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TheGunslinger42
All Web Investigations
864
|
Posted - 2013.01.17 08:50:00 -
[1] - Quote
Reading the minutes, I'm astonished to see so many people in favour of completely removing non-consensual pvp from highsec. Claiming that wardecs are unfair, grief-play, claiming that there's no "risk" to the aggressor (how can they bemoan the lack of risk, then suggest removing all risk from highsec as a solution?), that they should only be mutual, etc...
when has eve ever been that kind of game? |

Piugattuk
Lima beans Corp
291
|
Posted - 2013.01.17 08:58:00 -
[2] - Quote
Has not been but maybe heading that way, sadly for you. |

Vera Algaert
Republic University Minmatar Republic
680
|
Posted - 2013.01.17 09:06:00 -
[3] - Quote
Actually what I took away from the minutes is that CCP is generally in favor of a themepark (as they are afraid of the rapid failure cascade that "I only play EVE because my friends play EVE" enables) while the CSM was pretty open in their disapproval of a more themepark-like EVE. I'm a NPC corp alt, any argument I make is invalid. |

Dr Evil Cioran
3
|
Posted - 2013.01.17 09:07:00 -
[4] - Quote
Would this change, if it ever comes to it, mean that anchored POS'es are forever? |

Jonah Gravenstein
Overly Complex Security Innovations
5100
|
Posted - 2013.01.17 09:22:00 -
[5] - Quote
If hisec becomes a themepark, I may as well sign up for Elite Dangerous or Star Citizen.
The risk of non consensual PvP is what makes Eve Eve, if removed Eve becomes just another ****** MMO, it might make CCP more money but they will have diluted the vision that they set out with, and that's rarely a good thing. I was under the impression that Eve was started by a group of PKers from UO, where have they gone? and why does it seem like the carebears now in charge of where we go from here?
Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will. |

Zol Interbottom
Nanotrasen Inc
127
|
Posted - 2013.01.17 09:22:00 -
[6] - Quote
As a high-sec missionrunner carebear miner trader and occasional PVPer i am disappointing that CCP want to remove unwanted PVP against people who irritate me for any reason at all
Gentlemen, i suggest we burn high-sec to the ground, either that or encourage CCP to make changes that make it possible for high-sec players such as myself into null easier, such as removing the ability to make hueg power blocks and make null a smaller and more liquid space
(i dont want to start a trade station for everyone in null or anything) |

Jint Hikaru
OffWorld Exploration Inc
422
|
Posted - 2013.01.17 09:23:00 -
[7] - Quote
Speaking as someone who avoids PvP and is fairly carebear (but not afraid to go into WH or low/zero sec when needed)....
Making Hisec fully non-pvp will not be good for the game.
It may bring in, or retain, a few more players.... but the game as a whole will loose a lot of its street cred. And also probably loose some of its longer standing players.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Marlona Sky
D00M. Northern Coalition.
2878
|
Posted - 2013.01.17 09:24:00 -
[8] - Quote
The point they were making was a vast majority of war decs is one side simply staying docked. As said in the minutes "Paying some people to stay docked." They are right that when players are hit with a war dec, they seek ways to evade it. That is either by leaving the corp, going to space where the war dec is irrelevant or simply staying docked and or logging off.
Aside from a high sec POS and POCO's (hopefully soon) there is no incentive to undock and fight if you don't think you will mop the floor with the opposition. It is the equivelant of a roaming gang in null that passes through some blocks systems. Everyone safes up and waits it out or they form ultra blob to engage the roaming gang. At which point the roaming gang runs off.
It all boils down to easy access to too much information on enemy intel and little to no incentive to undock and deal with the opposing war party. I am not saying war decs should be removed completely, but honestly the vast majority of the war decs is by some small group of players who target industrial corps to feel like they are brave. The moment the defender is able to put up a fight, the so called elite PvPers who originally war dec'd them want nothing to do with the fight and will dock up themselves.
Mechanics that end with ships choosing to dock up instead of fight a majority of the time need a rework.
Remove local, structure mails and revamp the directional scanner! |

TheGunslinger42
All Web Investigations
866
|
Posted - 2013.01.17 09:46:00 -
[9] - Quote
Marlona Sky wrote:The point they were making was a vast majority of war decs is one side simply staying docked. As said in the minutes "Paying some people to stay docked." They are right that when players are hit with a war dec, they seek ways to evade it. That is either by leaving the corp, going to space where the war dec is irrelevant or simply staying docked and or logging off.
Aside from a high sec POS and POCO's (hopefully soon) there is no incentive to undock and fight if you don't think you will mop the floor with the opposition. It is the equivelant of a roaming gang in null that passes through some blocks systems. Everyone safes up and waits it out or they form ultra blob to engage the roaming gang. At which point the roaming gang runs off.
It all boils down to easy access to too much information on enemy intel and little to no incentive to undock and deal with the opposing war party. I am not saying war decs should be removed completely, but honestly the vast majority of the war decs is by some small group of players who target industrial corps to feel like they are brave. The moment the defender is able to put up a fight, the so called elite PvPers who originally war dec'd them want nothing to do with the fight and will dock up themselves.
Mechanics that end with ships choosing to dock up instead of fight a majority of the time need a rework.
I don't disagree that corps just docking up and waiting it out as being a generally poor result, but a couple of people from CCP/the CSM seemed to have the wrong response to that, rather than asking "how can we encourage a fight or some form of standing up to the aggressor" they were asking "how can we make it possible to just avoid it entirely". I think the ally system was a decent attempt at answering the first question, so it's a shame to see it slipping the other way.
Additionally, while a corp docking up is generally lame, at times that can be a desired result of a war dec - whether it's because you want to try and interfere with logistics by making them too scared to do logistic runs, or because you want to interrupt their ability to PVE and earn isk, or simply because you want to punish them for something by making it difficult for them to do what they want to do. |

Kainotomiu Ronuken
Red Federation RvB - RED Federation
652
|
Posted - 2013.01.17 09:47:00 -
[10] - Quote
Vera Algaert wrote:Actually what I took away from the minutes is that CCP is generally in favor of a themepark (as they are afraid of the rapid failure cascade that "I only play EVE because my friends play EVE" enables) while the CSM was pretty open in their disapproval of a more themepark-like EVE. Some of them, like Hans and Aleks, openly disapproved of the theme park consensual PVP bs. Trebor and Meissa, though, were pretty obviously in favour of making wardecs completely mutual.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2915
|
Posted - 2013.01.17 10:01:00 -
[11] - Quote
TheGunslinger42 wrote:I don't disagree that corps just docking up and waiting it out as being a generally poor result, but a couple of people from CCP/the CSM seemed to have the wrong response to that, rather than asking "how can we encourage a fight or some form of standing up to the aggressor" they were asking "how can we make it possible to just avoid it entirely". I think the ally system was a decent attempt at answering the first question, so it's a shame to see it slipping the other way.
The previous iterations of wardecs (including the laughably broken Dec Shield episode) illustrated one thing: you cannot force people to fight, even in an all-PvP game.
The only situations in which a hisec wardec makes sense is when there is some goal to be achieved: blow up this POS, or stop these people mining in those systems being the obvious goals. This is something that was brought up years ago, but has not been acted upon: having goal-oriented wardecs for such goals as "cause X B ISK damage" or "remove the POS at System Y Moon X".
There is the rare wardec or two where a solo wardeccer will end up blowing up some foolish miners or mission runners.
In all, the current wardec system is probably the least broken option: goal-oriented wardecs will require complex coding and as such will present a swathe of new ways to break the game for everyone.
I think the current wardec system, like Democracy, is not perfect, but at least it's less broken than the other options that have been tried from time to time.
Day 0 advice for new players: Day 0 Advice for New Players |

Kainotomiu Ronuken
Red Federation RvB - RED Federation
656
|
Posted - 2013.01.17 10:09:00 -
[12] - Quote
Mara Rinn wrote:In all, the current wardec system is probably the least broken option: goal-oriented wardecs will require complex coding and as such will present a swathe of new ways to break the game for everyone.
Besides, I think it's safe to say that when someone declares war, they have a goal in mind, regardless of what it is. A sandbox game like EVE would leave it up to the player to determine that goal. A theme park game like WoW would provide a list of goals that someone might hope to achieve. Let's not go down that route.
|

Cannibal Kane
Chosen of New Eden
1242
|
Posted - 2013.01.17 11:01:00 -
[13] - Quote
Mara Rinn wrote:TheGunslinger42 wrote:I don't disagree that corps just docking up and waiting it out as being a generally poor result, but a couple of people from CCP/the CSM seemed to have the wrong response to that, rather than asking "how can we encourage a fight or some form of standing up to the aggressor" they were asking "how can we make it possible to just avoid it entirely". I think the ally system was a decent attempt at answering the first question, so it's a shame to see it slipping the other way. The previous iterations of wardecs (including the laughably broken Dec Shield episode) illustrated one thing: you cannot force people to fight, even in an all-PvP game. The only situations in which a hisec wardec makes sense is when there is some goal to be achieved: blow up this POS, or stop these people mining in those systems being the obvious goals. This is something that was brought up years ago, but has not been acted upon: having goal-oriented wardecs for such goals as "cause X B ISK damage" or "remove the POS at System Y Moon X". There is the rare wardec or two where a solo wardeccer will end up blowing up some foolish miners or mission runners. In all, the current wardec system is probably the least broken option: goal-oriented wardecs will require complex coding and as such will present a swathe of new ways to break the game for everyone. I think the current wardec system, like Democracy, is not perfect, but at least it's less broken than the other options that have been tried from time to time.
When i declare war... I only have one goal in mind. ISK. "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
216
|
Posted - 2013.01.17 11:15:00 -
[14] - Quote
Removing highsec pvp....lol, it will never happen. Its like removing guns from an FPS game. It would kill highsec mercenaries groups and for me reason enough to start flying drakes, cancel EVE and then play WOW. I know...that's pretty evil. 
I think CCP has ****** highsec up enough already.....  My resists to bad posts are 78-89-83-90 ....... The metal head plate increased it by 5%.
|

Andreus Ixiris
Mixed Metaphor
1608
|
Posted - 2013.01.17 11:39:00 -
[15] - Quote
I can't believe how fundamentally you've misread the minutes.
CSM Minutes wrote:Two step asked the team if they felt theyGÇÖd accomplished all that they had set out to accomplish in overhauling the wardec system, as it appeared to him there appeared to be just as much random wardeccing and grief wardeccing as there was before the overhaul. Solomon joked that it would be so much easier to just remove the wardec system completely, to much laughter of the CSM. Then, more seriously, Solomon explained that the designers had been back and forth discussing this question, and that the general idea has always been to develop a toolset where two entities could participate in mutual combat even in highsec space.
Trebor: There is the important word you just said GÇô mutual conflict. Just as you can have a mutual engagement between two players, you should be able to have a mutual engagement between twogroups. But the current system, itGÇÖs a cursed mechanic, because most of the people who get involved want absolutely nothing to do with it.
Solomon noted that they were looking specifically into cases where one corp wardecced another corp, and no losses occurred. Usually this means that a larger more powerful entity has wardecced a smaller entity that wants nothing to do with the conflict and therefore does everything in its power to avoid being caught or killed. Solomon wagered that this was the case in 70-80% of wars.
Solomon: The strong prey on the weak, but the weak arenGÇÖt responding, and nobodyGÇÖs getting particularly fun or nourishing gameplay out of this. Is that a failure?
Alek countered that this more often happened in the reverse GÇô a smaller, say 5-man corp, will wardec a larger 50-man entity, who will just dock up and refuse to fight. Alek pointed out this has little to do with strength or capability, but simply willingness to engage in PvP.
Alek: As Stoffer [Soundwave] said earlier, you should not be able to play EVE in your own little world and not be affected by other players.
Alek explained that he has no problem with such a small group paying the price to be able to fight a larger group, and if the larger group refuses to participate, thatGÇÖs a decision they make for themselves. Meissa countered that Solomon was correct, most high-sec wardecs simply werenGÇÖt being fought out. Meissa likened this to simply paying other players to stay docked up.
CSM Minutes wrote:Fozzie: A wardec where only one side wants to be in it isn't any less legitimate than a bounty that only one side wants. We're not going to go to anyone and ask them if they'd like to accept the bounty placed on them.
Solomon: But at least with the bounty system, Concord is still there to protect you. In the wardec system, itGÇÖs not.
SoniClover: The key thing here is that there is a legitimate reason to have a wardec system and that is to allow people to engage in a lethal fight in highsec. And that is important because it should be that the higher economic impact that you are having, the higher the chance that other people will be interacting with what you are doing. You should never be able to have a huge economic impact on the game and become completely immune by the game mechanics, to be completely safe from others.
CSM Minutes wrote:SoniClover: And it seems that some are clamoring a lot for the game system to protect them. And we're trying to minimize that as much as possible. EVE is never going to give you complete game system security. And we're never going to go that route.
They are discussing problems intrinsic to EVE Online's mechanics and culture, which is that 90% of the time, hi-sec wardecs don't go anywhere. In fact, I'd say that for all the mockery people heap on roleplayers, roleplayers are the only people who can consistently get their hi-sec wardecs to actually work properly - because two corporations who have some strong ideological investment in the conflict are going to undock and blow each other's ships up. I wardecced the Naqam corporation back in 2008, and it went absolutely awfully for my corporation but we still undocked (and lost over a billion ISK worth of assets) because we wanted the other side not to win, because they were evil Sansha toasters and Blood Raider child-murderers.
The problem of the wardec system is one of investment, and I praise the CSM and CCP for recognising it. It is very, very rare that a hi-sec corporation is wardecced by another hi-sec corporation of roughly the same size and skill - and in many of the rare circumstances in which it is, it has been pre-arranged anyway. The most useful function of the wardec system I've seen in recent years is when low-sec pirate corporations have a specific target that they want to attack, but they forsee situations in which they may need to engage their enemy on a gate or a station and don't want to worry about having to tank sentry fire.
CCP clearly do not want to turn this game into a sandbox. They just recognise that the current state of hi-sec war declaration - where the vast majority of wardecs end with one side docking up - does not make for fun or engaging gameplay. Mane 614
|

Thomas Gore
Blackfyre Enterprise
230
|
Posted - 2013.01.17 12:37:00 -
[16] - Quote
What have themepark and non-consensual PvP got to do with each other? Completely different mechanisms. You can have a themepark with non-consensual PvP.
|

Mister S Burke
Earths Naval Space Command The Mandalorians
12
|
Posted - 2013.01.17 12:55:00 -
[17] - Quote
TheGunslinger42 wrote:Reading the minutes, I'm astonished to see so many people in favour of completely removing non-consensual pvp from highsec.
Call if griefing please, just man up already and drop the euphemisms. 99% of the gaming world hates griefing (not pvp) and video games did not become mainstream in the 1990's because games were all grief fests. It sounds to me like the employees understand the concept of evolve or die and let's face it, griefers are an ever shrinking small minority. Everyone used to say they wanted "hardcore" free for all or no rules. Everytime a game is harcore in the griefing aspect everyone gets prison stomped and they all quit. I don't think this game hinges on some griefers ability to suicide gank an AFK autopiloter or a miner in hisec. I pvp and frankly it would be nice to autopilot in hisec and go make a sandwhich or get a drink. Removing the lame suicide ganking does not equate to instant theme park. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
576
|
Posted - 2013.01.17 12:57:00 -
[18] - Quote
You know what, if they want to burn their game to the ground, so be it. I'm passed caring. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

March rabbit
Aliastra
482
|
Posted - 2013.01.17 13:01:00 -
[19] - Quote
TheGunslinger42 wrote:Reading the minutes, I'm astonished to see so many people in favour of completely removing non-consensual pvp from highsec. Claiming that wardecs are unfair, grief-play, claiming that there's no "risk" to the aggressor (how can they bemoan the lack of risk, then suggest removing all risk from highsec as a solution?), that they should only be mutual, etc...
Wardec is: - unfair? Yes - grif-play? Yes - "risk-free"? Yes
I don't see any mistakes here
|

Kainotomiu Ronuken
664
|
Posted - 2013.01.17 13:01:00 -
[20] - Quote
Mister S Burke wrote: Call if griefing please, just man up already and drop the euphemisms. 99% of the gaming world hates griefing (not pvp) and video games did not become mainstream in the 1990's because games were all grief fests. It sounds to me like the employees understand the concept of evolve or die and let's face it, griefers are an ever shrinking small minority. Everyone used to say they wanted "hardcore" free for all or no rules. Everytime a game is harcore in the griefing aspect everyone gets prison stomped and they all quit. I don't think this game hinges on some griefers ability to suicide gank an AFK autopiloter or a miner in hisec. I pvp and frankly it would be nice to autopilot in hisec and go make a sandwhich or get a drink. Removing the lame suicide ganking does not equate to instant theme park. And ten years of griefing later, EVE is still growing.
There's something wrong with your argument here. People are attracted to EVE because it is one of the very few games left that has not eschewed all meaningful player interaction in the name of stamping out griefing.
|

Andreus Ixiris
Mixed Metaphor
1610
|
Posted - 2013.01.17 13:03:00 -
[21] - Quote
Rek Seven wrote:You know what, if they want to burn their game to the ground, so be it. I'm passed caring.
Are you simply paying CCP for the priviledge of complaining on their forums about the game they run, then? Mane 614
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Whitehound
368
|
Posted - 2013.01.17 13:08:00 -
[22] - Quote
So what if high-sec becomes a save house and PvP was only possible in low- and null-sec? We get a couple of tears from high-sec PvPers! Pffft...
If it means more revenue for CCP then let's do it. |

March rabbit
Aliastra
482
|
Posted - 2013.01.17 13:10:00 -
[23] - Quote
TheGunslinger42 wrote: Additionally, while a corp docking up is generally lame, at times that can be a desired result of a war dec - whether it's because you want to try and interfere with logistics by making them too scared to do logistic runs,
(almost)every smart logistics pilot uses NPC corp to evade all wardecs
TheGunslinger42 wrote: or because you want to interrupt their ability to PVE and earn isk, or simply because you want to punish them for something by making it difficult for them to do what they want to do.
yea. you make people pissed and they make CCP pissed by logging off (bad server stats), unsubbing (direct voting by money), voicing they feelings (general opinion about EVe Online game), etc....
CCP wants more subscribers and more money. So they need to regulate game mechanic to ensure maximum balance between hardcore players and casual ones. |

Cannibal Kane
Chosen of New Eden
1244
|
Posted - 2013.01.17 13:11:00 -
[24] - Quote
Whitehound wrote:So what if high-sec becomes a save house and PvP was only possible in low- and null-sec? We get a couple of tears from high-sec PvPers! Pffft...
If it means more revenue for CCP then let's do it.
I think you missing the Point... With a completely Safe highsec.
Why go anywhere else where you can be killed and loose your things? Think about the markets man...
"I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

Whitehound
368
|
Posted - 2013.01.17 13:13:00 -
[25] - Quote
Cannibal Kane wrote:Whitehound wrote:So what if high-sec becomes a save house and PvP was only possible in low- and null-sec? We get a couple of tears from high-sec PvPers! Pffft...
If it means more revenue for CCP then let's do it. I think you missing the Point... With a completely Safe highsec. Why go anywhere else where you can be killed and loose your things? Think about the markets man... You want me to care about what now? |

admiral root
Red Galaxy Persona Non Gratis
390
|
Posted - 2013.01.17 13:17:00 -
[26] - Quote
Whitehound wrote:So what if high-sec becomes a save house and PvP was only possible in low- and null-sec? We get a couple of tears from high-sec PvPers! Pffft...
What, exactly, would you do in a PvP-free highsec? You wouldn't be able to mission, mine, trade, build, invent, etc. Stop being mad that your ship and pod were recently confiscated and think about what you're actually advocating. No, your rights end in optimal+2*falloff |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
230
|
Posted - 2013.01.17 13:22:00 -
[27] - Quote
TheGunslinger42 wrote:Reading the minutes, I'm astonished to see so many people in favour of completely removing non-consensual pvp from highsec. Claiming that wardecs are unfair, grief-play, claiming that there's no "risk" to the aggressor (how can they bemoan the lack of risk, then suggest removing all risk from highsec as a solution?), that they should only be mutual, etc...
when has eve ever been that kind of game?
Maybe if you want to do some PvP you should leave high sec, we're in Deklein.
Come find us. |

TheGunslinger42
All Web Investigations
876
|
Posted - 2013.01.17 13:24:00 -
[28] - Quote
Mister S Burke wrote:TheGunslinger42 wrote:Reading the minutes, I'm astonished to see so many people in favour of completely removing non-consensual pvp from highsec. Call if griefing please, just man up already and drop the euphemisms. 99% of the gaming world hates griefing (not pvp) and video games did not become mainstream in the 1990's because games were all grief fests. It sounds to me like the employees understand the concept of evolve or die and let's face it, griefers are an ever shrinking small minority. Everyone used to say they wanted "hardcore" free for all or no rules. Everytime a game is harcore in the griefing aspect everyone gets prison stomped and they all quit. I don't think this game hinges on some griefers ability to suicide gank an AFK autopiloter or a miner in hisec. I pvp and frankly it would be nice to autopilot in hisec and go make a sandwhich or get a drink. Removing the lame suicide ganking does not equate to instant theme park.
Sorry, no, I won't call it griefing because it isn't griefing. Is it griefing to snipe a guy in call of duty because he wanted to only use pistols? You only want to mine or mission, but maybe the other guy wants to use all the mechanics, including ones that end up with you getting shot |

Whitehound
368
|
Posted - 2013.01.17 13:25:00 -
[29] - Quote
admiral root wrote:Whitehound wrote:So what if high-sec becomes a save house and PvP was only possible in low- and null-sec? We get a couple of tears from high-sec PvPers! Pffft... What, exactly, would you do in a PvP-free highsec? You wouldn't be able to mission, mine, trade, build, invent, etc. Stop being mad that your ship and pod were recently confiscated and think about what you're actually advocating. Cry me a river. |

Mister S Burke
Earths Naval Space Command The Mandalorians
12
|
Posted - 2013.01.17 13:26:00 -
[30] - Quote
Kainotomiu Ronuken wrote:[quote=Mister S Burke]
And ten years of griefing later, EVE is still growing.
There's something wrong with your argument here. People are attracted to EVE because it is one of the very few games left that has not eschewed all meaningful player interaction in the name of stamping out griefing.
Thanks for calling it griefing at least. Now I think you are confusing death penalty with griefing. I say again that you won't hear people say "man remember when EVE online had to be shut down when they removed some ganker alts ability to suicide gank someone." I would add that if suicide ganking in hisec is such a big part of your EVE play then you are doing it wrong.
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Kainotomiu Ronuken
668
|
Posted - 2013.01.17 13:27:00 -
[31] - Quote
Mister S Burke wrote:Thanks for calling it griefing at least. Now I think you are confusing death penalty with griefing. I say again that you won't hear people say "man remember when EVE online had to be shut down when they removed some ganker alts ability to suicide gank someone." I would add that if suicide ganking in hisec is such a big part of your EVE play then you are doing it wrong.
You're suggesting that I'm playing a sandbox wrong?
|

Merouk Baas
433
|
Posted - 2013.01.17 13:28:00 -
[32] - Quote
Two opinions:
1. If one side would rather not have anything to do with a war, instead of forcing them to dock for a week, set up a surrender mechanism where they can pay a sum and get the guarantee that they won't be declared again for a week, with the war ending immediately upon payment. People can evade wars right now, it's just a hassle, but the fact that it's a hassle won't make them fight in the war. So it's a pointless hassle. I'd be pro letting the extortionist get his stuff right away and move on.
2. Have incentives for undocking even if you're clearly going to lose. Not monetary, obviously, but medals for valiant effort, something that can also be used as a coin in the NeX shop, or rent-free office space for the corporation, or NPC standings, accellerated skill training for the combat participants, something. |

admiral root
Red Galaxy Persona Non Gratis
391
|
Posted - 2013.01.17 13:28:00 -
[33] - Quote
Kainotomiu Ronuken wrote:Mister S Burke wrote:Thanks for calling it griefing at least. Now I think you are confusing death penalty with griefing. I say again that you won't hear people say "man remember when EVE online had to be shut down when they removed some ganker alts ability to suicide gank someone." I would add that if suicide ganking in hisec is such a big part of your EVE play then you are doing it wrong.
You're suggesting that I'm playing a sandbox wrong?
Yup. You're not playing it his way. No, your rights end in optimal+2*falloff |

TheGunslinger42
All Web Investigations
877
|
Posted - 2013.01.17 13:31:00 -
[34] - Quote
Merouk Baas wrote:Two opinions:
1. If one side would rather not have anything to do with a war, instead of forcing them to dock for a week, set up a surrender mechanism where they can pay a sum and get the guarantee that they won't be declared again for a week, with the war ending immediately upon payment. People can evade wars right now, it's just a hassle, but the fact that it's a hassle won't make them fight in the war. So it's a pointless hassle. I'd be pro letting the extortionist get his stuff right away and move on.
2. Have incentives for undocking even if you're clearly going to lose. Not monetary, obviously, but medals for valiant effort, something that can also be used as a coin in the NeX shop, or rent-free office space for the corporation, or NPC standings, accellerated skill training for the combat participants, something.
See, that's all I'd ask of ccp and the csm - trying to come up with ideas like this rather than entertaining the idea of removing non-consensual interactions entirely |

Mister S Burke
Earths Naval Space Command The Mandalorians
12
|
Posted - 2013.01.17 13:33:00 -
[35] - Quote
TheGunslinger42 wrote:
Sorry, no, I won't call it griefing because it isn't griefing. Is it griefing to snipe a guy in call of duty because he wanted to only use pistols? You only want to mine or mission, but maybe the other guy wants to use all the mechanics, including ones that end up with you getting shot
You don't even understand what griefing is I think. Here is a definition. A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals. If you want to go suicide gank and AFKer or a miner you just want to be a douche, you're hardly going to rake in the isk, you want to **** someone off. I'm a PVPer, you are wasting my time by depriving me of a target because you are more interested in carebear tears then having a showdown in low or null. |

Kainotomiu Ronuken
668
|
Posted - 2013.01.17 13:35:00 -
[36] - Quote
Mister S Burke wrote:I'm a PVPer, you are wasting my time by depriving me of a target because you are more interested in carebear tears then having a showdown in low or null. Diddums? Tears are what make the economy run.
|

TheGunslinger42
All Web Investigations
878
|
Posted - 2013.01.17 13:38:00 -
[37] - Quote
Mister S Burke wrote:TheGunslinger42 wrote:
Sorry, no, I won't call it griefing because it isn't griefing. Is it griefing to snipe a guy in call of duty because he wanted to only use pistols? You only want to mine or mission, but maybe the other guy wants to use all the mechanics, including ones that end up with you getting shot
You don't even understand what griefing is I think. Here is a definition. A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals. If you want to go suicide gank and AFKer or a miner you just want to be a douche, you're hardly going to rake in the isk, you want to **** someone off. I'm a PVPer, you are wasting my time by depriving me of a target because you are more interested in carebear tears then having a showdown in low or null.
That's a load of crap. You're basically saying all pvp in highsec is a result of someone wanting to childishly irk someone else. That's a silly statement and you know it. Even if it wasn't though, you haven't provided any reason why doing that shouldn't be mechanically possible, other than saying you don't want it to be. |

admiral root
Red Galaxy Persona Non Gratis
392
|
Posted - 2013.01.17 13:42:00 -
[38] - Quote
Mister S Burke wrote:You don't even understand what griefing is I think. Here is a definition.
Your definition doesn't matter within Eve, only CCP's does. What he was talking about is not griefing.
Mister S Burke wrote:I'm a PVPer, you are wasting my time by depriving me of a target because you are more interested in carebear tears then having a showdown in low or null. I'm ALL about some player interection my man, now leave the safetly of hisec you stud and come play with the big kids. You are just as safe in hisec as the carebears as you use the safety of concord to keep you safe until no one can do anything when you strike.
Anything where a player competes with another player fits that description, whether it's you shooting armed ships in lowsec, or a glorious Knight of the New Order racing to destroy a mining ship before that pilot can escape to safety. As for playing with the big kids, plenty of highsec suicide gankers are nullsec residents.
BTW, I realise you're just trying to live up to your name, but Concord don't protect suicide gankers; they shoot them. No, your rights end in optimal+2*falloff |

Felicity Love
STARKRAFT
192
|
Posted - 2013.01.17 13:44:00 -
[39] - Quote
When CONCORD gets a few days off, either by deliberate plan or some "Tuxfordian Effect"... can't wait for the Youtube parodies.   
And you guys thought that "Big Red Button" we got in the Xmas goodies was just a useless prop....    |

Mister S Burke
Earths Naval Space Command The Mandalorians
15
|
Posted - 2013.01.17 13:49:00 -
[40] - Quote
TheGunslinger42 wrote:
That's a load of crap. You're basically saying all pvp in highsec is a result of someone wanting to childishly irk someone else. That's a silly statement and you know it. Even if it wasn't though, you haven't provided any reason why doing that shouldn't be mechanically possible, other than saying you don't want it to be.
I think things are out of whack. PVE people want to PVE and not be ganked, you want to go gank them. I want to PVP people like you but you want to hide in hisec hypocritically under the same Concord protection that the PVE people enjoy that you bemoan. I know what you are doing in a hisec belt in your Thrasher but I can't jack you because you are just as safe as the carebears until you decide at your safe leisure to LOLOVERHEATPEWPEWW. PVP is like spinach, if you are forced to have it when you are young you don't want it when you grow up. Let the PVE people skill up, mine, make isk in peace in hisec and then let them get rich and bored and come to low null and play. You griefers cause your own problem, you turn noobs off to PVP from the start and they just never want to get into PVP. |

Riedle
Paradox Collective Choke Point
254
|
Posted - 2013.01.17 13:55:00 -
[41] - Quote
Mister S Burke wrote:TheGunslinger42 wrote:
That's a load of crap. You're basically saying all pvp in highsec is a result of someone wanting to childishly irk someone else. That's a silly statement and you know it. Even if it wasn't though, you haven't provided any reason why doing that shouldn't be mechanically possible, other than saying you don't want it to be.
I think things are out of whack. PVE people want to PVE and not be ganked, you want to go gank them. I want to PVP people like you but you want to hide in hisec hypocritically under the same Concord protection that the PVE people enjoy that you bemoan. I know what you are doing in a hisec belt in your Thrasher but I can't jack you because you are just as safe as the carebears until you decide at your safe leisure to LOLOVERHEATPEWPEWW. PVP is like spinach, if you are forced to have it when you are young you don't want it when you grow up. Let the PVE people skill up, mine, make isk in peace in hisec and then let them get rich and bored and come to low null and play. You griefers cause your own problem, you turn noobs off to PVP from the start and they just never want to get into PVP.
the ****? There are a TON of carebears in null. You should know this if you are there as you infer that you are. YOu don't get to define what PVP is. You also don't get to define what griefing is. If you don't like 'griefing' then ask the PVE'ers to put bounties on the 'griefers' who are 'griefing' them and YOU go hunt them down and exact revenge.
Riedle |

Mister S Burke
Earths Naval Space Command The Mandalorians
16
|
Posted - 2013.01.17 13:56:00 -
[42] - Quote
admiral root wrote:[quote=Mister S Burke]
BTW, I realise you're just trying to live up to your name, but Concord don't protect suicide gankers; they shoot them.
Sure they do, no one mentions this hypocrisy. That suicide ganker is safe as can be until it's too late. I know what those Thrashers are doing, can't touch them because Concord keeps them safe too until they want to suicide when it pleases them.
|

Lin Suizei
67
|
Posted - 2013.01.17 13:56:00 -
[43] - Quote
Mister S Burke wrote:I know what you are doing in a hisec belt in your Thrasher but I can't jack you because you are just as safe as the carebears until you decide at your safe leisure to LOLOVERHEATPEWPEWW.
Hi have you actually seen a suicide ganker before? Do your part for a better Highsec tomorrow - kill an AFK miner today! |

Kainotomiu Ronuken
672
|
Posted - 2013.01.17 13:58:00 -
[44] - Quote
Mister S Burke wrote: Sure they do, no one mentions this hypocrisy. That suicide ganker is safe as can be until it's too late. I know what those Thrashers are doing, can't touch them because Concord keeps them safe too until they want to suicide when it pleases them.
Maybe you've heard of security status?
|

admiral root
Red Galaxy Persona Non Gratis
392
|
Posted - 2013.01.17 14:02:00 -
[45] - Quote
Mister S Burke wrote:PVE people want to PVE and not be ganked, you want to go gank them.
And if they want to do so in perfect safety there are other games out there. If they want to *attempt* to PvE without being ganked then that's fine.
Mister S Burke wrote:I want to PVP people like you but you want to hide in hisec hypocritically under the same Concord protection that the PVE people enjoy that you bemoan.
There are plenty of suicide gankers who operate at -10, so no, they don't get Concord protection at all.
Mister S Burke wrote: PVP is like spinach, if you are forced to have it when you are young you don't want it when you grow up. Let the PVE people skill up, mine, make isk in peace in hisec and then let them get rich and bored and come to low null and play.
That's a lovely theory, but people like Test and Goons have proven that you don't have to do all that to be able to PvP. Also, do we have any metrics to show those people ever migrate to low / null in any significant numbers, or are you just making things up? I did exactly that, but that's hardly a statistically significant sample. 
Mister S Burke wrote:You griefers cause your own problem, you turn noobs off to PVP from the start and they just never want to get into PVP.
I'm guessing you mean newbies, not noobs, as they're two different things. Being ganked and podded should be part of the newbie tutorial - the quicker people realise the true nature of the game the sooner they can see if it's the game for them. It would also help prevent the culture of entitlement from whiners who, having been left alone in the past, feel that it's somehow terribly wrong that then have anyone interfere in their ability to make piles of isk. No, your rights end in optimal+2*falloff |

Mister S Burke
Earths Naval Space Command The Mandalorians
16
|
Posted - 2013.01.17 14:03:00 -
[46] - Quote
Riedle wrote:[quote=Mister S Burke] You also don't get to define what griefing is.
Riedle
I sure do and I just did. I've been playing games since the 80's so I know my way around gamers and the game culture. Griefing has and always will be taking advantage of someone who can't fight back. EVE has hardly reinvented the wheel here.
|

Mister S Burke
Earths Naval Space Command The Mandalorians
16
|
Posted - 2013.01.17 14:05:00 -
[47] - Quote
Kainotomiu Ronuken wrote:Mister S Burke wrote: Sure they do, no one mentions this hypocrisy. That suicide ganker is safe as can be until it's too late. I know what those Thrashers are doing, can't touch them because Concord keeps them safe too until they want to suicide when it pleases them.
Maybe you've heard of security status?
Maybe you're heard of alts?
|

admiral root
Red Galaxy Persona Non Gratis
393
|
Posted - 2013.01.17 14:06:00 -
[48] - Quote
Mister S Burke wrote:Riedle wrote:[quote=Mister S Burke] You also don't get to define what griefing is.
Riedle I sure do and I just did. I've been playing games since the 80's so I know my way around gamers and the game culture. Griefing has and always will be taking advantage of someone who can't fight back. EVE has hardly reinvented the wheel here.
You and me both - I remember pong, space invaders and asteroids. Griefing is still defined by CCP in Eve's case, not by you, because they're the ones who ban people for it. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy Persona Non Gratis
393
|
Posted - 2013.01.17 14:07:00 -
[49] - Quote
Mister S Burke wrote:Kainotomiu Ronuken wrote:Mister S Burke wrote: Sure they do, no one mentions this hypocrisy. That suicide ganker is safe as can be until it's too late. I know what those Thrashers are doing, can't touch them because Concord keeps them safe too until they want to suicide when it pleases them.
Maybe you've heard of security status? Maybe you're heard of alts?
Maybe you've heard of people who use dedicated suicide gank alts and, in full compliance with the EULA, don't recycle them. They keep on blowing ships up while -10. No, your rights end in optimal+2*falloff |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
233
|
Posted - 2013.01.17 14:07:00 -
[50] - Quote
Mister S Burke wrote:admiral root wrote:[quote=Mister S Burke]
BTW, I realise you're just trying to live up to your name, but Concord don't protect suicide gankers; they shoot them. Sure they do, no one mentions this hypocrisy. That suicide ganker is safe as can be until it's too late. I know what those Thrashers are doing, can't touch them because Concord keeps them safe too until they want to suicide when it pleases them.
You could always get in a thrasher and gank them.
Just to summarise, I think ganking is fine (well, the counter to ganking is ganking really) but wardecs are basically a waste of time. It almost always just turns out to be 'game denial' because people won't undock while there's a wardec active.
I think the game would be better if people actually got in their spaceships and shot their guns at each other, but wardecs aren't going to trigger that behavior on their own. |

Anslo
The Scope Gallente Federation
1100
|
Posted - 2013.01.17 14:09:00 -
[51] - Quote
Kainotomiu Ronuken wrote:Mister S Burke wrote:Thanks for calling it griefing at least. Now I think you are confusing death penalty with griefing. I say again that you won't hear people say "man remember when EVE online had to be shut down when they removed some ganker alts ability to suicide gank someone." I would add that if suicide ganking in hisec is such a big part of your EVE play then you are doing it wrong.
You're suggesting that I'm playing a sandbox wrong?
You and your kind suggest everyone else is playing the sandbox wrong everyday. 
Kainotomiu Ronuken wrote:Maybe you've heard of security status?
That you easily avoid.
|

admiral root
Red Galaxy Persona Non Gratis
393
|
Posted - 2013.01.17 14:09:00 -
[52] - Quote
Doctor Ungabungas wrote:You could always get in a thrasher and gank them.
Time, effort, isk/hr, sinking to our level, etc.  No, your rights end in optimal+2*falloff |

baltec1
Bat Country
4765
|
Posted - 2013.01.17 14:11:00 -
[53] - Quote
Mister S Burke wrote: I think things are out of whack. PVE people want to PVE and not be ganked, you want to go gank them. I want to PVP people like you but you want to hide in hisec hypocritically under the same Concord protection that the PVE people enjoy that you bemoan. I know what you are doing in a hisec belt in your Thrasher but I can't jack you because you are just as safe as the carebears until you decide at your safe leisure to LOLOVERHEATPEWPEWW. PVP is like spinach, if you are forced to have it when you are young you don't want it when you grow up. Let the PVE people skill up, mine, make isk in peace in hisec and then let them get rich and bored and come to low null and play. You griefers cause your own problem, you turn noobs off to PVP from the start and they just never want to get into PVP.
War dec him, gank him, bimp him, tank your ships ect ect.
Its still not griefing its us using game mechanics made available to us. Its also not nubs that get targeted by the likes of us. |

bongsmoke
School of Applied Knowledge Caldari State
86
|
Posted - 2013.01.17 14:11:00 -
[54] - Quote
Your still able to gank people, don't see the source of tears being valid beyond this point. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
233
|
Posted - 2013.01.17 14:11:00 -
[55] - Quote
admiral root wrote:Doctor Ungabungas wrote:You could always get in a thrasher and gank them. Time, effort, isk/hr, sinking to our level, etc. 
Maybe they're worried they might enjoy it.
:ohdear: |

admiral root
Red Galaxy Persona Non Gratis
393
|
Posted - 2013.01.17 14:11:00 -
[56] - Quote
Anslo wrote:You and your kind suggest everyone else is playing the sandbox wrong everyday. 
No, the New Order makes it clear to highsec miners that theirs is not the only way, and that if they elect to continue playing the same way we will confiscate their ships and pods. The key here is that the miner makes the choice to continue playing the same way despite the obvious risk.
Now, go back under your bridge. No, your rights end in optimal+2*falloff |

Mister S Burke
Earths Naval Space Command The Mandalorians
18
|
Posted - 2013.01.17 14:12:00 -
[57] - Quote
admiral root wrote:
And if they want to do so in perfect safety there are other games out there. If they want to *attempt* to PvE without being ganked then that's fine.
You are missing the big picture, this is a business and they want people to play here. I think it's too reactionary to say that if griefing pvp is taken out of hisec then EVE becomes insta Runescape or a themepark MMO, that is silly. All I am saying to be clear is that we can keep our cake and eat it too. Let the PVE people play in peace, they will get rich, they will get bored and they will realize they can't take the isk with them if they unsub so they go to null and lowsec. How is this fair? Well they don't get PVP experience by taking the safe road to riches do they? So if you went the hard way to low and null you have an advantage because you rose the hard way, won't be as rich but everyone wins in the end.
|

TheGunslinger42
All Web Investigations
878
|
Posted - 2013.01.17 14:12:00 -
[58] - Quote
Mister S Burke wrote:TheGunslinger42 wrote:
That's a load of crap. You're basically saying all pvp in highsec is a result of someone wanting to childishly irk someone else. That's a silly statement and you know it. Even if it wasn't though, you haven't provided any reason why doing that shouldn't be mechanically possible, other than saying you don't want it to be.
I think things are out of whack. PVE people want to PVE and not be ganked, you want to go gank them. I want to PVP people like you but you want to hide in hisec hypocritically under the same Concord protection that the PVE people enjoy that you bemoan. I know what you are doing in a hisec belt in your Thrasher but I can't jack you because you are just as safe as the carebears until you decide at your safe leisure to LOLOVERHEATPEWPEWW. PVP is like spinach, if you are forced to have it when you are young you don't want it when you grow up. Let the PVE people skill up, mine, make isk in peace in hisec and then let them get rich and bored and come to low null and play. You griefers cause your own problem, you turn noobs off to PVP from the start and they just never want to get into PVP.
For a start, I've only been in hisec for the last month or so. For over a year before that I lived exclusively in wormhole space. Stop trying to create a strawman.
Secondly, I'm no more protected by concord than anyone else is in highsec. If you want to kill me you have the exact same capability to do that as I do to kill some miner: War decs, suicide ganks.
Also, while you say that "PVE people want to PVE and not be ganked"... sorry, it doesn't matter if that's what they want. I want my own personal fleet of titans. I want concord to not exist. I want x, y and z. It doesn't matter, we all have to face how the game currently works - for them that includes being open to war decs and suicide ganks. |

Anslo
The Scope Gallente Federation
1100
|
Posted - 2013.01.17 14:14:00 -
[59] - Quote
admiral root wrote:[quote=Anslo]No, the New Order makes it clear to highsec miners that theres is not the only way, and that if they elect to continue playing the same way we will confiscate their ships and pods. Translation: Play our way or we prevent you from playing your way.
Quote:Now, go back under your bridge. Ladies first 
|

baltec1
Bat Country
4765
|
Posted - 2013.01.17 14:15:00 -
[60] - Quote
Mister S Burke wrote:admiral root wrote:
And if they want to do so in perfect safety there are other games out there. If they want to *attempt* to PvE without being ganked then that's fine.
You are missing the big picture, this is a business and they want people to play here. I think it's too reactionary to say that if griefing pvp is taken out of hisec then EVE becomes insta Runescape or a themepark MMO, that is silly. All I am saying to be clear is that we can keep our cake and eat it too. Let the PVE people play in peace, they will get rich, they will get bored and they will realize they can't take the isk with them if they unsub so they go to null and lowsec. How is this fair? Well they don't get PVP experience by taking the safe road to riches do they? So if you went the hard way to low and null you have an advantage because you rose the hard way, won't be as rich but everyone wins in the end.
Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine. |

Garonor
Black Innocence
10
|
Posted - 2013.01.17 14:15:00 -
[61] - Quote
That could actually be fun. I picture it like this: 1. CONCORD won't be active for a day or two. 2. All players are made deputies to CONCORD. 3. Every time a crime is committed all players in the vicinity get the option to insta-warp to the location with the perpetrator already locked.
This would propably mean that Jita and all the major hubs are more or less crime-free, while in you should be avoiding less populated areas of space. |

Tarpedo
Incursionista
7
|
Posted - 2013.01.17 14:16:00 -
[62] - Quote
Most amazing fact for me - how many people care about CSM and think it's sime kind of space democracy council which can actually do something useful instead of its actual meaning: instrument for CCP to stabilize null/low alliances and avoid massive monetary/subscriptions losses in case of alliance leaders leaving the game - by offering bribes to them in form of free trips to Iceland. |

Sentamon
642
|
Posted - 2013.01.17 14:17:00 -
[63] - Quote
Most MMOs are themeparks because this is what players keep asking for.
Just a lesson to Devs, stick to your vision and don't listen to players that give feedback on metagame design. ~ Professional Forum Alt -á~ |

Anslo
The Scope Gallente Federation
1102
|
Posted - 2013.01.17 14:17:00 -
[64] - Quote
baltec1 wrote:Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine.
I think you missed the point about evolution. Do you really think Eve can sustain itself another 10 years with the same business plan and style, griefers abounding in the game when people just want to have fun? Then being told to deal with it or GB2WOWNUB because they don't play the game "the right way?"
If you really think Eve will be around another 10 years catering to people like that....you clearly know nothing about running a business. Hopefully Hilmar does.
Garonor wrote:That could actually be fun. I picture it like this: 1. CONCORD won't be active for a day or two. 2. All players are made deputies to CONCORD. 3. Every time a crime is committed all players in the vicinity get the option to insta-warp to the location with the perpetrator already locked.
This would propably mean that Jita and all the major hubs are more or less crime-free, while in you should be avoiding less populated areas of space.
Ha. Ha ha. You're funny. No really you are. You think people would be "good" and police?
|

admiral root
Red Galaxy Persona Non Gratis
393
|
Posted - 2013.01.17 14:21:00 -
[65] - Quote
Tarpedo wrote:Most amazing fact for me - how many people care about CSM and think it's sime kind of space democracy council which can actually do something useful instead of its actual meaning: instrument for CCP to stabilize null/low alliances and avoid massive monetary/subscriptions losses in case of alliance leaders leaving the game - by offering bribes to them in form of free trips to Iceland.
Perhaps you missed the bit where two developers said they wanted really, really bad changes involving the removal of non-consentual combat from highsec? No, your rights end in optimal+2*falloff |

baltec1
Bat Country
4766
|
Posted - 2013.01.17 14:21:00 -
[66] - Quote
Anslo wrote:baltec1 wrote:Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine. I think you missed the point about evolution. Do you really think Eve can sustain itself another 10 years with the same business plan and style, griefers abounding in the game when people just want to have fun? Then being told to deal with it or GB2WOWNUB because they don't play the game "the right way?" If you really think Eve will be around another 10 years catering to people like that....you clearly know nothing about running a business. Hopefully Hilmar does.
Firstly, griefers do not abound in the game, they are delt with whenever they show up by the GMs.
And secondly yes I do see this game going on and growing for another 10 years with the same plan. We have had 10 years of content made by us and I look forwards to the next 10 years of content made by us. |

Rodtrik
Aphex Industries
33
|
Posted - 2013.01.17 14:22:00 -
[67] - Quote
admiral root wrote:Perhaps you missed the bit where two developers said they wanted really, really bad changes involving the removal of non-consentual combat from highsec?
Blame yourselves for its suggestion.
|

TheGunslinger42
All Web Investigations
878
|
Posted - 2013.01.17 14:23:00 -
[68] - Quote
bongsmoke wrote:Your still able to gank people, don't see the source of tears being valid beyond this point.
Probably because you're an npc corp alt.
And if pvp in highsec was reduced to just suicide ganks, the next thing CCP and CSM members would be discussing would be how unfair suicide ganks and and hey maybe we should consider getting rid of them entirely!
Not only that, but reducing pvp in highsec solely to suicide ganks is just an awful, awful idea. Everything in EVE is far too interconnected to effectively wall of entire regions of space and say it's safe there. That's simply unbalanced, and starts leaning towards a complete separation of playstyles and areas, where instead of a single big universe with minor variances from area to area, you have dedicated areas with extremely different mechanics with little or no crossover. You essentially strip away what makes EVE unique
|

Lin Suizei
67
|
Posted - 2013.01.17 14:23:00 -
[69] - Quote
Anslo wrote:If you really think Eve will be around another 10 years catering to people like that....you clearly know nothing about running a business. Hopefully Hilmar does.
No doubt EVE is better off attempting to be WoW in space instead of making an indelible mark on the MMO landscape with it's unique and vibrant gameplay and meta-gaming.
Anslo wrote:Ha. Ha ha. You're funny. No really you are. You think people would be "good" and police?
There's enough full-time killmail vultures in highsec to make this work. Do your part for a better Highsec tomorrow - kill an AFK miner today! |

Anslo
The Scope Gallente Federation
1102
|
Posted - 2013.01.17 14:25:00 -
[70] - Quote
baltec1 wrote:Firstly, griefers do not abound in the game, they are delt with whenever they show up by the GMs.
Griefers don't abound in Eve? Do you even play this game? OK sure, by the griefer's holy "definition" provided by CCP you say it isn't griefing. But for those of us in the real world who don't limit their views in a skewed favor of a poorly defined action by a game company (i.e. griefing), it is viewed as griefing. Whether you choose to accept reality versus staying in a fantasy is your choice.
Quote:And secondly yes I do see this game going on and growing for another 10 years with the same plan. We have had 10 years of content made by us and I look forwards to the next 10 years of content made by us. Then I'm glad you aren't running this business.
|

admiral root
Red Galaxy Persona Non Gratis
393
|
Posted - 2013.01.17 14:25:00 -
[71] - Quote
Rodtrik wrote:admiral root wrote:Perhaps you missed the bit where two developers said they wanted really, really bad changes involving the removal of non-consentual combat from highsec? Blame yourselves for its suggestion.
I have no control over devs having bad ideas any more than I have over players coming up with equally bad ones. No, your rights end in optimal+2*falloff |

Mister S Burke
Earths Naval Space Command The Mandalorians
18
|
Posted - 2013.01.17 14:27:00 -
[72] - Quote
TheGunslinger42 wrote: sorry, it doesn't matter if that's what they want. I want my own personal fleet of titans. I want concord to not exist. I want x, y and z. It doesn't matter, we all have to face how the game currently works - for them that includes being open to war decs and suicide ganks.
They key word is "currently", things can and will be changed. It makes no business sense to allow bored rich veterans who have been playing for years and just use ISK to pay for game time (no real cash going to CCP) to dictate an outdated gank centric game model. I think you can make EVE more noob friendly and less griefy without making it a themepark. You griefer types have to start being less intransigent and face the future. You have to realize EVE Online wants to grow and not by a piddly amount. EVE's "growth" is what Blizzard did last weekend, they want more and I agree with them. When DUST players who have never heard of EVE come try it out, they will be run off by suicide gankers and aholes and they will go "f this", they still have games like this? They won't sub. The casuals are at the gates and you better think of something unless you want to drown in the tar pits.
|

TheGunslinger42
All Web Investigations
878
|
Posted - 2013.01.17 14:27:00 -
[73] - Quote
Anslo wrote:baltec1 wrote:Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine. I think you missed the point about evolution. Do you really think Eve can sustain itself another 10 years with the same business plan and style, griefers abounding in the game when people just want to have fun? Then being told to deal with it or GB2WOWNUB because they don't play the game "the right way?" If you really think Eve will be around another 10 years catering to people like that....you clearly know nothing about running a business. Hopefully Hilmar does. Garonor wrote:That could actually be fun. I picture it like this: 1. CONCORD won't be active for a day or two. 2. All players are made deputies to CONCORD. 3. Every time a crime is committed all players in the vicinity get the option to insta-warp to the location with the perpetrator already locked.
This would propably mean that Jita and all the major hubs are more or less crime-free, while in you should be avoiding less populated areas of space. Ha. Ha ha. You're funny. No really you are. You think people would be "good" and police?
So what you're saying is the type of audience EVE has catered to since it's inception, the audience that has kept it alive and successful for ten years, will in the near future cause the game to crash and burn
you are very very special |

Anslo
The Scope Gallente Federation
1102
|
Posted - 2013.01.17 14:30:00 -
[74] - Quote
TheGunslinger42 wrote:So what you're saying is the type of audience EVE has catered to since it's inception, the audience that has kept it alive and successful for ten years, will in the near future cause the game to crash and burn
you are very very special
Yes, because time's change, markets change, fads change, and niche's change. Businesses adapt to make the most profit and expand. It's worked for ten years so far, but to think Eve will survive ANOTHER ten years with the same business model and ignore/not adapt to potential customers is just laughable.
|

Andreus Ixiris
Mixed Metaphor
1616
|
Posted - 2013.01.17 14:31:00 -
[75] - Quote
TheGunslinger42 wrote:See, that's all I'd ask of ccp and the csm - trying to come up with ideas like this rather than entertaining the idea of removing non-consensual interactions entirely
But that's not what they're doing. If you look at the minutes, they're looking for ways to fix the problem. Mane 614
|

TheGunslinger42
All Web Investigations
878
|
Posted - 2013.01.17 14:32:00 -
[76] - Quote
Anslo wrote:TheGunslinger42 wrote:So what you're saying is the type of audience EVE has catered to since it's inception, the audience that has kept it alive and successful for ten years, will in the near future cause the game to crash and burn
you are very very special Yes, because time's change, markets change, fads change, and niche's change. Businesses adapt to make the most profit and expand. It's worked for ten years so far, but to think Eve will survive ANOTHER ten years with the same business model and ignore/not adapt to potential customers is just laughable.
Do you have any proof that the market has changed, and that EVE will die if it doesn't turn itself into a WoW clone? Anything at all? No?
There's proof to the contrary though: The continued growing of the user base despite still being a harsh, cold universe where people can kill you, steal from you, scam you, etc |

admiral root
Red Galaxy Persona Non Gratis
393
|
Posted - 2013.01.17 14:33:00 -
[77] - Quote
Mister S Burke wrote:It makes no business sense to allow bored rich veterans who have been playing for years and just use ISK to pay for game time (no real cash going to CCP)
Wrong. Perhaps you need to research how PLEx works before you post? No, your rights end in optimal+2*falloff |

Mister S Burke
Earths Naval Space Command The Mandalorians
18
|
Posted - 2013.01.17 14:33:00 -
[78] - Quote
I still can't get a clear answer on how the fate of EVE hinges on a vocal minorities ability to grief noobs with 600K skill points. |

Corey Fumimasa
The Advent of Faith
0
|
Posted - 2013.01.17 14:33:00 -
[79] - Quote
IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because they physically canGÇÖt do it. They freeze up at the keyboard when they get attacked.
Maybe if they were eased into it and trained they could get over that reflex, but it would take months or years to do.
It might be easier to give them a mechanic that they could prepare before combat, perhaps a castle building exercise of sorts. Let them hire NPC mercs in different types of ships and build a little npc fleet that they could preset some options for. So when they get attacked and freeze up the NPCGÇÖs will jump in and rep them and jam the attackers, giving the carebear a chance to warp out or perhaps even collect themselves enough to target the aggressor and actually shoot back.
Or maybe much longer locktimes across the board; the PvP community would adjust and it might allow the carebears time to react in a meaningful way. Or maybe just longer locktimes in highsec! Oh thatGÇÖs a great idea, it would push some PvPers into low and null, reduce suicide ganking, and maybe give care-bears a chance to do something besides stare dumbly at the screen and pray for CONCORD to show up.
Whatever the solution I think it needs to look at why some people donGÇÖt PvP.
|

baltec1
Bat Country
4766
|
Posted - 2013.01.17 14:33:00 -
[80] - Quote
Anslo wrote:
Griefers don't abound in Eve? Do you even play this game? OK sure, by the griefer's holy "definition" provided by CCP you say it isn't griefing. But for those of us in the real world who don't limit their views in a skewed favor of a poorly defined action by a game company (i.e. griefing), it is viewed as griefing. Whether you choose to accept reality versus staying in a fantasy is your choice.
People blowing up a ship to steal isk is not griefing. People war decing a corp to destroy their tower so they can place their own is not griefing, people taking up a contract to war dec a rivals competition is not griefing.
Just about the only thing that is griefing is can baiting on the starter stations. You need to start learning the difference or you only end up looking like a self entitaled child.
Quote:And secondly yes I do see this game going on and growing for another 10 years with the same plan. We have had 10 years of content made by us and I look forwards to the next 10 years of content made by us. Then I'm glad you aren't running this business. [/quote]
I'll take the plan that has resulted in the only MMO to have 10 years of growth over all of the other dead after 3 months plans. All of the evidence over the last decade points to CCP getting it right. |

baltec1
Bat Country
4768
|
Posted - 2013.01.17 14:35:00 -
[81] - Quote
Mister S Burke wrote:I still can't get a clear answer on how the fate of EVE hinges on a vocal minorities ability to grief noobs with 600K skill points.
You do get banned for this and very few people ever try. |

TheGunslinger42
All Web Investigations
878
|
Posted - 2013.01.17 14:35:00 -
[82] - Quote
Mister S Burke wrote:I still can't get a clear answer on how the fate of EVE hinges on a vocal minorities ability to grief noobs with 600K skill points.
If by vocal minority you mean core audience that has kept the game alive for ten years: Those who want a cold hard universe with a very open and free sandbox.
Though I'm not the one making claims that EVE will die, that's the remit of people who desperately want all non-consensual interactions removed, like our friend anslo |

admiral root
Red Galaxy Persona Non Gratis
393
|
Posted - 2013.01.17 14:36:00 -
[83] - Quote
Mister S Burke wrote:I still can't get a clear answer on how the fate of EVE hinges on a vocal minorities ability to grief noobs with 600K skill points.
That's because you keep posting nonsense without engaging your brain, perhaps? Or maybe your refusal to accept facts (like the fact that your definition of griefing is irrelevant here)? No, your rights end in optimal+2*falloff |

Whitehound
371
|
Posted - 2013.01.17 14:37:00 -
[84] - Quote
baltec1 wrote:Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine. Take a look at last year. Chribba's EVE-Online Status Monitor. The last year was almost a decline if it wasn't for the December numbers. Frankly, the past looked brighter for EVE than it does now.
I am not sure what to blame it on. The ganking in high-sec, while it attracts more gankers, will drive some players out. The blobs of carebear armies in 0.0 that now lead to -A- disbanding, who in my opinion were one of the most feared alliances of the past, is turning large parts of null-sec into a blue zone. This blue zone will have an effect on the player numbers, too. There seems to be more PvP in high-sec and less in 0.0. It is definitely worth a try to drive PvPers out of high-sec than forcing new mechanics onto 0.0 and trying to fix low-sec or 0.0 somehow. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
234
|
Posted - 2013.01.17 14:39:00 -
[85] - Quote
Whitehound wrote:baltec1 wrote:Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine. Take a look at last year. Chribba's EVE-Online Status Monitor. The last year was almost a decline if it wasn't for the December numbers. Frankly, the past looked brighter for EVE than it does now. I am not sure what to blame it on. The ganking in high-sec, while it attracts more gankers, will drive some players out. The blobs of carebear armies in 0.0 that now lead to -A- disbanding, who in my opinion were one of the most feared alliances of the past, is turning large parts of null-sec into a blue zone. This blue zone will have an effect on the player numbers, too. There seems to be more PvP in high-sec and less in 0.0. It is definitely worth a try to drive PvPers out of high-sec than forcing new mechanics onto 0.0 and trying to fix low-sec or 0.0 somehow.
Blame it on Incarana.
Which is what it was.
They're finally heading in the right direction but damage takes time to fix. |

Mister S Burke
Earths Naval Space Command The Mandalorians
18
|
Posted - 2013.01.17 14:42:00 -
[86] - Quote
TheGunslinger42 wrote:
Do you have any proof that the market has changed, and that EVE will die if it doesn't turn itself into a WoW clone? Anything at all? No?
When is the last time you went outside? Gaming is not just done by white males from 13-40 these days, everyone and their grandma games now. Nintendo figured this out first and made a money printing machine called the Wii. I'm no casual but you need to stop this black and white thinking that if you can't grief it's insta wow time, that is false. I'm an old school gamer, 30's white guy and I'm here. At the same time the griefy play style is just past it's expiration date. If people want to go mine all day and drink beer while watching a movie and twittering, leave them alone. They don't want to get suicide ganked because you got shoved into a locker again. God forbid I want to autopilot in hisec and go make make a sandwich, hell no I have to manually jump because of some kid in a Thrasher. sigh....
.5-1.0 = NO PVP
.4 and below, welcome to the jungle.
Fixed.
|

Riedle
Paradox Collective Choke Point
254
|
Posted - 2013.01.17 14:43:00 -
[87] - Quote
Mister S Burke wrote:Riedle wrote:[quote=Mister S Burke] You also don't get to define what griefing is.
Riedle I sure do and I just did. I've been playing games since the 80's so I know my way around gamers and the game culture. Griefing has and always will be taking advantage of someone who can't fight back. EVE has hardly reinvented the wheel here.
Two Problems: They can fight back and the people that matter, CCP do not agree with your flawed definition.
Conclusion: HTFU |

Captain Death1
Ministry of War Amarr Empire
37
|
Posted - 2013.01.17 14:43:00 -
[88] - Quote
funny how all the grifting in high hurts null and low all the players are in high sec by grifing . By getting rid of the grifting of wardecs in high sec are any type of that play style you are forcing players to move back to null and low to pvp witch i might add was what they needed to be doing anyway  |

baltec1
Bat Country
4768
|
Posted - 2013.01.17 14:44:00 -
[89] - Quote
Whitehound wrote:baltec1 wrote:Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine. Take a look at last year. Chribba's EVE-Online Status Monitor. The last year was almost a decline if it wasn't for the December numbers. Frankly, the past looked brighter for EVE than it does now. I am not sure what to blame it on. The ganking in high-sec, while it attracts more gankers, will drive some players out. The blobs of carebear armies in 0.0 that now lead to -A- disbanding, who in my opinion were one of the most feared alliances of the past, is turning large parts of null-sec into a blue zone. This blue zone will have an effect on the player numbers, too. There seems to be more PvP in high-sec and less in 0.0. It is definitely worth a try to drive PvPers out of high-sec than forcing new mechanics onto 0.0 and trying to fix low-sec or 0.0 somehow.
The blame lies with the summer of rage and the number of PVE updates. Its funny how the most successful upsurge just happened to be when they did a pvp update. Its also no coincidence that when you add to high and low sec pvp that more people will do high sec and low sec pvp.
However the biggest problem here is that high sec ganks are only rampant on the forums. The chances of being ganked in high sec are tiny. At the hight of our frighter ganking we were killing far less than 1% of all frieghter shipping. |

NickyYo
StarHug
290
|
Posted - 2013.01.17 14:45:00 -
[90] - Quote
Just fix war deck mechanics but don't make empire war decks obsolete. If this game does turn into a theme park, i for one will quit along with thousands of other players. It would kill the game. .. |

Inc Shimaya
Horizons Inc
1
|
Posted - 2013.01.17 14:47:00 -
[91] - Quote
The rush I get from being ganked in my retriever is worth it. Removing non-consensual PVP from hisec is at best a poor decision. If this has to do only with wardecs then revamp or improve that system.
I mine with my alt quite a bit and have been ganked numerous times and never got mad about it (well maybe the first time). In the end however it had made a decision for me. I set up an alt and started ganking others to try it out. It isn't my thing but it is fun as hell. What it did show me is how I can make it harder to be ganked.
Getting people to do things they wouldn't normally do because of an action taken by someone else is the best type of experience in a game.
Removing that removes the better parts of Eve.
PS: Another thought is each faction could have newbie systems that are pvp free. Once you pass a time/security threshold you cannot enter the newbie systems. This could let newbie's breathe a bit and do the initial learning that they in fact need. |

Captain Death1
Ministry of War Amarr Empire
38
|
Posted - 2013.01.17 14:48:00 -
[92] - Quote
ccp in bed with sony all ready i say the gankers have done a good job of killing the game sony buys game |

Anslo
The Scope Gallente Federation
1102
|
Posted - 2013.01.17 14:48:00 -
[93] - Quote
TheGunslinger42 wrote:Do you have any proof that the market has changed, and that EVE will die if it doesn't turn itself into a WoW clone? Anything at all? No? I like how you instantly think that anything anti-PvP means Eve will turn into WoW. You should avoid extreme's if you want to be taken seriously and not as a puppeted troll account for another predatory pvper. Eve has lasted long by staying small to an extent, but one can infer that such a plan can't be sustained indefinitely. It's a business, businesses need to expand to survive and compete, otherwise they risk being out maneuvered by a competitor they didn't see coming. More players, more capital, more expansions for both PvE'ers AND PvP'ers (Balancing things AND adding shiny content).
It's foolish to assume that because I don't have an 80 page market analysis report ready on the state of the gaming public that your statement is fact.
Quote:There's proof to the contrary though: The continued growing of the user base despite still being a harsh, cold universe where people can kill you, steal from you, scam you, etc This is continued growth yes, but not enough to sustain a business that needs to adapt. Take a few business classes or read a bit more. That is growth, but very, VERY minimal growth for a game that's been running for ten years. You think this will continue for another 10? I can already see a subtle decline over the past few months on average versus growth we've seen years before.
baltec1 wrote:People blowing up a ship to steal isk is not griefing. People war decing a corp to destroy their tower so they can place their own is not griefing, people taking up a contract to war dec a rivals competition is not griefing. If both parties are capable of fighting then no it isn't, you're right. I.E. the nul block wars. But to me, a 50 man griefer group attacking a 3 man miner corp because they don't like miners is. My problem isn't with PvP, it's the toxic attitude or predatory "PvP" that has grown in this community. Grown to the point that I just stopped playing Eve and PvPing for a while period. PvP used to be fun, war decs and all. Nul AND highsec PvP was great. Now high sec pvp is just bullying. I'd go back to nul sec but hey, got a job now, fiance, a life.
Quote:Just about the only thing that is griefing is can baiting on the starter stations. You need to start learning the difference or you only end up looking like a self entitled child. See above.
Quote:I'll take the plan that has resulted in the only MMO to have 10 years of growth over all of the other dead after 3 months plans. All of the evidence over the last decade points to CCP getting it right. And as I said, it's foolish to think that said growth (minimal growth at that) can continue this way for ANOTHER 10 years.
|

Riedle
Paradox Collective Choke Point
254
|
Posted - 2013.01.17 14:48:00 -
[94] - Quote
Quote:allow bored rich veterans who have been playing for years and just use ISK to pay for game time (no real cash going to CCP)
I say, wot? |

Whitehound
372
|
Posted - 2013.01.17 14:49:00 -
[95] - Quote
Doctor Ungabungas wrote:Blame it on Incarana.
Which is what it was.
They're finally heading in the right direction but damage takes time to fix. No, I disagree. It has been a while since the release of Incarna. The numbers should be climbing and not further declining. We have seen quite a few good game changes since then.
I'd say this game contains too many Goons, wouldn't you agree? |

Minmatar Citizen160812
The LGBT Last Supper
121
|
Posted - 2013.01.17 14:50:00 -
[96] - Quote
I've seen it before as most of you probably have. How the hell does an industry repeat failures again and again and again and again...and still they try to change the product, keep the current customers and add tons of new ones. Repeating the same damn thing over and over expecting a different outcome is a mark of insanity and anyone producing a modern MMO should know better.
What do they teach in business school these days "Herd thought 101"? A "vision" for the next 10 years?...hun you have a large customer base to sell things to EVERY DAY ya better get your focus off "years down the road" and start looking at improving what the nearly homeless guys made...it is officially recognized as a work of art not a friggen' rushed product. It became a work of art because of them and us not you.
Quote: EVE Online was shipped by guys that GÇ£were about to lose their housesGÇ¥
I would have a banner made with that on it and hang it right as you come in the door at CCP's headquarters. |

Mister S Burke
Earths Naval Space Command The Mandalorians
20
|
Posted - 2013.01.17 14:51:00 -
[97] - Quote
Riedle wrote:[quote=Mister S Burke]CCP do not agree with your flawed definition.
Conclusion: HTFU
Actually they do which is why this topic we are in even exists. CCP knows they can't keep letting the gankers run off new people and they know they have a mob of veteran fanatics to deal with. The choice is clear, throw the die hard old vets under the bus and cater to the new players. Why? The old vets will grumble and won't go to WOW, but the young people will go play a competitors game. Just ask the American republican party what happens when you let the die hard fringe elements fly the ship. Evolve or die. |

Whitehound
372
|
Posted - 2013.01.17 14:51:00 -
[98] - Quote
baltec1 wrote:Its funny how the most successful upsurge just happened to be when they did a pvp update. There is always a spike around expansions and Christmas. And when both fall together then it only gets stronger. Yet, it didn't reach the numbers of the past. |

TheBlueMonkey
Don't Be a Menace That Red Alliance
349
|
Posted - 2013.01.17 14:56:00 -
[99] - Quote
If eve turns into a theme park I'm done.
That's not a "QQ WAAAAAAAAAAA I R NO PLAY TOYZ EXITING PRAM" comment.
I started playing eve because it's a sandbox and I get to do what I want and set my own goals. If things turn into a theme park and I all there is is to following along and repeat the same 5 quests over and over again, ala wow.
I'll just go find something else to do, as depressing as that is. |

baltec1
Bat Country
4771
|
Posted - 2013.01.17 14:57:00 -
[100] - Quote
Anslo wrote: And as I said, it's foolish to think that said growth (minimal growth at that) can continue this way for ANOTHER 10 years.
Why?
Got any evidence that shows that EVE will die if the core of the game isn't gutted and replaced with the safety every single other failed MMO provides?
Meanwhile I will just point out that the last expansion in december, which added even more ways to be killed in high sec, has resulted in a boom in player numbers. This tells us that people want to fight in high sec and not be utterly safe. |

baltec1
Bat Country
4771
|
Posted - 2013.01.17 14:58:00 -
[101] - Quote
Whitehound wrote:baltec1 wrote:Its funny how the most successful upsurge just happened to be when they did a pvp update. There is always a spike around expansions and Christmas. And when both fall together then it only gets stronger. Yet, it didn't reach the numbers of the past.
No it went past them. We now have the highest subs in the games history. |

Mister S Burke
Earths Naval Space Command The Mandalorians
20
|
Posted - 2013.01.17 14:58:00 -
[102] - Quote
TheBlueMonkey wrote: all there is is to following along and repeat the same 5 quests over and over again, ala wow.
I'll just go find something else to do, as depressing as that is.
5 different quests you say? What kind of game would just have the same few missions.... oh wait 
|

Andreus Ixiris
Mixed Metaphor
1616
|
Posted - 2013.01.17 15:01:00 -
[103] - Quote
I love how people are looking at average server connections as an indication of EVE's success rather than the number of active subscriptions. I rarely agree with baltec1 but he's absolutely right. Mane 614
|

Mister S Burke
Earths Naval Space Command The Mandalorians
20
|
Posted - 2013.01.17 15:02:00 -
[104] - Quote
baltec1 wrote:[quote=Anslo]
Meanwhile I will just point out that the last expansion in december, which added even more ways to be killed in high sec, has resulted in a boom in player numbers. This tells us that people want to fight in high sec and not be utterly safe.
Wrong, I subbed in December and I am here to tell you it was in spite of the fact that some Thrasher srub suicide ganked my little ship and not because of it. I know at least 3 people who didn't sub because of that kind of BS. They uninstalled and went to another game and never looked back.
|

Andreus Ixiris
Mixed Metaphor
1616
|
Posted - 2013.01.17 15:05:00 -
[105] - Quote
Mister S Burke wrote:Wrong, I subbed in December and I am here to tell you it was in spite of the fact that some Thrasher srub suicide ganked my little ship and not because of it. I know at least 3 people who didn't sub because of that kind of BS. They uninstalled and went to another game and never looked back.
Then with all due respect ot them they're probably not the kind of people who were suited to play EVE Online anyway. EVE Online has never had the mass-market appeal of World of Warcraft and it has never needed or aimed for it. EVE Online is a game in which at any point, at any time after you click undock, you are in danger of losing your ship. It will experience success by continuing in that vein. If you're not prepared to deal with that, you should probably let your subscription lapse. Mane 614
|

Anslo
The Scope Gallente Federation
1102
|
Posted - 2013.01.17 15:06:00 -
[106] - Quote
baltec1 wrote:Why?
Got any evidence that shows that EVE will die if the core of the game isn't gutted and replaced with the safety every single other failed MMO provides?
Meanwhile I will just point out that the last expansion in december, which added even more ways to be killed in high sec, has resulted in a boom in player numbers. This tells us that people want to fight in high sec and not be utterly safe.
Again with the extremist thinking. Did I say die? Did anyone aside from nutjob, zealot predatory PvP'ers say anything about Eve DYING? No. I said numbers are in decline. This could lead to stagnation. A very different, but just as horrible, outcome for Eve.
And what do ya know, I do have some evidence (that I'm sure you and other predators will twist).
Looking at the all time numbers, 2008-2011 saw wonderful growth. After that, there is an average decline. Even the Christmas/Winter expansion didn't make Eve see 2011 numbers. It's subtle, but it's a trend. It's a decline. B BUT NO EVE IS GETTING MOAR SUBSCRIPTIONZ! I can subscribe to a game, but if I'm jaded with what it's become, I'm not going to log in and play. Just try to cancel or wait for the subscription to wane.
|

baltec1
Bat Country
4773
|
Posted - 2013.01.17 15:08:00 -
[107] - Quote
Mister S Burke wrote:baltec1 wrote:[quote=Anslo]
Meanwhile I will just point out that the last expansion in december, which added even more ways to be killed in high sec, has resulted in a boom in player numbers. This tells us that people want to fight in high sec and not be utterly safe. Wrong, I subbed in December and I am here to tell you it was in spite of the fact that some Thrasher srub suicide ganked my little ship and not because of it. I know at least 3 people who didn't sub because of that kind of BS. They uninstalled and went to another game and never looked back.
You lost a badly fitted Giffin in January in a -0.1 system (7GCD-P) to a 6 man gang. Ironicly the only thrasher in the fight was in your own gang. |

Corey Fumimasa
The Advent of Faith
1
|
Posted - 2013.01.17 15:08:00 -
[108] - Quote
Mister S Burke wrote:Riedle wrote:[quote=Mister S Burke]CCP do not agree with your flawed definition.
Conclusion: HTFU Actually they do which is why this topic we are in even exists. CCP knows they can't keep letting the gankers run off new people and they know they have a mob of veteran fanatics to deal with. The choice is clear, throw the die hard old vets under the bus and cater to the new players. Why? The old vets will grumble and won't go to WOW, but the young people will go play a competitors game. Just ask the American republican party what happens when you let the die hard fringe elements fly the ship. Evolve or die.
Both the Dems and the Republicans are rushing towards the center. That makes sense. Closing highsec off from PvP is not the center. That is just the other side of "old vet" extremism.
Allowing players to accumulate massive fortunes with no risk will have a significant impact on the economy.
One of the area's that Eve is head and shoulders above every other MMO out there is the player economy.
I think this huge casual player base of grandmothers, preteen girls and retired milkmen that you keep alluding to might actually be more happy with a feelgood app than a game like Eve, regardless of PvP.
I'm not trying to argue with you here, just pointing out some observations.
|

Whitehound
373
|
Posted - 2013.01.17 15:09:00 -
[109] - Quote
baltec1 wrote:Anslo wrote: And as I said, it's foolish to think that said growth (minimal growth at that) can continue this way for ANOTHER 10 years.
Why? Got any evidence that shows that EVE will die if the core of the game isn't gutted and replaced with the safety every single other failed MMO provides? Meanwhile I will just point out that the last expansion in december, which added even more ways to be killed in high sec, has resulted in a boom in player numbers. This tells us that people want to fight in high sec and not be utterly safe. I have no evidence, but I still say other games fail not because they have safety, but because they are generally crap. I know, such a strong thesis is hard to proof...
Retribution then did not add new ways of dying. One still only dies when one takes too much damage and it is the only way one gets killed. |

Mister S Burke
Earths Naval Space Command The Mandalorians
20
|
Posted - 2013.01.17 15:10:00 -
[110] - Quote
Andreus Ixiris wrote:Mister S Burke wrote:Wrong, I subbed in December and I am here to tell you it was in spite of the fact that some Thrasher srub suicide ganked my little ship and not because of it. I know at least 3 people who didn't sub because of that kind of BS. They uninstalled and went to another game and never looked back. Then with all due respect ot them they're probably not the kind of people who were suited to play EVE Online anyway. EVE Online has never had the mass-market appeal of World of Warcraft and it has never needed or aimed for it. EVE Online is a game in which at any point, at any time after you click undock, you are in danger of losing your ship. It will experience success by continuing in that vein. If you're not prepared to deal with that, you should probably let your subscription lapse.
Yes, I just think there is a happy medium to get more people into the game as we all know it can take some time for it to "click". It can be hard enough to get around and get going then you add someone blowing up what little you have right at the start. I think things can be made more starter PVE friendly without turning anything into wow. WoW would be as small as EVE if you got stripped naked every time you died.
|

Malcanis
Vanishing Point. The Initiative.
7152
|
Posted - 2013.01.17 15:10:00 -
[111] - Quote
What's good about EVE other than that the players are allowed the maximum possible freedom to interact with each other? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

baltec1
Bat Country
4773
|
Posted - 2013.01.17 15:10:00 -
[112] - Quote
Anslo wrote:Again with the extremist thinking. Did I say die? Did anyone aside from nutjob, zealot predatory PvP'ers say anything about Eve DYING? No. I said numbers are in decline. This could lead to stagnation. A very different, but just as horrible, outcome for Eve. And what do ya know, I do have some evidence (that I'm sure you and other predators will twist). Looking at the all time numbers, 2008-2011 saw wonderful growth. After that, there is an average decline. Even the Christmas/Winter expansion didn't make Eve see 2011 numbers. It's subtle, but it's a trend. It's a decline. B BUT NO EVE IS GETTING MOAR SUBSCRIPTIONZ! I can subscribe to a game, but if I'm jaded with what it's become, I'm not going to log in and play. Just try to cancel or wait for the subscription to wane.
You say numbers are in decline yet CCP announce a new subscription record...
|

Jenn aSide
Smokin Aces.
1147
|
Posted - 2013.01.17 15:11:00 -
[113] - Quote
baltec1 wrote:Anslo wrote: And as I said, it's foolish to think that said growth (minimal growth at that) can continue this way for ANOTHER 10 years.
Why? Got any evidence that shows that EVE will die if the core of the game isn't gutted and replaced with the safety every single other failed MMO provides?
Of course he doesn't, no one in the history of "EVE is Dying" has ever had one shred of proof. What they have is self interest, in this case it's the self interest in being right about how bad the current game sucks so CCP will one day "see the light" and make EVE into "what it could one day be".
The fact that EVE has not only survived but thrived when so many "cater to the whims of the players" games has failed should call their world view into question, but of course, it never does. The Fact that EVE works and is fine as is Burns the hell out of them.
Quote: Meanwhile I will just point out that the last expansion in December, which added even more ways to be killed in high sec, has resulted in a boom in player numbers. This tells us that people want to fight in high sec and not be utterly safe.
You can see that, I can see that, CCP can see that, but people who can't like EVE for what it is will NEVER be able to accept any level of actual proof you offer. 30 years from now when EVE reaches is 100 millionth sub (piped directly into our brains via Sony +5 implants), people like this will still be around saying "EVE would have like 200 million more subs if!!!"
|

Andreus Ixiris
Mixed Metaphor
1617
|
Posted - 2013.01.17 15:12:00 -
[114] - Quote
Anslo wrote:Looking at the all time numbers, 2008-2011 saw wonderful growth. After that, there is an average decline. Even the Christmas/Winter expansion didn't make Eve see 2011 numbers. It's subtle, but it's a trend. It's a decline. B BUT NO EVE IS GETTING MOAR SUBSCRIPTIONZ! I can subscribe to a game, but if I'm jaded with what it's become, I'm not going to log in and play. Just try to cancel or wait for the subscription to wane.
2011 marked the beginning of a series of poor choices and neglectful decisions made by CCP. They've since reversed course and are improving aspects of the game that have been neglected for a while, but damage takes time to repair. Notice that the Christmas expansion has gotten us very close to early 2011 levels. Mane 614
|

Whitehound
373
|
Posted - 2013.01.17 15:13:00 -
[115] - Quote
baltec1 wrote:You say numbers are in decline yet CCP announce a new subscription record... Do you have a link? |

TheBlueMonkey
Don't Be a Menace That Red Alliance
349
|
Posted - 2013.01.17 15:13:00 -
[116] - Quote
Mister S Burke wrote:TheBlueMonkey wrote: all there is is to following along and repeat the same 5 quests over and over again, ala wow.
I'll just go find something else to do, as depressing as that is. 5 different quests you say? What kind of game would just have the same few missions.... oh wait 
That'd be why I avoid PvE as much as I can.
Although at least eve is fairly honest about how repetitive it's PvE content is. Unlike WoW where "fiends" kept telling me "it gets awesome at level x" or "raids are amazing".
So I ground my way though fetch quest, escort quest, rescue quest, kill x of y quest and kill x to get why quests from level 1-70. Stopping occasionally to do the odd instance where I had to get and kill x and then I get to go on a raid... well.. not yet, first I need to get special armor blah blah, so I go and get that.
NOW I can raid, wait... this is just an instance... no it is, we're just trudging through waves of mobs and we're on our way to kill x. This is exactly the same as every other one... and then I quit. One of the most boring experience I've had while gaming.
Loss meant nothing because when I failed I lost nothing. Other people were nothing as I had little to gain from them and nothing to lose to them.
That total lack of consequences just lead to a hollow game of repetition.
Anyway, Theme park MMO's fail because there's no way of generating enough new content to keep players distracted long enough for you to generate more new content.
Plus it necessitates power creep which just kills all the early content that you create. Go watch a WoW level 80 do the old level 60 raids solo.
I really hope that CCP don't follow the accounts advice and head this way. Pay attention to the people who know about game design, not the people who know about money. |

Corey Fumimasa
The Advent of Faith
1
|
Posted - 2013.01.17 15:14:00 -
[117] - Quote
Mister S Burke wrote:baltec1 wrote:[quote=Anslo]
Meanwhile I will just point out that the last expansion in december, which added even more ways to be killed in high sec, has resulted in a boom in player numbers. This tells us that people want to fight in high sec and not be utterly safe. Wrong, I subbed in December and I am here to tell you it was in spite of the fact that some Thrasher srub suicide ganked my little ship and not because of it. I know at least 3 people who didn't sub because of that kind of BS. They uninstalled and went to another game and never looked back.
Are you saying that you just started playing Eve a couple of months ago?! Just shut up if that's the case! Your opinion is like raw bacon, or cookies made without butter and sugar, or like someone who lives under a bridge and charges a toll. WTF that like thread griefing.
|

Mister S Burke
Earths Naval Space Command The Mandalorians
20
|
Posted - 2013.01.17 15:14:00 -
[118] - Quote
Corey Fumimasa wrote:
Both the Dems and the Republicans are rushing towards the center. That makes sense. Closing highsec off from PvP is not the center. That is just the other side of "old vet" extremism.
Allowing players to accumulate massive fortunes with no risk will have a significant impact on the economy.
One of the area's that Eve is head and shoulders above every other MMO out there is the player economy.
I think this huge casual player base of grandmothers, preteen girls and retired milkmen that you keep alluding to might actually be more happy with a feelgood app than a game like Eve, regardless of PvP.
I'm not trying to argue with you here, just pointing out some observations.
What I want to know is just how big a dent that random miner gank really affects the economy. No, we don't have to cater to the angry birds players of course, but there has to be a modernized happy medium. |

NickyYo
StarHug
290
|
Posted - 2013.01.17 15:14:00 -
[119] - Quote
I say its time for another mass protest in ALL trade hubs once again! .. |

Jenn aSide
Smokin Aces.
1147
|
Posted - 2013.01.17 15:17:00 -
[120] - Quote
Malcanis wrote:What's good about EVE other than that the players are allowed the maximum possible freedom to interact with each other?
Many people don't want freedom, they want guaranteed positive outcomes (just like in real life lol). Most MMOs try to give them that, which is why most fail.
|

Mister S Burke
Earths Naval Space Command The Mandalorians
20
|
Posted - 2013.01.17 15:20:00 -
[121] - Quote
Corey Fumimasa wrote:
Are you saying that you just started playing Eve a couple of months ago?! Just shut up if that's the case! Your opinion is like raw bacon, or cookies made without butter and sugar, or like someone who lives under a bridge and charges a toll. WTF that like thread griefing.
Oh did I forget to ask permission from some old fogey if I could speak. A thousand apologies his majesty. Get over yourself, no one could tell I was new until I said as much. I know you guys act like it takes years of study to even undock from a noob station but frankly this game isn't that hard. It is hard compared to other MMOs but let's face it, it is still just a video game. You old times act like it take a degree from MIT to even load a weapon on a ship. |

Minmatar Citizen160812
The LGBT Last Supper
121
|
Posted - 2013.01.17 15:20:00 -
[122] - Quote
Increases and declines don't matter. Retention matters and is only possible in today's MMO market with a unique product getting regular GOOD expansions. I'd be hard pressed to name an MMO in full release right now that fits that criteria. Incursion is where EvE jumped the shark in my opinion. "WoW Raids in Space" is what I like to call that expansion. |

Anslo
The Scope Gallente Federation
1102
|
Posted - 2013.01.17 15:21:00 -
[123] - Quote
Jenn aSide wrote: Repetitive words from an extremist troll. I thought you blocked me? Anyway, your opinion to me is moot int his matter.
|

Whitehound
374
|
Posted - 2013.01.17 15:21:00 -
[124] - Quote
If I ever leave then it is more likely because of all the drama Goons & Co. create. Reading here is almost like watching another episode of this vampire saga... |

Josef Djugashvilis
Acme Mining Corporation
928
|
Posted - 2013.01.17 15:21:00 -
[125] - Quote
If a player cannot be ganked anywhere outside a station, then Eve is no longer Eve.
Hell, I have been ganked so fast, I was dead and pod-killed before I could even read the 'danger' messages on the screen.
Good for them.
Dealing with being ganked is an attitude of mind.
If you cannot deal with it, this is simply not the game for you.
Knowing you can be ganked anywhere any time is what makes Eve exciting. This is not a signature. |

TheBlueMonkey
Don't Be a Menace That Red Alliance
350
|
Posted - 2013.01.17 15:22:00 -
[126] - Quote
Jenn aSide wrote:Malcanis wrote:What's good about EVE other than that the players are allowed the maximum possible freedom to interact with each other? Many people don't want freedom, they want guaranteed positive outcomes (just like in real life lol). Most MMOs try to give them that, which is why most fail.
Do you remember how awesome Starwars galaxies was when becoming a Jedi was hard? And a 10 vs 1 fight was fair because Jedi's were badass?
That was awesome, huge amounts of fun and when you met a Jedi it was all "ooooo, you're amazings"
Then they changed it so EVERYONE was a Jedi within 5mins of starting the game... and then subscriptions fell away.
Anything worth having is rarely easy to acquire and easy to acquire things are rarely worth having. |

Mister S Burke
Earths Naval Space Command The Mandalorians
20
|
Posted - 2013.01.17 15:23:00 -
[127] - Quote
What I want to know is why EVE people can't stop talking about wow. Wow people have never even heard of EVE. I would wager many wow haters just could not get into a Naxx of ANQ 40 man guild. |

Mister S Burke
Earths Naval Space Command The Mandalorians
20
|
Posted - 2013.01.17 15:24:00 -
[128] - Quote
Josef Djugashvilis wrote:
Hell, I have been ganked so fast, I was dead and pod-killed before I could even read the 'danger' messages on the screen.
Good for them.
Yeah right, like that was you're initial reaction. I bet you are just pleased ad punched when you get wacked.
|

NickyYo
StarHug
291
|
Posted - 2013.01.17 15:32:00 -
[129] - Quote
This is Sony's doing, CCP should have never got into bed with them idiots. .. |

Josef Djugashvilis
Acme Mining Corporation
928
|
Posted - 2013.01.17 15:32:00 -
[130] - Quote
Mister S Burke wrote:Josef Djugashvilis wrote:
Hell, I have been ganked so fast, I was dead and pod-killed before I could even read the 'danger' messages on the screen.
Good for them.
Yeah right, like that was you're initial reaction. I bet you are just pleased ad punched when you get wacked.
My initial reaction was one of, "what the hell just happened?" it was so fast.
My only concern was the 30 jumps back in my clone to my local area. Local clones are a good idea.
All the time I was flying back, I was thinking about how impressed I was by the pair that ganked me so quickly, and what skills would I need to do the same.
I even sent them an Eve-mail to say how impressed I was by the speed of the gank.
Remember, one cannot 'die' in Eve, one can only lose isk. This is not a signature. |

Corey Fumimasa
The Advent of Faith
1
|
Posted - 2013.01.17 15:36:00 -
[131] - Quote
Mister S Burke wrote:Corey Fumimasa wrote:
Are you saying that you just started playing Eve a couple of months ago?! Just shut up if that's the case! Your opinion is like raw bacon, or cookies made without butter and sugar, or like someone who lives under a bridge and charges a toll. WTF that like thread griefing.
Oh did I forget to ask permission from some old fogey if I could speak. A thousand apologies his majesty. Get over yourself, no one could tell I was new until I said as much. I know you guys act like it takes years of study to even undock from a noob station but frankly this game isn't that hard. It is hard compared to other MMOs but let's face it, it is still just a video game. You old times act like it take a degree from MIT to even load a weapon on a ship. You were given the benefit of the doubt, people here wanted to speak with you and to understand your position and reasoning on the assumption that you have spent some time in Eve and are a part of the community.
I am not an "old fogey" and in any case ones opinion here is not validated by age, rather by speaking with an understanding of the subject at hand, and by presenting your ideas in a clear and transparent format.
You absolutely don't need permission to speak here, this is Eve do what you want. But don't expect the mechanics of this place to forgive your misunderstanding. |

Riedle
Paradox Collective Choke Point
255
|
Posted - 2013.01.17 15:38:00 -
[132] - Quote
Mister S Burke wrote:Riedle wrote:[quote=Mister S Burke]CCP do not agree with your flawed definition.
Conclusion: HTFU Actually they do which is why this topic we are in even exists. CCP knows they can't keep letting the gankers run off new people and they know they have a mob of veteran fanatics to deal with. The choice is clear, throw the die hard old vets under the bus and cater to the new players. Why? The old vets will grumble and won't go to WOW, but the young people will go play a competitors game. Just ask the American republican party what happens when you let the die hard fringe elements fly the ship. Evolve or die.
Incorrect. The OP exists because the OP misread the CSM minutes to think that CCP wants a consequence free arrangement in highsec which is could not be further from the truth.
HTFU or GTFO |

Jenn aSide
Smokin Aces.
1147
|
Posted - 2013.01.17 15:39:00 -
[133] - Quote
Whitehound wrote:If I ever leave then it is more likely because of all the drama Goons & Co. create. Reading here is almost like watching another episode of this vampire saga...
And yet you make the personal choice to continue do it.
Whats wrong with you, you do know you don't have to read stuff you don't like right? |

Anslo
The Scope Gallente Federation
1102
|
Posted - 2013.01.17 15:40:00 -
[134] - Quote
Jenn aSide wrote:Whitehound wrote:If I ever leave then it is more likely because of all the drama Goons & Co. create. Reading here is almost like watching another episode of this vampire saga... And yet you make the personal choice to continue do it. Whats wrong with you, you do know you don't have to read stuff you don't like right?
FYI, don't bother replying to Jenn here. They use their own close-minded world view as if it's law and that you MUST agree, or you're wrong and a "second class citizen."
Confirming Jenn aSide for first class troll.
|

Jenn aSide
Smokin Aces.
1147
|
Posted - 2013.01.17 15:43:00 -
[135] - Quote
TheBlueMonkey wrote:Jenn aSide wrote:Malcanis wrote:What's good about EVE other than that the players are allowed the maximum possible freedom to interact with each other? Many people don't want freedom, they want guaranteed positive outcomes (just like in real life lol). Most MMOs try to give them that, which is why most fail. Do you remember how awesome Starwars galaxies was when becoming a Jedi was hard? And a 10 vs 1 fight was fair because Jedi's were badass? That was awesome, huge amounts of fun and when you met a Jedi it was all "ooooo, you're amazings" Then they changed it so EVERYONE was a Jedi within 5mins of starting the game... and then subscriptions fell away. Anything worth having is rarely easy to acquire and easy to acquire things are rarely worth having.
Spot on my blue tinted Simian friend (lol). And yet soooo many people ask for more and more and more not realizing they are turning the gold they have into dirt.
|

Whitehound
378
|
Posted - 2013.01.17 15:46:00 -
[136] - Quote
Jenn aSide wrote:And yet ... More drama. Go away. |

Mister S Burke
Earths Naval Space Command The Mandalorians
22
|
Posted - 2013.01.17 15:47:00 -
[137] - Quote
Corey Fumimasa wrote:Mister S Burke wrote:Corey Fumimasa wrote:
Are you saying that you just started playing Eve a couple of months ago?! Just shut up if that's the case! Your opinion is like raw bacon, or cookies made without butter and sugar, or like someone who lives under a bridge and charges a toll. WTF that like thread griefing.
Oh did I forget to ask permission from some old fogey if I could speak. A thousand apologies his majesty. Get over yourself, no one could tell I was new until I said as much. I know you guys act like it takes years of study to even undock from a noob station but frankly this game isn't that hard. It is hard compared to other MMOs but let's face it, it is still just a video game. You old times act like it take a degree from MIT to even load a weapon on a ship. You were given the benefit of the doubt, people here wanted to speak with you and to understand your position and reasoning on the assumption that you have spent some time in Eve and are a part of the community. I am not an "old fogey" and in any case ones opinion here is not validated by age, rather by speaking with an understanding of the subject at hand, and by presenting your ideas in a clear and transparent format. You absolutely don't need permission to speak here, this is Eve do what you want. But don't expect the mechanics of this place to forgive your misunderstanding.
People have been speaking with me and they have been civil, you however told me to "shut up." So congratulations on bringing incivility to the table but I will not respond in kind. Yes I am new which puts me in the perfect position to discuss the topic. I was on trial in December, I subbed. You guys can see subs but you don't see the many people who never subbed because of the "harsh cold, bs ganking from the ghost of gaming past". You all are too high up in your ivory towers to see what is going on. I saw that and I have that perspective to bring to the table. My voice is needed because there are too many ganker alts just crying over the potential loss of their victims.
|

Corey Fumimasa
The Advent of Faith
2
|
Posted - 2013.01.17 15:47:00 -
[138] - Quote
IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because they physically canGÇÖt do it. They freeze up at the keyboard when they get attacked.
Maybe if they were eased into it and trained they could get over that reflex, but it would take months or years to do.
It might be easier to give them a mechanic that they could prepare before combat, perhaps a castle building exercise of sorts. Let them hire NPC mercs in different types of ships and build a little npc fleet that they could preset some options for. So when they get attacked and freeze up the NPCGÇÖs will jump in and rep them and jam the attackers, giving the carebear a chance to warp out or perhaps even collect themselves enough to target the aggressor and actually shoot back.
Or maybe much longer locktimes across the board; the PvP community would adjust and it might allow the carebears time to react in a meaningful way. Or maybe just longer locktimes in highsec! Oh thatGÇÖs a great idea, it would push some PvPers into low and null, reduce suicide ganking, and maybe give care-bears a chance to do something besides stare dumbly at the screen and pray for CONCORD to show up.
Whatever the solution I think it needs to look at why some people donGÇÖt PvP.
|

Riedle
Paradox Collective Choke Point
256
|
Posted - 2013.01.17 15:48:00 -
[139] - Quote
Mister S Burke wrote:Andreus Ixiris wrote:Mister S Burke wrote:Wrong, I subbed in December and I am here to tell you it was in spite of the fact that some Thrasher srub suicide ganked my little ship and not because of it. I know at least 3 people who didn't sub because of that kind of BS. They uninstalled and went to another game and never looked back. Then with all due respect ot them they're probably not the kind of people who were suited to play EVE Online anyway. EVE Online has never had the mass-market appeal of World of Warcraft and it has never needed or aimed for it. EVE Online is a game in which at any point, at any time after you click undock, you are in danger of losing your ship. It will experience success by continuing in that vein. If you're not prepared to deal with that, you should probably let your subscription lapse. Yes, I just think there is a happy medium to get more people into the game as we all know it can take some time for it to "click". It can be hard enough to get around and get going then you add someone blowing up what little you have right at the start. I think things can be made more starter PVE friendly without turning anything into wow. WoW would be as small as EVE if you got stripped naked every time you died.
Confirmed, you want a consequence free game - this is not the game you are playing and it will not become that game.
With all due respect, you are subbed for a little over a month? Perhaps you should consider adjusting to the decade old game you are playing rather than demand the decade old game conform to what your 30 day long view of what this game is or should be.
Really, you lost a thrasher - hardly a reason to cry about it and certainly not a reason for CCP to change a successful game. You are just going to have to accept it.
Riedke |

Mister S Burke
Earths Naval Space Command The Mandalorians
22
|
Posted - 2013.01.17 15:50:00 -
[140] - Quote
Riedle wrote:[quote=Mister S Burke]
Incorrect. The OP exists because the OP misread the CSM minutes to think that CCP wants a consequence free arrangement in highsec which is could not be further from the truth.
HTFU or GTFO
No! No! Look at how THESE sheep entrails are arranged!! What does HTFU mean, I must confess I'm a closet nerd and deal with regular people on a daily basis.
|

Jenn aSide
Smokin Aces.
1150
|
Posted - 2013.01.17 15:50:00 -
[141] - Quote
Whitehound wrote:Jenn aSide wrote:And yet ... More drama. Go away.
And yet again, rather than take responsibility for your own choices, you'd rather think the problem is me. This is not a good way to live ones life, but to each his own.
You choose to read this stuff, that's your fault, no one else's. |

Riedle
Paradox Collective Choke Point
256
|
Posted - 2013.01.17 15:50:00 -
[142] - Quote
Mister S Burke wrote:Corey Fumimasa wrote:
Are you saying that you just started playing Eve a couple of months ago?! Just shut up if that's the case! Your opinion is like raw bacon, or cookies made without butter and sugar, or like someone who lives under a bridge and charges a toll. WTF that like thread griefing.
Oh did I forget to ask permission from some old fogey if I could speak. A thousand apologies his majesty. Get over yourself, no one could tell I was new until I said as much. I know you guys act like it takes years of study to even undock from a noob station but frankly this game isn't that hard. It is hard compared to other MMOs but let's face it, it is still just a video game. You old times act like it take a degree from MIT to even load a weapon on a ship.
I could tell you were new. You are full of entitlement. You have a misconception of what EVE is. You have an oversized sense of how important you think you are.
Riedle |

Captain Tardbar
NEWB ALERT
20
|
Posted - 2013.01.17 15:50:00 -
[143] - Quote
Jint Hikaru wrote:Speaking as someone who avoids PvP and is fairly carebear (but not afraid to go into WH or low/zero sec when needed)....
Making Hisec fully non-pvp will not be good for the game.
It may bring in, or retain, a few more players.... but the game as a whole will loose a lot of its street cred. And also probably loose some of its longer standing players.
I don't know.
The truth of the matter EvE the game and its subsequent development will only be around if there are many subscriptions paying the bills.
So lets say there are 450,000 subscriptions and we'll just assume that everyone pays $14.95 per month to play (this is obviously not the case since Plex is actually more and some people pay less by paying yearly for their subscriptions. Also this in USD and no the Euro excludes taxes).
So the total CCP makes gross per month is $6,727,500
If 1% of players quite because of ganking then that is 4500 players which doesn't seem like a lot over all.
But that is $67,275 in lost revenue.
Thats more than a years worth for a computer programmer used to advance eve.
The numbers might even be higher depending (it might be lower as we don't have the numbers of ganks from CCP).
Now the question you have to ask is "Will more people quit EvE because they can't gank than quite because they are ganked?" If the answer is more people will quit because they are ganked then obviously CCP is finacially obligated as a business to cut back on the possible ganking.
The best evidence to prove that CCP actually loses subscriptions (and money) due to ganking is simply the fact they buffed minging barges after hulkageddon.
If there was no finacial reason to buff the mining barges they would not have spent the resources (development, Q&A, and balancing) to actually have made the change.
In conclusion the truth of the matter is CCP is obligated as a business to reduce ganking and other activies that reduce subscriptions.
I predict this will happen whether you protest on the forums or not as the forums are only a fraction of the player base.
I suspect CCP knows that gankers will just play other forms of PvP when they nerf ganking in the future. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |

Whitehound
378
|
Posted - 2013.01.17 15:52:00 -
[144] - Quote
Jenn aSide wrote:And yet ... More drama.
Are you this blind that you cannot see that I won't care for your comments? |

Fanatic Row
DED Drug Enforcement Department
28
|
Posted - 2013.01.17 15:54:00 -
[145] - Quote
I think it is pretty obvious that CCP wants some level of ganking and non-consensual PvP in hi-sec.
The difference between CCP and the average "just want to blow stuff up" pilot, is that CCP sees it as acceptable when it's goal-oriented. Goals drive conflict and conflict keeps EVE alive. All playstyles.
Just blowing stuff up drives nothing. The people doing it either get bored or run out of stuff to blow up, since nobody sticks around to get blown up if there's no reason to stick around.
It happened to low-sec and it's slowly happening to null-sec. In the end, nobody wins.
It can't happen to hi-sec, hi-sec is the incubator in EVE. Blow it up and everything will eventually fade away.
That's why CCP is looking into hi-sec PvP. Looking for ways to add goals. Stuff like POCOs in hi-sec, better structure for war decs and transferable kill-rights.
They aren't looking to remove non-consensual PvP in hi-sec, but add structure and goals. Because FFA PvP with no goals has killed every single MMO that tried it. |

Jenn aSide
Smokin Aces.
1152
|
Posted - 2013.01.17 15:58:00 -
[146] - Quote
Captain Tardbar wrote:Jint Hikaru wrote:Speaking as someone who avoids PvP and is fairly carebear (but not afraid to go into WH or low/zero sec when needed)....
Making Hisec fully non-pvp will not be good for the game.
It may bring in, or retain, a few more players.... but the game as a whole will loose a lot of its street cred. And also probably loose some of its longer standing players. I don't know. The truth of the matter EvE the game and its subsequent development will only be around if there are many subscriptions paying the bills. So lets say there are 450,000 subscriptions and we'll just assume that everyone pays $14.95 per month to play (this is obviously not the case since Plex is actually more and some people pay less by paying yearly for their subscriptions. Also this in USD and no the Euro excludes taxes). So the total CCP makes gross per month is $6,727,500 If 1% of players quite because of ganking then that is 4500 players which doesn't seem like a lot over all. But that is $67,275 in lost revenue. Thats more than a years worth for a computer programmer used to advance eve. The numbers might even be higher depending (it might be lower as we don't have the numbers of ganks from CCP). Now the question you have to ask is "Will more people quit EvE because they can't gank than quite because they are ganked?" If the answer is more people will quit because they are ganked then obviously CCP is finacially obligated as a business to cut back on the possible ganking. The best evidence to prove that CCP actually loses subscriptions (and money) due to ganking is simply the fact they buffed minging barges after hulkageddon. If there was no finacial reason to buff the mining barges they would not have spent the resources (development, Q&A, and balancing) to actually have made the change. In conclusion the truth of the matter is CCP is obligated as a business to reduce ganking and other activies that reduce subscriptions. I predict this will happen whether you protest on the forums or not as the forums are only a fraction of the player base. I suspect CCP knows that gankers will just play other forms of PvP when they nerf ganking in the future.
The problem is you have no proof that "ganking" reduces subscriptions. You create a false dichotomy (it's either the gankers of or the ganked people will go).
What DOES happen is people get ganked all the time and......nothing. A small minority of ganked people yell and holler and cry on the forums or file a petition (only to be told bascially HTFU lol) or maybe even quit (EVe wasn't for them in the 1st place if ANY player action can cause them to quit).
But the vast majority (evidenced by EVE online's continual growth and survival over the last 10 years) say GF, learn from their mistakes quietly and move on. The small minority of crying types cling to the idea that everyone is like them and thus will quit like them if "ganking" is allowed.
Funny thing is, the people who SAY they are going to quit after getting ganked or scammed seldom do....
|

Mister S Burke
Earths Naval Space Command The Mandalorians
22
|
Posted - 2013.01.17 15:59:00 -
[147] - Quote
Riedle wrote:[quote=Mister S Burke]
Confirmed, you want a consequence free game - this is not the game you are playing and it will not become that game.
With all due respect, you are subbed for a little over a month? Perhaps you should consider adjusting to the decade old game you are playing rather than demand the decade old game conform to what your 30 day long view of what this game is or should be.
Really, you lost a thrasher - hardly a reason to cry about it and certainly not a reason for CCP to change a successful game. You are just going to have to accept it.
Riedke
You need to read more. I don't have a dog in this fight, check the killboard, see any dead haulers or mining ships? I don't mine or carebear. I do PVP support in fleets. You are reading what you want to read at this point. I am saying that CCP has to get over catering to griefing or we are going to be stuck roaming and playing grabasss on gates instead of pew pewing. I just don't think EVE revolves around griefing, if it does though and I am wrong it's days are numbered. You have to remember Anarchy Online is still up what 13 years later? EVE is only a year and a half older than wow. CCP wants some more benjamins and I don't blame them. They can do that without theme-parking.
|

Jenn aSide
Smokin Aces.
1152
|
Posted - 2013.01.17 16:00:00 -
[148] - Quote
Whitehound wrote:Jenn aSide wrote:And yet ... More drama. Are you this blind that you cannot see that I won't care for your comments?
And yet every reply to me is evidence of my dominion and power over you, power that you CHOOSE to give me by replying. It's like you're making yourself my slave, and thus are forcing me (A person with a Gallente White Chick Avatar) to go Full on Amarrian!
|

Malcanis
Vanishing Point. The Initiative.
7160
|
Posted - 2013.01.17 16:01:00 -
[149] - Quote
Jenn aSide wrote:Malcanis wrote:What's good about EVE other than that the players are allowed the maximum possible freedom to interact with each other? Many people don't want freedom, they want guaranteed positive outcomes (just like in real life lol). Most MMOs try to give them that, which is why most fail.
If you would destroy a man, give him what he wants.
- Boulet. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

baltec1
Bat Country
4778
|
Posted - 2013.01.17 16:02:00 -
[150] - Quote
Captain Tardbar wrote:
The best evidence to prove that CCP actually loses subscriptions (and money) due to ganking is simply the fact they buffed minging barges after hulkageddon.
Wrong. The barges were slated for teircide with the introduction of the mining frigate. Unfortunatly thanks to the 8 months of whines from miners CCP were fooled into thinking upping the tank on the mack was a good idea. As a result the teircide failed and we ended up with the same problem with barges that we had before in there being one barge for everything. |

Weaselior
GoonWaffe Goonswarm Federation
4287
|
Posted - 2013.01.17 16:03:00 -
[151] - Quote
it's not "the csm" that's in favor of themeparks it's trebor |

Malcanis
Vanishing Point. The Initiative.
7160
|
Posted - 2013.01.17 16:03:00 -
[152] - Quote
Mister S Burke wrote:Riedle wrote:[quote=Mister S Burke]
Confirmed, you want a consequence free game - this is not the game you are playing and it will not become that game.
With all due respect, you are subbed for a little over a month? Perhaps you should consider adjusting to the decade old game you are playing rather than demand the decade old game conform to what your 30 day long view of what this game is or should be.
Really, you lost a thrasher - hardly a reason to cry about it and certainly not a reason for CCP to change a successful game. You are just going to have to accept it.
Riedke You need to read more. I don't have a dog in this fight, check the killboard, see any dead haulers or mining ships? I don't mine or carebear. I do PVP support in fleets. You are reading what you want to read at this point. I am saying that CCP has to get over catering to griefing or we are going to be stuck roaming and playing grabasss on gates instead of pew pewing. I just don't think EVE revolves around griefing, if it does though and I am wrong it's days are numbered. You have to remember Anarchy Online is still up what 13 years later? EVE is only a year and a half older than wow. CCP wants some more benjamins and I don't blame them. They can do that without theme-parking.
By "catering to griefing" are you referring to non-consensual PvP? Because that's pretty much a core theme of EVE. Getting rid of that would be like making rugby into a non contact game. Go play volleyball if that's what you want. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Jenn aSide
Smokin Aces.
1156
|
Posted - 2013.01.17 16:06:00 -
[153] - Quote
Mister S Burke wrote:Riedle wrote:[quote=Mister S Burke]
Confirmed, you want a consequence free game - this is not the game you are playing and it will not become that game.
With all due respect, you are subbed for a little over a month? Perhaps you should consider adjusting to the decade old game you are playing rather than demand the decade old game conform to what your 30 day long view of what this game is or should be.
Really, you lost a thrasher - hardly a reason to cry about it and certainly not a reason for CCP to change a successful game. You are just going to have to accept it.
Riedke You need to read more. I don't have a dog in this fight, check the killboard, see any dead haulers or mining ships? I don't mine or carebear. I do PVP support in fleets. You are reading what you want to read at this point. I am saying that CCP has to get over catering to griefing or we are going to be stuck roaming and playing grabasss on gates instead of pew pewing. I just don't think EVE revolves around griefing, if it does though and I am wrong it's days are numbered. You have to remember Anarchy Online is still up what 13 years later? EVE is only a year and a half older than wow. CCP wants some more benjamins and I don't blame them. They can do that without theme-parking.
How can a person squeeze so much wrong into one sentence lol.
EVE was created by some really psycho dudes to cater to a really psycho niche and they succeeded. Things that most of the MMO world would call griefing are called "Any weeknight" in EVE lol.
And yet EVE has survived when many games that were WAY harder on "griefing" died. That should tell you something, but I'm guessing it won't.
You've played this game that takes YEARS to understand for a month and feel confident enough to comment on it? That right there demonstrates a distinct lack of wisdom.
|

Ghazu
483
|
Posted - 2013.01.17 16:06:00 -
[154] - Quote
Weaselior wrote:it's not "the csm" that's in favor of themeparks it's trebor goddamn it trebor keep your hentai to yourself gtfo. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

baltec1
Bat Country
4778
|
Posted - 2013.01.17 16:06:00 -
[155] - Quote
Mister S Burke wrote:
You need to read more. I don't have a dog in this fight, check the killboard, see any dead haulers or mining ships? I don't mine or carebear. I do PVP support in fleets. You are reading what you want to read at this point. I am saying that CCP has to get over catering to griefing or we are going to be stuck roaming and playing grabasss on gates instead of pew pewing. I just don't think EVE revolves around griefing, if it does though and I am wrong it's days are numbered. You have to remember Anarchy Online is still up what 13 years later? EVE is only a year and a half older than wow. CCP wants some more benjamins and I don't blame them. They can do that without theme-parking.
CCP don't cater to griefing. This is the 5th time I have had to correct you in this. |

Captain Tardbar
NEWB ALERT
23
|
Posted - 2013.01.17 16:07:00 -
[156] - Quote
Jenn aSide wrote:Captain Tardbar wrote:Jint Hikaru wrote:Speaking as someone who avoids PvP and is fairly carebear (but not afraid to go into WH or low/zero sec when needed)....
Making Hisec fully non-pvp will not be good for the game.
It may bring in, or retain, a few more players.... but the game as a whole will loose a lot of its street cred. And also probably loose some of its longer standing players. I don't know. The truth of the matter EvE the game and its subsequent development will only be around if there are many subscriptions paying the bills. So lets say there are 450,000 subscriptions and we'll just assume that everyone pays $14.95 per month to play (this is obviously not the case since Plex is actually more and some people pay less by paying yearly for their subscriptions. Also this in USD and no the Euro excludes taxes). So the total CCP makes gross per month is $6,727,500 If 1% of players quite because of ganking then that is 4500 players which doesn't seem like a lot over all. But that is $67,275 in lost revenue. Thats more than a years worth for a computer programmer used to advance eve. The numbers might even be higher depending (it might be lower as we don't have the numbers of ganks from CCP). Now the question you have to ask is "Will more people quit EvE because they can't gank than quite because they are ganked?" If the answer is more people will quit because they are ganked then obviously CCP is finacially obligated as a business to cut back on the possible ganking. The best evidence to prove that CCP actually loses subscriptions (and money) due to ganking is simply the fact they buffed minging barges after hulkageddon. If there was no finacial reason to buff the mining barges they would not have spent the resources (development, Q&A, and balancing) to actually have made the change. In conclusion the truth of the matter is CCP is obligated as a business to reduce ganking and other activies that reduce subscriptions. I predict this will happen whether you protest on the forums or not as the forums are only a fraction of the player base. I suspect CCP knows that gankers will just play other forms of PvP when they nerf ganking in the future. The problem is you have no proof that "ganking" reduces subscriptions. You create a false dichotomy (it's either the gankers of or the ganked people will go). What DOES happen is people get ganked all the time and......nothing. A small minority of ganked people yell and holler and cry on the forums or file a petition (only to be told bascially HTFU lol) or maybe even quit (EVe wasn't for them in the 1st place if ANY player action can cause them to quit). But the vast majority (evidenced by EVE online's continual growth and survival over the last 10 years) say GF, learn from their mistakes quietly and move on. The small minority of crying types cling to the idea that everyone is like them and thus will quit like them if "ganking" is allowed. Funny thing is, the people who SAY they are going to quit after getting ganked or scammed seldom do....
My evidence that ganking reduces subscriptions is the fact that CCP buffed mining barges after hulkaggeddon.
Why would they spend the effort to change this if it is not to prevent lost subs?
If ganking was fine and just emergent gameplay they would have left it alone.
Yes, there was a lot of complaints on the forums, but I beleive they used exit polls when people canceled their subscriptions as their reason to make the change.
People complaining on the forums threating to cancel their subscription does not always equal lost subs (the person may not go through with it), but when actual subscription cancellations happen and they give the reason "my ship was ganked" then obviously they decided to do something about it.
Again, obviously there was some sort of problem as they changed the game mechanics to buff miner barges.
If CCP wasn't worried about losing subs they would have done nothing. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |

Mister S Burke
Earths Naval Space Command The Mandalorians
23
|
Posted - 2013.01.17 16:07:00 -
[157] - Quote
Fanatic Row wrote: Because FFA PvP with no goals has killed every single MMO that tried it.
Thank you, Age of Conan tried this. Even Goons (goonheim I think) went there and said they were going to take over because they were uber people from EVE and heard about Age of Conans FFA PVP. They did well at first but they all ended up being corpse camped by everyone for hours just because of their name and then eventually packed up and left. It was fun, I would be fighting someone tooth and nail and a goon would show up and we would instantly become friends and jump the goon. People say they want free for all but they don't, they want to be the uber guy but that is mathematically impossible. |

Jenn aSide
Smokin Aces.
1156
|
Posted - 2013.01.17 16:09:00 -
[158] - Quote
Malcanis wrote:
By "catering to griefing" are you referring to non-consensual PvP? Because that's pretty much a core theme of EVE. Getting rid of that would be like making rugby into a non contact game. Go play volleyball if that's what you want.
But , but, I have so much time invested into rugby, you have to ignore the fact that I don't actually LIKE rugby and want it to be more like volleyball. I pay my rugby sub and the game should be like I want it, because it's a game. And screw it if your sarcasm meter exploded!
|

James Amril-Kesh
4S Corporation RAZOR Alliance
3365
|
Posted - 2013.01.17 16:11:00 -
[159] - Quote
Rarely do people PVP in highsec without any particular goal. The fact that loss is permanent in EVE means that any goal-free PVP is done at a smaller scale than it would otherwise, and any PVP where someone stands to lose in any significant fashion is generally motivated by something more concrete than a simple desire to go shoot things. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |

Mister S Burke
Earths Naval Space Command The Mandalorians
23
|
Posted - 2013.01.17 16:12:00 -
[160] - Quote
Jenn aSide wrote:
You've played this game that takes YEARS to understand for a month and feel confident enough to comment on it?
Damn right.
|

Whitehound
381
|
Posted - 2013.01.17 16:14:00 -
[161] - Quote
Jenn aSide wrote:Funny thing is, the people who SAY they are going to quit after getting ganked or scammed seldom do....
If there was a space game with equally complex and challenging content, but without all the huffin' and puffin', then EVE could possibly see the biggest loss in player numbers in its history.
I stay with EVE because I like it, but certainly not all of it. I like winning more than I like losing and I don't take joy out of a fight where I lose and only my loss is smaller than that of my opponent. This is where most of the drama starts. If I could get a better game then I'd buy it and if I then have little time left for EVE would I be leaving.
Just saying... I post this here so that you and others can understand what it is that makes someone stay. You will now argue that there is no alternative to EVE, but that does not mean I am wrong or that I am playing EVE wrong.
I really dislike all this drama and if I could move on from it then I would. Until then do I have hopes that EVE will change to the better.
Fair enough? |

TheGunslinger42
All Web Investigations
883
|
Posted - 2013.01.17 16:15:00 -
[162] - Quote
Captain Tardbar wrote:Jenn aSide wrote:Captain Tardbar wrote:Jint Hikaru wrote:Speaking as someone who avoids PvP and is fairly carebear (but not afraid to go into WH or low/zero sec when needed)....
Making Hisec fully non-pvp will not be good for the game.
It may bring in, or retain, a few more players.... but the game as a whole will loose a lot of its street cred. And also probably loose some of its longer standing players. I don't know. The truth of the matter EvE the game and its subsequent development will only be around if there are many subscriptions paying the bills. So lets say there are 450,000 subscriptions and we'll just assume that everyone pays $14.95 per month to play (this is obviously not the case since Plex is actually more and some people pay less by paying yearly for their subscriptions. Also this in USD and no the Euro excludes taxes). So the total CCP makes gross per month is $6,727,500 If 1% of players quite because of ganking then that is 4500 players which doesn't seem like a lot over all. But that is $67,275 in lost revenue. Thats more than a years worth for a computer programmer used to advance eve. The numbers might even be higher depending (it might be lower as we don't have the numbers of ganks from CCP). Now the question you have to ask is "Will more people quit EvE because they can't gank than quite because they are ganked?" If the answer is more people will quit because they are ganked then obviously CCP is finacially obligated as a business to cut back on the possible ganking. The best evidence to prove that CCP actually loses subscriptions (and money) due to ganking is simply the fact they buffed minging barges after hulkageddon. If there was no finacial reason to buff the mining barges they would not have spent the resources (development, Q&A, and balancing) to actually have made the change. In conclusion the truth of the matter is CCP is obligated as a business to reduce ganking and other activies that reduce subscriptions. I predict this will happen whether you protest on the forums or not as the forums are only a fraction of the player base. I suspect CCP knows that gankers will just play other forms of PvP when they nerf ganking in the future. The problem is you have no proof that "ganking" reduces subscriptions. You create a false dichotomy (it's either the gankers of or the ganked people will go). What DOES happen is people get ganked all the time and......nothing. A small minority of ganked people yell and holler and cry on the forums or file a petition (only to be told bascially HTFU lol) or maybe even quit (EVe wasn't for them in the 1st place if ANY player action can cause them to quit). But the vast majority (evidenced by EVE online's continual growth and survival over the last 10 years) say GF, learn from their mistakes quietly and move on. The small minority of crying types cling to the idea that everyone is like them and thus will quit like them if "ganking" is allowed. Funny thing is, the people who SAY they are going to quit after getting ganked or scammed seldom do.... My evidence that ganking reduces subscriptions is the fact that CCP buffed mining barges after hulkaggeddon. Why would they spend the effort to change this if it is not to prevent lost subs? If ganking was fine and just emergent gameplay they would have left it alone. Yes, there was a lot of complaints on the forums, but I beleive they used exit polls when people canceled their subscriptions as their reason to make the change. People complaining on the forums threating to cancel their subscription does not always equal lost subs (the person may not go through with it), but when actual subscription cancellations happen and they give the reason "my ship was ganked" then obviously they decided to do something about it. Again, obviously there was some sort of problem as they changed the game mechanics to buff miner barges. If CCP wasn't worried about losing subs they would have done nothing.
CCP attempting to rebalance some ships is not evidence that ganking is killing the game and causing lost subs. They've been rebalancing ships, modules and mechanics since day 1. Your logic would suggest they've done nothing but lose subs from the day they launched. |

Jenn aSide
Smokin Aces.
1159
|
Posted - 2013.01.17 16:16:00 -
[163] - Quote
Captain Tardbar wrote:
My evidence that ganking reduces subscriptions is the fact that CCP buffed mining barges after hulkaggeddon.
Why would they spend the effort to change this if it is not to prevent lost subs?
Because they planned to do that a long time ago and got around to it? or any number of reasons. You're trying to use suposistion as fact and it doesn't hold water.
Where is the evidence of decreasing subs during player created ganking events like Hulkageddon? THAT would be proff that would stand up in a court.
Quote: If ganking was fine and just emergent gameplay they would have left it alone.
Yes there was a lot of complaints on the forums, but I beleive they used exit polls when people canceled their subscriptions as their reason to make the change.
People complaining on the forums threating to cancel their subscription does not always equal lost subs (the person may not go through with it), but when actual subscription cancellation happen and they give the reason "my ship was ganked" then obviously they decided to do something about it.
Again, obviously there was some sort of problem as they changed the game mechanics to buff miner barges.
If CCP wasn't worried about losing subs they would have done nothing.
So, give us a link to where you read those exit polls.
You simply don't know what "evidence" means. Let me help:
ev-+i-+dence [ev-i-duhGÇëns]noun, verb, ev-+i-+denced, ev-+i-+denc-+ing. noun
1. that which tends to prove or disprove something; ground for belief; proof.
Until you have proof of what you say, it's all just speculation, and speculation is often wrong. what's really happening is you are putting your trust in a belief that supports what you are already predisposed to believe, which is a bad foundation for any kind of belief.
|

Jake Warbird
Republic Military School Minmatar Republic
2099
|
Posted - 2013.01.17 16:17:00 -
[164] - Quote
hi mom o/
and oh, no safe hisec please. |

Jenn aSide
Smokin Aces.
1159
|
Posted - 2013.01.17 16:22:00 -
[165] - Quote
Whitehound wrote:Jenn aSide wrote:Funny thing is, the people who SAY they are going to quit after getting ganked or scammed seldom do....
If there was a space game with equally complex and challenging content, but without all the huffin' and puffin', then EVE could possibly see the biggest loss in player numbers in its history.
Also provably untrue. there have been MANY space themed games that were supposed to kill EVE (like the Star Wars Games, Star Trek Online, Black Prophecy etc etc etc).
None of them ever did, and yet folks like you cling to the this belief.
You also cling to the mistaken belief that you only play EVE because there is nothing better out there. The truth is you folks tned to be complainers and need no other reason to dislike something other than it exists lol.
Quote: I stay with EVE because I like it, but certainly not all of it. I like winning more than I like losing and I don't take joy out of a fight where I lose and only my loss is smaller than that of my opponent. This is where most of the drama starts. If I could get a better game then I'd buy it and if I then have little time left for EVE would I be leaving.
Just saying... I post this here so that you and others can understand what it is that makes someone stay. You will now argue that there is no alternative to EVE, but that does not mean I am wrong or that I am playing EVE wrong.
I really dislike all this drama and if I could move on from it then I would. Until then do I have hopes that EVE will change to the better.
Fair enough?
Nope. you are choosing to play a game you fundamentally dislike (despite your protests otherwise), even though there are other games you could be playing. In effect you are blaming the game for your personal choices. This is, sadly, a typical response, there are many such malcontents in EVE, sticking around in hopes that "ONE DAY EVE will be the awesome game I think it should be so i just have to endure a little longer".
You're fooling yourself (but not the rest of us lol), but it's your life, and your time/money to waste, so Cheers.
|

Jenn aSide
Smokin Aces.
1159
|
Posted - 2013.01.17 16:24:00 -
[166] - Quote
Mister S Burke wrote:Jenn aSide wrote:
You've played this game that takes YEARS to understand for a month and feel confident enough to comment on it?
Damn right.
Your mistake then. Hubris is the enemy of wisdom.
|

Whitehound
381
|
Posted - 2013.01.17 16:27:00 -
[167] - Quote
I have no idea what you are talking about or what the meaning of your response is. All I can read is that you want CCP to close the doors of high-sec to you.
Would you mind trying again, please? |

Jenn aSide
Smokin Aces.
1162
|
Posted - 2013.01.17 16:30:00 -
[168] - Quote
Whitehound wrote:I have no idea what you are talking about or what the meaning of your response is. All I can read is that you want CCP to close the doors of high-sec to you. Would you mind trying again?
is English not your 1st language? I posted in English, maybe the internets turned it into russian or something.
Where did I say i want CCP to do any door closing or what not? What does that even mean? |

Ghazu
483
|
Posted - 2013.01.17 16:32:00 -
[169] - Quote
Anslo wrote:Jenn aSide wrote:Whitehound wrote:If I ever leave then it is more likely because of all the drama Goons & Co. create. Reading here is almost like watching another episode of this vampire saga... And yet you make the personal choice to continue do it. Whats wrong with you, you do know you don't have to read stuff you don't like right? FYI, don't bother replying to Jenn here. They use their own close-minded world view as if it's law and that you MUST agree, or you're wrong and a "second class citizen." Confirming Jenn aSide for first class troll. look at this guy, first a barbie lover now a theme-parker, probably want the only allowable non-consensual thing ingame to be emoting. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Regis Solo
Federal Defense Union Gallente Federation
15
|
Posted - 2013.01.17 16:37:00 -
[170] - Quote
I hope CCP don't do this, it will ruin a game that has managed to keep going for 10 years. I am carebearish but the thought of being able to fly 100% safe is simply boring. |

Captain Tardbar
NEWB ALERT
27
|
Posted - 2013.01.17 16:37:00 -
[171] - Quote
Jenn aSide wrote:Captain Tardbar wrote:
My evidence that ganking reduces subscriptions is the fact that CCP buffed mining barges after hulkaggeddon.
Why would they spend the effort to change this if it is not to prevent lost subs?
Because they planned to do that a long time ago and got around to it? or any number of reasons. You're trying to use suposistion as fact and it doesn't hold water. Where is the evidence of decreasing subs during player created ganking events like Hulkageddon? THAT would be proff that would stand up in a court. Quote: If ganking was fine and just emergent gameplay they would have left it alone.
Yes there was a lot of complaints on the forums, but I beleive they used exit polls when people canceled their subscriptions as their reason to make the change.
People complaining on the forums threating to cancel their subscription does not always equal lost subs (the person may not go through with it), but when actual subscription cancellation happen and they give the reason "my ship was ganked" then obviously they decided to do something about it.
Again, obviously there was some sort of problem as they changed the game mechanics to buff miner barges.
If CCP wasn't worried about losing subs they would have done nothing.
So, give us a link to where you read those exit polls. You simply don't know what "evidence" means. Let me help: ev-+i-+dence [ev-i-duhGÇëns]noun, verb, ev-+i-+denced, ev-+i-+denc-+ing. noun 1. that which tends to prove or disprove something; ground for belief; proof. Until you have proof of what you say, it's all just speculation, and speculation is often wrong. what's really happening is you are putting your trust in a belief that supports what you are already predisposed to believe, which is a bad foundation for any kind of belief.
In that respect, if you say that there is no proof that ganking cause subscription losses then the opposite seems to be true.
You can not prove to me that ganking increases subscriptions or keeps them at the same level.
I'll admit there are not true numbers floating around, but I am making a logical inference that the balancing happened because event A seemed to correspond with even B. Perhaps my logic is flawed but it seems pretty suspicious that only after Hulkageddon did they buff mining barges.
Also lets consider this story why ganking may cause a subscription loss...
You are a miner and enjoy mining. You want to mine the most ore possible. Back in the day the ultimate ship was the Hulk. But it is expensive. Maybe 150 million isk (I don't remember the exact numbers) but for a miner starting out that might mean tens of hours worth of mining.
So they spend the better part of a month finally saving up enough isk to buy that hulk. They go out and fly it all happy their hard work paid off.
Then suddenley on the day they first start to mine... Gank happens. The newbie miner is out of a ship and no isk to show for it. Sure the people who ganked him are concorded but doesn't help him get his isk back. The insurance (if he could have afforded it) doesn't even cover a fraction of the ship cost.
What is the logical thing to do for a logical person at this point? Well cause and effect shows him that if he spends time saving up for a hulk that he will simply lose it. The most reasonable thing for this miner to do at this point is to quit the game.
Why should he waste all that time only to lose his hard earned money?
At this point he cancels his subscription and goes plays Star Treak Online.
And many of you say "Good riddance! We didn't need that player!" but that means lost money for CCP, who as a business, must worry about how to pay the bills.
Sure this may not have happened in this exact scenario but how many of those hulks in hulkaggedon quit their subscription?
I'm sure some people kept going after their first hulk loss, but what about the second? Or third? Why keep playing after that point? It is logically in this regard that ganking must cause subscription losses of some sort. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |

Whitehound
381
|
Posted - 2013.01.17 16:38:00 -
[172] - Quote
Jenn aSide wrote:Whitehound wrote:I have no idea what you are talking about or what the meaning of your response is. All I can read is that you want CCP to close the doors of high-sec to you. Would you mind trying again? is English not your 1st language? I posted in English, maybe the internets turned it into russian or something. Where did I say i want CCP to do any door closing or what not? What does that even mean? It is not in what you write but how you write. Like you were some ugly loser and this is only a thread where people discuss a possible, but also unlikely, future of EVE. Yet you cannot stand the thought of the idea.
By the way, I am mining ice, all afk, while I post here. |

Psychotic Monk
The Skunkworks
508
|
Posted - 2013.01.17 16:39:00 -
[173] - Quote
If eve should be a place where everyone can enjoy level 4 mission running and nobody bothers anyone else, then what game should my friends and I be playing? Believe me when I tell you that we've looked, and there are no games that give us the gameplay we want. We came to eve because of what it allows us to do and stay because there are no better options.
To those saying that allowing this sort of gameplay is a bad business model, the term you're looking for is product differentiation. Let's look at this argument under a different lens. You say that McDonalds sells the most food and makes the most profit of any restaurant on the planet so all restaurants should be McDonalds. You wander into a largeish non-chain restaurant and demand a Big Mac, only to be informed that this is the sort of quiet, intimate place where you might take your wife for some high quality french food. You start losing your mind and screaming that's not how you run a business and you'll take your pants off and **** on the patrons until you receive a Big Mac.
I think you're just in the wrong restaurant.
Founding member of the Belligerent Undesirables movement. |

TheBlueMonkey
Don't Be a Menace That Red Alliance
354
|
Posted - 2013.01.17 16:41:00 -
[174] - Quote
Captain Tardbar wrote:Jint Hikaru wrote:Speaking as someone who avoids PvP and is fairly carebear (but not afraid to go into WH or low/zero sec when needed)....
Making Hisec fully non-pvp will not be good for the game.
It may bring in, or retain, a few more players.... but the game as a whole will loose a lot of its street cred. And also probably loose some of its longer standing players. I don't know. The truth of the matter EvE the game and its subsequent development will only be around if there are many subscriptions paying the bills. So lets say there are 450,000 subscriptions and we'll just assume that everyone pays $14.95 per month to play (this is obviously not the case since Plex is actually more and some people pay less by paying yearly for their subscriptions. Also this in USD and no the Euro excludes taxes). So the total CCP makes gross per month is $6,727,500 If 1% of players quite because of ganking then that is 4500 players which doesn't seem like a lot over all. But that is $67,275 in lost revenue. Thats more than a years worth for a computer programmer used to advance eve. The numbers might even be higher depending (it might be lower as we don't have the numbers of ganks from CCP). Now the question you have to ask is "Will more people quit EvE because they can't gank than quite because they are ganked?" If the answer is more people will quit because they are ganked then obviously CCP is finacially obligated as a business to cut back on the possible ganking. The best evidence to prove that CCP actually loses subscriptions (and money) due to ganking is simply the fact they buffed minging barges after hulkageddon. If there was no finacial reason to buff the mining barges they would not have spent the resources (development, Q&A, and balancing) to actually have made the change. In conclusion the truth of the matter is CCP is obligated as a business to reduce ganking and other activies that reduce subscriptions. I predict this will happen whether you protest on the forums or not as the forums are only a fraction of the player base. I suspect CCP knows that gankers will just play other forms of PvP when they nerf ganking in the future.
erm... no
Firstly you'd need to work out how much CCP bring in from EVE, then work out their running cost of eve.
If running cost is less than total income then there's no actual obligation to do anything short of wanting more profit.
Now, you estimate that if 45,000 people leave that game that's around 70k. In all honesty, I'd rather they laid off 2 developers to cover that shortfall rather than change the mechanics to suite a minority.
Also, this perception that we need more and more subscriptions bothers me. Why do we need more people? If eve has been going along for 10 years or so then it's not running at a loss is it. If running costs do exceed income then work on reducing running costs.
Eve is a game that generates it's own content so it's not like you need people to create new theme park rides all the time.
I'd be more than happy if CCP didn't release any now content for the next 2-5 years and just focused purely on fixing broken parts of the games, fleshing out previous ideas and making general game play improvements. |

Psychotic Monk
The Skunkworks
508
|
Posted - 2013.01.17 16:43:00 -
[175] - Quote
Captain Tardbar wrote: I'm sure some people kept going after their first hulk loss, but what about the second? Or third? Why keep playing after that point? It is logically in this regard that ganking must cause subscription losses of some sort.
The argument that you're making is that the only options are to quit or not quit. There is also the option where they get better at the game and don't lose a Hulk to suicide ganking because they tanked it, or mined aligned, or any of the dozens of suggestions put forth over the years to help avoid being suicide ganked. Founding member of the Belligerent Undesirables movement. |

Kainotomiu Ronuken
676
|
Posted - 2013.01.17 16:43:00 -
[176] - Quote
Whitehound wrote:Jenn aSide wrote:Whitehound wrote:I have no idea what you are talking about or what the meaning of your response is. All I can read is that you want CCP to close the doors of high-sec to you. Would you mind trying again? is English not your 1st language? I posted in English, maybe the internets turned it into russian or something. Where did I say i want CCP to do any door closing or what not? What does that even mean? It is not in what you write but how you write. Like you were some ugly loser and this is only a thread where people discuss a possible, but also unlikely, future of EVE. Yet you cannot stand the thought of the idea. By the way, I am mining ice, all afk, while I post here. It'd be real nice if we could refrain from the personal attacks and all, what with that being a breach of the forum rules and us really not wanting to get this enjoyable thread locked, no?
|

TheBlueMonkey
Don't Be a Menace That Red Alliance
354
|
Posted - 2013.01.17 16:45:00 -
[177] - Quote
Fanatic Row wrote: hi-sec is the incubator in EVE.
I've just got this mental image of a 30 year old man stuck in a baby incubator complaining it's cramped and boring while a load of others are looking at him perplexed and wondering why he doesn't just come out of the incubator and come play paintball with them.
Some people just don't want to remove the training wheels I guess. |

Josef Djugashvilis
Acme Mining Corporation
932
|
Posted - 2013.01.17 16:47:00 -
[178] - Quote
Jenn aSide wrote:Malcanis wrote:
By "catering to griefing" are you referring to non-consensual PvP? Because that's pretty much a core theme of EVE. Getting rid of that would be like making rugby into a non contact game. Go play volleyball if that's what you want.
But , but, I have so much time invested into rugby, you have to ignore the fact that I don't actually LIKE rugby and want it to be more like volleyball. I pay my rugby sub and the game should be like I want it, because it's a game. And screw it if your sarcasm meter exploded!
You don't like Rugby Union Football?
Bah! I can no longer consider you a worthwhile person.
This is not a signature. |

TheGunslinger42
All Web Investigations
885
|
Posted - 2013.01.17 16:48:00 -
[179] - Quote
Psychotic Monk wrote:Captain Tardbar wrote: I'm sure some people kept going after their first hulk loss, but what about the second? Or third? Why keep playing after that point? It is logically in this regard that ganking must cause subscription losses of some sort.
The argument that you're making is that the only options are to quit or not quit. There is also the option where they get better at the game and don't lose a Hulk to suicide ganking because they tanked it, or mined aligned, or any of the dozens of suggestions put forth over the years to help avoid being suicide ganked.
You mean... learn... and adapt? Impossible.
I mean think of it like this, when I run around in BF3 and get killed over and over by a guy in a tank, do I switch to the anti-tank weapon? God no! I demand DICE remove tanks of course! If they don't remove tanks the Battlefield franchise will DIE. DONT SAY I DIDNT WARN YOU, DICE! |

Captain Tardbar
NEWB ALERT
27
|
Posted - 2013.01.17 16:49:00 -
[180] - Quote
TheBlueMonkey wrote:
erm... no
Firstly you'd need to work out how much CCP bring in from EVE, then work out their running cost of eve.
If running cost is less than total income then there's no actual obligation to do anything short of wanting more profit.
Now, you estimate that if 45,000 people leave that game that's around 70k. In all honesty, I'd rather they laid off 2 developers to cover that shortfall rather than change the mechanics to suite a minority.
Also, this perception that we need more and more subscriptions bothers me. Why do we need more people? If eve has been going along for 10 years or so then it's not running at a loss is it. If running costs do exceed income then work on reducing running costs.
Eve is a game that generates it's own content so it's not like you need people to create new theme park rides all the time.
I'd be more than happy if CCP didn't release any now content for the next 2-5 years and just focused purely on fixing broken parts of the games, fleshing out previous ideas and making general game play improvements.
Wow? So you think people are going to unemploy themselves for your amusment?
CCP is a business. The owners of the business aren't running the company simply for your amusment. They are doing it in order to maximize their profit.
Sure some companies sacrifice short term profit for long term profit or intangibles (like good will), but in the end of the day if the business does not make as large as a profit as possible they are doing it wrong and will go out of business sometime in the future. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |

baltec1
Bat Country
4781
|
Posted - 2013.01.17 16:52:00 -
[181] - Quote
Captain Tardbar wrote:
In that respect, if you say that there is no proof that ganking cause subscription losses then the opposite seems to be true.
You can not prove to me that ganking increases subscriptions or keeps them at the same level.
I'll admit there are not true numbers floating around, but I am making a logical inference that the balancing happened because event A seemed to correspond with even B. Perhaps my logic is flawed but it seems pretty suspicious that only after Hulkageddon did they buff mining barges.
Also lets consider this story why ganking may cause a subscription loss...
You are a miner and enjoy mining. You want to mine the most ore possible. Back in the day the ultimate ship was the Hulk. But it is expensive. Maybe 150 million isk (I don't remember the exact numbers) but for a miner starting out that might mean tens of hours worth of mining.
So they spend the better part of a month finally saving up enough isk to buy that hulk. They go out and fly it all happy their hard work paid off.
Then suddenley on the day they first start to mine... Gank happens. The newbie miner is out of a ship and no isk to show for it. Sure the people who ganked him are concorded but doesn't help him get his isk back. The insurance (if he could have afforded it) doesn't even cover a fraction of the ship cost.
What is the logical thing to do for a logical person at this point? Well cause and effect shows him that if he spends time saving up for a hulk that he will simply lose it. The most reasonable thing for this miner to do at this point is to quite the game.
Why should he waste all that time only to lose his hard earned money?
At this point he cancels his subscription and goes plays Star Treak Online.
And many of you say "Good riddance! We didn't need that player!" but that means lost money for CCP, who as a business, must worry about how to pay the bills.
Sure this may not have happened in this exact scenario but how many of those hulks in hulkaggedon quit their subscription?
I'm sure some people kept going after their first hulk loss, but what about the second? Or third? Why keep playing after that point? It is logically in this regard that ganking must cause subscription losses of some sort.
I have already answered this but seeing how you just ignored my post lets try this again.
1. This was not the first hulkageddon, it wasn't even the fourth.
2. The barges were teircided when the new ore frigate came out. CCP gave the mack a tank boost which was a mistake as it has resulted in yet another broken barge line up with one barge for everything. A side effect of this being ganking took a nerf too.
3. That player who left for STO was replaced by someone else who wasn't and idiot miner. When faced with the chance of getting killed, he decided to fit a tank to his ship rather than quit in a fit of rage. Your friend is not ready for EVE, its best that he plays a no risk MMO. |

Skippermonkey
Dreddit Test Alliance Please Ignore
1754
|
Posted - 2013.01.17 16:54:00 -
[182] - Quote
Marlona Sky wrote:It all boils down to easy access to too much information on enemy intel and little to no incentive to undock and deal with the opposing war party. So what you are saying is remove local?
nice COME AT ME BRO
I'LL JUST BE DOCKED IN THIS STATION |

TheBlueMonkey
Don't Be a Menace That Red Alliance
356
|
Posted - 2013.01.17 17:01:00 -
[183] - Quote
Jenn aSide wrote:
Where is the evidence of decreasing subs during player created ganking events like Hulkageddon? THAT would be proff that would stand up in a court.
That would be proof of correlation, not causation.
Two VERY different things. It's actually quite hard to prove why people leave unless in the exit poll they put
"I'm leaving because I keep getting blown up when I do stupid things" |

TheBlueMonkey
Don't Be a Menace That Red Alliance
357
|
Posted - 2013.01.17 17:12:00 -
[184] - Quote
Captain Tardbar wrote: You are a miner and enjoy mining.
I'm sorry, I don't understand.
Do you mean
You are a person who likes passive income while they watch movies\tv shows\looking at pictures of cats? |

Jenn aSide
Smokin Aces.
1165
|
Posted - 2013.01.17 17:20:00 -
[185] - Quote
Psychotic Monk wrote:If eve should be a place where everyone can enjoy level 4 mission running and nobody bothers anyone else, then what game should my friends and I be playing? Believe me when I tell you that we've looked, and there are no games that give us the gameplay we want. We came to eve because of what it allows us to do and stay because there are no better options.
To those saying that allowing this sort of gameplay is a bad business model, the term you're looking for is product differentiation. Let's look at this argument under a different lens. You say that McDonalds sells the most food and makes the most profit of any restaurant on the planet so all restaurants should be McDonalds. You wander into a largeish non-chain restaurant and demand a Big Mac, only to be informed that this is the sort of quiet, intimate place where you might take your wife for some high quality french food. You start losing your mind and screaming that's not how you run a business and you'll take your pants off and **** on the patrons until you receive a Big Mac.
I think you're just in the wrong restaurant.
im gonna start it right now, Psychotic Monk for CSM! Im serious, ima start telling people "It's ok if you like mcdonalds, I like it too, but this ain't McDonalds, Go to McDonalds if you want McDonalds. |

Cameron Cahill
Dissonance Corp Unclaimed.
203
|
Posted - 2013.01.17 17:24:00 -
[186] - Quote
Zol Interbottom wrote:As a high-sec missionrunner carebear miner trader and occasional PVPer i am disappointing that CCP want to remove unwanted PVP against people who irritate me for any reason at all
Gentlemen, i suggest we burn high-sec to the ground, either that or encourage CCP to make changes that make it possible for high-sec players such as myself into null easier, such as removing the ability to make hueg power blocks and make null a smaller and more liquid space
(i dont want to start a trade station for everyone in null or anything)
How is it hard for you to get into null? set destination VFK-IV, rightclick gate jump. You want small liquid space with *less huge powerblocks? go live in a wormhole. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
478
|
Posted - 2013.01.17 17:27:00 -
[187] - Quote
Fanatic Row wrote:I think it is pretty obvious that CCP wants some level of ganking and non-consensual PvP in hi-sec.
The difference between CCP and the average "just want to blow stuff up" pilot, is that CCP sees it as acceptable when it's goal-oriented. Goals drive conflict and conflict keeps EVE alive. All playstyles.
Just blowing stuff up drives nothing. The people doing it either get bored or run out of stuff to blow up, since nobody sticks around to get blown up if there's no reason to stick around.
It happened to low-sec and it's slowly happening to null-sec. In the end, nobody wins.
It can't happen to hi-sec, hi-sec is the incubator in EVE. Blow it up and everything will eventually fade away.
That's why CCP is looking into hi-sec PvP. Looking for ways to add goals. Stuff like POCOs in hi-sec, better structure for war decs and transferable kill-rights.
They aren't looking to remove non-consensual PvP in hi-sec, but add structure and goals. Because FFA PvP with no goals has killed every single MMO that tried it.
Pretty much this.
And I pick one of your formulas to add that if FFA PVP was that good and awesome as many claim, the test server would be more populated, which it isn't. |

TheBlueMonkey
Don't Be a Menace That Red Alliance
360
|
Posted - 2013.01.17 17:28:00 -
[188] - Quote
Captain Tardbar wrote: They are doing it in order to maximize their profit.
I hate this notion so much, it literally pains me to hear every time and my knee jerk reaction is "******* Metica -¼_-¼"
Yes a company should make a profit otherwise it'll go out of business but it should also have the sense to see that as long as it's in profit things are good. It shouldn't squeeze every last bit out out of it's customers.
It leads to a drab and boring world.
You know the biggest issue I have with it? It takes us from things like this http://gallery.antiquevending.com/ebner8.jpg
To this http://maxcdn.fooyoh.com/files/attach/images/3004/345/422/004/coke.jpg
We go from a beautifully crafted item that's made to last and generates a good company image to a drab box that soullessly takes our money.
All because someone went "well out old machines cost us $20,000 to make and $5,000 to run and these new ones are $10,000 to make and $1,000 to run."
Wooo, you saved a buck, but at what cost? An unquantifiable one.
Well done on completely missing what Ford was trying to say by
"There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wages possible" |

Jenn aSide
Smokin Aces.
1166
|
Posted - 2013.01.17 17:31:00 -
[189] - Quote
Captain Tardbar wrote:
In that respect, if you say that there is no proof that ganking cause subscription losses then the opposite seems to be true.
You can not prove to me that ganking increases subscriptions or keeps them at the same level.
The great thing about that is you're right, which is why I never made any claim about Ganking.
YOU made the claim, therefore it is up to you to provide proof, which you cannot do. I do't actually care if ganking makes people sub or not sub, if they can't take getting ganked in a game LEGENDARY for non-consensual pvp, they made a mistake in choosing EVE to begin with.
Quote: I'll admit there are not true numbers floating around, but I am making a logical inference that the balancing happened because event A seemed to correspond with even B. Perhaps my logic is flawed but it seems pretty suspicious that only after Hulkageddon did they buff mining barges.
I could see how someone predisposed to a certain way of thinking would find an action suspicious, but that still is not proof, and therefore not a good basis for belief.
Quote: Also lets consider this story why ganking may cause a subscription loss...
It's not worth considering, as the only time EVE has suffered a net reduction in subs was during monocle gate.
The logical inference that can be supported is: Ganking has little or no effect on subscription numbers. if it did, we'd have seen evidence of it sometime within the last 10 years.
Quote: You are a miner and enjoy mining. You want to mine the most ore possible. Back in the day the ultimate ship was the Hulk. But it is expensive. Maybe 150 million isk (I don't remember the exact numbers) but for a miner starting out that might mean tens of hours worth of mining.
So they spend the better part of a month finally saving up enough isk to buy that hulk. They go out and fly it all happy their hard work paid off.
Then suddenley on the day they first start to mine... Gank happens. The newbie miner is out of a ship and no isk to show for it. Sure the people who ganked him are concorded but doesn't help him get his isk back. The insurance (if he could have afforded it) doesn't even cover a fraction of the ship cost.
What is the logical thing to do for a logical person at this point? Well cause and effect shows him that if he spends time saving up for a hulk that he will simply lose it. The most reasonable thing for this miner to do at this point is to quit the game.
Why should he waste all that time only to lose his hard earned money?
At this point he cancels his subscription and goes plays Star Treak Online.
And many of you say "Good riddance! We didn't need that player!" but that means lost money for CCP, who as a business, must worry about how to pay the bills.
Sure this may not have happened in this exact scenario but how many of those hulks in hulkaggedon quit their subscription?
I'm sure some people kept going after their first hulk loss, but what about the second? Or third? Why keep playing after that point? It is logically in this regard that ganking must cause subscription losses of some sort.
the place where you go off track is ignoring history (not only the history regarding subcription loss during monocle gate).
The fact that EVE has continued to grow suggests that the average miner is immune to any negative effects due to "ganking" This does not rule out the possibility that some dude somewhere on earth got ganked and quit EVE, but that simply puts that person in the (to paraphrase an EVE producer) category of "players it's ok to lose".
Seeing as after 10 years of ganking people still mine in high sec, there is no real reason to even have a discussion about ganking.
People still mine, EVE is still growing, and you have not one shred of evidence that what you want to believe is an actual problem. When I think of something I would call a problem, i present evidence to support my belief.
|

Jenn aSide
Smokin Aces.
1166
|
Posted - 2013.01.17 17:32:00 -
[190] - Quote
Sergeant Acht Scultz wrote:Fanatic Row wrote:I think it is pretty obvious that CCP wants some level of ganking and non-consensual PvP in hi-sec.
The difference between CCP and the average "just want to blow stuff up" pilot, is that CCP sees it as acceptable when it's goal-oriented. Goals drive conflict and conflict keeps EVE alive. All playstyles.
Just blowing stuff up drives nothing. The people doing it either get bored or run out of stuff to blow up, since nobody sticks around to get blown up if there's no reason to stick around.
It happened to low-sec and it's slowly happening to null-sec. In the end, nobody wins.
It can't happen to hi-sec, hi-sec is the incubator in EVE. Blow it up and everything will eventually fade away.
That's why CCP is looking into hi-sec PvP. Looking for ways to add goals. Stuff like POCOs in hi-sec, better structure for war decs and transferable kill-rights.
They aren't looking to remove non-consensual PvP in hi-sec, but add structure and goals. Because FFA PvP with no goals has killed every single MMO that tried it. Pretty much this. And I pick one of your formulas to add that if FFA PVP was that good and awesome as many claim, the test server would be more populated, which it isn't.
pretty much a strawman argument, as no one is suggesting doing anything like that in EVE.
|

Jenn aSide
Smokin Aces.
1166
|
Posted - 2013.01.17 17:34:00 -
[191] - Quote
TheBlueMonkey wrote:Jenn aSide wrote:
Where is the evidence of decreasing subs during player created ganking events like Hulkageddon? THAT would be proff that would stand up in a court.
That would be proof of correlation, not causation. Two VERY different things. It's actually quite hard to prove why people leave unless in the exit poll they put "I'm leaving because I keep getting blown up when I do stupid things"
True, i stand corrected.
I should say it would be a stonger indicator than anything the person I was replying to presented. There are NO strong indicators that "griefing" results in subscription loss (or if it does, the losses are sustainable as evidenced by the fact that EVe keeps growing)
|

Jenn aSide
Smokin Aces.
1167
|
Posted - 2013.01.17 17:37:00 -
[192] - Quote
baltec1 wrote:
3. That player who left for STO was replaced by someone else who wasn't and idiot miner. When faced with the chance of getting killed, he decided to fit a tank to his ship rather than quit in a fit of rage. Your friend is not ready for EVE, its best that he plays a no risk MMO.
I bet Most people who try EVE and don't like realize this and go play something they like. But certain others will cling to EVE (making excuses like "there are no other space games and I can't use google to find out about Star Trek Online" LOL) and go so far as to push a "change" agenda to get the game to fit them. I seriously dislike people like that, in game and out.
|

Jenn aSide
Smokin Aces.
1167
|
Posted - 2013.01.17 17:44:00 -
[193] - Quote
Captain Tardbar wrote:
Wow? So you think people are going to unemploy themselves for your amusment?
CCP is a business. The owners of the business aren't running the company simply for your amusment. They are doing it in order to maximize their profit.
Sure some companies sacrifice short term profit for long term profit or intangibles (like good will), but in the end of the day if the business does not make as large as a profit as possible they are doing it wrong and will go out of business sometime in the future.
If CCP wanted only to maximize profit, WHY are we flying space ships instead of riding unicorns and blowing on horns of Gondor? If all they wanted was money by any means necessary not only would all of EVe be high sec space, it wouldn't be SPACE, it would be castles and goblins and such.
CCP knows EVE is a niche game that can only go so far (thus their production of the Vampire game) and has historically cautious about making "mass appeal" changes. You can see this in their own words in the CSM minutes when they say "EVe can be better, but we don't want to fundamentally change what EVE is".
Ultimately, what you are doing is promoting the "appeal to CCP's Wallet" fallacy (the same way people do when they claim that EVE will lose subs because of ganking or when they make "EVe would get so many more subs if" posts on these forums). The fact that in 10 years of EVE's existence CCP has stayed the course with the game (and been successful where others have failed) should be proof enough that what you are wanting to believe is untrue.
|

Gary Hagon
Ground Forces
1
|
Posted - 2013.01.17 17:47:00 -
[194] - Quote
Just join npc corp if you are not liking war decs. |

Whitehound
381
|
Posted - 2013.01.17 17:54:00 -
[195] - Quote
Jenn aSide wrote:If CCP wanted only to maximize profit, WHY are we flying space ships instead of riding unicorns and blowing on horns of Gondor? Actually, I see part of ganking as just that. Some ganking is good, but when it only aims to cause losses and to create a blog about it then how is this different from riding unicorns and blowing on horns of Gondor? |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
628
|
Posted - 2013.01.17 17:55:00 -
[196] - Quote
THIS IS AN OUTRAGE! Oh god. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
478
|
Posted - 2013.01.17 17:56:00 -
[197] - Quote
Jenn aSide wrote:pretty much a strawman argument, as no one is suggesting doing anything like that in EVE.
In return I'm telling you your argument is a strawman one since in this very same forum and thread some say Eve is becoming a theme park game and others asking for a full pvp server everywhere from VFK-IV up to Jita.
peh... |

admiral root
Red Galaxy Persona Non Gratis
394
|
Posted - 2013.01.17 17:59:00 -
[198] - Quote
Sergeant Acht Scultz wrote:some say Eve is becoming a theme park game and others asking for a full pvp server everywhere from VFK-IV up to Jita.
Tranquility currently *is* a PvP server, everywhere. No, your rights end in optimal+2*falloff |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
478
|
Posted - 2013.01.17 18:00:00 -
[199] - Quote
admiral root wrote:Sergeant Acht Scultz wrote:some say Eve is becoming a theme park game and others asking for a full pvp server everywhere from VFK-IV up to Jita. Tranquility currently *is* a PvP server, everywhere.
K, gank my alts pod dock at the station please. Send me an e mail at the bar  |

Tubrug1
Lai Dai First Guard
81
|
Posted - 2013.01.17 18:08:00 -
[200] - Quote
Mister S Burke wrote:TheGunslinger42 wrote:Reading the minutes, I'm astonished to see so many people in favour of completely removing non-consensual pvp from highsec. Call if griefing please, just man up already and drop the euphemisms. 99% of the gaming world hates griefing (not pvp) and video games did not become mainstream in the 1990's because games were all grief fests.
I assume you mean MMOs, as it's quite hard to be griefed by single player games unless you have mental problems, the reason why MMO's wern't popular in the 1990's is because they didn't exist.
Mister S Burke wrote:
It sounds to me like the employees understand the concept of evolve or die and let's face it, griefers are an ever shrinking small minority. Everyone used to say they wanted "hardcore" free for all or no rules. Everytime a game is harcore in the griefing aspect everyone gets prison stomped and they all quit. .
Griefers may be a shrinking minority, PVPers and suicide gankers are not.
Mister S Burke wrote: I don't think this game hinges on some griefers ability to suicide gank an AFK autopiloter or a miner in hisec. I pvp and frankly it would be nice to autopilot in hisec and go make a sandwhich or get a drink. Removing the lame suicide ganking does not equate to instant theme park.
Removing suicide ganking and non-consensual wardecs does infact turn the game into a theme park. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1525
|
Posted - 2013.01.17 18:18:00 -
[201] - Quote
Didn't soundwave say that they would never split EVE? High sec no pvp, everyplace else PvP? Didn't soundwave himself say that? He did.
They need to stop trying to find ways to code around human behavior, they can't. Removing wardecs from high sec would be worse for the game then keeping them in, people WILL quit, because that's not EVE.
High sec corps need a reason to want to fight. When you can just abandon your corp and PoS because thre's zero real impact on you, there's a problem.
Abandoning a corp or structure needs to be felt. If it wasn't desirable to do, people would actually fight to keep them.
They're basically allowing the persception of EVE to define EVE, as apposed to reinforcing what EVE is. They say EVE is cold and harsh, and instead of making it so, they're letting the perception that high sec is were you go when you don't want any pvp drive the game.
But then, this version of CCP seems very clearly focused on "more dollars" and not really interested in trying to make EVE a more fun EVE.
Another studio though that if they just removed more of the PvP, then more people would play. It didn't work for Origian and EA, it won't work for CCP.
CCP is doing exactly what every other MMO development studio does. Look at what everyone esle is doing, and even though it's not worked for them, it must work for us. Thinking you can be the exception to the rule never works for anyone.
Dear CCP, If you really want to make "more", if you really want a million subscriber EVE, create NEW content. Drastic changes have not benefitted any other MMO, it will not benefit you. Once you make that change, you will never get back what you lose. |

Marlona Sky
D00M. Northern Coalition.
2901
|
Posted - 2013.01.17 18:22:00 -
[202] - Quote
A lot of you are missing the core issue here when it comes to war decs and to a degree, several other parts of the game. There is simply far too many times where docking up and not fighting (going to play another game) is the best course of action. Blue balling. What you should be asking and analyzing is what needs to be changed so the best course of action is to undock and fight.
Remove local, structure mails and revamp the directional scanner! |

Whitehound
383
|
Posted - 2013.01.17 18:28:00 -
[203] - Quote
Tubrug1 wrote:Removing suicide ganking and non-consensual wardecs does infact turn the game into a theme park. No, not the entire game. I don't see DUST players as a threat to EVE even when they cannot shoot our space ships directly. For all I care could DUST514 be a theme park.
If then high-sec turns into a theme park and players could mine there forever, then it is also not different from those magically reappearing asteroids that you can find everywhere. And just like miners need to get the ore out of the asteroids would players need to get it into low-sec, where they again can be shot.
If all this fear over a theme park is because of a loss of space in which players can PvP then it really only needs more space and new regions in low- and null-sec. |

Anslo
The Scope Gallente Federation
1102
|
Posted - 2013.01.17 18:33:00 -
[204] - Quote
Marlona Sky wrote:A lot of you are missing the core issue here when it comes to war decs and to a degree, several other parts of the game. There is simply far too many times where docking up and not fighting (going to play another game) is the best course of action. Blue balling. What you should be asking and analyzing is what needs to be changed so the best course of action is to undock and fight.
While making someone not engage and log off will feed that troll side in all of us, it makes for ****** game play and does nothing to help spaceships pew pew and explode. I'm going to a wild stab in the dark and assume most of you would rather be on the edge of your seat sucked into an epic battle than ship spinning or worse, logging off to play another game.
That's a good point to bring up. But the major problem is just what pvp in Eve is. Bring more ships, win, rinse, repeat.
If Corp A dec's Corp B, and Corp A outnumbers Corp B with a fielded fleet that outnumbers Corp B's fleet 3:1, Corp B will dock, plain and simple. It's just the nature of how pvp works in Eve. If the other guy's blob is bigger, the first guy will dock.
And if anybody comes up with that "lololol lern2smallgang pvp nub," you need a reality check. You can enjoy small gang pvp all you want, but when a bigger gang comes, what's going to happen? You either die or dock.
|

Jonah Gravenstein
Overly Complex Security Innovations
5124
|
Posted - 2013.01.17 18:36:00 -
[205] - Quote
Sergeant Acht Scultz wrote:admiral root wrote:Sergeant Acht Scultz wrote:some say Eve is becoming a theme park game and others asking for a full pvp server everywhere from VFK-IV up to Jita. Tranquility currently *is* a PvP server, everywhere. K, gank my alts pod dock at the station please. Send me an e mail at the bar 
When they finally implement WiS I'm sure many people will be quite happy to gank you in a station
Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1529
|
Posted - 2013.01.17 18:41:00 -
[206] - Quote
Whitehound wrote:Tubrug1 wrote:Removing suicide ganking and non-consensual wardecs does infact turn the game into a theme park. No, not the entire game. I don't see DUST players as a threat to EVE even when they cannot shoot our space ships directly. For all I care could DUST514 be a theme park. If then high-sec turns into a theme park and players could mine there forever, then it is also not different from those magically reappearing asteroids that you can find everywhere. And just like miners need to get the ore out of the asteroids would players need to get it into low-sec, where they again can be shot. If all this fear over a theme park is because of a loss of space in which players can PvP then it really only needs more space and new regions in low- and null-sec. The games economy is not built on that vision of EVE.
High sec was never intended to be safe, and the only reason to make it "safer" is the idea that it will bring in many more players and make CCP more money.
It didn't work for anyone else that ever made those kinds of drastic changes that altered the cor principles of the game. It didn't work for EA, it didn't work for SoE, it didn't work for DAoC.
Marlona Sky gets it very well. The problem isn't the need for more safety, it's a need to make it WOTHWHILE to go to war. People are docking up becuse there's nothing to lose, there's no reason to fight.
They could start by eliminating the one man corp. People might not like that, but the fact is that that is chief among the reason why high sec wars do not work. High sec corps should be growing like a null sec or low sec one; they're far to many people who use the corporations as a "guild" so that they can access "housing" in the form of a PoS, and then don't care about disbanding because it effects no one.
One man corps are rediculous, that's not a CORPORATION. You should have to gather people around you first. No one disbands a 100 man corp because of a wardeck.
The solutions seem obvious to me, but that means a slightly more difficult game, and we all know that a lot of people are simply tring to make things as easy as possible; especially in high sec. The moment a little effort is required, people will regect it.
Corporations, both NPC and player run, are being abused. You should not be able to form a one man corp to avoid tax in high sec, Or to build a PoS. The fact one guy can run a PoS is silly. if they aren't going to do the PoS revamp, then PoS's (from the get go) should have been a group endevour. |

Whitehound
383
|
Posted - 2013.01.17 18:45:00 -
[207] - Quote
Natsett Amuinn wrote:The games economy is not built on that vision of EVE. It is a free economy. How is this unfit for anything? |

Vaju Enki
Secular Wisdom
335
|
Posted - 2013.01.17 18:45:00 -
[208] - Quote
CCP will never do this, this type of change already happened on another great sandbox mmo-rpg's (Ultima Online), and it killed the game.
To all the themepark carebears players that want to kill our beloved EvE, get the facts straight , you are not playing a themepark game, If you're not willing to fight for what you have in EvE Online, you don't deserve it, and you will lose it.
HTFU. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Ghazu
486
|
Posted - 2013.01.17 18:46:00 -
[209] - Quote
are we to let you people run more than 5 bil in freighters and officer fit your mission ships with impunity? http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1530
|
Posted - 2013.01.17 18:48:00 -
[210] - Quote
Whitehound wrote:Natsett Amuinn wrote:The games economy is not built on that vision of EVE. It is a free economy. How is this unfit for anything? A free economy has nothing to do with it.
It's a cycle of creation and destruction, and high sec is as much a part of the destruction part as anyplace else. It's intended to be, an the economy depends upon it being so.
And WTF man. That was the only thing out of all I wrote that you felt warranted quoting and repsonding too?
Or do you think my suggestion was actually good? |

Vaju Enki
Secular Wisdom
335
|
Posted - 2013.01.17 18:50:00 -
[211] - Quote
Whitehound wrote:Natsett Amuinn wrote:The games economy is not built on that vision of EVE. It is a free economy. How is this unfit for anything?
Supply and Demand?
The reason for the sucess of EvE economy is the rutless pvp centric sandbox environment.
The circle of Creation vs Destruction is the engine, crush the destruction part and you will see what happens (Trammel part 2...)
If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Jenn aSide
Smokin Aces.
1167
|
Posted - 2013.01.17 18:50:00 -
[212] - Quote
Sergeant Acht Scultz wrote:Jenn aSide wrote:pretty much a strawman argument, as no one is suggesting doing anything like that in EVE.
In return I'm telling you your argument is a strawman one since in this very same forum and thread some say Eve is becoming a theme park game and others asking for a full pvp server everywhere from VFK-IV up to Jita. peh... Reading this kind of thread and answer really proves me I'm better at the bar having a nice paint rather than waste my time around here. Cheers.
Paint? Don't go killin yerself over it, it's just a game.....
A PVP game.....
 |

Whitehound
383
|
Posted - 2013.01.17 18:52:00 -
[213] - Quote
Ghazu wrote:are we to let you people run more than 5 bil in freighters and officer fit your mission ships with impunity? You already allow players, who sit docked at Jita and who you cannot shoot, to transfer trillions safely.
If players dock up in a station, logout or jump into a theme park then makes what difference? |

Vaju Enki
Secular Wisdom
335
|
Posted - 2013.01.17 18:54:00 -
[214] - Quote
Whitehound wrote:Ghazu wrote:are we to let you people run more than 5 bil in freighters and officer fit your mission ships with impunity? You already allow players, who sit docked at Jita and who you cannot shoot, to transfer trillions safely. If players dock up in a station, logout or jump into a theme park then makes what difference?
WiS was planed to solved this, i would assassinate your character in captains quarters and take our stuff. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Ghazu
486
|
Posted - 2013.01.17 18:55:00 -
[215] - Quote
Whitehound wrote:Ghazu wrote:are we to let you people run more than 5 bil in freighters and officer fit your mission ships with impunity? You already allow players, who sit docked at Jita and who you cannot shoot, to transfer trillions safely. If players dock up in a station, logout or jump into a theme park then makes what difference? it's like moby **** or the one that got away, thrill of the hunt. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Luke Visteen
Apostasy Prime
187
|
Posted - 2013.01.17 19:00:00 -
[216] - Quote
First off, I'm sorry if this won't be on topic but....
I like turtles  I don't always do. But when I do - I do. |

Jonah Gravenstein
Overly Complex Security Innovations
5125
|
Posted - 2013.01.17 19:02:00 -
[217] - Quote
Natsett Amuinn wrote:
Marlona Sky gets it very well. The problem isn't the need for more safety, it's a need to make it WOTHWHILE to go to war. People are docking up becuse there's nothing to lose, there's no reason to fight.
They could start by eliminating the one man corp. People might not like that, but the fact is that that is chief among the reason why high sec wars do not work. High sec corps should be growing like a null sec or low sec one; they're far to many people who use the corporations as a "guild" so that they can access "housing" in the form of a PoS, and then don't care about disbanding because it effects no one.
One man corps are rediculous, that's not a CORPORATION. You should have to gather people around you first. No one disbands a 100 man corp because of a wardeck.
The solutions seem obvious to me, but that means a slightly more difficult game, and we all know that a lot of people are simply tring to make things as easy as possible; especially in high sec. The moment a little effort is required, people will regect it.
Corporations, both NPC and player run, are being abused. You should not be able to form a one man corp to avoid tax in high sec, Or to build a PoS. The fact one guy can run a PoS is silly. if they aren't going to do the PoS revamp, then PoS's (from the get go) should have been a group endevour.
You're right one man corps are a little ridiculous, but eliminating them totally would be a bad move, there are several players like myself that offer corp creation services, that by it's very nature requires a one man corp for the standings gain to be effective. Possibly a change to pos mechanics so that you need a certain amount of corp members to place a POS would be a partial solution that doesn't kill the possibility for players to offer the standings service.
It's also handy as a tax dodge, which is the initial reason I started creating my own corps, while one man corps are a possibility in Eve I will continue to use them to dodge the taxes, but I would have no problem with needing a minimum number of members in the corp to erect a POS (more than the amount of alts you can have on one account would be a good starting point), of course it'll get abused by a corp full of one players alts, but that's Eve.
Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will. |

Whitehound
383
|
Posted - 2013.01.17 19:04:00 -
[218] - Quote
Vaju Enki wrote:Whitehound wrote:Natsett Amuinn wrote:The games economy is not built on that vision of EVE. It is a free economy. How is this unfit for anything? Supply and Demand? So what?
As long as something stays inside the theme park is it of no consequence for the rest of EVE. And once it leaves the theme park can it be shot. There is no problem unless you have made yourself depend upon Jita for your low- and null-sec needs. If so then there is still a bit of a carebear in you who needs to be killed. |

Vaju Enki
Secular Wisdom
337
|
Posted - 2013.01.17 19:12:00 -
[219] - Quote
Whitehound wrote:Vaju Enki wrote:Whitehound wrote:Natsett Amuinn wrote:The games economy is not built on that vision of EVE. It is a free economy. How is this unfit for anything? Supply and Demand? So what? As long as something stays inside the theme park is it of no consequence for the rest of EVE. And once it leaves the theme park can it be shot. There is no problem unless you have made yourself depend upon Jita for your low- and null-sec needs. If so then there is still a bit of a carebear in you who needs to be killed.
Have fun selling anything to anyone, since no one needs anything, since nothing gets destroyed.
Ups, i just made a summary of what happened in UO. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1531
|
Posted - 2013.01.17 19:15:00 -
[220] - Quote
Jonah Gravenstein wrote:Natsett Amuinn wrote:
Marlona Sky gets it very well. The problem isn't the need for more safety, it's a need to make it WOTHWHILE to go to war. People are docking up becuse there's nothing to lose, there's no reason to fight.
They could start by eliminating the one man corp. People might not like that, but the fact is that that is chief among the reason why high sec wars do not work. High sec corps should be growing like a null sec or low sec one; they're far to many people who use the corporations as a "guild" so that they can access "housing" in the form of a PoS, and then don't care about disbanding because it effects no one.
One man corps are rediculous, that's not a CORPORATION. You should have to gather people around you first. No one disbands a 100 man corp because of a wardeck.
The solutions seem obvious to me, but that means a slightly more difficult game, and we all know that a lot of people are simply tring to make things as easy as possible; especially in high sec. The moment a little effort is required, people will regect it.
Corporations, both NPC and player run, are being abused. You should not be able to form a one man corp to avoid tax in high sec, Or to build a PoS. The fact one guy can run a PoS is silly. if they aren't going to do the PoS revamp, then PoS's (from the get go) should have been a group endevour.
You're right one man corps are a little ridiculous, but eliminating them totally would be a bad move, there are several players like myself that offer corp creation services, that by it's very nature requires a one man corp for the standings gain to be effective. Possibly a change to POS mechanics so that you need a certain amount of corp members to place a POS would be a partial solution that doesn't kill the possibility for players to offer the standings service. It's also handy as a tax dodge, which is the initial reason I started creating my own corps, while one man corps are a possibility in Eve I will continue to use them to dodge the taxes, but I would have no problem with needing a minimum number of members in the corp to erect a POS (more than the amount of alts you can have on one account would be a good starting point), of course it'll get abused by a corp full of one players alts, but that's Eve and they should need more than one account to do it. The thing is, most of your reasons are WHY that ability needs to go.
Corp cration services? Why does anyone need you to form a corp for them? Becaue they're trying to circumvent something.
I understand that you found some emergent way to play the game, and that's cool, but it still boils down to abusing the corporation mechanic. The reason to form a corporation should not be for the purpose of circumventing other game mechanics.
Being able to game the system isn't helping the game. You should have a vested interst in forming a corp in EVE . The only way to do that is to make you responcible for other people.
CCP lets you get like 3000 guys in a single corp. Yet EVE is overrun by one man, and alt corps who just disband when they get decced. You should be growing your corporation, and if you don't want to deal with a war dec, you shouldn't have formed it in the first place.
The fist step in fixing it, is removing one man corpations form the game. I'm sure that the way people are using corporations in EVE, is not what CCP intended. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1531
|
Posted - 2013.01.17 19:17:00 -
[221] - Quote
Whitehound wrote:Vaju Enki wrote:Whitehound wrote:Natsett Amuinn wrote:The games economy is not built on that vision of EVE. It is a free economy. How is this unfit for anything? Supply and Demand? So what? As long as something stays inside the theme park is it of no consequence for the rest of EVE. And once it leaves the theme park can it be shot. There is no problem unless you have made yourself depend upon Jita for your low- and null-sec needs. If so then there is still a bit of a carebear in you who needs to be killed. THAT IS NOT POSSIBLE.
High sec is not on a seperate server. It is not segregated by it's own economic structure from the rest of the world.
What happens in high sec impacts every other reagion of EVE.
If you want a themepark go play a ******* themepark. I did not come to EVE to play your EVE. I came to play the EVE we have.
You are simply wrong.
So stupid. WE HAVE NO CHOICE BUT TO DEPEND UPON JITA. Some of you have no ******* clue how EVE really works. You've stuck youself in one area and only see what happens when you play. YOUR MISSIONING IMPACTS THE REST OF THE GAME. Isk is not confined to the region it's made, nor any other item in EVE. |

Whitehound
383
|
Posted - 2013.01.17 19:18:00 -
[222] - Quote
Vaju Enki wrote:Whitehound wrote:Vaju Enki wrote:Whitehound wrote:Natsett Amuinn wrote:The games economy is not built on that vision of EVE. It is a free economy. How is this unfit for anything? Supply and Demand? So what? As long as something stays inside the theme park is it of no consequence for the rest of EVE. And once it leaves the theme park can it be shot. There is no problem unless you have made yourself depend upon Jita for your low- and null-sec needs. If so then there is still a bit of a carebear in you who needs to be killed. Have fun selling anything to anyone, since no one needs anything, since nothing gets destroyed. Ups, i just made a summary of what happened in UO. I am pretty sure there will be continues destruction in- and outside the theme park. Only inside the theme park would the losses not occur from PvP but only PvE.
Besides, only because my tea leafs are stronger than your tarot cards doesn't mean it is going to happen. |

Beekeeper Bob
Beekeepers Anonymous
392
|
Posted - 2013.01.17 19:20:00 -
[223] - Quote
Kainotomiu Ronuken wrote:Mister S Burke wrote: Call if griefing please, just man up already and drop the euphemisms. 99% of the gaming world hates griefing (not pvp) and video games did not become mainstream in the 1990's because games were all grief fests. It sounds to me like the employees understand the concept of evolve or die and let's face it, griefers are an ever shrinking small minority. Everyone used to say they wanted "hardcore" free for all or no rules. Everytime a game is harcore in the griefing aspect everyone gets prison stomped and they all quit. I don't think this game hinges on some griefers ability to suicide gank an AFK autopiloter or a miner in hisec. I pvp and frankly it would be nice to autopilot in hisec and go make a sandwhich or get a drink. Removing the lame suicide ganking does not equate to instant theme park. And ten years of griefing later, EVE is still growing. There's something wrong with your argument here. People are attracted to EVE because it is one of the very few games left that has not eschewed all meaningful player interaction in the name of stamping out griefing.
What game have you been playing? Up until this last patch, Average player hours were down 25% from their peak. The patch had a lot of promise, but is already broken in a number of ways. (And yes, I know, CCP claims to be selling all these subscriptions, but if that is true, why are many of them not playing?)
The games problems have little to do with making High-sec safer though, If CCP goes that route, I think it will backfire on them. What they should do, and should have done long ago, is change the game mechanics to stop the proliferation of alts. Unfortunately, I'm not even sure how they would approach it now, or if they are even capable.
I understand the business model. It's very common these days, get a customer, then find ways to get him to pay more.... But it's damaging to a game that thrives on interaction. When I joined this game originally, NPC corps channels were lively places, lots of people talking, discussing various aspects of the game. You could learn a lot about the basics just by watching, and then getting involved yourself. Now, you create a new character, or drop to an NPC corp for whatever reason, it's a dead-zone with 100's of alts, not saying anything. Think about the reaction of a new player to this? He sees lots of people, but no one will talk to him....
The NPC corps are part of the new player experience, without that interaction, CCP probably loses a lot more new players, than it gains having bunches of alts.
Again, I don't have a solution for this, it's been going on so long, I'm not sure CCP could survive the change...
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1531
|
Posted - 2013.01.17 19:22:00 -
[224] - Quote
Whitehound wrote:Vaju Enki wrote:Whitehound wrote:[quote=Vaju Enki][quote=Whitehound] So what?
As long as something stays inside the theme park is it of no consequence for the rest of EVE. And once it leaves the theme park can it be shot. There is no problem unless you have made yourself depend upon Jita for your low- and null-sec needs. If so then there is still a bit of a carebear in you who needs to be killed. Have fun selling anything to anyone, since no one needs anything, since nothing gets destroyed. Ups, i just made a summary of what happened in UO. I am pretty sure there will be continues destruction in- and outside the theme park. Only inside the theme park would the losses not occur from PvP but only PvE. Besides, only because my tea leafs are stronger than your tarot cards doesn't mean it is going to happen. The only way they could ever do what you think they could, is by removing you from TQ, and that's never happen.
There is no such thing as an indipendant high sec. Most of the crap you fly isn't even possible without null and low, just like it's not possible in null or low without high.
How in the world is this lost on so many of you? |

Whitehound
383
|
Posted - 2013.01.17 19:28:00 -
[225] - Quote
Natsett Amuinn wrote:THAT IS NOT POSSIBLE.
High sec is not on a seperate server. It is not segregated by it's own economic structure from the rest of the world.
What happens in high sec impacts every other reagion of EVE.
If you want a themepark go play a ******* themepark. I did not come to EVE to play your EVE. I came to play the EVE we have.
You are simply wrong.
So stupid. WE HAVE NO CHOICE BUT TO DEPEND UPON JITA. Some of you have no ******* clue how EVE really works. You've stuck youself in one area and only see what happens when you play. YOUR MISSIONING IMPACTS THE REST OF THE GAME. Isk is not confined to the region it's made, nor any other item in EVE. The taxes and fees will continue to function as ISK sinks and take ISKs out of the game. If you fear that most of the trading continues to take place inside a high-sec theme park then most of the ISKs will also disappear there. Seems just fair, no? |

Jonah Gravenstein
Overly Complex Security Innovations
5127
|
Posted - 2013.01.17 19:29:00 -
[226] - Quote
Natsett Amuinn wrote:
Corp cration services? Why does anyone need you to form a corp for them? Becaue they're trying to circumvent something.
I understand that you found some emergent way to play the game, and that's cool, but it still boils down to abusing the corporation mechanic. The reason to form a corporation should not be for the purpose of circumventing other game mechanics.
Being able to game the system isn't helping the game. You should have a vested interst in forming a corp in EVE . The only way to do that is to make you responcible for other people.
CCP lets you get like 3000 guys in a single corp. Yet EVE is overrun by one man, and alt corps who just disband when they get decced. You should be growing your corporation, and if you don't want to deal with a war dec, you shouldn't have formed it in the first place.
The fist step in fixing it, is removing one man corpations form the game. I'm sure that the way people are using corporations in EVE, is not what CCP intended.
I can see where you're coming from, I certainly understand and respect your point of view. While I sell corps with standings to erect a POS in hisec, I'm merely leveraging my standings with 2 factions to supplement my imaginary space monies. What others do with the corp after purchase is none of my concern, as I see it they're the ones shortcutting any corporation mechanics by not having to do the grind for standings. TBH the income isn't that great from it but it allows me to fund my alts suicidal tendencies when confronted with "fruit that's ripe for the picking" without overly imfringing on my other activities.
Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will. |

Jenn aSide
Smokin Aces.
1167
|
Posted - 2013.01.17 19:30:00 -
[227] - Quote
Natsett Amuinn wrote:
How in the world is this lost on so many of you?
Why not let them have their themepark. a REAL one, where they can mine all day but you cant sell, or give away the minerals they mine nor can they use them to build stuff. Where they can mission all day but get no isk, no lp, no salvage, no loot, no nothing. Or maybe not even that, they could just fly around high sec in "observer mode" and look at pretty stuff.
What they really want is Carte blanche to do things in the game that affect everyone else without having to deal with being negatively affected, having that cake and eating it to. They're too short sighted to understand why this wouldn't just protect them, it would eventually screw them.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1531
|
Posted - 2013.01.17 19:34:00 -
[228] - Quote
Jonah Gravenstein wrote:Natsett Amuinn wrote:
Corp cration services? Why does anyone need you to form a corp for them? Becaue they're trying to circumvent something.
I understand that you found some emergent way to play the game, and that's cool, but it still boils down to abusing the corporation mechanic. The reason to form a corporation should not be for the purpose of circumventing other game mechanics.
Being able to game the system isn't helping the game. You should have a vested interst in forming a corp in EVE . The only way to do that is to make you responcible for other people.
CCP lets you get like 3000 guys in a single corp. Yet EVE is overrun by one man, and alt corps who just disband when they get decced. You should be growing your corporation, and if you don't want to deal with a war dec, you shouldn't have formed it in the first place.
The fist step in fixing it, is removing one man corpations form the game. I'm sure that the way people are using corporations in EVE, is not what CCP intended.
I can see where you're coming from, I certainly understand and respect your point of view. While I sell corps with standings to erect a POS in hisec, I'm merely leveraging my standings with 2 factions to supplement my imaginary space monies. What others do with the corp after purchase is none of my concern, as I see it they're the ones shortcutting any corporation mechanics by not having to do the grind for standings. TBH the income isn't that great from it but it allows me to fund my alts suicidal tendencies when confronted with "fruit that's ripe for the picking" without overly impinging on my other activities. I think we're pretty much on the same line here. It's not really what you're doing, but the guy that uses you.
Frankly, it seems like an oversight that I can go to you to get a station without needing to ge tthe proper standing. The standing requirement should be tied to ownership, not just whether or not you can anchor.
What should be happening is you're clearing out abandoned stations, erecting your own, securing it, and then selling it. Space is at a premium, there's only so many moons and that means so many PoS's. They should be sold based on that, not the circumventing of mechanics that were intended to be used to govern whether or not it can be placed to begin with. |

Merouk Baas
434
|
Posted - 2013.01.17 19:36:00 -
[229] - Quote
This thread is the same as the gun control discussion that goes on in the The Scope NPC corp chat channel every day just about now. Lots of posting, extremely pointless. Why are you guys arguing?
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1533
|
Posted - 2013.01.17 19:38:00 -
[230] - Quote
Jenn aSide wrote:Natsett Amuinn wrote:
How in the world is this lost on so many of you?
Why not let them have their themepark. a REAL one, where they can mine all day but you cant sell, or give away the minerals they mine nor can they use them to build stuff. Where they can mission all day but get no isk, no lp, no salvage, no loot, no nothing. Or maybe not even that, they could just fly around high sec in "observer mode" and look at pretty stuff. What they really want is Carte blanche to do things in the game that affect everyone else without having to deal with being negatively affected, having that cake and eating it to. They're too short sighted to understand why this wouldn't just protect them, it would eventually screw them. Now this I can get behind.
The guy that insists it's ok for high sec to be pvp free has NO IDEA how the games economy works.
While they're at it. You should be required to leave high sec and play in low or null for a period of time before you can post on the forum. To many people have zero experience ouside of running missions or building stuff in high sec, but feel comfortable enough to make a suggestion without even know how the game really works.
And there's enough of those guys that it gives the wrong impression of a "problem".
I don't even understand how anyone can think that running missions in high sec has no impact on the rest of the game. Those guys shouldn't be smart enough to play EVE. How in the world are they even managing. |

Captain Tardbar
NEWB ALERT
29
|
Posted - 2013.01.17 19:41:00 -
[231] - Quote
Natsett Amuinn wrote:Another studio though that if they just removed more of the PvP, then more people would play. It didn't work for Origian and EA, it won't work for CCP.
CCP is doing exactly what every other MMO development studio does. Look at what everyone esle is doing, and even though it's not worked for them, it must work for us. Thinking you can be the exception to the rule never works for anyone.
Dear CCP, If you really want to make "more", if you really want a million subscriber EVE, create NEW content. Drastic changes have not benefitted any other MMO, it will not benefit you. Once you make that change, you will never get back what you lose.
Let's be realistic here. Back in the day I would gank people all the time in Ultima Online and in fact I would take newbies out in the woods to show them only to kill them once we got far enough out of town so they couldn't run and call guards.
Yes that was fun, but it probaly killed subscriptions.
I'll admit I had a blast but I personally probaly got a handful of newbies to quit Ultima Online after stealing all their stuff.
The truth of the matter is that Ultima Online subs eventually went down because of World of Warcraft in which you couldn't PvP on most servers except for designated areas and events.
I want to also state that even though I say that I also tend to enjoy anti-social behavior and find it funny when things like that happen....
BUT I am being a realist here and stating "does a bear poop in the woods?" when it comes to business models.
If EvE gets and retains more players in hi-sec by removing pvp from hi sec then logically they will do so in order to have a high player base and earn more money for the company.
If EvE ever goes public, the shareholders (which will be most likley large investors instead of individual players) will want a return on their investment and demand that EvE increase their subscription method by any means possible.
What will CCP do? We don't know for sure, but your cries on the forums one way or another will not be considered as much as subscription data returns.
Only a fraction of the player base uses the forums so it is unlikley they make major changes based on what the forums say.
I am just stating what I believe to be true...
Ganking/greifing causes subcription loss and CCP wants higher subscription numbers.
Players don't want to be pooped on and when you gank/grief players are pooped on. Eventually they will just quit.
So they'll do whatever they think will increase subscriptions. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |

Kainotomiu Ronuken
685
|
Posted - 2013.01.17 19:43:00 -
[232] - Quote
Beekeeper Bob wrote:What game have you been playing? Up until this last patch, Average player hours were down 25% from their peak. The patch had a lot of promise, but is already broken in a number of ways. (And yes, I know, CCP claims to be selling all these subscriptions, but if that is true, why are many of them not playing?) Yeah. From these graphs, it looks like the number of players online was steadily growing for nine years, and then CCP started messing around with Incarna and exhumer buffs. Then they started focusing on actual player interaction again and BOOM. Retribution is topping the charts again.
Beekeeper Bob wrote:The games problems have little to do with making High-sec safer though, If CCP goes that route, I think it will backfire on them. What they should do, and should have done long ago, is change the game mechanics to stop the proliferation of alts. Unfortunately, I'm not even sure how they would approach it now, or if they are even capable.
I hardly think that CCP is likely to try and deter players from purchasing more accounts. In fact, they've already said that they're planning ways to make multiple accounts easier to handle.
|

DeMichael Crimson
Republic University Minmatar Republic
4966
|
Posted - 2013.01.17 19:43:00 -
[233] - Quote
Quote:Can't believe how many CSM/CCP employees want a theme park

This is news to me, course I haven't seen the CSM minutes nor do I care to read them.
Anyway, I thought they wanted to turn Eve Online into Griefer Online.
Wasn't the WarDec / Crimewatch / Bounty / FW changes supposed to make this game a Free-For-All Shooting Gallery?
|

Kainotomiu Ronuken
687
|
Posted - 2013.01.17 19:46:00 -
[234] - Quote
DeMichael Crimson wrote:Quote:Can't believe how many CSM/CCP employees want a theme park  This is news to me, course I haven't seen the CSM minutes nor do I care to read them. Anyway, I thought they wanted to turn Eve Online into Griefer Online. Wasn't the WarDec / Crimewatch / Bounty / FW changes supposed to make this game a Free-For-All Shooting Gallery? No, they weren't. Thanks for your interesting and constructive post though.
|

Andski
GoonWaffe Goonswarm Federation
6377
|
Posted - 2013.01.17 19:48:00 -
[235] - Quote
Don't worry. We'll probably see mutual consent to wardecs, requirement of consent for in-corp killing and a heavily nerfed form of suicide ganking with global 5-second CONCORD response be rendered the only way to kill something in hisec. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Whitehound
383
|
Posted - 2013.01.17 19:49:00 -
[236] - Quote
Natsett Amuinn wrote:... has NO IDEA how the games economy works. ... without even know how the game really works.
 |

Andski
GoonWaffe Goonswarm Federation
6377
|
Posted - 2013.01.17 19:51:00 -
[237] - Quote
The playerbase as a whole has shifted towards "limit PvP to lowsec and nullsec because hisec is supposed to be perfectly safe." That's the vocal minority who will likely end up getting their way. The game won't grow as a result of hisec being perfectly safe, but carebears' wallets (and thus the size of their cashout) will. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Vaju Enki
Secular Wisdom
340
|
Posted - 2013.01.17 19:53:00 -
[238] - Quote
Captain Tardbar wrote:Natsett Amuinn wrote:Another studio though that if they just removed more of the PvP, then more people would play. It didn't work for Origian and EA, it won't work for CCP.
CCP is doing exactly what every other MMO development studio does. Look at what everyone esle is doing, and even though it's not worked for them, it must work for us. Thinking you can be the exception to the rule never works for anyone.
Dear CCP, If you really want to make "more", if you really want a million subscriber EVE, create NEW content. Drastic changes have not benefitted any other MMO, it will not benefit you. Once you make that change, you will never get back what you lose. Let's be realistic here. Back in the day I would gank people all the time in Ultima Online and in fact I would take newbies out in the woods to show them my house only to kill them once we got far enough out of town so they couldn't run and call guards. Yes that was fun, but it probaly killed subscriptions. I'll admit I had a blast but I personally probaly got a handful of newbies to quit Ultima Online after stealing all their stuff. The truth of the matter is that Ultima Online subs eventually went down because of World of Warcraft in which you couldn't PvP on most servers except for designated areas and events. I want to also state that even though I say that I also tend to enjoy anti-social behavior and find it funny when things like that happen.... BUT I am being a realist here and stating "does a bear poop in the woods?" when it comes to business models. If EvE gets and retains more players in hi-sec by removing pvp from hi sec then logically they will do so in order to have a high player base and earn more money for the company. If EvE ever goes public, the shareholders (which will be most likley large investors instead of individual players) will want a return on their investment and demand that EvE increase their subscription method by any means possible. What will CCP do? We don't know for sure, but your cries on the forums one way or another will not be considered as much as subscription data returns. Only a fraction of the player base uses the forums so it is unlikley they make major changes based on what the forums say. I am just stating what I believe to be true... Ganking/greifing causes subcription loss and CCP wants higher subscription numbers. Players don't want to be pooped on and when you gank/grief players you are pooping on them. Eventually with enough poop on their face, they will just quit. So they'll do whatever they think will increase subscriptions.
People like you keep saying the some old carebear tales, but the truth is EvE Online keeps growing. If they ever cave in to carebear themeparkers , EvE will die.
In a weird way, i really pity your kind, you will never understand the beauty of sandbox mmo-rpg's. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Malcanis
Vanishing Point. The Initiative.
7172
|
Posted - 2013.01.17 20:03:00 -
[239] - Quote
Whitehound wrote:Tubrug1 wrote:Removing suicide ganking and non-consensual wardecs does infact turn the game into a theme park. No, not the entire game. I don't see DUST players as a threat to EVE even when they cannot shoot our space ships directly. For all I care could DUST514 be a theme park. If then high-sec turns into a theme park and players could mine there forever, then it is also not different from those magically reappearing asteroids that you can find everywhere. And just like miners need to get the ore out of the asteroids would players need to get it into low-sec, where they again can be shot. If all this fear over a theme park is because of a loss of space in which players can PvP then it really only needs more space and new regions in low- and null-sec.
Massively missing the point, and ignoring the fact the the rest of the game is utterly economically dependent on hisec Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1535
|
Posted - 2013.01.17 20:03:00 -
[240] - Quote
No company succeeds by alienatng their consumer base.
WE are the consumer base. NEW players are wanted, but are not the consumer base.
A drastic change to the game will cause a mass exit of current players. That will never be forgotten, and it will only stick to CCP until the day they close up EVE.
The PvP is not what's keeping EVE from growing. You grow the game by developing new and engaging content, not by bastardizing what you already have.
And for the reccord, it like ONE dev (solomon, who should have never said the **** he said) and TWO CSM's. The rest of the deves and the CSM were very much against the idea of any drastic change to the high sec war decs, and very openly stated that if you can't defend yourself you should get more friends, not have mechanics designed to protect you.
In fact, Soniclover was very vocal that this was not something that should EVER happen, and that you should never be safe because you're in high sec or be able to exist in your own little world and not by impated by others while having large impacts on them.
|

admiral root
Red Galaxy Persona Non Gratis
396
|
Posted - 2013.01.17 20:06:00 -
[241] - Quote
Natsett Amuinn wrote:How in the world is this lost on so many of you?
It's not lost on him, he just doesn't want it to be so. He wants Eve to change to suit his personal requirements, and I'm sure him recently being ganked to the tune of a 200 mil mackinaw and 1 billion pod has something to do with it. Never mind the fact that he was AFK mining in a system full of New Order agents and knights. No, your rights end in optimal+2*falloff |

Tesal
168
|
Posted - 2013.01.17 20:09:00 -
[242] - Quote
If they get rid of wardecs, who will be the villains? |

DeMichael Crimson
Republic University Minmatar Republic
4966
|
Posted - 2013.01.17 20:09:00 -
[243] - Quote
Kainotomiu Ronuken wrote:DeMichael Crimson wrote:Quote:Can't believe how many CSM/CCP employees want a theme park  This is news to me, course I haven't seen the CSM minutes nor do I care to read them. Anyway, I thought they wanted to turn Eve Online into Griefer Online. Wasn't the WarDec / Crimewatch / Bounty / FW changes supposed to make this game a Free-For-All Shooting Gallery? No, they weren't. Thanks for your interesting and constructive post though. lol, lighten up a bit.
Think about it, those mechanics actually do indeed help make this game more of a Free-For-All Shooting Gallery than a Safety Theme Park.
DMC
|

Malcanis
Vanishing Point. The Initiative.
7174
|
Posted - 2013.01.17 20:10:00 -
[244] - Quote
Natsett Amuinn wrote:No company succeeds by alienatng their consumer base.
WE are the consumer base. NEW players are wanted, but are not the consumer base.
A drastic change to the game will cause a mass exit of current players. That will never be forgotten, and it will only stick to CCP until the day they close up EVE.
The PvP is not what's keeping EVE from growing. You grow the game by developing new and engaging content, not by bastardizing what you already have.
And for the reccord, it like ONE dev (solomon, who should have never said the **** he said) and TWO CSM's. The rest of the deves and the CSM were very much against the idea of any drastic change to the high sec war decs, and very openly stated that if you can't defend yourself you should get more friends, not have mechanics designed to protect you.
In fact, Soniclover was very vocal that this was not something that should EVER happen, and that you should never be safe because you're in high sec or be able to exist in your own little world and not by impated by others while having large impacts on them.
PS; And again, this is why there should never have been the ability to form one man corps. People aren't being encouraged to grow, they just want a small guild of familly and friends and to be able to have their own "guild housing".
Before they can fix anything, they need to eliminate the way people are abusing the corporation mechanics. Both NPC and player run.
PPS: The friends and familly corp is prety much the root of the whole "middle ground" thing that was mentioned. People who want to have a small corp, but don't want the war dec and pvp mechanics that go along with it.
It shouldn't even be a topic of discussion within EVE development.
It's worth noting that EVE grew the fastest in the period when PvP was less restricted.
There is a strong correlation between increased hi-sec safety and decreased subs gain. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Psychotic Monk
The Skunkworks
512
|
Posted - 2013.01.17 20:11:00 -
[245] - Quote
There actually is a server where carebears can go and do whatever they want without being allowed to be PvP'd upon without their consent. I mean, it's still possible, but not allowed.
It's called Singularity. Founding member of the Belligerent Undesirables movement. |

Kainotomiu Ronuken
689
|
Posted - 2013.01.17 20:13:00 -
[246] - Quote
Psychotic Monk wrote:There actually is a server where carebears can go and do whatever they want without being allowed to be PvP'd upon without their consent. I mean, it's still possible, but not allowed.
It's called Singularity. Isn't it Buckingham nowadays?
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1536
|
Posted - 2013.01.17 20:15:00 -
[247] - Quote
Here is the reality of EVE. Broken down.
There's ONE 3000 man corp. There's 100 5 man corps.
Who the hell do you think the 3000 man corp is ward deccing? The 100 5 man corps!
They gave us the ability to form both a 1 man and a 3000 man corp, everyone in high sec is jut forming tiny corps, and they're suprised that all the tiny corps are war decced.
I feel like I'm the only person who sees this.
|

Andski
GoonWaffe Goonswarm Federation
6379
|
Posted - 2013.01.17 20:15:00 -
[248] - Quote
Captain Tardbar wrote:Let's be realistic here. Back in the day I would gank people all the time in Ultima Online and in fact I would take newbies out in the woods to show them my house only to kill them once we got far enough out of town so they couldn't run and call guards.
Yes that was fun, but it probaly killed subscriptions.
I'll admit I had a blast but I personally probaly got a handful of newbies to quit Ultima Online after stealing all their stuff.
The truth of the matter is that Ultima Online subs eventually went down because of World of Warcraft in which you couldn't PvP on most servers except for designated areas and events.
UO gave players the option to kill wolves in the carebear island where nobody could ever touch them. WoW trumped UO's subscription numbers for other reasons, not "wow i don't get killed in this game as often"
Captain Tardbar wrote:Ganking/greifing causes subcription loss and CCP wants higher subscription numbers.
EVE isn't for everyone, period. Players will leave because they get scammed, because they lost their ship in a mission, because they jumped into a low-sec system and got instapopped, because it takes months to train into the Raven that everyone says is ~the best~ for L4s which take a lot of time to grind standings for or because it takes months to train into the Mackinaw that everyone says to train for mining.
If CCP addresses any of that stuff they'll be going down a horrible path. As it turns out, EVE isn't about growing your wallet to maximize your cashout when you leave to whatever the next big themepark MMO is. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

admiral root
Red Galaxy Persona Non Gratis
396
|
Posted - 2013.01.17 20:15:00 -
[249] - Quote
Tesal wrote:If they get rid of wardecs, who will be the villains?
Initially, the heroic awoxers. 
Then, coming soon to a tranquility near you: shooting a corp mate will now invoke a Concord response.  No, your rights end in optimal+2*falloff |

Tippia
Sunshine and Lollipops
12696
|
Posted - 2013.01.17 20:17:00 -
[250] - Quote
Malcanis wrote:It's worth noting that EVE grew the fastest in the period when PvP was less restricted.
There is a strong correlation between increased hi-sec safety and decreased subs gain. GǪgoing towards an extreme (which admittedly is hard to generalise from): the lead-up to the summer of rage and the massive losses it created, was a slow but sure reduction in subs and activity during the late winter and spring. That drop started with the release of Incursions GÇö a PvE-focused expansion that led drew more people back into highsec and provided them with more security measures to protect their ISK farming. Vote Malcanis for CSM8. |

Whitehound
383
|
Posted - 2013.01.17 20:18:00 -
[251] - Quote
Andski wrote:The playerbase as a whole has shifted towards "limit PvP to lowsec and nullsec because hisec is supposed to be perfectly safe." That's the vocal minority who will likely end up getting their way. The game won't grow as a result of hisec being perfectly safe, but carebears' wallets (and thus the size of their cashout) will. If this happens then it is your very own fault.
I do like some of the things Goons do, but what is the point of going methodically after miners in high-sec or generally exploiting weaknesses in the game mechanics? You keep crossing the line between good ganks and bad ganks, probably because you don't even distinguish in the quality of them. Some of the bad ones appear as if you are having it out for CCP's customers. And what for? All in the name of PvP. You take the game too serious is what I am thinking and you don't always see it. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1536
|
Posted - 2013.01.17 20:20:00 -
[252] - Quote
Malcanis wrote:
It's worth noting that EVE grew the fastest in the period when PvP was less restricted.
There is a strong correlation between increased hi-sec safety and decreased subs gain.
Well that's untrue.
The game started to really grow when it stopped being a huge ******* mess. It had nothing at all to do with PvP. The game has had nothing but slow and steady growth sinse '05 and they have never done a single thing to "restrict" pvp. They did remove things that were overly abusable though.
High sec is no more safe today than it was 7 yers ago. Barges and exhumers are just a little harder to blow up, that is all.
Anyone wanna link the numbers of PvP kills in high sec today as compared to '05. I wasn't here in '03 and '04.
|

Captain Tardbar
NEWB ALERT
29
|
Posted - 2013.01.17 20:20:00 -
[253] - Quote
Vaju Enki wrote:Captain Tardbar wrote:Natsett Amuinn wrote:Another studio though that if they just removed more of the PvP, then more people would play. It didn't work for Origian and EA, it won't work for CCP.
CCP is doing exactly what every other MMO development studio does. Look at what everyone esle is doing, and even though it's not worked for them, it must work for us. Thinking you can be the exception to the rule never works for anyone.
Dear CCP, If you really want to make "more", if you really want a million subscriber EVE, create NEW content. Drastic changes have not benefitted any other MMO, it will not benefit you. Once you make that change, you will never get back what you lose. Let's be realistic here. Back in the day I would gank people all the time in Ultima Online and in fact I would take newbies out in the woods to show them my house only to kill them once we got far enough out of town so they couldn't run and call guards. Yes that was fun, but it probaly killed subscriptions. I'll admit I had a blast but I personally probaly got a handful of newbies to quit Ultima Online after stealing all their stuff. The truth of the matter is that Ultima Online subs eventually went down because of World of Warcraft in which you couldn't PvP on most servers except for designated areas and events. I want to also state that even though I say that I also tend to enjoy anti-social behavior and find it funny when things like that happen.... BUT I am being a realist here and stating "does a bear poop in the woods?" when it comes to business models. If EvE gets and retains more players in hi-sec by removing pvp from hi sec then logically they will do so in order to have a high player base and earn more money for the company. If EvE ever goes public, the shareholders (which will be most likley large investors instead of individual players) will want a return on their investment and demand that EvE increase their subscription method by any means possible. What will CCP do? We don't know for sure, but your cries on the forums one way or another will not be considered as much as subscription data returns. Only a fraction of the player base uses the forums so it is unlikley they make major changes based on what the forums say. I am just stating what I believe to be true... Ganking/greifing causes subcription loss and CCP wants higher subscription numbers. Players don't want to be pooped on and when you gank/grief players you are pooping on them. Eventually with enough poop on their face, they will just quit. So they'll do whatever they think will increase subscriptions. People like you keep saying the some old carebear tales, but the truth is EvE Online keeps growing. If they ever cave in to carebear themeparkers , EvE will die. In a weird way, i really pity your kind, you will never understand the beauty of sandbox mmo-rpg's.
Did you not read where I find greifing ganking/amusing and take part in it?
What I am saying is NOT what CCP is doing but rather what CCP is PROBALY going to do whether you like it or not.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |

Captain Tardbar
NEWB ALERT
29
|
Posted - 2013.01.17 20:20:00 -
[254] - Quote
Captain Tardbar wrote:Vaju Enki wrote:Captain Tardbar wrote:Natsett Amuinn wrote:Another studio though that if they just removed more of the PvP, then more people would play. It didn't work for Origian and EA, it won't work for CCP.
CCP is doing exactly what every other MMO development studio does. Look at what everyone esle is doing, and even though it's not worked for them, it must work for us. Thinking you can be the exception to the rule never works for anyone.
Dear CCP, If you really want to make "more", if you really want a million subscriber EVE, create NEW content. Drastic changes have not benefitted any other MMO, it will not benefit you. Once you make that change, you will never get back what you lose. Let's be realistic here. Back in the day I would gank people all the time in Ultima Online and in fact I would take newbies out in the woods to show them my house only to kill them once we got far enough out of town so they couldn't run and call guards. Yes that was fun, but it probaly killed subscriptions. I'll admit I had a blast but I personally probaly got a handful of newbies to quit Ultima Online after stealing all their stuff. The truth of the matter is that Ultima Online subs eventually went down because of World of Warcraft in which you couldn't PvP on most servers except for designated areas and events. I want to also state that even though I say that I also tend to enjoy anti-social behavior and find it funny when things like that happen.... BUT I am being a realist here and stating "does a bear poop in the woods?" when it comes to business models. If EvE gets and retains more players in hi-sec by removing pvp from hi sec then logically they will do so in order to have a high player base and earn more money for the company. If EvE ever goes public, the shareholders (which will be most likley large investors instead of individual players) will want a return on their investment and demand that EvE increase their subscription method by any means possible. What will CCP do? We don't know for sure, but your cries on the forums one way or another will not be considered as much as subscription data returns. Only a fraction of the player base uses the forums so it is unlikley they make major changes based on what the forums say. I am just stating what I believe to be true... Ganking/greifing causes subcription loss and CCP wants higher subscription numbers. Players don't want to be pooped on and when you gank/grief players you are pooping on them. Eventually with enough poop on their face, they will just quit. So they'll do whatever they think will increase subscriptions. People like you keep saying the some old carebear tales, but the truth is EvE Online keeps growing. If they ever cave in to carebear themeparkers , EvE will die. In a weird way, i really pity your kind, you will never understand the beauty of sandbox mmo-rpg's. Did you not read where I find greifing ganking/amusing and take part in it? What I am saying is NOT what CCP should be doing but rather what CCP is PROBALY going to do whether you like it or not.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |

Kainotomiu Ronuken
689
|
Posted - 2013.01.17 20:23:00 -
[255] - Quote
Whitehound wrote:You keep crossing the line between good ganks and bad ganks, probably because you don't even distinguish in the quality of them. We don't distinguish, who are you to do so?
Related: how are you going to do so?
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1536
|
Posted - 2013.01.17 20:25:00 -
[256] - Quote
Whitehound wrote:Andski wrote:The playerbase as a whole has shifted towards "limit PvP to lowsec and nullsec because hisec is supposed to be perfectly safe." That's the vocal minority who will likely end up getting their way. The game won't grow as a result of hisec being perfectly safe, but carebears' wallets (and thus the size of their cashout) will. If this happens then it is your very own fault. I do like some of the things Goons do, but what is the point of going methodically after miners in high-sec or generally exploiting weaknesses in the game mechanics? You keep crossing the line between good ganks and bad ganks, probably because you don't even distinguish in the quality of them. Some of the bad ones appear as if you are having it out for CCP's customers. And what for? All in the name of PvP. You take the game too serious is what I am thinking and you don't always see it. Miners in high sec have economic impacts in null.
Believe it or not, becuse of the wonderful way in which EVE is designed, some people profit from high sec miners getting blown up. It takes very specific things to build an exhumer, that you can't get in high sec.
Things make more sense when you undrstand how the economy is impacted by the various regions, and where things come from.
But you keep demonstrating a complete lack of undertanding how the various regions interact within the eocnomy to ever undrstand why it's good for high sec minrs to get blown up.
You would be better suited to asking some questions as apoosed to makig illinformed statements. |

Staten Island
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.01.17 20:25:00 -
[257] - Quote
Mara Rinn wrote:TheGunslinger42 wrote:I don't disagree that corps just docking up and waiting it out as being a generally poor result, but a couple of people from CCP/the CSM seemed to have the wrong response to that, rather than asking "how can we encourage a fight or some form of standing up to the aggressor" they were asking "how can we make it possible to just avoid it entirely". I think the ally system was a decent attempt at answering the first question, so it's a shame to see it slipping the other way. The previous iterations of wardecs (including the laughably broken Dec Shield episode) illustrated one thing: you cannot force people to fight, even in an all-PvP game. The only situations in which a hisec wardec makes sense is when there is some goal to be achieved: blow up this POS, or stop these people mining in those systems being the obvious goals. This is something that was brought up years ago, but has not been acted upon: having goal-oriented wardecs for such goals as "cause X B ISK damage" or "remove the POS at System Y Moon X". There is the rare wardec or two where a solo wardeccer will end up blowing up some foolish miners or mission runners. In all, the current wardec system is probably the least broken option: goal-oriented wardecs will require complex coding and as such will present a swathe of new ways to break the game for everyone. I think the current wardec system, like Democracy, is not perfect, but at least it's less broken than the other options that have been tried from time to time.
Goal-oriented wardecs do not require complex coding -- rather it requires giving people in highsec something to build and own which can in turn be destroyed. Right now, apart from pos'es there is nothing you can build in highsec and everyone has equal access to the same resources. If CCP wants meaningful wars, they have to allow folk to control access to resources and territory and to be able to build things that are meaningful. Allowing POCOs into highsec would be a good first step it that direction (yields/taxes could be still set to favor the use of low/null). Nerfing NPC stations to make POS'es viable would be another good step.
|

admiral root
Red Galaxy Persona Non Gratis
398
|
Posted - 2013.01.17 20:26:00 -
[258] - Quote
Kainotomiu Ronuken wrote:Whitehound wrote:You keep crossing the line between good ganks and bad ganks, probably because you don't even distinguish in the quality of them. We don't distinguish, who are you to do so? Related: how are you going to do so?
Disagree. A good gank will be next time we catch Whitehound with a billion isk in his head, a bad gank will be when we asplode his empty head.  No, your rights end in optimal+2*falloff |

Kainotomiu Ronuken
692
|
Posted - 2013.01.17 20:29:00 -
[259] - Quote
admiral root wrote:Disagree. A good gank will be next time we catch Whitehound with a billion isk in his head, a bad gank will be when we asplode his empty head.  Eh. Good gank either way.
|

Psychotic Monk
The Skunkworks
514
|
Posted - 2013.01.17 20:31:00 -
[260] - Quote
Natsett Amuinn wrote:Here is the reality of EVE. Broken down.
There's ONE 3000 man corp. There's 100 5 man corps.
Who the hell do you think the 3000 man corp is ward deccing? The 100 5 man corps!
They gave us the ability to form both a 1 man and a 3000 man corp, everyone in high sec is jut forming tiny corps, and they're suprised that all the tiny corps are war decced.
I feel like I'm the only person who sees this.
That 3000 man corp usually isn't deccing anyone. They're generally in nullsec doing whatever it is nullsec dudes do. I can tell you, as someone very involved in the wardec community, that most wardec corps are less than 10 actual dudes and most of them try to keep several hundred characters decced, whether that's a few large corps or many small ones.
There are exceptions, of course, but in the vast majority of cases the agressing corp is much smaller than the defending corp. Founding member of the Belligerent Undesirables movement. |

Whitehound
383
|
Posted - 2013.01.17 20:32:00 -
[261] - Quote
Natsett Amuinn wrote:Miners in high sec have economic impacts in null.
Believe it or not, becuse of the wonderful way in which EVE is designed, some people profit from high sec miners getting blown up. It takes very specific things to build an exhumer, that you can't get in high sec.
Things make more sense when you undrstand how the economy is impacted by the various regions, and where things come from.
But you keep demonstrating a complete lack of undertanding how the various regions interact within the eocnomy to ever undrstand why it's good for high sec minrs to get blown up.
You would be better suited to asking some questions as apoosed to makig illinformed statements. Just proves what I said. You take it too serious.
Nobody likes playing a game, any game, with someone who plays it too serious. |

Warpshade
Warped Industries
37
|
Posted - 2013.01.17 20:34:00 -
[262] - Quote
"Ganking" doesn't equal "Griefing", Ganking is nothing more than a PvP tactic or scenario. The main reason ganking always tends to stands out in peoples minds, is because the scenario is unfair, welcome to emergent gameplay. Whilst any loss to a player may cause some grief, it doesn't fall under "Griefing".
"Greifing" would be the act of a player/players causing undue stress/grief/harm to another player, via outside game mechanics a.k.a. exploits, anything else literally falls under playing the game. If not any kind of loss to a player, could be called grief. Welcome to Eve; the place where choices are meant to be meaningful.
So "Griefing" by all means needs to be dealt with, If "Ganking" is enough to make a player unsub, then Eve clearly isn't for them. If you try to remove Ganking from Eve, it wouldn't be Eve, as it would go against all the principles that makes Eve, well EVE, no?
|

Kainotomiu Ronuken
694
|
Posted - 2013.01.17 20:34:00 -
[263] - Quote
Whitehound wrote:Natsett Amuinn wrote:Miners in high sec have economic impacts in null.
Believe it or not, becuse of the wonderful way in which EVE is designed, some people profit from high sec miners getting blown up. It takes very specific things to build an exhumer, that you can't get in high sec.
Things make more sense when you undrstand how the economy is impacted by the various regions, and where things come from.
But you keep demonstrating a complete lack of undertanding how the various regions interact within the eocnomy to ever undrstand why it's good for high sec minrs to get blown up.
You would be better suited to asking some questions as apoosed to makig illinformed statements. Just proves what I said. You take it too serious. Nobody likes playing a game, any game, with someone who plays it too serious. You should find a different game then, because I am not telling a lie when I say that a whooooole lotta people take EVE seriously.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1541
|
Posted - 2013.01.17 20:35:00 -
[264] - Quote
Staten Island wrote:
Goal-oriented wardecs do not require complex coding -- rather it requires giving people in highsec something to build and own which can in turn be destroyed. Right now, apart from pos'es there is nothing you can build in highsec and everyone has equal access to the same resources. If CCP wants meaningful wars, they have to allow folk to control access to resources and territory and to be able to build things that are meaningful. Allowing POCOs into highsec would be a good first step it that direction (yields/taxes could be still set to favor the use of low/null). Nerfing NPC stations to make POS'es viable would be another good step.
In the end, a meaningful war boils down to people having the numbers and desire to engage in it.
Nothing CCP does will make a group undock to fight if they don't want to. As long as high sec is dominated by small corporation, there will never be "meaningful" wars in high sec, because no one will grow large enough to give the larger guys a real fight.
There is no "safety in numbrs" mentality in high sec; so high sec corporations and alliances feel no urge to grow larger. It's simply esier for the majority of people, in any area of EVE to be honest, to form up a small corp and then disband if there's a war than it is to grow large enough to fight back.
There is no sense of loss because they they aren't actually responcible for a larger group of people. No one's disbanding a 100 man corp because of a wardec. |

Jenn aSide
Smokin Aces.
1168
|
Posted - 2013.01.17 20:37:00 -
[265] - Quote
Whitehound wrote:Natsett Amuinn wrote:Miners in high sec have economic impacts in null.
Believe it or not, becuse of the wonderful way in which EVE is designed, some people profit from high sec miners getting blown up. It takes very specific things to build an exhumer, that you can't get in high sec.
Things make more sense when you undrstand how the economy is impacted by the various regions, and where things come from.
But you keep demonstrating a complete lack of undertanding how the various regions interact within the eocnomy to ever undrstand why it's good for high sec minrs to get blown up.
You would be better suited to asking some questions as apoosed to makig illinformed statements. Just proves what I said. You take it too serious. Nobody likes playing a game, any game, with someone who plays it too serious.
That's a hypocritical cop out if I ever saw one. YOU obviously take the game seriously enough to reply multiple times on it's forum, yet when someone explains things you've demonstrated you don't understand, you jump on "why so serious"?
You don't seem interested in or capable of an informed opinion or serious discussion.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1541
|
Posted - 2013.01.17 20:39:00 -
[266] - Quote
Whitehound wrote:Natsett Amuinn wrote:Miners in high sec have economic impacts in null.
Believe it or not, becuse of the wonderful way in which EVE is designed, some people profit from high sec miners getting blown up. It takes very specific things to build an exhumer, that you can't get in high sec.
Things make more sense when you undrstand how the economy is impacted by the various regions, and where things come from.
But you keep demonstrating a complete lack of undertanding how the various regions interact within the eocnomy to ever undrstand why it's good for high sec minrs to get blown up.
You would be better suited to asking some questions as apoosed to makig illinformed statements. Just proves what I said. You take it too serious. Nobody likes playing a game, any game, with someone who plays it too serious. You're confused.
I take the direction that the developers discuss about a game I pay for ( I don't use plex even though I make enough isk to buy one a day, I pay a year at a time for EVE.)
I only do industry, what you want would negatively impact my entire playstyle.
Of course I take it serious. YOU want to ruin EVE. Everyone should take that serious. |

Whitehound
383
|
Posted - 2013.01.17 20:39:00 -
[267] - Quote
Kainotomiu Ronuken wrote:You should find a different game then, because I am not telling a lie when I say that a whooooole lotta people take EVE seriously. You only wish you knew what the word serious meant. First you say you want to gank me, now you want me to leave. Who is ever going to take you serious? |

Spurty
V0LTA Verge of Collapse
742
|
Posted - 2013.01.17 20:41:00 -
[268] - Quote
Kainotomiu Ronuken wrote: You should find a different game then, because I am not telling a lie when I say that a whooooole lotta people take EVE seriously.
I wouldn't bother with a different game. I'm yet to find one game that doesn't have fanatics in it.
Just enjoy yanking their chains every time they surface.
That's why eve is cool. They also think they know everything and they are playing the game correctly. Sand box wants to have a word with them. Play it your own way, just play it. --- I used to be indecisive but now I am not quite sure. |

Whitehound
383
|
Posted - 2013.01.17 20:42:00 -
[269] - Quote
Natsett Amuinn wrote:Of course I take it serious. YOU want to ruin EVE. Everyone should take that serious. I said that you take it sometimes too serious, as in overdoing it. And no, I don't want to ruin EVE. I think you are doing enough already that causes us changes.
You think I didn't gasp and goggle in disbelieve at the buff to mining barges? |

Eternal Error
Immortalis Inc. Shadow Cartel
288
|
Posted - 2013.01.17 20:45:00 -
[270] - Quote
I'm fine with highsec being made safer if they reduce the awards recordingly. As it stands, if I had to throw out a number, I'd say highsec mission/rat/mining/etc. based income needs a good 10-15% nerf. |

admiral root
Red Galaxy Persona Non Gratis
398
|
Posted - 2013.01.17 20:49:00 -
[271] - Quote
Eternal Error wrote:I'm fine with highsec being made safer if they reduce the awards recordingly. As it stands, if I had to throw out a number, I'd say highsec mission/rat/mining/etc. based income needs a good 10-15% nerf.
It needs a nerf to income anyway, without being made safer, as part of addressing the risk/reward balance between high, low and nullsec. No, your rights end in optimal+2*falloff |

Psychotic Monk
The Skunkworks
515
|
Posted - 2013.01.17 20:50:00 -
[272] - Quote
I'd actually argue that the low level highsec stuff needs a buff. Newbies really don't get paid enough. Founding member of the Belligerent Undesirables movement. |

Corey Fumimasa
The Advent of Faith
3
|
Posted - 2013.01.17 20:51:00 -
[273] - Quote
Whitehound wrote:Natsett Amuinn wrote:Of course I take it serious. YOU want to ruin EVE. Everyone should take that serious. I said that you take it sometimes too serious, as in overdoing it. And no, I don't want to ruin EVE. I think you are doing enough already that causes us changes. You think I didn't gasp and goggle in disbelieve at the buff to mining barges? Are you drinking Whitehound? This morning I could follow your argument even if I didn't agree with it. Now it just seems like rambling.
|

Winchester Steele
A Perfectly Normal Corp.
57
|
Posted - 2013.01.17 21:03:00 -
[274] - Quote
Mister S Burke wrote:TheGunslinger42 wrote:
That's a load of crap. You're basically saying all pvp in highsec is a result of someone wanting to childishly irk someone else. That's a silly statement and you know it. Even if it wasn't though, you haven't provided any reason why doing that shouldn't be mechanically possible, other than saying you don't want it to be.
I think things are out of whack. PVE people want to PVE and not be ganked, you want to go gank them. I want to PVP people like you but you want to hide in hisec hypocritically under the same Concord protection that the PVE people enjoy that you bemoan. I know what you are doing in a hisec belt in your Thrasher but I can't jack you because you are just as safe as the carebears until you decide at your safe leisure to LOLOVERHEATPEWPEWW. PVP is like spinach, if you are forced to have it when you are young you don't want it when you grow up. Let the PVE people skill up, mine, make isk in peace in hisec and then let them get rich and bored and come to low null and play. You griefers cause your own problem, you turn noobs off to PVP from the start and they just never want to get into PVP.
The mere thought that people like you, whitehound and march rabbit may be influencing this game with your idiotic, self-righteous soccer mom ideologies makes me sad for the future of this game. Can't you clowns just go play any one of the bajillion mmos-on-rails that already exist? As a small time highsec player, the only thing that keeps me subbed is the potential for unconsensual pvp. If I want pure pve, theres 100 games out there that do it better. The day my tengu is immune to ganks in hi-sec is the day I hang up my subs.
Btw, they dont get rich and bored. They get bored and quit..........
|

Whitehound
384
|
Posted - 2013.01.17 21:04:00 -
[275] - Quote
Corey Fumimasa wrote:Whitehound wrote:Natsett Amuinn wrote:Of course I take it serious. YOU want to ruin EVE. Everyone should take that serious. I said that you take it sometimes too serious, as in overdoing it. And no, I don't want to ruin EVE. I think you are doing enough already that causes us changes. You think I didn't gasp and goggle in disbelieve at the buff to mining barges? Are you drinking Whitehound? This morning I could follow your argument even if I didn't agree with it. Now it just seems like rambling. No, I don't drink. I see the extreme buff to mining barges as the direct result of Hulkageddon and after Goons joined up with Helicity Boson.
You can try and make me believe I had super powers and my comments will change EVE in unseen ways...
Yet I still won't believe that EVE gets turned into a theme park because of me and my comments. I rather believe it is because of the way Goons & Co. play EVE. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3381
|
Posted - 2013.01.17 21:05:00 -
[276] - Quote
Sergeant Acht Scultz wrote:Jenn aSide wrote:pretty much a strawman argument, as no one is suggesting doing anything like that in EVE.
In return I'm telling you your argument is a strawman one since in this very same forum and thread some say Eve is becoming a theme park game and others asking for a full pvp server everywhere from VFK-IV up to Jita. Why would we ask for what we already have? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |

Kainotomiu Ronuken
699
|
Posted - 2013.01.17 21:08:00 -
[277] - Quote
Whitehound wrote:Yet I still won't believe that EVE gets turned into a theme park because of me and my comments. I rather believe it is because of the way Goons & Co. play EVE. Since when has a game company ever changed something that isn't an exploit or a bug because lots of people play that way?
No, if CCP changes anything it's because carebears and pubbies whine to them. That may in turn be a response to the way 'Goons & Co' play EVE, but that's because that is how EVE is played.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1542
|
Posted - 2013.01.17 21:09:00 -
[278] - Quote
Whitehound wrote:Natsett Amuinn wrote:Of course I take it serious. YOU want to ruin EVE. Everyone should take that serious. And no, I don't want to ruin EVE. Yes you do. You keep saying over and over that it would be ok with you if high sec was turned into a pvp free themepark.
You said it wouldn't impact the rest of the game.
Even though it woudl destroy the economy, and cause a massive amount of people to quit. Just because you don't want to intentionally destroy EVE, doesn't mean that if CCP ever did what you wanted it woudln't. It very much would.
So yeah, you want ruin EVE by turning high sec into a pvpless themepark.
Let's not get into personal remarks. It's a forum, you have no idea how I really "take" things. Just because I'm posting in a discussion about a game I play doesn't mean I'm "taking it serious". My health occupies all the time I have for serious.
I'm possibly one of the least serious persons you would ever meet. |

Whitehound
384
|
Posted - 2013.01.17 21:12:00 -
[279] - Quote
Kainotomiu Ronuken wrote:Whitehound wrote:Yet I still won't believe that EVE gets turned into a theme park because of me and my comments. I rather believe it is because of the way Goons & Co. play EVE. Since when has a game company ever changed something that isn't an exploit or a bug because lots of people play that way? No, if CCP changes anything it's because carebears and pubbies whine to them. That may in turn be a response to the way 'Goons & Co' play EVE, but that's because that is how EVE is played. I see no difference in players who whine over ship losses, and those, who whine over game changes and how a game should be played. |

Skurja Volpar
Red Federation RvB - RED Federation
36
|
Posted - 2013.01.17 21:13:00 -
[280] - Quote
Eve is a niche mmo and will always be a niche mmo.
But it's been niche for nearly 10 years, while countless huge budget theme park mmos erupt into being in an explosion of hype before fizzling out in a prompt whisp of decline and disappointment.
It's true that gaming is getting bigger, and appealing to a wider audience, but that means the niche will just get bigger, and a fraction of newer gamers will get bored of being treated like a lost crackhead in a sweetshop and look for something more.
Some of them will find some unintuitive and unfair internet spaceship game, and will ******* love it.
Also, right now, there really are just two MMOs that haven't gone F2P, or look like they're going that way soon. Wow, king of the theme park, and Eve, king of the sandbox. And with no sand to throw, all you have is a box, and no one is going to pay to sit in your box, no matter what a couple of delusional ccp devs might have said.
Anyway, the sociopathic, anti-newbie neckbeards of eve are just so goshdarn nice, first time I got popped during the tender days of my trial, the guy explained afterwards the importance of/how to make safe spots on top of teaching me how to use the D-scanner and was even kind enough to hunt me down in every low-sec radar site found for the next few days just to make sure I'd learned something. Can't say that for any other mmo I've played before or since.
X3 provides all the action of eve without the risk or need to communicate with humans, and I found that game to be dull as ****. But it sounds like many on these forums should check it out, or wait for Wing Commander (almost)Online.
|

Vaerah Vahrokha
Vahrokh Consulting
3672
|
Posted - 2013.01.17 21:18:00 -
[281] - Quote
Malcanis wrote:What's good about EVE other than that the players are allowed the maximum possible freedom to interact with each other?
What's good: a consequence of that freedom: its markets.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mister S Burke
Earths Naval Space Command The Mandalorians
25
|
Posted - 2013.01.17 21:23:00 -
[282] - Quote
Natsett Amuinn wrote:No company succeeds by alienatng their consumer base.
WE are the consumer base. NEW players are wanted, but are not the consumer base.
A drastic change to the game will cause a mass exit of current players. That will never be forgotten, and it will only stick to CCP until the day they close up EVE.
Speak for yourself, you would not leave and everyone knows it, Goons have the curse of MMO celebrity status, you can't leave because there is no other game where you could have so much power and be a star. I give you credit for being a household name and an MMO star, but no, you guys can't leave so stop threatening. You would cry and whine but you would not leave. You guys will be here in 10 years bitching about cupcake ships and magic star launchers, but you won't leave until they pull the plug.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1542
|
Posted - 2013.01.17 21:24:00 -
[283] - Quote
I don't think Rfit gets the credit it deserves, and I don't think Trion will be going FTP with that anytime soon. And Rift is the only themepark MMO sinse WoW that has managed to sustain itself with a subscription.
Probably becuse trion is very agressive about including new things to the game on a rather regular basis. Players wanted housing, they got it. They wanted 3 faction pvp, they got it. They wanted shorter Q's for dungeons and battlegrounds, they got it. They wanted new ways to play their characters, they got it. They wanted new ways to play in general, more open world pvp, more events, mounts, armours, etc, and they got it.
Trion seems to undertand that if you want to grow your game, you give the players MORE content. You don't alter the foundation of your game in effort to appeal to people who were never your target market anyways.
Kind of like how CCP has, for the most part, found new ways to play in space, and stuck to their sandbox market. All the while they've been able to continue growing. If they want to see more growth beyond 2012, they'll have to make new content, not just do more of the same, and sure as hell not deviate from it's core principles of being a sandbox. |

Vaerah Vahrokha
Vahrokh Consulting
3673
|
Posted - 2013.01.17 21:26:00 -
[284] - Quote
Mister S Burke wrote: What I want to know is why EVE people can't stop talking about wow. Wow people have never even heard of EVE. I would wager many wow haters just could not get into a Naxx of ANQ 40 man guild.
I was the guild leader of a guild doing both (even got a video on youtube showing us doing T2.5). I loved *that* WoW, the WoW where Onyxia was a badass boss able to wipe everybody in 10 seconds, where the 2nd boss in T2 was so awesome for its unique setting, where people could go around Tarren Mill and kill without stupid immortal guards. The outdoor bosses that would cause never ending PvP...
Then WoW became... well... WoW.
I'd hate EvE fell down the same spiralling path. Yes WoW mk 1 had "just" 550k subs but was so qualitatively rewarding than the sequels. I don't want EvE mk 2. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1545
|
Posted - 2013.01.17 21:26:00 -
[285] - Quote
Mister S Burke wrote:
Speak for yourself, you would not leave and everyone knows it, Goons have the curse of MMO celebrity status, you can't leave because there is no other game where you could have so much power and be a star. I give you credit for being a household name and an MMO star, but no, you guys can't leave so stop threatening. You would cry and whine but you would not leave. You guys will be here in 10 years bitching about cupcake ships and magic star launchers, but you won't leave until they pull the plug.
You couldn't even get beyond your first sentence without being a hypocrit.
You tell me to speak for myself and then go on to tell me what I would or wouldn't do? That's a ******* joke right?
And yes, I would quit, along with thousands upon thousands of other people. I'm not here because it's spaceships, I'm here because it's the best sandbox on the market. |

Mister S Burke
Earths Naval Space Command The Mandalorians
25
|
Posted - 2013.01.17 21:31:00 -
[286] - Quote
Natsett Amuinn wrote:
And yes, I would quit, along with thousands upon thousands of other people. I'm not here because it's spaceships, I'm here because it's the best sandbox on the market.
When is the last time you paid your subscription with real money and not a PLEX? |

Kainotomiu Ronuken
700
|
Posted - 2013.01.17 21:33:00 -
[287] - Quote
Mister S Burke wrote:Natsett Amuinn wrote:
And yes, I would quit, along with thousands upon thousands of other people. I'm not here because it's spaceships, I'm here because it's the best sandbox on the market.
When is the last time you paid your subscription with real money and not a PLEX? A PLEX is real money.
Edit: Badly phrased. A PLEX is worth real money to CCP and if he stops paying his subscription by PLEXes that's still bad for CCP.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
579
|
Posted - 2013.01.17 21:34:00 -
[288] - Quote
Kainotomiu Ronuken wrote:Mister S Burke wrote:Natsett Amuinn wrote:
And yes, I would quit, along with thousands upon thousands of other people. I'm not here because it's spaceships, I'm here because it's the best sandbox on the market.
When is the last time you paid your subscription with real money and not a PLEX? A PLEX is real money. And more real money than a sub too. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1547
|
Posted - 2013.01.17 21:36:00 -
[289] - Quote
This very well could be the underlying problem.
In the minutes it was asked of the CSM members, If EVE was bascially sword and sorcery would they still play it, and they said unanimously YES.
Bascially, the sandbox is more important than the setting. I agee with that. Spaceships are a plus, but it's the sandbox that keeps me here.
People that want a themepark aren't here for the sandbox, they're here for the spacships; so they could give a **** if the game changed focus.
For some of us, it's sandbox over spaceships. For the horrible among us it's the spaceships over the sandbox.
They're easy to spot. They usually have an arguement that involves "it's a sandbox, I should be able to play how I want without you effecting me."
They don't give a **** about the sand or the box, they just want to fly spaceships. That's fine, nothing wrong with that at all. It's only problem when they open their mouths. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1547
|
Posted - 2013.01.17 21:37:00 -
[290] - Quote
Mister S Burke wrote:Natsett Amuinn wrote:
And yes, I would quit, along with thousands upon thousands of other people. I'm not here because it's spaceships, I'm here because it's the best sandbox on the market.
When is the last time you paid your subscription with real money and not a PLEX? 6 or 7 months ago.
I don't use plex, I pay a year at a time, for two accounts, out of my own pocket.
For the reccord, I tried the plex thing, and it just made me hate the game. I don't want to play in order to pay my account, I prefer the play for fun method. |

Corey Fumimasa
The Advent of Faith
3
|
Posted - 2013.01.17 21:41:00 -
[291] - Quote
Whats Minecraft all about? I only ask because it seems to share some players with Eve. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1547
|
Posted - 2013.01.17 21:43:00 -
[292] - Quote
Corey Fumimasa wrote:Whats Minecraft all about? I only ask because it seems to share some players with Eve. The real game of legos.
The only game of legos. |

Kainotomiu Ronuken
700
|
Posted - 2013.01.17 21:46:00 -
[293] - Quote
Corey Fumimasa wrote:Whats Minecraft all about? I only ask because it seems to share some players with Eve. Bunch of blocks that you can pick up and move around.
|

Sejania Tor
Unity Systems Engineering The Dog Pound
4
|
Posted - 2013.01.17 21:47:00 -
[294] - Quote
Natsett Amuinn wrote:Mister S Burke wrote:
Speak for yourself, you would not leave and everyone knows it, Goons have the curse of MMO celebrity status, you can't leave because there is no other game where you could have so much power and be a star. I give you credit for being a household name and an MMO star, but no, you guys can't leave so stop threatening. You would cry and whine but you would not leave. You guys will be here in 10 years bitching about cupcake ships and magic star launchers, but you won't leave until they pull the plug.
You couldn't even get beyond your first sentence without being a hypocrit. You tell me to speak for myself and then go on to tell me what I would or wouldn't do? That's a ******* joke right? And yes, I would quit, along with thousands upon thousands of other people. I'm not here because it's spaceships, I'm here because it's the best sandbox on the market.
Not just thousands. More like tens of thousands. I'd be gone as soon as they announced some crap like what some of people above are suggesting. Take away pvp in high sec, suicide ganks and all. Good riddance to the market. Nothing would sell because it would be swamped. Bad enough we have people that sit around in faction ships with officer fits that do nothing but wow raids in space. |

Corey Fumimasa
The Advent of Faith
3
|
Posted - 2013.01.17 21:48:00 -
[295] - Quote
Natsett Amuinn wrote:Corey Fumimasa wrote:Whats Minecraft all about? I only ask because it seems to share some players with Eve. The real game of legos. The only game of legos. Is that where the hardcore carebears go to dream and build little empires in peace? A sandbox without the risk of PvP? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1548
|
Posted - 2013.01.17 21:51:00 -
[296] - Quote
Corey Fumimasa wrote:Natsett Amuinn wrote:Corey Fumimasa wrote:Whats Minecraft all about? I only ask because it seems to share some players with Eve. The real game of legos. The only game of legos. Is that where the hardcore carebears go to dream and build little empires in peace? A sandbox without the risk of PvP? I thought that was A Tale in the Desert, or Hearth and Home or whatever it's called.
You know those "sandbox" mmo's that few people play and no one ever talks about, that have no PvP. I believe the later doesn't even have fighting of any sort.
But those aren't spaceship games, so the horribles of EVE don't care about ruining them. |

Winchester Steele
A Perfectly Normal Corp.
59
|
Posted - 2013.01.17 21:51:00 -
[297] - Quote
Mister S Burke wrote:TheGunslinger42 wrote:
Do you have any proof that the market has changed, and that EVE will die if it doesn't turn itself into a WoW clone? Anything at all? No?
..... Drivel...... .5-1.0 = NO PVP .4 and below, welcome to the jungle. Fixed.
Ugh. There are no words to describe how reprehensible and non-sandbox like this idea is. You are bad, and you should feel bad. In one fell swoop you just killed Eve, congrats. Thank ******* God you dont make the decisions around here. |

Merouk Baas
434
|
Posted - 2013.01.17 21:52:00 -
[298] - Quote
Natsett Amuinn wrote:For some of us, it's sandbox over spaceships. For the horrible among us it's the spaceships over the sandbox.
Problem: We already have sandbox. CCP can't do "more" sandbox; it's an absolute term, like "complete". You can't have "more complete." They can take the sandbox away, change it into something else, I'll grant you that, but what you want already is. Box, sand. Done.
They can, however, do more spaceships. Pertaining to EVE, and not DUST and other games, that's about the only thing they can do.
So while you would very much like to keep the sandbox, "the horrible" are actually giving CCP an answer when they ask themselves "wtf can we do next, anybody with any imagination speak up?", I mean when they have their pre-development meetings.
And THAT is the problem you have. |

Mister S Burke
Earths Naval Space Command The Mandalorians
25
|
Posted - 2013.01.17 21:52:00 -
[299] - Quote
Kainotomiu Ronuken wrote: A PLEX is real money.
Edit: Badly phrased. A PLEX is worth real money to CCP and if he stops paying his subscription by PLEXes that's still bad for CCP.
Good luck explaining that to potential investors. Here is my point. If an Uber Rich Player who has been amassing billions since the Bush administration just buys a PLEX with in game money and never pays a real dime he is not as valuable as the new guy who has to sub AND buy a PLEX with real money to get the cool new ship he wants. See here is the catch. People blast Blizzard for this because they went hardcore mainstream. Blizzard figured out that after half a decade anyone who wanted to play wow had done it by then, that is the same with EVE, if you haven't gotten into the "cold harsh scam libertatian utopia" with it's harsh death penalty by now, you probably don't want to. I would like to see the trial to sub ratio as I heard it was abysmal. So now there is the big question, what next? I don't pretend to have the answer but like I said, by after 10 years you either are into the "cold, harsh yadda, yadda" or not. Now what to do with those that are not? I think it is a mistake to bet the farm on the old vets as well, the republican party doubled down on the "old timers" and their pep rallies look like a nursing home fire drill. You need young blood to survive and grow.
|

Vaerah Vahrokha
Vahrokh Consulting
3673
|
Posted - 2013.01.17 21:55:00 -
[300] - Quote
Whitehound wrote:Ghazu wrote:are we to let you people run more than 5 bil in freighters and officer fit your mission ships with impunity? You already allow players, who sit docked at Jita and who you cannot shoot, to transfer trillions safely. If players dock up in a station, logout or jump into a theme park then makes what difference?
I have fun spending 18 hours a day transferring the same 10B back and forth between my characters... oh wait, people don't just "transfer" but use that money for trading, and trading involves a winner and 1 loser per each transaction. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
21
|
Posted - 2013.01.17 22:00:00 -
[301] - Quote
Whitehound wrote:So what if high-sec becomes a save house and PvP was only possible in low- and null-sec? We get a couple of tears from high-sec PvPers! Pffft...
If it means more revenue for CCP then let's do it.
I agree here, EVE might be 10 years old, but look at their subscriber base compared to WoW, its not even close. Eve has open pvp in 3 of its 4 regions, low sec, null sec, and wormholes. What is the problem of restricting it in 1 of the 4 regions?? It could being in thousands of new accounts, and anything that brings in new players is a good thing for CCP.
No matter how much pvp'ers, or pve'ers ***** about each other, NONE of us want EVE to fail. We want CCP to be successful, and if cutting pvp out of high sec will do that, then I'm all for it. |

Kainotomiu Ronuken
700
|
Posted - 2013.01.17 22:02:00 -
[302] - Quote
Mister S Burke wrote:Kainotomiu Ronuken wrote: A PLEX is real money.
Edit: Badly phrased. A PLEX is worth real money to CCP and if he stops paying his subscription by PLEXes that's still bad for CCP.
Good luck explaining that to potential investors. Here is my point. If an Uber Rich Player who has been amassing billions since the Bush administration just buys a PLEX with in game money and never pays a real dime he is not as valuable as the new guy who has to sub AND buy a PLEX with real money to get the cool new ship he wants. See here is the catch. People blast Blizzard for this because they went hardcore mainstream. Blizzard figured out that after half a decade anyone who wanted to play wow had done it by then, that is the same with EVE, if you haven't gotten into the "cold harsh scam libertatian utopia" with it's harsh death penalty by now, you probably don't want to. I would like to see the trial to sub ratio as I heard it was abysmal. So now there is the big question, what next? I don't pretend to have the answer but like I said, by after 10 years you either are into the "cold, harsh yadda, yadda" or not. Now what to do with those that are not? I think it is a mistake to bet the farm on the old vets as well, the republican party doubled down on the "old timers" and their pep rallies look like a nursing home fire drill. You need young blood to survive and grow. oh god what is this even
|

Winchester Steele
A Perfectly Normal Corp.
60
|
Posted - 2013.01.17 22:02:00 -
[303] - Quote
Mister S Burke wrote:Kainotomiu Ronuken wrote: A PLEX is real money.
Edit: Badly phrased. A PLEX is worth real money to CCP and if he stops paying his subscription by PLEXes that's still bad for CCP.
Good luck explaining that to potential investors. Here is my point. If an Uber Rich Player who has been amassing billions since the Bush administration just buys a PLEX with in game money and never pays a real dime he is not as valuable as the new guy who has to sub AND buy a PLEX with real money to get the cool new ship he wants. See here is the catch. People blast Blizzard for this because they went hardcore mainstream. Blizzard figured out that after half a decade anyone who wanted to play wow had done it by then, that is the same with EVE, if you haven't gotten into the "cold harsh scam libertatian utopia" with it's harsh death penalty by now, you probably don't want to. I would like to see the trial to sub ratio as I heard it was abysmal. So now there is the big question, what next? I don't pretend to have the answer but like I said, by after 10 years you either are into the "cold, harsh yadda, yadda" or not. Now what to do with those that are not? I think it is a mistake to bet the farm on the old vets as well, the republican party doubled down on the "old timers" and their pep rallies look like a nursing home fire drill. You need young blood to survive and grow.
God. You win the award for "most incorrect eve-o shiptoaster of the week". Every single PLEX, regardless of who activates it is 20.00 USD in CCP's bank account. Do you get that? The PLEXers, as much as you clearly hate them, are even MORE valuable than monthly subs as they pay approximately 4$ more per month than you do. |

Corey Fumimasa
The Advent of Faith
3
|
Posted - 2013.01.17 22:04:00 -
[304] - Quote
Winchester Steele wrote:Mister S Burke wrote:TheGunslinger42 wrote:
Do you have any proof that the market has changed, and that EVE will die if it doesn't turn itself into a WoW clone? Anything at all? No?
..... Drivel...... .5-1.0 = NO PVP .4 and below, welcome to the jungle. Fixed. Ugh. There are no words to describe how reprehensible and non-sandbox like this idea is. You are bad, and you should feel bad. In one fell swoop you just killed Eve, congrats. Thank ******* God you dont make the decisions around here. Burke has been in Eve for almost a whole month now. He is like a 3 year old who made a mess in his pants; right or wrong is really irrelevant as long as people pay attention to him.
On the bright side I think we have found a game for him; there's "Hearth and Home" or Minecraft. both sound suitable. |

Mister S Burke
Earths Naval Space Command The Mandalorians
27
|
Posted - 2013.01.17 22:06:00 -
[305] - Quote
Winchester Steele wrote:[quote=Mister S Burke]
God. You win the award for "most incorrect eve-o shiptoaster of the week". Every single PLEX, regardless of who activates it is 20.00 USD in CCP's bank account. Do you get that? The PLEXers, as much as you clearly hate them, are even MORE valuable than monthly subs as they pay approximately 4$ more per month than you do.
You work for Goldman Sachs? You'll have to forgive me as I don't have much of an appetite for exotic financial transactions at the moment.
|

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
21
|
Posted - 2013.01.17 22:06:00 -
[306] - Quote
Mister S Burke wrote:Kainotomiu Ronuken wrote: A PLEX is real money.
Edit: Badly phrased. A PLEX is worth real money to CCP and if he stops paying his subscription by PLEXes that's still bad for CCP.
Good luck explaining that to potential investors. Here is my point. If an Uber Rich Player who has been amassing billions since the Bush administration just buys a PLEX with in game money and never pays a real dime he is not as valuable as the new guy who has to sub AND buy a PLEX with real money to get the cool new ship he wants. See here is the catch. People blast Blizzard for this because they went hardcore mainstream. Blizzard figured out that after half a decade anyone who wanted to play wow had done it by then, that is the same with EVE, if you haven't gotten into the "cold harsh scam libertatian utopia" with it's harsh death penalty by now, you probably don't want to. I would like to see the trial to sub ratio as I heard it was abysmal. So now there is the big question, what next? I don't pretend to have the answer but like I said, by after 10 years you either are into the "cold, harsh yadda, yadda" or not. Now what to do with those that are not? I think it is a mistake to bet the farm on the old vets as well, the republican party doubled down on the "old timers" and their pep rallies look like a nursing home fire drill. You need young blood to survive and grow.
Good words, agree completely. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1549
|
Posted - 2013.01.17 22:07:00 -
[307] - Quote
Merouk Baas wrote:Natsett Amuinn wrote:For some of us, it's sandbox over spaceships. For the horrible among us it's the spaceships over the sandbox.
Problem: We already have sandbox. CCP can't do "more" sandbox; it's an absolute term, like "complete". You can't have "more complete." They can take the sandbox away, change it into something else, I'll grant you that, but what you want already is. Box, sand. Done. They can, however, do more spaceships. Pertaining to EVE, and not DUST and other games, that's about the only thing they can do. So while you would very much like to keep the sandbox, "the horrible" are actually giving CCP an answer when they ask themselves "wtf can we do next, anybody with any imagination speak up?", I mean when they have their pre-development meetings. And THAT is the problem you have. No.
Changing the core of the game is not the answer. It wasn't the answer for UO, not for SWG, not for EQ2, not for DAoC.
You only need to look at Trion to see how it should be done. NEW content.
Just because it's a sandbox that doesn't mean you don't make content. And there's plenty CCP can do to attract people who aren't playing, without deviating from what EVE is, a sandbox.
Modular PoS's. New PvE type content. And believe it or not, even WiS.
And to be very honest, I do not give a **** if turning EVE into a themepark would attract a million new players (which I do not believe it will).
I do not play EVE because it has space ships. I do not play because it has PvP. I play EVE because it's a SANDBOX. And I am not alone. EVE is the only MMO I've ever payed 2 accounts a year at a time for, and it's everything to do with the sandbox.
Shitting on your playerbase is not ok just because you might make more money. SoE **** on the SWG players, and Smedley has gone on record himself as saying that more subs is not better than the reputation they got.
Nor would I play a game where the devs **** on their community. A lot of people will not support a company based there action, regarless of the product they offfer.
I personally think coke is the better soda, but I won't buy coke prodcuts. Ask people that work for a coke bottler outside the US why.
|

Mister S Burke
Earths Naval Space Command The Mandalorians
27
|
Posted - 2013.01.17 22:09:00 -
[308] - Quote
Corey Fumimasa wrote:[quote=Winchester Steele]He is like a 3 year old who made a mess in his pants; right or wrong is really irrelevant as long as people pay attention to him.
On the bright side I think we have found a game for him; there's "Hearth and Home" or Minecraft. both sound suitable.
That's your second Ad hominem. Don't knock Minecraft either, that's a good game.
|

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
21
|
Posted - 2013.01.17 22:15:00 -
[309] - Quote
Winchester Steele wrote:
God. You win the award for "most incorrect eve-o shiptoaster of the week". Every single PLEX, regardless of who activates it is 20.00 USD in CCP's bank account. Do you get that? The PLEXers, as much as you clearly hate them, are even MORE valuable than monthly subs as they pay approximately 4$ more per month than you do.
This is correct, anybody that buys PLEX to fund their eve subscription is paying CCP more than any other type of subscriber. Even if you buy the PLEX with isk, it doesn't matter, somebody else bought that PLEX with real money, and paid more for it than any other monthly fee that CCP charges. |

Sejania Tor
Unity Systems Engineering The Dog Pound
4
|
Posted - 2013.01.17 22:17:00 -
[310] - Quote
Shinzhi Xadi wrote:Whitehound wrote:So what if high-sec becomes a save house and PvP was only possible in low- and null-sec? We get a couple of tears from high-sec PvPers! Pffft...
If it means more revenue for CCP then let's do it. I agree here, EVE might be 10 years old, but look at their subscriber base compared to WoW, its not even close. Eve has open pvp in 3 of its 4 regions, low sec, null sec, and wormholes. What is the problem of restricting it in 1 of the 4 regions?? It could bring in thousands of new accounts, and anything that brings in new players is a good thing for CCP. No matter how much pvp'ers, or pve'ers ***** about each other, NONE of us want EVE to fail. We want CCP to be successful, and if cutting pvp out of high sec will do that, then I'm all for it.
No, WoW's playerbase has changed over the years from people that cared to whiny little nimrods that cry when something doesn't go their way. It's designed for people that can only handle simple gameplay and can sit and watch Tot's and Tieras for hours. |

Vaerah Vahrokha
Vahrokh Consulting
3673
|
Posted - 2013.01.17 22:18:00 -
[311] - Quote
Shinzhi Xadi wrote:Winchester Steele wrote:
God. You win the award for "most incorrect eve-o shiptoaster of the week". Every single PLEX, regardless of who activates it is 20.00 USD in CCP's bank account. Do you get that? The PLEXers, as much as you clearly hate them, are even MORE valuable than monthly subs as they pay approximately 4$ more per month than you do.
This is correct, anybody that buys PLEX to fund their eve subscription is paying CCP more than any other type of subscriber. Even if you buy the PLEX with isk, it doesn't matter, somebody else bought that PLEX with real money, and paid more for it than any other monthly fee that CCP charges.
I am the worst EvE subscriber, 5-6 yearly subs, I am giving CCP the least possible  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Corey Fumimasa
The Advent of Faith
3
|
Posted - 2013.01.17 22:20:00 -
[312] - Quote
Mister S Burke wrote:Corey Fumimasa wrote:[quote=Winchester Steele]He is like a 3 year old who made a mess in his pants; right or wrong is really irrelevant as long as people pay attention to him.
On the bright side I think we have found a game for him; there's "Hearth and Home" or Minecraft. both sound suitable. That's your second Ad hominem. Don't knock Minecraft either, that's a good game. I'm not arguing with you Burke. You vomited an opinion into the sand and built a little castle with it. Your opinion is your own, I can't argue that you don't believe it, you obviously do.
I'm not knocking Minecraft. Its kind of funny that I've never played and that I only know you from a few lines of text here. And yet I know the kind of game that you belong in.
I feel pretty smug about that actually. |

Mister S Burke
Earths Naval Space Command The Mandalorians
27
|
Posted - 2013.01.17 22:21:00 -
[313] - Quote
Vaerah Vahrokha wrote:[quote=Shinzhi Xadi] I am the worst EvE subscriber, 5-6 yearly subs, I am giving CCP the least possible 
No offense but you might need an intervention. 
|

Whitehound
388
|
Posted - 2013.01.17 22:23:00 -
[314] - Quote
Vaerah Vahrokha wrote:Whitehound wrote:Ghazu wrote:are we to let you people run more than 5 bil in freighters and officer fit your mission ships with impunity? You already allow players, who sit docked at Jita and who you cannot shoot, to transfer trillions safely. If players dock up in a station, logout or jump into a theme park then makes what difference? I have fun spending 18 hours a day transferring the same 10B back and forth between my characters... oh wait, people don't just "transfer" but use that money for trading, and trading involves a winner and 1 loser per each transaction. Unless you are making a bad trade do you have two winners. One wins ISKs, the other wins items, and both are happy.
But what is your point? If you are saying that someone sitting inside a theme park and someone else sitting outside are both free from winning and losing then you are wrong. I see Jita itself being already some kind of a "finance theme park" of its own and with players playing God in it.
EVE is full of meta-gaming and people will exploit a high-sec theme park one way or the other. It is already being done when high-end minerals out of 0.0 are being sold at Jita and with low-end minerals disappearing into 0.0. You only won't see PvP with spaceships within it, but everything else will still be there and happening.
I see no problem for anyone who can play EVE now to adapt to a future EVE with a possible theme park in it. |

Winchester Steele
A Perfectly Normal Corp.
60
|
Posted - 2013.01.17 22:23:00 -
[315] - Quote
Sejania Tor wrote:Shinzhi Xadi wrote:Whitehound wrote:So what if high-sec becomes a save house and PvP was only possible in low- and null-sec? We get a couple of tears from high-sec PvPers! Pffft...
If it means more revenue for CCP then let's do it. I agree here, EVE might be 10 years old, but look at their subscriber base compared to WoW, its not even close. Eve has open pvp in 3 of its 4 regions, low sec, null sec, and wormholes. What is the problem of restricting it in 1 of the 4 regions?? It could bring in thousands of new accounts, and anything that brings in new players is a good thing for CCP. No matter how much pvp'ers, or pve'ers ***** about each other, NONE of us want EVE to fail. We want CCP to be successful, and if cutting pvp out of high sec will do that, then I'm all for it. No, WoW's playerbase has changed over the years from people that cared to whiny little nimrods that cry when something doesn't go their way. It's designed for people that can only handle simple gameplay and can sit and watch Tot's and Tieras for hours.
My 11 and 13 year old son play WoW. It is a game for children and entirely irrelevant to this discussion. Eve isnt a game for the kiddies, it is a game for when the kiddies go to bed. |

Mister S Burke
Earths Naval Space Command The Mandalorians
27
|
Posted - 2013.01.17 22:26:00 -
[316] - Quote
Corey Fumimasa wrote:[quote=Mister S Burke]
I'm not knocking Minecraft. Its kind of funny that I've never played and that I only know you from a few lines of text here. And yet I know the kind of game that you belong in.
I feel pretty smug about that actually.
I've never played it either, but I know it's good. You don't know much. Here are some games I like.
DCS Blackshark (you think you are smart, prove it) A-10 Silent Hunter Mount and Blade Men of War The ARMA games (finally get to put the army training to use)
|

Dersen Lowery
Laurentson INC StructureDamage
312
|
Posted - 2013.01.17 22:26:00 -
[317] - Quote
Mister S Burke wrote:Good luck explaining that to potential investors.
This, in a nutshell, is why I hope CCP remains fiercely independent, only relying on investment tactically. The mere fact that someone is sitting on a mountain of cash doesn't make them any good at figuring out what works for CCP, or for Blizzard for that matter. That way lies Jovians as lightsaber-wielding, anthropomorphic pandas.
Mister S Burke wrote:I would like to see the trial to sub ratio as I heard it was abysmal.
The NPE is abysmal, and once people are done with it the frequent question is, "what do I do now?" That's something CCP needs to work on, but it has nothing to do with the game itself being bad. It's a downside to running a heavily social sandbox game.
Mister S Burke wrote:You need young blood to survive and grow.
Yes! You don't get them by doing the same thing everyone else does. If EVE becomes more like other games out there, everyone will have already played it by the time they create a character. The only difference will be fluff (ships instead of toons, planets instead of mountains). That won't retain anyone. |

Mister S Burke
Earths Naval Space Command The Mandalorians
27
|
Posted - 2013.01.17 22:28:00 -
[318] - Quote
Winchester Steele wrote:
My 11 and 13 year old son play WoW. It is a game for children and entirely irrelevant to this discussion. Eve isnt a game for the kiddies, it is a game for when the kiddies go to bed.
I agree but EVE players bring it up every 30 seconds.
|

Seven Koskanaiken
Open University of Celestial Hardship Art of War Alliance
119
|
Posted - 2013.01.17 22:35:00 -
[319] - Quote
everything gets ruined in the end that's crapitalism |

Mister S Burke
Earths Naval Space Command The Mandalorians
27
|
Posted - 2013.01.17 22:37:00 -
[320] - Quote
Dersen Lowery wrote:
Yes! You don't get them by doing the same thing everyone else does. If EVE becomes more like other games out there, everyone will have already played it by the time they create a character. The only difference will be fluff (ships instead of toons, planets instead of mountains). That won't retain anyone.
To be clear I am not advocating that, but I do think that the suicide ganking and hulkadeggon stuff in hisec may be doing more harm than good. Some people try to weakly argue about "the economy" but we all know griefing some guy in his miner or blasting an AFK autopiloter is about the lulz and not about the market. I've griefed in game, everyone has, it's all about ruining someones day. I don't pretend to have the answer but I am not sure how much mileage you are going to keep getting by being the "lose you're ass and be made to cry" MMO.
|

Marlona Sky
D00M. Northern Coalition.
2912
|
Posted - 2013.01.17 22:39:00 -
[321] - Quote
A war dec in EVE only involves the legal acquisition of someone's sneakers if they leave them on a specific porch. And when the owner of said sneakers can simply put them on and walk away or set them on another porch. Big deal. That is not a war. There is nothing to fight for. No homes. No resources. No schools. No religion. No land. Nothing. There is nothing you can't stuff into a suitcase and walk away. Everything of value can easily be taken to safety without losing value ore usefulness.
There needs to be real reasons to fight. There is endless possibilities to give players the tools to build empires. Empires they can from. Empires that can be quickly tossed into a players pocket and moved. Empires that need to be protected. Empires that are worth undocking and fighting for.
I believe the answer to creating this lies in the possibilities of not thinking about how a POS revamp can make a POS better, but how a revamp opens the door to creating far more than something dangling off a moon mining.
Remove local, structure mails and revamp the directional scanner! |

Stalker ofeveryone
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 22:59:00 -
[322] - Quote
It's OK, we're already burning HI-SEC to the ground. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1549
|
Posted - 2013.01.17 23:09:00 -
[323] - Quote
Mister S Burke wrote:Dersen Lowery wrote:
Yes! You don't get them by doing the same thing everyone else does. If EVE becomes more like other games out there, everyone will have already played it by the time they create a character. The only difference will be fluff (ships instead of toons, planets instead of mountains). That won't retain anyone.
To be clear I am not advocating that, but I do think that the suicide ganking and hulkadeggon stuff in hisec may be doing more harm than good. Some people try to weakly argue about "the economy" but we all know griefing some guy in his miner or blasting an AFK autopiloter is about the lulz and not about the market. I've griefed in game, everyone has, it's all about ruining someones day. I don't pretend to have the answer but I am not sure how much mileage you are going to keep getting by being the "lose you're ass and be made to cry" MMO. EVE has never gone down in subscriptions because of PvP, stop it.
For 10 years, with a small hiccup that didn't even have anything to with any gameplay mechanic, CCP has made nothing but slow and steady progress. They do not add hundreds of thousands of playrs at a time, no, they add a few thousadn here and there.
Forbes just wrote an article about EVE being one of the few subscription based MMO"s that thrive, and you guys come her and keep talking about pvp is driving subscriptions down.
You're arguement is entirely in opposition to reality.
CCP isn't trying to REGAIN subs, they want MORE subs.
And shitting on your customers has never been a profitable business tactic.
And for record, no one in the minutes said anything about removing pvp or wardecs from high sec. One deve made a bit of a smartass comment that the easiest way to fix a "problem" would be to just remove wardecs from high sec.
Just like soundwave made a comment a few months ago, tongue and cheek, that if they wanted to remove pvp from high sec they would just flip the switch and be done with it.
But CCP keeps saying they WON'T do it. The were simply fishing for the CSM's idea of ways to ENCOURAGE people to engage in high sec wars. They did not discuss or suggest removing it.
However, two of the CSM's did indeed advocate they do that. In fact, I do believe one of them has an affiliation with a certian high sec training corp that has a long standing rule that when they're decced, you dock. What a shock. |

Dersen Lowery
Laurentson INC StructureDamage
315
|
Posted - 2013.01.17 23:11:00 -
[324] - Quote
Mister S Burke wrote:To be clear I am not advocating that, but I do think that the suicide ganking and hulkadeggon stuff in hisec may be doing more harm than good. Some people try to weakly argue about "the economy" but we all know griefing some guy in his miner or blasting an AFK autopiloter is about the lulz and not about the market. I've griefed in game, everyone has, it's all about ruining someones day. I don't pretend to have the answer but I am not sure how much mileage you are going to keep getting by being the "lose you're ass and be made to cry" MMO.
The whole trick to "getting" EVE is that you don't cry.
I see people bandy around the phrase "non-consensual PVP." I think they're mostly killers (in the Bartle sense) who want to frame the situation that way because it gives them more of a rush. There is no non-consensual PVP in EVE. You consent to PVP when you undock (and in the case of the market and diplomatic chat/mail, even if you don't undock). If you undock in something that can't shoot back, you need to heed the advice of a certain low-sec industrialist who used to post on the forums a lot: "In a game of cat and mouse, there's no shame in being a better mouse."
Once you understand that, you're in.
Also, whether a ganker is conscious about his effect on the market is irrelevant. The system works as long as enough ships die to keep ore prices up, manufacturing viable, and market PVP feasible. Whether the people involved see the big picture doesn't matter. Ideally, the market's incentives work to influence peoples' behavior the right way.
BTW, I've never ganked or griefed anyone. I don't get anything out of grief play except heartburn. But it's part of the game, and other people who play EVE do get something out of it, and it's not only possible, but not especially difficult, to have the right attitude about it and to take precautions against it. |

Captain Tardbar
NEWB ALERT
29
|
Posted - 2013.01.17 23:50:00 -
[325] - Quote
Corey Fumimasa wrote:Winchester Steele wrote:Mister S Burke wrote:TheGunslinger42 wrote:
Do you have any proof that the market has changed, and that EVE will die if it doesn't turn itself into a WoW clone? Anything at all? No?
..... Drivel...... .5-1.0 = NO PVP .4 and below, welcome to the jungle. Fixed. Ugh. There are no words to describe how reprehensible and non-sandbox like this idea is. You are bad, and you should feel bad. In one fell swoop you just killed Eve, congrats. Thank ******* God you dont make the decisions around here. Burke has been in Eve for almost a whole month now. He is like a 3 year old who made a mess in his pants; right or wrong is really irrelevant as long as people pay attention to him. On the bright side I think we have found a game for him; there's "Hearth and Home" or Minecraft. both sound suitable.
I take it you've never enjoyed greifing on Minecraft survival multiplayer.
Once I accidently set fire to someone's wooden mansion and then blamed it on lightning.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |

Randolph Rothstein
whatever corp.
339
|
Posted - 2013.01.17 23:56:00 -
[326] - Quote
they will do whatever is good for bussines
if you dont like it,give me your stuff and unsubscribe |

Captain Tardbar
NEWB ALERT
29
|
Posted - 2013.01.18 00:01:00 -
[327] - Quote
Natsett Amuinn wrote:Mister S Burke wrote:Dersen Lowery wrote:
Yes! You don't get them by doing the same thing everyone else does. If EVE becomes more like other games out there, everyone will have already played it by the time they create a character. The only difference will be fluff (ships instead of toons, planets instead of mountains). That won't retain anyone.
To be clear I am not advocating that, but I do think that the suicide ganking and hulkadeggon stuff in hisec may be doing more harm than good. Some people try to weakly argue about "the economy" but we all know griefing some guy in his miner or blasting an AFK autopiloter is about the lulz and not about the market. I've griefed in game, everyone has, it's all about ruining someones day. I don't pretend to have the answer but I am not sure how much mileage you are going to keep getting by being the "lose you're ass and be made to cry" MMO. EVE has never gone down in subscriptions because of PvP, stop it. For 10 years, with a small hiccup that didn't even have anything to with any gameplay mechanic, CCP has made nothing but slow and steady progress. They do not add hundreds of thousands of playrs at a time, no, they add a few thousadn here and there. Forbes just wrote an article about EVE being one of the few subscription based MMO"s that thrive, and you guys come her and keep talking about pvp is driving subscriptions down. You're arguement is entirely in opposition to reality. CCP isn't trying to REGAIN subs, they want MORE subs. And shitting on your customers has never been a profitable business tactic. And for record, no one in the minutes said anything about removing pvp or wardecs from high sec. One deve made a bit of a smartass comment that the easiest way to fix a "problem" would be to just remove wardecs from high sec. Just like soundwave made a comment a few months ago, tongue and cheek, that if they wanted to remove pvp from high sec they would just flip the switch and be done with it. But CCP keeps saying they WON'T do it. The were simply fishing for the CSM's idea of ways to ENCOURAGE people to engage in high sec wars. They did not discuss or suggest removing it. However, two of the CSM's did indeed advocate they do that. In fact, I do believe one of them has an affiliation with a certian high sec training corp that has a long standing rule that when they're decced, you dock. What a shock.
Well the point is that we are trying to make is that it is quite possible that when you are unexpectently ganked or griefed you might decide to quit the game.
People who want to play more of a game that punishes them out of the blue at random (like on of those rat mazes with random electric shocks) is in fact a MASOCHIST.
The majority of people who play these games are not MASOCHISTS. There are probaly more SADISTS who like to grief/gank than people who enjoy pain and sufering.
People eventually get fed up with being on the poop end of the stick. This is truly human nature. You will not simply proceed to endure the suffering that people want to inflict on them.
I mean these people want to gank every thing that moves and if they could then those people would get tired of it. Even if they fit out tanks, sometimes they still get ganked with superior numbers. Again the majority of people are not MASOCHISTS and will not tolerate the abuse that the griefers/gankers want to inflict on them.
Look I'm not arguing that griefing/ganking should be removed, I'm arguing that in truth it affects CCP's bottom line and will be addressd accordingly whether we like it or not.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1550
|
Posted - 2013.01.18 00:16:00 -
[328] - Quote
Captain Tardbar wrote:
Well the point is that we are trying to make is that it is quite possible that when you are unexpectently ganked or griefed you might decide to quit the game.
People who want to play more of a game that punishes them out of the blue at random (like on of those rat mazes with random electric shocks) is in fact a MASOCHIST.
The majority of people who play these games are not MASOCHISTS. There are probaly more SADISTS who like to grief/gank than people who enjoy pain and sufering.
People eventually get fed up with being on the poop end of the stick. This is truly human nature. You will not simply proceed to endure the suffering that people want to inflict on them.
I mean these people want to gank every thing that moves and if they could then those people would get tired of it. Even if they fit out tanks, sometimes they still get ganked with superior numbers. Again the majority of people are not MASOCHISTS and will not tolerate the abuse that the griefers/gankers want to inflict on them.
Look I'm not arguing that griefing/ganking should be removed, I'm arguing that in truth it affects CCP's bottom line and will be addressd accordingly whether we like it or not.
I began as a goon, getting ganked, while mining in high sec.
The best thing that ever happend to me, was getting ganked for lulz in high sec.
The thing is, if you're going to quit because you lost something in EVE, you SHOULD. I love playing games with my brother. Couple years ago my brother moved 16 hours away, I'm man enough to admit I cried the day he moved, and two and half years later I still tear up at the thought of my brother being so far away.
We would play EVE together though, it was nice. Then he got blown up, and quit. I still laugh at him, and tell him to stop being a ***** and come back.
6 years in high sec. I was ganked once. It doen't happen often.
See, you're forgetting a very important thing about EVE. All that stuff you make isk to accumulate, is designed, intended, and expect, to get blown up.
I'm sorry, I genuinely do not like saying this. Contrary to what some people might think because of the name of the corp I'm in, I WANT you to KEEP PLAYING. I truelly want you to never leave EVE. I want all your friends to come play, hell I want all my friends to come play.
But the truth is, if you're that attched to something in the game that you would get upset if you lost it, you SHOULD NOT play EVE. Because the point of everything that gets built in EVE is that it also gets destroyed. The truth is, the best thing you will ever do in EVE is get blown up.
Getting blown up sits up there among the things that EVE is primarilly about. Null sec, low sec, WH, or high sec, it matters not were you play, only that **** gets blown up.
Beleive it or not, getting blown up is vital to the health of the game. Some of you won't except this, and vehemently refuse to understand, that destruction is actually more important than creation in EVE. The economy is not an afterthought in EVE, it wasn't "tacked on".
In order for things to work in EVE, things MUST get blown up. High sec is not exempt, it never was, it never will be. You don't have to like it, you don't even have to accpet it; that's fine.
The moment you guys start saying that it would be ok for high sec to have no pvp though. YOU. ARE. WRONG. Period. You're wrong. The entire game is built upon getting blown up EVERYWHERE. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3223
|
Posted - 2013.01.18 00:26:00 -
[329] - Quote
Natsett Amuinn wrote:The moment you guys start saying that it would be ok for high sec to have no pvp though. YOU. ARE. WRONG. Period. You're wrong. The entire game is built upon getting blown up EVERYWHERE. No, no, it might be necessary. EVE online cannot stay harsh and cold too long before freezing to death by exposure to the elements. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1552
|
Posted - 2013.01.18 00:35:00 -
[330] - Quote
Alavaria Fera wrote:Natsett Amuinn wrote:The moment you guys start saying that it would be ok for high sec to have no pvp though. YOU. ARE. WRONG. Period. You're wrong. The entire game is built upon getting blown up EVERYWHERE. No, no, it might be necessary. EVE online cannot stay harsh and cold too long before freezing to death by exposure to the elements. But that's why god invented thermal socks!
Well... Someone invented them.
The point is, I wear thermal socks.
And slides. In the winter, living in a cold state. |

Nexus Day
Lustrevik Trade and Travel Bureau
399
|
Posted - 2013.01.18 00:43:00 -
[331] - Quote
CSM's, none of whom represent hi-sec, are not in sync with CCP's goal to make money.
Do I say "Story at 11" or "Try and figure out which way this goes"? This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Myrkala
Royal Robot Ponies Happy Cartel
40
|
Posted - 2013.01.18 01:03:00 -
[332] - Quote
Mister S Burke wrote:Riedle wrote:[quote=Mister S Burke]
Incorrect. The OP exists because the OP misread the CSM minutes to think that CCP wants a consequence free arrangement in highsec which is could not be further from the truth.
HTFU or GTFO No! No! Look at how THESE sheep entrails are arranged!! What does HTFU mean, I must confess I'm a closet nerd and deal with regular people on a daily basis.
http://www.youtube.com/watch?v=VgvM7av1o1Q |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1561
|
Posted - 2013.01.18 01:04:00 -
[333] - Quote
Nexus Day wrote:CSM's, none of whom represent hi-sec, are not in sync with CCP's goal to make money.
Do I say "Story at 11" or "Try and figure out which way this goes"? Interesting.
Isn't one of the guys that advocated the removal of high sec wardecs affiliated with EVE uni?
There's a huge difference between making more money, and alienating your current playerbase in an effort to make more money. The former is fine, the later can cause irreparable damage to your company.
Even Smedly has gone on record saying that more subscribers wasn't wroth the damage the NGE they forced on SWG caused to SoE's reputation. |

Captain Tardbar
NEWB ALERT
29
|
Posted - 2013.01.18 01:05:00 -
[334] - Quote
Nexus Day wrote:CSM's, none of whom represent hi-sec, are not in sync with CCP's goal to make money.
Do I say "Story at 11" or "Try and figure out which way this goes"?
See this is what I am trying to tell you.
Just because you rally around a banner on the forums, its just as effective as the CSMs trying to dictate policy to CCP.
I personally have no problem with ganking and griefing. I don't care really. I've been known to eye a miner's can on occasion.
But I'm trying to tell you the reality of the situation is that CCP wants to make more money than they are making now. It's what businesses do.
You can post all you want but it won't change the fact CCP wants to make money and that means more subscriptions.
Even if means lowering the bar.
If CCP wants to prove me wrong they can post in this thread that they support the player's right to gank and grief and this argument will be over. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |

Vaerah Vahrokha
Vahrokh Consulting
3675
|
Posted - 2013.01.18 01:08:00 -
[335] - Quote
Mister S Burke wrote:Vaerah Vahrokha wrote:[quote=Shinzhi Xadi] I am the worst EvE subscriber, 5-6 yearly subs, I am giving CCP the least possible  No offense but you might need an intervention. 
Why? I also have 3 yearly subs to Istaria (another sandbox game, but PvE only) since 2003, and to other 2 PvP MMOs. Many days I play 3 MMOs together. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1562
|
Posted - 2013.01.18 01:11:00 -
[336] - Quote
Captain Tardbar wrote:Nexus Day wrote:CSM's, none of whom represent hi-sec, are not in sync with CCP's goal to make money.
Do I say "Story at 11" or "Try and figure out which way this goes"? See this is what I am trying to tell you. Just because you rally around a banner on the forums, its just as effective as the CSMs trying to dictate policy to CCP. I personally have no problem with ganking and griefing. I don't care really. I've been known to eye a miner's can on occasion. But I'm trying to tell you the reality of the situation is that CCP wants to make more money than they are making now. It's what businesses do. You can post all you want but it won't change the fact CCP wants to make money and that means more subscriptions. Even if means lowering the bar. If CCP wants to prove me wrong they can post in this thread that they support the player's right to gank and grief and this argument will be over. Are you kidding?
Soniclover, soundwave, even solomon himself has said it. https://forums.eveonline.com/default.aspx?g=posts&m=2477230#post2477230
Solomon wrote:Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).
Just because some people choose to ignore it doesn't mean CCP hasn't been saying it for 10 ******* years! They say it all the frigging time! |

Vaerah Vahrokha
Vahrokh Consulting
3676
|
Posted - 2013.01.18 01:18:00 -
[337] - Quote
Whitehound wrote:Vaerah Vahrokha wrote:Whitehound wrote: You already allow players, who sit docked at Jita and who you cannot shoot, to transfer trillions safely.
If players dock up in a station, logout or jump into a theme park then makes what difference?
I have fun spending 18 hours a day transferring the same 10B back and forth between my characters... oh wait, people don't just "transfer" but use that money for trading, and trading involves a winner and 1 loser per each transaction. Unless you are making a bad trade do you have two winners. One wins ISKs, the other wins items, and both are happy.
Those who sit at Jita and "transfer trillions" are not there to buy a Rifter but to trade as profession. In trading you either win or lose. When I finished my last public investment I had earned 5 billions for my investors plus a 700M fund manager fee for myself plus 3 billions for myself due to having my own stock to trade.
Someone lost a total of 8.7B to me. It's a third of a Supercarrier, now please excuse me if I say that someone wins and someone else loses. 
Whitehound wrote: But what is your point? If you are saying that someone sitting inside a theme park and someone else sitting outside are both free from winning and losing then you are wrong. I see Jita itself being already some kind of a "finance theme park" of its own and with players playing God in it.
EVE is full of meta-gaming and people will exploit a high-sec theme park one way or the other. It is already being done when high-end minerals out of 0.0 are being sold at Jita and with low-end minerals disappearing into 0.0. You only won't see PvP with spaceships within it, but everything else will still be there and happening.
I see no problem for anyone who can play EVE now to adapt to a future EVE with a possible theme park in it.
EvE was not born as theme park. This might sound like... duh! 
But wait...
... this means the game has NO theme park features, scarce and obsolete PvE, zero "casual player" PvP like i.e. battlegrounds or arenas. CCP would need to spend years and years just to begin putting down what's needed for a theme park.
Also, I'd like to know how do you level to 90 your pilot... because you know... theme parks need that players regularly outlevel content in order to have a "gear reset", that is the one way to put them in the next tier of grinding. Otherwise with no destruction and no gear reset, everyone has a relatively short time cap before they have done most stuff doable in hi sec and then it's over. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Wacktopia
Noir. Black Legion.
425
|
Posted - 2013.01.18 01:23:00 -
[338] - Quote
Randolph Rothstein wrote:they will do whatever is good for bussines
if you dont like it,give me your stuff and unsubscribe
Ruining a unique and challenging MMO with theme-parky ideas is not good business sense.
EVE has no real running story line, it has no single-player-esque questing system, and it marketed as a combat game (point to a video without explosions or war). EVE needs conflict.
The players make the story, the player interaction is the quest, and the bread and butter is war.
Yeah, sure a lot of people are not used to this style of game. It's a niche. But you can't be a niche game that also appeals to the mass market. Niche players want the niche and the mass market wont understand it. . The bottom line is that now I have one of those annoying signatures. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1562
|
Posted - 2013.01.18 01:25:00 -
[339] - Quote
Look at VV using themepark properly.
|

Vaerah Vahrokha
Vahrokh Consulting
3676
|
Posted - 2013.01.18 01:28:00 -
[340] - Quote
Captain Tardbar wrote: Well the point is that we are trying to make is that it is quite possible that when you are unexpectently ganked or griefed you might decide to quit the game.
People who want to play more of a game that punishes them out of the blue at random (like on of those rat mazes with random electric shocks) is in fact a MASOCHIST.
The majority of people who play these games are not MASOCHISTS. There are probaly more SADISTS who like to grief/gank than people who enjoy pain and sufering.
People eventually get fed up with being on the poop end of the stick. This is truly human nature. You will not simply proceed to endure the suffering that people want to inflict on them.
I mean these people want to gank every thing that moves and if they could then those people would get tired of it. Even if they fit out tanks, sometimes they still get ganked with superior numbers. Again the majority of people are not MASOCHISTS and will not tolerate the abuse that the griefers/gankers want to inflict on them.
Look I'm not arguing that griefing/ganking should be removed, I'm arguing that in truth it affects CCP's bottom line and will be addressd accordingly whether we like it or not.
Let me tell a thing as one of the guys that Goons call "hi sec intellectual" (wrongly imo) and who enjoys doing L4 missions (expecially when it was worth my time) and even *gosh* mining with a couple of self owned Orca boosted fleets.
This game has its small or even large "sadists" but the utter majority do it for the MONEY.
I WILL sponsor Hulkageddon to get the most ships blown. As a part time "miner". I will NOT sponsor James 315... because they don't blow enough ships.
Sadist?
No, heavy minerals and ices trader. I enjoy earning four times as much as I could do now. Eradicating the AFKers and botters is healthy for the game and for my wallet so it will happen.
Nothing personal, just business.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3676
|
Posted - 2013.01.18 01:29:00 -
[341] - Quote
Natsett Amuinn wrote:Look at VV using themepark properly.
I tried to tell you guys I am old but more hard core than you believe.
Lol if it was for me hi sec would not even exist. End of the problem.
It's not like in other PvP games you have more than 1-2 starting villages and then you are naked against the world out to get you. Or you do?  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Marlona Sky
D00M. Northern Coalition.
2917
|
Posted - 2013.01.18 01:34:00 -
[342] - Quote
Well at least if the high sec players had the tools to build a theme park it would be a reason for them to undock and defend it when I walk in with a blow torch. NPC controlled things means it will be there tomorrow, if they undock or not.
Remove local, structure mails and revamp the directional scanner! |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1562
|
Posted - 2013.01.18 01:38:00 -
[343] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote:Look at VV using themepark properly.
I tried to tell you guys I am old but more hard core than you believe. Lol if it was for me hi sec would not even exist. End of the problem. I remember the good old days were sandbox was a mode or a mod you could get from your friend (sometiems even order directly from the game maker!) to turn all the levels and objectives off in an RPG.
|

Merouk Baas
436
|
Posted - 2013.01.18 01:49:00 -
[344] - Quote
Vaerah Vahrokha wrote: Lol if it was for me hi sec would not even exist. End of the problem.
As an idea, they could probably implement a little bit of this. Concord could just fail to respond in various, RANDOM, high-sec systems. No explanation given (other than maybe some news item). We'd have to deal with it.
|

Vaerah Vahrokha
Vahrokh Consulting
3676
|
Posted - 2013.01.18 01:50:00 -
[345] - Quote
Natsett Amuinn wrote:Vaerah Vahrokha wrote:Natsett Amuinn wrote:Look at VV using themepark properly.
I tried to tell you guys I am old but more hard core than you believe. Lol if it was for me hi sec would not even exist. End of the problem. I remember the good old days were sandbox was a mode or a mod you could get from your friend (sometiems even order directly from the game maker!) to turn all the levels and objectives off in an RPG.
I come from 1994's glorious RetroMUD, still running. And vaster and richer and deeper than ANY MMO.
When I think one could take a group only quest that had unavoidable RL time base triggers and would take 3+ RL years to complete with the best team and players possible.
When I think you would lose all your character progress made in YEARS by dying more than 3 times in one day (with hefty SP loss each time).
When I think you could easily take maladies that could make you permanently lose stats with no recover unless you promptly found the *1* player (usually playing 1 hour a week) who rolled the right class able to cure the kind you got.
When I think you'd lose all your years taken gear in case you wiped and would not have spare gear to return killing the whole dungeoun again to reclaim it from the mobs (who picked all up)...
When I think I was champion of 2 profession and staying champion meant playing more and better than anyone else of that profession... for continued months.
... then when I read "EvE is hard" it makes me laugh so hard, my lungs explode.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1563
|
Posted - 2013.01.18 01:55:00 -
[346] - Quote
christ.
Took me a while to remember 1994 |

Cannibal Kane
Chosen of New Eden
1253
|
Posted - 2013.01.18 02:38:00 -
[347] - Quote
Whitehound wrote:Vaju Enki wrote:Whitehound wrote:Natsett Amuinn wrote:The games economy is not built on that vision of EVE. It is a free economy. How is this unfit for anything? Supply and Demand? So what? As long as something stays inside the theme park is it of no consequence for the rest of EVE. And once it leaves the theme park can it be shot. There is no problem unless you have made yourself depend upon Jita for your low- and null-sec needs. If so then there is still a bit of a carebear in you who needs to be killed.
And just how many people will leave the theme park if it means they cannot be shot anymore? If missioning and mining in highsec means no more wars, ganks and theft. those like that moron Mister S Burke will have less targets to shoot at in low/0.0. Since why should people go there then?
Alot of people also need to learn what griefing means. Most people I have seen supporting this in this thread appear to be extremely delusional of what actually takes place in EVE outside their little bubble.
However, CCP already responded in another thread that they are not doing this. They only mentioned it in the minutes to stimulate discussion. They are against the idea of a Safe haven, However i still believe players less than a month old needs to be safe unless they choose not be before the end of that 1 month.
EDIT: I did however pick up alot of new targets in thread for future wars so that is also a good thing. "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

Etherealclams
310
|
Posted - 2013.01.18 03:04:00 -
[348] - Quote
Cannibal Kane wrote: EDIT: I did however pick up alot of new targets in thread for future wars so that is also a good thing.
I love you. http://aclamthatrants.blogspot.com/ Read up on my adventures. |

Dersen Lowery
Laurentson INC StructureDamage
318
|
Posted - 2013.01.18 03:22:00 -
[349] - Quote
I just noticed this being quoted:
Whitehound wrote:As long as something stays inside the theme park is it of no consequence for the rest of EVE.
This is the root of the problem with your idea. Harp about Jita traders transferring billions of ISK all day, but what they do has measurable consequences for the rest of EVE. Mission runners keep nullsec newbies in meta HMLs for their Drakes. Miners and builders keep them, and the mission runners, in Drakes. Welping the Drakes (or whatever else) in PVP keeps mission running, mining and building (and exploration) viable, which makes trading viable. That's the whole point. That's EVE's most persuasive pitch.
One shard. One universe. One war. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3385
|
Posted - 2013.01.18 03:35:00 -
[350] - Quote
Mister S Burke wrote:Corey Fumimasa wrote:[quote=Winchester Steele]He is like a 3 year old who made a mess in his pants; right or wrong is really irrelevant as long as people pay attention to him.
On the bright side I think we have found a game for him; there's "Hearth and Home" or Minecraft. both sound suitable. That's your second Ad hominem. Don't knock Minecraft either, that's a good game. It's not ad hominem if the personal attack is not the premise of an argument. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |

Galaxy Pig
New Order Logistics CODE.
627
|
Posted - 2013.01.18 04:19:00 -
[351] - Quote
Four accounts here that would unsub. Both a safe highsec and these stupid "middle-ground" corps are deal-breakers for me. EVE would cease to be EVE. |

Aza Ebanu
Brutor Tribe Minmatar Republic
2
|
Posted - 2013.01.18 05:04:00 -
[352] - Quote
Well I like how low sec players use the mechanic of avoiding gate guns. I like how players who have RP reasons can use the war dec system. I like that CSM and CCP see that players are not using the mechanic in a constructive way and that they want to change it. |

Davith en Divalone
Aegis Coalition Logistics The Paganism Alliance
39
|
Posted - 2013.01.18 05:46:00 -
[353] - Quote
Captain Tardbar wrote: Well the point is that we are trying to make is that it is quite possible that when you are unexpectently ganked or griefed you might decide to quit the game.
People who want to play more of a game that punishes them out of the blue at random (like on of those rat mazes with random electric shocks) is in fact a MASOCHIST.
Frankly, the reputation that Eve has for being such a harsh and unforgiving game is undeserved. I logged seven "deaths" in 151 days. Two of them were the tutorial "suicide" missions. That's typical for about 10 minutes in a WoW Battleground, a bad night for a raid group, or about the time I start thinking of dropping a random dungeon group.
Champions Online even gave one of my characters an achievement and a title for logging a few dozen deaths in one night. Limbo makes gruesome trial and error into electronic art.
The fact is that in just about every other "themepark" game out there, your character will die. Your character will die to mechanics that require much faster reflexes than are usual for Eve. Video games as a genre are notorious for demanding repeated and frequent character death until you master the twitch or theorycraft your way through the mechanics of the fights. Character death is, in fact, the primary way that many video games teach their mechanics. "One foot out of position? YOU ARE DEAD!" (It's all fun and games until you die, then, you're in the next chapter of a Bioware game.) Games and modes involving permadeath that demand nearly perfect runs are called "hardcore."
And this is one of the largest and fastest growing entertainment industries out there. So the notion that people are put off of a video game by character death is really weird to me.
I also disagree that ganks are RANDOM. The strategies for hunting down ships or laying traps are fairly well documented, as are the strategies for minimizing the risks of being hunted. Whether I should treat highsec the same way I treat lowsec is primarily a matter of risk assessment and sanity. |

Sejania Tor
Unity Systems Engineering The Dog Pound
5
|
Posted - 2013.01.18 07:16:00 -
[354] - Quote
Davith en Divalone wrote:Captain Tardbar wrote: Well the point is that we are trying to make is that it is quite possible that when you are unexpectently ganked or griefed you might decide to quit the game.
People who want to play more of a game that punishes them out of the blue at random (like on of those rat mazes with random electric shocks) is in fact a MASOCHIST.
Frankly, the reputation that Eve has for being such a harsh and unforgiving game is undeserved. I logged seven "deaths" in 151 days. Two of them were the tutorial "suicide" missions. That's typical for about 10 minutes in a WoW Battleground, a bad night for a raid group, or about the time I start thinking of dropping a random dungeon group. Champions Online even gave one of my characters an achievement and a title for logging a few dozen deaths in one night. Limbo makes gruesome trial and error into electronic art. The fact is that in just about every other "themepark" game out there, your character will die. Your character will die to mechanics that require much faster reflexes than are usual for Eve. Video games as a genre are notorious for demanding repeated and frequent character death until you master the twitch or theorycraft your way through the mechanics of the fights. Character death is, in fact, the primary way that many video games teach their mechanics. "One foot out of position? YOU ARE DEAD!" (It's all fun and games until you die, then, you're in the next chapter of a Bioware game.) Games and modes involving permadeath that demand nearly perfect runs are called "hardcore." And this is one of the largest and fastest growing entertainment industries out there. So the notion that people are put off of a video game by character death is really weird to me. I also disagree that ganks are RANDOM. The strategies for hunting down ships or laying traps are fairly well documented, as are the strategies for minimizing the risks of being hunted. Whether I should treat highsec the same way I treat lowsec is primarily a matter of risk assessment and sanity.
I think it has to do with actual loss of equipment. Some of which is very valuable like the ship, it's modules, implants and even SP in those certain cases where the attackee forgot to upgrade their clone. |

Sejania Tor
Unity Systems Engineering The Dog Pound
5
|
Posted - 2013.01.18 07:22:00 -
[355] - Quote
Natsett Amuinn wrote:Nexus Day wrote:CSM's, none of whom represent hi-sec, are not in sync with CCP's goal to make money.
Do I say "Story at 11" or "Try and figure out which way this goes"? Interesting. Isn't one of the guys that advocated the removal of high sec wardecs affiliated with EVE uni? There's a huge difference between making more money, and alienating your current playerbase in an effort to make more money. The former is fine, the later can cause irreparable damage to your company. Even Smedly has gone on record saying that more subscribers wasn't wroth the damage the NGE they forced on SWG caused to SoE's reputation.
It only took them about half a decade or so to admit that the NGE they did for SWG was a mistake. It should have been way, way, way sooner. Like, as in "oh hey! 80% of our subscriber just up and left and posted lots of stuff in the forums about the NGE being crap." Apparently no one at SOE thought maybe, maybe about saying "I think this is a bad idea" before they did it. Nope, they decided to say the heck with it. We'll get a new subscriber base! Yeah! Didn't work out too well did it SOE!!! |

Ghazu
496
|
Posted - 2013.01.18 07:28:00 -
[356] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote:Vaerah Vahrokha wrote:Natsett Amuinn wrote:Look at VV using themepark properly.
I tried to tell you guys I am old but more hard core than you believe. Lol if it was for me hi sec would not even exist. End of the problem. I remember the good old days were sandbox was a mode or a mod you could get from your friend (sometiems even order directly from the game maker!) to turn all the levels and objectives off in an RPG. I come from 1994's glorious RetroMUD, still running. And vaster and richer and deeper than ANY MMO. When I think one could take a group only quest that had unavoidable RL time base triggers and would take 3+ RL years to complete with the best team and players possible. When I think you would lose all your character progress made in YEARS by dying more than 3 times in one day (with hefty SP loss each time). When I think you could easily take maladies that could make you permanently lose stats with no recover unless you promptly found the *1* player (usually playing 1 hour a week) who rolled the right class able to cure the kind you got. When I think you'd lose all your years taken gear in case you wiped and would not have spare gear to return killing the whole dungeoun again to reclaim it from the mobs (who picked all up)... When I think I was champion of 2 profession and staying champion meant playing more and better than anyone else of that profession... for continued months. ... then when I read "EvE is hard" it makes me laugh so hard, my lungs explode.  So uh let's make eve easier with 100% safe highsec? What are you trying to illustrate with your hardcore MUD? http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Super spikinator
Deep Core Mining Inc. Caldari State
38
|
Posted - 2013.01.18 07:33:00 -
[357] - Quote
Davith en Divalone wrote:Captain Tardbar wrote: Well the point is that we are trying to make is that it is quite possible that when you are unexpectently ganked or griefed you might decide to quit the game.
People who want to play more of a game that punishes them out of the blue at random (like on of those rat mazes with random electric shocks) is in fact a MASOCHIST.
Frankly, the reputation that Eve has for being such a harsh and unforgiving game is undeserved. I logged seven "deaths" in 151 days. Two of them were the tutorial "suicide" missions. That's typical for about 10 minutes in a WoW Battleground, a bad night for a raid group, or about the time I start thinking of dropping a random dungeon group. Champions Online even gave one of my characters an achievement and a title for logging a few dozen deaths in one night. Limbo makes gruesome trial and error into electronic art. The fact is that in just about every other "themepark" game out there, your character will die. Your character will die to mechanics that require much faster reflexes than are usual for Eve. Video games as a genre are notorious for demanding repeated and frequent character death until you master the twitch or theorycraft your way through the mechanics of the fights. Character death is, in fact, the primary way that many video games teach their mechanics. "One foot out of position? YOU ARE DEAD!" (It's all fun and games until you die, then, you're in the next chapter of a Bioware game.) Games and modes involving permadeath that demand nearly perfect runs are called "hardcore." And this is one of the largest and fastest growing entertainment industries out there. So the notion that people are put off of a video game by character death is really weird to me. I also disagree that ganks are RANDOM. The strategies for hunting down ships or laying traps are fairly well documented, as are the strategies for minimizing the risks of being hunted. Whether I should treat highsec the same way I treat lowsec is primarily a matter of risk assessment and sanity.
I believe the main difference with EvE to the examples given in your post is that in EvE your loss can hurt. Massively. If I die in a battleground then I have about 30s - give or take depending if I let myself die early so I spawn on the early timer rather than the next cycle. I also lose nothing. Maybe a couple of copper of durability since in BGs durability on death is turned off. I still keep my purps and blues that are better than purps on after I die and they are still there when I respawn and will still be there when I leave the BG.
In Eve, much like in darkfall and even in runescape, If I die...welp. Here I lose my ship, half the fittings based on how loot fairy rolls and if I get podded - all my implants. I think this is the key difference that makes carebears what they are. They love Internet spaceships, they love the music, the graphics, the mechanics for the game - except for the real death experience, especially from another player, they aren't used to people being able to positively or negatively affecting their entire gameplay session.
More and more people who come here have never known true death like it was in older MMOs. It scares them. The fact that in a 60s window (or less if untanked) they can lose everything they have worked towards. The litmus test of an Eve player is what they feel in this moment.
I have only come back from a few years hiatus (uni, work, RL commitments) and I found out that my poor poor machine can't run EvE for more than 10minutes (apparently there was this thing called incarna and my computer hates it). As soon as I have the funds to get a computer that can run EvE I am going to grab me some cheap ships and go and have a blast. It's what I like. The first time I lost a ship in this game was to concord, I still remember the first time I chose to pod someone, those feelings of terror, I liked them. That post pod thrill is something I never feel in other games anymore. I wish I could pass those feelings on to others, maybe then they might take few risks. |

March rabbit
Aliastra
484
|
Posted - 2013.01.18 07:43:00 -
[358] - Quote
Cannibal Kane wrote:Whitehound wrote:So what if high-sec becomes a save house and PvP was only possible in low- and null-sec? We get a couple of tears from high-sec PvPers! Pffft...
If it means more revenue for CCP then let's do it. I think you missing the Point... With a completely Safe highsec. Why go anywhere else where you can be killed and loose your things? Think about the markets man... i really don't know: - 0.0 sov to build your empire? - low/0.0/WH to mine better ores - kill other players? - get deadspace mods - ...
yea, there is nothing outside of high-sec  |

Malcanis
Vanishing Point. The Initiative.
7188
|
Posted - 2013.01.18 07:51:00 -
[359] - Quote
CCP shouldn't turn hi-sec into a themepark, because CCP have demonstrated over and over again that they have no god damb idea how to make gameplay.
Further thoughts here. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Karrl Tian
Exiled Assassins
156
|
Posted - 2013.01.18 07:58:00 -
[360] - Quote
Davith en Divalone wrote:
Frankly, the reputation that Eve has for being such a harsh and unforgiving game is undeserved. I logged seven "deaths" in 151 days. Two of them were the tutorial "suicide" missions. That's typical for about 10 minutes in a WoW Battleground, a bad night for a raid group, or about the time I start thinking of dropping a random dungeon group.
The harsh and unforgiving part is that you lose your stuff when you die. and this sometimes leads to spectacular losses/killmails when the person dying is flying the equivalent of a lamborgini made of diamonds. Said Diamond Lamborgini kills tend to be a result of someone who hasn't died since "that one time I went to low" months ago and they think themselves immune and untouchable until they meet an AWOX, a WT logon trap or a good old fashion suicide gank.
Then comes the tears...
|

Tarvos Telesto
Blood Fanatics
729
|
Posted - 2013.01.18 08:26:00 -
[361] - Quote
The problem is on you People who pvp, come on, why so meny focus on hi sec and carebears, guys realy what wrong with you, im sure here enough enemys to fight if you realy want it, this whole therad sound like "im bad at pvp i love to harras newbis and carebears, just because im loser but i cant adap to this, my ego need boost, i harras other weak people because when i do this i fell like bad as"
Also this whole therad sound like PVP die, here no pvp in low sec or null space, hi sec is best source to find targets. EvE isn't game, its style of living. |

Marlona Sky
D00M. Northern Coalition.
2931
|
Posted - 2013.01.18 08:32:00 -
[362] - Quote
Malcanis wrote:CCP shouldn't turn hi-sec into a themepark, because CCP have demonstrated over and over again that they have no god damb idea how to make gameplay. Further thoughts here. As long as it has dinosaurs that eat the tourist, I'm ok with a theme-park. 
Remove local, structure mails and revamp the directional scanner! |

Ghazu
496
|
Posted - 2013.01.18 08:34:00 -
[363] - Quote
What it's just so funny when the freighters pay a 5 bil ransom and we blow it up anyways getting another 5 bil of drops, sometimes all the stars line up and it's just wonderful. http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

TheGunslinger42
All Web Investigations
896
|
Posted - 2013.01.18 08:35:00 -
[364] - Quote
Natsett Amuinn wrote:Whitehound wrote:Vaju Enki wrote:Whitehound wrote:Natsett Amuinn wrote:The games economy is not built on that vision of EVE. It is a free economy. How is this unfit for anything? Supply and Demand? So what? As long as something stays inside the theme park is it of no consequence for the rest of EVE. And once it leaves the theme park can it be shot. There is no problem unless you have made yourself depend upon Jita for your low- and null-sec needs. If so then there is still a bit of a carebear in you who needs to be killed. THAT IS NOT POSSIBLE. High sec is not on a seperate server. It is not segregated by it's own economic structure from the rest of the world. What happens in high sec impacts every other reagion of EVE. If you want a themepark go play a ******* themepark. I did not come to EVE to play your EVE. I came to play the EVE we have. You are simply wrong. So stupid. WE HAVE NO CHOICE BUT TO DEPEND UPON JITA. Some of you have no ******* clue how EVE really works. You've stuck youself in one area and only see what happens when you play. YOUR MISSIONING IMPACTS THE REST OF THE GAME. Isk is not confined to the region it's made, nor any other item in EVE.
Which is why I loathe the argument I so often see from miners and mission runners in highsec about how they "aren't effecting anyone" and therefor should be "left alone" and immune from PVP/other playstyles and interactions they don't like. It's shocking how some people truly have no idea how EVE works, how interconnected every aspect is. If they want to be "left alone" and not capable of being war decced, suicide ganked, bumped or otherwise interfered with then they also need to be prevented from accessing the market, manufacturing facilities, lp stores, etc
|

TheGunslinger42
All Web Investigations
896
|
Posted - 2013.01.18 08:41:00 -
[365] - Quote
admiral root wrote:Natsett Amuinn wrote:How in the world is this lost on so many of you? It's not lost on him, he just doesn't want it to be so. He wants Eve to change to suit his personal requirements, and I'm sure him recently being ganked to the tune of a 200 mil mackinaw and 1 billion pod has something to do with it. Never mind the fact that he was AFK mining in a system full of New Order agents and knights.
Damn didn't realise that was that guy. That puts his posts in a better context. |

Randolph Rothstein
whatever corp.
343
|
Posted - 2013.01.18 08:46:00 -
[366] - Quote
i personaly want Eve to change to suit my personal requirements
|

Whitehound
388
|
Posted - 2013.01.18 09:05:00 -
[367] - Quote
Vaerah Vahrokha wrote:EvE was not born as theme park. This might sound like... duh!  But wait... ... this means the game has NO theme park features, scarce and obsolete PvE, zero "casual player" PvP like i.e. battlegrounds or arenas. CCP would need to spend years and years just to begin putting down what's needed for a theme park. Also, I'd like to know how do you level to 90 your pilot... because you know... theme parks need that players regularly outlevel content in order to have a "gear reset", that is the one way to put them in the next tier of grinding. Otherwise with no destruction and no gear reset, everyone has a relatively short time cap before they have done most stuff doable in hi sec and then it's over. I still don't get what you are saying. Make a point, please. |

Phil Da Agony
Federal Navy Academy Gallente Federation
93
|
Posted - 2013.01.18 09:09:00 -
[368] - Quote
People that already hates wardecs have npc corps safe from that.
Problem is dat carebears want maximum reward, zero risk and when they get it, they quit and move on to another game, cus "is not cool anymore" "its now a casual game" YEAH THE CASUAL GAME U TURND IT INTO MO-¦FOKA.
Keep listenin to carebears, EVE wont last another year. |

Kiteo Hatto
Equanimity Order
772
|
Posted - 2013.01.18 09:13:00 -
[369] - Quote
Ghazu wrote:What it's just so funny when the freighters pay a 5 bil ransom and we blow it up anyways getting another 5 bil of drops, sometimes all the stars line up and it's just wonderful.
Whats even funnier is when you wonder why people don't pay ransoms anymore and you then complain that piracy is dead.
Also, so many "pvp-er" tears in this thread im having trouble swapping buckets. Weren't you guys so elite and told everyone else to adapt when a change came out that affected "them" and not you ? Well, buckle up peach princess and adapt yourself. EVE is changing, it's not going to stay as "you imagined it to be in your mind" until the day you die.
If you REALLY can't stand the thought of having more subscribers for your favorite game then go and find another "griefer-friendly" game ? Just a thought. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Whitehound
388
|
Posted - 2013.01.18 09:13:00 -
[370] - Quote
TheGunslinger42 wrote:admiral root wrote:Natsett Amuinn wrote:How in the world is this lost on so many of you? It's not lost on him, he just doesn't want it to be so. He wants Eve to change to suit his personal requirements, and I'm sure him recently being ganked to the tune of a 200 mil mackinaw and 1 billion pod has something to do with it. Never mind the fact that he was AFK mining in a system full of New Order agents and knights. Damn didn't realise that was that guy. That puts his posts in a better context. I have now seen several posts in this thread where someone is making a reference to a Mackinaw of mine that I lost in a gank.
Now is your chance to tell me how it made you feel.
Or shut up. |

Randolph Rothstein
whatever corp.
346
|
Posted - 2013.01.18 09:14:00 -
[371] - Quote
Phil Da Agony wrote:People that already hates wardecs have npc corps safe from that.
Problem is dat carebears want maximum reward, zero risk and when they get it, they quit and move on to another game, cus "is not cool anymore" "its now a casual game" YEAH THE CASUAL GAME U TURND IT INTO MO-¦FOKA.
Keep listenin to carebears, EVE wont last another year.
the prophet has spoken
/thread
|

Jake Warbird
Republic Military School Minmatar Republic
2103
|
Posted - 2013.01.18 09:15:00 -
[372] - Quote
Galaxy Pig wrote:Four accounts here that would unsub. Both a safe highsec and these stupid "middle-ground" corps are deal-breakers for me. EVE would cease to be EVE. Well, I would hate hisec being all safed up. But I believe that threatening to unsub makes you a whiny little ***** who has nothing else constructive to add.
Also, can I have your stuff when you unsub? |

Vaerah Vahrokha
Vahrokh Consulting
3680
|
Posted - 2013.01.18 09:24:00 -
[373] - Quote
Ghazu wrote: So uh let's make eve easier with 100% safe highsec? What are you trying to illustrate with your hardcore MUD?
You bumped one ship too many, your eyes crossed and now you see things upside down.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

TheGunslinger42
All Web Investigations
896
|
Posted - 2013.01.18 09:31:00 -
[374] - Quote
In the end, I think there just needs to be a way to push players into responding in a meaningful way (i.e. not docking) in response to war decs and the like.
Maybe in the distant future CCP could kill a bunch of birds with one stone. Nerf the station based industry in highsec a lot and boost it on POS (do it as part of the whole modular pos thing), and allow player POCOs too - this would hopefully give people more incentive to leave npc corps and to also actually attempt to defend their stuff when they get war decced rather than docking up and ignoring the war. Whether that means they try to fight themselves, or start forming bonds with other corps to bring in as allies, or hiring mercs, or all of the above.
It'd also improve the situation in nullsec regarding the abysmal industrial capabilities...
|

Vaerah Vahrokha
Vahrokh Consulting
3682
|
Posted - 2013.01.18 09:51:00 -
[375] - Quote
Whitehound wrote:Vaerah Vahrokha wrote:EvE was not born as theme park. This might sound like... duh!  But wait... ... this means the game has NO theme park features, scarce and obsolete PvE, zero "casual player" PvP like i.e. battlegrounds or arenas. CCP would need to spend years and years just to begin putting down what's needed for a theme park. Also, I'd like to know how do you level to 90 your pilot... because you know... theme parks need that players regularly outlevel content in order to have a "gear reset", that is the one way to put them in the next tier of grinding. Otherwise with no destruction and no gear reset, everyone has a relatively short time cap before they have done most stuff doable in hi sec and then it's over. I still don't get what you are saying. Make a point, please.
I did make a point. Your correct reply is not "make a point" but "please explain me your point".
It's not even a poin of mine, it's just how EvE is.
EvE has born with a certain model that made it... EvE.
If features an unconsensual gameplay sandbox setting modelled on a center-periphery model.
Now some like Goons complain that EvE is a center-periphery model whereas they'd want it a peer- peer model. Others like some in this thread complain that EvE is a sandbox - everywhere - even in hi sec.
Both want to turn EvE into something substantially not EvE any more. While switching EvE into a peer-peer model could be possible taking a very, very prudent approach, making EvE a non unconsensual gameplay sandbox any more, woud be just about flipping the game upside down and negate its premises.
Now, I do play a consensual sandbox too and while it's nice and refreshing to meet much more friendly guys than EvE, it's just the opposite of EvE. And vastly less thrilling as well. That game comes with 2+ important PvE content addition patches a year, while EvE gets about 1 every some years. The approach to implementing an unconsensual game is just too different vs both theme parks and cooperative sandboxes, EvE can't be turned like that. CCP are not even able to implement a stupid inventory right, figures the centuries needed to deliver PvE that is not pure garbage!
EvE's born in a certain and fairly unique way, EvE is EvE because it follows that way even if this means being a minority game.
Changing it so much after 10 years will just prove to be unfeasible by the current CCP (their original creative talents are long gone), the best they can is to tend to EvE till it will slowly die down. The worst they can do is to pull a worse than NGE on EvE, flip their target customer base upside down, *still* be unable to implement any decent PvE content and thus lose the long standing existing customers while being unable to attract any new player. Heck if I was a new player I'd not pay for EvE EVER. Outdated and cumbersome and buggy and un-customizable UI? Timers timers timers, crafting queues queues more queues. Even when you have a POS. Static gameplay that sucks compared to a 1980 game... even 1979 Asteroids physics were more realistic! PvE? WHAT? A 1990s text mode game (MUD) had hundreds times more and better PvE. Mining, a staple of EvE economy? How many games have a worse mining / gathering mechanic? PvP twitch? How? Lol, this is a game for keyboard turners and hotkey clickers, that is the worst of the worst.
So, those who stick and love EvE... stick and love EvE for the rest. For the markets, for the PvP, for the "harsh setting".
Change that, and there'll be really no reason to play EvE at all for anyone.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Whitehound
388
|
Posted - 2013.01.18 09:58:00 -
[376] - Quote
Vaerah Vahrokha wrote:I did make a point. Your correct reply is not "make a point" but "please explain me your point".
It's not even a point of mine, it's just how EvE is. Oh God ... do make a point, please. Don't start trying to make a point, then say it is not yours, and continue with an interpretation of EVE.
Edit: I see your edit...
Vaerah Vahrokha wrote:Change that, and there'll be really no reason to play EvE at all for anyone.
That isn't really a point. It is a fear of yours, which I don't have. Why do you fear change? You know you can adapt. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1081
|
Posted - 2013.01.18 10:16:00 -
[377] - Quote
Ok, that took me a fair amount of time to read through.
Looking at the minutes proper as have already been quoted in this thread, I am concerned.
I am concerned that CCP will go the themepark route. This simply must not happen. It would make EVE less of a sandbox than it already is.
Thank goodness the CSM still has members such as Hans who have the sense to indicate that themepark is a very bad concept for EVE.
Flame me down, but none of this crap would be coming out of the CSM minutes if The Mittani was still the CSM Chairman.
Don't break my EVE by making it so safe, please. Highsec already has more than sufficient guarding by means of Concord and the Bounty system. The biggest change that CCP should make right away is a minimum bounty of not less than 5 Million ISK, perhaps even 10 Million ISK. This 100K Bounty makes the system a joke in many respects.
Do not themepark EVE please.
Hans, fight it please man. This safety nonsense in Highsec is just that - nonsense. Consential, non-consential. nevermind the words, PvP should be unrestricted with the rewards and dangers it already carries. Space should not have a safety net.
Personnel Division Director --áBene Gesserit Chapterhouse
"The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another." - STILGAR, From the Sietch to the Stars. |

TheGunslinger42
All Web Investigations
897
|
Posted - 2013.01.18 10:18:00 -
[378] - Quote
He fears that particular change because he's intelligent enough to understand what EVE is, how it works, and why it's survived for ten years.
If CCP were to throw those things away in a desperate new player grab attempt, what makes EVE unique and desirable would be gone. It'd simply be another one of the hundreds of samey mmos that already exist (and all seem to die very quickly).
EVE has survived this long precisely because it's not like those games, and doesn't aspire to be. |

Vaerah Vahrokha
Vahrokh Consulting
3683
|
Posted - 2013.01.18 10:25:00 -
[379] - Quote
Whitehound wrote: That isn't really a point. It is a fear of yours, which I don't have. Why do you fear change? You know you can adapt.
I don't fear change, I fear an empty server.
Why is EvE still going on as one of the handful "pay monthly subscription" games? Because and ONLY because it got an elder playerbase who like THIS EvE. A game you can't get anywhere else. With all the defects on Earth but it's unique, there's no EvE clone that survives. Lose them and see CCP struggle while they have to furiously invent some F2P other business model since the cash will magically vaporize as those old players leave.
Denaturalizing EvE will make it "just another MMO". I for sure am not going to pay for a game where I can park 200 untanked Mackinaws around an ice roid 24/7. Where's the ... soul of a game letting that with no consequences EVER?
Not even single player mode games are so stupid, you have to install some "invulnerability mod" just to be let do the same.
I want to undock in the most carebear ship knowing I can lose it if I am stupid enough.
I want to risk losing ISK if I accept a stupid scammy Jita deal. Not to do like in my other MMOs, where I petition the guy and he gets banned.
Feeling of risk, even in moderate amounts is the blood of EvE.
That's why I play EvE. Else I'd play something else. And like me, many current players who are in for the long haul. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Whitehound
390
|
Posted - 2013.01.18 11:11:00 -
[380] - Quote
Vaerah Vahrokha wrote:I don't fear change, I fear an empty server. Then don't. And don't care for what others do. Just keep playing your game.
Also, there are players who actually do have like 200 Mackinaws. You can shoot them, but these players won't even notice the loss of one or two and they pull so much ice out of the belts and every day that they can cover losses within minutes. This is already happening so I don't think you really know EVE that well. |

Vaerah Vahrokha
Vahrokh Consulting
3683
|
Posted - 2013.01.18 11:21:00 -
[381] - Quote
Whitehound wrote:Vaerah Vahrokha wrote:I don't fear change, I fear an empty server. Then don't. And don't care for what others do. Just keep playing your game.
I'd like to play a game where those near me are not as harmless as neutral NPCs are.
Whitehound wrote: Also, there are players who actually do have like 200 Mackinaws. You can shoot them, but these players won't even notice the loss of one or two and they pull so much ice out of the belts and every day that they can cover losses within minutes. This is already happening so I don't think you really know EVE that well.
Largest amout I have seen was 70 or so and the fact they can do this is a sign EvE has already derailed into a path I don't like.
One can multi-box only so many clients in games where the risk is so small or predictable that he can deal with the environment with a copy-paste approach. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Whitehound
390
|
Posted - 2013.01.18 11:36:00 -
[382] - Quote
Vaerah Vahrokha wrote:Whitehound wrote:Vaerah Vahrokha wrote:I don't fear change, I fear an empty server. Then don't. And don't care for what others do. Just keep playing your game. I'd like to play a game where those near me are not as harmless as neutral NPCs are. Whitehound wrote: Also, there are players who actually do have like 200 Mackinaws. You can shoot them, but these players won't even notice the loss of one or two and they pull so much ice out of the belts and every day that they can cover losses within minutes. This is already happening so I don't think you really know EVE that well.
Largest amout I have seen was 70 or so and the fact they can do this is a sign EvE has already derailed into a path I don't like. One can multi-box only so many clients in games where the risk is so small or predictable that he can deal with the environment with a copy-paste approach. Then leave high-sec. |

Ra Jackson
CRIMINALS IN ACTION Pure Madness.
148
|
Posted - 2013.01.18 13:09:00 -
[383] - Quote
If you think hisec will ever be perfectly safe you must be really new here. |

Cannibal Kane
Chosen of New Eden
1256
|
Posted - 2013.01.18 13:27:00 -
[384] - Quote
Checking Whitehound Alliance recent losses... now I understand why.... it all makes perfect sense now. Lost 2.5 bill to a Suicide.
My list just grows and grows. "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

Whitehound
392
|
Posted - 2013.01.18 13:29:00 -
[385] - Quote
Ra Jackson wrote:If you think hisec will ever be perfectly safe you must be really new here. If you think your comment will stop CCP from doing it then you must be really new here.
Tell me, what does perfectly safe mean to you? In Tetris do blocks fall down. Is Tetris a safe game? |

Whitehound
392
|
Posted - 2013.01.18 13:31:00 -
[386] - Quote
Cannibal Kane wrote:Checking Whitehound Alliance recent losses... now I understand why.... it all makes perfect sense now. Lost 2.5 bill to a Suicide.
My list just grows and grows. Why is that when I lose a ship you and others start crying here? |

Cannibal Kane
Chosen of New Eden
1256
|
Posted - 2013.01.18 13:34:00 -
[387] - Quote
Whitehound wrote:Cannibal Kane wrote:Checking Whitehound Alliance recent losses... now I understand why.... it all makes perfect sense now. Lost 2.5 bill to a Suicide.
My list just grows and grows. Why is that when I lose a ship you and others start crying here?
I am not the one crying here about High being to violent and should be made a none PVP theme park.
"I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

baltec1
Bat Country
4785
|
Posted - 2013.01.18 13:38:00 -
[388] - Quote
Whitehound wrote:Cannibal Kane wrote:Checking Whitehound Alliance recent losses... now I understand why.... it all makes perfect sense now. Lost 2.5 bill to a Suicide.
My list just grows and grows. Why is that when I lose a ship you and others start crying here? He wasn't crying |

Ra Jackson
CRIMINALS IN ACTION Pure Madness.
148
|
Posted - 2013.01.18 13:45:00 -
[389] - Quote
Whitehound wrote:Ra Jackson wrote:If you think hisec will ever be perfectly safe you must be really new here. If you think your comment will stop CCP from doing it then you must be really new here. Tell me, what does perfectly safe mean to you? In Tetris do blocks fall down. Is Tetris a safe game?
I don't think my comment will stop anything because there isn't anything that needs stopping. CCP will always ensure that Eve will remain a true multiplayer game and not some fancy "let's all grind happily but not touch each other" crap like other MMOs. |

Whitehound
392
|
Posted - 2013.01.18 13:47:00 -
[390] - Quote
Cannibal Kane wrote:Whitehound wrote:Cannibal Kane wrote:Checking Whitehound Alliance recent losses... now I understand why.... it all makes perfect sense now. Lost 2.5 bill to a Suicide.
My list just grows and grows. Why is that when I lose a ship you and others start crying here? I am not the one crying here about High being to violent and should be made a none PVP theme park. I am not crying about high-sec. You are crying about me not crying over whatever you want me to cry about and what you think it is you did to me that makes people cry. You blew up my ship when I was not at the keyboard!! I didn't even notice it. And you are now the 4th or 5th posters who thinks this is somehow remarkable.
Now if you don't mind, we are discussing a possible future of EVE. If you had followed the thread from the start then you knew what I think about it. So stop with your off-topic posts and your petty attempts of getting tears. Find someone else. |

Whitehound
392
|
Posted - 2013.01.18 13:48:00 -
[391] - Quote
baltec1 wrote:Whitehound wrote:Cannibal Kane wrote:Checking Whitehound Alliance recent losses... now I understand why.... it all makes perfect sense now. Lost 2.5 bill to a Suicide.
My list just grows and grows. Why is that when I lose a ship you and others start crying here? He wasn't crying Seems like a cry for attention to me. |

Cannibal Kane
Chosen of New Eden
1258
|
Posted - 2013.01.18 13:54:00 -
[392] - Quote
Whitehound wrote:Cannibal Kane wrote:Whitehound wrote:Cannibal Kane wrote:Checking Whitehound Alliance recent losses... now I understand why.... it all makes perfect sense now. Lost 2.5 bill to a Suicide.
My list just grows and grows. Why is that when I lose a ship you and others start crying here? I am not the one crying here about High being to violent and should be made a none PVP theme park. I am not crying about high-sec. You are crying about me not crying over whatever you want me to cry about and what you think it is you did to me that makes people cry. You blew up my ship when I was not at the keyboard!! I didn't even notice it. And you are now the 4th or 5th posters who thinks this is somehow remarkable. Now if you don't mind, we are discussing a possible future of EVE. If you had followed the thread from the start then you knew what I think about it. So stop with your off-topic posts and your petty attempts of getting tears. Find someone else.
I never met you before this post. And I don't suicide.
"I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

TheGunslinger42
All Web Investigations
898
|
Posted - 2013.01.18 13:55:00 -
[393] - Quote
I can't even understand whitehound anymore. The billions he's lost due to his failure to follow the Code must have rotted his mind |

Whitehound
392
|
Posted - 2013.01.18 14:02:00 -
[394] - Quote
Ra Jackson wrote:I don't think my comment will stop anything because there isn't anything that needs stopping. CCP will always ensure that Eve will remain a true multiplayer game and not some fancy "let's all grind happily but not touch each other" crap like other MMOs. Good for you, but I don't put this much hope into CCP.
I then think that it doesn't matter much when high-sec turns into a theme park as long as low-sec and null-sec remains. I can actually see good in it, because it drives out the last PvPer and into low- and null-sec, while a theme park could make CCP more money.
|

Davith en Divalone
Aegis Coalition Logistics The Paganism Alliance
40
|
Posted - 2013.01.18 14:03:00 -
[395] - Quote
Sejania Tor wrote: I think it has to do with actual loss of equipment. Some of which is very valuable like the ship, it's modules, implants and even SP in those certain cases where the attackee forgot to upgrade their clone.
Eve isn't remotely unique in that you risk losing equipment and or character development time on death. Perhaps Eve is the most popular current MMO to do so. But in the history of the gaming industry, death penalties in some form have been common, and even welcomed by fans.
Players have multiple ways to reduce or minimize those risks and the penalty, and especially for new players who are not flying freighters or (practically) uninsurable T2 ships, the risks and penalties for highsec are extremely low. |

Vaerah Vahrokha
Vahrokh Consulting
3684
|
Posted - 2013.01.18 14:21:00 -
[396] - Quote
Whitehound wrote:Vaerah Vahrokha wrote:Whitehound wrote:Vaerah Vahrokha wrote:I don't fear change, I fear an empty server. Then don't. And don't care for what others do. Just keep playing your game. I'd like to play a game where those near me are not as harmless as neutral NPCs are. Whitehound wrote: Also, there are players who actually do have like 200 Mackinaws. You can shoot them, but these players won't even notice the loss of one or two and they pull so much ice out of the belts and every day that they can cover losses within minutes. This is already happening so I don't think you really know EVE that well.
Largest amout I have seen was 70 or so and the fact they can do this is a sign EvE has already derailed into a path I don't like. One can multi-box only so many clients in games where the risk is so small or predictable that he can deal with the environment with a copy-paste approach. Then leave high-sec.
Why should I leave a game I like enough to pay 5-6 yearly subs?
If it stinks so much for you to have an EvE that is so EvE... like then it's you who should leave it completely. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Whitehound
392
|
Posted - 2013.01.18 14:39:00 -
[397] - Quote
Vaerah Vahrokha wrote:Whitehound wrote:Then leave high-sec. Why should I leave a game I like enough to pay 5-6 yearly subs? If it stinks so much for you to have an EvE that is so EvE... like then it's you who should leave it completely. In which part of EVE are you right now? I am asking, because you complain about not having enough risks and the players around you being harmless.
If you cannot see low-sec and null-sec as the answer to your problem, then CCP will give you a push and no amount of complaints will change it! It will happen because of you, and you not finding the right challenges, and not because the subject says so. |

Le Badass
Zealots of Bob
53
|
Posted - 2013.01.18 14:40:00 -
[398] - Quote
I came into this thread expecting an actual theme park. You know, the one where you take the family and while you're walking around peacefully, a gang of body builder types in clown suits runs up, starts punching everyone in their faces, then run off, laughing manically with your cell phones and wallets.
|

Davith en Divalone
Aegis Coalition Logistics The Paganism Alliance
40
|
Posted - 2013.01.18 14:57:00 -
[399] - Quote
Whitehound wrote: I am not crying about high-sec. You are crying about me not crying over whatever you want me to cry about and what you think it is you did to me that makes people cry.
This post needs some Roy Orbison, or at the very least, a hound dog, a pickup truck, and a train. |

Whitehound
392
|
Posted - 2013.01.18 15:14:00 -
[400] - Quote
Davith en Divalone wrote:Whitehound wrote: I am not crying about high-sec. You are crying about me not crying over whatever you want me to cry about and what you think it is you did to me that makes people cry.
This post needs some Roy Orbison, or at the very least, a hound dog, a pickup truck, and a train. Roy Orbison - Crying |

baltec1
Bat Country
4790
|
Posted - 2013.01.18 16:12:00 -
[401] - Quote
Whitehound is one of these people who join a PvP game then gets angry when PvP happens to him. Or a dedicated troll. |

CerN Frostwolf
The Rising Stars Academy
2
|
Posted - 2013.01.18 16:15:00 -
[402] - Quote
As a newbie, the thing that dragged me into the game the most was the hostility of the game. That I always have to watch my back, that I can kill or be killed at any time. I love the risk and the punishment, and the way it makes my heart beat! |

TheGunslinger42
All Web Investigations
899
|
Posted - 2013.01.18 16:22:00 -
[403] - Quote
CerN Frostwolf wrote:As a newbie, the thing that dragged me into the game the most was the hostility of the game. That I always have to watch my back, that I can kill or be killed at any time. I love the risk and the punishment, and the way it makes my heart beat!
The hostility, and freedom to lie, backstab, scam, metagame and cause massive setbacks to others is what made me start playing, and is why I've stuck around for six years. If that kind of stuff starts getting diminished, I'll probably lose a lot of interest |

Kainotomiu Ronuken
722
|
Posted - 2013.01.18 16:28:00 -
[404] - Quote
baltec1 wrote:Whitehound is one of these people who join a PvP game then gets angry when PvP happens to him. Or a dedicated troll. He lost a one billion ISK pod to the New Order just recently. I think he may be angry because PVP happened to him.
|

Whitehound
392
|
Posted - 2013.01.18 16:39:00 -
[405] - Quote
Kainotomiu Ronuken wrote:baltec1 wrote:Whitehound is one of these people who join a PvP game then gets angry when PvP happens to him. Or a dedicated troll. He lost a one billion ISK pod to the New Order just recently. I think he may be angry because PVP happened to him. That's probably a lot of ISKs to you, isn't it? |

TheGunslinger42
All Web Investigations
899
|
Posted - 2013.01.18 16:51:00 -
[406] - Quote
Whitehound wrote:Kainotomiu Ronuken wrote:baltec1 wrote:Whitehound is one of these people who join a PvP game then gets angry when PvP happens to him. Or a dedicated troll. He lost a one billion ISK pod to the New Order just recently. I think he may be angry because PVP happened to him. That's probably a lot of ISKs to you, isn't it?
Whitehound has started overheating his damage control in this thread.
A billion isk is a lot to lose as a result of stupidly afking in highsec because you think (or wish) it was 100% safe |

Lin Fatale
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.18 16:54:00 -
[407] - Quote
question: what do you think, how can we solve the blop issue?
answer: we need tools to manage our mega coalitions, share standings and ****, so that it is ubar easy to have a coalition with 30 alliances w/o any kind of work
CCP can you please think the other way around? what would happen if you throw out the alliance System? - Maybe you get much smaller blocks because it is to hard to handle the standings? - corps are on the sov map -> more identity/motivation on corp/player level - if you wanne have 10000 blue corps --> then hell you should work for it - more drama, cuz of standing fuckup --> more conflicts |

Merouk Baas
438
|
Posted - 2013.01.18 17:01:00 -
[408] - Quote
Having the interface be **** and not let your group form into an alliance isn't going to PREVENT people from grouping up, or disband existing groups.
Do you think the Goons will simply disperse if CCP makes the alliance interface ****? Do you think the Russians, Aussies, Swedes, French, Germans, and other groups will stop playing with their people and intermingle with you because all of a sudden the interface is ****?
If the alliance interface gets removed, they'll just make an out-of-game API-based red/blue app. NOT hard to do. |

Ghazu
498
|
Posted - 2013.01.18 17:03:00 -
[409] - Quote
ok fine, make the alliance system be shite, but in return move all lvl 4s to lowsec. http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Lin Fatale
Center for Advanced Studies Gallente Federation
13
|
Posted - 2013.01.18 17:18:00 -
[410] - Quote
ofc it will not prevent people from grouping up and it should not be just saying it should be harder to group up and not easier
with the current alliance system its just 10 alliance set each other blue --> mega blop in 1 minute and you dont even know 99% of the other corps
if there were no alliance system, and each corp ceo has to set standings you will think twice if you want to maintain a big blue list you would have drama, cuz half of them are inactive anyway
the groups would be smaller, definitely
its just like some other tools, and nothing else is the alliance system do you think someone would be able to move a cap fleet around in some minutes w/o dotlan/other tools?
|

James Amril-Kesh
4S Corporation RAZOR Alliance
3400
|
Posted - 2013.01.18 17:21:00 -
[411] - Quote
There is no "blob issue". It's all in your head.
If you want a style of gameplay where smaller groups dominate there's a place for that. It's not nullsec, so stop trying to change nullsec to what you want it to be. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |

killorbekilled TBE
Initiated
202
|
Posted - 2013.01.18 17:23:00 -
[412] - Quote
Lin Fatale wrote:question: what do you think, how can we solve the blop issue?
answer: we need tools to manage our mega coalitions, share standings and ****, so that it is ubar easy to have a coalition with 30 alliances w/o any kind of work
CCP can you please think the other way around? what would happen if you throw out the alliance System? - Maybe you get much smaller blocks because it is to hard to handle the standings? - corps are on the sov map -> more identity/motivation on corp/player level - if you wanne have 10000 blue corps --> then hell you should work for it - more drama, cuz of standing fuckup --> more conflicts
i approve of this
:) |

Whitehound
392
|
Posted - 2013.01.18 17:25:00 -
[413] - Quote
TheGunslinger42 wrote:Whitehound has started overheating his damage control in this thread.
A billion isk is a lot to lose as a result of stupidly afking in highsec because you think (or wish) it was 100% safe Good to know. However, when you do up to 2b ISK per day with trading then you'll think differently and will care little about it.
Anything else? I'd really like to get back on topic. |

Marlona Sky
D00M. Northern Coalition.
2947
|
Posted - 2013.01.18 17:27:00 -
[414] - Quote
baltec1 wrote:Whitehound is one of these people who join a PvP game then gets angry when PvP happens to him. Or a dedicated troll. What if a dedicated troll was to PvP him? 
Remove local, structure mails and revamp the directional scanner! |

Batelle
Komm susser Tod
122
|
Posted - 2013.01.18 17:37:00 -
[415] - Quote
Keep wardecs.
In my last corp, we were a really small group of pvpers, and we wardecced a hisec indy group for two weeks (this was before wardec changes). We tailed them, tracked them, blew up their pos, kept them docked, baited them out, everything. They didn't jump to dec shield. Eventually we extracted a surrender free from the CEO, with the benefit that we would train their members to pvp. We eventually poached away all the promising candidates from the indy corp.
Furthermore, you should not remove the ability for hisec pvp entities to hurt nullsec ones by wardeccing them and harassing their logistics. One of the CSM said "well thats pointless they should use alts." But not everyone in nullsec has dedicated hisec alts that they can keep out-of-corp fulltime. Furthermore, the alts often form their own corp, which can be tracked and wardecced.
I only did wardecs for a few months and doubt I'll ever do them again, but I was horrified that more than one CSM would seriously consider removing them entirely. Fighting is Magic |

TheGunslinger42
All Web Investigations
900
|
Posted - 2013.01.18 20:25:00 -
[416] - Quote
Whitehound wrote:TheGunslinger42 wrote:Whitehound has started overheating his damage control in this thread.
A billion isk is a lot to lose as a result of stupidly afking in highsec because you think (or wish) it was 100% safe Good to know. However, when you do up to 2b ISK per day with trading then you'll think differently and will care little about it. Anything else? I'd really like to get back on topic.
This is verging on "I didnt want that billion isk anyway", tinged with a bit of attempted e-peen over your ok income
Losing half of your daily income because you didnt understand what the game was is a big hit no matter how much you make |

Whitehound
397
|
Posted - 2013.01.18 21:04:00 -
[417] - Quote
TheGunslinger42 wrote:Whitehound wrote:TheGunslinger42 wrote:Whitehound has started overheating his damage control in this thread.
A billion isk is a lot to lose as a result of stupidly afking in highsec because you think (or wish) it was 100% safe Good to know. However, when you do up to 2b ISK per day with trading then you'll think differently and will care little about it. Anything else? I'd really like to get back on topic. This is verging on "I didnt want that billion isk anyway", tinged with a bit of attempted e-peen over your ok income Losing half of your daily income because you didnt understand what the game was is a big hit no matter how much you make Go on, I am listening... What else is wrong with me? I am sure there is more you want to tell me. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1588
|
Posted - 2013.01.18 21:05:00 -
[418] - Quote
Lin Fatale wrote: just saying it should be harder to group up and not easier
Yes, that's always been the best way to develop your game.
Perhaps you didn't here, CCP wants to focus on making the interface and the way we interact with the game LESS tedius and difficult.
Basically the opposite of what you tihnk they should do.
Lin Fatale wrote: do you think someone would be able to move a cap fleet around in some minutes w/o dotlan/other tools?
Perhaps you didn't here, CCP wants null corps to be able to move large forces around quickly and easily, and that's why they made things like titans and cynos that do exactly that.
Any place you can get to in "minutes" using the tools that get you there, are intended to get you there in "minutes". No one's using titan bridges to hot drop supers on a roaming gang, people hotdrop subcaps on roaminng gangs, because CCP said "here guys, use these to hotdrop other players fleets."; so we do.
What CCP doesn't want, and what doesn't happen, is for one alliance to be able to use those tools to steam roll another alliance and take their space in an afternoon.
The GSF did not "just take" NC. space, and it sure has hell did not happen in a day.
It would be a huge discredit, and frankly insulting, to NC to say that we just rolled over them and took their space. No one from NC ever came to the forums and cried that "it's bullshit that GSF is hotdropping supers into the middle of our space."
I do not recall -A- crying on the forums about the HBC hotdropping supers into the middle of their space and flipping all of there sov overnight. There's a lot of other **** that was happening that had nothing to do with titan bridges and super cap fleets. A big part of HBC strategy to break -A- didn't even have anything to do with actually shooting ships. It's one of those things that makes EVE so ******* awesome.
No one is writting stories about that little 50 man engagement. You're telling me this is bad for EVE? http://www.youtube.com/watch?v=DJ-l-QGC3g0
If you want to be a part of null you need to learn to work with others or be big enough that you don't have to. Just because you play EVE doesn't mean you should be able to come to null, claim sov, and play in your own little world that doesn't invovle having to deal with the people around you.
The CFC, GSF, -A-, etc. are not composed of a couple of large corpse, they're composed of a bunch of alliances that are composed of a crapton of SMALLER corporations.
The GSF is not 6000 Goonwaffe members. Goonwaffe is the large corp (CCP gives us the ability to build multithousand man corporations, guys) around which many, many small corporations work.
When the GSF takes a system, they do not take control of that system, it's given to a SMALLER entity that works with the GSF. There are lots and lots of small (50-100 man corporations) that hold sov in null.
People like you are whining that you can't do something that thousands of other people have been doing for years. CCP intentionally ******* up the game is not going to make it "fair" for you, and that is exactly what some of you want CCP to do. |

Herzog Wolfhammer
Sigma Special Tactics Group
2379
|
Posted - 2013.01.18 21:23:00 -
[419] - Quote
There is clearly a difference between grief play and PVP.
|

Vaerah Vahrokha
Vahrokh Consulting
3693
|
Posted - 2013.01.18 21:27:00 -
[420] - Quote
Whitehound wrote: In which part of EVE are you right now? I am asking, because you complain about not having enough risks and the players around you being harmless.
If you cannot see low-sec and null-sec as the answer to your problem, then CCP will give you a push and no amount of complaints will change it! It will happen because of you, and you not finding the right challenges, and not because the subject says so.
Lately? Mostly hi sec, WHs and low sec. I still have some stuff in NPC nullsec but no time to play long enough to make it fruitful for me.
So, what would that mean to me? I want EvE to be EvE in hi sec too, that's simple. Each place its dangers and its potential. Hi sec less dangerous, OK, but not SAFE. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Whitehound
397
|
Posted - 2013.01.18 21:48:00 -
[421] - Quote
Vaerah Vahrokha wrote: Lately? Mostly hi sec, WHs and low sec. I still have some stuff in NPC nullsec but no time to play long enough to make it fruitful for me.
So, what would that mean to me? I want EvE to be EvE in hi sec too, that's simple. Each place its dangers and its potential. Hi sec less dangerous, OK, but not SAFE.
It means you'll adapt and will not have a problem. |

Arieth Cash
Silent Step
0
|
Posted - 2013.01.18 22:28:00 -
[422] - Quote
The themes are always nice if they are new tools for the players do what ever they want to do with them. I will not claim that the new tools are good or bad but I see some of the latest additions to the game as "new tools".
This is a sandbox, old or new, the tools must work and be interesting to use. If there are x devs doing this, y devs doing that, I don't get it why is it not possible to have a small team dedicated to the improvement of the old tools, launching small updates from time to time, they can even have their own dev blog.
What I get from the CSM minutes is that a fix to some of those tools will take years, you have to have a theme, and that theme MAY fix a very tiny part of those tools, and according to the timeplan, those same tools will take years to be "better". Not sure if this the way to go.
|

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
572
|
Posted - 2013.01.19 00:21:00 -
[423] - Quote
TheGunslinger42 wrote:Whitehound wrote:Kainotomiu Ronuken wrote:baltec1 wrote:Whitehound is one of these people who join a PvP game then gets angry when PvP happens to him. Or a dedicated troll. He lost a one billion ISK pod to the New Order just recently. I think he may be angry because PVP happened to him. That's probably a lot of ISKs to you, isn't it? Whitehound has started overheating his damage control in this thread. A billion isk is a lot to lose as a result of stupidly afking in highsec because you think (or wish) it was 100% safe
LOL.
He didn't need that pod anyway. What a card. |

FloppieTheBanjoClown
The Skunkworks
2515
|
Posted - 2013.01.19 00:33:00 -
[424] - Quote
Removing combat PVP from highsec while leaving every other variation of PVP is absurd and goes against everything CCP presents Eve as being.
If the problem is that aggressors in highsec wars seem nigh invulnerable, it's because there are too many corps full of incompetent, ignorant players who don't understand how the game works. Founding member of the Belligerent Undesirables movement. |

Katran Luftschreck
Royal Ammatar Engineering Corps
739
|
Posted - 2013.01.19 02:08:00 -
[425] - Quote
TheGunslinger42 wrote:Reading the minutes, I'm astonished to see so many people in favour of completely removing non-consensual pvp from highsec. Claiming that wardecs are unfair, grief-play, claiming that there's no "risk" to the aggressor (how can they bemoan the lack of risk, then suggest removing all risk from highsec as a solution?), that they should only be mutual, etc...
when has eve ever been that kind of game?
Meanwhile, over in FW, they may as well be handing out carnival tickets. What's your point? Everything is already a theme park. There's the the FW roller coaster where a handful of RPers chase around farming frigates, or you could watch the nullsec blob warfare circus in the center ring, or hang out at the hisec mining cotten candy booth, or join in the lowsec pirate whack-a-miner game, and Incursions are the free ISK giveaway to those with enough SP to flex around. It's been nothing but themes park shows for a long time. The difference is this: In EvE the rides sometimes crash into each other. EvE Forum Bingo |

SlapNuts
Big Diggers Rebel Alliance of New Eden
14
|
Posted - 2013.01.19 06:58:00 -
[426] - Quote
There was a time when the Devs actually used to chat to its players, there was a time that this games vision was a true sandbox....it is starting to seem some have forgotten what this game is about since it seems to be heading towards a theme park...
All it takes is for someone to allow its Dev to change the vision of this game and put in things that do not belong in a sandbox and the next thing you know it is a dead vision and maybe even a dead sandbox.
There are a few new sandbox game coming out soon, i would hate to see this community move on because of silly choices but i fear if this game starts to head towards a theme park, that's just what will happen. |

Ranger 1
Ranger Corp
3373
|
Posted - 2013.01.19 07:50:00 -
[427] - Quote
So... people read the Dev blog and actually believe the assertion made in the original post....
You people amaze me sometimes... and not in a good way. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

admiral root
Red Galaxy Persona Non Gratis
408
|
Posted - 2013.01.19 10:24:00 -
[428] - Quote
Ranger 1 wrote:So... people read the Dev blog and actually believe the assertion made in the original post....
You people amaze me sometimes... and not in a good way.
The OP's "assertion" is that 2 devs and 3 CSM members think it would be Eve-like to remove highsec wardecs because mean people use them. Highsec whinebears now smell blood in the water and if we don't knock this crap on the head quickly it'll get to the point where their expectation gets so great that CCP will cave to them. Yet again. No, your rights end in optimal+2*falloff |

baltec1
Bat Country
4825
|
Posted - 2013.01.19 11:05:00 -
[429] - Quote
admiral root wrote:Ranger 1 wrote:So... people read the Dev blog and actually believe the assertion made in the original post....
You people amaze me sometimes... and not in a good way. The OP's "assertion" is that 2 devs and 3 CSM members think it would be Eve-like to remove highsec wardecs because mean people use them. Highsec whinebears now smell blood in the water and if we don't knock this crap on the head quickly it'll get to the point where their expectation gets so great that CCP will cave to them. Yet again.
This.
We all get what was said in the CSM minutes have little to do with this thread. This is us stamping out the whiney minority who want to NGE EVE so they can have their 100% safe PVE game that they will then quit several months down the line for another game because they are bored. |

Alice Saki
28116
|
Posted - 2013.01.19 11:08:00 -
[430] - Quote
Theme park? Like Dodgems?! and Roller Coasters?! OMFG Me Wants! All My Friends Are leaving me :( |

Whitehound
397
|
Posted - 2013.01.19 13:15:00 -
[431] - Quote
Alice Saki wrote:Theme park? Like Dodgems?! and Roller Coasters?! OMFG Me Wants! Yes, exactly. And you can watch all them gankers cry, too. The thread has turned a bit into a "Who is Who" of gankers anyways, like theme parks are now real.
CAPSLOCK LOL
|

Solstice Project
Highsec Outlaw Elementary School
2586
|
Posted - 2013.01.19 13:28:00 -
[432] - Quote
Whitehound wrote:Alice Saki wrote:Theme park? Like Dodgems?! and Roller Coasters?! OMFG Me Wants! Yes, exactly. And you can watch all them gankers cry, too. The thread has turned a bit into a "Who is Who" of gankers anyways, like theme parks are now real. CAPSLOCK LOL You're quite the embarrassment, considering that you have nothing that backs up your display of arrogance. You're just like the typical u-mad-bro-ganker, really. *shakeshead and facepalms* Inappropriate signature removed. Spitfire |

Whitehound
398
|
Posted - 2013.01.19 13:34:00 -
[433] - Quote
Solstice Project wrote:Whitehound wrote:Alice Saki wrote:Theme park? Like Dodgems?! and Roller Coasters?! OMFG Me Wants! Yes, exactly. And you can watch all them gankers cry, too. The thread has turned a bit into a "Who is Who" of gankers anyways, like theme parks are now real. CAPSLOCK LOL You're quite the embarrassment, considering that you have nothing that backs up your display of arrogance. You're just like the typical u-mad-bro-ganker, really. *shakeshead and facepalms* Don't ask me to stop you from being embarrassed. If you feel embarrassed by what you do then stop doing it. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
480
|
Posted - 2013.01.19 13:37:00 -
[434] - Quote
Solstice Project wrote:Whitehound wrote:Alice Saki wrote:Theme park? Like Dodgems?! and Roller Coasters?! OMFG Me Wants! Yes, exactly. And you can watch all them gankers cry, too. The thread has turned a bit into a "Who is Who" of gankers anyways, like theme parks are now real. CAPSLOCK LOL You're quite the embarrassment, considering that you have nothing that backs up your display of arrogance. You're just like the typical u-mad-bro-ganker, really. *shakeshead and facepalms*
Talking about arrogance, it's nice that feeling does not pay taxes yet, you'd get more than you could ever pay 
Silly Aussie (no offense, taunt/joke inside] |

Solstice Project
Highsec Outlaw Elementary School
2586
|
Posted - 2013.01.19 13:45:00 -
[435] - Quote
Sergeant Acht Scultz wrote:Solstice Project wrote:Whitehound wrote:Alice Saki wrote:Theme park? Like Dodgems?! and Roller Coasters?! OMFG Me Wants! Yes, exactly. And you can watch all them gankers cry, too. The thread has turned a bit into a "Who is Who" of gankers anyways, like theme parks are now real. CAPSLOCK LOL You're quite the embarrassment, considering that you have nothing that backs up your display of arrogance. You're just like the typical u-mad-bro-ganker, really. *shakeshead and facepalms* Talking about arrogance, it's nice that feeling does not pay taxes yet, you'd get more than you could ever pay  Silly Aussie (no offense, taunt/joke inside] I'm not from australia o_O Inappropriate signature removed. Spitfire |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
1956

|
Posted - 2013.01.19 14:03:00 -
[436] - Quote
As the thread has turned into bickering and no additional content being added, I will close it now. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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