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Angel Alita
Angel Alita

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Posted - 2005.07.18 21:37:00 - [91]

Originally by: Lord Dynastron

I lost TWO Megathrons to this one the other night. Would have been ok if there was a clear cut way to know you are scrambled. That is what cost me big time. I hit warp,, nothing,, hit it again,,, nothing,, dead.

Needs some big red flashy thing letting you know that your scrambled imho.

Unless you are a professional fighter this is a teamwork mission.


Last time I looked, the webbing graphic appears to have gone as well. I had one message to say I was warpscrambled. Was lucky enought to notice it amongst all the other messages. And then my Brutix decided to travel in about 60 directions at once. Looked pretty tho.
Angel Alita
Angel Alita
Gallente
The Scope

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Posted - 2005.07.18 21:37:00 - [92]

Originally by: Lord Dynastron

I lost TWO Megathrons to this one the other night. Would have been ok if there was a clear cut way to know you are scrambled. That is what cost me big time. I hit warp,, nothing,, hit it again,,, nothing,, dead.

Needs some big red flashy thing letting you know that your scrambled imho.

Unless you are a professional fighter this is a teamwork mission.


Last time I looked, the webbing graphic appears to have gone as well. I had one message to say I was warpscrambled. Was lucky enought to notice it amongst all the other messages. And then my Brutix decided to travel in about 60 directions at once. Looked pretty tho.
theRaptor
theRaptor

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Posted - 2005.07.18 22:54:00 - [93]

I did it in an Enyo. Had to warp out three or four times, but it was still fairly easy. And no I don't have uber skillz. But now heavy missiles are a joke against frigs and cruiser guns can't hit you when tight orbiting.

That is not dead which can eternal lie,
And with strange aeons even death may die.
-- Ancient "Dirt" Religious figure.
theRaptor
theRaptor
Caldari
Caldari Provisions

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Posted - 2005.07.18 22:54:00 - [94]

I did it in an Enyo. Had to warp out three or four times, but it was still fairly easy. And no I don't have uber skillz. But now heavy missiles are a joke against frigs and cruiser guns can't hit you when tight orbiting.
I don't think you trust, in, my, self-righteous suicide.
theRaptor
theRaptor

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Posted - 2005.07.18 22:59:00 - [95]

Originally by: Lord Dynastron
I lost TWO Megathrons to this one the other night. Would have been ok if there was a clear cut way to know you are scrambled. That is what cost me big time. I hit warp,, nothing,, hit it again,,, nothing,, dead.

Needs some big red flashy thing letting you know that your scrambled imho.

Unless you are a professional fighter this is a teamwork mission.


There is a big message that tells you that.

Big hint for doing missions. Frigates die first. Do not shoot anything else until all frigates are dead. Only time I have lost a ship to missions was my first level 3.

That is not dead which can eternal lie,
And with strange aeons even death may die.
-- Ancient "Dirt" Religious figure.
theRaptor
theRaptor
Caldari
Caldari Provisions

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Posted - 2005.07.18 22:59:00 - [96]

Originally by: Lord Dynastron
I lost TWO Megathrons to this one the other night. Would have been ok if there was a clear cut way to know you are scrambled. That is what cost me big time. I hit warp,, nothing,, hit it again,,, nothing,, dead.

Needs some big red flashy thing letting you know that your scrambled imho.

Unless you are a professional fighter this is a teamwork mission.


There is a big message that tells you that.

Big hint for doing missions. Frigates die first. Do not shoot anything else until all frigates are dead. Only time I have lost a ship to missions was my first level 3.
I don't think you trust, in, my, self-righteous suicide.
Stuart85
Stuart85

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Posted - 2005.07.19 02:51:00 - [97]

Erk. I've just got this mission and I can't decide whether or not to attempt it - thank god I looked it up in these forums first.
I'm in a Ferox which I really don't want to lose, can anyone suggest a specific setup for this mission? Especially what type of hardners I should be using.
On other lvl 3 missions, the webbers/scramblers/interceptors always take me a while to kill, even with 5 Heavy Lauchers (thanks for the nerf CCP) and 3 Medium drones on them, so I don't fancy being swarmed by cruisers and pounded by turrets while I try to do it this time.

Now that I think about it, I might just give it a miss, but feel free to give me your opinions anyway.
Stuart85
Stuart85

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Posted - 2005.07.19 02:51:00 - [98]

Erk. I've just got this mission and I can't decide whether or not to attempt it - thank god I looked it up in these forums first.
I'm in a Ferox which I really don't want to lose, can anyone suggest a specific setup for this mission? Especially what type of hardners I should be using.
On other lvl 3 missions, the webbers/scramblers/interceptors always take me a while to kill, even with 5 Heavy Lauchers (thanks for the nerf CCP) and 3 Medium drones on them, so I don't fancy being swarmed by cruisers and pounded by turrets while I try to do it this time.

Now that I think about it, I might just give it a miss, but feel free to give me your opinions anyway.
Blind Fear
Blind Fear

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Posted - 2005.07.19 03:00:00 - [99]

Originally by: Stuart85
Erk. I've just got this mission and I can't decide whether or not to attempt it - thank god I looked it up in these forums first.
I'm in a Ferox which I really don't want to lose, can anyone suggest a specific setup for this mission? Especially what type of hardners I should be using.
On other lvl 3 missions, the webbers/scramblers/interceptors always take me a while to kill, even with 5 Heavy Lauchers (thanks for the nerf CCP) and 3 Medium drones on them, so I don't fancy being swarmed by cruisers and pounded by turrets while I try to do it this time.

Now that I think about it, I might just give it a miss, but feel free to give me your opinions anyway.
Which NPCs did you get with it?
Blind Fear
Blind Fear
Amarr

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Posted - 2005.07.19 03:00:00 - [100]

Originally by: Stuart85
Erk. I've just got this mission and I can't decide whether or not to attempt it - thank god I looked it up in these forums first.
I'm in a Ferox which I really don't want to lose, can anyone suggest a specific setup for this mission? Especially what type of hardners I should be using.
On other lvl 3 missions, the webbers/scramblers/interceptors always take me a while to kill, even with 5 Heavy Lauchers (thanks for the nerf CCP) and 3 Medium drones on them, so I don't fancy being swarmed by cruisers and pounded by turrets while I try to do it this time.

Now that I think about it, I might just give it a miss, but feel free to give me your opinions anyway.
Which NPCs did you get with it?
------------------------------------------------
Derailing threads with logic since 1992
Stuart85
Stuart85

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Posted - 2005.07.19 03:23:00 - [101]

Originally by: Blind Fear

Which NPCs did you get with it?


"Agents from the Guristas managed to infiltrate one of our
stations..."

I didn't realise that it could be different pirate factions each time.

So, I think I've answered my own question in regards to resistances. I should go all-out Kinetic then?

Anyway, I'll tell you what I'm using at the moment in my Ferox:

Highs: 5x Malkuth HL, 2x 250mm 'Scout' Rails
Mids: 1x Large Clarity Ward Booster, 1x Large Azeotropic Shield Extender, 1x AB, 1x Active Kinetic Hardner (50%), 1x Passive Thermal Hardner (32.5%)
Lows: 3x RCU, 1x PDS

I'm not that pleased with this setup, especially having the lows filled with RCUs instead of damage mods, but I needed them to fit the Large Shield extender. In place of the Shield Extender, I used to use another active hardener, and that freed up the Lows for at least two Ballistic Controls mods. Maybe I should go back to the old setup, or maybe you could recommend a new one?


Stuart85
Stuart85

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Posted - 2005.07.19 03:23:00 - [102]

Edited by: Stuart85 on 19/07/2005 15:43:18
Originally by: Blind Fear

Which NPCs did you get with it?


"Agents from the Guristas managed to infiltrate one of our
stations..."

I didn't realise that it could be different pirate factions each time.

So, I think I've answered my own question in regards to resistances. I should go all-out Kinetic then?

Anyway, I'll tell you what I'm using at the moment in my Ferox:

Highs: 5x Malkuth HL, 2x 250mm 'Scout' Rails
Mids: 1x Large Clarity Ward Booster, 1x Large Azeotropic Shield Extender, 1x AB, 1x Active Kinetic Hardner (50%), 1x Active Thermal Hardner (50%)
Lows: 3x RCU, 1x PDS

I'm not that pleased with this setup, especially having the lows filled with RCUs instead of damage mods, but I needed them to fit the Large Shield extender. In place of the Shield Extender, I used to use another active hardener, and that freed up the Lows for at least two Ballistic Controls mods. Maybe I should go back to the old setup, or maybe you could recommend a new one?


Cola
Cola

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Posted - 2005.07.19 04:09:00 - [103]

I did this mission in an Apoc decked out with tachyons, defenders + tech II modules last night and didn't really take any damage, although wouldn't want to do it in anything less than a BC or HAS myself.

I did the lvl 4 Duo of Death mission shortly afterwards and had my Apoc annihilated within 30 seconds of dropping out of the warp into deadspace.
This second mission had less isk and lp rewards than the lvl 3 mission so my bet will be to stick with the lvl 3 missions, the reduced bounties far offset the chance of having a 160 mil ship turned to custard before you can warp out...
Cola
Cola

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Posted - 2005.07.19 04:09:00 - [104]

I did this mission in an Apoc decked out with tachyons, defenders + tech II modules last night and didn't really take any damage, although wouldn't want to do it in anything less than a BC or HAS myself.

I did the lvl 4 Duo of Death mission shortly afterwards and had my Apoc annihilated within 30 seconds of dropping out of the warp into deadspace.
This second mission had less isk and lp rewards than the lvl 3 mission so my bet will be to stick with the lvl 3 missions, the reduced bounties far offset the chance of having a 160 mil ship turned to custard before you can warp out...
Dracolich
Dracolich

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Posted - 2005.07.19 06:59:00 - [105]

Edited by: Dracolich on 19/07/2005 07:00:33
I think its very easy. Flying in my zealot. Just remember a webber or something to shoot that first inty, coz it can scramble you, if it feels like it.
_______________________________________
Dracolich
Dracolich
North Star Networks
Cruel Intentions

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Posted - 2005.07.19 06:59:00 - [106]

Edited by: Dracolich on 19/07/2005 07:00:33
I think its very easy. Flying in my zealot. Just remember a webber or something to shoot that first inty, coz it can scramble you, if it feels like it.

_____________________________________

_____________________________________
Kruel Intentions is my Guardian Angel
d'hofren
d'hofren

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Posted - 2005.07.19 10:00:00 - [107]

Originally by: Dracolich
Edited by: Dracolich on 19/07/2005 07:00:33
I think its very easy. Flying in my zealot. Just remember a webber or something to shoot that first inty, coz it can scramble you, if it feels like it.


Sorry, but most of the guys flying lvl3's will not be skilled enough to take along a Heavy Assault Cruiser.

Is it just me or have the missions got a bit tougher recently:

  1. Is it that the npc missiles move so much faster. It shouldn't be that as the DoT should be the same. It's just the "delivery time" that reduced.

  2. Is it becuause my "cookie cutter", (5 x 720mm arty + 3 x hvy launcher), cyclone setup is no longer the inty swatter it was before the missile changes?. This ship needs an extra midslot so badly. Please I need a webber to hold inties for mr drones now and I can't fit one without dropping an afterburner or a hardener which makes the whole ship as much use as a chocolate teapot.

  3. Is it just that the newly introduced missions are just a bit tougher, (I've only had, mordus headhunter, angel extrava, spy stash and black market hub since the patch.)?

  4. Is it that the only way to see if you are webbed is now via the speed readout?


My guess is that all of the above mean that the average lvl3 has had quite a boost in difficulty. Now this doesn't bother me in the least. My skills are quite rounded, I can dig out a battleship If I need to finish up early. Loosing a battlecruiser is an annoyance but it's only 40mil isk. In fact I am quite happy that there is something I can do which is a challenge. I was rather worried that short of dashing off into 0.0 again there would be little I could do but mine after the patch.

My concern is fo the newer players. The gulf that was apparent between lvl3 and lvl4, (forgetting about the whole raven sleepwalk thing) appears to be manifesting between lvl 2 and lvl 3. I really think CCP needs to make a few things clearer to younger players;

  1. The tougher missions need to be "flagged". Not just subtle messages like the "you may need to get help for this" message you get on extrava's. Mordus headhunters has a warning in red. The other tough missions should be flagged similarly. Yes, it is mollycoddling but it will save CCP petitions.

  2. Provide a little more info on how and when people can decline missions. us old hands know the rules though not everyone does. Maybe agents should be a little more blatant with dialog boxes - "You really let me down noobie1 . If you pull this kind of thing again within the next four hours I will be forced to downgrade your standings with my organisation. This will effect jobs we offer you and the lvl of staff who will deal with you. If you proove too troublesome I will take my business elsewhere"








---

Originally by: Winterblink
It's an online game. Online games are always populated at people who look at their wood elf and whine that everyone else's dagger is bigger than theirs.

d'hofren
d'hofren
Queens of the Stone Age
Anarchy Empire

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Posted - 2005.07.19 10:00:00 - [108]

Originally by: Dracolich
Edited by: Dracolich on 19/07/2005 07:00:33
I think its very easy. Flying in my zealot. Just remember a webber or something to shoot that first inty, coz it can scramble you, if it feels like it.


Sorry, but most of the guys flying lvl3's will not be skilled enough to take along a Heavy Assault Cruiser.

Is it just me or have the missions got a bit tougher recently:

  1. Is it that the npc missiles move so much faster. It shouldn't be that as the DoT should be the same. It's just the "delivery time" that reduced.

  2. Is it becuause my "cookie cutter", (5 x 720mm arty + 3 x hvy launcher), cyclone setup is no longer the inty swatter it was before the missile changes?. This ship needs an extra midslot so badly. Please I need a webber to hold inties for mr drones now and I can't fit one without dropping an afterburner or a hardener which makes the whole ship as much use as a chocolate teapot.

  3. Is it just that the newly introduced missions are just a bit tougher, (I've only had, mordus headhunter, angel extrava, spy stash and black market hub since the patch.)?

  4. Is it that the only way to see if you are webbed is now via the speed readout?


My guess is that all of the above mean that the average lvl3 has had quite a boost in difficulty. Now this doesn't bother me in the least. My skills are quite rounded, I can dig out a battleship If I need to finish up early. Loosing a battlecruiser is an annoyance but it's only 40mil isk. In fact I am quite happy that there is something I can do which is a challenge. I was rather worried that short of dashing off into 0.0 again there would be little I could do but mine after the patch.

My concern is fo the newer players. The gulf that was apparent between lvl3 and lvl4, (forgetting about the whole raven sleepwalk thing) appears to be manifesting between lvl 2 and lvl 3. I really think CCP needs to make a few things clearer to younger players;

  1. The tougher missions need to be "flagged". Not just subtle messages like the "you may need to get help for this" message you get on extrava's. Mordus headhunters has a warning in red. The other tough missions should be flagged similarly. Yes, it is mollycoddling but it will save CCP petitions.

  2. Provide a little more info on how and when people can decline missions. us old hands know the rules though not everyone does. Maybe agents should be a little more blatant with dialog boxes - "You really let me down noobie1 . If you pull this kind of thing again within the next four hours I will be forced to downgrade your standings with my organisation. This will effect jobs we offer you and the lvl of staff who will deal with you. If you proove too troublesome I will take my business elsewhere"






Okoru
Okoru

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Posted - 2005.07.19 11:06:00 - [109]

I like the ideas posted above about making warning flags. I've never had much of an issue with this mission or any others, but it'd be nice to have a warning. (btw, hardening saves you!)

ugh
---
What I say has nothing to reflect on what my corp decides, because... I'm stupid! :D
Okoru
Okoru
Gallente
Death of Virtue

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Posted - 2005.07.19 11:06:00 - [110]

I like the ideas posted above about making warning flags. I've never had much of an issue with this mission or any others, but it'd be nice to have a warning. (btw, hardening saves you!)

ugh
Originally by: Tuxford

  • Warp Core Stabilizers now give penalty to targeting range and scan resolution, about 50% for tech 1


  • FTW!!!
    deadmaus
    deadmaus

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    Posted - 2005.07.19 12:00:00 - [111]

    Originally by: craptacular

    Got scrambled and my brutix swapped for a capsule.
    In fact, i've never stood a chance.




    Do you get scrambled because you don't have enough stabs or u didn't have any.
    deadmaus
    deadmaus
    Gallente
    Shiva
    Morsus Mihi

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    Posted - 2005.07.19 12:00:00 - [112]

    Edited by: deadmaus on 19/07/2005 12:22:46
    Originally by: craptacular

    Got scrambled and my brutix swapped for a capsule.
    In fact, i've never stood a chance.




    Do you get scrambled because you don't have enough stabs or u didn't have any.

    noob question:
    Infact I would assume stabs would be req on every lev 3 mission or do you get scambled just the same.
    (combat) Your 720mm Howitzer Artillery I perfectly strikes Shipyard, wrecking for 488.1 damage.
    Iamg
    Iamg

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    Posted - 2005.07.19 12:08:00 - [113]

    Did this in my Prophecy.

    It was great.
    Took a few warp outs and a hardner re-config but it was do-able..
    Nice to have a lvl 3 mission that actually seems balanced towards the BC.
    lvl 3 and BS are like boring.
    lvl 3 and AF are like great as long as you have missile defences.

    Keep up the good work.
    G

    I once was an ugly duckling. :)
    Iamg
    Iamg
    The Department Of Production

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    Posted - 2005.07.19 12:08:00 - [114]

    Did this in my Prophecy.

    It was great.
    Took a few warp outs and a hardner re-config but it was do-able..
    Nice to have a lvl 3 mission that actually seems balanced towards the BC.
    lvl 3 and BS are like boring.
    lvl 3 and AF are like great as long as you have missile defences.

    Keep up the good work.
    G

    I once was an ugly duckling. :)
    deadmaus
    deadmaus

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    Posted - 2005.07.19 12:25:00 - [115]

    Originally by: Blind Fear
    Originally by: Aldanor
    I thought l3s were sposed to be doable by a t1 cruiser, needing a heavily tanked bc just doesnt make sense to me.
    I did this mission with relative ease in a maller. It is the hardest lvl 3 mission that I've encountered though.

    You just need a solid tank.


    Why are people getting warped all the time, don't warp core stabs work in deadspace?
    deadmaus
    deadmaus
    Gallente
    Shiva
    Morsus Mihi

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    Posted - 2005.07.19 12:25:00 - [116]

    Originally by: Blind Fear
    Originally by: Aldanor
    I thought l3s were sposed to be doable by a t1 cruiser, needing a heavily tanked bc just doesnt make sense to me.
    I did this mission with relative ease in a maller. It is the hardest lvl 3 mission that I've encountered though.

    You just need a solid tank.


    Why are people getting warped all the time, don't warp core stabs work in deadspace?
    (combat) Your 720mm Howitzer Artillery I perfectly strikes Shipyard, wrecking for 488.1 damage.
    d'hofren
    d'hofren

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    Posted - 2005.07.19 13:32:00 - [117]

    Originally by: deadmaus
    Originally by: Blind Fear
    Originally by: Aldanor
    I thought l3s were sposed to be doable by a t1 cruiser, needing a heavily tanked bc just doesnt make sense to me.
    I did this mission with relative ease in a maller. It is the hardest lvl 3 mission that I've encountered though.

    You just need a solid tank.


    Why are people getting warped all the time, don't warp core stabs work in deadspace?


    Most people don't fit wcs maus. They take up valuable low slots that are better used for either cap recharge mods, damage mods, or armour tanking. I wouldn't want to fit wcs on the off chance they might come in useful. I would rather fit a damage mod or something to help my cap recharge. That way I know I am getting decent value from those slots.




    ---

    Originally by: Winterblink
    It's an online game. Online games are always populated at people who look at their wood elf and whine that everyone else's dagger is bigger than theirs.

    d'hofren
    d'hofren
    Queens of the Stone Age
    Anarchy Empire

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    Posted - 2005.07.19 13:32:00 - [118]

    Originally by: deadmaus
    Originally by: Blind Fear
    Originally by: Aldanor
    I thought l3s were sposed to be doable by a t1 cruiser, needing a heavily tanked bc just doesnt make sense to me.
    I did this mission with relative ease in a maller. It is the hardest lvl 3 mission that I've encountered though.

    You just need a solid tank.


    Why are people getting warped all the time, don't warp core stabs work in deadspace?


    Most people don't fit wcs maus. They take up valuable low slots that are better used for either cap recharge mods, damage mods, or armour tanking. I wouldn't want to fit wcs on the off chance they might come in useful. I would rather fit a damage mod or something to help my cap recharge. That way I know I am getting decent value from those slots.


    Blind Fear
    Blind Fear

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    Posted - 2005.07.19 14:08:00 - [119]

    Originally by: deadmaus
    Why are people getting warped all the time, don't warp core stabs work in deadspace?
    Because you wont be able to do this mission in anything smaller then a BS if you gimp your setup with stabs.
    Blind Fear
    Blind Fear
    Amarr

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    Posted - 2005.07.19 14:08:00 - [120]

    Originally by: deadmaus
    Why are people getting warped all the time, don't warp core stabs work in deadspace?
    Because you wont be able to do this mission in anything smaller then a BS if you gimp your setup with stabs.
    ------------------------------------------------
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