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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Garonor
Black Innocence
10
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Posted - 2013.01.17 14:15:00 -
[61] - Quote
That could actually be fun. I picture it like this: 1. CONCORD won't be active for a day or two. 2. All players are made deputies to CONCORD. 3. Every time a crime is committed all players in the vicinity get the option to insta-warp to the location with the perpetrator already locked.
This would propably mean that Jita and all the major hubs are more or less crime-free, while in you should be avoiding less populated areas of space. |
Tarpedo
Incursionista
7
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Posted - 2013.01.17 14:16:00 -
[62] - Quote
Most amazing fact for me - how many people care about CSM and think it's sime kind of space democracy council which can actually do something useful instead of its actual meaning: instrument for CCP to stabilize null/low alliances and avoid massive monetary/subscriptions losses in case of alliance leaders leaving the game - by offering bribes to them in form of free trips to Iceland. |
Sentamon
642
|
Posted - 2013.01.17 14:17:00 -
[63] - Quote
Most MMOs are themeparks because this is what players keep asking for.
Just a lesson to Devs, stick to your vision and don't listen to players that give feedback on metagame design. ~ Professional Forum Alt -á~ |
Anslo
The Scope Gallente Federation
1102
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Posted - 2013.01.17 14:17:00 -
[64] - Quote
baltec1 wrote:Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine.
I think you missed the point about evolution. Do you really think Eve can sustain itself another 10 years with the same business plan and style, griefers abounding in the game when people just want to have fun? Then being told to deal with it or GB2WOWNUB because they don't play the game "the right way?"
If you really think Eve will be around another 10 years catering to people like that....you clearly know nothing about running a business. Hopefully Hilmar does.
Garonor wrote:That could actually be fun. I picture it like this: 1. CONCORD won't be active for a day or two. 2. All players are made deputies to CONCORD. 3. Every time a crime is committed all players in the vicinity get the option to insta-warp to the location with the perpetrator already locked.
This would propably mean that Jita and all the major hubs are more or less crime-free, while in you should be avoiding less populated areas of space.
Ha. Ha ha. You're funny. No really you are. You think people would be "good" and police?
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admiral root
Red Galaxy Persona Non Gratis
393
|
Posted - 2013.01.17 14:21:00 -
[65] - Quote
Tarpedo wrote:Most amazing fact for me - how many people care about CSM and think it's sime kind of space democracy council which can actually do something useful instead of its actual meaning: instrument for CCP to stabilize null/low alliances and avoid massive monetary/subscriptions losses in case of alliance leaders leaving the game - by offering bribes to them in form of free trips to Iceland.
Perhaps you missed the bit where two developers said they wanted really, really bad changes involving the removal of non-consentual combat from highsec? No, your rights end in optimal+2*falloff |
baltec1
Bat Country
4766
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Posted - 2013.01.17 14:21:00 -
[66] - Quote
Anslo wrote:baltec1 wrote:Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine. I think you missed the point about evolution. Do you really think Eve can sustain itself another 10 years with the same business plan and style, griefers abounding in the game when people just want to have fun? Then being told to deal with it or GB2WOWNUB because they don't play the game "the right way?" If you really think Eve will be around another 10 years catering to people like that....you clearly know nothing about running a business. Hopefully Hilmar does.
Firstly, griefers do not abound in the game, they are delt with whenever they show up by the GMs.
And secondly yes I do see this game going on and growing for another 10 years with the same plan. We have had 10 years of content made by us and I look forwards to the next 10 years of content made by us. |
Rodtrik
Aphex Industries
33
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Posted - 2013.01.17 14:22:00 -
[67] - Quote
admiral root wrote:Perhaps you missed the bit where two developers said they wanted really, really bad changes involving the removal of non-consentual combat from highsec?
Blame yourselves for its suggestion.
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TheGunslinger42
All Web Investigations
878
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Posted - 2013.01.17 14:23:00 -
[68] - Quote
bongsmoke wrote:Your still able to gank people, don't see the source of tears being valid beyond this point.
Probably because you're an npc corp alt.
And if pvp in highsec was reduced to just suicide ganks, the next thing CCP and CSM members would be discussing would be how unfair suicide ganks and and hey maybe we should consider getting rid of them entirely!
Not only that, but reducing pvp in highsec solely to suicide ganks is just an awful, awful idea. Everything in EVE is far too interconnected to effectively wall of entire regions of space and say it's safe there. That's simply unbalanced, and starts leaning towards a complete separation of playstyles and areas, where instead of a single big universe with minor variances from area to area, you have dedicated areas with extremely different mechanics with little or no crossover. You essentially strip away what makes EVE unique
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Lin Suizei
67
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Posted - 2013.01.17 14:23:00 -
[69] - Quote
Anslo wrote:If you really think Eve will be around another 10 years catering to people like that....you clearly know nothing about running a business. Hopefully Hilmar does.
No doubt EVE is better off attempting to be WoW in space instead of making an indelible mark on the MMO landscape with it's unique and vibrant gameplay and meta-gaming.
Anslo wrote:Ha. Ha ha. You're funny. No really you are. You think people would be "good" and police?
There's enough full-time killmail vultures in highsec to make this work. Do your part for a better Highsec tomorrow - kill an AFK miner today! |
Anslo
The Scope Gallente Federation
1102
|
Posted - 2013.01.17 14:25:00 -
[70] - Quote
baltec1 wrote:Firstly, griefers do not abound in the game, they are delt with whenever they show up by the GMs.
Griefers don't abound in Eve? Do you even play this game? OK sure, by the griefer's holy "definition" provided by CCP you say it isn't griefing. But for those of us in the real world who don't limit their views in a skewed favor of a poorly defined action by a game company (i.e. griefing), it is viewed as griefing. Whether you choose to accept reality versus staying in a fantasy is your choice.
Quote:And secondly yes I do see this game going on and growing for another 10 years with the same plan. We have had 10 years of content made by us and I look forwards to the next 10 years of content made by us. Then I'm glad you aren't running this business.
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admiral root
Red Galaxy Persona Non Gratis
393
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Posted - 2013.01.17 14:25:00 -
[71] - Quote
Rodtrik wrote:admiral root wrote:Perhaps you missed the bit where two developers said they wanted really, really bad changes involving the removal of non-consentual combat from highsec? Blame yourselves for its suggestion.
I have no control over devs having bad ideas any more than I have over players coming up with equally bad ones. No, your rights end in optimal+2*falloff |
Mister S Burke
Earths Naval Space Command The Mandalorians
18
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Posted - 2013.01.17 14:27:00 -
[72] - Quote
TheGunslinger42 wrote: sorry, it doesn't matter if that's what they want. I want my own personal fleet of titans. I want concord to not exist. I want x, y and z. It doesn't matter, we all have to face how the game currently works - for them that includes being open to war decs and suicide ganks.
They key word is "currently", things can and will be changed. It makes no business sense to allow bored rich veterans who have been playing for years and just use ISK to pay for game time (no real cash going to CCP) to dictate an outdated gank centric game model. I think you can make EVE more noob friendly and less griefy without making it a themepark. You griefer types have to start being less intransigent and face the future. You have to realize EVE Online wants to grow and not by a piddly amount. EVE's "growth" is what Blizzard did last weekend, they want more and I agree with them. When DUST players who have never heard of EVE come try it out, they will be run off by suicide gankers and aholes and they will go "f this", they still have games like this? They won't sub. The casuals are at the gates and you better think of something unless you want to drown in the tar pits.
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TheGunslinger42
All Web Investigations
878
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Posted - 2013.01.17 14:27:00 -
[73] - Quote
Anslo wrote:baltec1 wrote:Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine. I think you missed the point about evolution. Do you really think Eve can sustain itself another 10 years with the same business plan and style, griefers abounding in the game when people just want to have fun? Then being told to deal with it or GB2WOWNUB because they don't play the game "the right way?" If you really think Eve will be around another 10 years catering to people like that....you clearly know nothing about running a business. Hopefully Hilmar does. Garonor wrote:That could actually be fun. I picture it like this: 1. CONCORD won't be active for a day or two. 2. All players are made deputies to CONCORD. 3. Every time a crime is committed all players in the vicinity get the option to insta-warp to the location with the perpetrator already locked.
This would propably mean that Jita and all the major hubs are more or less crime-free, while in you should be avoiding less populated areas of space. Ha. Ha ha. You're funny. No really you are. You think people would be "good" and police?
So what you're saying is the type of audience EVE has catered to since it's inception, the audience that has kept it alive and successful for ten years, will in the near future cause the game to crash and burn
you are very very special |
Anslo
The Scope Gallente Federation
1102
|
Posted - 2013.01.17 14:30:00 -
[74] - Quote
TheGunslinger42 wrote:So what you're saying is the type of audience EVE has catered to since it's inception, the audience that has kept it alive and successful for ten years, will in the near future cause the game to crash and burn
you are very very special
Yes, because time's change, markets change, fads change, and niche's change. Businesses adapt to make the most profit and expand. It's worked for ten years so far, but to think Eve will survive ANOTHER ten years with the same business model and ignore/not adapt to potential customers is just laughable.
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Andreus Ixiris
Mixed Metaphor
1616
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Posted - 2013.01.17 14:31:00 -
[75] - Quote
TheGunslinger42 wrote:See, that's all I'd ask of ccp and the csm - trying to come up with ideas like this rather than entertaining the idea of removing non-consensual interactions entirely
But that's not what they're doing. If you look at the minutes, they're looking for ways to fix the problem. Mane 614
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TheGunslinger42
All Web Investigations
878
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Posted - 2013.01.17 14:32:00 -
[76] - Quote
Anslo wrote:TheGunslinger42 wrote:So what you're saying is the type of audience EVE has catered to since it's inception, the audience that has kept it alive and successful for ten years, will in the near future cause the game to crash and burn
you are very very special Yes, because time's change, markets change, fads change, and niche's change. Businesses adapt to make the most profit and expand. It's worked for ten years so far, but to think Eve will survive ANOTHER ten years with the same business model and ignore/not adapt to potential customers is just laughable.
Do you have any proof that the market has changed, and that EVE will die if it doesn't turn itself into a WoW clone? Anything at all? No?
There's proof to the contrary though: The continued growing of the user base despite still being a harsh, cold universe where people can kill you, steal from you, scam you, etc |
admiral root
Red Galaxy Persona Non Gratis
393
|
Posted - 2013.01.17 14:33:00 -
[77] - Quote
Mister S Burke wrote:It makes no business sense to allow bored rich veterans who have been playing for years and just use ISK to pay for game time (no real cash going to CCP)
Wrong. Perhaps you need to research how PLEx works before you post? No, your rights end in optimal+2*falloff |
Mister S Burke
Earths Naval Space Command The Mandalorians
18
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Posted - 2013.01.17 14:33:00 -
[78] - Quote
I still can't get a clear answer on how the fate of EVE hinges on a vocal minorities ability to grief noobs with 600K skill points. |
Corey Fumimasa
The Advent of Faith
0
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Posted - 2013.01.17 14:33:00 -
[79] - Quote
IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because they physically canGÇÖt do it. They freeze up at the keyboard when they get attacked.
Maybe if they were eased into it and trained they could get over that reflex, but it would take months or years to do.
It might be easier to give them a mechanic that they could prepare before combat, perhaps a castle building exercise of sorts. Let them hire NPC mercs in different types of ships and build a little npc fleet that they could preset some options for. So when they get attacked and freeze up the NPCGÇÖs will jump in and rep them and jam the attackers, giving the carebear a chance to warp out or perhaps even collect themselves enough to target the aggressor and actually shoot back.
Or maybe much longer locktimes across the board; the PvP community would adjust and it might allow the carebears time to react in a meaningful way. Or maybe just longer locktimes in highsec! Oh thatGÇÖs a great idea, it would push some PvPers into low and null, reduce suicide ganking, and maybe give care-bears a chance to do something besides stare dumbly at the screen and pray for CONCORD to show up.
Whatever the solution I think it needs to look at why some people donGÇÖt PvP.
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baltec1
Bat Country
4766
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Posted - 2013.01.17 14:33:00 -
[80] - Quote
Anslo wrote:
Griefers don't abound in Eve? Do you even play this game? OK sure, by the griefer's holy "definition" provided by CCP you say it isn't griefing. But for those of us in the real world who don't limit their views in a skewed favor of a poorly defined action by a game company (i.e. griefing), it is viewed as griefing. Whether you choose to accept reality versus staying in a fantasy is your choice.
People blowing up a ship to steal isk is not griefing. People war decing a corp to destroy their tower so they can place their own is not griefing, people taking up a contract to war dec a rivals competition is not griefing.
Just about the only thing that is griefing is can baiting on the starter stations. You need to start learning the difference or you only end up looking like a self entitaled child.
Quote:And secondly yes I do see this game going on and growing for another 10 years with the same plan. We have had 10 years of content made by us and I look forwards to the next 10 years of content made by us. Then I'm glad you aren't running this business. [/quote]
I'll take the plan that has resulted in the only MMO to have 10 years of growth over all of the other dead after 3 months plans. All of the evidence over the last decade points to CCP getting it right. |
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baltec1
Bat Country
4768
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Posted - 2013.01.17 14:35:00 -
[81] - Quote
Mister S Burke wrote:I still can't get a clear answer on how the fate of EVE hinges on a vocal minorities ability to grief noobs with 600K skill points.
You do get banned for this and very few people ever try. |
TheGunslinger42
All Web Investigations
878
|
Posted - 2013.01.17 14:35:00 -
[82] - Quote
Mister S Burke wrote:I still can't get a clear answer on how the fate of EVE hinges on a vocal minorities ability to grief noobs with 600K skill points.
If by vocal minority you mean core audience that has kept the game alive for ten years: Those who want a cold hard universe with a very open and free sandbox.
Though I'm not the one making claims that EVE will die, that's the remit of people who desperately want all non-consensual interactions removed, like our friend anslo |
admiral root
Red Galaxy Persona Non Gratis
393
|
Posted - 2013.01.17 14:36:00 -
[83] - Quote
Mister S Burke wrote:I still can't get a clear answer on how the fate of EVE hinges on a vocal minorities ability to grief noobs with 600K skill points.
That's because you keep posting nonsense without engaging your brain, perhaps? Or maybe your refusal to accept facts (like the fact that your definition of griefing is irrelevant here)? No, your rights end in optimal+2*falloff |
Whitehound
371
|
Posted - 2013.01.17 14:37:00 -
[84] - Quote
baltec1 wrote:Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine. Take a look at last year. Chribba's EVE-Online Status Monitor. The last year was almost a decline if it wasn't for the December numbers. Frankly, the past looked brighter for EVE than it does now.
I am not sure what to blame it on. The ganking in high-sec, while it attracts more gankers, will drive some players out. The blobs of carebear armies in 0.0 that now lead to -A- disbanding, who in my opinion were one of the most feared alliances of the past, is turning large parts of null-sec into a blue zone. This blue zone will have an effect on the player numbers, too. There seems to be more PvP in high-sec and less in 0.0. It is definitely worth a try to drive PvPers out of high-sec than forcing new mechanics onto 0.0 and trying to fix low-sec or 0.0 somehow. |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
234
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Posted - 2013.01.17 14:39:00 -
[85] - Quote
Whitehound wrote:baltec1 wrote:Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine. Take a look at last year. Chribba's EVE-Online Status Monitor. The last year was almost a decline if it wasn't for the December numbers. Frankly, the past looked brighter for EVE than it does now. I am not sure what to blame it on. The ganking in high-sec, while it attracts more gankers, will drive some players out. The blobs of carebear armies in 0.0 that now lead to -A- disbanding, who in my opinion were one of the most feared alliances of the past, is turning large parts of null-sec into a blue zone. This blue zone will have an effect on the player numbers, too. There seems to be more PvP in high-sec and less in 0.0. It is definitely worth a try to drive PvPers out of high-sec than forcing new mechanics onto 0.0 and trying to fix low-sec or 0.0 somehow.
Blame it on Incarana.
Which is what it was.
They're finally heading in the right direction but damage takes time to fix. |
Mister S Burke
Earths Naval Space Command The Mandalorians
18
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Posted - 2013.01.17 14:42:00 -
[86] - Quote
TheGunslinger42 wrote:
Do you have any proof that the market has changed, and that EVE will die if it doesn't turn itself into a WoW clone? Anything at all? No?
When is the last time you went outside? Gaming is not just done by white males from 13-40 these days, everyone and their grandma games now. Nintendo figured this out first and made a money printing machine called the Wii. I'm no casual but you need to stop this black and white thinking that if you can't grief it's insta wow time, that is false. I'm an old school gamer, 30's white guy and I'm here. At the same time the griefy play style is just past it's expiration date. If people want to go mine all day and drink beer while watching a movie and twittering, leave them alone. They don't want to get suicide ganked because you got shoved into a locker again. God forbid I want to autopilot in hisec and go make make a sandwich, hell no I have to manually jump because of some kid in a Thrasher. sigh....
.5-1.0 = NO PVP
.4 and below, welcome to the jungle.
Fixed.
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Riedle
Paradox Collective Choke Point
254
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Posted - 2013.01.17 14:43:00 -
[87] - Quote
Mister S Burke wrote:Riedle wrote:[quote=Mister S Burke] You also don't get to define what griefing is.
Riedle I sure do and I just did. I've been playing games since the 80's so I know my way around gamers and the game culture. Griefing has and always will be taking advantage of someone who can't fight back. EVE has hardly reinvented the wheel here.
Two Problems: They can fight back and the people that matter, CCP do not agree with your flawed definition.
Conclusion: HTFU |
Captain Death1
Ministry of War Amarr Empire
37
|
Posted - 2013.01.17 14:43:00 -
[88] - Quote
funny how all the grifting in high hurts null and low all the players are in high sec by grifing . By getting rid of the grifting of wardecs in high sec are any type of that play style you are forcing players to move back to null and low to pvp witch i might add was what they needed to be doing anyway |
baltec1
Bat Country
4768
|
Posted - 2013.01.17 14:44:00 -
[89] - Quote
Whitehound wrote:baltec1 wrote:Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine. Take a look at last year. Chribba's EVE-Online Status Monitor. The last year was almost a decline if it wasn't for the December numbers. Frankly, the past looked brighter for EVE than it does now. I am not sure what to blame it on. The ganking in high-sec, while it attracts more gankers, will drive some players out. The blobs of carebear armies in 0.0 that now lead to -A- disbanding, who in my opinion were one of the most feared alliances of the past, is turning large parts of null-sec into a blue zone. This blue zone will have an effect on the player numbers, too. There seems to be more PvP in high-sec and less in 0.0. It is definitely worth a try to drive PvPers out of high-sec than forcing new mechanics onto 0.0 and trying to fix low-sec or 0.0 somehow.
The blame lies with the summer of rage and the number of PVE updates. Its funny how the most successful upsurge just happened to be when they did a pvp update. Its also no coincidence that when you add to high and low sec pvp that more people will do high sec and low sec pvp.
However the biggest problem here is that high sec ganks are only rampant on the forums. The chances of being ganked in high sec are tiny. At the hight of our frighter ganking we were killing far less than 1% of all frieghter shipping. |
NickyYo
StarHug
290
|
Posted - 2013.01.17 14:45:00 -
[90] - Quote
Just fix war deck mechanics but don't make empire war decks obsolete. If this game does turn into a theme park, i for one will quit along with thousands of other players. It would kill the game. .. |
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