its called the 'terms' especially the ones related to player conduct.. and misuse of the chats to flame and troll which maybe just accepted by most players, that however does not make it right.. without players already abusing the bounty office under the terms you need to agree before you can play then we could play under the 'honour' system and trust players to act appropriately
Trust. Honour. Appropriate behaviour?
Not in my EvE thank you!  |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
34
|
Posted - 2012.12.11 14:51:00 -
[1337] - Quote
Karsa Egivand wrote:Wigster Atild wrote:Karsa Egivand wrote:[quote=Wigster Atild] Here's an idea why don't you just list every reason possible for why you should be able to bounty a player.. I listed 5 things I think should not be considered right... those 5 things apply to every player in the game whether you a n00b on day 1 or a 10 year vet running the biggest null sec alliance... this is not just an issue of fair play to care bears - but as one I have stated my opinion from my perspective as has everyone else.. I think you should be allowed to place a bounty on anybody (except new players in their first month, maybe) for ANY reason. How could we decide what is a legitimate reason for somebody to put a bounty on a player. Maybe he does not like me mining in "his" lowsec-system. So he places a bounty on my head. That is HIS choice. I do not think ANY restriction is needed on whom you should be allowed to place abounty on. _________________________ Its called the 'terms' especially the ones related to player conduct.. and misuse of the chats to flame and troll which maybe just accepted by most players, that however does not make it right.. without players already abusing the bounty office under the terms you need to agree before you can play then we could play under the 'honour' system and trust players to act appropriately
You are right, in that misuse of the chats IS an offense under the "terms of service" to some extent (gross insults, racist postings, etc.). But only to some extent, normal flaming in local is accepted.
But the developers themselves have said that people are free to use the bounty systems as they wish INCLUDING placing bounties just for fun. Again: In Eve Online it is perfectly all right if you want to be a bad, mean capsuleer. This game ALLOWS bad behaviour. You can be a dishonourable pirate, if you want to be. You can be a mean ganker, if you want to be. You can be an ******* scammer, gloating in local after you scammed somebody, if you want to be. You can be a thief, robbing your in-game friends after they trusted you with all their hard-earned ISK. That is all fine. |

Dograzor
The Black Rabbits The Gurlstas Associates
19
|
Posted - 2012.12.11 15:02:00 -
[1338] - Quote
Alright, having looked through all the changes & having played Retribution some longer let me give some more constructive feedback highlighting the things that are really great of this expansion and the things that I'd like to see improved:
Really great changes:
- Crimewatch system overhaul - I feel that this expansion has given more love to lowsec players with new gategun mechanics, thanks CCP!
- Outlaw frigates can now fight in space & safely warp to a station without getting instapopped

- Agression towards assisting players (read logi's) is awesome as well, prevents docking/jumping through, awsome!
- New destroyers - mining frigs - I don't fly small stuff much, but more stuff to blow up, always nice

- Overhaul in medium guns will leave some more fitting flexibility and room for more EFT theorycrafting
- Extra ECCM skills - nice addition.
- Frig/Dessy rebalance - nicely done, especially the coercer got some love with the +1 mid.
Things that are so so:
- Bountysystem has not much impact on outlaws, as you always have a choice stopping by in lowsec to get your revenge. I like the concept, and I like the new payout system, but it feels more like an highsec feature to me.
- Scrolling combat text: I like the concept, but it still needs tweaking imo - I need to be able to see more distinctly what my damage is and what the damage of others is - maybe by using stronger colors.
- New sounds - aka team Klang - They are ok, but they need some polishing, and maybe giving us the option to turn specific sounds off (looting etc).
Things that need fixing:
- Safety - I have mentioned it before, please give us the option where either client or server saves my safety switch settings. I have already missed out a few kills because I had a lock on something but forgot to turn off safety resulting in someone having a lucky day. Please fix this CCP, the only safety I ever used when shootings things ingame is my triggerfinger, and I have been happy with that for years.
- Jukebox - Please give me my jukebox back. I understand you would like music more situational, but at least give me the option to foreward through tracks I don't like. For now I had to shut down my music.
- Rebalancing of PVE content - I don't mission in highsec, but from the reports I have heard coming in - it is becoming very newbie unfriendly, more difficulty without an increase of awards.
|

Wigster Atild
wot-ever
32
|
Posted - 2012.12.11 15:05:00 -
[1339] - Quote
Fact is I'm not trying to just put my point over to players who think killing others players for fun is the only way to play.. There are more than enough ways to do that in the game already however so why do we need to force players who do not want to engage in PVP every time they log in - why is our opinions any less valid than yours? why is our members fee's worth less than yours?? |

Kusum Fawn
State War Academy Caldari State
227
|
Posted - 2012.12.11 15:15:00 -
[1340] - Quote
When using the compact mode - I still want to know item count, cargo use/availability,
When double clicking a ship in the ship hanger, please make this action switchable between boarding ship and opening cargo.
Left/right scroll bars? constantly having to resize windows does not make for good workflows. Or allow sorting through a right click menu or top tab on window
Customizable notifications scroll placement? notifications box opening locations? - With the new targeting icons and row options having the notifications scroll happen right in the middle of the screen is terrible. it covers the bottom half of the targeting information (right where the active modules on that ship are) or where i want to place something else. The notifications box (not the one you have to hit ok on the other one that shows up in the same location as the scroll) is also in a bad place. with all the other ui elements that i have to have open, (chat channels, system information, overview, selected item box, targets, ship panel) i find that it quickly becomes crowded and i cant see anything that is happening out of a text box.
New target reticules ... I dislike them. Flashing red is nice and all, but the circles make it so that they obscure background elements, If the ones that you were shooting had the red circle then it wouldn't be so bad, but the way that it is now, either i got a giant red blob in the middle of the screen or i got a cloud of red blobs that don't tell me anything useful about them. were they to scale for range, or ship size or anything that could visually clue me into what they are or specific threats then i might like them (if i could turn them off of course, or customize its behavior) ->Customizable second row behavior for targets i want it to be able to sort between aggressive targets and friendly, or active targets and wrecks. -> Left/right/bottom weapon icons on target icons option. -> second row starting location (as distinct from first row targets)
Hanger tabs to replace containers in personal hangers
Bring back the corp hanger divisions in fleet hangers, they were good for sorting things that were being moved, beyond their utility in sorting which things in mining fleet come from whom (knowing that each miner put their ore into which hanger division made it easier for me to record amounts, but mostly it was for transporting things that needed to get to different locations). Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
|

Ribikoka
Royal Amarr Institute Amarr Empire
328
|
Posted - 2012.12.11 15:20:00 -
[1341] - Quote
KA3AHOBA wrote:Game now is disbalanced :( NPC agro and shooting to you ship from >300km distance!! (around gates) Missile shooting range - Mission Evoluon (guristas) - 90% of NPC agro in one sec - all small ships now webber and much have a scramblers? TOWER's Neutalizers kill u cap from 80km but missiles fly only for <62 km Towers webbers work form 80km too
Why ccp add new ships but not boost not so good-old ships Caldari Eagle (Heavy Assault) - Tier3 have much dps, eagle is not so good in pvp and pve - dear ccp - maybe u boost some ships (like eagle)?
Caracal now equal like Navy Caracal - why? Why boost Caracal and no boost Navi issue ?
Why kill Hurricane?
It's very good questions. Did you see too much Eagle,Eos,Astarte etc ships in the game ? They are all unbalanced and noone want to use them, because all of this ships was ruined by CCP in the past. The patch brought back some good things like ship hangar on neocom, better visual things on UI etc, but brought many unnecessary and unbalanced changes to game. Such a bad missile nerf, wrong NPC AI (another ISK nerf),bad bounty rules etc.
I never understand, why nerfing a complete weapon system when just two ship was unbalanced (Drake,Tengu) So many players happy with new destroyers. i just asking them, why they are so happy, when the old destros much better than new ones ??? The old have much better dps (some almost tow times better), much easier fitteable, but the most important part is, the destroyers is not a significant ship type in Eve. In PVE they just useable maximum in lvl2 mission and the new players change them instantly to cruisers. Some players use them for PVP but just infinitesimal numbers. So, not an important ship type, could be better if CCP trying to balance the other forgotten shiptypes like EOS, which is useless today (at least 3-4 years ago), but more important ship than new destroyers.
Another thing what i dont understand. How they want to lure new players to game, when those changes such a NPC AI,ISK sink,just create much harder gameplay for new players. And to top it all, they expel just those players too with this changes, who like playing alone,and not hardcore just simple casual players. With this new NPC AI the new players facing with a very hard gameplay and thats not helping for a longer playtime in this game. CCP want to banish them from server, because they skills wont be enough to survivability ? They will left the games when they will realize, they cant shot the NPCs down, because their weak damaging drones instantly die in a NPC pocket andwill lose so many ships and the game wont be fun anymore for them.
ISK sink. Two years before a tier1 BS price was 40-45millions, now almost 100million.The plex prices going to the 320-350millins to 600millions. The faction NPC ships almost dissapeared from games at the anomalies (drop chances decreased too), but the faction NPC modules prices inexplicably lost their value. Already for the new players extremely hard to create ISK.For the old players realy hard to uphold an alt if they want to go PVP and want to enjoy the game real fun parts. I dont care if i lost 14 millions in a hour when i go to 0.0 anomaly with my tengu, but if i sense this with almost 9 years experience and with full skills, the new players will be sense this hundred times than me. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
34
|
Posted - 2012.12.11 15:20:00 -
[1342] - Quote
Dograzor wrote:Things that need fixing:
- Safety - I have mentioned it before, please give us the option where either client or server saves my safety switch settings. I have already missed out a few kills because I had a lock on something but forgot to turn off safety resulting in someone having a lucky day. Please fix this CCP, the only safety I ever used when shootings things ingame is my triggerfinger, and I have been happy with that for years.
- Jukebox - Please give me my jukebox back. I understand you would like music more situational, but at least give me the option to foreward through tracks I don't like. For now I had to shut down my music.
[/list]
Liked your post, but FYI:
- CCP has already said that persistance of the safety setting was planned but didn't get into the release for time reasons. It'll be in one of the patches (probably Retribution 1.1), so then you won't have to set it to yellow/red by hand all the time. It'll be persistant on a per-character setting.
- CCP realeased all their in-game music so that you can use an external mp3-player with your favorite playlist if you want (i recommend foobar, its very light and good, much better than the old eve-client-jukebox. I did that even before they removed the old jukebox, it was just so... bad at it.) This way they don't have to "waste" their time maintaining the jukebox code (which apparentyl caused problems in the past, or so they say), which really you can easily replace with a better alternative, if you want.
|

Kryptyk
Van Diemen's Demise
0
|
Posted - 2012.12.11 15:21:00 -
[1343] - Quote
Hurry up and fix the exploit in indefinite wars... My corp has been held in a perpetual war for over 2 weeks now and got a fresh set of generated war decs just today with a bill due date of another week. This was reported to already be fixed but here we are again... |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
34
|
Posted - 2012.12.11 15:23:00 -
[1344] - Quote
Ribikoka wrote: I never understand, why nerfing a complete weapon system when just two ship was unbalanced (Drake,Tengu).
Actually, Heavy Misisles WERE too good for a long-range weapon system. It wasn't just the Drake or Tengu. It was the Heavy Missiles. Compare the Heavy Missiles of old with Artillery, Railguns, Beam Lasers. They deserved their nerf. |

Vaerah Vahrokha
Vahrokh Consulting
2251
|
Posted - 2012.12.11 15:23:00 -
[1345] - Quote
Karsa Egivand wrote:If you read the threads leading up to Retribution, you'll find that they tested a lot of the missions and also asked players to test more, because there was so much content effected. Now of course, hardly anybody did that. So people just get surprised on launch and rage on the forums.... WAIT a bit. It'll get sorted out. Some missions are more effected than others and once this is figured out, changes will come. I don't get why people are so gloomy and "fix it NOW" about it. If CCP jumped in now, after a few days, they'd just make the wrong changes. Game designers actually have to wait a bit, let people figure stuff out, adapt and see how it settles down. THEN they can make informed decisions. Have a bit of patience, try to adapt meanwhile (do sth else, get a buddy, etc.) and calm down.
1) Feedback's been provided on the test server threads but it's ignored often enough that people started giving up.
2) Believe it or not - and I tell this as someone who started writing software for a living in 1991 (actually earlier but not for PCs) - providing feedback is a customer's courtesy. The end users feedback should be something useful to fill in those "oh snap I forgot that super special case!" situations and bugs not the mainstay of the QA process. Now, since lots of missions and sites insta-full aggro on arrival, this means an huge QA hole has been left in. This should not happen, even if not a single end user had tested the patch.
3) The "fix now" calls are indeed uncalled for but - once again - a company whose yearly turnover is massively affected by end users Christmas (and May) desisions about whether to renew those 6 months - 1 yearly subs (including mine), HAS to act quickly. Those pesky players have exactly those weeks around Christmas to play a lot, so any glitch will easily stand out. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

DJ P0N-3
Table Flippendeavors
88
|
Posted - 2012.12.11 15:24:00 -
[1346] - Quote
Wigster Atild wrote:Quote:It is you who seems to attribute negative qualities to CCP employees (like not listening to the player base, which they do an excellent job in. They are VERY active on this forum and reply to us. But they DONT do it on the weekend, so many people who post friday to sunday sometimes feel as if nobody cares).
Btw, if it were otherwise, how would the game distinguish between a bad and a good person? A thief/scammer may have a security standing of 10. If sbd stole a billion ISK from your corp, shouldn't you be able to put a bounty on his head? THIS IS NOT MY QUOTE... MAYBE I BOUNTY YOU FOR DELIBERATELY MISQUOTING ME. AS THATS HOW ITS NOW DONE.. BUT NEARLY 36 BILLION ON YOUR NAME ALREADY IT SEEMS LIKE PISSING IN THE SEA  And for the record the pet reply i got says gm's not allowed to even discuss the matter until the problem has been reviewed by the designers and production team... if they put that in the thread as an acknowledgeable of the issue i'd stop posting as i have with all the tiny issues they chose to inform us about b4 Friday like target jammers on crack and full room agro...
Dude. Chill. The reason that the top part of your post keeps cropping up with your name is because you badquoted it without actually attributing it to whoever posted it and the code is kind of broken in your original post. You deleted the beginning of the quote part and left the end quote bracket and then added a line to designate your comments, which makes the forums barf in confusion. If you want people quoting that post to attribute it correctly, edit it and add in [ quote = whoever the original poster was ] before that section, but without the spaces.
You may note that I fixed your broken quote in my post before you even replied, but hey, bounties are cool too. (36b? Really? Delightful.)
If you can say "x guy is harassing me in x manner" then you can tell the GMs to escalate it. That's not dev territory, that's customer service and they don't have to wait on a dev to comment because programmers don't wrangle the EULA. That's the kind of thing I'm describing. As for anything bounty-related, I think you'll have to be satisfied with what Soundwave has posted on the matter. |

electrostatus
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.12.11 15:26:00 -
[1347] - Quote
The shrieking sounds for warning you that you got a timer on you from shooting things are really annoying. You could change it to a less ear piercing sound.
And the jukebox is gone, I liked that box. You removed it because you need to maintain it? What was there to maintain? It worked perfectly fine. Please return it. PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |

vfg
Hedion University Amarr Empire
0
|
Posted - 2012.12.11 15:33:00 -
[1348] - Quote
Would it be possible to have the targeting bar anchored in place? Currently activating 4 or more modules on the same target cause the entire bar to shift upwards, it becomes quite annoying after a while. |

Ribikoka
Royal Amarr Institute Amarr Empire
328
|
Posted - 2012.12.11 15:33:00 -
[1349] - Quote
Karsa Egivand wrote:Ribikoka wrote: I never understand, why nerfing a complete weapon system when just two ship was unbalanced (Drake,Tengu). Actually, Heavy Misisles WERE too good for a long-range weapon system. It wasn't just the Drake or Tengu. It was the Heavy Missiles. Compare the Heavy Missiles of old with Artillery, Railguns, Beam Lasers. They deserved their nerf.
Never was better, just too many 0.0 alliance used drakes fleets (the real problem was the drake blob). The drake have more than 25% HP than other BCs. Have ridicuolus passive shield recharge. Was easily manage their cap. (infinity cap management with standard CFC drake fit) A good management HAC fleet easily can kill them, i saw many times if the two fleet number same. But the real problem was for the smaller alliances, their enemies brought there much 3-4 times bigger fleets there. I know, i fought there at least 3 years long Branch to Delve.
|

Korinne
The Partisan Brigade Republic Alliance
108
|
Posted - 2012.12.11 15:38:00 -
[1350] - Quote
Terrorfrodo wrote:Shinzhi Xadi wrote:Korinne:
The T2 ships haven't been redone yet. They are doing all the T1 ships first, after that the T2's will be done. That is why the T2 logi seem out of balance now, the T1's were super buffed, and the T2's haven't been updated to match.
Just be patient. I also hope this is true. I also assume, or hope, that this is a deliberate and rather wicked scheme by CCP. They are buffing cheap T1 ships so extremely that the disadvantage of even very new players compared to veteran players is all but wiped out. That way they hope to get a massive influx of new players. Then after a few months, the T2 ships are rebalanced and hopefully buffed, and the overpowered T1 ships possibly toned down again a bit. That will appease the veteran players, and the now-not-so-new newbies have had time to catch up on skills and will also be happy that the T2 ships they will now be able to fly shortly are becoming useful again. That's what I hope is the logic behind it. Of course I could be wrong and they just screwed all vets for no reason :)
A few MONTHS? How about you just let me play eve for free then for those months, since that's about how much training time was invalidated in this patch. |
|

Karsa Egivand
Sebiestor Tribe Minmatar Republic
35
|
Posted - 2012.12.11 15:42:00 -
[1351] - Quote
Ribikoka wrote:Karsa Egivand wrote:Ribikoka wrote: I never understand, why nerfing a complete weapon system when just two ship was unbalanced (Drake,Tengu). Actually, Heavy Misisles WERE too good for a long-range weapon system. It wasn't just the Drake or Tengu. It was the Heavy Missiles. Compare the Heavy Missiles of old with Artillery, Railguns, Beam Lasers. They deserved their nerf. Never was better, just too many 0.0 alliance used drakes fleets (the real problem was the drake blob). The drake have more than 25% HP than other BCs. Have ridicuolus passive shield recharge. Was easily manage their cap. (infinity cap management with standard CFC drake fit) A good management HAC fleet easily can kill them, i saw many times if the two fleet numbers is same. But the real problem was for the smaller alliances, their enemies brought there much 3-4 times bigger fleets there and 2-3 times bigger drake fleet can manage any enemy fleets. I know, i fought with drakes there at least 3 years long Branch to Delve and did thousand kills with drakes.
I disagree. (not with the Drake thing, that'll get looked at with the other BCs).
But that the problem was ONLY the Drake.
Heavy Missiles truly were too good. Far too much damage for a long-range weapon system. All the other weapon systems that could project damage so easily over long range had significantly less damage output than the short range weapon systems. Not so with Heavy Missiles. |

Korinne
The Partisan Brigade Republic Alliance
108
|
Posted - 2012.12.11 15:43:00 -
[1352] - Quote
Haifisch Zahne wrote:Absolutely 100% True Rational Thought. Thank you. Tie up the ISK in Eve, doesn't have to be an ISK sink where it "disappears forever", now it just effectively does so. Leave it to CCP to surreptitiously figure out how to get their revenge for our revolt against Incarna when we wouldn't buy PLEX to pay for boots and girdles. CCP will force us to have to buy PLEX one way or another: increased ISK sinks with taxes/skill books/etc, heavy drone losses that can lead to ship losses if scrammed, ISK held up in bounties, less income with salvage, gankier ships, the list goes on and on and on.... I guess some people just have money coming out of their ears, and don't care what Eve costs to play. Seay Prime wrote:The real issue is the hundreds of billions worth of isk just sitting there as frozen cash for the sake of profit maximizing by ccp. Imagine you put 100m on someones head and they fly around in a regular cruiser... How many times would they have to be killed for that pool to dry up? the real answer is "it will never dry up" it's just good jucy isk sitting there for nothing. CCP made a big pool of "unavailable" money so the isk making scheme became even harder. i had a friend who got 400m stolen from corp wallet by an untrustworthy person... In an attempt to get back some of the money or to make it hard for that person to play freely she put a 100m bounty on his head. What have happened since? totally "NOTHING"... so that's 500m isk now...
Conclusion: THE WORST PATCH EVER TO BE RELEASED IN EVE.
Make the bounties like margin trading, they only get paid from the poster when collected. That, and make it so all the rats dont simultaneously aggro your drones thus instapopping them before you can call them back. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
35
|
Posted - 2012.12.11 15:43:00 -
[1353] - Quote
Korinne wrote:Terrorfrodo wrote:Shinzhi Xadi wrote:Korinne:
The T2 ships haven't been redone yet. They are doing all the T1 ships first, after that the T2's will be done. That is why the T2 logi seem out of balance now, the T1's were super buffed, and the T2's haven't been updated to match.
Just be patient. I also hope this is true. I also assume, or hope, that this is a deliberate and rather wicked scheme by CCP. They are buffing cheap T1 ships so extremely that the disadvantage of even very new players compared to veteran players is all but wiped out. That way they hope to get a massive influx of new players. Then after a few months, the T2 ships are rebalanced and hopefully buffed, and the overpowered T1 ships possibly toned down again a bit. That will appease the veteran players, and the now-not-so-new newbies have had time to catch up on skills and will also be happy that the T2 ships they will now be able to fly shortly are becoming useful again. That's what I hope is the logic behind it. Of course I could be wrong and they just screwed all vets for no reason :) A few MONTHS? How about you just let me play eve for free then for those months, since that's about how much training time was invalidated in this patch.
How as it invalidated? T2 ships are still better than T1. (even if the gap has significantly narrowed, but your T2 logi still reps more than your T1 support cruiser and will be more survivable to boot. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
35
|
Posted - 2012.12.11 15:48:00 -
[1354] - Quote
Haifisch Zahne wrote:Seay Prime wrote:The real issue is the hundreds of billions worth of isk just sitting there as frozen cash for the sake of profit maximizing by ccp. Imagine you put 100m on someones head and they fly around in a regular cruiser... How many times would they have to be killed for that pool to dry up? the real answer is "it will never dry up" it's just good jucy isk sitting there for nothing. CCP made a big pool of "unavailable" money so the isk making scheme became even harder. i had a friend who got 400m stolen from corp wallet by an untrustworthy person... In an attempt to get back some of the money or to make it hard for that person to play freely she put a 100m bounty on his head. What have happened since? totally "NOTHING"... so that's 500m isk now...
Conclusion: THE WORST PATCH EVER TO BE RELEASED IN EVE. Absolutely 100% True Rational Thought. Thank you. Tie up the ISK in Eve, doesn't have to be an ISK sink where it "disappears forever", now it just effectively does so. Leave it to CCP to surreptitiously figure out how to get their revenge for our revolt against Incarna when we wouldn't buy PLEX to pay for boots and girdles. CCP will force us to have to buy PLEX one way or another: increased ISK sinks with taxes/skill books/etc, heavy drone losses that can lead to ship losses if scrammed, ISK held up in bounties, less income with salvage, gankier ships, the list goes on and on and on.... I guess some people just have money coming out of their ears, and don't care what Eve costs to play.
That makes no sense at all.
Bounties are indeed an ISK sink (those that are not paid out). But such an ISK sink makes (PLEX-) prices go DOWN. It is the increased supply of ISK that causes inflation. With less ISK to go around, prices go down generally (because basically ISK becomes more valuable compared to goods). Including PLEX prices.
If you don't put bounties on people (so you don't give away your ISK), but other people put out bounties (therefore removing their ISK from the game), it gets EASIER to buy PLEX to fund your game-time. You should be rejoicing about any ISK sink that causes more ISK removed from the game (especially if its not your ISK). |

Rek Seven
Probe Patrol Project Wildfire
503
|
Posted - 2012.12.11 15:50:00 -
[1355] - Quote
Wigster Atild wrote: Spoken like a true troll.... i'm not surprised you like the bounty office in its current state, it's a trollers dream now you have even less restrictions on being a bully! and CCP have turned a blind eye just so they can claim this was a good idea..
there are plenty of ways the bounty Office could work... however you don't fix a hole by tearing it wide open and stating it's fixed!!
As for rage quitting... at no point have i said i will.. if opinions and feedback are not wanted why bother having a forum... just save the staffing costs and site management fees and write a sodding news letter instead...
You have made your point multiple times but you don't appear to be able to accepts that the majority of people don't agree with your point of view... So you spam more crap posts.
In case your corp wonders why I've placed a bounty on them, tell them they have you to thank  They see me trolling, they hating... |

Ribikoka
Royal Amarr Institute Amarr Empire
328
|
Posted - 2012.12.11 15:53:00 -
[1356] - Quote
Karsa Egivand wrote:Ribikoka wrote:Karsa Egivand wrote:Ribikoka wrote: I never understand, why nerfing a complete weapon system when just two ship was unbalanced (Drake,Tengu). Actually, Heavy Misisles WERE too good for a long-range weapon system. It wasn't just the Drake or Tengu. It was the Heavy Missiles. Compare the Heavy Missiles of old with Artillery, Railguns, Beam Lasers. They deserved their nerf. Never was better, just too many 0.0 alliance used drakes fleets (the real problem was the drake blob). The drake have more than 25% HP than other BCs. Have ridicuolus passive shield recharge. Was easily manage their cap. (infinity cap management with standard CFC drake fit) A good management HAC fleet easily can kill them, i saw many times if the two fleet numbers is same. But the real problem was for the smaller alliances, their enemies brought there much 3-4 times bigger fleets there and 2-3 times bigger drake fleet can manage any enemy fleets. I know, i fought with drakes there at least 3 years long Branch to Delve and did thousand kills with drakes. I disagree. (not with the Drake thing, that'll get looked at with the other BCs). But that the problem was ONLY the Drake. Heavy Missiles truly were too good. Far too much damage for a long-range weapon system. All the other weapon systems that could project damage so easily over long range had significantly less damage output than the short range weapon systems. Not so with Heavy Missiles.
I used them not just see numbers in EFT. I dont care you disagrre or not, the truth is, the CCP chop down a whole wood for a toothpick. Too much damage when a 720 arty overdamage them, but the cane fleet cant manage drake fleet because their HP pool is too short compared with drakes ? LOL Dont wrote stupid things. |

Korinne
The Partisan Brigade Republic Alliance
108
|
Posted - 2012.12.11 15:55:00 -
[1357] - Quote
Hakaru Ishiwara wrote:Dograzor wrote:Vaerah Vahrokha wrote:I Love Boobies wrote:It's funny how capsuleers are being directed to this thread from the other forum sections so the "devs are sure to see it" here. Only Dev to post anything here in the past couple of days was Punkturis responding to people about devs not posting. Really is starting to look like the devs don't want feedback at all with their lack of response to some of the questions being asked. Kind of disheartening really. It's called "let them vent off for some weeks". It's a much used tactic in the industry when they want to tell you to HTFU in a kind way, but also by some housekeepers: "sweep dirt under the rug". Last time they did that things turned real ugly...  Lets hope they learned from that point. Nope. CCP usually checks in on these feedback threads a week or two post-release and then lets their customers hanging with open defects and poorly designed functionality. Been that way for the past few years as CCP's game design has gone down the crapper.
Ever since 08/09 pretty much. Since then, around the time they did a staff turnover, less and less effort and actual development has gone into eve. Even the new stuff in this patch isn't that new (destroyers excluded) it's just rehashed versions of old ****. I've been saying it for a while, CCP is getting ready to jump ship on eve. The fact that Dust is still a thing pretty much proves it, as the console market is by definition a snatch-and-grab market; it doesn't lend itself to the long term profits that well developed MMO's are designed to generate. Because of this, we can see how the quality of eve has decreased, becoming less of a 20+ year fangasm of a game that generates steady profit over time, to a WoW lamefest of instant profit genration over quality.
Seriously, they're about to jump ship on any meaningful eve development and dump all their resources on WoD. The fact that they've allowed themselves to be so distracted with a MT based FPS shows that much. |

Korinne
The Partisan Brigade Republic Alliance
108
|
Posted - 2012.12.11 15:59:00 -
[1358] - Quote
Azgard Majik wrote:Great expansion CCP, all is great and fresh.
Are you trolling or just ********? Most of this patch was just rehashing of old mechanics and previously developed stuff. |

Korinne
The Partisan Brigade Republic Alliance
108
|
Posted - 2012.12.11 16:05:00 -
[1359] - Quote
Ribikoka wrote:Karsa Egivand wrote:Ribikoka wrote: I never understand, why nerfing a complete weapon system when just two ship was unbalanced (Drake,Tengu). Actually, Heavy Misisles WERE too good for a long-range weapon system. It wasn't just the Drake or Tengu. It was the Heavy Missiles. Compare the Heavy Missiles of old with Artillery, Railguns, Beam Lasers. They deserved their nerf. Never was better, just too many 0.0 alliance used drakes fleets (the real problem was the drake blob). The drake have more than 25% HP than other BCs. Have ridicuolus passive shield recharge. Was easily manage their cap. (infinity cap management with standard CFC drake fit) A good management HAC fleet easily can kill them, i saw many times if the two fleet numbers is same. But the real problem was for the smaller alliances, their enemies brought there much 3-4 times bigger fleets there and 2-3 times bigger drake fleet can manage any enemy fleets. I know, i fought with drakes there at least 3 years long Branch to Delve and did thousand kills with drakes.
The problem was that giant alliances could put a horde of mouthbreathers into a legion of drakes and have it still be remotely effective because the drake and alot of caldari ships are easymode. That doesn't mean they're op, almost every other race has similar ships that perform way better at their assigned task, they just require skill. |

Korinne
The Partisan Brigade Republic Alliance
109
|
Posted - 2012.12.11 16:10:00 -
[1360] - Quote
Karsa Egivand wrote:Korinne wrote:Terrorfrodo wrote:Shinzhi Xadi wrote:Korinne:
The T2 ships haven't been redone yet. They are doing all the T1 ships first, after that the T2's will be done. That is why the T2 logi seem out of balance now, the T1's were super buffed, and the T2's haven't been updated to match.
Just be patient. I also hope this is true. I also assume, or hope, that this is a deliberate and rather wicked scheme by CCP. They are buffing cheap T1 ships so extremely that the disadvantage of even very new players compared to veteran players is all but wiped out. That way they hope to get a massive influx of new players. Then after a few months, the T2 ships are rebalanced and hopefully buffed, and the overpowered T1 ships possibly toned down again a bit. That will appease the veteran players, and the now-not-so-new newbies have had time to catch up on skills and will also be happy that the T2 ships they will now be able to fly shortly are becoming useful again. That's what I hope is the logic behind it. Of course I could be wrong and they just screwed all vets for no reason :) A few MONTHS? How about you just let me play eve for free then for those months, since that's about how much training time was invalidated in this patch. How as it invalidated? T2 ships are still better than T1. (even if the gap has significantly narrowed, but your T2 logi still reps more than your T1 support cruiser and will be more survivable to boot.
I've tested it with 3 races now. With the exception of the Onieros (maybe, that's being generous), there is no justification to use the T2 logis. Sure they rep a bit more, about 30% give or take, but they also require an extra lvl 5 skill, an extra 100mil+ isk, have about the same tank, and about 5km extra range. Sorry, but that's just not worth the difference. On top of that, Heavy Missles are kind of **** now. Sure they took the debuff off of the T2 ones, but the range and damage nerfs kinda negate that. Really I could make an argument to where all Caldari sp is worthless now, since the few good things the Caldari had going are less effective or downright ****. |
|

Ribikoka
Royal Amarr Institute Amarr Empire
330
|
Posted - 2012.12.11 16:26:00 -
[1361] - Quote
Korinne wrote:Ribikoka wrote:Karsa Egivand wrote:Ribikoka wrote: I never understand, why nerfing a complete weapon system when just two ship was unbalanced (Drake,Tengu). Actually, Heavy Misisles WERE too good for a long-range weapon system. It wasn't just the Drake or Tengu. It was the Heavy Missiles. Compare the Heavy Missiles of old with Artillery, Railguns, Beam Lasers. They deserved their nerf. Never was better, just too many 0.0 alliance used drakes fleets (the real problem was the drake blob). The drake have more than 25% HP than other BCs. Have ridicuolus passive shield recharge. Was easily manage their cap. (infinity cap management with standard CFC drake fit) A good management HAC fleet easily can kill them, i saw many times if the two fleet numbers is same. But the real problem was for the smaller alliances, their enemies brought there much 3-4 times bigger fleets there and 2-3 times bigger drake fleet can manage any enemy fleets. I know, i fought with drakes there at least 3 years long Branch to Delve and did thousand kills with drakes. The problem was that giant alliances could put a horde of mouthbreathers into a legion of drakes and have it still be remotely effective because the drake and alot of caldari ships are easymode. That doesn't mean they're op, almost every other race has similar ships that perform way better at their assigned task, they just require skill. Edit: That and Heavy Missles weren't op, 100mn tengu's were, and guess what STILL ARE.
And dont forget CCP still didnt resolved the Drake problems. They just think that, but i dont think so. The big alliances will be using them with alnost same effectiveness if they change the Fury to Caldary Navy missile. Thats right they will lose 10% dps but still can shot to almost 63km, which is more than enough to manage ranges against hac,short range BS etc fleet. When the big alliances realize this, the drake fleet blob wont be disappear from 0.0 |

Wigster Atild
wot-ever
36
|
Posted - 2012.12.11 16:31:00 -
[1362] - Quote
@ DJ P0N-3
Not sure what i linked to in game but it say'ed 36 bill.... just checked and its diffarnt info sheet than before.. You are right no bounty it was a complete error on my part... as for me making a miss quote originally oops never noticed it but if i'd been called on it at the time I would have made some effort to change it ..
My lack of quality grammar or spelling or sentence structure aside the issue I'm making is as valid as any other and no player has right to say I should just drop it without getting the answers being sought from CCP. If GM's are to lowly (as another expressed) and Dev's deal with programming only that kinda of leaves no other options i'm aware of to voice my concern.. |

Lukas Rox
Aideron Technologies
12
|
Posted - 2012.12.11 16:36:00 -
[1363] - Quote
Colonial Burton wrote:The mission 'The Assault' is practically un-doable in its current state. Using a Vargur with all level 5 skills, and deadspace fitted, still couldn't do it. Why? Because of a number of things.
1) Whole 1st room now auto-aggros on warp in, dealing well over 2.5k DPS. 2) Serpentis now damp to hell. Most I've been dampened to by Serpentis was to 17km, couldn't even lock the frigates 2km from me. 3) When I could actually lock the frigates scramming, the drones were practically insta-popped by the NPC's.
It's probably the same with all Serpentis missions. So be careful on them.
CCP, fix this issue, little rediculous don't you think?
I had exactly the same kind of issues in that mission this morning (flying Kronos)
* whole room instantly aggroed * dampened to 18km / 120 sec lock on frigs * drones got wasted once they started hitting
Things I *could* do to finish the mission was:
* use an alt with remote sensor booster and remote reps or * use a missile ship with FoF missiles or * gimp the webs/recharge and use two or three sensor boosters
This mission was quite tough as it was. Currently it is very hard to solo (due to excessive E-WAR it is IMHO harder than some L5s) |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
36
|
Posted - 2012.12.11 16:49:00 -
[1364] - Quote
Ribikoka wrote:Karsa Egivand wrote: I disagree. (not with the Drake thing, that'll get looked at with the other BCs).
But that the problem was ONLY the Drake.
Heavy Missiles truly were too good. Far too much damage for a long-range weapon system. All the other weapon systems that could project damage so easily over long range had significantly less damage output than the short range weapon systems. Not so with Heavy Missiles. I used them not just see numbers in EFT. I dont care you disagree or not, the truth is, the CCP chop down a whole wood for a toothpick. Too much damage when a 720 arty overdamage them, but the cane fleet cant manage drake fleet because their HP pool is too short compared with drakes ? LOL Dont wrote stupid things. CCP wrote, the tengu missile distance is too far. LOL they used 10%.lvl bonus to offensive subs and they wonder if a tengu could shot to 117km ? They wonder when a drake can go to a lvl4 mission and their passive shield recharge almost 240hp/sec which is 2.5 times bigger than a two medium armor repairer setups ??? Fix these things, not ruin a compact weapon system. Maybe they are thinking about it, the Caldaris have so much PVP shiptypes ? They dont have, They are the worst in the pvp line. They have just some useable pvp ship, but much fewer than other factions.
I DO have practical knowledge of Heavy Missiles.
Actually, the reason many people think projectiles "overdamage" missiles IS by judging the damage only via EFT. Missiles apply more of their theoretical dmg then projectiles due to tracking and falloff. (while explosion radius/velocity come into play somewhat less)
And again, I am not comparing Drakes and Hurricanes (both will be rebalanced soon). I am only comparing the weapon system, and I think that NOW Heavy Missiles and the others are more in balance.
Some other missile ships were too weak, which contributed to the perception that it was the Drake, not the HM that were the problem. They are now buffing those ships (the Caracal being a good example, try Heavy Missile on Caracal now, its well balanced). |

Wigster Atild
wot-ever
36
|
Posted - 2012.12.11 16:49:00 -
[1365] - Quote
Rek Seven wrote:Wigster Atild wrote: Spoken like a true troll.... i'm not surprised you like the bounty office in its current state, it's a trollers dream now you have even less restrictions on being a bully! and CCP have turned a blind eye just so they can claim this was a good idea..
there are plenty of ways the bounty Office could work... however you don't fix a hole by tearing it wide open and stating it's fixed!!
As for rage quitting... at no point have i said i will.. if opinions and feedback are not wanted why bother having a forum... just save the staffing costs and site management fees and write a sodding news letter instead...
You have made your point multiple times but you don't appear to be able to accepts that the majority of people don't agree with your point of view... So you spam more crap posts. In case your corp wonders why I've placed a bounty on them, tell them they have you to thank 
LOL I'm sure your right the majority may disagree with me, however posting an opinion is about receiving a reply not winning popularity contests..
As for placing a bounty on my entire clan will be sure to have the impact you desired of alienating me from my clan and thank you for misusing the forum to make my point for me..
Good work keep it up, the more ppl misuse the chats and forum to flame/troll other players with bounties the sooner CCP will get the message.. and see the gaping great exploit for bullying that the bounty office is now... |

Seay Prime
Space CuCumbers
21
|
Posted - 2012.12.11 16:50:00 -
[1366] - Quote
2 Questions I have...
1- Is there a way for ccp members to reply for some posts here?
2- If the answer for question one is "yes" then the real question is: WHY ADD A NPC TIMER WHERE IF PLAYERS GET DISCONNECTED IN ANY WAY, THEY LOOSE THEIR SHIPS BECAUSE OF THE FACT THAT THEY STAY IN SPACE? WHAT IS THE MAIN LOGIC IN THIS? (if there is any). |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
36
|
Posted - 2012.12.11 16:50:00 -
[1367] - Quote
Lukas Rox wrote: * whole room instantly aggroed
CCP response to that
|

Karsa Egivand
Sebiestor Tribe Minmatar Republic
36
|
Posted - 2012.12.11 16:54:00 -
[1368] - Quote
Korinne wrote: I've tested it with 3 races now. With the exception of the Onieros (maybe, that's being generous), there is no justification to use the T2 logis. Sure they rep a bit more, about 30% give or take, but they also require an extra lvl 5 skill, an extra 100mil+ isk, have about the same tank, and about 5km extra range. Sorry, but that's just not worth the difference. On top of that, Heavy Missles are kind of **** now. Sure they took the debuff off of the T2 ones, but the range and damage nerfs kinda negate that. Really I could make an argument to where all Caldari sp is worthless now, since the few good things the Caldari had going are less effective or downright ****.
It may (or not) amuse you: I've just started skilling a bit into Caldari and HAMs because I've got a few plans for the the revamped Caracal. |

OkaskiKali
School of Applied Knowledge Caldari State
2
|
Posted - 2012.12.11 17:00:00 -
[1369] - Quote
Please can you take a look into the new AI.
I currently feel that you have killed a gaming style since now hunting ratters means you have to choose ships that can handle a dps from NPC's.
This means an indirect result of the new AI is that recons and SB's have become obsolete when it comes to hunting ratters.
Edit: Merged your thread with the main Retribution feedback thread - ISD Suvetar |

Borlag Crendraven
Future Corps Sleeper Social Club
160
|
Posted - 2012.12.11 17:04:00 -
[1370] - Quote
As someone who has hunted in wormholes both before and after the AI changes, with actual sleepers on grid that are without a doubt meaner than anything in kspace.... Just learn to adapt, seriously. You don't have to attack the guy with everything on grid, time your attack right and it's much easier. Other tactics work too, I'll leave it to you to figure them out, it's not exactly rocket science. |
|

Jenavee De'amore
Perkone Caldari State
14
|
Posted - 2012.12.11 17:08:00 -
[1371] - Quote
Scaramanga Erquilenne wrote:Thanks for the info about how things work.I read the blog on release and what they are basically saying is we cant be bothered to upkeep the music player any more sort it out your self. I would be fine with this if i got a reduction in subs but that's not the case.
The reasons they gave make no sense what so ever .its only redundant for the people who never used it that's a fact.For those who did use it its a removal of a major feature in game .Why not remove the calculator notepad web browser as well ? they are all features that are available outside of eve
Fact is they cant give one good reason for its removal ,The only people that defend them on this are the people who never used it.So its easy to come on here and belittle people and say they are ranting .But i know for sure that if a major in game feature was removed that they enjoy they would do the same ,Any paying customer is entitled to do such a thing and by the way when i payed for my subs i never seen and Notice about a plan to remove the jukebox.I dislike 20% of the tracks in game and i don't want to alt and tab are use a separate programme .CCP just ruined the immersion and music for me
I'm hoping they'll patch it back in too Scaramanga. I'm well aware it's available on Soundcloud, but like you say you don't want to alt/tab in and out of game.
Anyway I'd hope people aren't going out their way to belittle other people for their opinions when it's the CCP Dev's that asked for feedback on Retribution.
As a side note also for the lab boys/ girls at CCP I think the new bounty system is too easily abused, may require tweaking? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1474
|
Posted - 2012.12.11 17:22:00 -
[1372] - Quote
Look into a heavy 'dictor. Infinipoint high frees up the mids. It's not a bad hunting ship. Broadsword/Onyx
BCs are cheap... just sayin'
|

Yonis Kador
Transstellar Alchemy
198
|
Posted - 2012.12.11 17:26:00 -
[1373] - Quote
As a counterproposal, I'm jumping on the "randomized mission spawn" bandwagon. It's probably easier to reformat existing missions anyway (as opposed to new content - which hopefully we will see updated one day - wth happens to the damsel?) I agree that one of the biggest factors making pve unexciting is predictability. I'm as guilty as anyone of initially reading the eve-survival guides to pick pve ships off in order until I memorized the triggers. I think randomized spawns (an occasional suprise) with randomized triggers (mucho importante!) would've been a much better way to manipulate the high-sec isk faucet than making missions a group task. On the one hand, I understand why they made the change. Any solo activity in a game completely based on pgc is counterproductive to the overall quality of the game. But the individual doesn't see it that way. We all start out solo and the capitalistic, cutthroat nature of the game doesn't always lend itself readily to cooperation. It doesn't even bother me that npcs switch targets, making drone use more difficult, nor am I bothered by randomized, multi-spawn aggro. I don't mind either so much. Make missions more challenging. I just dislike that after nearly a year of training with this new character I'm being TD/EW'ed to 5km (virtual irrelevance) from 100km away in a faction BS with faction tracking modules. Others are welcome to disagree, but imo, a single npc frig shouldn't be able to take me out.
Yonis Kador "He who fights and runs away lives to fight another day." |

Dervinus
Sniggwaffe
125
|
Posted - 2012.12.11 17:27:00 -
[1374] - Quote
your first whine thread wasnt enough m8? Its not even off the first page yet. o7 toonies |

Unsuccessful At Everything
The Troll Bridge
701
|
Posted - 2012.12.11 17:27:00 -
[1375] - Quote
Im trying to come up with some kind of clever troll for this thread...but im laughing too hard at OP. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Petrus Blackshell
Rifterlings Damu'Khonde
2121
|
Posted - 2012.12.11 17:29:00 -
[1376] - Quote
OkaskiKali wrote:Please can you take a look into the new AI.
I currently feel that you have killed a gaming style since now hunting ratters means you have to choose ships that can handle a dps from NPC's.
This means an indirect result of the new AI is that recons and SB's have become obsolete when it comes to hunting ratters.
The forums are not an appropriate venue for writing love letters to CCP.
Best Regards,
Petrus Blackshell Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Joseph Dreadloch
Dread Space Inc. Core.Impulse
99
|
Posted - 2012.12.11 17:38:00 -
[1377] - Quote
Borlag Crendraven wrote:As someone who has hunted in wormholes both before and after the AI changes, with actual sleepers on grid that are without a doubt meaner than anything in kspace.... Just learn to adapt, seriously. You don't have to attack the guy with everything on grid, time your attack right and it's much easier. Other tactics work too, I'll leave it to you to figure them out, it's not exactly rocket science.
The difference is Local. In W-Space you have all the time in the world assuming you hold cloak or stay outside 14.3AU. In Nullsec/Lowsec the second you enter the system you're on the clock.
Anyone who gets caught in an anomaly/plex in low/null despite having the most powerful intel tool on in the game on their side is not smart, now on top of that those who would hunt these idiots have to spend more time in the area. The more time you spend waiting, the more likely the idiot in the anomaly is to notice, or if you're in a nearby system waiting on a gate, to be called out in the local intel channel.
We'll adapt, pirates have always adapted to the additional hurdles placed before them beginning with the day Sentry Guns were added and many more times since.
TL;DR: Your comparison is unfair, FIX LOCAL. |

Shade Alidiana
PROSPERO Corporation
31
|
Posted - 2012.12.11 17:42:00 -
[1378] - Quote
Yonis Kador wrote:As a counterproposal, I'm jumping on the "randomized mission spawn" bandwagon. It's probably easier to reformat existing missions anyway (as opposed to new content - which hopefully we will see updated one day - wth happens to the damsel?) I agree that one of the biggest factors making pve unexciting is predictability. I'm as guilty as anyone of initially reading the eve-survival guides to pick pve ships off in order until I memorized the triggers. I think randomized spawns (an occasional suprise) with randomized triggers (mucho importante!) would've been a much better way to manipulate the high-sec isk faucet than making missions a group task. On the one hand, I understand why they made the change. Any solo activity in a game completely based on pgc is counterproductive to the overall quality of the game. But the individual doesn't see it that way. We all start out solo and the capitalistic, cutthroat nature of the game doesn't always lend itself readily to cooperation. It doesn't even bother me that npcs switch targets, making drone use more difficult, nor am I bothered by randomized, multi-spawn aggro. I don't mind either so much. Make missions more challenging. I just dislike that after nearly a year of training with this new character I'm being TD/EW'ed to 5km (virtual irrelevance) from 100km away in a faction BS with faction tracking modules. Others are welcome to disagree, but imo, a single npc frig shouldn't be able to take me out.
Yonis Kador
About new players: I just think their newbie course should be extended to include fleet operations ( I don't know how), then everything will be ok. I pe4rsonally hate solo playing and don't even undock without having a fleet (at least don't want to).
About "single npc frig"... They're just a little-little closer to pvp than before. Missions seem to become challenging the way I wished them to be. |

Xavier Holtzman
Interwebs Cooter Explosion Fatal Ascension
60
|
Posted - 2012.12.11 17:44:00 -
[1379] - Quote
OkaskiKali wrote:Please can you take a look into the new AI.
I currently feel that you have killed a gaming style since now hunting ratters means you have to choose ships that can handle a dps from NPC's.
This means an indirect result of the new AI is that recons and SB's have become obsolete when it comes to hunting ratters.
It is important that you continually make thread after thread relating to this subject. People will listen more.  -x |

Borlag Crendraven
Future Corps Sleeper Social Club
160
|
Posted - 2012.12.11 17:45:00 -
[1380] - Quote
The smart wormhole dweller has just as powerful tools in his belt; probes. As long as you picket for new incoming connections, bubble the already known connections, you'll be pretty much as safe to do your farming activities as it's possible. The key in both wormhole and k-space playing is doing it smart if you wish to succeed.
Throwing your hands in the air and giving up isn't even trying to do so. |
|

Joseph Dreadloch
Dread Space Inc. Core.Impulse
99
|
Posted - 2012.12.11 17:53:00 -
[1381] - Quote
Borlag Crendraven wrote:The smart wormhole dweller has just as powerful tools in his belt; probes. As long as you picket for new incoming connections, bubble the already known connections, you'll be pretty much as safe to do your farming activities as it's possible. The key in both wormhole and k-space playing is doing it smart if you wish to succeed.
Throwing your hands in the air and giving up isn't even trying to do so.
There are multiple ways any carebear, in any space, can be completely safe if they're intelligent. Local however doesn't require any intelligence beyond the ability to tell if that name in the little box on your screen has a blue mark next to it or not.
I'm not throwing my hands up here, and I don't really support the idea behind this thread, of asking CCP to alter the new mechanics. What I do support is a change to the Local channel as an intel gathering tool, and the recent AI changes have exacerbated this need. |

Borascus
Red Core Paradigm Shift Alliance
138
|
Posted - 2012.12.11 17:57:00 -
[1382] - Quote
Pilgrim prices and active tanks....
|

Ceyena
Dangerous Vegetables
1
|
Posted - 2012.12.11 18:05:00 -
[1383] - Quote
Constructive critisism on the new patch |

Hakaru Ishiwara
Republic Military School Minmatar Republic
372
|
Posted - 2012.12.11 18:05:00 -
[1384] - Quote
Vaerah Vahrokha wrote:Karsa Egivand wrote:If you read the threads leading up to Retribution, you'll find that they tested a lot of the missions and also asked players to test more, because there was so much content effected. Now of course, hardly anybody did that. So people just get surprised on launch and rage on the forums.... WAIT a bit. It'll get sorted out. Some missions are more effected than others and once this is figured out, changes will come. I don't get why people are so gloomy and "fix it NOW" about it. If CCP jumped in now, after a few days, they'd just make the wrong changes. Game designers actually have to wait a bit, let people figure stuff out, adapt and see how it settles down. THEN they can make informed decisions. Have a bit of patience, try to adapt meanwhile (do sth else, get a buddy, etc.) and calm down. 1) Feedback's been provided on the test server threads but it's ignored often enough that people started giving up. 2) Believe it or not - and I tell this as someone who started writing software for a living in 1991 (actually earlier but not for PCs) - providing feedback is a customer's courtesy. The end users feedback should be something useful to fill in those "oh snap I forgot that super special case!" situations and bugs not the mainstay of the QA process. Now, since lots of missions and sites insta-full aggro on arrival, this means an huge QA hole has been left in. This should not happen, even if not a single end user had tested the patch. 3) The "fix now" calls are indeed uncalled for but - once again - a company whose yearly turnover is massively affected by end users Christmas (and May) desisions about whether to renew those 6 months - 1 yearly subs (including mine), HAS to act quickly. Those pesky players have exactly those weeks around Christmas to play a lot, so any glitch will easily stand out. Excellent points, Vaerah Vahrokha.
In fact, CCP's customers provided plenty feedback on the Retribution test-server functionality and specifically on the revised NPC behavior concepts. There were even developer assurances that Drone boat users wouldn't be overly penalized via instant drone aggro and would be able to recall their drones to safety. Current EVE NPC behavior reflects a different outcome.
In general, I do agree that CCP has burned many bridges with its customers regarding test server feedback and the actual released product. CCP has been warned countless times that features are broken or poorly designed only to release them on Tranq with the caveat that they might be fixed "later." In my professional experience, this is a project management problem where not enough resources were allocated to the task at-hand and / or customer feedback inputs were, yet again, devalued.
Agreed that in a product where customer requirements are not driving the project deliverables, the onus is on CCP designers, project managers and quality assurance resources to ensure the best possible game play. User feedback, as we have seen, is truly a courtesy of CCP's subscribers and, in many cases, is not applied to the end product.
IMHO, CCP is looking to the freemium DUST title as its next cash cow with investors and EVE subscribers keeping the company afloat in the mean time. The quality of game design / project management as well as the level of QA applied to EVE furthers this perception. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Hardwick Johnson
Particle Men Industries Beyond-Repair
27
|
Posted - 2012.12.11 18:17:00 -
[1385] - Quote
Sry in advance for the wall of text.
Himnos Altar wrote: No ISK? Poor baby. guess it'll have to be all about the fights.
That, or you could try and organize the squids yourself. Like we did back when Damarr and cronies held every. single. Gal/Cal FW system.
But isn't that what happens when power blocs organize to make ISK by swapping zone control....only until one side decides they want to own the space?
I agree, it should be about the fights. However, you should not be forced into having 2 or 3 alts behind you in an indy corp to supply your PvP habit. FW was a stand alone career field before the ninjapatch.
The frogs didn't "decide" to own the space. They had their plexing zones, the caldari had their own. Small scale plex ambushes were fun and great for solo or small gang warfare. Huge battles still happened. Both sides had their plans for taking systems IAW CCP's announced plans. There would have been some seriously epic super-cap fights the two weeks before that patch.
I (and most others) would have been cool with the Ninja patch if they had reverted all zone control to pre FW states. Then the battles would have started on even footing and the best strategy and FC's would have won. No doubt you disagree, and that's fine.
You talk about when Damarr held all the systems? Correct me if I'm wrong, but one still got 100% of the non-reduced LP amounts running plexes back then, before the zone control penalties kicked in, right? Now, you get 75% LESS than the already REDUCED LP's because the zone control was ninja'd in under that previous patch. It was a massive handicap that is quite impossible to recover from. The isk to buy the new ships needed for such as massive push under the game mechanics of today are simply not there if you're under T1 and your opponent is T4. This is fact, and is evidenced by the number of pilots and alliances bailing out of FW. I'm sure CP can fid those number quite easily, but I can tell them of at least 2 alliances and a few corps of over 700 pilots who've already left.
So again, people and alliances who are pure PvP (Those without industry alts/corps) are leaving, as the cost to stay and engage in one of the most enjoyable parts of EVE, is simply too high.
Pretty soon FW will be the gals/min's in full control of 99% of the space, reduced to pure piracy for fun.
Zevv Kal'Jael Aliastra wrote: 1 Missiles. Well.. Its ok to reduce HM range.. dmg isnt realy reduced in reality :) Less dmg against BS but more against small ships now. Is a good thing. Tengu and other HM ships where overpowered.
More damage against small ships??? Clearly you're not a missile fighting pilot. They do a whole hell of a lot LESS damage against BC/BS/Cap's and almost ZERO damage against smaller ships. Maybe you should read up on the changes a bit more.... HM's are pretty much useless.
How's things at CCP headquarters? I can only assume you're an alt since you're clearly speaking of something you obviously have no clue about....
Intaki Niteblade wrote: Join a corp Join a corp Join a corp Join a corp Join a corp
Maybe some people who play the game like doing things solo. Maybe they work odd hours and their friends aren't on as frequently during those times as they are. Maybe some of us are anti-social pricks who after talking on a radio all damn day or are around people flapping their gums non-stop like the peace and tranquility of going out solo. The patch screws these people. EVE is supposed to be open for ALL TYPES OF PLAYERS. Not just "Your Type" or "My Type".
Karsa Egivand wrote: If you read the threads leading up to Retribution, you'll find that they tested a lot of the missions and also asked players to test more, because there was so much content effected. Now of course, hardly anybody did that. So people just get surprised on launch and rage on the forums....
Did I miss where we were all paid beta testers? of COURSE not many people went onto the test server. 1) It's another 12 gigs of sh*t I don't need on my computer. 2) Time spent there means time NOT spent on tranquility=lost income. 3) I kinda/sorta expect the damn game developers to test out their own sh*t. That's kinda their job. 4) An incentive for play-testing on the test server would have gotten a whole hell of a lot more people on it. Like how about a mod of your choice for x hours of time or completed missions, or time spent on the server being automatically added to your sub time on tranquility. Otherwise, my response, like most others is "Do your job CCP". 5) All the "get a buddy" comments. Sometimes we come to a game for the solitude and "tranquility" it provides, a means to get away from forced personal interaction while still doing something fun. (Another space game forced this on it's players about 2 years ago. it was a HUGE disaster that destroyed the player base and killed the game. Be careful forcing everyone to into the social mold.) I don't like getting on TS at 3am after a 10hr shift.... Please don't tell me I have to if I want to play this game, because that's ********.
Karsa Egivand wrote: I disagree. (not with the Drake thing, that'll get looked at with the other BCs).
But that the problem was ONLY the Drake.
Heavy Missiles truly were too good. Far too much damage for a long-range weapon system. All the other weapon systems that could project damage so easily over long range had significantly less damage output than the short range weapon systems. Not so with Heavy Missiles.
I have a T1 rail fit Naga that does more DPS (instant DPS no less) to a vastly greater range (190+km) than my T2 HM fit Drake did. The HM's were just fine. The Drakes EHP could have used some slight nerfing, along with it's cap or a maybe pull a low or a mid, but the HM's were not the issue. If they were, then the rats would have had their nerfed down as well...... |

Cygnet Lythanea
World Welfare Works Association Independent Faction
190
|
Posted - 2012.12.11 18:37:00 -
[1386] - Quote
Hardwick Johnson wrote: 5) All the "get a buddy" comments. Sometimes we come to a game for the solitude and "tranquility" it provides, a means to get away from forced personal interaction while still doing something fun. (Another space game forced this on it's players about 2 years ago. it was a HUGE disaster that destroyed the player base and killed the game. Be careful forcing everyone to into the social mold.) I don't like getting on TS at 3am after a 10hr shift.... Please don't tell me I have to if I want to play this game, because that's ********.
The really funny part is it barely matters. If you and your buddy are in the wrong boats, you're still just as ******. A pal of mine in a missile tengu and me in my Ishtar struggled to complete a lvl 4 with fittings that were nothing but deadspace and T2.
This is despite our godly sp and long time experiance from being 2004 characters.
I think it's time to start gathering people up and go blast the statue in Jita.
Seriously, I could have designed a better expansion than this. The new destroyers are very nice, and the mining frig is useful, but everything else is horrible.
The Most Interesting Player In Eve. |

Dersen Lowery
Laurentson INC StructureDamage
203
|
Posted - 2012.12.11 18:56:00 -
[1387] - Quote
Hardwick Johnson wrote:I have a T1 rail fit Naga that does more DPS (instant DPS no less) to a vastly greater range (190+km) than my T2 HM fit Drake did. The HM's were just fine. The Drakes EHP could have used some slight nerfing, along with it's cap or a maybe pull a low or a mid, but the HM's were not the issue. If they were, then the rats would have had their nerfed down as well......
So, the Drake was fine because its 7 medium launchers didn't do as much damage as 8 large turrets with bonuses to both damage and optimal range?
OK.
How did your Drake stack up to, say, a rail Ferox? |

OkaskiKali
School of Applied Knowledge Caldari State
2
|
Posted - 2012.12.11 19:09:00 -
[1388] - Quote
Xavier Holtzman wrote:OkaskiKali wrote:Please can you take a look into the new AI.
I currently feel that you have killed a gaming style since now hunting ratters means you have to choose ships that can handle a dps from NPC's.
This means an indirect result of the new AI is that recons and SB's have become obsolete when it comes to hunting ratters. It is important that you continually make thread after thread relating to this subject. People will listen more. 
This to me is a troll comment; my previous post got locked for apparently trolling. Ill keep this short and sweet; understand that a recons role can and is to creep up on people whether it is in a belt or anomally. This role with the new AI makes recons and SBs useless and even more obsolete when solo (there are still a good number of people who like to roam around killing stuff on their own).....
I rephrased my post so that I dont break any CCP rules but I really do wish that people who actively write on forums to try and better the game are given protection from those that sit trolling and generally do nothing but flame (thats your comment by the way)... |

Korinne
The Partisan Brigade Republic Alliance
109
|
Posted - 2012.12.11 19:13:00 -
[1389] - Quote
Karsa Egivand wrote:Korinne wrote: I've tested it with 3 races now. With the exception of the Onieros (maybe, that's being generous), there is no justification to use the T2 logis. Sure they rep a bit more, about 30% give or take, but they also require an extra lvl 5 skill, an extra 100mil+ isk, have about the same tank, and about 5km extra range. Sorry, but that's just not worth the difference. On top of that, Heavy Missles are kind of **** now. Sure they took the debuff off of the T2 ones, but the range and damage nerfs kinda negate that. Really I could make an argument to where all Caldari sp is worthless now, since the few good things the Caldari had going are less effective or downright ****.
It may (or not) amuse you: I've just started skilling a bit into Caldari and HAMs because I've got a few plans for the the revamped Caracal (for lowsec solo fun)
Tbh Caracal was always good, it just didn't really compare to some of the other races. Really alot of the T1 cruisers were good before this patch, it was just that Thorax's and Ruppies were so much better, and honestly I'm glad they changed that. I agree w/ the T1 logi buff, but the role bonuses are just outright insane. They either need to not be able to rep that much at that range, or keep the range and not rep as much. Giving them both the range and rep of T2 logi's is just batshit. |

Korinne
The Partisan Brigade Republic Alliance
109
|
Posted - 2012.12.11 19:15:00 -
[1390] - Quote
Hakaru Ishiwara wrote:Vaerah Vahrokha wrote:Karsa Egivand wrote:If you read the threads leading up to Retribution, you'll find that they tested a lot of the missions and also asked players to test more, because there was so much content effected. Now of course, hardly anybody did that. So people just get surprised on launch and rage on the forums.... WAIT a bit. It'll get sorted out. Some missions are more effected than others and once this is figured out, changes will come. I don't get why people are so gloomy and "fix it NOW" about it. If CCP jumped in now, after a few days, they'd just make the wrong changes. Game designers actually have to wait a bit, let people figure stuff out, adapt and see how it settles down. THEN they can make informed decisions. Have a bit of patience, try to adapt meanwhile (do sth else, get a buddy, etc.) and calm down. 1) Feedback's been provided on the test server threads but it's ignored often enough that people started giving up. 2) Believe it or not - and I tell this as someone who started writing software for a living in 1991 (actually earlier but not for PCs) - providing feedback is a customer's courtesy. The end users feedback should be something useful to fill in those "oh snap I forgot that super special case!" situations and bugs not the mainstay of the QA process. Now, since lots of missions and sites insta-full aggro on arrival, this means an huge QA hole has been left in. This should not happen, even if not a single end user had tested the patch. 3) The "fix now" calls are indeed uncalled for but - once again - a company whose yearly turnover is massively affected by end users Christmas (and May) desisions about whether to renew those 6 months - 1 yearly subs (including mine), HAS to act quickly. Those pesky players have exactly those weeks around Christmas to play a lot, so any glitch will easily stand out. Excellent points, Vaerah Vahrokha. In fact, CCP's customers provided plenty feedback on the Retribution test-server functionality and specifically on the revised NPC behavior concepts. There were even developer assurances that Drone boat users wouldn't be overly penalized via instant drone aggro and would be able to recall their drones to safety. Current EVE NPC behavior reflects a different outcome. In general, I do agree that CCP has burned many bridges with its customers regarding test server feedback and the actual released product. CCP has been warned countless times that features are broken or poorly designed only to release them on Tranq with the caveat that they might be fixed "later." In my professional experience, this is a project management problem where not enough resources were allocated to the task at-hand and / or customer feedback inputs were, yet again, devalued. Agreed that in a product where customer requirements are not driving the project deliverables, the onus is on CCP designers, project managers and quality assurance resources to ensure the best possible game play. User feedback, as we have seen, is truly a courtesy of CCP's subscribers and, in many cases, is not applied to the end product. IMHO, CCP is looking to the freemium DUST title as its next cash cow with investors and EVE subscribers keeping the company afloat in the mean time. The quality of game design / project management as well as the level of QA applied to EVE furthers this perception.
^ That last part. |
|

Ribikoka
Royal Amarr Institute Amarr Empire
331
|
Posted - 2012.12.11 19:23:00 -
[1391] - Quote
Karsa Egivand wrote: I DO have practical knowledge of Heavy Missiles.
Actually, the reason many people think projectiles "overdamage" missiles IS by judging the damage only via EFT. Missiles apply more of their theoretical dmg then projectiles due to tracking and falloff. (while explosion radius/velocity come into play somewhat less)
And again, I am not comparing Drakes and Hurricanes (both will be rebalanced soon). I am only comparing the weapon system, and I think that NOW Heavy Missiles and the others are more in balance.
Some other missile ships were too weak, which contributed to the perception that it was the Drake, not the HM that were the problem. They are now buffing those ships (the Caracal being a good example, try Heavy Missile on Caracal now, its well balanced).
No you dont, if you do you wont be talking wrong things from Missiles. Overdamage ? When u dont have chance to hit the fast and small target with heavy missiles ???? You can have chance to kill fast target with all gun type if you brake your target angular velocity if you have enough speed, but no chance to kill with HM. So, forget talk from theoretical thing. This is the true experience. Try to kill with your heavys now a Stiletto or other fast long range tackler when you are alone in your drake. Impossible with your "theoretical" 0 damage if a good pilot catch you (and your drones will be useless too) Because the pilot can kill your warrior 2 easily and the drones lost their damage range when they turning off their MWDs. And thx but i dont want to try the caracal, that was good ship 7 years before too, when i flew with them and overdamaged a munnin onn a phoon killmail.so they dont needed any changes. The main problem is the unbalanced drake, not the weapon system. 1.5 years ago when CCP finally balanced the HM, they found a good balance, but now they are ruined again them with a bad solution. They nerfed them again andin the HM useless against the fast targets. |

Norahb
Blacksteel Mining and Manufacturing Renaissance Federation
0
|
Posted - 2012.12.11 19:24:00 -
[1392] - Quote
I've been playing this game coming up on 4 years now. In that time I think that I've only ever shot at another player once and that was in a wormhole. I've got a 5 sec status which is as high as it goes. Today I logged on to see a notification that I have a bounty placed on my head.
From an RP stand point that is just stupid. I mean what is the point of earning concord's favor if they will afford me no protection for serving them well.
From a game mechanic stand point what is the point of sec status now if a high sec status does nothing for you? I mean there is effectively no difference from -5 to +5.
You guys claim this is some open sandbox that allows all kinds of game play but really you only support one type of game play and it is a very limited sandbox.
This is an MMO RPG and as such it needs to allow for various roles. You can't have the bad guy without the good guy. If you eliminate one role then it's opposite has no meaning. If everyone in this game is role playing a pirate then there effectively is no pirates in this game they are all just eve players because that is how everyone else is.
You guys are homogenizing this game and making all races and all roles the same. You are taking out much of the flavor and variety that made this game fun. |

Korinne
The Partisan Brigade Republic Alliance
110
|
Posted - 2012.12.11 19:25:00 -
[1393] - Quote
Ribikoka wrote:Karsa Egivand wrote: I DO have practical knowledge of Heavy Missiles.
Actually, the reason many people think projectiles "overdamage" missiles IS by judging the damage only via EFT. Missiles apply more of their theoretical dmg then projectiles due to tracking and falloff. (while explosion radius/velocity come into play somewhat less)
And again, I am not comparing Drakes and Hurricanes (both will be rebalanced soon). I am only comparing the weapon system, and I think that NOW Heavy Missiles and the others are more in balance.
Some other missile ships were too weak, which contributed to the perception that it was the Drake, not the HM that were the problem. They are now buffing those ships (the Caracal being a good example, try Heavy Missile on Caracal now, its well balanced).
No you dont, if you do you wont be talking wrong things from Missiles. Overdamage ? When u dont have chance to hit the fast and small target with heavy missiles ???? You can have chance to kill fast target with all gun type if you brake your target angular velocity if you have enough speed, but no chance to kill with HM. So, forget talk from theoretical thing. This is the true experience. Try to kill with your heavys now a Stiletto or other fast long range tackler when you are alone in your drake. Impossible with your "theoretical" 0 damage if a good pilot catch you (and your drones will be useless too) Because the pilot can kill your warrior 2 easily and the drones lost their damage range when they turning off their MWDs. And thx but i dont want to try the caracal, that was good ship 7 years before too, when i flew with them and overdamaged a munnin onn a phoon killmail.so they dont needed any changes. The main problem is the unbalanced drake, not the weapon system. 1.5 years ago when CCP finally balanced the HM, they found a good balance, but now they are ruined again them with a bad solution. They nerfed them again andin the HM useless against the fast targets.
I agree on the missles generally, but the drake was never unbalanced, people were just ********. Drakes are easy to kill and always have been. Most lowsec pirates make their living killing cocky drake pilots. |

ergherhdfgh
Imperial Academy Amarr Empire
68
|
Posted - 2012.12.11 19:37:00 -
[1394] - Quote
Hakaru Ishiwara wrote:
IMHO, CCP is looking to the freemium DUST title as its next cash cow with investors and EVE subscribers keeping the company afloat in the mean time. The quality of game design / project management as well as the level of QA applied to EVE furthers this perception.
This
|

Ribikoka
Royal Amarr Institute Amarr Empire
331
|
Posted - 2012.12.11 19:42:00 -
[1395] - Quote
Korinne wrote:I agree on the missles generally, but the drake was never unbalanced, people were just ********. Drakes are easy to kill and always have been. Most lowsec pirates make their living killing cocky drake pilots.
Just a question, If the drake is not unbalanced why thats just the only one BC which can made the hardest lvl4 missions and the others is not ? Because onbalanced. Their tank is, ridiculous strong compared with others. 240hp/sec (2700HP/11.25sec) passive shield recharge ? LOL
A BS with two large repairer can repair 1600HP/11.25 sec. You think about this is normal a thing ??? I dont think so.
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
192
|
Posted - 2012.12.11 20:32:00 -
[1396] - Quote
Ribikoka wrote:[ Just a question, If the drake is not unbalanced why thats just the only one BC which can made the hardest lvl4 missions and the others is not ? Because unbalanced. Their tank is, ridiculous strong compared with others. 240hp/sec (2700HP/11.25sec) passive shield recharge ? LOL
A BS with two large repairer can repair 1600HP/11.25 sec. You think about this its a normal thing ??? I dont think so.
Actually, before current changes, it was easy to solo even the hardest lvl 4s with most BC. Drake was no where near alone in that. And, bluntly, my battleship passive shield tank fits easily did 3k in 11 secs. Large T2 reppers are a waste of space.
The Most Interesting Player In Eve. |

Hardwick Johnson
Particle Men Industries Beyond-Repair
30
|
Posted - 2012.12.11 20:32:00 -
[1397] - Quote
Dersen Lowery wrote:Hardwick Johnson wrote:I have a T1 rail fit Naga that does more DPS (instant DPS no less) to a vastly greater range (190+km) than my T2 HM fit Drake did. The HM's were just fine. The Drakes EHP could have used some slight nerfing, along with it's cap or a maybe pull a low or a mid, but the HM's were not the issue. If they were, then the rats would have had their nerfed down as well...... So, the Drake was fine because its 7 medium launchers didn't do as much damage as 8 large turrets with bonuses to both damage and optimal range? OK. How did your Drake stack up to, say, a rail Ferox?
Depends on it's fitting. Like any other ship against any other ship in EVE. All ships had their niche, and all could be adapted to branch out as it were, based on crazy or unique fittings. I can fit one for 390dps with rails if I go with a mini glass cannon fitting. Or I can fit it to do enough damage to eventually break the buffer of a PvP fit Drake (pre nerf) while being able to tank the alpha of the incoming missiles. It'd be a hell of a long fight though.
For the people saying the drake is over-tanked: I agree. But with that as a given: Why kill off the missile system that's not unique to the Drake?
That's like saying a mustang is too fast, so lets drop the 5 speed tranny from all the cars and trucks in the world. It makes no sense. **If** the SHIP is the issue, then deal with the SHIP, not a weapons system used by that ship and dozens of others as well.
If drakes solo'ing level 4's was an issue, take away a mid slot and deal with their tank. Or lower it's passive recharge. If they were doing too much DPS, take away a low slot, tweak their calibration or modify the ships bonus. Deal with the SHIP and *HOW* it can be fit, not with the weapons system itself.
Everyone who's come on here to defend the missile nerf had cited the drake. That tell me (and should clue CCP in!) that people didn't have a problem with the missiles, but the platform they were being launched from. De-Nerf the missiles and nerf the drake a smidge then.
They did EXACTLY that with the Hurricane. They didn't go and nerf the range and damage of the arty, right???? They nerfed the FITTING of the hurricane to bring the SHIP in line. Which is what hey should have done in this case as well. |

planktom
Khanid blood line Masters of Flying Objects
0
|
Posted - 2012.12.11 20:37:00 -
[1398] - Quote
i think a person that has placed a bounty should have to right to retract that bounty if i so wish,
obviously the function is not there so i doubt they could retract it at the moment.
i think it should be made so if the person wants to retract the bounty they should be able to, however they will looze the isk they put dont as a detour to stop everyone doing it.
like for instance if i put a bounty down as someone has been a pirate against me but the pirate now wants forgiveness i should be able to either retract it or accept an alturnative source of payment like a ship or something with the same type of value |

Seay Prime
Space CuCumbers
24
|
Posted - 2012.12.11 20:52:00 -
[1399] - Quote
This explains it right and just! X)))) |

Korinne
The Partisan Brigade Republic Alliance
110
|
Posted - 2012.12.11 21:08:00 -
[1400] - Quote
Ribikoka wrote:Korinne wrote:I agree on the missles generally, but the drake was never unbalanced, people were just ********. Drakes are easy to kill and always have been. Most lowsec pirates make their living killing cocky drake pilots. Just a question, If the drake is not unbalanced why thats just the only one BC which can made the hardest lvl4 missions and the others is not ? Because unbalanced. Their tank is, ridiculous strong compared with others. 240hp/sec (2700HP/11.25sec) passive shield recharge ? LOL A BS with two large repairer can repair 1600HP/11.25 sec. You think about this its a normal thing ??? I dont think so.
It could do those lvl 4s because it was speccing it's tank, in pvp its not OP because you can't do that.
Edit: Also, a 10mn Wolf can do lvl 4s too, as can EVERY OTHER BC, and stealth bombers, and faction frigs and cruisers. |
|

VonKolroth
Dreddit Test Alliance Please Ignore
20
|
Posted - 2012.12.11 22:03:00 -
[1401] - Quote
Love the tracking checkbox on the D-Scan, and the tracking camera in general. One question, can we get a position choice for our ship itself, much like the tracked target position? |

Rammix
Red Federation RvB - RED Federation
17
|
Posted - 2012.12.11 22:19:00 -
[1402] - Quote
VonKolroth wrote:One question, can we get a position choice for our ship itself, much like the tracked target position? I've mentioned this several times in different topics. No answer. OpenSUSE 12.2, wine 1.5 |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
40
|
Posted - 2012.12.11 22:43:00 -
[1403] - Quote
Rammix wrote:VonKolroth wrote:One question, can we get a position choice for our ship itself, much like the tracked target position? I've mentioned this several times in different topics. No answer.
You can do it somewhat via the camera settings (I think its the graphics menu). But its bare-bones and limited (only left-right and not the full range/width).
I'd also like it if we got the same way to set the ship as we can do it now for the target. |

stagz
Invictus Australis
15
|
Posted - 2012.12.11 22:59:00 -
[1404] - Quote
Dear CCP,
I would like to bring your attention an exploit in Wardec mechanics. This exploit is preventing my corporation from joining any alliance for the foreseeable future.
I do not believe it is CCPs intention to have the new war dec mechanics permanently stop corporations from joining alliances. My corporation left its previous alliance on the 30th of November, nearly 2 weeks ago, and we are still locked out of joining an alliance because of exploits surrounding your new war dec mechanics. outlined here https://forums.eveonline.com/default.aspx?g=posts&m=2244162#post2244162
This is totally unacceptable, if you are unable to fix the issue which appears to be the case after a patch which claimed to fix the issue has failed, REMOVE ALL EXPLOIT war decs from my corporation. Allowing us to play the game that we pay for and subscribe to with out being negatively effected by broken mechanics and the admitted exploitation of other alliances and corporations. |

Korinne
The Partisan Brigade Republic Alliance
112
|
Posted - 2012.12.11 23:03:00 -
[1405] - Quote
stagz wrote:Dear CCP, I would like to bring your attention an exploit in Wardec mechanics. This exploit is preventing my corporation from joining any alliance for the foreseeable future. I do not believe it is CCPs intention to have the new war dec mechanics permanently stop corporations from joining alliances. My corporation left its previous alliance on the 30th of November, nearly 2 weeks ago, and we are still locked out of joining an alliance because of exploits surrounding your new war dec mechanics. outlined here https://forums.eveonline.com/default.aspx?g=posts&m=2244162#post2244162This is totally unacceptable, if you are unable to fix the issue which appears to be the case after a patch which claimed to fix the issue has failed, REMOVE ALL EXPLOIT war decs from my corporation. Allowing us to play the game that we pay for and subscribe to with out being negatively effected by broken mechanics and the admitted exploitation of other alliances and corporations.
While ****** mechanics screwing you sounds bad, and I agree you're getting shat on; you could just, you know, try to actually fight and kill the other corp till they retract the war. Unless it's decshield. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
41
|
Posted - 2012.12.11 23:21:00 -
[1406] - Quote
stagz wrote:Dear CCP, I would like to bring your attention an exploit in Wardec mechanics. This exploit is preventing my corporation from joining any alliance for the foreseeable future. I do not believe it is CCPs intention to have the new war dec mechanics permanently stop corporations from joining alliances. My corporation left its previous alliance on the 30th of November, nearly 2 weeks ago, and we are still locked out of joining an alliance because of exploits surrounding your new war dec mechanics. outlined here https://forums.eveonline.com/default.aspx?g=posts&m=2244162#post2244162This is totally unacceptable, if you are unable to fix the issue which appears to be the case after a patch which claimed to fix the issue has failed, REMOVE ALL EXPLOIT war decs from my corporation. Allowing us to play the game that we pay for and subscribe to with out being negatively effected by broken mechanics and the admitted exploitation of other alliances and corporations.
I thought this was fixed as of last patch and those wars should now end (in a week or so).
Isn't this applicable:
https://forums.eveonline.com/default.aspx?g=posts&m=2306100#post2306100 https://forums.eveonline.com/default.aspx?g=posts&m=2306920#post2306920 |

stagz
Invictus Australis
15
|
Posted - 2012.12.11 23:25:00 -
[1407] - Quote
Its decshield, every time a corp leaves or joins decshield we automatically war dec them and visversa.
Its utter bull****
Quote:Dec Shield Ambassador 27.0 is joining Dec Shield alliance. Since you are at war with Dec Shield Ambassador 27.0, in 24 hours you will also be at war with Dec Shield.
As you can see other corps who are Dec'd can move around and join alliances, how ever we are stuck in an alliance deadzone. which has been admitted as an exploit.
If CCP are willing to intervene in the RVB saga where the alliance was defunked through legal sandbox ingame mechanics and they will not intervene here and remove the ILLEGAL EXPLOIT war decs placed on my corporation, this is utter double standards and hypocrisy. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
193
|
Posted - 2012.12.11 23:30:00 -
[1408] - Quote
Anyone taking bets that we'll see the Jukebox come back as something we can only unlock for plex?
The Most Interesting Player In Eve. |

Korinne
The Partisan Brigade Republic Alliance
112
|
Posted - 2012.12.12 00:34:00 -
[1409] - Quote
Cygnet Lythanea wrote:Anyone taking bets that we'll see the Jukebox come back as something we can only unlock for plex?
It'll be in the NeX. As well other UI formats. Oh and Faction Towers. |

Ribikoka
Royal Amarr Institute Amarr Empire
331
|
Posted - 2012.12.12 00:40:00 -
[1410] - Quote
Cygnet Lythanea wrote:Ribikoka wrote:[ Just a question, If the drake is not unbalanced why thats just the only one BC which can made the hardest lvl4 missions and the others is not ? Because unbalanced. Their tank is, ridiculous strong compared with others. 240hp/sec (2700HP/11.25sec) passive shield recharge ? LOL
A BS with two large repairer can repair 1600HP/11.25 sec. You think about this its a normal thing ??? I dont think so. Actually, before current changes, it was easy to solo even the hardest lvl 4s with most BC. Drake was no where near alone in that. And, bluntly, my battleship passive shield tank fits easily did 3k in 11 secs. Large T2 reppers are a waste of space.
This answer is simple not true. I want to see when u can do with a lonely BC the Enemies Abound missions if that is not a Drake. Or Blood Blockade when the NPCs neuts your cap from 45km distance. And htfing care what u tanking with your BS when we talked about BCs ? |
|

I Love Boobies
All Hail Boobies
191
|
Posted - 2012.12.12 00:44:00 -
[1411] - Quote
I will give any Dev 1 million isk if they respond in this thread! ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

Korinne
The Partisan Brigade Republic Alliance
112
|
Posted - 2012.12.12 00:46:00 -
[1412] - Quote
Ribikoka wrote:Cygnet Lythanea wrote:Ribikoka wrote:[ Just a question, If the drake is not unbalanced why thats just the only one BC which can made the hardest lvl4 missions and the others is not ? Because unbalanced. Their tank is, ridiculous strong compared with others. 240hp/sec (2700HP/11.25sec) passive shield recharge ? LOL
A BS with two large repairer can repair 1600HP/11.25 sec. You think about this its a normal thing ??? I dont think so. Actually, before current changes, it was easy to solo even the hardest lvl 4s with most BC. Drake was no where near alone in that. And, bluntly, my battleship passive shield tank fits easily did 3k in 11 secs. Large T2 reppers are a waste of space. This answer is simple not true. I want to see when u can do with a lonely BC the Enemies Abound missions if that is not a Drake. Or Blood Blockade when the NPCs neuts your cap from 45km distance. And htfing care what u tanking with your BS when we talked about BCs ?
It is true, you're just doing it wrong.
Edit: Given you're engrish, I can see how your ability to play Eve is also lacking, as you still have to be able to read to play Eve. |

Ribikoka
Royal Amarr Institute Amarr Empire
331
|
Posted - 2012.12.12 01:04:00 -
[1413] - Quote
Korinne wrote:Ribikoka wrote:Cygnet Lythanea wrote:Ribikoka wrote:[ Just a question, If the drake is not unbalanced why thats just the only one BC which can made the hardest lvl4 missions and the others is not ? Because unbalanced. Their tank is, ridiculous strong compared with others. 240hp/sec (2700HP/11.25sec) passive shield recharge ? LOL
A BS with two large repairer can repair 1600HP/11.25 sec. You think about this its a normal thing ??? I dont think so. Actually, before current changes, it was easy to solo even the hardest lvl 4s with most BC. Drake was no where near alone in that. And, bluntly, my battleship passive shield tank fits easily did 3k in 11 secs. Large T2 reppers are a waste of space. This answer is simple not true. I want to see when u can do with a lonely BC the Enemies Abound missions if that is not a Drake. Or Blood Blockade when the NPCs neuts your cap from 45km distance. And htfing care what u tanking with your BS when we talked about BCs ? It is true, you're just doing it wrong. Edit: Given you're engrish, I can see how your ability to play Eve is also lacking, as you still have to be able to read to play Eve.
Never was true. Thats same when someone say it, i can make lvl4 mission with my AF. LOL. Prove it. I can make lvl4 missions with AF too, but not everyone. I want to see a video from you when you make the blood blockade with your AF alone. AF or other BC. I want to see how many time you will lose your ship or warping out from mission site. But with a Drake you can manage all lvl4 missions. No matter which is it.Not need to warp out, just hit F1 button sometimes. I dont tell it, a lvl4 mission is fast job with a passive drake, but alllvl4 mission trouble-free with a Drake compared with other BCs. Who dont see that the Drake tank abilities is ridiculous compared to other BCs, that is just an incompetent player in Eve. The Drake tanking abilities much than 2x bigger than any armor BC, except spec fitted myrmidon too with 3x repairer. Just as i told 2700HP/11.25 sec without cap!!!! More than 3 large armor repairer HP amount in one cycle. And you talking about this is normal and balanced thing. LOL |

Korinne
The Partisan Brigade Republic Alliance
113
|
Posted - 2012.12.12 01:11:00 -
[1414] - Quote
Oh let me just get my extra hdd with all of my mission walkthrough videos on it. There is more to missioning than just warping in and tanking. |

stagz
Invictus Australis
16
|
Posted - 2012.12.12 01:14:00 -
[1415] - Quote
Karsa Egivand wrote:stagz wrote:Dear CCP, I would like to bring your attention an exploit in Wardec mechanics. This exploit is preventing my corporation from joining any alliance for the foreseeable future. I do not believe it is CCPs intention to have the new war dec mechanics permanently stop corporations from joining alliances. My corporation left its previous alliance on the 30th of November, nearly 2 weeks ago, and we are still locked out of joining an alliance because of exploits surrounding your new war dec mechanics. outlined here https://forums.eveonline.com/default.aspx?g=posts&m=2244162#post2244162This is totally unacceptable, if you are unable to fix the issue which appears to be the case after a patch which claimed to fix the issue has failed, REMOVE ALL EXPLOIT war decs from my corporation. Allowing us to play the game that we pay for and subscribe to with out being negatively effected by broken mechanics and the admitted exploitation of other alliances and corporations. I thought this was fixed as of last patch and those wars should now end (in a week or so). Isn't this applicable: https://forums.eveonline.com/default.aspx?g=posts&m=2306100#post2306100https://forums.eveonline.com/default.aspx?g=posts&m=2306920#post2306920
Unfortunately we have been told it has been fixed previously, and it has not.
All the wars we are currently under are 100% invalid and exploits, CCP should delete them and allow us to go about our business.
They intervene in other cases of exploitation, why should this be any different, making us wait 3weeks while they fumble around is unacceptable when the issue can be fixed with the click of a button, until they have found a way to fix their broken mechanic.
This has got to the point of ridiculousness. Its hard to run an alliance when u cant join it.. DO SOMETHING ABOUT IT, NOT IN A WEEK OR A MONTH, NOW! |

Aesjtek
Iprax Cline
0
|
Posted - 2012.12.12 01:20:00 -
[1416] - Quote
T-II missiles NERF'D as well. 
Spc One wrote:What patch notes don't tell you:
EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.
a.) PVE
1. All missile ships are now obsolete (very low range and decreased damage) 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them) 3. All ships that rely on drones for protection against frigates are obsolete 4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve. 5. All npc complexes and ark missions are now insanely hard to do, you can't use drones 6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression). 7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones. 8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.
b). PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets
|

Ribikoka
Royal Amarr Institute Amarr Empire
331
|
Posted - 2012.12.12 01:28:00 -
[1417] - Quote
Korinne wrote:Oh let me just get my extra hdd with all of my mission walkthrough videos on it. There is more to missioning than just warping in and tanking.
Edit: Besides, you know what else that mission drake of yours is good for? Not a damned thing. I'm sorry you haven't figured out how Eve's combat mechanics work, but that's not the Drake's fault, it's yours.
I can wait because i want to see, how you lost your cap instantly when the blood HACS fly in to the mission. Or see when 6 frigate webbed you in the Enemies Abound. And yes i know how the eve mechanics working thats why i have almost 15k killmails with my all characters,and thats why i could finished with 6 blockade within 48 minutes with my two ship, but you dont think to me. Just wrote me and i will teach you with my 9 years experience how eve work. I see, you trying to save your mission ships, but the numbers of tank abilities not lying. |

Korinne
The Partisan Brigade Republic Alliance
114
|
Posted - 2012.12.12 01:30:00 -
[1418] - Quote
Ribikoka wrote:Korinne wrote:Oh let me just get my extra hdd with all of my mission walkthrough videos on it. There is more to missioning than just warping in and tanking.
Edit: Besides, you know what else that mission drake of yours is good for? Not a damned thing. I'm sorry you haven't figured out how Eve's combat mechanics work, but that's not the Drake's fault, it's yours. I can wait because i want to see, how you lost your cap instantly when the blood HACS fly in to the mission. And yes i know how the eve mechanics working thats why i have almost 15k killmails with my all characters, but you dont think to me. Just wrote me and i will teach you with my 9 years experience how eve work. I see, you trying to save your mission ships, but the numbers of tank abilities not lying.
Calling shenanigans on the 9 years of experience if you don't know how to run a lvl 4 in an AF, or a bomber, or a T3, or a faction anything. |

Ribikoka
Royal Amarr Institute Amarr Empire
331
|
Posted - 2012.12.12 01:42:00 -
[1419] - Quote
Korinne wrote:Ribikoka wrote:Korinne wrote:Oh let me just get my extra hdd with all of my mission walkthrough videos on it. There is more to missioning than just warping in and tanking.
Edit: Besides, you know what else that mission drake of yours is good for? Not a damned thing. I'm sorry you haven't figured out how Eve's combat mechanics work, but that's not the Drake's fault, it's yours. I can wait because i want to see, how you lost your cap instantly when the blood HACS fly in to the mission. And yes i know how the eve mechanics working thats why i have almost 15k killmails with my all characters, but you dont think to me. Just wrote me and i will teach you with my 9 years experience how eve work. I see, you trying to save your mission ships, but the numbers of tank abilities not lying. Calling shenanigans on the 9 years of experience if you don't know how to run a lvl 4 in an AF, or a bomber, or a T3, or a faction anything.
Man just as i told you, just prove it or your words is just blabla, nothing else. Some specifics lvl4 is impossible to make with AF (some blood missions etc) because short range orbit is not enough to evade hits or the AF just suffer from EW and always need to warp out from danger. And do you want to do with t3 ? lvl4 with a t3 is too hard for you or what ? LVL4 with a t3 ship easier than any BS. |

Syri Taneka
Dopehead Industries Republic Alliance
27
|
Posted - 2012.12.12 01:53:00 -
[1420] - Quote
Galmas wrote:Syri Taneka wrote:Seay Prime wrote:Conclusion: THE WORST PATCH EVER TO BE RELEASED IN EVE. You weren't here for Red Moon Rising, so kindly shut up. Was that the one where they deleted my boot.ini file of the hard drive? 
Nope. That's the one that took TQ offline for 3 days. |
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
198
|
Posted - 2012.12.12 01:55:00 -
[1421] - Quote
Ribikoka wrote:
I can wait because i want to see, how you lost your cap instantly when the blood HACS fly in to the mission. Or see when 6 frigate webbed you in the Enemies Abound. And yes i know how the eve mechanics working thats why i have almost 15k killmails with my all characters,and thats why i could finished with 6 blockade within 48 minutes with my two ship, but you dont think to me. Just wrote me and i will teach you with my 9 years experience how eve work. I see, you trying to save your mission ships, but the numbers of tank abilities not lying.
*smile* I have 9 years experience, let me demo:
Enemies Abound:
Assuming you mean the 30km web frigs in part 4...
I used pulse lasers or light drones prepatch (have not done since). In an ass frig, I just haul ass away from them and then deploy the Ishkur's light drones and rails.
When you have mish with hacs, keep out of range, or use a cap injector in your fit. And if you took 48min to do six, I'm guessing a third ship was involved to loot, you just left the loot, or you did it in two ass frigs.
Syri Taneka wrote: Nope. That's the one that took TQ offline for 3 days.
That was the one with the massive active tank lag issues, IIRC>
I wouldn't mind if they did that again as long as it worked when they brought it back.
The funny part is that I hated how they screwed it up, but loved the content. Now we put patches out almost with relatively minor bugs, but I'm really hating the content.
The Most Interesting Player In Eve. |

Ribikoka
Royal Amarr Institute Amarr Empire
331
|
Posted - 2012.12.12 02:05:00 -
[1422] - Quote
Cygnet Lythanea wrote:
*smile* I have 9 years experience, let me demo:
Enemies Abound:
Assuming you mean the 30km web frigs in part 4...
I used pulse lasers or light drones prepatch (have not done since). In an ass frig, I just haul ass away from them and then deploy the Ishkur's light drones and rails.
Let me demo your lame try. The light drones almost instantly popped from other ships in the pocket. And how about the sensor damps :P Good luck for your rail from long range when you are blind to 3km :D But was nice try. |

Oruu Mollita
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.12.12 02:06:00 -
[1423] - Quote
Dear Devs, the new sound effects aren't nearly as impressive as I was hoping they'd be. They're definitely an improvement from the previous ones, but they could still be so much more immersive.
I wouldn't normally suggest the big kids to take reference from the underdog, but listen to Star Conflict's sound effects. http://star-conflict.com/ They're very impressive and I think similar sounds would make action-packed moments in EVE that much better. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
199
|
Posted - 2012.12.12 02:17:00 -
[1424] - Quote
Ribikoka wrote: Let me demo your lame try. The light drones almost instantly popped from other ships in the pocket. And how about the sensor damps :P Good luck for your rail from long range when you are blind to 3km :D But was nice try.
As I said, have not done since patch, but there are no damps in pocket 1, where those frigs are, last I was there.
2x Battleships(Navy Orion.) 5x Interceptors (Gallente Navy Delta II Support Frigate.) (Web) 3x Frigate (Gallente Navy Officer.)
This is what is in pocket 1. The part of the mish that autoaggroed the drones was pocket 3 where you were only autoaggroed by
1x Battleships (Roden Shipyard Orion.) 2x Interceptor (Roden Shipyard Interceptor.) (Web)
They're not hard to get away from. Once you get some ground, you can tear up the whole thing pretty effectively with ass frigs. Particularly since you just have to blast an object to win in the last area.
The Most Interesting Player In Eve. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
373
|
Posted - 2012.12.12 02:21:00 -
[1425] - Quote
Korinne wrote:Cygnet Lythanea wrote:Anyone taking bets that we'll see the Jukebox come back as something we can only unlock for plex? It'll be in the NeX. As well other UI formats. Oh and Faction Towers. Some of the best PvE drops (towers and modules) out there removed from the game with the Tyrannis expansion 2.5 years ago... Why?
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
199
|
Posted - 2012.12.12 02:26:00 -
[1426] - Quote
Hakaru Ishiwara wrote:[Some of the best PvE drops (towers and modules) out there removed from the game with the Tyrannis expansion 2.5 years ago... Why?
Originally because people were farming the **** out of them.
However, I seem to recall that faction gear was looked at as a NeX item, if I remember my internal leaks correctly.
The Most Interesting Player In Eve. |

AnzacPaul
Invictus Australis
109
|
Posted - 2012.12.12 02:39:00 -
[1427] - Quote
stagz wrote:Karsa Egivand wrote:stagz wrote:Dear CCP, I would like to bring your attention an exploit in Wardec mechanics. This exploit is preventing my corporation from joining any alliance for the foreseeable future. I do not believe it is CCPs intention to have the new war dec mechanics permanently stop corporations from joining alliances. My corporation left its previous alliance on the 30th of November, nearly 2 weeks ago, and we are still locked out of joining an alliance because of exploits surrounding your new war dec mechanics. outlined here https://forums.eveonline.com/default.aspx?g=posts&m=2244162#post2244162This is totally unacceptable, if you are unable to fix the issue which appears to be the case after a patch which claimed to fix the issue has failed, REMOVE ALL EXPLOIT war decs from my corporation. Allowing us to play the game that we pay for and subscribe to with out being negatively effected by broken mechanics and the admitted exploitation of other alliances and corporations. I thought this was fixed as of last patch and those wars should now end (in a week or so). Isn't this applicable: https://forums.eveonline.com/default.aspx?g=posts&m=2306100#post2306100https://forums.eveonline.com/default.aspx?g=posts&m=2306920#post2306920 Unfortunately we have been told it has been fixed previously, and it has not. All the wars we are currently under are 100% invalid and exploits, CCP should delete them and allow us to go about our business. They intervene in other cases of exploitation, why should this be any different, making us wait 3weeks while they fumble around is unacceptable when the issue can be fixed with the click of a button, until they have found a way to fix their broken mechanic. This has got to the point of ridiculousness. Its hard to run an alliance when u cant join it.. DO SOMETHING ABOUT IT, NOT IN A WEEK OR A MONTH, NOW!
+1
Please fix this.
|

C Taco
Invictus Australis
0
|
Posted - 2012.12.12 02:46:00 -
[1428] - Quote
stagz wrote:Karsa Egivand wrote:stagz wrote:Dear CCP, I would like to bring your attention an exploit in Wardec mechanics. This exploit is preventing my corporation from joining any alliance for the foreseeable future. I do not believe it is CCPs intention to have the new war dec mechanics permanently stop corporations from joining alliances. My corporation left its previous alliance on the 30th of November, nearly 2 weeks ago, and we are still locked out of joining an alliance because of exploits surrounding your new war dec mechanics. outlined here https://forums.eveonline.com/default.aspx?g=posts&m=2244162#post2244162This is totally unacceptable, if you are unable to fix the issue which appears to be the case after a patch which claimed to fix the issue has failed, REMOVE ALL EXPLOIT war decs from my corporation. Allowing us to play the game that we pay for and subscribe to with out being negatively effected by broken mechanics and the admitted exploitation of other alliances and corporations. I thought this was fixed as of last patch and those wars should now end (in a week or so). Isn't this applicable: https://forums.eveonline.com/default.aspx?g=posts&m=2306100#post2306100https://forums.eveonline.com/default.aspx?g=posts&m=2306920#post2306920 Unfortunately we have been told it has been fixed previously, and it has not. All the wars we are currently under are 100% invalid and exploits, CCP should delete them and allow us to go about our business. They intervene in other cases of exploitation, why should this be any different, making us wait 3weeks while they fumble around is unacceptable when the issue can be fixed with the click of a button, until they have found a way to fix their broken mechanic. This has got to the point of ridiculousness. Its hard to run an alliance when u cant join it.. DO SOMETHING ABOUT IT, NOT IN A WEEK OR A MONTH, NOW!
CCP only interfere with cases of exploitation when their Goon boses point the way. Do you remember back when that Goon dude Kittens was a member of the CSM,? Then stuff got done!! Speaking off. what ever happened to the CSM, did they wind them up with Dominion or something? Have not heard of them since.
You can get a ban warning for convo spaming but not using the wardec exploit? Odd. Or it a "feature"? :-)
|

Ribikoka
Royal Amarr Institute Amarr Empire
331
|
Posted - 2012.12.12 02:49:00 -
[1429] - Quote
Cygnet Lythanea wrote:Ribikoka wrote: Let me demo your lame try. The light drones almost instantly popped from other ships in the pocket. And how about the sensor damps :P Good luck for your rail from long range when you are blind to 3km :D But was nice try.
As I said, have not done since patch, but there are no damps in pocket 1, where those frigs are, last I was there. 2x Battleships(Navy Orion.) 5x Interceptors (Gallente Navy Delta II Support Frigate.) (Web) 3x Frigate (Gallente Navy Officer.) This is what is in pocket 1. The part of the mish that autoaggroed the drones was pocket 3 where you were only autoaggroed on warp-in by 1x Battleships (Roden Shipyard Orion.) 2x Interceptor (Roden Shipyard Interceptor.) (Web) They're not hard to get away from. Once you get some ground, you can tear up the whole thing pretty effectively with ass frigs. Particularly since you just have to blast an object to win in the last area.
Forget eve-survival.org copy paste and try to use your knowledge. First you need to fly and realize the real things there. |

Korinne
The Partisan Brigade Republic Alliance
115
|
Posted - 2012.12.12 03:06:00 -
[1430] - Quote
Ribikoka wrote:Cygnet Lythanea wrote:Ribikoka wrote: Let me demo your lame try. The light drones almost instantly popped from other ships in the pocket. And how about the sensor damps :P Good luck for your rail from long range when you are blind to 3km :D But was nice try.
As I said, have not done since patch, but there are no damps in pocket 1, where those frigs are, last I was there. 2x Battleships(Navy Orion.) 5x Interceptors (Gallente Navy Delta II Support Frigate.) (Web) 3x Frigate (Gallente Navy Officer.) This is what is in pocket 1. The part of the mish that autoaggroed the drones was pocket 3 where you were only autoaggroed on warp-in by 1x Battleships (Roden Shipyard Orion.) 2x Interceptor (Roden Shipyard Interceptor.) (Web) They're not hard to get away from. Once you get some ground, you can tear up the whole thing pretty effectively with ass frigs. Particularly since you just have to blast an object to win in the last area. Forget eve-survival.org copy paste and try to use your knowledge. First you need to fly and realize the real things there.
You have got to be trolling. You can run a lvl 4 in almost any assault frigate, a stealth bomber, t3 bc, or anything faction, even hacs. You're just bad, you obviously don't have 9 years of experience or you would've tried it at some point, and why don't YOU prove you're a 9 year old toon w/ 15k kills b/c that can be easily determined w/ a battleclinic link. Take your Drake hating fail english troll ass elsewhere. |
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
201
|
Posted - 2012.12.12 03:17:00 -
[1431] - Quote
Ribikoka wrote: First you need to fly and realize the real things there.
I might say the same, but with better grammar.
The Most Interesting Player In Eve. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
374
|
Posted - 2012.12.12 04:26:00 -
[1432] - Quote
Cygnet Lythanea wrote:Hakaru Ishiwara wrote:[Some of the best PvE drops (towers and modules) out there removed from the game with the Tyrannis expansion 2.5 years ago... Why?
Originally because people were farming the **** out of them. However, I seem to recall that faction gear was looked at as a NeX item, if I remember my internal leaks correctly. Hahaha. You know, I recall vague forum comments about faction gear being offered on the NeX store. I totally forgot about NeX and I haven't even brought up the store interface in well over a year.
Bringing this post back on track to address Retribution feedback, why has CCP not increased the loot drops if they are going to make the PvE content that much harder with smarter, more aggressive rats? Loot drops are NOT faucet material. In fact, ISK is sequestered and, in many cases, removed from the game when "phat lewts" are harvested, bought by rich motherfuckers and then violently exploded. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
202
|
Posted - 2012.12.12 05:26:00 -
[1433] - Quote
Well, it's in, the CSM;s response ot our complaints was basically 'STFU'.
So, all of you with twitter, tweet to #csmsummit and maybe they'll hear us if we shout in thier ear.
In particular, let's bring up the terrible QA and, do me a fave for the footwork, jukebox.
The Most Interesting Player In Eve. |

stagz
Invictus Australis
18
|
Posted - 2012.12.12 05:49:00 -
[1434] - Quote
Oruu Mollita wrote:Dear Devs, the new sound effects aren't nearly as impressive as I was hoping they'd be. They're definitely an improvement from the previous ones, but they could still be so much more immersive. I wouldn't normally suggest the big kids to take reference from the underdog, but listen to Star Conflict's sound effects. http://star-conflict.com/ They're very impressive and I think similar sounds would make action-packed moments in EVE that much better.
The new Pulse laser turret sound is terrible, the original one is better. The original pulse at least had a pulsing and thudding sound.. the new one is a barely audible crackle.
Make pulse turrets "pulsier" more bassy and Louder! Infact all turrets need to be louder, but particularly pulse turrets...
when ccp said they were fixing turret sounds i thought they may be adjusting them so that they could be herd, you know... it would be nice to be actually able to hear the new sounds...
whats the point in making new sound effects if no one can hear them...
there is a "quieter turret sounds" check box for a reason.... if ppl want the quieter they can check it. currently they are so quiet that check box use is void. if people dont want to hear turret sounds while zoomed out they can check this box. right now the only way to faintly hear turret sounds is by Max zooming, which is impractical for multiple reasons.
SOME PEOPLE WANT TO BE ABLE TO HEAR ship and Turret SOUND EFFECTS!! ccpTurn them up....
I honestly would like to see an answer from a dev as to the point of having new turret sounds that cannot be heard unless max zooming onto your ship, and what the quieter turret sounds check box is actually good for.
P.S wipe the EXPLOITING war decs placed on my corp.. |

Rommiee
Mercury Inc.
517
|
Posted - 2012.12.12 07:38:00 -
[1435] - Quote
Korinne wrote:
I've tested it with 3 races now. With the exception of the Onieros (maybe, that's being generous), there is no justification to use the T2 logis. Sure they rep a bit more, about 30% give or take, but they also require an extra lvl 5 skill, an extra 100mil+ isk, have about the same tank, and about 5km extra range. Sorry, but that's just not worth the difference.
Well, for small fleets using cheap ships your are probably right, they are not worth the extra isk.
However, a 30% increase across 30-40 logiGÇÖs provides a lot of extra rep, which could certainly save a Battleship fleet in a large engagement. Most of the Logi pilots that fly them regularly already have the required level 5 skills, and the price of the ship is at least partly met by most of the large Alliances.
So, in certain circumstances the T1 logis are fine, but to say that there is no justification for ever using T2 is just not right.
|

raskonalkov
Tie Fighters Inc
21
|
Posted - 2012.12.12 08:24:00 -
[1436] - Quote
Korinne wrote:Ribikoka wrote:Cygnet Lythanea wrote:Ribikoka wrote: Let me demo your lame try. The light drones almost instantly popped from other ships in the pocket. And how about the sensor damps :P Good luck for your rail from long range when you are blind to 3km :D But was nice try.
As I said, have not done since patch, but there are no damps in pocket 1, where those frigs are, last I was there. 2x Battleships(Navy Orion.) 5x Interceptors (Gallente Navy Delta II Support Frigate.) (Web) 3x Frigate (Gallente Navy Officer.) This is what is in pocket 1. The part of the mish that autoaggroed the drones was pocket 3 where you were only autoaggroed on warp-in by 1x Battleships (Roden Shipyard Orion.) 2x Interceptor (Roden Shipyard Interceptor.) (Web) They're not hard to get away from. Once you get some ground, you can tear up the whole thing pretty effectively with ass frigs. Particularly since you just have to blast an object to win in the last area. Forget eve-survival.org copy paste and try to use your knowledge. First you need to fly and realize the real things there. You have got to be trolling. You can run a lvl 4 in almost any assault frigate, a stealth bomber, t3 bc, or anything faction, even hacs. You're just bad, you obviously don't have 9 years of experience or you would've tried it at some point, and why don't YOU prove you're a 9 year old toon w/ 15k kills b/c that can be easily determined w/ a battleclinic link. Take your Drake hating fail english troll ass elsewhere.
Most of this posing is pretty sad.
Don't even want to spill the secrets. (Though didn't think they were secrets.)
|

Alexander Renoir
State War Academy Caldari State
17
|
Posted - 2012.12.12 08:33:00 -
[1437] - Quote
I have a problem with the pathetic try to explain this new crap-mechanic. Have a look at the features page for Retribution. New Profession.. BOUNTY HUNTER! What a sh!it! Following CCP's logic means that every ganker is now a bounty hunter if he kills someone with a lol-bounty on his head. He is no ganker anymore.. he is a real respective Bounty Hunter.  Furthermore I never did wrong things in EVE which causes CONCORD. As long as the bounty pool is run by CONCORD (in other words - the police) I demand to be excluded from beeing able to have a bounty! Reintroduce the restriction with secstate -1 to be able to have a bounty. But I think such a restriction will cause many other problems with the new bounty system and CCP is not able to solve them. Oh.. I nearly forgot.. my missions are no fun anymore. Trash the new NPC-Mission-AI which was developed for Sleeper and group tactics! New sounds are ludicrous. |

Rommiee
Mercury Inc.
517
|
Posted - 2012.12.12 08:41:00 -
[1438] - Quote
Hakaru Ishiwara wrote:Excellent points, Vaerah Vahrokha.
In fact, CCP's customers provided plenty feedback on the Retribution test-server functionality and specifically on the revised NPC behavior concepts. There were even developer assurances that Drone boat users wouldn't be overly penalized via instant drone aggro and would be able to recall their drones to safety. Current EVE NPC behavior reflects a different outcome.
In general, I do agree that CCP has burned many bridges with its customers regarding test server feedback and the actual released product. CCP has been warned countless times that features are broken or poorly designed only to release them on Tranq with the caveat that they might be fixed "later." In my professional experience, this is a project management problem where not enough resources were allocated to the task at-hand and / or customer feedback inputs were, yet again, devalued.
Agreed that in a product where customer requirements are not driving the project deliverables, the onus is on CCP designers, project managers and quality assurance resources to ensure the best possible game play. User feedback, as we have seen, is truly a courtesy of CCP's subscribers and, in many cases, is not applied to the end product.
IMHO, CCP is looking to the freemium DUST title as its next cash cow with investors and EVE subscribers keeping the company afloat in the mean time. The quality of game design / project management as well as the level of QA applied to EVE furthers this perception.
I have provided feedback on Test server implementations for many years.
After everyone was ignored during the Incarna disaster, I almost stopped this practice. CCP came out with the famous apology (which subsequently proved to be worthless), so I continued to provide feedback.
Then the Unified Inventory happened. Everyone was completely ignored once again and that shambles was introduced to TQ regardless. It has taken them 6 months to sort out that pile of crap, which could have been avoided if they had only listened.
CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.
So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesnGÇÖt fall in line with this new cool new idea.
|

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
78
|
Posted - 2012.12.12 08:56:00 -
[1439] - Quote
- Log in to update skill queue, see patch 1.0.4 has been released.
- Look at patch notes. No mention of full room mission argo bug fixes.
- Double check by warping into mission to make sure. Still broken.
- "Meh."
- Update skill queue, log out.
|

Untouchable Heart
Science and Trade Institute Caldari State
37
|
Posted - 2012.12.12 09:07:00 -
[1440] - Quote
Cygnet Lythanea wrote:Ribikoka wrote: First you need to fly and realize the real things there.
I might say the same, but with better grammar.
Maybe better grammar, but you claim no real knowledge of Eve. |
|

Sister Lumi
Federal Navy Academy Gallente Federation
43
|
Posted - 2012.12.12 10:04:00 -
[1441] - Quote
Silath Slyver Silverpine wrote:
- Log in to update skill queue, see patch 1.0.4 has been released.
- Look at patch notes. No mention of full room mission argo bug fixes.
- Double check by warping into mission to make sure. Still broken.
- "Meh."
- Update skill queue, log out.
How boring your EVE career must have been so far:
Log in
Accept mission
Warp to mission. Still boring.
"Meh."
Update skill queue, log out.
|

raskonalkov
Tie Fighters Inc
21
|
Posted - 2012.12.12 10:29:00 -
[1442] - Quote
^ You forgot crack joke with mission agent.
Flee ninja salvager on appearance. |

Iq Cadaen
Cold Moon Destruction Transmission Lost
11
|
Posted - 2012.12.12 10:32:00 -
[1443] - Quote
CCP Explorer wrote:Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix. We're talking about a friggen calculator and notepad, things you'd make as your first programming projects. If those things are so hard to fix or implement in you frameworks you should seriously consider fixing your frameworks. Those are both very useful tools. As a developer you should feel bad for even suggesting this. |

Narzis
No Mutants Allowed H0RR0R VACUI
8
|
Posted - 2012.12.12 10:40:00 -
[1444] - Quote
Retribution 1.0.5
"NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon."
Great. Already I have lost a Paladin because of that glitch. Writing a petition is a waste of time or would be worth to try? |

Stormchyld
Platinium Rats Test Friends Please Ignore
18
|
Posted - 2012.12.12 11:13:00 -
[1445] - Quote
Cygnet Lythanea wrote:Hardwick Johnson wrote: 5) All the "get a buddy" comments. Sometimes we come to a game for the solitude and "tranquility" it provides, a means to get away from forced personal interaction while still doing something fun. (Another space game forced this on it's players about 2 years ago. it was a HUGE disaster that destroyed the player base and killed the game. Be careful forcing everyone to into the social mold.) I don't like getting on TS at 3am after a 10hr shift.... Please don't tell me I have to if I want to play this game, because that's ********.
The really funny part is it barely matters. If you and your buddy are in the wrong boats, you're still just as ******. A pal of mine in a missile tengu and me in my Ishtar struggled to complete a lvl 4 with fittings that were nothing but deadspace and T2. This is despite our godly sp and long time experiance from being 2004 characters. I think it's time to start gathering people up and go blast the statue in Jita. Seriously, I could have designed a better expansion than this. The new destroyers are very nice, and the mining frig is useful, but everything else is horrible.
+1 This ^^ |

Aphelion Thunderclap
Windscarr Mining Corp Aurora Irae
0
|
Posted - 2012.12.12 11:20:00 -
[1446] - Quote
PLEASE FIX its driving me Crazy ......Released on Tuesday, December 11, 2012
Fixes
Crimewatch & Kill rights
In some cases it was possible that missile/defence batteries could cause extremely long NPC crimewatch timers; this is not longer possible........Does this Sentence make sense to you?.....its supposed to say ...this is no longer possible... |

I Love Boobies
All Hail Boobies
196
|
Posted - 2012.12.12 11:36:00 -
[1447] - Quote
Narzis wrote:Retribution 1.0.5
"NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon."
Great. Already I have lost a Paladin because of that glitch. Writing a petition is a waste of time or would be worth to try?
Hopefully it is actually fixed. That was my main issue with Retribution. Was almost impossible to do missions with full room aggro, even in a passive Rattlesnake. Never really minded the NPC AI going after my drones because it usually happened a lot anyway pre-retribution. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

Jules Deathbringer
Redemption or Retribution Mortal - Strike
35
|
Posted - 2012.12.12 11:42:00 -
[1448] - Quote
CCP Explorer wrote:Korinne wrote:CCP Explorer wrote:It's time and effort spent that might be better spent on something else. Like what, and who gets to decide that? Obviously enough people think it's a good use of time or you wouldn't have had to say anything regarding it in the first place. So I would assert that it WOULDN'T be best spent elsewhere. Where else are you going to spend it exactly? At the end of the day, it doesn't matter how much stuff you add or make look different if earlier stuff is still broken. I don't car how pretty the paintjob on your motorcycle is if the damned thing doesn't run. Edited for grammar. At the end of the day it's the Senior Producer who decides on the development roadmap. There is of course a lot of input from various sources.
yet again another lame assed excuse from the dev team
your paid to do the work, but you dont do the work because its too much/hard?
props for the new ships really is about time new stuff was added instead of old stuff nerfed.
but at the end of the day new patch and 100 more bugs in the game coding -items not appearing in inventory until you re log -skill ques broken if u jump clone into a heavily populated system - ships undocking with damage shown when they arnt damages which is persistant until u redock or re log -etc etc
so tired of hearing ccp passing the buck saying its too much work or someone else is to blame for this crappy problem...
i rem hearing a few months ago ccp released they have over 500,000 subscribers... maybe they feel they can alienate a bunch of us with continued excuses? but of the 500k subscribers how may are actualy paying thier subscriptions?
i have quit eve a few times already... keep coming back when new patches/content is introduced only to become frustrated at the same old situation.. "it's too much work" "we hurried the release" "we know the unified inventory isnt popular but were doing it anyway"
stop fixing crap that aint broke and spend more time actaully looking at what is broke.
|

Wigster Atild
wot-ever
38
|
Posted - 2012.12.12 11:45:00 -
[1449] - Quote
Alexander Renoir wrote:I have a problem with the pathetic try to explain this new Bounty-crap-mechanic. Have a look at the features page for Retribution. New Profession.. BOUNTY HUNTER! What a sh!it! Following CCP's logic means that every ganker is now a bounty hunter if he kills someone with a lol-bounty on his head. He is no ganker anymore.. he is a real respective Bounty Hunter.  Furthermore I never did wrong things in EVE which causes CONCORD. As long as the bounty pool is run by CONCORD (in other words - the police) I demand to be excluded from beeing able to have a bounty! Reintroduce the restriction with secstate -1 to be able to have a bounty. But I think such a restriction will cause many other problems with the new bounty system and CCP is not able to solve them. Oh.. I nearly forgot.. my missions are no fun anymore. Trash the new NPC-Mission-AI which was developed for Sleeper and group tactics! New sounds are ludicrous.
Its easier to just legitimise disruptive behaviour than it is to actually protect paying customers from disruptive players... Its clear the actions of some players - gankers, trollers and flamers - are prohibited by the games Terms and CCP would need to double its staff to actually enforce those Terms... the bounty office is now covered with in-game rules which legitimise ganking, flaming and trolling and therefore no longer breach Terms because the actions are covered by 'role-playing in game rules' which circumvent the Terms..
Unfortunately most of the player base (who are vocal in forums) are in favour of this move and with this whole retribution patch being geared towards nurfing isk production. This is IMHO aimed directly at players who just want to play in peace and have little or no interest in constant PVP.
Be careful what you say now in chat and on the forum as Dev alts are throwing up bounties on players who trash talk their - lack of equality - patch... im upto 86 mill at last look... probably find its grown over night though...
Not one productive CCP post since friday... The last dev post was Monday morning to zing players moaning over the weekend that they have had no reply's in days..
Its now lunchtime Wednesday still no reply's.... what's the excuse this time? downed tools for Christmas break???
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
202
|
Posted - 2012.12.12 12:23:00 -
[1450] - Quote
Untouchable Heart wrote: Maybe better grammar, but you claim no real knowledge of Eve.
No, I claimed it. I simply did not prove it o your satisfaction, apparently. But if you doubt my statements, you can always go watch lvl 4's being done in assault frigates on youtube.
The Most Interesting Player In Eve. |
|

Sister Lumi
Federal Navy Academy Gallente Federation
43
|
Posted - 2012.12.12 12:24:00 -
[1451] - Quote
Wigster,
if you stopped your inane whining for a while and tried to express your concerns in a concise and constructive manner and actually explain what is broken about the bounty system, maybe you could get an answer.
Oh and easy on the tinfoil there, mate.
For all you PVE-lovers:
Patch notes 12th December wrote:NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship. |

Ribikoka
Royal Amarr Institute Amarr Empire
331
|
Posted - 2012.12.12 12:27:00 -
[1452] - Quote
Cygnet Lythanea wrote:Untouchable Heart wrote: Maybe better grammar, but you claim no real knowledge of Eve.
No, I claimed it. I simply did not prove it o your satisfaction, apparently. But if you doubt my statements, you can always go watch lvl 4's being done in assault frigates on youtube.
Where is your video when you did a lvl4 blood blockade with an AF ? Prove it or HTFU. |

Wigster Atild
wot-ever
39
|
Posted - 2012.12.12 12:34:00 -
[1453] - Quote
Sister Lumi wrote:Wigster, if you stopped your inane whining for a while and tried to express your concerns in a concise and constructive manner and actually explain what is broken about the bounty system, maybe you could get an answer. Oh and easy on the tinfoil there, mate. For all you PVE-lovers: Patch notes 12th December wrote:NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.
Maybe if you start reading from post #753 instead of just a few pages back you will see i have in fact give a legitemate feedback/argument ... and until either my pet is give a real answer or CCP public explain how the bounty office could possibly be used for anything but exploiting non PVP players and legitimise disruptive behaviour...I'm sure any number of my corp will gladly 'clear the bounty' when the issue is finally given its due attention lol
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
202
|
Posted - 2012.12.12 12:35:00 -
[1454] - Quote
Ribikoka wrote: Where is your video when you did a lvl4 blood blockade with an AF ? Prove it or HTFU.
And next you'll want When Worlds Collide and then so and so forth. (Which is, btw, the first time you named which Blood mission you were talking about, since there's more than one with cap drain)
I'm not interested in going around and around with you on this, as it's getting OT. Anyone who can work google can find a dozen odd vids of the supposedly 'impossible' feat of doing lvl 4s in BCs other than drake and assault frigs posted around the internet.
The Most Interesting Player In Eve. |

Ribikoka
Royal Amarr Institute Amarr Empire
331
|
Posted - 2012.12.12 12:38:00 -
[1455] - Quote
Cygnet Lythanea wrote:Ribikoka wrote: Where is your video when you did a lvl4 blood blockade with an AF ? Prove it or HTFU.
And next you'll want When Worlds Collide and then so and so forth. (Which is, btw, the first time you named which Blood mission you were talking about, since there's more than one with cap drain) I'm not interested in going around and around with you on this, as it's getting OT. Anyone who can work google can find a dozen odd vids of the supposedly 'impossible' feat of doing lvl 4s in BCs other than drake and assault frigs posted around the internet.
Blablabla. The cap drain + TDs and the webification tower is too much for your AF ? Prove it or HTFU. |
|

CCP Explorer
C C P C C P Alliance
1123

|
Posted - 2012.12.12 12:39:00 -
[1456] - Quote
Hardwick Johnson wrote:CCP Punkturis wrote:you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar have been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times) You have been replying, and been replying far more than any other GM/Dev has seen fit to. To be perfectly fair, you've been pretty quick to in addressing the bounty system. If only the other Devs would address the other issues that have been raised. Also, we are aware that a number of issued raised were posted over the weekend. And while I don't think anyone expects the dev's to work through a weekend under normal circumstances, after a major overhaul to the game would be one time I would expect them to be "on call" to address player community concerns and issues that are bound to arise. As for some of the other devs (namely CCP Explorer, post 536): I've seen some snarky comments about removing current content if people keep complaining about the jukebox. That post came across as a real "Shut the **** up or else I swear we'll take out other content you like in retaliation" response. Having served as a GM in two previous MMO's, I can say that such a response in a forum by one of us would have led to instant removal as a GM and probably an outright ban. As Mr. Thorsteinsson is not a simple GM but CCP's Software Director, I would expect a bit more class. Threatening the player base is hardly a smart move. Wow... "Threats"? I simply explained why the jukebox had been removed and linked a relevant devblog. I then expanded on that reply, mentioned a few tools and asked "(...) is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving?" to try and understand what the benefit of those tools compared to other things is. No threats, just questions. Chill, my space bro. 
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|

CCP Explorer
C C P C C P Alliance
1123

|
Posted - 2012.12.12 12:42:00 -
[1457] - Quote
Iq Cadaen wrote:CCP Explorer wrote:Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix. We're talking about a friggen calculator and notepad, things you'd make as your first programming projects. If those things are so hard to fix or implement in you frameworks you should seriously consider fixing your frameworks. Those are both very useful tools. As a developer you should feel bad for even suggesting this. One of the hardest decisions a developer has to make is to deprecate code and functionality, but once in a while such difficult decision need to be made. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
202
|
Posted - 2012.12.12 12:46:00 -
[1458] - Quote
CCP Explorer wrote:One of the hardest decisions a developer has to make is to deprecate code and functionality, but once in a while such difficult decision need to be made.
The problem is that it's in favor of a feature that most people will never know exists, and the majority of us that would notice, don't want.
The Most Interesting Player In Eve. |

Jules Deathbringer
Redemption or Retribution Mortal - Strike
35
|
Posted - 2012.12.12 12:48:00 -
[1459] - Quote
CCP Explorer wrote:Hardwick Johnson wrote:CCP Punkturis wrote:you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar have been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times) You have been replying, and been replying far more than any other GM/Dev has seen fit to. To be perfectly fair, you've been pretty quick to in addressing the bounty system. If only the other Devs would address the other issues that have been raised. Also, we are aware that a number of issued raised were posted over the weekend. And while I don't think anyone expects the dev's to work through a weekend under normal circumstances, after a major overhaul to the game would be one time I would expect them to be "on call" to address player community concerns and issues that are bound to arise. As for some of the other devs (namely CCP Explorer, post 536): I've seen some snarky comments about removing current content if people keep complaining about the jukebox. That post came across as a real "Shut the **** up or else I swear we'll take out other content you like in retaliation" response. Having served as a GM in two previous MMO's, I can say that such a response in a forum by one of us would have led to instant removal as a GM and probably an outright ban. As Mr. Thorsteinsson is not a simple GM but CCP's Software Director, I would expect a bit more class. Threatening the player base is hardly a smart move. Wow...  "Threats"? I simply explained why the jukebox had been removed and linked a relevant devblog. I then expanded on that reply, mentioned a few tools and asked "(...) is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving?" to try and understand what the benefit of those tools compared to other things is. No threats, just questions. Chill, my space bro. 
con-+de-+scend-+ing
/-îk+ñnd+Ö-êsendiNG/
Adjective
1.Acting in a way that betrays a feeling of patronizing superiority. 2.(of an action) Demonstrating such an attitude.
"chill my space bro" wtf is this, are you like 17 years old and freshly dropped out of high school? or maybe your married to the boss's daughter and feel you have certain privledges?
so no one works during the weekend in iceland?? i guess that means the rest of the world better just chill until you can be bothered to show up on monday?
a prime example of why ccp fails.
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
202
|
Posted - 2012.12.12 12:53:00 -
[1460] - Quote
CCP Explorer wrote:]Wow...  "Threats"? I simply explained why the jukebox had been removed and linked a relevant devblog. I then expanded on that reply, mentioned a few tools and asked "(...) is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving?" to try and understand what the benefit of those tools compared to other things is. No threats, just questions. Chill, my space bro. 
Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it?
The Most Interesting Player In Eve. |
|

Vaerah Vahrokha
Vahrokh Consulting
2266
|
Posted - 2012.12.12 12:56:00 -
[1461] - Quote
Narzis wrote:Retribution 1.0.5
"NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon."
Great. Already I have lost a Paladin because of that glitch. Writing a petition is a waste of time or would be worth to try?
Try it, remember to mention you lost it before 1.0.5. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
85
|
Posted - 2012.12.12 13:02:00 -
[1462] - Quote
Quote:NPCs
The GÇÿUnknownGÇÖ faction will no longer show up on the Standings tab of the character sheet. NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.
Testing this out now- appears to be fixed! At least in Serpentis 'Vengeance' lvl 4; can't speak for all missions/scenarios. Thank you, sincerely, thank you. I am ecstatic this has been fixed.
That said, it was still bad form to maintain such silence on this, and I'm not sure why there was a total lack of communique from Devs on this particular issue?
Honestly, all you had to say was "We expect to patch and resolve this issue after downtime on December 12, please be patient while we work on it!" And a lot of angst could have been avoided. It seems like this kind of thing happens a lot, and every time we reiterate; a little communication goes a very long ways, but it seems the point never gets across.
If there's some higher up making a policy of "Remain silent on all issues, even if a fix is incoming." please send him or her off on the nearest iceberg, because it's causing a lot of grief towards CCP that could easily be avoided.
I'll say it one more time; a little communication goes a long way. Silence, however, breeds distrust and paranoia.
|
|

CCP Explorer
C C P C C P Alliance
1123

|
Posted - 2012.12.12 13:04:00 -
[1463] - Quote
Jules Deathbringer wrote:CCP Explorer wrote:Hardwick Johnson wrote:CCP Punkturis wrote:you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar have been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times) You have been replying, and been replying far more than any other GM/Dev has seen fit to. To be perfectly fair, you've been pretty quick to in addressing the bounty system. If only the other Devs would address the other issues that have been raised. Also, we are aware that a number of issued raised were posted over the weekend. And while I don't think anyone expects the dev's to work through a weekend under normal circumstances, after a major overhaul to the game would be one time I would expect them to be "on call" to address player community concerns and issues that are bound to arise. As for some of the other devs (namely CCP Explorer, post 536): I've seen some snarky comments about removing current content if people keep complaining about the jukebox. That post came across as a real "Shut the **** up or else I swear we'll take out other content you like in retaliation" response. Having served as a GM in two previous MMO's, I can say that such a response in a forum by one of us would have led to instant removal as a GM and probably an outright ban. As Mr. Thorsteinsson is not a simple GM but CCP's Software Director, I would expect a bit more class. Threatening the player base is hardly a smart move. Wow...  "Threats"? I simply explained why the jukebox had been removed and linked a relevant devblog. I then expanded on that reply, mentioned a few tools and asked "(...) is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving?" to try and understand what the benefit of those tools compared to other things is. No threats, just questions. Chill, my space bro.  con-+de-+scend-+ing /-îk+ñnd+Ö-êsendiNG/ Adjective 1.Acting in a way that betrays a feeling of patronizing superiority. 2.(of an action) Demonstrating such an attitude. "chill my space bro" wtf is this, are you like 17 years old and freshly dropped out of high school? or maybe your married to the boss's daughter and feel you have certain privledges? so no one works during the weekend in iceland?? i guess that means the rest of the world better just chill until you can be bothered to show up on monday? a prime example of why ccp fails. I'm 41 years old. I've been involved with computers and software since I was 14 years old. I have a Ph.D. in Algorithms, Combinatorics, and Optimization from Carnegie Mellon University in Pittsburgh, PA. I've worked as a Technical Project Manager, Engineering Manager and Software/Technical Director since 2001, at CCP since 2007.
The normal work week at CCP Reykjav+¡k is business days and business hours, 9-5 Mon-Fri. We often work more than that close to releases, when there are things to attend to on TQ, and when we are gathering feedback from players and communicating with players on the forums and Twitter during hours that are more convenient for players.
I hope this answers at least some of your questions. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Wigster Atild
wot-ever
39
|
Posted - 2012.12.12 13:08:00 -
[1464] - Quote
CCP Explorer wrote:Jules Deathbringer wrote:CCP Explorer wrote:Hardwick Johnson wrote:CCP Punkturis wrote:you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar have been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times) You have been replying, and been replying far more than any other GM/Dev has seen fit to. To be perfectly fair, you've been pretty quick to in addressing the bounty system. If only the other Devs would address the other issues that have been raised. Also, we are aware that a number of issued raised were posted over the weekend. And while I don't think anyone expects the dev's to work through a weekend under normal circumstances, after a major overhaul to the game would be one time I would expect them to be "on call" to address player community concerns and issues that are bound to arise. As for some of the other devs (namely CCP Explorer, post 536): I've seen some snarky comments about removing current content if people keep complaining about the jukebox. That post came across as a real "Shut the **** up or else I swear we'll take out other content you like in retaliation" response. Having served as a GM in two previous MMO's, I can say that such a response in a forum by one of us would have led to instant removal as a GM and probably an outright ban. As Mr. Thorsteinsson is not a simple GM but CCP's Software Director, I would expect a bit more class. Threatening the player base is hardly a smart move. Wow...  "Threats"? I simply explained why the jukebox had been removed and linked a relevant devblog. I then expanded on that reply, mentioned a few tools and asked "(...) is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving?" to try and understand what the benefit of those tools compared to other things is. No threats, just questions. Chill, my space bro.  con-+de-+scend-+ing /-îk+ñnd+Ö-êsendiNG/ Adjective 1.Acting in a way that betrays a feeling of patronizing superiority. 2.(of an action) Demonstrating such an attitude. "chill my space bro" wtf is this, are you like 17 years old and freshly dropped out of high school? or maybe your married to the boss's daughter and feel you have certain privledges? so no one works during the weekend in iceland?? i guess that means the rest of the world better just chill until you can be bothered to show up on monday? a prime example of why ccp fails. I'm 41 years old. I've been involved with computers and software since I was 14 years old. I have a Ph.D. in Algorithms, Combinatorics, and Optimization from Carnegie Mellon University in Pittsburgh, PA. I've worked as a Technical Project Manager, Engineering Manager and Software/Technical Director since 2001, at CCP since 2007. The normal work week at CCP Reykjav+¡k is business days and business hours, 9-5 Mon-Fri. We often work more than that close to releases, when there are things to attend to on TQ, and when we are gathering feedback from players and communicating with players on the forums and Twitter during hours that are more convenient for players. I hope this answers at least some of your questions.
Not really no... still waiting since post #753 to a reply to my concern GM's today replyed to pet stating to make my case here in this thread.. so please enlighten me....
|
|

CCP Explorer
C C P C C P Alliance
1124

|
Posted - 2012.12.12 13:14:00 -
[1465] - Quote
Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

DeBingJos
Avalon Project Shadow Rock Alliance
482
|
Posted - 2012.12.12 13:17:00 -
[1466] - Quote
CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution. PWND by CCP Explorer Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
203
|
Posted - 2012.12.12 13:17:00 -
[1467] - Quote
CCP Explorer wrote:82% of EVE players play with sound on and has increased from 80% since the release of Retribution.
And since I've never heard of a survey for that, I'll have to ask where you got that information. Since we can all pluck numbers out of our ass.
And how many of those, since you're so free with numbers, have music set to zero?
DeBingJos wrote: PWND by CCP Explorer
Hardly.
The Most Interesting Player In Eve. |

Untouchable Heart
Science and Trade Institute Caldari State
37
|
Posted - 2012.12.12 13:23:00 -
[1468] - Quote
CCP Explorer wrote:82% of EVE players play with sound on and has increased from 80% since the release of Retribution.
EVE has sound? |

Jules Deathbringer
Redemption or Retribution Mortal - Strike
36
|
Posted - 2012.12.12 13:26:00 -
[1469] - Quote
[/quote]I'm 41 years old. I've been involved with computers and software since I was 14 years old. I have a Ph.D. in Algorithms, Combinatorics, and Optimization from Carnegie Mellon University in Pittsburgh, PA. I've worked as a Technical Project Manager, Engineering Manager and Software/Technical Director since 2001, at CCP since 2007.
The normal work week at CCP Reykjav+¡k is business days and business hours, 9-5 Mon-Fri. We often work more than that close to releases, when there are things to attend to on TQ, and when we are gathering feedback from players and communicating with players on the forums and Twitter during hours that are more convenient for players. [/quote]
so you started playing with the speak and spell at 14?
/me wonders how old he will be before he realizes when hes being trolled |

Hannott Thanos
Notorious Legion
189
|
Posted - 2012.12.12 13:27:00 -
[1470] - Quote
Cygnet Lythanea wrote:CCP Explorer wrote:82% of EVE players play with sound on and has increased from 80% since the release of Retribution.
And since I've never heard of a survey for that, I'll have to ask where you got that information. Since we can all pluck numbers out of our ass. And how many of those, since you're so free with numbers, have music set to zero? DeBingJos wrote: PWND by CCP Explorer
Hardly. The logs. They actually show something. Heard of a logging system before?  |
|

Grey Stormshadow
Fistful of Finns Nulli Secunda
1489
|
Posted - 2012.12.12 13:28:00 -
[1471] - Quote
CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution. New background audio doesn't handle multible clients at all... Very huge minus.
Get |

Cygnet Lythanea
World Welfare Works Association Independent Faction
203
|
Posted - 2012.12.12 13:29:00 -
[1472] - Quote
Hannott Thanos wrote:The logs. They actually show something. Heard of a logging system before? 
If they do, then they've been lying to us about the logs not showing anything at the client end for years and they owe me a lot of petitioned refunds.
The Most Interesting Player In Eve. |

DeBingJos
Avalon Project Shadow Rock Alliance
482
|
Posted - 2012.12.12 13:30:00 -
[1473] - Quote
Cygnet Lythanea wrote:Hannott Thanos wrote:The logs. They actually show something. Heard of a logging system before?  If they do, then they've been lying to us about the logs not showing anything at the client end for years and they owe me a lot of petitioned refunds.
The logs only record your sound settings... true story. Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |

Galmas
United System's Commonwealth R.E.P.O.
32
|
Posted - 2012.12.12 13:32:00 -
[1474] - Quote
Alright, we did some more pvp/pve with this new locked targets UI.
Before you start moaning, i think the locked targets UI is an absolutely fundamentally important part of the UI. Well, if you want the game to be an "internet space ship fighting each other MMO".
We discussed within the fleet why it seems to be so much worse than the old one and it boiled down to the following:
the old UI for locked targets:
quadratic icons for the locked targets with three lines of health indicators for shield/armor/hull below the icons, all perfectly alligned as three long lines of indicators, active modules to the side of the icon, pretty slim design, static position on the screen (depending on where you moved it to of course and given you used a horizontal alignment)
from a logistics pilot point of view that meant:
-> it was possible to "read" along the "line" of e.g. armor health bars and quickly figure who was in need of support, just by "reading" through all the status indicator like a line of text from left to right. natural feel of reading for a human (cause it was like reading along a line)
from an attackers point of view:
-> you could quickly figure out how well the tank of the opponents was holding (or not) by reading that "line" of health indicators
the new UI for locked targets:
round icons for the locked targets with three semi circle indicators around them, layered on top of each other, very close to each other, several lines of text below the round icon, below the lines of text the active modules icons, dynamic position on the screen depending on (i think) the amount of modules active and the size of the text etc...
from a logistics pilot point of view that now means:
-> to figure the health status of a locked target (e.g. armor status) you need to locate the target you want to look at in the now non-static row of locked targets, find the right semi-circle status indicator layer, double check you are looking at the right layer of indicators, find the position where the indicator changes from red(ish) to black(ish) and estimate what that means in regards to e.g. armor amount. i can feel that i have to put significantly more effort into monitoring locked friendlies while in a triage carrier than with the old UI and i used it several times by now. it is not getting any better. it is a disaster for any UI overhaul when it is less readable than before the overhaul.
attackers point of view
-> it is much harder to tell whether it is the shield or armor or hull indicator that changes since you need to pay much more attention on looking at the right layer of health indicators to not mix up the indicators
Conclusion
All the guys i have talked to yet are of the opinion that this new locked target UI is definitely less user friendly because it is harder to read respectively doesn't give away the relevant information as easy as before (three lines of status indicators (old) versus the semi-circle layers of indicators)
We think key is really to get rid of the semi-circle onion layer thingy again and somehow make it a row of status bars again which are clearly separated from each other and which one can quickly scan again in a natural way. (Beside to slim down the whole design again, which could be done by getting rid of the layers of indicators as well and maybe downsize the target icons a bit. )
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
376
|
Posted - 2012.12.12 13:34:00 -
[1475] - Quote
Rommiee wrote:*snip* CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.
So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesnGÇÖt fall in line with this new cool idea. I completely understand your point.
I let a couple of my accounts go dormant for a quarter while CCP sorted out the inventory mess and have only re-activated one of those accounts since.
I love the potential of EVE and I love the people with whom I play. CCP's quality of service and design leaves much to be desired, though.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Warde Guildencrantz
TunDraGon
382
|
Posted - 2012.12.12 13:41:00 -
[1476] - Quote
Hakaru Ishiwara wrote:Rommiee wrote:*snip* CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.
So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesnGÇÖt fall in line with this new cool idea. I completely understand your point. I let a couple of my accounts go dormant for a quarter while CCP sorted out the inventory mess and have only re-activated one of those accounts since. I love the potential of EVE and I love the people with whom I play. CCP's quality of service and design leaves much to be desired, though.
"inventory mess" is your inability to understand the current setup, not the inferiority of the setup in comparison to the last one
(you can even make the current setup just like the old setup if you really want to.) |

Hannott Thanos
Notorious Legion
190
|
Posted - 2012.12.12 13:41:00 -
[1477] - Quote
Cygnet Lythanea wrote:DeBingJos wrote: The logs only record your sound settings... true story.
It beats the 'we've been datamining our customers and lying about it to them for years' story. I don't recall any actual statement "the logs show nothing". What I HAVE seen though, is "the logs don't show that whatever bull**** you are making up actually happened".*
*language may or may not have been altered for dramatic effect. |

Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
12
|
Posted - 2012.12.12 13:45:00 -
[1478] - Quote
"Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship."
This does not appear fixed. Only change is that the Sansha rats now pause for 3-4 seconds before they start their new cycle. As opposed to pausing for at least 1, possibly 2 full cycles before starting again before Retribution.
Ratting in turret based ships is still impossible like this. |

Vaerah Vahrokha
Vahrokh Consulting
2267
|
Posted - 2012.12.12 13:48:00 -
[1479] - Quote
Warde Guildencrantz wrote:Hakaru Ishiwara wrote:Rommiee wrote:*snip* CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.
So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesnGÇÖt fall in line with this new cool idea. I completely understand your point. I let a couple of my accounts go dormant for a quarter while CCP sorted out the inventory mess and have only re-activated one of those accounts since. I love the potential of EVE and I love the people with whom I play. CCP's quality of service and design leaves much to be desired, though. "inventory mess" is your inability to understand the current setup, not the inferiority of the setup in comparison to the last one (you can even make the current setup just like the old setup if you really want to.)
Please enligthen me how to make the current setup recall different corp hangar sets up in different stations. Please enligthen me how to make the current setup reopen (when docking or at POS) the last opened corp hangar division like it's been done in the previous 9 years. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

KIller Wabbit
The Scope Gallente Federation
147
|
Posted - 2012.12.12 13:49:00 -
[1480] - Quote
CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution.
But what part of the sound do they have on?
I have 80% of the sound components turned off!
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
376
|
Posted - 2012.12.12 13:49:00 -
[1481] - Quote
Warde Guildencrantz wrote:Hakaru Ishiwara wrote:Rommiee wrote:*snip* CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.
So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesnGÇÖt fall in line with this new cool idea. I completely understand your point. I let a couple of my accounts go dormant for a quarter while CCP sorted out the inventory mess and have only re-activated one of those accounts since. I love the potential of EVE and I love the people with whom I play. CCP's quality of service and design leaves much to be desired, though. "inventory mess" is your inability to understand the current setup, not the inferiority of the setup in comparison to the last one (you can even make the current setup just like the old setup if you really want to.) I must respectfully disagree. The bugs and inconsistent behaviors associated with the new functionality (yes, even in Retribution) alone are inexcusable for such a critical UI component of the EVE service.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Dograzor
The Black Rabbits The Gurlstas Associates
24
|
Posted - 2012.12.12 13:50:00 -
[1482] - Quote
CCP Explorer wrote: The tool you don't mention is the EVE Browser. Should we invest time and people in upgrading that to the latest Chromium version, support HTML5 so you can stream YouTube videos, etc? Why would that be worth our time for you, the players? How would you want to prioritise it (above what and below what)?
**** yes!!!! That would be so great... means I can finally gank somebody while listening to Wagner's Ride of the Valkyries on my ingame browser!  |

Rommiee
Mercury Inc.
521
|
Posted - 2012.12.12 13:58:00 -
[1483] - Quote
Galmas wrote:Alright, we did some more pvp/pve with this new locked targets UI.
Before you start moaning, i think the locked targets UI is an absolutely fundamentally important part of the UI. Well, if you want the game to be an "internet space ship fighting each other MMO".
We discussed within the fleet why it seems to be so much worse than the old one and it boiled down to the following:
the old UI for locked targets:
quadratic icons for the locked targets with three lines of health indicators for shield/armor/hull below the icons, all perfectly alligned as three long lines of indicators, active modules to the side of the icon, pretty slim design, static position on the screen (depending on where you moved it to of course and given you used a horizontal alignment)
from a logistics pilot point of view that meant:
-> it was possible to "read" along the "line" of e.g. armor health bars and quickly figure who was in need of support, just by "reading" through all the status indicator like a line of text from left to right. natural feel of reading for a human (cause it was like reading along a line)
from an attackers point of view:
-> you could quickly figure out how well the tank of the opponents was holding (or not) by reading that "line" of health indicators
the new UI for locked targets:
round icons for the locked targets with three semi circle indicators around them, layered on top of each other, very close to each other, several lines of text below the round icon, below the lines of text the active modules icons, dynamic position on the screen depending on (i think) the amount of modules active and the size of the text etc...
from a logistics pilot point of view that now means:
-> to figure the health status of a locked target (e.g. armor status) you need to locate the target you want to look at in the now non-static row of locked targets, find the right semi-circle status indicator layer, double check you are looking at the right layer of indicators, find the position where the indicator changes from red(ish) to black(ish) and estimate what that means in regards to e.g. armor amount. i can feel that i have to put significantly more effort into monitoring locked friendlies while in a triage carrier than with the old UI and i used it several times by now. it is not getting any better. it is a disaster for any UI overhaul when it is less readable than before the overhaul.
attackers point of view
-> it is much harder to tell whether it is the shield or armor or hull indicator that changes since you need to pay much more attention on looking at the right layer of health indicators to not mix up the indicators
Conclusion
All the guys i have talked to yet are of the opinion that this new locked target UI is definitely less user friendly because it is harder to read respectively doesn't give away the relevant information as easy as before (three lines of status indicators (old) versus the semi-circle layers of indicators)
We think key is really to get rid of the semi-circle onion layer thingy again and somehow make it a row of status bars again which are clearly separated from each other and which one can quickly scan again in a natural way. (Beside to slim down the whole design again, which could be done by getting rid of the layers of indicators as well and maybe downsize the target icons a bit. )
This. Absolutely.
In addition, the whole locked target Icon is now larger, and the module icons being on the bottom makes this even worse. As the health bars are now circular, they are longer and also take up more space. This makes making the ships icon in the centre smaller, making it more difficult to distinguish.
And the pizzaGÇÖs around the targeted ship are far too large.
The problem we have is that pretty much everything you said was mentioned in the test server feedback threads.
After making the appropriate noises about GÇ£listening to player concernsGÇ¥, CCP completely ignored the feedback and went ahead anyway. Some bright spark in CCP wanted circular icons as they looked snazzy, so we were having them regardless of their functionality. The same bright spark also probably came up with the extra large pizza idea.
ItGÇÖs nice to see that CCP are now listening and acting on player feedback, just like Helmar said they wouldGǪ..oh waitGǪ
|

I Love Boobies
All Hail Boobies
197
|
Posted - 2012.12.12 13:59:00 -
[1484] - Quote
I Love Boobies wrote:I will give any Dev 1 million isk if they respond in this thread!
Yay, CCP Explorer gets 1 million ISK! Kidding aside, thank you for addressing the full room aggro on missions. Really appreciate it.  ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

Robertina Bering
Local resources exhausted
5
|
Posted - 2012.12.12 14:01:00 -
[1485] - Quote
CCP Explorer wrote:I'm 41 years old. I've been involved with computers and software since...
Oh, that's nice! :) CCP Explorer warped into level 4 forum thread and SUDDENLY got full thread aggro :) What an irony :)
I bet he does like it, just because it "works as intended" :) |

Rommiee
Mercury Inc.
521
|
Posted - 2012.12.12 14:02:00 -
[1486] - Quote
Warde Guildencrantz wrote:Hakaru Ishiwara wrote:Rommiee wrote:*snip* CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.
So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesnGÇÖt fall in line with this new cool idea. I completely understand your point. I let a couple of my accounts go dormant for a quarter while CCP sorted out the inventory mess and have only re-activated one of those accounts since. I love the potential of EVE and I love the people with whom I play. CCP's quality of service and design leaves much to be desired, though. "inventory mess" is your inability to understand the current setup, not the inferiority of the setup in comparison to the last one (you can even make the current setup just like the old setup if you really want to.)
LOL, priceless ! |

Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
23
|
Posted - 2012.12.12 14:03:00 -
[1487] - Quote
I agree with many of the previous posts: the new targeting UI is simply harder to read than the old one, for all the simple reasons posted above. The ideal solution would be to have a way to customize it, or even just a toggle in the options for square or round--would either of these options be a coding nightmare? The more you let players customize the less devs have to remodel every few years. |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1489
|
Posted - 2012.12.12 14:05:00 -
[1488] - Quote
About tracking camera in PVP...
No need to zoom in. Just turn the camera towards target. Player can manually adjust the zoom to any direction if they please.
Also would be nice to have key which is not toggle. Like key which u press down and hold there while clicking target from overview/brackets. Tracking would continue as long the key is down and stop when u release the key. It could also work to preselected target exactly same way to please those who use shortcut keys with that method.
Current tracking camera toggling is more of an pve "option" and not really suitable for fast paced pvp where you mainly use tracking camera to turn your view towards some target/celestial or to briefly follow some target. You need a way to activate tracking fast and precisely and not something what leaves you wondering is it on or off.
Get |

Wigster Atild
wot-ever
39
|
Posted - 2012.12.12 14:05:00 -
[1489] - Quote
Robertina Bering wrote:CCP Explorer wrote:I'm 41 years old. I've been involved with computers and software since... Oh, that's nice! :) CCP Explorer warped into level 4 forum thread and SUDDENLY got full thread aggro :) What an irony :) I bet he does like it, just because it "works as intended" :)
LMFAO... +1
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AvidSensei
Lynx Squad Tribal Band
3
|
Posted - 2012.12.12 14:11:00 -
[1490] - Quote
Amarrendra Niminen wrote:AvidSensei wrote:So salvage drones don't salvage unless the wrecks are yours. The way I read it is they are supposed to salvage everything that is white or blue to you just not yellows. Any chance this will be fixed?
the info on the drone said that the drone's respect Wreck ownership so should you and i would ask ccp to give us kill rights on salvage ninja's as the drone description say's it not your's to take 
There should be an option to auto salvage corp or fleet wrecks and blue wrecks. I often rat with my main and use a noctis with my alt. This means that my Alt's salvage drones are now just a crappy form of an additional savager. They make the salvaging operation more complex instead of easier. |
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Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
382
|
Posted - 2012.12.12 14:27:00 -
[1491] - Quote
Sooooo, ive been using mouse button 4 to key up on teamspeak for years. Now you have made that button into a navigation button for the inventory?
Well, that makes talking and dicking around in hangers a pita!
Thank god i can expect an option to turn off this 'awesome' feature, OH WAIT YOU NEVER GIVE ANY OPTIONS FOR ANYTHING JUST SHOE HORN EVERYTHING IN REGARDLESS OF THE THOUSANDS OF PEOPLE THAT WERE QUITE HAPPY BEFORE lol.
Please make mouse button navigation optional. Eve is becoming more and more like a bad version of file explorer each patch. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
43
|
Posted - 2012.12.12 14:39:00 -
[1492] - Quote
Jules Deathbringer wrote:CCP Explorer wrote:Hardwick Johnson wrote:CCP Punkturis wrote:you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar have been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times) You have been replying, and been replying far more than any other GM/Dev has seen fit to. To be perfectly fair, you've been pretty quick to in addressing the bounty system. If only the other Devs would address the other issues that have been raised. Also, we are aware that a number of issued raised were posted over the weekend. And while I don't think anyone expects the dev's to work through a weekend under normal circumstances, after a major overhaul to the game would be one time I would expect them to be "on call" to address player community concerns and issues that are bound to arise. As for some of the other devs (namely CCP Explorer, post 536): I've seen some snarky comments about removing current content if people keep complaining about the jukebox. That post came across as a real "Shut the **** up or else I swear we'll take out other content you like in retaliation" response. Having served as a GM in two previous MMO's, I can say that such a response in a forum by one of us would have led to instant removal as a GM and probably an outright ban. As Mr. Thorsteinsson is not a simple GM but CCP's Software Director, I would expect a bit more class. Threatening the player base is hardly a smart move. Wow...  "Threats"? I simply explained why the jukebox had been removed and linked a relevant devblog. I then expanded on that reply, mentioned a few tools and asked "(...) is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving?" to try and understand what the benefit of those tools compared to other things is. No threats, just questions. Chill, my space bro.  con-+de-+scend-+ing /-îk+ñnd+Ö-êsendiNG/ Adjective 1.Acting in a way that betrays a feeling of patronizing superiority. 2.(of an action) Demonstrating such an attitude. "chill my space bro" wtf is this, are you like 17 years old and freshly dropped out of high school? or maybe your married to the boss's daughter and feel you have certain privledges? so no one works during the weekend in iceland?? i guess that means the rest of the world better just chill until you can be bothered to show up on monday? a prime example of why ccp fails.
Sorry, but you are the childish douchebag here.
Notice the smiliey after the "bro"? It obviously wasn't a serious comment. Also he is right, he never threatened anybody. The rest of your comments... are even more strange and out of place.
And yes, most places you don't work on weekends unless there are some special reasons to do so. You know, familiy and life and all. |

Sister Lumi
Federal Navy Academy Gallente Federation
45
|
Posted - 2012.12.12 14:41:00 -
[1493] - Quote
Wigster Atild wrote: Maybe if you start reading from post #753 instead of just a few pages back you will see i have in fact give a legitemate feedback/argument ... and until either my pet is give a real answer or CCP public explain how the bounty office could possibly be used for anything but exploiting non PVP players and legitimise disruptive behaviour...I'm sure any number of my corp will gladly 'clear the bounty' when the issue is finally given its due attention lol
I read your bad posts and you still don't give any arguments why placing a bounty on someone is in any way "exploiting players" or "legitimizing disruptive behaviour".
|

Wigster Atild
wot-ever
39
|
Posted - 2012.12.12 14:46:00 -
[1494] - Quote
Sister Lumi wrote:Wigster Atild wrote: Maybe if you start reading from post #753 instead of just a few pages back you will see i have in fact give a legitemate feedback/argument ... and until either my pet is give a real answer or CCP public explain how the bounty office could possibly be used for anything but exploiting non PVP players and legitimise disruptive behaviour...I'm sure any number of my corp will gladly 'clear the bounty' when the issue is finally given its due attention lol
I read your bad posts and you still don't give any arguments why placing a bounty on someone is in any way "exploiting players" or "legitimizing disruptive behaviour".
Good job the posts are aimed towards CCP not trollers... attacking my 'bad posts' is hardly constructive.
What constructive posts have you written? or your only reply's based on criticizing someone else's point of view? |

Korinne
The Partisan Brigade Republic Alliance
115
|
Posted - 2012.12.12 15:38:00 -
[1495] - Quote
Rommiee wrote:Korinne wrote:
I've tested it with 3 races now. With the exception of the Onieros (maybe, that's being generous), there is no justification to use the T2 logis. Sure they rep a bit more, about 30% give or take, but they also require an extra lvl 5 skill, an extra 100mil+ isk, have about the same tank, and about 5km extra range. Sorry, but that's just not worth the difference.
Well, for small fleets using cheap ships your are probably right, they are not worth the extra isk. However, a 30% increase across 30-40 logiGÇÖs provides a lot of extra rep, which could certainly save a Battleship fleet in a large engagement. Most of the Logi pilots that fly them regularly already have the required level 5 skills, and the price of the ship is at least partly met by most of the large Alliances. So, in certain circumstances the T1 logis are fine, but to say that there is no justification for ever using T2 is just not right.
If you're in a fleet with 40 logi's, I doubt isk is even a factor for you. |

Korinne
The Partisan Brigade Republic Alliance
115
|
Posted - 2012.12.12 15:39:00 -
[1496] - Quote
Iq Cadaen wrote:CCP Explorer wrote:Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix. We're talking about a friggen calculator and notepad, things you'd make as your first programming projects. If those things are so hard to fix or implement in you frameworks you should seriously consider fixing your frameworks. Those are both very useful tools. As a developer you should feel bad for even suggesting this.
Are you suggesting that CCP still has a sense of shame? |

Korinne
The Partisan Brigade Republic Alliance
115
|
Posted - 2012.12.12 15:44:00 -
[1497] - Quote
CCP Explorer wrote:Iq Cadaen wrote:CCP Explorer wrote:Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix. We're talking about a friggen calculator and notepad, things you'd make as your first programming projects. If those things are so hard to fix or implement in you frameworks you should seriously consider fixing your frameworks. Those are both very useful tools. As a developer you should feel bad for even suggesting this. One of the hardest decisions a developer has to make is to deprecate code and functionality, but once in a while such difficult decision need to be made.
How hard is it to really pay attention to the wants of players and subscribers who have been with you since the beginning? Would it helped if you started implimenting hitboxes and ingame feedback or would that be just as equally ignored? |

Korinne
The Partisan Brigade Republic Alliance
115
|
Posted - 2012.12.12 15:46:00 -
[1498] - Quote
CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution.
I'm going to guess that 80% of your 80% consists of random macro/market/rp/spy/scout alts. |

Korinne
The Partisan Brigade Republic Alliance
115
|
Posted - 2012.12.12 15:49:00 -
[1499] - Quote
Sven Viko VIkolander wrote:I agree with many of the previous posts: the new targeting UI is simply harder to read than the old one, for all the simple reasons posted above. The ideal solution would be to have a way to customize it, or even just a toggle in the options for square or round--would either of these options be a coding nightmare? The more you let players customize the less devs have to remodel every few years.
CCP roughly translates to "**** you we hate customization htfu adapt". |
|

CCP Explorer
C C P C C P Alliance
1131

|
Posted - 2012.12.12 16:04:00 -
[1500] - Quote
Robertina Bering wrote:CCP Explorer wrote:I'm 41 years old. I've been involved with computers and software since... Oh, that's nice! :) CCP Explorer warped into level 4 forum thread and SUDDENLY got full thread aggro :) What an irony :) I bet he does like it, just because it "works as intended" :) Not to worry, I have a very solid buffer tank.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1131

|
Posted - 2012.12.12 16:08:00 -
[1501] - Quote
Korinne wrote:CCP Explorer wrote:Iq Cadaen wrote:CCP Explorer wrote:Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix. We're talking about a friggen calculator and notepad, things you'd make as your first programming projects. If those things are so hard to fix or implement in you frameworks you should seriously consider fixing your frameworks. Those are both very useful tools. As a developer you should feel bad for even suggesting this. One of the hardest decisions a developer has to make is to deprecate code and functionality, but once in a while such difficult decision need to be made. How hard is it to really pay attention to the wants of players and subscribers who have been with you since the beginning? Would it helped if you started implimenting hitboxes and ingame feedback or would that be just as equally ignored? Interesting that you should ask. We spend a lot of our time here on the forums and on Twitter talking with players, and in addition it so happens that the CSM is here in Reykjav+¡k today for 3 days of back-to-back meeting discussing what you, the players, want. Want to know what's happening in those meetings? Watch #csmsummit on Twitter. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Rose Hips
Zero Dot Zero
306
|
Posted - 2012.12.12 16:13:00 -
[1502] - Quote
To: CCP Explorer
As a SW Dev myself I understand depreciating code. However, the notepad with its ability to autolink resources in EVE is invaluable for industrialists, weapons manufacturers, and pos operations.
It's more than a notepad, it is a HUD in some respects.
This is a feature that needs to remain, however the code can be revamped.
This EVE, has PVP that is not just about pew pew, but also in market orders and industrial fronts. Please bear this in mind regarding the notepad. Forum signature removed by Empress Jamyl as instructed by God Tò+püä jamyl sarum tÜçsÉÄpâ¬péñpâû |

Sister Lumi
Federal Navy Academy Gallente Federation
45
|
Posted - 2012.12.12 16:19:00 -
[1503] - Quote
Notepad and calculator are hardly industrial/trader only tools, I use them in pvp-related activities as well (scanning, wh collapsing, loot sharing, intel etc etc)
Would be a huge loss in usability to not have them.
|
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CCP Explorer
C C P C C P Alliance
1131

|
Posted - 2012.12.12 16:21:00 -
[1504] - Quote
Sister Lumi wrote:Notepad and calculator are hardly industrial/trader only tools, I use them in pvp-related activities as well (scanning, wh collapsing, loot sharing, intel etc etc)
Would be a huge loss in usability to not have them. Rose Hips wrote:To: CCP Explorer
As a SW Dev myself I understand depreciating code. However, the notepad with its ability to autolink resources in EVE is invaluable for industrialists, weapons manufacturers, and pos operations.
It's more than a notepad, it is a HUD in some respects.
This is a feature that needs to remain, however the code can be revamped.
This EVE, has PVP that is not just about pew pew, but also in market orders and industrial fronts. Please bear this in mind regarding the notepad. And I never said we were going to remove them, I only asked how you would prioritize work on those features compared to what other things we could be doing. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Little Dragon Khamez
Guardians of the Underworld
18
|
Posted - 2012.12.12 16:23:00 -
[1505] - Quote
Alexander Renoir wrote:I have a problem with the pathetic try to explain this new Bounty-crap-mechanic. Have a look at the features page for Retribution. New Profession.. BOUNTY HUNTER! What a sh!it! Following CCP's logic means that every ganker is now a bounty hunter if he kills someone with a lol-bounty on his head. He is no ganker anymore.. he is a real respective Bounty Hunter.  Furthermore I never did wrong things in EVE which causes CONCORD. As long as the bounty pool is run by CONCORD (in other words - the police) I demand to be excluded from beeing able to have a bounty! Reintroduce the restriction with secstate -1 to be able to have a bounty. But I think such a restriction will cause many other problems with the new bounty system and CCP is not able to solve them. Oh.. I nearly forgot.. my missions are no fun anymore. Trash the new NPC-Mission-AI which was developed for Sleeper and group tactics! New sounds are ludicrous.
Good point on the bounty system, so is there anything stopping me putting a bounty on the head of a miner in high sec and then ganking him to avoid concord etc. Just wondering. |

DarkestHeart
Skyforger
19
|
Posted - 2012.12.12 16:25:00 -
[1506] - Quote
CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution.
Two points I would like to make.
First of all, theres a certain thread about the JukeBox. It would be greatly appreciated that CCP responded to that thread and actually showed that players of the game are an asset to the company and not a hinderence.
Secondly, those statistics show that CCP have the ability to see client side logs, or generates client side logs for review by CCP.
Havn't we always been told that that is not possible and that CCP cannot view logs from the client? |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
44
|
Posted - 2012.12.12 16:28:00 -
[1507] - Quote
I Love Boobies wrote:I Love Boobies wrote:I will give any Dev 1 million isk if they respond in this thread! Yay, CCP Explorer gets 1 million ISK! Kidding aside, thank you for addressing the full room aggro on missions. Really appreciate it. 
Its not just for you:
The issue had been adressed days ago, but nobody was listening:
https://forums.eveonline.com/default.aspx?g=posts&m=2284045#post2284045 |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
44
|
Posted - 2012.12.12 16:30:00 -
[1508] - Quote
Little Dragon Khamez wrote:Good point on the bounty system, so is there anything stopping me putting a bounty on the head of a miner in high sec and then ganking him to avoid concord etc. Just wondering.
Yes, there is.
Even with a bounty on his head, Concord will still kill the suicide-ganker.
Bounties DO NOT give you a right to kill somebody. People should really try reading. This has now been stated HUNDREDS of times. |

JohnnyTheBloX
Pranking Pony Xpress
0
|
Posted - 2012.12.12 16:33:00 -
[1509] - Quote
When the splash/loading screen of eve client will be changed from inferno to retribution? |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
44
|
Posted - 2012.12.12 16:34:00 -
[1510] - Quote
Wigster Atild wrote:Sister Lumi wrote:Wigster Atild wrote: Maybe if you start reading from post #753 instead of just a few pages back you will see i have in fact give a legitemate feedback/argument ... and until either my pet is give a real answer or CCP public explain how the bounty office could possibly be used for anything but exploiting non PVP players and legitimise disruptive behaviour...I'm sure any number of my corp will gladly 'clear the bounty' when the issue is finally given its due attention lol
I read your bad posts and you still don't give any arguments why placing a bounty on someone is in any way "exploiting players" or "legitimizing disruptive behaviour". Good job the posts are aimed towards CCP not trollers... attacking my 'bad posts' is hardly constructive. What constructive posts have you written? or your only reply's based on criticizing someone else's point of view?
If you remember me, we already had been discussing bounties. I am interested in any kind of explanation why you think that people should not be able to put bounties on people in this sandbox-universe.
After all, that was no accident, it was a deliberate design decision to allow ANY player to place bounties on ALL OTHER players for no ANY reason they think appropriate. I agree with that. You seem not to. You haven't explained WHY you disagree, though. |
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Karsa Egivand
Sebiestor Tribe Minmatar Republic
44
|
Posted - 2012.12.12 16:40:00 -
[1511] - Quote
For people looking for a somewhat better discusison on how you can still run your missions (incl. using drones), might I suggest taking a look at the comment section in this blog: No Retribution For Old Drones
More so than the particular tips (centering on generationg threat by using ewar and remote repping your own drones to make the AI switch back to yourself), the actual constructive tone of the discussion is what I'd like to emphasize most. |

Little Dragon Khamez
Guardians of the Underworld
18
|
Posted - 2012.12.12 16:42:00 -
[1512] - Quote
Karsa Egivand wrote:Little Dragon Khamez wrote:Good point on the bounty system, so is there anything stopping me putting a bounty on the head of a miner in high sec and then ganking him to avoid concord etc. Just wondering. Yes, there is. Even with a bounty on his head, Concord will still kill the suicide-ganker. Bounties DO NOT give you a right to kill somebody. People should really try reading. This has now been stated HUNDREDS of times.
Thanks for the sarcasm... I was just wondering, not everybody can spend all day reading every forum. I actually spend my limited leisure trying to play eve. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
44
|
Posted - 2012.12.12 16:45:00 -
[1513] - Quote
Little Dragon Khamez wrote:Karsa Egivand wrote:Little Dragon Khamez wrote:Good point on the bounty system, so is there anything stopping me putting a bounty on the head of a miner in high sec and then ganking him to avoid concord etc. Just wondering. Yes, there is. Even with a bounty on his head, Concord will still kill the suicide-ganker. Bounties DO NOT give you a right to kill somebody. People should really try reading. This has now been stated HUNDREDS of times. Thanks for the sarcasm... I was just wondering, not everybody can spend all day reading every forum. I actually spend my limited leisure trying to play eve.
Sorry. (honestly)
I've just read too many posts by people bashing the bounty system, while not understanding it, that my tone got a bit rough. Hope you didn't mind too much. |

Little Dragon Khamez
Guardians of the Underworld
18
|
Posted - 2012.12.12 16:50:00 -
[1514] - Quote
Karsa Egivand wrote:Little Dragon Khamez wrote:Karsa Egivand wrote:Little Dragon Khamez wrote:Good point on the bounty system, so is there anything stopping me putting a bounty on the head of a miner in high sec and then ganking him to avoid concord etc. Just wondering. Yes, there is. Even with a bounty on his head, Concord will still kill the suicide-ganker. Bounties DO NOT give you a right to kill somebody. People should really try reading. This has now been stated HUNDREDS of times. Thanks for the sarcasm... I was just wondering, not everybody can spend all day reading every forum. I actually spend my limited leisure trying to play eve. Sorry. (honestly) I've just read too many posts by people bashing the bounty system while not understanding it, that my tone got a bit rought. Hope you didn't mind too much.
No I didn't mind too much, in game I'm pretty much law abiding and as of yet have not placed a bounty on someone's head. I do try to keep up with the forums but there's too many many that post too often so I just stick to one or two that I keep up with.
I personally don't mind the ability to put a price on someone's head, but it should be done through two channels, a lawful one and an illegal one that costs more if you really, really hate someone that's done nothing that is technically wrong. I think it should be open to people with the criminal connections skill. That's just my take:) |

Wigster Atild
wot-ever
41
|
Posted - 2012.12.12 16:53:00 -
[1515] - Quote
Wigster Atild wrote:Still have not seen a Dev response to my earlier post #753 so I would like to expand on my 'feedback'... The way the new Bounty system works is in direct violation of CCP's own terms and should be suspended until CCP has reviewed the facts.. Allowing anyone in the game to place a bounty on anyone else anywhere in game regardless of weather said player has committed acts that are concidered 'Criminal' is - under the current terms, as listed @ http://community.eveonline.com/pnp/chatrules.asp under Rules of Conduct - to be disruptive and damaging, not just to the individual 'victim' but to the community as a whole.. please read your own terms again as clearly this was not considered during the development stage of updating the Bounty Office... As Stated in post #753 i was bountied 12 times in 10 mins after a player - who I cant name  - decided to troll the 'help' chat - which in and of its self is a violation of the above linked terms and had his/her friends do the same this action may only have cost this group 11 mill to bounty me but frankly that pales in comparison to the 600+ mill isk my ship and clone are worth... and i stand to lose all and will not be compensated for my loses... this is harassment and bullying with intent to disrupt other players as laid out in the above linked terms... Ok i have read the patch notes and yes I am fully aware that a bounty does not mean anyone and everyone can just kill me and that system sec lvl still applies to kill someone and such actions in high sec will result in concords intervention... the link below is to you tube and a video titled High Security Suicide Ganking and shows that even with the risk of destruction some players will high sec gank for fun... so when they see a target that is valued at 100 mill for ships and mods alone with a bounty that it would make sense to attack that target over a target that has no isk gain at all... http://www.youtube.com/watch?v=puiWUYxx2EESo when a player or a group of players chose to break the rules of conduct and abuse the Bounty Office System they then open the door to further already documented harassment in the form of high sec ganking.. this will force 'carebear' players out of the game and the misuse of the help chat will defiantly be having very new players cancelling their memberships in frustration. Further conflict between the way the Bounty Office is run and CCP's own terms can be found @ http://community.eveonline.com/pnp/terms.asp paragraphs 1, 4, 16 and 23...
I am not telling anyone they cant have an opinion.. GM,s have directed this issue to this thread in pets. You may think my argument is flawed and insult the educational value of my posts thats your right, however those same rights to have an opinion apply to me.. Dev's have posted early on an opinion and no mention of whether the new system allows for exploits and in anyway break CCP's listed terms on player conduct was ever addressed... one way or another an official reply would end my need to keep posting... |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
44
|
Posted - 2012.12.12 17:02:00 -
[1516] - Quote
Wigster Atild wrote:The way the new Bounty system works is in direct violation of CCP's own terms and should be suspended until CCP has reviewed the facts.
As Stated in post #753 i was bountied 12 times in 10 mins after a player - who I cant name Sad - decided to troll the 'help' chat - which in and of its self is a violation of the above linked terms and had his/her friends do the same this action may only have cost this group 11 mill to bounty me but frankly that pales in comparison to the 600+ mill isk my ship and clone are worth... and i stand to lose all and will not be compensated for my loses... this is harassment and bullying with intent to disrupt other players as laid out in the above linked terms..
Trolling new players in the Help Channel is a violation of the TOS and will be punished. I am sure putting bounties on new players asking questions in the Help Channel falls under that category and will be a punishable offense. If you witnessed who did that, I suggest writing a petition. The GMs will deal with that kind of harassment.
Otherwise, people putting bounties on other people (even for no reason at all) is fine - and working as intended. All I've tried to tell you... the way the bounty system works (no limit to placing bounties on people) IS AS INTENDED by CCP. It does not violate their terms of service (otherwise suicide ganking itself would violate the TOS - but suicide ganking is an perfectly accepted profession in Eve).
Much regards, Karsa. |

Hardwick Johnson
Particle Men Industries Beyond-Repair
32
|
Posted - 2012.12.12 17:49:00 -
[1517] - Quote
CCP Explorer:
Thank you (very sincerely) for responding here. As I'm sure you can see, frustrations by the players are kinda high at the moment. But at least you're listening and acting on some of the input.
I would implore you to review the HM debacle and my post about ships vs weapon systems. Most everyone involved in PvP actions knew the Drake was a bit overpowered, much like the Hurricane was acknowledged to be. However, taking two different approaches to solve the issue created two vastly different outcomes:
1) The Hurricane was slightly nerfed by adjusting its fitting. Autocannons and arty were left alone and players continued to use them in all aspects of EVE (both PvE and PvP)
2) The Drake was left alone, but had it's primary weapons systems nerfed. This impacted not only the drake. But also the Tengu, the Nighthawk, Caracal, Cerberus, Scorp and Raven etc etc etc.
Nerfing the HM's impacted not just one single ship, but an entire racial line. Most dual role ships of the Caldari Line are now severely hamstrung in PvP and even PvE combat.
I would strongly recommend (begging is also not out of the question here) that you de-nerf the HM's and address any ship-based balancing by tweaking the ship hull itself though it's various fitting spec's.
The user interface should be reverted back to the old style as well to conform with how people generally "read" information. Think of trying to read or write code where the lines are circular in nature. You could adapt I'm sure, but it would be a massive pain in the arse, no?
You fixed the room aggro (THANK YOU!!!!) and some other minor fixes. You fix the HM's and the user interface, and a lot of currently p!ssed off players will become very happy players again. Happy players stay in the game, buy plex, get their friends to play, all sorts of good stuff. Unhappy players b!tch on the forums, cancel their subs and tell their friends to play WoW/WoT. I would much prefer to be a happy player again. |

Jules Deathbringer
Redemption or Retribution Mortal - Strike
38
|
Posted - 2012.12.12 18:03:00 -
[1518] - Quote
[/quote]
Sorry, but you are the childish douchebag here.
Notice the smiliey after the "bro"? It obviously wasn't a serious comment. Also he is right, he never threatened anybody. The rest of your comments... are even more strange and out of place.
And yes, most places you don't work on weekends unless there are some special reasons to do so. You know, familiy and life and all.[/quote]
LOL nice one ccp explorer has a ALT!
besides showing how self important and pompous ccp devs are (like we didnt already know that), a point that i am making is that this is a enterteainment business, not a bank, most of us play weekends and nights only.. soo being a entertainment business that keeps bankers hours those of us with real jobs and real lives have to wait sometimes for days for a 2 minute answer... imagine if every bar and nightclub were only open from 9 to 5.. they are entertainment businesses and wouldnt last long.
-> clearly shows that ccp does not care about customer support, unless it's between 9 and 5.
eve has the potential to be the best game out there, its a great concept, my problem is that the company who runs the game has absolutley no sense of how to inspire customer loyalty..
|

Wigster Atild
wot-ever
41
|
Posted - 2012.12.12 18:29:00 -
[1519] - Quote
Karsa Egivand wrote:Wigster Atild wrote:The way the new Bounty system works is in direct violation of CCP's own terms and should be suspended until CCP has reviewed the facts.
As Stated in post #753 i was bountied 12 times in 10 mins after a player - who I cant name Sad - decided to troll the 'help' chat - which in and of its self is a violation of the above linked terms and had his/her friends do the same this action may only have cost this group 11 mill to bounty me but frankly that pales in comparison to the 600+ mill isk my ship and clone are worth... and i stand to lose all and will not be compensated for my loses... this is harassment and bullying with intent to disrupt other players as laid out in the above linked terms.. Trolling new players in the Help Channel is a violation of the TOS and will be punished. I am sure putting bounties on new players asking questions in the Help Channel falls under that category and will be a punishable offense. If you witnessed who did that, I suggest writing a petition. The GMs will deal with that kind of harassment. Otherwise, people putting bounties on other people (even for no reason at all) is fine - and working as intended. All I've tried to tell you... the way the bounty system works (no limit to placing bounties on people) IS AS INTENDED by CCP. Very much including the additional risk to "carebears" who get bounties placed upon them. It does not violate CCP's terms of service (otherwise suicide ganking itself would violate the TOS - but suicide ganking is a perfectly accepted profession in Eve). Much regards, Karsa.
Oh for the love of god you moron... if someone gets shot you don't arrest the gun.. gankers are the gun in this case the players throwing down bounties in chats and on forums are the ones breaking the rules....
Rules of Conduct We would like to direct your attention to the Website Terms of Use, particularly Section 6: Chat, Bulletin Boards and Other Submissions. In addition to the terms set forth there, patrons of our chat channels should also observe the following rules.
Be respectful of others at all times. The purpose of our chat channels is to provide a platform for the exchange of information. Occasionally, there will be conflicts that arise when people voice opinions. Be courteous when disagreeing with others. It is possible to disagree without being insulting.
Be community-minded. Express yourself in ways that are constructive and will help to foster the growth of the community. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game.
Personal attacks are prohibited. Commonly known as "flaming," personal attacks are statements which are designed to personally berate or insult another. Text of this nature is not beneficial to the community spirit and will not be tolerated. Corporation, faction members and other players are cautioned to avoid allowing an "in character" dispute become an "out of character" personal attack. The game is designed for role playing and/or portraying a role and it is sometimes easy for tempers to flare when the lines between the virtual world and the real world are crossed. Keep ingame disputes out of these channels, please.
Trolling is prohibited. "Trolling" is the phrase used to describe a remark which is deliberately designed for the purpose of angering and insulting the members of the community. Comments of this nature are disruptive and will not be tolerated.
"Newbie" bashing will not be tolerated. New players are encouraged to participate in these channels. Observing the conversations in Help Channel or #eve-chaos is a great way for those who are new to EVE to ask questions and learn more about the game. All patrons are expected to be polite and encouraged to be helpful and courteous in their responses. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
45
|
Posted - 2012.12.12 18:31:00 -
[1520] - Quote
Jules Deathbringer wrote:LOL nice one ccp explorer has a ALT!
besides showing how self important and pompous ccp devs are (like we didnt already know that), a point that i am making is that this is a enterteainment business, not a bank, most of us play weekends and nights only.. soo being a entertainment business that keeps bankers hours those of us with real jobs and real lives have to wait sometimes for days for a 2 minute answer... imagine if every bar and nightclub were only open from 9 to 5.. they are entertainment businesses and wouldnt last long.
-> clearly shows that ccp does not care about customer support, unless it's between 9 and 5.
eve has the potential to be the best game out there, its a great concept, my problem is that the company who runs the game has absolutley no sense of how to inspire customer loyalty..
I wish I worked at CCP... (well, honestly, I don't... Icelandic weather and supposeldy they don't pay well - but i DO wish I was working on Eve Online)
BTW, you are still showing a somewhat insulting tone, just saying.
And if you think customer support for a software/gaming company is the same as a bar/nightclub.... okay 
Name one other sizable gaming company (not a small indie studio), where developers regularly post on weekends. I don't think you'll find one. You'd actually have to pay them overtime and weekend-pay for sth they can just as well do on monday. If you live in a country where employers can enslave their employees (US, i think), you have my condolences. Decent labor laws are a good thing.
|
|

Karsa Egivand
Sebiestor Tribe Minmatar Republic
45
|
Posted - 2012.12.12 18:32:00 -
[1521] - Quote
Wigster Atild wrote: Oh for the love of god you moron... if someone gets shot you don't arrest the gun.. gankers are the gun in this case the players throwing down bounties in chats and on forums are the ones breaking the rules....
I prefer not to be insulted. And I agreed that putting bounties on players who post in the Help channel is a violation of the TOS. At least notice where I agree with you. |

Wigster Atild
wot-ever
41
|
Posted - 2012.12.12 18:59:00 -
[1522] - Quote
Karsa Egivand wrote:Wigster Atild wrote: Oh for the love of god you moron... if someone gets shot you don't arrest the gun.. gankers are the gun in this case the players throwing down bounties in chats and on forums are the ones breaking the rules....
I prefer not to be insulted. And I agreed  that putting bounties on players who post in the Help channel is a violation of the TOS. At least notice where I agree with you.
by Karsa Egivand
Trolling new players in the Help Channel is a violation of the TOS and will be punished. I am sure putting bounties on new players asking questions in the Help Channel falls under that category and will be a punishable offense. If you witnessed who did that, I suggest writing a petition. The GMs will deal with that kind of harassment.
My mistake you wrote your agreement in the form of attack by suggesting i should hop off and tell someone else if i had a real concern ...
As stated in other posts i was told by GM's - RESPONDING TO PETS - that all discussion of bounty office was to be put in this thread.. and now all issues of bullying or player victimization are being ignored by ccp both in pets and by public form..
Read through again and then check in game bounties.. everyone who has voiced concern has been bountied for it and wont now post.. thats gotta be a great way to exchange ideas in a constructive manor.. "i don't agree with you, so im gonna place 100 mill on all your clan mates cause you wont stop having an opinion" - thats sure to help foster a great community..
Thats why we need terms of player conduct... and definable uses for in game mechanics that can so obviously get abused.. |

Willie Arwontie
Deep Space Holdings Consortium
0
|
Posted - 2012.12.12 19:09:00 -
[1523] - Quote
not liking the new sound for when an NPC is killed or wreck is salvaged.
At first it was cool could look away and always know when to start firing at something new. However, when i went to salvage the mission it was insanely loud and annoying as i use a noctis and salvage 4 wrecks at once most of the time so that noise gets repeted in succession and i was wondering if the sound can be changed or volume lowered
otherwise loving the new content and display |

Wigster Atild
wot-ever
41
|
Posted - 2012.12.12 19:29:00 -
[1524] - Quote
On the subject of high sec ganking... several times it has been claimed that ganking is a legitamite part of the game... How so??
null sec space = free for all.. can do what you want so long as alliance leaders dont force you to sit in fllets doing nothing day in day out..
low sec = well not really sure tbh :) you shouldn't kill players cause its still got a sec standing you just not likely to get a recue fleet of concord ships in 0.1 to 0.4 - players who play here know full well that gankers will come play pirate..
high sec = attacking other players is guaranteed to get concord jump in and blow you up.. because you shouldn't be attacking other players here....
With activities already available to PVP in high sec like corp wars and faction wars why do players need to attack players who have no desire to PVP? this just a cowardly way of screwing with someone else's enjoyment of the game?? offering an isk Incentive to attack players who just want to play socially (chat with players and play co-operatively) and play in areas of the game that have for over ten years been considered a haven against unwanted PVP...
High sec gankers are by definition disruptive players.... |

Mak YuTsai
Shilo Inc.
10
|
Posted - 2012.12.12 19:33:00 -
[1525] - Quote
CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution. 'Sound On'. No doubt. We depend on the important sound cues that EVE provides. Much of our current frustration focuses on having to play with diminished customisation and one particularly nasty new sound - the Klang- in order to receive these useful ingame cues.
But this discussion is about Music, about the Jukebox, is your data a responce to that issue?
Since there appears to be data available from user activity, what percentage of change has there been regarding music specifically?
If it is true that music can only be turned down and not turned off, does collected data reflect how many customers set that volume slider to 'silent'.
Is your comment a red-herring? Does 'Sound On' really mean 82% of EVE players are listening to the music? In the context of the valuable feedback given on these many pages, can you be confident that the player experience really is of a higher quality than before? |

TheBlueMonkey
Don't Be a Menace That Red Alliance
216
|
Posted - 2012.12.12 19:39:00 -
[1526] - Quote
I've been told to post this here, so,
Please can the new "safety" settings persist through sessions.
having to turn it to "let me just shoot at stuff without bugging me" each and every time is annoying |

Alexander Renoir
State War Academy Caldari State
18
|
Posted - 2012.12.12 19:40:00 -
[1527] - Quote
Little Dragon Khamez wrote:Alexander Renoir wrote:I have a problem with the pathetic try to explain this new Bounty-crap-mechanic. Have a look at the features page for Retribution. New Profession.. BOUNTY HUNTER! What a sh!it! Following CCP's logic means that every ganker is now a bounty hunter if he kills someone with a lol-bounty on his head. He is no ganker anymore.. he is a real respective Bounty Hunter.  Furthermore I never did wrong things in EVE which causes CONCORD. As long as the bounty pool is run by CONCORD (in other words - the police) I demand to be excluded from beeing able to have a bounty! Reintroduce the restriction with secstate -1 to be able to have a bounty. But I think such a restriction will cause many other problems with the new bounty system and CCP is not able to solve them. Oh.. I nearly forgot.. my missions are no fun anymore. Trash the new NPC-Mission-AI which was developed for Sleeper and group tactics! New sounds are ludicrous. Good point on the bounty system, so is there anything stopping me putting a bounty on the head of a miner in high sec and then ganking him to avoid concord etc. Just wondering.
If you just spend a bounty on someone's head and gank him without any legal rights, CONCORD will show you that you have done something wrong. The bounty allone does not stop CONCORD nor is it effective to avoid the police. But the problem is that every ganker could say: "HEY! I didn't want that loot. I am a bounty hunter and just wanted the bounty."  Bounty does not mean "legal kill rights". But anyway.. it is a good grieving tool. And this needs to be changed!  |

Korinne
The Partisan Brigade Republic Alliance
116
|
Posted - 2012.12.12 20:09:00 -
[1528] - Quote
CCP Explorer wrote:Korinne wrote:CCP Explorer wrote:Iq Cadaen wrote:CCP Explorer wrote:Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix. We're talking about a friggen calculator and notepad, things you'd make as your first programming projects. If those things are so hard to fix or implement in you frameworks you should seriously consider fixing your frameworks. Those are both very useful tools. As a developer you should feel bad for even suggesting this. One of the hardest decisions a developer has to make is to deprecate code and functionality, but once in a while such difficult decision need to be made. How hard is it to really pay attention to the wants of players and subscribers who have been with you since the beginning? Would it helped if you started implimenting hitboxes and ingame feedback or would that be just as equally ignored? Interesting that you should ask. We spend a lot of our time here on the forums and on Twitter talking with players, and in addition it so happens that the CSM is here in Reykjav+¡k today for 3 days of back-to-back meeting discussing what you, the players, want. Want to know what's happening in those meetings? Watch #csmsummit on Twitter.
That doesn't necessarily translate to your longtime subscribers, the 5 year plus people, that just equates to people who are vocal. |

Korinne
The Partisan Brigade Republic Alliance
116
|
Posted - 2012.12.12 20:13:00 -
[1529] - Quote
Mak YuTsai wrote:CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution. 'Sound On'. No doubt. We depend on the important sound cues that EVE provides. Much of our current frustration focuses on having to play with diminished customisation and one particularly nasty new sound - the Klang- in order to receive these useful ingame cues. But this discussion is about Music, about the Jukebox, is your data a responce to that issue? Since there appears to be data available from user activity, what percentage of change has there been regarding music specifically? If it is true that music can only be turned down and not turned off, does collected data reflect how many customers set that volume slider to 'silent'. Is your comment a red-herring? Does 'Sound On' really mean 82% of EVE players are listening to the music? In the context of the valuable feedback given on these many pages, can you be confident that the player experience really is of a higher quality than before?
Sounds like spyware to me, unless I accidentally agreed to that somewhere in the EULA, which just makes me dumb and it no less spyware. |

Kharon
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.12.12 20:24:00 -
[1530] - Quote
Hey there! I was wondering if there are any plans to revamp Heavy Assault Ships now that frigates and cruisers have gotten more potency? |
|

UnqJack
World Space Explorers
1
|
Posted - 2012.12.12 20:40:00 -
[1531] - Quote
+ destroyers + some effects
- MISSILE RANGE AND DAMAGE
Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is my only and the important problem. Please fix the heavy missiles ... |

Korinne
The Partisan Brigade Republic Alliance
116
|
Posted - 2012.12.12 20:41:00 -
[1532] - Quote
UnqJack wrote:+ destroyers + some effects
- MISSILE RANGE AND DAMAGE
Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is my only and the important problem. Please fix the heavy missiles ...
Tbh 100mn tengus still work and are still op. |

UnqJack
World Space Explorers
1
|
Posted - 2012.12.12 20:43:00 -
[1533] - Quote
Korinne wrote:UnqJack wrote:+ destroyers + some effects
- MISSILE RANGE AND DAMAGE
Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is my only and the important problem. Please fix the heavy missiles ... Tbh 100mn tengus still work and are still op.
I'm talking about the PVE Tengu. Damage and flight range decreased. |

Alexis Vail
Tempest Freelancers
0
|
Posted - 2012.12.12 20:45:00 -
[1534] - Quote
Little Dragon Khamez wrote:
I personally don't mind the ability to put a price on someone's head, but it should be done through two channels, a lawful one and an illegal one that costs more if you really, really hate someone that's done nothing that is technically wrong. I think it should be open to people with the criminal connections skill. That's just my take:)
- Seconded |

Korinne
The Partisan Brigade Republic Alliance
117
|
Posted - 2012.12.12 20:57:00 -
[1535] - Quote
So I just tried to kill a dramiel, locked him and had modules activated but he got away b/c of module lag so nothing fired/activated; yet I still got an aggression timer. Pretty fail imo. |
|

CCP Explorer
C C P C C P Alliance
1137

|
Posted - 2012.12.12 21:02:00 -
[1536] - Quote
Hardwick Johnson wrote:CCP Explorer:
Thank you (very sincerely) for responding here. As I'm sure you can see, frustrations by the players are kinda high at the moment. But at least you're listening and acting on some of the input.
I would implore you to review the HM debacle and my post about ships vs weapon systems. Most everyone involved in PvP actions knew the Drake was a bit overpowered, much like the Hurricane was acknowledged to be. However, taking two different approaches to solve the issue created two vastly different outcomes:
1) The Hurricane was slightly nerfed by adjusting its fitting. Autocannons and arty were left alone and players continued to use them in all aspects of EVE (both PvE and PvP)
2) The Drake was left alone, but had it's primary weapons systems nerfed. This impacted not only the drake. But also the Tengu, the Nighthawk, Caracal, Cerberus, Scorp and Raven etc etc etc.
Nerfing the HM's impacted not just one single ship, but an entire racial line. Most dual role ships of the Caldari Line are now severely hamstrung in PvP and even PvE combat.
I would strongly recommend (begging is also not out of the question here) that you de-nerf the HM's and address any ship-based balancing by tweaking the ship hull itself though it's various fitting spec's.
The user interface should be reverted back to the old style as well to conform with how people generally "read" information. Think of trying to read or write code where the lines are circular in nature. You could adapt I'm sure, but it would be a massive pain in the arse, no?
You fixed the room aggro (THANK YOU!!!!) and some other minor fixes. You fix the HM's and the user interface, and a lot of currently p!ssed off players will become very happy players again. Happy players stay in the game, buy plex, get their friends to play, all sorts of good stuff. Unhappy players b!tch on the forums, cancel their subs and tell their friends to play WoW/WoT. I would much prefer to be a happy player again. The HMs and the User Interface (from a design standpoint) are neither within my purview as Software Director, the game designers are the subject matter experts here and it's not mine to disagree with them. I'll let the relevant people know of your concerns. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|

CCP Explorer
C C P C C P Alliance
1138

|
Posted - 2012.12.12 21:08:00 -
[1537] - Quote
Jules Deathbringer wrote:LOL nice one ccp explorer has a ALT!
besides showing how self important and pompous ccp devs are (like we didnt already know that), a point that i am making is that this is a enterteainment business, not a bank, most of us play weekends and nights only.. soo being a entertainment business that keeps bankers hours those of us with real jobs and real lives have to wait sometimes for days for a 2 minute answer... imagine if every bar and nightclub were only open from 9 to 5.. they are entertainment businesses and wouldnt last long.
-> clearly shows that ccp does not care about customer support, unless it's between 9 and 5. First of all let me emphasize that I said "The normal work week at CCP Reykjav+¡k is business hours and business days, 9-5 Mon-Fri" and second please allow me to clarify that this pertains to development activities and not customer support. We were discussing certain tools in the game, and their relative importance for further and future development, and not customer support. Our Customer Support is 24x7x356. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
378
|
Posted - 2012.12.12 21:11:00 -
[1538] - Quote
CCP Explorer wrote:Robertina Bering wrote:CCP Explorer wrote:I'm 41 years old. I've been involved with computers and software since... Oh, that's nice! :) CCP Explorer warped into level 4 forum thread and SUDDENLY got full thread aggro :) What an irony :) I bet he does like it, just because it "works as intended" :) Not to worry, I have a very solid buffer tank. Made me chuckle and that tank is much needed in these forums (I'm a bastard, admittedly).
Also, as I'm applying DPS with my drones for bugs and rampant design flaws, I will also transfer cap and a modicum of RR because I know that many things w/in CCP are out of your control.
Aren't we supposed to have a community liaison? +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Eva Lawson
4
|
Posted - 2012.12.12 21:36:00 -
[1539] - Quote
Overall, I like the patch, I won't be bitching about the sound or loss of jukebox, although the latter did bum me out a bit.
-My #1 peeve right now though is that my combat drones are nigh-worthless. Wasn't it a dev blog that said they ran a bunch of L4 missions and only lost ONE drone? I call bullshit on that. I ran ONE L4, and deployed my drones only as an anti-frigate countermeasure (just so it's clear I wasn't sending them to their doom amidst a hail of gunfire; I was aware of the aggro change). I lost THREE in the span of five minutes, because ALL the enemy frigates suddenly focused on my poor drones. To hell with that noise, I filled my bay with salvage drones instead, and only use combat drones anymore against a handful of frigates that I don't pop with my main guns, and while watching them like a mother hawk so I don't have to fork out a fraction of my mission income to replace them; because I'm almost guaranteed to lose a few.
Short Version: I don't mind the aggro change, share it between players for all I care, that's fine, we can handle it. But either let drones avoid some of it, or give them more durability to take a punch, please?
-I like the new Crimewatch system; I'm close to hopping in my Vigilant and stalking around looking for Suspects with bounty, which will be a fun way to make some money while testing myself against other players. However, I'm a bit shifty about the new bounty system. Mainly because there's no required security status to place a bounty. So you're telling me I can put bounties on whoever I want, any time? Like that guy who looked at me funny? And people can put bounties on me? For doing absolutely nothing criminal? That IS criminal.
Short Version: Restore the requirement for placing bounties on people, or make it any Security Status below 0.0. If you wanna put money on a white-knight's head, introduce an Assassination Market. |

Sister Lumi
Federal Navy Academy Gallente Federation
47
|
Posted - 2012.12.12 22:14:00 -
[1540] - Quote
UnqJack wrote: - MISSILE RANGE AND DAMAGE
Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is my only and the important problem. Please fix the heavy missiles ...
57km is still about twice as long range as the others do
But you need it to be 4 times as long, right?
|
|

UnqJack
World Space Explorers
1
|
Posted - 2012.12.12 22:50:00 -
[1541] - Quote
Sister Lumi wrote:UnqJack wrote: - MISSILE RANGE AND DAMAGE
Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is my only and the important problem. Please fix the heavy missiles ...
57km is still about twice as long range as the others do But you need it to be 4 times as long, right? LOL It's a freakin' T3 ship !!! I had 92 km with t2 missiles. I don't mind having 80 km with t2, but NOT 57 !!!!!!!!!!!!!!!!!! |

Sister Lumi
Federal Navy Academy Gallente Federation
48
|
Posted - 2012.12.12 23:10:00 -
[1542] - Quote
UnqJack wrote: LOL It's a freakin' T3 ship !!! I had 92 km with t2 missiles. I don't mind having 80 km with t2, but NOT 57 !!!!!!!!!!!!!!!!!!
Do you mean that all T3 ships have a range of 92km? Or that they should have, because of tech 3?
(the others have <20k in typical setups, and that's generous figure)
|

Akturous
Immortalis Inc. Shadow Cartel
38
|
Posted - 2012.12.12 23:15:00 -
[1543] - Quote
CCP Explorer wrote:First of all let me emphasize that I said "The normal work week at CCP Reykjav+¡k is business hours and business days, 9-5 Mon-Fri" and second please allow me to clarify that this pertains to development activities and not customer support. We were discussing certain tools in the game, and their relative importance for further and future development, and not customer support. Our Customer Support is 24x7x356.
I guess that's why I've been waiting over a week for a reply on a petition as to why post retribution I can no longer run more than one client at lower settings, where previously 3 clients at max was fine. You've done something that ATI doesn't like and though your bum buddies with Nvidia and all, I'm sure there's a large player base that's ATI heavy (god help us).
Having said that, I got a message from a dev about a petition on my language in local after less than a day.
So no apparently you don't give a toss, since they have time to answer frivolous petitions, but serious technical issues that affect my ability to play the game I pay 3 accounts for 6months at a time isn't important. |

Akturous
Immortalis Inc. Shadow Cartel
38
|
Posted - 2012.12.12 23:18:00 -
[1544] - Quote
UnqJack wrote:Sister Lumi wrote:UnqJack wrote: - MISSILE RANGE AND DAMAGE
Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is my only and the important problem. Please fix the heavy missiles ...
57km is still about twice as long range as the others do But you need it to be 4 times as long, right? LOL It's a freakin' T3 ship !!! I had 92 km with t2 missiles. I don't mind having 80 km with t2, but NOT 57 !!!!!!!!!!!!!!!!!!
Can I haz 57k range loki?
HAM tengu bro, sorry you can no longer stay aligned out while ratting all the time from 80k+ away.
100mn tengu was never overpowered, but hmls were. Thankfully on ships they're totally useless on now (drake, caracal/cerb, NH) Hams are great, so tit for tat. |

Trooeshauler
Ideal Mechanisms The Ideal Machine
0
|
Posted - 2012.12.12 23:23:00 -
[1545] - Quote
So for two days now; I have been unable to log in more than two accounts at a time. I use others for mining and such. This is since 1.0.4... I have tried different beta drivers/legacy drivers and am getting the same results. Any help with this please, I miss my EvE and it doesnt have the same feel with only 2 active at a time. I have them all for roles in the game. Im running Windows 7, DirectX 9.0(whatever included with eve), GTX 660, i7-3770. Up until 1.0.3 I had no problems running 5 accounts for example. Now after I get the 3rd character logged in, within the next 2 minutes all clients crash. Sometimes I can get all 5 accounts actually logged in before it crashes all clients. Up to two clients no problems at all doing anything. Any suggestions? |

UnqJack
World Space Explorers
1
|
Posted - 2012.12.12 23:39:00 -
[1546] - Quote
Akturous wrote:UnqJack wrote:Sister Lumi wrote:UnqJack wrote: - MISSILE RANGE AND DAMAGE
Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is my only and the important problem. Please fix the heavy missiles ...
57km is still about twice as long range as the others do But you need it to be 4 times as long, right? LOL It's a freakin' T3 ship !!! I had 92 km with t2 missiles. I don't mind having 80 km with t2, but NOT 57 !!!!!!!!!!!!!!!!!! Can I haz 57k range loki? HAM tengu bro, sorry you can no longer stay aligned out while ratting all the time from 80k+ away. 100mn tengu was never overpowered, but hmls were. Thankfully on ships they're totally useless on now (drake, caracal/cerb, NH) Hams are great, so tit for tat.
YES ! Fit T2 Artillery guns with faction gyro's and some implants, and you can have more than 57 km. Same for Proteus. WITH A BETTER DPS than Tengu, and don't forget, Proteus is a drone boat. Those things can do some real damage. So NOW the other ships are overpowered. And don't compare Loki vs. Tengu, Loki is a monster at close range. Could kill an old tengu in a few..
Why always amarr/minmatar people have to be "smarter" ?
Let's face it, NOW, Tengu is the most disadvantaged T3 : NO drones, ~50km flight range, damage decreased, NO EM RESISTANCE ! (Talking about a default fit.) and with a VERY LOW possibility for a armor tank fit, you can do shield/armor on Loki.
PS. And I have 57 km flight range with 4 Caldari NAvy BC's and an implant.
|

UnqJack
World Space Explorers
1
|
Posted - 2012.12.12 23:43:00 -
[1547] - Quote
Sister Lumi wrote:UnqJack wrote: LOL It's a freakin' T3 ship !!! I had 92 km with t2 missiles. I don't mind having 80 km with t2, but NOT 57 !!!!!!!!!!!!!!!!!!
Do you mean that all T3 ships have a range of 92km? Or that they should have, because of tech 3? (the others have <20k in typical setups, and that's generous figure)
Fit Artillery for Loki, and the right long-range guns for every T3 and you will have a proper range.
And Yes, I could agree that all T3 should have a longer range, up to 80 km. |

Bojanglezzz
Order of the Black Dagger
0
|
Posted - 2012.12.13 00:03:00 -
[1548] - Quote
wtb fix to space aids |

Slipstream2028
This Way Up
1
|
Posted - 2012.12.13 00:18:00 -
[1549] - Quote
Ive see a couple of posts earlier about the eefects of TD's, and the NPC's hating drones now. I thought i would add my experience so far. I run missions in a well fit Macharial, and have been for a couple of years. My toon is pretty much specialised for the role, and before retribution, there was not a scenario I could not deal with in L4's.
Since the patch i have had 2 experiences that are a direct result of the changes, and both caused me significant problems.
The first was TD's. I dont remember the mission, but it was against Sanha iirc, and I had 2 elite frigs and 1 elite cruiser using TD's on me, and could not hit anything at all. I could not use my drones to kill the frigs, and i could not hit the cruiser with my guns to mitigate some of the ewar. In this instance, i had to burn away to 85km untill they all dropped agro in me, and snipe them. Im lucky that the mach can tank a rooms agro easily enough to mess about like this, and has the extreme range, even with T1 emp ammo and 800mms to kill them. I do not see how a Maelstrom pilot would have managed to survive this scenario.
The worst, and biggest issue for any BS pilot is actually webs. Ive had the same problem in a number of missions where you get a spawn on a gate, or a group spawns on you before you can get range. I ALWAYS primary frigs in any mission, if i can kill them at range, they cannot get close enough to be a problem, but if this is not possible, there is no current solution.
You launch your drones to kill them, (which is how a BS kills frigs) the drones die. I had been trying medium webbing drones, as the frigs dont seem too interested in those. I have had some sucess with this appraoch too. Get them on a frig, set your keep at distance to ~30km, and burn away from a frig to reduce transversal. If you are lucky, and can get about 8-10km away like this, you stand a good chance of hitting a frig with your ships guns.
The problem is, they dont give up, they just sit there at 2.5km and perma web. There is no way of dealing with this, can't pull range at 12.5 m/s and any drones you launch are destined to die before you can get far away enough to try and kill them.
In general, i am REALLY liking Retribution, there are by far more good things added than new problems, in my opinion (Ive alrady lost count of how many times the new cap alarm has stopped me capping out when i forget to turn off my shield booster, lol) . I am already testing out the New T1 logi ships, and am testing a Target painting Scythe for reps and assistance for problematic small stuff on my alt, but also accept that not everyone has the benefit of an alt to deal with op ewar, so feel some balancing is needed.
I have no problem with more of a challenge, dont get me wrong, but this is not challenging, because im not aware of any means a solo L4 pilot has of dealing with situations like these. (Have just this moment though of the viability of a spectrum target breaker!?, woner if that would buy enough time to pull range on webbing scramming frigs!) |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
88
|
Posted - 2012.12.13 02:10:00 -
[1550] - Quote
Slipstream2028 wrote:Ive see a couple of posts earlier about the eefects of TD's, and the NPC's hating drones now. The first was TD's. I dont remember the mission, but it was against Sanha iirc, and I had 2 elite frigs and 1 elite cruiser using TD's on me, and could not hit anything at all. I could not use my drones to kill the frigs, and i could not hit the cruiser with my guns to mitigate some of the ewar. In this instance, i had to burn away to 85km untill they all dropped agro in me, and snipe them. Im lucky that the mach can tank a rooms agro easily enough to mess about like this, and has the extreme range, even with T1 emp ammo and 800mms to kill them. I do not see how a Maelstrom pilot would have managed to survive this scenario.
The worst, and biggest issue for any BS pilot is actually webs. Ive had the same problem in a number of missions where you get a spawn on a gate, or a group spawns on you before you can get range. I ALWAYS primary frigs in any mission, if i can kill them at range, they cannot get close enough to be a problem, but if this is not possible, there is no current solution.
Honestly, I remember this being an issue in certain missions even before Retribution. You'd simple get locked down on weapons for the entire mission. As someone flying a CNR it wasn't really a big deal, thankfully, but for anyone else I can imagine it being a big pain.
I think that a highslot module that allows turrets to behave like FoF missiles would be an excellent solution. |
|

Akturous
Immortalis Inc. Shadow Cartel
38
|
Posted - 2012.12.13 02:23:00 -
[1551] - Quote
Trooeshauler wrote:So for two days now; I have been unable to log in more than two accounts at a time. I use others for mining and such. This is since 1.0.4... I have tried different beta drivers/legacy drivers and am getting the same results. Any help with this please, I miss my EvE and it doesnt have the same feel with only 2 active at a time. I have them all for roles in the game. Im running Windows 7, DirectX 9.0(whatever included with eve), GTX 660, i7-3770. Up until 1.0.3 I had no problems running 5 accounts for example. Now after I get the 3rd character logged in, within the next 2 minutes all clients crash. Sometimes I can get all 5 accounts actually logged in before it crashes all clients. Up to two clients no problems at all doing anything. Any suggestions?
Petition like I did, maybe if there's enough people they'll realise their code has a problem and is ****.
The worst bit is I actually love Retribution, cruiser changes and crimewatch are great (drone agro not so much, no more carrier lvl V's for me).
|

Akturous
Immortalis Inc. Shadow Cartel
38
|
Posted - 2012.12.13 02:31:00 -
[1552] - Quote
UnqJack wrote:Akturous wrote:UnqJack wrote:Sister Lumi wrote:UnqJack wrote: - MISSILE RANGE AND DAMAGE
Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is my only and the important problem. Please fix the heavy missiles ...
57km is still about twice as long range as the others do But you need it to be 4 times as long, right? LOL It's a freakin' T3 ship !!! I had 92 km with t2 missiles. I don't mind having 80 km with t2, but NOT 57 !!!!!!!!!!!!!!!!!! Can I haz 57k range loki? HAM tengu bro, sorry you can no longer stay aligned out while ratting all the time from 80k+ away. 100mn tengu was never overpowered, but hmls were. Thankfully on ships they're totally useless on now (drake, caracal/cerb, NH) Hams are great, so tit for tat. YES ! Fit T2 Artillery guns with faction gyro's and some implants, and you can have more than 57 km. Same for Proteus. WITH A BETTER DPS than Tengu, and don't forget, Proteus is a drone boat. Those things can do some real damage. So NOW the other ships are overpowered. And don't compare Loki vs. Tengu, Loki is a monster at close range. Could kill an old tengu in a few.. Why always amarr/minmatar people have to be "smarter" ? Let's face it, NOW, Tengu is the most disadvantaged T3 : NO drones, ~50km flight range, damage decreased, NO EM RESISTANCE ! (Talking about a default fit.) and with a VERY LOW possibility for a armor tank fit, you can do shield/armor on Loki. PS. And I have 57 km flight range with 4 Caldari NAvy BC's and an implant.
Right ok, not wanting to explain how falloff works or anything simple like that, but at all lvl 5vs with 3 faction bc's and furys, a tengu has 70.8km range and 635dps no implants. Loki with three faction gyros and two t2 tracking computers (leaving you two slots for tank after prop mod btw), gives you 456dps at 29+36 with RF emp (no drones on arty sub).
At 50km, average dps of the Loki drops off to 327dps, which is a little more than half the tengu. At the max fury range of the tengu, it's 139dps!.
Stop being a ******* idiot. |

Slipstream2028
This Way Up
2
|
Posted - 2012.12.13 02:35:00 -
[1553] - Quote
Silath Slyver Silverpine wrote:Slipstream2028 wrote:Ive see a couple of posts earlier about the eefects of TD's, and the NPC's hating drones now. The first was TD's. I dont remember the mission, but it was against Sanha iirc, and I had 2 elite frigs and 1 elite cruiser using TD's on me, and could not hit anything at all. I could not use my drones to kill the frigs, and i could not hit the cruiser with my guns to mitigate some of the ewar. In this instance, i had to burn away to 85km untill they all dropped agro in me, and snipe them. Im lucky that the mach can tank a rooms agro easily enough to mess about like this, and has the extreme range, even with T1 emp ammo and 800mms to kill them. I do not see how a Maelstrom pilot would have managed to survive this scenario.
The worst, and biggest issue for any BS pilot is actually webs. Ive had the same problem in a number of missions where you get a spawn on a gate, or a group spawns on you before you can get range. I ALWAYS primary frigs in any mission, if i can kill them at range, they cannot get close enough to be a problem, but if this is not possible, there is no current solution.
Honestly, I remember this being an issue in certain missions even before Retribution. You'd simple get locked down on weapons for the entire mission. As someone flying a CNR it wasn't really a big deal, thankfully, but for anyone else I can imagine it being a big pain. I think that a highslot module that allows turrets to behave like FoF missiles would be an excellent solution.
The only one that springs to mind before Retribution was the respective second rooms in worlds collide, the spies in each room would perma web you and drones would get agro off the rest of the room. At least then as a minnie pilot, you could slowboat out of the main room and pick of groups untill you had managable full room agro, then launch your drones at the spies.
Regarding your idea, although self guided projectiles would make no sense, maybe something that allowed to to fire blind, and you had to manually aim the ship at your target would be viable? |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
88
|
Posted - 2012.12.13 02:56:00 -
[1554] - Quote
Slipstream2028 wrote:
The only one that springs to mind before Retribution was the respective second rooms in worlds collide, the spies in each room would perma web you and drones would get agro off the rest of the room. At least then as a minnie pilot, you could slowboat out of the main room and pick of groups untill you had managable full room agro, then launch your drones at the spies.
Regarding your idea, although self guided projectiles would make no sense, maybe something that allowed to to fire blind, and you had to manually aim the ship at your target would be viable?
I had one specifically in mind but don't recall the name of it. A lot of elite cruisers and you had to destroy a structure for loot, I think. Doesn't really matter.
I was thinking something more like an 'Auxillary Targeting Computer', although I just considered the limitations of turrets, with optimal ranges and falloffs, in the context of random targeting. If you're stuck firing at a frigate you can't hit, doesn't do you much good, so there'd have to be some sort of targeting hierarchy AI built into it.
I suppose this isn't really the place to discuss it, but the idea popped into my head and I figured I'd throw it out there. |

KIller Wabbit
The Scope Gallente Federation
149
|
Posted - 2012.12.13 05:25:00 -
[1555] - Quote
Just had a big laugh thinking about what the Dust bunnies would have to say about dealing with a gun safety every time they got on. ROFLMAO! CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Hardwick Johnson
Particle Men Industries Beyond-Repair
33
|
Posted - 2012.12.13 05:43:00 -
[1556] - Quote
CCP Explorer wrote: The HMs and the User Interface (from a design standpoint) are neither within my purview as Software Director, the game designers are the subject matter experts here and it's not mine to disagree with them. I'll let the relevant people know of your concerns.
That's all I can ask, that you pass along the players strong disagreement with their recent changes. I would again stress that dealing with over powered ships is best dealt with by tweaking the ships, not by invalidating an entire weapons system. Or, if they do decide to modify a weapons system, that small changes work best. Cutting range alone is adaptable. DItto on damage or explosive velocity etc.
Cutting range, damage & explosion velocity all at once may seem fine when viewed in a narrow scope, but when those changes are combined with the racial ship traits (no other offensive system, e.g., drones or turrets) it destroys most of the offensive ability and their utility in both PvE and PvP engagements with those ships. |

Vaerah Vahrokha
Vahrokh Consulting
2272
|
Posted - 2012.12.13 07:39:00 -
[1557] - Quote
UnqJack wrote: Why always amarr/minmatar people have to be "smarter" ?
Nope, flying minmatar has been gimpy for 7 years out of 9, their buff is pseudo-recent.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Hannott Thanos
Notorious Legion
190
|
Posted - 2012.12.13 08:14:00 -
[1558] - Quote
UnqJack wrote: YES ! Fit T2 Artillery guns with faction gyro's and some implants, and you can have more than 57 km. Same for Proteus. WITH A BETTER DPS than Tengu, and don't forget, Proteus is a drone boat. Those things can do some real damage. So NOW the other ships are overpowered. And don't compare Loki vs. Tengu, Loki is a monster at close range. Could kill an old tengu in a few..
Why always amarr/minmatar people have to be "smarter" ?
Let's face it, NOW, Tengu is the most disadvantaged T3 : NO drones, ~50km flight range, damage decreased, NO EM RESISTANCE ! (Talking about a default fit.) and with a VERY LOW possibility for a armor tank fit, you can do shield/armor on Loki.
PS. And I have 57 km flight range with 4 Caldari NAvy BC's and an implant.
Whoa whoa whoa.. Someone does not know how a Proteus work. It has drones != droneboat.
In which universe does a Proteus out dps a tengu at over 50km?
A whopping 276 dps at 64km with the notrackingwhatsoever Spike ammo. 2 navy mag stabs. |

Mhari Dson
Lazy Brothers Inc
40
|
Posted - 2012.12.13 08:18:00 -
[1559] - Quote
Akturous wrote:
Right ok, not wanting to explain how falloff works or anything simple like that, but at all lvl 5vs with 3 faction bc's and furys, a tengu has 70.8km range and 635dps no implants. Loki with three faction gyros and two t2 tracking computers (leaving you two slots for tank after prop mod btw), gives you 456dps at 29+36 with RF emp (no drones on arty sub).
At 50km, average dps of the Loki drops off to 327dps, which is a little more than half the tengu. At the max fury range of the tengu, it's 139dps!.
Stop being a ******* idiot.
Not everybody uses the ONE missile sub that increases range, try using the covert or the sub that lets you have a tiny (now) piece of s*** dronebay. Or god forbid you should wind up in any other ship using HML's. I don' care much about the damage nerf, it needed it but seriously, pre patch precisions got 37k, now they get 24k even though on Buckingham they got 58k. (I'm 1 rank shy of perfect missile range) normalise the range some, the damage aint the issue really.
(edited quote section due to forum whining about it) |

brammator
SUB ZERO. Legion of xXDEATHXx
4
|
Posted - 2012.12.13 09:23:00 -
[1560] - Quote
CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution.
May we have further breakdown, like how many people have music on, or world sound on? And what about multiboxed accounts? |
|

Bing Khagah
Hedion University Amarr Empire
15
|
Posted - 2012.12.13 09:53:00 -
[1561] - Quote
Always loved the jukebox. Sound on for last year. Off probably forever now (eh).
Is there any way to reduce the new UIs size of the circle around a targeted item? (not the actual target portrait) I ask because any more than 4 targeted npcs in close is just a blobby mess of red and circles with little if any value gained. |

Galmas
United System's Commonwealth R.E.P.O.
38
|
Posted - 2012.12.13 11:12:00 -
[1562] - Quote
UnqJack wrote:Korinne wrote:UnqJack wrote:+ destroyers + some effects
- MISSILE RANGE AND DAMAGE
Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is my only and the important problem. Please fix the heavy missiles ... Tbh 100mn tengus still work and are still op. I'm talking about the PVE Tengu. Damage and flight range decreased.
A weapon system that was totally overpowered compared to any other weapon system (looking at range vs damage) got balanced out. Face it. |

Yonis Kador
Transstellar Alchemy
200
|
Posted - 2012.12.13 11:22:00 -
[1563] - Quote
Following Retribution 1.0.5, I was able to grind a few missions today in the Amarr Epic Arc I've been stuck in since its release. So I figured I'd write about my experience now that I've had a chance to actually try out some of the features.
No more full room aggro, so that's a plus, but tanking a doz npc bs isn't too challenging if you're tanked properly. It's having a dozen web/scram frigs chasing you at once that's scary. Glad that's over. And, it is sorta humorous that the patch notes claim a correction on "the chance percentage that an enemy NPC will use tracking disruption on a player's ship." This would be great news if npc TD hadn't been ramped up to lvl 2000. I found that even with just two ships TD'ing me, my optimal range still dropped to 12km. So what to do?
Adapt or die left only two options really. Snipe or charge. And as I was running the Epic Arc in a Navy Apoc, a beautiful but pretty slow-moving vessel that can't hit near targets well or turn on a dime, for today's pve needs, I opted for sniping. (But not before driving my ship head first into a few Sansha BS to see how close I had to get to actually hit them. A: Less than 2km.) Too damn close. So it required a refit, the loss of an armor rig for a tracking rig, the loss of a mid-slot mod for a sensor boost w/ targeting range script, and swapping out the cap-sexy IN Standard and Multi crystals for IN Ultraviolet (I tried a number of variations. UV worked best for me.) But sure enough, if you can keep npc ships at 90-110km or so, (mercifully) they rarely TD at that range.
I started the day with 30 million isk (don't laugh - I live in high sec) and ended my day just shy of 220 million. While this may seem like small potatoes to some of you, for me, a casual player, increasing my funds via missions by a factor of 7 goes down as a pretty good day around here. There are many people still with legitimate complaints, but now that my game is functional again, at least for me, Retribution is a nice expansion.
Observations:
When a npc TD cycle ends, the icon disappears from the overview, but you are still being TD. The tactial overlay graphic also still shows the reduced values even though no TD icon appears next to any npc ship in the overview. I tested this multiple times. Only by increasing range was I able to hit despite no apparent TD.
I play EvE on a 50in 1080p flatscreen at a 1920x1080 resolution. The size/placement of the targeting reticules isn't an issue for my game. I actually like the targeting circle that shows the time remaining 'till target lock. The only issue I see here is the lack of contrast in the graphics. The shield, armor and hull graphics are all thin red lines that on smaller screens may be more difficult to discern from one another. Maybe different shades for each would work. I wouldn't be a fan of multi-colored circles, but I'm sure theres a way to increase the contrast. Additionally, the ship graphics in the reticules are (for me) difficult to tell apart. They all look like dark blobs in a dark area. I wish there were a way to more-quickly ascertain which "pizza" is a frig, cruiser, bs. For my first run out, I actually selected targets as frequently from the overview as I did the reticules. You just can't mistake those size-adjusted red X's.
The criticism levied that explosions sound like a metal door being slammed shut are warranted. The sound doesn't bother me one way or another, but I had to admit that this is exactly what it sounds like.
The issue I've been having regarding the option to select alternate crystals from the stacked hud icon seems to have self-corrected. I started the day without the option to switch charges and somewhere along the way it just popped up again. I think it happened when I opened the fitting screen in space and changed ammo from my cargo hold. I had already changed ammo numerous times (even ungrouping and removing the turrets) in station with no improvement.
The 1/3 dmg bug popped up quite a few times. Even though we've been assured its only visual, I just redocked and undocked again to make it disappear.
Several months ago, I wrote on these forums asking for a camera view that keeps the target centered since most of the mouse work we do is to keep the target on screen while orbiting. I have no idea if this has always been an "advanced camera option" or not, but I love the feature. It seems more useful against 1 or 2 targets than a dozen and I'm still adjusting to the lack of a need to micro-manage the view. But when I'm traveling, it's great. How many times have I scanned the edges of this game looking for the yellow gate I'm heading to? No more. Just sit back and enjoy the ride. Pretty cool.
I also wrote asking for a low-cap alert. This may seem like a minor detail to most of you I'm sure, but Amarr pilots fly cap-hungry ships usually with boosters which have to be constantly manipulated. The new cap alert is awesome for my game. It was useful dozens of times just today alone. Thank you CCP.
So while I'm feeling lucky... how 'bout one more?
When I visit the hubs, bountied players are readily apparent in local due to their blinking icons. Just count 'em. There they are. Why then can't a small corp icon appear just above the bounty status? Tonight, the arc took me to a system with only 12-15 people but as it was a dead end with only a few belts I grew concerned at the Lokis and Dramiels I saw flying around. Sure enough, I had to "show info" on each player individually to discover that I was in a nest of dedicated pvp'ers! I don't linger much so it wasn't an issue - this time - but this info could've been much more readily apparent at a glance of local were there visible corp icons. Wouldn't this be useful in game? Anyway, it's just a thought.
I actually had fun today.
Thanks for reading.
Yonis Kador "He who fights and runs away lives to fight another day." |

Wigster Atild
wot-ever
42
|
Posted - 2012.12.13 11:26:00 -
[1564] - Quote
Galmas wrote:UnqJack wrote:Korinne wrote:UnqJack wrote:+ destroyers + some effects
- MISSILE RANGE AND DAMAGE
Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is my only and the important problem. Please fix the heavy missiles ... Tbh 100mn tengus still work and are still op. I'm talking about the PVE Tengu. Damage and flight range decreased. A weapon system that was totally overpowered compared to any other weapon system (looking at range vs damage) got balanced out. Face it.
name one wep system other than missiles that you can defend against?
missiles can be countered by defenders... the old style hm traveled much further taking much longer to hit a targeet.. during this time players in pvp had the option of using defenders to reduce the number of hits you took..
what anti weapon system is there for gunnery.. other than shields/armour???
we now have to fly towards ships taking fire for long periods of time (as some ships retreat to keep the distance right for their weapons.. with nurfed cap, and shield tank as well reduced by half hm's..
you can spout out other ship names and uses all you like if players spent their time training missiles then gunnery is a waiste of time.. not every player has maxed gunnery especailly if there had never been a reason to do so until now..
Edit.. As for anti missile defenders did they nurf them too?? or can you still take out missiles at 50k as easily as at 100k?? |

Slipstream2028
This Way Up
3
|
Posted - 2012.12.13 11:30:00 -
[1565] - Quote
Wigster Atild wrote:Galmas wrote:UnqJack wrote:Korinne wrote:UnqJack wrote:+ destroyers + some effects
- MISSILE RANGE AND DAMAGE
Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is my only and the important problem. Please fix the heavy missiles ... Tbh 100mn tengus still work and are still op. I'm talking about the PVE Tengu. Damage and flight range decreased. A weapon system that was totally overpowered compared to any other weapon system (looking at range vs damage) got balanced out. Face it. name one wep system other than missiles that you can defend against? missiles can be countered by defenders... the old style hm traveled much further taking much longer to hit a targeet.. during this time players in pvp had the option of using defenders to reduce the number of hits you took.. what anti weapon system is there for gunnery.. other than shields/armour??? we now have to fly towards ships taking fire for long periods of time (as some ships retreat to keep the distance right for their weapons.. with nurfed cap, and shield tank as well reduced by half hm's.. you can spout out other ship names and uses all you like if players spent their time training missiles then gunnery is a waiste of time.. not every player has maxed gunnery especailly if there had never been a reason to do so until now.. Edit.. As for anti missile defenders did they nurf them too?? or can you still take out missiles at 50k as easily as at 100k??
The anti weapon system for gunnery would be tracking disruptors! Fair enough you dont get the projectiles blown up, but they just dont hit stuff instead. Seems about fair to me! |

Wigster Atild
wot-ever
42
|
Posted - 2012.12.13 11:33:00 -
[1566] - Quote
Slipstream2028 wrote:
The anti weapon system for gunnery would be tracking disruptors! Fair enough you dont get the projectiles blown up, but they just dont hit stuff instead. Seems about fair to me!
Point would work .. if targeting disrupter's did not also work on missile batteries too and in all the 6 and a half years playing FOF's have never worked correctly.. if you fighting near structures friendly of not they attack the structure 1st and if fleeted will attack you own fleet members..
the point so many missile jocks have been trying to make is not one of don't rebalance the hm's its don't completely make the useless against any enemy thats not also a misslie boat... almost 50% reduction in range is not rebalancing its invalidating |

Galmas
United System's Commonwealth R.E.P.O.
40
|
Posted - 2012.12.13 11:40:00 -
[1567] - Quote
Wigster Atild wrote:Galmas wrote:UnqJack wrote:Korinne wrote:UnqJack wrote:+ destroyers + some effects
- MISSILE RANGE AND DAMAGE
Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is my only and the important problem. Please fix the heavy missiles ... Tbh 100mn tengus still work and are still op. I'm talking about the PVE Tengu. Damage and flight range decreased. A weapon system that was totally overpowered compared to any other weapon system (looking at range vs damage) got balanced out. Face it. name one wep system other than missiles that you can defend against? missiles can be countered by defenders... the old style hm traveled much further taking much longer to hit a targeet.. during this time players in pvp had the option of using defenders to reduce the number of hits you took.. what anti weapon system is there for gunnery.. other than shields/armour??? we now have to fly towards ships taking fire for long periods of time (as some ships retreat to keep the distance right for their weapons.. with nurfed cap, and shield tank as well reduced by half hm's.. you can spout out other ship names and uses all you like if players spent their time training missiles then gunnery is a waiste of time.. not every player has maxed gunnery especailly if there had never been a reason to do so until now.. Edit.. As for anti missile defenders did they nurf them too?? or can you still take out missiles at 50k as easily as at 100k??
Whenever i a read one of your posts (most of the time i see the avatar and right away start scrolling again) i wish i could filter a thread on these forums here in a way that excludes certain character's posts.
Now please don't tell me that it is possible and make me look like a noob.  |

Wigster Atild
wot-ever
42
|
Posted - 2012.12.13 11:45:00 -
[1568] - Quote
Galmas wrote:Whenever i a read one of your posts (most of the time i see the avatar and right away start scrolling again) i wish i could filter a thread on these forums here in a way that excludes certain character's posts. Now please don't tell me that it is possible and make me look like a noob. 
Would be nice to filter out player comments agreed then i could ignore trolls like you so much easier.. if you don't wanna read my posts then don't lol
|

Rommiee
Mercury Inc.
525
|
Posted - 2012.12.13 11:52:00 -
[1569] - Quote
CCP Explorer wrote:Korinne wrote:CCP Explorer wrote:Iq Cadaen wrote:CCP Explorer wrote:Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix. We're talking about a friggen calculator and notepad, things you'd make as your first programming projects. If those things are so hard to fix or implement in you frameworks you should seriously consider fixing your frameworks. Those are both very useful tools. As a developer you should feel bad for even suggesting this. One of the hardest decisions a developer has to make is to deprecate code and functionality, but once in a while such difficult decision need to be made. How hard is it to really pay attention to the wants of players and subscribers who have been with you since the beginning? Would it helped if you started implimenting hitboxes and ingame feedback or would that be just as equally ignored? Interesting that you should ask. We spend a lot of our time here on the forums and on Twitter talking with players, and in addition it so happens that the CSM is here in Reykjav+¡k today for 3 days of back-to-back meeting discussing what you, the players, want. Want to know what's happening in those meetings? Watch #csmsummit on Twitter.
CSM - LOL
This is the weakest and most ineffectual CSM for years. They seem quite content to trot along with most of what CCP want without causing as much as a ripple.
|

Vaerah Vahrokha
Vahrokh Consulting
2274
|
Posted - 2012.12.13 11:53:00 -
[1570] - Quote
Galmas wrote:Now please don't tell me that it is possible and make me look like a noob. 
Click the little triangle under the poster's name. A mini menu appears, including "hide posts". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Galmas
United System's Commonwealth R.E.P.O.
40
|
Posted - 2012.12.13 12:04:00 -
[1571] - Quote
Vaerah Vahrokha wrote:Galmas wrote:Now please don't tell me that it is possible and make me look like a noob.  Click the little triangle under the poster's name. A mini menu appears, including "hide posts".
OMG i am a noob. Thanks a lot! |

Rommiee
Mercury Inc.
526
|
Posted - 2012.12.13 12:07:00 -
[1572] - Quote
CCP Explorer wrote:Hardwick Johnson wrote:CCP Explorer:
Thank you (very sincerely) for responding here. As I'm sure you can see, frustrations by the players are kinda high at the moment. But at least you're listening and acting on some of the input.
I would implore you to review the HM debacle and my post about ships vs weapon systems. Most everyone involved in PvP actions knew the Drake was a bit overpowered, much like the Hurricane was acknowledged to be. However, taking two different approaches to solve the issue created two vastly different outcomes:
1) The Hurricane was slightly nerfed by adjusting its fitting. Autocannons and arty were left alone and players continued to use them in all aspects of EVE (both PvE and PvP)
2) The Drake was left alone, but had it's primary weapons systems nerfed. This impacted not only the drake. But also the Tengu, the Nighthawk, Caracal, Cerberus, Scorp and Raven etc etc etc.
Nerfing the HM's impacted not just one single ship, but an entire racial line. Most dual role ships of the Caldari Line are now severely hamstrung in PvP and even PvE combat.
I would strongly recommend (begging is also not out of the question here) that you de-nerf the HM's and address any ship-based balancing by tweaking the ship hull itself though it's various fitting spec's.
The user interface should be reverted back to the old style as well to conform with how people generally "read" information. Think of trying to read or write code where the lines are circular in nature. You could adapt I'm sure, but it would be a massive pain in the arse, no?
You fixed the room aggro (THANK YOU!!!!) and some other minor fixes. You fix the HM's and the user interface, and a lot of currently p!ssed off players will become very happy players again. Happy players stay in the game, buy plex, get their friends to play, all sorts of good stuff. Unhappy players b!tch on the forums, cancel their subs and tell their friends to play WoW/WoT. I would much prefer to be a happy player again. The HMs and the User Interface (from a design standpoint) are neither within my purview as Software Director, the game designers are the subject matter experts here and it's not mine to disagree with them. I'll let the relevant people know of your concerns.
So the Game designers make ill-thought out changes (ignoring test server feedback) and donGÇÖt look at this thread?
Says it all.
|

Akturous
Immortalis Inc. Shadow Cartel
40
|
Posted - 2012.12.13 12:45:00 -
[1573] - Quote
Dear CCP,
First off, **** you. You don't answer petitions. Secondly **** you again, I finally decided I needed some isk, whipped out my trusty carrier for some lvl V's and lost 3 fighters in two missions, 1 was me being a bit slow on reps, the other two were impossible not to lose, they take agro at 70km, dead before they get in rep range if you recall straight away (wrath of angels).
Everyone and their dog has said drone agro is too much but still you ******* ignore it because 'we're Icelandic ignorant cockheads who know best'. Well **** you again.
In before anyone says (oh bring friends) yeah great, bring friends, find your lp that's already ****** by ccp's overtop fw buffs ****** even more by dividing between two-three people. (I have multiple accounts, but I can't use them because ccp has ****** ATI users post retribution and now more than 1 client takes my 6870 down to 1fps).
Meanwhile in Technetium land you still haven't fixed that, so that's still there, but it's ok because you did alchemy amirite?
Stick your game and my 3 accounts up your arse. Go DIAF. |

stagz
Invictus Australis
18
|
Posted - 2012.12.13 12:50:00 -
[1574] - Quote
stagz wrote:
I honestly would like to see an answer from a dev as to the point of having new turret sounds that cannot be heard unless max zooming onto your ship, and what the quieter turret sounds check box is actually good for.
|

DarkestHeart
The Pack Fidelas Constans
23
|
Posted - 2012.12.13 13:13:00 -
[1575] - Quote
Akturous wrote:Dear CCP,
First off, **** you. You don't answer petitions. Secondly **** you again, I finally decided I needed some isk, whipped out my trusty carrier for some lvl V's and lost 3 fighters in two missions, 1 was me being a bit slow on reps, the other two were impossible not to lose, they take agro at 70km, dead before they get in rep range if you recall straight away (wrath of angels).
Everyone and their dog has said drone agro is too much but still you ******* ignore it because 'we're Icelandic ignorant cockheads who know best'. Well **** you again.
In before anyone says (oh bring friends) yeah great, bring friends, find your lp that's already ****** by ccp's overtop fw buffs ****** even more by dividing between two-three people. (I have multiple accounts, but I can't use them because ccp has ****** ATI users post retribution and now more than 1 client takes my 6870 down to 1fps).
Meanwhile in Technetium land you still haven't fixed that, so that's still there, but it's ok because you did alchemy amirite?
Stick your game and my 3 accounts up your arse. Go DIAF.
Angry posts verging on racism will never get the positive attention you want from CCP.
I am however, after 8 years of playing very, very close to unsubbing. And no, no-one can haz my stuff. |

Jules Deathbringer
Redemption or Retribution Mortal - Strike
40
|
Posted - 2012.12.13 13:34:00 -
[1576] - Quote
to ccp in general and ccp explorer in particular;
i sincerely hope you take the angry posts and criticism of ccp to heart
you are pissing off many many of the old time players with your attitude
EVERY expansion to date has introduced tons of bugs.. this is complete bullshit most expansions now arnt about having fun with the new content its about trying to figure out workarounds from the stupid ass new problems
as soon as i find another game that will capture and hold my attention you can bet i will unsub. i have quit eve several times already sooner or later ir will be permanent.
simple answer to the problem- start fkin listening to people when they give feedback on test foruymn, dont rush out the goddamn patch u know is buggy and then cry to player base about how you had no choice because your boss said to.
we ultimatly pay your salary even if we dont directly sign your check..
|

DarkestHeart
The Pack Fidelas Constans
24
|
Posted - 2012.12.13 13:40:00 -
[1577] - Quote
Jules Deathbringer wrote:to ccp in general and ccp explorer in particular;
i sincerely hope you take the angry posts and criticism of ccp to heart
you are pissing off many many of the old time players with your attitude
EVERY expansion to date has introduced tons of bugs.. this is complete bullshit most expansions now arnt about having fun with the new content its about trying to figure out workarounds from the stupid ass new problems
as soon as i find another game that will capture and hold my attention you can bet i will unsub. i have quit eve several times already sooner or later ir will be permanent.
simple answer to the problem- start fkin listening to people when they give feedback on test foruymn, dont rush out the goddamn patch u know is buggy and then cry to player base about how you had no choice because your boss said to.
we ultimatly pay your salary even if we dont directly sign your check..
Could not agree with you more.
|

Vaerah Vahrokha
Vahrokh Consulting
2276
|
Posted - 2012.12.13 14:02:00 -
[1578] - Quote
I'd be still awaiting for CCP idea about how to listen to their in game music when one runs 5 clients.
With the Jukebox it was possible to set 4 clients to pause and only listen to one.
Now it's a mess, have to fiddle with music controls every time to the point I just gave up and now I have complete silence, including having lost the log in screen music I liked so much. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

DarkestHeart
The Pack Fidelas Constans
24
|
Posted - 2012.12.13 14:05:00 -
[1579] - Quote
Vaerah Vahrokha wrote:I'd be still awaiting for CCP idea about how to listen to their in game music when one runs 5 clients.
With the Jukebox it was possible to set 4 clients to pause and only listen to one.
Now it's a mess, have to fiddle with music controls every time to the point I just gave up and now I have complete silence, including having lost the log in screen music I liked so much.
Sign this petition:
https://forums.eveonline.com/default.aspx?g=posts&t=178751&find=unread
Thats a damn good point. You have to turn off the music totally on the client which means that if you turn off the sound on the fifth client you'll have no sound/music on the next client you start up.
Herpa derp! |

Arch Convivitor
Tempest Freelancers
13
|
Posted - 2012.12.13 14:14:00 -
[1580] - Quote
Here's how mining sounds these days: Jettison a can - KLANG! Kill a belt rat - KLANG!
Is this really the immersive game experience your sound design team intended? |
|

Arch Convivitor
Tempest Freelancers
13
|
Posted - 2012.12.13 14:30:00 -
[1581] - Quote
Arch Convivitor wrote: Jettison a can - KLANG! Kill a belt rat - KLANG!
Lol, I just saw that "Klang" is in fact the actual name of your sound design team.
|

Rommiee
Mercury Inc.
529
|
Posted - 2012.12.13 14:38:00 -
[1582] - Quote
DarkestHeart wrote:Jules Deathbringer wrote:to ccp in general and ccp explorer in particular;
i sincerely hope you take the angry posts and criticism of ccp to heart
you are pissing off many many of the old time players with your attitude
EVERY expansion to date has introduced tons of bugs.. this is complete bullshit most expansions now arnt about having fun with the new content its about trying to figure out workarounds from the stupid ass new problems
as soon as i find another game that will capture and hold my attention you can bet i will unsub. i have quit eve several times already sooner or later ir will be permanent.
simple answer to the problem- start fkin listening to people when they give feedback on test foruymn, dont rush out the goddamn patch u know is buggy and then cry to player base about how you had no choice because your boss said to.
we ultimatly pay your salary even if we dont directly sign your check..
Could not agree with you more.
Yup
|

Korinne
The Partisan Brigade Republic Alliance
117
|
Posted - 2012.12.13 14:46:00 -
[1583] - Quote
Anyone else noticed that the docking timers and invulns don't work properly anymore? |

Arch Convivitor
Tempest Freelancers
13
|
Posted - 2012.12.13 14:54:00 -
[1584] - Quote
Mak YuTsai wrote:CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution. 'Sound On'. No doubt. We depend on the important sound cues that EVE provides. Much of our current frustration focuses on having to play with diminished customisation and one particularly nasty new sound - the Klang- in order to receive these useful ingame cues.
Having the sound on because you need to hear certain things, does not equate to enjoying the overall sound experience. I wonder what proportion of that 82% has turned they system sound down to a bare minimum, as I have? |

Korinne
The Partisan Brigade Republic Alliance
117
|
Posted - 2012.12.13 15:05:00 -
[1585] - Quote
Arch Convivitor wrote:Mak YuTsai wrote:CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution. 'Sound On'. No doubt. We depend on the important sound cues that EVE provides. Much of our current frustration focuses on having to play with diminished customisation and one particularly nasty new sound - the Klang- in order to receive these useful ingame cues. Having the sound on because you need to hear certain things, does not equate to enjoying the overall sound experience. I wonder what proportion of that 82% has turned their system sound down to a bare minimum, as I have?
I still wanna know where he found that number. |

Lysa Riay
Pator Tech School Minmatar Republic
10
|
Posted - 2012.12.13 17:48:00 -
[1586] - Quote
Korinne wrote:Arch Convivitor wrote:Mak YuTsai wrote:CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution. 'Sound On'. No doubt. We depend on the important sound cues that EVE provides. Much of our current frustration focuses on having to play with diminished customisation and one particularly nasty new sound - the Klang- in order to receive these useful ingame cues. Having the sound on because you need to hear certain things, does not equate to enjoying the overall sound experience. I wonder what proportion of that 82% has turned their system sound down to a bare minimum, as I have? I still wanna know where he found that number.
82% of all statistics are made up on the spot!
Could Klang please take the (now rotting) pizzas out when they leave the building!

|

Freighdee Katt
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.13 19:10:00 -
[1587] - Quote
Karsa Egivand wrote:Even with a bounty on his head, Concord will still kill the suicide-ganker. Bounties DO NOT give you a right to kill somebody. People should really try reading. This has now been stated HUNDREDS of times.
It does seem this is largely overlooked. The math on a high sec gank used to be that it was profit if what dropped was worth more than what you burned to make the kill (leaving aside time cost like ratting to keep sec status up, etc.). All that a bounty means is it's profit if what you burn costs less than 120% of what you killed (more or less; considering that the bounty is figured on the total value and not just what drops, it will be somewhat more than a 20% "bonus" on most bounty ganks). I don't know how the math is going to work out in practice, but it doesn't mean that it suddenly became profitable to go around popping noobships in your Tornado just because someone has a $36B bounty on their head.
The real problems seem to be things like the fact that they missed a huge opportunity for taxes and fees to increase it ISK sink effect, and there are some outright exploits like gankers aggressing each other first, in order to collect their own bounties off each other.
It also is just silly looking when every single person is running around with a stupid WANTED tag hanging off their ship. At least make it so we can set a threshold so this tag only displays on anyone in space (including on our own ship), if the bounty total is above whatever X amount we specify.
Others have already suggested stuff that would fix what problems the system has:
(1) There should be NO payout to anyone, and no reduction of the bounty, if CONCORD is involved in a kill. If CONCORD does even 1 point of damage, then it should not be a bounty kill. This completely solves the ganksploit.
(2) There should be appropriate nonrefundable and probably pretty steep commissions on bounties, that get added on top of the amount you post. Ten or twenty percent seems fair as a starting point. A trainable skill to reduce this by half at level 5 would also be fair.
(3) Bounties should never be refunded, even if the person / corp disbands. If you drove them out of the game, then you got what you paid for. Any bounty pool on a deleted character or corp should just go into the big black hole of the ISK sink. Yes, this does mean people can make "bait" corps and toons just to attract and flush bounties. Every playstyle is valid in EVE.
(4) There should be a limit of exactly ONE bounty you can place at a time by default (since you can't retract them, and you can't place another until the first one is fully paid, you need to think hard about who to put that one marker on). There should also be a skill that, like Contracts, would let you place up to 20 at level 5. If you rely on bounties as part of your personal security plan, then this will be training time well spent.
(5) You should be able to "buy off" your current bounty pool at any time by paying exactly 5x the current outstanding amount. The impact on you is the same (you take a loss 5x what was posted), and it makes some sense that you ought to be able to bribe the Bounty Commission or whoever it is that we imagine runs this for about 5x the amount that was posted. It also means that the economic muscle of the two sides to a bounty war "matters." So you can go on posting 100m on me all day long, and I'll keep buying it off just to spite you, because I can. We'll see who goes broke first. |

T703
Clann Fian Transmission Lost
0
|
Posted - 2012.12.14 00:24:00 -
[1588] - Quote
Was hoping this Retribution would fix my Gila so that I can actually fit it properly for PVP. |

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
2
|
Posted - 2012.12.14 00:42:00 -
[1589] - Quote
Freighdee Katt wrote:Karsa Egivand wrote:Even with a bounty on his head, Concord will still kill the suicide-ganker. Bounties DO NOT give you a right to kill somebody. People should really try reading. This has now been stated HUNDREDS of times. It does seem this is largely overlooked. The math on a high sec gank used to be that it was profit if what dropped was worth more than what you burned to make the kill (leaving aside time cost like ratting to keep sec status up, etc.). All that a bounty means is it's profit if what you burn costs less than 120% of what you killed (more or less; considering that the bounty is figured on the total value and not just what drops, it will be somewhat more than a 20% "bonus" on most bounty ganks). I don't know how the math is going to work out in practice, but it doesn't mean that it suddenly became profitable to go around popping noobships in your Tornado just because someone has a $36B bounty on their head. The real problems seem to be things like the fact that they missed a huge opportunity for taxes and fees to increase the ISK sink effect, and there are some outright exploits like gankers aggressing each other first, in order to collect their own bounties off each other. It also is just silly looking when every single person is running around with a stupid WANTED tag hanging off their ship. At least make it so we can set a threshold so this tag only displays on anyone in space (including on our own ship), if the bounty total is above whatever X amount we specify. Others have already suggested stuff that would fix what problems the system has: (1) There should be NO payout to anyone, and no reduction of the bounty, if CONCORD is involved in a kill. If CONCORD does even 1 point of damage, then it should not be a bounty kill. This completely solves the ganksploit. (2) There should be appropriate nonrefundable and probably pretty steep commissions on bounties, that get added on top of the amount you post. Ten or twenty percent seems fair as a starting point. A trainable skill to reduce this by half at level 5 would also be fair. (3) Bounties should never be refunded, even if the person or corp is deleted or disbands. If you drove them out of the game, then you got what you paid for. Any bounty pool on a deleted character or corp should just go into the big black hole of the ISK sink. Yes, this does mean people can make "bait" corps and toons just to attract and flush bounties. Every playstyle is valid in EVE. (4) There should be a limit of exactly ONE bounty you can place at a time by default (since you can't retract them, and you can't place another until the first one is fully paid, you need to think hard about who to put that one marker on). There should also be a skill that, like Contracts, would let you place up to 20 at level 5. If you rely on bounties as part of your personal security plan, then this will be training time well spent. (5) You should be able to "buy off" your current bounty pool at any time by paying exactly 5x the current outstanding amount. The impact on you is the same (you take a loss 5x what was posted), and it makes some sense that you ought to be able to bribe the Bounty Commission or whoever it is that we imagine runs this for about 5x the amount that was posted. It also means that the economic muscle of the two sides to a bounty war "matters." So you can go on posting 100m on me all day long, and I'll keep buying it off just to spite you, because I can. We'll see who goes broke first.
CCP: Hire this person as a consultant! Damn good idea's here! |

Little Dragon Khamez
Guardians of the Underworld
18
|
Posted - 2012.12.14 10:16:00 -
[1590] - Quote
seconded! |
|

PryMary
Red Federation RvB - RED Federation
28
|
Posted - 2012.12.14 10:44:00 -
[1591] - Quote
Dear CCP,
I really do not like the fact that you still have a weapon timer when warping to a gate in a pod after the destruction of a ship, surely a session change from destroyed ship to pod should cancel the weapon timer out?
Regards,
Pry PryMary Killboard |

Saede Riordan
Alexylva Paradox
2557
|
Posted - 2012.12.14 11:01:00 -
[1592] - Quote
Freighdee Katt wrote: (1) There should be NO payout to anyone, and no reduction of the bounty, if CONCORD is involved in a kill. If CONCORD does even 1 point of damage, then it should not be a bounty kill. This completely solves the ganksploit.
No. Suicide ganking to harvest someone's bounty seems like a completely valid game mechanic to me. Weighing the cost of your ship versus the return on the bounty. Its challenging and fun as a career. Removing the ability to suicide gank people who hide in highsec with multibillion isk bounties, will basically relegate the entire system to basically a bit of a bonus whenever you kill a ship.
Freighdee Katt wrote: (2) There should be appropriate nonrefundable and probably pretty steep commissions on bounties, that get added on top of the amount you post. Ten or twenty percent seems fair as a starting point. A trainable skill to reduce this by half at level 5 would also be fair.
(4) There should be a limit of exactly ONE bounty you can place at a time by default (since you can't retract them, and you can't place another until the first one is fully paid, you need to think hard about who to put that one marker on). There should also be a skill that, like Contracts, would let you place up to 20 at level 5. If you rely on bounties as part of your personal security plan, then this will be training time well spent.
Also no. Bounties used to be even cheaper then they are now. This is the sort of thing that disincentivizes the applying of bounties at all. I think the bounty system as it stands is great, and forces players to accept consequences for their actions. The system is new and still settling out, but I think in the long run, it will be a really excellent part of the game, and nerfing it like this would basically break it all over again.
Freighdee Katt wrote: (3) Bounties should never be refunded, even if the person or corp is deleted or disbands. If you drove them out of the game, then you got what you paid for. Any bounty pool on a deleted character or corp should just go into the big black hole of the ISK sink. Yes, this does mean people can make "bait" corps and toons just to attract and flush bounties. Every playstyle is valid in EVE.
This I actually agree with, though I think the bounty refund on inactives might be less to do with ISK and more to do with freeing up database space.
Freighdee Katt wrote: (5) You should be able to "buy off" your current bounty pool at any time by paying exactly 5x the current outstanding amount. The impact on you is the same (you take a loss 5x what was posted), and it makes some sense that you ought to be able to bribe the Bounty Commission or whoever it is that we imagine runs this for about 5x the amount that was posted. It also means that the economic muscle of the two sides to a bounty war "matters." So you can go on posting 100m on me all day long, and I'll keep buying it off just to spite you, because I can. We'll see who goes broke first.
I agree with this as well. I also think you should be able to buy back your sec status, and bribe customs officers to let you into highsec with drugs, and all manner of shady gameplay. As a pirate roleplayer, I feel like things are pretty light on the ground in terms of criminal activities beyond blowing up ships.
Torn from grace, gotta find your faith or the devils gonna claim your soul
|

Freighdee Katt
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.12.14 13:24:00 -
[1593] - Quote
Saede Riordan wrote:Freighdee Katt wrote: (1) There should be NO payout to anyone, and no reduction of the bounty, if CONCORD is involved in a kill. If CONCORD does even 1 point of damage, then it should not be a bounty kill. This completely solves the ganksploit.
No. Suicide ganking to harvest someone's bounty seems like a completely valid game mechanic to me. Weighing the cost of your ship versus the return on the bounty. Its challenging and fun as a career. Removing the ability to suicide gank people who hide in highsec with multibillion isk bounties, will basically relegate the entire system to basically a bit of a bonus whenever you kill a ship. We're talking about two different things here. If a bounty hunter suicide ganks you in high sec, because you have a bounty on your head, then they do (and should) get the bounty payout. CONCORD is not going to kill the mark; the ganker does. The bounty hunter burns a ship, and he gets the loot + bounty.
The exploit occurs when bounty hunters inevitably wind up with bounties on their OWN heads and, prior to engaging for a suicide gank, a bounty hunter gang all aggress each other first. CONCORD comes in and kills all of them, and they each collect on the bounties for the other members of their gang, as well as whoever they ganked. That's just dumb. Since it was CONCORD that killed them and not each other, they should get nothing from the bounties on the members of the gank squad. They would still collect the bounty payout on whoever the actual gank target was, because CONCORD does not fire on the target of a suicide gank, only on the gankers.
The rule is just that if CONCORD does 1 point of damage on the target, then there is no bounty payout for anyone from the death of that target. Anyone else in the fight who CONCORD does not fire on, it's business as usual. Gank someone else, you can get their bounty. But you do not collect your own bounty by getting CONCORD to gank you. |

Scaugh
Blue Republic RvB - BLUE Republic
42
|
Posted - 2012.12.14 14:03:00 -
[1594] - Quote
The release of Retribution and more specifically the NPC AI upgrades / downgrades of whatever grades you think they should be has me thinking of CCP are more like Laurel & Hardy movie and less like a competent games developer.
Linkage GǪ [url]http://www.youtube.com/watch?v=96po3FRJ9uk[/url]
CCP quote of the week should be :
Q. When did EvE die? A. I think it died on a Tuesday
|

Damzan
Invictus Australis
0
|
Posted - 2012.12.14 14:04:00 -
[1595] - Quote
C Taco wrote:stagz wrote:Karsa Egivand wrote:stagz wrote:Dear CCP, I would like to bring your attention an exploit in Wardec mechanics. This exploit is preventing my corporation from joining any alliance for the foreseeable future. I do not believe it is CCPs intention to have the new war dec mechanics permanently stop corporations from joining alliances. My corporation left its previous alliance on the 30th of November, nearly 2 weeks ago, and we are still locked out of joining an alliance because of exploits surrounding your new war dec mechanics. outlined here https://forums.eveonline.com/default.aspx?g=posts&m=2244162#post2244162This is totally unacceptable, if you are unable to fix the issue which appears to be the case after a patch which claimed to fix the issue has failed, REMOVE ALL EXPLOIT war decs from my corporation. Allowing us to play the game that we pay for and subscribe to with out being negatively effected by broken mechanics and the admitted exploitation of other alliances and corporations. I thought this was fixed as of last patch and those wars should now end (in a week or so). Isn't this applicable: https://forums.eveonline.com/default.aspx?g=posts&m=2306100#post2306100https://forums.eveonline.com/default.aspx?g=posts&m=2306920#post2306920 Unfortunately we have been told it has been fixed previously, and it has not. All the wars we are currently under are 100% invalid and exploits, CCP should delete them and allow us to go about our business. They intervene in other cases of exploitation, why should this be any different, making us wait 3weeks while they fumble around is unacceptable when the issue can be fixed with the click of a button, until they have found a way to fix their broken mechanic. This has got to the point of ridiculousness. Its hard to run an alliance when u cant join it.. DO SOMETHING ABOUT IT, NOT IN A WEEK OR A MONTH, NOW! CCP only interfere with cases of exploitation when their Goon boses point the way. Do you remember back when that Goon dude Kittens was a member of the CSM,? Then stuff got done!! Speaking off. what ever happened to the CSM, did they wind them up with Dominion or something? Have not heard of them since. You can get a ban warning for convo spaming but not using the wardec exploit? Odd. Or it a "feature"? :-)
Never had any outcome on the goons stealing 5 trillion isk after the inferno expansion because of their exploit in FW. Last I heard CCP were giving away plex's to the perpetrators ? Should we expect more from CCP when CFC alts have been carrying out exploits with their Decshield alts ever since Retribution 1.0 was released..? Seems you need to be sucking CCP shaft to get anywhere in this game... |

Urgg Boolean
Center for Advanced Studies Gallente Federation
260
|
Posted - 2012.12.14 15:39:00 -
[1596] - Quote
Scaugh wrote:The release of Retribution and more specifically the NPC AI upgrades / downgrades of whatever grades you think they should be has me thinking of CCP are more like Laurel & Hardy movie and less like a competent games developer. Linkage GǪ http://www.youtube.com/watch?v=96po3FRJ9ukCCP quote of the week should be : Q. When did EvE die? A. I think it died on a Tuesday Many people have said that EvE is very complex and the players have to be smart to play the game. Maybe the players are smart, but the dev team does not seem to be.
The player behavior surrounding the new bounty system is very much like a statement to CCP saying "Looky what we can do now! Jezz, you guys sure are stupid." What exactly is the point of having meaningless bounties on almost EVERY player ?
They call for "tiericide" and yet they now removed the two lateral branches of the ship tree (destroyers/battle cruisers) and made it into a linear skill based progression, thus adding to the tier based structure.
They broadly introduced Sleeper AI mechanics that depend upon fewer but tougher ships, doh, but they didn't adjust the ratz to fewer and tougher. This and the HM nerf have (arguably) decimated entire lines of vessels. And this is desirable and working as intended ? In fact, my in-game tests in my Thanny show that the new AI actually makes botting or AFK ratting much easier. Yeah right: working as intended.
Salvage drones that won't auto salvage fleet wrecks ... Hmm ... When am I NOT in a fleet? I'm always in a fleet. If I am flying solo, then I'll just use a Noctis. Who actually develops this functionality? I know, it's Bonzo the chimp. No wait, Sponge Bob.
Sorry if this seems like a rant, because actually, I'm getting highly apathetic about EvE. With all the stupidly implemented changes, I just don't care any more. The developers do not seem to consider the FUN factor.
In SWtOR, they now give you entry-to-high-end-level gear when you max your toon. I and many other players raged about how much time it took to acquire our high end gear ... and now it's given away. But, as a result, tons of players are now enjoying the challenging high end content. Groups for the high end content are significantly easier to get into. Players are a lot more happy, overall, and having a lot more fun. I sure am, despite my initial complaints and skepticism about a controversial change.
Where is the FUN factor CCP? Change does not automatically = FUN. So, we definitely get lot of change, but (IMHO) little to none has added to the fun. Unless you enjoy scaring off noobs by placing 100K bounties on them.
Why can't we have smart development to match the smart players ? I think the dev teams need to start any new process by asking two questions: Will this change be fun? How is this change going to more fun than existing content?
I think what they actually ask is: How will this change contribute to our bankruptcy?
No, nobody can haz my cheezburgerz. |

Saede Riordan
Alexylva Paradox
2566
|
Posted - 2012.12.14 16:05:00 -
[1597] - Quote
Freighdee Katt wrote:Saede Riordan wrote:Freighdee Katt wrote: (1) There should be NO payout to anyone, and no reduction of the bounty, if CONCORD is involved in a kill. If CONCORD does even 1 point of damage, then it should not be a bounty kill. This completely solves the ganksploit.
No. Suicide ganking to harvest someone's bounty seems like a completely valid game mechanic to me. Weighing the cost of your ship versus the return on the bounty. Its challenging and fun as a career. Removing the ability to suicide gank people who hide in highsec with multibillion isk bounties, will basically relegate the entire system to basically a bit of a bonus whenever you kill a ship. We're talking about two different things here. If a bounty hunter suicide ganks you in high sec, because you have a bounty on your head, then they do (and should) get the bounty payout. CONCORD does not kill you, the bounty hunter does, so it's all good. The bounty hunter burns a ship, and he gets the loot + bounty. The exploit occurs when bounty hunters inevitably wind up with bounties on their OWN heads and, prior to engaging for a suicide gank, a bounty hunter gang all aggress each other first. CONCORD comes in and kills all of them, and they each collect on the bounties for the other members of their gang, as well as whoever they ganked. That's just dumb. Since it was CONCORD that killed them and not each other, they should get nothing from the bounties on the members of the gank squad. They would still collect the bounty payout on whoever the actual gank target was, because CONCORD does not fire on the target of a suicide gank, only on the gankers. The rule is just that if CONCORD does 1 point of damage on the target, then there is no bounty payout for anyone from the death of that target. Anyone else in the fight who CONCORD does not fire on, it's business as usual. Gank someone else, you can get their bounty. But you do not collect your own bounty by getting CONCORD to gank you.
Oh okay I misunderstood there. That sounds fine to me.
Torn from grace, gotta find your faith or the devils gonna claim your soul
|

Ribikoka
Royal Amarr Institute Amarr Empire
332
|
Posted - 2012.12.14 18:27:00 -
[1598] - Quote
Korinne wrote:Arch Convivitor wrote:Mak YuTsai wrote:CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution. 'Sound On'. No doubt. We depend on the important sound cues that EVE provides. Much of our current frustration focuses on having to play with diminished customisation and one particularly nasty new sound - the Klang- in order to receive these useful ingame cues. Having the sound on because you need to hear certain things, does not equate to enjoying the overall sound experience. I wonder what proportion of that 82% has turned their system sound down to a bare minimum, as I have? I still wanna know where he found that number.
Winston S. Churchill - "I only believe in statistics that I doctored myself" |

Lysa Riay
Pator Tech School Minmatar Republic
12
|
Posted - 2012.12.14 19:28:00 -
[1599] - Quote
Can someone provide Team Klang with hearing tests, the new (klangs, slams & plops) sounds are alot louder that all the old sounds and dont scale with distance, please please please normalise them at the very least, or remove them until you find why they DO NOT WORK correctly
But even once they scale they ARE STILL far too LOUD Could Klang take the (now rotting) pizzas out as they leave the building plz. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
261
|
Posted - 2012.12.14 19:59:00 -
[1600] - Quote
Lysa Riay wrote:Can someone provide Team Klang with hearing tests, the new (klangs, slams & plops) sounds are alot louder that all the old sounds and dont scale with distance, please please please normalise them at the very least, or remove them until you find why they DO NOT WORK correctly
But even once they scale they ARE STILL far too LOUD And they sound like some retro '50s sci fi sound FX. Very disappointing.
Comparing: SWtOR has sound FX taken directly from the Industrial Light and Magic libraries. The total sound is 3D spatial audiophile quality. The sound experience in SWtOR is superb if you have the audio gear to appreciate it. I do .
And because I hear every detail on my audiophile quality sound system, I have silenced the sound in EvE. I can't take it. It sucks. Not just compared to SWtOR. It simply sucks. It is suckage of he highest order and I won't insult my sound system or my ears with such garbage. |
|

Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
15
|
Posted - 2012.12.15 01:17:00 -
[1601] - Quote
Still patiently waiting until CCP fixes the tracking disruption issue from rats.
Let me emphasize, this is not just some inconvenience that players need to work around. CCP made any form of sensible turret based ratting against TD rats impossible. Fix it! |

Nobani
Merch Industrial Goonswarm Federation
3
|
Posted - 2012.12.15 08:57:00 -
[1602] - Quote
Dear CCP:
If you want us to be continually launching and recalling drones so we "pay attention", can please put the single drone commands somewhere other than burried deep in the middle of a right-click menu. An Icon next to the drone HP would be nice.
There are a lot of similar little things that make that interface a real pain. I suggest having a "drone-day" at the office where everyone does PvE in a drone ship for half a day. You'd probably get some good feedback (and a sharp uptick in carpel tunnel).
P.S. I thought I wouldn't like the new rat AI, but it's not bad -- if the drone UI was easier to use. As is, it's frustrating -- losing drones to not being able to navigate the UI fast enough. |

Maelle LuzArdiden
University of Caille Gallente Federation
21
|
Posted - 2012.12.15 09:42:00 -
[1603] - Quote
Urgg Boolean wrote: Sorry if this seems like a rant, because actually, I'm getting highly apathetic about EvE. With all the stupidly implemented changes, I just don't care any more. The developers do not seem to consider the FUN factor.
Retribution has extraordinarily high FUN factor, it was designed by internet spaceship combat lovers for internet spaceship combat lovers, and as a result there is more good fights to be had than I have time for.
You know, most people are out there flying and enjoying the new ships with their friends, instead of whining on the forums.
I'm going too, see you  |

Necroromantic
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.15 11:36:00 -
[1604] - Quote
Maelle LuzArdiden wrote:Urgg Boolean wrote: Sorry if this seems like a rant, because actually, I'm getting highly apathetic about EvE. With all the stupidly implemented changes, I just don't care any more. The developers do not seem to consider the FUN factor.
Retribution has extraordinarily high FUN factor, it was designed by internet spaceship combat lovers for internet spaceship combat lovers, and as a result there is more good fights to be had than I have time for. You know, most people are out there flying and enjoying the new ships with their friends, instead of whining on the forums. I'm going too, see you 
So only players here whining are upset?
No ones point of view is being supressed? Players on this thread have been bountied as has their corps for having an opinion just to shut them up.
Everyone else is having fun fun fun??? Where is your statistics to back up the statement?
Maybe CCP should post the statistics for players logging in and time spent online playing for both before and after the retribution patch was released... show us whiners all these happy space bunnies..
I have seen a drop of 5k - 8k (on average) in players logged on at any time I have opened the launcher page..
So maybe before you just snuff someone else for having an opinion you should check your rebuke is actually based in facts! Or at least ask for the facts too.
Also for someone claiming to not have enough time to enjoy all this new found fun I'm surprised you have the time to come here just to ***** at someone else's point of view... a point of view shared by more than 3/4 of all the posts.. |

Umaga
Red Sun Trading
0
|
Posted - 2012.12.15 11:46:00 -
[1605] - Quote
They removed the jukebox. This is the worst expansion ever. Bring it back! |

Yonis Kador
Transstellar Alchemy
201
|
Posted - 2012.12.15 12:02:00 -
[1606] - Quote
Necro,
Everything in EvE is pvp....even posting here on the forums. Prior to the bounty system, ganks were staged and wars were initiated based on forum warrior disagreements. That's pvp. Bounties are simply an extension of this dynamic. In fact, some people are asking for a bounty button to be added here too so bounties can be placed without even using the client.
YK "He who fights and runs away lives to fight another day." |

Necroromantic
Republic Military School Minmatar Republic
1
|
Posted - 2012.12.15 13:06:00 -
[1607] - Quote
Yonis Kador wrote:Necro,
Everything in EvE is pvp....even posting here on the forums. Prior to the bounty system, ganks were staged and wars were initiated based on forum warrior disagreements. That's pvp. Bounties are simply an extension of this dynamic. In fact, some people are asking for a bounty button to be added here too so bounties can be placed without even using the client.
YK
Finding it hard to understand what me telling a troll to go do one has to to with the bounty system other than it was stated to enphisis the fact not all players who are continuing to play rather than to 'whine' as was stated by the post i was replying to where in fact happy and further more not all unhappy players chose to offer feedback and went strieght to playing something else instead.. on the subject of the bounty system though i totally disagree with you. The whole bounty system holds no valid in game pleasure unless your motives are to disrupt players who themselves dont want to PVP. The game is kinda for 13 years and up so if a gang of vet players want to come to high sec to gank kiddies just starting out in the game and who are neither skilled nor mature enough to fully grasp every aspect of the game. these Players are not recognisable or distigushable from any vet player on their alt isk maker toon.. these younger players DO NEED to be protected from online bullying and that is all the new free for all bounty system is.
It appears that the issues this petition concerns are currently being addressed in your other petition which has been discussed by the Lead Game Masters. As the original issue this petition pertains to has been resolved, this petition will now be closed.
If you have any further comments concerning the bounty system then please feel free to update your other petition.
Best regards, GM ******* EVE Online Customer Support
The other pet he is referring to is that the bounty office not only breaks ccp's own terms of player conduct but also that of international laws on cyber bullying:
pulled from on line legal definition of cyber bullying.. Examples of what constitutes cyberbullying include communications that seek to intimidate, control, manipulate, put down, falsely discredit, or humiliate the recipient. The actions are deliberate, repeated, and hostile behavior intended to harm another. Cyberbullying has been defined by The National Crime Prevention Council: GÇ£When the Internet, cell phones or other devices are used to send or post text or images intended to hurt or embarrass another person."[1][2] A cyberbully may be a person whom the target knows or an online stranger. A cyberbully may be anonymous and may solicit involvement of other people online who do not even know the target. This is known as a 'digital pile-on.
The line between in game 'role playing' and cyberbullying is an issue CCP need to start taking seriously as they risk having Eve shut down due their new programming then how much 'fun fun fun' will all the trollers flamers and high sec gankers have? ..
There are more ways to engage in pvp than all the other activities added togerther.. so why do we need a system that forces a minority of players to pvp when the do not wish play that way?
To ccp dude who will want to pull this thread for the Pet copy over.. A CCP employee needs to make a public declaration regarding this matter as continued 'public' ignorance has left players with the belief that your silence is your conformation that they are right... when you are in fact consulting with legal to confirm the complaints are legitimate and not just whining.... |

Keko Khaan
Center for Advanced Studies Gallente Federation
46
|
Posted - 2012.12.15 13:08:00 -
[1608] - Quote
Ive noticed this new feature that is extremely annoying and it pretty much brakes my overview. When i hover my mouse on top of overview some stupid black info box appears in top of my overview and it blocks my overview so i cant see my overview anymore. I dont either undersrand idea of that info box as it shows same info i allready have iin my overview. Only that it causes me to see only one object at the time from overview cause that info blocks rest.... P.s i hate to type on forumd wittouchpad phone |

Wigster Atild
wot-ever
44
|
Posted - 2012.12.15 13:22:00 -
[1609] - Quote
Necroromantic wrote:Yonis Kador wrote:Necro,
Everything in EvE is pvp....even posting here on the forums. Prior to the bounty system, ganks were staged and wars were initiated based on forum warrior disagreements. That's pvp. Bounties are simply an extension of this dynamic. In fact, some people are asking for a bounty button to be added here too so bounties can be placed without even using the client.
YK Finding it hard to understand what me telling a troll to go do one has to to with the bounty system other than it was stated to enphisis the fact not all players who are continuing to play rather than to 'whine' as was stated by the post i was replying to where in fact happy and further more not all unhappy players chose to offer feedback and went strieght to playing something else instead.. on the subject of the bounty system though i totally disagree with you. The whole bounty system holds no valid in game pleasure unless your motives are to disrupt players who themselves dont want to PVP. The game is kinda for 13 years and up so if a gang of vet players want to come to high sec to gank kiddies just starting out in the game and who are neither skilled nor mature enough to fully grasp every aspect of the game. these Players are not recognisable or distigushable from any vet player on their alt isk maker toon.. these younger players DO NEED to be protected from online bullying and that is all the new free for all bounty system is. Edit: Quote removed Edit The other pet he is referring to is that the bounty office not only breaks ccp's own terms of player conduct but also that of international laws on cyber bullying: pulled from on line legal definition of cyber bullying.. Examples of what constitutes cyberbullying include communications that seek to intimidate, control, manipulate, put down, falsely discredit, or humiliate the recipient. The actions are deliberate, repeated, and hostile behavior intended to harm another. Cyberbullying has been defined by The National Crime Prevention Council: GÇ£When the Internet, cell phones or other devices are used to send or post text or images intended to hurt or embarrass another person."[1][2] A cyberbully may be a person whom the target knows or an online stranger. A cyberbully may be anonymous and may solicit involvement of other people online who do not even know the target. This is known as a 'digital pile-on. The line between in game 'role playing' and cyberbullying is an issue CCP need to start taking seriously as they risk having Eve shut down due their new programming then how much 'fun fun fun' will all the trollers flamers and high sec gankers have? .. There are more ways to engage in pvp than all the other activities added togerther.. so why do we need a system that forces a minority of players to pvp when the do not wish play that way?To ccp dude who will want to pull this thread for the Pet copy over.. A CCP employee needs to make a public declaration regarding this matter as continued 'public' ignorance has left players with the belief that your silence is your conformation that they are right... when you are in fact consulting with legal to confirm the complaints are legitimate and not just whining....
+1..
Have removed the quote to keep my post.. however i too have received reply from in game pet stating pretty much the same thing.. time to tell the whole community CCP.. should have finished counting your 30 pieces of silver by now you have had nearly 2 weeks since the Retribution patch...upgrade..expansion...sorry lost track of what it was - although the majority giving ignored feed back would say 'Nurf'.... |

Ulath
Red Sun Trading
0
|
Posted - 2012.12.15 13:24:00 -
[1610] - Quote
Yes nice going CCP.. remove some fun from the game... now what to do to keep my self entertained? |
|

Yonis Kador
Transstellar Alchemy
202
|
Posted - 2012.12.15 13:31:00 -
[1611] - Quote
Necroromantic wrote:Yonis Kador wrote: Necro,
Everything in EvE is pvp....
YK
The whole bounty system holds no valid in game pleasure unless your motives are to disrupt players who themselves dont want to PVP. There are more ways to engage in pvp than all the other activities added togerther.. so why do we need a system that forces a minority of players to pvp when the do not wish play that way?
They don't have a choice. EvE is pvp. If you're mining, you're competing against other players for available resources. That's pvp. If you're trading, you're outbidding other players to sell your goods instead of theirs. Pvp. If you're running missions, you provide opportunities to other players (i.e. you are bait.) Pvp again. Unless you are in a station ship spinning, everything you do in-game is pvp. It's the nature of the sandbox. We're all squirrels fighting for nuts. Besides, getting bountied doesn't force you to engage in combat. But no matter what you're doing once you undock, you're pvp'ing.
Don't get me wrong, I think some valid points have been raised about the mechanics of the bounty system. Because this is an everybody vs. everybody else game, conceivably one day everyone might have a bounty. Does that enhance gameplay? Maybe. An argument can certainly be made then that this does, in fact, incentivize combat pvp over other pvp types. Which is probably good for the quality of pgc, but was New Eden meant to be a world of outlaws by design? Just for the way the huge "Wanted" tag diminishes the awesome character portraits I'm not a huge fan of that idea.
But I'm not buying the idea that in a game where, by definition, all activities are pvp, giving players new tools to pvp equates to cyberbullying.
Yonis Kador "He who fights and runs away lives to fight another day." |

Anun Hen
Justified Chaos
6
|
Posted - 2012.12.15 13:37:00 -
[1612] - Quote
Safety settings resets after each login
Quote:Thank you for your bugreport titled: Safety settings reset after loggin
The problem you have described is an intended game feature or function, and not a bug.
Hello there, This is correct as per the patch notes: "At login, the safety will always reset to Full.". When you login you will need to disable the safety again. Thanks, BH Quivozis
Apparently this is a "feature"
Could you please reconsider CCP? I live in low-sec space, we are NBSI, I want that security feature permanently OFF.
Why do you think it is an improvement to make players like me have to reset the thing every.single.time we login? We know what the safety is for, we made a conscious decision to turn it OFF fully, we also know how to turn it back on if we ever wanted to do so. But you decided you know better than your players and turned this into yet another silly inconvenience.
How about you at least give us the OPTION not to have to reset the thing every time?!
As an aside, why does it always have to be 1 step forward, 1 step back with you guys .... |

Wigster Atild
wot-ever
44
|
Posted - 2012.12.15 14:00:00 -
[1613] - Quote
Yonis Kador wrote:Necroromantic wrote:Yonis Kador wrote: Necro,
Everything in EvE is pvp....
YK
The whole bounty system holds no valid in game pleasure unless your motives are to disrupt players who themselves dont want to PVP. There are more ways to engage in pvp than all the other activities added togerther.. so why do we need a system that forces a minority of players to pvp when the do not wish play that way? They don't have a choice. EvE is pvp. If you're mining, you're competing against other players for available resources. That's pvp. If you're trading, you're outbidding other players to sell your goods instead of theirs. Pvp. If you're running missions, you provide opportunities to other players (i.e. you are bait.) Pvp again. Unless you are in a station ship spinning, everything you do in-game is pvp. It's the nature of the sandbox. We're all squirrels fighting for nuts. Besides, getting bountied doesn't force you to engage in combat. But no matter what you're doing once you undock, you're pvp'ing. Don't get me wrong, I think some valid points have been raised about the mechanics of the bounty system. Because this is an everybody vs. everybody else game, conceivably one day everyone might have a bounty. Does that enhance gameplay? Maybe. An argument can certainly be made then that this does, in fact, incentivize combat pvp over other pvp types. Which is probably good for the quality of pgc, but was New Eden meant to be a world of outlaws by design? Just for the way the huge "Wanted" tag diminishes the awesome character portraits I'm not a huge fan of that idea. But I'm not buying the idea that in a game where, by definition, all activities are pvp, giving players new tools to pvp equates to cyberbullying. Yonis Kador
12 years of gamming with an area in game called 'High sec' and an in game protection force called 'Concord' begs to differ.
Fact is, there is, when mining a very limited amount of ore you can get the increase in value to sec security is obvious too as with belt rat drops and with complexes.. the nearer to 1.0 you get the less value your mining is.. why will players be mining veld in 1.0 -0.8 if they cant do it piece? and if you dont join a big ass corp/alliance u got no chance to mine rarer ores at a high isk value..
fact is players play off the loss of income from high sec ores with increased profit from keep the same mining tub day in day out rather than run the gauntlet of low to no sec space.
It was stated some pages back that we don't live in crime-less communities and eve is only reflecting that.. and that was true until high sec lost all meaning.. sure you always had to keep an eye out for some jerk or pack of jerks roaming through high sec disrupting the activities of others - but now they get rewarded for it and the bounties are placed on players for reasons that do not respect cyber bullying laws and even CCP's own terms for player conduct and should be seen for what they are victimisation and bullying..
|

Necroromantic
Republic Military School Minmatar Republic
1
|
Posted - 2012.12.15 14:14:00 -
[1614] - Quote
Yonis Kador wrote:Necroromantic wrote:Yonis Kador wrote: Necro,
Everything in EvE is pvp....
YK
The whole bounty system holds no valid in game pleasure unless your motives are to disrupt players who themselves dont want to PVP. There are more ways to engage in pvp than all the other activities added togerther.. so why do we need a system that forces a minority of players to pvp when the do not wish play that way? They don't have a choice. EvE is pvp. If you're mining, you're competing against other players for available resources. That's pvp. If you're trading, you're outbidding other players to sell your goods instead of theirs. Pvp. If you're running missions, you provide opportunities to other players (i.e. you are bait.) Pvp again. Unless you are in a station ship spinning, everything you do in-game is pvp. It's the nature of the sandbox. We're all squirrels fighting for nuts. Besides, getting bountied doesn't force you to engage in combat. But no matter what you're doing once you undock, you're pvp'ing. Don't get me wrong, I think some valid points have been raised about the mechanics of the bounty system. Because this is an everybody vs. everybody else game, conceivably one day everyone might have a bounty. Does that enhance gameplay? Maybe. An argument can certainly be made then that this does, in fact, incentivize combat pvp over other pvp types. Which is probably good for the quality of pgc, but was New Eden meant to be a world of outlaws by design? Just for the way the huge "Wanted" tag diminishes the awesome character portraits I'm not a huge fan of that idea. But I'm not buying the idea that in a game where, by definition, all activities are pvp, giving players new tools to pvp equates to cyberbullying. Yonis Kador
I thought Eve was an unscriped sand box where anything could happen?? so where in the unscripted script does it say 'you are not allowed to play if you don't PVP'?? Maybe you need learn to define PVP - as for me this means lock targets on another player and shoot at them. all other activities between 2 or more players are called interactions.. maybe a trip back to school could help you to understand english better.
Why must i be forced to pvp exactly in this free style mmo that brags about how totally interactive and how varied its activities are ??
As for pvp equates as bulling i never said that - please learn to read in english if you are going to post in an english forum - I said miss using the forum and help chats to silence other players from asking for help or is bullied out of the forum with bounties for having an opinion in a feedback thread as pointed out not just by myself but by other players too that is what equates to cyberbullying and anyone over the minimum age of 13 should be able to understand this hence the need for a minimum age for players.. |

Yonis Kador
Transstellar Alchemy
202
|
Posted - 2012.12.15 15:41:00 -
[1615] - Quote
"We need to get back to our roots if that makes sense. I think EVE has become a little soft, as strange as it sounds. ItGÇÖs really easy to make money, itGÇÖs pretty safe, itGÇÖs become too much of a happy fairy land where everyone holds hands and eats lollipops than the dystopian universe itGÇÖs supposed to be.
I basically want to give some people a special set of shovels to build massive sandcastles, while at the same time giving another set of players reinforced steel boots that come with directions to stomp said sandcastles. Winter is going to be a ton of fun, whether you like creating, or just tearing everything down."
--Kristoffer "CCP Soundwave" Touborg
Everything I wrote is accurate and my reading comprehension isn't the issue.
EvE is pvp.
"maybe a trip back to school could help you learn English better"
"please learn to read in english if you're going to post in an english forum"
"anyone over the minimum age of 13 should be able to understand this"
Have you considered that maybe the reason you were bountied wasn't because you expressed an opinion but the manner in which you did so? Learn some tact. This is, after all, a social game. With responses like that, I wouldn't be surprised if you get bountied again.
YK "He who fights and runs away lives to fight another day." |

Necroromantic
Republic Military School Minmatar Republic
1
|
Posted - 2012.12.15 16:48:00 -
[1616] - Quote
Yonis Kador wrote: Have you considered that maybe the reason you were bountied wasn't because you expressed an opinion but the manner in which you did so? Learn some tact. This is, after all, a social game. With responses like that, I wouldn't be surprised if you get bountied again.
YK
OMG Really? LOL you argue the fact that every aspect of Eve is PVP ?? ok how many rounds of ammo do you use placing n order on the market? or when you put on a new manufacturing job? or a research job? when solo mission running when does the PVP start? thats right when someone comes to agro you LOL..
Giving bounties for no actual role play value i.e. in help chat when players are only asking for help is not social and does not in any way help foster good will, then to add hurt to the insult any other player who wants to challenge concord can then attack them for reward - again I ask you how is this social? we have graded security systems for a reason that reason may not be clear to gun ho shooter gamers But the lower the level of security the more of the games content becomes open to the players. You have the choice to play at the level of security you feel you are ready for or the areas of the game which hold the content you wish to access. By making bounties a free for all activity you have effectively removed that old system of thinking without actually taking away that system and just giving it no definition ...
what did CCP introduce to high sec gaming to balance the equation of more hostility?? better roids to farm? NO.. better drops from missions, belt rats and complexes? NO
What they have done so far is increase mission difficulty and switched on aggression to drones, they have nurfed ships popular for mission running and they have made drones useless against belt rats so miners in barges need warp out. All these things have slowed the accumulation of wealth in game slowing newer players progress making would be PVPers less inclined to go to lower sec systems now they can profit from high sec ganking..
you argue my approach is rude and unsociable whilst advocating the game be played more aggressively and less socially... What a hypocrite |

Picentaur Janaki
State War Academy Caldari State
0
|
Posted - 2012.12.15 16:49:00 -
[1617] - Quote
Short and sweet, Jukebox back please
Oh, and more realistic physics engine for ships .....with collisions =) |

AlkoliK
Qubit Enterprises
0
|
Posted - 2012.12.15 17:11:00 -
[1618] - Quote
Issue, Jukebox:
Been playing since 2003. Jukebox is a mainstay of this game, it was one of the features of this game that made it have that "Cool" factor. Yes, I am a bit nostalgic about the jukebox player. Still it was a "feature" of this game. Bring it back, and if you want to use your soundcloud, then make an interface for it in the current UI. I understand this will cost development time, but requiring an additional window up in an already cluttered display, is annoying to say the least. All this being said, please do not become Blizzard , who are facist dictators about their games. |

Ribikoka
Royal Amarr Institute Amarr Empire
333
|
Posted - 2012.12.15 17:55:00 -
[1619] - Quote
Necroromantic wrote:
What they have done so far is increase mission difficulty and switched on aggression to drones, they have nurfed ships popular for mission running and they have made drones useless against belt rats so miners in barges need warp out. All these things have slowed the accumulation of wealth in game slowing newer players progress making would be PVPers less inclined to go to lower sec systems now they can profit from high sec ganking..
+1 I feel same. This is the worst business model for a MMO. Maybe they dont want to integrate new players to game because the missions now incredible hard for new players. This is not a good treat for new players if they will just suffer from painful gameplay instantly when they start play with Eve.
|

Redundandis
Sacred Templars Unclaimed.
1
|
Posted - 2012.12.15 17:58:00 -
[1620] - Quote
May have been mentioned before.
Next time, before you force the Items Limit on everyone, make sure the people that have a gazillion of bpc's have a proper way of sorting them. Meaning: Make Containers PROPERLY usable in a POS. Or even better, make BPC's stackable. I KNOW that is probably a lot of work for you guys, but ... well... |
|

Proddy Scun
Renfield Inc
3
|
Posted - 2012.12.15 18:03:00 -
[1621] - Quote
While hugely improved for virtual-fiscal wardec purposes, the Bounty system is still quite broken vs hi sec criminals.
Simply put
Competent Pirates use Moneylaundering 
and bounties mainly provide just a little extra expense ISK when an extra gang member shoots them just as CONCORD attacks. 
Just like really life organized crime, the guys who do the dirty work are dedicated sacrificial soldier peons with little to lose and the fatcats profiteers are isolated from that by a firewall of moneylaundering legerdemain.
To get at the toons actually pocketing the big ISK from crime we need a skill called
"ISK Tracing"
similar to locator agents and RL
and of course a pirate skill "moneylaundering" to counter that (higher SP multiplier & less effective)
ISK tracing would not be instant but would be a EVEmail reply or hangar report delivery -- thus reducing EVE server CPU burden.
In EVE professional pirate toons are dedicated to flying nothing but destroyers and maybe the haulers to pick up loot. Maybe 2% fly something like a Tornado if they hunt bigger game. Even clone and implants costs maybe minimized. Due to negative impacts of wardecs most were already in dedicated pirate corps and alliances. With Retribution's corp and alliance bounties potentially footing bill for wardec they would be silly not to go dedicated in corp and alliance.
Actual pirate/gankers simply fly/have nothing of much value to bounty hunters. They transfer all the big loot and big ISK to another toon...possibly on another account. Nothing you can do to a professional pirate will get you Retribution for more than trivial losses (they messed up targets).
To get to the wiseguy toon really making use of the ill gotten gains of crime you need to be able to trace ISK. Following ships in EVE seldom yields an answer since "Give ISK" can jump anywhere without trace...currently.
Possible Details:
I suggest that "ISK Tracing" skill be difficult and not widespread among players.
Thus using the skill should require not only skill minimums for task (suggest x8 skill multipier) but also corp or alliance standings of 5.0 in addtion to personal standings of the appropriate type. Also certain effects should require corps with a certain minimum membership size. Membership size means its harder or more expensive to manipulate standings on a moments notice.
Skill level would dictate the size and frequency of ISK or property transfer necessary for tracking. Skill level 1 might for instance only see one time transfers of over 250 million ISK. Level 2 might detect one time transfers of over 50 million and transfers totalling over 250 million to the same toon/corp/alliance within the same day (10 million minimum transfer). Level 3 might expand to finding 100 million transferred to the same entity in 3 day period (5 million minimum transfer). Level 4 would find 100M in a week via sums as small as 1 Million. Level 5 would flag any entity with over 100 transfers in a month in addition to stuff of level 4 and below. Direct trade of items would count as the ISK value given by the inventory program.
Tracing could be either via CONCORD standings for all EVE members or via Factional Warfare corps with tracing to terminated once in hands of first foreign born citizen. That is factional based tracing could not trace ISK at all if the original pirate was foreign born and alliance/corp with 5.0 CONCORD could trace anywhere. Both of these political standings are intended to reflect governement trust and access.
Membership (reflecting widespread government contacts): 30 members would allow you to trace ISK transfers one toon distance from original pirate to the top 10 recipients. 300 members would allow you to trace ISK transfers two toons distant at a reduction in skill of 2 levels to the top 5 receivers. 3000 members would allow you to trace ISK transfers three toons distant at a skill level reduction of 3 less to the top 3 receivers. There maybe a government agent fee similar to locator agent and it may vary by number of top recipients requested and distance of tracing.
It should be very difficult to trace ISK more than one level away from original pirate and only specialized (and probably expensive) corps should be so entrusted. They in turn probably would need to hire protection merc corps to avoid pirate assassins.
But for the proper fee you should be able to find out in couple days where the that pirate is sending his ill gotten gains...and place a bounty on the right guys. 
Pirates and their bosses should of course be able to defend themsleves from this intrusion of government associates into their private business. But its a delicate matter to further obscure you tracks. Suggest skill "Moneylaundering" be at twice the SP multiplier as "ISK tracing" (hey you can afford +5 sets). Suggest that the level effects be a reduction in apparent size and frequency of transfers. Suggest that this be an active skill with bribes paid to NPC agents on a monthly basis -- perhaps by faction of effect. Perhaps the payment of bribes can be done at a lower level producing results lower than maximum skill level suggests is possible.
|

Proddy Scun
Renfield Inc
4
|
Posted - 2012.12.15 18:13:00 -
[1622] - Quote
Redundandis wrote:May have been mentioned before.
Next time, before you force the Items Limit on everyone, make sure the people that have a gazillion of bpc's have a proper way of sorting them. Meaning: Make Containers PROPERLY usable in a POS. Or even better, make BPC's stackable. I KNOW that is probably a lot of work for you guys, but ... well...
BPCs are not stackable due to the potential research differences.
POS containers are irrating but do simulate the fact that you are not docked and walking in your warehouse. Thus the requirement that you take containers aboard pressurized ships to sort container contents.
Audit log containers may do slight better job of sorting once aboard ship. But other than the need for taking containers aboard combat ships with small holds...I don't really see the issue with sorting BPCs as worse than on stations.
In fact CCP has made things a lot better by making containers renamable while in ship holds and making small container BPOs available. You can simply make more containers on the spot and label the contaienr appropriately. Quite a few BPCs fit in one small container yet a small continer does not take up outrageous space if you got lots of categories for BPCs. |

Wigster Atild
wot-ever
46
|
Posted - 2012.12.15 18:30:00 -
[1623] - Quote
Only 6 players liked this post... compaired to the 1600+ post most of which are objecting in some way or another without reply and most with alot more likes.. CCP FAIL should have been the one to make this thread... IMHO |

Redundandis
Sacred Templars Unclaimed.
2
|
Posted - 2012.12.15 19:30:00 -
[1624] - Quote
Proddy Scun wrote:BPCs are not stackable due to the potential research differences. Yeah, thats why i talked about programming effort. They should have found a way to get that sorted years ago. Imagine a bpc hangar where all the bpc's that are the exact same stats are stacked. So beautiful. So clean. And no problems with too much Items on that end.
Proddy Scun wrote: POS containers are irrating but do simulate the fact that you are not docked and walking in your warehouse. Thus the requirement that you take containers aboard pressurized ships to sort container contents.
Sounds like a load of bull to me. So you're trying to sell me that a corporate Hangar array that is made exactly made for the purpose of sorting and storing stuff in a pos doesn't possess the "container"- abilities that every Ship with a cargohold has? Nah.
Why make the already *really annoying* life in a pos even harder? Imagine if you're an Inventer in a Wormhole or hell, just a wormhole corp with a lot of stuff. You don't even have that quick access to containers, possibly for days.
Proddy Scun wrote: Audit log containers may do slight better job of sorting once aboard ship. But other than the need for taking containers aboard combat ships with small holds...I don't really see the issue with sorting BPCs as worse than on stations.
Let me give you a short insight on how i did it before: I copied a bpc, threw them all in one hangar, used the search function to get the ones i wanted, pulled them out, had tidi, did the rest. I understand that there are a lot of people who probably already used containers before, but for me there was never any need. Anyway, easy as pie. So even IF i accept the solution with flying a ship there just to get ~50 containers sorted and named, it's still harder and more annoying then it was before. Since this game is constantly technologically progressing, restrictions like that should go away, not be more "strictly enforced".
What I'm trying to say here is: Since CCP already knows POS's are borked and the whole system needs revamping... you know, just don't touch it in a bad way until you've done that. |

Wigster Atild
wot-ever
46
|
Posted - 2012.12.16 01:08:00 -
[1625] - Quote
Yonis Kador wrote:"We need to get back to our roots if that makes sense. I think EVE has become a little soft, as strange as it sounds. ItGÇÖs really easy to make money, itGÇÖs pretty safe, itGÇÖs become too much of a happy fairy land where everyone holds hands and eats lollipops than the dystopian universe itGÇÖs supposed to be.
I basically want to give some people a special set of shovels to build massive sandcastles, while at the same time giving another set of players reinforced steel boots that come with directions to stomp said sandcastles. Winter is going to be a ton of fun, whether you like creating, or just tearing everything down."
--Kristoffer "CCP Soundwave" Touborg
So far the only people I see with reinforced steel boots are employees as they stomp all over the mechanics of the game and a minority of players who just cannot be happy sharing a game with others who don't want to just shoot everything... How many players really think that the Retribution expansion gave them 'steel boots'?? Not that many judging by the % of negative feedback.. I read once in a Eve form thread.. many moons ago that the vocal mass in the forum is a representation of the community as a whole... so based on the current feedback i'd say most players are p***ed..
CCP Soundwave got some things right in that quote though, they sure stomped all over the ability to make isk... unless you have the real world cash to buy extra PLEX to trade for isk tHowever players can no longer make as much isk as before Retribution .. Forcing more players to buy PLEX as a way of making extra isk...It seems self-defeating to me and it seems more like a way to make money selling PLEX than as a genuine concern about how easy it is to accumulate isk or they wouldn't like players basically getting free isk from selling PLEX. Also removing PLEX at this point would reduce the number of active account significantly and CCP know it and so they want to milk it.
by Necromancer
we have graded security systems for a reason that reason may not be clear to gun ho shooter gamers But the lower the level of security the more of the games content becomes open to the players. You have the choice to play at the level of security you feel you are ready for or the areas of the game which hold the content you wish to access.
Looks like CCP Soundwave forgot that basic isk making mechanic.. the lower the security the better the ore, rat drops, complex's and so on.. There is no disputing the lower the sec level of a system the better game content gets, if it wasn't there would be no need for big alliances to be fighting over sectors of null space that have the best resources. So if its now a defunct set of mechanics that plays no part in deciding how safe a system is to play in then why should high sec systems still be limited to crappy ores, and crappy loot drops? surely if we have to have a greater risk of PVP we should also get a greater portion of the game content to play with too?
I think CCP Soundwave has missed the concept of running a business, you cannot just put 1 item on the menu and expect every customer to like it, some will simply go to a better restaurant with more choice.. I guess that's ok if most of your patrons are to dumb to complain and just put up with it.
If you continue to try to force feed players something they don't want they will leave.. most business's I know of actually have a much lower profit margin than most people realize.. how large a % of Eve players (most with multiple accounts supported with PLEX bought with isk) need to quit before it hampers new game development or the ability to keep the very complex program (as repeatedly stressed by Dev's) working bug free?
There is more than enough ways to get into a dog fight or small fleet engagement or even large scale fleet battles.. so with all these ways of fighting why are players still avoiding direct conflict also known as PVP?
Maybe instead of trying to force regulated change to a game claimed to be an 'unscripted sandbox' you might try returning to a larger menu to appeal to the larger client+¿le base that you actually have...
One last thing for all players who think everything in Eve is PVP... PVP is player on player 'combat'.. The game has lots of content that does not include the need to open fire on another player.. Take fleets for instance if the only way to play is in constant conflict with all other players as the term 'everything is pvp' would suggest then there is no place for fleets because fleets are about co operation its PLAYERS V PLAYERS not player v player .. same with corps and alliances too if you participate in these things you are 'Interacting' not 'PVPing' ergo not everything is PVP
|

Yonis Kador
Transstellar Alchemy
203
|
Posted - 2012.12.16 02:48:00 -
[1626] - Quote
Wigster,
This is the point in the conversation where, after explaning why the sky is blue, and being granted a response of, "No. It is yellow," one is left with repeating himself or walking away. As my intention wasn't to derail the feedback thread - only to respond to claims of cyberbullying - I give up.
When two players are competing for the same resources, whether those resources are in rocks, modules, or flying around in packs that is pvp. Players are competing against one another. That you cannot disassociate the term pvp from bullets has absolutely no bearing on its definition.
Have a great day.
YK "He who fights and runs away lives to fight another day." |

Korinne
The Partisan Brigade Republic Alliance
125
|
Posted - 2012.12.16 04:28:00 -
[1627] - Quote
Bad expansion is still bad, and Ribikoka and Wigster are still noobs. |

Bill Henry Cosby
Valeth Imperial Command WHY so Seri0Us
0
|
Posted - 2012.12.16 04:49:00 -
[1628] - Quote
I wanted to add my own feelings about the new AI here, even though a few people have mentioned it. I like the new idea of a challenging AI, and from my experience it's been really awesome at times, having to be more coordinated with my friend whom I'm usually running with, broadcasting targets more often and incorporating some fleet tactics and need for communication into PvE.
However things feel way unbalanced to the point where it randomly goes from challenging fun to, "wtf are we supposed to do with this?" levels. Drones being vaporized so quickly, E-War being insane at times, definitely issues. My biggest problem is the way and rate at which enemies switch targets to other ships.
I've never been much about maxing the efficiency of Isk/hour, however I can of enjoyed how before you could use teamwork to still get nice results out of less optimized or a just diverse fits, granted the AI was boring. Now however, it feels like so many builds are just cut out, because anything that enters a combat zone needs to be able to potentially tank everything that could possibly engage you at once. I'm not talking about the full room aggro bug, but certain sites where there is just large groups of BS BCs and other ships, which can collectively melt anything but the tankiest ships with combined firepower.
Usually previously, I'd run a tanky fit with a friend supporting with DPS, now however, even with a more survivable build, because my friend doesn't have an Ultra-Tank, he gets burned up because randomly, every single ship that was engaging me, switches over to him all at once. There's no in-between or incremental uptick in challenge, its just BOOM, alpha strike time.
Try not to take this as a BAAAW post or whatever, because I could care less about max isk per hour, and yes, there are still ways we can adapt, but I just feel there was a lot of potential for fun, the main reason I play eve, that was missed in this switch from one extreme to the other.
What it could of been: If there was more balance to the way AI switched targets, more intelligence and more rationality, It would open the doors for more advanced tactics and teamwork being the solution that wins the day. For example, if only some smaller portion of NPCs switched targets at a time, it would keep the non tanky player from being forced to immediately leave, instead causing us to have to switch up our methods and deal with those switching targets. Or if it was specific like, dealing damage to a ship gets that specific ship's attention, so we could say, have a tactic of having one player slapping around some of the ships at random to grab and keep their attention, or just keeping us a bit more on our toes about target priorities.
As it currently stands, I was in one site, tanking the room, then joined by my friend who immediately drew the entire aggro of everybody in the room engaged with me, regardless of if I had already destroyed some of their buddies, laid out more damage or was the bigger more threatening target. It turned into deal 5 seconds of damage, warp out, repair, warp in, repeat, because time after time, they would give him no more than 10 seconds of presence before switching to him.
It's just exhausting in the same way it was before, being dull and boring due to the overpredicatability of what they'd do (immediately pick on the weakest ship they could). There's a sweet spot here that lies in between these two extremes that I think could still be hit with the right amount of balance.
**** Not to mention, some of my best memories in this game are of doing tough encounters with mixed groups of people being helped by some tankier more experienced players, with some of the less experienced ones, like myself in the past, still finding ways to contribute. Now that just doesn't seem possible at all, and it's kind of depressing, not because I'm losing money, but because I'm missing out on enjoyable experiences I could be having with other people. |

Mikaila Penshar
Take it Deep
27
|
Posted - 2012.12.16 05:46:00 -
[1629] - Quote
Bounty system is fantastic!- Bounties are paying people to pvp.. they are paying me to pvp when i win a fight and they are paying my enemies to pvp when i lose! Great feature- way to go CCP, i applaud your hands off approach of encouraging PvP throughout New Eden.
On behalf of all fun loving Pirates and PvP enthusiasts.......
Thank You ! |

Maelle LuzArdiden
University of Caille Gallente Federation
25
|
Posted - 2012.12.16 07:45:00 -
[1630] - Quote
Bill Henry Cosby wrote:
Usually previously, I'd run a tanky fit with a friend supporting with DPS, now however, even with a more survivable build, because my friend doesn't have an Ultra-Tank, he gets burned up because randomly, every single ship that was engaging me, switches over to him all at once. There's no in-between or incremental uptick in challenge, its just BOOM, alpha strike time. lies in between these two extremes that I think could still be hit with the right amount of balance.
**** Not to mention, some of my best memories in this game are of doing tough encounters with mixed groups of people being helped by some tankier more experienced players, with some of the less experienced ones, like myself in the past, still finding ways to contribute. Now that just doesn't seem possible at all, and it's kind of depressing, not because I'm losing money, but because I'm missing out on enjoyable experiences I could be having with other people.
Keyword here is "previously". Don't you think you should also change your tactics when AI changes? |
|

Maelle LuzArdiden
University of Caille Gallente Federation
26
|
Posted - 2012.12.16 11:28:00 -
[1631] - Quote
Necroromantic wrote:
So only players here whining are upset?
Yeah, there's more people logged on and flying in space :)
You should try too!
|

Jack Mancetti
Rennfeuer Curatores Veritatis Alliance
21
|
Posted - 2012.12.16 12:14:00 -
[1632] - Quote
Did CCP take chances to the Faction spawns in Belts,dont see any spawn since Retribution ??? |

Tazarak theDeceiver
Malleus Labiarum Solar Citizens
29
|
Posted - 2012.12.16 13:15:00 -
[1633] - Quote
I'd like to give an additional thumbs down to the new AI. I began playing Eve after more than a decade of playing other MMOS. The apoeal was the casual pace, low twitch reflex, ability to do laundry and multitask chores atop belt ratting or the like. I alwayd felt I wad making isk or progress even whrn feeding the baby, surfing the web or composing emails.
Ten years into the game abd the new AI is introduced to make PVE more challenging and similar to other MMOs. This was surely in good intent, but grievously misguided.
- Changing the fundamental PVE mechanics this far into the games lifespan will not attract new playets, perhaps will svintilate some ecisting players, but in all practicality is just pissing people off. We're 'eorking' harder for thr same udk but at greater risk. This isn't the gsme to which I subscribed.
- You should have created mire challenging pve through added content, rather than screwing up a fairly stable (albeit predictable) set of missions, anomalies and plexes. Or you could have politely directed people to wormholes uf they wanted harder pve. If I desired to fight sleeper AI, I would br in a wormhole now rather thsb typing this.
- You have made a pig's ear of the AI changes. None of these complexes, anoms or missions were designed to this standard, and are thus screwed up. The drobe targeting code is borked. By the time you have sorted tjis medd out, and it is a mess, you could have created dozens of new missions abd anoms. Instead you 'fixed' a casual pve system which few felt was broken abd with ni real upside.
- Complexes which operate on waves if mass dps are deeply imbalanced.
- it's subday here and I'd normally be looking forwarf to a long day's Eve timr. Instead I'm feeling disinterested. Like last night I needed to change a diaper, but wad scrambled by a belt rat of all things. I felt that the gsme was playing me, it me it.
So from my perspective you've missed the pulse of your customers on this one by introducing a chane few, if sny, wanted and it's turning out badly. Will you be brave enough to admit your mistake? Or will you insist on presuming what is best foy your playervade? |

Sarah Valdez
Pulsar RnD
0
|
Posted - 2012.12.16 14:02:00 -
[1634] - Quote
Tazarak theDeceiver wrote:I'd like to give an additional thumbs down to the new AI. I began playing Eve after more than a decade of playing other MMOS. The appeal was the casual pace, low twitch reflex, ability to do laundry and multitask chores atop belt ratting or the like. I always felt I wad making isk or progress even when feeding the baby, surfing the web or composing emails.
Ten years into the game and the new AI is introduced to make PVE more challenging and similar to other MMOs. This was surely in good intent, but grievously misguided.
- Changing the fundamental PVE mechanics this far into the games lifespan will not attract new players, perhaps will scintillate some existing players, but in all practicality is just pissing people off. We're 'working' harder for the same isk but at greater risk. This isn't the game to which I subscribed.
- You should have created more challenging pve through added content, rather than screwing up a fairly stable (albeit predictable) set of missions, anomalies and plexes. Or you could have politely directed people to wormholes if they wanted harder pve. If I desired to fight sleeper AI, I would be in a wormhole now rather than typing this. If creating new content was "too time consuming", you might want to rethink that position after the manhours you are about to spend 'fixing' missions, drone aggro and pve.
- You have made a pig's ear of the AI changes. None of these complexes, anoms or missions were designed to this standard of rat behaviour, and are thus screwed up. The drone targeting code is borked. By the time you have sorted this mess out, and it is a mess, you could have created dozens of new missions andanoms. Instead you 'fixed' a casual pve system which few felt was broken and with no real upside.
- In case you missed the memo, PVE in Eve works by your ship doing generous damage to ships of roughly equal size. This is what the weapons systems are optimized for. Smaller targets are problematic, thus we have drones. Now drones are getting savaged, so we're spending countless minutes and hours watching large weapon systems lob countless volleys of expensive ammo to kill elite frigates which have you scrammed or webbed. How is this fun again?
- Complexes which operate on waves if mass dps are deeply imbalanced.
- it's Sunday here and I'd normally be looking forward to a long day's Eve time. Instead I'm feeling disinterested. Like last night I needed to change a diaper, but wad scrambled by a belt rat of all things. It took ages, baby was screaming and I felt like just canceling then and there. I felt that the game was playing me, it me it.
So from my perspective you've missed the pulse of your customers on this one by introducing a change few, if any, wanted and it's turning out badly. Will you be brave enough to admit your mistake? Or will you insist on presuming what is best for your player base?
+1, nothing to add.
|

Toi Algaert
Culling Legion
14
|
Posted - 2012.12.16 14:03:00 -
[1635] - Quote
So have the fucktards(CCP) still not repsonded to the AI Fail and given us drone users our skill points back yet ?
And in advance to the CCP Fanboi's who may post please dont respond i give no fucks to anything you have to say so dont waste your time, fingers, keyboards, eve playing time.. yeah you get the idea . |

Maelle LuzArdiden
University of Caille Gallente Federation
26
|
Posted - 2012.12.16 15:07:00 -
[1636] - Quote
Tazarak theDeceiver wrote: So from my perspective you've missed the pulse of your customers on this one by introducing a change few, if any, wanted and it's turning out badly. Will you be brave enough to admit your mistake? Or will you insist on presuming what is best for your player base?
What makes you think your diaper-changing, AFK playing is the pulse of customers? What if most players actually desire for an engaging and challenging experience for their money? You know, not all the people can afford to spend time on yawn-inducing, boring PVE. We have jobs and families, and when we have time to log on, we want to be entertained. This is why most people prefer to play with others, against others, and enjoy the thrill of PVP.
This is a sandbox MMO, where the majority of content is provided by players, to other players.
However, we also need to make ISK, and not everybody is market- or industry oriented, and these people need PVE to generate income. Do you understand how demotivating the old challenge-free grind is to these people?
Why not cater to audience and turn PVE into entertainment as well. Give the majority something to chew on, work on new tactics and fits, and shape NPC killing into something interesting instead of just F1, sleep, receive bounty.
|

Codo Yagari
Yulai Guard 1st Fleet Yulai Federation
42
|
Posted - 2012.12.16 15:08:00 -
[1637] - Quote
The fact that you can now put Bounties on anyone is a horrible idea. "Greetings Mr Ghandi, fancy becoming WANTED?" At least give us a chance CCP to not be wanted if we work for it. A system where anyone can put official bounties on anyone is broken.
http://yulaifederation.net
|

Toi Algaert
Culling Legion
14
|
Posted - 2012.12.16 15:17:00 -
[1638] - Quote
Maelle LuzArdiden wrote:Tazarak theDeceiver wrote: So from my perspective you've missed the pulse of your customers on this one by introducing a change few, if any, wanted and it's turning out badly. Will you be brave enough to admit your mistake? Or will you insist on presuming what is best for your player base?
What makes you think your diaper-changing, AFK playing is the pulse of customers? What if most players actually desire for an engaging and challenging experience for their money? You know, not all the people can afford to spend time on yawn-inducing, boring PVE. We have jobs and families, and when we have time to log on, we want to be entertained. This is why most people prefer to play with others, against others, and enjoy the thrill of PVP. This is a sandbox MMO, where the majority of content is provided by players, to other players. However, we also need to make ISK, and not everybody is market- or industry oriented, and these people need PVE to generate income. Do you understand how demotivating the old challenge-free grind is to these people? Why not cater to audience and turn PVE into entertainment as well. Give the majority something to chew on, work on new tactics and fits, and shape NPC killing into something interesting instead of just F1, sleep, receive bounty.
but then that requires ISK and getting to lvl4 missions takes most of the ISK you can make then you have to grind your ass off in lvl3's to get the isk together to get a half decent ship then once your in lvl4's its scram, web, neut war drop out your drones and everything goes ape pull your drones back in before they one pop them then all the aggro it directed at you and your a smear in space.
suppose you could go down the route of buying plex to fund your ships and then you still lose your ship at some point and all the money you invested but hey got to keep feeding CCP your cash and time.
Now think of all those people that grinded there ass off or spent real money to buy there ship's(lol) and then got booted in the teeth with the new patch. |

Bill Henry Cosby
Valeth Imperial Command WHY so Seri0Us
2
|
Posted - 2012.12.16 18:51:00 -
[1639] - Quote
Maelle LuzArdiden wrote:Bill Henry Cosby wrote:
Usually previously, I'd run a tanky fit with a friend supporting with DPS, now however, even with a more survivable build, because my friend doesn't have an Ultra-Tank, he gets burned up because randomly, every single ship that was engaging me, switches over to him all at once. There's no in-between or incremental uptick in challenge, its just BOOM, alpha strike time. lies in between these two extremes that I think could still be hit with the right amount of balance.
**** Not to mention, some of my best memories in this game are of doing tough encounters with mixed groups of people being helped by some tankier more experienced players, with some of the less experienced ones, like myself in the past, still finding ways to contribute. Now that just doesn't seem possible at all, and it's kind of depressing, not because I'm losing money, but because I'm missing out on enjoyable experiences I could be having with other people.
Keyword here is "previously". Don't you think you should also change your tactics when AI changes?
Maybe you should try taking the whole post in context. Or read this part you convieniently skipped over in an attempt to discredit the point i was making.
Bill Henry Cosby wrote:Try not to take this as a BAAAW post or whatever, because I could care less about max isk per hour, and yes, there are still ways we can adapt, but I just feel there was a lot of potential for fun, the main reason I play eve, that was missed in this switch from one extreme to the other.
What it could of been: If there was more balance to the way AI switched targets, more intelligence and more rationality, It would open the doors for more advanced tactics and teamwork being the solution that wins the day. For example, if only some smaller portion of NPCs switched targets at a time, it would keep the non tanky player from being forced to immediately leave, instead causing us to have to switch up our methods and deal with those switching targets. Or if it was specific like, dealing damage to a ship gets that specific ship's attention, so we could say, have a tactic of having one player slapping around some of the ships at random to grab and keep their attention, or just keeping us a bit more on our toes about target priorities.
I was trying to get across the idea that adapting now means even less variation to builds and strategies than before. There's actually less there tactics wise because we went from one extreme to another. My post was also about how many doors they could of opened tactics, strategy and otherwise, if there was a more balanced and detailed approach taken, before just upping the AI without any other modifications to the areas. |

Eva Lawson
4
|
Posted - 2012.12.16 20:03:00 -
[1640] - Quote
So, um... I've been playing around more since my last post, and just lately I decided "I'm gonna run a L2 mission for ***** and giggles; it's been a while since I chilled out with my Cruiser, and now that I have 15,000,000 SP, I wanna see how fast I kill ****."
So I'm lucky enough to get the L2 "The Blockade". It was always hard, but hell, I could handle the L3 and 4 versions no problem, let's have some fun... Right?
Okay CCP, I'm not going to mix words with you:
Who in the blue hell thought it was a good idea to make Tracking Disruptors the most ungodly overpowered thing in the world? When I can't hit a cruiser in an L2 mission at 0.001 Transversal with Pulse Lasers and a Tracking Enhancer because of Tracking Disruptors, you've ****** up. Could anyone tell me how a lower SP pilot would have any snowball's chance in hell of completing this mission? I ache for the 2 or 3mil SP pilots who get this mission, or any other mission lucky enough to have Tracking Disruptors in them, because they're going to lose interest real fast, and there's nothing they can do about it.
Of course, I'm not stupid, and I did sick all 5 of my T2 Hobgoblins on the Tracking Disruptors... Nearly lost two of them, because they all decided to shift aggro to one drone and beat the everliving out of it.
I love your game, CCP, but WHAT ARE YOU DOING? I wish I was exaggerating about missing my shots at 0.001 transversal with pulse lasers and a tracking enhancer, but I couldn't make that up! I'm sitting here in awe at my flying-wild blind shots while my drones chip away at the perpetrators. This is evil, man!
On a lighter note, I actually am really starting to miss my old weapon sounds. All railguns sound identical, all blasters sound identical, I'm sad about my laser sounds, too. :(
And so I don't look like a complete QQing baby, I really am digging the targeting system. I know exactly when my drones are in danger when the giant red circle shrinks or goes away. Oh, also, I don't know if this was during Retribution or prior to it, but the Reactive Armor Hardeners? Best thing ever. I'm carrying one on my BS from now on. |
|

Haifisch Zahne
Hraka Manufacture GmbH
142
|
Posted - 2012.12.16 20:17:00 -
[1641] - Quote
Don't know if devs track this forum thread anymore-- or care-- but for what it is worth....
I and others have commented on an arcade-style sound from some weapons. I am sure others have noted which weapons they are disappointed with-- and probably more accurately than I.
Certainly, the "bang a gong" sound when ships blow up should be nominated the worst sound effect in gaming history.
For what it is worth, I have noted that, in particular, Gurista Dire Pith Nullifers make the most horrendous bleep-bleep sounds, which bothers my sense of "Eve aesthetics".
I have grown to like the sounds of lasers, as I envision my ship's hull buckling under the extreme heat of the lasers.
Of course, missile sound effects are spectacular. (Do still wish the cruise/torpedo missiles didn't just shoot out from within the ship. For example, a torpedo/cruise missile could be lowed from a bay, then released on clear of the ship.)
On a side notes related to "effects", I have strongly endorsed one Eve player's suggestion for certain ships to have a ship effect (I forget what the dev called these moving/changing ship effects) where cargo containers pile up on the decks of certain ships (e.g., Industrials/MinersOrca/Rorquals?). |

KIller Wabbit
The Scope Gallente Federation
149
|
Posted - 2012.12.16 21:18:00 -
[1642] - Quote
Codo Yagari wrote:The fact that you can now put Bounties on anyone is a horrible idea. "Greetings Mr Ghandi, fancy becoming WANTED?" At least give us a chance CCP to not be wanted if we work for it. A system where anyone can put official bounties on anyone is broken.
PLEX price still dropping. Bounty system working as intended. I for one am enjoying selling my KR's. It's like drinking my morning coffee - a warm spreading glow of satisfaction in finding LoSec waking up to the fact that KR's may come back to haunt them. 
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Untouchable Heart
Science and Trade Institute Caldari State
39
|
Posted - 2012.12.16 22:34:00 -
[1643] - Quote
Korinne wrote:Bad expansion is still bad, and Ribikoka and Wigster are still noobs.
Obvious troll is obvious |

Ribikoka
Royal Amarr Institute Amarr Empire
336
|
Posted - 2012.12.16 23:55:00 -
[1644] - Quote
KIller Wabbit wrote: PLEX price still dropping. ...
Where ??? Still 580m where i bought Plex one month earlier but was six month earlier just 480m ISK. |

Malia Terres
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.12.17 00:01:00 -
[1645] - Quote
Everything in the expansion has been pretty good except the sound changes. |

Toi Algaert
Culling Legion
19
|
Posted - 2012.12.17 00:33:00 -
[1646] - Quote
Malia Terres wrote:Everything in the expansion has been pretty good except the sound changes.
Here's a scratch and sniff, here's the pool go jump in and amuse yourself.
|

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.12.17 03:53:00 -
[1647] - Quote
KIller Wabbit wrote:Codo Yagari wrote:The fact that you can now put Bounties on anyone is a horrible idea. "Greetings Mr Ghandi, fancy becoming WANTED?" At least give us a chance CCP to not be wanted if we work for it. A system where anyone can put official bounties on anyone is broken. PLEX price still dropping. Bounty system working as intended. I for one am enjoying selling my KR's. It's like drinking my morning coffee - a warm spreading glow of satisfaction in finding LoSec waking up to the fact that KR's may come back to haunt them. 
You're confusing bounties and killrights. |

Maelle LuzArdiden
University of Caille Gallente Federation
32
|
Posted - 2012.12.17 05:49:00 -
[1648] - Quote
Do you really think that RR is less advanced tactic than one ship tanking it all?
Bill Henry Cosby wrote:Maelle LuzArdiden wrote:Bill Henry Cosby wrote:
Usually previously, I'd run a tanky fit with a friend supporting with DPS, now however, even with a more survivable build, because my friend doesn't have an Ultra-Tank, he gets burned up because randomly, every single ship that was engaging me, switches over to him all at once. There's no in-between or incremental uptick in challenge, its just BOOM, alpha strike time. lies in between these two extremes that I think could still be hit with the right amount of balance.
**** Not to mention, some of my best memories in this game are of doing tough encounters with mixed groups of people being helped by some tankier more experienced players, with some of the less experienced ones, like myself in the past, still finding ways to contribute. Now that just doesn't seem possible at all, and it's kind of depressing, not because I'm losing money, but because I'm missing out on enjoyable experiences I could be having with other people.
Keyword here is "previously". Don't you think you should also change your tactics when AI changes? Maybe you should try taking the whole post in context. Or read this part you convieniently skipped over in an attempt to discredit the point i was making. Bill Henry Cosby wrote:Try not to take this as a BAAAW post or whatever, because I could care less about max isk per hour, and yes, there are still ways we can adapt, but I just feel there was a lot of potential for fun, the main reason I play eve, that was missed in this switch from one extreme to the other.
What it could of been: If there was more balance to the way AI switched targets, more intelligence and more rationality, It would open the doors for more advanced tactics and teamwork being the solution that wins the day. For example, if only some smaller portion of NPCs switched targets at a time, it would keep the non tanky player from being forced to immediately leave, instead causing us to have to switch up our methods and deal with those switching targets. Or if it was specific like, dealing damage to a ship gets that specific ship's attention, so we could say, have a tactic of having one player slapping around some of the ships at random to grab and keep their attention, or just keeping us a bit more on our toes about target priorities. I was trying to get across the idea that adapting now means even less variation to builds and strategies than before. There's actually less there tactics wise because we went from one extreme to another. My post was also about how many doors they could of opened tactics, strategy and otherwise, if there was a more balanced and detailed approach taken, before just upping the AI without any other modifications to the areas.
|

Maelle LuzArdiden
University of Caille Gallente Federation
32
|
Posted - 2012.12.17 06:19:00 -
[1649] - Quote
Grind to be able to grind? That makes no sense, and L4 missions certainly isn't the only PVE in this game.
Toi Algaert wrote:
but then that requires ISK and getting to lvl4 missions takes most of the ISK you can make then you have to grind your ass off in lvl3's to get the isk together to get a half decent ship then once your in lvl4's its scram, web, neut war drop out your drones and everything goes ape pull your drones back in before they one pop them then all the aggro it directed at you and your a smear in space.
suppose you could go down the route of buying plex to fund your ships and then you still lose your ship at some point and all the money you invested but hey got to keep feeding CCP your cash and time.
Now think of all those people that grinded there ass off or spent real money to buy there ship's(lol) and then got booted in the teeth with the new patch.
|

Keko Khaan
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.12.17 08:03:00 -
[1650] - Quote
Jack Mancetti wrote:Did CCP take chances to the Faction spawns in Belts,dont see any spawn since Retribution ???
Yes they did. I havent seen faction spawn in angel null after retribution went live. CCP stated that "downtimes cannot be abused anymore to find rare rat spawns". Its funny cause my faction spawns did come usually after 00:00 eve time. But they dont come anymore at all...
|
|

Toi Algaert
Culling Legion
21
|
Posted - 2012.12.17 09:04:00 -
[1651] - Quote
Maelle LuzArdiden wrote:Grind to be able to grind? That makes no sense, and L4 missions certainly isn't the only PVE in this game. Toi Algaert wrote:
but then that requires ISK and getting to lvl4 missions takes most of the ISK you can make then you have to grind your ass off in lvl3's to get the isk together to get a half decent ship then once your in lvl4's its scram, web, neut war drop out your drones and everything goes ape pull your drones back in before they one pop them then all the aggro it directed at you and your a smear in space.
suppose you could go down the route of buying plex to fund your ships and then you still lose your ship at some point and all the money you invested but hey got to keep feeding CCP your cash and time.
Now think of all those people that grinded there ass off or spent real money to buy there ship's(lol) and then got booted in the teeth with the new patch.
your an idiot please move along |

Maelle LuzArdiden
University of Caille Gallente Federation
32
|
Posted - 2012.12.17 09:10:00 -
[1652] - Quote
* You're
Isn't it ironic
|

Toi Algaert
Culling Legion
21
|
Posted - 2012.12.17 10:21:00 -
[1653] - Quote
Maelle LuzArdiden wrote:* You're
Isn't it ironic
So you're a Alanis Morissette fan too as well as a officer of the grammar police and a troll to boot.
Come back when you have something worthwhile to contribute. |

Maelle LuzArdiden
University of Caille Gallente Federation
33
|
Posted - 2012.12.17 11:22:00 -
[1654] - Quote
I already did, you just couldn't accept an opinion differing from your own, causing you to resort to personal insults.
Please understand that grinding missions so that you can grind missions is not what most people are after.
Have you tried the new ships? |

Galmas
United System's Commonwealth R.E.P.O.
40
|
Posted - 2012.12.17 11:26:00 -
[1655] - Quote
Yet another patch and no word about removing the horrible new UI sounds still nobody likes.
Yesterday i was sitting at a gate and onlined/offlined some mods on my hictor. To make the cap look fine i put an energy transfer from my second account's guardian on it... that's where it started buzzing and beeping and humming.... but still like 15 minutes after that it still is buzzing and beeping and whatnot for some stupid timer notifications i really don't care about.... seriously this is horrible and it is so easy to be fixed.
After every little thingy you do in EVE now when we get back to scouting for targets or just chilling at a pos after an engagement or whatnot there is this constant alerting noise. And half the fleet and all the scout panic and check their cloak status and the directional scan and any wormhole/gate they are sitting at for some damage or aggression to their ships. Super stressful, do something about it urgently.
I really like to have the UI sound on since there are some quite useful notifications in it. Like for scanning or locking targets etc...
Why cant you have mercy and just replace the sound files with some empty sound files and clean up the code later when you got more time again. PLEASE!!!
Or give me a guide how i can replace these sound files... while this is prolly a violation of some agreement about changing the client...
This is absolutely horrible as it is right now.
Cheers Gal |

Wigster Atild
wot-ever
49
|
Posted - 2012.12.17 12:31:00 -
[1656] - Quote
Yonis Kador wrote:Wigster,
This is the point in the conversation where, after explaning why the sky is blue, and being granted a response of, "No. It is yellow," one is left with repeating himself or walking away. As my intention wasn't to derail the feedback thread - only to respond to claims of cyberbullying - I give up.
When two players are competing for the same resources, whether those resources are in rocks, modules, or flying around in packs that is pvp. Players are competing against one another. That you cannot disassociate the term pvp from bullets has absolutely no bearing on its definition.
Have a great day.
YK
Doesn't matter what colour you call the sky as your definition only applies to you so lets refere to the Game Producers for a Definition shall we????
http://wiki.eveonline.com/en/wiki/PVP
The term "PvP" stands for "Player vs. Player". PvP activities are a major feature of Eve Online. The term can be used to describe anything from ship to ship combat to market competition against your peers. In most cases, however, the term is used to refer to ship to ship combat between players, either individually, or in groups.
For some players, PvP combat is the primary reason to play Eve Online. For others, it's simply one of many aspects of the game. Some players prefer to avoid, if possible, any involvement in PvP combat, preferring to focus on the "Player vs. Environment" (PvE) aspects of Eve Online. These players are sometimes referred to as "carebears".
Wow Evelopedia agree's with both definitions.. Take a close look at the second paragraph though maybe CCP needs either change or remove that seeing as Retribution has made PVE crazy hard and with Bounties on all or heads we need PVE in ships set up for PVP even in high sec. Hard to choose PVE over PVP when its being rammed down your throat..
How we define things 'determine point of view' people who bully others don't tend to admit they are bullies and will use justifications and rationalisations to justify their actions.. The Bounty System has removed all need to justify why any player can just attack any other 'random' player who does not want to pvp in high sec and the community as a whole is burying their heads in the 'sandbox' sand by blindly excepting the rationality of bullies based on CCP's mistaken beleif that you can force everyone to enjoy the same limited style of play.. The bounty office would be just fine if CCP added a few restrictions to make sure over zealous pilots don't end up crossing the very blurred line between good role playing and cyberbullying.
by Korinne #1641Posted: 2012.12.16 04:28 | Bad expansion is still bad, and Ribikoka and Wigster are still noobs.
And you are still just a troll at least n00b's can gain experiences and evolve. Trolls however will always just be trolls.. |

Galmas
United System's Commonwealth R.E.P.O.
40
|
Posted - 2012.12.17 12:55:00 -
[1657] - Quote
I red the patch notes but i dont remember having red anything about a change to the mechanics between de-cloaking and bubbling up with a heavy interdictor.
Question:
Is it an intended change to the warp disruption field generator that there now is a delay for activating it after de-cloaking with a hictor? Like 5 secs or so?
This is a rather big change in game mechanics for that module and effects our tactics quite a bit.
Cheers Gal |

Rommiee
Mercury Inc.
534
|
Posted - 2012.12.17 12:59:00 -
[1658] - Quote
Anun Hen wrote:As an aside, why does it always have to be 1 step forward, 2 steps back with you guys ....
Fixed that for you
|

Toi Algaert
Culling Legion
22
|
Posted - 2012.12.17 13:36:00 -
[1659] - Quote
Maelle LuzArdiden wrote:I already did, you just couldn't accept an opinion differing from your own, causing you to resort to personal insults.
Please understand that grinding missions so that you can grind missions is not what most people are after.
Have you tried the new ships?
im not grinding missions to grind missions you idiot what would be the point.
the reason i called you an idiot.
my point is to get anywhere in the game now if your a new player is going to be a constant grind.
|

Urgg Boolean
Center for Advanced Studies Gallente Federation
263
|
Posted - 2012.12.17 14:55:00 -
[1660] - Quote
Yonis Kador wrote: - sniped a bunch of stuff -
But I'm not buying the idea that in a game where, by definition, all activities are pvp, giving players new tools to pvp equates to cyberbullying.
Yonis Kador I have not taken the time to find the links cuz I have to get work like NOW. But there are two notable posts that point out how the new bounty system is exactly cyber bullying: 1) Someone proposed that tagging newbs with a 100K bounty as a mini-game-within-the-game. He went so far as to give instructions on how to identify the noobs, and suggested everyone adopt the plan to issue bounties at a certain server time. He then stated that this practice will be massively hilarious and that massive noob tears would result. <-- cyber bullying
2) Noob rage quits on the forums due to 100K bounty. Most players tell him to HTFU or GTHO. A few of us tried to point out that a 100K bounty is meaningless but our voices were drowned out by those enjoying noob tears. <-- effects of cyber bullying
How many players have just quietly quit without any rage posts ?
Anyone's definition of PvP is irrelevant. The legal definition of cyber bullying is directly relevant and has been manifested by the two examples above. This is not a healthy direction for the game to take, regardless of whether or not the new bounty system generates more PvP.
If I have time this evening after work, I'll dig through old posts and find those links.
|
|

Maelle LuzArdiden
University of Caille Gallente Federation
34
|
Posted - 2012.12.17 15:12:00 -
[1661] - Quote
I guess you find shooting people in Call of Duty also "cyber bullying".
|

Maelle LuzArdiden
University of Caille Gallente Federation
34
|
Posted - 2012.12.17 15:17:00 -
[1662] - Quote
Toi Algaert wrote:Maelle LuzArdiden wrote:I already did, you just couldn't accept an opinion differing from your own, causing you to resort to personal insults.
Please understand that grinding missions so that you can grind missions is not what most people are after.
Have you tried the new ships? im not grinding missions to grind missions you idiot what would be the point. the reason i called you an idiot. my point is to get anywhere in the game now if your new player is going to be a constant grind.
Why exactly? You don't grind, I don't grind, why they have to?
|

Gibbo5771
AQUILA INC Verge of Collapse
69
|
Posted - 2012.12.17 15:21:00 -
[1663] - Quote
WTB perma safety off option, sick of having reset everytime I log off. |

Zevv Kal'Jael
Aliastra Gallente Federation
1
|
Posted - 2012.12.17 16:02:00 -
[1664] - Quote
Rancor Kane wrote:Zevv Kal'Jael wrote:Well i am not complaining :)
1 Missiles. Well.. Its ok to reduce HM range.. dmg isnt realy reduced in reality :) Less dmg against BS but more against small ships now. Is a good thing. Tengu and other HM ships where overpowered.
You might want to reread the changes. HM,s do less damage as a whole and even less damage to smaller ships, it's against the larger ships the damage isn't that big a difference.
Well.. im sorry missread this. At all i asked some friends in thengus about the changes and all statet... What changes ???? they did not even recognice the less dmg in theire missi speed. So i think its only a bad thing if your skills are low and you have not right fittet ship.
At all.. after a few patches now.. fix the stage aggro and stuff all is fine. Drone aggro still is annoying and cannot realy be countered 100% with ewar modules but after a time you adapt your gameplay and missis work again. A bit slower sometimes but.. well never mind.
So all is fine now i think. Without the bounty system.. Everyone gives Bounty to everyone lol.. its a bit rediciulous. :) |

Whyst Deterus
Althalen Tactical And Logistics Sovereign Technologies
0
|
Posted - 2012.12.17 16:28:00 -
[1665] - Quote
level 4 missions - caldari space - why don't we get like angel blockade or some of the other missions. lately every time i get dread pirate scarlet it's been in low sec - how about an option to get the mission in another system? drone missions - since they pay crap - get rid of them or remove the 4 hr time penalty for declining them.
when are tech 2 salvage drones coming out?
|

Quindaster
Infernal laboratory Infernal Octopus
30
|
Posted - 2012.12.17 17:15:00 -
[1666] - Quote
This f***king safety button!
Why we need ALL the time change this idiotic button, which was created for new players, old players set it on every login on every char on red, especially if we cannot do it in dock, and if we need to login fast and fast undock, we lose a lot of time for this idiotic button?
Why CCP cannot create f***king DEFAULT settings for this button so we can set it only once on red and it always will be red? We live in lowsec 6 years, we DON"T NEED THIS ******* GREEN BUTTON !
Allow to players set OWN DEFAULT position for safety button!
Why CCP always think about trial players who will play eve only 2-3 weeks, and do not think about old players who already have paid for this game with 4-10 chars in last 6 years?! Don't forget, you run this game on our money, and we have every day less and less old players who do not want to play this ggame anymore, and because they leave, corps and alliances cannot defend own way of playing and own homes and other players leave game too, because no reason to play with noobs who just 2-3 weeks in game. For old players it's NOT INTRESTING ! And this idiotic new round panel with locked target...it have small ship icons inside it, and really hard to recognize is it pos or frigat, or bs you locked in fight, because this round shield and armor hide half of the locked ship.
And activated guns on locked ship now show UNDER locked icon...wtf?! now we need much more place under locked icon and we need to make smaller our overview.
Before patch in my overview I saw 25 targets, now for this new locked target icon I can see only 15....very funny ccp.
Your UI disainers absolutly doesn't know what is usability.
Here ingame we have many people who work in many IT companies and they can give you many tips, but you change some good things, on shiny and useless.
|

Hardwick Johnson
Particle Men Industries Beyond-Repair
34
|
Posted - 2012.12.17 17:44:00 -
[1667] - Quote
Zevv Kal'Jael wrote: Well.. im sorry missread this. At all i asked some friends in thengus about the changes and all statet... What changes ???? they did not even recognice the less dmg in theire missi speed. So i think its only a bad thing if your skills are low and you have not right fittet ship.
My alt is level 5 on all pertinent HM skills and Tengu skills. He flys an officer fit Tengu which could solo all level 4 missions and quite a few level 5's as well. So I dare say his skills are not "low" and that the ship is "properly fit" for the task at hand. I, and many others who've posted here, have noticed the severe drop off in range of the HM's and the drop to damage that the HM's apply to frigate/dessie targets. We observe this by playing the game, not asking our friends or hearing rumors or just making **** up to be uber forum warriors.
As to your friends..... Clearly they are about as observant as a blind man in an empty room at midnight, or else they themselves lack the skills and fitting to have noticed any changes.
Also, it is quite obvious from your posts (despite their horrid composition) that you yourself do not actually fly the ships or use the weapons that you profess to know about. Yet you seek to speak with authority that you and others are okay with the changes and accept them on behalf of the players who do use them.
Why you feel qualified to speak on behalf of others about something you obviously know nothing about is beyond me. If you wish to talk about something you have 1st hand experience with, by all means do so. But when it comes to discussing something you know nothing about, how about you just keep your mouth shut?
I do not talk about tracking disruption or care much about drones. I do not use turrets or drones. So I gladly accept that other payers, who do use those systems, will voice their concerns and issues while I remain silent on such issues. It is not my place to speak on such issues as I have no real experience with said systems.
About the HM's and their nerf: I (and many others) speak from 1st hand in game experience. You speak based on 2nd and 3rd hand info and have no experience in the matter directly....
Do the forum world a favor and try this: Stick to what you know Francis. |

Pashino
Venice Academy
0
|
Posted - 2012.12.17 18:44:00 -
[1668] - Quote
The new Bounty system is overall a big improvement but I think it still needs some tweaking as regards newbies. With the addition of the Safety switch, far fewer newbies are getting tricked into flagging themselves and getting ganked or Concorded - this is good for player retention but frustrates a lot of the professional griefers. What they have taken to doing now is placing Bountys on every new char they can in starter systems, almost like trying to make it the new 'rite of passage'. Many of these newbies are still trying to understand what 'high' 'mid' 'low' slots are, and getting a notice a bounty has been placed on them just needlessly scares them. A couple of changes could ameliorate this situation, and help with early retention of new players.
1) Set the min Bounty higher - 500k or 1m will at least slightly reduce frivolous bounty tagging.
2) Find some criteria by which newbies who have not gotten into trouble yet can be protected from having a bounty placed on their head. Perhaps a combination of never had a red or yellow flag -plus- still below 100k Skill Points.
If none of those arguments works, consider this: in a short time, the vast majority of the players in game will likely have ongoing Bounty tags - this means all the effort so many have put into creating the perfect char screenshot highlighting their 'assets' will find the lower third of those photos perpetually covered by Bounty banners - the new Eve 'covered up' policy!
|

Toi Algaert
Culling Legion
24
|
Posted - 2012.12.17 19:39:00 -
[1669] - Quote
Maelle LuzArdiden wrote:Toi Algaert wrote:Maelle LuzArdiden wrote:I already did, you just couldn't accept an opinion differing from your own, causing you to resort to personal insults.
Please understand that grinding missions so that you can grind missions is not what most people are after.
Have you tried the new ships? im not grinding missions to grind missions you idiot what would be the point. the reason i called you an idiot. my point is to get anywhere in the game now if your new player is going to be a constant grind. Why exactly? You don't grind, I don't grind, why they have to?
shhhhh just go be dumb quietly please
|

Little Dragon Khamez
Guardians of the Underworld
19
|
Posted - 2012.12.17 22:47:00 -
[1670] - Quote
Pashino wrote:The new Bounty system is overall a big improvement but I think it still needs some tweaking as regards newbies. With the addition of the Safety switch, far fewer newbies are getting tricked into flagging themselves and getting ganked or Concorded - this is good for player retention but frustrates a lot of the professional griefers. What they have taken to doing now is placing Bountys on every new char they can in starter systems, almost like trying to make it the new 'rite of passage'. Many of these newbies are still trying to understand what 'high' 'mid' 'low' slots are, and getting a notice a bounty has been placed on them just needlessly scares them. A couple of changes could ameliorate this situation, and help with early retention of new players.
1) Set the min Bounty higher - 500k or 1m will at least slightly reduce frivolous bounty tagging.
2) Find some criteria by which newbies who have not gotten into trouble yet can be protected from having a bounty placed on their head. Perhaps a combination of never had a red or yellow flag -plus- still below 100k Skill Points.
If none of those arguments works, consider this: in a short time, the vast majority of the players in game will likely have ongoing Bounty tags - this means all the effort so many have put into creating the perfect char screenshot highlighting their 'assets' will find the lower third of those photos perpetually covered by Bounty banners - the new Eve 'covered up' policy!
I agree with this in principle, but think that the mechanics as described may also be easy to abuse, the best fix is simply to make it impossible to place a bounty on a player unless they have a negative security status.
I do also lean towards the other idea that you could use a different criminal system to place a price on the head of any player, but I think this mechanism should be incredibly expensive and require the use of the criminal connections skill or a new skill along the lines of criminal contracting.
Such contracts should be highly expensive after all you are asking someone to do something criminal that may elict a concord response depending on where your target is. Such contracts on players that have done nothing technically wrong should expire quickly and require a massive collatoral for failure, enough so that people may be wary enough not to take the deal and also no refunds so that the player with a price on his head may have time to dock up and hide out for a bit and in general such prices should represent 'dead money'. You set up the contract and the money is gone forever. I like the idea of a countdown say 24 hours to kill (insert name of person).
I know there's a lot wrong with the criminal system I'm proposing but I'm sure that it cannot be beyond the whit of man to make something that is rule based and hard to abuse. At least you'd think that... |
|

Sharvaysta Acadia
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.18 02:21:00 -
[1671] - Quote
seriously messed up npc AI, I understand that in reality they would target the drones as much as they are, but this is nerfing all drone boats, People who say they have no problems with drones in missions havent done enough of them in their drone boats to know the real deal. Recent easy Lvl 4 cost me more in drones than the mission paid , unless you are keeping your drones under 20km from you the chances of you getting them back in the hold before the NPCs pop one or more is negligible. People Ive read say I should change my tactics to fit the new game / play style.. they are partially right.. no more drone boats , its not cost effective. I need to sell my rattle for a vindi fast, before their price tanks like their effectiveness. |

Jake Centauri
School of Applied Knowledge Caldari State
28
|
Posted - 2012.12.18 03:54:00 -
[1672] - Quote
Pashino wrote:The new Bounty system is overall a big improvement but I think it still needs some tweaking as regards newbies. With the addition of the Safety switch, far fewer newbies are getting tricked into flagging themselves and getting ganked or Concorded - this is good for player retention but frustrates a lot of the professional griefers. What they have taken to doing now is placing Bountys on every new char they can in starter systems, almost like trying to make it the new 'rite of passage'. Many of these newbies are still trying to understand what 'high' 'mid' 'low' slots are, and getting a notice a bounty has been placed on them just needlessly scares them. A couple of changes could ameliorate this situation, and help with early retention of new players.
1) Set the min Bounty higher - 500k or 1m will at least slightly reduce frivolous bounty tagging.
2) Find some criteria by which newbies who have not gotten into trouble yet can be protected from having a bounty placed on their head. Perhaps a combination of never had a red or yellow flag -plus- still below 100k Skill Points.
If none of those arguments works, consider this: in a short time, the vast majority of the players in game will likely have ongoing Bounty tags - this means all the effort so many have put into creating the perfect char screenshot highlighting their 'assets' will find the lower third of those photos perpetually covered by Bounty banners - the new Eve 'covered up' policy!
CCP gave a lot of thought on how to handle the payout or "back-end" of the bounty system and absolutely no thought whatsoever on the front-end, application of bounties. Even the simplest of minds could think of any number of ways to improve the frivolous application of bounties which is now pervasive. How about these ideas:
1. Cost of placing the bounties is tied to the sec status of the mark, so a -10 is cheap to place a bounty on, while a +5 is expensive or even impossible to do so. 2. No one in an NPC corp can place a bounty. 3. Bounties decay over time or otherwise expire after some length of time.
As it is now, players are carrying around "nuisance" bounties for having done nothing more than ask a question in chat.
That is not "Retribution" -- that is just plain dumb. |

Soryn Kael
Chaos From Order Manifest Destiny.
50
|
Posted - 2012.12.18 10:36:00 -
[1673] - Quote
Your war system is STILL SCREWED UP.
Despite wars that should have been ending on the 11th that were extended to the 18th and an entire update devoted to getting Goonswarm out of mutual wars, we have a mutual war that was made mutual that cannot be retracted again.
Fix it manually because apparently you cannot update the freaking game to make it work. |

ergherhdfgh
Imperial Academy Amarr Empire
68
|
Posted - 2012.12.18 14:20:00 -
[1674] - Quote
The Viator used to be my workhorse. It was the ship that I used for all the boring tasks that are more like a job than like a game.
So all the running around that I used to do for example if I need to make a supply run from null or low sec I could manually jump the couple jumps to get to high sec and then autopilot to where ever I needed to go to pick up ammo or what ever. It was an awesome default ship for when I did not know what I was going to need to do when I got to where I was going. It warped fast, aligned fast and could fit a MWD for when I wanted to semi autopilot.
Now with these changes you've turned the ship into a pinata. So I can't auto pilot anywhere even empty because no one knows what I am carrying and empty or hull full of PLEXs all looks the same.
You've made the boring, grueling, work-like parts of this game far more boring, far more work-like and much less fun.
Your inventory changes just get worse and worse. If I were giving this expansion a grade it would be a "D". |

Lysa Riay
Pator Tech School Minmatar Republic
16
|
Posted - 2012.12.18 16:11:00 -
[1675] - Quote
Invalid Packet Destination - The transportID does not identify a known transport ??????
Try to view anything & I'm getting this joke message... or do anything...
CCP QA ? Or is it CCP EpicFail!
NP in filing a bug report, they get returned with not enough data replies!!! Could Klang take the (now rotting) pizzas out as they leave the building plz. |

Chip Assaultshakr
Inventory Management Systems
0
|
Posted - 2012.12.18 16:13:00 -
[1676] - Quote
Lysa Riay wrote:Invalid Packet Destination - The transportID does not identify a known transport ??????
Try to view anything & I'm getting this joke message... or do anything...
CCP QA ? Or is it CCP EpicFail!
NP in filing a bug report, they get returned with not enough data replies!!!
atleast i'm not the only one i guess.... somehow this makes me feel better? :/ |

Antipika
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.12.18 16:14:00 -
[1677] - Quote
Chip Assaultshakr wrote:Lysa Riay wrote:Invalid Packet Destination - The transportID does not identify a known transport ??????
Try to view anything & I'm getting this joke message... or do anything...
CCP QA ? Or is it CCP EpicFail!
NP in filing a bug report, they get returned with not enough data replies!!! atleast i'm not the only one i guess.... somehow this makes me feel better? :/
Same issue here :p Cannot auth now. |

Chip Assaultshakr
Inventory Management Systems
0
|
Posted - 2012.12.18 16:17:00 -
[1678] - Quote
I assume eve works perfectly well the 23 hours out of the day i can't play. maybe i should make an income charging others for the service of my not playing eve, as this likely would eliminate any future problems for everyone else. |

GuGuS251
Heralds of Vengeance Fade 2 Black
1
|
Posted - 2012.12.18 16:20:00 -
[1679] - Quote
down again and my jf is out in low sec daam bugs
|

Phice Anxu
Genetix Research Corporation
1
|
Posted - 2012.12.18 18:02:00 -
[1680] - Quote
A feedback ? Hum... I suppose that this one had been told multiple times, but one more time don't hurt :
* Enable sound *
Time to undock, I need to go somewhere.
* Shortly after the undock, the shuttle emit a high-pitched sound *
A....AAARRRRRGGGG MY EARS ARE BLEEDING !
* Disable sound *
......
I guess that 2013 will be my 6th year without sound. I wonder how in 2013, a game video company is UNABLE to make a correct sound engine and correct sounds... And unable to make them customizable although it would resolve most of the trouble... Rumors said that the sounds when you shoot NPCs are worse than before, but right now I don't want test. Just the shuttle make me suffer enough. |
|

Little Dragon Khamez
Guardians of the Underworld
19
|
Posted - 2012.12.18 20:56:00 -
[1681] - Quote
Phice Anxu wrote:A feedback ? Hum... I suppose that this one had been told multiple times, but one more time don't hurt :
* Enable sound *
Time to undock, I need to go somewhere.
* Shortly after the undock, the shuttle emit a high-pitched sound *
A....AAARRRRRGGGG MY EARS ARE BLEEDING !
* Disable sound *
......
I guess that 2013 will be my 6th year without sound. I wonder how in 2013, a game video company is UNABLE to make a correct sound engine and correct sounds... And unable to make them customizable although it would resolve most of the trouble... Rumors said that the sounds when you shoot NPCs are worse than before, but right now I don't want test. Just the shuttle make me suffer enough.
I hear you on that, no pun intended, whilst we're talking about sound can someone at CCP please get rid of that god awful chime that you get when you finish training a skill. It competes for space with Aura's 'Skill Training Complete' announcement. We don't need both. The chime makes me feel that I am onboard a cruise ship and am just about the get the captain's annoucement that the buffet is now open etc. |

croakroach
World Domination Inc Templis Dragonaors
4
|
Posted - 2012.12.18 20:59:00 -
[1682] - Quote
IMHO Logistic frigates need rep amount buffed 3x. One logi frig can only tank 1-2 frigs worth of damage (~300 DPS), one logi cruiser can tank 6-8 cruisers (~3,000 DPS) .
It's a bit unbalanced, any doctrine built around it would get crushed by a pure DPS version of the same fleet. I would think one frig should tank a frig ~800 DPS with 3 reps?
Unless i am missing something here? |

Hardwick Johnson
Particle Men Industries Beyond-Repair
35
|
Posted - 2012.12.18 21:24:00 -
[1683] - Quote
Little Dragon Khamez wrote:
I hear you on that, no pun intended, whilst we're talking about sound can someone at CCP please get rid of that god awful chime that you get when you finish training a skill. It competes for space with Aura's 'Skill Training Complete' announcement. We don't need both. The chime makes me feel that I am onboard a cruise ship and am just about the get the captain's annoucement that the buffet is now open etc.
1st time I heard that, I thought it was the autopilot telling me my airlock was ajar....
|

Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
12
|
Posted - 2012.12.18 21:51:00 -
[1684] - Quote
Blockade Runners are now immune to cargo scanners.
Why was this even a change. If a blockade runner had valuable cargo the pilot would just not autopilot and use cloak to avoid gankage. Now all blockade runner users have to not autopilot and use insta undocks in Jita to avoid getting ganked for luls and being an unknown loot pinata. While this does only effect a small number of users this was an unnecessary change that only causes headaches for random players that used blockade runners for usualy hauling. |

Eva Lawson
11
|
Posted - 2012.12.19 02:17:00 -
[1685] - Quote
For the record, it's okay if I listen-on-youtube/download the Eve Soundtrack so I can listen to all the songs however I want and on repeat for the good ones? Yanno, since the Jukebox is gone?    |

Mikaila Penshar
Take it Deep
27
|
Posted - 2012.12.19 05:37:00 -
[1686] - Quote
Re: Bounties
Just because you have a bounty doesn't mean you're going to get shot up for it. It does however provide an incentive to pvp... though in most cases I personally fight before I know if there's a bounty or not... but the point is that bounties are now simply a part of the fabric of the game and pay out if and when there is combat. No combat no bounty- so really, WHAT is the big deal?
|
|

CCP Eterne
C C P C C P Alliance
1038

|
Posted - 2012.12.19 09:44:00 -
[1687] - Quote
Keep all posts civil and on topic, please. I've had to remove a few. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|

Deerin
Murientor Tribe Defiant Legacy
40
|
Posted - 2012.12.19 11:27:00 -
[1688] - Quote
Quote: -Issues where Factional Warfare militia NPCs were attacking friendly or abandoned drones have been resolved. Militia NPCs will now always aggress according to their militia relation or if they have bad standings toward the particular militia factions.
-NPCs will now only target drones in their size category.
-The safety level setting is now persisted on the server per character and will be restored when logging on.
-An issue that caused the Station services UI and the Directional scanner to not load properly if the Directional Scanner window was open during docking has been resolved.
THANK YOU FOR 1.07 :D |

Mika Takahoshi
School of Applied Knowledge Caldari State
7
|
Posted - 2012.12.19 11:35:00 -
[1689] - Quote
The new AI is fine, it just exposes the underlying reality that drones are ridiculously fragile. Now NPCs can laugh at drones the same way PvPers do. The one difference is that NPCs seem to have a knack for coordinating their fire on your drones to pop them quickly from time to time, whereas in PvP it's usually just the player being targeted popping your drones, rather than a coordinated attack from the six elite frigates the bloody acceleration gate dropped you in the middle of. Recall your drones when they get aggro? Sure. Of course, unless you're testing this with weak belt rats, in a real L4 one or two drones are guaranteed to be popped as they fly straight back to you. Now you can redeploy them, sure, but you just lost 20-40% of your anti-frigate DPS.
I see they've made a change in today's patch, but it would appear that the only enemies I worry about and need light drones to combat are still full of drone hate.
That's okay, it just makes Caldari missile boats more competitive in PvE. They needed to balance things more in that direction, right?  |

Steijn
Quay Industries CAStabouts
202
|
Posted - 2012.12.19 11:37:00 -
[1690] - Quote
I hope Santa brings CCP a new Calendar for Xmas. |
|

Norjia Blacksteel
Blacksteel Mining and Manufacturing Renaissance Federation
10
|
Posted - 2012.12.19 13:39:00 -
[1691] - Quote
Another player for removing the non-scan on the blockade runners. |

DJ P0N-3
Table Flippendeavors
94
|
Posted - 2012.12.19 15:40:00 -
[1692] - Quote
Okay, seriously, we need more granular control over the sound effects. Some of them are really getting on my nerves. |

Freighdee Katt
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.12.19 21:27:00 -
[1693] - Quote
Mika Takahoshi wrote:The new AI is fine, it just exposes the underlying reality that drones are ridiculously fragile. Now NPCs can laugh at drones the same way PvPers do. The one difference is that NPCs seem to have a knack for coordinating their fire on your drones to pop them quickly from time to time, whereas in PvP it's usually just the player being targeted popping your drones, rather than a coordinated attack from the six elite frigates the bloody acceleration gate dropped you in the middle of. Recall your drones when they get aggro? Sure. Of course, unless you're testing this with weak belt rats, in a real L4 one or two drones are guaranteed to be popped as they fly straight back to you. Now you can redeploy them, sure, but you just lost 20-40% of your anti-frigate DPS. I see they've made a change in today's patch, but it would appear that the only enemies I worry about and need light drones to combat are still full of drone hate. That's okay, it just makes Caldari missile boats more competitive in PvE. They needed to balance things more in that direction, right?  It's been said before, but the simple answer to this is: NPC's don't shoot drones, full stop. When the day comes that NPCs can shoot the turrets off gunboats and the launchers off missile boats, leaving you webbed and scrammed by a swarm of elite frigates, with no way to get out and no way to fight back, then maybe the drone hate will make some sense. Until that day comes, drones should stand on an equal footing with other primary weapon systems, which means NPCs can kill your ship, but they can't just kill the one part of it that you need to use in order to kill them. |

Emily Natalios
CFB Training Corp
0
|
Posted - 2012.12.19 22:48:00 -
[1694] - Quote
Tazarak theDeceiver wrote:I'd like to give an additional thumbs down to the new AI. I began playing Eve after more than a decade of playing other MMOS. The appeal was the casual pace, low twitch reflex, ability to do laundry and multitask chores atop belt ratting or the like. I always felt I wad making isk or progress even when feeding the baby, surfing the web or composing emails.
Ten years into the game and the new AI is introduced to make PVE more challenging and similar to other MMOs. This was surely in good intent, but grievously misguided.
- Changing the fundamental PVE mechanics this far into the games lifespan will not attract new players, perhaps will scintillate some existing players, but in all practicality is just pissing people off. We're 'working' harder for the same isk but at greater risk. This isn't the game to which I subscribed.
- You should have created more challenging pve through added content, rather than screwing up a fairly stable (albeit predictable) set of missions, anomalies and plexes. Or you could have politely directed people to wormholes if they wanted harder pve. If I desired to fight sleeper AI, I would be in a wormhole now rather than typing this. If creating new content was "too time consuming", you might want to rethink that position after the manhours you are about to spend 'fixing' missions, drone aggro and pve.
- You have made a pig's ear of the AI changes. None of these complexes, anoms or missions were designed to this standard of rat behaviour, and are thus screwed up. The drone targeting code is borked. By the time you have sorted this mess out, and it is a mess, you could have created dozens of new missions andanoms. Instead you 'fixed' a casual pve system which few felt was broken and with no real upside.
- In case you missed the memo, PVE in Eve works by your ship doing generous damage to ships of roughly equal size. This is what the weapons systems are optimized for. Smaller targets are problematic, thus we have drones. Now drones are getting savaged, so we're spending countless minutes and hours watching large weapon systems lob countless volleys of expensive ammo to kill elite frigates which have you scrammed or webbed. How is this fun again?
- Complexes which operate on waves if mass dps are deeply imbalanced.
- it's Sunday here and I'd normally be looking forward to a long day's Eve time. Instead I'm feeling disinterested. Like last night I needed to change a diaper, but wad scrambled by a belt rat of all things. It took ages, baby was screaming and I felt like just canceling then and there. I felt that the game was playing me, it me it.
So from my perspective you've missed the pulse of your customers on this one by introducing a change few, if any, wanted and it's turning out badly. Will you be brave enough to admit your mistake? Or will you insist on presuming what is best for your player base?
This. This. And more this. CCP went full ****** on this change to PVE AI. You never go full ******.
|

Paul Miromme
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.20 00:10:00 -
[1695] - Quote
I have to agree with Tazarak. 
I am nearly at 12 months with my main. I'm at 15 & 1/2 mill SP.
I found the worst thing was the NERF on H Missiles. I am being kited @ 50/60km by some BS now.... how much time is that in time to target range with a bloody Drake? (Yes i know get a BS with prop..) I actually put a prop on my Drake due to this.
The thing i think this has to do with is the perceived Inflation formula peeps like to talking about. "Infaltion is entirely within CCP's control." & "All of it" Don't forget "They are like Gods", they oversee the cash flow. The system is built with RL dynamics @ heart & they see were the isk goes. They could buy some guys warez and offset that inflation it's not like they publish the cost it takes to run Concord across the four known realms or the costs of each Realms governments, Military budgets, R&D etc. And then expect it to be funded from the funds the various empires accrued from Taxes hence...
When people talk about inflation in Eve they forget that the isk only goes so far into the world they see. IE- Is concord held back by a lack of isk in its capability? Are the NPC Corps actually doing the best with the money they earn? ( if any in a RL sense for application of resources & change tactik to get that resource) They money that isn't there to cover Bounties could be made up by CCP on the belief that the respective government has iskies from some Black ops -Top Secret fund... etc.
The thing that all this makes me think is that some accountant said that the PLEX revenue was good & needed to be boosted to avoid CCP having a hard time in the Global Uncertainty. This would stop the Ha4rd Core Eve Backbone 24/7 players who add a lot to the Universe that is Eve from having a way to spend their time earning time getting isk to use on PLEX (Thus helping the Galaxy 7 Eve) Wis was the way not some bloody emo Vamire BS RPG thing. (Scrap that CCP grab the assets ((models and such)) get them ready for Eve Online : RL incarnate.  |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
261
|
Posted - 2012.12.20 03:22:00 -
[1696] - Quote
Mika Takahoshi wrote: I see they've made a change in today's patch, but it would appear that the only enemies I worry about and need light drones to combat are still full of drone hate.
This. This with the missile nerf that brings drakes/tengu's inline with all other lvl4 mission running ships that aren't exactly known for their ability to kill a frigate orbiting under 4k. Just brilliant.
Also,
I've said it before, and i'll say it again, the new 'persistent' inventory windows are still NOT persistent when using any array at a tower, they always open up ontop of the previously opened array, and ALWAYS open on the 1st division, NOT the last previously used division (which is what we used to have, and how it was functioning for a bit on Bucky) This is occuring with the in-station corp 'office' hanger window. It never remembers which division i last used. Again, this was actually 'persistent' while it was on Bucky if memory serves.
Related to this, the station inventories are not remembering which window i used last (items) and still still tries to open straight into my ships cargohold every dock.
I'm am plain done giving feedback, as all my effort to do so seems to go un appreciated as devs skip over it in favor for the posts that ask about the button that already exists that users haven't found yet, or just making dumb 'for fun' comments.
CCP;
Please stop taking away functionality and hoping we don't notice, then ignore us when we do. Good luck with your next expansion, as unless you really start to show that my effort to give you honest feedback is worth the effort, i will not be giving you any help. Its a shame, since in a way i am paying your apparently overinflated salary that adds to your sense of smarter-than-users attitude. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Nobani
Merch Industrial Goonswarm Federation
4
|
Posted - 2012.12.20 09:22:00 -
[1697] - Quote
Dear CCP:
I think I said something positive, or at least not entirely negative about the new rat UI a couple of pages back. After running the 8/10 I'd like to take that back. After getting losing 5 T2 sentries (mostly to alpha) before giving up on the last room I'd like to take that back.
The new changes suck.
N.B. Drone Durability 4 Ishtar, so they had almost double the standard HP. I was running a medium NOS and small remote rep off and on, with no apparent effect.
Thanks, |

Ribikoka
Royal Amarr Institute Amarr Empire
336
|
Posted - 2012.12.20 13:05:00 -
[1698] - Quote
Nobani wrote:Dear CCP:
I think I said something positive, or at least not entirely negative about the new rat UI a couple of pages back. After running the 8/10 I'd like to take that back. After getting losing 5 T2 sentries (mostly to alpha) before giving up on the last room I'd like to take that back.
The new changes suck.
N.B. Drone Durability 4 Ishtar, so they had almost double the standard HP. I was running a medium NOS and small remote rep off and on, with no apparent effect.
Thanks,
And you dont forget from unbalanced NPC EW things. Teh did same like a pvp pilot ? Bullsh*t. Frigates uses EW from 100km distances ??? Very balanced. |

Dorn Val
Probe Patrol Project Wildfire
89
|
Posted - 2012.12.20 13:46:00 -
[1699] - Quote
First I'd like to say that Retribution has been an awesome expansion! Well done CCP!!
But I do have two requests:
Before Retribution I could get the camera to center on scan probes by single clicking on the probe status text. Now I have to double click. Please change the behavior back to single clicking (the probe status text is a little buggy, so getting double clicks to work is more problematic than single clicking).
I like the music that plays in different systems, but like most users I've turned it off. Unfortunately the intro music for Retribution (at the log in screen) is tied to the music volume (prior to Retribution it was not). I'd like to hear the intro music (it kinda gets me in the mood to melt face) so would you uncouple the in game music volume from the intro music volume? Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate... |

Arch Convivitor
Tempest Freelancers
19
|
Posted - 2012.12.21 01:47:00 -
[1700] - Quote
With Retribution, logging out/ logging back in on the Mac is much better and more stable. |
|

Wigster Atild
wot-ever
50
|
Posted - 2012.12.21 10:34:00 -
[1701] - Quote
CCP Eterne wrote:Keep all posts civil and on topic, please. I've had to remove a few.
Here is a novel idea... Instead of just removing posts, made in frustration at the lack of CCP input in the last 50 pages.  Why don't you try replying to your community  
CCP your attitude towards communicating with us is contemptible at best..
To assume we are all social whores who cant pull ourselves away from twitter is nuts.. we pay the money and you are suppose to provide a product and support... another fail..
Its a good job CCP don't make toys... my kids would be p***ed if I gave them toys that were broken, hard to enjoy or just simply irritating (instead of fun) this close to Christmas and refused to fix them or to even tell them why...
Ok so as organisational communication is another part of Eve that is broken maybe try this...
1. lock this thread 2. read the points made 3. reply to each point raised Seems so simple even a Dev should be able to understand the concept........ but then i have always been an optimist 
|

Rommiee
Mercury Inc.
535
|
Posted - 2012.12.21 11:00:00 -
[1702] - Quote
Panhead4411 wrote:I'm am plain done giving feedback, as all my effort to do so seems to go un appreciated as devs skip over it in favor for the posts that ask about the button that already exists that users haven't found yet, or just making dumb 'for fun' comments.
CCP;
Please stop taking away functionality and hoping we don't notice, then ignore us when we do. Good luck with your next expansion, as unless you really start to show that my effort to give you honest feedback is worth the effort, i will not be giving you any help. Its a shame, since in a way i am paying your apparently overinflated salary that adds to your sense of smarter-than-users attitude.
I reached this way of thinking after the Unified inventory disaster. Up to, and including that point, I had been giving feedback regularly over GÇ£featuresGÇ¥ that were introduced on the test server. Over the years most of this was ignored or a bland, meaningless acknowledgement was made with little no subsequent changes to CCPGÇÖs master plan. Even as the frustration level increased over time, I still battled on as I really wanted to try and help them make our game better.
But, there is only so much of it you can take. The constant superior and condescending attitude of some of the Devs (not all) and the blatant refusal to correct fundamental flaws in their cunning plan wore me down to the point that I will never again give any feedback on the test server. There really is no point, it is a complete waste of time. Instead I now just leave them get on with it, as they will what they want anyway regardless of whatever anyone says.
I feel your pain.
|

Isengrimus
Rave Technologies Inc. C0VEN
4
|
Posted - 2012.12.21 12:09:00 -
[1703] - Quote
Wigster Atild wrote:
Take a close look at the second paragraph though maybe CCP needs either change or remove that seeing as Retribution has made PVE crazy hard and with Bounties on all are heads we need PVE in ships set up for PVP even in high sec. Hard to choose PVE over PVP when PVP is being rammed down your throat..
Cry me a river. I tried to ram PVP into some carebear's throat on a belt with my bomber. He didn't even manage to lock me when I had to run due to the belt rats (Battleship-sized all) aggro.
PVE may be harder (as in - it takes longer to grind) but - at least in nullsec - is much safer than before. Solo hunting is gone. Primarily with bombers, but basically any PVP ship trying to fight both the ratter and the rats on the anomaly or the belt will melt because it's fit for PVP, not the onslaught of the rats. So contrary to what you are saying, it actually seems we need to fit all PVP ships for PVE. If that was CCP's idea to increase usefullness of active tank ships in PVP then it failed.
And yeah, I heard CCP doesn't care much about bombers being useless. So basically the idea is to make both the carebear and carebear-hunters equally unhappy, right? |

Rommiee
Mercury Inc.
535
|
Posted - 2012.12.21 12:16:00 -
[1704] - Quote
Isengrimus wrote:And yeah, I heard CCP doesn't care much about bombers being useless. So basically the idea is to make both the carebear and carebear-hunters equally unhappy, right?
You could always use bombers for, ummmm...... bombing :) |

Scaugh
Blue Republic RvB - BLUE Republic
42
|
Posted - 2012.12.21 14:11:00 -
[1705] - Quote
Wigster Atild wrote:CCP Eterne wrote:Keep all posts civil and on topic, please. I've had to remove a few. Here is a novel idea...  Instead of just removing posts, made in frustration at the lack of CCP input in the last 50 pages.  Why don't you try replying to your community    CCP your attitude towards communicating with us is contemptible at best..  To assume we are all social whores who cant pull ourselves away from twitter is nuts.. we pay the money and you are suppose to provide a product and support... another fail..  Its a good job CCP don't make toys... my kids would be p***ed if I gave them toys that were broken, hard to enjoy or just simply irritating (instead of fun) this close to Christmas and refused to fix them or to even tell them why...  Ok so as organisational communication is another part of Eve that is broken maybe try this... 1. lock this thread 2. read the points made 3. reply to each point raised Seems so simple even a Dev should be able to understand the concept........ but then i have always been an optimist 
Lunchbreak RANT below:
CCP don't seem to realise that the EvE forums are the only method of correspdonace used by the majority of the EvE community. These twitter twits seem to think twitter is a valid method of communitcation in my honest opinion is just pure laziness on thier behalf. Devs and GM seem to deem thier posts in threads like "If you got a job offer from CCP" as important to post this thread, rather than actual game mechanics and the FUBAR relases they keep forcing down our throats.
And NO NO NO NO the thread "If you got a job offer from CCP" is not important enough to have 13 (so far) dev comments in it. While this feedback thread is been ignored. |

Alexander Renoir
State War Academy Caldari State
18
|
Posted - 2012.12.21 20:11:00 -
[1706] - Quote
The current and new bounty system has a lot of improvement potential.
The first point is the list for most wanted (char/ corporation/ alliance) and successful hunter. Why is this list limited to ten entries? Solution: It should show more than ten entries.
Second point: Why is there absolute NO regulation or limitation for bounties? I mean there are a lot of grievers in EVE. CCP know this fact. This is why CCP does not allow to spend bounties on CCPGÇÖs staff and volunteers. The current situation is now that too many players have a senseless bounty on their head from some one who was bored or is just an idiot and wants to annoy other players! This leads to the misleading situation that the current most successful bounty hunters are just simple gankers who killed some one with a (lol) bounty. Furthermore there are a lot of helping peoples who left your help channels because of the fact, that some one spends always a bounty on them if they see them in this channel!
Solution: Enable a break against grievers who just wants to annoy other people. It should not be possible again to spend a bounty on characters with positive security rating (similar to the restriction from CCP to not spend bounties on CCP). The bounty pool is under control of CONCORD. THE POLICE IN EVE. Why should the police allow to spend bounties on chars which does NEVER EVER something wrong? You get now bounties from some one who you never ever had contact with.
Or.. Make it so that a char has just a few possibilities to spend bounties. Some one with more then ten enemies in EVE has other problems in game and RL and do not deserves to spend bounty on every char he has seen in the local / help channel.
I know that a bounty does not enable killrights or something other. THIS is also not the point here. The question to CCP is: Why do you implement the current mechanic NOW and not years back, as you have started with EVE? Perhaps you know that it is just made for grievers! I like the ide of the partially payment of bounties. But not that all players in EVE have a bounty.. without ANY reason or association to the man who spend the bounty.
So.. and now I am waiting for your bounties folks.* irony  |

Urgg Boolean
Center for Advanced Studies Gallente Federation
266
|
Posted - 2012.12.21 20:12:00 -
[1707] - Quote
Are you folks aware of "teen repellent" ??? It consists of playing high frequency sounds that young teenage ears can still hear and find quite annoying. Some establishments that cater to an older clientelle will utilize this technique.
I think CCP has adopted the teen repellent approach to the new sound library. This can only be good for the game, right ? |

Elke Skralingur
Republic University Minmatar Republic
1
|
Posted - 2012.12.21 22:03:00 -
[1708] - Quote
Sarah Valdez wrote:Tazarak theDeceiver wrote:I'd like to give an additional thumbs down to the new AI. I began playing Eve after more than a decade of playing other MMOS. The appeal was the casual pace, low twitch reflex, ability to do laundry and multitask chores atop belt ratting or the like. I always felt I wad making isk or progress even when feeding the baby, surfing the web or composing emails.
Ten years into the game and the new AI is introduced to make PVE more challenging and similar to other MMOs. This was surely in good intent, but grievously misguided.
- Changing the fundamental PVE mechanics this far into the games lifespan will not attract new players, perhaps will scintillate some existing players, but in all practicality is just pissing people off. We're 'working' harder for the same isk but at greater risk. This isn't the game to which I subscribed.
- You should have created more challenging pve through added content, rather than screwing up a fairly stable (albeit predictable) set of missions, anomalies and plexes. Or you could have politely directed people to wormholes if they wanted harder pve. If I desired to fight sleeper AI, I would be in a wormhole now rather than typing this. If creating new content was "too time consuming", you might want to rethink that position after the manhours you are about to spend 'fixing' missions, drone aggro and pve.
- You have made a pig's ear of the AI changes. None of these complexes, anoms or missions were designed to this standard of rat behaviour, and are thus screwed up. The drone targeting code is borked. By the time you have sorted this mess out, and it is a mess, you could have created dozens of new missions andanoms. Instead you 'fixed' a casual pve system which few felt was broken and with no real upside.
- In case you missed the memo, PVE in Eve works by your ship doing generous damage to ships of roughly equal size. This is what the weapons systems are optimized for. Smaller targets are problematic, thus we have drones. Now drones are getting savaged, so we're spending countless minutes and hours watching large weapon systems lob countless volleys of expensive ammo to kill elite frigates which have you scrammed or webbed. How is this fun again?
- Complexes which operate on waves if mass dps are deeply imbalanced.
- it's Sunday here and I'd normally be looking forward to a long day's Eve time. Instead I'm feeling disinterested. Like last night I needed to change a diaper, but wad scrambled by a belt rat of all things. It took ages, baby was screaming and I felt like just canceling then and there. I felt that the game was playing me, it me it.
So from my perspective you've missed the pulse of your customers on this one by introducing a change few, if any, wanted and it's turning out badly. Will you be brave enough to admit your mistake? Or will you insist on presuming what is best for your player base? +1, nothing to add.
+1
First and last post to these forums. Yes, this is an alt. Congratulations, CCP, on several more nails in the coffin of PvE. You realize if you continue far enough in this direction, you will have to start seeding minerals and salvage on the market, don't you?
There is a subtle but crucial difference between making PvE content interesting and simply punishing those who enjoy it.
That is all.
|

Hardwick Johnson
Particle Men Industries Beyond-Repair
37
|
Posted - 2012.12.22 04:27:00 -
[1709] - Quote
Scaugh wrote:
*snip*
And NO NO NO NO the thread "If you got a job offer from CCP" is not important enough to have 13 (so far) dev comments in it. While this feedback thread is been ignored.
Yeah, that really p!ssed me off too.... Shows where their main attention and interest are and it's not here. Maybe we need to get some hookers and booze in here, see if that will draw them out and encourage some more replies....
What's 6 inches long, 2 inches wide and drives CCP crazy? The hundred dollar bill I'm no longer putting into this game subscription.
BTW: Thanks for the carbon "present", a real FU&STFU "gift" if I ever saw one.  So tempted to tell you where to shove it and make me a diamond....  |

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2012.12.22 08:34:00 -
[1710] - Quote
Just attempted another level V in carrier.
Used Sentries, Small /mediums and fighters. all deployed without aggroing anything first.
Lost 1 sentry, 5 docked in low armor structure. (Recalled/deployed drones 5 times, they start taking damage before i can lock with carrer not agressing anything. Capital reps change nothing on threat.)
Lost 1 Hammerhead killing 2 scramble frigs.(capital reps active on drones) Someone said larger drones dont take as much aggro from frigates. Ok buddy.
Docked 2 fighters in low armor after attacking structure 43km out. Capital reps didnt change much but im not going to leave a fighter outside the carrier for long with half room primarying it just to see how that works.
All of this micromanagement is also while watching local and Dscanning every few seconds. Postponed completion of mission because its bul1shit.
Yes i've tried ewar pre patch with this same result except losing 2 fighters.
Is this supposed to be more fun? I had no issue with being bored before expansion in level 5's Now its like trying to circumsize a shrimp. |
|

Vaerah Vahrokha
Vahrokh Consulting
2347
|
Posted - 2012.12.22 09:15:00 -
[1711] - Quote
Sgt LoveDragon wrote:Just attempted another level V in carrier.
Used Sentries, Small /mediums and fighters. all deployed without aggroing anything first.
Lost 1 sentry, 5 docked in low armor structure. (Recalled/deployed drones 5 times, they start taking damage before i can lock with carrer not agressing anything. Capital reps change nothing on threat.)
Lost 1 Hammerhead killing 2 scramble frigs.(capital reps active on drones) Someone said larger drones dont take as much aggro from frigates. Ok buddy.
Docked 2 fighters in low armor after attacking structure 43km out. Capital reps didnt change much but im not going to leave a fighter outside the carrier for long with half room primarying it just to see how that works.
All of this micromanagement is also while watching local and Dscanning every few seconds. Postponed completion of mission because its bul1shit.
Yes i've tried ewar pre patch with this same result except losing 2 fighters.
Is this supposed to be more fun? I had no issue with being bored before expansion in level 5's Now its like trying to circumsize a shrimp.
I totally agree with you.
Another of those sweeping "one size fits all" changes made against any common sense, making low and null sec ISK grinding even more of a (dangerous) chore. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Sahjahn
Nex Exercitus Raiden.
11
|
Posted - 2012.12.22 09:21:00 -
[1712] - Quote
Well I've had some interesting things in level 5s since the patch.
The first 5 level 5s I ran after the patch I got 0 agro. Now i don't mean my drones got 0 agro I mean I got 0 agro, literally nothing other than sentry towers agro'd for the entire mission.
Since then i've been getting agro as expected so dunno what that was all about.
My drones however, well fighters and sentries are still getting agro from frigates, cruisers and battlecruisers which according to the patch notes shouldn't be happening. So apart from the first few broken missions it appears to me nothing has changed at all, or at least level 5 mission rats are completely ignoring the new rules. |

Vaerah Vahrokha
Vahrokh Consulting
2348
|
Posted - 2012.12.22 10:22:00 -
[1713] - Quote
Sahjahn wrote:Well I've had some interesting things in level 5s since the patch.
The first 5 level 5s I ran after the patch I got 0 agro. Now i don't mean my drones got 0 agro I mean I got 0 agro, literally nothing other than sentry towers agro'd for the entire mission.
Since then i've been getting agro as expected so dunno what that was all about.
My drones however, well fighters and sentries are still getting agro from frigates, cruisers and battlecruisers which according to the patch notes shouldn't be happening. So apart from the first few broken missions it appears to me nothing has changed at all, or at least level 5 mission rats are completely ignoring the new rules.
Imo they discovered the 0 aggro (at all) bug, that also affects L4 missions and stealth-reversed the mini patch and now we are back to the "aggro everything" AI again. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Jasmin Fox
Light Years Ahead
0
|
Posted - 2012.12.22 10:41:00 -
[1714] - Quote
Hello, I am qute disappointed by that patch-Series.
First of all. The tracking disrupters make it impossible to fly a projectile, lazor or hybrid ship solo in a 0.0 site. After patch on 4th (i think) you have beed perma tracking disrupted. After last patch the disruption was no longer permanent by the same ship, They now let it run out, yeah, but If there are 2 or 3 of these little buggers, they just cycle that disruption which results in perma-disruption again. That sucks!
I am also not able to fly in my gallente ships anymore. So funny the aggro of my drones has been increased during the patches. Now if I put my sentries out, the npc switch aggro immediatly and I have to pull the drones in again. It does not help that frigs target small drones and above, cruiser medium drones and above and bs the above drones, since my sentries are above and therefor get aggro of all ships and that very often.
Well, I could try to fly my drake in a site, but my missle range is 1/3 less then it was before and the damage got weeken aswell. And since my damage output therefore is quite low, I am not able to fly there sucessful, because I ahve to fly out quite often due to not enough tank.
CCP, if you want to make me happy, you should ignore sending gifts (which were great, I have to admit) but put the changes into the trash barrel and give me my ability to fly a site back.
Oh and to the new great t1 logistics. Why the hell did I train T2 Logistics? They are worthless now. Thanks! |

Jasmin Fox
Light Years Ahead
0
|
Posted - 2012.12.22 10:44:00 -
[1715] - Quote
Norjia Blacksteel wrote:Another player for removing the non-scan on the blockade runners. +1 Now you cant even fly around in an empty one without fear of getting hit by a tornado. Oh btw great improvement on these one hit wonders which kill you instantly if they want to. |

Jasmin Fox
Light Years Ahead
0
|
Posted - 2012.12.22 10:57:00 -
[1716] - Quote
Oh and while I am at it..
can you please include numerous checkmarks in the options to remove these new sounds? I hear tik tik.. you cap runs low tik tik your agression timer vs 0.0 rats runs out and all fine after that again. The problem with these sounds? It takes you quite some time to realise why it is is doing that tik tik. You have no direct visial why it is doing these sounds. And who cares if the counter runs out. You will just seeing the symbol disappear. Thats really enough!
WTH, The symbols are great. But the sounds are just awefull. The beep beep shield is about to fail and beep beep armor is about to fail and beep beep beeeeeeep you are in a pod now were just enough.
|

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
7
|
Posted - 2012.12.22 11:05:00 -
[1717] - Quote
Yeah have to agree on the TD's being pretty brutal.
I tried a mach and carrier combo to finish a lvl 5 i posted about several posts up page. I was thinking it would be ridiculously lazy to do a V in this and not a big issue to complete. I just really don't like having that much hardware that is attractive to pies on Dscan. The 57 km range of the mach's AC's was dropped to 6km for 5 minutes without shooting(carrier reps on mach the whole time). Eventually warped out because of people i didnt like in system but its not like I was actually making any headway at all on completion. |

Ribikoka
Royal Amarr Institute Amarr Empire
337
|
Posted - 2012.12.22 11:27:00 -
[1718] - Quote
Isengrimus wrote:Wigster Atild wrote:
Take a close look at the second paragraph though maybe CCP needs either change or remove that seeing as Retribution has made PVE crazy hard and with Bounties on all are heads we need PVE in ships set up for PVP even in high sec. Hard to choose PVE over PVP when PVP is being rammed down your throat..
Cry me a river. I tried to ram PVP into some carebear's throat on a belt with my bomber. He didn't even manage to lock me when I had to run due to the belt rats (Battleship-sized all) aggro. PVE may be harder (as in - it takes longer to grind) but - at least in nullsec - is much safer than before. Solo hunting is gone. Primarily with bombers, but basically any PVP ship trying to fight both the ratter and the rats on the anomaly or the belt will melt because it's fit for PVP, not the onslaught of the rats. So contrary to what you are saying, it actually seems we need to fit all PVP ships for PVE. If that was CCP's idea to increase usefullness of active tank ships in PVP then it failed. And yeah, I heard CCP doesn't care much about bombers being useless. So basically the idea is to make both the carebear and carebear-hunters equally unhappy, right?
Yup, CCP killed the solo PvP. And one another thing, Safety system ? A big picture for noobs,, don't log off because u should be die ??? If a pilot do a mistake, should take the consequences. This is helping PvP somebody ??? Pardon, but this is a bullsh*t. What is will be next ? The ship will be jump safe to safe automaticaly, because the noobs cant do that without help of client? This help for those pilots who did a mistake and trying to logg off with aggrotimer, it's a fail. This changes just more close the door for PvP pilots. |

raskonalkov
Tie Fighters Inc
32
|
Posted - 2012.12.22 12:41:00 -
[1719] - Quote
Hardwick Johnson wrote:BTW: Thanks for the carbon "present", a real FU&STFU "gift" if I ever saw one.  So tempted to tell you where to shove it and make me a diamond.... 
Sansha Claus approves of this message. |

Kara Balveda
Space-Time Laboratories
5
|
Posted - 2012.12.22 15:31:00 -
[1720] - Quote
So far, I am happy about this expansion. The few things that were serious issues have been fixed already, or I am sure they will be fixed. It would be nice if you hurried a bit about the sound that is played whenever I aggress an NPC and whenever one pops, as that is highly annoying during missions with many frigate NPCs.
One thing though really sours this expansion for me. I didn't train the Armor Resistance Phasing skill when it came out, so as not to get into cap issues, as it used to only shorten the cycle time of the module. Then there was a dev blog about changes to skills and modules, and sensible changes were done to the Afterburner skill, which now shortens cycle time by 5% and lowers cap usage by 10%, so you can finally train it to V without having just too long cycle times. When I read in that dev blog that Armor Resistance Phasing had also been fixed regarding the cap issues, I put this skill into my skill queue.
Then, after EFT had also been updated, I realized that my mission fits were no longer cap stable. When I looked for the reason, I found that each level of Armor Resistance Phasing, while shortening the cycle time by 10%, only lowers cap usage by 5%. This leads to higher cap usage for every level of the skill trained. I am now very unhappy that I have trained this skill at all and ruined my armor tanked mission fits by this.
Are you going to fix this, by lowering cap usage by 10% as well, so the module will use the same cap regardless of the level trained? Or is there a way how I can at least get the skill points removed from that skill, so it goes back to level 0 and therefore to the lowest cap usage possible for the module? Because as it is right now, you really are worse off for every level you have trained. |
|

Pleasure Bound
Pator Tech School Minmatar Republic
0
|
Posted - 2012.12.23 02:20:00 -
[1721] - Quote
Here's my feedback; I'm going to wait till my subscription is out but unless you "fix"/undo the so called AI changes to the mission NPCs, I won't be resubbing.
In short, dull, boring, and pointless is not the way to go. If your goal was to lower the mission income by 10%, you should have done just that. What you've done instead is a game breaker for a lot of players for the following reasons:
- new players who would fly destroyers/cruisers/logistics/miners/battlecruisers in level 4 missions are currently prime targets for the NPCs (new eve players/corp members can no longer "help" or coop in missions)
- ninja salvagers are now targets of opportunity for the mission NPCs (you've killed solo griefing/pvp in high sec)
- lowsec roaming solo PvPers are now targets of opportunity for the belt NPCs (you've killed solo PVP in low sec)
- salvaging alts are now targets of NPCs (you've killed coop PvE in high/low sec)
- I loved min-maxing boats in EFT. I would mission for ISK so that I could build different boats, with deepspace mods. Well, you've just removed a lot of ship options for me; I'll be selling both the navy domi, as well as the rattler). It seems that right now, missile boats are the way to go. Case and point, after loosing 7 sentries in Worlds Collide, I'm warping back in a Navy Scorpion.
As of the patch, playing a high sec mission/exploration/industry carebear is an exercise in frustration and futilty. Since I play online games to escape reality and have fun, I'll have to say good bye and cancel my 2 accounts. I hope this was what the developers wanted to achieve with the changes.
Yes, this is an alt, and it is my first and last post on here. |

Bill Henry Cosby
Valeth Imperial Command WHY so Seri0Us
8
|
Posted - 2012.12.23 04:23:00 -
[1722] - Quote
Just had a mission cruiser pop 2 light webifier (Warrior SW-300) drones and attempt to shoot down a Hobgoblin II. Awesome... guess the agro scaling isn't really working either. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
198
|
Posted - 2012.12.23 11:21:00 -
[1723] - Quote
CCP - CAP sound to be removed! ALL ships comfortably sit in the 30% zone... the max recharge zone
NPC agrro sound has to go away - it is also disturbing |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
198
|
Posted - 2012.12.23 11:27:00 -
[1724] - Quote
a partial solution to killing small NPCs
some ships have turret slots, which are often unused. Fit small autocannons there, they use no cap but help tear apart stupid tackling interceptors.
I used to have 2x 200mm autocannons on my Raven with some success. |

Rocket D'ni
x Infected x
0
|
Posted - 2012.12.23 13:02:00 -
[1725] - Quote
Opertone wrote:a partial solution to killing small NPCs
some ships have turret slots, which are often unused. Fit small autocannons there, they use no cap but help tear apart stupid tackling interceptors.
I used to have 2x 200mm autocannons on my Raven with some success.
Its a good idea in theory, but with the ai changes now the Utility slots on my raven and my buddy's are used for RR. And we use missiles because we're tracking disrupted to hell in V's. |

Necroromantic
Republic Military School Minmatar Republic
7
|
Posted - 2012.12.27 13:32:00 -
[1726] - Quote
ccp focuses on the eve universe - a ccp announcement reported by CCP Manifest | 2011.10.19 13:24:38 At CCP we have been working hard to expand the gaming landscape by applying the knowledge and expertise we've built up with EVE Online to create a new experience within the EVE Universe in DUST 514, as well as a new video game franchise in World of Darkness.
During the last few months, as evidenced by our interaction with the community, we made some missteps on that journey.
As we reexamine our outward relations, we are also taking time to reevaluate our internal goals. In doing so, we have come to the conclusion that we are attempting too many things for a company our size. Developing EVE expansions, DUST 514 and World of Darkness has stretched our resources too thin.
Rather than allowing this to persist, we have made the decision to sharpen our focus. Sadly, this means reducing our staff. We estimate that around twenty percent of global positions will be affected by this process. These will be predominantly in our Atlanta, GA office, although select positions in our Reykjavik, Iceland office will be affected.
We are very sad to lose some of our talented and dedicated colleagues to this necessary process. Naturally we are making every effort within our means to help them find alternative employment. Decisions like these are difficult for all those involved and extraordinarily sad for all of those whose lives are affected.
Following this reorganization, we must do a better job by focusing on these priorities:
For the immediate future, our mission is to enrich the vast EVE Universe by strengthening the continuous development of EVE Online while preparing to bring DUST 514 to market on the PS3. We do this in order to realize our ambitious and challenging plan of joining the two in a cross-platform, truly massive online world. World of Darkness will continue development with a significantly reduced team. This team will continue to iterate and expand on the gameplay and systems they have designed. We will also redeploy creative teams in Atlanta to support the launch of DUST 514.
This will enable us to accelerate timeframes for new features and increase our ability to respond to community needs. The fruits of this realignment will be seen as early as this winter with the upcoming EVE Online expansions and the launch of DUST 514 private trials.
We understand how an announcement such as this can be perceived by our community and industry peers. We feel it is important to clearly address two questions that might arise.
First, EVE Online is in good health. Our subscriber numbers are higher today than they were a year ago. Unlike many other MMO's on the market, we have continued to grow year-on-year since launch in 2003. However, over the past two months, our subscribers have gone down from their peak this summer. We attribute this to our own mistakes and poor communications with our players. We are correcting that now.
Second, World of Darkness lives on. Its concepts are revolutionary. CCP continues to believe that it will alter the landscape of the MMO as significantly as EVE has done but we need more time to continue to develop them before dedicating the substantial resources required to bring this experience to market.
As an innovator in the industry, CCP has never shied away from tough decisions, remaining agile to allow for shifts in production, technology and gaming trends since even before the launch of EVE Online. While our decision to refocus is a solemn one, it will benefit our players through a renewed commitment to the EVE Universe and its fans.
-Please keep discussion about this announcement in the following EVE forum thread. Thank you for your understanding that this day, and the days in the near future, will be very hard on the individuals at CCP. Sincerely, CCP Manifest
The Full Announcement..
|

Keko Khaan
Center for Advanced Studies Gallente Federation
56
|
Posted - 2012.12.27 14:04:00 -
[1727] - Quote
Rocket D'ni wrote:Opertone wrote:a partial solution to killing small NPCs
some ships have turret slots, which are often unused. Fit small autocannons there, they use no cap but help tear apart stupid tackling interceptors.
I used to have 2x 200mm autocannons on my Raven with some success. Its a good idea in theory, but with the ai changes now the Utility slots on my raven and my buddy's are used for RR. And we use missiles because we're tracking disrupted to hell in V's.
When i did lvl4's few years ago my ravens utility slots were filled with 2 x NOS. I doubt if those frig rats can even be killed with 2 x small unbonused autocannon.. Certainly not elite ones.. Anyways those pesky autocannons makes it fail as w/o 2x NOS fitted will raven cap out pretty fast unless hes using low dps cap stable fit...
|

Necroromantic
Republic Military School Minmatar Republic
14
|
Posted - 2012.12.27 14:17:00 -
[1728] - Quote
Necroromantic wrote:ccp focuses on the eve universe - a ccp announcement reported by CCP Manifest | 2011.10.19 13:24:38
During the last few months, as evidenced by our interaction with the community, we made some missteps on that journey.
However, over the past two months, our subscribers have gone down from their peak this summer. We attribute this to our own mistakes and poor communications with our players. We are correcting that now. We attribute this to our own mistakes and poor communications with our players. We are correcting that now.
Sincerely, CCP Manifest
I'd say this is just bullcrap... you have learned nothing... you are still not listening..
Retribution was aptly named... as that is what CCP are exacting upon us for standing up to them then... Retribution was just a way to punish the community for not just letting them shaft us in the past..
Retribution stands for ship and isk nurfing, suicidal difficulty increases, removal of beloved immersive music and the cheapening of sound effects while cluttering up the graphics with crappy red pizza discs...If this was not enough the reordering of bounty mechanics is a clear loophole in player conduct terms and allows for players to bully other players...expansion my balls.. this was punishment..
Last time the community stood up and protested CCP had to reduce its staff by 20%... can they afford to take another hit like that??? I somehow doubt it... However I fear we shall see for ourselves all too soon as players continue leave with their multiple accounts and are no longer 'bulking up' the members lists... Sad Times... |

janzzen
Deep Core Mining Inc. Caldari State
7
|
Posted - 2012.12.28 09:27:00 -
[1729] - Quote
Can we PLEASE PLEASE PLEASE get the old corphangers back on the orca,rorqual etc?
Why the hell is a totaly good working system ****** up this terrible??? 300 buttons for corp, alliance, out of corp usage... WTF??
Why wasnt 1 not enough? Bet at CCP you guys had nothing else to do , did ya?
|

Mund Richard
177
|
Posted - 2012.12.28 09:44:00 -
[1730] - Quote
Sahjahn wrote:My drones however, well fighters and sentries are still getting agro from frigates, cruisers and battlecruisers which according to the patch notes shouldn't be happening. So apart from the first few broken missions it appears to me nothing has changed at all, or at least level 5 mission rats are completely ignoring the new rules. Bit late with the reply but... working as intended (well, the par I'm replying to at least), sizes are not mutually exclusive, but from the mentioned and all above.
As such heavies/sentries/fighters are "supposed to be" targeted by every subcap (while mediums should be ignored by BS, and frigs also by any non-elite). Wish there was a Rogue Drone Faction Battleship. Infested Domi! including all the wiggly bits for extra drone repairs, more drone dps than a Rattler due to a role bonus, less tank, and with turrets. |
|

Arch Convivitor
Tempest Freelancers
28
|
Posted - 2012.12.28 14:57:00 -
[1731] - Quote
Very pleased the KLANG sound is gone. 
Thank you!
I am wondering will the original jetcan jettison sound ever come back?
It was quite nice. |

epsilonion
Lightbringer's Sanctuary RAZOR Alliance
19
|
Posted - 2012.12.28 17:41:00 -
[1732] - Quote
I like the way over the years people have complained about mining and isk etc etc.. and the responces where stop bitching and get over it.
now the ratters and missioners have been hit a blow its all hell let loose... my response to you guys is stop bitching and get on with it, as I have been told many a time when I complained about mining and production (usually one career in the eve universe) over the years..
STOP BITCHING, ACEPT THE CHANGES AS THE INDY GUYS HAVE HAD TO OVER THE YEARS WHEN WE HAD REASON TO COMPLAIN (Still do really)...
All because the bigger career (isk maker) in eve has been hit its all complaints now.. you make me laugh... as they say what comes around goes around.. its your turn now to cry for a good few years of complaining.. before you get a boost to your isk making...
Status Shuffle Click Here |

Draygon Cutter
University of Caille Gallente Federation
0
|
Posted - 2012.12.29 06:10:00 -
[1733] - Quote
The lag I've been getting ever since the expansion is terrible. I just had a gut full and decided to time how long it takes to jump from 1 gate to the next on arrival of the gate and on average it's 18 seconds. Having lag on all things such as the market loading and other windows opening. You gotta do something about all this lag.
|

Lysa Riay
Pator Tech School Minmatar Republic
58
|
Posted - 2012.12.29 11:41:00 -
[1734] - Quote
How about instead of feedback (which is then ignored) CCP hire 4 QA peeps & get them to play 2 hrs at a time in each aspect of the game, at the end of each 2hr session they give the EVE project manager a list of the bugs they have spotted, they then repeat these cycles until all the bugs have been squashed!
This should also create some long-term jobs in the Icelandic community, as there are still 10,9,8,7. etc year old bugs to be removed from EvE
 Could Klang take the (now rotting) pizzas out as they leave the building plz. |

Wigster Atild
wot-ever
87
|
Posted - 2012.12.29 12:14:00 -
[1735] - Quote
epsilonion wrote:I like the way over the years people have complained about mining and isk etc etc.. and the responces where stop bitching and get over it.
now the ratters and missioners have been hit a blow its all hell let loose... my response to you guys is stop bitching and get on with it, as I have been told many a time when I complained about mining and production (usually one career in the eve universe) over the years..
STOP BITCHING, ACEPT THE CHANGES AS THE INDY GUYS HAVE HAD TO OVER THE YEARS WHEN WE HAD REASON TO COMPLAIN (Still do really)...
All because the bigger career (isk maker) in eve has been hit its all complaints now.. you make me laugh... as they say what comes around goes around.. its your turn now to cry for a good few years of complaining.. before you get a boost to your isk making...
WOW who exactly are you lashing out at?? The 'stop bitching' crew still post even now and thats never gonna change..
I have seen posts in this thread from players from all game area's and styles from Indies upset with the inventory changes to null sec miners/ratters and plex/mission runners... NOT JUST CAREBEAR PVE PLAYERS in fact every shade of the game have moaned some.... So are you just PMTing right now or are you just mad that CCP might listen to us when they ignored you before? If you gonna b**ch at least have some 'feedback' thrown in... you know just for ***** and giggles...
As for the 'big isk' maker you refer too.... I have not seen one complaint about losing isk from selling PLEX.. and I think we all know thats where the isk is to be made in game now.. However its only a matter of time with long term players (with multiple acc) continue to leave and the changes to encourage high sec n00b bashing is gonna drive off new players... who will buy the friggin PLEX then? |

Necroromantic
Republic Military School Minmatar Republic
15
|
Posted - 2012.12.29 13:42:00 -
[1736] - Quote
An Extract from the CEO of CCP.. The full blog can be found @ http://community.eveonline.com/devblog.asp?a=blog&nbid=2672
It seems the mostly ignored feedback both from the prelaunch test server feedback and this thread show words are easier than action Hilmar Veigar P+¬tursson, CEO I guess your blog was created by professional speech writers with a total lack of sincerity seeing as we are still ignored..
a letter to the followers of eve reported by CCP Hellmar | 2011.10.05 17:29:00 | Comments Dear Followers of EVE Online,
The past few months have been very humbling for me. IGÇÖve done much soul searching, and what follows is my sincere effort to clear the air with all of you. Please bear with me as I find my way through.
The estrangement from CCP that many of you have been feeling of late is my fault, and for that I am truly sorry. There are many contributing factors, but in the end it is I who must shoulder the responsibility for much of what has happened. In short, my zeal for pushing EVE to her true potential made me lose sight of doing the simple things right. I was impatient when I should have been cautious, defiant when I should have been conciliatory and arrogant when I should have been humble.
This soul searching took me back to when EVE was just an idea. Bringing her to life in 2003 was, in many peopleGÇÖs minds, impossible. But we found a way because EVE is something unique in the world. Getting her to 100,000 subscribers was an even more fantastical feat. Before long, we were launching in China, making DUST 514, merging with White Wolf to build World of Darkness, building Carbon, growing the company to 600 people, increasing our subscriber count beyond that of the population of Iceland and on and on, one resounding success after the next despite earthquakes, volcanic eruptions and even a world economic collapse.
Somewhere along the way, I began taking success for granted. As hubris set in, I became less inclined to listen to pleas for caution. Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans. Mistakes, even when they were acknowledged, often went unanalyzed, leaving the door open for them to be repeated.
You have spoken, loudly and clearly, with your words and with your actions. And there were definitely moments in recent history when I wish I would have listened more and taken a different path.
I was wrong and I admit it.
Good things are coming. They always do when you learn from your mistakes. In 2007, we faced a similar crisis of confidence, and it resulted in the creation of the CSM. WeGÇÖre a better company because of it. In the last months, weGÇÖve taken a hard look at everything, including my leadership. What I can say for now is that weGÇÖve taken action to ensure these mistakes are never repeated. We have reexamined our processes, hired experienced industry professionals for key leadership positions, reassessed our priorities, moved personnel around and, above all else, recognized our limitations.
For me, the most frustrating aspect of this is that after all this time, as far as EVE has come and in spite of everything thatGÇÖs happened, I fervently believe with all my heart that weGÇÖve not even scratched the surface of EVEGÇÖs potential. My personal failing is not reconciling that passion with pragmatism. WeGÇÖve been trying to expand the EVE universe in several directions at once, and I need to do a better job of pursuing that vision without diluting or marginalizing the things that are greatGÇöor could be greatGÇöabout the game right now. Nullsec space needs to be fixed. Factional warfare needs to be fixed. The game needs new ships. We need to do a better job of nurturing our new players and making EVE the intriguing, boundless universe it has the potential to be.
We really do have something that no one else has. EVE is still unique in the real and virtual world. This is our vision for her, and we want so badly to take you there. But getting there is not an entitlement. It will take hard work, open communication and, above all else, collaboration with you. The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience. When we channel our passion for EVE constructively, we can make this vision a reality together.
But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward.
Regards,
Hilmar Veigar P+¬tursson, CEO
CCP Hellmar
P.S. Please comment on our forums or on Twitter @HilmarVeigar
Cant speak for others but for myself I can say my confidence in your leadership is badly shaken when you introduce even more bugged updates and you continue to take actions that will (when subs start running out and accounts go dormant) seriously decrease the revenue you rely upon so much to stop CCP Games from going down the tube.. it was 20% of your staff and the heavily diminished production of world of darkness last time... what will it cost - not just CCP but the whole community - if you fail to listen to us again?.
I love Eve Online and have played for well over 6 years.. at one point I even ran 6 account, although I had to manage most through PLEX I was fully able to maintain these accounts until PLEX prices shot up and ISK production continually got knocked down. Now i have just 2 accounts and after this 'Retribution' you have inflicted on so many i will not be resubbing my second account. instead i shall sell it for isk so i can try to keep at least one acc in the game..
|

Syri Taneka
Dopehead Industries Republic Alliance
54
|
Posted - 2012.12.29 13:47:00 -
[1737] - Quote
Mund Richard wrote:Sahjahn wrote:My drones however, well fighters and sentries are still getting agro from frigates, cruisers and battlecruisers which according to the patch notes shouldn't be happening. So apart from the first few broken missions it appears to me nothing has changed at all, or at least level 5 mission rats are completely ignoring the new rules. Bit late with the reply but... working as intended (well, the par I'm replying to at least), sizes are not mutually exclusive, but from the mentioned and all above. As such heavies/sentries/fighters are "supposed to be" targeted by every subcap (while mediums should be ignored by BS, and frigs also by any non-elite).
As I understood it from the patch notes, bigger NPC ships should not be targeting drones *smaller* than them. By this logic, Fighters, which are unarguably the largest drone class, are open season for everything, while warriors should be safe as long as there are no "elite" NPC frigates or cruisers on the field. |

Sahjahn
Nex Exercitus Raiden.
17
|
Posted - 2012.12.29 14:14:00 -
[1738] - Quote
Ok fine, makes the change completely pointless for true drone boat users but meh. Least I know this is how it's going to be. Got to say, did prefer the missions where nothing agro'd at all :P |

Min Jeater
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.29 14:30:00 -
[1739] - Quote
Necroromantic wrote:An Extract from the CEO of CCP.. The full blog can be found @ http://community.eveonline.com/devblog.asp?a=blog&nbid=2672a letter to the followers of eve reported by CCP Hellmar | 2011.10.05 17:29:00 | Comments Dear Followers of EVE Online, We really do have something that no one else has. EVE is still unique in the real and virtual world. This is our vision for her, and we want so badly to take you there. But getting there is not an entitlement. It will take hard work, open communication and, above all else, collaboration with you. The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience.  When we channel our passion for EVE constructively, we can make this vision a reality together. Regards, CCP Hellmar Cant speak for others but for myself I can say my confidence in your leadership is badly shaken when you introduce even more bugged updates and you continue to take actions that will (when subs start running out and accounts go dormant) seriously decrease the revenue you rely upon so much to stop CCP Games from going down the tube.. it was 20% of your staff and the heavily diminished production of world of darkness last time... what will it cost - not just CCP but the whole community - if you fail to listen to us again?.
Reading the highlighted part of CCP Hellmar's pity speech made me coffee wash my keyboard laughing.. As if the last year has shown any indication of this bul****t being sincere.... Time for another community vote of no confidance??.. Judging by the unhappy long term players Un-subbing multiple accounts I guess voting started.. Fingers crossed  |

Lord Thingol
Polonia Kamikaze Honey Badger Coalition
3
|
Posted - 2012.12.30 11:15:00 -
[1740] - Quote
Dear CCP and fellow gamers
I see myself as longtime player of EVE Online and for first time ever the new patch instead of sparking new interest in the game did something opposite. I found myself disappointed not by the numerous bugs (which are really annoying, but I have got used that your beta testers are not the best) but with the changed content.
I cannot really understand your hate for Caldari race - before the patch there were 4 ships worth flying by Caldari : Tengu, Drake, Falcon and Basilisk. I have no idea what overpowered you seen in rockets or jammers, but now the ONLY usable ship is Basilisk. (of course you can use what you wish, but people will not be flying Caldari ships anytime soon). You should really buff the Caldari ships... as their ships sucks (and hybrids - long range are... lol)
Second mistake you did was nerfing pve in general, probably the nerf of rockets were to make missioning useless. Same with the drone aggro, and EWAR. The question to you is - how you plan to keep the casual gamers in the game when you destroyed their primary activity ? You think that the person who logs every 1-2 day and makes 3-4h of mission to fly pvp in the weekend (or just gather money for better ship) will start to mine, use PI, trade or move to 0.0 (or wormhole) ? I think not. I think you should cancel those changes and add some other more challenging PVE as option.
Third one are the sounds - removal of the jukebox and changing large content without even brief acceptance from community is... silly. You have large community and if you think that when only 20% of the players used jukebox it can be removed ? You even claim that the number of game clients with sound on increased from 80 to 83%, but mine question is, how it is now, and how it will be in the next month. Because if it will be under 80% it means you FAILED. Mine proposal is return the jukebox and add into it basic player capabilities like playlist and repeat.
Fourth change I actually liked was bounty system, its great thing but you should add two things - new players under 1 month should be safe from bounty system. Another thing is, to receive bounty your security status should be under 0.0 (or you did any crime during last month). This changes should protect people from receiving bounties after asking a question in help channel.
Fifth change you did is nerfing orca (by removing unscannable hangar) and nerfing blockade runner by making them unscannable. Orca nerf made trader profession much more difficult - you can be easily ganked now (thanks to introduced T3 battlecruiser), and paper thin tank of blockade runners which will be shot on sight now. I have no idea why you are constantly buffing gankers... anyway, I think you should either return back unscannable ship hangar to orca, or make transport ships (which have proper tank) unscannable as well.
The greatest flaw in your thinking is that you know better what you change and how to do it better than 100k+ of the players. You love to change the things that are working, while totally ignoring bugs that persist to exist for many years. You ignore the opinions of the players from test server, you ignore feedback only to wake up when your player base start to shrink. The bug I am asking you to remove, for years now are totally useless roles in corporations. If you have POS you can forget to customize roles (there are starbase operator, fuel technican and corporate - only three levels), which could be connected with corp hangar divisions and corporate titles. It should be maximum one week of work for 1-2 people to do it. But instead you change / remove the useful things.
I really donGÇÖt now what to think, as I feel ignored (and therefore not sure if there is any point in writing this post) - you are not even pretending to pay attention to this forum topic. Maybe in the future changes you should introduce voting system and do votes for some of the changes...
Best regards |
|

Jasmin Fox
Light Years Ahead
5
|
Posted - 2012.12.30 18:53:00 -
[1741] - Quote
I totally agree with most of my pre-writers.
The update on the AI was a good idea, but the way it was included is quite bad. If you want to make the AI of drones really more ...well ... lets say better, reduce their ability to web you down to 2m/s from 80km away and all the stuff only a gm would be able to do.
My proposal:
- Normal fittings for NPCs - Let them use the fitting everyone has to use because of the limited stuff he has to buy from market.
- No locking in seconds. It should take ages for BS to lock my drones, but its more like: "oh a drone...pew pew" - really?!?
- TD.. heh, less EWAR in missions. ATM its either TD, neuted to death, jammed till next milenium or whatever. If you would pvp there is a fleet and only 1 or maybe 2 ships are EWAR ships. Make it more real.
- no bounties for ppl with sec status above 0.0.
- remove the stupid anti-scan thing of my viator. Really sucks
- btw... 875m3 cargohold in my carrier? Are you serious?
- ...
- A drone should count as something like a highslot, as someone before wrote. I like the idea, at least for PvE. Then it would make sence to skill the list at all. Atm I got approx 6 mil SP in drones but they dont help me at all. Can I reset my skills somewhere please and re-apply them from scratch?
- ...
- ...
But it seems that it does not matter how many people give their feedback in here.
Does really someone form CCP reads this?
I doubt it. There is no comment from their side to work on some of the things we mentioned in the past 88 pages. At least 1 comment would tell us that it matters what we say. I feel a bit ignored.
Sign |

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.12.31 12:55:00 -
[1742] - Quote
I was just doing a little exploration in tengu. Ran a Minor serpentis annex.
http://wiki.eveonline.com/en/wiki/Minor_Serpentis_Annex
On average i had 12 sensor damps on me for the duration of the site(which took an extra 20minutes longer than it should have). At max that I noticed it was 18 SD's. This stuck my range down to about 12-13km. The 3-4 scramblers/webbers hit me from 20-6km. Once i was in range to be able to lock these guys the locking time was over 30 seconds. Ill probably stick a sensor boost on for next one. But this seems a bit excessive. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
291
|
Posted - 2012.12.31 15:12:00 -
[1743] - Quote
Like many who posted before me, I have been "adapting".
Retribution seems, once again, to be a poorly thought out set of changes. These changes seem so illogical that I must belive that CCP has some weird hidden agenda. Other aspects of Retribution seem to be simply and inexplicably designed to bankrupt CCP by annoying and pissing off the player base.
After spending about 3 billion to redesign my PvE fleet (at one mission hub) here are some specifics + subjective comments: 1) dental drill flagging alarms - my speakers easily reproduce them; my ears easily hear them - they are annoying as hell. I have many other complaints about the new sounds. In fact, I would say that the new sounds have been engineered by morons. And QC ? I guess it does not exist at CCP. 2) NPC AI - There is no consistent pattern of NPC aggro that I can identify that will allow for an aggro management strategy. I can't figure it out as it does not seem to be consistent based upon many Dev blog entries and/or player statements of functionality nor my own personal observation. The NPCs seem to randomly switch targets regardless of who is doing what or when it gets done. 3) NPC EWAR is seriously overpowered. This is not balance in any way. This has NOT increased the fun. It's only annoying as hell. 4) CCP dictates training queue priorities directly or indirectly. NPC aggro on Drones is the single factor that has almost entirely negated the entire drone skill tree. (See items 2 and 3 above). I was flying a Rattlesnake + RR Domi with sentry support. Now I'm flying a CNR + Tengu <-- some pirate mods. My beef is that I am now forced to train up skills to adequately fly those two ships, but at least the drone issues can be avoided. Also consider the BC and Desi mandate, i.e., the "train them up sooner rather than later" Dev blog. This all adds up to my training queue being dictated by CCPs changes. Of course, I am free to train anything I want. Sure ... I could have just stopped flying missions all together and ignored the benefits of training for BCs/Desis now. 5) Bounty system : engineered by morons. Who designed a system that allows frivolous bounties to be placed on anybody/everybody? There was no foresight to see that this "new and improved system" would be abused to scare noobs and could be interpreted as cyber bullying. Good job.
EvE is/was a fun game. What is no fun at all is the seemingly uninterrupted stream of changes for the sake of change that are poorly thought out and/or down right annoying. I would love to hear an objective analysis (or even an opinion) from the Dev Team with regard to exactly how all these changes have improved the game and added to the fun.
In the drive for balance, they have created imbalance. In the drive for more challenge they created layered annoyances. I don't like the direction this game has taken. There are a growing number of disincentives to sub.
|

Tara Tyrael
Godsreach Ind.
26
|
Posted - 2012.12.31 15:40:00 -
[1744] - Quote
Urgg Boolean wrote:1) dental drill flagging alarms - my speakers easily reproduce them; my ears easily hear them - they are annoying as hell. I have many other complaints about the new sounds. In fact, I would say that the new sounds have been engineered by morons. And QC ? I guess it does not exist at CCP.
I have yet to see CPP answering this one. So many complaints were made about the sound, and they ignore it. Not the best thing to go around and ignore players, in case you forgot we pay for your product. So whats with sounds then???
|

Hardwick Johnson
Particle Men Industries Beyond-Repair
45
|
Posted - 2012.12.31 18:47:00 -
[1745] - Quote
Tara Tyrael wrote:Urgg Boolean wrote:1) dental drill flagging alarms - my speakers easily reproduce them; my ears easily hear them - they are annoying as hell. I have many other complaints about the new sounds. In fact, I would say that the new sounds have been engineered by morons. And QC ? I guess it does not exist at CCP.
I have yet to see CPP answering this one. So many complaints were made about the sound, and they ignore it. Not the best thing to go around and ignore players, in case you forgot we pay for your product. So whats with sounds then???
Allow me to give you what I imagine to be CCP's response:
Quote: Dear Player: You p!ss us off with your constant bitching. Enjoy the carbon "gift" we gave you in return for your subscription. Maybe if you shut your trap we'll upgrade it to a mini monolith so you can have a handful of stars that you can stare at in wonder while waiting for the NPC jamming to cease for 2 seconds. We even gave you glitchy fireworks and snowballs and yet you still b!tch.
Well dear player, go fornicate yourself with an iron rod and give us our money. We worked hard recording iron bars dropping on the floor, doors slamming, and Jim Carey's "most annoying sound in the world" to make the alarms. All this took us about 5 mins to record and 9 months to butcher the coding for the game to integrate.
So stop your moaning already, bend over and take it like the little ho you are.
Sincerely, CCP |

Emma Knightly
3
|
Posted - 2012.12.31 21:43:00 -
[1746] - Quote
My main has been playing this game for over 4 years now and has spent quite some time training to fly ships of my (as in my mainsGÇÖ), choice.
Sadly most of these ships are now obsolete and I have a choice to make, do I at a RL age of 67 spend time re-learning to fly different ships or do I terminate my last remaining account.
I trained to fly a Drake for PVE, now defunct because of the missile nerf, I trained blockade runners, now a gank target for any passing ship, trained to fly an Orca, now scannable by anyone looking for a cheap gank target. The list goes on and on, so what happens now, lets say I stay in Eve and re-train, then 6 months down the road along comes CCP and nerfs that group of ships, when will it end?
PI was a steady income, gone with the GÇÿupgradesGÇÖ, R&D agents was a viable income, gone with FW. I have audio feedback in places where I never had it before (and donGÇÖt need it), and no feedback in places where I need it the most, why?
I thought I might try and put up a POS in low sec (I needed a change of direction and can well afford it), so pulled up some dotlan maps to check ship and pod kills etc. Well the gankers are having a field day, every gate system that leads into a low sec complex is hammered with ship and pod kills, yet there are often many empty low sec systems beyond that first system devoid of ships, players and kills, space going to waste because the few have killed the game for the many (with CCPGÇÖs blessing).
I donGÇÖt want an GÇÿI WinGÇÖ button I just want to be able to fly a ship today I used to fly last, week, month, year, in the same way as I did then, without having to revert to pyfa or some such and spend the next 6 months learning to fly a replacement I donGÇÖt like flying anyway.
Ah well Lara is back in March!
PS, Happy New 2013 to everyone. |

Jaangel
Cloak and Badgers
22
|
Posted - 2013.01.02 19:42:00 -
[1747] - Quote
i think this thread is one of may favorite threads it's full of carebear tears which makes my heart feel warm.
it makes me laugh that carebears refuse to adapt .
CCP make many changes to the game some good some bad and some irrelevant.
the one constant is that we adapt.
yes missions are almost unchanged in difficulty once you learn how to make the new AI work for you.
now on the other hand rather than crying that your making less isk why dont you realise that T1 ships are OP and cheap so you dont need as much so why are you crying?
|

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
33
|
Posted - 2013.01.03 03:20:00 -
[1748] - Quote
Jaangel wrote:i think this thread is one of may favorite threads it's full of carebear tears which makes my heart feel warm.
it makes me laugh that carebears refuse to adapt .
CCP make many changes to the game some good some bad and some irrelevant.
the one constant is that we adapt.
yes missions are almost unchanged in difficulty once you learn how to make the new AI work for you.
now on the other hand rather than crying that your making less isk why dont you realise that T1 ships are OP and cheap so you dont need as much so why are you crying?
People like you and i dont worry about isk apparently. But you missed that T1 ships have gotten more expensive noodlehead.
Alot of newer folks rely on missioning with a certain setup to make the isk to afford whatever it is that they do. Maybe they are having more fun now? I doubt it. I rather think if anything most people are hindered or mildly annoyed by the npc ai changes(i assume that is what you are referring to). Myself i have adapted, but it has annoyed me, and its an inconvenience. Is this a positive thing for EvE that i feel this way. I don't think so.
I'd rather think the one constant is that people don't put up with what they don't like. Not worth 'adapting' to if it takes the fun out or creates heartache. Take that how you will.
On the other hand the t1 cruiser and below revamps are brilliant. Ive not had as much fun in pvp flexibility in a long time. +10 to that. |

Texty
State War Academy Caldari State
40
|
Posted - 2013.01.03 04:47:00 -
[1749] - Quote
Tried the new salvage drones.
Apparently, to let them do stuff automatically, you have to let them "salvage" via right click menu on the "drones in local space" label before you lock anything. Rather than this behavior, I'd like to have a simple "salvage automatically" kind of command that works regardless of if you have something locked or not. It is rather sad when you have locked ten wrecks already and realize that you had forgotten to give the salvage command to the drones, and that you have to unlock all the wrecks if you want to initiate the auto-salvage feature.
Please make the "all drones: engage" keyboard shortcut work as "salvage" when you have salvage drones in space. Or at least give us a new "all drones: salvage" shortcut (since there might be rare cases that some people want combat drones and salvage drones out at the same time.)
And, thank you for your hard work, everyone at CCP. |

Ribikoka
Royal Amarr Institute Amarr Empire
351
|
Posted - 2013.01.03 11:14:00 -
[1750] - Quote
epsilonion wrote:I like the way over the years people have complained about mining and isk etc etc.. and the responces where stop bitching and get over it.
now the ratters and missioners have been hit a blow its all hell let loose... my response to you guys is stop bitching and get on with it, as I have been told many a time when I complained about mining and production (usually one career in the eve universe) over the years..
STOP BITCHING, ACEPT THE CHANGES AS THE INDY GUYS HAVE HAD TO OVER THE YEARS WHEN WE HAD REASON TO COMPLAIN (Still do really)...
All because the bigger career (isk maker) in eve has been hit its all complaints now.. you make me laugh... as they say what comes around goes around.. its your turn now to cry for a good few years of complaining.. before you get a boost to your isk making...
Just HTFU and accept when anyone has other approach than like you. |
|

Ribikoka
Royal Amarr Institute Amarr Empire
351
|
Posted - 2013.01.03 11:35:00 -
[1751] - Quote
Lord Thingol wrote:Dear CCP and fellow gamers
I see myself as longtime player of EVE Online and for first time ever the new patch instead of sparking new interest in the game did something opposite. I found myself disappointed not by the numerous bugs (which are really annoying, but I have got used that your beta testers are not the best) but with the changed content.
I cannot really understand your hate for Caldari race - before the patch there were 4 ships worth flying by Caldari : Tengu, Drake, Falcon and Basilisk. I have no idea what overpowered you seen in rockets or jammers, but now the ONLY usable ship is Basilisk. (of course you can use what you wish, but people will not be flying Caldari ships anytime soon). You should really buff the Caldari ships... as their ships sucks (and hybrids - long range are... lol)
Second mistake you did was nerfing pve in general, probably the nerf of rockets were to make missioning useless. Same with the drone aggro, and EWAR. The question to you is - how you plan to keep the casual gamers in the game when you destroyed their primary activity ? You think that the person who logs every 1-2 day and makes 3-4h of mission to fly pvp in the weekend (or just gather money for better ship) will start to mine, use PI, trade or move to 0.0 (or wormhole) ? I think not. I think you should cancel those changes and add some other more challenging PVE as option.
Third one are the sounds - removal of the jukebox and changing large content without even brief acceptance from community is... silly. You have large community and if you think that when only 20% of the players used jukebox it can be removed ? You even claim that the number of game clients with sound on increased from 80 to 83%, but mine question is, how it is now, and how it will be in the next month. Because if it will be under 80% it means you FAILED. Mine proposal is return the jukebox and add into it basic player capabilities like playlist and repeat.
Fourth change I actually liked was bounty system, its great thing but you should add two things - new players under 1 month should be safe from bounty system. Another thing is, to receive bounty your security status should be under 0.0 (or you did any crime during last month). This changes should protect people from receiving bounties after asking a question in help channel.
Fifth change you did is nerfing orca (by removing unscannable hangar) and nerfing blockade runner by making them unscannable. Orca nerf made trader profession much more difficult - you can be easily ganked now (thanks to introduced T3 battlecruiser), and paper thin tank of blockade runners which will be shot on sight now. I have no idea why you are constantly buffing gankers... anyway, I think you should either return back unscannable ship hangar to orca, or make transport ships (which have proper tank) unscannable as well.
The greatest flaw in your thinking is that you know better what you change and how to do it better than 100k+ of the players. You love to change the things that are working, while totally ignoring bugs that persist to exist for many years. You ignore the opinions of the players from test server, you ignore feedback only to wake up when your player base start to shrink. The bug I am asking you to remove, for years now are totally useless roles in corporations. If you have POS you can forget to customize roles (there are starbase operator, fuel technican and corporate - only three levels), which could be connected with corp hangar divisions and corporate titles. It should be maximum one week of work for 1-2 people to do it. But instead you change / remove the useful things.
I really donGÇÖt now what to think, as I feel ignored (and therefore not sure if there is any point in writing this post) - you are not even pretending to pay attention to this forum topic. Maybe in the future changes you should introduce voting system and do votes for some of the changes...
Best regards
+1 I agreed with your post. I dont understand CCP why trying to make harder for newbees this game, when this game need new blood refreshing. Many old players interupted their alts pay in, hard to mantain them because ISK nerfs. But just few new players come to play with Eve. This is not a good treat for new players if they will just suffer from painful gameplay instantly when they start play with Eve. They will leave this game before they starting to fun, PVP and other possible game modes. It looks to me like this is a bad business model. |

PavlikX
Shadows of the Day HeII Gate Alliance
35
|
Posted - 2013.01.03 17:01:00 -
[1752] - Quote
Why CCP can not turn off all NPC EWAR, and after that think aboutit's purposes.? |

Dersen Lowery
Laurentson INC StructureDamage
291
|
Posted - 2013.01.03 17:25:00 -
[1753] - Quote
PavlikX wrote:Why CCP can not turn off all NPC EWAR, and after that think aboutit's purposes.?
Because then the gulf between PVE and PVP will widen even further, and the poor sucker who tries PVP for the first time after fighting NPCs will have no idea what happened when they come across their first Arbitrator. CCP is trying to close that gap, at least to the extent possible.
What should change about EWAR in PVP is:
1) The sheer number of ships that apply it (and the sheer number of ships generally);
2) The lock and application range, which currently bear no relation whatsoever to the ships and modules available to players.
|

Sothryn Omidira
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.01.03 19:12:00 -
[1754] - Quote
Is anyone in charge of Evelopedia?  If so, give me a way to contact them and tell them what they need to update, since some of the information is well out of date.
Third party tools work fine when I'm at home with all of my Eve tools, but when I just want to browse away from my gaming devices, I find the misinformation on that web site is irritating. 
|

Ribikoka
Royal Amarr Institute Amarr Empire
351
|
Posted - 2013.01.03 19:28:00 -
[1755] - Quote
Dersen Lowery wrote:PavlikX wrote:Why CCP can not turn off all NPC EWAR, and after that think aboutit's purposes.? Because then the gulf between PVE and PVP will widen even further, and the poor sucker who tries PVP for the first time after fighting NPCs will have no idea what happened when they come across their first Arbitrator. CCP is trying to close that gap, at least to the extent possible....
Would be if the NPC ships use same stats like the other ships. But god sake a frig use TD/TP/jammer from 100km range with 2 sec pauses ? Need rebalancing the NPC EW too (ranges/times/cap consumption etc), not just change AI because the CCP just want to decreasing the incomes for players.
|

Dersen Lowery
Laurentson INC StructureDamage
291
|
Posted - 2013.01.03 19:52:00 -
[1756] - Quote
Ribikoka wrote:Would be if the NPC ships use same stats like the other ships. But god sake a frig use TD/TP/jammer from 100km range with 2 sec pauses ?
Well yes, that was my point #2. NPC ships should work like PC ships, only not quite as well (unless they're piloted by NPC capsuleers!). No ridiculous targeting times or weapon ranges. |

Seay Prime
Space CuCumbers
28
|
Posted - 2013.01.04 07:53:00 -
[1757] - Quote
With what I mentioned above and with the current situation where I can't even try out a fit with a friend without even being a suspect for everyone there's a clear difference. I'm also sure people wont mind paying a stable subscription fee to play the game. So if money is the issue for ccp just remove the plex and make it a subscription based game. The lovers and addicts of eve will never mind a few bucks a month as long as they're having unlimited fun. Personally speaking I wont mind paying subscription if I'm not going to worry about in game money and can fight everyone with the risk of killboard profile only. Anyway that's all buddies... Hope you've liked it. Fly safe...
o7 |

PavlikX
Shadows of the Day HeII Gate Alliance
36
|
Posted - 2013.01.04 09:28:00 -
[1758] - Quote
It's highly doubtfull that this TD/Ewar madness is a CCP attempt to change economical situation in EVE. I don't think so. And it will not work. Look - isk incoming from missions (bounties, rewards) now falling (destroyed drones, more factional or T2 amunition to fire , more time neded to finish the missions and so on). EVE have quite real economical system. If people have less isk - isk price of PLEX will fall too. And who said that CCP don't like a lot of characters, payed by PLEX on isk market? More players in game - more interest to the game entierly - moe new players cames. So, no, i think that it is simple mistake without any dark theory. Other question is - why it is stll not repaired? |

Rurod Arkdale
Royal Caldari Imperial Guard
1
|
Posted - 2013.01.04 11:31:00 -
[1759] - Quote
Thanks for the update |

PavlikX
Shadows of the Day HeII Gate Alliance
36
|
Posted - 2013.01.04 11:35:00 -
[1760] - Quote
Quote:Patch notes for EVE Online: Retribution 1.0.8 To be released on Friday, January 4, 2013
Fixes
Graphics
A missing firework texture has been added - fireworks can now shine properly in all their glory. User Interface
The module activation timer UI has been made considerably more accurate, especially after jumping. Impressive |
|

mictwisted
Versatech Co. Against ALL Anomalies
0
|
Posted - 2013.01.04 11:36:00 -
[1761] - Quote
can you fix the npc's. rats were able to keep me locked at 300km and the frig/destroyer sized ones where actually able to hit me at 325km. these rats were gate rats and it sure is anoying. thanks |

Lysa Riay
Pator Tech School Minmatar Republic
65
|
Posted - 2013.01.04 11:37:00 -
[1762] - Quote
Rurod Arkdale wrote:Thanks for the update
Now get on and fix some of the bugs and other issues!!! Could Klang take the (now rotting) pizzas out as they leave the building plz. |

Takket Bedoure
tech-legion
1
|
Posted - 2013.01.04 11:49:00 -
[1763] - Quote
- A missing firework texture has been added - fireworks can now shine properly in all their glory.
Seriously?
|

F'halan Ossiln
Republic Military School Minmatar Republic
0
|
Posted - 2013.01.04 12:07:00 -
[1764] - Quote
* A missing firework texture has been added - fireworks can now shine properly in all their glory.
Can I has new fireworks since mine where all flat-looking ? |

Turelus
Caldari Independent Navy Reserve The Fourth District
209
|
Posted - 2013.01.04 12:46:00 -
[1765] - Quote
Posting again about the NPC Tracking Disruption.
Mostly just looking for an answer from CCP now to know if this is working as intented and you're done looking into the issues or if you believe there is still room for tweaks and modifications.
Issues are: - Tracking Disruptor effects remain even when NPC's are not using modules (rumoured to be from BS Rats only) - Stacking of NPC TD's is crippling to turret based ships, with breaks of only a few seconds and multiple ships staggering their EWAR this prevents the use of turrets outside of extreme methods (LR snipers ships and MJD)
More information and feedback from players found here: https://forums.eveonline.com/default.aspx?g=posts&m=2411895 "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Dan' Ehr
Static Connection
2
|
Posted - 2013.01.04 13:15:00 -
[1766] - Quote
Retribution 1.0.8
A little late, we filmed a bunch of unimpressive colored dots at New Years, which (to the pilots) was a disappointing turn out. I hope that fire works will remain seeded and available, Static Connection will team with Dark Underground Forces and Forge Ascendant alliance to attempt a hosted event for them to get a better attendance and some good footage . If we do, we will coordinate with administrators for sever load. |

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
34
|
Posted - 2013.01.04 14:07:00 -
[1767] - Quote
PavlikX wrote:Quote:Patch notes for EVE Online: Retribution 1.0.8 To be released on Friday, January 4, 2013
Fixes
Graphics
A missing firework texture has been added - fireworks can now shine properly in all their glory. User Interface
The module activation timer UI has been made considerably more accurate, especially after jumping. Impressive
Yeah... my thoughts exactly. |

RTouris Jovakko
Better Red Than Dead
0
|
Posted - 2013.01.04 14:57:00 -
[1768] - Quote
So i'm having this issue with Retribution, a Radeon HD 7770 and both the latest stable and beta AMD drivers (12.10 / 12.11b11) whereby whilst in an encounter if i turn the camera away from the rats firing turret / energy weapons I don't get any graphic feedback from the actual "rays" hitting my ship. On one hand this is does dreams for epilepsy, on the flipside however not knowing that you are getting hammered by the enemy can lead to unexpected results... |

Alexander Renoir
State War Academy Caldari State
24
|
Posted - 2013.01.04 15:22:00 -
[1769] - Quote
Lord Thingol wrote:Dear CCP and fellow gamers
[...] Fourth change I actually liked was bounty system, its great thing but you should add two things - new players under 1 month should be safe from bounty system. Another thing is, to receive bounty your security status should be under 0.0 (or you did any crime during last month). This changes should protect people from receiving bounties after asking a question in help channel. [...] The greatest flaw in your thinking is that you know better what you change and how to do it better than 100k+ of the players. You love to change the things that are working, while totally ignoring bugs that persist to exist for many years. You ignore the opinions of the players from test server, you ignore feedback only to wake up when your player base start to shrink. [...] Maybe in the future changes you should introduce voting system and do votes for some of the changes...
Best regards
THIS! THIS! and so much THIS! Sorry that I have shortened your post. You are right with your whole post but I wanted to underline your argumentation which fits perfect to my current opinion. 
I do not like the crappy idea that every one who writes something CCP's official HELP -CHANNEL gets an bounty from any idiot with 100k ISK. I once was a helper in such a channel. But now I am gone. Not only gone out of the channel.. OUT OF THE GAME CCP!
The whole post from Lord Thingol can be found here. Give this guy your likes please. |

Teyyla
Ministry of War Amarr Empire
6
|
Posted - 2013.01.04 16:47:00 -
[1770] - Quote
Sgt LoveDragon wrote:PavlikX wrote:Quote:Patch notes for EVE Online: Retribution 1.0.8 To be released on Friday, January 4, 2013
Fixes
Graphics
A missing firework texture has been added - fireworks can now shine properly in all their glory. User Interface
The module activation timer UI has been made considerably more accurate, especially after jumping. Impressive Yeah... my thoughts exactly.
Its nice to see that some Dev time hss been put into the fixing of the firework texture.
After all, its not as if anything important in the game needs fixing.
As I type this, I just undocked with the 1/3 shield/armor/hull bug, which has been there for weeks. At least the fireworks are ok though. Jeez |
|

Sothryn Omidira
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.01.04 16:58:00 -
[1771] - Quote
Teyyla wrote:Sgt LoveDragon wrote:PavlikX wrote:Quote:Patch notes for EVE Online: Retribution 1.0.8 To be released on Friday, January 4, 2013
Fixes
Graphics
A missing firework texture has been added - fireworks can now shine properly in all their glory. User Interface
The module activation timer UI has been made considerably more accurate, especially after jumping. Impressive Yeah... my thoughts exactly. Its nice to see that some Dev time hss been put into the fixing of the firework texture. After all, its not as if anything important in the game needs fixing. As I type this, I just undocked with the 1/3 shield/armor/hull bug, which has been there for weeks. At least the fireworks are ok though. Jeez Blame the Engineer on 2nd Deck who is using their cell-phone to download the latest game while you are Taxiing out of the station, thus causing interference in your electronic sensors.
Then, take 2 aspirin and call CCP in the morning.
|

Commander A9
East Khanid Trading Khanid Trade Syndicate
53
|
Posted - 2013.01.04 17:48:00 -
[1772] - Quote
CCP Ytterbium wrote:Quickly coming here to let you guys know the reports mentioning NPCs using tracking disruption too often are being looked at.
Yeah, like on Blockade 4, where you get nailed by 6 TDs on wave 2 and can't hit crap! XD Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |

Josef Djugashvilis
Acme Mining Corporation
910
|
Posted - 2013.01.04 18:50:00 -
[1773] - Quote
This has probably been said many times before, but please get rid of the circles around targetted ships.
When I lock seven ships with my Ishtar, it looks like I am tripping on acid playing space darts. This is not a signature. |

Ribikoka
Royal Amarr Institute Amarr Empire
354
|
Posted - 2013.01.05 11:22:00 -
[1774] - Quote
Dersen Lowery wrote:Ribikoka wrote:Would be if the NPC ships use same stats like the other ships. But god sake a frig use TD/TP/jammer from 100km range with 2 sec pauses ? Well yes, that was my point #2. NPC ships should work like PC ships, only not quite as well (unless they're piloted by NPC capsuleers!). No ridiculous targeting times or weapon ranges.
Yes. Everytime when try someone to make a mission meet this stupid things. Assault frigs spawned at 120km (blood blockade) range and using TD almost instantly ? They have 120km targeting range ? What is this stupidity ? They using 2-3x sensor booster ? Using TD from 120km and distrupting range and tracking with full strenght when a t2 TD max range is 108km and need to use for maximum strenght a script and the player can use that's just alone ?
The webifier spider drones do it same things. Targeting from over 100km and using 90%!!! str webs when they use mwd and moving toward to target 3k/5kms speed. LOL Maybe they use 2 sebo, mwd and 100km!!! long range webs and using heavy tanks in same time ? This is so comparable with players ships isn't ? Or a jammer frig from 110km so funny isn't when jamming a BC or HAC or other bigger ship 7-8 cycle rounds long and starting the jam process again after 2 sec later. Don't forget they have infinity cap too.
Not problem if the NPCs stronger because the CCP want to create a PvP comparable play style, but this things is so annoying. The NPCs smarter ? No problem if thats its true and do it same things like a pvp players, but need to change their stats too like a players ships. |

James Amril-Kesh
RAZOR Alliance
3124
|
Posted - 2013.01.06 03:30:00 -
[1775] - Quote
The new activation timers are WORSE than they were before.
God, I feel like I'm stabbing myself in the **** every time I activate a module, it's so painfully laggy and jerky. Please, for the love of god, change it back. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

RGC Godfather
Krusual Tribe Rangers
0
|
Posted - 2013.01.06 18:17:00 -
[1776] - Quote
I want the Jutebox back. I liked to listen to my music through the game so i didnt have to close my game to mess with that stuff. |

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.01.06 23:54:00 -
[1777] - Quote
RGC Godfather wrote:I want the Jutebox back. I liked to listen to my music through the game so i didnt have to close my game to mess with that stuff.
I want the Dev's that respond to threads back. Are they still on Holiday? |

Balder Verdandi
Czerka. WHYS0 Expendable
93
|
Posted - 2013.01.07 07:55:00 -
[1778] - Quote
Sgt LoveDragon wrote:I want the Dev's that respond to threads back. Are they still on Holiday?
Who?
Please ........ you know they won't answer after the first 5 pages or so simply out of fear of "Retribution".
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Turelus
Caldari Independent Navy Reserve The Fourth District
210
|
Posted - 2013.01.07 20:28:00 -
[1779] - Quote
So I'm actually starting to get tired of the NPC Tracking Disruption issues now. I'm once again logged out and reading the forums just looking at all the complaints about it and the lack of anything back from CCP since their last fix.
Once again here are the issues:
Sansha NPC ships apply their Tracking Disruptor effects while not using their Tracking Disruptor's (Reported to be Battleship NPC's)
More than one NPC TD cripples almost all turret based ships, some anomalies and missions have up to ten applied at once.
NPCs will stop applying the effects for about three to four seconds before just starting a new cycle, this doesn't give enough time to kill anything before crippled again.
NPC Tracking Disruptor's reduce optimal+falloff of guns way under NPC established orbits. (10+20range with NPC's at 40-60)
CLICK HERE for a picture showing the effects of two NPC Battleships. Not that along with these range decreases tracking is reduced greatly as well, getting a good strike is still very hard.
NPC Tracking Disruption Feedback - My thread about the issues (contains the most examples and feedback)
My Personal gripe is that I live in Providence and just spent months training lasers and Amarr ships because they would be the most well suited to fight their racial enemy. I use a Nightmare with max skills and tracking mods and am still finding it almost impossible to make any money from anomalies. I resorted to trying to belt rat the other day and had to give up because one BS had stopped me from hitting anything while it orbited at 50km.
I will agree there are ways around this, the term "adapt" has been thrown at those complaining constantly but that still doesn't solve the fact that there seems to be a very strong issue here with how bad these changes are. PVE shouldn't be free or EWAR and a breeze but it also shouldn't be smash-face-on-desk annoying either! L4 Missions and Anomalies are the best way for most grunts in EVE to make ISK, those living in Amarr space or Sansha Regions of Null kind of don't have that option with turret based ships any more.
As I stated at the start of this post I'm not actually playing EVE ATM. Most times I'm not online for PVP I will log in, hop in my Nightmare and try to run some anomalies to make ISK. It will go fine enough until I meet a spawn of three BS which keep me locked in a cycle of TD's where I have no option but to just warp away an give up for the day.
So... Is this how things are meant to be? Are there problems which CCP know about and want to change? How long before we can expect to see changes if so? Should I just go a buy a Tengu like everyone else?
/endrant
"Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Balder Verdandi
Czerka. WHYS0 Expendable
95
|
Posted - 2013.01.07 21:57:00 -
[1780] - Quote
Turelus wrote:So... Is this how things are meant to be? Are there problems which CCP know about and want to change? How long before we can expect to see changes if so? Should I just go a buy a Tengu like everyone else?
/endrant
Do not under any circumstances buy a Tengu.
CCP has so horribly nerfed it that T2 heavy missiles have about the same range as HAM's. I used to be able to target, lock, and fire out to roughly 62km in my Drake and as far as 80km in my Tengu, and now the max is roughly 32km in both.
CCP knows about it and hasn't addressed it .... perhaps we should call it a "feature" like the corp hangar in the Orca so they can apply a proper "fix".
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
|

Paul Miromme
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.01.07 22:26:00 -
[1781] - Quote
The NPC Tracking Disruption is putting me off the game. I have spent a year getting ready & strong enough to be confident at PvP'ing. But the last patch with the stupid disruptions has basically made lvl4 missions only slightly less enjoyable than running across a motorway at rush hour in the rain. 
I thought it fine that I could pay -ú10 a month & use the time to mission. The missions gave me bounties & salvage that I used to buy ammo, skill books & of course ships. Now i feel that CCP have lost the plot regarding what a computer game is. I mean that it seems that they think EVE should be as unforgiving as real life... (I don't play PC games to be reminded of that) People talk about why people drop subscriptions to Eve. My view is that once they get to T2 guns, missiles, hardeners & certain ships the mystique & challenge levels out. Then it's PvP time, make isk or fly around being a C... to get tears as there's not much left due to the repetitive nature of the neglected missions.
In general the missile nerf is just illogical when technology is meant to advance & be improved. What Nation has ever decided to replace its more than adequate main front line missile tech with a substandard version 
Don't get me started on the repetitive disruption at stupid ranges..... 
Eve is a great game but something is not right. I pay to 'Play' when ever i can, if I earn enough iskies to buy a PLEX I class it as a bonus. This is also one of the facts of possible outcomes that attracted people to the game. Now I really think greed has reared is cold dark heart again. I am not going to Buy 2 Time codes every month & use one for game access, the other for isk. I should be able to to do missions for that isk issue.
When they did these changes they should have at least brought in a new round of skill books to counter the Nerfs. That way those with the relevant SP's in the right areas could boost their skills & get out of the Nerf buy training in the new skills.
PS- Maybe the teams at CCP should move somewhere nice & warm. Then they might have more positive energy for 'Good Ideas'  |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
556
|
Posted - 2013.01.08 08:01:00 -
[1782] - Quote
As much as a asked CCP to create a good dedicated gas mining ship, I really this the Ventures stats need adjusting.
All I see now in wormhole space are ventures mining at 150+ mil per hour in a ship that costs 12 million if that.
Its fast align time, +2 warp strength and the difficulty to scan it down make it too good and goes against the risk vs reward approach.
Nerf the Venture to make way for a T2 or T3 gas miner that does the job better but involves more risk isk wise. ... |

Tuxedo Catfish
GoonWaffe Goonswarm Federation
3
|
Posted - 2013.01.08 09:47:00 -
[1783] - Quote
James Amril-Kesh wrote:The new activation timers are WORSE than they were before.
God, I feel like I'm stabbing myself in the **** every time I activate a module, it's so painfully laggy and jerky. Please, for the love of god, change it back.
I'm having the same experience -- module timers suddenly continuing for 1/3 of an extra cycle or more before deactivating properly when before they synced nearly instantly. I've seen this phenomenon before when I was on a high-latency connection but this time nothing's changed on my end. It makes ratting horribly irrating. |

PavlikX
Shadows of the Day HeII Gate Alliance
37
|
Posted - 2013.01.08 11:18:00 -
[1784] - Quote
Quote:Patch notes for EVE Online: Retribution 1.0.9 To be released on Tuesday, January 8, 2013
Fixes
Sound
The GÇPOpen wreckGÇ£ sound will no longer be played when you mark a wreck as viewed. Crimewatch
Offensive AOE modules such as Smartbombs and Warp Disrupt Field Generators will once again give the user a Weapons flag whilst active. Another one highly needed and usefull update. |

roy oakes
Pimebeka Industrial Mining Productions Partners of Industrial Service and Salvage
3
|
Posted - 2013.01.08 11:36:00 -
[1785] - Quote
when gonna fix the overview to show killrights again?
|

Lysa Riay
Pator Tech School Minmatar Republic
65
|
Posted - 2013.01.08 11:49:00 -
[1786] - Quote
When are you going to fix the real bugs, dispose of the rotten pizzas, and put Klang out to pasture!
CCP: the only company that thinks not playing 1 crappy sound, that needs to be removed totally, in one limited situation is worth a patch, when there as so many other REAL issues that need fixing!
Get on & fix problems, not tinker with your make-up!
Could Klang take the (now rotting) pizzas out as they leave the building plz. |

Ribikoka
Royal Amarr Institute Amarr Empire
354
|
Posted - 2013.01.08 12:02:00 -
[1787] - Quote
Lysa Riay wrote:When are you going to fix the real bugs, dispose of the rotten pizzas, and put Klang out to pasture!
CCP: the only company that thinks not playing 1 crappy sound, that needs to be removed totally, in one limited situation is worth a patch, when there as so many other REAL issues that need fixing!
Get on & fix problems, not tinker with your make-up!
Maybe the klang sound much important than 300km range target locks from NPC-s or other bugs. |

Aphelion Thunderclap
Capsuleer's Legion
14
|
Posted - 2013.01.08 12:03:00 -
[1788] - Quote
CCP Eterne wrote:EVE Online: Retribution 1.0 has been deployed successfully.
Whens the emergency reboot scheduled :P
|

Chuckeysbride
Aerospace Innovations SkyTek Security
1
|
Posted - 2013.01.08 12:17:00 -
[1789] - Quote
CCP I don't know what the hell you're thinking but this new bounty system sucks ass. Specifically the ability to place a bounty on a character, corporation or alliance for no reason at all. You said this system would be abuse proof, yet, that's the first thing that has happened. You need to add stipulations, such as only being able to put a bounty on someone if they commit a criminal act against you or security status below -1 as before, denoting someone who is committing crimes. I can tell you now from my gang to others I've been talking to you're about to lose a **** ton of subs if this is not fixed and soon. Myself, I have 5 days left on my sub and around 6 to 8 on my other three and have no intentions of renewing until this is fixed. If it's not then I am prepared to walk away because as far as I'm concerned, you just ruined this game. Chuckeysbride CEO of Aerospace Innovations and member of Broken Toys Alliance. |

VonKolroth
Dreddit Test Alliance Please Ignore
27
|
Posted - 2013.01.08 12:32:00 -
[1790] - Quote
Chuckeysbride wrote:CCP I don't know what the hell you're thinking but this new bounty system sucks ass. Specifically the ability to place a bounty on a character, corporation or alliance for no reason at all. You said this system would be abuse proof, yet, that's the first thing that has happened. You need to add stipulations, such as only being able to put a bounty on someone if they commit a criminal act against you or security status below -1 as before, denoting someone who is committing crimes. I can tell you now from my gang to others I've been talking to you're about to lose a **** ton of subs if this is not fixed and soon. Myself, I have 5 days left on my sub and around 6 to 8 on my other three and have no intentions of renewing until this is fixed. If it's not then I am prepared to walk away because as far as I'm concerned, you just ruined this game.
Adding 50m to Aerospace Innovations for badlord spergposting. |
|

Apocalypse inc
Papercut Syndicate
0
|
Posted - 2013.01.08 12:55:00 -
[1791] - Quote
This!
NPCs will now only target drones in their size category. Elite frigates and cruisers NPCs will go for small drones and above. Frigates and Cruisers NPCs will go for medium drones and above. Battleship NPCs will go for large drones.
Tis a good thing me thinks
|

Dex Tera
Clann Fian Transmission Lost
66
|
Posted - 2013.01.08 13:02:00 -
[1792] - Quote
still no fix for the hic bubble and cloak delay bug ccp you ar rediculous    |

Rothana Haldane
Amok. Goonswarm Federation
10
|
Posted - 2013.01.08 13:56:00 -
[1793] - Quote
With tier three BC's being all and mighty, you should A) reduce the cycle time of the Warp disruption field generators and B) allow HICS to be repped with the bubble up. Unlike a Sabre, HICS can't burn out of the bubble at max speed. with the flag on heavy Interdictors you just made their life expectancy go from somewhere decent to practically 0. I agressed , 5 oracles came in and I died in less then 20 seconds with max shields and excellent resist's. I used to be able to tank Battleships with the hics, now I'm lucky if I could tank anything. 90% resist and I'm still taking 1500 to 3000 damage a shot from tier 3 BC's. Maybe take a look at the resistances as well to see if those are working properly. |

NEONOVUS
Saablast Followers
293
|
Posted - 2013.01.08 13:59:00 -
[1794] - Quote
So wait I could have been smartbombing and then redocking all this time? Darn my disinterest in the matters piratical. |

Dzajic
84
|
Posted - 2013.01.08 14:11:00 -
[1795] - Quote
Dear CCP, can you please remove the sound for NPC agro timer? It is worst thing ever. Ideally allow us to toggle all individual timers sound on and off and maybe even volume of each. But please for love of god until you do that, kill that buzzer, please. |

KIller Wabbit
The Scope Gallente Federation
310
|
Posted - 2013.01.08 14:59:00 -
[1796] - Quote
Doing a stack all in a POS mobile lab hanger GUI takes much longer to complete than in station, even though there are only 18 items in the hanger. Painfully slow. wth?
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
282
|
Posted - 2013.01.08 15:14:00 -
[1797] - Quote
"open wreck sound no longer plays when wreck is marked as viewed"
Can you please just remove the sound period, or i'll be marking every wreck as viewed just to not hear that sound...oh wait, i would have to turn sound 'on' again since there are WAAAY too many annoying sounds that need not exist.
I get that you want immersion with all these extra sounds, but it doesn't work, no matter how many cute little sounds you add, i'll still be very much aware that i'm sitting at a desk with a keyboard, mouse, and monitor infront of me.
Also, your new StarGate sounds that were aimed at 'making those long hauling trips less monotonous'...well, its not working, my long 30+ jump trips are still just as boring, maybe my client is broken? Some (SOME) of the new gate sounds were "oh, that's kinda neat"...but most were "WTH was that sound, did my audio card/vent/TS just crash?" http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Knalldari Testpilot
25
|
Posted - 2013.01.08 16:26:00 -
[1798] - Quote
Chuckeysbride wrote:CCP I don't know what the hell you're thinking but this new bounty system sucks ass. Specifically the ability to place a bounty on a character, corporation or alliance for no reason at all. You said this system would be abuse proof, yet, that's the first thing that has happened. You need to add stipulations, such as only being able to put a bounty on someone if they commit a criminal act against you or security status below -1 as before, denoting someone who is committing crimes. I can tell you now from my gang to others I've been talking to you're about to lose a **** ton of subs if this is not fixed and soon. Myself, I have 5 days left on my sub and around 6 to 8 on my other three and have no intentions of renewing until this is fixed. If it's not then I am prepared to walk away because as far as I'm concerned, you just ruined this game. this!
-2 subscriptions |

Alexander Renoir
State War Academy Caldari State
28
|
Posted - 2013.01.08 17:14:00 -
[1799] - Quote
I am also gone CCP. More than 4 years continued subscription. You have lost a safe montly subcription fee to a sh!t system of bounties no one ever asked for. Implement a radical break for spending bounties on every known char in EVE. Bring back the border not being able to spend bounties on positive security rated chars!
Send me your re invite after the changeing of this dumb bounty system. All other e-mails from CCP-Corporation will be marked as SPAM! |

KIller Wabbit
The Scope Gallente Federation
310
|
Posted - 2013.01.08 17:48:00 -
[1800] - Quote
Local still randomly decides to not apply sec standings on login.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
|

Knalldari Testpilot
26
|
Posted - 2013.01.08 18:09:00 -
[1801] - Quote
Urgg Boolean wrote:Like many who posted before me, I have been "adapting".
Retribution seems, once again, to be a poorly thought out set of changes. These changes seem so illogical that I must belive that CCP has some weird hidden agenda. Other aspects of Retribution seem to be simply and inexplicably designed to bankrupt CCP by annoying and pissing off the player base.
1) dental drill flagging alarms - my speakers easily reproduce them; my ears easily hear them - they are annoying as hell. I have many other complaints about the new sounds. In fact, I would say that the new sounds have been engineered by morons. And QC ? I guess it does not exist at CCP. 2) NPC AI - There is no consistent pattern of NPC aggro that I can identify that will allow for an aggro management strategy. I can't figure it out as it does not seem to be consistent based upon many Dev blog entries and/or player statements of functionality nor my own personal observation. The NPCs seem to randomly switch targets regardless of who is doing what or when it gets done. 3) NPC EWAR is seriously overpowered. This is not balance in any way. This has NOT increased the fun. It's only annoying as hell. [...] 5) Bounty system : engineered by morons. Who designed a system that allows frivolous bounties to be placed on anybody/everybody? There was no foresight to see that this "new and improved system" would be abused to scare noobs and could be interpreted as cyber bullying. Good job.
EvE is/was a fun game. What is no fun at all is the seemingly uninterrupted stream of changes for the sake of change that are poorly thought out and/or down right annoying. I would love to hear an objective analysis (or even an opinion) from the Dev Team with regard to exactly how all these changes have improved the game and added to the fun.
In the drive for balance, they have created imbalance. In the drive for more challenge they created layered annoyances. I don't like the direction this game has taken. There are a growing number of disincentives to sub. +1 |

NEONOVUS
Saablast Followers
293
|
Posted - 2013.01.08 18:15:00 -
[1802] - Quote
What the perkle garaztin rice balls is wrong with you people? Bounties always have a reason behind them, and donot have an effect on you at all!
CCP go and make a login banner in 60 point flashing font that bounties do not equal kill rights! I garuntee the problem will be over after that. From seizures, knowledge or the great hunt of the complaining parties that started the assault on our eyes. |

Alexander Renoir
State War Academy Caldari State
30
|
Posted - 2013.01.08 19:23:00 -
[1803] - Quote
NEONOVUS wrote:What the perkle garaztin rice balls is wrong with you people? Bounties always have a reason behind them, and donot have an effect on you at all!
CCP go and make a login banner in 60 point flashing font that bounties do not equal kill rights! I garuntee the problem will be over after that. From seizures, knowledge or the great hunt of the complaining parties that started the assault on our eyes.
You are wrong! Most of the current bounties do not have an reason behind them! They are spend from some idiot with 100k ISK for no good reason. For a question in a help channel, for declining accepting a convo or declining to go into your fugging dumb corp etc. We all know, that a bounty does not give legal rights to kill or attack someone!
And your "garuntee" that the problem will be easy gone by just adding a dumb banner into the loginscreen is impudent and shows us, that you have absolutely NOT understand the real problem behind this stupit new bounty system!
A bounty gives someone a touch of an criminal. I, and many many others, do not wish to have a bounty because They NEVER did somethring wrong!
A bounty effects me and others. Even if it is 100k ISK. At least it effects CCP as corporation with the need to generate real money with their product. Two Accounts canceled. More will follow. I know that. My last Petition was answered with a mass response. I am not allone.
It is not the little bounty for nothing.. it is also the message that comes with it. The message from the disposer AND from CCP. Think about it. Why does CCP exludes themself from placing bounties on Devs, GM,s and Volunteers? They know that the current system is just a dumb griefing tool which is used from any idiot with 100k ISK. |

Chuckeysbride
Aerospace Innovations SkyTek Security
4
|
Posted - 2013.01.08 20:23:00 -
[1804] - Quote
VonKolroth wrote:Chuckeysbride wrote:CCP I don't know what the hell you're thinking but this new bounty system sucks ass. Specifically the ability to place a bounty on a character, corporation or alliance for no reason at all. You said this system would be abuse proof, yet, that's the first thing that has happened. You need to add stipulations, such as only being able to put a bounty on someone if they commit a criminal act against you or security status below -1 as before, denoting someone who is committing crimes. I can tell you now from my gang to others I've been talking to you're about to lose a **** ton of subs if this is not fixed and soon. Myself, I have 5 days left on my sub and around 6 to 8 on my other three and have no intentions of renewing until this is fixed. If it's not then I am prepared to walk away because as far as I'm concerned, you just ruined this game. Adding 50m to Aerospace Innovations for badlord spergposting.
congrats. I just added 150M to you and 150M to your corp for being a douche. Have a nice day and enjoy! Chuckeysbride CEO of Aerospace Innovations and member of Broken Toys Alliance. |

Ribikoka
Royal Amarr Institute Amarr Empire
355
|
Posted - 2013.01.08 21:57:00 -
[1805] - Quote
Alexander Renoir wrote:NEONOVUS wrote:What the perkle garaztin rice balls is wrong with you people? Bounties always have a reason behind them, and donot have an effect on you at all!
CCP go and make a login banner in 60 point flashing font that bounties do not equal kill rights! I garuntee the problem will be over after that. From seizures, knowledge or the great hunt of the complaining parties that started the assault on our eyes. You are wrong! Most of the current bounties do not have an reason behind them! They are spend from some idiot with 100k ISK for no good reason. For a question in a help channel, for declining accepting a convo or declining to go into your fugging dumb corp or just because you have no bounty at present etc. We all know, that a bounty does not give legal rights to kill or attack someone! AND THIS IS NOT THE POINT! To reduce the problem to a "simple misunderstanding" would be a crude mistake and would be highly inappropriate. And your "garuntee" that the problem will be easy gone by just adding a dumb banner into the loginscreen is impudent and shows us, that you have absolutely NOT understand the real problem behind this stupid new bounty system! A bounty gives someone a touch of an criminal. I, and many many others, do not wish to have a bounty because They NEVER did somethring wrong! A bounty effects me and others. Even if it is 100k ISK. At least it effects CCP as corporation with the need to generate real money with their product. Two Accounts canceled. After more then 4 years continued subscription (a long time supporter of a help channel). More will follow. I know that. My last Petition was answered with a mass response. I am not allone. It is not the little bounty for nothing.. it is also the message that comes with it. The message from the disposer AND from CCP. Think about it. Why does CCP exludes themself from placing bounties on Dev's, GM's and Volunteers? They know that the current system is just a dumb griefing tool which is used from every idiot with 100k ISK.
+1 |

James Amril-Kesh
RAZOR Alliance
3139
|
Posted - 2013.01.08 22:22:00 -
[1806] - Quote
Tuxedo Catfish wrote:James Amril-Kesh wrote:The new activation timers are WORSE than they were before.
God, I feel like I'm stabbing myself in the **** every time I activate a module, it's so painfully laggy and jerky. Please, for the love of god, change it back. I'm having the same experience -- module timers suddenly continuing for 1/3 of an extra cycle or more before deactivating properly when before they synced nearly instantly. I've seen this phenomenon before when I was on a high-latency connection but this time nothing's changed on my end. It makes ratting horribly irrating. They also seem to speed up and slow down arbitrarily, and the modules often won't actually deactivate at the end of the visual cycle, they'll still pulse red for a second or two. It USED to be that the visual timer would always be of the same length and would deactivate along with the module. What CCP has done is make them basically make full circles, but at the expense of LESS accuracy, not more. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

James Aya
Wormhole Exploration Crew R.E.P.O.
0
|
Posted - 2013.01.08 23:42:00 -
[1807] - Quote
the cargo sound sucks, the inventoryt still sucks, and im gonna rage about it. |

Little Dragon Khamez
Guardians of the Underworld
30
|
Posted - 2013.01.09 01:08:00 -
[1808] - Quote
I agree but as previously mentioned that cruise liner chime when the training queue is complete has to be the most sucky sound of all. Aura's voice is more than enough without the holiday camp bong for the day's activities by the pool. |

VonKolroth
Dreddit Test Alliance Please Ignore
28
|
Posted - 2013.01.09 03:03:00 -
[1809] - Quote
Chuckeysbride wrote:VonKolroth wrote:Chuckeysbride wrote:CCP I don't know what the hell you're thinking but this new bounty system sucks ass. Specifically the ability to place a bounty on a character, corporation or alliance for no reason at all. You said this system would be abuse proof, yet, that's the first thing that has happened. You need to add stipulations, such as only being able to put a bounty on someone if they commit a criminal act against you or security status below -1 as before, denoting someone who is committing crimes. I can tell you now from my gang to others I've been talking to you're about to lose a **** ton of subs if this is not fixed and soon. Myself, I have 5 days left on my sub and around 6 to 8 on my other three and have no intentions of renewing until this is fixed. If it's not then I am prepared to walk away because as far as I'm concerned, you just ruined this game. Adding 50m to Aerospace Innovations for badlord spergposting. congrats. I just added 150M to you and 150M to your corp for being a douche. Have a nice day and enjoy!
I greatly appreciate the added incentive for others to actively shoot at me. Thank you, sir. |

NEONOVUS
Saablast Followers
293
|
Posted - 2013.01.09 04:15:00 -
[1810] - Quote
Alexander Renoir wrote:NEONOVUS wrote:What the perkle garaztin rice balls is wrong with you people? Bounties always have a reason behind them, and donot have an effect on you at all!
CCP go and make a login banner in 60 point flashing font that bounties do not equal kill rights! I garuntee the problem will be over after that. From seizures, knowledge or the great hunt of the complaining parties that started the assault on our eyes. You are wrong! Most of the current bounties do not have an reason behind them! They are spend from some idiot with 100k ISK for no good reason. For a question in a help channel, for declining accepting a convo or declining to go into your fugging dumb corp or just because you have no bounty at present etc. We all know, that a bounty does not give legal rights to kill or attack someone! AND THIS IS NOT THE POINT! To reduce the problem to a "simple misunderstanding" would be a crude mistake and would be highly inappropriate. And your "garuntee" that the problem will be easy gone by just adding a dumb banner into the loginscreen is impudent and shows us, that you have absolutely NOT understand the real problem behind this stupid new bounty system! A bounty gives someone a touch of an criminal. I, and many many others, do not wish to have a bounty because They NEVER did somethring wrong! A bounty effects me and others. Even if it is 100k ISK. At least it effects CCP as corporation with the need to generate real money with their product. Two Accounts canceled. After more then 4 years continued subscription (a long time supporter of a help channel). More will follow. I know that. My last Petition was answered with a mass response. I am not allone. It is not the little bounty for nothing.. it is also the message that comes with it. The message from the disposer AND from CCP. Think about it. Why does CCP exludes themself from placing bounties on Dev's, GM's and Volunteers? They know that the current system is just a dumb griefing tool which is used from every idiot with 100k ISK. So you admit why they bountied you then refuse the reason? They said any reason, not good reasons. Also CCP is excluded as that would be an ISK sink to end all ISK sinks that would crash the liquidity of the economy so hard and fast that we would achieve speeds exceeding light while simultaneously turning into a singularity. Also do note I have a bounty, and so do my alts doesnt stop me from hauling in a t1 indi or anything. Oh and the message thing is easy to get rid of by clicking, though I do feel that getting from every bounty ever on a dude is annoying and should only be done until my bounty is claimed.
And my banner shows that you are not thinking this through. The bounties are player made, just as the prices. You are no more a criminal than the guy I framed for stealing these ideas. You should also explain just how the bounty precludes you from playing. At least the lvl 4ers in pimp tengus complain about their lack of tank in specific fits (Hint you were a target before hand, now you are even juicier, just as bacon makes steak and shrimp even better) You dont even do that.
Oh and CCP please do more dev blogs maybe even videos on patches, you keep leaving minor bits out like how all of New Eden shoots me now if I rep an alliance mate or that my guns need to be loaded to kill some one. |
|

Ribikoka
Royal Amarr Institute Amarr Empire
356
|
Posted - 2013.01.09 12:05:00 -
[1811] - Quote
NEONOVUS wrote:Alexander Renoir wrote:NEONOVUS wrote:What the perkle garaztin rice balls is wrong with you people? Bounties always have a reason behind them, and donot have an effect on you at all!
CCP go and make a login banner in 60 point flashing font that bounties do not equal kill rights! I garuntee the problem will be over after that. From seizures, knowledge or the great hunt of the complaining parties that started the assault on our eyes. You are wrong! Most of the current bounties do not have an reason behind them! They are spend from some idiot with 100k ISK for no good reason. For a question in a help channel, for declining accepting a convo or declining to go into your fugging dumb corp or just because you have no bounty at present etc. We all know, that a bounty does not give legal rights to kill or attack someone! AND THIS IS NOT THE POINT! To reduce the problem to a "simple misunderstanding" would be a crude mistake and would be highly inappropriate. And your "garuntee" that the problem will be easy gone by just adding a dumb banner into the loginscreen is impudent and shows us, that you have absolutely NOT understand the real problem behind this stupid new bounty system! A bounty gives someone a touch of an criminal. I, and many many others, do not wish to have a bounty because They NEVER did somethring wrong! A bounty effects me and others. Even if it is 100k ISK. At least it effects CCP as corporation with the need to generate real money with their product. Two Accounts canceled. After more then 4 years continued subscription (a long time supporter of a help channel). More will follow. I know that. My last Petition was answered with a mass response. I am not allone. It is not the little bounty for nothing.. it is also the message that comes with it. The message from the disposer AND from CCP. Think about it. Why does CCP exludes themself from placing bounties on Dev's, GM's and Volunteers? They know that the current system is just a dumb griefing tool which is used from every idiot with 100k ISK. So you admit why they bountied you then refuse the reason? They said any reason, not good reasons. Also CCP is excluded as that would be an ISK sink to end all ISK sinks that would crash the liquidity of the economy so hard and fast that we would achieve speeds exceeding light while simultaneously turning into a singularity. Also do note I have a bounty, and so do my alts doesnt stop me from hauling in a t1 indi or anything. Oh and the message thing is easy to get rid of by clicking, though I do feel that getting from every bounty ever on a dude is annoying and should only be done until my bounty is claimed. And my banner shows that you are not thinking this through. The bounties are player made, just as the prices. You are no more a criminal than the guy I framed for stealing these ideas. You should also explain just how the bounty precludes you from playing. At least the lvl 4ers in pimp tengus complain about their lack of tank in specific fits (Hint you were a target before hand, now you are even juicier, just as bacon makes steak and shrimp even better) You dont even do that. Oh and CCP please do more dev blogs maybe even videos on patches, you keep leaving minor bits out like how all of New Eden shoots me now if I rep an alliance mate or that my guns need to be loaded to kill some one.
Just pls stop your this unlogical dumb posts.
Some player just put bounty to others because they just thinked about it, because that's so fun.
This is a logical reason isn't ? If i can put bounty for anyone, why i can't do ? This is so good for bounty system isn't ? This is why the bounty system just a ridiculous part of eve already with this rules. Everyone can put to everyone without any reason. That's a reason if i put you a bounty because i can put you ??? No that's not. It makes no sense to full bounty system. A newbee ask something on local and some idiot just put his head 5 million ISK ? This is fun ? Why ? It's an idiotism and just viciousness act, not a reason and just ruin the "GAME". And what kind of mini profession this is in the game ? Bounty Hunter or Assasin ? |

Kheket
Glorious Knights of Valor
0
|
Posted - 2013.01.09 13:56:00 -
[1812] - Quote
I don't see how removing the Jukebox did anything but harm the player experience. I liked being able to select the eve music I enjoyed and skipping past the songs I did not like. Having a convenient way of changing the volume of the music volume was nice too.
If it ain't broke, don't fix it.
Suggestions: 1) Bring it back. 2) Add a menu somewhere so that we can remove tracks from the game music loop. |

NEONOVUS
Saablast Followers
293
|
Posted - 2013.01.09 14:21:00 -
[1813] - Quote
Jukebox caused a backend headache. Given that there is youtube and sound cloud, you can just play the songs that way. CCP really should do a devblog on the backend stuff so people understand why it is so big. |

Chuckeysbride
Aerospace Innovations SkyTek Security
6
|
Posted - 2013.01.09 14:59:00 -
[1814] - Quote
VonKolroth wrote:Chuckeysbride wrote:VonKolroth wrote:Chuckeysbride wrote:CCP I don't know what the hell you're thinking but this new bounty system sucks ass. Specifically the ability to place a bounty on a character, corporation or alliance for no reason at all. You said this system would be abuse proof, yet, that's the first thing that has happened. You need to add stipulations, such as only being able to put a bounty on someone if they commit a criminal act against you or security status below -1 as before, denoting someone who is committing crimes. I can tell you now from my gang to others I've been talking to you're about to lose a **** ton of subs if this is not fixed and soon. Myself, I have 5 days left on my sub and around 6 to 8 on my other three and have no intentions of renewing until this is fixed. If it's not then I am prepared to walk away because as far as I'm concerned, you just ruined this game. Adding 50m to Aerospace Innovations for badlord spergposting. congrats. I just added 150M to you and 150M to your corp for being a douche. Have a nice day and enjoy! I greatly appreciate the added incentive for others to actively shoot at me. Thank you, sir.
I'm glad you do. You're welcome. :) Chuckeysbride CEO of Aerospace Innovations and member of Broken Toys Alliance. |

Lyron-Baktos
Selective Pressure Rote Kapelle
393
|
Posted - 2013.01.09 15:25:00 -
[1815] - Quote
anyone have issues with the launcher patch yesterday? I use this method to handle 2 clients and now when I launch the game, it's trying to launch 3-5 clients at once. Instead of just launching the one client that I want
http://wiki.eveonline.com/en/wiki/Multiple_clients How the **** do you remove a signature? |

Alyssia Benar
Devious. Pure Madness.
11
|
Posted - 2013.01.09 20:40:00 -
[1816] - Quote
// addition "Color Blind Modus" //
I just came back to EVE after a half year long break and i noticed that the new GUI is really small. As i got a red-green color blindness it just terrible. :( I'm barely able to see that shield bar when it went down (become red!).
Is their any planning about some kind of color blind modus now? Would really prefer this.
Also their is some kind of "bug" about weapons. I just tried to reload my Pulse Laser and was not able to do so because two of the crystals were still fresh.
|

Arch Convivitor
Tempest Freelancers
30
|
Posted - 2013.01.11 16:34:00 -
[1817] - Quote
Agreeing that the bounty system is nonsensical.
Random bounties placed on a whim.
It makes no sense that you can place bounties on "law abiding citizens."
If you want players to be able to order a "hit" on a character, that should be a different thing. A hit-for-hire on an innocent character should be an illegal activity, like it is in the real world. |

Tuxedo Catfish
GoonWaffe Goonswarm Federation
4
|
Posted - 2013.01.11 17:29:00 -
[1818] - Quote
Arch Convivitor wrote:Agreeing that the bounty system is nonsensical.
Random bounties placed on a whim.
It makes no sense that you can place bounties on "law abiding citizens."
If you want players to be able to order a "hit" on a character, that should be a different thing. A hit-for-hire on an innocent character should be an illegal activity, like it is in the real world.
Capsuleers are supposed to be an unimaginably wealthy and powerful elite, and just like in the real world, the unimaginably wealthy and powerful get to do what they want with only the most cursory of oversight. There are almost no "illegal" activities for capsuleers and the few that do exist barely result in a slap on the wrist.
Alternatively you could just accept that justifying in-game mechanics with realism is idiotic because reality isn't remotely concerned with fun or balance, and that being able to bounty people is entertaining and good for the game.  |

NEONOVUS
Saablast Followers
298
|
Posted - 2013.01.11 17:52:00 -
[1819] - Quote
Arch Convivitor wrote:Agreeing that the bounty system is nonsensical.
Random bounties placed on a whim.
It makes no sense that you can place bounties on "law abiding citizens."
If you want players to be able to order a "hit" on a character, that should be a different thing. A hit-for-hire on an innocent character should be an illegal activity, like it is in the real world. Have you seen what the drug cartels do irl? They bounty people all the time, military, police, reporters, US, Mexican doesnt matter they bounty you all the time when they want you dead. Or see what various crazy countries do when they hate some one random bounty despite never entering the country. I mean George Zimmerman even had a bounty from the Black Panthers when the justice system removed him from the media for a few days so they could actually get some work done.
This is not a real life debate post, this is merely to illustrate that people are bountied IRL all the time for little or no reason. |

Chuckeysbride
Aerospace Innovations SkyTek Security
6
|
Posted - 2013.01.11 20:37:00 -
[1820] - Quote
NEONOVUS wrote:Arch Convivitor wrote:Agreeing that the bounty system is nonsensical.
Random bounties placed on a whim.
It makes no sense that you can place bounties on "law abiding citizens."
If you want players to be able to order a "hit" on a character, that should be a different thing. A hit-for-hire on an innocent character should be an illegal activity, like it is in the real world. Have you seen what the drug cartels do irl? They bounty people all the time, military, police, reporters, US, Mexican doesnt matter they bounty you all the time when they want you dead. Or see what various crazy countries do when they hate some one random bounty despite never entering the country. I mean George Zimmerman even had a bounty from the Black Panthers when the justice system removed him from the media for a few days so they could actually get some work done. This is not a real life debate post, this is merely to illustrate that people are bountied IRL all the time for little or no reason.
Good point. The current bounty system still has no place in this game. Chuckeysbride CEO of Aerospace Innovations and member of Broken Toys Alliance. |
|

NEONOVUS
Saablast Followers
299
|
Posted - 2013.01.11 21:17:00 -
[1821] - Quote
Ok why? |

Ribikoka
Royal Amarr Institute Amarr Empire
361
|
Posted - 2013.01.11 22:22:00 -
[1822] - Quote
this is why i wrote before and thats why you couldn't give a logical answer, because this is the truth when we talking about a bad bounty system already in eve
"Just pls stop your this unlogical dumb posts.
Some player just put bounty to others because they just thinked about it, put to bounty to anyone is so fun.
This is a logical reason isn't ? If i can put bounty for anyone, why i can't do ? This is so good for bounty system isn't ? This is why the bounty system just a ridiculous part of eve already with this rules. Everyone can put to everyone without any reason. That's a reason if i put you a bounty because i can put you ??? No that's not. It makes no sense to full bounty system. A newbee ask something on local and some idiot just put his head 5 million ISK ? This is fun ? Why ? It's an idiotism and just viciousness act, not a reason and just ruin the "GAME". And what kind of mini profession this is in the game ? Bounty Hunter or legally of Assasin/Hitman work ? Just put his head a price and we will hunting him without reason or because someone just want to see someone dead ?
How could work this part of game ? Need to assign a real reason to bounty. A hostile act, like a aggression somewhere (when enemy pilot minimum did a criminal act) sent war, stole my wreck etc.
And other thing what i dont like it. That's the bad kill right mechanic.
Exacltly when a pilot (pirate etc) attacked an another player (like a ratter) and the attacked pilot lost his right to killrights when he try just save yourself and shot back. WTF this idiotism ? Other pilot got advantage when i lost my ship when i tried saved me and i will lost the killrights? This is a same thing when someone trying to kill me on the street, when i triyng to save myself, i should be lost rights for prosecute at the police or justice later." |

Arch Convivitor
Tempest Freelancers
33
|
Posted - 2013.01.12 18:06:00 -
[1823] - Quote
NEONOVUS wrote: Have you seen what the drug cartels do irl? They bounty people all the time, military, police, reporters, US, Mexican doesnt matter they bounty you all the time when they want you dead. ... this is merely to illustrate that people are bountied IRL all the time for little or no reason.
What you are talking about are unsanctioned hits and murders. Real bounty hunting is a legal, sanctioned activity, as it currently is in Eve.
Either you utterly fail to appreciate my point, or are just confused. |

NEONOVUS
Saablast Followers
300
|
Posted - 2013.01.12 21:27:00 -
[1824] - Quote
Arch Convivitor wrote:NEONOVUS wrote: Have you seen what the drug cartels do irl? They bounty people all the time, military, police, reporters, US, Mexican doesnt matter they bounty you all the time when they want you dead. ... this is merely to illustrate that people are bountied IRL all the time for little or no reason.
What you are talking about are unsanctioned hits and murders. Real bounty hunting is a legal, sanctioned activity, as it currently is in Eve. Either you utterly fail to appreciate my point, or are just confused. Thank you for supporting CCP and me. |

Chuckeysbride
Aerospace Innovations
7
|
Posted - 2013.01.13 11:58:00 -
[1825] - Quote
NEONOVUS wrote:Arch Convivitor wrote:NEONOVUS wrote: Have you seen what the drug cartels do irl? They bounty people all the time, military, police, reporters, US, Mexican doesnt matter they bounty you all the time when they want you dead. ... this is merely to illustrate that people are bountied IRL all the time for little or no reason.
What you are talking about are unsanctioned hits and murders. Real bounty hunting is a legal, sanctioned activity, as it currently is in Eve. Either you utterly fail to appreciate my point, or are just confused. Thank you for supporting CCP and me.
Really? You're going to use the Cartel as an example? Okay then your logic is flawed. First off, it's called a CONTRACT. A HIT, NOT A BOUNTY. That's what CCP has just turned the bounty system into. A way to put a contract on a person. It no longer is sanctioned for criminals to be brought to justice, it's now for any morons amusement.
Secondly, while they (Cartels) do put contracts on police, judges, procecutors, fellow drug pushers (who interfear with their business) it's always to kill either the competition or get rid of obsticals. There is NEVER little or no reason for any hit they cause to happen. Your use of the cartel in defence of this bullshit bounty system is not only insulting to anyone with a brain but just goes to prove that CCP doesn't give a damn what their players want nor do they care to admit when they screw something up even worse than it was before they decided to mess with it.
So NEONOVUS, while I get your point, I utterly reject it. Chuckeysbride CEO of Aerospace Innovations and member of Broken Toys Alliance. |

Chuckeysbride
Aerospace Innovations
7
|
Posted - 2013.01.13 12:07:00 -
[1826] - Quote
Chuckeysbride wrote:NEONOVUS wrote:Arch Convivitor wrote:NEONOVUS wrote: Have you seen what the drug cartels do irl? They bounty people all the time, military, police, reporters, US, Mexican doesnt matter they bounty you all the time when they want you dead. ... this is merely to illustrate that people are bountied IRL all the time for little or no reason.
What you are talking about are unsanctioned hits and murders. Real bounty hunting is a legal, sanctioned activity, as it currently is in Eve. Either you utterly fail to appreciate my point, or are just confused. Thank you for supporting CCP and me. Really? You're going to use the Cartel as an example? Okay then your logic is flawed. First off, it's called a CONTRACT. A HIT, NOT A BOUNTY. That's what CCP has just turned the bounty system into. A way to put a contract on a person. It no longer is sanctioned for criminals to be brought to justice, it's now for any morons amusement. Secondly, while they (Cartels) do put contracts on police, judges, procecutors, fellow drug pushers (who interfear with their business) it's always to kill either the competition or get rid of obsticals. There is NEVER little or no reason for any hit they cause to happen. Your use of the cartel in defence of this bullshit bounty system is not only insulting to anyone with a brain but just goes to prove that CCP doesn't give a damn what their players want nor do they care to admit when they screw something up even worse than it was before they decided to mess with it. Last, while in real life, BOUNTY HUNTING is a legal activity to bring CRIMINALS to justice, that is NOT what is in effect in this game. In real life, you can't just put a bounty on anyone and have it be legal. They have had to have comited a criminal act, with a warrent for their arrest. What CCP has done was institute a contract system where anyone except them can have a price on their head for no reason at all. No one is confused. We're ticked and once again, CCP doesn't care nor do they want to fix the problem THEY STARTED. They just want to ram it down our throats and while they are at it, charge us to do it. So NEONOVUS, while I get your point, I utterly reject it.
Chuckeysbride CEO of Aerospace Innovations and member of Broken Toys Alliance. |

James Amril-Kesh
RAZOR Alliance
3274
|
Posted - 2013.01.14 11:15:00 -
[1827] - Quote
In real life if you blow up someone's car with your tank while they're in it the police will probably do a bit more than just blow up your tank and put a mark on your record. You're trying to parallel things that aren't supposed to be.
Besides, in real life I CAN put a bounty on any person's head if I want to, and other people CAN try to collect that bounty. And if they were to hit that person, so to speak, I would pay them the money. The only difference is we have laws against doing that, same as we have laws against theft and scamming, which don't really exist in EVE. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Freyasil
The Pale Moonlight
0
|
Posted - 2013.01.14 15:15:00 -
[1828] - Quote
Ok i understand that ss and standing are different breeds, however i think if you engage in podding people like quite a few do in market hubs or any other high ss space, They should also take a massive standing hit with the given faction who control the system.
I do not believe its healthy gaming to have a -10 cower in a station in a system which is a 1.0 after he has just blown a pod up in that very system, This is the most cowardly and pathetic form of so called pvp in the game and i do not believe that the current system works well at all.
Also by continuing to allow these so called pvpers to dock freely means they will remain in high sec.
you go on about low sec not being busy enough and want people in thier fighting yet you allow pirates in high sec space where they can sit in a station undock in a frig outrun concord to kill a pod and claim themselves pvpers lol
And now that pod kills show implants and cost its even worse then before!
Eject the knobs from the stations and force them where thier choice of career should take them. low sec where they belong.
Not hiding in a station where their corpes and bountys are safe. |

Jasmin Fox
Light Years Ahead
10
|
Posted - 2013.01.14 20:12:00 -
[1829] - Quote
http://retribution.questionpro.com/
Quote:You are invited to participate in a survey being held among current EVE Online players. It will take about 5 minutes of your time to complete. Your participation in this survey is completely voluntary, however it is very important for us to learn your opinions. Your information will remain confidential, and data from this research will be reported only in the aggregate. If you have any questions about this survey, please contact us at the following email address: [email protected]. Please begin the survey now by clicking on the Continue button below. Thank you very much for your time and support. The CCP Research Team |

Necroromantic
Republic Military School Minmatar Republic
18
|
Posted - 2013.01.15 12:32:00 -
[1830] - Quote
Jasmin Fox wrote:http://retribution.questionpro.com/ Quote:You are invited to participate in a survey being held among current EVE Online players. It will take about 5 minutes of your time to complete. Your participation in this survey is completely voluntary, however it is very important for us to learn your opinions. Your information will remain confidential, and data from this research will be reported only in the aggregate. If you have any questions about this survey, please contact us at the following email address: [email protected]. Please begin the survey now by clicking on the Continue button below. Thank you very much for your time and support. The CCP Research Team
I would do the survey except for a few things.. I have had nothing but lag since DUST was integrated even at log in so the banner did not show till after i had entered my password and started the log in process..
EVEN WITH SUCH AN IMPORTANT SURVEY PLAYERS GET ONLY ONE CHANCE TO PARTICIPATE?????
also like so many other players right now the only reason i bother to log in atm is to change skills - in the hope CCP will unf**k what was a great game - so most player who are upset wont ever see the damned Survey before they change the banner back to selling PLEX - that seemingly has an endless need to be advertised on that log-in page..
CON-grats CCP you still manage to 'cook' any survey results with your limited chance to respond to make it sound like the majority of people support your changes..
If you truely want an 'unbiased' survey then that survey should be independent and out of the hands of your clearly biased employees. |
|

Lyssane
Memre
5
|
Posted - 2013.01.16 10:48:00 -
[1831] - Quote
i hate to be a bore, but todays patch notes say it will be implemented on 8-1 , just like 1.0.9. Also the patch notes for 1.0.10 aer missing? |

Riikard Thexder
Cup Of ConKrete
11
|
Posted - 2013.01.16 11:36:00 -
[1832] - Quote
I have some feedback about rebtribution. Like most of it.....But I think it sucks that you killed the random chance of finding faction spawns in null belts after down time.
Every night (in AU) during our prime game time we have to put up with the DT, and for some of us being able to be the first to cruise the belts made up for this. There is a lot of risk doing this, especially for players like myself whom are not apart of any of the null alliences and are all alone out there, trying to make a buck...and not get killed doing so.
What ever happened to risk reward ratio..?
Seriously I hardly think it is an exploit rather its an opertunity that you have taken away from us.
BRING BACK THE RANDOM FACTION SPAWNS AFTER DT.
After all shouldnt the early bird get the worm?? |

Keko Khaan
Center for Advanced Studies Gallente Federation
110
|
Posted - 2013.01.16 11:47:00 -
[1833] - Quote
"11:39:06NotifyYou can't take that unless you have the role Can Take Containers From Division 6 Hangar."
I dont know if this have something to do with todays patch. But it must have something to do with retribution. Im pretty sure i could take cans from CHA before retribution. Now i get this weird message. It also means my tower is stuck in null and i cant unpack it because theres stuff in CHA that cannot be taken out.
OMFG thats pretty bad... If i understand this correctly CCP has made patch that prevents players taking their poses down. Which they may end up losing because they cant take them down without CEO who they might not meet in whole week.. |

Keko Khaan
Center for Advanced Studies Gallente Federation
110
|
Posted - 2013.01.16 12:52:00 -
[1834] - Quote
Riikard Thexder wrote:
BRING BACK THE RANDOM FACTION SPAWNS AFTER DT.
Also bring back random faction spawns after 00:00. Since 4th of decmeber ive got only 1 faction spawn. One domination saint that dropped meta 4 modules and faction ammo. I mean comon no faction spawns after midnght? What that got to do with downtime? Before retribution i got few faction spawns in week after midnight usually. Now seems im getting one / two months and without faction loot.
|

NEONOVUS
Saablast Followers
301
|
Posted - 2013.01.16 13:15:00 -
[1835] - Quote
Actually is downtime even occuring? Ive been playing through the time without issue. |

Justin Cody
Tri-gun C0NVICTED
35
|
Posted - 2013.01.16 14:38:00 -
[1836] - Quote
Keko Khaan wrote:Riikard Thexder wrote:
BRING BACK THE RANDOM FACTION SPAWNS AFTER DT.
Also bring back random faction spawns after 00:00. Since 4th of decmeber ive got only 1 faction spawn. One domination saint that dropped meta 4 modules and faction ammo. I mean comon no faction spawns after midnght? What that got to do with downtime? Before retribution i got few faction spawns in week after midnight usually. Now seems im getting one / two months and without faction loot.
you're an idiot. Faction spawns are based on "spawn tables". so when a belt is reset (cleared of pirates or activated for the first time) the random spawn generator picks some stuff from a list of things based on sec status and region and voila! you have a spawn. Clear belts frequently enough and you get faction spawns. Works the same in anomalies...especially in sov space. Do enough of them and you have a chance for a faction spawn.
And yes many times you will only get tag and ammunition. Welcome to EVE. |

Oraac Ensor
School of Applied Knowledge Caldari State
155
|
Posted - 2013.01.16 14:54:00 -
[1837] - Quote
As from today's patch, no sound other than music and UI. |

Keko Khaan
Center for Advanced Studies Gallente Federation
111
|
Posted - 2013.01.16 15:37:00 -
[1838] - Quote
Justin Cody wrote:Keko Khaan wrote:Riikard Thexder wrote:
BRING BACK THE RANDOM FACTION SPAWNS AFTER DT.
Also bring back random faction spawns after 00:00. Since 4th of decmeber ive got only 1 faction spawn. One domination saint that dropped meta 4 modules and faction ammo. I mean comon no faction spawns after midnght? What that got to do with downtime? Before retribution i got few faction spawns in week after midnight usually. Now seems im getting one / two months and without faction loot. you're an idiot. Faction spawns are based on "spawn tables". so when a belt is reset (cleared of pirates or activated for the first time) the random spawn generator picks some stuff from a list of things based on sec status and region and voila! you have a spawn. Clear belts frequently enough and you get faction spawns. Works the same in anomalies...especially in sov space. Do enough of them and you have a chance for a faction spawn. And yes many times you will only get tag and ammunition. Welcome to EVE.
No you are stupid ******** moron. I know where faction spawns are based you idiot. If you even did read what i typed you would know that oive been getting faction spawns last 3 years. Few faction spawns / every week. But after changes ccp made with retribution ive only got 1 faction spawn / 2 months. And welcome to eve you stupid moron.
Insult me more and i insult you back you stupid ******** idiot.
|

Alexia Cinnabon
Evolution The Retirement Club
0
|
Posted - 2013.01.16 15:41:00 -
[1839] - Quote
I have some important feedback -
The jukebox is gone. Bring back the jukebox. Bring back the jukebox. Bring back the jukebox. Bring back the jukebox. Bring back the jukebox. Bring back the jukebox. Bring back the jukebox. Bring back the jukebox.
That is all. |

blazegryph
Corpy Hooves
9
|
Posted - 2013.01.16 15:52:00 -
[1840] - Quote
Since today's patch (16-1-13) Aura's voice has lowered its level a lot, is almost inaudible . Other sounds are working OK |
|

Riikard Thexder
Cup Of ConKrete
11
|
Posted - 2013.01.16 22:33:00 -
[1841] - Quote
Justin Cody wrote:Keko Khaan wrote:Riikard Thexder wrote:
BRING BACK THE RANDOM FACTION SPAWNS AFTER DT.
Also bring back random faction spawns after 00:00. Since 4th of decmeber ive got only 1 faction spawn. One domination saint that dropped meta 4 modules and faction ammo. I mean comon no faction spawns after midnght? What that got to do with downtime? Before retribution i got few faction spawns in week after midnight usually. Now seems im getting one / two months and without faction loot. you're an idiot. Faction spawns are based on "spawn tables". so when a belt is reset (cleared of pirates or activated for the first time) the random spawn generator picks some stuff from a list of things based on sec status and region and voila! you have a spawn. Clear belts frequently enough and you get faction spawns. Works the same in anomalies...especially in sov space. Do enough of them and you have a chance for a faction spawn. And yes many times you will only get tag and ammunition. Welcome to EVE.
The problem is that the spawn tables only allows a faction spawn to 'activate' if the belt has been cleared by a player, it used to allow then on reset...but no more.
Retribution 1.0 Patch note "Downtime can no longer be exploited to increase chances of finding a rare NPC spawn."
But I do not believe that this is an exploit. |

Drez Lord
Ravens Nest
0
|
Posted - 2013.01.17 00:34:00 -
[1842] - Quote
Bounty system is shyte. The only thing it does is feed someones ego. Most of the characters that suicide gank in highsec are alts used for no other purpose. What good is placing a bounty on someone if all they do is stay logged out?
New destroyers were kinda cool. More ship options are usually a good thing but it seems now we have more ganking options.
Sharing kill rights is about as useless as bounties. Ill just keep the alts that have their kill rights out there logged off for the greater part of the 30 day timeframe.
TL:DR - CCP decided to polish some unused parts of their game and called in RETRIBUTION and fed it to us as a new expansion. |

Balder Verdandi
Czerka. WHYS0 Expendable
97
|
Posted - 2013.01.17 06:02:00 -
[1843] - Quote
Drez Lord wrote:Bounty system is shyte. The only thing it does is feed someones ego. Most of the characters that suicide gank in highsec are alts used for no other purpose. What good is placing a bounty on someone if all they do is stay logged out?
New destroyers were kinda cool. More ship options are usually a good thing but it seems now we have more ganking options.
Sharing kill rights is about as useless as bounties. Ill just keep the alts that have their kill rights out there logged off for the greater part of the 30 day timeframe.
TL:DR - CCP decided to polish some unused parts of their game and called in RETRIBUTION and fed it to us as a new expansion.
^^ This.
Guys @ CCP,
You're breaking more stuff than fixing, and pissing off your client base to boot. While I think its great that you're trying to make it easier for truly "new" players (not alts) to get into the game, the old players that have been faithful aren't getting a thing nor are you listening to them. You also need to focus on the folks that have been around and obviously know this game better than you do, and LISTEN to them when they say things like "don't mess with the Unified Inventory". It took you guys way too long to fix that, even after beta testers said it was bad and you pushed it while it was still broken.
I can wait on shiny new ships and all the "pretty" stuff you want to put in the game.
What I can't wait for is a fix to CHA access that's been "in the works" since I started playing over a year ago. What I can't wait for is your devs to listen to the beta testers on Singularity saying "no" but you push crap to TQ anyway. What I can't wait for is a client that won't break itself.
There are players out there that want to help you .... but when you don't listen to us, that help will dry up.
It's time to listen. I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Fixy FixIT
Solaris Project Border World Enterprises
0
|
Posted - 2013.01.17 11:19:00 -
[1844] - Quote
^^ Well Spoken Balder.
It seems like I am constantly playing a Beta version of the game of late.
Surely that's what the test servers are there for ? |

Balder Verdandi
Czerka. WHYS0 Expendable
102
|
Posted - 2013.01.17 11:41:00 -
[1845] - Quote
Fixy FixIT wrote:^^ Well Spoken Balder.
It seems like I am constantly playing a Beta version of the game of late.
Surely that's what the test servers are there for ?
To put it simply ...... no.
When CCP wanted to push the new Unified Inventory, beta testers on Singularity told the devs it was broke and needed more work. CCP and the devs ignored them ..... then pushed it to TQ.
You can look up the thread for the broken UI (it's in my signature below) and you can see it took from May 2012 until last month for a proper fix.
And the logic that "CCP would need an entire release", like Retribution, to fix the problem with tower access and security is absolutely insane because wait for it .......................
That's what CCP did with Retribution. It addressed, and fixed, the problems with the Unified Inventory.
If this is the start of Decade 2.0 ...... I'm not sure I want to be around for it.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Alexander Renoir
State War Academy Caldari State
40
|
Posted - 2013.01.17 13:29:00 -
[1846] - Quote
CCP@ CSM meeting minutes wrote: The general feeling from CCP is that if bounties are not causing people to leave the game then they arenGÇÖt likely to put resources on to a problem that doesnGÇÖt exist.
Listen CCP. Two Accounts canceled! Two from me. I know many others that also canceled during your daft new bounty system!
CCP@ CSM meeting minutes wrote: The goal would be to ensure they understand that having a bounty doesnGÇÖt make them attackable in highsec, which Solomon confirmed was a point of confusion on the forums even for experienced players.
The problem is not the confusing thing that some one assume that you are attackable in highsec. This is daft ****. Every one knows that you are not attackable in highsec because of the bounty. AND THIS IS NOT THE PROBLEM!!! The problem is the bounty what you get if you type something into an help channel, or for declining a convo etc.
CCP@ CSM meeting minutes wrote: Ripley chimed in that she had asked for a report on this from Customer Support and so far the number of people that have petitioned that the bounty system is harassment has been 40.
Daft lie. I allone know nearly 40 people who hates this system. In the german help channel only! |

Zoya Talvanen
Deep Core Mining Inc. Caldari State
2
|
Posted - 2013.01.17 14:52:00 -
[1847] - Quote
Where to begin?
The new bounty system has its good points and bad ones. I was bountied in Jita because someone with more ISK than sense decided a "Wanted" flashmob would be cool.
Server lag has become horrid. Missions had become harder to complete with the merfing of so many things at once, but to lose ships to server lag is an experience. I had my Harpy on a L3, and I was aligned for the dock and at max velocity with armor t about 30% and I hit the warp button. The screen froze. Then the first thing I saw moving again was a blinking mailbox with a message from the insurance company. 4 seconds later my ship blew up. Someone in a drake on a L3 mission reported a similar experience.
It may have been the changes in Retribution or the addition of DUST, but when I clicked on the feedback link at game start, my screen went black and stayed that way. I had to use ctrl-alt-del and start the task manager to get a screen again.
I jump through a stargate to Limbo. Nothing shows in the overview of the new system, nothing works on the screen. The only thing I can do is wait for the Disconnect message or hit escape and quit, and even quitting isn't responsive sometimes.
I approach a station for docking, then I approach the station for docking, then I approach the station for docking.... Get real! I have one of the fastest internet connections availaable in the US and I have this sort of lag?
Color my three accounts gone. That will look better thasn some of the new skins.
|

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
285
|
Posted - 2013.01.17 17:03:00 -
[1848] - Quote
Quote:Members of different corporations within the same alliance will no longer be suspect-penalized for using assistance modules on one-another whilst PVP-flagged during a war
And the fact this sort of thing makes it through internal testing is what makes us doubt the fact you actually test, or listen to those of us who give you feedback. Which is why i stopped giving you feedback, and this patchnote only further justifies my reasoning.
Quote:Using assistance modules on a Starbase owned by a corporation that is at war is now a Suspect offense, unless you are a member of the owning corp/alliance
What was wrong with repping an un-armed tower? If the tower was not shooting, it would have no PVP flag, same as repping any At-War ship that wasn't shooting, no PVP flag for repper to grab 'suspect'.
I'm all for the flag if there were guns on the tower, but when the tower is purely passive, how is that a broken mechanic? It worked the same way with ships. Why make it special just for towers?
This is b/c that german? dude didn't like me keeping a friendly tower alive with 2 ospreys while he couldn't do anything with his anemic dps, isn't it? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Zoya Talvanen
Deep Core Mining Inc. Caldari State
2
|
Posted - 2013.01.17 17:36:00 -
[1849] - Quote
Last Mission -> The Blockade (Level 3)
Friend had blown up a drake and a caracal and did not want to quit because he was very close to 8.0 with the Corp whose agent gave him the mission.
He had one Caracal left with uber tanking in its fit.
I brought help, a properly fitted CNR with scourge cruise missiles.
We warped in, and he was ripped like a Christmas Turkey and had to warp out after 12 seconds. They were into his hull. I stuck around spreading cruise missile love and keeping my drones in, moving away from the stargate, slowly, as Ravens are wont to do.
Friend comes back now that I am tanking all the aggro and he has spent his future bounty on repairs--they focus on him and this time he lasts 20 seconds before warping out. (Rinse and repeat a few times)
I am lucky I can tank damage so well, because the jammers focused on me, all 3 of them, from like 80 klicks until my friend warps back in, then I kill two of them while they jam him. The third doesn't last because when he isn't jamming, he's being hounded by cruise missiles.
Finally, after a 3 hour ordeal, it is over. Before retribution, I could run blockade L2 in a Cormorant with 150s for a lot of excitement, and I could complete. I don't know what would be required now.
And if you are unlucky enough to get the random to fall on two rooks, 6 feroxes, and one Cerberus in Cut-Throat Compettiion, then good luck on finishing with less than 3 ships and perfect fleet coordination. I suppose a couple of harpies orbiting the rooks at 1000m and peppering them with Javelin will draw the jam so the distant Naga can finish them, but missile boats on that one? (shudders)
But The L3 Blockade in a Raven? The ridiculous level of difficulty is self defeating--newer missions could have achieved challenge. Instead, a balanced system has shifted way over to the NPCs. If I want that much challenge, there is Demon's Soul.
So, it was a nice experience until recently. Bye
|

KIller Wabbit
The Scope Gallente Federation
314
|
Posted - 2013.01.17 19:04:00 -
[1850] - Quote
Public Service Announcement: CCP began ignoring this thread around page 50. Feel free to save valuable pixels for use in another thread. That is all.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
|

Alexander Renoir
State War Academy Caldari State
44
|
Posted - 2013.01.18 07:45:00 -
[1851] - Quote
For me, the best part in the Meeting minutes was:
Soundwave @ CSM7 Meeting Minutes wrote: Soundwave clarified that he doesnGÇÖt mind people being bothered by it, because no EVE player has the right to be shut off from the rest of the world. He sees bounty hunting as something thatGÇÖs impacting players playing EVE as a single player game in a way nothing they tried before, and was glad they were interacting with the community whether negatively or positively. He suspected most people complaining were annoyed because they were not used to being able to be GÇ£pokedGÇ¥ by other players.
Alekseyev Karrde wrote: Alek praised this statement: AMEN SOUNDWAVE!
THAT shows me two things: First is, that it is strange and hypocritical from Soundwave that he GÇ£doesn`t mind people being botheredGÇ¥ with this new bounty system. And on the other hand the whole CCP Team (GM; Dev; CCP and Volunteer etc.) is excluded from the new bounty system at once! DidnGÇÖt he said that no one GÇ£has the right to be shut off from the rest of the worldGÇ¥?
The second thing is, that Alekseyev Karrde does not know this and praises Soundwave as new messiah!
And another thing:
CCP Solomon wrote: The goal would be to ensure they understand that having a bounty doesnGÇÖt make them attackable in highsec, which Solomon confirmed was a point of confusion on the forums even for experienced players.
Solomon.. you are wrong or just want to play down the problem. We all know that a bounty does not make a pilot a legal target. It is the bounty itself that is the problem! As good guy you do not wish to have a bounty. Especially if you have good standings to CONCORD GÇô WHO has control of the bounty system (pool). If you have never done some harm to another player NO ONE should be able to spend a bounty for nothing on his head! |

Alotta Fagiina
School of Applied Knowledge Caldari State
0
|
Posted - 2013.01.18 11:31:00 -
[1852] - Quote
Put heavies back to the way they were they gonna go on the shelf like all the rest of stuff ccp managed to break people want to have useful stuff not broken stuff.... |

Brutimus
Militaris Industries Northern Coalition.
0
|
Posted - 2013.01.18 11:49:00 -
[1853] - Quote
I can't login after Jan 16th patch or get repair to work, it says server not allowing connection....I raised a petition under my alt CHAMP BEST. please fix it asap...I'm already losing training time. |

Ribikoka
Royal Amarr Institute Amarr Empire
370
|
Posted - 2013.01.18 22:41:00 -
[1854] - Quote
Keko Khaan wrote:Riikard Thexder wrote:
BRING BACK THE RANDOM FACTION SPAWNS AFTER DT.
Also bring back random faction spawns after 00:00. Since 4th of decmeber ive got only 1 faction spawn. One domination saint that dropped meta 4 modules and faction ammo. I mean comon no faction spawns after midnght? What that got to do with downtime? Before retribution i got few faction spawns in week after midnight usually. Now seems im getting one / two months and without faction loot.
Np i didn't see faction ship at least 8 moths ago. :D Not in belts, not in anomalies. They nerfed everything. |

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
41
|
Posted - 2013.01.19 00:37:00 -
[1855] - Quote
Brutimus wrote:I can't login after Jan 16th patch or get repair to work, it says server not allowing connection....I raised a petition under my alt CHAMP BEST. please fix it asap...I'm already losing training time.
Shoudl probably get on this soon CCP- theres someone there who wants to log in.
|

Mak YuTsai
Kiith Paktu Curatores Veritatis Alliance
16
|
Posted - 2013.01.20 02:58:00 -
[1856] - Quote
Over a month ago I commented on the removal of the Juke Box and on the audio experience in general. Let me dig some of this up:
Mak YuTsai wrote:CCP Explorer wrote:82% of EVE players play with sound on and has increased from 80% since the release of Retribution.
....But this discussion is about Music, about the Jukebox, is your data a responce to that issue? Since there appears to be data available from user activity, what percentage of change has there been regarding music specifically? If it is true that music can only be turned down and not turned off, does collected data reflect how many customers set that volume slider to 'silent'. I'll repeat myself some more: Is your comment a red-herring? Does 'Sound On' really mean 82% of EVE players are listening to the music? I believe that the new musical scheme and content is less appealing, less immersive and even less involving than it was pre-Retribution.
In the context of the valuable feedback given on these many pages and elsewhere, can you be confident that the player experience really has been improved?
When we say "Bring back the Juke Box!", we don't expect CCP to bring back code that breaks the game. We do expect a familiar function of the game we play to be maintained and not abandoned. So clearly that also means implement new code.
In relation to the expenditure of valuable development resources, I humbly suggest there has already been ample waste. That's part of the cost of development, obviously when you create there is no guarantee of success. That's also why you invest in feedback from your player base.
Consider that what may appear to be a minority opinion may well have a disproportionally greater positive impact on the game.
Do not encourage us to leave the game to play music. |

Tuukka Echerie
University of Caille Gallente Federation
0
|
Posted - 2013.01.21 14:54:00 -
[1857] - Quote
There seems to be some problems with Salvaging Drones. In drones menu they seems to be Salvaging, but nothing happens - they just go round and round the object. It has also happend that the drones are in Idle status, even there are salvages around, if I command them to salvage it says that there is nothing to salvage. |

Gus Contreras
Quiet.Storm Get Off My Lawn
0
|
Posted - 2013.01.23 09:15:00 -
[1858] - Quote
what about the juke box i miss where i can add my music and kill polites and mining. wish you guys can bring that back i had alot of fun while i mined and pop ships while listing to my music. |

PavlikX
You are in da lock
42
|
Posted - 2013.01.24 03:51:00 -
[1859] - Quote
Meantime we have no signal, that tracking disruption bugs will be fixed. I can not understand devs. It would be enough if one rhem said something about that |

Beldaen Adoudel
Khan Exploration Society
1
|
Posted - 2013.01.31 06:27:00 -
[1860] - Quote
When I decided to try out the Festival Launcher, I discovered that I don't own any ship that can mount it. Then I checked, and realized there isn't a single non-rookie T1 Gallente frig or destroyer that can mount a launcher. So, what is the noob path to the Celestis? Straight from rookie ship to cruiser??
This careless design failure (removal of launcher hardpoints from the Tristan) forces me to abandon Gallente ships and train Caldari instead; meaning that the SP this new toon spent in Gallente Frigate was wasted.
Gratz CCP, for making me feel like a scammed moron. Now I have to start my training over again from scratch, to fit your narrow-minded view of Gallente as lacking the opposable thumbs required to fire a launcher. I've played this game for six years on my main account and never believed those charges of CCP favoring Caldari over other races...until now. |
|

Apocalypse inc
Papercut Syndicate Nuclear Arms Exchange
0
|
Posted - 2013.02.09 22:52:00 -
[1861] - Quote
Spc One wrote:What patch notes don't tell you:
EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.
a.) PVE
1. All missile ships are now obsolete (very low range and decreased damage) 2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them) 3. All ships that rely on drones for protection against frigates are obsolete 4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve. 5. All npc complexes and ark missions are now insanely hard to do, you can't use drones 6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression). 7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones. 8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.
b). PVP 1. All Heavy Missile ships are now obsolete 2. Drake is worst battlecruiser for pvp 3. Hurricane got nerfed so it is kinda useless now 4. Tengu now sucks compared to other t-3's 5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets
|

NEONOVUS
Saablast Followers
320
|
Posted - 2013.02.09 23:06:00 -
[1862] - Quote
Yeah I found out about no 4 in a painful manner. Yet oddly my drones lived, so um neutral? |

RGC Godfather
Righteous Immortal Pew Unicorn Rape Train
4
|
Posted - 2013.02.10 02:29:00 -
[1863] - Quote
Amy Adoul > what if you could buy exoic dancers...and have them dance around your quarters Techavin Uanid > That would be a wonderful use of the currently useless captains quarters Techavin Uanid > Gives a whole new meaning to "spinning in the station" Amy Adoul > I hereby give RGC Godfather permission to steal my idea
I think this is a great idea and should be put into the game immediately GÇáGodfatherGÇáGÇá -¦-Ç-¦-ü-é-+-ï-¦ -+-é-¦-å GÇá |

KingMazz ONE
Gravit Negotii S2N Citizens
20
|
Posted - 2013.03.19 12:00:00 -
[1864] - Quote
Zoya Talvanen wrote:Last Mission -> The Blockade (Level 3)
Friend had blown up a drake and a caracal and did not want to quit because he was very close to 8.0 with the Corp whose agent gave him the mission.
He had one Caracal left with uber tanking in its fit.
I brought help, a properly fitted CNR with scourge cruise missiles.
We warped in, and he was ripped like a Christmas Turkey and had to warp out after 12 seconds. They were into his hull. I stuck around spreading cruise missile love and keeping my drones in, moving away from the stargate, slowly, as Ravens are wont to do.
Friend comes back now that I am tanking all the aggro and he has spent his future bounty on repairs--they focus on him and this time he lasts 20 seconds before warping out. (Rinse and repeat a few times)
I am lucky I can tank damage so well, because the jammers focused on me, all 3 of them, from like 80 klicks until my friend warps back in, then I kill two of them while they jam him. The third doesn't last because when he isn't jamming, he's being hounded by cruise missiles.
Finally, after a 3 hour ordeal, it is over. Before retribution, I could run blockade L2 in a Cormorant with 150s for a lot of excitement, and I could complete. I don't know what would be required now.
And if you are unlucky enough to get the random to fall on two rooks, 6 feroxes, and one Cerberus in Cut-Throat Compettiion, then good luck on finishing with less than 3 ships and perfect fleet coordination. I suppose a couple of harpies orbiting the rooks at 1000m and peppering them with Javelin will draw the jam so the distant Naga can finish them, but missile boats on that one? (shudders)
But The L3 Blockade in a Raven? The ridiculous level of difficulty is self defeating--newer missions could have achieved challenge. Instead, a balanced system has shifted way over to the NPCs. If I want that much challenge, there is Demon's Soul.
So, it was a nice experience until recently. Bye
Man you must have **** skills, I can run all missions for all factions with ease. IT MAKE"S MY WINKY GO DING !!!!!!!!!!!! |

Vibramycin
Pator Tech School Minmatar Republic
15
|
Posted - 2013.04.19 18:34:00 -
[1865] - Quote
CCP Arrow wrote:Vibramycin wrote:To get my cursor to deselect the entire field, I need to _slow click_ twice (once to move focus to price field, once to deselect the price and get my cursor where I want it...and double clicking fast just reselects the whole price). You don't need to click the price input field to put it to focus, moving the cursor over it is enough. We are looking into the use case when the hover area is very small in height, thank you for bringing this to us we will look into it.
whoops I missed this reply! Thanks! I'm not following what you mean, though... Let me go step by step and see if you can point out where I can avoid all these annoying slow clicks.
I have an order I want to update.
1) right click my order-> modify (entire price is selected; one click and I can position my cursor wherever I want in price...good!) 2) click magnifying glass, opening market window to see current prices (If I mouse over the price in the modify order window here it does NOT get focus; focus is still on the market window) 3) I click the modify window. entire price becomes selected again. 4) I pause, then click the price at the location where I wish to change a digit.
I have used mouse over the price window to use the scroll wheel to adjust prices by .01 isk increments, but when I want to bump it 100k that's obviously not an option. |
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